Piercer 

Run Settings
LanguageLua
Language Version
Run Command
local billboard = Instance.new("ScreenGui", owner.PlayerGui) local cloakmeter = Instance.new("Frame",billboard) cloakmeter.BackgroundColor3 = Color3.fromRGB(130, 130, 130) cloakmeter.Size = UDim2.new(0.25,0,0.075,0) cloakmeter.AnchorPoint = Vector2.new(0.15, 0.95) cloakmeter.Position = UDim2.new(0.15, 0, 0.95, 0) cloakmeter.Active = true cloakmeter.Transparency = 0.4 local cloakmeter2 = Instance.new("Frame",cloakmeter) cloakmeter2.Size = UDim2.new(1,0,1,0) cloakmeter2.BackgroundColor3 = Color3.fromRGB(10,240,10) cloakmeter2.Transparency = 0.4 local cloakmeter3 = Instance.new("Frame",cloakmeter) cloakmeter3.Size = UDim2.new(0,0,1,0) cloakmeter3.BackgroundColor3 = Color3.fromRGB(50,50,50) cloakmeter3.AnchorPoint = Vector2.new(1, 0) cloakmeter3.Position = UDim2.new(1, 0, 0, 0) cloakmeter3.Transparency = 0.4 local round = Instance.new("UICorner",cloakmeter) round.CornerRadius = UDim.new(0.1) local round = Instance.new("UICorner",cloakmeter2) round.CornerRadius = UDim.new(0.1) local round = Instance.new("UICorner",cloakmeter3) round.CornerRadius = UDim.new(0.1) local old = owner.Character.Humanoid.Health local harddamage = 0 local time = 10 coroutine.wrap(function() while task.wait() do pcall(function() cloakmeter3.Size = UDim2.new(math.clamp(harddamage,0.1,99)/100,0,1,0) cloakmeter2.Size = UDim2.new(owner.Character.Humanoid.Health/owner.Character.Humanoid.MaxHealth,0,1,0) end) end end)() coroutine.wrap(function() pcall(function() while owner.Character.Humanoid.Health > 0 do repeat wait(0.1) time -= 0.1 until time <= 0 harddamage = math.clamp(harddamage - (5),0,99) time = time + 0.1 end end) end)() owner.Character.Humanoid:GetPropertyChangedSignal("MaxHealth"):Connect(function(wha) if wha ~= 100 then harddamage = math.clamp(harddamage + (100 - wha),0,99) owner.Character.Humanoid.MaxHealth = 100 end end) owner.Character.Humanoid.HealthChanged:Connect(function(newhealth) pcall(function() if newhealth < old then time = 10 harddamage = math.clamp(harddamage + ((old - newhealth) * 0.2),0,99) old = newhealth elseif newhealth > old then old = newhealth end end) end) if owner.Character:FindFirstChild("Health") then owner.Character:FindFirstChild("Health"):Destroy() end local rayblacklist = {} local p = Instance.new("SpawnLocation") p.Enabled = false p.Transparency = 1 p.Size = Vector3.new(0.25,0.25,0.25) p.Name = "bloodyhujijahuyugtfvfyh" local attachment0 = Instance.new("Attachment",p) local attachment1 = Instance.new("Attachment",p) attachment1.CFrame = CFrame.new(-0.1,0.1,0.1) attachment0.CFrame = CFrame.new(0.1,-0.1,-0.1) local trail = Instance.new("Trail",p) trail.Attachment0 = attachment0 trail.Attachment1 = attachment1 trail.Lifetime = 0.15 trail.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 1)} trail.WidthScale = NumberSequence.new{NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 0)} trail.MaxLength = 0 trail.LightEmission = 0 trail.LightInfluence = 1 trail.TextureLength = 1 trail.TextureMode = "Stretch" trail.Color = ColorSequence.new(Color3.fromRGB(85,0,0)) trail.MinLength = 0.1 trail.FaceCamera = true local min = -15 local max = 15 function splat(whatpart,times) pcall(function() for i = 1,(2 * times) do wait() coroutine.wrap(function() local b = p:Clone() b.Parent = script b.Position = whatpart.Position b.Velocity = Vector3.new(Random.new():NextNumber(min,max),Random.new():NextNumber(min,max) + 30,Random.new():NextNumber(min,max)) table.insert(rayblacklist,b) b.Touched:Connect(function(what) if not (what:FindFirstAncestorWhichIsA("Model") and what:FindFirstAncestorWhichIsA("Model"):FindFirstChildWhichIsA("Humanoid")) and not table.find(rayblacklist,what) and what.CanCollide == true then local params = RaycastParams.new() params.FilterDescendantsInstances = {rayblacklist,whatpart:FindFirstAncestorWhichIsA("Model"):GetDescendants()} params.FilterType = Enum.RaycastFilterType.Blacklist local result = workspace:Raycast(b.Position,b.Velocity + Vector3.new(0,-3,0), params) if result then if result.Instance.Name ~= "imbloodaaaa" then local bloodpartfloor = Instance.new("SpawnLocation") bloodpartfloor.Enabled = false bloodpartfloor.CanCollide = false bloodpartfloor.Anchored = true bloodpartfloor.Name = "imbloodaaaa" bloodpartfloor.Size = Vector3.new(0.05,0.005,0.005) bloodpartfloor.CanCollide = false bloodpartfloor.Material = "Ice" bloodpartfloor.Transparency = 0.3 local s = Instance.new("SpecialMesh",bloodpartfloor) s.MeshType = "Sphere" b:Destroy() bloodpartfloor.Position = result.Position local whathit = result.Instance local currentRightVector = whathit.CFrame.RightVector local upVector = result.Normal local newFacialVector = currentRightVector:Cross(upVector) bloodpartfloor.CFrame = CFrame.fromMatrix(bloodpartfloor.Position, currentRightVector, upVector, newFacialVector) * CFrame.Angles(0,0,math.rad(90)) bloodpartfloor.Color = Color3.fromRGB(85, 0,0) game:GetService("Debris"):AddItem(bloodpartfloor,15) bloodpartfloor.Parent = workspace local random = Random.new():NextNumber(0.25,3) local tweenService = game:GetService("TweenService") local timeToFade = random/3 local object = bloodpartfloor local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local goal = {} goal.Size = Vector3.new(random/20,random,random) goal.Transparency = 0.3 + random/10 local groww = tweenService:Create(object, tweenInfo, goal) groww:Play() local tweenService = game:GetService("TweenService") local timeToFade = 5 local object = bloodpartfloor local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local goal = {} goal.Transparency = 1 local gone = tweenService:Create(object, tweenInfo, goal) delay(10,function() gone:Play() end) else local random = Random.new():NextNumber(0.25,3)/10 local tweenService = game:GetService("TweenService") local timeToFade = random/3 local object = result.Instance local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local goal = {} goal.Size = object.Size + Vector3.new(random/20,random,random) local groww = tweenService:Create(object, tweenInfo, goal) groww:Play() end end end end) end)() end end) end local pppp = Instance.new("Part",script) pppp.CanQuery = false pppp.Anchored = true pppp.CanCollide = false pppp.Size = Vector3.new() pppp.Transparency = 1 local s = Instance.new("Sound") s.PlayOnRemove = true s.Volume = 1.6 s.SoundId = "rbxassetid://6828928602" e = Instance.new("RemoteEvent",owner.Character) local hed = Instance.new("Weld",owner.Character.Torso) hed.Part0 = owner.Character.Head hed.Part1 = hed.Parent hed.C0 = CFrame.new(0,-0.5,0) hed.C1 = CFrame.new(0,1,0) hed.Enabled = false local tool = Instance.new("Tool",owner.Backpack) tool.RequiresHandle = false tool.Name = "i have an obsession with ultrakill weapons please help im begging you" tool.ToolTip = "i have an obsession with ultrakill weapons please help im begging you save me from this i beg i need help please help im begging you please" tool.TextureId = "rbxassetid://11541198228" tool.Grip = CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,-0.5,0.5) local part = Instance.new("Part",tool) part.CanCollide = false part.Size = Vector3.new(0.28355,0.781,2.24625) local m = Instance.new("SpecialMesh",part) m.MeshId = "rbxassetid://10522798832" m.TextureId = "rbxassetid://10522947294" m.Scale = Vector3.new(0.065,0.065,0.065) local part2 = Instance.new("Part",tool) part2.CanCollide = false part2.Size = Vector3.new(0.28355,0.781,0.6134) local m2 = Instance.new("SpecialMesh",part2) m2.MeshId = "rbxassetid://10522797895" m2.TextureId = "rbxassetid://10522947294" m2.Scale = Vector3.new(0.065,0.065,0.065) local part3 = Instance.new("Part",tool) part3.CanCollide = false part3.Size = Vector3.new(0.6134,0.6134,0.6134) local m3 = Instance.new("SpecialMesh",part3) m3.MeshId = "rbxassetid://10522797442" m3.TextureId = "rbxassetid://10522947294" m3.Scale = Vector3.new(0.065,0.065,0.065) local part4 = Instance.new("Part",tool) part4.CanCollide = false part4.Size = Vector3.new(0.28355,0.781,0.6134) local m4 = Instance.new("SpecialMesh",part4) m4.MeshId = "rbxassetid://10522799754" m4.TextureId = "rbxassetid://10522947294" m4.Scale = Vector3.new(0.065,0.065,0.065) local weld = Instance.new("Weld",tool) weld.Part0 = part2 weld.Part1 = part weld.C1 = CFrame.new(0,-(0.37 + 0.125),(1.09 + 0.3) - 0.05) local weld3 = Instance.new("Weld",tool) weld3.Part0 = part3 weld3.Part1 = part weld3.C1 = CFrame.new(0,0.07 + 0.075,0.5 + 0.1875) local weld = Instance.new("Weld",owner.Character["Right Arm"]) weld.Part0 = part weld.Part1 = owner.Character["Right Arm"] weld.C1 = CFrame.Angles(math.rad(-90),0,0) * CFrame.new(0,0.5,-2) * CFrame.Angles(math.rad(2),math.rad(2),0) local armw = Instance.new("Weld",owner.Character.Torso) armw.Part0 = owner.Character["Right Arm"] armw.Part1 = owner.Character.Torso armw.C1 = CFrame.new(1.5,0.4,0.25) armw.Enabled = false armw.C0 = CFrame.new(0,0.5,0) * CFrame.Angles(math.rad(-90),0,0) local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out) local goal = {} goal.C0 = CFrame.Angles(math.rad(-120),0,0) local tween = tweenService:Create(weld, tweenInfo, goal) local goal4 = {} goal4.C1 = CFrame.Angles(math.rad(-90),0,0) * CFrame.new(0,1,-2) * CFrame.Angles(math.rad(2),math.rad(2),0) local tween4 = tweenService:Create(weld, tweenInfo, goal4) local tweenInfo = TweenInfo.new(0.15,Enum.EasingStyle.Linear,Enum.EasingDirection.Out) local goal2 = {} goal2.C0 = CFrame.Angles(math.rad(-240),0,0) local tween2 = tweenService:Create(weld, tweenInfo, goal2) local goal5 = {} goal5.C1 = CFrame.Angles(math.rad(-90),0,0) * CFrame.new(0,1.5,-1.9) * CFrame.Angles(math.rad(2),math.rad(2),0) local tween5 = tweenService:Create(weld, tweenInfo, goal5) local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Quad,Enum.EasingDirection.In) local goal3 = {} goal3.C0 = CFrame.Angles(math.rad(-360),0,0) local tween3 = tweenService:Create(weld, tweenInfo, goal3) local goal6 = {} goal6.C1 = CFrame.Angles(math.rad(-90),0,0) * CFrame.new(0,0.5,-2) * CFrame.Angles(math.rad(2),math.rad(2),0) local tween6 = tweenService:Create(weld, tweenInfo, goal6) local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,true) local goal = {} goal.C0 = CFrame.new(0,0.5,0.2) * CFrame.Angles(math.rad(-100),0,0) local twee = tweenService:Create(armw, tweenInfo, goal) local tweenInfo = TweenInfo.new(0.15,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,true) local goal = {} goal.C0 = CFrame.new(0,-0.1,0.2) * CFrame.Angles(math.rad(-110),0,0) local tweee = tweenService:Create(armw, tweenInfo, goal) local goal = {} goal.C1 = CFrame.Angles(math.rad(-90),0,0) * CFrame.new(0,0.75,-1.65) * CFrame.Angles(math.rad(14),math.rad(2),0) local tweeee = tweenService:Create(weld, tweenInfo, goal) local welll = Instance.new("Weld",owner.Character.HumanoidRootPart) welll.Part0 = owner.Character.Torso welll.Part1 = owner.Character.HumanoidRootPart welll.Enabled = false local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,true) local goa = {} goa.C1 = welll.C1 * CFrame.Angles(math.rad(5),0,0) local tweee3 = tweenService:Create(welll, tweenInfo, goa) local equip = Instance.new("Sound") equip.PlayOnRemove = true equip.Volume = 1 local m = Instance.new("Sound",part) m.Volume = 0.7 m.SoundId = "rbxassetid://1838457617" m.Looped = true local shotcount = 24 equip.SoundId = "rbxassetid://6870002623" local reload = false tween.Completed:Connect(function() tween2:Play() tween5:Play() end) tween2.Completed:Connect(function() tween3:Play() tween6:Play() end) tween6.Completed:Connect(function() wait(0.05) reload = false shotcount = 0 end) tool.Equipped:Connect(function() equip.Parent = part equip.Parent = nil m:Play() end) tool.Equipped:Connect(function() owner.Character.Humanoid.WalkSpeed += 2 reload = true armw.Enabled = true hed.Enabled = true tween:Play() tween4:Play() twee:Play() welll.Enabled = true end) tool.Unequipped:Connect(function() owner.Character.Humanoid.WalkSpeed -= 2 armw.Enabled = false hed.Enabled = false welll.Enabled = false shotcount = 24 m:Pause() end) thepew = false tool.Activated:Connect(function() if not reload then thepew = true end end) tool.Deactivated:Connect(function() thepew = false end) e.OnServerEvent:Connect(function(_,cam,c1,alpha,hitcf,sw,wcs,shift,dt) local lookvector = owner.Character.HumanoidRootPart.CFrame:toObjectSpace(cam).lookVector.unit local y = lookvector.y local x = 0 hed.C0 = hed.C0:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(-y,0,0),dt*15) hed.C0 = hed.C0 * CFrame.Angles(sw.y,0,0) if shift then if y > 0 then armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.4,0) * CFrame.Angles(y + sw.y,-(x * 0.25) + sw.x,0) * CFrame.new(0,-0.5 * (y * 0.75),-0.5 * (y * 0.75)),dt*15) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 3, wcs.x / 3,0),dt*15) else armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.4,0) * CFrame.Angles((y) + sw.y,-(x * 0.25) + sw.x,0) * CFrame.new(0,0.5 * (y * 0.75),-0.5 * (y * 0.75)),dt*15) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 3, wcs.x / 3,0),dt*15) end else if y > 0 then armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.4,0) * CFrame.Angles((y) + sw.y,-(x * 0.25) + sw.x,0) * CFrame.new(0,-0.5 * (y * 0.75),-0.5 * (y * 0.75)),dt*15) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 3, wcs.x / 3,0),dt*15) else armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.4,0) * CFrame.Angles((y) + sw.y,-(x * 0.25) + sw.x,0) * CFrame.new(0,0.5 * (y * 0.75),-0.5 * (y * 0.75)),dt*15) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 3, wcs.x / 3,0),dt*15) end end end) NLS([[ e = script.Parent local tool = owner.Backpack:WaitForChild("i have an obsession with ultrakill weapons please help im begging you") local ITERATIONS = 8 local SPRING = {} function SPRING.create(self, mass, force, damping, speed) local spring = { Target = Vector3.new(); Position = Vector3.new(); Velocity = Vector3.new(); Mass = mass or 5; Force = force or 50; Damping = damping or 4; Speed = speed or 4; } function spring.shove(self, force) local x, y, z = force.X, force.Y, force.Z if x ~= x or x == math.huge or x == -math.huge then x = 0 end if y ~= y or y == math.huge or y == -math.huge then y = 0 end if z ~= z or z == math.huge or z == -math.huge then z = 0 end self.Velocity = self.Velocity + Vector3.new(x, y, z) end function spring.update(self, dt) local scaledDeltaTime = math.min(dt,1) * self.Speed / ITERATIONS for i = 1, ITERATIONS do local iterationForce = self.Target - self.Position local acceleration = (iterationForce * self.Force) / self.Mass acceleration = acceleration - (self.Velocity * self.Damping) self.Velocity = self.Velocity + (acceleration * scaledDeltaTime) self.Position = self.Position + (self.Velocity * scaledDeltaTime) end return self.Position end return spring end local wc = SPRING.create() local sway = SPRING.create() local bobspeed = 1 local bobmod = .1 local alpha = .25 local hitcf = CFrame.new() local function gb(addition, speed, modifier) return math.sin(tick() * addition * speed) * modifier end c1 = CFrame.new(0,0,0) c2 = CFrame.new(0,0,0) local UIS = game:GetService("UserInputService") shift = false UIS:GetPropertyChangedSignal("MouseBehavior"):Connect(function() if UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then shift = true elseif UIS.MouseBehavior ~= Enum.MouseBehavior.LockCenter then shift = false end end) local mouse = owner:GetMouse() local part = Instance.new("Part",owner.Character.Head) part.Size = Vector3.new() part.CanCollide = false part.Transparency = 1 local weld = Instance.new("Weld", owner.Character.Head) weld.Part0 = part weld.Part1 = owner.Character.Head weld.C0 = CFrame.new(0,-0.5,0.5) game:GetService("RunService").RenderStepped:Connect(function(dt) delta = game:GetService("UserInputService"):GetMouseDelta() local vel = owner.Character.HumanoidRootPart.Velocity local msway = Vector3.new(gb(10, bobspeed, bobmod), gb(5, bobspeed, bobmod), gb(5, bobspeed, bobmod)) sway:shove(Vector3.new(delta.X / 500, delta.Y / 500)) wc:shove((msway / 25) * dt * 60 * math.clamp(vel.Magnitude,0,30)) local sw = sway:update(dt) local wcs = wc:update(dt) if shift == true and (owner.Character.Head.CFrame.Position - workspace.CurrentCamera.CFrame.Position).Magnitude < 1.5 then local x,_,z = owner.Character.HumanoidRootPart.CFrame:ToOrientation() local _,y,_ = workspace.CurrentCamera.CFrame:ToOrientation() owner.Character.HumanoidRootPart.CFrame = CFrame.new(owner.Character.HumanoidRootPart.Position) * CFrame.Angles(x,y,z) workspace.CurrentCamera.FieldOfView = 100 for i,v in pairs(owner.Character:GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") and v.Name ~= "Head" then v.LocalTransparencyModifier = 0 end if v:IsA("Accessory") and (v.AccessoryType == Enum.AccessoryType.Hat or v.AccessoryType == Enum.AccessoryType.Hair or v.AccessoryType == Enum.AccessoryType.Face or v.AccessoryType == Enum.AccessoryType.Neck) and v.Handle ~= nil then v.Handle.Transparency = 1 end end if owner.Character.Head.face ~= nil then owner.Character.Head.face.Transparency = 1 end owner.Character.Head.Transparency = 1 workspace.CurrentCamera.CameraSubject = part else workspace.CurrentCamera.FieldOfView = 70 workspace.CurrentCamera.CameraSubject = owner.Character owner.Character.Head.Transparency = 0 for i,v in pairs(owner.Character:GetDescendants()) do if v:FindFirstChildWhichIsA("SpecialMesh") then v.Transparency = 0 end end if owner.Character.Head.face ~= nil then owner.Character.Head.face.Transparency = 0 end end local laststate = owner.Character.Humanoid.AutoRotate if not shift and tool.Parent == owner.Character then if laststate ~= false then owner.Character.Humanoid.AutoRotate = false end owner.Character.HumanoidRootPart.CFrame = owner.Character.HumanoidRootPart.CFrame:lerp(CFrame.new(owner.Character.HumanoidRootPart.Position, Vector3.new(mouse.Hit.p.x,owner.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)),dt*15) e:FireServer(CFrame.new((owner.Character.HumanoidRootPart.CFrame * CFrame.new(0,1.5,0)).Position) * CFrame.Angles(CFrame.new((owner.Character.HumanoidRootPart.CFrame * CFrame.new(0,1.5,0)).Position,mouse.Hit.Position):ToEulerAnglesXYZ()) * CFrame.new(0,0,3),c1,alpha,hitcf,sw,wcs,shift,dt) else owner.Character.Humanoid.AutoRotate = true e:FireServer(workspace.CurrentCamera.CFrame,c1,alpha,hitcf,sw,wcs,shift,dt) end end) ]],e) coroutine.wrap(function() while game:GetService("RunService").Stepped:Wait() do if thepew and shotcount ~= 24 then shotcount += 1 local muzzle = Instance.new("Part",script) muzzle.CanCollide = false muzzle.CanQuery = false muzzle.Anchored = true local c0 = weld3.C0 coroutine.wrap(function() for i = 1,20 do weld3.C0 = weld3.C0:Lerp(c0 * CFrame.Angles(0,0,math.rad(60)),0.05) task.wait() end weld3.C0 = CFrame.new() end)() s.Parent = muzzle s.Parent = nil if shotcount >= 22 then s.PlaybackSpeed = Random.new():NextNumber(0.95,1.05) + (0.15 * (shotcount - 21)) else s.PlaybackSpeed = Random.new():NextNumber(0.95,1.05) end tweee3:Play() muzzle.CFrame = part.CFrame * CFrame.new(0,0.25,-1.6) muzzle.Position = muzzle.Position + part.Velocity * owner:GetNetworkPing() tweee:Play() tweeee:Play() muzzle.Transparency = 1 local attachment0 = Instance.new("Attachment") attachment0.Parent = muzzle local attachment1 = Instance.new("Attachment") attachment1.Parent = workspace.Terrain attachment1.WorldCFrame = attachment0.WorldCFrame local params = RaycastParams.new() params.FilterDescendantsInstances = {owner.Character,script} params.FilterType = Enum.RaycastFilterType.Blacklist local res = workspace:Raycast((owner.Character.HumanoidRootPart.CFrame * CFrame.new(0,1.5,0)).Position + owner.Character.Head.Velocity * owner:GetNetworkPing(),owner.Character.Head.CFrame.lookVector * 5000, params) local muzzle2 = Instance.new("Part",script) muzzle2.CanQuery = false muzzle2.CanCollide = false muzzle2.Size = Vector3.new(0.1,0.1,0.1) muzzle2.Anchored = true muzzle2.Transparency = 1 local pe = Instance.new("ParticleEmitter",muzzle2) pe.Texture = "rbxassetid://13191594" pe.Enabled = false pe.Speed = NumberRange.new(5,10) pe.Shape = "Cylinder" pe.ShapeStyle = "Volume" pe.ShapeInOut = "Outward" pe.LightEmission = 0.2 pe.LightInfluence = 0.5 pe.Size = NumberSequence.new{NumberSequenceKeypoint.new(0, 0.125),NumberSequenceKeypoint.new(1, 0.0625)} pe.Lifetime = NumberRange.new(0.5, 0.75) pe.Rate = 500 pe.Drag = 2 pe.LockedToPart = true pe.RotSpeed = NumberRange.new(0,0) pe.Color = ColorSequence.new(Color3.fromRGB(242, 191, 24)) pe.SpreadAngle = Vector2.new(-20, 20) pe.EmissionDirection = Enum.NormalId.Back pe.Acceleration = Vector3.new(0,-50,0) game:GetService("Debris"):AddItem(muzzle2,1) local beam = Instance.new("Beam") beam.Width0 = 0.25 beam.Width1 = 0.2 local p = nil if res then p = CFrame.new(res.Position) if res.Instance:FindFirstAncestorWhichIsA("Model") and res.Instance:FindFirstAncestorWhichIsA("Model"):FindFirstChild("Humanoid") then coroutine.wrap(function() pcall(function() local he = res.Instance:FindFirstAncestorWhichIsA("Model"):FindFirstChild("Humanoid").Health local he2 = (res.Instance:FindFirstAncestorWhichIsA("Model"):FindFirstChild("Humanoid").Health) - 15 * 2 for h = 1, 20 do if (owner.Character.Head.Position - res.Instance.Position).Magnitude <= 14 then owner.Character.Humanoid.Health = math.clamp((owner.Character.Humanoid.Health + (he - he2)/20),0,(owner.Character.Humanoid.MaxHealth - harddamage)) end wait(0.025) end end) end)() res.Instance:FindFirstAncestorWhichIsA("Model"):FindFirstChild("Humanoid").Health -= 15 * 2 coroutine.wrap(function() splat(res.Instance,math.random(2,3)) end)() muzzle2.CFrame = CFrame.new(res.Position) * CFrame.Angles(CFrame.new(muzzle.Position,res.Position):ToEulerAnglesXYZ()) * CFrame.Angles(0,math.rad(90),0) pe.Color = ColorSequence.new(Color3.fromRGB(222, 10, 7)) else muzzle2.CFrame = CFrame.new(res.Position) * CFrame.Angles(CFrame.new(muzzle.Position,res.Position):ToEulerAnglesXYZ()) * CFrame.Angles(0,math.rad(90),0) pe.Color = ColorSequence.new(Color3.fromRGB(242, 191, 24)) end else p = owner.Character.Head.CFrame * CFrame.new(0,0,-7000) muzzle2:Destroy() beam.Width1 = 0.125 end beam.Attachment0 = attachment0 beam.Attachment1 = attachment1 beam.CurveSize0 = 0 beam.CurveSize1 = 0 beam.FaceCamera = true beam.LightInfluence = 0 beam.Segments = 10 beam.LightEmission = 1 beam.Brightness = 0.8 beam.Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(242, 191, 24)),ColorSequenceKeypoint.new(1, Color3.fromRGB(252, 227, 0))} beam.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0, 0.9),NumberSequenceKeypoint.new(1, 0.9)} local billboard = Instance.new("BillboardGui", muzzle) billboard.Size = UDim2.new(2.5,0,2.5,0) local frame = Instance.new("ImageLabel", billboard) frame.BackgroundTransparency = 1 frame.ImageTransparency = 0 frame.Image = "http://www.roblox.com/asset/?id=11467328624" frame.Size = UDim2.new(1,0,1,0) local gg = {} gg.WorldCFrame = p local tweenInfoo = TweenInfo.new(0.13,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local tttt = tweenService:Create(attachment1, tweenInfoo, gg) tttt:Play() coroutine.wrap(function() tttt.Completed:Wait() if pe ~= nil then pe:Emit(20) end end)() local gg = {} gg.Rotation = math.random(-50,50) gg.ImageTransparency = 1 local tweenInfoo = TweenInfo.new(0.3,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local ttttt = tweenService:Create(frame, tweenInfoo, gg) ttttt:Play() local g = {} g.Width0 = 0.1 g.Width1 = 0.1 g.Brightness = 0.2 local tweenInfo = TweenInfo.new(0.15,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local t = tweenService:Create(beam, tweenInfo, g) coroutine.wrap(function() for i = -1,100,1 do wait(0.001) beam.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0, (0.072 * i)),NumberSequenceKeypoint.new(1, (0.072 * i))} end end)() beam.Parent = muzzle coroutine.wrap(function() local gg = {} gg.CFrame = CFrame.new() local waittt = TweenInfo.new(0.3 * 1.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local waitt = tweenService:Create(pppp, waittt, gg) waitt:Play() waitt.Completed:Wait() lr = not lr end)() local gg = {} gg.CFrame = CFrame.new() local waittt = TweenInfo.new(0.15 * 1.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local waitt = tweenService:Create(pppp, waittt, gg) waitt:Play() waitt.Completed:Wait() t:Play() local gg = {} gg.CFrame = CFrame.new() local waittt = TweenInfo.new(0.15 * 1.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local waitt = tweenService:Create(pppp, waittt, gg) waitt:Play() waitt.Completed:Wait() game:GetService("Debris"):AddItem(muzzle,0.3) elseif thepew and shotcount == 24 and not reload then reload = true tween:Play() tween4:Play() twee:Play() end end end)()
Editor Settings
Theme
Key bindings
Full width
Lines