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Sword bring aura

Snippet info

Language

Lua

Visibility

public

Author

shashlik

Created

2025-06-02T12:14:59.027061Z

Updated

2025-06-02T12:15:35.31856Z

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local plr = Players.LocalPlayer

local AntiFlingEnabled = false

local function setCanCollideOfModelDescendants(model, bval)
    if not model then return end
    for _, v in pairs(model:GetDescendants()) do
        if v:IsA("BasePart") then
            v.CanCollide = bval
        end
    end
end

for _, v in pairs(Players:GetPlayers()) do
    if v ~= Players.LocalPlayer then
        RunService.Stepped:Connect(function()
            if not AntiFlingEnabled then return end
            setCanCollideOfModelDescendants(v.Character, false)
        end)
    end
end

Players.PlayerAdded:Connect(function(plr)
    RunService.Stepped:Connect(function()
        if not AntiFlingEnabled then return end
        setCanCollideOfModelDescendants(plr.Character, false)
    end)
end)

local gui = Instance.new("ScreenGui", game:GetService("CoreGui"))
gui.Name = "Aura!"
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 150, 0, 50)
frame.Position = UDim2.new(0.5, -75, 0.5, -25)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.AnchorPoint = Vector2.new(0.5, 0.5)
local uiCorner = Instance.new("UICorner", frame)
uiCorner.CornerRadius = UDim.new(0, 8)
local uiStroke = Instance.new("UIStroke", frame)
uiStroke.Color = Color3.new(1, 1, 1)
uiStroke.Thickness = 2
local textBox = Instance.new("TextBox", frame)
textBox.Size = UDim2.new(0.8, 0, 0.6, 0)
textBox.Position = UDim2.new(0.1, 0, 0.2, 0)
textBox.BackgroundTransparency = 1
textBox.TextColor3 = Color3.new(1, 1, 1)
textBox.Text = "5"
textBox.TextWrapped = true
textBox.ClearTextOnFocus = false
local dragDetector = Instance.new("UIDragDetector", frame)

local visualizer = Instance.new("Part")
visualizer.Name = "ReachSphere"
visualizer.BrickColor = BrickColor.Red()
visualizer.Transparency = 0.6
visualizer.Anchored = true
visualizer.CanCollide = false
visualizer.Shape = Enum.PartType.Ball
visualizer.Material = Enum.Material.ForceField
visualizer.BottomSurface = Enum.SurfaceType.Smooth
visualizer.TopSurface = Enum.SurfaceType.Smooth
visualizer.CastShadow = false
visualizer.Parent = workspace

local function updateSphereSize(reach)
    visualizer.Size = Vector3.new(reach, reach, reach)
end

local function toggleAntiFling(state)
    AntiFlingEnabled = state
    if not state then
        for _, v in pairs(Players:GetPlayers()) do
            if v ~= plr then
                setCanCollideOfModelDescendants(v.Character, true)
            end
        end
    end
end

game:GetService("RunService").RenderStepped:Connect(function()
    local tool = plr.Character and plr.Character:FindFirstChildOfClass("Tool")
    local handle = tool and (tool:FindFirstChild("Handle") or tool:FindFirstChildOfClass("BasePart"))
    local camera = workspace.CurrentCamera

    if handle then
        visualizer.Parent = workspace
        local reach = tonumber(textBox.Text) or 5
        visualizer.CFrame = handle.CFrame
        updateSphereSize(reach)
        
        if not AntiFlingEnabled then
            toggleAntiFling(true)
        end

        for _, v in pairs(Players:GetPlayers()) do
            if v ~= plr and v.Character then
                local hrp = v.Character:FindFirstChild("HumanoidRootPart")
                if hrp and (hrp.Position - handle.Position).Magnitude <= reach then
                    local heightOffset = 1.5
                    local lookVector = (hrp.Position - plr.Character.HumanoidRootPart.Position).Unit
                    hrp.CFrame = CFrame.new(
                        handle.Position + Vector3.new(0, heightOffset, 0),
                        handle.Position + Vector3.new(0, heightOffset, 0) + lookVector
                    )
                end
            end
        end
    else
        visualizer.Parent = nil
        if AntiFlingEnabled then
            toggleAntiFling(false)
        end
    end
end)

textBox:GetPropertyChangedSignal("Text"):Connect(function()
    local reach = tonumber(textBox.Text)
    if reach then
        updateSphereSize(reach)
    end
end)
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