Fling gui

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--// Fling Gui V23.5 --// loadstring version: loadstring(game:HttpGet("https://glot.io/snippets/h86gnsdgud/raw/FlingGui.lua"))() workspace.FallenPartsDestroyHeight = 0/0 game:GetService("CoreGui").RobloxGui["CoreScripts/NetworkPause"]:Destroy() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local StarterGui = game:GetService("StarterGui") local localPlayer = Players.LocalPlayer local flingActive = false local hiddenfling = false local AntiFlingEnabled = false local AntiKillPartsEnabled = false local connection = nil local processedPlayers = {} local currentInput = "" local SteppedConnection = nil local isNoclipEnabled = false local flingMode = 1 local screenGui = Instance.new("ScreenGui") screenGui.Name = "FlingGUI" screenGui.Parent = game:GetService("CoreGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 320) frame.Position = UDim2.new(0.5, -360, 0.5, -165) frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) frame.BackgroundTransparency = 0.3 frame.Parent = screenGui frame.Active = true frame.Draggable = true local dragDetector = Instance.new("UIDragDetector", frame) local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = frame local toggleMinimizeBtn = Instance.new("TextButton") toggleMinimizeBtn.Size = UDim2.new(0, 20, 0, 20) toggleMinimizeBtn.Position = UDim2.new(1, -25, 0, 5) toggleMinimizeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleMinimizeBtn.Text = "-" toggleMinimizeBtn.TextColor3 = Color3.new(1, 1, 1) toggleMinimizeBtn.TextSize = 14 toggleMinimizeBtn.ZIndex = 2 toggleMinimizeBtn.Parent = frame local togglePhaseBtn = Instance.new("TextButton") togglePhaseBtn.Size = UDim2.new(0, 20, 0, 20) togglePhaseBtn.Position = UDim2.new(0, 5, 0, 5) togglePhaseBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) togglePhaseBtn.Text = "1" togglePhaseBtn.TextColor3 = Color3.new(1, 1, 1) togglePhaseBtn.TextSize = 14 togglePhaseBtn.ZIndex = 2 togglePhaseBtn.Parent = frame local minimizeCorner = Instance.new("UICorner") minimizeCorner.CornerRadius = UDim.new(0, 4) minimizeCorner.Parent = toggleMinimizeBtn minimizeCorner:Clone().Parent = togglePhaseBtn local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0, 0, 0, 5) title.BackgroundTransparency = 1 title.Text = "Fling GUI" title.TextColor3 = Color3.new(1, 1, 1) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = frame local textGradient = Instance.new("UIGradient", title) textGradient.Rotation = 90 local function lerpColor(color1, color2, alpha) return Color3.new( color1.R + (color2.R - color1.R) * alpha, color1.G + (color2.G - color1.G) * alpha, color1.B + (color2.B - color1.B) * alpha ) end local function animateTextGradient() local duration = 2 local steps = 60 local stepTime = duration / steps local color1 = Color3.fromRGB(255, 255, 255) local color2 = Color3.fromRGB(0, 0, 0) while true do for i = 0, steps do local alpha = i / steps textGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, lerpColor(color1, color2, alpha)), ColorSequenceKeypoint.new(1, lerpColor(color2, color1, alpha)) }) task.wait(stepTime) end for i = 0, steps do local alpha = i / steps textGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, lerpColor(color2, color1, alpha)), ColorSequenceKeypoint.new(1, lerpColor(color1, color2, alpha)) }) task.wait(stepTime) end end end task.spawn(animateTextGradient) local borderFrame = Instance.new("Frame") borderFrame.Size = frame.Size borderFrame.Position = frame.Position borderFrame.BackgroundTransparency = 1 borderFrame.AnchorPoint = frame.AnchorPoint borderFrame.ZIndex = frame.ZIndex - 1 borderFrame.Parent = screenGui local borderCorner = frame.UICorner:Clone() borderCorner.Parent = borderFrame local borderStroke = Instance.new("UIStroke") borderStroke.Thickness = 3 borderStroke.LineJoinMode = Enum.LineJoinMode.Round borderStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Contextual borderStroke.Parent = borderFrame frame:GetPropertyChangedSignal("Position"):Connect(function() borderFrame.Position = frame.Position end) frame:GetPropertyChangedSignal("Size"):Connect(function() borderFrame.Size = frame.Size end) frame.UICorner:GetPropertyChangedSignal("CornerRadius"):Connect(function() borderCorner.CornerRadius = frame.UICorner.CornerRadius end) local invisibleExpandBtn = Instance.new("TextButton") invisibleExpandBtn.Size = UDim2.new(1, 0, 1, 0) invisibleExpandBtn.Position = UDim2.new(0, 0, 0, 0) invisibleExpandBtn.BackgroundTransparency = 1 invisibleExpandBtn.Text = "" invisibleExpandBtn.TextTransparency = 1 invisibleExpandBtn.Visible = false invisibleExpandBtn.Parent = frame local inputBox = Instance.new("TextBox") inputBox.Size = UDim2.new(0.9, 0, 0, 30) inputBox.Position = UDim2.new(0.05, 0, 0, 40) inputBox.BackgroundColor3 = Color3.fromRGB(30, 30, 30) inputBox.Text = "" inputBox.PlaceholderText = "nickname, all, nonfriends" inputBox.TextColor3 = Color3.new(1, 1, 1) inputBox.ClearTextOnFocus = false inputBox.Parent = frame inputBox.TextScaled = false inputBox.TextSize = 14 inputBox.Font = Enum.Font.Code local inputCorner = Instance.new("UICorner") inputCorner.CornerRadius = UDim.new(0, 6) inputCorner.Parent = inputBox local toggleBtnContainer = Instance.new("Frame") toggleBtnContainer.Size = UDim2.new(0.9, 0, 0, 30) toggleBtnContainer.Position = UDim2.new(0.05, 0, 0, 80) toggleBtnContainer.BackgroundTransparency = 1 toggleBtnContainer.Parent = frame local toggleBtnMode = Instance.new("TextButton") toggleBtnMode.Size = UDim2.new(0.25, 0, 1, 0) toggleBtnMode.Position = UDim2.new(0, 0, 0, 0) toggleBtnMode.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtnMode.Text = "1" toggleBtnMode.TextColor3 = Color3.new(1, 1, 1) toggleBtnMode.Parent = toggleBtnContainer local toggleBtnMain = Instance.new("TextButton") toggleBtnMain.Size = UDim2.new(0.75, 0, 1, 0) toggleBtnMain.Position = UDim2.new(0.25, 0, 0, 0) toggleBtnMain.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtnMain.Text = "Fling Players: OFF" toggleBtnMain.TextColor3 = Color3.new(1, 1, 1) toggleBtnMain.Parent = toggleBtnContainer toggleBtnMain.Font = Enum.Font.Sarpanch toggleBtnMain.TextSize = 16 local touchFlingBtn = Instance.new("TextButton") touchFlingBtn.Size = UDim2.new(0.9, 0, 0, 30) touchFlingBtn.Position = UDim2.new(0.05, 0, 0, 120) touchFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) touchFlingBtn.Text = "Touch Fling: OFF" touchFlingBtn.TextColor3 = Color3.new(1, 1, 1) touchFlingBtn.Parent = frame touchFlingBtn.Font = Enum.Font.Sarpanch touchFlingBtn.TextSize = 16 local antiFlingBtn = Instance.new("TextButton") antiFlingBtn.Size = UDim2.new(0.9, 0, 0, 30) antiFlingBtn.Position = UDim2.new(0.05, 0, 0, 160) antiFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) antiFlingBtn.Text = "Anti Fling: OFF" antiFlingBtn.TextColor3 = Color3.new(1, 1, 1) antiFlingBtn.Parent = frame antiFlingBtn.Font = Enum.Font.Sarpanch antiFlingBtn.TextSize = 16 local antiKillBtn = Instance.new("TextButton") antiKillBtn.Size = UDim2.new(0.9, 0, 0, 30) antiKillBtn.Position = UDim2.new(0.05, 0, 0, 200) antiKillBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) antiKillBtn.Text = "Anti Kill Parts: OFF" antiKillBtn.TextColor3 = Color3.new(1, 1, 1) antiKillBtn.Parent = frame antiKillBtn.Font = Enum.Font.Sarpanch antiKillBtn.TextSize = 16 local loadBtn = Instance.new("TextButton") loadBtn.Size = UDim2.new(0.9, 0, 0, 30) loadBtn.Position = UDim2.new(0.05, 0, 0, 240) loadBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) loadBtn.Text = "Noclip: OFF" loadBtn.TextColor3 = Color3.new(1, 1, 1) loadBtn.Parent = frame loadBtn.Font = Enum.Font.Sarpanch loadBtn.TextSize = 16 local phase2Button1 = Instance.new("TextButton") phase2Button1.Size = UDim2.new(0.9, 0, 0, 30) phase2Button1.Position = UDim2.new(0.05, 0, 0, 40) phase2Button1.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button1.Text = "Strength: OFF" phase2Button1.TextColor3 = Color3.new(1, 1, 1) phase2Button1.Visible = false phase2Button1.Parent = frame phase2Button1.Font = Enum.Font.Sarpanch phase2Button1.TextSize = 16 local phase2Button2 = Instance.new("TextButton") phase2Button2.Size = UDim2.new(0.9, 0, 0, 30) phase2Button2.Position = UDim2.new(0.05, 0, 0, 80) phase2Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button2.Text = "Spawnpoint: OFF" phase2Button2.TextColor3 = Color3.new(1, 1, 1) phase2Button2.Visible = false phase2Button2.Parent = frame phase2Button2.Font = Enum.Font.Sarpanch phase2Button2.TextSize = 16 local phase2Button3 = Instance.new("TextButton") phase2Button3.Size = UDim2.new(0.9, 0, 0, 30) phase2Button3.Position = UDim2.new(0.05, 0, 0, 120) phase2Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button3.Text = "Anti Slap: OFF" phase2Button3.TextColor3 = Color3.new(1, 1, 1) phase2Button3.Visible = false phase2Button3.Parent = frame phase2Button3.Font = Enum.Font.Sarpanch phase2Button3.TextSize = 16 local phase2Button4 = Instance.new("TextButton") phase2Button4.Size = UDim2.new(0.9, 0, 0, 30) phase2Button4.Position = UDim2.new(0.05, 0, 0, 160) phase2Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button4.Text = "Xeno AntiFling: OFF" phase2Button4.TextColor3 = Color3.new(1, 1, 1) phase2Button4.Visible = false phase2Button4.Parent = frame phase2Button4.Font = Enum.Font.Sarpanch phase2Button4.TextSize = 16 local phase2Button5 = Instance.new("TextButton") phase2Button5.Size = UDim2.new(0.9, 0, 0, 30) phase2Button5.Position = UDim2.new(0.05, 0, 0, 200) phase2Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button5.Text = "Infinite Position: OFF" phase2Button5.TextColor3 = Color3.new(1, 1, 1) phase2Button5.Visible = false phase2Button5.Parent = frame phase2Button5.Font = Enum.Font.Sarpanch phase2Button5.TextSize = 16 local phase2Button6 = Instance.new("TextButton") phase2Button6.Size = UDim2.new(0.9, 0, 0, 30) phase2Button6.Position = UDim2.new(0.05, 0, 0, 240) phase2Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button6.Text = "NDS Anti Fall Damage: OFF" phase2Button6.TextColor3 = Color3.new(1, 1, 1) phase2Button6.Visible = false phase2Button6.Parent = frame phase2Button6.Font = Enum.Font.Sarpanch phase2Button6.TextSize = 16 local phase3Button1 = Instance.new("TextButton") phase3Button1.Size = UDim2.new(0.9, 0, 0, 30) phase3Button1.Position = UDim2.new(0.05, 0, 0, 40) phase3Button1.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button1.Text = "Anti Sit: OFF" phase3Button1.TextColor3 = Color3.new(1, 1, 1) phase3Button1.Visible = false phase3Button1.Parent = frame phase3Button1.Font = Enum.Font.Sarpanch phase3Button1.TextSize = 16 local phase3Button2 = Instance.new("TextButton") phase3Button2.Size = UDim2.new(0.9, 0, 0, 30) phase3Button2.Position = UDim2.new(0.05, 0, 0, 80) phase3Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button2.Text = "Fire Parts Tool" phase3Button2.TextColor3 = Color3.new(1, 1, 1) phase3Button2.Visible = false phase3Button2.Parent = frame phase3Button2.Font = Enum.Font.Sarpanch phase3Button2.TextSize = 16 local phase3Button3 = Instance.new("TextButton") phase3Button3.Size = UDim2.new(0.9, 0, 0, 30) phase3Button3.Position = UDim2.new(0.05, 0, 0, 120) phase3Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button3.Text = "FreeCam: OFF" phase3Button3.TextColor3 = Color3.new(1, 1, 1) phase3Button3.Visible = false phase3Button3.Parent = frame phase3Button3.Font = Enum.Font.Sarpanch phase3Button3.TextSize = 16 local phase3Button4 = Instance.new("TextButton") phase3Button4.Size = UDim2.new(0.9, 0, 0, 30) phase3Button4.Position = UDim2.new(0.05, 0, 0, 160) phase3Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button4.Text = "Invis: OFF" phase3Button4.TextColor3 = Color3.new(1, 1, 1) phase3Button4.Visible = false phase3Button4.Parent = frame phase3Button4.Font = Enum.Font.Sarpanch phase3Button4.TextSize = 16 local phase3Button5 = Instance.new("TextButton") phase3Button5.Size = UDim2.new(0.9, 0, 0, 30) phase3Button5.Position = UDim2.new(0.05, 0, 0, 200) phase3Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button5.Text = "Anti Ragdoll: OFF" phase3Button5.TextColor3 = Color3.new(1, 1, 1) phase3Button5.Visible = false phase3Button5.Parent = frame phase3Button5.Font = Enum.Font.Sarpanch phase3Button5.TextSize = 16 local phase3Button6 = Instance.new("TextButton") phase3Button6.Size = UDim2.new(0.9, 0, 0, 30) phase3Button6.Position = UDim2.new(0.05, 0, 0, 240) phase3Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button6.Text = "Punch Fling" phase3Button6.TextColor3 = Color3.new(1, 1, 1) phase3Button6.Visible = false phase3Button6.Parent = frame phase3Button6.Font = Enum.Font.Sarpanch phase3Button6.TextSize = 16 local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 0, 280) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "Status: Waiting..." statusLabel.TextColor3 = Color3.new(1, 1, 1) statusLabel.Font = Enum.Font.Gotham statusLabel.TextSize = 14 statusLabel.Parent = frame local isMinimized = false local originalSize = frame.Size local originalTitle = title.Text local isPhase2 = false local isPhase3 = false local function togglePhase() if not isPhase2 and not isPhase3 then isPhase2 = true togglePhaseBtn.Text = "2" inputBox.Visible = false toggleBtnContainer.Visible = false touchFlingBtn.Visible = false antiFlingBtn.Visible = false antiKillBtn.Visible = false loadBtn.Visible = false phase2Button1.Visible = true phase2Button2.Visible = true phase2Button3.Visible = true phase2Button4.Visible = true phase2Button5.Visible = true phase2Button6.Visible = true statusLabel.Visible = true elseif isPhase2 then isPhase2 = false isPhase3 = true togglePhaseBtn.Text = "3" phase2Button1.Visible = false phase2Button2.Visible = false phase2Button3.Visible = false phase2Button4.Visible = false phase2Button5.Visible = false phase2Button6.Visible = false phase3Button1.Visible = true phase3Button2.Visible = true phase3Button3.Visible = true phase3Button4.Visible = true phase3Button5.Visible = true phase3Button6.Visible = true else isPhase3 = false togglePhaseBtn.Text = "1" inputBox.Visible = true toggleBtnContainer.Visible = true touchFlingBtn.Visible = true antiFlingBtn.Visible = true antiKillBtn.Visible = true loadBtn.Visible = true phase3Button1.Visible = false phase3Button2.Visible = false phase3Button3.Visible = false phase3Button4.Visible = false phase3Button5.Visible = false phase3Button6.Visible = false statusLabel.Visible = true end end togglePhaseBtn.MouseButton1Click:Connect(togglePhase) local function toggleMinimize() isMinimized = not isMinimized local elementsToHide = { inputBox, toggleBtnContainer, touchFlingBtn, antiFlingBtn, antiKillBtn, loadBtn, phase2Button1, phase2Button2, phase2Button3, phase2Button4, phase2Button5, phase2Button6, phase3Button1, phase3Button2, phase3Button3, phase3Button4, phase3Button5, phase3Button6, statusLabel, toggleMinimizeBtn, togglePhaseBtn } if isMinimized then title.Text = "FG" title.TextSize = 18 title.Size = UDim2.new(1, 0, 1, 0) title.Position = UDim2.new(0, 0, 0, 0) for _, element in ipairs(elementsToHide) do if element then element.Visible = false end end local startSize = frame.Size local targetSize = UDim2.new(0, 60, 0, 30) for i = 0, 1, 0.075 do local newHeight = math.floor(startSize.Y.Offset + (30 - startSize.Y.Offset) * i) frame.Size = UDim2.new( startSize.X.Scale + (targetSize.X.Scale - startSize.X.Scale) * i, math.floor(startSize.X.Offset + (60 - startSize.X.Offset) * i), 0, newHeight ) task.wait(0.01) end frame.Size = UDim2.new(0, 60, 0, 30) invisibleExpandBtn.Size = UDim2.new(1, 0, 1, 0) invisibleExpandBtn.Position = UDim2.new(0, 0, 0, 0) invisibleExpandBtn.Visible = true invisibleExpandBtn.Active = true toggleMinimizeBtn.Visible = false togglePhaseBtn.Visible = false else toggleMinimizeBtn.Visible = true togglePhaseBtn.Visible = true local startSize = frame.Size for i = 0, 1, 0.075 do frame.Size = UDim2.new( startSize.X.Scale + (originalSize.X.Scale - startSize.X.Scale) * i, math.floor(startSize.X.Offset + (originalSize.X.Offset - startSize.X.Offset) * i), startSize.Y.Scale + (originalSize.Y.Scale - startSize.Y.Scale) * i, math.floor(startSize.Y.Offset + (originalSize.Y.Offset - startSize.Y.Offset) * i) ) task.wait(0.01) end frame.Size = originalSize title.Text = originalTitle title.TextSize = 18 title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0, 0, 0, 5) invisibleExpandBtn.Visible = false if isPhase2 then for _, btn in ipairs({phase2Button1, phase2Button2, phase2Button3, phase2Button4, phase2Button5, phase2Button6}) do if btn then btn.Visible = true end end elseif isPhase3 then for _, btn in ipairs({phase3Button1, phase3Button2, phase3Button3, phase3Button4, phase3Button5, phase3Button6}) do if btn then btn.Visible = true end end else for _, element in ipairs({inputBox, toggleBtnContainer, touchFlingBtn, antiFlingBtn, antiKillBtn, loadBtn}) do if element then element.Visible = true end end end statusLabel.Visible = true end end toggleMinimizeBtn.MouseButton1Click:Connect(toggleMinimize) invisibleExpandBtn.MouseButton1Click:Connect(function() if isMinimized then toggleMinimize() end end) local isStrengthened = false local connections = {} local originalProperties = {} local function manageStrength(character, enable) if not character or not character:IsA("Model") then return end for _, conn in pairs(connections) do conn:Disconnect() end connections = {} if enable then for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then if not originalProperties[part] then originalProperties[part] = part.CustomPhysicalProperties or PhysicalProperties.new(0.7, 0.3, 0.5) end part.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) table.insert(connections, part:GetPropertyChangedSignal("CustomPhysicalProperties"):Connect(function() if isStrengthened then local current = part.CustomPhysicalProperties if not current or current.Density < 100 then part.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) end end end)) end end else for part, props in pairs(originalProperties) do if part:IsA("BasePart") and part.Parent then part.CustomPhysicalProperties = props end end originalProperties = {} end end phase2Button1.MouseButton1Click:Connect(function() local player = game:GetService("Players").LocalPlayer local character = player.Character isStrengthened = not isStrengthened if character then manageStrength(character, isStrengthened) end player.CharacterAdded:Connect(function(newChar) if isStrengthened then manageStrength(newChar, true) end end) phase2Button1.Text = isStrengthened and "Strength: ON" or "Strength: OFF" phase2Button1.BackgroundColor3 = isStrengthened and Color3.fromRGB(80, 20, 20) or Color3.fromRGB(60, 60, 60) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Character Strength", Text = isStrengthened and "Enabled (Density: 100)" or "Disabled (Default Density restored)", Duration = 2 }) end) phase2Button1.Text = "Strength: OFF" phase2Button1.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local spawnpointActive = false local savedPosition = nil local needsRespawn = false local respawnConnection = nil local function setupSpawnpoint() localPlayer.CharacterAdded:Connect(function(character) if not spawnpointActive then return end local rootPart = character:WaitForChild("HumanoidRootPart", 1) if not rootPart then return end task.wait(0.01) if savedPosition then rootPart.CFrame = savedPosition needsRespawn = false end end) RunService.Stepped:Connect(function() local character = localPlayer.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if spawnpointActive and humanoid and humanoid.Health <= 0 then if rootPart then savedPosition = rootPart.CFrame needsRespawn = true end end end) end phase2Button2.MouseButton1Click:Connect(function() spawnpointActive = not spawnpointActive if spawnpointActive then phase2Button2.Text = "Spawnpoint: ON" phase2Button2.BackgroundColor3 = Color3.fromRGB(80, 20, 20) local character = localPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then savedPosition = character.HumanoidRootPart.CFrame end setupSpawnpoint() else phase2Button2.Text = "Spawnpoint: OFF" phase2Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) savedPosition = nil needsRespawn = false if respawnConnection then respawnConnection:Disconnect() respawnConnection = nil end end end) phase2Button2.Text = "Spawnpoint: OFF" phase2Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local as = false local function dobv(v, char) local undo = false if as then if v:IsA("BodyAngularVelocity") then undo = true v:Destroy() elseif v:IsA("BodyGyro") and v.MaxTorque ~= Vector3.new(8999999488, 8999999488, 8999999488) and v.D ~= 500 and v.D ~= 50 and v.P ~= 90000 then undo = true v:Destroy() elseif v:IsA("BodyVelocity") and v.MaxForce ~= Vector3.new(8999999488, 8999999488, 8999999488) and v.Velocity ~= Vector3.new(0,0,0) then undo = true v:Destroy() elseif v:IsA("BasePart") then v.ChildAdded:Connect(function(v2) dobv(v2, char) end) end if undo and char and char:FindFirstChild("Humanoid") then char.Humanoid.Sit = false char.Humanoid.PlatformStand = false end end end local function dc(c) for i,v in pairs(c:GetChildren()) do dobv(v, c) for i,v in pairs(v:GetChildren()) do dobv(v, c) end end c.ChildAdded:Connect(function(v) dobv(v, c) end) end phase2Button3.MouseButton1Click:Connect(function() as = not as if as then phase2Button3.Text = "Anti Slap: ON" phase2Button3.BackgroundColor3 = Color3.fromRGB(80, 20, 20) if localPlayer.Character then dc(localPlayer.Character) end else phase2Button3.Text = "Anti Slap: OFF" phase2Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end end) localPlayer.CharacterAdded:Connect(dc) phase2Button3.Text = "Anti Slap: OFF" phase2Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local XenoAntiFlingEnabled = false local XenoAntiFlingConnection = nil local function toggleXenoAntiFling() XenoAntiFlingEnabled = not XenoAntiFlingEnabled if XenoAntiFlingEnabled then phase2Button4.Text = "Xeno AntiFling: ON" phase2Button4.BackgroundColor3 = Color3.fromRGB(80, 20, 20) XenoAntiFlingConnection = game:GetService("RunService").Stepped:Connect(function() pcall(function() local players = game:GetService("Players"):GetPlayers() local plr = game:GetService("Players").LocalPlayer for _, p in pairs(players) do if p ~= plr and p.Character then for _, v in pairs(p.Character:GetChildren()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false v.Velocity = Vector3.new(0,0,0) v.RotVelocity = Vector3.new(0,0,0) v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.Massless = true elseif v:IsA("Accessory") then v.Handle.CanCollide = false v.Handle.Velocity = Vector3.new(0,0,0) v.Handle.RotVelocity = Vector3.new(0,0,0) v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.Handle.Massless = true end end) end end end end) end) else phase2Button4.Text = "Xeno AntiFling: OFF" phase2Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) if XenoAntiFlingConnection then XenoAntiFlingConnection:Disconnect() XenoAntiFlingConnection = nil end end end phase2Button4.MouseButton1Click:Connect(toggleXenoAntiFling) phase2Button4.Text = "Xeno AntiFling: OFF" phase2Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local infinitePositionEnabled = false local savedInfinitePosition = nil local infinitePositionConnection = nil local positionCheckConnection = nil local positionTolerance = 0.1 local isFlingingPlayer = false local function checkIfFlinging() return flingActive end local function handleRespawn() if not infinitePositionEnabled or not savedInfinitePosition then return end local rootPart = localPlayer.Character:WaitForChild("HumanoidRootPart", 1) if rootPart then task.wait(0.0001) rootPart.CFrame = savedInfinitePosition rootPart.Velocity = Vector3.new() rootPart.RotVelocity = Vector3.new() end end local function checkPosition() if not infinitePositionEnabled or not savedInfinitePosition then return end if checkIfFlinging() then return end local character = localPlayer.Character if not character then return end local rootPart = character:FindFirstChild("HumanoidRootPart") if not rootPart then return end if (rootPart.Position - savedInfinitePosition.Position).Magnitude > positionTolerance then task.wait(0.0001) if infinitePositionEnabled and not checkIfFlinging() and character.Parent and rootPart then if (rootPart.Position - savedInfinitePosition.Position).Magnitude > positionTolerance then rootPart.CFrame = savedInfinitePosition rootPart.Velocity = Vector3.new() rootPart.RotVelocity = Vector3.new() end end end end local function setupInfinitePosition() localPlayer.CharacterAdded:Connect(handleRespawn) if infinitePositionConnection then infinitePositionConnection:Disconnect() end infinitePositionConnection = RunService.Heartbeat:Connect(function() if not infinitePositionEnabled then return end checkPosition() end) end phase2Button5.Text = "Infinite Position: OFF" phase2Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button5.MouseButton1Click:Connect(function() infinitePositionEnabled = not infinitePositionEnabled if infinitePositionEnabled then local character = localPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then savedInfinitePosition = character.HumanoidRootPart.CFrame end setupInfinitePosition() phase2Button5.Text = "Infinite Position: ON" phase2Button5.BackgroundColor3 = Color3.fromRGB(80, 20, 20) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Position", Text = "Enabled (Position locked)", Duration = 2 }) else savedInfinitePosition = nil if infinitePositionConnection then infinitePositionConnection:Disconnect() infinitePositionConnection = nil end phase2Button5.Text = "Infinite Position: OFF" phase2Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Position", Text = "Disabled (Position unlocked)", Duration = 2 }) end end) local lastFlingState = false RunService.Heartbeat:Connect(function() if lastFlingState ~= flingActive then lastFlingState = flingActive if not flingActive and infinitePositionEnabled then checkPosition() end end end) local afdEnabled = false local afdConnections = {} local function toggleAFD() afdEnabled = not afdEnabled if afdEnabled then phase2Button6.Text = "NDS Anti Fall Damage: ON" phase2Button6.BackgroundColor3 = Color3.fromRGB(80, 20, 20) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "AFD: ON", Text = "Anti fall damage enabled (touchfling not working)", Duration = 2 }) local function setupAFD(character) if not character then return end local rootPart = character:WaitForChild("HumanoidRootPart", 1) if not rootPart then return end local connection = game:GetService("RunService").Heartbeat:Connect(function() if not rootPart.Parent then connection:Disconnect() return end local velocity = rootPart.AssemblyLinearVelocity rootPart.AssemblyLinearVelocity = Vector3.zero game:GetService("RunService").RenderStepped:Wait() rootPart.AssemblyLinearVelocity = velocity end) table.insert(afdConnections, connection) end if localPlayer.Character then setupAFD(localPlayer.Character) end table.insert(afdConnections, localPlayer.CharacterAdded:Connect(setupAFD)) else phase2Button6.Text = "NDS Anti Fall Damage: OFF" phase2Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "AFD: OFF", Text = "Anti fall damage disabled (touchfling working)", Duration = 2 }) for _, conn in ipairs(afdConnections) do if conn then conn:Disconnect() end end afdConnections = {} end end phase2Button6.Text = "NDS Anti Fall Damage: OFF" phase2Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button6.MouseButton1Click:Connect(toggleAFD) local noSitEnabled = false local function toggleNoSit() noSitEnabled = not noSitEnabled local character = localPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then if noSitEnabled then humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if humanoid.Sit then humanoid.Sit = false end humanoid.Sit = true else humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) humanoid.Sit = false end end end phase3Button1.Text = noSitEnabled and "Anti Sit: ON" or "Anti Sit: OFF" phase3Button1.BackgroundColor3 = noSitEnabled and Color3.fromRGB(80, 20, 20) or Color3.fromRGB(60, 60, 60) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Anti Sit", Text = noSitEnabled and "Enabled (Can't sit)" or "Disabled (Can sit)", Duration = 2 }) end phase3Button1.MouseButton1Click:Connect(toggleNoSit) phase3Button1.Text = "Anti Sit: OFF" phase3Button1.BackgroundColor3 = Color3.fromRGB(60, 60, 60) localPlayer.CharacterAdded:Connect(function(character) if noSitEnabled then local humanoid = character:WaitForChildOfClass("Humanoid") humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if humanoid.Sit then humanoid.Sit = false end humanoid.Sit = true end end) phase3Button2.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://glot.io/snippets/h9wgykubaz/raw/FireParts.lua"))() end) local freeCamEnabled = false local movePart = nil local currentPos = Vector3.new() local currentYaw = 0 local rotateSmooth = 0.2 local joystickGui = nil local outer, inner local sizeOuter = 110 local sizeInner = 50 local radius = sizeOuter/2 local center local dragging = false local activeTouch local UIS = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") _G.JoystickData = { DraggingLevel = 0, Direction = Vector3.new(0,0,0) } local function createJoystick() if joystickGui then joystickGui:Destroy() end joystickGui = Instance.new("ScreenGui") joystickGui.Parent = game.CoreGui joystickGui.Name = "JoystickFreeCam" outer = Instance.new("ImageLabel") outer.Size = UDim2.fromOffset(sizeOuter, sizeOuter) outer.Position = UDim2.new(0.1, 0, 0.75, 0) outer.AnchorPoint = Vector2.new(0.5, 0.5) outer.BackgroundColor3 = Color3.fromRGB(80, 80, 80) outer.BackgroundTransparency = 0.3 outer.Parent = joystickGui outer.BorderSizePixel = 0 outer.ZIndex = 1 outer.Active = true outer.Image = "rbxasset://textures/ui/TouchControlsSheet.png" outer.ImageRectSize = Vector2.new(220, 220) Instance.new("UICorner", outer).CornerRadius = UDim.new(1,0) inner = Instance.new("ImageLabel") inner.Size = UDim2.fromOffset(sizeInner, sizeInner) inner.Position = UDim2.new(0.5, -sizeInner/2, 0.5, -sizeInner/2) inner.BackgroundColor3 = Color3.fromRGB(150,150,150) inner.Parent = outer inner.BorderSizePixel = 0 inner.ZIndex = 2 inner.Active = true inner.Image = "rbxasset://textures/ui/TouchControlsSheet.png" inner.ImageRectOffset = Vector2.new(220, 0) inner.ImageRectSize = Vector2.new(111, 111) Instance.new("UICorner", inner).CornerRadius = UDim.new(1,0) local function toV2(pos) return Vector2.new(pos.X, pos.Y) end local function updateCenter() center = Vector2.new( outer.AbsolutePosition.X + radius, outer.AbsolutePosition.Y + radius ) end local function moveInner(posV2) local dir = posV2 - center local dist = math.min(dir.Magnitude, radius) local offset = dir.Magnitude > 0 and dir.Unit * dist or Vector2.new(0,0) inner.Position = UDim2.new(0.5, offset.X - sizeInner/2, 0.5, offset.Y - sizeInner/2) local dragLevel = math.floor((dist / radius) * 100) local dir3 = Vector3.new(offset.X / radius, 0, offset.Y / radius) _G.JoystickData.DraggingLevel = dragLevel _G.JoystickData.Direction = dir3 end local function animatePress() TweenService:Create(outer, TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.fromOffset(sizeOuter * 1.1, sizeOuter * 1.1), BackgroundColor3 = Color3.fromRGB(120,120,120) }):Play() TweenService:Create(inner, TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.fromOffset(sizeInner * 1.2, sizeInner * 1.2), BackgroundColor3 = Color3.fromRGB(200,200,200) }):Play() end local function animateRelease() TweenService:Create(outer, TweenInfo.new(0.2, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = UDim2.fromOffset(sizeOuter, sizeOuter), BackgroundColor3 = Color3.fromRGB(80,80,80) }):Play() TweenService:Create(inner, TweenInfo.new(0.2, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = UDim2.fromOffset(sizeInner, sizeInner), BackgroundColor3 = Color3.fromRGB(255, 255, 255) }):Play() end for _, obj in ipairs({outer, inner}) do obj.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch and not dragging then updateCenter() dragging = true activeTouch = input moveInner(toV2(input.Position)) animatePress() end end) end UIS.TouchMoved:Connect(function(input) if dragging and activeTouch and input == activeTouch then moveInner(toV2(input.Position)) end end) UIS.TouchEnded:Connect(function(input) if dragging and activeTouch and input == activeTouch then dragging = false activeTouch = nil inner.Position = UDim2.new(0.5, -sizeInner/2, 0.5, -sizeInner/2) _G.JoystickData.DraggingLevel = 0 _G.JoystickData.Direction = Vector3.new(0,0,0) animateRelease() end end) end local function enableFreeCam() if freeCamEnabled then return end createJoystick() local camera = workspace.CurrentCamera local origCFrame = camera.CFrame origMinZoom = localPlayer.CameraMinZoomDistance origMaxZoom = localPlayer.CameraMaxZoomDistance movePart = Instance.new("Part") movePart.Size = Vector3.new(0, 0, 0) movePart.Anchored = true movePart.Transparency = 1 movePart.CanCollide = false movePart.Parent = workspace movePart.Name = "FreeCamPart" movePart.CFrame = origCFrame currentPos = movePart.Position camera.CameraSubject = movePart camera.CameraType = Enum.CameraType.Custom localPlayer.CameraMinZoomDistance = 0 localPlayer.CameraMaxZoomDistance = 0 phase3Button3.Text = "FreeCam: ON" phase3Button3.BackgroundColor3 = Color3.fromRGB(80, 20, 20) freeCamEnabled = true game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FreeCam", Text = "Активирован (используйте джойстик)", Duration = 3 }) end local function disableFreeCam() if not freeCamEnabled then return end local camera = workspace.CurrentCamera camera.CameraSubject = localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") or nil camera.CameraType = Enum.CameraType.Custom localPlayer.CameraMinZoomDistance = origMinZoom localPlayer.CameraMaxZoomDistance = origMaxZoom if movePart then movePart:Destroy() movePart = nil end if joystickGui then joystickGui:Destroy() joystickGui = nil end phase3Button3.Text = "FreeCam: OFF" phase3Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) freeCamEnabled = false end local function updateFreeCam(dt) if not freeCamEnabled or not movePart then return end local dir = _G.JoystickData.Direction local level = _G.JoystickData.DraggingLevel if level > 1 then local moveSpeed = level * 0.02 local camCF = workspace.CurrentCamera.CFrame local forward = camCF.LookVector local right = camCF.RightVector local moveDir = (forward * -dir.Z) + (right * dir.X) moveDir += Vector3.new(0, dir.Y, 0) if moveDir.Magnitude > 0 then moveDir = moveDir.Unit currentPos = currentPos + moveDir * moveSpeed * dt * 60 end end local camLook = workspace.CurrentCamera.CFrame.LookVector local yaw = math.atan2(camLook.X, camLook.Z) movePart.CFrame = CFrame.new(currentPos) * CFrame.Angles(0, yaw, 0) end phase3Button3.MouseButton1Click:Connect(function() if freeCamEnabled then disableFreeCam() else enableFreeCam() end end) local renderSteppedConn renderSteppedConn = game:GetService("RunService").RenderStepped:Connect(function(dt) updateFreeCam(dt) end) game:GetService("UserInputService").WindowFocusReleased:Connect(function() if freeCamEnabled then disableFreeCam() end end) phase3Button3.Text = "FreeCam: OFF" phase3Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local InvisEnabled = false local InvisCooldown = false local InvisSeat = nil phase3Button4.MouseButton1Click:Connect(function() if InvisCooldown then return end InvisCooldown = true InvisEnabled = not InvisEnabled local Player = game.Players.LocalPlayer local Camera = workspace.CurrentCamera if InvisEnabled then phase3Button4.BackgroundColor3 = Color3.fromRGB(80, 20, 20) phase3Button4.Text = "Invis: ON" if not Player.Character or not Player.Character:FindFirstChild("HumanoidRootPart") then InvisCooldown = false return end Camera.CameraType = Enum.CameraType.Scriptable local SavedPos = Player.Character.HumanoidRootPart.CFrame Player.Character:MoveTo(Vector3.new(0, -10000, 0)) wait(0.15) InvisSeat = Instance.new('Seat', workspace) InvisSeat.Anchored = false InvisSeat.CanCollide = false InvisSeat.Name = 'InvisChair' InvisSeat.Transparency = 1 InvisSeat.Position = Vector3.new(0, -10000, 0) local Weld = Instance.new("Weld", InvisSeat) Weld.Part0 = InvisSeat Weld.Part1 = Player.Character:FindFirstChild("Torso") or Player.Character:FindFirstChild("UpperTorso") wait() InvisSeat.CFrame = SavedPos Camera.CameraType = Enum.CameraType.Custom local humanoid = Player.Character:FindFirstChildOfClass("Humanoid") if humanoid then local deathConnection deathConnection = humanoid.Died:Connect(function() if InvisEnabled then InvisEnabled = false phase3Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button4.Text = "Invis: OFF" if InvisSeat then InvisSeat:Destroy() InvisSeat = nil end end if deathConnection then deathConnection:Disconnect() end end) end else phase3Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button4.Text = "Invis: OFF" if InvisSeat then local character = Player.Character if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame = InvisSeat.CFrame end InvisSeat:Destroy() InvisSeat = nil end end wait(0.1) InvisCooldown = false end) phase3Button4.Text = "Invis: OFF" phase3Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local antiRagdollEnabled = false local antiRagdollDisconnectFunc = nil local function createAntiRagdoll(character) local connections = {} local humanoid = character:WaitForChild("Humanoid") humanoid.PlatformStand = false local function onStateChanged(_, newState) if newState == Enum.HumanoidStateType.Physics or newState == Enum.HumanoidStateType.FallingDown or newState == Enum.HumanoidStateType.Ragdoll then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end local function onPlatformStandChanged() if humanoid.PlatformStand then humanoid.PlatformStand = false end end table.insert(connections, humanoid.StateChanged:Connect(onStateChanged)) table.insert(connections, humanoid:GetPropertyChangedSignal("PlatformStand"):Connect(onPlatformStandChanged)) return function() for _, connection in ipairs(connections) do connection:Disconnect() end table.clear(connections) end end phase3Button5.MouseButton1Click:Connect(function() antiRagdollEnabled = not antiRagdollEnabled if antiRagdollEnabled then if antiRagdollDisconnectFunc then antiRagdollDisconnectFunc() end if localPlayer.Character then local humanoid = localPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.PlatformStand = false end antiRagdollDisconnectFunc = createAntiRagdoll(localPlayer.Character) end phase3Button5.Text = "Anti Ragdoll: ON" phase3Button5.BackgroundColor3 = Color3.fromRGB(80, 20, 20) else if antiRagdollDisconnectFunc then antiRagdollDisconnectFunc() antiRagdollDisconnectFunc = nil end phase3Button5.Text = "Anti Ragdoll: OFF" phase3Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end end) phase3Button5.Text = "Anti Ragdoll: OFF" phase3Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button6.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/punch"))() end) local function enableNoclip() if SteppedConnection then return end SteppedConnection = RunService.Stepped:Connect(function() local character = localPlayer.Character if character then for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end end) end local function disableNoclip() if SteppedConnection then SteppedConnection:Disconnect() SteppedConnection = nil local character = localPlayer.Character if character then for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = true end end end end end local function toggleNoclip() isNoclipEnabled = not isNoclipEnabled if isNoclipEnabled then loadBtn.Text = "Noclip: ON" loadBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) enableNoclip() else loadBtn.Text = "Noclip: OFF" loadBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) disableNoclip() end end loadBtn.MouseButton1Click:Connect(toggleNoclip) localPlayer.CharacterAdded:Connect(function(character) if isNoclipEnabled then enableNoclip() end end) local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 6) btnCorner.Parent = toggleBtnMain btnCorner:Clone().Parent = toggleBtnMode btnCorner:Clone().Parent = touchFlingBtn btnCorner:Clone().Parent = antiFlingBtn btnCorner:Clone().Parent = antiKillBtn btnCorner:Clone().Parent = loadBtn btnCorner:Clone().Parent = phase2Button1 btnCorner:Clone().Parent = phase2Button2 btnCorner:Clone().Parent = phase2Button3 btnCorner:Clone().Parent = phase2Button4 btnCorner:Clone().Parent = phase2Button5 btnCorner:Clone().Parent = phase2Button6 btnCorner:Clone().Parent = phase3Button1 btnCorner:Clone().Parent = phase3Button2 btnCorner:Clone().Parent = phase3Button3 btnCorner:Clone().Parent = phase3Button4 btnCorner:Clone().Parent = phase3Button5 btnCorner:Clone().Parent = phase3Button6 local function setCanCollideOfModelDescendants(model, bval) if not model then return end for i, v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = bval end end end local function toggleAntiKillParts() AntiKillPartsEnabled = not AntiKillPartsEnabled if AntiKillPartsEnabled then antiKillBtn.Text = "Anti Kill Parts: ON" antiKillBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) else antiKillBtn.Text = "Anti Kill Parts: OFF" antiKillBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) if localPlayer.Character then local humanoidRootPart = localPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local parts = workspace:GetPartBoundsInRadius(humanoidRootPart.Position, 15000) for _, part in ipairs(parts) do part.CanTouch = true end end end end end local function applyAntiKillParts() while AntiKillPartsEnabled and task.wait() do if localPlayer.Character then local humanoidRootPart = localPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local parts = workspace:GetPartBoundsInRadius(humanoidRootPart.Position, 10) for _, part in ipairs(parts) do part.CanTouch = not AntiKillPartsEnabled end end end end end antiKillBtn.MouseButton1Click:Connect(function() toggleAntiKillParts() if AntiKillPartsEnabled then coroutine.wrap(applyAntiKillParts)() end end) localPlayer.CharacterAdded:Connect(function() if AntiKillPartsEnabled then coroutine.wrap(applyAntiKillParts)() end end) local function toggleAntiFling() AntiFlingEnabled = not AntiFlingEnabled if AntiFlingEnabled then antiFlingBtn.Text = "Anti Fling: ON" antiFlingBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer and v.Character then setCanCollideOfModelDescendants(v.Character, false) end end else antiFlingBtn.Text = "Anti Fling: OFF" antiFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer and v.Character then setCanCollideOfModelDescendants(v.Character, true) end end end end antiFlingBtn.MouseButton1Click:Connect(toggleAntiFling) for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer then RunService.Stepped:Connect(function() if AntiFlingEnabled and v.Character then setCanCollideOfModelDescendants(v.Character, false) end end) end end Players.PlayerAdded:Connect(function(plr) RunService.Stepped:Connect(function() if AntiFlingEnabled and plr.Character then setCanCollideOfModelDescendants(plr.Character, false) end end) end) local function fling() local lp = Players.LocalPlayer local c, hrp, vel, movel = nil, nil, nil, 0.1 while hiddenfling do RunService.Heartbeat:Wait() c = lp.Character hrp = c and c:FindFirstChild("HumanoidRootPart") if hrp then vel = hrp.Velocity hrp.Velocity = vel * 1e35 + Vector3.new(0, 1e35, 0) RunService.RenderStepped:Wait() hrp.Velocity = vel RunService.Stepped:Wait() hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = -movel end end end local function toggleTouchFling() hiddenfling = not hiddenfling if hiddenfling then touchFlingBtn.Text = "Touch Fling: ON" touchFlingBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) coroutine.wrap(fling)() else touchFlingBtn.Text = "Touch Fling: OFF" touchFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end end touchFlingBtn.MouseButton1Click:Connect(toggleTouchFling) local function sortPlayersAlphabetically(players) table.sort(players, function(a, b) return string.lower(a.Name) < string.lower(b.Name) end) return players end local function SkidFling(TargetPlayer, duration) local startTime = tick() local Character = localPlayer.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessory and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = duration or 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until not flingActive or BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or tick() > Time + TimeToWait end local previousDestroyHeight = workspace.FallenPartsDestroyHeight workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat if Character and Humanoid and RootPart and getgenv().OldPos then RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) end task.wait() until not flingActive or (RootPart and getgenv().OldPos and (RootPart.Position - getgenv().OldPos.p).Magnitude < 25) workspace.FallenPartsDestroyHeight = previousDestroyHeight end end local function shhhlol(TargetPlayer) local Character = localPlayer.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildOfClass("Humanoid") local TRootPart = THumanoid and THumanoid.RootPart local THead = TCharacter and TCharacter:FindFirstChild("Head") if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local function mmmm(comkid, Pos, Ang) RootPart.CFrame = CFrame.new(comkid.Position) * Pos * Ang RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local function wtf(comkid) local TimeToWait = 0.134 local Time = tick() local Att1 = Instance.new("Attachment", RootPart) local Att2 = Instance.new("Attachment", comkid) repeat if RootPart and THumanoid then if comkid.Velocity.Magnitude < 30 then mmmm( comkid, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * comkid.Velocity.Magnitude / 5, CFrame.Angles( math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180) ) ) task.wait() mmmm( comkid, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * comkid.Velocity.Magnitude / 1.25, CFrame.Angles( math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180) ) ) task.wait() mmmm( comkid, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * comkid.Velocity.Magnitude / 1.25, CFrame.Angles( math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180) ) ) task.wait() else mmmm(comkid, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(0), 0, 0)) task.wait() end else break end until comkid.Velocity.Magnitude > 1000 or comkid.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or Humanoid.Health <= 0 or tick() > Time + TimeToWait or not flingActive Att1:Destroy() Att2:Destroy() end local previousDestroyHeight = workspace.FallenPartsDestroyHeight workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Parent = RootPart BV.Velocity = Vector3.new(-9e99, 9e99, -9e99) BV.MaxForce = Vector3.new(-9e9, 9e9, -9e9) local BodyGyro = Instance.new("BodyGyro") BodyGyro.CFrame = CFrame.new(RootPart.Position) BodyGyro.D = 9e8 BodyGyro.MaxTorque = Vector3.new(-9e9, 9e9, -9e9) BodyGyro.P = -9e9 local BodyPosition = Instance.new("BodyPosition") BodyPosition.Position = RootPart.Position BodyPosition.D = 9e8 BodyPosition.MaxForce = Vector3.new(-9e9, 9e9, -9e9) BodyPosition.P = -9e9 if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then wtf(THead) else wtf(TRootPart) end elseif TRootPart and not THead then wtf(TRootPart) elseif not TRootPart and THead then wtf(THead) end BV:Destroy() BodyGyro:Destroy() BodyPosition:Destroy() repeat if Character and Humanoid and RootPart and getgenv().OldPos then RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") for _, x in pairs(Character:GetDescendants()) do if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end end task.wait() until not flingActive or (RootPart and getgenv().OldPos and (RootPart.Position - getgenv().OldPos.p).Magnitude < 25) workspace.FallenPartsDestroyHeight = previousDestroyHeight end end local function yeet(targetPlayer) local lp = game:GetService("Players").LocalPlayer local character = lp.Character local targetCharacter = targetPlayer.Character if not character or not targetCharacter or not targetCharacter:FindFirstChild("HumanoidRootPart") then return false end if character.HumanoidRootPart.Velocity.Magnitude < 50 then getgenv().OldPos = character.HumanoidRootPart.CFrame end local existingForce = character.HumanoidRootPart:FindFirstChild("YeetForce") if existingForce then existingForce:Destroy() end local Thrust = Instance.new('BodyThrust', character.HumanoidRootPart) Thrust.Force = Vector3.new(9999, 9999, 9999) Thrust.Name = "YeetForce" local previousDestroyHeight = workspace.FallenPartsDestroyHeight workspace.FallenPartsDestroyHeight = 0/0 local startTime = tick() local duration = (currentInput == "all" or currentInput == "nonfriends") and 5 or math.huge local yeetConnection yeetConnection = game:GetService("RunService").Heartbeat:Connect(function() if not targetCharacter or not targetCharacter:FindFirstChild("HumanoidRootPart") or not flingActive or tick() > startTime + duration then yeetConnection:Disconnect() Thrust:Destroy() workspace.FallenPartsDestroyHeight = previousDestroyHeight if character and character.HumanoidRootPart and getgenv().OldPos then character.HumanoidRootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) character.Humanoid:ChangeState("GettingUp") for _, x in pairs(character:GetDescendants()) do if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end end return end local targetHRP = targetCharacter.HumanoidRootPart local targetVelocity = targetHRP.Velocity local speed = targetVelocity.Magnitude local direction = targetVelocity.Unit local offsetPosition if speed > 0.1 then offsetPosition = targetHRP.Position + (direction * speed) else offsetPosition = targetHRP.Position + Vector3.new(0, 0, 0) end character.HumanoidRootPart.CFrame = CFrame.new(offsetPosition) Thrust.Location = targetHRP.Position end) return true end local function getPlayers(input) local players = {} input = string.lower(input or "") if input == "all" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then table.insert(players, player) end end players = sortPlayersAlphabetically(players) elseif input == "nonfriends" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) if not (success and isFriend) then table.insert(players, player) end end end players = sortPlayersAlphabetically(players) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then table.insert(players, player) break end end end end end return players end local function updateStatus() local activeCount = 0 for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character.Parent ~= nil then activeCount = activeCount + 1 end end statusLabel.Text = "Status: Flinging "..activeCount.." players" end local function addPlayerToProcessed(player) if not player or player == localPlayer then return end local matchesFilter = false local input = string.lower(currentInput) if input == "all" then matchesFilter = true elseif input == "nonfriends" then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) matchesFilter = not (success and isFriend) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then matchesFilter = true break end end end if matchesFilter then processedPlayers[player] = true updateStatus() end end local function flingPlayers() local players = {} for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character.Parent ~= nil then table.insert(players, player) end end if currentInput == "all" or currentInput == "nonfriends" then players = sortPlayersAlphabetically(players) end for _, player in ipairs(players) do if not flingActive then break end if player and player.Character and player.Character.Parent ~= nil then statusLabel.Text = "Status: Flinging "..player.Name local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil if flingMode == 1 then SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) if currentInput == "all" or currentInput == "nonfriends" then task.wait(1.5) end end end end if flingActive then updateStatus() task.wait() flingPlayers() end end local function toggleFlingMode() flingMode = flingMode == 1 and 2 or flingMode == 2 and 3 or 1 toggleBtnMode.Text = tostring(flingMode) end local function toggleFling() flingActive = not flingActive if flingActive then currentInput = string.lower(inputBox.Text) local players = getPlayers(currentInput) if #players == 0 then statusLabel.Text = "Status: No players found!" flingActive = false return end processedPlayers = {} for _, player in ipairs(players) do addPlayerToProcessed(player) end toggleBtnMain.Text = "Fling Players: ON" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(80, 20, 20) coroutine.wrap(flingPlayers)() else toggleBtnMain.Text = "Fling Players: OFF" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(60, 60, 60) statusLabel.Text = "Status: Stopped" processedPlayers = {} end end toggleBtnMode.MouseButton1Click:Connect(toggleFlingMode) toggleBtnMain.MouseButton1Click:Connect(toggleFling) Players.PlayerAdded:Connect(function(player) if flingActive then addPlayerToProcessed(player) if player.Character then if flingMode == 1 then local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) end else player.CharacterAdded:Connect(function() if flingActive then addPlayerToProcessed(player) if flingMode == 1 then local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) end end end) end end end) localPlayer.CharacterAdded:Connect(function() if flingActive then task.wait(1) coroutine.wrap(flingPlayers)() end end) local fpdProtectionEnabled = false local fpdProtectionLoop = nil local oldNewIndex = nil local wasFlingActiveBeforeFPD = false local function lockInterface(lock) if lock then wasFlingActiveBeforeFPD = flingActive toggleBtnMain.Text = "[LOCKED]" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(30, 30, 30) toggleBtnMain.AutoButtonColor = false if flingActive then flingActive = false toggleBtnMain.Text = "[LOCKED]" statusLabel.Text = "Status: FPD Protection Active" end else toggleBtnMain.Text = "Fling Players: OFF" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtnMain.AutoButtonColor = true if wasFlingActiveBeforeFPD and not flingActive then flingActive = true toggleBtnMain.Text = "Fling Players: ON" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(80, 20, 20) coroutine.wrap(flingPlayers)() end end end local fpdProtectionEnabled = false local fpdProtectionLoop = nil local oldNewIndex = nil local wasFlingActiveBeforeFPD = false local function lockInterface(lock) if lock then wasFlingActiveBeforeFPD = flingActive toggleBtnMain.Text = "[LOCKED]" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(30, 30, 30) toggleBtnMain.AutoButtonColor = false if flingActive then toggleFling() end else toggleBtnMain.Text = flingActive and "Fling Players: ON" or "Fling Players: OFF" toggleBtnMain.BackgroundColor3 = flingActive and Color3.fromRGB(80, 20, 20) or Color3.fromRGB(60, 60, 60) toggleBtnMain.AutoButtonColor = true end end local function toggleFPDProtection() fpdProtectionEnabled = not fpdProtectionEnabled if fpdProtectionEnabled then workspace.FallenPartsDestroyHeight = 0/0 local mt = getrawmetatable(workspace) oldNewIndex = mt.__newindex setreadonly(mt, false) mt.__newindex = function(t, k, v) if k == "FallenPartsDestroyHeight" then rawset(t, k, 0/0) return end oldNewIndex(t, k, v) end setreadonly(mt, true) if fpdProtectionLoop then fpdProtectionLoop:Disconnect() end fpdProtectionLoop = game:GetService("RunService").Heartbeat:Connect(function() if workspace.FallenPartsDestroyHeight == workspace.FallenPartsDestroyHeight then workspace.FallenPartsDestroyHeight = 0/0 end end) toggleBtnMode.Text = "FPD" toggleBtnMode.BackgroundColor3 = Color3.fromRGB(80, 20, 20) lockInterface(true) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FPD Protection", Text = "ENABLED (Interface locked)", Duration = 2 }) else if fpdProtectionLoop then fpdProtectionLoop:Disconnect() fpdProtectionLoop = nil end if oldNewIndex then local mt = getrawmetatable(workspace) setreadonly(mt, false) mt.__newindex = oldNewIndex setreadonly(mt, true) end toggleBtnMode.Text = tostring(flingMode) toggleBtnMode.BackgroundColor3 = Color3.fromRGB(60, 60, 60) lockInterface(false) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FPD Protection", Text = "DISABLED (Interface unlocked)", Duration = 2 }) end end inputBox.FocusLost:Connect(function(enterPressed) if enterPressed then local text = inputBox.Text if fpdProtectionEnabled then if string.lower(text) == ";fpd" then toggleFPDProtection() end inputBox.Text = "" else if string.lower(text) == ";fpd" then toggleFPDProtection() inputBox.Text = "" else currentInput = string.lower(text) if flingActive then toggleFling() end end end end end) local originalToggleFlingMode = toggleFlingMode toggleFlingMode = function() if fpdProtectionEnabled then toggleFPDProtection() return end originalToggleFlingMode() end local originalToggleFling = toggleFling toggleFling = function() if not fpdProtectionEnabled then originalToggleFling() end end local camera = workspace.CurrentCamera local function removeBlur() local blur = camera:FindFirstChild("Blur") if blur and blur:IsA("BlurEffect") then blur:Destroy() end end removeBlur() camera.DescendantAdded:Connect(function(descendant) if descendant.Name == "Blur" and descendant:IsA("BlurEffect") then task.wait() descendant:Destroy() end end) local speedLabel = Instance.new("TextLabel") speedLabel.Size = UDim2.new(1, 0, 0, 20) speedLabel.Position = UDim2.new(0, 0, 0, 300) speedLabel.BackgroundTransparency = 1 speedLabel.Text = "Speed: 0 studs/s" speedLabel.TextColor3 = Color3.new(1, 1, 1) speedLabel.Font = Enum.Font.Gotham speedLabel.TextSize = 14 speedLabel.Parent = frame statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 0, 280) local function updateSpeed() while true do task.wait() local character = localPlayer.Character if character then local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local speed = math.floor(humanoidRootPart.Velocity.Magnitude) speedLabel.Text = "Speed: "..tostring(speed).." studs/s" if speed > 1e38 then speedLabel.TextColor3 = Color3.fromRGB(255, 50, 50) elseif speed > 100000 then speedLabel.TextColor3 = Color3.fromRGB(255, 165, 0) else speedLabel.TextColor3 = Color3.new(1, 1, 1) end else speedLabel.Text = "Speed: N/A" end else speedLabel.Text = "Speed: N/A" end end end coroutine.wrap(updateSpeed)() local userId = Players:GetUserIdFromNameAsync("prespeshnikShashlika") local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size420x420 local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Fling GUI", Text = "version V23.5", Icon = content, Duration = 7 }) toggleMinimize() local function enableAntiKick() if not hookmetamethod then warn("Your exploit does not support this anti-kick (missing hookmetamethod)") return false end local LocalPlayer = game:GetService("Players").LocalPlayer if not LocalPlayer then return false end local oldhmmi local oldhmmnc local oldKickFunction if hookfunction and LocalPlayer.Kick then oldKickFunction = hookfunction(LocalPlayer.Kick, function() end) end oldhmmi = hookmetamethod(game, "__index", function(self, method) if self == LocalPlayer and method:lower() == "kick" then return error("Expected ':' not '.' calling member function Kick", 2) end return oldhmmi(self, method) end) oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...) if self == LocalPlayer and getnamecallmethod():lower() == "kick" then return nil end return oldhmmnc(self, ...) end) return true end enableAntiKick()
--// Fling Gui V19.5 --// loadstring version: loadstring(game:HttpGet("https://glot.io/snippets/h86gnsdgud/raw/FlingGui.lua"))() workspace.FallenPartsDestroyHeight = 0/0 game:GetService("CoreGui").RobloxGui["CoreScripts/NetworkPause"]:Destroy() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local StarterGui = game:GetService("StarterGui") local localPlayer = Players.LocalPlayer local flingActive = false local hiddenfling = false local AntiFlingEnabled = false local AntiKillPartsEnabled = false local connection = nil local processedPlayers = {} local currentInput = "" local SteppedConnection = nil local isNoclipEnabled = false local flingMode = 1 local screenGui = Instance.new("ScreenGui") screenGui.Name = "FlingGUI" screenGui.Parent = game:GetService("CoreGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 320) frame.Position = UDim2.new(0.5, -360, 0.5, -165) frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) frame.BackgroundTransparency = 0.3 frame.Parent = screenGui frame.Active = true frame.Draggable = true local dragDetector = Instance.new("UIDragDetector", frame) local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = frame local toggleMinimizeBtn = Instance.new("TextButton") toggleMinimizeBtn.Size = UDim2.new(0, 20, 0, 20) toggleMinimizeBtn.Position = UDim2.new(1, -25, 0, 5) toggleMinimizeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleMinimizeBtn.Text = "-" toggleMinimizeBtn.TextColor3 = Color3.new(1, 1, 1) toggleMinimizeBtn.TextSize = 14 toggleMinimizeBtn.ZIndex = 2 toggleMinimizeBtn.Parent = frame local togglePhaseBtn = Instance.new("TextButton") togglePhaseBtn.Size = UDim2.new(0, 20, 0, 20) togglePhaseBtn.Position = UDim2.new(0, 5, 0, 5) togglePhaseBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) togglePhaseBtn.Text = "1" togglePhaseBtn.TextColor3 = Color3.new(1, 1, 1) togglePhaseBtn.TextSize = 14 togglePhaseBtn.ZIndex = 2 togglePhaseBtn.Parent = frame local minimizeCorner = Instance.new("UICorner") minimizeCorner.CornerRadius = UDim.new(0, 4) minimizeCorner.Parent = toggleMinimizeBtn minimizeCorner:Clone().Parent = togglePhaseBtn local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0, 0, 0, 5) title.BackgroundTransparency = 1 title.Text = "Fling GUI" title.TextColor3 = Color3.new(1, 1, 1) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = frame local textGradient = Instance.new("UIGradient", title) textGradient.Rotation = 90 local function lerpColor(color1, color2, alpha) return Color3.new( color1.R + (color2.R - color1.R) * alpha, color1.G + (color2.G - color1.G) * alpha, color1.B + (color2.B - color1.B) * alpha ) end local function animateTextGradient() local duration = 2 local steps = 60 local stepTime = duration / steps local color1 = Color3.fromRGB(255, 255, 255) local color2 = Color3.fromRGB(0, 0, 0) while true do for i = 0, steps do local alpha = i / steps textGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, lerpColor(color1, color2, alpha)), ColorSequenceKeypoint.new(1, lerpColor(color2, color1, alpha)) }) task.wait(stepTime) end for i = 0, steps do local alpha = i / steps textGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, lerpColor(color2, color1, alpha)), ColorSequenceKeypoint.new(1, lerpColor(color1, color2, alpha)) }) task.wait(stepTime) end end end task.spawn(animateTextGradient) local borderFrame = Instance.new("Frame") borderFrame.Size = frame.Size borderFrame.Position = frame.Position borderFrame.BackgroundTransparency = 1 borderFrame.AnchorPoint = frame.AnchorPoint borderFrame.ZIndex = frame.ZIndex - 1 borderFrame.Parent = screenGui local borderCorner = frame.UICorner:Clone() borderCorner.Parent = borderFrame local borderStroke = Instance.new("UIStroke") borderStroke.Thickness = 3 borderStroke.LineJoinMode = Enum.LineJoinMode.Round borderStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Contextual borderStroke.Parent = borderFrame frame:GetPropertyChangedSignal("Position"):Connect(function() borderFrame.Position = frame.Position end) frame:GetPropertyChangedSignal("Size"):Connect(function() borderFrame.Size = frame.Size end) frame.UICorner:GetPropertyChangedSignal("CornerRadius"):Connect(function() borderCorner.CornerRadius = frame.UICorner.CornerRadius end) local invisibleExpandBtn = Instance.new("TextButton") invisibleExpandBtn.Size = UDim2.new(1, 0, 1, 0) invisibleExpandBtn.Position = UDim2.new(0, 0, 0, 0) invisibleExpandBtn.BackgroundTransparency = 1 invisibleExpandBtn.Text = "" invisibleExpandBtn.TextTransparency = 1 invisibleExpandBtn.Visible = false invisibleExpandBtn.Parent = frame local inputBox = Instance.new("TextBox") inputBox.Size = UDim2.new(0.9, 0, 0, 30) inputBox.Position = UDim2.new(0.05, 0, 0, 40) inputBox.BackgroundColor3 = Color3.fromRGB(30, 30, 30) inputBox.Text = "" inputBox.PlaceholderText = "nickname, all, nonfriends" inputBox.TextColor3 = Color3.new(1, 1, 1) inputBox.ClearTextOnFocus = false inputBox.Parent = frame inputBox.TextScaled = false inputBox.TextSize = 14 inputBox.Font = Enum.Font.Code local inputCorner = Instance.new("UICorner") inputCorner.CornerRadius = UDim.new(0, 6) inputCorner.Parent = inputBox local toggleBtnContainer = Instance.new("Frame") toggleBtnContainer.Size = UDim2.new(0.9, 0, 0, 30) toggleBtnContainer.Position = UDim2.new(0.05, 0, 0, 80) toggleBtnContainer.BackgroundTransparency = 1 toggleBtnContainer.Parent = frame local toggleBtnMode = Instance.new("TextButton") toggleBtnMode.Size = UDim2.new(0.25, 0, 1, 0) toggleBtnMode.Position = UDim2.new(0, 0, 0, 0) toggleBtnMode.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtnMode.Text = "1" toggleBtnMode.TextColor3 = Color3.new(1, 1, 1) toggleBtnMode.Parent = toggleBtnContainer local toggleBtnMain = Instance.new("TextButton") toggleBtnMain.Size = UDim2.new(0.75, 0, 1, 0) toggleBtnMain.Position = UDim2.new(0.25, 0, 0, 0) toggleBtnMain.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtnMain.Text = "Fling Players: OFF" toggleBtnMain.TextColor3 = Color3.new(1, 1, 1) toggleBtnMain.Parent = toggleBtnContainer toggleBtnMain.Font = Enum.Font.Sarpanch toggleBtnMain.TextSize = 16 local touchFlingBtn = Instance.new("TextButton") touchFlingBtn.Size = UDim2.new(0.9, 0, 0, 30) touchFlingBtn.Position = UDim2.new(0.05, 0, 0, 120) touchFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) touchFlingBtn.Text = "Touch Fling: OFF" touchFlingBtn.TextColor3 = Color3.new(1, 1, 1) touchFlingBtn.Parent = frame touchFlingBtn.Font = Enum.Font.Sarpanch touchFlingBtn.TextSize = 16 local antiFlingBtn = Instance.new("TextButton") antiFlingBtn.Size = UDim2.new(0.9, 0, 0, 30) antiFlingBtn.Position = UDim2.new(0.05, 0, 0, 160) antiFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) antiFlingBtn.Text = "Anti Fling: OFF" antiFlingBtn.TextColor3 = Color3.new(1, 1, 1) antiFlingBtn.Parent = frame antiFlingBtn.Font = Enum.Font.Sarpanch antiFlingBtn.TextSize = 16 local antiKillBtn = Instance.new("TextButton") antiKillBtn.Size = UDim2.new(0.9, 0, 0, 30) antiKillBtn.Position = UDim2.new(0.05, 0, 0, 200) antiKillBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) antiKillBtn.Text = "Anti Kill Parts: OFF" antiKillBtn.TextColor3 = Color3.new(1, 1, 1) antiKillBtn.Parent = frame antiKillBtn.Font = Enum.Font.Sarpanch antiKillBtn.TextSize = 16 local loadBtn = Instance.new("TextButton") loadBtn.Size = UDim2.new(0.9, 0, 0, 30) loadBtn.Position = UDim2.new(0.05, 0, 0, 240) loadBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) loadBtn.Text = "Noclip: OFF" loadBtn.TextColor3 = Color3.new(1, 1, 1) loadBtn.Parent = frame loadBtn.Font = Enum.Font.Sarpanch loadBtn.TextSize = 16 local phase2Button1 = Instance.new("TextButton") phase2Button1.Size = UDim2.new(0.9, 0, 0, 30) phase2Button1.Position = UDim2.new(0.05, 0, 0, 40) phase2Button1.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button1.Text = "Strength: OFF" phase2Button1.TextColor3 = Color3.new(1, 1, 1) phase2Button1.Visible = false phase2Button1.Parent = frame phase2Button1.Font = Enum.Font.Sarpanch phase2Button1.TextSize = 16 local phase2Button2 = Instance.new("TextButton") phase2Button2.Size = UDim2.new(0.9, 0, 0, 30) phase2Button2.Position = UDim2.new(0.05, 0, 0, 80) phase2Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button2.Text = "Spawnpoint: OFF" phase2Button2.TextColor3 = Color3.new(1, 1, 1) phase2Button2.Visible = false phase2Button2.Parent = frame phase2Button2.Font = Enum.Font.Sarpanch phase2Button2.TextSize = 16 local phase2Button3 = Instance.new("TextButton") phase2Button3.Size = UDim2.new(0.9, 0, 0, 30) phase2Button3.Position = UDim2.new(0.05, 0, 0, 120) phase2Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button3.Text = "Anti-Slap: OFF" phase2Button3.TextColor3 = Color3.new(1, 1, 1) phase2Button3.Visible = false phase2Button3.Parent = frame phase2Button3.Font = Enum.Font.Sarpanch phase2Button3.TextSize = 16 local phase2Button4 = Instance.new("TextButton") phase2Button4.Size = UDim2.new(0.9, 0, 0, 30) phase2Button4.Position = UDim2.new(0.05, 0, 0, 160) phase2Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button4.Text = "Xeno AntiFling: OFF" phase2Button4.TextColor3 = Color3.new(1, 1, 1) phase2Button4.Visible = false phase2Button4.Parent = frame phase2Button4.Font = Enum.Font.Sarpanch phase2Button4.TextSize = 16 local phase2Button5 = Instance.new("TextButton") phase2Button5.Size = UDim2.new(0.9, 0, 0, 30) phase2Button5.Position = UDim2.new(0.05, 0, 0, 200) phase2Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button5.Text = "Infinite Position: OFF" phase2Button5.TextColor3 = Color3.new(1, 1, 1) phase2Button5.Visible = false phase2Button5.Parent = frame phase2Button5.Font = Enum.Font.Sarpanch phase2Button5.TextSize = 16 local phase2Button6 = Instance.new("TextButton") phase2Button6.Size = UDim2.new(0.9, 0, 0, 30) phase2Button6.Position = UDim2.new(0.05, 0, 0, 240) phase2Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button6.Text = "NDS Anti Fall Damage: OFF" phase2Button6.TextColor3 = Color3.new(1, 1, 1) phase2Button6.Visible = false phase2Button6.Parent = frame phase2Button6.Font = Enum.Font.Sarpanch phase2Button6.TextSize = 16 local phase3Button1 = Instance.new("TextButton") phase3Button1.Size = UDim2.new(0.9, 0, 0, 30) phase3Button1.Position = UDim2.new(0.05, 0, 0, 40) phase3Button1.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button1.Text = "Zombie R6" phase3Button1.TextColor3 = Color3.new(1, 1, 1) phase3Button1.Visible = false phase3Button1.Parent = frame phase3Button1.Font = Enum.Font.Sarpanch phase3Button1.TextSize = 16 local phase3Button2 = Instance.new("TextButton") phase3Button2.Size = UDim2.new(0.9, 0, 0, 30) phase3Button2.Position = UDim2.new(0.05, 0, 0, 80) phase3Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button2.Text = "Head throw R6" phase3Button2.TextColor3 = Color3.new(1, 1, 1) phase3Button2.Visible = false phase3Button2.Parent = frame phase3Button2.Font = Enum.Font.Sarpanch phase3Button2.TextSize = 16 local phase3Button3 = Instance.new("TextButton") phase3Button3.Size = UDim2.new(0.9, 0, 0, 30) phase3Button3.Position = UDim2.new(0.05, 0, 0, 120) phase3Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button3.Text = "Glios" phase3Button3.TextColor3 = Color3.new(1, 1, 1) phase3Button3.Visible = false phase3Button3.Parent = frame phase3Button3.Font = Enum.Font.Sarpanch phase3Button3.TextSize = 16 local phase3Button4 = Instance.new("TextButton") phase3Button4.Size = UDim2.new(0.9, 0, 0, 30) phase3Button4.Position = UDim2.new(0.05, 0, 0, 160) phase3Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button4.Text = "Zombie R15" phase3Button4.TextColor3 = Color3.new(1, 1, 1) phase3Button4.Visible = false phase3Button4.Parent = frame phase3Button4.Font = Enum.Font.Sarpanch phase3Button4.TextSize = 16 local phase3Button5 = Instance.new("TextButton") phase3Button5.Size = UDim2.new(0.9, 0, 0, 30) phase3Button5.Position = UDim2.new(0.05, 0, 0, 200) phase3Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button5.Text = "Hunter" phase3Button5.TextColor3 = Color3.new(1, 1, 1) phase3Button5.Visible = false phase3Button5.Parent = frame phase3Button5.Font = Enum.Font.Sarpanch phase3Button5.TextSize = 16 local phase3Button6 = Instance.new("TextButton") phase3Button6.Size = UDim2.new(0.9, 0, 0, 30) phase3Button6.Position = UDim2.new(0.05, 0, 0, 240) phase3Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase3Button6.Text = "Punch Fling" phase3Button6.TextColor3 = Color3.new(1, 1, 1) phase3Button6.Visible = false phase3Button6.Parent = frame phase3Button6.Font = Enum.Font.Sarpanch phase3Button6.TextSize = 16 local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 0, 280) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "Status: Waiting..." statusLabel.TextColor3 = Color3.new(1, 1, 1) statusLabel.Font = Enum.Font.Gotham statusLabel.TextSize = 14 statusLabel.Parent = frame local isMinimized = false local originalSize = frame.Size local originalTitle = title.Text local isPhase2 = false local isPhase3 = false local function togglePhase() if not isPhase2 and not isPhase3 then isPhase2 = true togglePhaseBtn.Text = "2" inputBox.Visible = false toggleBtnContainer.Visible = false touchFlingBtn.Visible = false antiFlingBtn.Visible = false antiKillBtn.Visible = false loadBtn.Visible = false phase2Button1.Visible = true phase2Button2.Visible = true phase2Button3.Visible = true phase2Button4.Visible = true phase2Button5.Visible = true phase2Button6.Visible = true statusLabel.Visible = true elseif isPhase2 then isPhase2 = false isPhase3 = true togglePhaseBtn.Text = "3" phase2Button1.Visible = false phase2Button2.Visible = false phase2Button3.Visible = false phase2Button4.Visible = false phase2Button5.Visible = false phase2Button6.Visible = false phase3Button1.Visible = true phase3Button2.Visible = true phase3Button3.Visible = true phase3Button4.Visible = true phase3Button5.Visible = true phase3Button6.Visible = true else isPhase3 = false togglePhaseBtn.Text = "1" inputBox.Visible = true toggleBtnContainer.Visible = true touchFlingBtn.Visible = true antiFlingBtn.Visible = true antiKillBtn.Visible = true loadBtn.Visible = true phase3Button1.Visible = false phase3Button2.Visible = false phase3Button3.Visible = false phase3Button4.Visible = false phase3Button5.Visible = false phase3Button6.Visible = false statusLabel.Visible = true end end togglePhaseBtn.MouseButton1Click:Connect(togglePhase) local function toggleMinimize() isMinimized = not isMinimized local elementsToHide = { inputBox, toggleBtnContainer, touchFlingBtn, antiFlingBtn, antiKillBtn, loadBtn, phase2Button1, phase2Button2, phase2Button3, phase2Button4, phase2Button5, phase2Button6, phase3Button1, phase3Button2, phase3Button3, phase3Button4, phase3Button5, phase3Button6, statusLabel, toggleMinimizeBtn, togglePhaseBtn } if isMinimized then title.Text = "FG" title.TextSize = 18 title.Size = UDim2.new(1, 0, 1, 0) title.Position = UDim2.new(0, 0, 0, 0) for _, element in ipairs(elementsToHide) do if element then element.Visible = false end end local startSize = frame.Size local targetSize = UDim2.new(0, 60, 0, 30) for i = 0, 1, 0.075 do local newHeight = math.floor(startSize.Y.Offset + (30 - startSize.Y.Offset) * i) frame.Size = UDim2.new( startSize.X.Scale + (targetSize.X.Scale - startSize.X.Scale) * i, math.floor(startSize.X.Offset + (60 - startSize.X.Offset) * i), 0, newHeight ) task.wait(0.01) end frame.Size = UDim2.new(0, 60, 0, 30) invisibleExpandBtn.Size = UDim2.new(1, 0, 1, 0) invisibleExpandBtn.Position = UDim2.new(0, 0, 0, 0) invisibleExpandBtn.Visible = true invisibleExpandBtn.Active = true toggleMinimizeBtn.Visible = false togglePhaseBtn.Visible = false else toggleMinimizeBtn.Visible = true togglePhaseBtn.Visible = true local startSize = frame.Size for i = 0, 1, 0.075 do frame.Size = UDim2.new( startSize.X.Scale + (originalSize.X.Scale - startSize.X.Scale) * i, math.floor(startSize.X.Offset + (originalSize.X.Offset - startSize.X.Offset) * i), startSize.Y.Scale + (originalSize.Y.Scale - startSize.Y.Scale) * i, math.floor(startSize.Y.Offset + (originalSize.Y.Offset - startSize.Y.Offset) * i) ) task.wait(0.01) end frame.Size = originalSize title.Text = originalTitle title.TextSize = 18 title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0, 0, 0, 5) invisibleExpandBtn.Visible = false if isPhase2 then for _, btn in ipairs({phase2Button1, phase2Button2, phase2Button3, phase2Button4, phase2Button5, phase2Button6}) do if btn then btn.Visible = true end end elseif isPhase3 then for _, btn in ipairs({phase3Button1, phase3Button2, phase3Button3, phase3Button4, phase3Button5, phase3Button6}) do if btn then btn.Visible = true end end else for _, element in ipairs({inputBox, toggleBtnContainer, touchFlingBtn, antiFlingBtn, antiKillBtn, loadBtn}) do if element then element.Visible = true end end end statusLabel.Visible = true end end toggleMinimizeBtn.MouseButton1Click:Connect(toggleMinimize) invisibleExpandBtn.MouseButton1Click:Connect(function() if isMinimized then toggleMinimize() end end) local isStrengthened = false local connections = {} local originalProperties = {} local function manageStrength(character, enable) if not character or not character:IsA("Model") then return end for _, conn in pairs(connections) do conn:Disconnect() end connections = {} if enable then for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then if not originalProperties[part] then originalProperties[part] = part.CustomPhysicalProperties or PhysicalProperties.new(0.7, 0.3, 0.5) end part.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) table.insert(connections, part:GetPropertyChangedSignal("CustomPhysicalProperties"):Connect(function() if isStrengthened then local current = part.CustomPhysicalProperties if not current or current.Density < 100 then part.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) end end end)) end end else for part, props in pairs(originalProperties) do if part:IsA("BasePart") and part.Parent then part.CustomPhysicalProperties = props end end originalProperties = {} end end phase2Button1.MouseButton1Click:Connect(function() local player = game:GetService("Players").LocalPlayer local character = player.Character isStrengthened = not isStrengthened if character then manageStrength(character, isStrengthened) end player.CharacterAdded:Connect(function(newChar) if isStrengthened then manageStrength(newChar, true) end end) phase2Button1.Text = isStrengthened and "Strength: ON" or "Strength: OFF" phase2Button1.BackgroundColor3 = isStrengthened and Color3.fromRGB(80, 20, 20) or Color3.fromRGB(60, 60, 60) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Character Strength", Text = isStrengthened and "Enabled (Density: 100)" or "Disabled (Default Density restored)", Duration = 2 }) end) phase2Button1.Text = "Strength: OFF" phase2Button1.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local spawnpointActive = false local savedPosition = nil local needsRespawn = false local respawnConnection = nil local function setupSpawnpoint() localPlayer.CharacterAdded:Connect(function(character) if not spawnpointActive then return end local rootPart = character:WaitForChild("HumanoidRootPart", 1) if not rootPart then return end task.wait(0.01) if savedPosition then rootPart.CFrame = savedPosition needsRespawn = false end end) RunService.Stepped:Connect(function() local character = localPlayer.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if spawnpointActive and humanoid and humanoid.Health <= 0 then if rootPart then savedPosition = rootPart.CFrame needsRespawn = true end end end) end phase2Button2.MouseButton1Click:Connect(function() spawnpointActive = not spawnpointActive if spawnpointActive then phase2Button2.Text = "Spawnpoint: ON" phase2Button2.BackgroundColor3 = Color3.fromRGB(80, 20, 20) local character = localPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then savedPosition = character.HumanoidRootPart.CFrame end setupSpawnpoint() else phase2Button2.Text = "Spawnpoint: OFF" phase2Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) savedPosition = nil needsRespawn = false if respawnConnection then respawnConnection:Disconnect() respawnConnection = nil end end end) phase2Button2.Text = "Spawnpoint: OFF" phase2Button2.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local as = false local function dobv(v, char) local undo = false if as then if v:IsA("BodyAngularVelocity") then undo = true v:Destroy() elseif v:IsA("BodyGyro") and v.MaxTorque ~= Vector3.new(8999999488, 8999999488, 8999999488) and v.D ~= 500 and v.D ~= 50 and v.P ~= 90000 then undo = true v:Destroy() elseif v:IsA("BodyVelocity") and v.MaxForce ~= Vector3.new(8999999488, 8999999488, 8999999488) and v.Velocity ~= Vector3.new(0,0,0) then undo = true v:Destroy() elseif v:IsA("BasePart") then v.ChildAdded:Connect(function(v2) dobv(v2, char) end) end if undo and char and char:FindFirstChild("Humanoid") then char.Humanoid.Sit = false char.Humanoid.PlatformStand = false end end end local function dc(c) for i,v in pairs(c:GetChildren()) do dobv(v, c) for i,v in pairs(v:GetChildren()) do dobv(v, c) end end c.ChildAdded:Connect(function(v) dobv(v, c) end) end phase2Button3.MouseButton1Click:Connect(function() as = not as if as then phase2Button3.Text = "Anti-Slap: ON" phase2Button3.BackgroundColor3 = Color3.fromRGB(80, 20, 20) if localPlayer.Character then dc(localPlayer.Character) end else phase2Button3.Text = "Anti-Slap: OFF" phase2Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end end) localPlayer.CharacterAdded:Connect(dc) phase2Button3.Text = "Anti-Slap: OFF" phase2Button3.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local XenoAntiFlingEnabled = false local XenoAntiFlingConnection = nil local function toggleXenoAntiFling() XenoAntiFlingEnabled = not XenoAntiFlingEnabled if XenoAntiFlingEnabled then phase2Button4.Text = "Xeno AntiFling: ON" phase2Button4.BackgroundColor3 = Color3.fromRGB(80, 20, 20) XenoAntiFlingConnection = game:GetService("RunService").Stepped:Connect(function() pcall(function() local players = game:GetService("Players"):GetPlayers() local plr = game:GetService("Players").LocalPlayer for _, p in pairs(players) do if p ~= plr and p.Character then for _, v in pairs(p.Character:GetChildren()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false v.Velocity = Vector3.new(0,0,0) v.RotVelocity = Vector3.new(0,0,0) v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.Massless = true elseif v:IsA("Accessory") then v.Handle.CanCollide = false v.Handle.Velocity = Vector3.new(0,0,0) v.Handle.RotVelocity = Vector3.new(0,0,0) v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.Handle.Massless = true end end) end end end end) end) else phase2Button4.Text = "Xeno AntiFling: OFF" phase2Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) if XenoAntiFlingConnection then XenoAntiFlingConnection:Disconnect() XenoAntiFlingConnection = nil end end end phase2Button4.MouseButton1Click:Connect(toggleXenoAntiFling) phase2Button4.Text = "Xeno AntiFling: OFF" phase2Button4.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local infinitePositionEnabled = false local savedInfinitePosition = nil local infinitePositionConnection = nil local positionCheckConnection = nil local positionTolerance = 0.1 local isFlingingPlayer = false local function checkIfFlinging() return flingActive end local function handleRespawn() if not infinitePositionEnabled or not savedInfinitePosition then return end local rootPart = localPlayer.Character:WaitForChild("HumanoidRootPart", 1) if rootPart then task.wait(0.0001) rootPart.CFrame = savedInfinitePosition rootPart.Velocity = Vector3.new() rootPart.RotVelocity = Vector3.new() end end local function checkPosition() if not infinitePositionEnabled or not savedInfinitePosition then return end if checkIfFlinging() then return end local character = localPlayer.Character if not character then return end local rootPart = character:FindFirstChild("HumanoidRootPart") if not rootPart then return end if (rootPart.Position - savedInfinitePosition.Position).Magnitude > positionTolerance then task.wait(0.0001) if infinitePositionEnabled and not checkIfFlinging() and character.Parent and rootPart then if (rootPart.Position - savedInfinitePosition.Position).Magnitude > positionTolerance then rootPart.CFrame = savedInfinitePosition rootPart.Velocity = Vector3.new() rootPart.RotVelocity = Vector3.new() end end end end local function setupInfinitePosition() localPlayer.CharacterAdded:Connect(handleRespawn) if infinitePositionConnection then infinitePositionConnection:Disconnect() end infinitePositionConnection = RunService.Heartbeat:Connect(function() if not infinitePositionEnabled then return end checkPosition() end) end phase2Button5.Text = "Infinite Position: OFF" phase2Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button5.MouseButton1Click:Connect(function() infinitePositionEnabled = not infinitePositionEnabled if infinitePositionEnabled then local character = localPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then savedInfinitePosition = character.HumanoidRootPart.CFrame end setupInfinitePosition() phase2Button5.Text = "Infinite Position: ON" phase2Button5.BackgroundColor3 = Color3.fromRGB(80, 20, 20) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Position", Text = "Enabled (Position locked)", Duration = 2 }) else savedInfinitePosition = nil if infinitePositionConnection then infinitePositionConnection:Disconnect() infinitePositionConnection = nil end phase2Button5.Text = "Infinite Position: OFF" phase2Button5.BackgroundColor3 = Color3.fromRGB(60, 60, 60) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Infinite Position", Text = "Disabled (Position unlocked)", Duration = 2 }) end end) local lastFlingState = false RunService.Heartbeat:Connect(function() if lastFlingState ~= flingActive then lastFlingState = flingActive if not flingActive and infinitePositionEnabled then checkPosition() end end end) local afdEnabled = false local afdConnections = {} local function toggleAFD() afdEnabled = not afdEnabled if afdEnabled then phase2Button6.Text = "NDS Anti Fall Damage: ON" phase2Button6.BackgroundColor3 = Color3.fromRGB(80, 20, 20) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "AFD: ON", Text = "Anti fall damage enabled (touchfling not working)", Duration = 2 }) local function setupAFD(character) if not character then return end local rootPart = character:WaitForChild("HumanoidRootPart", 1) if not rootPart then return end local connection = game:GetService("RunService").Heartbeat:Connect(function() if not rootPart.Parent then connection:Disconnect() return end local velocity = rootPart.AssemblyLinearVelocity rootPart.AssemblyLinearVelocity = Vector3.zero game:GetService("RunService").RenderStepped:Wait() rootPart.AssemblyLinearVelocity = velocity end) table.insert(afdConnections, connection) end if localPlayer.Character then setupAFD(localPlayer.Character) end table.insert(afdConnections, localPlayer.CharacterAdded:Connect(setupAFD)) else phase2Button6.Text = "NDS Anti Fall Damage: OFF" phase2Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "AFD: OFF", Text = "Anti fall damage disabled (touchfling working)", Duration = 2 }) for _, conn in ipairs(afdConnections) do if conn then conn:Disconnect() end end afdConnections = {} end end phase2Button6.Text = "NDS Anti Fall Damage: OFF" phase2Button6.BackgroundColor3 = Color3.fromRGB(60, 60, 60) phase2Button6.MouseButton1Click:Connect(toggleAFD) phase3Button1.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/w7KnPY70/raw"))() end) phase3Button2.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/tI5b3OVD/raw"))() end) phase3Button3.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://glot.io/snippets/gua2ntmbdm/raw/main.lua"))() end) phase3Button4.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/n42Ougzx/raw"))() end) phase3Button5.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/KYs0sftX/raw"))() end) phase3Button6.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/punch"))() end) local function enableNoclip() if SteppedConnection then return end SteppedConnection = RunService.Stepped:Connect(function() local character = localPlayer.Character if character then for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end end) end local function disableNoclip() if SteppedConnection then SteppedConnection:Disconnect() SteppedConnection = nil local character = localPlayer.Character if character then for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = true end end end end end local function toggleNoclip() isNoclipEnabled = not isNoclipEnabled if isNoclipEnabled then loadBtn.Text = "Noclip: ON" loadBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) enableNoclip() else loadBtn.Text = "Noclip: OFF" loadBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) disableNoclip() end end loadBtn.MouseButton1Click:Connect(toggleNoclip) localPlayer.CharacterAdded:Connect(function(character) if isNoclipEnabled then enableNoclip() end end) local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 6) btnCorner.Parent = toggleBtnMain btnCorner:Clone().Parent = toggleBtnMode btnCorner:Clone().Parent = touchFlingBtn btnCorner:Clone().Parent = antiFlingBtn btnCorner:Clone().Parent = antiKillBtn btnCorner:Clone().Parent = loadBtn btnCorner:Clone().Parent = phase2Button1 btnCorner:Clone().Parent = phase2Button2 btnCorner:Clone().Parent = phase2Button3 btnCorner:Clone().Parent = phase2Button4 btnCorner:Clone().Parent = phase2Button5 btnCorner:Clone().Parent = phase2Button6 btnCorner:Clone().Parent = phase3Button1 btnCorner:Clone().Parent = phase3Button2 btnCorner:Clone().Parent = phase3Button3 btnCorner:Clone().Parent = phase3Button4 btnCorner:Clone().Parent = phase3Button5 btnCorner:Clone().Parent = phase3Button6 local function setCanCollideOfModelDescendants(model, bval) if not model then return end for i, v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = bval end end end local function toggleAntiKillParts() AntiKillPartsEnabled = not AntiKillPartsEnabled if AntiKillPartsEnabled then antiKillBtn.Text = "Anti Kill Parts: ON" antiKillBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) else antiKillBtn.Text = "Anti Kill Parts: OFF" antiKillBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) if localPlayer.Character then local humanoidRootPart = localPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local parts = workspace:GetPartBoundsInRadius(humanoidRootPart.Position, 15000) for _, part in ipairs(parts) do part.CanTouch = true end end end end end local function applyAntiKillParts() while AntiKillPartsEnabled and task.wait() do if localPlayer.Character then local humanoidRootPart = localPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local parts = workspace:GetPartBoundsInRadius(humanoidRootPart.Position, 10) for _, part in ipairs(parts) do part.CanTouch = not AntiKillPartsEnabled end end end end end antiKillBtn.MouseButton1Click:Connect(function() toggleAntiKillParts() if AntiKillPartsEnabled then coroutine.wrap(applyAntiKillParts)() end end) localPlayer.CharacterAdded:Connect(function() if AntiKillPartsEnabled then coroutine.wrap(applyAntiKillParts)() end end) local function toggleAntiFling() AntiFlingEnabled = not AntiFlingEnabled if AntiFlingEnabled then antiFlingBtn.Text = "Anti Fling: ON" antiFlingBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer and v.Character then setCanCollideOfModelDescendants(v.Character, false) end end else antiFlingBtn.Text = "Anti Fling: OFF" antiFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer and v.Character then setCanCollideOfModelDescendants(v.Character, true) end end end end antiFlingBtn.MouseButton1Click:Connect(toggleAntiFling) for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer then RunService.Stepped:Connect(function() if AntiFlingEnabled and v.Character then setCanCollideOfModelDescendants(v.Character, false) end end) end end Players.PlayerAdded:Connect(function(plr) RunService.Stepped:Connect(function() if AntiFlingEnabled and plr.Character then setCanCollideOfModelDescendants(plr.Character, false) end end) end) local function fling() local lp = Players.LocalPlayer local c, hrp, vel, movel = nil, nil, nil, 0.1 while hiddenfling do RunService.Heartbeat:Wait() c = lp.Character hrp = c and c:FindFirstChild("HumanoidRootPart") if hrp then vel = hrp.Velocity hrp.Velocity = vel * 1e35 + Vector3.new(0, 1e35, 0) RunService.RenderStepped:Wait() hrp.Velocity = vel RunService.Stepped:Wait() hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = -movel end end end local function toggleTouchFling() hiddenfling = not hiddenfling if hiddenfling then touchFlingBtn.Text = "Touch Fling: ON" touchFlingBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) coroutine.wrap(fling)() else touchFlingBtn.Text = "Touch Fling: OFF" touchFlingBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end end touchFlingBtn.MouseButton1Click:Connect(toggleTouchFling) local function sortPlayersAlphabetically(players) table.sort(players, function(a, b) return string.lower(a.Name) < string.lower(b.Name) end) return players end local function SkidFling(TargetPlayer, duration) local startTime = tick() local Character = localPlayer.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessory and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = duration or 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until not flingActive or BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or tick() > Time + TimeToWait end local previousDestroyHeight = workspace.FallenPartsDestroyHeight workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat if Character and Humanoid and RootPart and getgenv().OldPos then RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) end task.wait() until not flingActive or (RootPart and getgenv().OldPos and (RootPart.Position - getgenv().OldPos.p).Magnitude < 25) workspace.FallenPartsDestroyHeight = previousDestroyHeight end end local function shhhlol(TargetPlayer) local Character = localPlayer.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildOfClass("Humanoid") local TRootPart = THumanoid and THumanoid.RootPart local THead = TCharacter and TCharacter:FindFirstChild("Head") if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local function mmmm(comkid, Pos, Ang) RootPart.CFrame = CFrame.new(comkid.Position) * Pos * Ang RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local function wtf(comkid) local TimeToWait = 0.134 local Time = tick() local Att1 = Instance.new("Attachment", RootPart) local Att2 = Instance.new("Attachment", comkid) repeat if RootPart and THumanoid then if comkid.Velocity.Magnitude < 30 then mmmm( comkid, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * comkid.Velocity.Magnitude / 5, CFrame.Angles( math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180) ) ) task.wait() mmmm( comkid, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * comkid.Velocity.Magnitude / 1.25, CFrame.Angles( math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180) ) ) task.wait() mmmm( comkid, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * comkid.Velocity.Magnitude / 1.25, CFrame.Angles( math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180), math.random(1, 2) == 1 and math.rad(0) or math.rad(180) ) ) task.wait() else mmmm(comkid, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(0), 0, 0)) task.wait() end else break end until comkid.Velocity.Magnitude > 1000 or comkid.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or Humanoid.Health <= 0 or tick() > Time + TimeToWait or not flingActive Att1:Destroy() Att2:Destroy() end local previousDestroyHeight = workspace.FallenPartsDestroyHeight workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Parent = RootPart BV.Velocity = Vector3.new(-9e99, 9e99, -9e99) BV.MaxForce = Vector3.new(-9e9, 9e9, -9e9) local BodyGyro = Instance.new("BodyGyro") BodyGyro.CFrame = CFrame.new(RootPart.Position) BodyGyro.D = 9e8 BodyGyro.MaxTorque = Vector3.new(-9e9, 9e9, -9e9) BodyGyro.P = -9e9 local BodyPosition = Instance.new("BodyPosition") BodyPosition.Position = RootPart.Position BodyPosition.D = 9e8 BodyPosition.MaxForce = Vector3.new(-9e9, 9e9, -9e9) BodyPosition.P = -9e9 if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then wtf(THead) else wtf(TRootPart) end elseif TRootPart and not THead then wtf(TRootPart) elseif not TRootPart and THead then wtf(THead) end BV:Destroy() BodyGyro:Destroy() BodyPosition:Destroy() repeat if Character and Humanoid and RootPart and getgenv().OldPos then RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") for _, x in pairs(Character:GetDescendants()) do if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end end task.wait() until not flingActive or (RootPart and getgenv().OldPos and (RootPart.Position - getgenv().OldPos.p).Magnitude < 25) workspace.FallenPartsDestroyHeight = previousDestroyHeight end end local function yeet(targetPlayer) local lp = game:GetService("Players").LocalPlayer local character = lp.Character local targetCharacter = targetPlayer.Character if not character or not targetCharacter or not targetCharacter:FindFirstChild("HumanoidRootPart") then return false end if character.HumanoidRootPart.Velocity.Magnitude < 50 then getgenv().OldPos = character.HumanoidRootPart.CFrame end local existingForce = character.HumanoidRootPart:FindFirstChild("YeetForce") if existingForce then existingForce:Destroy() end local Thrust = Instance.new('BodyThrust', character.HumanoidRootPart) Thrust.Force = Vector3.new(9999, 9999, 9999) Thrust.Name = "YeetForce" local previousDestroyHeight = workspace.FallenPartsDestroyHeight workspace.FallenPartsDestroyHeight = 0/0 local startTime = tick() local duration = (currentInput == "all" or currentInput == "nonfriends") and 5 or math.huge local yeetConnection yeetConnection = game:GetService("RunService").Heartbeat:Connect(function() if not targetCharacter or not targetCharacter:FindFirstChild("HumanoidRootPart") or not flingActive or tick() > startTime + duration then yeetConnection:Disconnect() Thrust:Destroy() workspace.FallenPartsDestroyHeight = previousDestroyHeight if character and character.HumanoidRootPart and getgenv().OldPos then character.HumanoidRootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) character.Humanoid:ChangeState("GettingUp") for _, x in pairs(character:GetDescendants()) do if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end end return end local targetHRP = targetCharacter.HumanoidRootPart local targetVelocity = targetHRP.Velocity local speed = targetVelocity.Magnitude local direction = targetVelocity.Unit local offsetPosition if speed > 0.1 then offsetPosition = targetHRP.Position + (direction * speed) else offsetPosition = targetHRP.Position + Vector3.new(0, 0, 0) end character.HumanoidRootPart.CFrame = CFrame.new(offsetPosition) Thrust.Location = targetHRP.Position end) return true end local function getPlayers(input) local players = {} input = string.lower(input or "") if input == "all" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then table.insert(players, player) end end players = sortPlayersAlphabetically(players) elseif input == "nonfriends" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) if not (success and isFriend) then table.insert(players, player) end end end players = sortPlayersAlphabetically(players) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then table.insert(players, player) break end end end end end return players end local function updateStatus() local activeCount = 0 for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character.Parent ~= nil then activeCount = activeCount + 1 end end statusLabel.Text = "Status: Flinging "..activeCount.." players" end local function addPlayerToProcessed(player) if not player or player == localPlayer then return end local matchesFilter = false local input = string.lower(currentInput) if input == "all" then matchesFilter = true elseif input == "nonfriends" then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) matchesFilter = not (success and isFriend) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then matchesFilter = true break end end end if matchesFilter then processedPlayers[player] = true updateStatus() end end local function flingPlayers() local players = {} for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character.Parent ~= nil then table.insert(players, player) end end if currentInput == "all" or currentInput == "nonfriends" then players = sortPlayersAlphabetically(players) end for _, player in ipairs(players) do if not flingActive then break end if player and player.Character and player.Character.Parent ~= nil then statusLabel.Text = "Status: Flinging "..player.Name local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil if flingMode == 1 then SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) if currentInput == "all" or currentInput == "nonfriends" then task.wait(1.5) end end end end if flingActive then updateStatus() task.wait() flingPlayers() end end local function toggleFlingMode() flingMode = flingMode == 1 and 2 or flingMode == 2 and 3 or 1 toggleBtnMode.Text = tostring(flingMode) end local function toggleFling() flingActive = not flingActive if flingActive then currentInput = string.lower(inputBox.Text) local players = getPlayers(currentInput) if #players == 0 then statusLabel.Text = "Status: No players found!" flingActive = false return end processedPlayers = {} for _, player in ipairs(players) do addPlayerToProcessed(player) end toggleBtnMain.Text = "Fling Players: ON" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(80, 20, 20) coroutine.wrap(flingPlayers)() else toggleBtnMain.Text = "Fling Players: OFF" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(60, 60, 60) statusLabel.Text = "Status: Stopped" processedPlayers = {} end end toggleBtnMode.MouseButton1Click:Connect(toggleFlingMode) toggleBtnMain.MouseButton1Click:Connect(toggleFling) Players.PlayerAdded:Connect(function(player) if flingActive then addPlayerToProcessed(player) if player.Character then if flingMode == 1 then local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) end else player.CharacterAdded:Connect(function() if flingActive then addPlayerToProcessed(player) if flingMode == 1 then local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) end end end) end end end) localPlayer.CharacterAdded:Connect(function() if flingActive then task.wait(1) coroutine.wrap(flingPlayers)() end end) local fpdProtectionEnabled = false local fpdProtectionLoop = nil local oldNewIndex = nil local wasFlingActiveBeforeFPD = false local function lockInterface(lock) if lock then wasFlingActiveBeforeFPD = flingActive toggleBtnMain.Text = "[LOCKED]" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(30, 30, 30) toggleBtnMain.AutoButtonColor = false if flingActive then flingActive = false toggleBtnMain.Text = "[LOCKED]" statusLabel.Text = "Status: FPD Protection Active" end else toggleBtnMain.Text = "Fling Players: OFF" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtnMain.AutoButtonColor = true if wasFlingActiveBeforeFPD and not flingActive then flingActive = true toggleBtnMain.Text = "Fling Players: ON" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(80, 20, 20) coroutine.wrap(flingPlayers)() end end end local fpdProtectionEnabled = false local fpdProtectionLoop = nil local oldNewIndex = nil local wasFlingActiveBeforeFPD = false local function lockInterface(lock) if lock then wasFlingActiveBeforeFPD = flingActive toggleBtnMain.Text = "[LOCKED]" toggleBtnMain.BackgroundColor3 = Color3.fromRGB(30, 30, 30) toggleBtnMain.AutoButtonColor = false if flingActive then toggleFling() end else toggleBtnMain.Text = flingActive and "Fling Players: ON" or "Fling Players: OFF" toggleBtnMain.BackgroundColor3 = flingActive and Color3.fromRGB(80, 20, 20) or Color3.fromRGB(60, 60, 60) toggleBtnMain.AutoButtonColor = true end end local function toggleFPDProtection() fpdProtectionEnabled = not fpdProtectionEnabled if fpdProtectionEnabled then workspace.FallenPartsDestroyHeight = 0/0 local mt = getrawmetatable(workspace) oldNewIndex = mt.__newindex setreadonly(mt, false) mt.__newindex = function(t, k, v) if k == "FallenPartsDestroyHeight" then rawset(t, k, 0/0) return end oldNewIndex(t, k, v) end setreadonly(mt, true) if fpdProtectionLoop then fpdProtectionLoop:Disconnect() end fpdProtectionLoop = game:GetService("RunService").Heartbeat:Connect(function() if workspace.FallenPartsDestroyHeight == workspace.FallenPartsDestroyHeight then workspace.FallenPartsDestroyHeight = 0/0 end end) toggleBtnMode.Text = "FPD" toggleBtnMode.BackgroundColor3 = Color3.fromRGB(80, 20, 20) lockInterface(true) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FPD Protection", Text = "ENABLED (Interface locked)", Duration = 2 }) else if fpdProtectionLoop then fpdProtectionLoop:Disconnect() fpdProtectionLoop = nil end if oldNewIndex then local mt = getrawmetatable(workspace) setreadonly(mt, false) mt.__newindex = oldNewIndex setreadonly(mt, true) end toggleBtnMode.Text = tostring(flingMode) toggleBtnMode.BackgroundColor3 = Color3.fromRGB(60, 60, 60) lockInterface(false) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "FPD Protection", Text = "DISABLED (Interface unlocked)", Duration = 2 }) end end inputBox.FocusLost:Connect(function(enterPressed) if enterPressed then local text = inputBox.Text if fpdProtectionEnabled then if string.lower(text) == ";fpd" then toggleFPDProtection() end inputBox.Text = "" else if string.lower(text) == ";fpd" then toggleFPDProtection() inputBox.Text = "" else currentInput = string.lower(text) if flingActive then toggleFling() end end end end end) local originalToggleFlingMode = toggleFlingMode toggleFlingMode = function() if fpdProtectionEnabled then toggleFPDProtection() return end originalToggleFlingMode() end local originalToggleFling = toggleFling toggleFling = function() if not fpdProtectionEnabled then originalToggleFling() end end local camera = workspace.CurrentCamera local function removeBlur() local blur = camera:FindFirstChild("Blur") if blur and blur:IsA("BlurEffect") then blur:Destroy() end end removeBlur() camera.DescendantAdded:Connect(function(descendant) if descendant.Name == "Blur" and descendant:IsA("BlurEffect") then task.wait() descendant:Destroy() end end) local function enableAntiKick() if not hookmetamethod then warn("Your exploit does not support this anti-kick (missing hookmetamethod)") return false end local LocalPlayer = game:GetService("Players").LocalPlayer if not LocalPlayer then return false end local oldhmmi local oldhmmnc local oldKickFunction if hookfunction and LocalPlayer.Kick then oldKickFunction = hookfunction(LocalPlayer.Kick, function() end) end oldhmmi = hookmetamethod(game, "__index", function(self, method) if self == LocalPlayer and method:lower() == "kick" then return error("Expected ':' not '.' calling member function Kick", 2) end return oldhmmi(self, method) end) oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...) if self == LocalPlayer and getnamecallmethod():lower() == "kick" then return nil end return oldhmmnc(self, ...) end) return true end enableAntiKick() local userId = Players:GetUserIdFromNameAsync("prespeshnikShashlika") local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size420x420 local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Fling GUI", Text = "version V19.5", Icon = content, Duration = 7 }) toggleMinimize()
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