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class Toy: head = "circle" # 頭的形狀預設為 "circle" hands = 2 # 手的數量預設為 2 legs = 2 # 腳的數量預設為 2 def __init__(self, x, y, name): self.name = name # 將傳入的 name 參數存入實例屬性 self.name self.body = x # 將傳入的 x 參數存入實例屬性 self.body(在 babie_baby 中代表 'short') self.hat = y # 將傳入的 y 參數存入實例屬性 self.hat(在 babie_baby 中代表 'white') def run(self,): print(f"{self.name} is running") class Babie(Toy): # Babie 子類別(Child Class)繼承自Toy def __init__(self, x, y, name, hair): # 繼承自Toy參數 + hair' 參數 super().__init__(x, y, name) # 使用 super() 呼叫父Toy參數 self.hair = hair # 將傳入的 hair 參數存入實例屬性 self.hair print(f"Babie: hair {self.hair}") # 當物件被建立時,立即印出該 Babie 的髮色 def jump(self): print(f"Babie: {self.name} jump") # 覆寫(Overwrite)父類別的 run 方法,並加入額外功能 def run(self): super().run() # 先呼叫父類別Toy的 run() 方法,印出「[名字] is running」 print(f"{self.name} don't like to run") # 接著印出子類別額外想顯示的訊息「[名字] don't like to run」 babie_baby = Babie('short', 'white', 'bb', 'black') babie = Babie('tall', 'green', 'bb-girl', 'red') print(babie_baby.name) print(babie_baby.body) babie_baby.run() babie_baby.jump() print(babie.head) Toy.a()
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