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-- what, you are chinese? local GoodPlayers = { "xszxwhbdd" }
-- variables local tweenService, coreGui = game:GetService("TweenService"), game:GetService("CoreGui"); local insert, find, remove = table.insert, table.find, table.remove local format = string.format local newInstance = Instance.new local fromRGB = Color3.fromRGB local notificationPositions = { ["Middle"] = UDim2.new(0.445, 0, 0.7, 0), ["MiddleRight"] = UDim2.new(0.85, 0, 0.7, 0), ["MiddleLeft"] = UDim2.new(0.01, 0, 0.7, 0), ["Top"] = UDim2.new(0.445, 0, 0.007, 0), ["TopLeft"] = UDim2.new(0.06, 0, 0.001, 0), ["TopRight"] = UDim2.new(0.8, 0, 0.001, 0), }; -- functions function protectScreenGui(screenGui) if syn and syn.protect_gui then syn.protect_gui(screenGui); screenGui.Parent = coreGui elseif gethui then screenGui.Parent = gethui(); else screenGui.Parent = coreGui(); end end function createObject(className, properties) local instance = newInstance(className); for index, value in next, properties do instance[index] = value end return instance end function fadeObject(object, onTweenCompleted) local tweenInformation = tweenService:Create(object, TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), { TextTransparency = 1, TextStrokeTransparency = 1 }); tweenInformation.Completed:Connect(onTweenCompleted); tweenInformation:Play(); end local notifications = {}; do function notifications.new(settings) assert(settings, "missing argument #1 in function notifications.new(settings)"); assert(typeof(settings) == "table", format("expected table for argument #1 in function notifications.new(settings), got %s", typeof(settings))); local notificationSettings = {ui = {notificationsFrame = nil, notificationsFrame_UIListLayout = nil}}; for setting, value in next, settings do notificationSettings[setting] = value end setmetatable(notificationSettings, {__index = notifications}); return notificationSettings end function notifications:SetNotificationLifetime(number) assert(number, "missing argument #1 in function SetNotificationLifetime(number)"); assert(typeof(number) == "number", format("expected number for argument #1 in function SetNotificationLifetime, got %s", typeof(number))); self.NotificationLifetime = number end function notifications:SetTextColor(color3) assert(color3, "missing argument #1 in function SetTextColor(Color3)"); assert(typeof(color3) == "Color3", format("expected Color3 for argument #1 in function SetTextColor3, got %s", typeof(color3))); self.TextColor = color3 end function notifications:SetTextSize(number) assert(number, "missing argument #1 in function SetTextSize(number)"); assert(typeof(number) == "number", format("expected number for argument #1 in function SetTextSize, got %s", typeof(number))); self.TextSize = number end function notifications:SetTextStrokeTransparency(number) assert(number, "missing argument #1 in function SetTextStrokeTransparency(number)"); assert(typeof(number) == "number", format("expected number for argument #1 in function SetTextStrokeTransparency, got %s", typeof(number))); self.TextStrokeTransparency = number end function notifications:SetTextStrokeColor(color3) assert(color3, "missing argument #1 in function SetTextStrokeColor(Color3)"); assert(typeof(color3) == "Color3", format("expected Color3 for argument #1 in function SetTextStrokeColor, got %s", typeof(color3))); self.TextStrokeColor = color3 end function notifications:SetTextFont(font) assert(font, "missing argument #1 in function SetTextFont(Font)"); assert((typeof(font) == "string" or typeof(font) == "EnumItem")) self.TextFont = Enum.Font[font]; end function notifications:CL() if notifications_screenGui then notifications_screenGui:Destroy(); end getgenv().notifications_screenGui = createObject("ScreenGui", { ZIndexBehavior = Enum.ZIndexBehavior.Sibling }); protectScreenGui(notifications_screenGui); self.ui.notificationsFrame = createObject("Frame", { Name = "notificationsFrame", Parent = notifications_screenGui, BackgroundColor3 = Color3.fromRGB(255, 255, 255), BackgroundTransparency = 1.000, Position = notificationPositions[self.NotificationPosition], Size = UDim2.new(0, 236, 0, 215) }); self.ui.notificationsFrame_UIListLayout = createObject("UIListLayout", { Name = "notificationsFrame_UIListLayout", Parent = self.ui.notificationsFrame, Padding = UDim.new(0, 1), SortOrder = Enum.SortOrder.LayoutOrder }); end function notifications:Now(text) local notification = createObject("TextLabel", { Name = "notification", Parent = self.ui.notificationsFrame, BackgroundColor3 = Color3.fromRGB(255, 255, 255), BackgroundTransparency = 1.000, Size = UDim2.new(0, 222, 0, 14), Text = text, Font = self.TextFont, TextColor3 = self.TextColor, TextSize = self.TextSize, TextStrokeColor3 = self.TextStrokeColor, TextStrokeTransparency = self.TextStrokeTransparency }); task.delay(self.NotificationLifetime, function() fadeObject(notification, function() notification:Destroy(); end); end); end end return notifications
function RoomMa() game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() nNow("当前房间:"..tostring(game:GetService("ReplicatedStorage").GameData.ChaseStart.Value - game:GetService("ReplicatedStorage").GameData.LatestRoom.Value).."号门",2) wait() RoomMa() end RoomMa() n:Now("正在执行预定脚本","正在执行测试版反外挂机制!!") game:GetService("Players").LocalPlayer.PlayerScripts.Name = "Bypassed" wait() game:GetService("Players").LocalPlayer.Bypassed.LocalScript.Disabled = true game:GetService("Players").LocalPlayer.Bypassed.LocalScript2.Disabled = true wait(.9) game:GetService("Players").LocalPlayer.Bypassed.Name = "PlayerScripts" wait()
while wait() do local Low = { "baiyede", "LOCAL_WENDYLOL" } local Dow = { "114514" } if table.find(Low,game.Players.LocalPlayer.Name) and table.find(Dow,ID) then else game.Players.LocalPlayer.Kick("名称错误") end end
while wait() do game.Players.LocalPlayer.Name = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Name = game.Players.LocalPlayer.Character.Name game.Players.LocalPlayer.Name = tostring(game.Players.LocalPlayer.Character) end
while wait() do for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name == game.Players.LocalPlayer.Name then if tostring(v.Character) == game.Players.LocalPlayer.Character.Name then print("反玩家验证通过") end end end end
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