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#include <iostream> #include <cmath> const float PI = 3.14159; const float SPEED = 100.0f; class MotorWheel { public: MotorWheel(float radius, float speed) : radius(radius), speed(speed) { circle.setRadius(radius); circle.setFillColor(sf::Color::Red); circle.setOutlineThickness(5); circle.setOutlineColor(sf::Color::Black); circle.setOrigin(radius, radius); } void move(float deltaTime) { float distance = speed * deltaTime; float angle = distance / radius; circle.rotate(angle * (180 / PI)); } void draw(sf::RenderWindow &window) { window.draw(circle); } private: float radius; float speed; sf::CircleShape circle; }; int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "Motor Wheel Simulation"); MotorWheel wheel(100.0f, SPEED); sf::Clock clock; while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } float deltaTime = clock.restart().asSeconds(); wheel.move(deltaTime); window.clear(); wheel.draw(window); window.display(); } return 0; }
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