--// cool
Instance.new("ObjectValue",script).Name = "mtargt"
Instance.new("CFrameValue",script).Name = "mpost"
local Player = owner
local Mouse,mouse,UserInputService,ContextActionService
do
script.Parent = Player.Character
local CAS = {Actions={}}
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
Event.Parent = Player.Character
local fakeEvent = function()
local t = {_fakeEvent=true}
t.Connect = function(self,f)self.Function=f end
t.connect = t.Connect
return t
end
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
function CAS:BindAction(name,fun,touch,...)
CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
end
function CAS:UnbindAction(name)
CAS.Actions[name] = nil
end
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent and t.Function then
t.Function(...)
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=Player then return end
if io.isMouse then
m.Target = io.Target
m.Hit = io.Hit
elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
if io.UserInputState == Enum.UserInputState.Begin then
m:TrigEvent("Button1Down")
else
m:TrigEvent("Button1Up")
end
else
for n,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
if io.UserInputState == Enum.UserInputState.Begin then
m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
UIS:TrigEvent("InputBegan",io,false)
else
m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent("InputEnded",io,false)
end
end
end)
Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
end
NLS([==[
local Player = game:GetService("Players").LocalPlayer
local Char = Player.Character
local Event = Char:WaitForChild("UserInput_Event")
local UIS = game:GetService("UserInputService")
local input = function(io,a)
if a then return end
local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
Event:FireServer(io)
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local Changed = false
local Mouse = Player:GetMouse()
local h,t = Mouse.Hit,Mouse.Target
while wait(1/30) do
if h~=Mouse.Hit or t~=Mouse.Target then
Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
h,t=Mouse.Hit,Mouse.Target
end
end
]==])
NLS([==[
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
mouse = Player:GetMouse()
mpeg = mouse.Hit.p
work = Character
mpost = Character:WaitForChild("mpost")
mtargt = Character:WaitForChild("mtargt")
npos = Character:WaitForChild("npos")
MOUSEHITPOSITION = mouse.Hit
MOUSETARGET = mouse.Target
mpost.Value = MOUSEHITPOSITION
mtargt.Value = MOUSETARGET
print(MOUSEHITPOSITION)
while game:GetService("RunService").RenderStepped:Wait() do
MOUSEHITPOSITION = mouse.Hit
MOUSETARGET = mouse.Target
mpost.Value = MOUSEHITPOSITION
mtargt.Value = MOUSETARGET
npos:FireServer(mpost,mtargt,MOUSEHITPOSITION,MOUSETARGET)
end
]==],owner.PlayerGui)
plr=owner
Character=Player.Character
Character.Humanoid.Name = "noneofurbusiness"
hum = Character.noneofurbusiness
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
Root=Character["HumanoidRootPart"]
Head=Character["Head"]
Torso=Character["Torso"]
Neck=Torso["Neck"]
walking = false
attacking = false
tauntdebounce = false
themeallow = true
secondform = false
position = nil
MseGuide = true
equipping = false
settime = 0
sine = 0
sine2 = 0
ws = 70
hpheight = 1.5
change = 1
change2 = .8
dgs = 75
hum.HipHeight = 1.5
RunSrv = game:GetService("RunService")
RenderStepped = game:GetService("RunService").RenderStepped
removeuseless = game:GetService("Debris")
smoothen = game:GetService("TweenService")
cam = nil--workspace.Camera
local armorparts = {}
local dmt2 = {1632083717,3553511773,281580184}
local bloodfolder = Instance.new("Folder",Torso)
local tauntable = {3557402069,3557426002,3557460167,3557462661,3557550918,3557553490,3557543052}
local killable = {3557419999,3557432038,3557436048,3557442321,3557446137,3557448288,3557466476,3557513085,3557515724,3557520332,3557538304,3557548834}
shadeson = true
shadesoff = false
if Character:FindFirstChild("Animate") then
Character.Animate:Destroy()
end
work = Character
local mpost = script.mpost
local mtargt = script.mtargt
mtargt.Parent = work
mpost.Parent = work
local function weldBetween2(a, b)
local weld = Instance.new("ManualWeld", a)
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
return weld
end
local function meshify(parent,scale,mid,tid)
local mesh = Instance.new("SpecialMesh",parent)
mesh.Name = "mesh"
mesh.Scale = scale
mesh.MeshId = "rbxassetid://"..mid
mesh.TextureId = "rbxassetid://"..tid
end
function SOUND(PARENT,ID,VOL,LOOP,PITCH,REMOVE)
local so = Instance.new("Sound")
so.Parent = PARENT
so.SoundId = "rbxassetid://"..ID
so.Volume = VOL
so.Looped = LOOP
so.Pitch = PITCH
so:Play()
removeuseless:AddItem(so,REMOVE)
end
local HEADLERP = Instance.new("ManualWeld")
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
leftlocation = Instance.new("Part",LeftArm)
leftlocation.Size = Vector3.new(1,1,1)
leftlocation.Transparency = 1
leftlocation.CanCollide = false
leftlocationweld = weldBetween2(leftlocation,LeftArm)
leftlocationweld.C0 = CFrame.new(0,1.2,0)
rightlocation = Instance.new("Part",RightArm)
rightlocation.Size = Vector3.new(1,1,1)
rightlocation.CanCollide = false
rightlocation.Transparency = 1
rightlocationweld = weldBetween2(rightlocation,RightArm)
rightlocationweld.C0 = CFrame.new(0,1.2,0)
leftlocation2 = Instance.new("Part",LeftLeg)
leftlocation2.Size = Vector3.new(1,1,1)
leftlocation2.CanCollide = false
leftlocation2.Transparency = 1
leftlocationweld2 = weldBetween2(leftlocation2,LeftLeg)
leftlocationweld2.C0 = CFrame.new(0,2,0)
rightlocation2 = Instance.new("Part",RightLeg)
rightlocation2.Size = Vector3.new(1,1,1)
rightlocation2.CanCollide = false
rightlocation2.Transparency = 1
rightlocationweld2 = weldBetween2(rightlocation2,RightLeg)
rightlocationweld2.C0 = CFrame.new(0,2,0)
Head.face.Texture = "rbxassetid://849461193"
LeftArm.Transparency = 1
gunlocater = Instance.new("Part",Torso)
gunlocater.Size = Vector3.new(1,1,1)
gunlocater.Anchored = false
gunlocater.CanCollide = false
gunlocater.Transparency = 1
gunlocaterweld = weldBetween2(gunlocater,RightArm)
gunlocaterweld.C0 = gunlocaterweld.C0 * CFrame.new(-.5,-.51,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(180))
leglocater2 = Instance.new("Part",Torso)
leglocater2.Size = Vector3.new(1,1,1)
leglocater2.Anchored = false
leglocater2.CanCollide = false
leglocater2.Transparency = 1
leglocaterweld2 = weldBetween2(leglocater2,RightArm)
leglocaterweld2.C0 = leglocaterweld2.C0 * CFrame.new(-.1315,-.2,.52) * CFrame.Angles(math.rad(0),0,0)
leglocater = Instance.new("Part",Torso)
leglocater.Size = Vector3.new(1,1,1)
leglocater.Anchored = false
leglocater.CanCollide = false
leglocater.Transparency = 1
leglocaterweld = weldBetween2(leglocater,RightLeg)
leglocaterweld.C0 = leglocaterweld.C0 * CFrame.new(0,.8,.545) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
gunshootbox = Instance.new("Part",Torso)
gunshootbox.Anchored = false
gunshootbox.Size = Vector3.new(.5,.5,.5)
gunshootbox.Transparency = 1
gunshootboxweld = weldBetween2(gunshootbox,RightArm)
gunshootboxweld.C0 = CFrame.new(-.09,6.4,.5)
mas = Instance.new("Model",Torso)
mas.Name = "Model2Script"
o1 = Instance.new("Model")
o2 = Instance.new("Part")
o3 = Instance.new("SpecialMesh")
o4 = Instance.new("Part")
o5 = Instance.new("SpecialMesh")
o6 = Instance.new("Part")
o7 = Instance.new("BlockMesh")
o8 = Instance.new("Part")
o9 = Instance.new("BlockMesh")
o10 = Instance.new("Part")
o11 = Instance.new("Part")
o12 = Instance.new("Part")
o13 = Instance.new("SpecialMesh")
o14 = Instance.new("Part")
o15 = Instance.new("BlockMesh")
o16 = Instance.new("Part")
o17 = Instance.new("BlockMesh")
o18 = Instance.new("Part")
o19 = Instance.new("BlockMesh")
o20 = Instance.new("Part")
o21 = Instance.new("Part")
o22 = Instance.new("Part")
o23 = Instance.new("SpecialMesh")
o24 = Instance.new("Part")
o25 = Instance.new("Part")
o26 = Instance.new("Part")
o27 = Instance.new("SpecialMesh")
o28 = Instance.new("Part")
o29 = Instance.new("BlockMesh")
o30 = Instance.new("Part")
o31 = Instance.new("BlockMesh")
o32 = Instance.new("Part")
o33 = Instance.new("BlockMesh")
o34 = Instance.new("Part")
o35 = Instance.new("Part")
o36 = Instance.new("SpecialMesh")
o37 = Instance.new("Part")
o38 = Instance.new("SpecialMesh")
o39 = Instance.new("Part")
o40 = Instance.new("BlockMesh")
o41 = Instance.new("Part")
o42 = Instance.new("Part")
o43 = Instance.new("Part")
o44 = Instance.new("BlockMesh")
o45 = Instance.new("Part")
o46 = Instance.new("SpecialMesh")
o47 = Instance.new("Part")
o48 = Instance.new("BlockMesh")
o49 = Instance.new("Part")
o50 = Instance.new("BlockMesh")
o51 = Instance.new("Part")
o52 = Instance.new("BlockMesh")
o53 = Instance.new("Part")
o54 = Instance.new("BlockMesh")
o55 = Instance.new("Part")
o56 = Instance.new("BlockMesh")
o57 = Instance.new("Part")
o58 = Instance.new("BlockMesh")
o59 = Instance.new("Part")
o60 = Instance.new("BlockMesh")
o61 = Instance.new("Part")
o62 = Instance.new("SpecialMesh")
o63 = Instance.new("Part")
o64 = Instance.new("SpecialMesh")
o65 = Instance.new("Part")
o66 = Instance.new("Part")
o67 = Instance.new("SpecialMesh")
o68 = Instance.new("Part")
o69 = Instance.new("Part")
o70 = Instance.new("Part")
o71 = Instance.new("Part")
o72 = Instance.new("SpecialMesh")
o73 = Instance.new("Part")
o74 = Instance.new("SpecialMesh")
o75 = Instance.new("Part")
o76 = Instance.new("SpecialMesh")
o77 = Instance.new("Part")
o78 = Instance.new("BlockMesh")
o79 = Instance.new("Part")
o80 = Instance.new("SpecialMesh")
o81 = Instance.new("Part")
o82 = Instance.new("BlockMesh")
o83 = Instance.new("Part")
o84 = Instance.new("BlockMesh")
o85 = Instance.new("Part")
o86 = Instance.new("BlockMesh")
o87 = Instance.new("Part")
o88 = Instance.new("BlockMesh")
o89 = Instance.new("Part")
o90 = Instance.new("BlockMesh")
o91 = Instance.new("Part")
o92 = Instance.new("BlockMesh")
o93 = Instance.new("Part")
o94 = Instance.new("BlockMesh")
o95 = Instance.new("Model")
o96 = Instance.new("WedgePart")
o97 = Instance.new("SpecialMesh")
o98 = Instance.new("WedgePart")
o99 = Instance.new("SpecialMesh")
o100 = Instance.new("WedgePart")
o101 = Instance.new("SpecialMesh")
o102 = Instance.new("Part")
o103 = Instance.new("SpecialMesh")
o104 = Instance.new("Part")
o105 = Instance.new("Part")
o106 = Instance.new("SpecialMesh")
o107 = Instance.new("Part")
o108 = Instance.new("SpecialMesh")
o109 = Instance.new("Part")
o110 = Instance.new("BlockMesh")
o111 = Instance.new("Part")
o112 = Instance.new("WedgePart")
o113 = Instance.new("WedgePart")
o114 = Instance.new("SpecialMesh")
o115 = Instance.new("WedgePart")
o116 = Instance.new("SpecialMesh")
o117 = Instance.new("WedgePart")
o118 = Instance.new("Part")
o119 = Instance.new("BlockMesh")
o120 = Instance.new("WedgePart")
o121 = Instance.new("WedgePart")
o122 = Instance.new("SpecialMesh")
o123 = Instance.new("WedgePart")
o124 = Instance.new("SpecialMesh")
o125 = Instance.new("WedgePart")
o126 = Instance.new("SpecialMesh")
o127 = Instance.new("WedgePart")
o128 = Instance.new("SpecialMesh")
o129 = Instance.new("Part")
o130 = Instance.new("SpecialMesh")
o131 = Instance.new("WedgePart")
o132 = Instance.new("SpecialMesh")
o133 = Instance.new("Part")
o134 = Instance.new("SpecialMesh")
o135 = Instance.new("Part")
o136 = Instance.new("BlockMesh")
o137 = Instance.new("WedgePart")
o138 = Instance.new("SpecialMesh")
o139 = Instance.new("WedgePart")
o140 = Instance.new("SpecialMesh")
o141 = Instance.new("WedgePart")
o142 = Instance.new("SpecialMesh")
o143 = Instance.new("WedgePart")
o144 = Instance.new("SpecialMesh")
o145 = Instance.new("WedgePart")
o146 = Instance.new("WedgePart")
o147 = Instance.new("SpecialMesh")
o148 = Instance.new("WedgePart")
o149 = Instance.new("SpecialMesh")
o150 = Instance.new("WedgePart")
o151 = Instance.new("SpecialMesh")
o152 = Instance.new("Part")
o153 = Instance.new("BlockMesh")
o154 = Instance.new("Part")
o155 = Instance.new("Part")
o156 = Instance.new("BlockMesh")
o157 = Instance.new("Part")
o158 = Instance.new("Part")
o159 = Instance.new("WedgePart")
o160 = Instance.new("WedgePart")
o161 = Instance.new("SpecialMesh")
o1.Parent = mas
o2.Parent = o1
o2.Material = Enum.Material.Neon
o2.BrickColor = BrickColor.new("Really red")
o2.Rotation = Vector3.new(0, 0, -90)
o2.CanCollide = false
o2.Shape = Enum.PartType.Cylinder
o2.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o2.CFrame = CFrame.new(0.00220686384, 2.06826973, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o2.BottomSurface = Enum.SurfaceType.Smooth
o2.TopSurface = Enum.SurfaceType.Smooth
o2.Color = Color3.new(1, 0, 0)
o2.Color = Color3.new(1, 0, 0)
o3.Parent = o2
o3.Scale = Vector3.new(0.122891136, 1, 1)
o3.MeshType = Enum.MeshType.Cylinder
o3.Scale = Vector3.new(0.122891136, 1, 1)
o4.Parent = o1
o4.Material = Enum.Material.Neon
o4.BrickColor = BrickColor.new("Really red")
o4.Rotation = Vector3.new(0, 0, -90)
o4.CanCollide = false
o4.Shape = Enum.PartType.Cylinder
o4.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o4.CFrame = CFrame.new(0.00220686384, 2.03596878, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o4.BottomSurface = Enum.SurfaceType.Smooth
o4.TopSurface = Enum.SurfaceType.Smooth
o4.Color = Color3.new(1, 0, 0)
o4.Color = Color3.new(1, 0, 0)
o5.Parent = o4
o5.Scale = Vector3.new(0.122891136, 1, 1)
o5.MeshType = Enum.MeshType.Cylinder
o5.Scale = Vector3.new(0.122891136, 1, 1)
o6.Parent = o1
o6.Material = Enum.Material.Glass
o6.BrickColor = BrickColor.new("Really black")
o6.Rotation = Vector3.new(0, 0, -35)
o6.CanCollide = false
o6.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o6.CFrame = CFrame.new(-0.637586117, 0.916565299, -0.0621662438, 0.819151461, 0.573577344, 0, -0.573577344, 0.819151461, 0, 0, 0, 1)
o6.BottomSurface = Enum.SurfaceType.Smooth
o6.TopSurface = Enum.SurfaceType.Smooth
o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o7.Parent = o6
o7.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o7.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o8.Parent = o1
o8.Material = Enum.Material.Neon
o8.BrickColor = BrickColor.new("Really red")
o8.Rotation = Vector3.new(90, 86.6500015, -180)
o8.CanCollide = false
o8.Size = Vector3.new(0.207129955, 0.115761742, 0.115761742)
o8.CFrame = CFrame.new(0.101622172, 5.58507156, -0.0581150353, -0.0585129783, 0, 0.998286664, -0.998286664, 0, -0.0585129745, 0, -1, 0)
o8.BottomSurface = Enum.SurfaceType.Smooth
o8.TopSurface = Enum.SurfaceType.Smooth
o8.Color = Color3.new(1, 0, 0)
o8.Color = Color3.new(1, 0, 0)
o9.Parent = o8
o9.Scale = Vector3.new(1, 0.178648666, 0.00697842613)
o9.Scale = Vector3.new(1, 0.178648666, 0.00697842613)
o10.Parent = o1
o10.Material = Enum.Material.Glass
o10.BrickColor = BrickColor.new("Really black")
o10.Rotation = Vector3.new(0, 0, -90)
o10.Shape = Enum.PartType.Cylinder
o10.Size = Vector3.new(3.99102712, 0.145571873, 0.171907157)
o10.CFrame = CFrame.new(-0.0301035922, 3.78986931, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o10.BottomSurface = Enum.SurfaceType.Smooth
o10.TopSurface = Enum.SurfaceType.Smooth
o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o11.Parent = o1
o11.Material = Enum.Material.Cobblestone
o11.BrickColor = BrickColor.new("Really red")
o11.Rotation = Vector3.new(0, 0, -180)
o11.Size = Vector3.new(0.228294149, 0.19969669, 0.318609774)
o11.CFrame = CFrame.new(-0.848297596, 0.385388732, -0.0644092858, -1, 0, 0, 0, -1, 0, 0, 0, 1)
o11.BottomSurface = Enum.SurfaceType.Smooth
o11.TopSurface = Enum.SurfaceType.Smooth
o11.Color = Color3.new(1, 0, 0)
o11.Color = Color3.new(1, 0, 0)
o12.Parent = o1
o12.Material = Enum.Material.Glass
o12.BrickColor = BrickColor.new("Really black")
o12.Rotation = Vector3.new(0, 0, -90)
o12.CanCollide = false
o12.Shape = Enum.PartType.Cylinder
o12.Size = Vector3.new(0.115761742, 0.347368926, 0.348023027)
o12.CFrame = CFrame.new(0.00778013654, 1.78738451, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o12.BottomSurface = Enum.SurfaceType.Smooth
o12.TopSurface = Enum.SurfaceType.Smooth
o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o13.Parent = o12
o13.Scale = Vector3.new(0.578107655, 1, 1)
o13.MeshType = Enum.MeshType.Cylinder
o13.Scale = Vector3.new(0.578107655, 1, 1)
o14.Parent = o1
o14.Material = Enum.Material.Neon
o14.BrickColor = BrickColor.new("Really red")
o14.Rotation = Vector3.new(0, 0, -90)
o14.CanCollide = false
o14.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742)
o14.CFrame = CFrame.new(0.0132694785, 1.22375476, 0.130605683, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o14.BottomSurface = Enum.SurfaceType.Smooth
o14.TopSurface = Enum.SurfaceType.Smooth
o14.Color = Color3.new(1, 0, 0)
o14.Color = Color3.new(1, 0, 0)
o15.Parent = o14
o15.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o15.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o16.Parent = o1
o16.Material = Enum.Material.Glass
o16.BrickColor = BrickColor.new("Really black")
o16.Rotation = Vector3.new(0, 0, -15)
o16.CanCollide = false
o16.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o16.CFrame = CFrame.new(-0.665467739, 0.856141925, -0.0621662438, 0.965925634, 0.258819908, 0, -0.258819908, 0.965925634, 0, 0, 0, 1)
o16.BottomSurface = Enum.SurfaceType.Smooth
o16.TopSurface = Enum.SurfaceType.Smooth
o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o17.Parent = o16
o17.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o17.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o18.Parent = o1
o18.Material = Enum.Material.Glass
o18.BrickColor = BrickColor.new("Really black")
o18.Rotation = Vector3.new(0, 0, -155)
o18.CanCollide = false
o18.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398)
o18.CFrame = CFrame.new(-0.467737406, 0.452322245, -0.0640125573, -0.906308293, 0.422617137, 0, -0.422617137, -0.906308293, 0, 0, 0, 1)
o18.BottomSurface = Enum.SurfaceType.Smooth
o18.TopSurface = Enum.SurfaceType.Smooth
o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o19.Parent = o18
o19.Scale = Vector3.new(0.554087639, 1, 1)
o19.Scale = Vector3.new(0.554087639, 1, 1)
o20.Parent = o1
o20.Material = Enum.Material.Cobblestone
o20.BrickColor = BrickColor.new("Really red")
o20.Rotation = Vector3.new(0, 0, -165)
o20.Size = Vector3.new(0.155076176, 0.202216625, 0.320225596)
o20.CFrame = CFrame.new(-0.538964808, 0.414676964, -0.063272506, -0.965926111, 0.25881803, 0, -0.25881803, -0.965926111, 0, 0, 0, 1)
o20.BottomSurface = Enum.SurfaceType.Smooth
o20.TopSurface = Enum.SurfaceType.Smooth
o20.Color = Color3.new(1, 0, 0)
o20.Color = Color3.new(1, 0, 0)
o21.Parent = o1
o21.Material = Enum.Material.Cobblestone
o21.BrickColor = BrickColor.new("Really red")
o21.Rotation = Vector3.new(0, 0, -145)
o21.Size = Vector3.new(0.321518153, 0.201797053, 0.319579333)
o21.CFrame = CFrame.new(-0.366601855, 0.51089406, -0.0635853112, -0.819152594, 0.573575675, 0, -0.573575675, -0.819152594, 0, 0, 0, 1)
o21.BottomSurface = Enum.SurfaceType.Smooth
o21.TopSurface = Enum.SurfaceType.Smooth
o21.Color = Color3.new(1, 0, 0)
o21.Color = Color3.new(1, 0, 0)
o22.Parent = o1
o22.Material = Enum.Material.Glass
o22.BrickColor = BrickColor.new("Really black")
o22.Rotation = Vector3.new(0, 0, -90)
o22.CanCollide = false
o22.Shape = Enum.PartType.Cylinder
o22.Size = Vector3.new(0.115761742, 0.309077591, 0.30965957)
o22.CFrame = CFrame.new(0.0046291966, 1.80887413, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o22.BottomSurface = Enum.SurfaceType.Smooth
o22.TopSurface = Enum.SurfaceType.Smooth
o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o23.Parent = o22
o23.Scale = Vector3.new(0.844709277, 1, 1)
o23.MeshType = Enum.MeshType.Cylinder
o23.Scale = Vector3.new(0.844709277, 1, 1)
o24.Parent = o1
o24.Material = Enum.Material.Cobblestone
o24.BrickColor = BrickColor.new("Really red")
o24.Rotation = Vector3.new(0, 0, -175)
o24.Size = Vector3.new(0.154134855, 0.200019777, 0.318609923)
o24.CFrame = CFrame.new(-0.671132565, 0.391362488, -0.0640812218, -0.99619478, 0.0871549696, 0, -0.087154977, -0.99619478, 0, 0, 0, 1)
o24.BottomSurface = Enum.SurfaceType.Smooth
o24.TopSurface = Enum.SurfaceType.Smooth
o24.Color = Color3.new(1, 0, 0)
o24.Color = Color3.new(1, 0, 0)
o25.Parent = o1
o25.Material = Enum.Material.Glass
o25.BrickColor = BrickColor.new("Really black")
o25.Rotation = Vector3.new(0, 0, -90)
o25.Shape = Enum.PartType.Cylinder
o25.Size = Vector3.new(0.291134626, 0.245097056, 0.245558485)
o25.CFrame = CFrame.new(0.00285154767, 2.02665234, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o25.BottomSurface = Enum.SurfaceType.Smooth
o25.TopSurface = Enum.SurfaceType.Smooth
o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o26.Parent = o1
o26.Material = Enum.Material.Neon
o26.BrickColor = BrickColor.new("Really red")
o26.Rotation = Vector3.new(0, 0, -90)
o26.CanCollide = false
o26.Shape = Enum.PartType.Cylinder
o26.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o26.CFrame = CFrame.new(0.00220686384, 2.13290787, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o26.BottomSurface = Enum.SurfaceType.Smooth
o26.TopSurface = Enum.SurfaceType.Smooth
o26.Color = Color3.new(1, 0, 0)
o26.Color = Color3.new(1, 0, 0)
o27.Parent = o26
o27.Scale = Vector3.new(0.122891136, 1, 1)
o27.MeshType = Enum.MeshType.Cylinder
o27.Scale = Vector3.new(0.122891136, 1, 1)
o28.Parent = o1
o28.Material = Enum.Material.Glass
o28.BrickColor = BrickColor.new("Really black")
o28.Rotation = Vector3.new(0, 0, -175)
o28.CanCollide = false
o28.Size = Vector3.new(0.115761742, 0.308592767, 0.315378547)
o28.CFrame = CFrame.new(-0.714841366, 0.386527419, -0.0635853112, -0.99619478, 0.0871549696, 0, -0.087154977, -0.99619478, 0, 0, 0, 1)
o28.BottomSurface = Enum.SurfaceType.Smooth
o28.TopSurface = Enum.SurfaceType.Smooth
o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o29.Parent = o28
o29.Scale = Vector3.new(0.554087639, 1, 1)
o29.Scale = Vector3.new(0.554087639, 1, 1)
o30.Parent = o1
o30.Material = Enum.Material.Glass
o30.BrickColor = BrickColor.new("Really black")
o30.Rotation = Vector3.new(0, 0, -55)
o30.CanCollide = false
o30.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o30.CFrame = CFrame.new(-0.561864376, 0.988336027, -0.0621662438, 0.573575675, 0.819152594, 0, -0.819152594, 0.573575675, 0, 0, 0, 1)
o30.BottomSurface = Enum.SurfaceType.Smooth
o30.TopSurface = Enum.SurfaceType.Smooth
o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o31.Parent = o30
o31.Scale = Vector3.new(0.408671647, 0.98953402, 1)
o31.Scale = Vector3.new(0.408671647, 0.98953402, 1)
o32.Parent = o1
o32.Material = Enum.Material.Glass
o32.BrickColor = BrickColor.new("Really black")
o32.Rotation = Vector3.new(0, 0, -75)
o32.CanCollide = false
o32.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o32.CFrame = CFrame.new(-0.469103068, 1.03030539, -0.0621662438, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803, 0, 0, 0, 1)
o32.BottomSurface = Enum.SurfaceType.Smooth
o32.TopSurface = Enum.SurfaceType.Smooth
o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o33.Parent = o32
o33.Scale = Vector3.new(0.434826881, 0.98953402, 1)
o33.Scale = Vector3.new(0.434826881, 0.98953402, 1)
o34.Parent = o1
o34.Material = Enum.Material.Glass
o34.BrickColor = BrickColor.new("Really black")
o34.Rotation = Vector3.new(0, 0, -90)
o34.Size = Vector3.new(0.50118047, 0.452872247, 0.316186398)
o34.CFrame = CFrame.new(0.0287075657, 1.24807727, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o34.BottomSurface = Enum.SurfaceType.Smooth
o34.TopSurface = Enum.SurfaceType.Smooth
o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o35.Parent = o1
o35.Material = Enum.Material.Glass
o35.BrickColor = BrickColor.new("Really black")
o35.Rotation = Vector3.new(0, 0, -90)
o35.CanCollide = false
o35.Shape = Enum.PartType.Cylinder
o35.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o35.CFrame = CFrame.new(0.00221067853, 2.16116333, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o35.BottomSurface = Enum.SurfaceType.Smooth
o35.TopSurface = Enum.SurfaceType.Smooth
o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o36.Parent = o35
o36.Scale = Vector3.new(0.192675382, 1, 1)
o36.MeshType = Enum.MeshType.Cylinder
o36.Scale = Vector3.new(0.192675382, 1, 1)
o37.Parent = o1
o37.Material = Enum.Material.Neon
o37.BrickColor = BrickColor.new("Really red")
o37.Rotation = Vector3.new(0, 0, -90)
o37.CanCollide = false
o37.Shape = Enum.PartType.Cylinder
o37.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o37.CFrame = CFrame.new(0.00220686384, 1.93902397, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o37.BottomSurface = Enum.SurfaceType.Smooth
o37.TopSurface = Enum.SurfaceType.Smooth
o37.Color = Color3.new(1, 0, 0)
o37.Color = Color3.new(1, 0, 0)
o38.Parent = o37
o38.Scale = Vector3.new(0.122891136, 1, 1)
o38.MeshType = Enum.MeshType.Cylinder
o38.Scale = Vector3.new(0.122891136, 1, 1)
o39.Parent = o1
o39.Material = Enum.Material.Glass
o39.BrickColor = BrickColor.new("Really black")
o39.Rotation = Vector3.new(0, 0, -5)
o39.CanCollide = false
o39.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o39.CFrame = CFrame.new(-0.671395779, 0.82308805, -0.0621662438, 0.996194661, 0.0871569738, 0, -0.0871569738, 0.996194661, 0, 0, 0, 1)
o39.BottomSurface = Enum.SurfaceType.Smooth
o39.TopSurface = Enum.SurfaceType.Smooth
o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o40.Parent = o39
o40.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o40.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o41.Parent = o1
o41.Material = Enum.Material.Glass
o41.BrickColor = BrickColor.new("Really black")
o41.Rotation = Vector3.new(0, 0, -90)
o41.Shape = Enum.PartType.Cylinder
o41.Size = Vector3.new(3.99118781, 0.1715841, 0.171907157)
o41.CFrame = CFrame.new(0.00503355451, 3.78993893, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o41.BottomSurface = Enum.SurfaceType.Smooth
o41.TopSurface = Enum.SurfaceType.Smooth
o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o42.Parent = o1
o42.Material = Enum.Material.Glass
o42.BrickColor = BrickColor.new("Really black")
o42.Rotation = Vector3.new(0, 0, -90)
o42.Shape = Enum.PartType.Cylinder
o42.Size = Vector3.new(2.1138072, 0.158658788, 0.187361673)
o42.CFrame = CFrame.new(-0.070573695, 2.76405191, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o42.BottomSurface = Enum.SurfaceType.Smooth
o42.TopSurface = Enum.SurfaceType.Smooth
o42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o43.Parent = o1
o43.Material = Enum.Material.Glass
o43.BrickColor = BrickColor.new("Really black")
o43.Rotation = Vector3.new(0, 0, -165)
o43.CanCollide = false
o43.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398)
o43.CFrame = CFrame.new(-0.618390501, 0.403182328, -0.0640125573, -0.965926111, 0.25881803, 0, -0.25881803, -0.965926111, 0, 0, 0, 1)
o43.BottomSurface = Enum.SurfaceType.Smooth
o43.TopSurface = Enum.SurfaceType.Smooth
o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o44.Parent = o43
o44.Scale = Vector3.new(0.554087639, 1, 1)
o44.Scale = Vector3.new(0.554087639, 1, 1)
o45.Parent = o1
o45.Material = Enum.Material.Glass
o45.BrickColor = BrickColor.new("Really red")
o45.Rotation = Vector3.new(0, 0, -89.6699982)
o45.CanCollide = false
o45.Size = Vector3.new(0.115761742, 0.115761742, 0.115761742)
o45.CFrame = CFrame.new(-0.317487657, 0.541980267, 0.100507721, 0.005766002, 0.99998337, 0, -0.99998337, 0.005766002, 0, 0, 0, 1)
o45.BottomSurface = Enum.SurfaceType.Smooth
o45.TopSurface = Enum.SurfaceType.Smooth
o45.Color = Color3.new(1, 0, 0)
o45.Color = Color3.new(1, 0, 0)
o46.Parent = o45
o46.MeshId = "rbxassetid://719097010"
o46.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785)
o46.MeshType = Enum.MeshType.FileMesh
o46.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785)
o47.Parent = o1
o47.Material = Enum.Material.Glass
o47.BrickColor = BrickColor.new("Really black")
o47.Rotation = Vector3.new(0, 0, -90)
o47.CanCollide = false
o47.Size = Vector3.new(0.115761742, 0.115761742, 0.137510642)
o47.CFrame = CFrame.new(-0.297620714, 1.06451666, -0.0623569787, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o47.BottomSurface = Enum.SurfaceType.Smooth
o47.TopSurface = Enum.SurfaceType.Smooth
o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o48.Parent = o47
o48.Scale = Vector3.new(0.43373695, 0.170008034, 1)
o48.Scale = Vector3.new(0.43373695, 0.170008034, 1)
o49.Parent = o1
o49.Material = Enum.Material.Glass
o49.BrickColor = BrickColor.new("Really black")
o49.CanCollide = false
o49.Size = Vector3.new(0.115761742, 0.26656881, 0.137636766)
o49.CFrame = CFrame.new(-0.672532558, 0.675168514, -0.0621662438, 1, 0, 0, 0, 1, 0, 0, 0, 1)
o49.BottomSurface = Enum.SurfaceType.Smooth
o49.TopSurface = Enum.SurfaceType.Smooth
o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o50.Parent = o49
o50.Scale = Vector3.new(0.408671647, 1, 1)
o50.Scale = Vector3.new(0.408671647, 1, 1)
o51.Parent = o1
o51.Material = Enum.Material.Glass
o51.BrickColor = BrickColor.new("Really black")
o51.Rotation = Vector3.new(0, 0, -40)
o51.CanCollide = false
o51.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o51.CFrame = CFrame.new(-0.616147459, 0.944457471, -0.0621662438, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414, 0, 0, 0, 1)
o51.BottomSurface = Enum.SurfaceType.Smooth
o51.TopSurface = Enum.SurfaceType.Smooth
o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o52.Parent = o51
o52.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o52.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o53.Parent = o1
o53.Material = Enum.Material.Glass
o53.BrickColor = BrickColor.new("Really black")
o53.Rotation = Vector3.new(0, 0, -25)
o53.CanCollide = false
o53.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o53.CFrame = CFrame.new(-0.65436697, 0.888051391, -0.0621662438, 0.906307399, 0.422619194, 0, -0.422619194, 0.906307399, 0, 0, 0, 1)
o53.BottomSurface = Enum.SurfaceType.Smooth
o53.TopSurface = Enum.SurfaceType.Smooth
o53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o54.Parent = o53
o54.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o54.Scale = Vector3.new(0.408671647, 0.329118282, 1)
o55.Parent = o1
o55.Material = Enum.Material.Neon
o55.BrickColor = BrickColor.new("Really red")
o55.Rotation = Vector3.new(90, 66.5999985, -180)
o55.CanCollide = false
o55.Size = Vector3.new(0.115761742, 0.115761742, 0.115761742)
o55.CFrame = CFrame.new(0.120760508, 5.71490097, -0.0582599938, -0.397149056, 0, 0.917754114, -0.917754114, 0, -0.397149086, 0, -1, 0)
o55.BottomSurface = Enum.SurfaceType.Smooth
o55.TopSurface = Enum.SurfaceType.Smooth
o55.Color = Color3.new(1, 0, 0)
o55.Color = Color3.new(1, 0, 0)
o56.Parent = o55
o56.Scale = Vector3.new(0.566658735, 0.178648666, 0.00697842613)
o56.Scale = Vector3.new(0.566658735, 0.178648666, 0.00697842613)
o57.Parent = o1
o57.Material = Enum.Material.Glass
o57.BrickColor = BrickColor.new("Really black")
o57.Rotation = Vector3.new(0, 0, -165)
o57.CanCollide = false
o57.Size = Vector3.new(0.115761742, 0.310477316, 0.318117321)
o57.CFrame = CFrame.new(-0.558507442, 0.419135392, -0.0630283654, -0.965926111, 0.25881803, 0, -0.25881803, -0.965926111, 0, 0, 0, 1)
o57.BottomSurface = Enum.SurfaceType.Smooth
o57.TopSurface = Enum.SurfaceType.Smooth
o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o58.Parent = o57
o58.Scale = Vector3.new(0.557471514, 1, 1)
o58.Scale = Vector3.new(0.557471514, 1, 1)
o59.Parent = o1
o59.Material = Enum.Material.Neon
o59.BrickColor = BrickColor.new("Really red")
o59.Rotation = Vector3.new(90, 25.4699993, -180)
o59.CanCollide = false
o59.Size = Vector3.new(0.143149585, 0.115761742, 0.115761742)
o59.CFrame = CFrame.new(0.186030179, 5.74823475, -0.0584278405, -0.902810872, 0, 0.430037946, -0.430037946, 0, -0.902810872, 0, -1, 0)
o59.BottomSurface = Enum.SurfaceType.Smooth
o59.TopSurface = Enum.SurfaceType.Smooth
o59.Color = Color3.new(1, 0, 0)
o59.Color = Color3.new(1, 0, 0)
o60.Parent = o59
o60.Scale = Vector3.new(1, 0.178648666, 0.00697842613)
o60.Scale = Vector3.new(1, 0.178648666, 0.00697842613)
o61.Parent = o1
o61.Material = Enum.Material.Glass
o61.BrickColor = BrickColor.new("Really black")
o61.Rotation = Vector3.new(-90, -35, -90)
o61.CanCollide = false
o61.Shape = Enum.PartType.Cylinder
o61.Size = Vector3.new(0.115761742, 0.121498324, 0.121498324)
o61.CFrame = CFrame.new(-0.316865861, 0.539757013, 0.0726833194, 0, 0.819152594, -0.573575675, 0, 0.573575675, 0.819152594, 1, 0, 0)
o61.BottomSurface = Enum.SurfaceType.Smooth
o61.TopSurface = Enum.SurfaceType.Smooth
o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o62.Parent = o61
o62.Scale = Vector3.new(0.472299606, 1, 1)
o62.MeshType = Enum.MeshType.Cylinder
o62.Scale = Vector3.new(0.472299606, 1, 1)
o63.Parent = o1
o63.Material = Enum.Material.Neon
o63.BrickColor = BrickColor.new("Really red")
o63.Rotation = Vector3.new(0, 0, -90)
o63.CanCollide = false
o63.Shape = Enum.PartType.Cylinder
o63.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o63.CFrame = CFrame.new(0.00220686384, 2.10057831, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o63.BottomSurface = Enum.SurfaceType.Smooth
o63.TopSurface = Enum.SurfaceType.Smooth
o63.Color = Color3.new(1, 0, 0)
o63.Color = Color3.new(1, 0, 0)
o64.Parent = o63
o64.Scale = Vector3.new(0.122891136, 1, 1)
o64.MeshType = Enum.MeshType.Cylinder
o64.Scale = Vector3.new(0.122891136, 1, 1)
o65.Parent = o1
o65.Material = Enum.Material.Glass
o65.BrickColor = BrickColor.new("Really black")
o65.Rotation = Vector3.new(0, 0, -90)
o65.Shape = Enum.PartType.Cylinder
o65.Size = Vector3.new(0.877308071, 0.259961188, 0.260450661)
o65.CFrame = CFrame.new(0.00220686384, 1.3614099, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o65.BottomSurface = Enum.SurfaceType.Smooth
o65.TopSurface = Enum.SurfaceType.Smooth
o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o66.Parent = o1
o66.Material = Enum.Material.Glass
o66.BrickColor = BrickColor.new("Really red")
o66.Rotation = Vector3.new(-180, 0, -89.6699982)
o66.CanCollide = false
o66.Size = Vector3.new(0.115761742, 0.115761742, 0.115761742)
o66.CFrame = CFrame.new(-0.317487657, 0.541980267, -0.229578048, 0.00576800201, 0.99998337, 0, 0.99998337, -0.00576800201, 0, 0, 0, -1)
o66.BottomSurface = Enum.SurfaceType.Smooth
o66.TopSurface = Enum.SurfaceType.Smooth
o66.Color = Color3.new(1, 0, 0)
o66.Color = Color3.new(1, 0, 0)
o67.Parent = o66
o67.MeshId = "rbxassetid://719097010"
o67.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785)
o67.MeshType = Enum.MeshType.FileMesh
o67.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785)
o68.Parent = o1
o68.Material = Enum.Material.Glass
o68.BrickColor = BrickColor.new("Really black")
o68.Rotation = Vector3.new(0, 0, -90)
o68.Size = Vector3.new(0.721234441, 0.206644043, 0.316186398)
o68.CFrame = CFrame.new(-0.189577043, 1.06114638, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o68.BottomSurface = Enum.SurfaceType.Smooth
o68.TopSurface = Enum.SurfaceType.Smooth
o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o69.Parent = o1
o69.Material = Enum.Material.Glass
o69.BrickColor = BrickColor.new("Really black")
o69.Rotation = Vector3.new(0, 0, -135)
o69.Size = Vector3.new(0.205351651, 0.308592767, 0.316186398)
o69.CFrame = CFrame.new(-0.254148394, 0.604281902, -0.0640125573, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829, 0, 0, 0, 1)
o69.BottomSurface = Enum.SurfaceType.Smooth
o69.TopSurface = Enum.SurfaceType.Smooth
o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o70.Parent = o1
o70.Material = Enum.Material.Glass
o70.BrickColor = BrickColor.new("Really black")
o70.Rotation = Vector3.new(0, 0, -90)
o70.Size = Vector3.new(0.480661243, 0.237503245, 0.316186398)
o70.CFrame = CFrame.new(-0.0364893973, 0.737278461, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o70.BottomSurface = Enum.SurfaceType.Smooth
o70.TopSurface = Enum.SurfaceType.Smooth
o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o71.Parent = o1
o71.Material = Enum.Material.Neon
o71.BrickColor = BrickColor.new("Really red")
o71.Rotation = Vector3.new(0, 0, -90)
o71.CanCollide = false
o71.Shape = Enum.PartType.Cylinder
o71.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o71.CFrame = CFrame.new(0.00220686384, 1.97132921, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o71.BottomSurface = Enum.SurfaceType.Smooth
o71.TopSurface = Enum.SurfaceType.Smooth
o71.Color = Color3.new(1, 0, 0)
o71.Color = Color3.new(1, 0, 0)
o72.Parent = o71
o72.Scale = Vector3.new(0.122891136, 1, 1)
o72.MeshType = Enum.MeshType.Cylinder
o72.Scale = Vector3.new(0.122891136, 1, 1)
o73.Parent = o1
o73.Material = Enum.Material.Neon
o73.BrickColor = BrickColor.new("Really red")
o73.Rotation = Vector3.new(0, 0, -90)
o73.CanCollide = false
o73.Shape = Enum.PartType.Cylinder
o73.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o73.CFrame = CFrame.new(0.00220686384, 2.00364208, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o73.BottomSurface = Enum.SurfaceType.Smooth
o73.TopSurface = Enum.SurfaceType.Smooth
o73.Color = Color3.new(1, 0, 0)
o73.Color = Color3.new(1, 0, 0)
o74.Parent = o73
o74.Scale = Vector3.new(0.122891136, 1, 1)
o74.MeshType = Enum.MeshType.Cylinder
o74.Scale = Vector3.new(0.122891136, 1, 1)
o75.Parent = o1
o75.Material = Enum.Material.Neon
o75.BrickColor = BrickColor.new("Really red")
o75.Rotation = Vector3.new(0, 0, -90)
o75.CanCollide = false
o75.Shape = Enum.PartType.Cylinder
o75.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o75.CFrame = CFrame.new(0.00221067853, 1.90672016, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o75.BottomSurface = Enum.SurfaceType.Smooth
o75.TopSurface = Enum.SurfaceType.Smooth
o75.Color = Color3.new(1, 0, 0)
o75.Color = Color3.new(1, 0, 0)
o76.Parent = o75
o76.Scale = Vector3.new(0.122891136, 1, 1)
o76.MeshType = Enum.MeshType.Cylinder
o76.Scale = Vector3.new(0.122891136, 1, 1)
o77.Parent = o1
o77.Material = Enum.Material.Neon
o77.BrickColor = BrickColor.new("Really red")
o77.Rotation = Vector3.new(0, -45, -90)
o77.CanCollide = false
o77.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742)
o77.CFrame = CFrame.new(-0.105337061, 1.22375476, 0.0926265568, 0, 0.707108378, -0.707105339, -1, 0, 0, 0, 0.707105339, 0.707108378)
o77.BottomSurface = Enum.SurfaceType.Smooth
o77.TopSurface = Enum.SurfaceType.Smooth
o77.Color = Color3.new(1, 0, 0)
o77.Color = Color3.new(1, 0, 0)
o78.Parent = o77
o78.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o78.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o79.Parent = o1
o79.Material = Enum.Material.Glass
o79.BrickColor = BrickColor.new("Really black")
o79.Rotation = Vector3.new(0, 0, -90)
o79.CanCollide = false
o79.Shape = Enum.PartType.Cylinder
o79.Size = Vector3.new(0.115761742, 0.483246595, 0.484156787)
o79.CFrame = CFrame.new(0.0133610312, 1.73752761, -0.0626392663, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o79.BottomSurface = Enum.SurfaceType.Smooth
o79.TopSurface = Enum.SurfaceType.Smooth
o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o80.Parent = o79
o80.Scale = Vector3.new(0.413566142, 1, 1)
o80.MeshType = Enum.MeshType.Cylinder
o80.Scale = Vector3.new(0.413566142, 1, 1)
o81.Parent = o1
o81.Material = Enum.Material.Glass
o81.BrickColor = BrickColor.new("Really black")
o81.Rotation = Vector3.new(0, 0, -145)
o81.CanCollide = false
o81.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398)
o81.CFrame = CFrame.new(-0.331056505, 0.530712366, -0.0640125573, -0.819151819, 0.573576808, 0, -0.573576868, -0.819151819, 0, 0, 0, 1)
o81.BottomSurface = Enum.SurfaceType.Smooth
o81.TopSurface = Enum.SurfaceType.Smooth
o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o82.Parent = o81
o82.Scale = Vector3.new(0.554087639, 1, 1)
o82.Scale = Vector3.new(0.554087639, 1, 1)
o83.Parent = o1
o83.Material = Enum.Material.Glass
o83.BrickColor = BrickColor.new("Really black")
o83.Rotation = Vector3.new(0, 0, -150)
o83.CanCollide = false
o83.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398)
o83.CFrame = CFrame.new(-0.425271958, 0.474244356, -0.0640125573, -0.866025567, 0.499999762, 0, -0.499999762, -0.866025567, 0, 0, 0, 1)
o83.BottomSurface = Enum.SurfaceType.Smooth
o83.TopSurface = Enum.SurfaceType.Smooth
o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o84.Parent = o83
o84.Scale = Vector3.new(0.554087639, 1, 1)
o84.Scale = Vector3.new(0.554087639, 1, 1)
o85.Parent = o1
o85.Material = Enum.Material.Glass
o85.BrickColor = BrickColor.new("Really black")
o85.Rotation = Vector3.new(0, 0, -170)
o85.CanCollide = false
o85.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398)
o85.CFrame = CFrame.new(-0.66507864, 0.392986596, -0.0640125573, -0.984808028, 0.173647001, 0, -0.173647001, -0.984808028, 0, 0, 0, 1)
o85.BottomSurface = Enum.SurfaceType.Smooth
o85.TopSurface = Enum.SurfaceType.Smooth
o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o86.Parent = o85
o86.Scale = Vector3.new(0.554087639, 1, 1)
o86.Scale = Vector3.new(0.554087639, 1, 1)
o87.Parent = o1
o87.Material = Enum.Material.Glass
o87.BrickColor = BrickColor.new("Really black")
o87.Rotation = Vector3.new(0, 0, -160)
o87.CanCollide = false
o87.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398)
o87.CFrame = CFrame.new(-0.512761712, 0.433335602, -0.0640125573, -0.939693093, 0.342018992, 0, -0.342019022, -0.939693093, 0, 0, 0, 1)
o87.BottomSurface = Enum.SurfaceType.Smooth
o87.TopSurface = Enum.SurfaceType.Smooth
o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o88.Parent = o87
o88.Scale = Vector3.new(0.554087639, 1, 1)
o88.Scale = Vector3.new(0.554087639, 1, 1)
o89.Parent = o1
o89.Material = Enum.Material.Glass
o89.BrickColor = BrickColor.new("Really black")
o89.Rotation = Vector3.new(0, 0, -80)
o89.CanCollide = false
o89.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766)
o89.CFrame = CFrame.new(-0.360540301, 1.0545522, -0.0621662438, 0.173647001, 0.984808028, 0, -0.984808028, 0.173647001, 0, 0, 0, 1)
o89.BottomSurface = Enum.SurfaceType.Smooth
o89.TopSurface = Enum.SurfaceType.Smooth
o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o90.Parent = o89
o90.Scale = Vector3.new(0.42610842, 0.98953402, 1)
o90.Scale = Vector3.new(0.42610842, 0.98953402, 1)
o91.Parent = o1
o91.Material = Enum.Material.Neon
o91.BrickColor = BrickColor.new("Really red")
o91.Rotation = Vector3.new(0, 0, -90)
o91.CanCollide = false
o91.Size = Vector3.new(3.61586833, 0.115761742, 0.172068745)
o91.CFrame = CFrame.new(0.0100384373, 3.97276568, -0.0588169396, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o91.BottomSurface = Enum.SurfaceType.Smooth
o91.TopSurface = Enum.SurfaceType.Smooth
o91.Color = Color3.new(1, 0, 0)
o91.Color = Color3.new(1, 0, 0)
o92.Parent = o91
o92.Scale = Vector3.new(1, 0.178648666, 1)
o92.Scale = Vector3.new(1, 0.178648666, 1)
o93.Parent = o1
o93.Material = Enum.Material.Neon
o93.BrickColor = BrickColor.new("Really red")
o93.Rotation = Vector3.new(-90, 90, 0)
o93.CanCollide = false
o93.Size = Vector3.new(3.61586833, 0.115761742, 0.177723557)
o93.CFrame = CFrame.new(0.00721556135, 3.97276092, -0.058031112, 0, 0, 1, -1, 0, 0, 0, -1, 0)
o93.BottomSurface = Enum.SurfaceType.Smooth
o93.TopSurface = Enum.SurfaceType.Smooth
o93.Color = Color3.new(1, 0, 0)
o93.Color = Color3.new(1, 0, 0)
o94.Parent = o93
o94.Scale = Vector3.new(1, 0.178648666, 1)
o94.Scale = Vector3.new(1, 0.178648666, 1)
o95.Parent = o1
o96.Parent = o95
o96.Material = Enum.Material.Glass
o96.BrickColor = BrickColor.new("Really red")
o96.Rotation = Vector3.new(90, 22.2099991, -90)
o96.CanCollide = false
o96.Size = Vector3.new(0.186389208, 0.115761742, 0.217678279)
o96.CFrame = CFrame.new(-0.434495896, 0.766676426, -0.0613270104, 0, 0.925829351, 0.377942145, 0, 0.377942145, -0.925829351, -1, 0, 0)
o96.BottomSurface = Enum.SurfaceType.Smooth
o96.Color = Color3.new(1, 0, 0)
o96.Color = Color3.new(1, 0, 0)
o97.Parent = o96
o97.Scale = Vector3.new(1, 0.949402988, 1)
o97.MeshType = Enum.MeshType.Wedge
o97.Scale = Vector3.new(1, 0.949402988, 1)
o98.Parent = o95
o98.Material = Enum.Material.Glass
o98.BrickColor = BrickColor.new("Really red")
o98.Rotation = Vector3.new(90, 22.2099991, -90)
o98.CanCollide = false
o98.Size = Vector3.new(0.186389208, 0.198276907, 0.115761742)
o98.CFrame = CFrame.new(-0.371480852, 0.729226112, -0.0613270104, 0, 0.925829351, 0.377942145, 0, 0.377942145, -0.925829351, -1, 0, 0)
o98.BottomSurface = Enum.SurfaceType.Smooth
o98.Color = Color3.new(1, 0, 0)
o98.Color = Color3.new(1, 0, 0)
o99.Parent = o98
o99.Scale = Vector3.new(1, 1, 0.86996299)
o99.MeshType = Enum.MeshType.Wedge
o99.Scale = Vector3.new(1, 1, 0.86996299)
o100.Parent = o95
o100.Material = Enum.Material.Glass
o100.BrickColor = BrickColor.new("Really red")
o100.Rotation = Vector3.new(90, 22.2099991, -90)
o100.CanCollide = false
o100.Size = Vector3.new(0.186389208, 0.115761742, 0.275434375)
o100.CFrame = CFrame.new(-0.465906352, 0.78502214, -0.0613270104, 0, 0.925829351, 0.377942145, 0, 0.377942145, -0.925829351, -1, 0, 0)
o100.BottomSurface = Enum.SurfaceType.Smooth
o100.Color = Color3.new(1, 0, 0)
o100.Color = Color3.new(1, 0, 0)
o101.Parent = o100
o101.Scale = Vector3.new(1, 0.566735625, 1)
o101.MeshType = Enum.MeshType.Wedge
o101.Scale = Vector3.new(1, 0.566735625, 1)
o102.Parent = o1
o102.Material = Enum.Material.Glass
o102.BrickColor = BrickColor.new("Really black")
o102.Rotation = Vector3.new(0, 0, -90)
o102.CanCollide = false
o102.Shape = Enum.PartType.Cylinder
o102.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o102.CFrame = CFrame.new(0.00220686384, 1.8403697, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o102.BottomSurface = Enum.SurfaceType.Smooth
o102.TopSurface = Enum.SurfaceType.Smooth
o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o103.Parent = o102
o103.Scale = Vector3.new(0.710474074, 1, 1)
o103.MeshType = Enum.MeshType.Cylinder
o103.Scale = Vector3.new(0.710474074, 1, 1)
o104.Parent = o1
o104.Material = Enum.Material.Glass
o104.BrickColor = BrickColor.new("Really black")
o104.Rotation = Vector3.new(0, 0, -90)
o104.Size = Vector3.new(0.229725763, 0.388568521, 0.271290898)
o104.CFrame = CFrame.new(0.0257855076, 1.59987617, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o104.BottomSurface = Enum.SurfaceType.Smooth
o104.TopSurface = Enum.SurfaceType.Smooth
o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o105.Parent = o1
o105.Material = Enum.Material.Glass
o105.BrickColor = BrickColor.new("Really black")
o105.Rotation = Vector3.new(0, 0, -90)
o105.CanCollide = false
o105.Shape = Enum.PartType.Cylinder
o105.Size = Vector3.new(0.115761742, 0.275471687, 0.275990307)
o105.CFrame = CFrame.new(0.00544554181, 2.16037178, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o105.BottomSurface = Enum.SurfaceType.Smooth
o105.TopSurface = Enum.SurfaceType.Smooth
o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o106.Parent = o105
o106.Scale = Vector3.new(0.230505168, 1, 1)
o106.MeshType = Enum.MeshType.Cylinder
o106.Scale = Vector3.new(0.230505168, 1, 1)
o107.Parent = o1
o107.Material = Enum.Material.Glass
o107.BrickColor = BrickColor.new("Really black")
o107.Rotation = Vector3.new(0, 0, -90)
o107.CanCollide = false
o107.Shape = Enum.PartType.Cylinder
o107.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661)
o107.CFrame = CFrame.new(0.00220686384, 1.8403697, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o107.BottomSurface = Enum.SurfaceType.Smooth
o107.TopSurface = Enum.SurfaceType.Smooth
o107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o108.Parent = o107
o108.Scale = Vector3.new(0.710474074, 1, 1)
o108.MeshType = Enum.MeshType.Cylinder
o108.Scale = Vector3.new(0.710474074, 1, 1)
o109.Parent = o1
o109.Material = Enum.Material.Glass
o109.BrickColor = BrickColor.new("Really black")
o109.Rotation = Vector3.new(0, 0, -150)
o109.CanCollide = false
o109.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398)
o109.CFrame = CFrame.new(-0.371450335, 0.505184412, -0.0640125573, -0.866025567, 0.499999762, 0, -0.499999762, -0.866025567, 0, 0, 0, 1)
o109.BottomSurface = Enum.SurfaceType.Smooth
o109.TopSurface = Enum.SurfaceType.Smooth
o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o110.Parent = o109
o110.Scale = Vector3.new(0.554087639, 1, 1)
o110.Scale = Vector3.new(0.554087639, 1, 1)
o111.Parent = o1
o111.Material = Enum.Material.Glass
o111.BrickColor = BrickColor.new("Really black")
o111.Rotation = Vector3.new(0, 0, -180)
o111.Size = Vector3.new(0.265939236, 0.308592767, 0.316186398)
o111.CFrame = CFrame.new(-0.867119312, 0.38444078, -0.0640125573, -1, 0, 0, 0, -1, 0, 0, 0, 1)
o111.BottomSurface = Enum.SurfaceType.Smooth
o111.TopSurface = Enum.SurfaceType.Smooth
o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o112.Parent = o1
o112.Material = Enum.Material.Glass
o112.BrickColor = BrickColor.new("Really black")
o112.Rotation = Vector3.new(-90, 0, 90)
o112.Size = Vector3.new(0.314409167, 0.177400559, 0.138462797)
o112.CFrame = CFrame.new(-0.00385850109, 0.432878315, -0.0626392663, 0, -1, 0, 0, 0, 1, -1, 0, 0)
o112.BottomSurface = Enum.SurfaceType.Smooth
o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o113.Parent = o1
o113.Material = Enum.Material.Glass
o113.BrickColor = BrickColor.new("Really black")
o113.Rotation = Vector3.new(-90, 0, -90)
o113.CanCollide = false
o113.Size = Vector3.new(0.115761742, 0.17061469, 0.115761742)
o113.CFrame = CFrame.new(0.172712833, 5.74231911, -0.0581836998, 0, 1, 0, 0, 0, 1, 1, 0, 0)
o113.BottomSurface = Enum.SurfaceType.Smooth
o113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o114.Parent = o113
o114.Scale = Vector3.new(0.294489682, 1, 0.702029407)
o114.MeshType = Enum.MeshType.Wedge
o114.Scale = Vector3.new(0.294489682, 1, 0.702029407)
o115.Parent = o1
o115.Material = Enum.Material.Glass
o115.BrickColor = BrickColor.new("Really red")
o115.Rotation = Vector3.new(-90, 0.959999979, -90)
o115.CanCollide = false
o115.Size = Vector3.new(0.115761742, 0.115761742, 0.182893857)
o115.CFrame = CFrame.new(0.284392148, 1.44545913, -0.0521259606, 0, 0.999859989, 0.0167369992, 0, -0.0167369992, 0.999859989, 1, 0, 0)
o115.BottomSurface = Enum.SurfaceType.Smooth
o115.Color = Color3.new(1, 0, 0)
o115.Color = Color3.new(1, 0, 0)
o116.Parent = o115
o116.Scale = Vector3.new(0.558273792, 0.755065441, 1)
o116.MeshType = Enum.MeshType.Wedge
o116.Scale = Vector3.new(0.558273792, 0.755065441, 1)
o117.Parent = o1
o117.Material = Enum.Material.Glass
o117.BrickColor = BrickColor.new("Really black")
o117.Rotation = Vector3.new(-90, 0, 90)
o117.Size = Vector3.new(0.314409167, 0.292436332, 0.162051603)
o117.CFrame = CFrame.new(-0.228429705, 0.620460987, -0.0626392663, 0, -1, 0, 0, 0, 1, -1, 0, 0)
o117.BottomSurface = Enum.SurfaceType.Smooth
o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o118.Parent = o1
o118.Material = Enum.Material.Neon
o118.BrickColor = BrickColor.new("Really red")
o118.Rotation = Vector3.new(180, 0, 90)
o118.CanCollide = false
o118.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742)
o118.CFrame = CFrame.new(0.0082493443, 1.2237581, -0.246027023, 0, -1, -0, -1, 0, -0, 0, 0, -1)
o118.BottomSurface = Enum.SurfaceType.Smooth
o118.TopSurface = Enum.SurfaceType.Smooth
o118.Color = Color3.new(1, 0, 0)
o118.Color = Color3.new(1, 0, 0)
o119.Parent = o118
o119.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o119.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o120.Parent = o1
o120.Material = Enum.Material.Glass
o120.BrickColor = BrickColor.new("Really black")
o120.Rotation = Vector3.new(90, 0, -90)
o120.Size = Vector3.new(0.314409167, 0.1890333, 0.138462797)
o120.CFrame = CFrame.new(0.176775485, 0.432878315, -0.0626392663, 0, 1, 0, 0, 0, -1, -1, 0, 0)
o120.BottomSurface = Enum.SurfaceType.Smooth
o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o121.Parent = o1
o121.Material = Enum.Material.Glass
o121.BrickColor = BrickColor.new("Really black")
o121.Rotation = Vector3.new(90, 0, -90)
o121.CanCollide = false
o121.Size = Vector3.new(0.270624489, 0.115761742, 0.18079336)
o121.CFrame = CFrame.new(0.236155301, 1.58758903, -0.0640125573, 0, 1, 0, 0, 0, -1, -1, 0, 0)
o121.BottomSurface = Enum.SurfaceType.Smooth
o121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o122.Parent = o121
o122.Scale = Vector3.new(1, 0.333569109, 1)
o122.MeshType = Enum.MeshType.Wedge
o122.Scale = Vector3.new(1, 0.333569109, 1)
o123.Parent = o1
o123.Material = Enum.Material.Glass
o123.BrickColor = BrickColor.new("Really black")
o123.Rotation = Vector3.new(90, 0, 90)
o123.CanCollide = false
o123.Size = Vector3.new(0.270624489, 0.115761742, 0.218761608)
o123.CFrame = CFrame.new(-0.180688798, 1.60658622, -0.0640125573, 0, -1, 0, 0, 0, -1, 1, 0, 0)
o123.BottomSurface = Enum.SurfaceType.Smooth
o123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o124.Parent = o123
o124.Scale = Vector3.new(1, 0.30007273, 1)
o124.MeshType = Enum.MeshType.Wedge
o124.Scale = Vector3.new(1, 0.30007273, 1)
o125.Parent = o1
o125.Material = Enum.Material.Glass
o125.BrickColor = BrickColor.new("Really red")
o125.Rotation = Vector3.new(90, 12.0600004, -90)
o125.CanCollide = false
o125.Size = Vector3.new(0.115761742, 0.115761742, 0.185155809)
o125.CFrame = CFrame.new(0.264475614, 1.60969615, -0.0521259606, 0, 0.977942765, 0.208872959, 0, 0.208872959, -0.977942765, -1, 0, 0)
o125.BottomSurface = Enum.SurfaceType.Smooth
o125.Color = Color3.new(1, 0, 0)
o125.Color = Color3.new(1, 0, 0)
o126.Parent = o125
o126.Scale = Vector3.new(0.558273792, 0.558274031, 1)
o126.MeshType = Enum.MeshType.Wedge
o126.Scale = Vector3.new(0.558273792, 0.558274031, 1)
o127.Parent = o1
o127.Material = Enum.Material.Glass
o127.BrickColor = BrickColor.new("Really black")
o127.Rotation = Vector3.new(90, 0, -90)
o127.CanCollide = false
o127.Size = Vector3.new(0.314409167, 0.115761742, 0.263192534)
o127.CFrame = CFrame.new(0.0903421268, 0.745208263, -0.0626392663, 0, 1, 0, 0, 0, -1, -1, 0, 0)
o127.BottomSurface = Enum.SurfaceType.Smooth
o127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o128.Parent = o127
o128.Scale = Vector3.new(1, 0.139568523, 1)
o128.MeshType = Enum.MeshType.Wedge
o128.Scale = Vector3.new(1, 0.139568523, 1)
o129.Parent = o1
o129.Material = Enum.Material.Glass
o129.BrickColor = BrickColor.new("Really black")
o129.Rotation = Vector3.new(0, 0, -90)
o129.CanCollide = false
o129.Shape = Enum.PartType.Cylinder
o129.Size = Vector3.new(0.115761742, 0.395515829, 0.396260798)
o129.CFrame = CFrame.new(0.00907331891, 1.4638803, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o129.BottomSurface = Enum.SurfaceType.Smooth
o129.TopSurface = Enum.SurfaceType.Smooth
o129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o130.Parent = o129
o130.Scale = Vector3.new(0.312953711, 1, 1)
o130.MeshType = Enum.MeshType.Cylinder
o130.Scale = Vector3.new(0.312953711, 1, 1)
o131.Parent = o1
o131.Material = Enum.Material.Glass
o131.BrickColor = BrickColor.new("Really black")
o131.Rotation = Vector3.new(-90, 0, -90)
o131.CanCollide = false
o131.Size = Vector3.new(0.115761742, 0.115761742, 0.361102253)
o131.CFrame = CFrame.new(0.0979867652, 5.51886845, -0.0581836998, 0, 1, 0, 0, 0, 1, 1, 0, 0)
o131.BottomSurface = Enum.SurfaceType.Smooth
o131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o132.Parent = o131
o132.Scale = Vector3.new(0.294489682, 0.182834551, 1)
o132.MeshType = Enum.MeshType.Wedge
o132.Scale = Vector3.new(0.294489682, 0.182834551, 1)
o133.Parent = o1
o133.Material = Enum.Material.Glass
o133.BrickColor = BrickColor.new("Really black")
o133.Rotation = Vector3.new(-90, -35, -90)
o133.CanCollide = false
o133.Shape = Enum.PartType.Cylinder
o133.Size = Vector3.new(0.115761742, 0.121498324, 0.121498324)
o133.CFrame = CFrame.new(-0.316865861, 0.539757013, -0.201181442, 0, 0.819152594, -0.573575675, 0, 0.573575675, 0.819152594, 1, 0, 0)
o133.BottomSurface = Enum.SurfaceType.Smooth
o133.TopSurface = Enum.SurfaceType.Smooth
o133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o134.Parent = o133
o134.Scale = Vector3.new(0.472299606, 1, 1)
o134.MeshType = Enum.MeshType.Cylinder
o134.Scale = Vector3.new(0.472299606, 1, 1)
o135.Parent = o1
o135.Material = Enum.Material.Neon
o135.BrickColor = BrickColor.new("Really red")
o135.Rotation = Vector3.new(0, 45, -90)
o135.CanCollide = false
o135.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742)
o135.CFrame = CFrame.new(0.126848757, 1.22375476, 0.0926265568, 0, 0.707108378, 0.707105339, -1, 0, 0, 0, -0.707105339, 0.707108378)
o135.BottomSurface = Enum.SurfaceType.Smooth
o135.TopSurface = Enum.SurfaceType.Smooth
o135.Color = Color3.new(1, 0, 0)
o135.Color = Color3.new(1, 0, 0)
o136.Parent = o135
o136.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o136.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o137.Parent = o1
o137.Material = Enum.Material.Glass
o137.BrickColor = BrickColor.new("Really black")
o137.Rotation = Vector3.new(90, 0, -90)
o137.CanCollide = false
o137.Size = Vector3.new(0.314409167, 0.115761742, 0.232817873)
o137.CFrame = CFrame.new(0.126131594, 0.526755571, -0.0626392663, 0, 1, 0, 0, 0, -1, -1, 0, 0)
o137.BottomSurface = Enum.SurfaceType.Smooth
o137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o138.Parent = o137
o138.Scale = Vector3.new(1, 0.757857084, 1)
o138.MeshType = Enum.MeshType.Wedge
o138.Scale = Vector3.new(1, 0.757857084, 1)
o139.Parent = o1
o139.Material = Enum.Material.Glass
o139.BrickColor = BrickColor.new("Really red")
o139.Rotation = Vector3.new(-90, 0.959999979, -90)
o139.CanCollide = false
o139.Size = Vector3.new(0.115761742, 0.124406524, 0.115761742)
o139.CFrame = CFrame.new(0.303545743, 1.48415542, -0.0521259606, 0, 0.999859989, 0.0167369992, 0, -0.0167369992, 0.999859989, 1, 0, 0)
o139.BottomSurface = Enum.SurfaceType.Smooth
o139.Color = Color3.new(1, 0, 0)
o139.Color = Color3.new(1, 0, 0)
o140.Parent = o139
o140.Scale = Vector3.new(0.558273792, 1, 0.905799806)
o140.MeshType = Enum.MeshType.Wedge
o140.Scale = Vector3.new(0.558273792, 1, 0.905799806)
o141.Parent = o1
o141.Material = Enum.Material.Glass
o141.BrickColor = BrickColor.new("Really red")
o141.Rotation = Vector3.new(-90, 0.959999979, -90)
o141.CanCollide = false
o141.Size = Vector3.new(0.115761742, 0.115761742, 0.254629612)
o141.CFrame = CFrame.new(0.26981619, 1.40982461, -0.0521259606, 0, 0.999859989, 0.0167369992, 0, -0.0167369992, 0.999859989, 1, 0, 0)
o141.BottomSurface = Enum.SurfaceType.Smooth
o141.Color = Color3.new(1, 0, 0)
o141.Color = Color3.new(1, 0, 0)
o142.Parent = o141
o142.Scale = Vector3.new(0.558273792, 0.513612032, 1)
o142.MeshType = Enum.MeshType.Wedge
o142.Scale = Vector3.new(0.558273792, 0.513612032, 1)
o143.Parent = o1
o143.Material = Enum.Material.Glass
o143.BrickColor = BrickColor.new("Really red")
o143.Rotation = Vector3.new(90, 12.0600004, -90)
o143.CanCollide = false
o143.Size = Vector3.new(0.115761742, 0.117620774, 0.115761742)
o143.CFrame = CFrame.new(0.301203519, 1.56460166, -0.0521259606, 0, 0.977942765, 0.208872959, 0, 0.208872959, -0.977942765, -1, 0, 0)
o143.BottomSurface = Enum.SurfaceType.Smooth
o143.Color = Color3.new(1, 0, 0)
o143.Color = Color3.new(1, 0, 0)
o144.Parent = o143
o144.Scale = Vector3.new(0.558273792, 1, 0.704821289)
o144.MeshType = Enum.MeshType.Wedge
o144.Scale = Vector3.new(0.558273792, 1, 0.704821289)
o145.Parent = o1
o145.Material = Enum.Material.Glass
o145.BrickColor = BrickColor.new("Really black")
o145.Rotation = Vector3.new(90, 0, 90)
o145.Size = Vector3.new(0.270624489, 0.129415154, 0.191618338)
o145.CFrame = CFrame.new(-0.228021532, 1.51805949, -0.0640125573, 0, -1, 0, 0, 0, -1, 1, 0, 0)
o145.BottomSurface = Enum.SurfaceType.Smooth
o145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o146.Parent = o1
o146.Material = Enum.Material.Glass
o146.BrickColor = BrickColor.new("Really red")
o146.Rotation = Vector3.new(90, 12.0600004, -90)
o146.CanCollide = false
o146.Size = Vector3.new(0.115761742, 0.115761742, 0.240088567)
o146.CFrame = CFrame.new(0.247126386, 1.63407445, -0.0521259606, 0, 0.977942765, 0.208872959, 0, 0.208872959, -0.977942765, -1, 0, 0)
o146.BottomSurface = Enum.SurfaceType.Smooth
o146.Color = Color3.new(1, 0, 0)
o146.Color = Color3.new(1, 0, 0)
o147.Parent = o146
o147.Scale = Vector3.new(0.558273792, 0.353108346, 1)
o147.MeshType = Enum.MeshType.Wedge
o147.Scale = Vector3.new(0.558273792, 0.353108346, 1)
o148.Parent = o1
o148.Material = Enum.Material.Glass
o148.BrickColor = BrickColor.new("Really black")
o148.Rotation = Vector3.new(90, 0, 90)
o148.CanCollide = false
o148.Size = Vector3.new(0.137170285, 0.115761742, 0.344622165)
o148.CFrame = CFrame.new(-0.329011828, 1.24718177, -0.0619068444, 0, -1, 0, 0, 0, -1, 1, 0, 0)
o148.BottomSurface = Enum.SurfaceType.Smooth
o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o149.Parent = o148
o149.Scale = Vector3.new(1, 0.637828767, 1)
o149.MeshType = Enum.MeshType.Wedge
o149.Scale = Vector3.new(1, 0.637828767, 1)
o150.Parent = o1
o150.Material = Enum.Material.Glass
o150.BrickColor = BrickColor.new("Really black")
o150.Rotation = Vector3.new(90, 0, 90)
o150.CanCollide = false
o150.Size = Vector3.new(0.137170285, 0.115761742, 0.344622165)
o150.CFrame = CFrame.new(-0.729863644, 0.670064449, -0.0619068444, 0, -1, 0, 0, 0, -1, 1, 0, 0)
o150.BottomSurface = Enum.SurfaceType.Smooth
o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o151.Parent = o150
o151.Scale = Vector3.new(1, 0.637828767, 1)
o151.MeshType = Enum.MeshType.Wedge
o151.Scale = Vector3.new(1, 0.637828767, 1)
o152.Parent = o1
o152.Material = Enum.Material.Neon
o152.BrickColor = BrickColor.new("Really red")
o152.Rotation = Vector3.new(-180, 45, 90)
o152.CanCollide = false
o152.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742)
o152.CFrame = CFrame.new(0.126848757, 1.22375476, -0.208047897, 0, -0.707108378, 0.707105339, -1, 0, 0, 0, -0.707105339, -0.707108378)
o152.BottomSurface = Enum.SurfaceType.Smooth
o152.TopSurface = Enum.SurfaceType.Smooth
o152.Color = Color3.new(1, 0, 0)
o152.Color = Color3.new(1, 0, 0)
o153.Parent = o152
o153.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o153.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o154.Parent = o1
o154.Material = Enum.Material.Glass
o154.BrickColor = BrickColor.new("Really black")
o154.Rotation = Vector3.new(0, 0, -90)
o154.Shape = Enum.PartType.Ball
o154.Size = Vector3.new(0.404240727, 0.404240727, 0.404240727)
o154.CFrame = CFrame.new(0.0121517796, 0.963550031, -0.0576038659, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o154.BottomSurface = Enum.SurfaceType.Smooth
o154.TopSurface = Enum.SurfaceType.Smooth
o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o155.Parent = o1
o155.Material = Enum.Material.Neon
o155.BrickColor = BrickColor.new("Really red")
o155.Rotation = Vector3.new(-180, -45, 90)
o155.CanCollide = false
o155.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742)
o155.CFrame = CFrame.new(-0.105337061, 1.22375476, -0.208047897, 0, -0.707108378, -0.707105339, -1, 0, 0, 0, 0.707105339, -0.707108378)
o155.BottomSurface = Enum.SurfaceType.Smooth
o155.TopSurface = Enum.SurfaceType.Smooth
o155.Color = Color3.new(1, 0, 0)
o155.Color = Color3.new(1, 0, 0)
o156.Parent = o155
o156.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o156.Scale = Vector3.new(1, 0.47871992, 0.279137015)
o157.Parent = o1
o157.Material = Enum.Material.Glass
o157.BrickColor = BrickColor.new("Really black")
o157.Rotation = Vector3.new(0, 0, -90)
o157.Shape = Enum.PartType.Cylinder
o157.Size = Vector3.new(0.488508672, 0.405694485, 0.406458735)
o157.CFrame = CFrame.new(0.0110874791, 1.22092807, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o157.BottomSurface = Enum.SurfaceType.Smooth
o157.TopSurface = Enum.SurfaceType.Smooth
o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o158.Parent = o1
o158.Material = Enum.Material.Glass
o158.BrickColor = BrickColor.new("Really black")
o158.Rotation = Vector3.new(0, 0, -90)
o158.Shape = Enum.PartType.Cylinder
o158.Size = Vector3.new(0.440135181, 0.158658788, 0.187361673)
o158.CFrame = CFrame.new(-0.107580103, 1.9540329, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1)
o158.BottomSurface = Enum.SurfaceType.Smooth
o158.TopSurface = Enum.SurfaceType.Smooth
o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o159.Parent = o1
o159.Material = Enum.Material.Glass
o159.BrickColor = BrickColor.new("Really black")
o159.Rotation = Vector3.new(-90, 0, -90)
o159.Size = Vector3.new(0.314409167, 0.172230273, 0.366595745)
o159.CFrame = CFrame.new(0.168375522, 0.816265464, -0.0626392663, 0, 1, 0, 0, 0, 1, 1, 0, 0)
o159.BottomSurface = Enum.SurfaceType.Smooth
o159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o160.Parent = o1
o160.Material = Enum.Material.Glass
o160.BrickColor = BrickColor.new("Really black")
o160.Rotation = Vector3.new(-90, 0, -90)
o160.CanCollide = false
o160.Size = Vector3.new(0.115761742, 0.115761742, 0.144117773)
o160.CFrame = CFrame.new(0.118582316, 5.71088791, -0.0581836998, 0, 1, 0, 0, 0, 1, 1, 0, 0)
o160.BottomSurface = Enum.SurfaceType.Smooth
o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
o161.Parent = o160
o161.Scale = Vector3.new(0.294489682, 0.538734198, 1)
o161.MeshType = Enum.MeshType.Wedge
o161.Scale = Vector3.new(0.294489682, 0.538734198, 1)
mas.Parent = RightArm
mas:MakeJoints()
function weld()
local parts,last = {}
local function scan(mas)
for _,v in pairs(mas:GetChildren()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Weld")
w.Name = ("%s_Weld"):format(v.Name)
w.Part0,w.Part1 = last,gunlocater
w.C0 = last.CFrame:inverse()
w.Parent = last
end
last = v
table.insert(parts,v)
end
scan(v)
end
end
scan(mas)
for _,v in pairs(parts) do
v.CanCollide = false
v.Anchored = false
v.Parent = Torso
end
end
weld()
mas2 = Instance.new("Model",Torso)
o1 = Instance.new("Model")
o2 = Instance.new("WedgePart")
o3 = Instance.new("Part")
o4 = Instance.new("SpecialMesh")
o5 = Instance.new("Part")
o6 = Instance.new("SpecialMesh")
o7 = Instance.new("Part")
o8 = Instance.new("SpecialMesh")
o9 = Instance.new("Part")
o10 = Instance.new("Part")
o11 = Instance.new("BlockMesh")
o12 = Instance.new("Part")
o13 = Instance.new("BlockMesh")
o14 = Instance.new("WedgePart")
o15 = Instance.new("SpecialMesh")
o16 = Instance.new("Part")
o17 = Instance.new("Part")
o18 = Instance.new("SpecialMesh")
o19 = Instance.new("Part")
o20 = Instance.new("BlockMesh")
o21 = Instance.new("Part")
o22 = Instance.new("BlockMesh")
o23 = Instance.new("Part")
o24 = Instance.new("BlockMesh")
o25 = Instance.new("Part")
o26 = Instance.new("SpecialMesh")
o27 = Instance.new("Part")
o28 = Instance.new("SpecialMesh")
o29 = Instance.new("Part")
o30 = Instance.new("BlockMesh")
o31 = Instance.new("Part")
o32 = Instance.new("BlockMesh")
o33 = Instance.new("Part")
o34 = Instance.new("Part")
o35 = Instance.new("Part")
o36 = Instance.new("BlockMesh")
o37 = Instance.new("Part")
o38 = Instance.new("SpecialMesh")
o39 = Instance.new("Part")
o40 = Instance.new("SpecialMesh")
o41 = Instance.new("Part")
o42 = Instance.new("BlockMesh")
o43 = Instance.new("Part")
o44 = Instance.new("SpecialMesh")
o45 = Instance.new("Part")
o46 = Instance.new("BlockMesh")
o47 = Instance.new("Part")
o48 = Instance.new("BlockMesh")
o49 = Instance.new("Part")
o50 = Instance.new("BlockMesh")
o51 = Instance.new("Part")
o52 = Instance.new("BlockMesh")
o53 = Instance.new("Part")
o54 = Instance.new("SpecialMesh")
o55 = Instance.new("Part")
o56 = Instance.new("BlockMesh")
o57 = Instance.new("Part")
o58 = Instance.new("BlockMesh")
o59 = Instance.new("Part")
o60 = Instance.new("BlockMesh")
o61 = Instance.new("WedgePart")
o62 = Instance.new("WedgePart")
o63 = Instance.new("WedgePart")
o64 = Instance.new("WedgePart")
o65 = Instance.new("SpecialMesh")
o66 = Instance.new("Part")
o67 = Instance.new("BlockMesh")
o68 = Instance.new("Part")
o69 = Instance.new("WedgePart")
o70 = Instance.new("SpecialMesh")
o71 = Instance.new("WedgePart")
o72 = Instance.new("SpecialMesh")
o73 = Instance.new("Part")
o74 = Instance.new("BlockMesh")
o75 = Instance.new("WedgePart")
o76 = Instance.new("SpecialMesh")
o77 = Instance.new("WedgePart")
o78 = Instance.new("SpecialMesh")
o79 = Instance.new("WedgePart")
o80 = Instance.new("SpecialMesh")
o81 = Instance.new("WedgePart")
o82 = Instance.new("SpecialMesh")
o83 = Instance.new("WedgePart")
o84 = Instance.new("SpecialMesh")
o85 = Instance.new("Part")
o86 = Instance.new("WedgePart")
o87 = Instance.new("SpecialMesh")
o88 = Instance.new("Part")
o89 = Instance.new("BlockMesh")
o90 = Instance.new("WedgePart")
o91 = Instance.new("SpecialMesh")
o92 = Instance.new("Part")
o93 = Instance.new("BlockMesh")
o94 = Instance.new("WedgePart")
o95 = Instance.new("SpecialMesh")
o96 = Instance.new("WedgePart")
o97 = Instance.new("SpecialMesh")
o98 = Instance.new("WedgePart")
o99 = Instance.new("SpecialMesh")
o100 = Instance.new("WedgePart")
o101 = Instance.new("SpecialMesh")
o102 = Instance.new("Part")
o103 = Instance.new("BlockMesh")
o104 = Instance.new("Part")
o105 = Instance.new("BlockMesh")
o106 = Instance.new("WedgePart")
o107 = Instance.new("SpecialMesh")
o108 = Instance.new("WedgePart")
o109 = Instance.new("SpecialMesh")
o110 = Instance.new("WedgePart")
o111 = Instance.new("SpecialMesh")
o112 = Instance.new("WedgePart")
o113 = Instance.new("SpecialMesh")
o114 = Instance.new("WedgePart")
o115 = Instance.new("SpecialMesh")
o116 = Instance.new("WedgePart")
o117 = Instance.new("SpecialMesh")
o118 = Instance.new("WedgePart")
o119 = Instance.new("SpecialMesh")
o120 = Instance.new("Part")
o121 = Instance.new("BlockMesh")
o122 = Instance.new("WedgePart")
o123 = Instance.new("SpecialMesh")
o124 = Instance.new("WedgePart")
o125 = Instance.new("SpecialMesh")
o126 = Instance.new("WedgePart")
o127 = Instance.new("SpecialMesh")
o128 = Instance.new("WedgePart")
o129 = Instance.new("SpecialMesh")
o130 = Instance.new("WedgePart")
o131 = Instance.new("SpecialMesh")
o132 = Instance.new("WedgePart")
o133 = Instance.new("SpecialMesh")
o134 = Instance.new("WedgePart")
o135 = Instance.new("SpecialMesh")
o136 = Instance.new("Part")
o137 = Instance.new("BlockMesh")
o138 = Instance.new("Part")
o139 = Instance.new("BlockMesh")
o140 = Instance.new("WedgePart")
o141 = Instance.new("SpecialMesh")
o142 = Instance.new("WedgePart")
o143 = Instance.new("SpecialMesh")
o144 = Instance.new("WedgePart")
o145 = Instance.new("SpecialMesh")
o146 = Instance.new("Part")
o147 = Instance.new("BlockMesh")
o148 = Instance.new("Part")
o149 = Instance.new("BlockMesh")
o150 = Instance.new("WedgePart")
o151 = Instance.new("SpecialMesh")
o152 = Instance.new("WedgePart")
o153 = Instance.new("SpecialMesh")
o154 = Instance.new("Part")
o155 = Instance.new("BlockMesh")
o156 = Instance.new("WedgePart")
o157 = Instance.new("SpecialMesh")
o158 = Instance.new("WedgePart")
o159 = Instance.new("SpecialMesh")
o160 = Instance.new("WedgePart")
o161 = Instance.new("SpecialMesh")
o162 = Instance.new("WedgePart")
o163 = Instance.new("SpecialMesh")
o164 = Instance.new("Part")
o165 = Instance.new("BlockMesh")
o166 = Instance.new("WedgePart")
o167 = Instance.new("SpecialMesh")
o168 = Instance.new("WedgePart")
o169 = Instance.new("SpecialMesh")
o170 = Instance.new("WedgePart")
o171 = Instance.new("SpecialMesh")
o172 = Instance.new("Part")
o173 = Instance.new("WedgePart")
o174 = Instance.new("SpecialMesh")
o175 = Instance.new("WedgePart")
o176 = Instance.new("SpecialMesh")
o177 = Instance.new("WedgePart")
o178 = Instance.new("SpecialMesh")
o179 = Instance.new("WedgePart")
o180 = Instance.new("SpecialMesh")
o181 = Instance.new("WedgePart")
o182 = Instance.new("SpecialMesh")
o183 = Instance.new("WedgePart")
o184 = Instance.new("SpecialMesh")
o185 = Instance.new("WedgePart")
o186 = Instance.new("SpecialMesh")
o187 = Instance.new("WedgePart")
o188 = Instance.new("SpecialMesh")
o189 = Instance.new("WedgePart")
o190 = Instance.new("SpecialMesh")
o191 = Instance.new("WedgePart")
o192 = Instance.new("SpecialMesh")
o193 = Instance.new("WedgePart")
o194 = Instance.new("SpecialMesh")
o195 = Instance.new("WedgePart")
o196 = Instance.new("SpecialMesh")
o197 = Instance.new("WedgePart")
o198 = Instance.new("SpecialMesh")
o199 = Instance.new("WedgePart")
o200 = Instance.new("SpecialMesh")
o201 = Instance.new("WedgePart")
o202 = Instance.new("SpecialMesh")
o203 = Instance.new("Part")
o204 = Instance.new("BlockMesh")
o205 = Instance.new("WedgePart")
o206 = Instance.new("SpecialMesh")
o207 = Instance.new("WedgePart")
o208 = Instance.new("SpecialMesh")
o209 = Instance.new("Part")
o210 = Instance.new("BlockMesh")
o211 = Instance.new("WedgePart")
o212 = Instance.new("WedgePart")
o213 = Instance.new("SpecialMesh")
o214 = Instance.new("WedgePart")
o215 = Instance.new("SpecialMesh")
o216 = Instance.new("WedgePart")
o1.Parent = mas
o2.Parent = o1
o2.Material = Enum.Material.Fabric
o2.BrickColor = BrickColor.new("Pastel green")
o2.Rotation = Vector3.new(0, 90, 0)
o2.Size = Vector3.new(0.0741972998, 0.21512562, 0.0774638206)
o2.CFrame = CFrame.new(0.428976148, 0.533224285, 0.048352655, 4.26317069e-14, 1.09246677e-13, 1, 1.49008898e-07, 1, -1.09246684e-13, -1, 1.49008898e-07, 4.26316934e-14)
o2.BottomSurface = Enum.SurfaceType.Smooth
o2.Color = Color3.new(0.8, 1, 0.8)
o2.Color = Color3.new(0.8, 1, 0.8)
o3.Name = "Handle"
o3.Parent = o1
o3.BrickColor = BrickColor.new("Institutional white")
o3.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999)
o3.CanCollide = false
o3.FormFactor = Enum.FormFactor.Plate
o3.Size = Vector3.new(0.228869915, 0.0523170717, 0.0572174899)
o3.CFrame = CFrame.new(-0.629619062, 1.07464135, 0.688836813, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408)
o3.BottomSurface = Enum.SurfaceType.Smooth
o3.TopSurface = Enum.SurfaceType.Smooth
o3.Color = Color3.new(0.972549, 0.972549, 0.972549)
o3.Color = Color3.new(0.972549, 0.972549, 0.972549)
o4.Parent = o3
o4.MeshId = "rbxassetid://13520257"
o4.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192)
o4.TextureId = "rbxassetid://13520257"
o4.MeshType = Enum.MeshType.FileMesh
o4.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192)
o5.Name = "Handle"
o5.Parent = o1
o5.BrickColor = BrickColor.new("Institutional white")
o5.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999)
o5.CanCollide = false
o5.FormFactor = Enum.FormFactor.Plate
o5.Size = Vector3.new(0.228869915, 0.0523170717, 0.0572174899)
o5.CFrame = CFrame.new(-0.580042779, 1.10645235, 0.696038902, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408)
o5.BottomSurface = Enum.SurfaceType.Smooth
o5.TopSurface = Enum.SurfaceType.Smooth
o5.Color = Color3.new(0.972549, 0.972549, 0.972549)
o5.Color = Color3.new(0.972549, 0.972549, 0.972549)
o6.Parent = o5
o6.MeshId = "rbxassetid://193760002"
o6.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192)
o6.TextureId = "rbxassetid://379225327"
o6.VertexColor = Vector3.new(1, 0, 0)
o6.MeshType = Enum.MeshType.FileMesh
o6.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192)
o7.Name = "Head"
o7.Parent = o1
o7.BrickColor = BrickColor.new("Black")
o7.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999)
o7.FormFactor = Enum.FormFactor.Symmetric
o7.Size = Vector3.new(0.114434958, 0.0572175235, 0.0572174899)
o7.CFrame = CFrame.new(-0.59868902, 1.07155418, 0.699426353, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408)
o7.TopSurface = Enum.SurfaceType.Smooth
o7.Color = Color3.new(0.105882, 0.164706, 0.207843)
o7.Color = Color3.new(0.105882, 0.164706, 0.207843)
o8.Parent = o7
o8.Scale = Vector3.new(1.25, 1.25, 1.25)
o8.Scale = Vector3.new(1.25, 1.25, 1.25)
o9.Parent = o1
o9.Material = Enum.Material.Fabric
o9.BrickColor = BrickColor.new("Pastel green")
o9.Rotation = Vector3.new(180, -89.9700012, 180)
o9.Size = Vector3.new(0.0828292072, 0.215358868, 0.0545979626)
o9.CFrame = CFrame.new(-0.528712332, 0.876034439, 0.0525030456, -6.75010178e-14, -2.54110401e-20, -0.999999881, 1.49007462e-07, 1, -3.54692009e-20, 0.999999881, -1.49007434e-07, -6.75010178e-14)
o9.BottomSurface = Enum.SurfaceType.Smooth
o9.TopSurface = Enum.SurfaceType.Smooth
o9.Color = Color3.new(0.8, 1, 0.8)
o9.Color = Color3.new(0.8, 1, 0.8)
o10.Name = "LightPart"
o10.Parent = o1
o10.Material = Enum.Material.Neon
o10.BrickColor = BrickColor.new("Institutional white")
o10.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999)
o10.CanCollide = false
o10.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605)
o10.CFrame = CFrame.new(-0.630282819, 1.06047177, 0.692010581, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408)
o10.BottomSurface = Enum.SurfaceType.Smooth
o10.TopSurface = Enum.SurfaceType.Smooth
o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
o11.Parent = o10
o11.Scale = Vector3.new(0.533709645, 0.328100532, 0.109366827)
o11.Scale = Vector3.new(0.533709645, 0.328100532, 0.109366827)
o12.Parent = o1
o12.Material = Enum.Material.Metal
o12.Rotation = Vector3.new(-180, 0, -158.990005)
o12.CanCollide = false
o12.Size = Vector3.new(0.979497373, 0.27719003, 0.0523170605)
o12.CFrame = CFrame.new(-0.0179014523, 0.706741035, 1.05842018, -0.933527768, 0.358521968, 0, 0.35852018, 0.93352735, 0, 0, 9.78870676e-25, -1)
o12.BottomSurface = Enum.SurfaceType.Smooth
o12.TopSurface = Enum.SurfaceType.Smooth
o13.Parent = o12
o13.Scale = Vector3.new(1, 1, 0.615455508)
o13.Scale = Vector3.new(1, 1, 0.615455508)
o14.Parent = o1
o14.Material = Enum.Material.Fabric
o14.BrickColor = BrickColor.new("Pastel green")
o14.Rotation = Vector3.new(-180, -90, 0)
o14.CanCollide = false
o14.Size = Vector3.new(0.0523170792, 0.216525689, 0.0837635845)
o14.CFrame = CFrame.new(-0.459872216, 0.87575084, 0.0161718689, 0, 0, -1, 0, -1, 0, -1, 0, 0)
o14.BottomSurface = Enum.SurfaceType.Smooth
o14.Color = Color3.new(0.8, 1, 0.8)
o14.Color = Color3.new(0.8, 1, 0.8)
o15.Parent = o14
o15.Scale = Vector3.new(0.191772133, 1, 1)
o15.MeshType = Enum.MeshType.Wedge
o15.Scale = Vector3.new(0.191772133, 1, 1)
o16.Parent = o1
o16.Material = Enum.Material.Metal
o16.Rotation = Vector3.new(0, 90, 0)
o16.Size = Vector3.new(1.05929422, 0.262023836, 0.10546279)
o16.CFrame = CFrame.new(-0.499537498, 1.16092801, 0.545312524, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o16.BottomSurface = Enum.SurfaceType.Smooth
o16.TopSurface = Enum.SurfaceType.Smooth
o17.Name = "Ring Mesh"
o17.Parent = o1
o17.Material = Enum.Material.SmoothPlastic
o17.BrickColor = BrickColor.new("Fossil")
o17.Rotation = Vector3.new(-46.9000015, -51.7400017, 36.3100014)
o17.Anchored = true
o17.CanCollide = false
o17.FormFactor = Enum.FormFactor.Custom
o17.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605)
o17.CFrame = CFrame.new(-0.579371393, 1.26682591, 0.649133444, 0.498982936, -0.366609007, -0.785247743, 0.866611898, 0.2110883, 0.452134579, 0, -0.906112313, 0.423037201)
o17.BottomSurface = Enum.SurfaceType.Smooth
o17.TopSurface = Enum.SurfaceType.Smooth
o17.Color = Color3.new(0.623529, 0.631373, 0.67451)
o17.Color = Color3.new(0.623529, 0.631373, 0.67451)
o18.Parent = o17
o18.MeshId = "http://www.roblox.com/asset/?id=3270017"
o18.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o18.MeshType = Enum.MeshType.FileMesh
o18.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o19.Parent = o1
o19.Material = Enum.Material.Fabric
o19.BrickColor = BrickColor.new("Pastel green")
o19.Rotation = Vector3.new(180, 0, -158.990005)
o19.CanCollide = false
o19.Size = Vector3.new(0.0523170792, 0.230525032, 0.0523170605)
o19.CFrame = CFrame.new(-0.438609123, 0.868311226, 1.06087685, -0.933535278, 0.358485639, -2.77088329e-13, 0.358485639, 0.933535278, -3.69489324e-13, 1.26215092e-13, -4.44263495e-13, -1)
o19.BottomSurface = Enum.SurfaceType.Smooth
o19.TopSurface = Enum.SurfaceType.Smooth
o19.Color = Color3.new(0.8, 1, 0.8)
o19.Color = Color3.new(0.8, 1, 0.8)
o20.Parent = o19
o20.Scale = Vector3.new(0.856280148, 1, 0.70911181)
o20.Scale = Vector3.new(0.856280148, 1, 0.70911181)
o21.Parent = o1
o21.Material = Enum.Material.Metal
o21.Rotation = Vector3.new(0, 0, 21.0100002)
o21.CanCollide = false
o21.Size = Vector3.new(0.979497373, 0.278123289, 0.0523170605)
o21.CFrame = CFrame.new(-0.0202818252, 1.33504736, 1.05890846, 0.933521748, -0.358520925, 0, 0.358520925, 0.933521748, 0, 0, 0, 1)
o21.BottomSurface = Enum.SurfaceType.Smooth
o21.TopSurface = Enum.SurfaceType.Smooth
o22.Parent = o21
o22.Scale = Vector3.new(1, 1, 0.615455508)
o22.Scale = Vector3.new(1, 1, 0.615455508)
o23.Parent = o1
o23.Material = Enum.Material.Metal
o23.Rotation = Vector3.new(0, 90, 0)
o23.CanCollide = false
o23.Size = Vector3.new(1.05952799, 0.260623872, 0.0523170605)
o23.CFrame = CFrame.new(0.498411268, 1.50975025, 0.545205712, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o23.BottomSurface = Enum.SurfaceType.Smooth
o23.TopSurface = Enum.SurfaceType.Smooth
o24.Parent = o23
o24.Scale = Vector3.new(1, 1, 0.624375165)
o24.Scale = Vector3.new(1, 1, 0.624375165)
o25.Parent = o1
o25.Material = Enum.Material.Metal
o25.BrickColor = BrickColor.new("Pastel green")
o25.Rotation = Vector3.new(180, 90, 0)
o25.CanCollide = false
o25.Size = Vector3.new(0.141007558, 0.276022375, 0.0523170605)
o25.CFrame = CFrame.new(-0.56239599, 1.24261689, 0.534265161, 0, 0, 1, 0, -1, 0, 1, 0, 0)
o25.BottomSurface = Enum.SurfaceType.Smooth
o25.TopSurface = Enum.SurfaceType.Smooth
o25.Color = Color3.new(0.8, 1, 0.8)
o25.Color = Color3.new(0.8, 1, 0.8)
o26.Parent = o25
o26.MeshId = "rbxassetid://62275962"
o26.Scale = Vector3.new(0.458274364, 0.458274543, 0.458274335)
o26.TextureId = "rbxassetid://62276016"
o26.MeshType = Enum.MeshType.FileMesh
o26.Scale = Vector3.new(0.458274364, 0.458274543, 0.458274335)
o27.Name = "Ring Mesh"
o27.Parent = o1
o27.Material = Enum.Material.SmoothPlastic
o27.BrickColor = BrickColor.new("Fossil")
o27.Rotation = Vector3.new(179.669998, 62.3899994, -114.660004)
o27.Anchored = true
o27.CanCollide = false
o27.FormFactor = Enum.FormFactor.Custom
o27.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605)
o27.CFrame = CFrame.new(-0.597102106, 1.19006157, 0.655893087, -0.193353027, 0.421200126, 0.886117995, 0.906705141, 0.421757013, -0.0026294291, -0.374834031, 0.802939236, -0.46345228)
o27.BottomSurface = Enum.SurfaceType.Smooth
o27.TopSurface = Enum.SurfaceType.Smooth
o27.Color = Color3.new(0.623529, 0.631373, 0.67451)
o27.Color = Color3.new(0.623529, 0.631373, 0.67451)
o28.Parent = o27
o28.MeshId = "http://www.roblox.com/asset/?id=3270017"
o28.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o28.MeshType = Enum.MeshType.FileMesh
o28.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o29.Parent = o1
o29.Material = Enum.Material.Fabric
o29.BrickColor = BrickColor.new("Pastel green")
o29.Rotation = Vector3.new(0, 0, 21.0100002)
o29.CanCollide = false
o29.Size = Vector3.new(0.202992216, 0.230525032, 0.0523170605)
o29.CFrame = CFrame.new(0.326749921, 1.46782291, 0.0295996033, 0.933535099, -0.358486027, 0, 0.358486027, 0.933535099, 0, 0, 0, 1)
o29.BottomSurface = Enum.SurfaceType.Smooth
o29.TopSurface = Enum.SurfaceType.Smooth
o29.Color = Color3.new(0.8, 1, 0.8)
o29.Color = Color3.new(0.8, 1, 0.8)
o30.Parent = o29
o30.Scale = Vector3.new(1, 1, 0.70911181)
o30.Scale = Vector3.new(1, 1, 0.70911181)
o31.Parent = o1
o31.Material = Enum.Material.Metal
o31.Rotation = Vector3.new(0, 0, 21.0100002)
o31.CanCollide = false
o31.Size = Vector3.new(0.979497373, 0.27719003, 0.0523170605)
o31.CFrame = CFrame.new(-0.0201139785, 1.33461368, 0.0320562534, 0.933522105, -0.358520031, 0, 0.358520031, 0.933522105, 0, 0, 0, 1)
o31.BottomSurface = Enum.SurfaceType.Smooth
o31.TopSurface = Enum.SurfaceType.Smooth
o32.Parent = o31
o32.Scale = Vector3.new(1, 1, 0.615455508)
o32.Scale = Vector3.new(1, 1, 0.615455508)
o33.Parent = o1
o33.Material = Enum.Material.Metal
o33.Rotation = Vector3.new(0, -90, 0)
o33.Size = Vector3.new(1.05929422, 0.262023836, 0.10546279)
o33.CFrame = CFrame.new(0.461538434, 0.533050478, 0.545159936, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o33.BottomSurface = Enum.SurfaceType.Smooth
o33.TopSurface = Enum.SurfaceType.Smooth
o34.Parent = o1
o34.Material = Enum.Material.Fabric
o34.BrickColor = BrickColor.new("Pastel green")
o34.Rotation = Vector3.new(0, 90, 0)
o34.Size = Vector3.new(0.208591282, 0.215358868, 0.0545979626)
o34.CFrame = CFrame.new(0.490690321, 1.50391507, 0.975107074, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o34.BottomSurface = Enum.SurfaceType.Smooth
o34.TopSurface = Enum.SurfaceType.Smooth
o34.Color = Color3.new(0.8, 1, 0.8)
o34.Color = Color3.new(0.8, 1, 0.8)
o35.Parent = o1
o35.Material = Enum.Material.Metal
o35.Rotation = Vector3.new(-180, 0, -158.990005)
o35.CanCollide = false
o35.Size = Vector3.new(0.979497373, 0.278123289, 0.0523170605)
o35.CFrame = CFrame.new(-0.0177107174, 0.707170069, 0.0315679722, -0.933522582, 0.358521283, 0, 0.358521283, 0.933522582, 0, 0, 0, -1)
o35.BottomSurface = Enum.SurfaceType.Smooth
o35.TopSurface = Enum.SurfaceType.Smooth
o36.Parent = o35
o36.Scale = Vector3.new(1, 1, 0.615455508)
o36.Scale = Vector3.new(1, 1, 0.615455508)
o37.Name = ""
o37.Parent = o1
o37.Material = Enum.Material.Concrete
o37.Reflectance = 0.10000000149012
o37.Transparency = 0.10000000149012
o37.Rotation = Vector3.new(-180, 89.9599991, 0)
o37.CanCollide = false
o37.FormFactor = Enum.FormFactor.Custom
o37.Size = Vector3.new(0.227258474, 0.227258578, 0.0523170605)
o37.CFrame = CFrame.new(-0.584406793, 0.969297707, 0.530007958, 0.000646999804, 0, 0.999999762, 0, -1, 0, 0.999999762, 0, -0.000646999804)
o37.BottomSurface = Enum.SurfaceType.Smooth
o37.TopSurface = Enum.SurfaceType.Smooth
o38.Parent = o37
o38.MeshId = "http://www.roblox.com/asset/?id=47260990"
o38.Scale = Vector3.new(0.186659858, 0.186659887, 0.186659828)
o38.MeshType = Enum.MeshType.FileMesh
o38.Scale = Vector3.new(0.186659858, 0.186659887, 0.186659828)
o39.Name = "Ring Mesh"
o39.Parent = o1
o39.Material = Enum.Material.SmoothPlastic
o39.BrickColor = BrickColor.new("Fossil")
o39.Rotation = Vector3.new(0.159999996, 20.3799992, 65)
o39.Anchored = true
o39.CanCollide = false
o39.FormFactor = Enum.FormFactor.Custom
o39.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605)
o39.CFrame = CFrame.new(-0.597102106, 1.22949398, 0.655893087, 0.39619109, -0.849572957, 0.348221958, 0.90670526, 0.421756893, -0.00262835436, -0.144632027, 0.316775978, 0.937408447)
o39.BottomSurface = Enum.SurfaceType.Smooth
o39.TopSurface = Enum.SurfaceType.Smooth
o39.Color = Color3.new(0.623529, 0.631373, 0.67451)
o39.Color = Color3.new(0.623529, 0.631373, 0.67451)
o40.Parent = o39
o40.MeshId = "http://www.roblox.com/asset/?id=3270017"
o40.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o40.MeshType = Enum.MeshType.FileMesh
o40.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o41.Parent = o1
o41.Material = Enum.Material.Concrete
o41.BrickColor = BrickColor.new("Institutional white")
o41.Rotation = Vector3.new(-180, 0, -180)
o41.CanCollide = false
o41.Size = Vector3.new(0.0523170792, 0.651102245, 0.0578130931)
o41.CFrame = CFrame.new(-0.566157281, 0.967299521, 0.582284629, -1, 0, 0, 0, 1, 0, 0, 0, -1)
o41.BottomSurface = Enum.SurfaceType.Smooth
o41.TopSurface = Enum.SurfaceType.Smooth
o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
o42.Parent = o41
o42.Scale = Vector3.new(0.559265316, 1, 1)
o42.Scale = Vector3.new(0.559265316, 1, 1)
o43.Name = "Ring Mesh"
o43.Parent = o1
o43.Material = Enum.Material.SmoothPlastic
o43.BrickColor = BrickColor.new("Fossil")
o43.Rotation = Vector3.new(151.479996, -31.5, -160.899994)
o43.Anchored = true
o43.CanCollide = false
o43.FormFactor = Enum.FormFactor.Custom
o43.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605)
o43.CFrame = CFrame.new(-0.597102106, 1.15389657, 0.67199111, -0.805673182, 0.278967798, -0.522558928, 0.523284137, 0.74859941, -0.407151908, 0.277605057, -0.6014781, -0.749105811)
o43.BottomSurface = Enum.SurfaceType.Smooth
o43.TopSurface = Enum.SurfaceType.Smooth
o43.Color = Color3.new(0.623529, 0.631373, 0.67451)
o43.Color = Color3.new(0.623529, 0.631373, 0.67451)
o44.Parent = o43
o44.MeshId = "http://www.roblox.com/asset/?id=3270017"
o44.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o44.MeshType = Enum.MeshType.FileMesh
o44.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957)
o45.Parent = o1
o45.Material = Enum.Material.Fabric
o45.BrickColor = BrickColor.new("Pastel green")
o45.Rotation = Vector3.new(0, 0, 21.0100002)
o45.CanCollide = false
o45.Size = Vector3.new(0.0846962407, 0.230991706, 0.0523170605)
o45.CFrame = CFrame.new(-0.4308424, 1.17637885, 1.06128883, 0.933522403, -0.358519197, 0, 0.358519167, 0.933522403, 0, 0, 0, 1)
o45.BottomSurface = Enum.SurfaceType.Smooth
o45.TopSurface = Enum.SurfaceType.Smooth
o45.Color = Color3.new(0.8, 1, 0.8)
o45.Color = Color3.new(0.8, 1, 0.8)
o46.Parent = o45
o46.Scale = Vector3.new(1, 1, 0.704652131)
o46.Scale = Vector3.new(1, 1, 0.704652131)
o47.Parent = o1
o47.Material = Enum.Material.Fabric
o47.BrickColor = BrickColor.new("Pastel green")
o47.Rotation = Vector3.new(0, -90, 0)
o47.CanCollide = false
o47.Size = Vector3.new(0.167759567, 0.215358868, 0.0523170605)
o47.CFrame = CFrame.new(0.493139267, 0.533050537, 0.995813251, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o47.BottomSurface = Enum.SurfaceType.Smooth
o47.TopSurface = Enum.SurfaceType.Smooth
o47.Color = Color3.new(0.8, 1, 0.8)
o47.Color = Color3.new(0.8, 1, 0.8)
o48.Parent = o47
o48.Scale = Vector3.new(1, 1, 0.985620081)
o48.Scale = Vector3.new(1, 1, 0.985620081)
o49.Parent = o1
o49.Material = Enum.Material.Fabric
o49.BrickColor = BrickColor.new("Pastel green")
o49.Rotation = Vector3.new(-180, 0, -158.990005)
o49.CanCollide = false
o49.Size = Vector3.new(0.161693305, 0.230991706, 0.0523170605)
o49.CFrame = CFrame.new(0.356893659, 0.562306464, 0.029187616, -0.93352288, 0.358518004, 0, 0.358517975, 0.93352288, 0, 0, 0, -1)
o49.BottomSurface = Enum.SurfaceType.Smooth
o49.TopSurface = Enum.SurfaceType.Smooth
o49.Color = Color3.new(0.8, 1, 0.8)
o49.Color = Color3.new(0.8, 1, 0.8)
o50.Parent = o49
o50.Scale = Vector3.new(1, 1, 0.704652131)
o50.Scale = Vector3.new(1, 1, 0.704652131)
o51.Parent = o1
o51.Material = Enum.Material.Metal
o51.Rotation = Vector3.new(0, -90, 0)
o51.CanCollide = false
o51.Size = Vector3.new(1.05952799, 0.260623872, 0.0523170605)
o51.CFrame = CFrame.new(-0.536402702, 0.881871521, 0.545282006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o51.BottomSurface = Enum.SurfaceType.Smooth
o51.TopSurface = Enum.SurfaceType.Smooth
o52.Parent = o51
o52.Scale = Vector3.new(1, 1, 0.624375165)
o52.Scale = Vector3.new(1, 1, 0.624375165)
o53.Parent = o1
o53.Material = Enum.Material.Concrete
o53.BrickColor = BrickColor.new("Institutional white")
o53.Rotation = Vector3.new(-180, 0, -180)
o53.CanCollide = false
o53.Shape = Enum.PartType.Cylinder
o53.Size = Vector3.new(0.0523170792, 0.184944183, 0.184944093)
o53.CFrame = CFrame.new(-0.578860223, 0.968756378, 0.53402102, -1, 0, 0, 0, 1, 0, 0, 0, -1)
o53.BottomSurface = Enum.SurfaceType.Smooth
o53.TopSurface = Enum.SurfaceType.Smooth
o53.Color = Color3.new(0.972549, 0.972549, 0.972549)
o53.Color = Color3.new(0.972549, 0.972549, 0.972549)
o54.Parent = o53
o54.Scale = Vector3.new(0.139035419, 1, 1)
o54.MeshType = Enum.MeshType.Cylinder
o54.Scale = Vector3.new(0.139035419, 1, 1)
o55.Parent = o1
o55.Material = Enum.Material.Concrete
o55.BrickColor = BrickColor.new("Institutional white")
o55.Rotation = Vector3.new(-180, 0, -180)
o55.CanCollide = false
o55.Size = Vector3.new(0.0523170792, 0.651102245, 0.0578130931)
o55.CFrame = CFrame.new(-0.565455377, 0.967299521, 0.486733884, -1, 0, 0, 0, 1, 0, 0, 0, -1)
o55.BottomSurface = Enum.SurfaceType.Smooth
o55.TopSurface = Enum.SurfaceType.Smooth
o55.Color = Color3.new(0.972549, 0.972549, 0.972549)
o55.Color = Color3.new(0.972549, 0.972549, 0.972549)
o56.Parent = o55
o56.Scale = Vector3.new(0.559265316, 1, 1)
o56.Scale = Vector3.new(0.559265316, 1, 1)
o57.Parent = o1
o57.Material = Enum.Material.Concrete
o57.BrickColor = BrickColor.new("Burlap")
o57.Rotation = Vector3.new(-180, 0, -180)
o57.CanCollide = false
o57.Size = Vector3.new(0.0523170792, 0.651102245, 0.225612059)
o57.CFrame = CFrame.new(-0.562640131, 0.967300475, 0.535394311, -1, 0, 0, 0, 1, 0, 0, 0, -1)
o57.BottomSurface = Enum.SurfaceType.Smooth
o57.TopSurface = Enum.SurfaceType.Smooth
o57.Color = Color3.new(0.780392, 0.67451, 0.470588)
o57.Color = Color3.new(0.780392, 0.67451, 0.470588)
o58.Parent = o57
o58.Scale = Vector3.new(0.559265316, 1, 1)
o58.Scale = Vector3.new(0.559265316, 1, 1)
o59.Parent = o1
o59.Material = Enum.Material.Fabric
o59.BrickColor = BrickColor.new("Pastel green")
o59.Rotation = Vector3.new(0, 90, 0)
o59.CanCollide = false
o59.Size = Vector3.new(0.196225196, 0.215358868, 0.0523170605)
o59.CFrame = CFrame.new(-0.531153679, 1.16092801, 0.108884126, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o59.BottomSurface = Enum.SurfaceType.Smooth
o59.TopSurface = Enum.SurfaceType.Smooth
o59.Color = Color3.new(0.8, 1, 0.8)
o59.Color = Color3.new(0.8, 1, 0.8)
o60.Parent = o59
o60.Scale = Vector3.new(1, 1, 0.985620081)
o60.Scale = Vector3.new(1, 1, 0.985620081)
o61.Parent = o1
o61.Material = Enum.Material.Metal
o61.Rotation = Vector3.new(180, 90, 0)
o61.Size = Vector3.new(0.0933299363, 0.255957514, 0.0963631198)
o61.CFrame = CFrame.new(0.434927106, 1.51190126, 1.02834511, 0, 0, 1, 0, -1, 0, 1, 0, 0)
o61.BottomSurface = Enum.SurfaceType.Smooth
o62.Parent = o1
o62.Material = Enum.Material.Metal
o62.Rotation = Vector3.new(0, -90, 0)
o62.Size = Vector3.new(0.0699974597, 0.246624529, 0.0937965363)
o62.CFrame = CFrame.new(-0.472819328, 1.15351224, 1.04001808, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o62.BottomSurface = Enum.SurfaceType.Smooth
o63.Parent = o1
o63.Material = Enum.Material.Fabric
o63.BrickColor = BrickColor.new("Pastel green")
o63.Rotation = Vector3.new(0, -90, 0)
o63.Size = Vector3.new(0.0741972998, 0.21512562, 0.0774638206)
o63.CFrame = CFrame.new(-0.466982841, 1.1611017, 1.04212379, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o63.BottomSurface = Enum.SurfaceType.Smooth
o63.Color = Color3.new(0.8, 1, 0.8)
o63.Color = Color3.new(0.8, 1, 0.8)
o64.Parent = o1
o64.Material = Enum.Material.Fabric
o64.BrickColor = BrickColor.new("Pastel green")
o64.Rotation = Vector3.new(-180, 89.9700012, 0)
o64.CanCollide = false
o64.Size = Vector3.new(0.0523170792, 0.216525689, 0.0837635845)
o64.CFrame = CFrame.new(0.421865553, 1.503631, 1.0743351, 6.75010178e-14, 3.54692009e-20, 0.999999881, 1.49007434e-07, -1, 2.54110401e-20, 0.999999881, 1.49007462e-07, -6.75010178e-14)
o64.BottomSurface = Enum.SurfaceType.Smooth
o64.Color = Color3.new(0.8, 1, 0.8)
o64.Color = Color3.new(0.8, 1, 0.8)
o65.Parent = o64
o65.Scale = Vector3.new(0.191772133, 1, 1)
o65.MeshType = Enum.MeshType.Wedge
o65.Scale = Vector3.new(0.191772133, 1, 1)
o66.Parent = o1
o66.Material = Enum.Material.Fabric
o66.BrickColor = BrickColor.new("Pastel green")
o66.Rotation = Vector3.new(0, 0, 21.0100002)
o66.CanCollide = false
o66.Size = Vector3.new(0.265990227, 0.230991706, 0.0523170605)
o66.CFrame = CFrame.new(0.181318268, 1.41147351, 1.06128883, 0.933522403, -0.358519197, -2.33876774e-14, 0.358519197, 0.933522403, -1.83770032e-14, 2.84214248e-14, 8.77040953e-15, 1)
o66.BottomSurface = Enum.SurfaceType.Smooth
o66.TopSurface = Enum.SurfaceType.Smooth
o66.Color = Color3.new(0.8, 1, 0.8)
o66.Color = Color3.new(0.8, 1, 0.8)
o67.Parent = o66
o67.Scale = Vector3.new(1, 1, 0.704652131)
o67.Scale = Vector3.new(1, 1, 0.704652131)
o68.Parent = o1
o68.Material = Enum.Material.Fabric
o68.BrickColor = BrickColor.new("Pastel green")
o68.Rotation = Vector3.new(0, 89.9599991, 0)
o68.Size = Vector3.new(0.106162876, 0.215358868, 0.0545979626)
o68.CFrame = CFrame.new(0.490690321, 1.50391507, 0.44556573, 0, 0, 0.999999762, 0, 1, 0, -0.999999762, 0, 0)
o68.BottomSurface = Enum.SurfaceType.Smooth
o68.TopSurface = Enum.SurfaceType.Smooth
o68.Color = Color3.new(0.8, 1, 0.8)
o68.Color = Color3.new(0.8, 1, 0.8)
o69.Parent = o1
o69.Material = Enum.Material.Fabric
o69.BrickColor = BrickColor.new("Pastel green")
o69.Rotation = Vector3.new(0, -90, 0)
o69.CanCollide = false
o69.Size = Vector3.new(0.0523170792, 0.215825632, 0.0846968517)
o69.CFrame = CFrame.new(-0.477389336, 1.15935171, 0.0297369324, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o69.BottomSurface = Enum.SurfaceType.Smooth
o69.Color = Color3.new(0.8, 1, 0.8)
o69.Color = Color3.new(0.8, 1, 0.8)
o70.Parent = o69
o70.Scale = Vector3.new(0.704651833, 1, 1)
o70.MeshType = Enum.MeshType.Wedge
o70.Scale = Vector3.new(0.704651833, 1, 1)
o71.Parent = o1
o71.Material = Enum.Material.Fabric
o71.BrickColor = BrickColor.new("Pastel green")
o71.Rotation = Vector3.new(90, 89.9100037, 90)
o71.CanCollide = false
o71.Size = Vector3.new(0.0523170792, 0.216058969, 0.0837635845)
o71.CFrame = CFrame.new(0.4219037, 1.50364268, 0.0157141052, -3.90776075e-14, -2.59274407e-06, 0.999998689, 1.4901164e-07, -1, -2.59274748e-06, 0.999998689, 1.49011441e-07, 4.25426621e-13)
o71.BottomSurface = Enum.SurfaceType.Smooth
o71.Color = Color3.new(0.8, 1, 0.8)
o71.Color = Color3.new(0.8, 1, 0.8)
o72.Parent = o71
o72.Scale = Vector3.new(0.178392708, 1, 1)
o72.MeshType = Enum.MeshType.Wedge
o72.Scale = Vector3.new(0.178392708, 1, 1)
o73.Parent = o1
o73.Material = Enum.Material.Fabric
o73.BrickColor = BrickColor.new("Pastel green")
o73.Rotation = Vector3.new(-180, 0, -158.990005)
o73.CanCollide = false
o73.Size = Vector3.new(0.0523170792, 0.230991706, 0.0523170605)
o73.CFrame = CFrame.new(0.101078972, 0.660555065, 0.029187616, -0.93352288, 0.358518004, 0, 0.358517975, 0.93352288, 0, 0, 0, -1)
o73.BottomSurface = Enum.SurfaceType.Smooth
o73.TopSurface = Enum.SurfaceType.Smooth
o73.Color = Color3.new(0.8, 1, 0.8)
o73.Color = Color3.new(0.8, 1, 0.8)
o74.Parent = o73
o74.Scale = Vector3.new(0.749234319, 1, 0.704652131)
o74.Scale = Vector3.new(0.749234319, 1, 0.704652131)
o75.Parent = o1
o75.Material = Enum.Material.Fabric
o75.BrickColor = BrickColor.new("Pastel green")
o75.Rotation = Vector3.new(-180, 0, -180)
o75.CanCollide = false
o75.Size = Vector3.new(0.0523170792, 0.214892223, 0.240324661)
o75.CFrame = CFrame.new(-0.554247797, 1.16097569, 0.32650128, -1, 0, 0, 0, 1, 0, 0, 0, -1)
o75.BottomSurface = Enum.SurfaceType.Smooth
o75.Color = Color3.new(0.8, 1, 0.8)
o75.Color = Color3.new(0.8, 1, 0.8)
o76.Parent = o75
o76.Scale = Vector3.new(0.0891964138, 1, 1)
o76.MeshType = Enum.MeshType.Wedge
o76.Scale = Vector3.new(0.0891964138, 1, 1)
o77.Parent = o1
o77.Material = Enum.Material.Fabric
o77.BrickColor = BrickColor.new("Pastel green")
o77.Rotation = Vector3.new(90, -68.9899979, 90)
o77.CanCollide = false
o77.Size = Vector3.new(0.0523170792, 0.230291739, 0.271356732)
o77.CFrame = CFrame.new(-0.189540103, 1.26965845, 0.015729364, 0, -0.358520925, -0.933521748, 0, 0.933521748, -0.358520955, 1, 0, 0)
o77.BottomSurface = Enum.SurfaceType.Smooth
o77.Color = Color3.new(0.8, 1, 0.8)
o77.Color = Color3.new(0.8, 1, 0.8)
o78.Parent = o77
o78.Scale = Vector3.new(0.178392708, 1, 1)
o78.MeshType = Enum.MeshType.Wedge
o78.Scale = Vector3.new(0.178392708, 1, 1)
o79.Parent = o1
o79.Material = Enum.Material.Fabric
o79.BrickColor = BrickColor.new("Pastel green")
o79.Rotation = Vector3.new(-90, 0, -180)
o79.CanCollide = false
o79.Size = Vector3.new(0.0523170792, 0.121562228, 0.222125337)
o79.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.706369102, -1, 0, 0, 0, 0, 1, 0, 1, 0)
o79.BottomSurface = Enum.SurfaceType.Smooth
o79.Color = Color3.new(0.8, 1, 0.8)
o79.Color = Color3.new(0.8, 1, 0.8)
o80.Parent = o79
o80.Scale = Vector3.new(0.0891964138, 1, 1)
o80.MeshType = Enum.MeshType.Wedge
o80.Scale = Vector3.new(0.0891964138, 1, 1)
o81.Parent = o1
o81.Material = Enum.Material.Fabric
o81.BrickColor = BrickColor.new("Pastel green")
o81.Rotation = Vector3.new(-90, 0, 0)
o81.CanCollide = false
o81.Size = Vector3.new(0.0523170792, 0.135328442, 0.21302557)
o81.CFrame = CFrame.new(-0.554247797, 1.16097569, 0.362206846, 1, 0, 0, 0, 0, 1, 0, -1, 0)
o81.BottomSurface = Enum.SurfaceType.Smooth
o81.Color = Color3.new(0.8, 1, 0.8)
o81.Color = Color3.new(0.8, 1, 0.8)
o82.Parent = o81
o82.Scale = Vector3.new(0.0891964138, 1, 1)
o82.MeshType = Enum.MeshType.Wedge
o82.Scale = Vector3.new(0.0891964138, 1, 1)
o83.Parent = o1
o83.Material = Enum.Material.Fabric
o83.BrickColor = BrickColor.new("Pastel green")
o83.Rotation = Vector3.new(90, -68.9899979, 90)
o83.CanCollide = false
o83.Size = Vector3.new(0.0523170792, 0.231924832, 0.181293443)
o83.CFrame = CFrame.new(-0.309664965, 1.22496068, 1.07723427, 3.09522932e-08, -0.358520716, -0.933521807, 1.18873302e-08, 0.933521807, -0.358520716, 1, -5.20279552e-14, 3.31563044e-08)
o83.BottomSurface = Enum.SurfaceType.Smooth
o83.Color = Color3.new(0.8, 1, 0.8)
o83.Color = Color3.new(0.8, 1, 0.8)
o84.Parent = o83
o84.Scale = Vector3.new(0.0847365856, 1, 1)
o84.MeshType = Enum.MeshType.Wedge
o84.Scale = Vector3.new(0.0847365856, 1, 1)
o85.Parent = o1
o85.Material = Enum.Material.Fabric
o85.BrickColor = BrickColor.new("Pastel green")
o85.Rotation = Vector3.new(0, -90, 0)
o85.Size = Vector3.new(0.0828292072, 0.215358868, 0.0545979626)
o85.CFrame = CFrame.new(-0.528712332, 0.876034439, 0.329705626, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o85.BottomSurface = Enum.SurfaceType.Smooth
o85.TopSurface = Enum.SurfaceType.Smooth
o85.Color = Color3.new(0.8, 1, 0.8)
o85.Color = Color3.new(0.8, 1, 0.8)
o86.Parent = o1
o86.Material = Enum.Material.Fabric
o86.BrickColor = BrickColor.new("Pastel green")
o86.Rotation = Vector3.new(90, -68.9899979, 90)
o86.CanCollide = false
o86.Size = Vector3.new(0.0523170792, 0.230291739, 0.249657422)
o86.CFrame = CFrame.new(0.141721696, 1.39735532, 0.015729364, -1.06581986e-14, -0.358521432, -0.933521926, 1.42129113e-14, 0.933521926, -0.358521491, 1, -1.70892404e-14, -4.85402522e-15)
o86.BottomSurface = Enum.SurfaceType.Smooth
o86.Color = Color3.new(0.8, 1, 0.8)
o86.Color = Color3.new(0.8, 1, 0.8)
o87.Parent = o86
o87.Scale = Vector3.new(0.178392708, 1, 1)
o87.MeshType = Enum.MeshType.Wedge
o87.Scale = Vector3.new(0.178392708, 1, 1)
o88.Parent = o1
o88.Material = Enum.Material.Fabric
o88.BrickColor = BrickColor.new("Pastel green")
o88.Rotation = Vector3.new(0, 0, 21.0100002)
o88.CanCollide = false
o88.Size = Vector3.new(0.174993709, 0.230525032, 0.0523170605)
o88.CFrame = CFrame.new(-0.398150533, 1.18945456, 0.0295996033, 0.933543146, -0.358489692, 2.87751214e-13, 0.358489096, 0.933541119, -3.83706711e-13, -1.35926508e-13, 4.78448552e-13, 1.00000894)
o88.BottomSurface = Enum.SurfaceType.Smooth
o88.TopSurface = Enum.SurfaceType.Smooth
o88.Color = Color3.new(0.8, 1, 0.8)
o88.Color = Color3.new(0.8, 1, 0.8)
o89.Parent = o88
o89.Scale = Vector3.new(1, 1, 0.70911181)
o89.Scale = Vector3.new(1, 1, 0.70911181)
o90.Parent = o1
o90.Material = Enum.Material.Fabric
o90.BrickColor = BrickColor.new("Pastel green")
o90.CanCollide = false
o90.Size = Vector3.new(0.0523170792, 0.214892223, 0.254324138)
o90.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.736901999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
o90.BottomSurface = Enum.SurfaceType.Smooth
o90.Color = Color3.new(0.8, 1, 0.8)
o90.Color = Color3.new(0.8, 1, 0.8)
o91.Parent = o90
o91.Scale = Vector3.new(0.0891964138, 1, 1)
o91.MeshType = Enum.MeshType.Wedge
o91.Scale = Vector3.new(0.0891964138, 1, 1)
o92.Parent = o1
o92.Material = Enum.Material.Fabric
o92.BrickColor = BrickColor.new("Pastel green")
o92.Rotation = Vector3.new(180, 0, -158.990005)
o92.CanCollide = false
o92.Size = Vector3.new(0.0523170792, 0.230525032, 0.0523170605)
o92.CFrame = CFrame.new(0.198415756, 0.62369734, 1.06087685, -0.933536768, 0.358481675, -2.77081282e-13, 0.358481675, 0.933536768, -3.69482223e-13, 1.26212951e-13, -4.44253819e-13, -1)
o92.BottomSurface = Enum.SurfaceType.Smooth
o92.TopSurface = Enum.SurfaceType.Smooth
o92.Color = Color3.new(0.8, 1, 0.8)
o92.Color = Color3.new(0.8, 1, 0.8)
o93.Parent = o92
o93.Scale = Vector3.new(0.718030572, 1, 0.70911181)
o93.Scale = Vector3.new(0.718030572, 1, 0.70911181)
o94.Parent = o1
o94.Material = Enum.Material.Fabric
o94.BrickColor = BrickColor.new("Pastel green")
o94.Rotation = Vector3.new(-90, -68.9899979, 90)
o94.CanCollide = false
o94.Size = Vector3.new(0.0523170792, 0.230058327, 0.22772491)
o94.CFrame = CFrame.new(0.322385907, 0.576030076, 1.07695961, 6.61355674e-18, -0.358518153, -0.93352282, 9.62217848e-18, -0.933522761, 0.358518124, -1, -1.13536023e-17, -2.72417976e-18)
o94.BottomSurface = Enum.SurfaceType.Smooth
o94.Color = Color3.new(0.8, 1, 0.8)
o94.Color = Color3.new(0.8, 1, 0.8)
o95.Parent = o94
o95.Scale = Vector3.new(0.093656227, 1, 1)
o95.MeshType = Enum.MeshType.Wedge
o95.Scale = Vector3.new(0.093656227, 1, 1)
o96.Parent = o1
o96.Material = Enum.Material.Fabric
o96.BrickColor = BrickColor.new("Pastel green")
o96.Rotation = Vector3.new(90, 68.9899979, -90)
o96.CanCollide = false
o96.Size = Vector3.new(0.0523170792, 0.231925055, 0.185726941)
o96.CFrame = CFrame.new(-0.396189779, 0.851521313, 0.0135931335, 0, 0.35852173, 0.933521926, 0, 0.933521926, -0.35852173, -1, 0, 0)
o96.BottomSurface = Enum.SurfaceType.Smooth
o96.Color = Color3.new(0.8, 1, 0.8)
o96.Color = Color3.new(0.8, 1, 0.8)
o97.Parent = o96
o97.Scale = Vector3.new(0.0713569671, 1, 1)
o97.MeshType = Enum.MeshType.Wedge
o97.Scale = Vector3.new(0.0713569671, 1, 1)
o98.Parent = o1
o98.Material = Enum.Material.Fabric
o98.BrickColor = BrickColor.new("Pastel green")
o98.Rotation = Vector3.new(90, 68.9899979, 90)
o98.CanCollide = false
o98.Size = Vector3.new(0.0523170792, 0.231458381, 0.15492788)
o98.CFrame = CFrame.new(-0.191539064, 0.772683203, 0.0132421814, 0, -0.358521551, 0.933523238, 0, -0.933523238, -0.358521551, 1, -0, 0)
o98.BottomSurface = Enum.SurfaceType.Smooth
o98.Color = Color3.new(0.8, 1, 0.8)
o98.Color = Color3.new(0.8, 1, 0.8)
o99.Parent = o98
o99.Scale = Vector3.new(0.0847364366, 1, 1)
o99.MeshType = Enum.MeshType.Wedge
o99.Scale = Vector3.new(0.0847364366, 1, 1)
o100.Parent = o1
o100.Material = Enum.Material.Fabric
o100.BrickColor = BrickColor.new("Pastel green")
o100.Rotation = Vector3.new(-90, 0, -180)
o100.CanCollide = false
o100.Size = Vector3.new(0.0523170792, 0.159594163, 0.215358883)
o100.CFrame = CFrame.new(0.515432477, 1.50391483, 0.578271568, -1, 0, 0, 0, 0, 1, 0, 1, 0)
o100.BottomSurface = Enum.SurfaceType.Smooth
o100.Color = Color3.new(0.8, 1, 0.8)
o100.Color = Color3.new(0.8, 1, 0.8)
o101.Parent = o100
o101.Scale = Vector3.new(0.0713573024, 1, 1)
o101.MeshType = Enum.MeshType.Wedge
o101.Scale = Vector3.new(0.0713573024, 1, 1)
o102.Parent = o1
o102.Material = Enum.Material.Fabric
o102.BrickColor = BrickColor.new("Pastel green")
o102.Rotation = Vector3.new(0, 0, 21.0100002)
o102.CanCollide = false
o102.Size = Vector3.new(0.0523170792, 0.230991706, 0.0523170605)
o102.CFrame = CFrame.new(0.405988783, 1.49776006, 1.06128883, 0.933522403, -0.358519197, 0, 0.358519167, 0.933522403, 0, 0, 0, 1)
o102.BottomSurface = Enum.SurfaceType.Smooth
o102.TopSurface = Enum.SurfaceType.Smooth
o102.Color = Color3.new(0.8, 1, 0.8)
o102.Color = Color3.new(0.8, 1, 0.8)
o103.Parent = o102
o103.Scale = Vector3.new(0.628834903, 1, 0.704652131)
o103.Scale = Vector3.new(0.628834903, 1, 0.704652131)
o104.Parent = o1
o104.Material = Enum.Material.Fabric
o104.BrickColor = BrickColor.new("Pastel green")
o104.Rotation = Vector3.new(0, 90, 0)
o104.CanCollide = false
o104.Size = Vector3.new(0.371919394, 0.215358868, 0.0523170605)
o104.CFrame = CFrame.new(-0.531153679, 1.16092801, 0.606454492, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o104.BottomSurface = Enum.SurfaceType.Smooth
o104.TopSurface = Enum.SurfaceType.Smooth
o104.Color = Color3.new(0.8, 1, 0.8)
o104.Color = Color3.new(0.8, 1, 0.8)
o105.Parent = o104
o105.Scale = Vector3.new(1, 1, 0.985620081)
o105.Scale = Vector3.new(1, 1, 0.985620081)
o106.Parent = o1
o106.Material = Enum.Material.Fabric
o106.BrickColor = BrickColor.new("Pastel green")
o106.CanCollide = false
o106.Size = Vector3.new(0.0523170792, 0.214892223, 0.0937966853)
o106.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.397897273, 1, 0, 0, 0, 1, 0, 0, 0, 1)
o106.BottomSurface = Enum.SurfaceType.Smooth
o106.Color = Color3.new(0.8, 1, 0.8)
o106.Color = Color3.new(0.8, 1, 0.8)
o107.Parent = o106
o107.Scale = Vector3.new(0.0891964138, 1, 1)
o107.MeshType = Enum.MeshType.Wedge
o107.Scale = Vector3.new(0.0891964138, 1, 1)
o108.Parent = o1
o108.Material = Enum.Material.Fabric
o108.BrickColor = BrickColor.new("Pastel green")
o108.Rotation = Vector3.new(-90, 0, 0)
o108.CanCollide = false
o108.Size = Vector3.new(0.0523170792, 0.0741973445, 0.215358883)
o108.CFrame = CFrame.new(-0.554247797, 1.16097701, 0.889291346, 1, 0, 0, 0, 0, 1, 0, -1, 0)
o108.BottomSurface = Enum.SurfaceType.Smooth
o108.Color = Color3.new(0.8, 1, 0.8)
o108.Color = Color3.new(0.8, 1, 0.8)
o109.Parent = o108
o109.Scale = Vector3.new(0.0891964138, 1, 1)
o109.MeshType = Enum.MeshType.Wedge
o109.Scale = Vector3.new(0.0891964138, 1, 1)
o110.Parent = o1
o110.Material = Enum.Material.Fabric
o110.BrickColor = BrickColor.new("Pastel green")
o110.Rotation = Vector3.new(-90, 68.9899979, -90)
o110.CanCollide = false
o110.Size = Vector3.new(0.0523170792, 0.230291739, 0.428850859)
o110.CFrame = CFrame.new(-0.174983203, 1.27589643, 0.015729364, 0, 0.358520925, 0.933521748, 0, -0.933521748, 0.358520955, 1, 0, 0)
o110.BottomSurface = Enum.SurfaceType.Smooth
o110.Color = Color3.new(0.8, 1, 0.8)
o110.Color = Color3.new(0.8, 1, 0.8)
o111.Parent = o110
o111.Scale = Vector3.new(0.178392708, 1, 1)
o111.MeshType = Enum.MeshType.Wedge
o111.Scale = Vector3.new(0.178392708, 1, 1)
o112.Parent = o1
o112.Material = Enum.Material.Fabric
o112.BrickColor = BrickColor.new("Pastel green")
o112.Rotation = Vector3.new(90, 0, 0)
o112.CanCollide = false
o112.Size = Vector3.new(0.0523170792, 0.0523170717, 0.21302557)
o112.CFrame = CFrame.new(-0.554247797, 1.15980923, 1.01282692, 1, 0, 0, 0, 0, -1, 0, 1, 0)
o112.BottomSurface = Enum.SurfaceType.Smooth
o112.Color = Color3.new(0.8, 1, 0.8)
o112.Color = Color3.new(0.8, 1, 0.8)
o113.Parent = o112
o113.Scale = Vector3.new(0.0891964138, 0.557477713, 1)
o113.MeshType = Enum.MeshType.Wedge
o113.Scale = Vector3.new(0.0891964138, 0.557477713, 1)
o114.Parent = o1
o114.Material = Enum.Material.Fabric
o114.BrickColor = BrickColor.new("Pastel green")
o114.Rotation = Vector3.new(-90, 68.9899979, -90)
o114.CanCollide = false
o114.Size = Vector3.new(0.0523170792, 0.230758339, 0.110595964)
o114.CFrame = CFrame.new(0.00513931923, 1.34495175, 1.07723427, -2.78211125e-08, 0.358521253, 0.933522642, -1.06847544e-08, -0.933522642, 0.358521253, 1, -8.88172596e-16, 2.9802294e-08)
o114.BottomSurface = Enum.SurfaceType.Smooth
o114.Color = Color3.new(0.8, 1, 0.8)
o114.Color = Color3.new(0.8, 1, 0.8)
o115.Parent = o114
o115.Scale = Vector3.new(0.0847365856, 1, 1)
o115.MeshType = Enum.MeshType.Wedge
o115.Scale = Vector3.new(0.0847365856, 1, 1)
o116.Parent = o1
o116.Material = Enum.Material.Fabric
o116.BrickColor = BrickColor.new("Pastel green")
o116.Rotation = Vector3.new(-180, 0, -180)
o116.CanCollide = false
o116.Size = Vector3.new(0.0523170792, 0.214892223, 0.110596031)
o116.CFrame = CFrame.new(-0.554247797, 0.87771982, 0.148251832, -1, 0, 0, 0, 1, 0, 0, 0, -1)
o116.BottomSurface = Enum.SurfaceType.Smooth
o116.Color = Color3.new(0.8, 1, 0.8)
o116.Color = Color3.new(0.8, 1, 0.8)
o117.Parent = o116
o117.Scale = Vector3.new(0.0891964138, 1, 1)
o117.MeshType = Enum.MeshType.Wedge
o117.Scale = Vector3.new(0.0891964138, 1, 1)
o118.Parent = o1
o118.Material = Enum.Material.Fabric
o118.BrickColor = BrickColor.new("Pastel green")
o118.Rotation = Vector3.new(-90, -68.9899979, -90)
o118.CanCollide = false
o118.Size = Vector3.new(0.0523170792, 0.231458381, 0.250591099)
o118.CFrame = CFrame.new(-0.00224593468, 0.69998771, 0.0132421814, 0, 0.358521581, -0.933523357, 0, 0.933523357, 0.358521581, 1, 0, 0)
o118.BottomSurface = Enum.SurfaceType.Smooth
o118.Color = Color3.new(0.8, 1, 0.8)
o118.Color = Color3.new(0.8, 1, 0.8)
o119.Parent = o118
o119.Scale = Vector3.new(0.0847364366, 1, 1)
o119.MeshType = Enum.MeshType.Wedge
o119.Scale = Vector3.new(0.0847364366, 1, 1)
o120.Parent = o1
o120.Material = Enum.Material.Fabric
o120.BrickColor = BrickColor.new("Pastel green")
o120.Rotation = Vector3.new(0, 90, 0)
o120.CanCollide = false
o120.Size = Vector3.new(0.0769971758, 0.215358868, 0.0523170605)
o120.CFrame = CFrame.new(-0.531153679, 1.16092801, 0.963678241, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o120.BottomSurface = Enum.SurfaceType.Smooth
o120.TopSurface = Enum.SurfaceType.Smooth
o120.Color = Color3.new(0.8, 1, 0.8)
o120.Color = Color3.new(0.8, 1, 0.8)
o121.Parent = o120
o121.Scale = Vector3.new(1, 1, 0.985620081)
o121.Scale = Vector3.new(1, 1, 0.985620081)
o122.Parent = o1
o122.Material = Enum.Material.Fabric
o122.BrickColor = BrickColor.new("Pastel green")
o122.Rotation = Vector3.new(-90, 68.9899979, -90)
o122.CanCollide = false
o122.Size = Vector3.new(0.0523170792, 0.229125053, 0.0774638355)
o122.CFrame = CFrame.new(-0.317187518, 1.22180259, 1.07723427, -2.78210912e-08, 0.358521461, 0.933523178, -1.068475e-08, -0.933523178, 0.358521461, 1, 1.72113876e-15, 2.98023366e-08)
o122.BottomSurface = Enum.SurfaceType.Smooth
o122.Color = Color3.new(0.8, 1, 0.8)
o122.Color = Color3.new(0.8, 1, 0.8)
o123.Parent = o122
o123.Scale = Vector3.new(0.0847365856, 1, 1)
o123.MeshType = Enum.MeshType.Wedge
o123.Scale = Vector3.new(0.0847365856, 1, 1)
o124.Parent = o1
o124.Material = Enum.Material.Fabric
o124.BrickColor = BrickColor.new("Pastel green")
o124.Rotation = Vector3.new(90, 0, -180)
o124.CanCollide = false
o124.Size = Vector3.new(0.0523170792, 0.0523170717, 0.215358883)
o124.CFrame = CFrame.new(0.515432477, 1.50391483, 0.368768126, -1, 0, 0, 0, 0, -1, 0, -1, 0)
o124.BottomSurface = Enum.SurfaceType.Smooth
o124.Color = Color3.new(0.8, 1, 0.8)
o124.Color = Color3.new(0.8, 1, 0.8)
o125.Parent = o124
o125.Scale = Vector3.new(0.0713573024, 0.981158376, 1)
o125.MeshType = Enum.MeshType.Wedge
o125.Scale = Vector3.new(0.0713573024, 0.981158376, 1)
o126.Parent = o1
o126.Material = Enum.Material.Fabric
o126.BrickColor = BrickColor.new("Pastel green")
o126.Rotation = Vector3.new(-90, 0, 0)
o126.CanCollide = false
o126.Size = Vector3.new(0.0523170792, 0.0741973445, 0.215358883)
o126.CFrame = CFrame.new(-0.554247797, 1.16097701, 1.02669716, 1, 0, 0, 0, 0, 1, 0, -1, 0)
o126.BottomSurface = Enum.SurfaceType.Smooth
o126.Color = Color3.new(0.8, 1, 0.8)
o126.Color = Color3.new(0.8, 1, 0.8)
o127.Parent = o126
o127.Scale = Vector3.new(0.0891964138, 1, 1)
o127.MeshType = Enum.MeshType.Wedge
o127.Scale = Vector3.new(0.0891964138, 1, 1)
o128.Parent = o1
o128.Material = Enum.Material.Fabric
o128.BrickColor = BrickColor.new("Pastel green")
o128.Rotation = Vector3.new(-180, 0, 0)
o128.CanCollide = false
o128.Size = Vector3.new(0.0523170792, 0.214892223, 0.0523170605)
o128.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.386941463, 1, 0, 0, 0, -1, 0, 0, 0, -1)
o128.BottomSurface = Enum.SurfaceType.Smooth
o128.Color = Color3.new(0.8, 1, 0.8)
o128.Color = Color3.new(0.8, 1, 0.8)
o129.Parent = o128
o129.Scale = Vector3.new(0.0891964138, 1, 0.606538475)
o129.MeshType = Enum.MeshType.Wedge
o129.Scale = Vector3.new(0.0891964138, 1, 0.606538475)
o130.Parent = o1
o130.Material = Enum.Material.Fabric
o130.BrickColor = BrickColor.new("Pastel green")
o130.Rotation = Vector3.new(-90, -68.9899979, -90)
o130.CanCollide = false
o130.Size = Vector3.new(0.0523170792, 0.231458381, 0.258524239)
o130.CFrame = CFrame.new(-0.189807132, 0.772024572, 0.0135931335, 0, 0.358522385, -0.933525503, 0, 0.933525503, 0.358522385, 1, 0, 0)
o130.BottomSurface = Enum.SurfaceType.Smooth
o130.Color = Color3.new(0.8, 1, 0.8)
o130.Color = Color3.new(0.8, 1, 0.8)
o131.Parent = o130
o131.Scale = Vector3.new(0.0713569671, 1, 1)
o131.MeshType = Enum.MeshType.Wedge
o131.Scale = Vector3.new(0.0713569671, 1, 1)
o132.Parent = o1
o132.Material = Enum.Material.Fabric
o132.BrickColor = BrickColor.new("Pastel green")
o132.Rotation = Vector3.new(0, 0, -180)
o132.CanCollide = false
o132.Size = Vector3.new(0.0523170792, 0.214892194, 0.0523170605)
o132.CFrame = CFrame.new(0.516592145, 0.532584369, 0.887780726, -1, 0, 0, 0, -1, 0, 0, 0, 1)
o132.BottomSurface = Enum.SurfaceType.Smooth
o132.Color = Color3.new(0.8, 1, 0.8)
o132.Color = Color3.new(0.8, 1, 0.8)
o133.Parent = o132
o133.Scale = Vector3.new(0.0891966075, 1, 0.941022336)
o133.MeshType = Enum.MeshType.Wedge
o133.Scale = Vector3.new(0.0891966075, 1, 0.941022336)
o134.Parent = o1
o134.Material = Enum.Material.Fabric
o134.BrickColor = BrickColor.new("Pastel green")
o134.Rotation = Vector3.new(90, 0, -180)
o134.CanCollide = false
o134.Size = Vector3.new(0.0523170792, 0.468283206, 0.215358883)
o134.CFrame = CFrame.new(0.515890241, 1.50391483, 0.637445211, -1, 0, 0, 0, 0, -1, 0, -1, 0)
o134.BottomSurface = Enum.SurfaceType.Smooth
o134.Color = Color3.new(0.8, 1, 0.8)
o134.Color = Color3.new(0.8, 1, 0.8)
o135.Parent = o134
o135.Scale = Vector3.new(0.0891966075, 1, 1)
o135.MeshType = Enum.MeshType.Wedge
o135.Scale = Vector3.new(0.0891966075, 1, 1)
o136.Parent = o1
o136.Material = Enum.Material.Fabric
o136.BrickColor = BrickColor.new("Pastel green")
o136.Rotation = Vector3.new(0, -90, 0)
o136.CanCollide = false
o136.Size = Vector3.new(0.368418902, 0.215358868, 0.0523170605)
o136.CFrame = CFrame.new(0.493139356, 0.533050478, 0.195294648, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o136.BottomSurface = Enum.SurfaceType.Smooth
o136.TopSurface = Enum.SurfaceType.Smooth
o136.Color = Color3.new(0.8, 1, 0.8)
o136.Color = Color3.new(0.8, 1, 0.8)
o137.Parent = o136
o137.Scale = Vector3.new(1, 1, 0.985620081)
o137.Scale = Vector3.new(1, 1, 0.985620081)
o138.Parent = o1
o138.Material = Enum.Material.Fabric
o138.BrickColor = BrickColor.new("Pastel green")
o138.Rotation = Vector3.new(-180, 0, -158.990005)
o138.CanCollide = false
o138.Size = Vector3.new(0.0523170792, 0.230525032, 0.0523170605)
o138.CFrame = CFrame.new(0.423742384, 0.53716892, 1.06087685, -0.933536649, 0.358481914, 0, 0.358481884, 0.933536649, 0, 0, 0, -1)
o138.BottomSurface = Enum.SurfaceType.Smooth
o138.TopSurface = Enum.SurfaceType.Smooth
o138.Color = Color3.new(0.8, 1, 0.8)
o138.Color = Color3.new(0.8, 1, 0.8)
o139.Parent = o138
o139.Scale = Vector3.new(0.749249279, 1, 0.70911181)
o139.Scale = Vector3.new(0.749249279, 1, 0.70911181)
o140.Parent = o1
o140.Material = Enum.Material.Fabric
o140.BrickColor = BrickColor.new("Pastel green")
o140.Rotation = Vector3.new(-90, 0, -180)
o140.CanCollide = false
o140.Size = Vector3.new(0.0523170792, 0.255024076, 0.215591922)
o140.CFrame = CFrame.new(0.516592145, 0.533167183, 0.502572656, -1, 0, 0, 0, 0, 1, 0, 1, 0)
o140.BottomSurface = Enum.SurfaceType.Smooth
o140.Color = Color3.new(0.8, 1, 0.8)
o140.Color = Color3.new(0.8, 1, 0.8)
o141.Parent = o140
o141.Scale = Vector3.new(0.0891966075, 1, 1)
o141.MeshType = Enum.MeshType.Wedge
o141.Scale = Vector3.new(0.0891966075, 1, 1)
o142.Parent = o1
o142.Material = Enum.Material.Fabric
o142.BrickColor = BrickColor.new("Pastel green")
o142.Rotation = Vector3.new(-90, -68.9899979, 90)
o142.CanCollide = false
o142.Size = Vector3.new(0.0523170792, 0.230058327, 0.227958262)
o142.CFrame = CFrame.new(-0.160105884, 0.76180619, 1.07695961, 0, -0.358522564, -0.933528364, 0, -0.933527887, 0.35852021, -1, -9.78871366e-25, -1.75035717e-31)
o142.BottomSurface = Enum.SurfaceType.Smooth
o142.Color = Color3.new(0.8, 1, 0.8)
o142.Color = Color3.new(0.8, 1, 0.8)
o143.Parent = o142
o143.Scale = Vector3.new(0.093656227, 1, 1)
o143.MeshType = Enum.MeshType.Wedge
o143.Scale = Vector3.new(0.093656227, 1, 1)
o144.Parent = o1
o144.Material = Enum.Material.Fabric
o144.BrickColor = BrickColor.new("Pastel green")
o144.Rotation = Vector3.new(90, 68.9899979, 90)
o144.CanCollide = false
o144.Size = Vector3.new(0.0523170792, 0.231458381, 0.112696089)
o144.CFrame = CFrame.new(0.0309571903, 0.687230647, 0.0132421814, 0, -0.358521372, 0.93352282, 0, -0.93352282, -0.358521372, 1, -0, 0)
o144.BottomSurface = Enum.SurfaceType.Smooth
o144.Color = Color3.new(0.8, 1, 0.8)
o144.Color = Color3.new(0.8, 1, 0.8)
o145.Parent = o144
o145.Scale = Vector3.new(0.0847364366, 1, 1)
o145.MeshType = Enum.MeshType.Wedge
o145.Scale = Vector3.new(0.0847364366, 1, 1)
o146.Parent = o1
o146.Material = Enum.Material.Fabric
o146.BrickColor = BrickColor.new("Pastel green")
o146.Rotation = Vector3.new(0, -90, 0)
o146.CanCollide = false
o146.Size = Vector3.new(0.167759567, 0.215358868, 0.0523170605)
o146.CFrame = CFrame.new(0.493139356, 0.533050478, 0.68900466, 0, 0, -1, 0, 1, 0, 1, 0, 0)
o146.BottomSurface = Enum.SurfaceType.Smooth
o146.TopSurface = Enum.SurfaceType.Smooth
o146.Color = Color3.new(0.8, 1, 0.8)
o146.Color = Color3.new(0.8, 1, 0.8)
o147.Parent = o146
o147.Scale = Vector3.new(1, 1, 0.985620081)
o147.Scale = Vector3.new(1, 1, 0.985620081)
o148.Parent = o1
o148.Material = Enum.Material.Fabric
o148.BrickColor = BrickColor.new("Pastel green")
o148.Rotation = Vector3.new(180, 0, -158.990005)
o148.CanCollide = false
o148.Size = Vector3.new(0.0683641508, 0.230525032, 0.0523170605)
o148.CFrame = CFrame.new(-0.298663378, 0.814570725, 1.06087685, -0.933536053, 0.358483642, -2.77085375e-13, 0.358483613, 0.933536053, -3.69486614e-13, 1.26214306e-13, -4.44259646e-13, -1)
o148.BottomSurface = Enum.SurfaceType.Smooth
o148.TopSurface = Enum.SurfaceType.Smooth
o148.Color = Color3.new(0.8, 1, 0.8)
o148.Color = Color3.new(0.8, 1, 0.8)
o149.Parent = o148
o149.Scale = Vector3.new(1, 1, 0.70911181)
o149.Scale = Vector3.new(1, 1, 0.70911181)
o150.Parent = o1
o150.Material = Enum.Material.Fabric
o150.BrickColor = BrickColor.new("Pastel green")
o150.Rotation = Vector3.new(-90, -68.9899979, -90)
o150.CanCollide = false
o150.Size = Vector3.new(0.0523170792, 0.230058327, 0.119462326)
o150.CFrame = CFrame.new(-0.36189577, 0.838614881, 1.07660866, 7.48810261e-14, 0.358491123, -0.933540046, 4.47145413e-13, 0.933539629, 0.358489215, 1, -4.44267046e-13, -9.03922729e-14)
o150.BottomSurface = Enum.SurfaceType.Smooth
o150.Color = Color3.new(0.8, 1, 0.8)
o150.Color = Color3.new(0.8, 1, 0.8)
o151.Parent = o150
o151.Scale = Vector3.new(0.0802767724, 1, 1)
o151.MeshType = Enum.MeshType.Wedge
o151.Scale = Vector3.new(0.0802767724, 1, 1)
o152.Parent = o1
o152.Material = Enum.Material.Fabric
o152.BrickColor = BrickColor.new("Pastel green")
o152.Rotation = Vector3.new(90, 68.9899979, -90)
o152.CanCollide = false
o152.Size = Vector3.new(0.0523170792, 0.230058327, 0.27508992)
o152.CFrame = CFrame.new(0.0528306663, 0.679543555, 1.07695961, 0, 0.358521819, 0.933528364, 0, 0.933528006, -0.358519733, -1, 9.78871268e-25, 5.83452389e-31)
o152.BottomSurface = Enum.SurfaceType.Smooth
o152.Color = Color3.new(0.8, 1, 0.8)
o152.Color = Color3.new(0.8, 1, 0.8)
o153.Parent = o152
o153.Scale = Vector3.new(0.093656227, 1, 1)
o153.MeshType = Enum.MeshType.Wedge
o153.Scale = Vector3.new(0.093656227, 1, 1)
o154.Parent = o1
o154.Material = Enum.Material.Fabric
o154.BrickColor = BrickColor.new("Pastel green")
o154.Rotation = Vector3.new(-180, 0, -158.990005)
o154.CanCollide = false
o154.Size = Vector3.new(0.072097294, 0.230525032, 0.0523170605)
o154.CFrame = CFrame.new(-0.0647155568, 0.72473675, 1.06087685, -0.933535397, 0.358485222, 0, 0.358485192, 0.933535397, 0, 0, 0, -1)
o154.BottomSurface = Enum.SurfaceType.Smooth
o154.TopSurface = Enum.SurfaceType.Smooth
o154.Color = Color3.new(0.8, 1, 0.8)
o154.Color = Color3.new(0.8, 1, 0.8)
o155.Parent = o154
o155.Scale = Vector3.new(1, 1, 0.70911181)
o155.Scale = Vector3.new(1, 1, 0.70911181)
o156.Parent = o1
o156.Material = Enum.Material.Fabric
o156.BrickColor = BrickColor.new("Pastel green")
o156.Rotation = Vector3.new(90, 68.9899979, -90)
o156.CanCollide = false
o156.Size = Vector3.new(0.0523170792, 0.230058327, 0.0751305595)
o156.CFrame = CFrame.new(-0.129718021, 0.750136554, 1.07695961, 0, 0.35852167, 0.933528185, 0, 0.933527768, -0.358519822, -1, 9.78870873e-25, 4.66761911e-31)
o156.BottomSurface = Enum.SurfaceType.Smooth
o156.Color = Color3.new(0.8, 1, 0.8)
o156.Color = Color3.new(0.8, 1, 0.8)
o157.Parent = o156
o157.Scale = Vector3.new(0.093656227, 1, 1)
o157.MeshType = Enum.MeshType.Wedge
o157.Scale = Vector3.new(0.093656227, 1, 1)
o158.Parent = o1
o158.Material = Enum.Material.Fabric
o158.BrickColor = BrickColor.new("Pastel green")
o158.Rotation = Vector3.new(-90, 0, -180)
o158.CanCollide = false
o158.Size = Vector3.new(0.0523170792, 0.288622707, 0.215358883)
o158.CFrame = CFrame.new(0.515432477, 1.50391483, 0.304471403, -1, 0, 0, 0, 0, 1, 0, 1, 0)
o158.BottomSurface = Enum.SurfaceType.Smooth
o158.Color = Color3.new(0.8, 1, 0.8)
o158.Color = Color3.new(0.8, 1, 0.8)
o159.Parent = o158
o159.Scale = Vector3.new(0.0713573024, 1, 1)
o159.MeshType = Enum.MeshType.Wedge
o159.Scale = Vector3.new(0.0713573024, 1, 1)
o160.Parent = o1
o160.Material = Enum.Material.Fabric
o160.BrickColor = BrickColor.new("Pastel green")
o160.Rotation = Vector3.new(90, 0, 180)
o160.CanCollide = false
o160.Size = Vector3.new(0.0523170792, 0.0648643821, 0.218625456)
o160.CFrame = CFrame.new(-0.554247797, 0.87410301, 0.999750018, -0.999991179, -4.25428735e-13, -2.59262174e-06, 2.59259878e-06, -1.49012536e-07, -1, 3.91070504e-14, -0.999991179, 1.49010688e-07)
o160.BottomSurface = Enum.SurfaceType.Smooth
o160.Color = Color3.new(0.8, 1, 0.8)
o160.Color = Color3.new(0.8, 1, 0.8)
o161.Parent = o160
o161.Scale = Vector3.new(0.0891964138, 1, 1)
o161.MeshType = Enum.MeshType.Wedge
o161.Scale = Vector3.new(0.0891964138, 1, 1)
o162.Parent = o1
o162.Material = Enum.Material.Fabric
o162.BrickColor = BrickColor.new("Pastel green")
o162.Rotation = Vector3.new(90, 68.9899979, 90)
o162.CanCollide = false
o162.Size = Vector3.new(0.0523170792, 0.230058327, 0.058097817)
o162.CFrame = CFrame.new(-0.356791705, 0.836649358, 1.07660866, 0, -0.358491153, 0.933540165, 0, -0.933539689, -0.358489156, 1, -9.78871169e-25, 3.27316789e-29)
o162.BottomSurface = Enum.SurfaceType.Smooth
o162.Color = Color3.new(0.8, 1, 0.8)
o162.Color = Color3.new(0.8, 1, 0.8)
o163.Parent = o162
o163.Scale = Vector3.new(0.0802767724, 1, 1)
o163.MeshType = Enum.MeshType.Wedge
o163.Scale = Vector3.new(0.0802767724, 1, 1)
o164.Parent = o1
o164.Material = Enum.Material.Fabric
o164.BrickColor = BrickColor.new("Pastel green")
o164.Rotation = Vector3.new(0, -90, 0)
o164.CanCollide = false
o164.Size = Vector3.new(0.0523170792, 0.212325633, 0.0545979626)
o164.CFrame = CFrame.new(-0.528712332, 0.877318442, 1.05605507, 4.25436216e-13, 2.59262174e-06, -1, 1.49010191e-07, 1, 2.59262174e-06, 1, -1.49010191e-07, 3.91091578e-14)
o164.BottomSurface = Enum.SurfaceType.Smooth
o164.TopSurface = Enum.SurfaceType.Smooth
o164.Color = Color3.new(0.8, 1, 0.8)
o164.Color = Color3.new(0.8, 1, 0.8)
o165.Parent = o164
o165.Scale = Vector3.new(0.896403134, 1, 1)
o165.Scale = Vector3.new(0.896403134, 1, 1)
o166.Parent = o1
o166.Material = Enum.Material.Fabric
o166.BrickColor = BrickColor.new("Pastel green")
o166.Rotation = Vector3.new(-90, -68.9899979, 90)
o166.CanCollide = false
o166.Size = Vector3.new(0.0523170792, 0.230058327, 0.122028813)
o166.CFrame = CFrame.new(0.0253877323, 0.690083802, 1.07695961, 0, -0.35852167, -0.933528185, 0, -0.933527768, 0.358519822, -1, -9.78870873e-25, -4.66761911e-31)
o166.BottomSurface = Enum.SurfaceType.Smooth
o166.Color = Color3.new(0.8, 1, 0.8)
o166.Color = Color3.new(0.8, 1, 0.8)
o167.Parent = o166
o167.Scale = Vector3.new(0.093656227, 1, 1)
o167.MeshType = Enum.MeshType.Wedge
o167.Scale = Vector3.new(0.093656227, 1, 1)
o168.Parent = o1
o168.Material = Enum.Material.Fabric
o168.BrickColor = BrickColor.new("Pastel green")
o168.Rotation = Vector3.new(90, 68.9899979, -90)
o168.CanCollide = false
o168.Size = Vector3.new(0.0523170792, 0.230058327, 0.163093925)
o168.CFrame = CFrame.new(0.33469975, 0.571298182, 1.07695961, 0, 0.358518839, 0.933522701, 0, 0.933522701, -0.358518779, -1, 0, 0)
o168.BottomSurface = Enum.SurfaceType.Smooth
o168.Color = Color3.new(0.8, 1, 0.8)
o168.Color = Color3.new(0.8, 1, 0.8)
o169.Parent = o168
o169.Scale = Vector3.new(0.093656227, 1, 1)
o169.MeshType = Enum.MeshType.Wedge
o169.Scale = Vector3.new(0.093656227, 1, 1)
o170.Parent = o1
o170.Material = Enum.Material.Fabric
o170.BrickColor = BrickColor.new("Pastel green")
o170.Rotation = Vector3.new(180, 0, -180)
o170.CanCollide = false
o170.Size = Vector3.new(0.0523170792, 0.214892223, 0.136961758)
o170.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.932794392, -0.999999762, 2.58493941e-26, -5.51012977e-40, -2.58493911e-26, 1, -4.26325641e-14, 0, 4.26325608e-14, -0.999999702)
o170.BottomSurface = Enum.SurfaceType.Smooth
o170.Color = Color3.new(0.8, 1, 0.8)
o170.Color = Color3.new(0.8, 1, 0.8)
o171.Parent = o170
o171.Scale = Vector3.new(0.0891964138, 1, 1)
o171.MeshType = Enum.MeshType.Wedge
o171.Scale = Vector3.new(0.0891964138, 1, 1)
o172.Parent = o1
o172.Material = Enum.Material.Fabric
o172.BrickColor = BrickColor.new("Pastel green")
o172.Rotation = Vector3.new(0, 89.9400024, 0)
o172.Size = Vector3.new(0.148626789, 0.215358868, 0.0545979626)
o172.CFrame = CFrame.new(0.490690321, 1.50391507, 0.0855534673, 0, 0, 0.999999404, 0, 1, 0, -0.999999404, 0, 0)
o172.BottomSurface = Enum.SurfaceType.Smooth
o172.TopSurface = Enum.SurfaceType.Smooth
o172.Color = Color3.new(0.8, 1, 0.8)
o172.Color = Color3.new(0.8, 1, 0.8)
o173.Parent = o1
o173.Material = Enum.Material.Fabric
o173.BrickColor = BrickColor.new("Pastel green")
o173.Rotation = Vector3.new(90, 68.9899979, 90)
o173.CanCollide = false
o173.Size = Vector3.new(0.0523170792, 0.231458381, 0.21605882)
o173.CFrame = CFrame.new(0.182020172, 0.629220307, 0.0132421814, 2.57934474e-08, -0.358521402, 0.933521509, -9.90602178e-09, -0.933521509, -0.358521402, 1, 1.86515452e-14, -2.7630259e-08)
o173.BottomSurface = Enum.SurfaceType.Smooth
o173.Color = Color3.new(0.8, 1, 0.8)
o173.Color = Color3.new(0.8, 1, 0.8)
o174.Parent = o173
o174.Scale = Vector3.new(0.0847364366, 1, 1)
o174.MeshType = Enum.MeshType.Wedge
o174.Scale = Vector3.new(0.0847364366, 1, 1)
o175.Parent = o1
o175.Material = Enum.Material.Fabric
o175.BrickColor = BrickColor.new("Pastel green")
o175.CanCollide = false
o175.Size = Vector3.new(0.0523170792, 0.215592191, 0.149794549)
o175.CFrame = CFrame.new(0.516592145, 0.532934725, 0.530923486, 1, 0, 0, 0, 1, 0, 0, 0, 1)
o175.BottomSurface = Enum.SurfaceType.Smooth
o175.Color = Color3.new(0.8, 1, 0.8)
o175.Color = Color3.new(0.8, 1, 0.8)
o176.Parent = o175
o176.Scale = Vector3.new(0.0891966075, 1, 1)
o176.MeshType = Enum.MeshType.Wedge
o176.Scale = Vector3.new(0.0891966075, 1, 1)
o177.Parent = o1
o177.Material = Enum.Material.Fabric
o177.BrickColor = BrickColor.new("Pastel green")
o177.Rotation = Vector3.new(-90, -68.9899979, -90)
o177.CanCollide = false
o177.Size = Vector3.new(0.0523170792, 0.231458381, 0.109662674)
o177.CFrame = CFrame.new(0.167203933, 0.634904444, 0.0132421814, 0, 0.358521372, -0.93352282, 0, 0.93352282, 0.358521372, 1, 0, 0)
o177.BottomSurface = Enum.SurfaceType.Smooth
o177.Color = Color3.new(0.8, 1, 0.8)
o177.Color = Color3.new(0.8, 1, 0.8)
o178.Parent = o177
o178.Scale = Vector3.new(0.0847364366, 1, 1)
o178.MeshType = Enum.MeshType.Wedge
o178.Scale = Vector3.new(0.0847364366, 1, 1)
o179.Parent = o1
o179.Material = Enum.Material.Fabric
o179.BrickColor = BrickColor.new("Pastel green")
o179.Rotation = Vector3.new(-90, 0, 0)
o179.CanCollide = false
o179.Size = Vector3.new(0.0523170792, 0.214892223, 0.214658931)
o179.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.181378633, 1, 0, 0, 0, 0, 1, 0, -1, 0)
o179.BottomSurface = Enum.SurfaceType.Smooth
o179.Color = Color3.new(0.8, 1, 0.8)
o179.Color = Color3.new(0.8, 1, 0.8)
o180.Parent = o179
o180.Scale = Vector3.new(0.0891964138, 1, 1)
o180.MeshType = Enum.MeshType.Wedge
o180.Scale = Vector3.new(0.0891964138, 1, 1)
o181.Parent = o1
o181.Material = Enum.Material.Fabric
o181.BrickColor = BrickColor.new("Pastel green")
o181.Rotation = Vector3.new(90, -68.9899979, 90)
o181.CanCollide = false
o181.Size = Vector3.new(0.0523170792, 0.230758339, 0.173827007)
o181.CFrame = CFrame.new(-0.0216932632, 1.33342099, 1.07723427, 3.09521972e-08, -0.358520716, -0.933521807, 1.18872956e-08, 0.933521807, -0.358520716, 1, -4.57081442e-14, 3.31563896e-08)
o181.BottomSurface = Enum.SurfaceType.Smooth
o181.Color = Color3.new(0.8, 1, 0.8)
o181.Color = Color3.new(0.8, 1, 0.8)
o182.Parent = o181
o182.Scale = Vector3.new(0.0847365856, 1, 1)
o182.MeshType = Enum.MeshType.Wedge
o182.Scale = Vector3.new(0.0847365856, 1, 1)
o183.Parent = o1
o183.Material = Enum.Material.Metal
o183.Rotation = Vector3.new(0, 90, 0)
o183.CanCollide = false
o183.Size = Vector3.new(0.0523170792, 0.246857777, 0.0919299349)
o183.CFrame = CFrame.new(0.435743451, 0.525529206, 1.05829811, 1.38554072e-13, -1.16227682e-06, 1, 8.66859156e-13, 1, 1.16227682e-06, -1, 8.66858993e-13, 1.38555075e-13)
o183.BottomSurface = Enum.SurfaceType.Smooth
o184.Parent = o183
o184.Scale = Vector3.new(0.610995531, 1, 1)
o184.MeshType = Enum.MeshType.Wedge
o184.Scale = Vector3.new(0.610995531, 1, 1)
o185.Parent = o1
o185.Material = Enum.Material.Fabric
o185.BrickColor = BrickColor.new("Pastel green")
o185.Rotation = Vector3.new(-90, 68.9899979, -90)
o185.CanCollide = false
o185.Size = Vector3.new(0.0523170792, 0.230291739, 0.0837635845)
o185.CFrame = CFrame.new(0.194494247, 1.41684651, 0.015729364, 0, 0.358520031, 0.933522105, 0, -0.933522105, 0.358520031, 1, 0, 0)
o185.BottomSurface = Enum.SurfaceType.Smooth
o185.Color = Color3.new(0.8, 1, 0.8)
o185.Color = Color3.new(0.8, 1, 0.8)
o186.Parent = o185
o186.Scale = Vector3.new(0.178392708, 1, 1)
o186.MeshType = Enum.MeshType.Wedge
o186.Scale = Vector3.new(0.178392708, 1, 1)
o187.Parent = o1
o187.Material = Enum.Material.Metal
o187.Rotation = Vector3.new(180, 90, 0)
o187.CanCollide = false
o187.Size = Vector3.new(0.0523170792, 0.255957514, 0.0963631198)
o187.CFrame = CFrame.new(0.434927106, 1.51190126, 0.0318273716, 0, 0, 1, 0, -1, 0, 1, 0, 0)
o187.BottomSurface = Enum.SurfaceType.Smooth
o188.Parent = o187
o188.Scale = Vector3.new(0.624374926, 1, 1)
o188.MeshType = Enum.MeshType.Wedge
o188.Scale = Vector3.new(0.624374926, 1, 1)
o189.Parent = o1
o189.Material = Enum.Material.Concrete
o189.BrickColor = BrickColor.new("Institutional white")
o189.Rotation = Vector3.new(-180, 0, 0)
o189.CanCollide = false
o189.Size = Vector3.new(0.0523170792, 0.191674963, 0.0579847917)
o189.CFrame = CFrame.new(-0.566798151, 0.546618402, 0.582101524, 1, 0, 0, 0, -1, 0, 0, 0, -1)
o189.BottomSurface = Enum.SurfaceType.Smooth
o189.Color = Color3.new(0.972549, 0.972549, 0.972549)
o189.Color = Color3.new(0.972549, 0.972549, 0.972549)
o190.Parent = o189
o190.Scale = Vector3.new(0.502694845, 1, 1)
o190.MeshType = Enum.MeshType.Wedge
o190.Scale = Vector3.new(0.502694845, 1, 1)
o191.Parent = o1
o191.Material = Enum.Material.Metal
o191.Rotation = Vector3.new(-180, -90, 0)
o191.CanCollide = false
o191.Size = Vector3.new(0.0523170792, 0.255957514, 0.0963631198)
o191.CFrame = CFrame.new(-0.472933769, 0.884024322, 1.05864906, 0, 0, -1, 0, -1, 0, -1, 0, 0)
o191.BottomSurface = Enum.SurfaceType.Smooth
o192.Parent = o191
o192.Scale = Vector3.new(0.624374926, 1, 1)
o192.MeshType = Enum.MeshType.Wedge
o192.Scale = Vector3.new(0.624374926, 1, 1)
o193.Parent = o1
o193.Material = Enum.Material.Metal
o193.Rotation = Vector3.new(0, -90, 0)
o193.CanCollide = false
o193.Size = Vector3.new(0.0523170792, 0.246857777, 0.0919299349)
o193.CFrame = CFrame.new(-0.473757744, 1.15340137, 0.0321783237, -1.38554682e-13, 9.53674316e-07, -1.00000882, 8.66862409e-13, 1.00000679, 9.83476639e-07, 1.00000894, -8.52651283e-13, -1.27897299e-13)
o193.BottomSurface = Enum.SurfaceType.Smooth
o194.Parent = o193
o194.Scale = Vector3.new(0.610995531, 1, 1)
o194.MeshType = Enum.MeshType.Wedge
o194.Scale = Vector3.new(0.610995531, 1, 1)
o195.Parent = o1
o195.Material = Enum.Material.Concrete
o195.BrickColor = BrickColor.new("Institutional white")
o195.Rotation = Vector3.new(0, 0, -180)
o195.CanCollide = false
o195.Size = Vector3.new(0.0523170792, 0.191674963, 0.0579847917)
o195.CFrame = CFrame.new(-0.566798151, 0.546618402, 0.486672848, -1, 0, 0, 0, -1, 0, 0, 0, 1)
o195.BottomSurface = Enum.SurfaceType.Smooth
o195.Color = Color3.new(0.972549, 0.972549, 0.972549)
o195.Color = Color3.new(0.972549, 0.972549, 0.972549)
o196.Parent = o195
o196.Scale = Vector3.new(0.502694845, 1, 1)
o196.MeshType = Enum.MeshType.Wedge
o196.Scale = Vector3.new(0.502694845, 1, 1)
o197.Parent = o1
o197.Material = Enum.Material.Concrete
o197.BrickColor = BrickColor.new("Burlap")
o197.Rotation = Vector3.new(-180, 0, 0)
o197.CanCollide = false
o197.Size = Vector3.new(0.0523170792, 0.324669838, 0.112100951)
o197.CFrame = CFrame.new(-0.565272272, 0.480121315, 0.592141807, 1, 0, 0, 0, -1, 0, 0, 0, -1)
o197.BottomSurface = Enum.SurfaceType.Smooth
o197.Color = Color3.new(0.780392, 0.67451, 0.470588)
o197.Color = Color3.new(0.780392, 0.67451, 0.470588)
o198.Parent = o197
o198.Scale = Vector3.new(0.444717079, 1, 1)
o198.MeshType = Enum.MeshType.Wedge
o198.Scale = Vector3.new(0.444717079, 1, 1)
o199.Parent = o1
o199.Material = Enum.Material.Fabric
o199.BrickColor = BrickColor.new("Pastel green")
o199.Rotation = Vector3.new(-180, 0, -180)
o199.CanCollide = false
o199.Size = Vector3.new(0.0523170792, 0.215592191, 0.149794549)
o199.CFrame = CFrame.new(0.516592145, 0.532934725, 0.848489285, -0.999991894, 0, 0, 0, 1, 0, 0, 0, -0.999991894)
o199.BottomSurface = Enum.SurfaceType.Smooth
o199.Color = Color3.new(0.8, 1, 0.8)
o199.Color = Color3.new(0.8, 1, 0.8)
o200.Parent = o199
o200.Scale = Vector3.new(0.0891966075, 1, 1)
o200.MeshType = Enum.MeshType.Wedge
o200.Scale = Vector3.new(0.0891966075, 1, 1)
o201.Parent = o1
o201.Material = Enum.Material.Fabric
o201.BrickColor = BrickColor.new("Pastel green")
o201.Rotation = Vector3.new(90, -68.9899979, -90)
o201.CanCollide = false
o201.Size = Vector3.new(0.0523170792, 0.234258354, 0.110362582)
o201.CFrame = CFrame.new(0.356290936, 1.47772205, 1.07584572, 0, 0.358520031, -0.933522105, 0, -0.933522105, -0.358520031, -1, 0, 0)
o201.BottomSurface = Enum.SurfaceType.Smooth
o201.Color = Color3.new(0.8, 1, 0.8)
o201.Color = Color3.new(0.8, 1, 0.8)
o202.Parent = o201
o202.Scale = Vector3.new(0.0847365856, 1, 1)
o202.MeshType = Enum.MeshType.Wedge
o202.Scale = Vector3.new(0.0847365856, 1, 1)
o203.Parent = o1
o203.Material = Enum.Material.Fabric
o203.BrickColor = BrickColor.new("Pastel green")
o203.Rotation = Vector3.new(0, 90, 0)
o203.CanCollide = false
o203.Size = Vector3.new(0.0523170792, 0.215358868, 0.0523170605)
o203.CFrame = CFrame.new(-0.531153679, 1.16092801, 1.06751442, -4.26316968e-14, 1.09246684e-13, 1, 1.49008898e-07, 1, -1.09246677e-13, -1, 1.49008898e-07, -4.26317036e-14)
o203.BottomSurface = Enum.SurfaceType.Smooth
o203.TopSurface = Enum.SurfaceType.Smooth
o203.Color = Color3.new(0.8, 1, 0.8)
o203.Color = Color3.new(0.8, 1, 0.8)
o204.Parent = o203
o204.Scale = Vector3.new(0.410303026, 1, 0.985620081)
o204.Scale = Vector3.new(0.410303026, 1, 0.985620081)
o205.Parent = o1
o205.Material = Enum.Material.Concrete
o205.BrickColor = BrickColor.new("Burlap")
o205.Rotation = Vector3.new(0, 0, -180)
o205.CanCollide = false
o205.Size = Vector3.new(0.0523170792, 0.324670166, 0.114216067)
o205.CFrame = CFrame.new(-0.565272272, 0.480120122, 0.479333371, -1, 0, 0, 0, -1, 0, 0, 0, 1)
o205.BottomSurface = Enum.SurfaceType.Smooth
o205.Color = Color3.new(0.780392, 0.67451, 0.470588)
o205.Color = Color3.new(0.780392, 0.67451, 0.470588)
o206.Parent = o205
o206.Scale = Vector3.new(0.444717079, 1, 1)
o206.MeshType = Enum.MeshType.Wedge
o206.Scale = Vector3.new(0.444717079, 1, 1)
o207.Parent = o1
o207.Material = Enum.Material.Fabric
o207.BrickColor = BrickColor.new("Pastel green")
o207.Rotation = Vector3.new(0, 90, 0)
o207.CanCollide = false
o207.Size = Vector3.new(0.0523170792, 0.215825632, 0.0846968517)
o207.CFrame = CFrame.new(0.439375043, 0.531474292, 1.06073952, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o207.BottomSurface = Enum.SurfaceType.Smooth
o207.Color = Color3.new(0.8, 1, 0.8)
o207.Color = Color3.new(0.8, 1, 0.8)
o208.Parent = o207
o208.Scale = Vector3.new(0.704651833, 1, 1)
o208.MeshType = Enum.MeshType.Wedge
o208.Scale = Vector3.new(0.704651833, 1, 1)
o209.Parent = o1
o209.Material = Enum.Material.Fabric
o209.BrickColor = BrickColor.new("Pastel green")
o209.Rotation = Vector3.new(0, 0, 21.0100002)
o209.CanCollide = false
o209.Size = Vector3.new(0.193425581, 0.230991706, 0.0523170605)
o209.CFrame = CFrame.new(-0.191249147, 1.26839578, 1.06128883, 0.933522403, -0.358519197, 0, 0.358519167, 0.933522403, 0, 0, 0, 1)
o209.BottomSurface = Enum.SurfaceType.Smooth
o209.TopSurface = Enum.SurfaceType.Smooth
o209.Color = Color3.new(0.8, 1, 0.8)
o209.Color = Color3.new(0.8, 1, 0.8)
o210.Parent = o209
o210.Scale = Vector3.new(1, 1, 0.704652131)
o210.Scale = Vector3.new(1, 1, 0.704652131)
o211.Parent = o1
o211.Material = Enum.Material.Metal
o211.Rotation = Vector3.new(-180, -90, 0)
o211.Size = Vector3.new(0.0933299363, 0.255957514, 0.0963631198)
o211.CFrame = CFrame.new(-0.472933769, 0.884024084, 0.0621313415, 0, 0, -1, 0, -1, 0, -1, 0, 0)
o211.BottomSurface = Enum.SurfaceType.Smooth
o212.Parent = o1
o212.Material = Enum.Material.Fabric
o212.BrickColor = BrickColor.new("Pastel green")
o212.Rotation = Vector3.new(90, 0, 0)
o212.CanCollide = false
o212.Size = Vector3.new(0.0523170792, 0.208359182, 0.21302557)
o212.CFrame = CFrame.new(-0.554247797, 1.15980923, 0.895227015, 1, 0, 0, 0, 0, -1, 0, 1, 0)
o212.BottomSurface = Enum.SurfaceType.Smooth
o212.Color = Color3.new(0.8, 1, 0.8)
o212.Color = Color3.new(0.8, 1, 0.8)
o213.Parent = o212
o213.Scale = Vector3.new(0.0891964138, 1, 1)
o213.MeshType = Enum.MeshType.Wedge
o213.Scale = Vector3.new(0.0891964138, 1, 1)
o214.Parent = o1
o214.Material = Enum.Material.Fabric
o214.BrickColor = BrickColor.new("Pastel green")
o214.Rotation = Vector3.new(-180, -90, 0)
o214.CanCollide = false
o214.Size = Vector3.new(0.0523170792, 0.216058969, 0.0837635845)
o214.CFrame = CFrame.new(-0.459902734, 0.875762761, 1.0747776, 0, 0, -1, 0, -1, 0, -1, 0, 0)
o214.BottomSurface = Enum.SurfaceType.Smooth
o214.Color = Color3.new(0.8, 1, 0.8)
o214.Color = Color3.new(0.8, 1, 0.8)
o215.Parent = o214
o215.Scale = Vector3.new(0.178392708, 1, 1)
o215.MeshType = Enum.MeshType.Wedge
o215.Scale = Vector3.new(0.178392708, 1, 1)
o216.Parent = o1
o216.Material = Enum.Material.Metal
o216.Rotation = Vector3.new(0, 90, 0)
o216.Size = Vector3.new(0.0699974597, 0.246624529, 0.0937965363)
o216.CFrame = CFrame.new(0.434820294, 0.525634706, 0.0504583679, 0, 0, 1, 0, 1, 0, -1, 0, 0)
o216.BottomSurface = Enum.SurfaceType.Smooth
mas.Parent = Torso
mas:MakeJoints()
local parts,last = {}
local function scan(mas2)
for _,v in pairs(mas2:GetChildren()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Weld")
w.Name = ("%s_Weld"):format(v.Name)
w.Part0,w.Part1 = last,leglocater
w.C0 = last.CFrame:inverse()
w.Parent = last
end
last = v
table.insert(parts,v)
end
scan(v)
end
end
scan(mas)
for _,v in pairs(parts) do
v.CanCollide = false
v.Anchored = false
v.Parent = Torso
end
shades = Instance.new("Part",Torso)
shades.Size = Vector3.new(1,1,1)
shades.Anchored = false
shades.Transparency = 0
shades.CanCollide = false
meshify(shades,Vector3.new(.92,.92,.92),30166087,30166098)
shadesweld = weldBetween2(shades,Head) shadesweld.C0 = CFrame.new(0,-.15,.3)
mask = Instance.new("Part",Torso)
mask.Size = Vector3.new(1,1,1)
mask.Anchored = false
mask.CanCollide = false
meshify(mask,Vector3.new(1.067, 0.731, 0.818),1241701956,1241694045)
maskweld = weldBetween2(mask,Head) maskweld.C0 = CFrame.new(0,.25,.4)
hair = Instance.new("Part",Torso)
hair.Anchored = false
hair.CanCollide = false
hair.Size = Vector3.new(1,1,1)
meshify(hair,Vector3.new(0.047, 0.053, 0.041),487000462,552872145)
hairweld = weldBetween2(hair,Head) hairweld.C0 = CFrame.new(0,.95,.62) * CFrame.Angles(math.rad(0),math.rad(180),0)
leftrot = Instance.new("Part",Torso)
leftrot.Size = Vector3.new(1,1,1)
leftrot.Anchored = false
leftrot.Transparency = 1
leftrot.CanCollide = false
leftrotweld = weldBetween2(leftrot,Torso)
leftrotweld.C0 = CFrame.new(.96,-.5,0)
local TORSOLERP = Instance.new("ManualWeld")
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = CFrame.new(0, 300, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local ROOTLERP = Instance.new("ManualWeld")
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local RIGHTARMLERP = Instance.new("ManualWeld")
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local LEFTARMLERP = Instance.new("ManualWeld")
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local RIGHTLEGLERP = Instance.new("ManualWeld")
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local LEFTLEGLERP = Instance.new("ManualWeld")
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
pcall(function()
Head("Running"):Destroy()
Head("Jumping"):Destroy()
Head("FreeFalling"):Destroy()
Head("Climbing"):Destroy()
Head("Landing"):Destroy()
Head("Died"):Destroy()
end)
function swait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
dmt2random = dmt2[math.random(1,#dmt2)]
doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 2
doomtheme.Name = "doomtheme"
doomtheme.Looped = false
doomtheme.SoundId = "rbxassetid://"..dmt2random
doomtheme:Play()
coroutine.wrap(function()
while wait() do
pcall(function()
doomtheme.Ended:Wait()
dmt2random = dmt2[math.random(1,#dmt2)]
doomtheme.SoundId = "rbxassetid://"..dmt2random
doomtheme:Play()
end)
end
end)()
Torso.ChildRemoved:connect(function(removed)
if removed.Name == "doomtheme" then
dmt2random = dmt2[math.random(1,#dmt2)]
doomtheme = Instance.new("Sound",Torso)
doomtheme.SoundId = "rbxassetid://"..dmt2random
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme:Play()
end
end)
coroutine.wrap(function()
while wait() do
hum.WalkSpeed = ws
hum.JumpPower = 75
end
end)()
godmode = coroutine.wrap(function()
for i,v in pairs(Character:GetChildren()) do
if v:IsA("BasePart") and v ~= Root then
v.Anchored = false
end
end
while true do
hum.MaxHealth = math.huge
wait(0.0000001)
hum.Health = math.huge
swait()
end
end)
godmode()
ff = Instance.new("ForceField", Character)
ff.Visible = false
shirt = Instance.new("Shirt", Character)
shirt.Name = "Shirt"
pants = Instance.new("Pants", Character)
pants.Name = "Pants"
Character.Shirt.ShirtTemplate = "rbxassetid://266851924"----lol
Character.Pants.PantsTemplate = "rbxassetid://267068334"
coroutine.wrap(function()
for _,n in pairs(Character:GetChildren()) do
if n:IsA("Accessory") then n:Destroy() end
end
for i,v in pairs(Character:GetChildren()) do
if v.Name == "Animate" then
end
end
end)()
immortal = {}
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
elseif v:IsA("JointInstance") then
table.insert(immortal,{v,v.Parent,nil,nil,nil})
end
end
for e = 1, #immortal do
if immortal[e] ~= nil then
local STUFF = immortal[e]
local PART = STUFF[1]
local PARENT = STUFF[2]
local MATERIAL = STUFF[3]
local COLOR = STUFF[4]
local TRANSPARENCY = STUFF[5]
if levitate then
if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
end
PART.AncestryChanged:connect(function()
PART.Parent = PARENT
end)
else
if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
end
PART.AncestryChanged:connect(function()
PART.Parent = PARENT
end)
end
end
end
function immortality()
for e = 1, #immortal do
if immortal[e] ~= nil then
local STUFF = immortal[e]
local PART = STUFF[1]
local PARENT = STUFF[2]
local MATERIAL = STUFF[3]
local COLOR = STUFF[4]
local TRANSPARENCY = STUFF[5]
if PART.ClassName == "Part" and PART == Root then
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
end
if PART.Parent ~= PARENT then
hum:Remove()
PART.Parent = PARENT
hum = Instance.new("Humanoid",Character)
hum.Name = "noneofurbusiness"
end
end
end
end
coroutine.wrap(function()
while true do
hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
if hum.Health < .1 then
immortality()
end
swait()
end
end)()
coroutine.wrap(function()
while true do
Head.BrickColor = BrickColor.new("Light orange")
Torso.BrickColor = Head.BrickColor
LeftArm.BrickColor = Head.BrickColor
RightArm.BrickColor = Head.BrickColor
hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
if hum.Health < .1 then
immortality()
end
swait()
end
end)()
RemoteEvent1 = {}
RemoteEvent2 = {}
RemoteEvent3 = {}
RemoteEvent4 = {}
RemoteEvent5 = {}
mouse.Button1Down:connect(function()
RemoteEvent1:FireAllClients()
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='m' then
immortality()
for i,v in pairs(Player.Character:GetDescendants()) do
if v:IsA("BodyVelocity") then
v:Destroy()
end
end
elseif Press=='e' then
RemoteEvent2:FireAllClients()
elseif Press=='t' then
RemoteEvent3:FireAllClients()
elseif Press=='r' then
RemoteEvent4:FireAllClients()
elseif Press=='y' then
RemoteEvent5:FireAllClients()
end
end)
function killtaunt()
coroutine.wrap(function()
if tauntdebounce then return end
tauntdebounce = true
rdnm2 = killable[math.random(1,#killable)]
for i = 1, 2 do
coroutine.wrap(function()
local tauntsound = Instance.new("Sound", Head)
tauntsound.Volume = 10
tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2
tauntsound.Looped = false
tauntsound.Pitch = 1
tauntsound:Play()
wait(3)
wait(tauntsound.TimeLength)
tauntsound:Destroy()
wait(1)
tauntdebounce = false
end)()
end
end)()
end
function blood(parent,intensity)
coroutine.wrap(function()
local particlemiter1 = Instance.new("ParticleEmitter", parent)
particlemiter1.Enabled = true
particlemiter1.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
particlemiter1.Texture = "rbxassetid://1391189545"
particlemiter1.Lifetime = NumberRange.new(.6)
particlemiter1.Size = NumberSequence.new(3,3)
particlemiter1.Transparency = NumberSequence.new(0,1)
particlemiter1.Rate = intensity
particlemiter1.Name = "blowd2"
particlemiter1.Rotation = NumberRange.new(0,360)
particlemiter1.Speed = NumberRange.new(6)
particlemiter1.SpreadAngle = Vector2.new(180,180)
wait(.2)
particlemiter1.Enabled = false
removeuseless:AddItem(particlemiter1,10)
end)()
coroutine.wrap(function()
for i = 1, intensity/20 do
local ray = Ray.new(parent.Position, Vector3.new(0,-25,0))
local part, hitPosition = workspace:FindPartOnRayWithIgnoreList(ray, {bloodfolder,parent.Parent,bloc,Character,blooddecal,blowd,Torso},false,true)
if part and part.Parent ~= parent.Parent and not part.Parent:FindFirstChildOfClass("Humanoid") then
local vbn = math.random(5,15)
coroutine.wrap(function()
local blooddecal = Instance.new("Part",bloodfolder)
blooddecal.Size = Vector3.new(vbn,.1,vbn)
blooddecal.Transparency = 1
blooddecal.Anchored = true
blooddecal.Name = "blowd"
blooddecal.CanCollide = false
blooddecal.Position = hitPosition
blooddecal.Rotation = Vector3.new(0,math.random(-180,180),0)
local blood = Instance.new("Decal",blooddecal)
blood.Face = "Top"
blood.Texture = "rbxassetid://1391189545"
blood.Transparency = math.random(.1,.4)
wait(60)
for i = 1, 100 do
blood.Transparency = blood.Transparency + .01
swait()
end
blooddecal:Destroy()
end)()
else
end
swait()
end
end)()
end
local work = Character
dmgremote = Instance.new("RemoteEvent")
dmgremote.Parent = work
dmgremote.Name = "dmgremote"
weldtransfer = Instance.new("RemoteEvent")
weldtransfer.Parent = work
weldtransfer.Name = "weldtransfer"
weldaccess = Instance.new("RemoteEvent")
weldaccess.Parent = work
weldaccess.Name = "weldaccess"
npos = Instance.new("RemoteEvent")
npos.Parent = work
npos.Name = "npos"
npos.OnServerEvent:Connect(function(player,mpost,mtargt,MOUSEHITPOSITION,MOUSETARGET)
mpost.Value = MOUSEHITPOSITION
mtargt.Value = MOUSETARGET
end)
weldaccess.OnServerEvent:Connect(function(localplay)
--weldtransfer:FireClient(localplay,leftrot,shades,leftrotweld,gunlocater,leglocater,leglocater2,gunshootbox,rightlocation,leftlocation,leftlocation2,rightlocation2,HEADLERP,TORSOLERP,ROOTLERP,RIGHTARMLERP,LEFTARMLERP,RIGHTLEGLERP,LEFTLEGLERP)
end)
local tet = false
do
Player=owner
Character=Player.Character
hum = Character:FindFirstChildOfClass("Humanoid")
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
Root=Character["HumanoidRootPart"]
Head=Character["Head"]
Torso=Character["Torso"]
RootJoint = Root["RootJoint"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
walking = false
debounce = false
attacking = false
tauntdebounce = false
themeallow = true
secondform = false
m2hallow = false
position = nil
MseGuide = true
equipping = false
varsp = 1
settime = 0
sine = 0
sine2 = 0
ws = 38
hpheight = 1.5
change = 1
change2 = .8
dgs = 75
RunSrv = game:GetService("RunService")
RenderStepped = game:GetService("RunService").RenderStepped
removeuseless = game:GetService("Debris")
smoothen = game:GetService("TweenService")
cam = nil--workspace.Camera
local armorparts = {}
local dmt2 = {142653441}
local tauntable = {3557402069,3557426002,3557460167,3557462661,3557550918,3557553490,3557543052}
local killable = {3557419999,3557432038,3557436048,3557442321,3557446137,3557448288,3557466476,3557513085,3557515724,3557520332,3557538304,3557548834}
dashing = false
combo1 = true
combo2 = false
combo3 = false
combo4 = false
for i,v in pairs(workspace:GetDescendants()) do
if v:FindFirstChild("supeffect") then
v:Destroy()
elseif v:FindFirstChild("blowd") then
v:Destroy()
elseif v.Name == "blowd2" then v:Destroy()
end
end
local bloodfolder = Instance.new("Folder",Torso)
local effectfolder = Instance.new("Folder",Torso)
local work = Character
local spikeballeff = work:FindFirstChild("spikeballeff")
local spikeballeff2 = work:FindFirstChild("spikeballeff2")
local takeDamagen = work:FindFirstChild("dmgremote")
local weldtransfer = work:FindFirstChild("weldtransfer")
local weldaccess = work:FindFirstChild("weldaccess")
local requestgyro = work:FindFirstChild("requestgyro")
local requestgyro2 = work:FindFirstChild("requestgyro2")
local sendl = owner
local sendo = Player
local mpost = Character:WaitForChild("mpost")
local mtargt = Character:WaitForChild("mtargt")
function damage(dmgnumbers,target)
if true then
killtaunt()
local sondbox = Instance.new("Part",Torso)
sondbox.Size = Vector3.new(1,1,1)
sondbox.Transparency = 1
sondbox.Anchored = true
sondbox.CanCollide = false
sondbox.CFrame = target.Parent.Head.CFrame
SOUND(sondbox,3540796137,10,false,math.random(9,11)/10,10)
removeuseless:AddItem(sondbox,10)
for i,x in pairs(target.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "ForceField" x.BrickColor = BrickColor.new("Really red") x.Anchored = false
x.CanCollide = true x:BreakJoints() blood(x,200)
task.delay(2,function()
game:GetService("TweenService"):Create(x,TweenInfo.new(2),{Transparency = 1;}):Play() game:GetService("Debris"):AddItem(x,2)
end)
end end
for i,x in pairs(target.Parent:GetDescendants()) do if x:IsA("Part") then x:Destroy() end end
target.Parent:Destroy()
end
end
function spikeball(position,scale,brickcolor,transparencyincrease)
coroutine.wrap(function()
local spikeball = Instance.new("Part",effectfolder)
spikeball.Anchored = true
spikeball.CanCollide = false
spikeball.Size = Vector3.new(1,1,1)
spikeball.BrickColor = brickcolor
spikeball.CFrame = position
spikeball.Transparency = .85
local spikemesh = Instance.new("SpecialMesh",spikeball)
spikemesh.MeshId = "rbxassetid://9982590"
spikemesh.Scale = Vector3.new(1,1,1)
for i = 1, 40 do
spikeball.CFrame = spikeball.CFrame * CFrame.Angles(math.rad(0+math.random(7,14)),math.rad(0+math.random(16,21)),math.rad(0+math.random(23,29)))
spikemesh.Scale = spikemesh.Scale + scale
spikeball.Transparency = spikeball.Transparency + transparencyincrease/10
swait()
end
spikeball:Destroy()
end)()
end
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "supeffect" and v.Name == "blowd" then v:Destroy() end end
local function weldBetween(a, b)
local weld = Instance.new("ManualWeld", a)
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
return weld
end
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
A = Instance.new("Attachment", PARENT)
A.Position = POSITION1
A.Name = "A"
B = Instance.new("Attachment", PARENT)
B.Position = POSITION2
B.Name = "B"
x = Instance.new("Trail", PARENT)
x.Attachment0 = A
x.Attachment1 = B
x.Enabled = true
x.Lifetime = LIFETIME
x.TextureMode = "Static"
x.LightInfluence = 0
x.Color = COLOR
x.Transparency = NumberSequence.new(0, 1)
end
function ray(pos, di, ran, ignore)
return workspace:FindPartOnRay(Ray.new(pos, di.unit * ran), ignore)
end
function ray2(StartPos, EndPos, Distance, Ignore)
local di = CFrame.new(StartPos,EndPos).lookVector
return ray(StartPos, di, Distance, Ignore)
end
function colortween(a,speed,color1)
local z = {
Color = color1
}
local tween = smoothen:Create(a,TweenInfo.new(speed,Enum.EasingStyle.Linear),z)
tween:Play()
end
function taunt()
coroutine.wrap(function()
if tauntdebounce then return end
tauntdebounce = true
rdnm2 = tauntable[math.random(1,#tauntable)]
for i = 1, 3 do
coroutine.wrap(function()
tauntsound = Instance.new("Sound", Head)
tauntsound.Volume = 10
tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2
tauntsound.Looped = false
tauntsound.Pitch = 1
tauntsound:Play()
wait(3)
wait(tauntsound.TimeLength)
tauntsound:Destroy()
wait(1)
tauntdebounce = false
end)()
end
end)()
end
function velo(a,name,pos,speed)
local bov = Instance.new("BodyVelocity",a)
bov.Name = name
bov.maxForce = Vector3.new(99999,99999,99999)
a.CFrame = CFrame.new(a.Position,pos)
bov.velocity = a.CFrame.lookVector*speed
end
function bolt(parent,from,too,endtarget,color,size,mat,offset)
local function iray(pos, di, ran, ignore)
local ing={endtarget}
return workspace:FindPartOnRayWithWhitelist(Ray.new(pos, di.unit * ran),ing)
end
local function iray2(StartPos, EndPos, Distance, Ignore)
local di = CFrame.new(StartPos,EndPos).lookVector
return iray(StartPos, di, Distance, Ignore)
end
lastposition = from
local step = 16
local distance = (from-too).magnitude
for i = 1,distance, step do
local from = lastposition
local too = from + -(from-too).unit*step+ Vector3.new(math.random(-offset,offset),math.random(-offset,offset),math.random(-offset,offset))
local bolt = Instance.new("Part",parent)
bolt.Size = Vector3.new(size,size,(from-too).magnitude)
bolt.Anchored = true
bolt.CanCollide = false
bolt.BrickColor = color
bolt.Material = mat
bolt.CFrame = CFrame.new(from:lerp(too,.5),too)
lastposition = too
coroutine.wrap(function()
for i = 1, 10 do
bolt.Size = bolt.Size - Vector3.new(size/10,size/10,0)
bolt.Transparency = bolt.Transparency + .1
wait()
end
bolt:Destroy()
end)()
end
local lastbolt = Instance.new("Part",parent)
lastbolt.Size = Vector3.new(1,1,(from-too).magnitude)
lastbolt.Anchored = true
lastbolt.CanCollide = false
lastbolt.BrickColor = color
lastbolt.Material = mat
lastbolt.CFrame = CFrame.new(lastposition,too)
lastbolt.Size = Vector3.new(size,size,size)
lastbolt.Name = "supeffect"
local start = lastposition
local hit,endp = iray2(lastposition,too,650,lastbolt)
local dis = (start - endp).magnitude
lastbolt.CFrame = CFrame.new(lastposition,too) * CFrame.new(0,0,-dis/2)
if dis < 20 then
lastbolt.Size = Vector3.new(size,size,dis)
else
lastbolt.Size = Vector3.new(size,size,20)
end
coroutine.wrap(function()
for i = 1, 5 do
lastbolt.Size = lastbolt.Size - Vector3.new(size/5,size/5,0)
lastbolt.Transparency = lastbolt.Transparency + .2
wait()
end
lastbolt:Destroy()
end)()
end
function damagealll(Radius,Position)
local Returning = {}
for _,v in pairs(workspace:GetChildren()) do
if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
if v:FindFirstChild("Torso") then
local Mag = (v.Torso.Position - Position).magnitude
if Mag < Radius then
table.insert(Returning,v)
end
elseif v:FindFirstChild("UpperTorso") then
local Mag = (v.UpperTorso.Position - Position).magnitude
if Mag < Radius then
table.insert(Returning,v)
end
end
end
end
return Returning
end
function swait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
function SOUND(PARENT,ID,VOL,LOOP,PITCH,REMOVE)
local so = Instance.new("Sound")
so.Parent = PARENT
so.SoundId = "rbxassetid://"..ID
so.Volume = VOL
so.Looped = LOOP
so.Pitch = PITCH
so:Play()
removeuseless:AddItem(so,REMOVE)
end
function meshify(parent,scale,mid,tid)
local mesh = Instance.new("SpecialMesh",parent)
mesh.Name = "mesh"
mesh.Scale = scale
mesh.MeshId = "rbxassetid://"..mid
mesh.TextureId = "rbxassetid://"..tid
end
function blocktrail(position,size,trans,mat,color)
local trailblock = Instance.new("Part",effectfolder)
trailblock.Anchored = true
trailblock.CanCollide = false
trailblock.Name = "supeffect"
trailblock.Transparency = trans
trailblock.Material = mat
trailblock.BrickColor = color
trailblock.CFrame = CFrame.new(position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
trailblock.Size = size
coroutine.wrap(function()
for i = 1, 20 do
trailblock.Transparency = trailblock.Transparency + .05
trailblock.Size = trailblock.Size - trailblock.Size/20
swait()
end
trailblock:Destroy()
end)()
end
function shockwave(position,scale,transparency,brickcolor,speed,transparencyincrease)
coroutine.wrap(function()
local shockwave = Instance.new("Part", effectfolder)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Name = "supeffect"
shockwave.Transparency = transparency
shockwave.BrickColor = brickcolor
shockwave.CFrame = position
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(.5,.125,.5)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = shockwave.Transparency
shockwave2.BrickColor = shockwave.BrickColor
shockwave2.CFrame = shockwave.CFrame
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(.5,.125,.5)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 40 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+speed),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-speed),0)
shockwave.Transparency = shockwave.Transparency + transparencyincrease
shockwave2.Transparency = shockwave2.Transparency + transparencyincrease
shockwavemesh2.Scale = shockwavemesh2.Scale + scale
shockwavemesh.Scale = shockwavemesh.Scale + scale
swait()
end
shockwave:Destroy()
shockwave2:Destroy()
end)()
end
function blockyeffect(brickcolor,size,trans,posi,mater,spread)
local blocky = Instance.new("Part",effectfolder)
blocky.Anchored = true
blocky.CanCollide = false
blocky.BrickColor = brickcolor
blocky.Size = size
blocky.Transparency = trans
blocky.Name = "supeffect"
blocky.CFrame = posi * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
blocky.Material = mater
local locbloc = Instance.new("Part",effectfolder)
locbloc.Anchored = true
locbloc.CanCollide = false
locbloc.Transparency = 1
locbloc.Size = Vector3.new(1,1,1)
locbloc.CFrame = blocky.CFrame * CFrame.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))
coroutine.wrap(function()
local a = math.random(-180,180)
local b = math.random(-180,180)
local c = math.random(-180,180)
for i = 1, 20 do
blocky.CFrame = blocky.CFrame:lerp(CFrame.new(locbloc.Position) * CFrame.Angles(math.rad(a),math.rad(b),math.rad(c)),.2)
blocky.Transparency = blocky.Transparency + .05
swait()
end
blocky:Destroy()
locbloc:Destroy()
end)()
end
coroutine.wrap(function()
while true do
hpheight = 2 + .5 * math.sin(sine/16)
hum.HipHeight = hpheight
swait()
end
end)()
coroutine.wrap(function()
for i,v in pairs(Character:GetChildren()) do
if v.Name == "Animate" then
v:Destroy()
end
end
end)()
local localplay = owner
--weldaccess:FireServer(localplay)
local t1t = {}
local v = 0
local v2 = 0
local v3 = 0
local v4 = 0
for i = 1, 50 do
v4 = v4 + .15
v = v + .1
v2 = v2 + .015
v3 = v3 + 1.9
local xx = v4
local xx2 = 0
xx2 = xx2 + .05
local m = Instance.new("Part",Torso)
m.Size = Vector3.new(.2,.9-v2,.9-v2)
m.Anchored = false
m.Material = "ForceField"
m.BrickColor = BrickColor.new("Really black")
m.CanCollide = false
m.Name = "blowd2"
table.insert(t1t,m)
local mweld = weldBetween(m,leftrot)
mweld.C0 = mweld.C0 * CFrame.new(0+v,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0-v3))
coroutine.wrap(function()
local b = 0
while true do
mweld.C0 = mweld.C0:lerp(mweld.C0 * CFrame.Angles(math.rad(xx*1.2*math.sin(sine2/22)),math.rad(xx*1.2*-math.sin(sine2/16)),math.rad(xx*1.5*math.sin(sine2/19))),.1)
swait()
end
end)()
end
local checks1 = coroutine.wrap(function() -------Checks
while true do
if Root.Velocity.Magnitude < 5 then
position = "Idle"
elseif Root.Velocity.Magnitude > 5 then
position = "Walking"
else
end
wait()
end
end)
checks1()
function RemoteEvent1:FireAllClients()
if debounce then return end
debounce = true
attacking = true
local g1 = Instance.new("BodyGyro", nil)
g1.CFrame = Root.CFrame
g1.Parent = Root
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(3000,90000,3000)
for i = 1, 20 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mpost.Value.Position),.11)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
swait()
end
SOUND(gunshootbox,2909788444,5,false,math.random(7.5,10.5)/10,10)
SOUND(gunshootbox,1894958339,5,false,3,10)
bolt(Torso,gunshootbox.Position,mpost.Value.Position,mtargt.Value,BrickColor.new("Really red"),.4,"Neon",3)
Hit = damagealll(3,mpost.Value.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
slachtoffer = v:FindFirstChildOfClass("Humanoid")
local sondbox = Instance.new("Part",Torso)
sondbox.Size = Vector3.new(1,1,1)
sondbox.Transparency = 1
sondbox.Anchored = true
sondbox.CanCollide = false
sondbox.CFrame = slachtoffer.Parent.Head.CFrame
SOUND(sondbox,3540796137,10,false,math.random(9,11)/10,10)
removeuseless:AddItem(sondbox,10)
damage(1,slachtoffer)
end
end
coroutine.wrap(function()
for i = 1, 8 do
blockyeffect(BrickColor.new("Really red"),Vector3.new(.7,.7,.7),.1,CFrame.new(gunshootbox.Position),"Neon",5)
end
end)()
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .5
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(gunshootbox.Position,mpost.Value.Position) * CFrame.Angles(math.rad(-90),0,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(.5,.125,.5)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = shockwave.Transparency
shockwave2.BrickColor = shockwave.BrickColor
shockwave2.CFrame = shockwave.CFrame
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(.5,.125,.5)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0)
shockwave.Transparency = shockwave.Transparency + .05
shockwave2.Transparency = shockwave2.Transparency + .05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.09,.3)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.15,.3)
swait()
end
shockwave:Destroy()
shockwave2:Destroy()
end)()
for i = 1, 8 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), 1) * CFrame.Angles(math.rad(5), math.rad(15), math.rad(0)),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,0.6,0.4)*CFrame.Angles(math.rad(-116.1),math.rad(15.5),math.rad(1.1))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
swait()
end
removeuseless:AddItem(g1,.001)
debounce = false
attacking = false
end
function RemoteEvent4:FireAllClients()
if mtargt.Value ~= nil then
if debounce then return end
debounce = true
attacking = true
local g1 = Instance.new("BodyGyro", nil)
g1.CFrame = Root.CFrame
g1.Parent = Root
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(3000,90000,3000)
ws = 18
coroutine.wrap(function()
for i = 1, 20 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
swait()
end
end)()
local blas = Instance.new("Part",Torso)
blas.Size = Vector3.new(1,1,1)
blas.Shape = "Ball"
blas.Material = "Neon"
blas.Anchored = true
blas.BrickColor = BrickColor.new("Really red")
blas.CanCollide = false
blas.Transparency = 1
blas.CFrame = gunshootbox.CFrame * CFrame.new(0,-4,0)
SOUND(blas,2644340882,8,false,math.random(8,11)/10,12)
local spaikball = Instance.new("Part",blas)
spaikball.Size = Vector3.new(1,1,1)
spaikball.Anchored = true
spaikball.BrickColor = blas.BrickColor
spaikball.Material = "Neon"
spaikball.CanCollide = false
spaikball.Transparency = 1
spaikball.CFrame = blas.CFrame
local spaikballmesh = Instance.new("SpecialMesh",spaikball)
spaikballmesh.MeshId = "rbxassetid://9982590"
spaikballmesh.Scale = Vector3.new(2,2,2)
coroutine.wrap(function()
for i = 1, 20 do
spaikball.Transparency = spaikball.Transparency - .015
swait()
end
end)()
local twisty = 0
for i = 1, 80 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mpost.Value.Position),.11)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
twisty = twisty + 12
spaikballmesh.Scale = spaikballmesh.Scale + Vector3.new(.03,.03,.03)
blas.CFrame = gunshootbox.CFrame * CFrame.new(0,-4,0)
blas.Size = blas.Size + Vector3.new(.05,.05,.05)
blas.Transparency = blas.Transparency - .015
spaikball.CFrame = blas.CFrame * CFrame.Angles(math.rad(twisty/2),math.rad(twisty/4),math.rad(twisty/3))
swait()
end
local implode = Instance.new("Sound",blas)
implode.SoundId = "rbxassetid://1442483080"
implode.Volume = 10
implode.Pitch = math.random(11,12)/10
implode.TimePosition = 1.5
implode:Play()
SOUND(blas,165796875,10,true,math.random(9,11)/10,60)
for i = 1, 180 do
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .5
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(gunshootbox.Position,mpost.Value.Position) * CFrame.Angles(math.rad(-90),0,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(.5,.125,.5)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = shockwave.Transparency
shockwave2.BrickColor = shockwave.BrickColor
shockwave2.CFrame = shockwave.CFrame
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(.5,.125,.5)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0)
shockwave.Transparency = shockwave.Transparency + .05
shockwave2.Transparency = shockwave2.Transparency + .05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.05,.3)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.05,.3)
swait()
end
shockwave:Destroy()
shockwave2:Destroy()
end)()
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mpost.Value.Position),.11)
blas.CFrame = gunshootbox.CFrame * CFrame.new(0,-4,0)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16),1.5) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
if mtargt.Value ~= nil and mtargt.Value.Parent:FindFirstChildOfClass("Humanoid") == nil and mtargt.Value:IsA("BasePart") then
local pz = mtargt.Value
if pz.Material ~= "ForceField" then
local deb = Instance.new("Part",Torso)
deb.Anchored = true
deb.CanCollide = true
deb.CFrame = CFrame.new(mpost.Value.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
deb.Material = pz.Material
deb.BrickColor = pz.BrickColor
deb.Size = Vector3.new(2,2,2)
coroutine.wrap(function()
wait(6)
for i = 1, 20 do
deb.Transparency = deb.Transparency + .05
swait()
end
deb:Destroy()
end)()
end
end
twisty = twisty + 12
if mtargt.Value ~= nil then
bolt(Torso,blas.Position,mpost.Value.Position,mtargt.Value,BrickColor.new("Really red"),.4,"Neon",14)
blockyeffect(BrickColor.new("Really red"),Vector3.new(2,2,2),.1,CFrame.new(mpost.Value.Position),"Neon",20)
Hit = damagealll(4,mpost.Value.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
slachtoffer = v:FindFirstChildOfClass("Humanoid")
damage(1,slachtoffer)
end
end
end
blas.Size = blas.Size - Vector3.new(.025,.025,.025)
spaikballmesh.Scale = spaikballmesh.Scale - Vector3.new(.015,.015,.015)
blas.Transparency = blas.Transparency - .0075
spaikball.CFrame = blas.CFrame * CFrame.Angles(math.rad(twisty/2),math.rad(twisty/4),math.rad(twisty/3))
swait()
end
blas.Transparency = 0
removeuseless:AddItem(g1,.001)
debounce = false
attacking = false
ws = 70
SOUND(gunshootbox,3245486889,10,false,math.random(9,11)/10,10)
for i = 1, 20 do
spaikballmesh.Scale = spaikballmesh.Scale + Vector3.new(1,1,1)
blas.Size = blas.Size + Vector3.new(1,1,1)
blas.Transparency = blas.Transparency + .05
spaikball.Transparency = spaikball.Transparency + .05
swait()
end
spaikball:Destroy()
blas:Destroy()
end
end
function RemoteEvent3:FireAllClients()
taunt()
end
function RemoteEvent2:FireAllClients()
if mtargt.Value ~= nil then
if debounce then return end
debounce = true
attacking = true
ws = 70
local skypos = Instance.new("Part",Torso)
skypos.Anchored = true
skypos.CanCollide = false
skypos.Size = Vector3.new(1,1,1)
skypos.CFrame = CFrame.new(mpost.Value.Position)
skypos.Transparency = 1
local fieldofattack = Instance.new("Part",Torso)
fieldofattack.Size = Vector3.new(.2,1,1)
fieldofattack.Shape = "Cylinder"
fieldofattack.Anchored = true
fieldofattack.CanCollide = false
fieldofattack.BrickColor = BrickColor.new("Crimson")
fieldofattack.Material = "Neon"
fieldofattack.CFrame = CFrame.new(mpost.Value.Position) * CFrame.Angles(math.rad(90),math.rad(90),0)
local g1 = Instance.new("BodyGyro", nil)
g1.CFrame = Root.CFrame
g1.Parent = Root
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(3000,90000,3000)
coroutine.wrap(function()
for i = 1, 90 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,fieldofattack.Position),.11)
fieldofattack.Size = fieldofattack.Size + Vector3.new(0,.5,.5)
swait()
end
end)()
for i = 1, 12 do
local rand = Instance.new("Part",Torso)
rand.Size = Vector3.new(1,1,1)
rand.Anchored = true
rand.CanCollide = false
rand.Transparency = 1
rand.CFrame = Root.CFrame * CFrame.new(math.random(-10,10),400,math.random(-10,10))
coroutine.wrap(function()
for i = 1, 8 do
blockyeffect(BrickColor.new("Really red"),Vector3.new(.7,.7,.7),.1,CFrame.new(gunshootbox.Position),"Neon",5)
end
end)()
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .5
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(gunshootbox.Position,rand.Position) * CFrame.Angles(math.rad(-90),0,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(.5,.125,.5)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = shockwave.Transparency
shockwave2.BrickColor = shockwave.BrickColor
shockwave2.CFrame = shockwave.CFrame
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(.5,.125,.5)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0)
shockwave.Transparency = shockwave.Transparency + .05
shockwave2.Transparency = shockwave2.Transparency + .05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.09,.3)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.15,.3)
swait()
end
shockwave:Destroy()
shockwave2:Destroy()
end)()
SOUND(gunshootbox,2909788444,5,false,math.random(7.5,10.5)/10,10)
SOUND(gunshootbox,1894958339,5,false,3,10)
bolt(Torso,gunshootbox.Position,rand.Position,rand,BrickColor.new("Really red"),.4,"Neon",20)
rand:Destroy()
for i = 1, 3 do
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,0.8,0)*CFrame.Angles(math.rad(-178.7),math.rad(-1),math.rad(13.9))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.4 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
swait()
end
for i = 1, 3 do
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1.1,0)*CFrame.Angles(math.rad(-178.8),math.rad(-1),math.rad(6.4))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
swait()
end
swait()
end
ws = 70
removeuseless:AddItem(g1,.001)
attacking = false
debounce = false
wait(1)
for i = 1, 12 do
local pos1 = Instance.new("Part",Torso)
pos1.Anchored = true
pos1.CanCollide = false
pos1.Transparency = 1
pos1.Size = Vector3.new(1,1,1)
pos1.CFrame = skypos.CFrame * CFrame.new(math.random(-15,15),0,math.random(-15,15))
Hit = damagealll(10,pos1.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
slachtoffer = v:FindFirstChildOfClass("Humanoid")
damage(1,slachtoffer)
end
end
SOUND(pos1,440145223,8,false,math.random(8,11)/10,10)
SOUND(pos1,341519743,8,false,math.random(8,11)/10,10)
coroutine.wrap(function()
for i = 1, 8 do
blockyeffect(BrickColor.new("Really red"),Vector3.new(1,1,1),.1,CFrame.new(pos1.Position),"Neon",15)
end
end)()
local pos2 = Instance.new("Part",Torso)
pos2.Anchored = true
pos2.Size = Vector3.new(1,1,1)
pos2.Transparency = 1
pos2.CanCollide = false
pos2.CFrame = pos1.CFrame * CFrame.new(math.random(-15,15),250,math.random(-15,15))
shockwave(pos1.CFrame,Vector3.new(2,.5,2),.25,BrickColor.new("White"),19,.05)
bolt(Torso,pos2.Position,pos1.Position,pos1,BrickColor.new("Really red"),.4,"Neon",10)
pos2:Destroy()
removeuseless:AddItem(pos1,6)
swait(6)
end
for i = 1, 20 do
fieldofattack.Transparency = fieldofattack.Transparency + .05
fieldofattack.Size = fieldofattack.Size - Vector3.new(0,2,2)
swait()
end
removeuseless:AddItem(pos1,6)
fieldofattack:Destroy()
end
end
function RemoteEvent5:FireAllClients()
if mtargt.Value ~= nil and mtargt.Value.Parent ~= Character and mtargt.Value.Parent.Parent ~= Character and mtargt.Value.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
local enemyhum = mtargt.Value.Parent:FindFirstChildOfClass("Humanoid")
if enemyhum.Health < 1 then return end
local ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
if debounce then return end
debounce = true
attacking = true
local scaling = true
local g1 = Instance.new("BodyGyro", nil)
g1.CFrame = Root.CFrame
g1.Parent = Root
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(3000,90000,3000)
coroutine.wrap(function()
for i = 1, 20 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11)
leftrotweld.C0 = leftrotweld.C0:lerp(CFrame.new(.96,.46,.0) * CFrame.Angles(math.rad(-178),0,0),.2)
swait()
end
end)()
coroutine.wrap(function()
while true do
if not scaling then break end
for i,v in pairs(t1t) do
if scaling then
if v:IsA("Part") then
coroutine.wrap(function()
colortween(v,.25,BrickColor.new("Crimson").Color)
wait(.25)
colortween(v,.25,BrickColor.new("Really black").Color)
wait(.25)
end)()
swait()
end
end
end
swait()
end
end)()
local emitertable={}
SOUND(ETorso,1659770705,10,false,math.random(9,11)/10,10)
for i,v in pairs(enemyhum.Parent:GetChildren()) do
if v:IsA("Part") then
local particlemiter1 = Instance.new("ParticleEmitter", v)
particlemiter1.Enabled = true
particlemiter1.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(0, 255, 0))
particlemiter1.Texture = "rbxassetid://304437537"
particlemiter1.Lifetime = NumberRange.new(2.5)
particlemiter1.Size = NumberSequence.new(1,0)
particlemiter1.Rate = 25
particlemiter1.RotSpeed = NumberRange.new(70)
particlemiter1.Speed = NumberRange.new(0)
table.insert(emitertable,particlemiter1)
end
end
for i = 1, 30 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-168.9),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(7 + 3 * math.sin(sine/16)), math.rad(-25), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
swait()
end
local grav = Instance.new("BodyPosition",ETorso)
grav.D = 1500
grav.P = 20000
grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
grav.position = ETorso.Position+Vector3.new(0,15,0)
for i = 1, 30 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-168.9),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(7 + 3 * math.sin(sine/16)), math.rad(-25), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
swait()
end
for i = 1, 20 do
leftrotweld.C0 = leftrotweld.C0:lerp(CFrame.new(.96,-.5,0) * CFrame.Angles(math.rad(0),0,0),.2)
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
swait()
end
SOUND(gunshootbox,2909788444,5,false,math.random(7.5,10.5)/10,10)
SOUND(gunshootbox,1894958339,5,false,3,10)
bolt(Torso,gunshootbox.Position,ETorso.Position,ETorso,BrickColor.new("Really red"),.4,"Neon",3)
Hit = damagealll(6,ETorso.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
slachtoffer = v:FindFirstChildOfClass("Humanoid")
damage(1,slachtoffer)
for i,v in pairs(emitertable) do v:Destroy() end
end
end
coroutine.wrap(function()
for i = 1, 8 do
blockyeffect(BrickColor.new("Really red"),Vector3.new(.7,.7,.7),.1,CFrame.new(gunshootbox.Position),"Neon",5)
end
end)()
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .5
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(gunshootbox.Position,mpost.Value.Position) * CFrame.Angles(math.rad(-90),0,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(.5,.125,.5)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = shockwave.Transparency
shockwave2.BrickColor = shockwave.BrickColor
shockwave2.CFrame = shockwave.CFrame
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(.5,.125,.5)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0)
shockwave.Transparency = shockwave.Transparency + .05
shockwave2.Transparency = shockwave2.Transparency + .05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.09,.3)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.15,.3)
swait()
end
shockwave:Destroy()
shockwave2:Destroy()
end)()
for i = 1, 8 do
leftrotweld.C0 = leftrotweld.C0:lerp(CFrame.new(.96,-.5,0) * CFrame.Angles(math.rad(0),0,0),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), 1) * CFrame.Angles(math.rad(5), math.rad(15), math.rad(0)),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,0.6,0.4)*CFrame.Angles(math.rad(-116.1),math.rad(15.5),math.rad(1.1))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
swait()
end
for i,v in pairs(emitertable) do v:Destroy() end
grav:Destroy()
scaling = false
removeuseless:AddItem(g1,.001)
debounce = false
attacking = false
end
end
OrgnC0 = Neck.C0
local movelimbs = coroutine.wrap(function()
while wait() do
TrsoLV = Torso.CFrame.lookVector
Dist = nil
Diff = nil
if not MseGuide then
print("Failed to recognize")
else
local _, Point = workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mpost.Value.lookVector), workspace, false, true)
Dist = (Head.CFrame.p-Point).magnitude
Diff = Head.CFrame.Y-Point.Y
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .25)
end
end
end)
movelimbs()
local anims = coroutine.wrap(function()
while true do
settime = 0.05
sine = sine + change
sine2 = sine2 + change2
if position == "Walking" and not attacking then
change = 1
walking = true
ws = 70
local plant2 = hum.MoveDirection*Torso.CFrame.LookVector
local plant3 = hum.MoveDirection*Torso.CFrame.RightVector
local plant = plant2.Z + plant2.X
local plant4 = plant3.Z + plant3.X
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/12), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/12)), math.rad(0), math.rad(0)), 0.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.98,-.15,.5) * CFrame.Angles(math.rad(-90 - 5 * math.sin(sine/12)),math.rad(40 - 5 * math.sin(sine/12)),math.rad(-20)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-188.9+10*plant-plant),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(plant-plant)*-20,math.rad(plant-plant)*-20,math.rad(0)),.25)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(plant-plant/5)*-42, math.rad(-plant4 - -plant4/5*math.sin(sine/6))*35, math.rad(-plant4 - plant4*15) + Root.RotVelocity.Y / 30) * CFrame.Angles(0,math.rad(0), 0),.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2 + .02 * math.sin(sine/12), 0.2 + .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/12)), math.rad(20), math.rad(0)), 0.25)
elseif position == "Idle" and not attacking then
change = 1
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-168.9),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(7 + 3 * math.sin(sine/16)), math.rad(0), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
end
swait()
end
end)
anims()
end