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Midi

Snippet info

Language

Lua

Visibility

public

Author

qndr

Created

2025-05-05T10:00:47.474696Z

Updated

2026-03-25T04:03:14.220899Z

local function UD(a,b)
	return UDim2.new(a,0,b,0)
end

local owner = haha player here brr

local Max_SLength = 9e99999--131070

local neon=false

local admunz={"jarredbcv","EIdra","oxcool1",'ClassyUmadbro2bad','MakerModelLua','Nexure','Diitto','spidercops', owner.Name}

local songlist={'AOT','Apple','Awoken','Bard','Bats','Can','Carnival','Cave','CaveStory','Cordy','Cotn','Discord','Dragonborn','Earth','FONR','Fire','Force','Georgia','Good','Haunt','Jack','Killla','Lob','Mario','Necro','OneP','Pirate','Rainbow','Smil','Storms','Stronger','Tetris','Times','Viva','Waltz','RadioG','BSwing','CatG','ANight'}

local cmdlist={'!fixs','!list','!cmds','!song> ID','!link> ID','!stop','!songb> ByteCode','!rvb> num or name','!goto> name','!tmp> num','!adds> name','!3d> on/off'}

local songvol = 50

local fme= owner.Name-- starter following person

local mid = ""

local store = ""

local guis={}

local playDebounce = false

local xnum = 2

local ynum = 3

local znum = 0

local bars = false

local soundscape = {}

function FindPlayer(name,Speaker)
	local found,rand = {},math.random(1,game.Players.NumPlayers)
	for word in name:gmatch("%S+")do
		for i,player in pairs(game.Players:GetPlayers())do
			if player.Name:lower():find(word:lower())== 1
				or word:lower()== "all"
				or word:lower()== "everyone"
				or word:lower()== "everybody"
				or word:lower()== "everypony"
				or word:lower()== "local" and player == Speaker
				or word:lower()== "me" and player == Speaker
				or word:lower()== "others" and player ~= Speaker
				or word:lower()== "random" and i == rand then
				table.insert(found,player)
			end 
		end
	end
	return found
end

function lerp(a,b,c)
	return a+(b-a)*c
end


function addSS()
	local p = Instance.new("Part",workspace)
	p.Anchored = true
	p.FormFactor = "Custom"
	if neon then 
		p.Material="Neon"
	end
	p:BreakJoints()
	p.TopSurface,p.BottomSurface = 0,0
	p.CanCollide = false
	p.Size = Vector3.new(1,1,1)
	p.Locked = true
	p.CFrame = getMiddleCFrame()
	local PL=Instance.new("PointLight",p)
	PL.Color= BrickColor.new("Royal purple").Color
	PL.Brightness=0
	local SM = Instance.new("SpecialMesh",p)
	SM.MeshId = "http://www.roblox.com/Asset/?id=9856898"
	SM.TextureId = "rbxassetid://3319251"
	SM.VertexColor = Vector3.new(0,0,0)
	SM.Scale = Vector3.new()
	table.insert(soundscape,p)
	return p
end
local oc = oc or function(func)
	return function(...)
		local ___a,___b = ypcall(func,...)
		if ____a == false then
			Notify(___b)
		end
	end
end
local acNotify = Notify
function Notify(...)
	local t = ""
	for i = 1,select("#",...) do
		t = t..tostring(select(i,...) or "nil").."\t"
	end
	local plrs=game.Players:GetPlayers()
	local pnum=#plrs/10+.1
	local gnum=#guis/10
	if #guis < 1 then
		movenum=0
	else
		movenum=gnum-pnum
	end
	for _,Player in pairs(game.Players:GetPlayers()) do
		if Player:findFirstChild("PlayerGui") then
			local pgui = Player.PlayerGui
			local sg = Instance.new("ScreenGui",pgui)
			sg.Name = "Message"
			local frm = Instance.new("Frame",sg)
			frm.Size = UD(.1,0.075)
			frm.BackgroundColor = BrickColor.new("Really black")
			frm.BackgroundTransparency = 0.5
			frm.Style="DropShadow"
			frm.ZIndex = 6
			frm.Position = UD(1.1,0.85)
			table.insert(guis,frm)
			local msg = Instance.new("TextLabel",frm)
			msg.Name = "msg"
			msg.TextScaled=true
			msg.Text = tostring(t)
			msg.Font = "ArialBold"
			msg.FontSize = "Size18"
			msg.TextColor = BrickColor.new("White")
			msg.Size = UD(1,1)
			msg.Position = UD(0,0)
			msg.BackgroundTransparency = 1
			msg.TextXAlignment = "Center"
			msg.ZIndex = 6
			frm:TweenPosition(UD(.9,0.85+movenum), "Out", "Quad", 2.5)
			Spawn(function() wait(4)
				for i=1,#guis do
					if guis[i]==frm then
						table.remove(guis,i)
					end 
				end
				frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5)
				wait(4)
				sg:Destroy()
			end)
			--game.Debris:AddItem(sg,3)
		end
	end
end

function strhex(str)
	local res='';
	local hnt=Instance.new('Hint',workspace)
	hnt.Text='Decoding'
	for port in str:gmatch'.'do
		res=res..string.format('%02x',port:byte());
	end;
	hnt:Destroy()
	return(res);
end;

function GetSongList(persn)
	local listtime=20
	local plr=persn
	local pgui = plr.PlayerGui
	local sg = Instance.new("ScreenGui",pgui)
	sg.Name = "Message"
	local frm = Instance.new("Frame",sg)
	frm.Size = UD(.1,0.2)
	frm.BackgroundColor = BrickColor.new("Really black")
	frm.BackgroundTransparency = 0.5
	frm.Style="DropShadow"
	frm.ZIndex = 6
	frm.Position = UD(1.1,0.85)
	msg = Instance.new("TextLabel",frm)
	msg.Name = "msg"
	msg.TextScaled=true
	msg.Font = "ArialBold"
	msg.Text=""
	msg.FontSize = "Size18"
	msg.TextColor = BrickColor.new("White")
	msg.Size = UD(1,1)
	msg.Position = UD(0,0)
	msg.BackgroundTransparency = 1
	msg.TextXAlignment = "Center"
	msg.ZIndex = 6
	frm:TweenPosition(UD(.9,0.6), "Out", "Quad", 2.5)
	for i=1,#songlist do
		if i==#songlist then
			msg.Text=msg.Text..songlist[i]
		elseif i<#songlist then
			msg.Text=msg.Text..songlist[i]..', '
		end
	end
	Spawn(function()
		local tellr=msg
		local text=msg.Text
		for i=1,listtime do
			tellr.Text="Song list "..listtime..": "..text
			wait(1)
			listtime=listtime-1
		end
		frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5)
		wait(4)
		sg:Destroy()
	end)
	--game.Debris:AddItem(sg,3)
end

function GetCmdList(persn)
	local listtime=20
	local plr=persn
	local pgui = plr.PlayerGui
	local sg = Instance.new("ScreenGui",pgui)
	sg.Name = "Message"
	local frm = Instance.new("Frame",sg)
	frm.Size = UD(.1,0.2)
	frm.BackgroundColor = BrickColor.new("Really black")
	frm.BackgroundTransparency = 0.5
	frm.Style="DropShadow"
	frm.ZIndex = 6
	frm.Position = UD(1.1,0.85)
	msg = Instance.new("TextLabel",frm)
	msg.Name = "msg"
	msg.TextScaled=true
	msg.Font = "ArialBold"
	msg.Text=""
	msg.FontSize = "Size18"
	msg.TextColor = BrickColor.new("White")
	msg.Size = UD(1,1)
	msg.Position = UD(0,0)
	msg.BackgroundTransparency = 1
	msg.TextXAlignment = "Center"
	msg.ZIndex = 6
	frm:TweenPosition(UD(.9,0.6), "Out", "Quad", 2.5)
	for i=1,#cmdlist do
		if i==#cmdlist then
			msg.Text=msg.Text..cmdlist[i]
		elseif i<#cmdlist then
			msg.Text=msg.Text..cmdlist[i]..', '
		end
	end
	Spawn(function()
		local tellr=msg
		local text=msg.Text
		for i=1,listtime do
			tellr.Text="Song list "..listtime..": "..text
			wait(1)
			listtime=listtime-1
		end
		frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5)
		wait(4)
		sg:Destroy()
	end)
	--game.Debris:AddItem(sg,3)
end

local debris = game:GetService("Debris")
function newSS(am)
	for i,v in pairs(soundscape) do for _,x in pairs(v:GetChildren()) do debris:AddItem(x,0) end debris:AddItem(v,.05) end
	soundscape = {}
	for i=1,am do
		addSS()
	end
end

function ClrLerp(Mesh,Clr2,Step)
	Clr1 = Mesh.VertexColor
	Mesh.VertexColor = Vector3.new(lerp(Clr1.X,Clr2.X,Step),lerp(Clr1.Y,Clr2.Y,Step),lerp(Clr1.Z,Clr2.Z,Step))
end

function getMiddleCFrame()
	if bars==true then
		cf = workspace:FindFirstChild(fme) and workspace[fme]:FindFirstChild("Torso") and workspace[fme].Torso:IsA("Part") and workspace[fme].Torso.CFrame - Vector3.new(0,3,0) or CFrame.new(0,0,0)
	else
		cf = workspace:FindFirstChild(fme) and workspace[fme]:FindFirstChild("Torso") and workspace[fme].Torso:IsA("Part") and workspace[fme].Torso.CFrame + Vector3.new(0,3,0) or CFrame.new(0,10,0)
	end
	return CFrame.new(cf.p)
end

do
	local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end

	local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end

	local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta  else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp        end

	function clerp(a,b,t)
		local qa = {QuaternionFromCFrame(a)}
		local qb = {QuaternionFromCFrame(b)}
		local ax, ay, az = a.x, a.y, a.z
		local bx, by, bz = b.x, b.y, b.z

		local _t = 1-t
		return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
	end
end 
Num = 0
Rnd = math.random
game:GetService("RunService").Stepped:connect(function()
	if bars==true then
		local mcf = getMiddleCFrame()
		for i,v in pairs(soundscape) do
			local snd,m,pl=v:FindFirstChild("Sound"),v:FindFirstChild("Mesh"),v:FindFirstChild("PointLight")
			if snd and m then
				pl.Brightness=snd.Volume
				ClrLerp(m,Vector3.new(math.clamp(snd.Volume,0,1)/2,0,math.clamp(snd.Volume,0,1)),.05)
				m.Scale = Vector3.new(.2,math.max(.02,lerp(m.Scale.Y+math.clamp(snd.Volume,0,1)/2*1.3,math.clamp(snd.Volume,0,1),.3)),.2)
			elseif m then
				pl.Brightness=0
				m.Scale = Vector3.new(1,.02,1)
				ClrLerp(m,Vector3.new(0,0,0),.3)
			end
			if m then
				m.Offset = Vector3.new(0,m.Scale.Y/2*v.Size.Y,0)
			end
    		--[[
    		local ran = 4
    		local ang;
    		repeat 
    			ran = ran + .25
    			ang = math.atan(v.Size.X/ran) + math.rad(1)
    		until (#soundscape)*ang < math.pi*2]]
			ang = math.pi*2 / #soundscape
			ran = math.max(3,(v.Size.X / math.tan(ang)) + .5)
			v.CFrame = clerp(v.CFrame,mcf * CFrame.Angles(0,(#soundscape-1)*ang/2+(i-1)*ang,0) * CFrame.new(0,0,-ran-v.Size.Z/2) * CFrame.Angles(-math.pi/2,0,0),.1)
			--v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)+Vector3.new(0,math.sin((tick()+i)*5),0),.1) 
		end
	else
		Num = Num + .01
		local mcf = getMiddleCFrame()
		local Dist = #soundscape/math.pi/2
		for i,v in pairs(soundscape) do	
			v.Anchored = true
			local snd,m,pl = v:FindFirstChild("Sound"),v:FindFirstChild("Mesh"),v:FindFirstChild("PointLight")
			if snd and m then
				pl.Brightness=snd.Volume
				m.Scale = Vector3.new(xnum,ynum,znum)*lerp(m.Scale.X/2,math.clamp(snd.Volume,0,1),.3)
				ClrLerp(m,Vector3.new(math.clamp(snd.Volume,0,1)/2,0,math.clamp(snd.Volume,0,1)),.05)
			elseif m then
				pl.Brightness=0
				m.Scale = Vector3.new(1,.01,.01)
				ClrLerp(m,Vector3.new(0,0,0),.3)
			end
			if m then
				m.Offset = Vector3.new(0,0,0)
			end
			--v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,0,0)*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,m.Scale.Y/2,Dist),.1)
			if ynum == 2 then
				v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)*CFrame.Angles(math.sin((tick()+i)*5),math.sin((tick()+i)*5),math.sin((tick()+i)*5))+Vector3.new(0,math.sin((tick()+i)*5),0),.1) 
			else
				v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)+Vector3.new(0,math.sin((tick()+i)*5),0),.1)
			end
		end
	end
end)

if not soundscape then return end

--for i,v in pairs(soundscape:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end
--soundscape.AmbientReverb = "ConcertHall"


midiplayer = script.Parent

sounds = {}
midichecksum = 365
waitloop = true
tracksOn = 0

tempo = 250
snap = 12222140
ping = 12221990
bass = 12221831
button = 12221967
clickf = "rbxasset://sounds//clickfast.wav"
clunk = "rbxasset://sounds//flashbulb.wav"

url = "http://www.roblox.com/asset/?id="

-- M_INS
programs = {
	{{"12857654",0.3,0,66,0.5},{"12857804",-7,67,71,0.5},{"12857664",-11.5,72,127,0.8}}, -- Banjo
	{{"12857637",-3.9,0,64,0.5},{"12857660",-8.4,65,127,0.5}}, -- Banjo 2
	{{"13114759",-6,0,127,1}}, -- ding
	{{"19344667",-8.6,0,127,0.5}}, -- bell
	{{"15666462",-13.5,0,127,0.4}}, -- Beep
	{{"13424334",-23.2,0,127,0.5,0,0.5}}, -- piccolo
	{{"1089407",8.2,0,57,0.5},{"1089403",3.2,58,127,1}}, -- Electric Guitar
	{{"13032199",8.2,0,57,0.5},{"13032178",3.2,58,127,1}}, -- Space Guitar
	{{"60661796",-2.5,0,127,0.5,0.3,0.2}}, -- Metal Guitar
	{{"13019281",11.2,0,127,0.5}}, -- Ninja Guitar (Twang Twang!)
	{{"13019300",11.3,0,127,0.5}}, -- Ninja Guitar (T-T-Twang Twang!)
	{{"12892216",-7,0,127,0.5}}, -- Jungle Guitar
	{{"10209668",6.5,0,127,0.5}}, -- synth sound 1
	{{"11998777",12,0,127,0.5}}, -- synth sound 2
	{{"11998796",4.8,0,127,0.5,0,0.15}}, -- synth sound 3
	{{bass,11.8,0,127,0.5}}, -- Bass
	{{"rbxasset://sounds//uuhhh.wav",0.2,0,127,0.5}}, -- Robloxian Death
	{{button,6.7,0,127,0.4}}, -- Button
	{{ping,-21.7,0,127,0.5,0,0.2}}, -- Ping!
	{{"rbxasset://sounds//Kid saying Ouch.wav",0.9,0,127,0.5}}, -- 'Ouch'
	{{"11984351",16.8,0,127,0.3,0.02,0.2}}, -- Long Destructive Synth
	-- 										v V Drumset V v
	{{"rbxasset://music//ufofly.wav",59,1,1,0.5},{"13114759",39.7,26,26,0.5},{snap,37,27,27,0.5,0,0.25},
	{"108553903",38,28,28,0.5,0,0,0},
	{"18426149",41,29,29,0.4,0,0.25},{"18426149",34,30,30,0.4,0,0.25},{snap,37,31,31,0.2},
	{clickf,40,31,31,0.7},{clunk,40,32,32,0.5},{clickf,38,33,34,0.5},
	{"56524816",24,34,34,0.3},{"31173820",20,35,35,0.5},{"31173820",24,36,36,0.5},
	{"14863866",16,37,37,1},{"31173799",20,38,38,0.7},{"2101148",54,39,39,0.7},{"31173799",20,40,40,0.5},
	{"31173881",17,41,41,0.5},
	{snap,45,42,42,0.25,0,0.25},{"31173881",19,43,43,0.5},{snap,52,44,44,0.25,0,0.25},
	{"31173881",21,45,45,0.5},{"31173735",14,46,46,0.5},{"31173881",23,47,47,0.5},{"31173844",13,48,48,0.5},
	{"31173771",14,49,49,0.5},{"31173844",15,50,50,0.5},{"31173898",8,51,51,0.5},{"31173771",5,52,52,0.5},
	{"11113679",9.5,53,53,0.5},{snap,34,54,54,0.15,0,0.25},{"31173771",24,55,55,0.5},{snap,14,56,56,0.2},{"57802055",1,56,56,0.3},
	{"31173771",7,57,57,0.5},{"31173898",1,59,59,0.5},{"57801983",3,60,60,0.5,0,0.25},{"57801983",-10,61,61,0.5,0,0.25}, -- tuning was -5
	{"101088307",24,62,62,0.5,0,0,0},{"57802055",-16,63,63,0.5,0,0.25},{"57802055",-22,64,64,0.5,0,0.25},{"57801983",-15,65,65,0.5,0,0.25}
	,{"57801983",-21,66,66,0.5,0,0.25},
	{"13114759",-8,67,67,0.5,0,0.25},{"13114759",-14,68,68,0.5,0,0.25},
	{snap,22,69,69,0.4},
	{snap,32,70,70,0.5,0,0.25},{"28510547",-14.4,71,71,0.4,0,0.25},{"28510547",-18.4,72,72,0.4,0,0.25},{"101180005",-3.4,73,73,0.3,0,0,0},
	{"100391463",-4,74,74,0.4,0,0,0},{"15666462",8,75,75,0.4},{"57802055",-2,76,76,0.4},{"57802055",-5,77,77,0.4},{"75338648",-13,78,78,0.6,0,1,0},{"75338648",-31.7,79,79,0.5,0,0,0},
	{"19344667",2.5,80,80,0.25,0,0.25},{"19344667",1.5,81,81,0.2},{snap,12,82,82,0.3,0,0.25},{"101093314",-22,83,83,0.4,0,0.25},
	{"13061809",-4,84,84,0.4},{"57802055",8,85,85,0.4},{"31173844",-35,86,86,0.4},{"31173844",-36,87,87,0.4}},
	-- Horror SFX v v v
	{{"13061809",-2,56,64,0.5},{"13061802",-10,65,74,0.5},{"13061810",-23,75,84,0.5},{"11984254",-34,85,127,0.5},
	{"rbxasset://sounds//HalloweenThunder.wav",8,48,55,0.5},{"rbxasset://sounds//HalloweenGhost.wav",27,0,47,0.5}},
	{{"21338895",0,0,127,0.5}}, -- Maraca
	{{"11949128",10,0,127,0.5}}, -- Big Drum (Even though it isn't.)
	{{"10209888",13.4,0,127,0.3},{"10209888",14.2,61,127,0.3}}, -- Popcorn
	{{"45885030",1.4,0,127,0.3}}, -- KatanaSlash
	{{"75421988",33.75,0,80,0.3,0,0.2,1},{"75338648",-24.7,81,127,0.5,0,0.4,1},
	{"75338648",-0.7,81,127,0.4,0,0.4,1},{"75338648",11.4,81,127,0.5,0,0.4,1}}, -- ChargeSynth
	{{"15666462",52.2,0,127,0.4,0.5,0.5,1}}, -- Hard Synth Bass
	{{"11944350",-9.6,0,127,0.5}}, -- Pew
	{{"79236960",0,0,127,0.3,0}}, -- Bass Drum
	{{"81146867",16,0,127,0.3,0}}, -- Saber Sound
	{{"75338648",-13,0,127,0.7,0,0.1,1}}, -- Beep sound
	{{"11949128",43,0,127,0.5,0,0.25,1}}, -- Growly Thing
	{{"11998796",4.8,0,127,1,0,0.25},{"75421988",33.8,0,80,0.2,0.4,0.4,1},{"75421988",33.9,0,80,0.2,0.4,0.4,1},
	{"75338648",-24.7,81,127,0.5,0,0.4,1},{"75338648",-0.7,81,127,0.4,0,0.4,1},{"75338648",11.4,81,127,0.5,0,0.4,1}}, -- Nice Synth
	{{"58479648",15.2,0,127,0.5,0,0.25}}, -- 035 Spitsy Bass
	{{"58479648",15.2,0,127,0.5,0,0.15,1}}, -- 036 Spitsy Bass/Beep (Loops)
	{{"69446845",13.5,0,127,0.5,0,0.15,1}}, -- 037 Dead Synth Strings
	{{"75421988",33.7,0,80,0.2,0.4,0.4,1},{"75421988",33.8,0,80,0.2,0.4,0.4,1},{"75338648",-24.7,81,127,0.5,0,0.4,1},{"75338648",-0.7,81,100,0.4,0,0.4,1},{"75338648",11.4,81,86,0.5,0,0.4,1}}, -- 038 Charge Synth Smooth
	{{"57802055",-2,0,127,0.5}}, -- 039 Noted Congo
	{{bass,23.8,0,127,0.5}}, -- 040 Bass Octave Higher
	{{"25641508",-9.5,0,127,0.5}}, -- 041 "Oof!"
	-- 42 Fake Piano V2
	{{bass,23.8,42,50,0.07},{"12857664",-11.6,36,80,0.6},
	{ping,-21.7,82,127,0.5,0,0.15},
	{"12857664",-11.6,87,127,0.18},{"12857664",-11.6,81,86,0.3},{bass,23.8,0,41,0.2},
	{ping,-21.7,0,81,0.8,0,0.2}},
	{{"75338648",-24.7,0,127,0.7,0,0.1,1}}, -- Soft Whistle (Octave lower)
	{{"89357191",21.5,0,127,0.7,0,0.1,1}}, -- Lightsaber Hum
	{{"13417380",-18.3,0,127,0.7,0,0.1}}, -- Clarinet
	{{"13418521",-8,0,127,0.7,0,0.2}}, -- Sax
	{{"13414759",4,0,127,0.7,0.5,0.5}}, -- Bagpipe Bass
	{{"13414758",14,0,127,0.7,0,0.1,1}}, -- Bagpipes (beeps loop)
	{{"13414749",19,0,127,0.7,0,0.1,1}}, -- Bagpipes (beeps2 loop)
	{{"75338648",-24.7,0,127,0.5,0,0.1,1},{"75338648",-12.7,0,127,0.5,0,0.1,1},{"75338648",-5.7,0,127,0.7,0,0.1,1},{"75338648",-0.7,0,127,0.5,0,0.1,1}}, -- Ahhh
	{{"75338648",-24.7,0,127,0.6,0,0.5,1},{"75338648",-12.7,0,127,0.6,0,0.5,1},{"75338648",-5.7,0,127,0.5,0,0.5,1}}, -- Synth
	{{"75338648",-24.7,0,90,0.5,0,0.1,1},{"75338648",-5.7,0,90,0.4,0,0.1,1},{"75338648",-0.7,0,90,0.5,0,0.1,1},
	{"75338648",-24.7,91,127,0.25,0,0.1,1},{"75338648",-5.7,91,127,0.15,0,0.1,1},{"75338648",-0.7,91,127,0.25,0,0.1,1}}, -- Organ?
	{{"75338648",-24.7,0,127,0.5,0,0.1,1},{"75338648",-0.7,0,127,0.4,0,0.1,1},{"75338648",11.4,0,127,0.5,0,0.1,1}}, -- Organ?
	{{ping,-21.7,0,127,0.3,0,0.1},{ping,4.7,0,127,0.2,0,0.1},{ping,14.7,0,127,0.2,0,0.1}}, -- Xylaphone
	{{ping,-21.7,0,127,0.5,0,0.25},{ping,14.4,0,127,0.2,0,0.25},{"13114759",6,0,127,0.2,0,0.25}}, -- Marimba
	{{bass,23.8,0,127,0.5,0,0.5}}, -- 040 Bass (Quick Rel)
	{{"55741744",2.8,54,127,0.5,0,0.5},{"55741275",13.8,0,53,0.5,0,0.5}}, -- Jaw Harp
	{{"60871617",-13,0,127,0.5,0,0.5}}, -- Cat Meow
	{{"56524816",-13.8,0,127,0.5,0,0.5}}, -- Wizard Wand Ding
	{{"31173844",2,0,127,0.5}}, -- Synth Drum
	{{"75421988",33.6,0,80,0.2,0.05,0.4,1},{"75421988",33.7,0,80,0.2,0.05,0.4,1},{"75338648",-24.7,81,127,0.5,0.05,0.4,1},{"75338648",-0.7,81,100,0.4,0.05,0.4,1},{"75338648",11.4,81,86,0.5,0.05,0.4,1}}, -- 038 Charge Synth Slow (More Smooth)
	{{"57802055",-14,0,127,0.5,0,0.1},{"11949128",10,0,127,0.3,0,0.1}}, -- 062 Pluck
	{{"99190550",7.6,0,127,0.3,0,0.1}}, -- 063 E Chug
	{{"99170481",8,0,49,0.5,0,0.1},{"99170583",5.1,50,56,0.5,0,0.1},{"99190216",-4,57,66,0.5,0,0.1},{"99170403",-14,67,127,0.5,0,0.1}}, -- EGuitar 4
	{{"99666917",2,0,127,0.5,0,0.1}}, -- Sacatto Organ
	{{"13414749",-5,0,127,0.4,0,0.2,0},{"75338648",-24.7,0,127,0.5,0,0.1,1}}, -- Dr. Solo
	{{"10209257",0,57,127,0.2,0,0,0},{"10209257",0,47,56,0.15,0,0,0},{"10209257",0,0,46,0.1,0,0,0}}, -- Gunshot
	{{"106708146",20,0,127,0.4,0.1,0,1}}, -- Applause
	{{"75338648",-24.7,0,127,1,0.5,0.1,1},{"75338648",-5.7,0,127,0.2,0.5,0.1,1},{"75338648",-12.7,0,127,0.15,0.5,0.1,1}}, -- Loop flute
	{{"75338648",-24.7,0,127,0.7,0,0.1,1},{"75338648",23.8,0,127,0.01,0,0.1,1},{"75338648",-12.7,0,127,0.1,0,0,1}}, -- EPiano 1
	{{"108553955",17.1,0,127,0.5,0,0,1},{"75338648",-24.7,46,127,0.4,0,0.1,1},{"75338648",-24.7,0,45,0.7,0,0.1,1}}, -- Whispery Bass Synth
	{{"109618842",-24,70,127,0.4,0,0,0},{"109618754",-14,0,56,0.4,0,0,0},{"109618435",-18.8,66,69,0.4,0,0,0},{"109619047",-23,57,59,0.4,0,0,0},{"109618940",-11.9,60,65,0.4,0,0,0}}, -- Celtic Harp
	{{"109618842",-24,86,127,0.4,0,0,0},{"109618754",-14,0,59,0.4,0,0,0},{"109618940",-11.9,60,85,0.4,0,0,0}}, -- Piano/Harp
	{{"109618435",-18.8,0,127,0.6,0,0.2,0}}, -- Fake Guitar
	{{"109619047",-23,0,127,0.4,0,0.2,0}}, -- Fake Guitar 2
}

for i=1,#programs do
	for ii=1,#programs[i] do
		item = programs[i][ii][1]
		if string.sub(item,1,1) ~= "r" then
			Game:GetService("ContentProvider"):Preload(url .. item)
		end
	end
end

GM = {0,{107},1,{8,106,105},4,{81},12,{100,101},17,{115},18,{9,11},20,{120},24,{48,117},38,{49,63,82,91},
39,{116},43,{73,74,75,78,79,80},42,{1,2,3,4},45,{70,72},46,{30,31,41,42,57,61,65,66,67,68,69,111},47,{43,44,58,59},
51,{51,52,53,54,55,89,92,95,96},52,{17,18,19,45},53,{20},54,{10,12,14},55,{13},56,{28,29,33,34,35,36,37,38,39,40,86,88},
60,{118,119},61,{50},62,{46},64,{56},67,{128},68,{123,127},69,{90},70,{5,97,93,94},72,{47},74,{7,16,25},75,{26}}


local cp = game:GetService("ContentProvider")
for i,v in pairs(programs) do
	for _,x in pairs(v) do
		if tonumber(x[1]) then
			cp:Preload(url..x[1])
		end
	end
end



function Update_NewDeltaTime()
	l,t = game:GetService("RunService").Stepped:wait()--wait(0.03)
	if ticks_per_QN ~= nil then
		NewDeltaTime = t*30*(tempo/(1920/ticks_per_QN))
	end
end

function ReadByte(fp)
	return tonumber("0x" .. string.sub(mid,fp,fp+1)) or 0
end
function Read8bit(fp)
	return tonumber("0x" .. string.sub(mid,fp,fp)) or 0
end

function ReadWord(fp)
	sd=ReadByte(fp)*16777216+ReadByte(fp+2)*65536+ReadByte(fp+4)*256+ReadByte(fp+6) or 0
	--msg.Text=sd
	return sd
end

function Read3Bytes(fp)
	return ReadByte(fp)*65536+ReadByte(fp+2)*256+ReadByte(fp+4) or 0
end

InsNew = Instance.new



local speedmodifier = 1

function PlayTrack(cpos,track,meplaying,msize)
	program = -1
	local expression =  127
	local pbend1 = 0
	local pbend2 = 64
	local semtone = 2
	songPlaying = true
	local LSB = 0
	local MSB = 0
	local midicommand = nil
	local TrackStartPos = 0
	local bank = 0
	local timer = 0


	if filehas == 0 then
		pcbend1 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
		pcbend2 = {64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64}
		MSB0 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
		LSB0 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
		semtone0 = {2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2}
		bank0 = {0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0}
	end


	local function SNum_NextByte()
		cpos = cpos+2
		snum = ReadByte(cpos)
	end

	local function Read127()
		b127 = 0
		if snum >= 128 then
			math127 = 0
			while snum > 127 do
				math127 = (math127+snum-128)*128
				b127 = math127
				SNum_NextByte()
			end
		end
		return b127+snum
	end

	local function NoteOff()
		local snum = ReadByte(cpos+2)
		cpos = cpos+4
		for i=1,#sounds,1 do
			if sounds[i][2] == snum and sounds[i][5] == track and not sounds[i].stopped then
				sounds[i].stopped = true
				sounds[i][3] = 0
			end
		end
	end

	local function NoteOn()
		--Notify("NoteOn")
		noteval = ReadByte(cpos+2)
		velocity = ReadByte(cpos+4)
		if (velocity or 0) > 0 and not _GOTO then
			--Notify("vel")
			cpos = cpos+4
			if mute == false or true then
				--Notify("mut")
				if noteval >= 0 and noteval <= 127 then             progone = program+1
					--Notify("in1")
					if progone == 0 then
						progone = 5
					end

					if programs[progone] ~= nil then
						--Notify("in2")
						for v,prog in pairs(programs[progone]) do
							if noteval >= prog[3] and noteval <= prog[4] then

								if filehas ~= 0 then
									mathpitch = 2^((noteval+prog[2]-60+((pbend2-64)*128+pbend1)/8192*semtone)/12)
								else
									mathpitch = 2^((noteval+prog[2]-60+((pcbend2[track+1]-64)*128+pcbend1[track+1])/8192*semtone0[track+1])/12)
								end
								if string.sub(prog[1],1,1) ~= "r" then
									soundid = url .. prog[1]
								else
									soundid = prog[1]
								end
								volume = 127
								mathvolume = (prog[5]*velocity*volume*songvol)/16129
								local s = nil
								local ctabi = nil
								for i=1,#sounds do
									if sounds[i][3] == 0 and sounds[i][1].Volume == 0 then 
										s = sounds[i][1]
										ctabi = i
										if (s.Looped == true and (prog[8] ~= nil and prog[8] == 1)) or (s.Looped == false and (prog[8] == nil or prog[8] == 0)) then
											break
										else
											s = nil
										end
									end
								end
								local par = s and s.Parent or (function() for i,v in pairs(soundscape) do if v:IsDescendantOf(game) and #v:GetChildren() == 1 then return v elseif not v:IsDescendantOf(game) then table.remove(soundscape,i) end end return addSS() end)()
								--local par = workspace.Base
								if s == nil then
									s = Instance.new("Sound",par)                                    
									if prog[8] ~= nil and prog[8] == 1 then
										s.Looped = true
									else
										s.Looped = false
									end
								end
								s:Stop()
								Delay(.1,function() par.BrickColor = BrickColor.new("Royal purple") end)
								s.SoundId = soundid
								s.Pitch = mathpitch
								if ctabi ~= nil then
									table.remove(sounds,ctabi)
								end
								local stab = {}
								stab[1] = s
								stab[2] = noteval
								stab[3] = 1
								stab[4] = 1
								stab[5] = track
								stab[6] = prog[2]
								stab[7] = mathvolume
								--stab.timer = timer
								table.insert(sounds,stab)
								if prog[6] ~= nil and prog[6] ~= 0 then
									table.insert(stab,prog[6]) 
									s.Volume = 0
								else
									table.insert(stab,0.0001) 
									s.Volume = mathvolume
								end
								--s.Volume = 0
								if prog[7] ~= nil and prog[7] ~= 0 then
									table.insert(stab,prog[7]) 
								else
									table.insert(stab,0.05)
								end
								s:Play()
								--Notify("Plaid")
							end
						end
					end
				end
			end
		else 
			NoteOff()
		end
	end


	local function NoteAftertouch()
		cpos = cpos+4
	end


	local function ControllerChange()
		cpos = cpos+2
		co = ReadByte(cpos)
		cpos = cpos+2
		co2 = ReadByte(cpos)

		if co == 0 then
			if filehas ~= 0 then
				bank = co2
			else
				bank0[track+1] = co2
			end
		end

		if co == 6 then
			if filehas ~= 0 then
				if LSB == 0 and MSB == 0 then
					semtone = co2
				end
			else
				if LSB0[track+1] == 0 and MSB0[track+1] == 0 then
					semtone0[track+1] = co2
				end
			end
		end

		if co == 100 then
			if filehas ~= 0 then
				LSB = co2
			else
				LSB0[track+1] = co2
			end
		end
		if co == 101 then
			if filehas ~= 0 then
				MSB = co2
			else
				MSB0[track+1] = co2
			end
		end
		if co == 111 then
			TrackStartPos = cpos+2
		end
	end

	local function ProgramChange()
		if program < 0 then
			local newprog = ReadByte(cpos+2)+1
			if bank ~= 127 then
				foundp = false
				for i=1,#GM,2 do
					local GMtab = GM[i+1]
					local newIns = GM[i]
					if GMtab ~= nil then
						for ii=1,#GMtab do
							if GMtab[ii] == newprog then
								program = newIns
								foundp = true
								break
							end
						end
					end
				end
				if foundp == false then
					program = -1
				end
			else
				program = 21
			end
		end
		cpos = cpos+2
	end


	local function PitchBend()
		-- fix
		if filehas ~= 0 then
			pbend1 = ReadByte(cpos+2)
			pbend2 = ReadByte(cpos+4)

			for i=1,#sounds,1 do
				if sounds[i][5] == track then
					sounds[i][1].Pitch = 2^((sounds[i][2]+sounds[i][6]-60+((pbend2-64)*128+pbend1)/8192*semtone)/12)
				end
			end
		else
			pcbend1[track+1] = ReadByte(cpos+2)
			pcbend2[track+1] = ReadByte(cpos+4)

			for i=1,#sounds,1 do
				if sounds[i][5] == track then
					sounds[i][1].Pitch = 2^((sounds[i][2]+sounds[i][6]-60+((pcbend2[track+1]-64)*128+pcbend1[track+1])/8192*semtone0[track+1])/12)
				end
			end
		end
		cpos = cpos+4
	end

	local function ChannelAftertouch()
		cpos = cpos+4
	end

	local com = {}
	com[8] = NoteOff
	com[9] = NoteOn
	com[10] = NoteAftertouch
	com[11] = ControllerChange
	com[12] = ProgramChange
	com[13] = ChannelAftertouch
	com[14] = PitchBend


	local chunksize = ReadWord(cpos) 
	local step = 0
	local dowait = true
	local waitbyte = 0
	local finalwaitbyte = 0

	snum = 0
	track = track or 0
	local atTrack = 1

	chunksize = ReadWord(cpos)
	while track > atTrack do
		chunksize = ReadWord(cpos)
		cpos = cpos+(chunksize*2)+16
		atTrack = atTrack+1
	end

	cpos = cpos+8
	TrackStartPos = cpos
	local rs = game:GetService("RunService")
	local actime = 0

	while not scriptended and cpos <= msize and meplaying == pling do

		snum = ReadByte(cpos)

		if dowait == true then

			local finalwaitbyte = Read127()
			dowait = false
			-- cmd
			SNum_NextByte()

			while finalwaitbyte > step do
				local t = tick()
				local time = 0
				rs.Heartbeat:wait()
				time = (tick()-t)* speedmodifier
				actime = actime + time
				step=step+time*30*(tempo/(1920/ticks_per_QN))
				if stop == true then
					break
				end
			end
			step = step-finalwaitbyte
			finalwaitbyte = 0
		end

		snum = ReadByte(cpos)

		if snum == 255 then
			dowait = true
			SNum_NextByte()
			local oldcpos = cpos
			if snum == 81 then
				cpos = cpos+4
				--if mute == false then
				tempo = 60000000/Read3Bytes(cpos)
				oldtempo = tempo
				--end
				cpos = cpos+4
				snum = -1

			elseif snum == 3 or snum == 6 then
				oldsum = snum

				SNum_NextByte()
				vallength = Read127() 
				if snum == 3 then Notify(mid:sub(cpos,cpos+vallength*2)) end
				cpos = cpos+(vallength*2)

			elseif snum == 47 then
				if loop == true and stop == false then
					cpos = TrackStartPos-2

					if filehas == 1 or filehas == 2 then
						--waitloop = true
						--tracksOn = tracksOn-1
						--while waitloop do
						--    rs.Stepped:wait()--wait(1/30)
						--end
						--tracksOn=tracksOn+1
					end

					if stop == true or loop == false then
						break
					end

					rs.Stepped:wait()--wait(0)
				else
					break
				end
			end

			if oldcpos == cpos then     SNum_NextByte()
				vallength = Read127() cpos = cpos+(vallength*2)
				snum = -1
			end
		end

		if stop == true then
			break
		end


		if dowait == false then
			if snum == 240 then dowait = true
				SNum_NextByte()
				cpos = cpos+(snum*2)-2
				cpos = cpos+2
				snum = ReadByte(cpos)
			end
		end


		if dowait == false then
			dowait = true
			bit8 = Read8bit(cpos)

			if com[bit8] ~= nil then
				chan = Read8bit(cpos+1)
				if filehas == 0 then
					track = chan
					program = -1--Trks[track+1]
					if bank0[track+1] == 127 or track == 9 then
						program = 21
					end
					volume = 127
				else
					if program <= 0 then
						if bank == 127 or chan == 9 then
							program = 21
						end
					end
				end

				midicommand = com[bit8]
				midicommand()
			else
				if midicommand ~= nil then
					cpos = cpos-2
					midicommand()
				else
					Notify("ERROR:",cpos,track,string.sub(mid,cpos,cpos+1))
					break
				end
			end
		end
		cpos = cpos+2
	end

	if meplaying == pling then
		tracksOn = tracksOn - 1
		if filehas == 0 then
			tracksOn = 0
		end
	end

	--Notify("End of track")
end



function MidiPlay(msize)
	acgoto = 0
	filehas = ReadByte(19)
	tracks = (ReadByte(21)*256)+ReadByte(23)

	if filehas == 0 then
		--Notify("The file has a single multi-channel track.")
		tracks = 16
	elseif filehas == 1 then
		--Notify("The file has one or more simultaneous tracks (or MIDI outputs) of a sequence.")
	elseif filehas == 2 then
		Notify("The file has one or more sequentially independent single-track patterns (NOT COMPATIBLE)")
		return
	end
	ticks_per_QN = ReadByte(25)*256+ReadByte(27)
	atchannel = 1
	tempo = 120


	local meplaying = math.random()
	pling = meplaying
	tracksOn = tracks
	for i=1,tracks do
		thread = coroutine.create(oc(PlayTrack))
		coroutine.resume(thread,37,i,meplaying,msize)
	end
	coroutine.wrap(function()
		repeat game:GetService("RunService").Heartbeat:wait() until tracksOn == 0 or meplaying ~= pling
		if meplaying ~= pling then return end
		isSongPlaying = false
	end)()
end



function onStopCommand()
	mid="" onPlayCommand()
end

function ClearData()
	sounds={}
end

function onPlayCommand()
	if scriptended then return end
	isSongPlaying = true
	--if #soundscape <= 0 then return end
	newSS(0)

	mid = mid:gsub("%s",""):upper()

	if mid:match("^X") then
		Notify("Base127")
		Decompress127(mid)
	end
	sounds = {}
	checksum = 0

	for i=1,12,2 do
		add = tonumber("0x" .. string.sub(mid,i,i+1))
		if add then
			checksum = checksum+add
		end
	end

	if checksum == midichecksum then
		local a,b = ypcall(MidiPlay,#mid)
		if not a then 
			acNotify("ERRAWR",b)
			isSongPlaying = false 
		end
	else
		isSongPlaying = true
		return
	end
end





base127 = {["0"] = 0, ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, [":"] = 10, [";"] = 11, ["<"] = 12, ["="] = 13, [">"] = 14, ["A"] = 15, ["B"] = 16, ["C"] = 17, ["D"] = 18, ["E"] = 19, ["F"] = 20, ["G"] = 21, ["H"] = 22, ["I"] = 23, ["J"] = 24, ["K"] = 25, ["L"] = 26, ["M"] = 27, ["N"] = 28, ["O"] = 29, ["P"] = 30, ["Q"] = 31, ["R"] = 32, ["S"] = 33, ["T"] = 34, ["U"] = 35, ["V"] = 36, ["W"] = 37, ["X"] = 38, ["Y"] = 39, ["Z"] = 40, ["["] = 41, ["?"] = 42, ["]"] = 43, ["^"] = 44, ["_"] = 45, ["`"] = 46, ["a"] = 47, ["b"] = 48, ["c"] = 49, ["d"] = 50, ["e"] = 51, ["f"] = 52, ["g"] = 53, ["h"] = 54, ["i"] = 55, ["j"] = 56, ["k"] = 57, ["l"] = 58, ["m"] = 59, ["n"] = 60, ["o"] = 61, ["p"] = 62, ["q"] = 63, ["r"] = 64, ["s"] = 65, ["t"] = 66, ["u"] = 67, ["v"] = 68, ["w"] = 69, ["x"] = 70, ["y"] = 71, ["z"] = 72, ["�"] = 73, ["�"] = 74, ["�"] = 75, ["�"] = 76, ["�"] = 77, ["�"] = 78, ["�"] = 79, ["�"] = 80, ["�"] = 81, ["�"] = 82, ["�"] = 83, ["�"] = 84, ["�"] = 85, ["�"] = 86, ["�"] = 87, ["�"] = 88, ["�"] = 89, ["�"] = 90, ["�"] = 91, ["�"] = 92, ["�"] = 93, ["�"] = 94, ["�"] = 95, ["�"] = 96, ["�"] = 97, ["�"] = 98, ["�"] = 99, ["�"] = 100, ["�"] = 101, ["�"] = 102, ["�"] = 103, ["�"] = 104, ["�"] = 105, ["�"] = 106, ["�"] = 107, ["�"] = 108, ["�"] = 109, ["�"] = 110, ["�"] = 111, ["�"] = 112, ["�"] = 113, ["�"] = 114, ["�"] = 115, ["�"] = 116, ["�"] = 117, ["�"] = 118, ["�"] = 119, ["�"] = 120, ["�"] = 121, ["�"] = 122, ["�"] = 123, ["�"] = 124, ["�"] = 125, ["�"] = 126, ["�"] = 127}


hex = "0123456789ABCDEF" 
emptyBit7 = "0000000"

function ToHex(num)
	local b8 = num%16
	local b16 = (math.floor(num/16))%16
	return string.sub(hex,b16+1,b16+1)..string.sub(hex,b8+1,b8+1)
end

LOCKPLAY = false

function Decompress127(file)
	LOCKPLAY = true
	cpu_air = tick()
	Notify("File length",#file)
	t24binary = ""
	hexbyte = ""
	compBit = 7
	decompBit = 8
	EOFcount = 0
	cbyte = ""

	for i=1,#file,8 do
		t24binary = ""
		EOFcount = 0
		foundEOF = false

		if cpu_air+0.15 < tick() then
			wait()
			cpu_air = tick()
		end

		for t4=0,7 do

			sb = string.sub(file,t4+i,t4+i)

			if sb == ")" then
				-- RAndom comment
				foundEOF = true

				foundEOF = true
				EOFcount = EOFcount+1
			else
				if foundEOF == false then
					if sb ~= "" then
						index = base127[sb]
						mult = 1
						binary = ""
						for bi=1,7 do
							bmath = math.floor(index/mult)%2
							mult = mult*2
							binary=bmath..binary
						end
						t24binary = t24binary..binary
					else
						t24binary = t24binary..emptyBit7
					end
				end
			end
		end

		for ii=0,48,8 do
			stsub = string.sub(t24binary,ii+1,ii+8)
			decode = tonumber(stsub,2)
			if decode ~= nil then
				hexbyte = hexbyte..ToHex(decode)
			end
		end
	end

	Notify("hex length:",#hexbyte)
	mid = string.sub(hexbyte,1,#hexbyte-(EOFcount*2))
	LOCKPLAY = false
end

function isAdmin(plName)
	for i, name in ipairs(admunz) do
		if name:lower() == plName:lower() then
			return true 
		end
	end
	return false
end

local escapes = {
	["&gt;"] = ">",
	["&lt;"] = "<",
	["&apos;"] = "'",
	["&quot;"] = '"'
}

local function unescape(msg : string): string
	local newString = msg
	for escape, char in next, escapes do
		if newString:find(escape) == nil then
			continue
		end
		newString = newString:gsub(escape, char)
	end
	return newString
end

function nplr(plr)
	plr.Chatted:connect(function(msg)
		local t = unescape(msg)
		if isAdmin(plr.Name) == false then return end
		if t:sub(1,5) == "!fixs" then ClearData() print'clr?' end
		if t:sub(1,5) == "!list" then GetSongList(plr) end
		if t:sub(1,5) == "!cmds" then GetCmdList(plr) end
		if t:sub(1,6) == "!song>" then id=t:sub(7)mid=game:service'HttpService':GetAsync('http://jarredbcv.cloudvent.net/midi/'..id..'.txt')Notify("Playing song:",id)onPlayCommand()end
		if t:sub(1,9) == "/e !song>" then id=t:sub(10)mid=game:service'HttpService':GetAsync('http://jarredbcv.cloudvent.net/midi/'..id..'.txt')Notify("Playing song:",id)onPlayCommand()end
		if t:sub(1,6) == "!link>" then id2=t:sub(7)mid=strhex(game:service'HttpService':GetAsync(id2))Notify("Playing link")onPlayCommand()end
		if t:sub(1,9) == "/e !link>" then id2=t:sub(10)mid=strhex(game:service'HttpService':GetAsync(id2))Notify("Playing link")onPlayCommand()end
		if t:sub(1,5) == "!stop" then onStopCommand()Notify("Song was stopped")return end
		if t:sub(1,5) == "!rvb>" then num=t:sub(6) game:getService("SoundService").AmbientReverb=num Notify("Reverb was set to:",num) end
		if t:sub(1,7) == "!songb>" then mid=t:sub(8)Notify("Playing byte")onPlayCommand() end 
		if t:sub(1,4) == "!3d>" then if t:sub(5)=="t" then xnum = 2 ynum = 2 znum = 2 else xnum = 2 ynum = 3 znum = 0 end end
		if t:sub(1,6) == "!bars>" then if t:sub(7)=="t" then bars=true else bars=false end end
		if t:sub(1,6) == "!neon>" then if t:sub(7)=="t" then neon=true else neon=false end end
		if t:sub(1,6) == "!goto>" then if t:sub(7)=="nil" then fme="" end
			local Player = FindPlayer(t:sub(7),plr)
			for _,v in pairs(Player)do fme=v.Name end end
		if t:sub(1,5) == "!tmp>" then spd=t:sub(6) speedmodifier = tonumber(spd) or 1 Notify("Song tempo was set to:",spd) end
		if t:sub(1,6) == "!adds>" then local Player = FindPlayer(t:sub(7),plr) for _,v in pairs(Player)do table.insert(admunz, v.Name) Notify(v.Name,'was added to the admin list') end end
	end)
end

for i,v in pairs(game:GetService("Players"):GetPlayers()) do
	nplr(v)
end
game:GetService("Players").PlayerAdded:connect(nplr)

local rs
rs = game:GetService("RunService").Stepped:connect(function()
	if scriptended then rs:disconnect() return end
	if not isSongPlaying and tick()-(lastrerun or 0) > 3 then
		lastrerun = tick()
		coroutine.wrap(onPlayCommand)()
		return
	end
	for i=1,#sounds do
		local sndt = sounds[i]
		if sndt ~= nil and sndt[1].Parent then
			if sndt[3] ~= 0 then
				if sndt[7] > sndt[1].Volume then
					sndt[1].Volume = sndt[1].Volume+(sndt[8]*sndt[7])
				else
					sndt[1].Volume = sndt[7]
				end
			end

			if sndt[3] == 0 then
				sndt[1].Volume = sndt[1].Volume-(sndt[9]*sndt[7])
				if sndt[1].Volume == 0 then
					sndt[1]:Stop()
					sndt[1].Parent.BrickColor = BrickColor.new("Really black")
					--sndt[1]:Destroy()
				end
			end
		end
	end
end)

Notify(`Music script verson 16.7 made by jarredbcv`)
INFO