Knife (with stabbin loisence)

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Tool = Instance.new("Tool",owner.Backpack) Knife = Instance.new("Part",Tool) Knife.Name = "Handle" Knife.Size = Vector3.new(1.0625, 1.0625, 1.0625) bac = Instance.new("Part",Knife) local slap = Instance.new("Sound") slap.PlayOnRemove = true slap.SoundId = "rbxassetid://2576392422" slap.Volume = 1 slap.TimePosition = 1 local hitdb = false local canhit = false bac.CanCollide = false bac.Massless = true bac.Size = Vector3.new(1.0825, 1.0825, 0.125) bac2 = Instance.new("Part",Knife) bac2.CanCollide = false bac2.Massless = true bac2.Size = Vector3.new(0.2125, 0.3125, 0.5) Tool.Grip = CFrame.new(0,0,0.25) local rightarm = Instance.new("Weld", owner.Character.Torso) rightarm.Part0 = owner.Character.Torso rightarm.Part1 = owner.Character["Right Arm"] rightarm.C0 = CFrame.new(1.5, 0, 0) local mes = Instance.new("SpecialMesh",Knife) mes.MeshId = "rbxasset://fonts//torso.mesh" mes.Scale = Vector3.new(0.53125,0.53125,1.0625) local mes2 = Instance.new("SpecialMesh",bac) mes2.MeshId = "rbxasset://fonts//torso.mesh" mes2.Scale = Vector3.new(1.0825 * 0.5,1.0825 * 0.5,0.125) local mes3 = Instance.new("SpecialMesh",bac2) mes3.MeshId = "rbxasset://fonts//torso.mesh" mes3.Scale = Vector3.new(0.2125 * 0.5,0.3125 * 0.5,0.5) Knife.Color = Color3.fromRGB(224, 16, 16) bac2.Color = Color3.fromRGB(206, 15, 15) local wel = Instance.new("Weld",Knife) wel.Part0 = bac wel.Part1 = Knife wel.C0 = CFrame.new(0,0,-0.5) local wel2 = Instance.new("Weld",Knife) wel2.Part0 = bac2 wel2.Part1 = Knife wel2.C0 = CFrame.new(0.575,-0.175,0.175) local behind = false local tweenService = game:GetService("TweenService") local timeToFade = 0.0875 local object = rightarm local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Linear) local goal = {} goal.C0 = CFrame.new(1.5,0.5,-1.5) * CFrame.Angles(math.rad(90),0,0) local tween = tweenService:Create(object, tweenInfo, goal) local goal2 = {} goal2.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.Angles(math.rad(90),0,0) local tween2 = tweenService:Create(object, tweenInfo, goal2) Tool.Activated:Connect(function() tween:Play() canhit = true tween.Completed:Wait() canhit = false hitdb = false tween2:Play() end) rightarm.Enabled = false Tool.Equipped:Connect(function() rightarm.Enabled = true end) Tool.Unequipped:Connect(function() rightarm.Enabled = false rightarm.C0 = CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(90),0,0) end) function findNearestTorso(pos) local list = game.Workspace:GetChildren() local torso = nil local dist = 10 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and temp2 ~= owner.Character then temp = temp2:findFirstChild("Head") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end function kill(Character) coroutine.wrap(function() pcall(function() if not Character:findFirstChild("UpperTorso") then for i,v in pairs(Character:GetDescendants()) do if v:IsA("Motor6D") then v:Destroy() end end local Socket = Instance.new("BallSocketConstraint") local a1 = Instance.new("Attachment") local a2 = Instance.new("Attachment") a1.Parent = Character["Left Arm"] a2.Parent = Character.Torso Socket.Parent = Character["Left Arm"] Socket.Attachment0 = a1 Socket.Attachment1 = a2 a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-1.5,0.5,0) Socket.LimitsEnabled = true local Socket = Instance.new("BallSocketConstraint") local a1 = Instance.new("Attachment") local a2 = Instance.new("Attachment") a1.Parent = Character["Left Leg"] a2.Parent = Character.Torso Socket.Parent = Character["Left Leg"] Socket.Attachment0 = a1 Socket.Attachment1 = a2 a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1.5,0) Socket.LimitsEnabled = true local Socket = Instance.new("BallSocketConstraint") local a1 = Instance.new("Attachment") local a2 = Instance.new("Attachment") a1.Parent = Character["Right Leg"] a2.Parent = Character.Torso Socket.Parent = Character["Right Leg"] Socket.Attachment0 = a1 Socket.Attachment1 = a2 Socket.LimitsEnabled = true a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1.5,0) local Socket = Instance.new("BallSocketConstraint") local a1 = Instance.new("Attachment") local a2 = Instance.new("Attachment") a1.Parent = Character.HumanoidRootPart a2.Parent = Character.Torso Socket.Parent = Character.HumanoidRootPart Socket.Attachment0 = a1 Socket.Attachment1 = a2 a1.WorldCFrame = a1.Parent.CFrame a2.WorldCFrame = a1.Parent.CFrame Socket.LimitsEnabled = true local Socket = Instance.new("BallSocketConstraint") local a1 = Instance.new("Attachment") local a2 = Instance.new("Attachment") a1.Parent = Character.Head a2.Parent = Character.Torso Socket.Parent = Character.Head Socket.Attachment0 = a1 Socket.Attachment1 = a2 a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,-0.5,0) a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1.0625,0) Socket.TwistLimitsEnabled = true Socket.LimitsEnabled = true local Socket = Instance.new("BallSocketConstraint") local a1 = Instance.new("Attachment") local a2 = Instance.new("Attachment") a1.Parent = Character["Right Arm"] a2.Parent = Character.Torso Socket.Parent = Character["Right Arm"] Socket.Attachment0 = a1 Socket.Attachment1 = a2 a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0) a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(1.5,0.5,0) Socket.LimitsEnabled = true else for i,v in pairs(Character:GetDescendants()) do if v:IsA("Motor6D") then local Socket = Instance.new("BallSocketConstraint") local a1 = Instance.new("Attachment") local a2 = Instance.new("Attachment") a1.Parent = v.Part0 a2.Parent = v.Part1 Socket.Parent = v.Parent Socket.Attachment0 = a1 Socket.Attachment1 = a2 a1.CFrame = v.C0 a2.CFrame = v.C1 Socket.LimitsEnabled = true Socket.TwistLimitsEnabled = true v:Destroy() end end end end) end)() end while task.wait() do coroutine.wrap(function() local params = OverlapParams.new() params.FilterDescendantsInstances = {owner.Character:GetDescendants(), script} params.FilterType = Enum.RaycastFilterType.Blacklist for _, v in pairs(workspace:GetPartBoundsInBox(Knife.CFrame, Knife.Size * 1.75, params)) do if (v:FindFirstAncestorOfClass("Model") and v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid")) and not hitdb and canhit then hitdb = true if behind then slap.Volume = 1 slap.Parent = Knife slap.Parent = nil local shockwave = Instance.new("SpawnLocation",script) shockwave.Enabled = false shockwave.CanCollide = false shockwave.CanTouch = false shockwave.Anchored = true shockwave.Size = Vector3.new() shockwave.CFrame = Knife.CFrame * CFrame.new(0,0,1) * CFrame.Angles(math.rad(-90),0,0) shockwave.Material = "ForceField" shockwave.Transparency = 0.125 local light = Instance.new("PointLight",shockwave) light.Shadows = true light.Brightness = 1.5 light.Color = Color3.fromRGB(222, 240, 250) light.Range = 7 game:GetService("Debris"):AddItem(shockwave,0.25) local Mesh = Instance.new("SpecialMesh") Mesh.Parent = shockwave Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" Mesh.Scale = Vector3.new(0,0,0) local tweenService = game:GetService("TweenService") local timeToFade = 0.235 local object = Mesh local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic) local goal3 = {} goal3.Scale = Vector3.new(6,0.75,6) local tween3 = tweenService:Create(object, tweenInfo, goal3) tween3:Play() local tweenService = game:GetService("TweenService") local timeToFade = 0.235 local object = shockwave local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic) local goal4 = {} goal4.Transparency = 1 local tween4 = tweenService:Create(object, tweenInfo, goal4) tween4:Play() local shockwave2 = Instance.new("SpawnLocation",script) shockwave2.Enabled = false shockwave2.CanCollide = false shockwave2.CanTouch = false shockwave2.Anchored = true shockwave2.Size = Vector3.new() shockwave2.CFrame = Knife.CFrame * CFrame.new(0,0,1.5) * CFrame.Angles(math.rad(-90),0,0) shockwave2.Material = "ForceField" shockwave2.Transparency = 0.125 game:GetService("Debris"):AddItem(shockwave2,0.275) shockwave2.Color = Color3.new(0.75,0.75,0.75) local Mesh = Instance.new("SpecialMesh") Mesh.Parent = shockwave2 Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" Mesh.Scale = Vector3.new(0,0,0) local tweenService = game:GetService("TweenService") local timeToFade = 0.265 local object = Mesh local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic) local goal3 = {} goal3.Scale = Vector3.new(3,1.75,3) local tween3 = tweenService:Create(object, tweenInfo, goal3) tween3:Play() local tweenService = game:GetService("TweenService") local timeToFade = 0.265 local object = shockwave2 local tweenInfo = TweenInfo.new(timeToFade,Enum.EasingStyle.Cubic) local goal4 = {} goal4.Transparency = 1 local tween4 = tweenService:Create(object, tweenInfo, goal4) tween4:Play() v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid").BreakJointsOnDeath = false kill(v:FindFirstAncestorOfClass("Model")) wait() coroutine.wrap(function() for i = 1, 10 do pcall(function() wait(0.01) v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid").Health = 0 end) end end)() local bf2 = Instance.new("BodyVelocity",v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Part")) bf2.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bf2.Velocity = owner.Character.Head.CFrame.lookVector * 200 + owner.Character.Head.CFrame.upVector * 75 game:GetService("Debris"):AddItem(bf2,0.1) else slap.Volume = 0.5 slap.Parent = Knife slap.Parent = nil v:FindFirstAncestorOfClass("Model"):FindFirstChildWhichIsA("Humanoid").Health -= 20 end end end end)() local torso = findNearestTorso(Knife.Position) if torso~=nil then local ObjectSpace = torso.CFrame:inverse() * owner.Character.Head.CFrame if ObjectSpace.Z > 0.45 or ObjectSpace.Z > -0.45 then behind = true else behind = false end else behind = false end end
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