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local spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))() local entity = spawner.Create({ Entity = { Name = "Hungered", Asset = "https://github.com/ThatOneGuyRuben/Stuff/blob/main/FG/HungerMDL.rbxm", HeightOffset = 1 }, Lights = { Flicker = { Enabled = false, Duration = 1 }, Shatter = true, Repair = false }, Earthquake = { Enabled = false }, CameraShake = { Enabled = false, Range = 100, Values = {1.5, 20, 0.1, 1} -- Magnitude, Roughness, FadeIn, FadeOut }, Movement = { Speed = 100, Delay = 11, Reversed = false }, Rebounding = { Enabled = true, Type = "Ambush", -- "Blitz" Min = 1, Max = 1, Delay = 1 }, Damage = { Enabled = true, Range = 40, Amount = 125 }, Crucifixion = { Enabled = true, Range = 40, Resist = false, Break = true }, Death = { Type = "Guiding", -- "Curious" Hints = {"You Died to who you call..", "Dread!", "First his watch appears, Then he appears too!", "LMFAO STUPID NIGGA"}, Cause = "" } }) entity:SetCallback("OnSpawned", function() print("Entity has spawned") function GitAud(soundgit,filename) SoundName=tostring(SoundName) local url=soundgit local FileName = filename writefile(FileName..".mp3", game:HttpGet(url)) return (getcustomasset or getsynasset)(FileName..".mp3") end function CustomGitSound(soundlink, vol, filename) local Sound = Instance.new("Sound") Sound.SoundId = GitAud(soundlink, filename) Sound.Parent = workspace Sound.Volume = vol Sound:Play() end CustomGitSound("https://github.com/Kotyara19k-Doorsspawner/Random-files/raw/refs/heads/main/Y2meta.app%20-%20Doors%20Fragmented%20Mode%20v4_%20Hunger%20Spawned%20Warn%20(256%20kbps).mp3", 1, "ImHungry") end) entity:SetCallback("OnStartMoving", function() print("Entity has started moving") end) entity:SetCallback("OnEnterRoom", function(room, firstTime) if firstTime == true then print("Entity has entered room: ".. room.Name.. " for the first time") else print("Entity has entered room: ".. room.Name.. " again") end end) entity:SetCallback("OnLookAt", function(lineOfSight) if lineOfSight == true then print("Player is looking at entity") else print("Player view is obstructed by something") end end) entity:SetCallback("OnRebounding", function(startOfRebound) if startOfRebound == true then print("Entity has started rebounding") else print("Entity has finished rebounding") end end) entity:SetCallback("OnDespawning", function() print("Entity is despawning") end) entity:SetCallback("OnDespawned", function() print("Entity has despawned") end) entity:SetCallback("OnDamagePlayer", function(newHealth) if newHealth == 0 then end end) entity:Run()
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