Ultrakill railgun not murder fries or whoever it w

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local ignorelist = {} for i, wha in pairs(workspace:GetDescendants()) do if wha:IsA("Model") and wha:FindFirstChildWhichIsA("Humanoid") then table.insert(ignorelist,wha) end end workspace.DescendantAdded:Connect(function(wha) if wha:IsA("Model") and wha:FindFirstChildWhichIsA("Humanoid") then table.insert(ignorelist,wha) end end) e = Instance.new("RemoteEvent",owner.Character) local hed = Instance.new("Weld",owner.Character.Torso) hed.Part0 = owner.Character.Head hed.Part1 = hed.Parent hed.C0 = CFrame.new(0,-0.5,0) hed.C1 = CFrame.new(0,1,0) hed.Enabled = false local s = Instance.new("Sound") s.PlayOnRemove = true s.Volume = 0.6 s.SoundId = "rbxassetid://6738503253" local tool = Instance.new("Tool",owner.Backpack) tool.Grip = CFrame.new(0.3,0.1,0.8) * CFrame.Angles(math.rad(-0.6),math.rad(-1.5),0) tool.Name = "railgu" local armw = Instance.new("Weld",owner.Character.Torso) armw.Part0 = owner.Character["Right Arm"] armw.Part1 = owner.Character.Torso armw.C1 = CFrame.new(1.5,0.5,0) armw.Enabled = false armw.C0 = CFrame.new(0,0.5,0) * CFrame.Angles(math.rad(-90),0,0) local part = Instance.new("Part",tool) part.Name = "Handle" part.Size = Vector3.new(6.883,11.953,33.644) * 0.145 local m = Instance.new("SpecialMesh",part) m.MeshId = "rbxassetid://10522578887" m.TextureId = "rbxassetid://10522656175" m.Scale = Vector3.new(1,1,1) * 0.15 local alpha = Instance.new("Texture",part) alpha.StudsPerTileU = 3 alpha.StudsPerTileV = 3 alpha.Texture = "rbxassetid://11259851647" alpha.Color3 = Color3.new(0,10000000000000,10000000000000) local at = Instance.new("Attachment",part) at.CFrame = CFrame.new(0.05,0.45,0.45) * CFrame.Angles(math.rad(-45),0,0) local light = Instance.new("PointLight",at) light.Color = Color3.fromRGB(0,170, 255) light.Brightness = 3 light.Range = 5 local part2 = Instance.new("Part",part) part2.CanCollide = false part2.Size = Vector3.new(4.352, 4.509, 27.894) * 0.15 local m2 = Instance.new("SpecialMesh",part2) m2.MeshId = "rbxassetid://10522577480" m2.TextureId = "rbxassetid://10522656175" m2.Scale = Vector3.new(1,1,1) * 0.15 local weld = Instance.new("Weld",part) weld.Part0 = part2 weld.Part1 = part weld.C1 = CFrame.new(-0.45,-0.4,-0.8) weld.C0 = CFrame.new(0,0,2.05) local part3 = Instance.new("Part",part) part3.CanCollide = false part3.Size = Vector3.new(4.352, 4.509, 27.894) * 0.15 local m3 = Instance.new("SpecialMesh",part3) m3.MeshId = "rbxassetid://10522579285" m3.TextureId = "rbxassetid://10522656175" m3.Scale = Vector3.new(1,1,1) * 0.15 local weld2 = Instance.new("Weld",part) weld2.Part0 = part3 weld2.Part1 = part weld2.C1 = CFrame.new(0.55,-0.4,-0.8) weld2.C0 = CFrame.new(0,0,2.05) local part4 = Instance.new("Part",part) part4.CanCollide = false part4.Size = Vector3.new(4.151, 5.202, 28.434) * 0.15 local m4 = Instance.new("SpecialMesh",part4) m4.MeshId = "rbxassetid://10522578576" m4.TextureId = "rbxassetid://10522656175" m4.Scale = Vector3.new(1,1,1) * 0.15 local weld3 = Instance.new("Weld",part) weld3.Part0 = part4 weld3.Part1 = part weld3.C1 = CFrame.new(0.05,0.4,-0.8) weld3.C0 = CFrame.new(0,0,2.05) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522578076" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part) weld4.Part0 = part5 weld4.Part1 = part weld4.C1 = CFrame.new(-0.5,-0.15,-0.3) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part3) weld4.Part0 = part5 weld4.Part1 = part3 weld4.C1 = CFrame.new(-0.03,0,0.3 + 0.85) * CFrame.Angles(0,0,math.rad(-45)) weld4.C0 = CFrame.new(0,-0.25,0) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part3) weld4.Part0 = part5 weld4.Part1 = part3 weld4.C1 = CFrame.new(-0.025,0,0.3125) * CFrame.Angles(0,0,math.rad(-45)) weld4.C0 = CFrame.new(0,-0.25,0) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part3) weld4.Part0 = part5 weld4.Part1 = part3 weld4.C1 = CFrame.new(0.075,0,-(0.525 + 0.85)) * CFrame.Angles(0,0,math.rad(-45)) weld4.C0 = CFrame.new(0,-0.185,0) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part3) weld4.Part0 = part5 weld4.Part1 = part3 weld4.C1 = CFrame.new(0.025,0,-0.525) * CFrame.Angles(0,0,math.rad(-45)) weld4.C0 = CFrame.new(0,-0.2,0) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part2) weld4.Part0 = part5 weld4.Part1 = part2 weld4.C1 = CFrame.new(0.03,0,0.3 + 0.85) * CFrame.Angles(0,0,math.rad(45)) weld4.C0 = CFrame.new(0,-0.25,0) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part2) weld4.Part0 = part5 weld4.Part1 = part2 weld4.C1 = CFrame.new(0.025,0,0.3125) * CFrame.Angles(0,0,math.rad(45)) weld4.C0 = CFrame.new(0,-0.25,0) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part2) weld4.Part0 = part5 weld4.Part1 = part2 weld4.C1 = CFrame.new(-0.075,0,-(0.525 + 0.85)) * CFrame.Angles(0,0,math.rad(45)) weld4.C0 = CFrame.new(0,-0.185,0) local part5 = Instance.new("Part",part) part5.CanCollide = false part5.Size = Vector3.new(1,1,1) * 0.15 local m5 = Instance.new("SpecialMesh",part5) m5.MeshId = "rbxassetid://10522577725" m5.TextureId = "rbxassetid://10522656175" m5.Scale = Vector3.new(1,1,1) * 0.15 local weld4 = Instance.new("Weld",part2) weld4.Part0 = part5 weld4.Part1 = part2 weld4.C1 = CFrame.new(-0.025,0,-0.525) * CFrame.Angles(0,0,math.rad(45)) weld4.C0 = CFrame.new(0,-0.2,0) local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.15,Enum.EasingStyle.Back,Enum.EasingDirection.Out,0,true) local goal = {} goal.C0 = CFrame.new(0,0,2.05) * CFrame.Angles(math.rad(-35),0,0) local tween = tweenService:Create(weld3, tweenInfo, goal) local goal2 = {} goal2.C0 = CFrame.new(0,0,2.05) * CFrame.Angles(math.rad(25),math.rad(25),math.rad(-50)) goal2.C1 = weld2.C1 * CFrame.Angles(0,0,math.rad(-50)) local tween2 = tweenService:Create(weld2, tweenInfo, goal2) local goal3 = {} goal3.C0 = CFrame.new(0,0,2.05) * CFrame.Angles(math.rad(25),math.rad(-25),math.rad(50)) goal3.C1 = weld.C1 * CFrame.Angles(0,0,math.rad(50)) local tween3 = tweenService:Create(weld, tweenInfo, goal3) local tweenInfo = TweenInfo.new(0.2,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local goal4 = {} goal4.C0 = CFrame.new(0,-0.8,-0.1) * CFrame.Angles(math.rad(-110),0,0) local tween4 = tweenService:Create(armw, tweenInfo, goal4) local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out) local goal5 = {} goal5.C0 = CFrame.new(0,-0.3,-0.05) * CFrame.Angles(math.rad(-85),0,0) local tween5 = tweenService:Create(armw, tweenInfo, goal5) local tweenInfo = TweenInfo.new(0.15,Enum.EasingStyle.Quart,Enum.EasingDirection.Out) local goal6 = {} goal6.C0 = CFrame.new(0,0.5,0) * CFrame.Angles(math.rad(-90),0,0) local tween6 = tweenService:Create(armw, tweenInfo, goal6) local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,true) local goa = {} goa.C0 = owner.Character.HumanoidRootPart:FindFirstChildWhichIsA("Motor6D").C0 * CFrame.Angles(math.rad(-5),0,0) local twee = tweenService:Create(owner.Character.HumanoidRootPart:FindFirstChildWhichIsA("Motor6D"), tweenInfo, goa) tween4.Completed:Connect(function() tween5:Play() end) tween5.Completed:Connect(function() tween6:Play() end) local db = false tool.Activated:Connect(function() if not db then db = true alpha.Transparency = 1 light.Brightness = 0 tween:Play() twee:Play() tween2:Play() tween3:Play() tween4:Play() local muzzle = Instance.new("Part",script) muzzle.CanCollide = false muzzle.CanQuery = false muzzle.Anchored = true s.Parent = muzzle s.Parent = nil muzzle.CFrame = part.CFrame * CFrame.new(0,0,-0.8) muzzle.Position = muzzle.Position + part.Velocity * owner:GetNetworkPing() muzzle.Transparency = 1 local attachment0 = Instance.new("Attachment") attachment0.Parent = muzzle local attachment1 = Instance.new("Attachment") attachment1.Parent = workspace.Terrain attachment1.WorldCFrame = attachment0.WorldCFrame local params = RaycastParams.new() params.FilterDescendantsInstances = {owner.Character,script,ignorelist} params.FilterType = Enum.RaycastFilterType.Blacklist local res = workspace:Raycast(owner.Character.Head.Position,owner.Character.Head.CFrame.lookVector * 5000, params) local beam = Instance.new("Beam") beam.Width0 = 0.25 beam.Width1 = 0.2 local p = nil if res then p = CFrame.new(res.Position) else p = owner.Character.Head.CFrame * CFrame.new(0,0,-7000) beam.Width1 = 0.125 end local hitalready = {} for _, what in pairs(workspace:GetPartBoundsInBox(muzzle.CFrame:Lerp(p,0.5) * CFrame.Angles(muzzle.CFrame:Lerp(p,0.5):Inverse():ToEulerAnglesXYZ()) * CFrame.Angles(CFrame.new(muzzle.Position,p.Position):ToEulerAnglesXYZ()), Vector3.new(0.005,0.005,(p.Position - (muzzle.Position + muzzle.Velocity * owner:GetNetworkPing())).Magnitude))) do if what:FindFirstAncestorWhichIsA("Model") and what:FindFirstAncestorWhichIsA("Model"):FindFirstChild("Humanoid") and not table.find(hitalready,what) and what:FindFirstAncestorWhichIsA("Model") ~= owner.Character then what:FindFirstAncestorWhichIsA("Model"):FindFirstChild("Humanoid").Health -= 180 table.insert(hitalready,what) end end beam.Attachment0 = attachment0 beam.Attachment1 = attachment1 beam.CurveSize0 = 0 beam.CurveSize1 = 0 beam.FaceCamera = true beam.LightInfluence = 0 beam.Segments = 10 beam.LightEmission = 1 beam.Brightness = 0.8 beam.Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(16, 207, 232)),ColorSequenceKeypoint.new(1, Color3.fromRGB(12, 218, 245))} beam.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0, 0.9),NumberSequenceKeypoint.new(1, 0.9)} local gg = {} gg.WorldCFrame = p local tweenInfoo = TweenInfo.new(0.08,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local tttt = tweenService:Create(attachment1, tweenInfoo, gg) tttt:Play() local g = {} g.Width0 = 0.1 g.Width1 = 0.1 g.Brightness = 0.2 local tweenInfo = TweenInfo.new(0.3,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) local t = tweenService:Create(beam, tweenInfo, g) coroutine.wrap(function() ctime = 0 duration = 0.12 local rot = false tasefunc = game:GetService("RunService").Stepped:Connect(function(_, delta) rot = not rot if rot then local r = math.random(-20,20)/30 beam.CurveSize0 = r beam.CurveSize1 = -r end ctime = ctime + delta if ctime > duration then tasefunc:Disconnect() end end) end)() coroutine.wrap(function() for i = -1,100,1 do wait(0.001) beam.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0, (0.072 * i)),NumberSequenceKeypoint.new(1, (0.072 * i))} end end)() beam.Parent = muzzle coroutine.wrap(function() wait(0.1) t:Play() game:GetService("Debris"):AddItem(muzzle,0.3) wait(0.4) local ii = 0 for i = 0.8, 0, -0.1 do ii = ii + 0.125 alpha.Transparency = i light.Brightness = 15 * ii wait(0.0625) end db = false end)() end end) local equip = Instance.new("Sound") equip.PlayOnRemove = true equip.Volume = 1 equip.SoundId = "rbxassetid://6870002623" tool.Equipped:Connect(function() equip.Parent = part equip.Parent = nil end) tool.Equipped:Connect(function() armw.Enabled = true hed.Enabled = true end) tool.Unequipped:Connect(function() armw.Enabled = false hed.Enabled = false end) e.OnServerEvent:Connect(function(_,cam,c1,alpha,hitcf,sw,wcs,shift) local lookvector = owner.Character.HumanoidRootPart.CFrame:toObjectSpace(cam).lookVector.unit hed.C0 = hed.C0:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(-lookvector.y,0,0),0.5) hed.C0 = hed.C0 * CFrame.Angles(sw.y,0,0) if shift then if lookvector.y > 0 then armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(lookvector.y + sw.y,-(sw.x),0) * CFrame.new(0,0,-0.5 * lookvector.y),0.5) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 2, wcs.x / 2,0),0.25) else armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(lookvector.y + sw.y,-(sw.x),0) * CFrame.new(0,0,-1.5 * lookvector.y),0.5) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 2, wcs.x / 2,0),0.25) end else if lookvector.y > 0 then armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(lookvector.y + sw.y,0,0) * CFrame.new(0,0,-0.5 * lookvector.y),0.5) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 2, wcs.x / 2,0),0.25) else armw.C1 = armw.C1:Lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(lookvector.y + sw.y,0,0) * CFrame.new(0,0,-1.5 * lookvector.y),0.5) armw.C1 = armw.C1:Lerp(armw.C1 * CFrame.new(wcs.y / 2, wcs.x / 2,0),0.25) end end end) NLS([[ e = script.Parent local tool = owner.Backpack:WaitForChild("railgu") eq = false tool.Equipped:Connect(function() eq = true end) tool.Unequipped:Connect(function() eq = false end) local ITERATIONS = 8 local SPRING = {} function SPRING.create(self, mass, force, damping, speed) local spring = { Target = Vector3.new(); Position = Vector3.new(); Velocity = Vector3.new(); Mass = mass or 5; Force = force or 50; Damping = damping or 4; Speed = speed or 4; } function spring.shove(self, force) local x, y, z = force.X, force.Y, force.Z if x ~= x or x == math.huge or x == -math.huge then x = 0 end if y ~= y or y == math.huge or y == -math.huge then y = 0 end if z ~= z or z == math.huge or z == -math.huge then z = 0 end self.Velocity = self.Velocity + Vector3.new(x, y, z) end function spring.update(self, dt) local scaledDeltaTime = math.min(dt,1) * self.Speed / ITERATIONS for i = 1, ITERATIONS do local iterationForce = self.Target - self.Position local acceleration = (iterationForce * self.Force) / self.Mass acceleration = acceleration - (self.Velocity * self.Damping) self.Velocity = self.Velocity + (acceleration * scaledDeltaTime) self.Position = self.Position + (self.Velocity * scaledDeltaTime) end return self.Position end return spring end local wc = SPRING.create() local sway = SPRING.create() local bobspeed = 1 local bobmod = .1 local alpha = .25 local hitcf = CFrame.new() local function gb(addition, speed, modifier) return math.sin(tick() * addition * speed) * modifier end c1 = CFrame.new(0,0,0) c2 = CFrame.new(0,0,0) local UIS = game:GetService("UserInputService") shift = false UIS:GetPropertyChangedSignal("MouseBehavior"):Connect(function() if UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then shift = true elseif UIS.MouseBehavior ~= Enum.MouseBehavior.LockCenter then shift = false end end) game:GetService("RunService").RenderStepped:Connect(function(dt) if eq then delta = game:GetService("UserInputService"):GetMouseDelta() local vel = owner.Character.HumanoidRootPart.Velocity local msway = Vector3.new(gb(10, bobspeed, bobmod), gb(5, bobspeed, bobmod), gb(5, bobspeed, bobmod)) sway:shove(Vector3.new(delta.X / 500, delta.Y / 500)) wc:shove((msway / 25) * dt * 60 * math.clamp(vel.Magnitude,0,30)) local sw = sway:update(dt) local wcs = wc:update(dt) e:FireServer(workspace.CurrentCamera.CFrame,c1,alpha,hitcf,sw,wcs,shift) end end) ]],e)
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