local hl2 = LoadAssets(129816184616235)
local function setup(rig)
rig:WaitForChild("AnimationController"):Destroy()
local hum = Instance.new("Humanoid", rig)
local root = Instance.new("Part")
root.Transparency = 0
root.Size = Vector3.new(2, 2, 1)
root.Name = "HumanoidRootPart"
root.Parent = rig
local rj = Instance.new("Motor6D")
rj.Name = "RootJoint"
rj.C0 = CFrame.new(0, -3, 0)
rj.Part0 = root
rj.Part1 = rig.RootPart
rj.Parent = root
rig.RootPart.CanCollide = false
rig.RootPart.CanTouch = false
rig.RootPart.CanQuery = false
rig.RootPart.Size = Vector3.zero
rig.PrimaryPart = root
end
local zomb = hl2:Get("classic_zombie")
setup(zomb)
zomb.Parent = script
zomb:PivotTo(CFrame.new(0, 100, 0))
local replay, err = loadstring(game.HttpService:GetAsync("https://glot.io/snippets/h12n8a4vkl/raw/3.0.0.lua"))
if err then
warn(err)
else
replay = replay()
end
local anims = {
idle = "rbxassetid://114212939303025"
}
local tracks = {}
local animator = Instance.new("Animator", zomb.Humanoid)
for i,v in anims do
local obj = Instance.new("Animation")
obj.AnimationId = v
local t = animator:LoadAnimation(obj)
obj:Destroy()
tracks[i] = t
end
tracks.idle:Play()