Void Axe

Run Settings
LanguageLua
Language Version
Run Command
-- Void by Ietahuoy -- Converted by TypicalUsername wait(1/30) script.Parent=nil do local Mist = Instance.new("ParticleEmitter") Mist.Name = "Mist" Mist.Lifetime = NumberRange.new(2, 2) Mist.SpreadAngle = Vector2.new(360, 360) Mist.Transparency = NumberSequence.new(0.9, 1) Mist.Color = ColorSequence.new(Color3.fromRGB(185, 0, 0)) Mist.Drag = 6 Mist.VelocitySpread = 360 Mist.Speed = NumberRange.new(5, 12) Mist.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 3), NumberSequenceKeypoint.new(0.5, 3), NumberSequenceKeypoint.new(1, 3)}) Mist.Enabled = false Mist.ZOffset = 2 Mist.Rate = 100 Mist.Texture = "rbxassetid://431361643" Mist.Parent = script local Blood = Instance.new("ParticleEmitter") Blood.Name = "Blood" Blood.Lifetime = NumberRange.new(0.25, 1.75) Blood.SpreadAngle = Vector2.new(360, 360) Blood.Transparency = NumberSequence.new(0.25) Blood.Color = ColorSequence.new(Color3.fromRGB(165, 0, 0)) Blood.VelocitySpread = 360 Blood.Speed = NumberRange.new(5, 14) Blood.Size = NumberSequence.new(0.5, 0) Blood.Enabled = false Blood.Acceleration = Vector3.new(0, -20, 0) Blood.ZOffset = 1 Blood.Rate = 100000 Blood.Texture = "rbxassetid://134531274" Blood.EmissionDirection = Enum.NormalId.Front Blood.Parent = script local Axe = Instance.new("Part") Axe.Name = "Axe" Axe.Anchored = true Axe.CanCollide = false Axe.Size = Vector3.new(2.476452112197876, 12.079339027404785, 0.3624209463596344) Axe.CFrame = CFrame.new(-57.181209564208984, 1.2382584810256958, -23.03969955444336, 0, 0, 1, -1, 0, 0, 0, -1, 0) local Mesh = Instance.new("SpecialMesh") Mesh.Scale = Vector3.new(0.007248417939990759, 0.007248417939990759, 0.0072484188713133335) Mesh.MeshId = "rbxassetid://867643049" Mesh.TextureId = "rbxassetid://867643060" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = Axe local Attachment = Instance.new("Attachment") Attachment.WorldSecondaryAxis = Vector3.new(-0.7071068286895752, 0.7071068286895752, 7.45057615603173e-09) Attachment.WorldOrientation = Vector3.new(3.018543850430433e-07, 3.018543850430433e-07, 45) Attachment.CFrame = CFrame.new(0.7000000476837158, 5.999998092651367, 0, -0.7071068286895752, -0.7071068286895752, 5.268353309162421e-09, 0, -7.45057615603173e-09, -1.0000001192092896, 0.7071068286895752, -0.7071068286895752, 5.268353309162421e-09) Attachment.WorldPosition = Vector3.new(-57.181209564208984, 0.53825843334198, -29.039697647094727) Attachment.Axis = Vector3.new(-0.7071068286895752, 0, 0.7071068286895752) Attachment.Rotation = Vector3.new(90, 3.018543850430433e-07, 135) Attachment.WorldCFrame = CFrame.new(-57.181209564208984, 0.53825843334198, -29.039697647094727, 0.7071068286895752, -0.7071068286895752, 5.268353309162421e-09, 0.7071068286895752, 0.7071068286895752, -5.268353309162421e-09, 0, 7.45057615603173e-09, 1.0000001192092896) Attachment.SecondaryAxis = Vector3.new(-0.7071068286895752, -7.45057615603173e-09, -0.7071068286895752) Attachment.Position = Vector3.new(0.7000000476837158, 5.999998092651367, 0) Attachment.Orientation = Vector3.new(90, -135, 0) Attachment.WorldAxis = Vector3.new(0.7071068286895752, 0.7071068286895752, 0) Attachment.Parent = Axe local Attachment1 = Instance.new("Attachment") Attachment1.WorldSecondaryAxis = Vector3.new(-0.7071068286895752, 0.7071068286895752, 4.371139183945161e-08) Attachment1.WorldOrientation = Vector3.new(0.0000017709336361804162, 0.0000017709334088067408, 45) Attachment1.CFrame = CFrame.new(0.8000000715255737, 1, 0, -0.7071068286895752, -0.7071068286895752, 3.090862321641907e-08, 0, -4.371139183945161e-08, -1.0000001192092896, 0.7071068286895752, -0.7071068286895752, 3.090862321641907e-08) Attachment1.WorldPosition = Vector3.new(-57.181209564208984, 0.43825840950012207, -24.03969955444336) Attachment1.Axis = Vector3.new(-0.7071068286895752, 0, 0.7071068286895752) Attachment1.Rotation = Vector3.new(89.99999237060547, 0.0000017709336361804162, 135) Attachment1.WorldCFrame = CFrame.new(-57.181209564208984, 0.43825840950012207, -24.03969955444336, 0.7071068286895752, -0.7071068286895752, 3.090862321641907e-08, 0.7071068286895752, 0.7071068286895752, -3.090862321641907e-08, 0, 4.371139183945161e-08, 1.0000001192092896) Attachment1.SecondaryAxis = Vector3.new(-0.7071068286895752, -4.371139183945161e-08, -0.7071068286895752) Attachment1.Position = Vector3.new(0.8000000715255737, 1, 0) Attachment1.Orientation = Vector3.new(90, -135, 0) Attachment1.WorldAxis = Vector3.new(0.7071068286895752, 0.7071068286895752, 0) Attachment1.Parent = Axe local Trail = Instance.new("Trail") Trail.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(255, 255, 255)) Trail.WidthScale = NumberSequence.new(1, 0.5) Trail.Transparency = NumberSequence.new(0, 1) Trail.Texture = "rbxassetid://2443461141" Trail.MinLength = 1 Trail.Lifetime = 1 Trail.Parent = Axe local Beam = Instance.new("Beam") Beam.FaceCamera = true Beam.CurveSize1 = -2 Beam.Segments = 100 Beam.Width1 = 5 Beam.Width0 = 5 Beam.CurveSize0 = 2 Beam.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.5, 0), NumberSequenceKeypoint.new(1, 1)}) Beam.TextureLength = 5 Beam.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 0, 0)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))}) Beam.Texture = "rbxassetid://446111271" Beam.Parent = Axe local Attachment2 = Instance.new("Attachment") Attachment2.WorldSecondaryAxis = Vector3.new(0, 0, -1) Attachment2.WorldOrientation = Vector3.new(80.00000762939453, -90, 90) Attachment2.CFrame = CFrame.new(0.800000011920929, 1, 0, -0.17364811897277832, 0, 0.9848077893257141, 0, 1, 0, -0.9848077893257141, 0, -0.17364811897277832) Attachment2.WorldPosition = Vector3.new(-57.181209564208984, 0.43825846910476685, -24.03969955444336) Attachment2.Axis = Vector3.new(-0.17364811897277832, 0, -0.9848077893257141) Attachment2.Rotation = Vector3.new(-180, 80.00000762939453, -180) Attachment2.WorldCFrame = CFrame.new(-57.181209564208984, 0.43825846910476685, -24.03969955444336, -0.9848077893257141, 0, -0.17364811897277832, 0.17364811897277832, 0, -0.9848077893257141, -0, -1, 0) Attachment2.Position = Vector3.new(0.800000011920929, 1, 0) Attachment2.Orientation = Vector3.new(-0, 99.99999237060547, 0) Attachment2.WorldAxis = Vector3.new(-0.9848077893257141, 0.17364811897277832, -0) Attachment2.Parent = Axe local Attachment3 = Instance.new("Attachment") Attachment3.WorldSecondaryAxis = Vector3.new(0, 0, -1) Attachment3.WorldOrientation = Vector3.new(79.99998474121094, -90, 90) Attachment3.CFrame = CFrame.new(0.699999988079071, 6, 0, -0.1736481934785843, 0, 0.9848077297210693, 0, 1, 0, -0.9848077297210693, 0, -0.1736481934785843) Attachment3.WorldPosition = Vector3.new(-57.181209564208984, 0.5382584929466248, -29.03969955444336) Attachment3.Axis = Vector3.new(-0.1736481934785843, 0, -0.9848077297210693) Attachment3.Rotation = Vector3.new(-180, 79.99998474121094, -180) Attachment3.WorldCFrame = CFrame.new(-57.181209564208984, 0.5382584929466248, -29.03969955444336, -0.9848077297210693, 0, -0.1736481934785843, 0.1736481934785843, 0, -0.9848077297210693, -0, -1, 0) Attachment3.Position = Vector3.new(0.699999988079071, 6, 0) Attachment3.Orientation = Vector3.new(-0, 100, 0) Attachment3.WorldAxis = Vector3.new(-0.9848077297210693, 0.1736481934785843, -0) Attachment3.Parent = Axe local Beam1 = Instance.new("Beam") Beam1.FaceCamera = true Beam1.CurveSize1 = -2 Beam1.Segments = 100 Beam1.Width1 = 5 Beam1.Width0 = 5 Beam1.CurveSize0 = 2 Beam1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.5, 0), NumberSequenceKeypoint.new(1, 1)}) Beam1.TextureLength = 5 Beam1.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 0, 0)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))}) Beam1.Texture = "rbxassetid://446111271" Beam1.Parent = Axe local Attachment4 = Instance.new("Attachment") Attachment4.WorldSecondaryAxis = Vector3.new(1.54268171570493e-08, -5.757366494663074e-08, -1) Attachment4.WorldOrientation = Vector3.new(-15, 90, -90) Attachment4.CFrame = CFrame.new(0.800000011920929, 1, 0, 0.9659258723258972, 5.757366494663074e-08, -0.258819043636322, -5.960464477539063e-08, 1, 0, 0.258819043636322, 1.54268171570493e-08, 0.9659258723258972) Attachment4.WorldPosition = Vector3.new(-57.181209564208984, 0.43825846910476685, -24.03969955444336) Attachment4.Axis = Vector3.new(0.9659258723258972, -5.960464477539063e-08, 0.258819043636322) Attachment4.Rotation = Vector3.new(-0, -15, -0.0000034150941701227566) Attachment4.WorldCFrame = CFrame.new(-57.181209564208984, 0.43825846910476685, -24.03969955444336, 0.258819043636322, 1.54268171570493e-08, 0.9659258723258972, -0.9659258723258972, -5.757366494663074e-08, 0.258819043636322, 5.960464477539063e-08, -1, 0) Attachment4.SecondaryAxis = Vector3.new(5.757366494663074e-08, 1, 1.54268171570493e-08) Attachment4.Position = Vector3.new(0.800000011920929, 1, 0) Attachment4.Orientation = Vector3.new(-0, -14.999998092651367, -0.000003415094397496432) Attachment4.WorldAxis = Vector3.new(0.258819043636322, -0.9659258723258972, 5.960464477539063e-08) Attachment4.Parent = Axe local Attachment5 = Instance.new("Attachment") Attachment5.WorldSecondaryAxis = Vector3.new(2.2886474937422463e-08, -1.2499545221089647e-07, -1) Attachment5.WorldOrientation = Vector3.new(-15.00000286102295, 90, -90.00000762939453) Attachment5.CFrame = CFrame.new(0.699999988079071, 6, 0, 0.9659258127212524, 1.2499545221089647e-07, -0.2588191032409668, -1.266597848825768e-07, 1, 1.0244573189766015e-08, 0.2588191032409668, 2.2886474937422463e-08, 0.9659258127212524) Attachment5.WorldPosition = Vector3.new(-57.181209564208984, 0.5382584929466248, -29.03969955444336) Attachment5.Axis = Vector3.new(0.9659258127212524, -1.266597848825768e-07, 0.2588191032409668) Attachment5.Rotation = Vector3.new(-6.076768954699219e-07, -15.00000286102295, -0.0000074143490564893) Attachment5.WorldCFrame = CFrame.new(-57.181209564208984, 0.5382584929466248, -29.03969955444336, 0.2588191032409668, 2.2886474937422463e-08, 0.9659258127212524, -0.9659258127212524, -1.2499545221089647e-07, 0.2588191032409668, 1.266597848825768e-07, -1, -1.0244573189766015e-08) Attachment5.SecondaryAxis = Vector3.new(1.2499545221089647e-07, 1, 2.2886474937422463e-08) Attachment5.Position = Vector3.new(0.699999988079071, 6, 0) Attachment5.Orientation = Vector3.new(-5.869707706551708e-07, -15.00000286102295, -0.000007257071047206409) Attachment5.WorldAxis = Vector3.new(0.2588191032409668, -0.9659258127212524, 1.266597848825768e-07) Attachment5.Parent = Axe local Beam2 = Instance.new("Beam") Beam2.FaceCamera = true Beam2.CurveSize1 = -2 Beam2.Segments = 100 Beam2.Width1 = 5 Beam2.Width0 = 5 Beam2.CurveSize0 = 2 Beam2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.5, 0), NumberSequenceKeypoint.new(1, 1)}) Beam2.TextureLength = 5 Beam2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 0, 0)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))}) Beam2.Texture = "rbxassetid://446111271" Beam2.Parent = Axe local ParticleEmitter = Instance.new("ParticleEmitter") ParticleEmitter.Lifetime = NumberRange.new(15, 30) ParticleEmitter.SpreadAngle = Vector2.new(360, 360) ParticleEmitter.LockedToPart = true ParticleEmitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.3, 1), NumberSequenceKeypoint.new(0.4, 0), NumberSequenceKeypoint.new(0.5, 1), NumberSequenceKeypoint.new(0.6, 0), NumberSequenceKeypoint.new(0.7, 1), NumberSequenceKeypoint.new(0.8002296, 0), NumberSequenceKeypoint.new(0.9, 1), NumberSequenceKeypoint.new(1, 0)}) ParticleEmitter.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(255, 255, 255)) ParticleEmitter.Drag = 1 ParticleEmitter.VelocitySpread = 360 ParticleEmitter.Speed = NumberRange.new(0.5, 0.5) ParticleEmitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.01, 2), NumberSequenceKeypoint.new(0.02, 0.5), NumberSequenceKeypoint.new(0.5, 1, 0.25), NumberSequenceKeypoint.new(1, 0)}) ParticleEmitter.Rate = 5 ParticleEmitter.Texture = "rbxasset://textures/particles/smoke_main.dds" ParticleEmitter.RotSpeed = NumberRange.new(-10, 10) ParticleEmitter.Rotation = NumberRange.new(-180, 180) ParticleEmitter.Parent = Axe Trail.Attachment0 = Attachment Trail.Attachment1 = Attachment1 Beam.Attachment0 = Attachment Beam.Attachment1 = Attachment1 Beam1.Attachment0 = Attachment2 Beam1.Attachment1 = Attachment3 Beam2.Attachment0 = Attachment4 Beam2.Attachment1 = Attachment5 Axe.Parent = script end local add = {} do local blpr local m = {} --tHe FuCk hOw It WoRkS local banishes = {} local banishesfunctions = {} local storage = {} local minimumsize = Vector3.new(1.6,1.15,1.6) local surface_between_splitted_parts = Enum.SurfaceType.Smooth local kasBackup = Instance.new("Folder") local blood do --// make the garbage bits local bloodpart = Instance.new("Part") bloodpart.Name = "bloodpart" bloodpart.Anchored = true bloodpart.BottomSurface = Enum.SurfaceType.Smooth bloodpart.CanCollide = false bloodpart.TopSurface = Enum.SurfaceType.Smooth bloodpart.Color = Color3.fromRGB(117, 0, 0) bloodpart.Material = Enum.Material.Glass bloodpart.Size = Vector3.new(0.25, 0.25, 0.5) bloodpart.Locked = true bloodpart.CFrame = CFrame.new(24.350006103515625, 0.2500324249267578, -39.25000762939453) local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = Enum.MeshType.Sphere Mesh.Parent = bloodpart local Blood = Instance.new("ParticleEmitter") Blood.Name = "Blood" Blood.Lifetime = NumberRange.new(0.25, 1.75) Blood.SpreadAngle = Vector2.new(5, 5) Blood.Transparency = NumberSequence.new(0.25) Blood.Color = ColorSequence.new(Color3.fromRGB(165, 0, 0)) Blood.Drag = -2 Blood.VelocitySpread = 5 Blood.Speed = NumberRange.new(1, 3) Blood.Size = NumberSequence.new(0.5, 0) Blood.Acceleration = Vector3.new(0, -5, 0) Blood.ZOffset = 1 Blood.VelocityInheritance = 2 Blood.Rate = 100 Blood.Texture = "rbxassetid://134531274" Blood.EmissionDirection = Enum.NormalId.Front Blood.RotSpeed = NumberRange.new(-60, 60) Blood.Rotation = NumberRange.new(-180, 180) Blood.Parent = bloodpart local Mist = Instance.new("ParticleEmitter") Mist.Name = "Mist" Mist.Lifetime = NumberRange.new(2, 2) Mist.SpreadAngle = Vector2.new(360, 360) Mist.Transparency = NumberSequence.new(0.9, 1) Mist.Color = ColorSequence.new(Color3.fromRGB(185, 0, 0)) Mist.Drag = 6 Mist.VelocitySpread = 360 Mist.Speed = NumberRange.new(5, 12) Mist.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 3), NumberSequenceKeypoint.new(0.5, 3), NumberSequenceKeypoint.new(1, 3)}) Mist.Enabled = false Mist.ZOffset = 2 Mist.Rate = 100 Mist.Texture = "rbxassetid://431361643" blpr = bloodpart local Blood = Instance.new("ParticleEmitter") Blood.Name = "Blood" Blood.Lifetime = NumberRange.new(0.25, 1.75) Blood.SpreadAngle = Vector2.new(360, 360) Blood.Transparency = NumberSequence.new(0.25) Blood.Color = ColorSequence.new(Color3.fromRGB(165, 0, 0)) Blood.VelocitySpread = 360 Blood.Speed = NumberRange.new(5, 14) Blood.Size = NumberSequence.new(0.5, 0) Blood.Enabled = false Blood.Acceleration = Vector3.new(0, -20, 0) Blood.ZOffset = 1 Blood.Rate = 100000 Blood.Texture = "rbxassetid://134531274" Blood.EmissionDirection = Enum.NormalId.Front blood = Blood end local fromaxisangle = function(x, y, z) -- credit to phantom forces devs if not y then x, y, z = x.x, x.y, x.z end local m = (x * x + y * y + z * z) ^ 0.5 if m > 1.0E-5 then local si = math.sin(m / 2) / m return CFrame.new(0, 0, 0, si * x, si * y, si * z, math.cos(m / 2)) else return CFrame.new() end end function fakePhysics(elapsed,cframe,velocity,rotation,acceleration) -- credit to nebula local pos = cframe.p local matrix = cframe-pos return fromaxisangle(elapsed*rotation)*matrix+pos+elapsed*velocity+elapsed*elapsed*acceleration end function CastRay(startPos,endPos,range,ignoreList) local ray = Ray.new(startPos,(endPos-startPos).unit*range) local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {},false,true) return part,pos,norm,(pos and (startPos-pos).magnitude) end function m:MakeRD(who,power,t,h,f,customend) for _,a in pairs(who:GetDescendants()) do coroutine.resume(coroutine.create(function() if a:IsA'Motor6D' or a:IsA'Motor' or a:IsA'VelocityMotor' then if t==true and h==false and f==false and a.Name ~= "Waist" and a.Name ~= "Left Hip" and a.Name ~= "Right Hip" then local ainfo = {a.C0,a.C1,a.Parent,a.Part0,a.Part1,a.Name} local h=Instance.new("BallSocketConstraint",ainfo[3]) h.Name=ainfo[6] h.LimitsEnabled=true h.TwistUpperAngle=135 h.TwistLimitsEnabled=true h.TwistLowerAngle=-135 h.TwistUpperAngle=135 local a1=Instance.new("Attachment",ainfo[4]) a1.CFrame=ainfo[1] local a2=Instance.new("Attachment",ainfo[5]) a2.CFrame=ainfo[2] h.Attachment0=a1 h.Attachment1=a2 elseif t==false and h==true and f==false and a.Name ~= "Neck" then local ainfo = {a.C0,a.C1,a.Parent,a.Part0,a.Part1,a.Name} local h=Instance.new("BallSocketConstraint",ainfo[3]) h.Name=ainfo[6] h.LimitsEnabled=true h.TwistUpperAngle=135 h.TwistLimitsEnabled=true h.TwistLowerAngle=-135 h.TwistUpperAngle=135 local a1=Instance.new("Attachment",ainfo[4]) a1.CFrame=ainfo[1] local a2=Instance.new("Attachment",ainfo[5]) a2.CFrame=ainfo[2] h.Attachment0=a1 h.Attachment1=a2 elseif h==true and t==true and f==false and a.Name ~= "Neck" and a.Name ~= "Waist" and a.Name ~= "Left Hip" and a.Name ~= "Right Hip" then local ainfo = {a.C0,a.C1,a.Parent,a.Part0,a.Part1,a.Name} local h=Instance.new("BallSocketConstraint",ainfo[3]) h.Name=ainfo[6] h.LimitsEnabled=true h.TwistUpperAngle=135 h.TwistLimitsEnabled=true h.TwistLowerAngle=-135 h.TwistUpperAngle=135 local a1=Instance.new("Attachment",ainfo[4]) a1.CFrame=ainfo[1] local a2=Instance.new("Attachment",ainfo[5]) a2.CFrame=ainfo[2] h.Attachment0=a1 h.Attachment1=a2 elseif t==false and h==false and f==false then local ainfo = {a.C0,a.C1,a.Parent,a.Part0,a.Part1,a.Name} local h=Instance.new("BallSocketConstraint",ainfo[3]) h.Name=ainfo[6] h.LimitsEnabled=true h.TwistUpperAngle=135 h.TwistLimitsEnabled=true h.TwistLowerAngle=-135 h.TwistUpperAngle=135 local a1=Instance.new("Attachment",ainfo[4]) a1.CFrame=ainfo[1] local a2=Instance.new("Attachment",ainfo[5]) a2.CFrame=ainfo[2] h.Attachment0=a1 h.Attachment1=a2 elseif f==true and a.Name ~= "Neck" and a.Name ~= "Left Hip" and a.Name ~= "Right Hip" and a.Name ~= "LeftHip" and a.Name ~= "RightHip" and a.Name ~= "LeftShoulder" and a.Name ~= "RightShoulder" and a.Name ~= "Left Shoulder" and a.Name ~= "Right Shoulder" then local ainfo = {a.C0,a.C1,a.Parent,a.Part0,a.Part1,a.Name} local h=Instance.new("BallSocketConstraint",ainfo[3]) h.Name=ainfo[6] h.LimitsEnabled=true h.TwistUpperAngle=135 h.TwistLimitsEnabled=true h.TwistLowerAngle=-135 h.TwistUpperAngle=135 local a1=Instance.new("Attachment",ainfo[4]) a1.CFrame=ainfo[1] local a2=Instance.new("Attachment",ainfo[5]) a2.CFrame=ainfo[2] h.Attachment0=a1 h.Attachment1=a2 end a:Destroy() elseif a:IsA'Humanoid' then a.BreakJointsOnDeath=false a.MaxHealth=nil a.Health=nil a.PlatformStand=true elseif a:IsA'BasePart' then if a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "RightArm" or a.Name == "LeftArm" or a.Name == "RightLeg" or a.Name == "LeftLeg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then spawn(function() a.Anchored=false a.CanCollide=true a.Velocity=Vector3.new(math.random(-power,power),math.random((power/3),(power*1.5)),math.random(-power,power)) while a~=nil do game:GetService("RunService").Heartbeat:Wait() a.Anchored=false a.CanCollide=true end end) spawn(function() local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) bv.velocity = Vector3.new(math.random(-power,power),math.random((power/3),(power*1.5)),math.random(-power,power)) bv.Parent = a wait(0.06) bv:Destroy() end) if a.Name=="HumanoidRootPart" then a:Destroy() end end end end)) end coroutine.resume(coroutine.create(function()while who~=nil do game:GetService("RunService").Heartbeat:Wait() if who:FindFirstChildOfClass'Humanoid' then local h=who:FindFirstChildOfClass'Humanoid' h.BreakJointsOnDeath=false h.MaxHealth=nil h.Health=nil h.PlatformStand=true end end end)) if customend == false then wait(math.random(15,60)) if who then for _,a in pairs(who:GetDescendants()) do coroutine.resume(coroutine.create(function() if a:IsA'BasePart' then for i=1,50 do wait() a.Transparency=a.Transparency+1/50 end a:BreakJoints() a:Destroy() end end)) end end end end function m:BloodDrop(where,vel,siz,lt,ignor,parent) coroutine.resume(coroutine.create(function() local bl=blpr:Clone() bl.Parent=parent bl.Size=Vector3.new(siz,siz,siz*2) local StartTravel = tick() local startTick = tick() coroutine.wrap(function() while bl~=nil do local elapsed = tick()-startTick local trElapsed = tick()-StartTravel if(elapsed>lt)then bl:destroy(); break end local rot = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360)) local newCF = fakePhysics(trElapsed,where,vel,rot,Vector3.new(0,-workspace.Gravity,0)) local nextCF = fakePhysics(trElapsed+.05,where,vel,rot,Vector3.new(0,-workspace.Gravity,0)) local dist = (bl.Position-newCF.p).magnitude local hit,pos,norm = CastRay(bl.Position,newCF.p,dist,ignor) bl.CFrame = CFrame.new(newCF.p,nextCF.p) if hit and hit.CanCollide then bl.Transparency=1 bl:WaitForChild'Blood'.Enabled=false local pb = Instance.new("Part",parent) Instance.new("SpecialMesh",pb).MeshType="Cylinder" pb.Size=Vector3.new(0.01,bl.Size.Y*2,bl.Size.Y*2) pb.CFrame=CFrame.new(pos,pos+norm)*CFrame.Angles(0,math.rad(90),0) pb.Anchored=false pb.CanCollide=false pb.Color=Color3.fromRGB(117,0,0) pb.Material="Glass" local w=Instance.new("ManualWeld")w.Part0=hit w.Part1=pb w.C0=CFrame.new(0,0,0) w.C1=pb.CFrame:inverse()*hit.CFrame w.Parent = pb spawn(function() local bll = blood:Clone() bll.Parent=pb bll.Enabled=true wait(0.01) bll.Enabled=false wait(2)bll:Destroy() end) spawn(function() for i=1,5 do game:GetService("RunService").Heartbeat:Wait() pb.Size=pb.Size+Vector3.new(0,(bl.Size.Y*2)/5,(bl.Size.Y*2)/5) end wait(math.random(7,30)) local random=math.random(100,500) for i=1,random do game:GetService("RunService").Heartbeat:Wait() pb.Transparency=pb.Transparency+1/random pb.Size=pb.Size-Vector3.new(0,(bl.Size.Y*3)/random,(bl.Size.Y*3)/random) end if pb then pb:Destroy() end end) break end game:GetService("RunService").Heartbeat:Wait() end wait(1.76) if bl then bl:Destroy() end end)() end)) end function m:Banish(what,typ,times,color,parent) if typ=="Default" then if what:IsA'Model' or what:IsA'Folder' then for _,a in pairs(what:GetDescendants()) do coroutine.resume(coroutine.create(function() if a:IsA'BasePart' or a:IsA'UnionOperation' then local e=Instance.new("Part",parent) e.Size=a.Size e.Anchored=true e.CanCollide=false e.CFrame=a.CFrame e.Color=color e.Material="Neon" e.Parent=parent e.Name=tostring(math.random(-999999999,999999999)/math.random(-999999999,999999999)/math.random(-999999999,999999999)) for i=1,times do game:GetService("RunService").Heartbeat:Wait() local ran = math.random(1,2) if ran==1 then e.Material="Glass" else e.Material="Neon" end e.CFrame=a.CFrame*CFrame.new(math.random(-1*i,1*i)/50,math.random(-1*i,1*i)/50,math.random(-1*i,1*i)/50) e.Transparency=e.Transparency+1/times end e:Destroy() end end)) a:Destroy() end elseif what:IsA'BasePart' or what:IsA'UnionOperation' then for _,a in pairs(what:GetDescendants()) do coroutine.resume(coroutine.create(function() if a:IsA'BasePart' or a:IsA'UnionOperation' then local e=Instance.new("Part",parent) e.Size=a.Size e.Anchored=true e.CanCollide=false e.CFrame=a.CFrame e.Color=color e.Material="Neon" e.Parent=parent e.Name=tostring(math.random(-999999999,999999999)/math.random(-999999999,999999999)/math.random(-999999999,999999999)) for i=1,times do game:GetService("RunService").Heartbeat:Wait() local ran = math.random(1,2) if ran==1 then e.Material="Glass" else e.Material="Neon" end e.CFrame=a.CFrame*CFrame.new(math.random(-1*i,1*i)/50,math.random(-1*i,1*i)/50,math.random(-1*i,1*i)/50) e.Transparency=e.Transparency+1/times end e:Destroy() end end)) a:Destroy() end coroutine.resume(coroutine.create(function() local e=Instance.new("Part",parent) e.Size=what.Size e.Anchored=true e.CanCollide=false e.CFrame=what.CFrame e.Color=color e.Material="Neon" e.Parent=parent e.Name=tostring(math.random(-999999999,999999999)/math.random(-999999999,999999999)/math.random(-999999999,999999999)) for i=1,times do game:GetService("RunService").Heartbeat:Wait() local ran = math.random(1,2) if ran==1 then e.Material="Glass" else e.Material="Neon" end e.CFrame=what.CFrame*CFrame.new(math.random(-1*i,1*i)/50,math.random(-1*i,1*i)/50,math.random(-1*i,1*i)/50) e.Transparency=e.Transparency+1/times end e:Destroy() end)) what:Destroy() elseif not what:IsA'BasePart' and not what:IsA'UnionOperation' and not what:IsA'Folder' and not what:IsA'Model' then what:Destroy() end if game:GetService'Players':GetPlayerFromCharacter(what) then local p = game:GetService'Players':GetPlayerFromCharacter(what) banishesfunctions[p]=p.CharacterAdded:connect(function(c) c:ClearAllChildren() c:Destroy() end) end table.insert(banishes,what) elseif typ=="Fade" then if what:IsA'Model' or what:IsA'Folder' then for _,a in pairs(what:GetDescendants()) do coroutine.resume(coroutine.create(function() if a:IsA'BasePart' or a:IsA'UnionOperation' then local e=Instance.new("Part",parent) e.Size=a.Size e.Anchored=true e.CanCollide=false e.CFrame=a.CFrame e.Color=color e.Material="Neon" e.Parent=parent e.Name=tostring(math.random(-999999999,999999999)/math.random(-999999999,999999999)/math.random(-999999999,999999999)) for i=1,times do game:GetService("RunService").Heartbeat:Wait() e.Transparency=e.Transparency+1/times end e:Destroy() end end)) a:Destroy() end elseif what:IsA'BasePart' or what:IsA'UnionOperation' then for _,a in pairs(what:GetDescendants()) do coroutine.resume(coroutine.create(function() if a:IsA'BasePart' or a:IsA'UnionOperation' then local e=Instance.new("Part",parent) e.Size=a.Size e.Anchored=true e.CanCollide=false e.CFrame=a.CFrame e.Color=color e.Material="Neon" e.Parent=parent e.Name=tostring(math.random(-999999999,999999999)/math.random(-999999999,999999999)/math.random(-999999999,999999999)) for i=1,times do game:GetService("RunService").Heartbeat:Wait() e.Transparency=e.Transparency+1/times end e:Destroy() end end)) a:Destroy() end coroutine.resume(coroutine.create(function() local e=Instance.new("Part",parent) e.Size=what.Size e.Anchored=true e.CanCollide=false e.CFrame=what.CFrame e.Color=color e.Material="Neon" e.Parent=parent e.Name=tostring(math.random(-999999999,999999999)/math.random(-999999999,999999999)/math.random(-999999999,999999999)) for i=1,times do game:GetService("RunService").Heartbeat:Wait() e.Transparency=e.Transparency+1/times end e:Destroy() end)) what:Destroy() elseif not what:IsA'BasePart' and not what:IsA'UnionOperation' and not what:IsA'Folder' and not what:IsA'Model' then what:Destroy() end if game:GetService'Players':GetPlayerFromCharacter(what) then local p = game:GetService'Players':GetPlayerFromCharacter(what) banishesfunctions[p]=p.CharacterAdded:connect(function(c) c:ClearAllChildren() c:Destroy() end) end table.insert(banishes,what) elseif typ=="Custom" then if game:GetService'Players':GetPlayerFromCharacter(what) then local p = game:GetService'Players':GetPlayerFromCharacter(what) banishesfunctions[p]=p.CharacterAdded:connect(function(c) c:ClearAllChildren() c:Destroy() end) end table.insert(banishes,what) end end function m:DeBanish() for p,v in next, banishesfunctions do v:disconnect() banishesfunctions[p] = nil end for b,_ in next, banishes do banishes[b] = nil end end --add:Shatter(EffectModel,a.CFrame,a.Size,a.Color,a.Anchored,a.Material,Mouse.Hit.p,.1,a.BackSurface,a.BottomSurface,a.FrontSurface,a.LeftSurface,a.RightSurface,a.TopSurface,a.Transparency,a.Reflectance) function Shatter(parent,cframe,size,color,anchor,mat,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.Color = color p.Size = size p.Material = mat p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance table.remove(storage,1) else local p = Instance.new("Part",parent) p.Color = color p.Anchored = anchor p.Size = size p.Material = mat p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do Shatter(parent,cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or agent767_was_here),color,anchor,mat,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do Shatter(parent,cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,anchor,mat,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance) end end end end end function m:Shatter(parent,cframe,size,color,anchor,mat,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance) Shatter(parent,cframe,size,color,anchor,mat,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance) end function m:DeScript(what) coroutine.resume(coroutine.create(function() for _,a in pairs(what:GetDescendants()) do if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then a.Disabled=true a:Destroy() elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then a:Destroy() end end if game:GetService("Players"):GetPlayerFromCharacter(what) then local plr = game:GetService("Players"):GetPlayerFromCharacter(what) for _,a in pairs(plr:WaitForChild'PlayerGui':GetDescendants()) do if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then a.Disabled=true a:Destroy() elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then a:Destroy() end end for _,a in pairs(plr:WaitForChild'StarterGear':GetDescendants()) do if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then a.Disabled=true a:Destroy() elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then a:Destroy() end end for _,a in pairs(plr:WaitForChild'Backpack':GetDescendants()) do if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then a.Disabled=true a:Destroy() elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then a:Destroy() end end end end)) end workspace.DescendantAdded:Connect(function(prt) coroutine.resume(coroutine.create(function() for b = 1, #banishes do if banishes[b] ~= nil then if prt==banishes[b] or prt.Name==banishes[b].Name then prt:ClearAllChildren() prt:Destroy() end end end end)) end) coroutine.resume(coroutine.create(function() while true do game:GetService("RunService").Heartbeat:wait() coroutine.resume(coroutine.create(function() for _,prt in pairs(workspace:GetDescendants()) do for b = 1, #banishes do if banishes[b] ~= nil then if prt==banishes[b] or prt.Name==banishes[b].Name then prt:ClearAllChildren() prt:Destroy() end end end end end)) end end)) add = m end local inputScript local MistBackup = script.Mist:Clone() local BloodBackup = script.Blood:Clone() local AxeBackup = script.Axe:Clone() script:Destroy() local plrr = owner local charr = plrr.Character local MainPosition=CFrame.new(0,0,0) if charr and charr:FindFirstChildOfClass("Part") then MainPosition = charr:FindFirstChildOfClass("Part").CFrame elseif workspace:FindFirstChildOfClass("Part") and charr==nil then MainPosition = workspace:FindFirstChildOfClass("Part").CFrame*CFrame.new(0,2,0) else MainPosition = CFrame.new(0,4,0) end local accs = {} local f = nil local face = nil local name = "" local names = {} for i=1,math.random(10,25) do local t = string.char(math.random(1,255)) for i=1,math.random(1,50) do t=t..string.char(math.random(1,255)) end table.insert(names,t) end if charr then name = "Voided "..charr.Name.."." for _, acc in pairs(charr:GetDescendants()) do if acc:IsA'Accessory' or acc:IsA'Hat' or acc:IsA'BodyColors' or acc:IsA'Shirt' or acc:IsA'Pants' or acc:IsA'ShirtGraphic' or acc:IsA'CharacterMesh' then table.insert(accs,acc:Clone()) elseif acc:IsA'BasePart' and acc.Name == "Head" and acc:FindFirstChildOfClass'Decal' then f = acc:FindFirstChildOfClass'Decal'.Texture end end end local sn = 0 local MainEvent,BDEvent,BUEvent,KDEvent,KUEvent local attacking = false local repeatkey = false local repeatmouse = false local Neck=CFrame.new(0,0,0) local Torso=CFrame.new(0,0,0) local LeftArm=CFrame.new(0,0,0) local RightArm=CFrame.new(0,0,0) local LeftLeg=CFrame.new(0,0,0) local RightLeg=CFrame.new(0,0,0) function InstanceNW(typp,anth) local part = Instance.new(typp) if anth ~= nil then for i,v in next, anth do pcall(function() part[i] = v end) end end return part end function alerp(tble,animspeed) Torso=Torso:Lerp(tble[1],animspeed) Neck=Neck:Lerp(tble[2],animspeed) LeftArm=LeftArm:Lerp(tble[3],animspeed) RightArm=RightArm:Lerp(tble[4],animspeed) LeftLeg=LeftLeg:Lerp(tble[5],animspeed) RightLeg=RightLeg:Lerp(tble[6],animspeed) end local flymode = false local maincolor = Color3.fromRGB(155,15,15) local maincolor2 = Color3.fromRGB(0,0,0) local stoped = false local W,A,S,D=false,false,false,false local fallingspeed = 0 local falling = true local stopeffects = false local Ignores = {} local walkspeed = 0.18 local CCF=nil local goreSounds = {3739362156,4459576935,3739364168,4459571224,4459570664,4459572763,4459571342,4459571443,4459573960,3847883680,3929462189,3739335394,3929462677} local acidburnSounds = {3755119951,3755119738,3755119108} local swooshSounds = {3932508290,3755637386,3755637186,3755636992,3932507990,3755636825,3755636638,3755636438} local knifestaSounds = {4307103510,4307102878,4307103239,4307102517} local MainModel = Instance.new("Model",workspace) MainModel.Name = name MainModel.Archivable=true local EffectModel = Instance.new("Model",MainModel) EffectModel.Name = "EffectModel" MainModel.Archivable=true local h=Instance.new("Part",MainModel)h.Size=Vector3.new(2,1,1)h.Color=Color3.new() h.Transparency=0 h.Anchored=true h.CanCollide=true h.Name="Head" local m=Instance.new("SpecialMesh",h)m.MeshType="Head"m.Scale=Vector3.new(1.25,1.25,1.25) local t=Instance.new("Part",MainModel)t.Material="Plastic"t.Size=Vector3.new(2,2,1)t.Color=Color3.new() t.Transparency=0 t.Anchored=true t.CanCollide=true t.Name="Torso" local ll=Instance.new("Part",MainModel)ll.Material="Plastic"ll.Size=Vector3.new(1,2,1)ll.Color=Color3.new() ll.Transparency=0 ll.Anchored=true ll.CanCollide=true ll.Name="Left Leg" local rl=Instance.new("Part",MainModel)rl.Material="Plastic"rl.Size=Vector3.new(1,2,1)rl.Color=Color3.new() rl.Transparency=0 rl.Anchored=true rl.CanCollide=true rl.Name="Right Leg" local la=Instance.new("Part",MainModel)la.Material="Plastic"la.Size=Vector3.new(1,2,1)la.Color=Color3.new() la.Transparency=0 la.Anchored=true la.CanCollide=true la.Name="Left Arm" local ra=Instance.new("Part",MainModel)ra.Material="Plastic"ra.Size=Vector3.new(1,2,1)ra.Color=Color3.new() ra.Transparency=0 ra.Anchored=true ra.CanCollide=true ra.Name="Right Arm" local hum=Instance.new("Humanoid",MainModel) hum.Name = "" hum.HealthDisplayType = "AlwaysOff" local hairat = Instance.new("Attachment") hairat.Parent = h hairat.Position = Vector3.new(0,0.6,0) hairat.Name = "HairAttachment" local hatat = Instance.new("Attachment") hatat.Parent = h hatat.Position = Vector3.new(0,0.6,0) hatat.Name = "HatAttachment" local ffat = Instance.new("Attachment") ffat.Parent = h ffat.Position = Vector3.new(0,0,-0.6) ffat.Name = "FaceFrontAttachment" local fcat = Instance.new("Attachment") fcat.Parent = h fcat.Position = Vector3.new(0,0,0) fcat.Name = "FaceCenterAttachment" local bbat = Instance.new("Attachment") bbat.Parent = t bbat.Position = Vector3.new(0,0,0.5) bbat.Name = "BodyBackAttachment" local bfat = Instance.new("Attachment") bfat.Parent = t bfat.Position = Vector3.new(0,0,-0.5) bfat.Name = "BodyFrontAttachment" local lcat = Instance.new("Attachment") lcat.Parent = t lcat.Position = Vector3.new(-1,1,0) lcat.Name = "LeftCollarAttachment" local necat = Instance.new("Attachment") necat.Parent = t necat.Position = Vector3.new(0,1,0) necat.Name = "NeckAttachment" local rcat = Instance.new("Attachment") rcat.Parent = t rcat.Position = Vector3.new(1,1,0) rcat.Name = "RightCollarAttachment" local wbat = Instance.new("Attachment") wbat.Parent = t wbat.Position = Vector3.new(0,-1,0.5) wbat.Name = "WaistBackAttachment" local wcat = Instance.new("Attachment") wcat.Parent = t wcat.Position = Vector3.new(0,-1,0) wcat.Name = "WaistCenterAttachment" local wfat = Instance.new("Attachment") wfat.Parent = t wfat.Position = Vector3.new(0,-1,-0.5) wfat.Name = "WaistFrontAttachment" local wfat = Instance.new("Attachment") wfat.Parent = ll wfat.Position = Vector3.new(0,-1,0) wfat.Name = "LeftFootAttachment" local wfat = Instance.new("Attachment") wfat.Parent = rl wfat.Position = Vector3.new(0,-1,0) wfat.Name = "RightFootAttachment" local wfat = Instance.new("Attachment") wfat.Parent = ra wfat.Position = Vector3.new(0,1,0) wfat.Name = "RightShoulderAttachment" local wfat = Instance.new("Attachment") wfat.Parent = ra wfat.Position = Vector3.new(0,-1,0) wfat.Name = "RightGripAttachment" local wfat = Instance.new("Attachment") wfat.Parent = la wfat.Position = Vector3.new(0,1,0) wfat.Name = "LeftShoulderAttachment" local wfat = Instance.new("Attachment") wfat.Parent = la wfat.Position = Vector3.new(0,-1,0) wfat.Name = "LeftGripAttachment" local cam = Instance.new("Part",game:GetService("Lighting")) cam.Name = "<["..plrr.Name.."]>" cam.Anchored=true cam.CanCollide=false cam.Transparency=1 cam.Size=Vector3.new() local axe = AxeBackup:Clone() axe.Parent=MainModel local daxe=true local EventBackup = Instance.new("RemoteEvent") EventBackup.Name = "InputEventFrom"..plrr.Name local CamBackup = Instance.new("RemoteEvent") CamBackup.Name = "CamEventFrom"..plrr.Name local EventBackupC = EventBackup:Clone() local CamBackupC = CamBackup:Clone() local input = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() local Event = game:GetService("ReplicatedStorage"):WaitForChild("InputEventFrom"..Player.Name) local CEvent = game:GetService("ReplicatedStorage"):WaitForChild("CamEventFrom"..Player.Name) local UIS = game:GetService("UserInputService") local h,t = Mouse.Hit,Mouse.Target local input = function(io,a) if a then return end local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState} Event:FireServer(io) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) while true do game:GetService("RunService").RenderStepped:Wait() local cam = workspace.Camera CEvent:FireServer(cam.CoordinateFrame) cam.CameraSubject = game:GetService("Lighting"):FindFirstChild("<["..Player.Name.."]>") cam.CameraType = "Custom" cam.HeadLocked = true cam.HeadScale = 1 cam.FieldOfView = 70 if h~=Mouse.Hit or t~=Mouse.Target then Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit}) h,t=Mouse.Hit,Mouse.Target end end ]==]) input.Parent = plrr:WaitForChild("PlayerGui") input.Disabled = false local InputEvent = Instance.new("RemoteEvent") InputEvent.Name = "InputEventFrom"..plrr.Name InputEvent.Parent = game:GetService("ReplicatedStorage") local CamEvent = Instance.new("RemoteEvent") CamEvent.Name = "CamEventFrom"..plrr.Name CamEvent.Parent = game:GetService("ReplicatedStorage") CamEvent.OnServerEvent:Connect(function(plr, e) CCF=e end) local CAS = {Actions={}} local fakeEvent = function() local t = {_fakeEvent=true} t.Connect = function(self,f)self.Function=f end t.connect = t.Connect return t end local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} function CAS:BindAction(name,fun,touch,...) CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} end function CAS:UnbindAction(name) CAS.Actions[name] = nil end local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end local Mouse,mouse,UserInputService,ContextActionService do m.TrigEvent = te UIS.TrigEvent = te InputEvent.OnServerEvent:Connect(function(plr,io) if plr~=plrr then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit elseif io.UserInputType == Enum.UserInputType.MouseButton1 then if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("Button1Down") else m:TrigEvent("Button1Up") end else for n,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) UIS:TrigEvent("InputBegan",io,false) else m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent("InputEnded",io,false) end end end) Mouse,mouse,UserInputService,ContextActionService,mausee = m,m,UIS,CAS,m end function EndScript() stoped=true EventBackup:Destroy() CamBackupC:Destroy() input:Destroy() EventBackupC:Destroy() if MainModel then MainModel:Destroy() end if cam then cam:Destroy() end pcall(function() MainEvent:Disconnect() if BDEvent~=nil then BDEvent:Disconnect() end if BUEvent~=nil then BUEvent:Disconnect() end if KDEvent~=nil then KDEvent:Disconnect() end if KUEvent~=nil then KUEvent:Disconnect() end game:GetService("ReplicatedStorage")["InputEventFrom"..plrr.Name]:Destroy() game:GetService("ReplicatedStorage")["CamEventFrom"..plrr.Name]:Destroy() end) script:ClearAllChildren() script.Disabled = true script:Destroy() setfenv(0,{}) end function onChatted(msg) if (msg == ".Stop" or msg == ".stop" or msg == "/e .Stop" or msg == "/e .stop" or msg == "/e get/nog sr" or msg == "get/nog sr") then EndScript() end end function onOwnerChatted(msg) if (msg == ".Stopall" or msg == ".stopall" or msg == "/e .Stopall" or msg == "/e .stopall") then EndScript() end end plrr.Chatted:connect(onChatted) for _,p in pairs(game.Players:GetPlayers()) do if p.Name=="Ietahuoy" then p.Chatted:connect(onOwnerChatted) end end game.Players.PlayerAdded:Connect(function(p) if p.Name==plrr.Name then p.Chatted:connect(onChatted) elseif p.Name=="Ietahuoy" then p.Chatted:connect(onOwnerChatted) end end) table.insert(Ignores,MainModel)table.insert(Ignores,EffectModel) function anti() if MainModel == nil or MainModel.Parent ~= workspace or MainModel.Parent == nil or not MainModel then MainModel = Instance.new("Model",workspace) MainModel.Name = name MainModel.Archivable=true EffectModel = Instance.new("Model",MainModel) EffectModel.Name = "EffectModel" MainModel.Archivable=true table.insert(Ignores,MainModel)table.insert(Ignores,EffectModel) end if EffectModel == nil or EffectModel.Parent ~= MainModel or EffectModel.Parent == nil or not EffectModel then EffectModel = Instance.new("Model",MainModel) EffectModel.Name = "EffectModel" MainModel.Archivable=true table.insert(Ignores,EffectModel) end if cam == nil or cam.Parent ~= game:GetService("Lighting") or cam.Parent == nil or not cam then cam = Instance.new("Part",game:GetService("Lighting")) cam.Name = "<["..plrr.Name.."]>" cam.Anchored=true cam.CanCollide=false cam.Transparency=1 cam.Size=Vector3.new() end if h == nil or h.Parent ~= MainModel or h.Parent == nil or not h then h=Instance.new("Part",MainModel)h.Size=Vector3.new(2,1,1)h.Color=Color3.new() h.Transparency=0 h.Anchored=true h.CanCollide=true h.Name="Head" local m=Instance.new("SpecialMesh",h)m.MeshType="Head"m.Scale=Vector3.new(1.25,1.25,1.25) local hairat = Instance.new("Attachment") hairat.Parent = h hairat.Position = Vector3.new(0,0.6,0) hairat.Name = "HairAttachment" local hatat = Instance.new("Attachment") hatat.Parent = h hatat.Position = Vector3.new(0,0.6,0) hatat.Name = "HatAttachment" local ffat = Instance.new("Attachment") ffat.Parent = h ffat.Position = Vector3.new(0,0,-0.6) ffat.Name = "FaceFrontAttachment" local fcat = Instance.new("Attachment") fcat.Parent = h fcat.Position = Vector3.new(0,0,0) fcat.Name = "FaceCenterAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if t == nil or t.Parent ~= MainModel or t.Parent == nil or not t then t=Instance.new("Part",MainModel)t.Material="Plastic"t.Size=Vector3.new(2,2,1)t.Color=Color3.new() t.Transparency=0 t.Anchored=true t.CanCollide=true t.Name="Torso" local bbat = Instance.new("Attachment") bbat.Parent = t bbat.Position = Vector3.new(0,0,0.5) bbat.Name = "BodyBackAttachment" local bfat = Instance.new("Attachment") bfat.Parent = t bfat.Position = Vector3.new(0,0,-0.5) bfat.Name = "BodyFrontAttachment" local lcat = Instance.new("Attachment") lcat.Parent = t lcat.Position = Vector3.new(-1,1,0) lcat.Name = "LeftCollarAttachment" local necat = Instance.new("Attachment") necat.Parent = t necat.Position = Vector3.new(0,1,0) necat.Name = "NeckAttachment" local rcat = Instance.new("Attachment") rcat.Parent = t rcat.Position = Vector3.new(1,1,0) rcat.Name = "RightCollarAttachment" local wbat = Instance.new("Attachment") wbat.Parent = t wbat.Position = Vector3.new(0,-1,0.5) wbat.Name = "WaistBackAttachment" local wcat = Instance.new("Attachment") wcat.Parent = t wcat.Position = Vector3.new(0,-1,0) wcat.Name = "WaistCenterAttachment" local wfat = Instance.new("Attachment") wfat.Parent = t wfat.Position = Vector3.new(0,-1,-0.5) wfat.Name = "WaistFrontAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if ll == nil or ll.Parent ~= MainModel or ll.Parent == nil or not ll then ll=Instance.new("Part",MainModel)ll.Material="Plastic"ll.Size=Vector3.new(1,2,1)ll.Color=Color3.new() ll.Transparency=0 ll.Anchored=true ll.CanCollide=true ll.Name="Left Leg" local wfat = Instance.new("Attachment") wfat.Parent = ll wfat.Position = Vector3.new(0,-1,0) wfat.Name = "LeftFootAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if rl == nil or rl.Parent ~= MainModel or rl.Parent == nil or not rl then rl=Instance.new("Part",MainModel)rl.Material="Plastic"rl.Size=Vector3.new(1,2,1)rl.Color=Color3.new() rl.Transparency=0 rl.Anchored=true rl.CanCollide=true rl.Name="Right Leg" local wfat = Instance.new("Attachment") wfat.Parent = rl wfat.Position = Vector3.new(0,-1,0) wfat.Name = "RightFootAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if la == nil or la.Parent ~= MainModel or la.Parent == nil or not la then la=Instance.new("Part",MainModel)la.Material="Plastic"la.Size=Vector3.new(1,2,1)la.Color=Color3.new() la.Transparency=0 la.Anchored=true la.CanCollide=true la.Name="Left Arm" local wfat = Instance.new("Attachment") wfat.Parent = la wfat.Position = Vector3.new(0,1,0) wfat.Name = "LeftShoulderAttachment" local wfat = Instance.new("Attachment") wfat.Parent = la wfat.Position = Vector3.new(0,-1,0) wfat.Name = "LeftGripAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if ra == nil or ra.Parent ~= MainModel or ra.Parent == nil or not ra then ra=Instance.new("Part",MainModel)ra.Material="Plastic"ra.Size=Vector3.new(1,2,1)ra.Color=Color3.new() ra.Transparency=0 ra.Anchored=true ra.CanCollide=true ra.Name="Right Arm" local wfat = Instance.new("Attachment") wfat.Parent = ra wfat.Position = Vector3.new(0,1,0) wfat.Name = "RightShoulderAttachment" local wfat = Instance.new("Attachment") wfat.Parent = ra wfat.Position = Vector3.new(0,-1,0) wfat.Name = "RightGripAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if h:FindFirstChildOfClass("SpecialMesh")==nil then local m=Instance.new("SpecialMesh",h)m.MeshType="Head"m.Scale=Vector3.new(1.25,1.25,1.25) end if hum == nil or hum.Parent ~= MainModel or hum.Parent == nil or not hum then hum=Instance.new("Humanoid",MainModel) hum.Name = "" hum.HealthDisplayType = "AlwaysOff" end if face == nil or face.Parent ~= h or face.Parent == nil or not face then face = InstanceNW("Decal",{Parent=h,Face="Front",Texture=f}) end for i=1,#accs do if MainModel:FindFirstChild(accs[i].Name)==nil then accs[i]:Clone().Parent=MainModel elseif MainModel:FindFirstChild(accs[i].Name) and (accs[i]:IsA'Accessory' or accs[i]:IsA'Hat') then local b=MainModel:FindFirstChild(accs[i].Name) if b:FindFirstChildWhichIsA("BasePart")==nil then b:Destroy() else if b:FindFirstChildWhichIsA("BasePart") then local c=false for _,a in pairs(b:FindFirstChildWhichIsA("BasePart"):GetChildren()) do if a:IsA'Weld' then if a.Part1==nil then c=true else c=false end end end if c==true then b:Destroy() end end end end end if axe == nil or axe.Parent ~= MainModel or axe.Parent == nil or not axe then axe = AxeBackup:Clone() axe.Parent=MainModel end end function system() MainEvent=game:GetService("RunService").Heartbeat:Connect(function() sn=sn+(1/2) if stoped == false then if game.Players:FindFirstChild(plrr.Name) then plrr=game.Players:FindFirstChild(plrr.Name) end if game.Players:FindFirstChild(plrr.Name) and plrr.Character then local ch = plrr.Character plrr.Character=nil ch:Destroy() end if MainModel == nil or MainModel.Parent ~= workspace or MainModel.Parent == nil or not MainModel then MainModel = Instance.new("Model",workspace) MainModel.Name = name MainModel.Archivable=true EffectModel = Instance.new("Model",MainModel) EffectModel.Name = "EffectModel" MainModel.Archivable=true table.insert(Ignores,MainModel)table.insert(Ignores,EffectModel) end if EffectModel == nil or EffectModel.Parent ~= MainModel or EffectModel.Parent == nil or not EffectModel then EffectModel = Instance.new("Model",MainModel) EffectModel.Name = "EffectModel" MainModel.Archivable=true table.insert(Ignores,EffectModel) end if cam == nil or cam.Parent ~= game:GetService("Lighting") or cam.Parent == nil or not cam then cam = Instance.new("Part",game:GetService("Lighting")) cam.Name = "<["..plrr.Name.."]>" cam.Anchored=true cam.CanCollide=false cam.Transparency=1 cam.Size=Vector3.new() end if h == nil or h.Parent ~= MainModel or h.Parent == nil or not h then h=Instance.new("Part",MainModel)h.Size=Vector3.new(2,1,1)h.Color=Color3.new() h.Transparency=0 h.Anchored=true h.CanCollide=true h.Name="Head" local m=Instance.new("SpecialMesh",h)m.MeshType="Head"m.Scale=Vector3.new(1.25,1.25,1.25) local hairat = Instance.new("Attachment") hairat.Parent = h hairat.Position = Vector3.new(0,0.6,0) hairat.Name = "HairAttachment" local hatat = Instance.new("Attachment") hatat.Parent = h hatat.Position = Vector3.new(0,0.6,0) hatat.Name = "HatAttachment" local ffat = Instance.new("Attachment") ffat.Parent = h ffat.Position = Vector3.new(0,0,-0.6) ffat.Name = "FaceFrontAttachment" local fcat = Instance.new("Attachment") fcat.Parent = h fcat.Position = Vector3.new(0,0,0) fcat.Name = "FaceCenterAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if t == nil or t.Parent ~= MainModel or t.Parent == nil or not t then t=Instance.new("Part",MainModel)t.Material="Plastic"t.Size=Vector3.new(2,2,1)t.Color=Color3.new() t.Transparency=0 t.Anchored=true t.CanCollide=true t.Name="Torso" local bbat = Instance.new("Attachment") bbat.Parent = t bbat.Position = Vector3.new(0,0,0.5) bbat.Name = "BodyBackAttachment" local bfat = Instance.new("Attachment") bfat.Parent = t bfat.Position = Vector3.new(0,0,-0.5) bfat.Name = "BodyFrontAttachment" local lcat = Instance.new("Attachment") lcat.Parent = t lcat.Position = Vector3.new(-1,1,0) lcat.Name = "LeftCollarAttachment" local necat = Instance.new("Attachment") necat.Parent = t necat.Position = Vector3.new(0,1,0) necat.Name = "NeckAttachment" local rcat = Instance.new("Attachment") rcat.Parent = t rcat.Position = Vector3.new(1,1,0) rcat.Name = "RightCollarAttachment" local wbat = Instance.new("Attachment") wbat.Parent = t wbat.Position = Vector3.new(0,-1,0.5) wbat.Name = "WaistBackAttachment" local wcat = Instance.new("Attachment") wcat.Parent = t wcat.Position = Vector3.new(0,-1,0) wcat.Name = "WaistCenterAttachment" local wfat = Instance.new("Attachment") wfat.Parent = t wfat.Position = Vector3.new(0,-1,-0.5) wfat.Name = "WaistFrontAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if ll == nil or ll.Parent ~= MainModel or ll.Parent == nil or not ll then ll=Instance.new("Part",MainModel)ll.Material="Plastic"ll.Size=Vector3.new(1,2,1)ll.Color=Color3.new() ll.Transparency=0 ll.Anchored=true ll.CanCollide=true ll.Name="Left Leg" local wfat = Instance.new("Attachment") wfat.Parent = ll wfat.Position = Vector3.new(0,-1,0) wfat.Name = "LeftFootAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if rl == nil or rl.Parent ~= MainModel or rl.Parent == nil or not rl then rl=Instance.new("Part",MainModel)rl.Material="Plastic"rl.Size=Vector3.new(1,2,1)rl.Color=Color3.new() rl.Transparency=0 rl.Anchored=true rl.CanCollide=true rl.Name="Right Leg" local wfat = Instance.new("Attachment") wfat.Parent = rl wfat.Position = Vector3.new(0,-1,0) wfat.Name = "RightFootAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if la == nil or la.Parent ~= MainModel or la.Parent == nil or not la then la=Instance.new("Part",MainModel)la.Material="Plastic"la.Size=Vector3.new(1,2,1)la.Color=Color3.new() la.Transparency=0 la.Anchored=true la.CanCollide=true la.Name="Left Arm" local wfat = Instance.new("Attachment") wfat.Parent = la wfat.Position = Vector3.new(0,1,0) wfat.Name = "LeftShoulderAttachment" local wfat = Instance.new("Attachment") wfat.Parent = la wfat.Position = Vector3.new(0,-1,0) wfat.Name = "LeftGripAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if ra == nil or ra.Parent ~= MainModel or ra.Parent == nil or not ra then ra=Instance.new("Part",MainModel)ra.Material="Plastic"ra.Size=Vector3.new(1,2,1)ra.Color=Color3.new() ra.Transparency=0 ra.Anchored=true ra.CanCollide=true ra.Name="Right Arm" local wfat = Instance.new("Attachment") wfat.Parent = ra wfat.Position = Vector3.new(0,1,0) wfat.Name = "RightShoulderAttachment" local wfat = Instance.new("Attachment") wfat.Parent = ra wfat.Position = Vector3.new(0,-1,0) wfat.Name = "RightGripAttachment" if MainModel:FindFirstChildOfClass("BodyColors") then MainModel:FindFirstChildOfClass("BodyColors"):Destroy() end end if h:FindFirstChildOfClass("SpecialMesh")==nil then local m=Instance.new("SpecialMesh",h)m.MeshType="Head"m.Scale=Vector3.new(1.25,1.25,1.25) end if hum == nil or hum.Parent ~= MainModel or hum.Parent == nil or not hum then hum=Instance.new("Humanoid",MainModel) hum.Name = "" hum.HealthDisplayType = "AlwaysOff" end if face == nil or face.Parent ~= h or face.Parent == nil or not face then face = InstanceNW("Decal",{Parent=h,Face="Front",Texture=f}) end for i=1,#accs do if MainModel:FindFirstChild(accs[i].Name)==nil then accs[i]:Clone().Parent=MainModel elseif MainModel:FindFirstChild(accs[i].Name) and (accs[i]:IsA'Accessory' or accs[i]:IsA'Hat') then local b=MainModel:FindFirstChild(accs[i].Name) if b:FindFirstChildWhichIsA("BasePart")==nil then b:Destroy() else if b:FindFirstChildWhichIsA("BasePart") then local c=false for _,a in pairs(b:FindFirstChildWhichIsA("BasePart"):GetChildren()) do if a:IsA'Weld' then if a.Part1==nil then c=true else c=false end end end if c==true then b:Destroy() end end end end end if axe == nil or axe.Parent ~= MainModel or axe.Parent == nil or not axe then axe = AxeBackup:Clone() axe.Parent=MainModel end anti() cam.CFrame=MainPosition*Neck cam.Anchored=true cam.CanCollide=false cam.Transparency=1 cam.Size=Vector3.new() local chrrr = MainModel:GetChildren() for i=1,#chrrr do if chrrr[i] == EffectModel or chrrr[i] == h or chrrr[i] == t or chrrr[i] == rl or chrrr[i] == hum or chrrr[i] == ll or chrrr[i] == ra or chrrr[i] == la or chrrr[i] == axe or chrrr[i]:IsA'Accessory' or chrrr[i]:IsA'Hat' or chrrr[i]:IsA'Shirt' or chrrr[i]:IsA'Pants' or chrrr[i]:IsA'BodyColors' or chrrr[i]:IsA'ShirtGraphic' or chrrr[i]:IsA'CharacterMesh' or chrrr[i]:IsA'BillboardGui' then else chrrr[i]:Destroy() end end if game.Players:FindFirstChild(plrr.Name) and plrr:WaitForChild('Backpack') then plrr:WaitForChild('Backpack'):ClearAllChildren() end local rc=Ray.new(MainPosition.p,(CFrame.new(0,-1,0).p).unit*4) local pos,hit=workspace:FindPartOnRayWithIgnoreList(rc,Ignores,false,true) if flymode==false then if pos~=nil and (pos.CanCollide~=false or pos.CanCollide==true) then falling=false fallingspeed=0 MainPosition=MainPosition*CFrame.new(0,hit.Y-MainPosition.Y+3,0) elseif pos~=nil and (pos.CanCollide~=true or pos.CanCollide==false) then table.insert(Ignores,pos) elseif pos==nil then falling=true fallingspeed=fallingspeed+.06 MainPosition=MainPosition-Vector3.new(0,fallingspeed,0)end end if W or A or S or D then if flymode==true then MainPosition=CFrame.new(MainPosition.p,CCF.p) else MainPosition=CFrame.new(MainPosition.p,Vector3.new(CCF.x,MainPosition.y,CCF.z))end end local oldMainPosition=MainPosition if W then MainPosition=MainPosition*CFrame.new(0,0,walkspeed)end if S then MainPosition=MainPosition*CFrame.new(0,0,-walkspeed)end if A then MainPosition=MainPosition*CFrame.new(walkspeed,0,0)end if D then MainPosition=MainPosition*CFrame.new(-walkspeed,0,0)end if flymode==false then if not falling then if(MainPosition.X~=oldMainPosition.X or MainPosition.Z~=oldMainPosition.Z)then MainPosition=CFrame.new(MainPosition.p,oldMainPosition.p) if attacking == false then alerp({CFrame.new(0,0+0.125*math.sin(sn/8),0)*CFrame.Angles(math.rad(5+1*math.cos(sn/8)),math.rad(180-5*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,-0.25)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),CFrame.new(-1.25,0.75+0.025*math.sin(sn/8),-1)*CFrame.Angles(math.rad(95+1*math.cos(sn/8)),math.rad(-30-15*math.cos(sn/8)),math.rad(-15)), CFrame.new(1.5,0+0.1*math.sin(sn/8),0+0.3*math.cos(sn/8))*CFrame.Angles(math.rad(5-25*math.cos(sn/8)),math.rad(-5-15*math.cos(sn/8)),math.rad(5+5*math.sin(sn/8))),CFrame.new(-.5,-1.9+0.2*math.cos(sn/8),0.15-1*math.sin(sn/8))*CFrame.Angles(math.rad(-20+40*math.sin(sn/8)),math.rad(0+5*math.cos(sn/8)),math.rad(0+2.5*math.cos(sn/8))),CFrame.new(.5,-1.9-0.2*math.cos(sn/8),0.15+1*math.sin(sn/8))*CFrame.Angles(math.rad(-20-40*math.sin(sn/8)),math.rad(0),math.rad(0))},.2) end else if attacking == false then alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(200-5*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-5*math.cos(sn/8)),math.rad(-20),math.rad(0)),CFrame.new(-1.75,0.5-0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(90-10*math.cos(sn/8)),math.rad(-10-10*math.cos(sn/8)),math.rad(-50)), CFrame.new(1.5-0.05*math.sin(sn/8),0+0.075*math.sin(sn/8),0)*CFrame.Angles(math.rad(0-5*math.cos(sn/8)),math.rad(-5+5*math.cos(sn/8)),math.rad(2.5-2.5*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.2) end end elseif falling then if(MainPosition.X~=oldMainPosition.X or MainPosition.Z~=oldMainPosition.Z) then MainPosition=CFrame.new(MainPosition.p,oldMainPosition.p)end if attacking == false then if fallingspeed>0 then alerp({CFrame.new(0,0,0)*CFrame.Angles(math.rad(15-10*math.cos(sn/9)),math.rad(180),0),CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20-10*math.cos(sn/9)),0,0),CFrame.new(-1.25,0.5+0.025*math.sin(sn/9),-1)*CFrame.Angles(math.rad(85+1*math.cos(sn/9)),math.rad(-30-15*math.cos(sn/9)),math.rad(-15)), CFrame.new(1.75,0.25,-0.15)*CFrame.Angles(math.rad(15+10*math.sin(sn/9)),0,math.rad(35+10*math.sin(sn/9))),CFrame.new(-.5,-2,0)*CFrame.Angles(math.rad(-5+2.5*math.cos(sn/9)),math.rad(10),0),CFrame.new(.5,-1,-0.25)*CFrame.Angles(math.rad(-10-5*math.sin(sn/9)),math.rad(-5),0)},.2) else alerp({CFrame.new(0,0,0)*CFrame.Angles(math.rad(-5-5*math.cos(sn/9)),math.rad(180),0),CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(5-10*math.cos(sn/9)),0,0),CFrame.new(-1.25,1+0.025*math.sin(sn/9),-1)*CFrame.Angles(math.rad(110+1*math.cos(sn/9)),math.rad(-30-15*math.cos(sn/9)),math.rad(-15)), CFrame.new(1.5,0.75,-0.75)*CFrame.Angles(math.rad(115+10*math.sin(sn/9)),0,math.rad(10+5*math.sin(sn/9))),CFrame.new(-.5,-1.5,-0.15)*CFrame.Angles(math.rad(-10+5*math.cos(sn/9)),math.rad(5),0),CFrame.new(.5,-0.5,-0.35)*CFrame.Angles(math.rad(-20-10*math.sin(sn/9)),0,0)},.2) end end end else if attacking == false then if(MainPosition.X~=oldMainPosition.X or MainPosition.Z~=oldMainPosition.Z)then alerp({CFrame.new(0,0+0.5*math.sin(sn/8),0)*CFrame.Angles(math.rad(40-1*math.cos(sn/8)),math.rad(180),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(35-5*math.cos(sn/8)),math.rad(0),math.rad(0)),CFrame.new(-1.75,0.75-0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(100-10*math.cos(sn/8)),math.rad(-10-10*math.cos(sn/8)),math.rad(-50)), CFrame.new(1.5,0.25-0.025*math.sin(sn/8),0.5)*CFrame.Angles(math.rad(-60),math.rad(-15+10*math.cos(sn/8)),math.rad(15-5*math.cos(sn/8))),CFrame.new(-.5,-1.75+0.15*math.sin(sn/8),-0.15)*CFrame.Angles(math.rad(5-5*math.cos(sn/8)),math.rad(10),math.rad(0)),CFrame.new(.5,-1.5+0.15*math.sin(sn/8),-.5)*CFrame.Angles(math.rad(-20+15*math.cos(sn/8)),math.rad(-5),math.rad(0))},.2) else alerp({CFrame.new(0,0+0.5*math.sin(sn/8),0)*CFrame.Angles(math.rad(10-1*math.cos(sn/8)),math.rad(180),math.rad(0)),CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(5-5*math.cos(sn/8)),math.rad(0),math.rad(0)),CFrame.new(-1.75,0.75-0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(100-10*math.cos(sn/8)),math.rad(-10-10*math.cos(sn/8)),math.rad(-50)), CFrame.new(1.5,0-0.025*math.sin(sn/8),0)*CFrame.Angles(math.rad(10),math.rad(-15+10*math.cos(sn/8)),math.rad(5-5*math.cos(sn/8))),CFrame.new(-.5,-1.75+0.15*math.sin(sn/8),-0.15)*CFrame.Angles(math.rad(5-5*math.cos(sn/8)),math.rad(10),math.rad(0)),CFrame.new(.5,-1.5+0.15*math.sin(sn/8),-.5)*CFrame.Angles(math.rad(-20+15*math.cos(sn/8)),math.rad(-5),math.rad(0))},.2) end end end if MainPosition.Y<=-200 then fallingspeed=0 MainPosition=MainPosition+Vector3.new(0,250,0)end t.CFrame=MainPosition*Torso h.CFrame=t.CFrame*Neck ll.CFrame=t.CFrame*LeftLeg rl.CFrame=t.CFrame*RightLeg la.CFrame=t.CFrame*LeftArm ra.CFrame=t.CFrame*RightArm if daxe==true then axe.CFrame=la.CFrame*CFrame.new(-0.1,3,-1.75)*CFrame.Angles(math.rad(-20),math.rad(110),0) else axe.CFrame=la.CFrame*CFrame.new(-0.1,-4.5,-0.5)*CFrame.Angles(math.rad(-170),math.rad(90),0) end t.Transparency=0 h.Transparency=0 ll.Transparency=0 rl.Transparency=0 la.Transparency=0 ra.Transparency=0 t.Material="Plastic" h.Material="Plastic" ll.Material="Plastic" rl.Material="Plastic" la.Material="Plastic" ra.Material="Plastic" for i=1,#accs do if accs[i]:IsA'BodyColors' then t.Color=accs[i].TorsoColor3 h.Color=accs[i].HeadColor3 ll.Color=accs[i].LeftLegColor3 rl.Color=accs[i].RightLegColor3 la.Color=accs[i].LeftArmColor3 ra.Color=accs[i].RightArmColor3 end end if axe ~= nil and axe.Parent == MainModel and axe.Parent ~= nil and axe and math.random(1,2)==1 then local pos=axe.CFrame*CFrame.new(math.random(-axe.Size.X,axe.Size.X)/2,math.random(-axe.Size.Y,axe.Size.Y)/2,math.random(-axe.Size.Z,axe.Size.Z)/2) Effect({cf=pos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),moveto=pos*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="Box",waits=math.random(15,150),size=(Vector3.new(math.random(5,125),math.random(5,125),math.random(5,125))/100)*(math.random(5,20)/10),size2=(Vector3.new(math.random(5,50),math.random(5,50),math.random(5,50))/100)/(math.random(5,20)/10),radX=math.random(-500,500)/100,radY=math.random(-500,500)/100,radZ=math.random(-500,500)/100,mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=false,sbm=0,mbm=0}) end if game.Players:FindFirstChild(plrr.Name) and game:GetService("ReplicatedStorage"):FindFirstChild("InputEventFrom"..plrr.Name) == nil then local NewInput = EventBackupC:Clone() NewInput.Parent = game:GetService("ReplicatedStorage") do m.TrigEvent = te UIS.TrigEvent = te NewInput.OnServerEvent:Connect(function(plr,io) if plr~=plrr then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit elseif io.UserInputType == Enum.UserInputType.MouseButton1 then if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("Button1Down") else m:TrigEvent("Button1Up") end else for n,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) UIS:TrigEvent("InputBegan",io,false) else m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent("InputEnded",io,false) end end end) Mouse,mouse,UserInputService,ContextActionService,mausee = m,m,UIS,CAS,m end if game.Players:FindFirstChild(plrr.Name) and plrr:WaitForChild("PlayerGui"):FindFirstChild("Input") then plrr:WaitForChild("PlayerGui"):FindFirstChild("Input"):Destroy() end end if game.Players:FindFirstChild(plrr.Name) and game:GetService("ReplicatedStorage"):FindFirstChild("CamEventFrom"..plrr.Name) == nil then local NewCam = CamBackupC:Clone() NewCam.Parent = game:GetService("ReplicatedStorage") NewCam.OnServerEvent:Connect(function(plr, e) CCF=e end) end end end) end spawn(system) function r(o,dir,ran,ignor) return workspace:FindPartOnRayWithIgnoreList(Ray.new(o, dir.unit * ran), ignor) end function cr(pos,dir,ran,ignor) local ray = Ray.new(pos,(dir-pos).unit*ran) local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignor or {MainModel,EffectModel},false,true) return part,pos,norm,(pos and (pos-pos).magnitude) end function reg(where,range,ignor) return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(where-Vector3.new(1,1,1)*range/2,where+Vector3.new(1,1,1)*range/2),ignor,100) end function Sound(i,p,v,pi,por) local s = nil coroutine.resume(coroutine.create(function() s = InstanceNW("Sound",{Parent=p,Volume=v,Pitch=pi,SoundId ="rbxassetid://"..i}) s:play() if por == true then s.PlayOnRemove=true s:Destroy() end end)) return s end --Effect({cf=MainPosition,moveto=Mouse.Hit.p,clr=Color3.new(1,0,0),clr2=Color3.new(0,0,0),mtype="Box",waits=100,size=Vector3.new(3,3,3),size2=Vector3.new(3,3,3),radX=0,radY=0,radZ=0,mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=true,sbm=50,mbm=50}) function Effect(tblee) coroutine.resume(coroutine.create(function() local origpos = (tblee.cf or nil) local moveto = (tblee.moveto or nil) local color = (tblee.clr or Color3.new(0,0,0)) local color2 = (tblee.clr2 or nil) local defaultsize = (tblee.size or Vector3.new(2,2,2)) local material = (tblee.mat or "Neon") local locker = (tblee.lock or false) local rotateX = (tblee.radX or 0) local rotateY = (tblee.radY or 0) local rotateZ = (tblee.radZ or 0) local secondsize = (tblee.size2 or Vector3.new(4,4,4)) local acttime = (tblee.waits or 100) local transpar = (tblee.tran or 0) local transpar2 = (tblee.tran2 or 1) local typeofmesh = (tblee.mtype or "S") local boomerang = (tblee.bmr or false) local sizeboomerang = (tblee.sbm or 0) local moveboomerang = (tblee.mbm or 0) local sou = (tblee.pls or false) local vo = (tblee.vol or 1) local pitc = (tblee.pit or 1) local i = (tblee.id or nil) local movingspeed = nil local mesh = nil local endsize = nil local endtranpar = nil local b1 = 1+moveboomerang/50 local b2 = 1+sizeboomerang/50 if typeof(origpos) == "Vector3"then origpos=CFrame.new(origpos) end if typeof(moveto) == "CFrame"then moveto=moveto.p end if typeof(color) == "BrickColor"then color=color.Color end if typeof(color2) == "BrickColor"then color2=color2.Color end if origpos then local p=Instance.new("Part",EffectModel)p.Anchored=true p.CanCollide=false p.Color=color p.CFrame=origpos p.Material=material p.Size=Vector3.new(1,1,1)p.CanCollide=false p.Transparency=transpar p.CastShadow=false p.Locked=true if typeofmesh == "Box" or typeofmesh == "B" or typeofmesh == "1" then mesh=Instance.new("BlockMesh",p)mesh.Scale=defaultsize elseif typeofmesh == "Sphere" or typeofmesh == "S" or typeofmesh == "2" then mesh=Instance.new("SpecialMesh",p)mesh.MeshType="Sphere"mesh.Scale=defaultsize elseif typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then mesh=Instance.new("SpecialMesh",p)mesh.MeshType="Cylinder"mesh.Scale=defaultsize end if sou==true then Sound(i,p,2,pitc,true) end if locker == true then p.Position = origpos.p if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(p.Size.Z/1.5))*CFrame.Angles(0,math.rad(90),0) else p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(p.Size.Z/1.5)) end else if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = origpos*CFrame.Angles(0,math.rad(90),0) else p.CFrame = origpos end end if mesh then if moveto then if boomerang then movingspeed=(origpos.p - moveto).Magnitude/acttime*b1 else movingspeed=(origpos.p - moveto).Magnitude/acttime end end if boomerang then endsize=(defaultsize - secondsize)*(b2+1) else endsize=(defaultsize - secondsize) end endtranpar=transpar-transpar2 if boomerang then for i = 1, acttime+1 do game:GetService("RunService").Heartbeat:wait() if stopeffects == true then break end mesh.Scale=mesh.Scale-(Vector3.new((endsize.X)*((1 - (i/acttime)*b2)),(endsize.Y)*((1 - (i/acttime)*b2)),(endsize.Z)*((1 - (i/acttime)*b2)))*b2)/acttime p.Transparency = p.Transparency - endtranpar/acttime p.CFrame=p.CFrame*CFrame.Angles(math.rad(rotateX),math.rad(rotateY),math.rad(rotateZ)) if color2 then p.Color = color:Lerp(color2,i/acttime) end if moveto ~= nil then local a = p.Orientation if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(movingspeed)*((1-(i/acttime)*b1)))*CFrame.Angles(0,math.rad(90),0) else p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(movingspeed)*((1-(i/acttime)*b1))) end p.Orientation = a end end else for i = 1, acttime+1 do game:GetService("RunService").Heartbeat:wait() if stopeffects == true then break end mesh.Scale=mesh.Scale-endsize/acttime p.Transparency = p.Transparency - endtranpar/acttime p.CFrame=p.CFrame*CFrame.Angles(math.rad(rotateX),math.rad(rotateY),math.rad(rotateZ)) if color2 then p.Color = color:Lerp(color2,i/acttime) end if moveto ~= nil then local a = p.Orientation if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-movingspeed)*CFrame.Angles(0,math.rad(90),0) else p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-movingspeed) end p.Orientation = a end end end p:Destroy() end elseif origpos == nil then warn("Origpos is nil!") end end)) end --LightningBolt({startp=MainPosition,endp=Mouse.Hit.p,rdm=3,ss=2,tran=100,clr=Color3.new(1,0,0),clr2=Color3.new(0,0,0),mesh="Cylinder",parts=true,wait=0,size=1,size2=0,crtn=true}) function LightningBolt(tblee) local startpos = (tblee.startp or nil) local endpos = (tblee.endp or nil) local randomz = (tblee.rdm or 1) local segmentsize = (tblee.ss or 2) local fadetime = (tblee.tran or 75) local color = (tblee.clr or Color3.new(0,0,0)) local color2 = (tblee.clr2 or Color3.new(0,0,0)) local segmentwaiting = (tblee.wait or 0) local defaultsize = (tblee.size or 1) local corout = (tblee.crtn or false) local meshtype = (tblee.mesh or "Box") local secondsize = (tblee.size2 or 1) local endparts = (tblee.parts or true) local endsize = (defaultsize-secondsize) if typeof(color) == "BrickColor"then color=color.Color end if typeof(startpos) == "CFrame"then startpos=startpos.p end if typeof(endpos) == "CFrame"then endpos=endpos.p end if startpos and endpos then local magnitude = (startpos-endpos).magnitude local cframe = CFrame.new(startpos,endpos) if corout == true then coroutine.resume(coroutine.create(function() local oldsegment = nil for i=1,magnitude+1,segmentsize do if stopeffects == true then break end local ex=CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360)))*CFrame.new(math.random(randomz*100)/100,0,0) local new=cframe*CFrame.new(0,0,-i/magnitude*magnitude)*ex if oldsegment then if meshtype == nil or meshtype == "Box" or meshtype == "1" or meshtype == "B" then local p=Instance.new("Part",EffectModel)p.Anchored=true p.CanCollide=false p.Color=color p.CFrame=CFrame.new(new.p,oldsegment.p)*CFrame.new(0,0,-(new.p-oldsegment.p).magnitude/2)p.Material="Neon"p.Size=Vector3.new()p.CanCollide=false p.CastShadow=false p.Locked=true local mesh=Instance.new("BlockMesh",p)mesh.Scale=Vector3.new(10*defaultsize,10*defaultsize,(new.p-oldsegment.p).magnitude*20) coroutine.resume(coroutine.create(function() for i=1,fadetime do game:GetService("RunService").Heartbeat:wait() if stopeffects == true then break end if color2 then p.Color = color:Lerp(color2,i/fadetime) end mesh.Scale=mesh.Scale-Vector3.new(10*(endsize/fadetime),10*(endsize/fadetime),0) p.Transparency=p.Transparency+1/fadetime end p:Destroy() end)) elseif meshtype == "Cylinder" or meshtype == "2" or meshtype == "C" then local p=Instance.new("Part",EffectModel)p.Anchored=true p.CanCollide=false p.Color=color p.CFrame=CFrame.new(new.p,oldsegment.p)*CFrame.new(0,0,-(new.p-oldsegment.p).magnitude/2)*CFrame.Angles(0,math.rad(90),0) p.Material="Neon"p.Size=Vector3.new()p.CanCollide=false p.CastShadow=false p.Locked=true local mesh=Instance.new("SpecialMesh",p)mesh.MeshType="Cylinder"mesh.Scale=Vector3.new((new.p-oldsegment.p).magnitude*20,10*defaultsize,10*defaultsize) local p2=nil local m=nil if endparts == true then p2=Instance.new("Part",EffectModel)p2.Anchored=true p2.CanCollide=false p2.Color=color p2.CFrame=CFrame.new(new.p,oldsegment.p)*CFrame.new(0,0,-(new.p-oldsegment.p).magnitude) p2.Material="Neon"p2.Size=Vector3.new()p2.CanCollide=false m=Instance.new("SpecialMesh",p2)m.MeshType="Sphere"m.Scale=Vector3.new(10*defaultsize,10*defaultsize,10*defaultsize) end coroutine.resume(coroutine.create(function() for i=1,fadetime do game:GetService("RunService").Heartbeat:wait() if stopeffects == true then break end if color2 then p.Color = color:Lerp(color2,i/fadetime) if endparts == true then p2.Color = color:Lerp(color2,i/fadetime) end end if endparts == true then m.Scale=m.Scale-Vector3.new(10*(endsize/fadetime),10*(endsize/fadetime),10*(endsize/fadetime)) p2.Transparency=p2.Transparency+1/fadetime end mesh.Scale=mesh.Scale-Vector3.new(0,10*(endsize/fadetime),10*(endsize/fadetime)) p.Transparency=p.Transparency+1/fadetime end p:Destroy() if endparts then p2:Destroy() end end)) end oldsegment=new else oldsegment=new end if segmentwaiting~=0 then wait(segmentwaiting) end end end)) elseif corout == false then local oldsegment = nil for i=1,magnitude+1,segmentsize do if stopeffects == true then break end local ex=CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360)))*CFrame.new(math.random(randomz*100)/100,0,0) local new=cframe*CFrame.new(0,0,-i/magnitude*magnitude)*ex if oldsegment then if meshtype == nil or meshtype == "Box" or meshtype == "1" or meshtype == "B" then local p=Instance.new("Part",EffectModel)p.Anchored=true p.CanCollide=false p.Color=color p.CFrame=CFrame.new(new.p,oldsegment.p)*CFrame.new(0,0,-(new.p-oldsegment.p).magnitude/2)p.Material="Neon"p.Size=Vector3.new()p.CanCollide=false p.CastShadow=false p.Locked=true local mesh=Instance.new("BlockMesh",p)mesh.Scale=Vector3.new(10*defaultsize,10*defaultsize,(new.p-oldsegment.p).magnitude*20) coroutine.resume(coroutine.create(function() for i=1,fadetime do game:GetService("RunService").Heartbeat:wait() if stopeffects == true then break end if color2 then p.Color = color:Lerp(color2,i/fadetime) end mesh.Scale=mesh.Scale-Vector3.new(10*(endsize/fadetime),10*(endsize/fadetime),0) p.Transparency=p.Transparency+1/fadetime end p:Destroy() end)) elseif meshtype == "Cylinder" or meshtype == "2" or meshtype == "C" then local p=Instance.new("Part",EffectModel)p.Anchored=true p.CanCollide=false p.Color=color p.CFrame=CFrame.new(new.p,oldsegment.p)*CFrame.new(0,0,-(new.p-oldsegment.p).magnitude/2)*CFrame.Angles(0,math.rad(90),0) p.Material="Neon"p.Size=Vector3.new()p.CanCollide=false p.CastShadow=false p.Locked=true local mesh=Instance.new("SpecialMesh",p)mesh.MeshType="Cylinder"mesh.Scale=Vector3.new((new.p-oldsegment.p).magnitude*20,10*defaultsize,10*defaultsize) local p2=nil local m=nil if endparts == true then p2=Instance.new("Part",EffectModel)p2.Anchored=true p2.CanCollide=false p2.Color=color p2.CFrame=CFrame.new(new.p,oldsegment.p)*CFrame.new(0,0,-(new.p-oldsegment.p).magnitude) p2.Material="Neon"p2.Size=Vector3.new()p2.CanCollide=false m=Instance.new("SpecialMesh",p2)m.MeshType="Sphere"m.Scale=Vector3.new(10*defaultsize,10*defaultsize,10*defaultsize) end coroutine.resume(coroutine.create(function() for i=1,fadetime do game:GetService("RunService").Heartbeat:wait() if stopeffects == true then break end if color2 then p.Color = color:Lerp(color2,i/fadetime) if endparts == true then p2.Color = color:Lerp(color2,i/fadetime) end end if endparts == true then m.Scale=m.Scale-Vector3.new(10*(endsize/fadetime),10*(endsize/fadetime),10*(endsize/fadetime)) p2.Transparency=p2.Transparency+1/fadetime end mesh.Scale=mesh.Scale-Vector3.new(0,10*(endsize/fadetime),10*(endsize/fadetime)) p.Transparency=p.Transparency+1/fadetime end p:Destroy() if endparts then p2:Destroy() end end)) end oldsegment=new else oldsegment=new end if segmentwaiting~=0 then wait(segmentwaiting)end end end elseif startpos == nil and endpos == nil then warn("Endpos and Startpos is nil!") elseif startpos == nil then warn("Startpos is nil!") elseif endpos == nil then warn("Endpos is nil!") end end function Destroy(what) coroutine.resume(coroutine.create(function() if what.Parent ~= MainModel and what.Parent ~= EffectModel and what ~= MainModel and what ~= EffectModel and what ~= cam and what.Parent ~= cam and what ~= script and what.Parent ~= script and what:FindFirstChild("DestroyedBy"..plrr.Name) == nil and what.Name ~= "Ietahuoy" and what.Name ~= "Base" and what.Name ~= "Baseplate" then InstanceNW("Folder",{Parent=what,Name="DestroyedBy"..plrr.Name}) if what.Parent~=workspace then add:DeScript(what.Parent) else add:DeScript(what) end what:Destroy() Effect({cf=what.CFrame,moveto=what.Position+Vector3.new(math.random(-100,100)/100,-5,math.random(-100,100)/100),clr=what.Color,clr2=Color3.new(0,0,0),mtype="Box",waits=math.random(125,200),size=what.Size,size2=what.Size,radX=math.random(-100,100)/100,radY=math.random(-100,100)/100,radZ=math.random(-100,100)/100,mat=what.Material,lock=false,tran=0,tran2=1,pls=true,vol=1,pit=math.random(6,8)/10,id=4299509575,bmr=false,sbm=0,mbm=0}) for i=1,3 do Effect({cf=what.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),moveto=nil,clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="S",waits=math.random(25,75),size=what.Size,size2=Vector3.new(what.Size.X/2,what.Size.Y/2,what.Size.Z*3),radX=math.random(-50,50)/100,radY=math.random(-50,50)/100,radZ=math.random(-50,50)/100,mat="Neon",lock=false,tran=0.6,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=false,sbm=0,mbm=0}) end end end)) end function AoeDam(Where,Range) coroutine.resume(coroutine.create(function() if Where ~= nil then if typeof(Where) == "CFrame"then Where=Where.p end local Destroyed={} for _,a in next, reg(Where,Range,{MainModel,cam,EffectModel,axe}) do if (not Destroyed[a] and a.Parent ~= MainModel and a.Parent ~= EffectModel and a ~= MainModel and a ~= EffectModel and a ~= cam and a.Parent ~= cam and a ~= script and a.Parent ~= script and a.Name ~= "Base" and a.Name ~= "Baseplate") and a:IsA'BasePart' then Destroyed[a]=true Destroy(a) end end end end)) end function AoeShatter(Where,Range,From,Rad,parent) coroutine.resume(coroutine.create(function() if Where ~= nil then if typeof(Where) == "CFrame"then Where=Where.p end local Shattered={} for _,a in next, reg(Where,Range,{MainModel,cam,EffectModel,axe}) do if (not Shattered[a] and a.Parent ~= MainModel and a.Parent ~= EffectModel and a ~= MainModel and a ~= EffectModel and a ~= cam and a.Parent ~= cam and a ~= script and a.Parent ~= script and a.Name ~= "Base" and a.Name ~= "Baseplate") and a:IsA'BasePart' then Shattered[a]=true if parent ~= "Orig" then add:Shatter(parent,a.CFrame,a.Size,a.Color,a.Anchored,a.Material,From,Rad,a.BackSurface,a.BottomSurface,a.FrontSurface,a.LeftSurface,a.RightSurface,a.TopSurface,a.Transparency,a.Reflectance) else add:Shatter(a.Parent,a.CFrame,a.Size,a.Color,a.Anchored,a.Material,From,Rad,a.BackSurface,a.BottomSurface,a.FrontSurface,a.LeftSurface,a.RightSurface,a.TopSurface,a.Transparency,a.Reflectance) end a:Destroy() end end end end)) end function Slashes() attacking=true if flymode==true then walkspeed=0.5 else walkspeed=0.09 end repeat local r = math.random(1,3) if r==1 then for i=0,1,0.05 do game:GetService("RunService").Heartbeat:wait() alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(250-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(-70),math.rad(0)),CFrame.new(-1.25,0.75-0.075*math.sin(sn/8),-1.25)*CFrame.Angles(math.rad(20-1*math.cos(sn/8)),math.rad(90-1*math.cos(sn/8)),math.rad(90)), CFrame.new(1.75-0.05*math.sin(sn/8),0+0.075*math.sin(sn/8),0)*CFrame.Angles(math.rad(5-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(35-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.2) end daxe=false Sound(swooshSounds[math.random(1,#swooshSounds)],axe,2,math.random(4,6)/10,true) for i=0,1,0.05 do game:GetService("RunService").Heartbeat:wait() if axe ~= nil and axe.Parent == MainModel and axe.Parent ~= nil and axe then AoeDam(axe.CFrame,12) end alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(130-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(50),math.rad(0)),CFrame.new(-0.5,0.5-0.075*math.sin(sn/8),-1)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(60-1*math.cos(sn/8)),math.rad(90)), CFrame.new(1.5-0.05*math.sin(sn/8),0+0.075*math.sin(sn/8),0.25)*CFrame.Angles(math.rad(-20-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(10-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.4) end daxe=true elseif r==2 then daxe=false for i=0,1,0.05 do game:GetService("RunService").Heartbeat:wait() alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(110-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(70),math.rad(0)),CFrame.new(-0.5,0.75-0.075*math.sin(sn/8),-1)*CFrame.Angles(math.rad(100-1*math.cos(sn/8)),math.rad(-90-1*math.cos(sn/8)),math.rad(0)), CFrame.new(1.5-0.05*math.sin(sn/8),0+0.075*math.sin(sn/8),0.25)*CFrame.Angles(math.rad(-20-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(10-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.2) end Sound(swooshSounds[math.random(1,#swooshSounds)],axe,2,math.random(4,6)/10,true) for i=0,1,0.05 do game:GetService("RunService").Heartbeat:wait() if axe ~= nil and axe.Parent == MainModel and axe.Parent ~= nil and axe then AoeDam(axe.CFrame,12) end alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(230-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(-50),math.rad(0)),CFrame.new(-1.5,0.5-0.075*math.sin(sn/8),-1)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(-40-1*math.cos(sn/8)),math.rad(-85)), CFrame.new(1.75-0.05*math.sin(sn/8),0+0.075*math.sin(sn/8),0)*CFrame.Angles(math.rad(5-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(35-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.4) end daxe=true elseif r==3 then daxe=false for i=0,1,0.05 do game:GetService("RunService").Heartbeat:wait() alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(210-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(-30),math.rad(0)),CFrame.new(-1.5,1.25-0.075*math.sin(sn/8),0.5)*CFrame.Angles(math.rad(210-1*math.cos(sn/8)),math.rad(0-1*math.cos(sn/8)),math.rad(-30)), CFrame.new(1.75-0.05*math.sin(sn/8),0+0.075*math.sin(sn/8),0)*CFrame.Angles(math.rad(5-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(35-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.2) end for i=0,0.5,0.05 do game:GetService("RunService").Heartbeat:wait() alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(130-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(50),math.rad(0)),CFrame.new(-1.5,0-0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(55-1*math.cos(sn/8)),math.rad(0-1*math.cos(sn/8)),math.rad(-40)), CFrame.new(1.75-0.05*math.sin(sn/8),0+0.075*math.sin(sn/8),0)*CFrame.Angles(math.rad(5-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(35-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.8) end local h,p,n=cr(axe.CFrame*CFrame.new(-1.25,3.425,0).p,axe.CFrame*CFrame.new(-1.25,3.425,0).p+Vector3.new(0,-2,0),4,{MainModel,EffectModel,cam}) if h then AoeDam(p,15) Effect({cf=CFrame.new(p,p+n),moveto=nil,clr=h.Color,clr2=Color3.new(0,0,0),mtype="S",waits=math.random(25,50),size=Vector3.new(1,1,.5),size2=Vector3.new(15,15,.25),radX=0,radY=0,radZ=0,mat=h.Material,lock=false,tran=0,tran2=1,pls=true,vol=5,pit=math.random(5,7)/10,id=3744400845,bmr=true,sbm=50,mbm=0}) Effect({cf=CFrame.new(p)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),moveto=nil,clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="B",waits=math.random(50,75),size=Vector3.new(1,1,1),size2=Vector3.new(13,15,13),radX=math.random(-250,250)/100,radY=math.random(-250,250)/100,radZ=math.random(-250,250)/100,mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=true,sbm=30,mbm=0}) for i=1,math.random(3,8) do local pos=CFrame.new(p)*CFrame.new(math.random(-8,8),0,math.random(-8,8)).p Effect({cf=CFrame.new(pos,pos+n),moveto=nil,clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="S",waits=math.random(75,125),size=Vector3.new(5,5,5),size2=Vector3.new(0,0,25),radX=math.random(-25,25)/100,radY=math.random(-25,25)/100,radZ=math.random(-25,25)/100,mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=true,sbm=10,mbm=0}) end end daxe=true end until repeatmouse==false attacking=false if flymode==true then walkspeed=1 else walkspeed=0.18 end end function SummonVoid() attacking=true if flymode==true then walkspeed=0.1 else walkspeed=0.01 end local pos,pos2 = Vector3.new(Mouse.Hit.X,Mouse.Hit.Y+2,Mouse.Hit.Z) for i=0,3,0.05 do game:GetService("RunService").Heartbeat:wait() pos2=CFrame.new(pos)*CFrame.new(0,i,0) AoeShatter(pos2,15,pos2.p,5,"Orig") Effect({cf=pos2*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),moveto=pos2*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="B",waits=math.random(50,75),size=Vector3.new(0.25*i,0.25*i,0.25*i),size2=Vector3.new(1*i,1*i,1*i),radX=math.random(-250,250)/100,radY=math.random(-250,250)/100,radZ=math.random(-250,250)/100,mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=true,sbm=60,mbm=0}) Effect({cf=pos2*CFrame.new(math.random(-7,7),math.random(-7,7),math.random(-7,7))*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),moveto=pos2,clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="B",waits=math.random(75,125),size=Vector3.new(1,1,1),size2=Vector3.new(0,0,0),radX=math.random(-1000,1000)/100,radY=math.random(-1000,1000)/100,radZ=math.random(-1000,1000)/100,mat="Neon",lock=false,tran=1,tran2=0,pls=false,vol=0,pit=0,id=nil,bmr=false,sbm=0,mbm=0}) alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(260-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(-80),math.rad(0)),CFrame.new(-1.75,0.5-0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(90-1*math.cos(sn/8)),math.rad(-10-1*math.cos(sn/8)),math.rad(-50)), CFrame.new(2-0.05*math.sin(sn/8),0.5+0.075*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(90-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(80-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.2) end AoeDam(pos,25) Effect({cf=pos2,moveto=nil,clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="S",waits=math.random(25,50),size=Vector3.new(1,1,1),size2=Vector3.new(9,9,9),radX=0,radY=0,radZ=0,mat="Neon",lock=false,tran=0,tran2=1,pls=true,vol=5,pit=math.random(6,8)/10,id=3848679789,bmr=true,sbm=60,mbm=0}) for i=1,3 do Effect({cf=pos2*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),moveto=nil,clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="B",waits=math.random(50,75),size=Vector3.new(8,8,8),size2=Vector3.new(0,35,0),radX=math.random(-100,100)/100,radY=math.random(-100,100)/100,radZ=math.random(-100,100)/100,mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=true,sbm=20,mbm=0}) end for i=0,1,0.05 do game:GetService("RunService").Heartbeat:wait() alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(260-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(-80),math.rad(0)),CFrame.new(-1.75,0.5-0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(90-1*math.cos(sn/8)),math.rad(-10-1*math.cos(sn/8)),math.rad(-50)), CFrame.new(1.5-0.05*math.sin(sn/8),1+0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(150-1*math.cos(sn/8)),math.rad(0+1*math.cos(sn/8)),math.rad(30-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.2) end attacking=false if flymode==true then walkspeed=1 else walkspeed=0.18 end end function Beam() attacking=true if flymode==true then walkspeed=0.1 else walkspeed=0.01 end repeat game:GetService("RunService").Heartbeat:wait() alerp({CFrame.new(0,-0.1+0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(0+1*math.sin(sn/8)),math.rad(230-1*math.cos(sn/8)),math.rad(0)),CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(-50),math.rad(0)),CFrame.new(-1.75,0.5-0.075*math.sin(sn/8),-0.5)*CFrame.Angles(math.rad(90-1*math.cos(sn/8)),math.rad(-10-1*math.cos(sn/8)),math.rad(-50)), CFrame.new(1.5-0.05*math.sin(sn/8),0.5+0.075*math.sin(sn/8),-0.75)*CFrame.Angles(math.rad(90-1*math.cos(sn/8)),math.rad(-5+1*math.cos(sn/8)),math.rad(50-1*math.sin(sn/8))),CFrame.new(-.5,-2-0.1*math.sin(sn/8),-0.25)*CFrame.Angles(math.rad(0-1*math.cos(sn/8)),math.rad(15),math.rad(0)),CFrame.new(.5,-2-0.1*math.sin(sn/8),0)*CFrame.Angles(math.rad(-5-1*math.cos(sn/8)),math.rad(0),math.rad(0))},.2) local h,p=r(ra.CFrame*CFrame.new(0,-1,0).p,Mouse.Hit.p-ra.CFrame*CFrame.new(0,-1,0).p,250,{MainModel,EffectModel,cam}) LightningBolt({startp=ra.CFrame*CFrame.new(0,-1,0),endp=p,rdm=1,ss=10,tran=1,clr=Color3.new(0,0,0),clr2=Color3.new(0,0,0),mesh="Box",parts=false,wait=0,size=.5,size2=0,crtn=true}) Effect({cf=ra.CFrame*CFrame.new(0,-1,0)*CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),moveto=ra.CFrame*CFrame.new(0,-1,0),clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="B",waits=math.random(5,10),size=Vector3.new(1,1,1),size2=Vector3.new(0,0,0),radX=math.random(-1000,1000)/100,radY=math.random(-1000,1000)/100,radZ=math.random(-1000,1000)/100,mat="Neon",lock=false,tran=1,tran2=0,pls=false,vol=0,pit=0,id=nil,bmr=false,sbm=0,mbm=0}) Effect({cf=p,moveto=CFrame.new(p)*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3)),clr=Color3.new(0,0,0),clr2=Color3.new(1,1,1),mtype="B",waits=math.random(25,50),size=Vector3.new(0,0,0),size2=Vector3.new(3,3,3),radX=math.random(-500,500)/100,radY=math.random(-500,500)/100,radZ=math.random(-500,500)/100,mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=true,sbm=30,mbm=10}) AoeShatter(p,3,p,1,"Orig") until repeatkey==false attacking=false if flymode==true then walkspeed=1 else walkspeed=0.18 end end BDEvent=Mouse.Button1Down:connect(function() if stoped == false and game.Players:FindFirstChild(plrr.Name) then repeatmouse = true if attacking == false then Slashes() end end end) BUEvent=Mouse.Button1Up:connect(function() if stoped == false and game.Players:FindFirstChild(plrr.Name) then repeatmouse = false end end) KDEvent=Mouse.KeyDown:connect(function(key) if stoped == false and game.Players:FindFirstChild(plrr.Name) then repeatkey=true if key == "w" then W=true elseif key == "a" then A=true elseif key == "s" then S=true elseif key == "d" then D=true elseif key == "space" or key == "j" then if falling == false then falling=true MainPosition=MainPosition*CFrame.new(0,2,0)fallingspeed=fallingspeed-1 end elseif key == "e" and attacking==false then SummonVoid() elseif key == "f" and attacking==false then Beam() elseif key == "p" then MainModel:Destroy() elseif key == "l" then stopeffects=true EffectModel:ClearAllChildren() wait() stopeffects=false elseif key == "n" and attacking==false then if flymode == false then flymode=true walkspeed=1 fallingspeed=0 else flymode=false walkspeed=0.18 MainPosition=CFrame.new(MainPosition.p,Vector3.new(MainPosition.X,MainPosition.Y,MainPosition.Z+1)) end end end end) KUEvent=Mouse.KeyUp:connect(function(key) if stoped == false and game.Players:FindFirstChild(plrr.Name) then if key=="w" then W=false elseif key=="a" then A=false elseif key=="s" then S=false elseif key=="d" then D=false elseif key=="f" then repeatkey=false end end end)
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