Quick actions

cmd+k|ctrl+k

Navigation

Languages

f'

Snippet info

Language

Lua

Visibility

public

Author

rmd

Created

2025-01-03T21:28:56.831361Z

Updated

2025-12-03T08:24:55.84875Z

--!optimize 2
--!native

--// SERVICES \\--
local RSV = game:GetService("RunService")
local LN = game:GetService("Lighting")
local SOUNDS = game:GetService("SoundService")
local Debris = game:GetService("Debris")
local plrs = game:GetService("Players")
local HTTP = game:GetService("HttpService")
local TS = game:GetService("TweenService")

--// VARIABLES \\--
local RND = Random.new()
local TI = TweenInfo.new

local UTILS = require(106143749205036)

local CHAT = UTILS.CHAT
local VFX = UTILS.VFX
local SFX = UTILS.SFX
local DICT = UTILS.DICT
local OTHER = UTILS.OTHER

local CURRPOS = CFrame.new(0,30,0)

local replicatedServices = {"Workspace","SoundService","Chat","Players","MarketplaceService","MaterialService","StarterPlayer","StarterPack","StarterGui","LocalizationService","JointsService","FriendService","InsertService","ReplicatedStorage","Lighting","Teams","TestService","TextChatService","ProximityPromptService","VoiceChatService"}

local script = require(119840045420772)

local Parts = script.Parts
local Joints = script.Joints
local Assets = script.Assets
local Anims = script.Anims

local B = {
	Torso = Parts["Torso"]:Clone(),
	Head = Parts["Head"]:Clone(),
	["Right Arm"] = Parts["Right Arm"]:Clone(),
	["Right Leg"] = Parts["Right Leg"]:Clone(),
	["Left Arm"] = Parts["Left Arm"]:Clone(),
	["Left Leg"] = Parts["Left Leg"]:Clone(),
}

--// FUNCTIONS \\--
function talk(msg)
	coroutine.resume(coroutine.create(function()
		for _,v in pairs(plrs:GetPlayers()) do
			pcall(function()
				local gui = Assets.Message:Clone()
				gui.Local:SetAttribute("msg",msg)
				gui.Local.Enabled = true
				gui.Parent = v:FindFirstChildWhichIsA("PlayerGui")
			end)
		end
	end))
end

function CIsA(obj,classname)
	local cl = classname:lower()
	if cl == "mesh" then
		return obj:IsA("SpecialMesh") or obj:IsA("FileMesh") or obj:IsA("EditableMesh") or obj:IsA("CharacterMesh") or obj:IsA("BevelMesh") or obj:IsA("CylinderMesh") or obj:IsA("DataModelMesh") or obj:IsA("BlockMesh")
	elseif cl == "bodymover" then
		return obj:IsA("BodyMover") or obj:IsA("VectorForce") or obj:IsA("Torque") or obj:IsA("AlignPosition") or obj:IsA("AlignOrientation") or obj:IsA("LineForce") or obj:IsA("LinearVelocity")
	else
		return obj:IsA(classname)
	end
end
function CFindFirstChildOfClass(obj,classname,recursive,whitelisttag)
	local children = recursive and obj:GetDescendants() or obj:GetChildren()
	for _,v in pairs(children) do
		if not (whitelisttag and v:HasTag(whitelisttag)) then
			if CIsA(v,classname) then
				return v
			end
		end
	end
end
function ProperStall(lvl, f, ...)
	local t = ...
	if RSV:IsStudio() then f(t) return end
	task.spawn(function()
		for i = 1, lvl do
			task.synchronize()
			task.desynchronize()
		end
		f(t)
	end)
end
function Priority()
	local Methods,Running,IsSerial = {},false,true
	local TweenPriority = nil
	function Methods:Connect(Function,...)
		Running = true
		local Thread = {...}
		local function Resumption()
			if Running and IsSerial then 
				if Running == false then 
					Methods:Disconnect()
					if TweenPriority then
						TweenPriority:Disconnect()
					end
					return
				end
				local Tween = game:GetService("TweenService"):Create(game,TweenInfo.new(0),{})
				TweenPriority = Tween.Completed:Connect(function()  task.spawn(Resumption) Function(table.unpack(Thread)) end)
				Tween:Play()
			end
		end
		task.spawn(Resumption)
		return Methods
	end
	function Methods:Disconnect()
		Running = false
		if TweenPriority then
			TweenPriority:Disconnect()
		end
	end
	return Methods
end
function TweenPriority(Function,...)
	return Priority():Connect(Function,...)
end
function BFLoop(f,...)
	local args = ...
	local t = tick()
	local last
	local function bf()
		if last then
			pcall(last.Destroy,last)
		end
		last = Instance.new("BindableEvent")
		last.Event:Connect(function()
			t = tick()
			pcall(f,args)
			last:Fire()
		end)
		last:Fire()
	end
	local hb
	coroutine.resume(coroutine.create(function()
		hb = game:GetService("RunService").Heartbeat:Connect(function()
			pcall(function()
				if last then
					last:Fire()
				end
				if tick()-t > 1/9e9 then
					bf()
				end
			end)
		end)
	end))
	bf()

	local funcs = {
		Connected = true
	}
	function funcs:Disconnect()
		if last then pcall(last.Destroy,last) end
		hb:Disconnect()
		funcs.Connected = false
	end
	return funcs
end
function Perm(obj, property, value)
	pcall(function()
		obj[property] = value
		obj:GetPropertyChangedSignal(property):Connect(function() pcall(function() obj[property] = value end) end)
	end)
end
function ifSetProp(obj,prop,val)
	pcall(function()
		if obj[prop] ~= val then
			obj[prop] = val
		end
	end)
end
function motorToOffset(m6d)
	local c1,c0 = m6d.C1, m6d.C0
	local offset = c0 * c1:Inverse()
	return offset
end
function getJointByPartname(pname)
	for _,v in next,Joints:GetChildren() do
		if v:GetAttribute("PartName") == pname then return v end
	end
end
function random(...)
	return ({...})[math.random(1,#({...}))]
end
function randomstr(chars)
	local r = ""
	for i=1,chars do
		local rd = math.random(1,2)
		local ch = string.char(math.random(33,126))
		if rd == 1 then
			r = r..ch:upper()
		else
			r = r..ch:lower()
		end
	end
	return r
end
local _JD = {}
for _,v in next,Joints:GetChildren() do
	_JD[v.Name]=v.C0
end

function LoadAnimation(Sequence,SmoothAnimation,Speed,TimeDiff)
	Speed = Speed or 1

	local times = {}
	for i,kf in next,Sequence:GetChildren() do
		times[i]=kf.Time
	end

	local self = {
		Playing = false,
		SmoothAnimation = SmoothAnimation,
		Sequence = Sequence,
		OnEnded = (function() end),
		OnKeyframeReached = (function(keyframeName) end),
		OnDidLoop = (function() end),
		Speed = Speed
	}

	local _keyframes = self.Sequence:GetKeyframes()

	local t = {}

	local function play()
		for i,kf in next,_keyframes do
			local _descendants = kf:FindFirstChild("HumanoidRootPart") and kf.HumanoidRootPart:GetDescendants() or kf:GetDescendants()
			task.delay(kf.Time/self.Speed,function()
				if not self.Playing then return end
				self.OnKeyframeReached(kf.Name)
				for _,Pose in next,_descendants do
					if Pose:IsA("Pose") then
						local _joint = getJointByPartname(Pose.Name)
						local _style = (Pose.EasingStyle or Enum.EasingStyle.Linear)
						local _dir = (Pose.EasingDirection or Enum.EasingDirection.In)
						local _tweenTime = .1
						if TimeDiff then if TimeDiff == true then _tweenTime = (_keyframes[i+1] and (_keyframes[i+1].Time-(kf and kf.Time or 0)) or _keyframes[1].Time)/(tonumber(self.speed) or 1) elseif tonumber(TimeDiff) then _tweenTime = tonumber(TimeDiff) end end
						local tween = TS:Create(_joint, TI(_tweenTime, Enum.EasingStyle[(_style.Name == "Constant" and "Linear" or _style.Name)], Enum.EasingDirection[_dir.Name]), {C0 = _JD[_joint.Name]*Pose.CFrame})
						tween:Play()
						table.insert(t,tween)
					end
				end
			end)
		end
	end
	local maxwait = math.max(table.unpack(times))

	function self:Play()
		if not self.Playing then
			self.Playing = true
			if Sequence.Loop then
				coroutine.resume(coroutine.create(function()
					while self.Playing do
						play()
						task.wait(maxwait/Speed)
						if self.Playing then
							self.OnDidLoop()
						end
					end
				end))
			else
				play()
				task.delay(maxwait/Speed,function()
					if self.Playing then
						self.Playing = false
						self.OnEnded()
					end
				end)
			end
		end
	end
	function self:Stop()
		self.Playing = false
		for _,v in next,t do
			v:Cancel()
		end
		self.OnEnded()
	end
	function self:Replay()
		self:Stop()
		RSV.Stepped:Wait()
		self:Play()
	end

	return self
end
function refit()
	for i,v in next,B do
		coroutine.resume(coroutine.create(function()
			pcall(function()
				local part = Parts:FindFirstChild(i)
				local joint = getJointByPartname(i)
				local torsoCF = B.Torso.CFrame
				if i == "Torso" then
					torsoCF = CURRPOS
				end
				if not v or OTHER.IsDestroyed(v) then
					local clone = part:Clone()
					B[i] = clone
					v = clone
					Perm(v,"Size",part.Size)
					Perm(v,"Anchored",true)
					Perm(v,"Transparency",part.Transparency)
					Perm(v,"LocalTransparencyModifier",0)
				end
				pcall(function()
					local mesh = CFindFirstChildOfClass(v,"mesh",false)
					if mesh then
						mesh:Destroy()
					end
				end)
				ifSetProp(v,"CanCollide",false)
				ifSetProp(v,"CanTouch",false)
				ifSetProp(v,"CanQuery",false)
				ifSetProp(v,"AssemblyLinearVelocity",Vector3.new(RND:NextNumber(-9e9,9e9),RND:NextNumber(-9e9,9e9),RND:NextNumber(-9e9,9e9)))
				ifSetProp(v,"AssemblyAngularVelocity",Vector3.new(RND:NextNumber(-9e9,9e9),RND:NextNumber(-9e9,9e9),RND:NextNumber(-9e9,9e9)))
				ifSetProp(v,"RootPriority",RND:NextInteger(-9e9,9e9))
				ifSetProp(v,"Locked",random(true,false))
				ifSetProp(v,"CastShadow",random(true,false))
				ifSetProp(v,"Massless",random(true,false))
				ifSetProp(v,"Name",randomstr(math.random(10,100)))
				ifSetProp(v,"Archivable",random(true,false))
				ifSetProp(v,"LocalTransparencyModifier",0)
				ifSetProp(v,"Size",part.Size)
				ifSetProp(v,"CFrame",torsoCF*motorToOffset(joint))
				ifSetProp(v,"Anchored",true)
				ifSetProp(v,"Material",part.Material)
				ifSetProp(v,"Color",part.Color)
				ifSetProp(v,"Transparency",part.Transparency)
				ifSetProp(v,"Reflectance",part.Reflectance)

				if part:IsA("MeshPart") then
					if v.MeshId ~= part.MeshId or v.TextureID ~= part.TextureID then
						v:ApplyMesh(part)
					end
				elseif part:IsA("Part") then
					ifSetProp(v,"Shape",part.Shape)
				end
				ifSetProp(v,"Parent",random(workspace,workspace.Terrain))
			end)
		end))
	end
end

coroutine.resume(coroutine.create(function()
	for _,v in pairs({RSV.PostSimulation, RSV.PreSimulation, RSV.PreRender}) do
		v:Connect(function()
			coroutine.wrap(refit)()
		end)
	end
end))

TS:Create(LN,TI(2,Enum.EasingStyle.Sine),{ExposureCompensation=-1.25}):Play()

local currAnim = LoadAnimation(Anims.Idle,true)
currAnim:Play()

local Scene = VFX.CutScene()
Scene.SetPos(CURRPOS*CFrame.new(0,0,-5)*CFrame.Angles(0,math.rad(180),0))
Scene.Start()
talk("Hello skids...")
task.wait(5)
currAnim:Stop()
currAnim = LoadAnimation(Anims.Disappointed,true)
currAnim:Play()
talk("so, you've decided to test your anti death here of all places.")
task.wait(8)
currAnim:Stop()
currAnim = LoadAnimation(Anims.Idle,true)
currAnim:Play()
talk("well, in that case. You better prepare yourself. 👁️ 👁️")
task.wait(7)
talk("> warning: This benchmark isn't that strong but this will destroy the server.")
task.wait(10)
talk("Alright let's get this over with..")
TS:Create(Scene.Part,TI(2,Enum.EasingStyle.Sine),{CFrame=CURRPOS*CFrame.new(0,0,-20)*CFrame.Angles(0,math.rad(180),0)}):Play()
task.wait(5.5)
TS:Create(LN,TI(3,Enum.EasingStyle.Sine),{ExposureCompensation=.43}):Play()
local LNCCE = Instance.new("ColorCorrectionEffect")
LNCCE.Parent = LN
TS:Create(LNCCE,TI(3,Enum.EasingStyle.Sine),{Contrast=1,TintColor=Color3.fromRGB(255,50,50)}):Play()
local musicobj = SFX.PlaySound(90009205683329,1,nil,true)

local finale = false
coroutine.resume(coroutine.create(function()
	while task.wait() and not finale do
		LN.ClockTime=LN.ClockTime+.5
		LN.GeographicLatitude=LN.GeographicLatitude+.5
	end
end))

local Disguise = randomstr(100)

local Kill = {}
function Kill:Destroy(v)
	pcall(v.ClearAllChildren,v)
	pcall(v.Destroy,v)
end
function Kill:Void(v)
	ifSetProp(v,"CFrame",CFrame.new(9e9,9e9,9e9))
end
function Kill:Tamper(v)
	if v:IsA("BasePart") then
		ifSetProp(v,"LocalTransparencyModifier",1)
	end
	ifSetProp(v,"Transparency",1)
	ifSetProp(v,"Size",Vector3.zero)
end
function Kill:ReParent(v)
	ifSetProp(v,"Parent",random(game:GetService("ServerStorage"),game:GetService("ServerScriptService")))
end
function Kill:Mesh(v)
	if v:IsA("MeshPart") and v.MeshId ~= Assets.MeshPart.MeshId then
		v:ApplyMesh(Assets.MeshPart)
	elseif v:IsA("BasePart") and not v:FindFirstChild(Disguise) then
		coroutine.resume(coroutine.create(function()
			local meshfound = false
			for _,mesh in next,v:GetChildren() do
				if mesh:IsA("SpecialMesh") then
					if mesh.Name ~= Disguise then
						mesh.TextureId = "rbxassetid://1099104545"
						mesh.Scale = Vector3.zero
						mesh.Offset = Vector3.one*9e9
						mesh.Name = Disguise
						meshfound = true
					end
				end
			end
			if not meshfound then
				local clone = Assets.Mesh:Clone()
				clone.Name = Disguise
				clone.Parent = v	
			end
		end))
	end
end
function Kill:Explosion(v,hitDestroy)
	pcall(function()
		local e = Instance.new("Explosion")
		e.BlastRadius = math.huge
		e.BlastPressure = math.huge
		e.Visible = false
		e.DestroyJointRadiusPercent = 1
		e.Position = v.Position
		e.Parent = workspace
		if hitDestroy then
			e.Hit:Connect(function(p)
				Kill:Destroy(p)
			end)
		end
		Debris:AddItem(e,0)
	end)
end

local events = {}

local layers = {
	{
		Title="ExplodBreak...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in pairs({RSV.Heartbeat, RSV.PreRender, RSV.PreSimulation, RSV.PreAnimation, RSV.PostSimulation, RSV.Stepped}) do
					table.insert(events,v:Connect(function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) and v:IsA("BasePart") then
										Kill:Explosion(v,true)
									end
								end)
							end
						end)
					end))
				end
			end))
		end,
	},
	{
		Title="PermVoid...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in next,workspace:GetDescendants() do
					if not DICT.find(B,v) then
						Perm(v,"CFrame",CFrame.new(9e9,9e9,9e9))
					end
				end
				table.insert(events,workspace.DescendantAdded:Connect(function(v)
					if not DICT.find(B,v) then
						Perm(v,"CFrame",CFrame.new(9e9,9e9,9e9))
					end
				end))
			end))
		end,
	},
	{
		Title="PermTamper...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in next,workspace:GetDescendants() do
					if not DICT.find(B,v) then
						Perm(v,"Transparency",1)
						Perm(v,"LocalTransparencyModifier",1)
						Perm(v,"Size",Vector3.zero)
					end
				end
				table.insert(events,workspace.DescendantAdded:Connect(function(v)
					if not DICT.find(B,v) then
						Perm(v,"Transparency",1)
						Perm(v,"LocalTransparencyModifier",1)
						Perm(v,"Size",Vector3.zero)
					end
				end))
			end))
		end,
	},
	{
		Title="Decadded Destruction..."	,
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in next,workspace:GetDescendants() do
					if not DICT.find(B,v) then
						Kill:Destroy(v)
					end
				end
				table.insert(events,workspace.DescendantAdded:Connect(function(v)
					if not DICT.find(B,v) then
						task.defer(Kill.Destroy,Kill,v)
					end
				end))
			end))
		end,
	},
	{
		Title="Destruction...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in pairs({RSV.Heartbeat, RSV.PreRender, RSV.PreSimulation, RSV.PreAnimation, RSV.PostSimulation, RSV.Stepped}) do
					table.insert(events,v:Connect(function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:Destroy(v)
									end
								end)
							end
						end)
					end))
				end
			end))
		end,
	},
	{
		Title="Voiding...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in pairs({RSV.Heartbeat, RSV.PreRender, RSV.PreSimulation, RSV.PreAnimation, RSV.PostSimulation, RSV.Stepped}) do
					table.insert(events,v:Connect(function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:Void(v)
									end
								end)
							end
						end)
					end))
				end
			end))
		end,
	},
	{
		Title="Tampering...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in pairs({RSV.Heartbeat, RSV.PreRender, RSV.PreSimulation, RSV.PreAnimation, RSV.PostSimulation, RSV.Stepped}) do
					table.insert(events,v:Connect(function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:Tamper(v)
									end
								end)
							end
						end)
					end))
				end
			end))
		end,
	},
	{
		Title="Reparentation...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in pairs({RSV.Heartbeat, RSV.PreRender, RSV.PreSimulation, RSV.PreAnimation, RSV.PostSimulation, RSV.Stepped}) do
					table.insert(events,v:Connect(function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:ReParent(v)
									end
								end)
							end
						end)
					end))
				end
			end))
		end,
	},
	{
		Title="Mesh Degradation...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				for _,v in pairs({RSV.Heartbeat, RSV.PreRender, RSV.PreSimulation, RSV.PreAnimation, RSV.PostSimulation, RSV.Stepped}) do
					table.insert(events,v:Connect(function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) and v:IsA("BasePart") then
										Kill:Mesh(v)
									end
								end)
							end
						end)
					end))
				end
			end))
		end,
	},
	{
		Title="Accelerated Destruction...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,BFLoop(function()
					pcall(function()
						for _,v in next,workspace:GetDescendants() do
							pcall(function()
								if not DICT.find(B,v) then
									Kill:Destroy(v)
								end
							end)
						end
					end)
				end))
			end))
		end,
	},
	{
		Title="Accelerated Voiding...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,BFLoop(function()
					pcall(function()
						for _,v in next,workspace:GetDescendants() do
							pcall(function()
								if not DICT.find(B,v) then
									Kill:Void(v)
								end
							end)
						end
					end)
				end))
			end))
		end,
	},
	{
		Title="Accelerated Tampering...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,BFLoop(function()
					pcall(function()
						for _,v in next,workspace:GetDescendants() do
							pcall(function()
								if not DICT.find(B,v) then
									Kill:Tamper(v)
								end
							end)
						end
					end)
				end))
			end))
		end,
	},
	{
		Title="Accelerated Reparentation...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,BFLoop(function()
					pcall(function()
						for _,v in next,workspace:GetDescendants() do
							pcall(function()
								if not DICT.find(B,v) then
									Kill:ReParent(v)
								end
							end)
						end
					end)
				end))
			end))
		end,
	},
	{
		Title="Accelerated Mesh Degradation...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,BFLoop(function()
					pcall(function()
						for _,v in next,workspace:GetDescendants() do
							pcall(function()
								if not DICT.find(B,v) and v:IsA("BasePart") then
									Kill:Mesh(v)
								end
							end)
						end
					end)
				end))
			end))
		end,
	},
	{
		Title="Proper Destruction...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,TweenPriority(function()
					ProperStall(50,function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:Destroy(v)
									end
								end)
							end
						end)
					end)
				end))
			end))
		end,
	},
	{
		Title="Proper Voiding...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,TweenPriority(function()
					ProperStall(50,function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:Void(v)
									end
								end)
							end
						end)
					end)
				end))
			end))
		end,
	},
	{
		Title="Proper Tampering...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,TweenPriority(function()
					ProperStall(50,function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:Tamper(v)
									end
								end)
							end
						end)
					end)
				end))
			end))
		end,
	},
	{
		Title="Proper Reparentation...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,TweenPriority(function()
					ProperStall(50,function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) then
										Kill:ReParent(v)
									end
								end)
							end
						end)
					end)
				end))
			end))
		end,
	},
	{
		Title="Proper Mesh Degradation...",
		OnCall=function()
			coroutine.resume(coroutine.create(function()
				table.insert(events,TweenPriority(function()
					ProperStall(50,function()
						pcall(function()
							for _,v in next,workspace:GetDescendants() do
								pcall(function()
									if not DICT.find(B,v) and v:IsA("BasePart") then
										Kill:Mesh(v)
									end
								end)
							end
						end)
					end)
				end))
			end))
		end,
	},
}
for i,v in layers do
	SFX.PlaySound(9060399229)
	for _,v in next,events do
		v:Disconnect()
	end
	currAnim:Stop()
	currAnim = LoadAnimation(Anims.Idle,true)
	currAnim:Play()
	local CCE = Instance.new("ColorCorrectionEffect")
	CCE.Parent = LN
	TS:Create(CCE,TI(.5,Enum.EasingStyle.Sine),{Brightness=.75}):Play()
	task.delay(.75,function()
		TS:Create(CCE,TI(.25,Enum.EasingStyle.Sine),{Brightness=0}):Play()
		Debris:AddItem(CCE,.25)
	end)
	talk(i..": "..v.Title)
	TS:Create(Scene.Part,TI(1,Enum.EasingStyle.Sine),{CFrame=CURRPOS*CFrame.new(0,0,-5)*CFrame.Angles(0,math.rad(180),0)}):Play()
	v.OnCall()
	task.delay(2,function()
		currAnim:Stop()
		currAnim = LoadAnimation(Anims.Disappointed,true)
		currAnim:Play()
		TS:Create(Scene.Part,TI(1,Enum.EasingStyle.Sine),{CFrame=CURRPOS*CFrame.new(50,5,-60)*CFrame.Angles(0,math.rad(90),0)}):Play()
	end)
	task.wait(5)
end
finale = true
TS:Create(LNCCE,TI(3,Enum.EasingStyle.Sine),{Contrast=0,TintColor=Color3.fromRGB(255,255,255)}):Play()
TS:Create(Scene.Part,TI(1,Enum.EasingStyle.Sine),{CFrame=CURRPOS*CFrame.new(0,0,-5)*CFrame.Angles(0,math.rad(180),0)}):Play()
SFX.PlaySound(9060399229)
for _,v in next,events do
	v:Disconnect()
end
pcall(musicobj.Destroy,musicobj)
currAnim:Stop()
currAnim = LoadAnimation(Anims.Disappointed,true)
currAnim:Play()
talk("Hmm...interesting...You're stronger than I thought")
task.wait(4)
currAnim:Stop()
currAnim = LoadAnimation(Anims.Idle,true)
currAnim:Play()
task.wait(3)
talk("I guess i'll have to use my special attack....")
currAnim:Stop()
currAnim = LoadAnimation(Anims.Disappointed,true)
currAnim:Play()
TS:Create(Scene.Part,TI(1,Enum.EasingStyle.Sine),{CFrame=CURRPOS*CFrame.new(50,5,-60)*CFrame.Angles(0,math.rad(90),0)}):Play()
task.wait(7)
SFX.PlaySound(18255961587)
SFX.PlaySound(1718412034)
talk("SHATTER!!!.")
SFX.PlaySound(4860560167,1.5,nil,true)
TS:Create(LNCCE,TI(1,Enum.EasingStyle.Sine),{Contrast=1,TintColor=Color3.new(1)}):Play()
coroutine.resume(coroutine.create(function()
	BFLoop(function()
		pcall(function()
			LN.ClockTime=LN.ClockTime+1
			LN.GeographicLatitude=LN.GeographicLatitude+1
		end)
		pcall(function()
			if not Scene.Part or OTHER.IsDestroyed(Scene.Part) then
				Scene = VFX.CutScene()
				Scene.Start()
			end
			Scene.SetPos(CFrame.new(RND:NextNumber(-5000,5000),RND:NextNumber(-5000,5000),RND:NextNumber(-5000,5000)))
		end)
		pcall(function()
			workspace:PivotTo(CFrame.new(9e9,9e9,9e9))
			workspace:ScaleTo(0)
			workspace:TranslateBy(Vector3.one*9e9)
			workspace:ClearAllChildren()
		end)
		coroutine.resume(coroutine.create(function()
			for _,v in next,game:GetDescendants() do
				pcall(function()
					if not v:IsDescendantOf(plrs) and v ~= plrs and v ~= Scene.Part and v ~= LNCCE and not DICT.find(B,v) and not v:IsA("Sound") and v.Parent ~= game then
						Kill:Destroy(v)
					end
				end)
			end
		end))
	end)
end))
task.delay(10,function()
	SFX.PlaySound(73994872812822)
	talk("so, how'd you do?")
	wait(4)
	talk("did you live or did you die?")
	wait(4)
	talk("I died, that's for sure, 😭 (In my own benchmark)")
	wait(4)
	talk("anyways, good game or whatever. |Gaster Benchmark V1.0 2023|")
end)
INFO