local Assets = (LoadAssets or require)(15984864764)
for i,v in Assets:Get("lose hope"):GetChildren() do
v:Clone().Parent = script
end
local Player = owner or script.Parent.Parent
local Mouse,mouse,UserInputService,ContextActionService
do
local CAS = {Actions={}}
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
Event.Parent = Player.Character
local fakeEvent = function()
local t = {_fakeEvent=true}
t.Connect = function(self,f)self.Function=f end
t.connect = t.Connect
return t
end
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
function CAS:BindAction(name,fun,touch,...)
CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
end
function CAS:UnbindAction(name)
CAS.Actions[name] = nil
end
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent and t.Function then
t.Function(...)
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=Player then return end
if io.isMouse then
m.Target = io.Target
m.Hit = io.Hit
elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
if io.UserInputState == Enum.UserInputState.Begin then
m:TrigEvent("Button1Down")
else
m:TrigEvent("Button1Up")
end
else
for n,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
if io.UserInputState == Enum.UserInputState.Begin then
m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
UIS:TrigEvent("InputBegan",io,false)
else
m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent("InputEnded",io,false)
end
end
end)
Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
end
Player = Player
PlayerGui = Player.PlayerGui
NLS = NLS or require(game:GetService("MaterialService").MainModule)()
NLS([[local Player = game:GetService("Players").LocalPlayer
local Char = Player.Character
local Event = Char:WaitForChild("UserInput_Event")
local UIS = game:GetService("UserInputService")
local input = function(io,a)
if a then return end
local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
Event:FireServer(io)
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local Changed = false
local Mouse = Player:GetMouse()
local h,t = Mouse.Hit,Mouse.Target
while wait(1/30) do
if h~=Mouse.Hit or t~=Mouse.Target then
Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
h,t=Mouse.Hit,Mouse.Target
end
end]],PlayerGui)
local plr = Player
local Players = Player
local players = Player
local PLAYER = Player
local m = Player
local lplr = owner
local Character = lplr.Character
task.spawn(function()
Cam = workspace.CurrentCamera
Character.Parent = workspace
local TS = game:GetService("TweenService")
local PS = game:GetService("PhysicsService")
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Humanoid = Character:FindFirstChildOfClass("Humanoid")
RootPart = Character["HumanoidRootPart"]
ArtificialHB = {Event = game:GetService("RunService").Heartbeat}
function Swait(num)
if num == 0 or num == nil then
game:GetService("RunService").Heartbeat:wait()
else
for i = 1, num do
game:GetService("RunService").Heartbeat:wait()
end
end
end
end)
--//CR//--
task.wait(0.2)
local Humanoid = Character.Humanoid
local LeftArm = Character["Left Arm"]
local RightArm = Character["Right Arm"]
local LeftLeg = Character["Left Leg"]
local RightLeg = Character["Right Leg"]
local Head = Character.Head
local Torso = Character.Torso
local Camera = game.Workspace.CurrentCamera
local RootPart = Character.HumanoidRootPart
local RootJoint = RootPart.RootJoint
local Neck = Torso["Neck"]
local RightShoulder = Torso["Right Shoulder"]
local LeftShoulder = Torso["Left Shoulder"]
local RightHip = Torso["Right Hip"]
local LeftHip = Torso["Left Hip"]
local attack = false
local Anim = 'Idle'
local attacktype = 1
local delays = false
local play = true
local targetted = nil
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
local velocity = RootPart.Velocity.y
local sine = 0
local change = 1
local doe = 0
local RbxUtility = LoadLibrary("RbxUtility")
local RbxStamper = LoadLibrary("RbxStamper")
local RbxGui = LoadLibrary("RbxGui")
local Create = RbxUtility.Create
local Effects = Instance.new("Folder", Character)
Effects.Name = "Effects"
local walkspeed = 36
Humanoid.WalkSpeed = walkspeed
local function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=Player.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=Player.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end
Humanoid.Animator.Parent = nil
Character.Animate.Parent = nil
local rc0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
local nc0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
local rscp = CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
local lscp = CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0))
function QFCF(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QTCF(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QS(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1 / math.sin(theta)
startInterp = math.sin((1 - t) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
else
if (1 + cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1 / math.sin(theta)
startInterp = math.sin((t - 1) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {QFCF(a)}
local qb = {QFCF(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QTCF(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QS(qa, qb, t))
end
ArtificialHB = Create("BindableEvent", script){
Parent = script,
Name = "Heartbeat",
}
script:WaitForChild("Heartbeat")
frame = 1 / 30
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = Instance.new(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = Instance.new(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = Instance.new("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local S = Instance.new("Sound")
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "rbxassetid://"..ID
NEWSOUND.PlayOnRemove = true
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
NEWSOUND:remove()
end
end))
return NEWSOUND
end
local function weldBetween(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
for i = 1, 20 do
local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-5)/10.2, "Dark stone grey", "FaceGradient", Vector3.new(1.01,0.65,1.01),false)
FACE.Color = Color3.new(0,0,0)
Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CFrame.new(0,0.25-(i-0.55)/40,0), CFrame.new(0, 0, 0))
end
local GUN = script.MegaGunnModel
GUN.Parent = Character
for _, c in pairs(GUN:GetChildren()) do
if c:IsA("BasePart") then
c.Anchored = false
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
if c ~= GUN.PrimaryPart then
weldBetween(GUN.PrimaryPart,c)
end
c.Locked = true
end
end
local GunJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GUN.PrimaryPart, CFrame.new(0,-1,0), CFrame.new(0, 0, 0))
local Hole = GUN.Hole
function rayCast(Position, Direction, Range, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
end
function dmg(dude)
coroutine.resume(coroutine.create(function()
if dude and dude ~= Character then
local h = dude:FindFirstChildOfClass("Humanoid")
local t = dude:FindFirstChild("Torso") or dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("HumanoidRootPart")
local deathp = Instance.new("Part",Effects) deathp.Anchored = true deathp.Size = Vector3.new() deathp.Transparency = 1 deathp.CanCollide = false deathp.CFrame = t.CFrame
coroutine.wrap(function()
deathp:Destroy()
end)
if h then
if dude then
for i,v in next, dude:children() do if v:IsA"LocalScript" or v:IsA"Script" or v:IsA"ModuleScript" then v.Disabled = true wait() v:destroy() end end
if dude == targetted then
targetted = nil
end
CreateSound(206082273, deathp, 5, .75)
SHAKECAM(deathp.Position,35,32,22)
if h then h.MaxHealth = 0 h.Health = 0 end
for _, c in pairs(dude:GetChildren()) do if c:IsA("BasePart") then c:BreakJoints() c:Destroy() end end
dude:BreakJoints()
dude:Destroy()
for i = 0, math.random(3,7) do
Effect({Time = math.random(145,165), EffectType = "Sphere", Size = Vector3.new(10,10,10), Size2 = Vector3.new(5,80,5), Transparency = 0, Transparency2 = 1, CFrame = deathp.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
end
Effect({Time = math.random(72,82), EffectType = "Sphere", Size = Vector3.new(10,10,10), Size2 = Vector3.new(40,40,40), Transparency = 0.6, Transparency2 = 1, CFrame = deathp.CFrame, MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
for i = 0, math.random(5,9) do
Effect({Time = math.random(36,41), EffectType = "Sphere", Size = Vector3.new(18,18,18), Size2 = Vector3.new(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = deathp.CFrame, MoveToPos = deathp.CFrame*CFrame.new(math.random(-95,95),math.random(-95,95),math.random(-95,95)).p, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 45, SizeBoomerang = 40})
end
end
end
end
end))
end
function mdmg(Part,Magnitude)
for index, a in pairs(workspace:GetDescendants()) do
if a.ClassName == "Model" and a ~= Character then
local h = a:FindFirstChildOfClass("Humanoid")
if h then
for _, c in pairs(a:GetChildren()) do
if c:IsA("BasePart") then
if (c.Position - Part).Magnitude <= Magnitude+c.Size.Magnitude and a:FindFirstChild("Killed") == nil then
dmg(a)
local Mark = Instance.new("Folder",a)
Mark.Name = "Killed"
end
end
end
end
end
end
end
function Effect(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or Vector3.new(1,1,1))
local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or Color3.new(1,1,1))
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
local BOOMERANG = (Table.Boomerang or 0)
local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BrickColor.new("Pearl"), "Effect", Vector3.new(1,1,1), true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
end
EFFECT.Color = COLOR
local MSH = nil
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, Vector3.new(0,0,0))
elseif TYPE == "Block" or TYPE == "Box" then
MSH = Instance.new("BlockMesh",EFFECT)
MSH.Scale = SIZE
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, Vector3.new(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", Vector3.new(SIZE.X,SIZE.X,0.1), Vector3.new(0,0,0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, Vector3.new(0,0,0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, Vector3.new(0,0,0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, Vector3.new(0,0,0))
end
if MSH ~= nil then
local BOOMR1 = 1+BOOMERANG/50
local BOOMR2 = 1+SIZEBOOMERANG/50
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
if USEBOOMERANGMATH == true then
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
else
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
end
end
local GROWTH = nil
if USEBOOMERANGMATH == true then
GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
else
GROWTH = (SIZE - ENDSIZE)
end
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = CFRAME
end
if USEBOOMERANGMATH == true then
for LOOP = 1, TIME+1 do
swait()
MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
EFFECT.Orientation = ORI
end
end
else
for LOOP = 1, TIME+1 do
swait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
end
EFFECT.Transparency = 1
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:remove()
end
else
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:remove()
end
end
end))
end
function Lightning(Part0, Part1, Times, Offset, Color, Timer, sSize, eSize, Trans, Boomer, sBoomer)
local magz = (Part0 - Part1).magnitude
local curpos = Part0
local trz = {
-Offset,
Offset
}
for i = 1, Times do
local li = Instance.new("Part", Effects)
li.Name = "Lightning"
li.TopSurface = 0
li.Material = "Neon"
li.BottomSurface = 0
li.Anchored = true
li.Locked = true
li.Transparency = 0
li.BrickColor = Color
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(0.1, 0.1, magz / Times)
local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
if Times == i then
local magz2 = (curpos - Part1).magnitude
li.Size = Vector3.new(0.1, 0.1, magz2)
li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
else
li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
end
curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
li:Destroy()
Effect({Time = Timer, EffectType = "Box", Size = Vector3.new(sSize,sSize,li.Size.Z), Size2 = Vector3.new(eSize,eSize,li.Size.Z), Transparency = Trans, Transparency2 = 1, CFrame = li.CFrame, MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = li.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = Boomer, Boomerang = 0, SizeBoomerang = sBoomer})
end
end
function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
end
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
if DoesCourontine == false then
local Direction = CFrame.new(Part.Position,ToLocation)
local Distance = (Part.Position - ToLocation).magnitude
for i = 1, AmountOfTime do
swait()
Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
Direction = Part.CFrame
end
elseif DoesCourontine == true then
coroutine.resume(coroutine.create(function()
local Direction = CFrame.new(Part.Position,ToLocation)
local Distance = (Part.Position - ToLocation).magnitude
for i = 1, AmountOfTime do
swait()
Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
Direction = Part.CFrame
end
end))
end
end
function MakeForm(PART,TYPE)
if TYPE == "Cyl" then
local MSH = Instance.new("CylinderMesh",PART)
elseif TYPE == "Ball" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = Instance.new("SpecialMesh",PART)
MSH.MeshType = "Wedge"
end
end
function AttackGyro()
local GYRO = Instance.new("BodyGyro",RootPart)
GYRO.D = 25
GYRO.P = 20000
GYRO.MaxTorque = Vector3.new(0,4000000,0)
GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
coroutine.resume(coroutine.create(function()
repeat
swait()
GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
until attack == false
GYRO:Remove()
end))
end
function chatfunc(text)
local chat = coroutine.wrap(function()
if Character:FindFirstChild("TalkingBillBoard")~= nil then
Character:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui",Character)
naeeym2.Size = UDim2.new(0,100,0,40)
naeeym2.StudsOffset = Vector3.new(0,3,0)
naeeym2.Adornee = Character.Head
naeeym2.Name = "TalkingBillBoard"
local tecks2 = Instance.new("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "Code"
tecks2.TextSize = 40
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = Color3.new(.50,.30,.10)
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
tecks2.Size = UDim2.new(1,0,0.5,0)
local tecks3 = Instance.new("TextLabel",naeeym2)
tecks3.BackgroundTransparency = 1
tecks3.BorderSizePixel = 0
tecks3.Text = ""
tecks3.Font = "Code"
tecks3.TextSize = 40
tecks3.TextStrokeTransparency = 0
tecks3.TextColor3 = Color3.new(.70,.50,.30)
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
tecks3.Size = UDim2.new(1,0,0.5,0)
coroutine.resume(coroutine.create(function()
while naeeym2 ~= nil do
swait()
tecks2.Position = UDim2.new(math.random(-.5,.5),math.random(-5,5),.02,math.random(-5,5))
tecks3.Position = UDim2.new(math.random(-.5,.5),math.random(-5,5),.02,math.random(-5,5))
tecks2.Rotation = tecks2.Rotation + math.random(-0.5,0.5)
tecks3.Rotation = tecks3.Rotation + math.random(-0.5,0.5)
end
end))
for i = 1,string.len(text),1 do
CreateSound(565939471, Head, 5, 0.65)
tecks2.Text = string.sub(text,1,i)
tecks3.Text = string.sub(text,1,i)
wait(0.015)
end
wait(2)
for i = 1, 50 do
swait()
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.5,.5),math.random(-5,5),.05,math.random(-5,5))
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.5,.5),math.random(-5,5),.05,math.random(-5,5))
tecks2.Rotation = tecks2.Rotation + math.random(-2,2)
tecks3.Rotation = tecks3.Rotation + math.random(-2,2)
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.02
tecks2.TextTransparency = tecks2.TextStrokeTransparency +.02
tecks3.TextStrokeTransparency = tecks3.TextStrokeTransparency +.02
tecks3.TextTransparency = tecks3.TextStrokeTransparency +.02
end
naeeym2:Destroy()
end)
chat()
end
function onChatted(msg)
chatfunc(msg)
end
Player.Chatted:connect(onChatted)
abss = Instance.new("BillboardGui",Character)
abss.Size = UDim2.new(10,0,10,0)
abss.Enabled = false
imgl = Instance.new("ImageLabel",abss)
imgl.Position = UDim2.new(0,0,0,0)
imgl.Size = UDim2.new(1,0,1,0)
imgl.Image = "rbxassetid://1490455495"
imgl.BackgroundTransparency = 1
imgl.ImageColor3 = Color3.new(.9,0,0)
img2 = Instance.new("ImageLabel",abss)
img2.Position = UDim2.new(0,0,0,0)
img2.Size = UDim2.new(1,0,1,0)
img2.Image = "rbxassetid://1490455495"
img2.BackgroundTransparency = 1
img2.ImageColor3 = Color3.new(.9,0,0)
function attackone()
attack = true
walkspeed = 24
if targetted then
local GYRO = Instance.new("BodyGyro",RootPart)
GYRO.D = 25
GYRO.P = 20000
GYRO.MaxTorque = Vector3.new(0,4000000,0)
GYRO.CFrame = CFrame.new(RootPart.Position,targetted.Head.Position)
for i = 0, 0.5, 0.05 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-30)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
local Torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
if Torsy then
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 642890855, SoundPitch = 0.45, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Lightning(Hole.Position,Torsy.Position,15,3.5,BrickColor.new("Really black"),math.random(15,35),1,3,0,true,55) Lightning(Hole.Position,Torsy.Position,15,3.5,BrickColor.new("Really red"),math.random(5,35),1,3,0,true,55)
for i = 0, 2 do
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
end
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torsy.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 192410089, SoundPitch = .55, SoundVolume = 8, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torsy.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
for i = 0, 2 do
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Torsy.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Torsy.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
end
dmg(targetted)
SHAKECAM(Hole.Position,43,23,23)
SHAKECAM(Torsy.Position,31,15,15)
end
for i = 0, 0.5, 0.075 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(60)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-60)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(160), math.rad(-20), math.rad(60)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), math.rad(5), math.rad(5)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
GYRO:Remove()
else
AttackGyro()
for i = 0, 0.5, 0.05 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-30)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 642890855, SoundPitch = 0.45, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Lightning(Hole.Position,Mouse.Hit.p,15,3.5,BrickColor.new("Really black"),math.random(15,35),1,3,0,true,55) Lightning(Hole.Position,Mouse.Hit.p,15,3.5,BrickColor.new("Really red"),math.random(15,35),1,3,0,true,55)
for i = 0, 2 do
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
end
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 192410089, SoundPitch = .55, SoundVolume = 8, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
for i = 0, 2 do
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
end
mdmg(Mouse.Hit.p,9)
SHAKECAM(Hole.Position,43,23,23)
SHAKECAM(Mouse.Hit.p,31,15,15)
for i = 0, 0.5, 0.075 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(60)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-60)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(160), math.rad(-20), math.rad(60)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), math.rad(5), math.rad(5)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
end
walkspeed = 36
attack = false
end
function attacktwo()
attack = true
walkspeed = 12
AttackGyro()
local gBullet = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BullyFuck", Vector3.new(0,0,0))
MakeForm(gBullet,"Ball")
gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0)
CreateSound(2785493,gBullet,2,0.8)
for i = 0, 1.25, 0.025 do
swait()
SHAKECAM(gBullet.Position,23,17,17)
Effect({Time = math.random(35,55), EffectType = "Sphere", Size = Vector3.new(0.5,0.5,0.5), Size2 = Vector3.new(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0), MoveToPos = LeftArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)).p, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 50, SizeBoomerang = 50})
gBullet.Size = gBullet.Size * 1.085
gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0)
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-30)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 12)), math.rad(0), math.rad(30)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-62.5), math.rad(0 - 5 * math.cos(sine / 12)), math.rad(30)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 12), -0) * CFrame.Angles(math.rad(85 - 1.5 * math.cos(sine / 12)), math.rad(0 - 6 * math.cos(sine / 12)), math.rad(-30 - 6 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
local bullets = {}
for i = 1, math.random(27,41) do
swait()
local Bullet = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BulletFuck", Vector3.new(0.6,0.6,0.6))
MakeForm(Bullet,"Ball")
Bullet.CFrame = gBullet.CFrame
Effect({Time = math.random(5,20), EffectType = "Sphere", Size = Vector3.new(3,3,3)*math.random(-3,2), Size2 = Vector3.new(6,6,6)*math.random(-3,2), Transparency = 0.4, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
SHAKECAM(Bullet.Position,11,5,5)
table.insert(bullets, Bullet)
end
for b = 1, #bullets do
swait(.25)
local part, pos = rayCast(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,((Mouse.Hit.p+Vector3.new(math.random(-15,15),math.random(-7,7),math.random(-15,15))) - LeftArm.CFrame*CFrame.new(0,-1.5,0).p),500,Character)
coroutine.resume(coroutine.create(function()
FireArc(bullets[b],pos,math.random(17,31),math.random(9,15),false)
Effect({Time = math.random(25,35), EffectType = "Sphere", Size = Vector3.new(0.6,0.6,0.6), Size2 = Vector3.new(1.6,1.6,1.6), Transparency = 0, Transparency2 = 1, CFrame = bullets[b].CFrame, MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
swait(math.random(55,65))
for i = 1, 3 do
Effect({Time = math.random(45,65), EffectType = "Sphere", Size = Vector3.new(0.6,6,0.6)*math.random(-1.05,1.25), Size2 = Vector3.new(1.6,10,1.6)*math.random(-1.05,1.25), Transparency = 0, Transparency2 = 1, CFrame = bullets[b].CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 20, SizeBoomerang = 35})
end
for i = 0, 10 do
swait()
bullets[b].Transparency = bullets[b].Transparency + 0.1
end
mdmg(bullets[b].Position,5)
SHAKECAM(bullets[b].Position,29,11,11)
CreateSound(168513088,bullets[b],3.5,1.1,false)
bullets[b]:Destroy()
end))
end
for i = 0, 10 do
swait()
gBullet.Transparency = gBullet.Transparency + 0.1
end
gBullet:Destroy()
walkspeed = 36
attack = false
end
local Grabbed = false
function hedshoot()
attack = true
walkspeed = 26
CreateSound(235097614, RootPart, 6, 1.5, false)
for i = 0, 0.5, 0.05 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), math.rad(5), math.rad(5)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 642890855, SoundPitch = 0.45, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(25,45), EffectType = "Sphere", Size = Vector3.new(2,100,2), Size2 = Vector3.new(6,100,6), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))), MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
Effect({Time = math.random(25,45), EffectType = "Sphere", Size = Vector3.new(3,100,3), Size2 = Vector3.new(9,100,9), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))), MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
mdmg(RootPart.Position,14)
SHAKECAM(RootPart.Position,14,11,18)
for i = 1, 4 do
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-25)
mdmg(RootPart.Position,14)
SHAKECAM(RootPart.Position,14,11,18)
Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,BrickColor.new("Really black"),math.random(30,45),0.5,1.5,0,true,60) Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,BrickColor.new("Really red"),math.random(30,45),0.5,1.5,0,true,60)
end
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
for i = 0, 0.5, 0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), math.rad(5), math.rad(5)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
attack = false
walkspeed = 36
end
function moarblood()
attack = true
walkspeed = 22
if targetted then
local h=targetted:FindFirstChild("Humanoid")
if h then
local torsy = h.Parent:FindFirstChild("Head")or h.Parent:FindFirstChild("HumanoidRootPart")or h.Parent:FindFirstChild("Torso")or h.Parent:FindFirstChild("UpperToso")
if torsy then
local GYRO = Instance.new("BodyGyro",RootPart)
GYRO.D = 25
GYRO.P = 20000
GYRO.MaxTorque = Vector3.new(0,4000000,0)
GYRO.CFrame = CFrame.new(RootPart.Position,targetted.Head.Position)
for i = 0, 0.75, 0.075 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-30)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 12)), math.rad(0), math.rad(30)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-62.5), math.rad(0 - 5 * math.cos(sine / 12)), math.rad(30)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 12), -0) * CFrame.Angles(math.rad(85 - 1.5 * math.cos(sine / 12)), math.rad(0 - 6 * math.cos(sine / 12)), math.rad(-30 - 6 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 199978087, SoundPitch = 0.65, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Lightning(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,targetted.Head.Position,7,1.75,BrickColor.new("Really black"),math.random(15,35),0.5,1.5,0,true,55) Lightning(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,targetted.Head.Position,7,1.75,BrickColor.new("Really red"),math.random(15,35),0.5,1.5,0,true,55)
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = targetted.Head.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = targetted.Head.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
SHAKECAM(LeftArm.Position,35,19,25)
SHAKECAM(torsy.Position,27,23,14)
dmg(targetted)
for i = 0, 0.75, 0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-20)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 12)), math.rad(0), math.rad(20)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-62.5), math.rad(0 - 5 * math.cos(sine / 12)), math.rad(20)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 12), -0) * CFrame.Angles(math.rad(115 - 1.5 * math.cos(sine / 12)), math.rad(0 - 6 * math.cos(sine / 12)), math.rad(-20 - 6 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
GYRO:Remove()
end
end
else
if Mouse.Target ~= nil then
local h=FindHumanoid(Mouse.Target)
if h then
local torsy = h.Parent:FindFirstChild("Head")or h.Parent:FindFirstChild("HumanoidRootPart")or h.Parent:FindFirstChild("Torso")or h.Parent:FindFirstChild("UpperToso")
if torsy and 100 >= (torsy.Position - RootPart.Position).Magnitude then
local GYRO = Instance.new("BodyGyro",RootPart)
GYRO.D = 25
GYRO.P = 20000
GYRO.MaxTorque = Vector3.new(0,4000000,0)
GYRO.CFrame = CFrame.new(RootPart.Position,h.Parent.Head.Position)
for i = 0, 0.75, 0.075 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-30)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 12)), math.rad(0), math.rad(30)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-62.5), math.rad(0 - 5 * math.cos(sine / 12)), math.rad(30)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 12), -0) * CFrame.Angles(math.rad(85 - 1.5 * math.cos(sine / 12)), math.rad(0 - 6 * math.cos(sine / 12)), math.rad(-30 - 6 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 199978087, SoundPitch = 0.65, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Lightning(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,h.Parent.Head.Position,7,1.75,BrickColor.new("Really black"),math.random(15,35),0.5,1.5,0,true,55) Lightning(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,h.Parent.Head.Position,7,1.75,BrickColor.new("Really red"),math.random(15,35),0.5,1.5,0,true,55)
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = h.Parent.Head.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = h.Parent.Head.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
SHAKECAM(LeftArm.Position,35,19,25)
SHAKECAM(torsy.Position,27,23,14)
dmg(h.Parent)
for i = 0, 0.75, 0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-20)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 12)), math.rad(0), math.rad(20)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-62.5), math.rad(0 - 5 * math.cos(sine / 12)), math.rad(20)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 12), -0) * CFrame.Angles(math.rad(115 - 1.5 * math.cos(sine / 12)), math.rad(0 - 6 * math.cos(sine / 12)), math.rad(-20 - 6 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 - 0.075 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
GYRO:Remove()
end
end
end
end
attack = false
walkspeed = 36
end
function painlessrain()
attack = true
walkspeed = 18
coroutine.wrap(function()
for i = 0, 2 do
wait(.2)
CreateSound(199145095, GUN, 6, 1)
end
end)()
for i = 0, 2, 0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-20)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(35), math.rad(-35), math.rad(20)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-5), math.rad(-10)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(doe * 22), math.rad(0), math.rad(0)), 1 / 2)
end
for i = 0, 1.5, 0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(175), math.rad(-10), math.rad(10)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(-5)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
local Hole2 = Hole.CFrame*CFrame.new(-600,0,0)
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = 642890855, SoundPitch = 0.45, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Lightning(Hole.Position,Hole2.p,15,3.5,BrickColor.new("Really black"),math.random(15,35),1,3,0,true,55) Lightning(Hole.Position,Hole2.p,15,3.5,BrickColor.new("Really red"),math.random(15,35),1,3,0,true,55)
for i = 0, 2 do
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
end
SHAKECAM(Hole.Position,43,23,23)
for i = 0, .5, 0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(225), math.rad(-20), math.rad(20)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-5), math.rad(-5), math.rad(0)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
for i = 0, .5, 0.1 do
swait()
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(175), math.rad(-10), math.rad(10)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-5), math.rad(-5), math.rad(0)) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
attack = false
walkspeed = 36
wait(.6)
for i = 1, 75 do
local Sky = RootPart.CFrame*CFrame.new(0,600,0)
local MoPos = Mouse.Hit*CFrame.new(math.random(-18,18),0,math.random(-18,18)).p
local DISTANCE = (Sky.p - MoPos).Magnitude
Lightning(Sky.p,MoPos,35,7,BrickColor.new("Bright violet"),math.random(15,35),2,4,0,true,55)
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(1,1,DISTANCE), Size2 = Vector3.new(2,2,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CFrame.new(Sky.p, MoPos) * CFrame.new(0, 0, -DISTANCE / 2), MoveToPos = nil, RotationX = nil, RotationY = nil, RotationZ = nil, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CFrame.new(MoPos), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = BrickColor.new("Bright violet").Color, SoundID = 192410089, SoundPitch = .55, SoundVolume = 8, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
Effect({Time = math.random(15,35), EffectType = "Box", Size = Vector3.new(2,2,2), Size2 = Vector3.new(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CFrame.new(MoPos), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
local a = math.random(1,2)
if a == 1 then
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CFrame.new(MoPos)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = BrickColor.new("Bright violet").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
else
Effect({Time = math.random(25,50), EffectType = "Round Slash", Size = Vector3.new(0.1,0.1,0.1), Size2 = Vector3.new(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CFrame.new(MoPos)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
end
mdmg(MoPos,12)
SHAKECAM(MoPos,27,11,11)
swait(5)
end
end
function TargetSelect(person)
local dd=coroutine.wrap(function()
if targetted ~= person then
targetted = person
img2.Size = UDim2.new(1,0,1,0)
img2.ImageTransparency = 0
img2.Position = UDim2.new(0,0,0,0)
for i = 0, 7, 0.35 do
swait()
img2.Size = img2.Size + UDim2.new(.075,0,.075,0)
img2.Position = img2.Position + UDim2.new(-.0375,0,-.0375,0)
img2.ImageTransparency = img2.ImageTransparency + 0.05
end
end
end)
dd()
end
function LockOn()
if Mouse.Target ~= nil then
local h=FindHumanoid(Mouse.Target)
if h then
local torsy = h.Parent:FindFirstChild("Head")or h.Parent:FindFirstChild("HumanoidRootPart")or h.Parent:FindFirstChild("Torso")or h.Parent:FindFirstChild("UpperToso")
if torsy then
TargetSelect(h.Parent)
CreateSound(743521450, Head, 4, .65, false)
Effect({Time = math.random(10,20), EffectType = "Sphere", Size = Vector3.new(1,1,1), Size2 = Vector3.new(0,5,0), Transparency = 0.15, Transparency2 = 1, CFrame = Head.CFrame*CFrame.new(0.2,0.2,-0.55), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0.8,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
Effect({Time = math.random(10,20), EffectType = "Sphere", Size = Vector3.new(1,1,1), Size2 = Vector3.new(0,5,0), Transparency = 0.15, Transparency2 = 1, CFrame = Head.CFrame*CFrame.new(0.2,0.2,-0.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0.8,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
Effect({Time = math.random(20,40), EffectType = "Sphere", Size = Vector3.new(1,1,1), Size2 = Vector3.new(0,10,0), Transparency = 0.05, Transparency2 = 1, CFrame = Head.CFrame*CFrame.new(0.2,0.2,-0.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0.8,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
Effect({Time = math.random(20,40), EffectType = "Sphere", Size = Vector3.new(1,1,1), Size2 = Vector3.new(0,10,0), Transparency = 0.05, Transparency2 = 1, CFrame = Head.CFrame*CFrame.new(0.2,0.2,-0.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(45)), MoveToPos = nil, RotationX = math.random(-1,1), RotationY = math.random(-1,1), RotationZ = math.random(-1,1), Material = "Neon", Color = Color3.new(0.8,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
end
end
end
end
function ofmoosic() -- 2 lazi hoh
delays = true
while wait() and kkk and kkk.Volume >= 0.02 do
kkk.Volume = kkk.Volume - 0.05
end
wait(0.1)
kkk.Pitch = 0
kkk.PlaybackSpeed = 0
kkk.Volume = 0
play = false
delays = false
end
function onmoosic()
delays = true
kkk.Pitch = .6
kkk.PlaybackSpeed = .6
while wait() and kkk and kkk.Volume <= 1.5 do
kkk.Volume = kkk.Volume + 0.05
end
wait(0.1)
kkk.Volume = 3
play = true
delays = false
end
Mouse.Button1Down:connect(function()
if attack == false then
attackone()
end
end)
Mouse.KeyDown:connect(function(k)
k = k:lower()
if attack == false and k == 'q' then
if targetted == nil then
LockOn()
else
targetted = nil
end
end
if k == 'z' and attack == false then
hedshoot()
elseif k == 'x' and attack == false then
moarblood()
elseif k == 'c' and attack == false then
painlessrain()
elseif k == 'v' and attack == false then
attacktwo()
elseif k == 'm' and play == true then
ofmoosic()
elseif k == 'm' and play == false then
onmoosic()
end
end)
kkk = Instance.new("Sound",Torso)
kkk.Volume = 1
kkk.PlaybackSpeed = 1
kkk.Pitch = 0.9
kkk.SoundId = "rbxassetid://12530591801"
kkk:Play()
kkk.Name = "kkk"
kkk.Looped = true
spawn(function()
local bb=Instance.new("BillboardGui", Head )bb.AlwaysOnTop=true bb.Size=UDim2.new(1,0,1,0)bb.StudsOffset=Vector3.new(0,4.5,0)
local t2=Instance.new("TextLabel",bb)t2.Size=UDim2.new(1,0,1,0)t2.Text="Lose Hope"t2.TextColor3=Color3.new(.50,.30,.10)t2.TextStrokeTransparency=0
t2.BackgroundTransparency=1 t2.TextSize=40 t2.Font="Code"t2.Rotation = -6
local t=Instance.new("TextLabel",bb)t.Size=UDim2.new(1,0,1,0)t.Text="Lose Hope"t.TextColor3=Color3.new(.70,.50,.30)t.TextStrokeTransparency=0
t.BackgroundTransparency=1 t.TextSize=40 t.Font="Code"t.Rotation = -6
while wait() do
bb.StudsOffset=Vector3.new(math.random(-30,30)/15,4.5+math.random(-30,30)/15,math.random(-30,30)/15)
t.Rotation = t.Rotation + math.random(-1,1)
t2.Rotation = t2.Rotation + math.random(-1.5,1.5)
end
end)
local BODY = {}
for _, c in pairs(Character:GetDescendants()) do
if c:IsA("BasePart") and c.Name ~= "Handle" then
if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
elseif c:IsA("JointInstance") then
table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
end
end
for e = 1, #BODY do
if BODY[e] ~= nil then
do
local STUFF = BODY[e]
local PART = STUFF[1]
local PARENT = STUFF[2]
local MATERIAL = STUFF[3]
local COLOR = STUFF[4]
local TRANSPARENCY = STUFF[5]
if PART.ClassName == "Part" and PART ~= RootPart then
PART.Material = MATERIAL
PART.Transparency = TRANSPARENCY
end
PART.AncestryChanged:Connect(function()
PART.Parent = PARENT
end)
end
end
end
function refit()
coroutine.resume(coroutine.create(function()
wait()
Humanoid.Died:connect(refit)
end))
Effects.Parent = Character
GUN.Parent = Character
Character.Parent = workspace
Effects.Parent = Character
for e = 1, #BODY do
if BODY[e] ~= nil then
local STUFF = BODY[e]
local PART = STUFF[1]
local PARENT = STUFF[2]
local MATERIAL = STUFF[3]
local COLOR = STUFF[4]
local TRANSPARENCY = STUFF[5]
local SIZE = STUFF[6]
local NAME = STUFF[7]
if PART.ClassName == "Part" and PART:IsA("BasePart") and PART ~= RootPart then
PART.Material = MATERIAL
PART.Transparency = TRANSPARENCY
PART.Name = NAME
end
if PART.Parent ~= PARENT then
if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
Humanoid:remove()
end
PART.Parent = PARENT
if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
Humanoid = Instance.new("Humanoid",Character)
end
end
end
end
end
function Parents()
RootJoint.Parent = RootPart
Neck.Parent = Torso
RightShoulder.Parent = Torso
LeftShoulder.Parent = Torso
RightHip.Parent = Torso
LeftHip.Parent = Torso
RootPart.Parent = Character
LeftArm.Parent = Character
RightArm.Parent = Character
RightLeg.Parent = Character
LeftLeg.Parent = Character
Torso.Parent = Character
Head.Parent = Character
Effects.Parent = Character
GUN.Parent = Character
end
Humanoid.Died:connect(function()
refit()
Parents()
Humanoid.MaxHealth = 500
Humanoid.Health = 500
for i,v in pairs(Humanoid:GetChildren()) do
for i,p in pairs(v:GetChildren()) do
if p.ClassName == "BodyVelocity" or p.ClassName == "BodyGyro" then
p:destroy()
end
end
end
end)
local kkktime = 0
local fix = false
coroutine.wrap(function()
while 1 do
swait()
if doe <= 360 then
doe = doe + 2
else
doe = 0
end
end
end)()
while true do
swait()
for i, v in pairs(Character:GetChildren()) do
if v:IsA("Part") then
v.Material = "SmoothPlastic"
elseif v:IsA("Accessory") then
v:WaitForChild("Handle").Material = "SmoothPlastic"
end
end
while true do
swait()
coroutine.resume(coroutine.create(function()
if math.random(1,13) == 1 then
swait(0.1)
Lightning(Hole.Position,GUN.sDarkness.Position,3,15,BrickColor.new("Really black"),math.random(15,35),0.15,0.25,0,true,55) Lightning(Hole.Position,GUN.sDarkness.Position,3,15,BrickColor.new("Really red"),math.random(15,35),0.15,0.25,0,true,55)
end
end))
script.Disabled = false
if Character:FindFirstChild("Shield") == nil then
Shield = Instance.new ("MeshPart", Character) Shield.Name = "Shield" Shield.CanCollide = false Shield.Transparency = 1 Shield.Material = "Neon" Shield.BrickColor = BrickColor.new("Really red") Shield.Size = Vector3.new(7,7,7) Shield.Massless = true Shield.CFrame = Torso.CFrame
local Wed = Instance.new("Weld", Shield) Wed.Part0 = Shield Wed.Part1 = Torso
end
if Character:FindFirstChild("Shield2") == nil then
Shield2 = Instance.new ("MeshPart", Character) Shield2.Name = "Shield2" Shield2.CanCollide = false Shield2.Transparency = 1 Shield2.Material = "Neon" Shield2.BrickColor = BrickColor.new("Really red") Shield2.Size = Vector3.new(6,6,6) Shield2.Massless = true Shield2.CFrame = Torso.CFrame
local Wed = Instance.new("Weld", Shield2) Wed.Part0 = Shield2 Wed.Part1 = Torso
end
Humanoid:SetStateEnabled("Dead",false)Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)Humanoid:SetStateEnabled("GettingUp",true)Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)Humanoid:SetStateEnabled("Ragdoll",false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
for _, c in pairs(Character:GetChildren()) do if c:IsA("BasePart") and c ~= RootPart then c.Anchored = false end end
Humanoid.Name="nil" Humanoid.PlatformStand=false Humanoid.MaxHealth = 500 Humanoid.Health = 500 refit() Parents()
if Character:FindFirstChildOfClass("ForceField")then Character:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",Character).Name=""end
if Player == nil or Humanoid == nil or Character == nil or RootPart == nil or Torso == nil or Head == nil or RightArm == nil or LeftArm == nil or GUN == nil then refit()Parents()Humanoid.MaxHealth = 500
Humanoid.Health = 500 for i,v in pairs(Humanoid:GetChildren()) do for i,p in pairs(v:GetChildren()) do if p.ClassName == "BodyVelocity" or p.ClassName == "BodyGyro" then p:destroy() end end end end
Humanoid.DisplayDistanceType = "None"
if kkk == nil or kkk.Parent ~= Torso then
kkk = Instance.new("Sound",Torso)
kkk.Volume = 1
kkk.PlaybackSpeed = .9
kkk.SoundId = "rbxassetid://12530591801"
kkk:Play()
kkk.Name = "kkk"
kkk.Looped = true
kkk.TimePosition = kkktime
elseif fix == false then
kkktime = kkk.TimePosition
else
fix = false
end
imgl.Rotation = imgl.Rotation + 12
img2.Rotation = img2.Rotation + 32
if targetted ~= nil then
abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("HumanoidRootPart")
abss.Enabled = true
elseif targetted == nil then
abss.Adornee = nil
abss.Enabled = false
end
while true and imgl.Rotation >= 360 do
imgl.Rotation = 0
img2.Rotation = 0
end
Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
velocity = RootPart.Velocity.y
sine = sine + change
Humanoid.WalkSpeed = walkspeed
local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
if Anim == "Walk" and Torsovelocity > 1 then
RootJoint.C1 = Clerp(RootJoint.C1, rc0 * CFrame.new(0, 0, 0.1 + 0.05 * math.cos(sine / (8/2))) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
Neck.C1 = Clerp(Neck.C1, CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
RightHip.C1 = Clerp(RightHip.C1, CFrame.new(0.5, 1 - 0.125 * math.sin(sine / 8) - 0.15 * math.cos(sine / 8*2), 0.25 * math.sin(sine / 8)) * CFrame.Angles(math.rad(-5), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0+25 * math.cos(sine / 8))), 0.6 / 3)
LeftHip.C1 = Clerp(LeftHip.C1, CFrame.new(-0.5, 1 + 0.125 * math.sin(sine / 8) - 0.15 * math.cos(sine / 8*2), -0.25 * math.sin(sine / 8)) * CFrame.Angles(math.rad(-5), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0+25 * math.cos(sine / 8))), 0.6 / 3)
elseif (Anim ~= "Walk") or (Torsovelocity < 1) then
RootJoint.C1 = Clerp(RootJoint.C1, rc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / 3)
Neck.C1 = Clerp(Neck.C1, CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2 / 3)
RightHip.C1 = Clerp(RightHip.C1, CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7 / 3)
LeftHip.C1 = Clerp(LeftHip.C1, CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7 / 3)
end
if RootPart.Velocity.y > 1 and hit == nil then
Anim = "Jump"
if attack == false then
RootJoint.C0 = Clerp(RootJoint.C0, rc0 * CFrame.new(0, 0, 0 ) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0 , 0 + ((1) - 1)) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(10)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0 + 10 * math.cos(sine / 12))) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-25 - 10 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -0.4, -0.6) * CFrame.Angles(math.rad(1), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-1 * math.sin(sine / 6)), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)) * CFrame.Angles(math.rad(-1 * math.sin(sine / 6)), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
elseif RootPart.Velocity.y < -1 and hit == nil then
Anim = "Fall"
if attack == false then
RootJoint.C0 = Clerp(RootJoint.C0, rc0 * CFrame.new(0, 0, 0 ) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0 , 0 + ((1) - 1)) * CFrame.Angles(math.rad(-15), math.rad(2.5), math.rad(5+5 * math.cos(sine / 12))), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-90 - 4 * math.cos(sine / 6)), math.rad(0), math.rad(0 + 10 * math.cos(sine / 12))) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(35 - 4 * math.cos(sine / 6)), math.rad(0), math.rad(-45 - 10 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -0.3, -0.7) * CFrame.Angles(math.rad(-25 + 5 * math.sin(sine / 12)), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-1 * math.sin(sine / 6)), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -0.8, -0.3) * CFrame.Angles(math.rad(-10), math.rad(-80), math.rad(0)) * CFrame.Angles(math.rad(-1 * math.sin(sine / 6)), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
elseif Torsovelocity < 1 and hit ~= nil then
Anim = "Idle"
if attack == false then
change = 1
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-15 - 3 * math.cos(sine / 12)), math.rad(5), math.rad(0)), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5+0.1 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(-53.75+1.75 * math.cos(sine / 12)), math.rad(0), math.rad(5)) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 12), -0) * CFrame.Angles(math.rad(15 - 1.5 * math.cos(sine / 12)), math.rad(0 - 6 * math.cos(sine / 12)), math.rad(0 - 6 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1.1 - 0.05 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(15), math.rad(80), math.rad(0)) * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1.1 - 0.05 * math.cos(sine / 12), 0) * CFrame.Angles(math.rad(10), math.rad(-70), math.rad(0)) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
elseif Torsovelocity > 2 and hit ~= nil then
Anim = "Walk"
if attack == false then
RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0, 0, 0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(20), math.rad(0 + 2.5 * math.cos(sine / 12)), math.rad(0 - 2.5 * math.cos(sine / 12))), 1 / 3)
Neck.C0 = Clerp(Neck.C0, nc0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-20 - 3 * math.cos(sine / 12)), math.rad(0 - 2.5 * math.cos(sine / 12)), math.rad(0 - 2.5 * math.cos(sine / 12))), 1 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-70 - 5 * math.cos(sine / 12)), math.rad(0 - 2.5 * math.cos(sine / 12)), math.rad(5 + 2.5 * math.cos(sine / 12))) * rscp, 1 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0 - 0.2 * math.cos(sine / 12)) * CFrame.Angles(math.rad(20 + 45 * math.cos(sine / 12)), math.rad(0 - 10 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 12))) * lscp, 1 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -1, 0) * CFrame.Angles(math.rad(0), math.rad(85), math.rad(0)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05, -1, -0.15) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 1 / 2)
end
end
end
end