Blackburn

Run Settings
LanguageLua
Language Version
Run Command
--// cool Instance.new("ObjectValue",script).Name = "mtargt" Instance.new("CFrameValue",script).Name = "mpost" local Player = owner local Mouse,mouse,UserInputService,ContextActionService do script.Parent = Player.Character local CAS = {Actions={}} local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" Event.Parent = Player.Character local fakeEvent = function() local t = {_fakeEvent=true} t.Connect = function(self,f)self.Function=f end t.connect = t.Connect return t end local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} function CAS:BindAction(name,fun,touch,...) CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} end function CAS:UnbindAction(name) CAS.Actions[name] = nil end local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit elseif io.UserInputType == Enum.UserInputType.MouseButton1 then if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("Button1Down") else m:TrigEvent("Button1Up") end else for n,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) UIS:TrigEvent("InputBegan",io,false) else m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent("InputEnded",io,false) end end end) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end NLS([==[ local Player = game:GetService("Players").LocalPlayer local Char = Player.Character local Event = Char:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState} Event:FireServer(io) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Changed = false local Mouse = Player:GetMouse() local h,t = Mouse.Hit,Mouse.Target while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit}) h,t=Mouse.Hit,Mouse.Target end end ]==]) NLS([==[ Player = game:GetService("Players").LocalPlayer Character = Player.Character mouse = Player:GetMouse() mpeg = mouse.Hit.p work = Character mpost = Character:WaitForChild("mpost") mtargt = Character:WaitForChild("mtargt") npos = Character:WaitForChild("npos") MOUSEHITPOSITION = mouse.Hit MOUSETARGET = mouse.Target mpost.Value = MOUSEHITPOSITION mtargt.Value = MOUSETARGET print(MOUSEHITPOSITION) while game:GetService("RunService").RenderStepped:Wait() do MOUSEHITPOSITION = mouse.Hit MOUSETARGET = mouse.Target mpost.Value = MOUSEHITPOSITION mtargt.Value = MOUSETARGET npos:FireServer(mpost,mtargt,MOUSEHITPOSITION,MOUSETARGET) end ]==],owner.PlayerGui) plr=owner Character=Player.Character Character.Humanoid.Name = "noneofurbusiness" hum = Character.noneofurbusiness LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] Neck=Torso["Neck"] walking = false attacking = false tauntdebounce = false themeallow = true secondform = false position = nil MseGuide = true equipping = false settime = 0 sine = 0 sine2 = 0 ws = 70 hpheight = 1.5 change = 1 change2 = .8 dgs = 75 hum.HipHeight = 1.5 RunSrv = game:GetService("RunService") RenderStepped = game:GetService("RunService").RenderStepped removeuseless = game:GetService("Debris") smoothen = game:GetService("TweenService") cam = nil--workspace.Camera local armorparts = {} local dmt2 = {1632083717,3553511773,281580184} local bloodfolder = Instance.new("Folder",Torso) local tauntable = {3557402069,3557426002,3557460167,3557462661,3557550918,3557553490,3557543052} local killable = {3557419999,3557432038,3557436048,3557442321,3557446137,3557448288,3557466476,3557513085,3557515724,3557520332,3557538304,3557548834} shadeson = true shadesoff = false if Character:FindFirstChild("Animate") then Character.Animate:Destroy() end work = Character local mpost = script.mpost local mtargt = script.mtargt mtargt.Parent = work mpost.Parent = work local function weldBetween2(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end local function meshify(parent,scale,mid,tid) local mesh = Instance.new("SpecialMesh",parent) mesh.Name = "mesh" mesh.Scale = scale mesh.MeshId = "rbxassetid://"..mid mesh.TextureId = "rbxassetid://"..tid end function SOUND(PARENT,ID,VOL,LOOP,PITCH,REMOVE) local so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so.Pitch = PITCH so:Play() removeuseless:AddItem(so,REMOVE) end local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) leftlocation = Instance.new("Part",LeftArm) leftlocation.Size = Vector3.new(1,1,1) leftlocation.Transparency = 1 leftlocation.CanCollide = false leftlocationweld = weldBetween2(leftlocation,LeftArm) leftlocationweld.C0 = CFrame.new(0,1.2,0) rightlocation = Instance.new("Part",RightArm) rightlocation.Size = Vector3.new(1,1,1) rightlocation.CanCollide = false rightlocation.Transparency = 1 rightlocationweld = weldBetween2(rightlocation,RightArm) rightlocationweld.C0 = CFrame.new(0,1.2,0) leftlocation2 = Instance.new("Part",LeftLeg) leftlocation2.Size = Vector3.new(1,1,1) leftlocation2.CanCollide = false leftlocation2.Transparency = 1 leftlocationweld2 = weldBetween2(leftlocation2,LeftLeg) leftlocationweld2.C0 = CFrame.new(0,2,0) rightlocation2 = Instance.new("Part",RightLeg) rightlocation2.Size = Vector3.new(1,1,1) rightlocation2.CanCollide = false rightlocation2.Transparency = 1 rightlocationweld2 = weldBetween2(rightlocation2,RightLeg) rightlocationweld2.C0 = CFrame.new(0,2,0) Head.face.Texture = "rbxassetid://849461193" LeftArm.Transparency = 1 gunlocater = Instance.new("Part",Torso) gunlocater.Size = Vector3.new(1,1,1) gunlocater.Anchored = false gunlocater.CanCollide = false gunlocater.Transparency = 1 gunlocaterweld = weldBetween2(gunlocater,RightArm) gunlocaterweld.C0 = gunlocaterweld.C0 * CFrame.new(-.5,-.51,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(180)) leglocater2 = Instance.new("Part",Torso) leglocater2.Size = Vector3.new(1,1,1) leglocater2.Anchored = false leglocater2.CanCollide = false leglocater2.Transparency = 1 leglocaterweld2 = weldBetween2(leglocater2,RightArm) leglocaterweld2.C0 = leglocaterweld2.C0 * CFrame.new(-.1315,-.2,.52) * CFrame.Angles(math.rad(0),0,0) leglocater = Instance.new("Part",Torso) leglocater.Size = Vector3.new(1,1,1) leglocater.Anchored = false leglocater.CanCollide = false leglocater.Transparency = 1 leglocaterweld = weldBetween2(leglocater,RightLeg) leglocaterweld.C0 = leglocaterweld.C0 * CFrame.new(0,.8,.545) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) gunshootbox = Instance.new("Part",Torso) gunshootbox.Anchored = false gunshootbox.Size = Vector3.new(.5,.5,.5) gunshootbox.Transparency = 1 gunshootboxweld = weldBetween2(gunshootbox,RightArm) gunshootboxweld.C0 = CFrame.new(-.09,6.4,.5) mas = Instance.new("Model",Torso) mas.Name = "Model2Script" o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("SpecialMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("BlockMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("Part") o12 = Instance.new("Part") o13 = Instance.new("SpecialMesh") o14 = Instance.new("Part") o15 = Instance.new("BlockMesh") o16 = Instance.new("Part") o17 = Instance.new("BlockMesh") o18 = Instance.new("Part") o19 = Instance.new("BlockMesh") o20 = Instance.new("Part") o21 = Instance.new("Part") o22 = Instance.new("Part") o23 = Instance.new("SpecialMesh") o24 = Instance.new("Part") o25 = Instance.new("Part") o26 = Instance.new("Part") o27 = Instance.new("SpecialMesh") o28 = Instance.new("Part") o29 = Instance.new("BlockMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("Part") o36 = Instance.new("SpecialMesh") o37 = Instance.new("Part") o38 = Instance.new("SpecialMesh") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("Part") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("BlockMesh") o55 = Instance.new("Part") o56 = Instance.new("BlockMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("SpecialMesh") o63 = Instance.new("Part") o64 = Instance.new("SpecialMesh") o65 = Instance.new("Part") o66 = Instance.new("Part") o67 = Instance.new("SpecialMesh") o68 = Instance.new("Part") o69 = Instance.new("Part") o70 = Instance.new("Part") o71 = Instance.new("Part") o72 = Instance.new("SpecialMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Part") o76 = Instance.new("SpecialMesh") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Part") o80 = Instance.new("SpecialMesh") o81 = Instance.new("Part") o82 = Instance.new("BlockMesh") o83 = Instance.new("Part") o84 = Instance.new("BlockMesh") o85 = Instance.new("Part") o86 = Instance.new("BlockMesh") o87 = Instance.new("Part") o88 = Instance.new("BlockMesh") o89 = Instance.new("Part") o90 = Instance.new("BlockMesh") o91 = Instance.new("Part") o92 = Instance.new("BlockMesh") o93 = Instance.new("Part") o94 = Instance.new("BlockMesh") o95 = Instance.new("Model") o96 = Instance.new("WedgePart") o97 = Instance.new("SpecialMesh") o98 = Instance.new("WedgePart") o99 = Instance.new("SpecialMesh") o100 = Instance.new("WedgePart") o101 = Instance.new("SpecialMesh") o102 = Instance.new("Part") o103 = Instance.new("SpecialMesh") o104 = Instance.new("Part") o105 = Instance.new("Part") o106 = Instance.new("SpecialMesh") o107 = Instance.new("Part") o108 = Instance.new("SpecialMesh") o109 = Instance.new("Part") o110 = Instance.new("BlockMesh") o111 = Instance.new("Part") o112 = Instance.new("WedgePart") o113 = Instance.new("WedgePart") o114 = Instance.new("SpecialMesh") o115 = Instance.new("WedgePart") o116 = Instance.new("SpecialMesh") o117 = Instance.new("WedgePart") o118 = Instance.new("Part") o119 = Instance.new("BlockMesh") o120 = Instance.new("WedgePart") o121 = Instance.new("WedgePart") o122 = Instance.new("SpecialMesh") o123 = Instance.new("WedgePart") o124 = Instance.new("SpecialMesh") o125 = Instance.new("WedgePart") o126 = Instance.new("SpecialMesh") o127 = Instance.new("WedgePart") o128 = Instance.new("SpecialMesh") o129 = Instance.new("Part") o130 = Instance.new("SpecialMesh") o131 = Instance.new("WedgePart") o132 = Instance.new("SpecialMesh") o133 = Instance.new("Part") o134 = Instance.new("SpecialMesh") o135 = Instance.new("Part") o136 = Instance.new("BlockMesh") o137 = Instance.new("WedgePart") o138 = Instance.new("SpecialMesh") o139 = Instance.new("WedgePart") o140 = Instance.new("SpecialMesh") o141 = Instance.new("WedgePart") o142 = Instance.new("SpecialMesh") o143 = Instance.new("WedgePart") o144 = Instance.new("SpecialMesh") o145 = Instance.new("WedgePart") o146 = Instance.new("WedgePart") o147 = Instance.new("SpecialMesh") o148 = Instance.new("WedgePart") o149 = Instance.new("SpecialMesh") o150 = Instance.new("WedgePart") o151 = Instance.new("SpecialMesh") o152 = Instance.new("Part") o153 = Instance.new("BlockMesh") o154 = Instance.new("Part") o155 = Instance.new("Part") o156 = Instance.new("BlockMesh") o157 = Instance.new("Part") o158 = Instance.new("Part") o159 = Instance.new("WedgePart") o160 = Instance.new("WedgePart") o161 = Instance.new("SpecialMesh") o1.Parent = mas o2.Parent = o1 o2.Material = Enum.Material.Neon o2.BrickColor = BrickColor.new("Really red") o2.Rotation = Vector3.new(0, 0, -90) o2.CanCollide = false o2.Shape = Enum.PartType.Cylinder o2.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o2.CFrame = CFrame.new(0.00220686384, 2.06826973, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(1, 0, 0) o2.Color = Color3.new(1, 0, 0) o3.Parent = o2 o3.Scale = Vector3.new(0.122891136, 1, 1) o3.MeshType = Enum.MeshType.Cylinder o3.Scale = Vector3.new(0.122891136, 1, 1) o4.Parent = o1 o4.Material = Enum.Material.Neon o4.BrickColor = BrickColor.new("Really red") o4.Rotation = Vector3.new(0, 0, -90) o4.CanCollide = false o4.Shape = Enum.PartType.Cylinder o4.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o4.CFrame = CFrame.new(0.00220686384, 2.03596878, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o4.BottomSurface = Enum.SurfaceType.Smooth o4.TopSurface = Enum.SurfaceType.Smooth o4.Color = Color3.new(1, 0, 0) o4.Color = Color3.new(1, 0, 0) o5.Parent = o4 o5.Scale = Vector3.new(0.122891136, 1, 1) o5.MeshType = Enum.MeshType.Cylinder o5.Scale = Vector3.new(0.122891136, 1, 1) o6.Parent = o1 o6.Material = Enum.Material.Glass o6.BrickColor = BrickColor.new("Really black") o6.Rotation = Vector3.new(0, 0, -35) o6.CanCollide = false o6.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o6.CFrame = CFrame.new(-0.637586117, 0.916565299, -0.0621662438, 0.819151461, 0.573577344, 0, -0.573577344, 0.819151461, 0, 0, 0, 1) o6.BottomSurface = Enum.SurfaceType.Smooth o6.TopSurface = Enum.SurfaceType.Smooth o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.Scale = Vector3.new(0.408671647, 0.329118282, 1) o7.Scale = Vector3.new(0.408671647, 0.329118282, 1) o8.Parent = o1 o8.Material = Enum.Material.Neon o8.BrickColor = BrickColor.new("Really red") o8.Rotation = Vector3.new(90, 86.6500015, -180) o8.CanCollide = false o8.Size = Vector3.new(0.207129955, 0.115761742, 0.115761742) o8.CFrame = CFrame.new(0.101622172, 5.58507156, -0.0581150353, -0.0585129783, 0, 0.998286664, -0.998286664, 0, -0.0585129745, 0, -1, 0) o8.BottomSurface = Enum.SurfaceType.Smooth o8.TopSurface = Enum.SurfaceType.Smooth o8.Color = Color3.new(1, 0, 0) o8.Color = Color3.new(1, 0, 0) o9.Parent = o8 o9.Scale = Vector3.new(1, 0.178648666, 0.00697842613) o9.Scale = Vector3.new(1, 0.178648666, 0.00697842613) o10.Parent = o1 o10.Material = Enum.Material.Glass o10.BrickColor = BrickColor.new("Really black") o10.Rotation = Vector3.new(0, 0, -90) o10.Shape = Enum.PartType.Cylinder o10.Size = Vector3.new(3.99102712, 0.145571873, 0.171907157) o10.CFrame = CFrame.new(-0.0301035922, 3.78986931, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o10.BottomSurface = Enum.SurfaceType.Smooth o10.TopSurface = Enum.SurfaceType.Smooth o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o11.Parent = o1 o11.Material = Enum.Material.Cobblestone o11.BrickColor = BrickColor.new("Really red") o11.Rotation = Vector3.new(0, 0, -180) o11.Size = Vector3.new(0.228294149, 0.19969669, 0.318609774) o11.CFrame = CFrame.new(-0.848297596, 0.385388732, -0.0644092858, -1, 0, 0, 0, -1, 0, 0, 0, 1) o11.BottomSurface = Enum.SurfaceType.Smooth o11.TopSurface = Enum.SurfaceType.Smooth o11.Color = Color3.new(1, 0, 0) o11.Color = Color3.new(1, 0, 0) o12.Parent = o1 o12.Material = Enum.Material.Glass o12.BrickColor = BrickColor.new("Really black") o12.Rotation = Vector3.new(0, 0, -90) o12.CanCollide = false o12.Shape = Enum.PartType.Cylinder o12.Size = Vector3.new(0.115761742, 0.347368926, 0.348023027) o12.CFrame = CFrame.new(0.00778013654, 1.78738451, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o12.BottomSurface = Enum.SurfaceType.Smooth o12.TopSurface = Enum.SurfaceType.Smooth o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o13.Parent = o12 o13.Scale = Vector3.new(0.578107655, 1, 1) o13.MeshType = Enum.MeshType.Cylinder o13.Scale = Vector3.new(0.578107655, 1, 1) o14.Parent = o1 o14.Material = Enum.Material.Neon o14.BrickColor = BrickColor.new("Really red") o14.Rotation = Vector3.new(0, 0, -90) o14.CanCollide = false o14.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742) o14.CFrame = CFrame.new(0.0132694785, 1.22375476, 0.130605683, 0, 1, -0, -1, 0, 0, 0, 0, 1) o14.BottomSurface = Enum.SurfaceType.Smooth o14.TopSurface = Enum.SurfaceType.Smooth o14.Color = Color3.new(1, 0, 0) o14.Color = Color3.new(1, 0, 0) o15.Parent = o14 o15.Scale = Vector3.new(1, 0.47871992, 0.279137015) o15.Scale = Vector3.new(1, 0.47871992, 0.279137015) o16.Parent = o1 o16.Material = Enum.Material.Glass o16.BrickColor = BrickColor.new("Really black") o16.Rotation = Vector3.new(0, 0, -15) o16.CanCollide = false o16.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o16.CFrame = CFrame.new(-0.665467739, 0.856141925, -0.0621662438, 0.965925634, 0.258819908, 0, -0.258819908, 0.965925634, 0, 0, 0, 1) o16.BottomSurface = Enum.SurfaceType.Smooth o16.TopSurface = Enum.SurfaceType.Smooth o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o17.Parent = o16 o17.Scale = Vector3.new(0.408671647, 0.329118282, 1) o17.Scale = Vector3.new(0.408671647, 0.329118282, 1) o18.Parent = o1 o18.Material = Enum.Material.Glass o18.BrickColor = BrickColor.new("Really black") o18.Rotation = Vector3.new(0, 0, -155) o18.CanCollide = false o18.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398) o18.CFrame = CFrame.new(-0.467737406, 0.452322245, -0.0640125573, -0.906308293, 0.422617137, 0, -0.422617137, -0.906308293, 0, 0, 0, 1) o18.BottomSurface = Enum.SurfaceType.Smooth o18.TopSurface = Enum.SurfaceType.Smooth o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o19.Parent = o18 o19.Scale = Vector3.new(0.554087639, 1, 1) o19.Scale = Vector3.new(0.554087639, 1, 1) o20.Parent = o1 o20.Material = Enum.Material.Cobblestone o20.BrickColor = BrickColor.new("Really red") o20.Rotation = Vector3.new(0, 0, -165) o20.Size = Vector3.new(0.155076176, 0.202216625, 0.320225596) o20.CFrame = CFrame.new(-0.538964808, 0.414676964, -0.063272506, -0.965926111, 0.25881803, 0, -0.25881803, -0.965926111, 0, 0, 0, 1) o20.BottomSurface = Enum.SurfaceType.Smooth o20.TopSurface = Enum.SurfaceType.Smooth o20.Color = Color3.new(1, 0, 0) o20.Color = Color3.new(1, 0, 0) o21.Parent = o1 o21.Material = Enum.Material.Cobblestone o21.BrickColor = BrickColor.new("Really red") o21.Rotation = Vector3.new(0, 0, -145) o21.Size = Vector3.new(0.321518153, 0.201797053, 0.319579333) o21.CFrame = CFrame.new(-0.366601855, 0.51089406, -0.0635853112, -0.819152594, 0.573575675, 0, -0.573575675, -0.819152594, 0, 0, 0, 1) o21.BottomSurface = Enum.SurfaceType.Smooth o21.TopSurface = Enum.SurfaceType.Smooth o21.Color = Color3.new(1, 0, 0) o21.Color = Color3.new(1, 0, 0) o22.Parent = o1 o22.Material = Enum.Material.Glass o22.BrickColor = BrickColor.new("Really black") o22.Rotation = Vector3.new(0, 0, -90) o22.CanCollide = false o22.Shape = Enum.PartType.Cylinder o22.Size = Vector3.new(0.115761742, 0.309077591, 0.30965957) o22.CFrame = CFrame.new(0.0046291966, 1.80887413, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o22.BottomSurface = Enum.SurfaceType.Smooth o22.TopSurface = Enum.SurfaceType.Smooth o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o23.Parent = o22 o23.Scale = Vector3.new(0.844709277, 1, 1) o23.MeshType = Enum.MeshType.Cylinder o23.Scale = Vector3.new(0.844709277, 1, 1) o24.Parent = o1 o24.Material = Enum.Material.Cobblestone o24.BrickColor = BrickColor.new("Really red") o24.Rotation = Vector3.new(0, 0, -175) o24.Size = Vector3.new(0.154134855, 0.200019777, 0.318609923) o24.CFrame = CFrame.new(-0.671132565, 0.391362488, -0.0640812218, -0.99619478, 0.0871549696, 0, -0.087154977, -0.99619478, 0, 0, 0, 1) o24.BottomSurface = Enum.SurfaceType.Smooth o24.TopSurface = Enum.SurfaceType.Smooth o24.Color = Color3.new(1, 0, 0) o24.Color = Color3.new(1, 0, 0) o25.Parent = o1 o25.Material = Enum.Material.Glass o25.BrickColor = BrickColor.new("Really black") o25.Rotation = Vector3.new(0, 0, -90) o25.Shape = Enum.PartType.Cylinder o25.Size = Vector3.new(0.291134626, 0.245097056, 0.245558485) o25.CFrame = CFrame.new(0.00285154767, 2.02665234, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o26.Parent = o1 o26.Material = Enum.Material.Neon o26.BrickColor = BrickColor.new("Really red") o26.Rotation = Vector3.new(0, 0, -90) o26.CanCollide = false o26.Shape = Enum.PartType.Cylinder o26.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o26.CFrame = CFrame.new(0.00220686384, 2.13290787, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o26.BottomSurface = Enum.SurfaceType.Smooth o26.TopSurface = Enum.SurfaceType.Smooth o26.Color = Color3.new(1, 0, 0) o26.Color = Color3.new(1, 0, 0) o27.Parent = o26 o27.Scale = Vector3.new(0.122891136, 1, 1) o27.MeshType = Enum.MeshType.Cylinder o27.Scale = Vector3.new(0.122891136, 1, 1) o28.Parent = o1 o28.Material = Enum.Material.Glass o28.BrickColor = BrickColor.new("Really black") o28.Rotation = Vector3.new(0, 0, -175) o28.CanCollide = false o28.Size = Vector3.new(0.115761742, 0.308592767, 0.315378547) o28.CFrame = CFrame.new(-0.714841366, 0.386527419, -0.0635853112, -0.99619478, 0.0871549696, 0, -0.087154977, -0.99619478, 0, 0, 0, 1) o28.BottomSurface = Enum.SurfaceType.Smooth o28.TopSurface = Enum.SurfaceType.Smooth o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o29.Parent = o28 o29.Scale = Vector3.new(0.554087639, 1, 1) o29.Scale = Vector3.new(0.554087639, 1, 1) o30.Parent = o1 o30.Material = Enum.Material.Glass o30.BrickColor = BrickColor.new("Really black") o30.Rotation = Vector3.new(0, 0, -55) o30.CanCollide = false o30.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o30.CFrame = CFrame.new(-0.561864376, 0.988336027, -0.0621662438, 0.573575675, 0.819152594, 0, -0.819152594, 0.573575675, 0, 0, 0, 1) o30.BottomSurface = Enum.SurfaceType.Smooth o30.TopSurface = Enum.SurfaceType.Smooth o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o31.Parent = o30 o31.Scale = Vector3.new(0.408671647, 0.98953402, 1) o31.Scale = Vector3.new(0.408671647, 0.98953402, 1) o32.Parent = o1 o32.Material = Enum.Material.Glass o32.BrickColor = BrickColor.new("Really black") o32.Rotation = Vector3.new(0, 0, -75) o32.CanCollide = false o32.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o32.CFrame = CFrame.new(-0.469103068, 1.03030539, -0.0621662438, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803, 0, 0, 0, 1) o32.BottomSurface = Enum.SurfaceType.Smooth o32.TopSurface = Enum.SurfaceType.Smooth o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o33.Parent = o32 o33.Scale = Vector3.new(0.434826881, 0.98953402, 1) o33.Scale = Vector3.new(0.434826881, 0.98953402, 1) o34.Parent = o1 o34.Material = Enum.Material.Glass o34.BrickColor = BrickColor.new("Really black") o34.Rotation = Vector3.new(0, 0, -90) o34.Size = Vector3.new(0.50118047, 0.452872247, 0.316186398) o34.CFrame = CFrame.new(0.0287075657, 1.24807727, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1) o34.BottomSurface = Enum.SurfaceType.Smooth o34.TopSurface = Enum.SurfaceType.Smooth o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o35.Parent = o1 o35.Material = Enum.Material.Glass o35.BrickColor = BrickColor.new("Really black") o35.Rotation = Vector3.new(0, 0, -90) o35.CanCollide = false o35.Shape = Enum.PartType.Cylinder o35.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o35.CFrame = CFrame.new(0.00221067853, 2.16116333, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o36.Parent = o35 o36.Scale = Vector3.new(0.192675382, 1, 1) o36.MeshType = Enum.MeshType.Cylinder o36.Scale = Vector3.new(0.192675382, 1, 1) o37.Parent = o1 o37.Material = Enum.Material.Neon o37.BrickColor = BrickColor.new("Really red") o37.Rotation = Vector3.new(0, 0, -90) o37.CanCollide = false o37.Shape = Enum.PartType.Cylinder o37.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o37.CFrame = CFrame.new(0.00220686384, 1.93902397, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o37.BottomSurface = Enum.SurfaceType.Smooth o37.TopSurface = Enum.SurfaceType.Smooth o37.Color = Color3.new(1, 0, 0) o37.Color = Color3.new(1, 0, 0) o38.Parent = o37 o38.Scale = Vector3.new(0.122891136, 1, 1) o38.MeshType = Enum.MeshType.Cylinder o38.Scale = Vector3.new(0.122891136, 1, 1) o39.Parent = o1 o39.Material = Enum.Material.Glass o39.BrickColor = BrickColor.new("Really black") o39.Rotation = Vector3.new(0, 0, -5) o39.CanCollide = false o39.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o39.CFrame = CFrame.new(-0.671395779, 0.82308805, -0.0621662438, 0.996194661, 0.0871569738, 0, -0.0871569738, 0.996194661, 0, 0, 0, 1) o39.BottomSurface = Enum.SurfaceType.Smooth o39.TopSurface = Enum.SurfaceType.Smooth o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o40.Parent = o39 o40.Scale = Vector3.new(0.408671647, 0.329118282, 1) o40.Scale = Vector3.new(0.408671647, 0.329118282, 1) o41.Parent = o1 o41.Material = Enum.Material.Glass o41.BrickColor = BrickColor.new("Really black") o41.Rotation = Vector3.new(0, 0, -90) o41.Shape = Enum.PartType.Cylinder o41.Size = Vector3.new(3.99118781, 0.1715841, 0.171907157) o41.CFrame = CFrame.new(0.00503355451, 3.78993893, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o41.BottomSurface = Enum.SurfaceType.Smooth o41.TopSurface = Enum.SurfaceType.Smooth o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o42.Parent = o1 o42.Material = Enum.Material.Glass o42.BrickColor = BrickColor.new("Really black") o42.Rotation = Vector3.new(0, 0, -90) o42.Shape = Enum.PartType.Cylinder o42.Size = Vector3.new(2.1138072, 0.158658788, 0.187361673) o42.CFrame = CFrame.new(-0.070573695, 2.76405191, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o42.BottomSurface = Enum.SurfaceType.Smooth o42.TopSurface = Enum.SurfaceType.Smooth o42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o43.Parent = o1 o43.Material = Enum.Material.Glass o43.BrickColor = BrickColor.new("Really black") o43.Rotation = Vector3.new(0, 0, -165) o43.CanCollide = false o43.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398) o43.CFrame = CFrame.new(-0.618390501, 0.403182328, -0.0640125573, -0.965926111, 0.25881803, 0, -0.25881803, -0.965926111, 0, 0, 0, 1) o43.BottomSurface = Enum.SurfaceType.Smooth o43.TopSurface = Enum.SurfaceType.Smooth o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o44.Parent = o43 o44.Scale = Vector3.new(0.554087639, 1, 1) o44.Scale = Vector3.new(0.554087639, 1, 1) o45.Parent = o1 o45.Material = Enum.Material.Glass o45.BrickColor = BrickColor.new("Really red") o45.Rotation = Vector3.new(0, 0, -89.6699982) o45.CanCollide = false o45.Size = Vector3.new(0.115761742, 0.115761742, 0.115761742) o45.CFrame = CFrame.new(-0.317487657, 0.541980267, 0.100507721, 0.005766002, 0.99998337, 0, -0.99998337, 0.005766002, 0, 0, 0, 1) o45.BottomSurface = Enum.SurfaceType.Smooth o45.TopSurface = Enum.SurfaceType.Smooth o45.Color = Color3.new(1, 0, 0) o45.Color = Color3.new(1, 0, 0) o46.Parent = o45 o46.MeshId = "rbxassetid://719097010" o46.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785) o46.MeshType = Enum.MeshType.FileMesh o46.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785) o47.Parent = o1 o47.Material = Enum.Material.Glass o47.BrickColor = BrickColor.new("Really black") o47.Rotation = Vector3.new(0, 0, -90) o47.CanCollide = false o47.Size = Vector3.new(0.115761742, 0.115761742, 0.137510642) o47.CFrame = CFrame.new(-0.297620714, 1.06451666, -0.0623569787, 0, 1, -0, -1, 0, 0, 0, 0, 1) o47.BottomSurface = Enum.SurfaceType.Smooth o47.TopSurface = Enum.SurfaceType.Smooth o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o48.Parent = o47 o48.Scale = Vector3.new(0.43373695, 0.170008034, 1) o48.Scale = Vector3.new(0.43373695, 0.170008034, 1) o49.Parent = o1 o49.Material = Enum.Material.Glass o49.BrickColor = BrickColor.new("Really black") o49.CanCollide = false o49.Size = Vector3.new(0.115761742, 0.26656881, 0.137636766) o49.CFrame = CFrame.new(-0.672532558, 0.675168514, -0.0621662438, 1, 0, 0, 0, 1, 0, 0, 0, 1) o49.BottomSurface = Enum.SurfaceType.Smooth o49.TopSurface = Enum.SurfaceType.Smooth o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o50.Parent = o49 o50.Scale = Vector3.new(0.408671647, 1, 1) o50.Scale = Vector3.new(0.408671647, 1, 1) o51.Parent = o1 o51.Material = Enum.Material.Glass o51.BrickColor = BrickColor.new("Really black") o51.Rotation = Vector3.new(0, 0, -40) o51.CanCollide = false o51.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o51.CFrame = CFrame.new(-0.616147459, 0.944457471, -0.0621662438, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414, 0, 0, 0, 1) o51.BottomSurface = Enum.SurfaceType.Smooth o51.TopSurface = Enum.SurfaceType.Smooth o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o52.Parent = o51 o52.Scale = Vector3.new(0.408671647, 0.329118282, 1) o52.Scale = Vector3.new(0.408671647, 0.329118282, 1) o53.Parent = o1 o53.Material = Enum.Material.Glass o53.BrickColor = BrickColor.new("Really black") o53.Rotation = Vector3.new(0, 0, -25) o53.CanCollide = false o53.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o53.CFrame = CFrame.new(-0.65436697, 0.888051391, -0.0621662438, 0.906307399, 0.422619194, 0, -0.422619194, 0.906307399, 0, 0, 0, 1) o53.BottomSurface = Enum.SurfaceType.Smooth o53.TopSurface = Enum.SurfaceType.Smooth o53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o54.Parent = o53 o54.Scale = Vector3.new(0.408671647, 0.329118282, 1) o54.Scale = Vector3.new(0.408671647, 0.329118282, 1) o55.Parent = o1 o55.Material = Enum.Material.Neon o55.BrickColor = BrickColor.new("Really red") o55.Rotation = Vector3.new(90, 66.5999985, -180) o55.CanCollide = false o55.Size = Vector3.new(0.115761742, 0.115761742, 0.115761742) o55.CFrame = CFrame.new(0.120760508, 5.71490097, -0.0582599938, -0.397149056, 0, 0.917754114, -0.917754114, 0, -0.397149086, 0, -1, 0) o55.BottomSurface = Enum.SurfaceType.Smooth o55.TopSurface = Enum.SurfaceType.Smooth o55.Color = Color3.new(1, 0, 0) o55.Color = Color3.new(1, 0, 0) o56.Parent = o55 o56.Scale = Vector3.new(0.566658735, 0.178648666, 0.00697842613) o56.Scale = Vector3.new(0.566658735, 0.178648666, 0.00697842613) o57.Parent = o1 o57.Material = Enum.Material.Glass o57.BrickColor = BrickColor.new("Really black") o57.Rotation = Vector3.new(0, 0, -165) o57.CanCollide = false o57.Size = Vector3.new(0.115761742, 0.310477316, 0.318117321) o57.CFrame = CFrame.new(-0.558507442, 0.419135392, -0.0630283654, -0.965926111, 0.25881803, 0, -0.25881803, -0.965926111, 0, 0, 0, 1) o57.BottomSurface = Enum.SurfaceType.Smooth o57.TopSurface = Enum.SurfaceType.Smooth o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o58.Parent = o57 o58.Scale = Vector3.new(0.557471514, 1, 1) o58.Scale = Vector3.new(0.557471514, 1, 1) o59.Parent = o1 o59.Material = Enum.Material.Neon o59.BrickColor = BrickColor.new("Really red") o59.Rotation = Vector3.new(90, 25.4699993, -180) o59.CanCollide = false o59.Size = Vector3.new(0.143149585, 0.115761742, 0.115761742) o59.CFrame = CFrame.new(0.186030179, 5.74823475, -0.0584278405, -0.902810872, 0, 0.430037946, -0.430037946, 0, -0.902810872, 0, -1, 0) o59.BottomSurface = Enum.SurfaceType.Smooth o59.TopSurface = Enum.SurfaceType.Smooth o59.Color = Color3.new(1, 0, 0) o59.Color = Color3.new(1, 0, 0) o60.Parent = o59 o60.Scale = Vector3.new(1, 0.178648666, 0.00697842613) o60.Scale = Vector3.new(1, 0.178648666, 0.00697842613) o61.Parent = o1 o61.Material = Enum.Material.Glass o61.BrickColor = BrickColor.new("Really black") o61.Rotation = Vector3.new(-90, -35, -90) o61.CanCollide = false o61.Shape = Enum.PartType.Cylinder o61.Size = Vector3.new(0.115761742, 0.121498324, 0.121498324) o61.CFrame = CFrame.new(-0.316865861, 0.539757013, 0.0726833194, 0, 0.819152594, -0.573575675, 0, 0.573575675, 0.819152594, 1, 0, 0) o61.BottomSurface = Enum.SurfaceType.Smooth o61.TopSurface = Enum.SurfaceType.Smooth o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o62.Parent = o61 o62.Scale = Vector3.new(0.472299606, 1, 1) o62.MeshType = Enum.MeshType.Cylinder o62.Scale = Vector3.new(0.472299606, 1, 1) o63.Parent = o1 o63.Material = Enum.Material.Neon o63.BrickColor = BrickColor.new("Really red") o63.Rotation = Vector3.new(0, 0, -90) o63.CanCollide = false o63.Shape = Enum.PartType.Cylinder o63.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o63.CFrame = CFrame.new(0.00220686384, 2.10057831, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o63.BottomSurface = Enum.SurfaceType.Smooth o63.TopSurface = Enum.SurfaceType.Smooth o63.Color = Color3.new(1, 0, 0) o63.Color = Color3.new(1, 0, 0) o64.Parent = o63 o64.Scale = Vector3.new(0.122891136, 1, 1) o64.MeshType = Enum.MeshType.Cylinder o64.Scale = Vector3.new(0.122891136, 1, 1) o65.Parent = o1 o65.Material = Enum.Material.Glass o65.BrickColor = BrickColor.new("Really black") o65.Rotation = Vector3.new(0, 0, -90) o65.Shape = Enum.PartType.Cylinder o65.Size = Vector3.new(0.877308071, 0.259961188, 0.260450661) o65.CFrame = CFrame.new(0.00220686384, 1.3614099, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o65.BottomSurface = Enum.SurfaceType.Smooth o65.TopSurface = Enum.SurfaceType.Smooth o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o66.Parent = o1 o66.Material = Enum.Material.Glass o66.BrickColor = BrickColor.new("Really red") o66.Rotation = Vector3.new(-180, 0, -89.6699982) o66.CanCollide = false o66.Size = Vector3.new(0.115761742, 0.115761742, 0.115761742) o66.CFrame = CFrame.new(-0.317487657, 0.541980267, -0.229578048, 0.00576800201, 0.99998337, 0, 0.99998337, -0.00576800201, 0, 0, 0, -1) o66.BottomSurface = Enum.SurfaceType.Smooth o66.TopSurface = Enum.SurfaceType.Smooth o66.Color = Color3.new(1, 0, 0) o66.Color = Color3.new(1, 0, 0) o67.Parent = o66 o67.MeshId = "rbxassetid://719097010" o67.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785) o67.MeshType = Enum.MeshType.FileMesh o67.Scale = Vector3.new(0.0969401747, 0.0969401896, 0.00646267785) o68.Parent = o1 o68.Material = Enum.Material.Glass o68.BrickColor = BrickColor.new("Really black") o68.Rotation = Vector3.new(0, 0, -90) o68.Size = Vector3.new(0.721234441, 0.206644043, 0.316186398) o68.CFrame = CFrame.new(-0.189577043, 1.06114638, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1) o68.BottomSurface = Enum.SurfaceType.Smooth o68.TopSurface = Enum.SurfaceType.Smooth o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o69.Parent = o1 o69.Material = Enum.Material.Glass o69.BrickColor = BrickColor.new("Really black") o69.Rotation = Vector3.new(0, 0, -135) o69.Size = Vector3.new(0.205351651, 0.308592767, 0.316186398) o69.CFrame = CFrame.new(-0.254148394, 0.604281902, -0.0640125573, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829, 0, 0, 0, 1) o69.BottomSurface = Enum.SurfaceType.Smooth o69.TopSurface = Enum.SurfaceType.Smooth o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o70.Parent = o1 o70.Material = Enum.Material.Glass o70.BrickColor = BrickColor.new("Really black") o70.Rotation = Vector3.new(0, 0, -90) o70.Size = Vector3.new(0.480661243, 0.237503245, 0.316186398) o70.CFrame = CFrame.new(-0.0364893973, 0.737278461, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1) o70.BottomSurface = Enum.SurfaceType.Smooth o70.TopSurface = Enum.SurfaceType.Smooth o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o71.Parent = o1 o71.Material = Enum.Material.Neon o71.BrickColor = BrickColor.new("Really red") o71.Rotation = Vector3.new(0, 0, -90) o71.CanCollide = false o71.Shape = Enum.PartType.Cylinder o71.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o71.CFrame = CFrame.new(0.00220686384, 1.97132921, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o71.BottomSurface = Enum.SurfaceType.Smooth o71.TopSurface = Enum.SurfaceType.Smooth o71.Color = Color3.new(1, 0, 0) o71.Color = Color3.new(1, 0, 0) o72.Parent = o71 o72.Scale = Vector3.new(0.122891136, 1, 1) o72.MeshType = Enum.MeshType.Cylinder o72.Scale = Vector3.new(0.122891136, 1, 1) o73.Parent = o1 o73.Material = Enum.Material.Neon o73.BrickColor = BrickColor.new("Really red") o73.Rotation = Vector3.new(0, 0, -90) o73.CanCollide = false o73.Shape = Enum.PartType.Cylinder o73.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o73.CFrame = CFrame.new(0.00220686384, 2.00364208, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o73.BottomSurface = Enum.SurfaceType.Smooth o73.TopSurface = Enum.SurfaceType.Smooth o73.Color = Color3.new(1, 0, 0) o73.Color = Color3.new(1, 0, 0) o74.Parent = o73 o74.Scale = Vector3.new(0.122891136, 1, 1) o74.MeshType = Enum.MeshType.Cylinder o74.Scale = Vector3.new(0.122891136, 1, 1) o75.Parent = o1 o75.Material = Enum.Material.Neon o75.BrickColor = BrickColor.new("Really red") o75.Rotation = Vector3.new(0, 0, -90) o75.CanCollide = false o75.Shape = Enum.PartType.Cylinder o75.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o75.CFrame = CFrame.new(0.00221067853, 1.90672016, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o75.BottomSurface = Enum.SurfaceType.Smooth o75.TopSurface = Enum.SurfaceType.Smooth o75.Color = Color3.new(1, 0, 0) o75.Color = Color3.new(1, 0, 0) o76.Parent = o75 o76.Scale = Vector3.new(0.122891136, 1, 1) o76.MeshType = Enum.MeshType.Cylinder o76.Scale = Vector3.new(0.122891136, 1, 1) o77.Parent = o1 o77.Material = Enum.Material.Neon o77.BrickColor = BrickColor.new("Really red") o77.Rotation = Vector3.new(0, -45, -90) o77.CanCollide = false o77.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742) o77.CFrame = CFrame.new(-0.105337061, 1.22375476, 0.0926265568, 0, 0.707108378, -0.707105339, -1, 0, 0, 0, 0.707105339, 0.707108378) o77.BottomSurface = Enum.SurfaceType.Smooth o77.TopSurface = Enum.SurfaceType.Smooth o77.Color = Color3.new(1, 0, 0) o77.Color = Color3.new(1, 0, 0) o78.Parent = o77 o78.Scale = Vector3.new(1, 0.47871992, 0.279137015) o78.Scale = Vector3.new(1, 0.47871992, 0.279137015) o79.Parent = o1 o79.Material = Enum.Material.Glass o79.BrickColor = BrickColor.new("Really black") o79.Rotation = Vector3.new(0, 0, -90) o79.CanCollide = false o79.Shape = Enum.PartType.Cylinder o79.Size = Vector3.new(0.115761742, 0.483246595, 0.484156787) o79.CFrame = CFrame.new(0.0133610312, 1.73752761, -0.0626392663, 0, 1, -0, -1, 0, 0, 0, 0, 1) o79.BottomSurface = Enum.SurfaceType.Smooth o79.TopSurface = Enum.SurfaceType.Smooth o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o80.Parent = o79 o80.Scale = Vector3.new(0.413566142, 1, 1) o80.MeshType = Enum.MeshType.Cylinder o80.Scale = Vector3.new(0.413566142, 1, 1) o81.Parent = o1 o81.Material = Enum.Material.Glass o81.BrickColor = BrickColor.new("Really black") o81.Rotation = Vector3.new(0, 0, -145) o81.CanCollide = false o81.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398) o81.CFrame = CFrame.new(-0.331056505, 0.530712366, -0.0640125573, -0.819151819, 0.573576808, 0, -0.573576868, -0.819151819, 0, 0, 0, 1) o81.BottomSurface = Enum.SurfaceType.Smooth o81.TopSurface = Enum.SurfaceType.Smooth o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o82.Parent = o81 o82.Scale = Vector3.new(0.554087639, 1, 1) o82.Scale = Vector3.new(0.554087639, 1, 1) o83.Parent = o1 o83.Material = Enum.Material.Glass o83.BrickColor = BrickColor.new("Really black") o83.Rotation = Vector3.new(0, 0, -150) o83.CanCollide = false o83.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398) o83.CFrame = CFrame.new(-0.425271958, 0.474244356, -0.0640125573, -0.866025567, 0.499999762, 0, -0.499999762, -0.866025567, 0, 0, 0, 1) o83.BottomSurface = Enum.SurfaceType.Smooth o83.TopSurface = Enum.SurfaceType.Smooth o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o84.Parent = o83 o84.Scale = Vector3.new(0.554087639, 1, 1) o84.Scale = Vector3.new(0.554087639, 1, 1) o85.Parent = o1 o85.Material = Enum.Material.Glass o85.BrickColor = BrickColor.new("Really black") o85.Rotation = Vector3.new(0, 0, -170) o85.CanCollide = false o85.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398) o85.CFrame = CFrame.new(-0.66507864, 0.392986596, -0.0640125573, -0.984808028, 0.173647001, 0, -0.173647001, -0.984808028, 0, 0, 0, 1) o85.BottomSurface = Enum.SurfaceType.Smooth o85.TopSurface = Enum.SurfaceType.Smooth o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o86.Parent = o85 o86.Scale = Vector3.new(0.554087639, 1, 1) o86.Scale = Vector3.new(0.554087639, 1, 1) o87.Parent = o1 o87.Material = Enum.Material.Glass o87.BrickColor = BrickColor.new("Really black") o87.Rotation = Vector3.new(0, 0, -160) o87.CanCollide = false o87.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398) o87.CFrame = CFrame.new(-0.512761712, 0.433335602, -0.0640125573, -0.939693093, 0.342018992, 0, -0.342019022, -0.939693093, 0, 0, 0, 1) o87.BottomSurface = Enum.SurfaceType.Smooth o87.TopSurface = Enum.SurfaceType.Smooth o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o88.Parent = o87 o88.Scale = Vector3.new(0.554087639, 1, 1) o88.Scale = Vector3.new(0.554087639, 1, 1) o89.Parent = o1 o89.Material = Enum.Material.Glass o89.BrickColor = BrickColor.new("Really black") o89.Rotation = Vector3.new(0, 0, -80) o89.CanCollide = false o89.Size = Vector3.new(0.115761742, 0.115761742, 0.137636766) o89.CFrame = CFrame.new(-0.360540301, 1.0545522, -0.0621662438, 0.173647001, 0.984808028, 0, -0.984808028, 0.173647001, 0, 0, 0, 1) o89.BottomSurface = Enum.SurfaceType.Smooth o89.TopSurface = Enum.SurfaceType.Smooth o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o90.Parent = o89 o90.Scale = Vector3.new(0.42610842, 0.98953402, 1) o90.Scale = Vector3.new(0.42610842, 0.98953402, 1) o91.Parent = o1 o91.Material = Enum.Material.Neon o91.BrickColor = BrickColor.new("Really red") o91.Rotation = Vector3.new(0, 0, -90) o91.CanCollide = false o91.Size = Vector3.new(3.61586833, 0.115761742, 0.172068745) o91.CFrame = CFrame.new(0.0100384373, 3.97276568, -0.0588169396, 0, 1, -0, -1, 0, 0, 0, 0, 1) o91.BottomSurface = Enum.SurfaceType.Smooth o91.TopSurface = Enum.SurfaceType.Smooth o91.Color = Color3.new(1, 0, 0) o91.Color = Color3.new(1, 0, 0) o92.Parent = o91 o92.Scale = Vector3.new(1, 0.178648666, 1) o92.Scale = Vector3.new(1, 0.178648666, 1) o93.Parent = o1 o93.Material = Enum.Material.Neon o93.BrickColor = BrickColor.new("Really red") o93.Rotation = Vector3.new(-90, 90, 0) o93.CanCollide = false o93.Size = Vector3.new(3.61586833, 0.115761742, 0.177723557) o93.CFrame = CFrame.new(0.00721556135, 3.97276092, -0.058031112, 0, 0, 1, -1, 0, 0, 0, -1, 0) o93.BottomSurface = Enum.SurfaceType.Smooth o93.TopSurface = Enum.SurfaceType.Smooth o93.Color = Color3.new(1, 0, 0) o93.Color = Color3.new(1, 0, 0) o94.Parent = o93 o94.Scale = Vector3.new(1, 0.178648666, 1) o94.Scale = Vector3.new(1, 0.178648666, 1) o95.Parent = o1 o96.Parent = o95 o96.Material = Enum.Material.Glass o96.BrickColor = BrickColor.new("Really red") o96.Rotation = Vector3.new(90, 22.2099991, -90) o96.CanCollide = false o96.Size = Vector3.new(0.186389208, 0.115761742, 0.217678279) o96.CFrame = CFrame.new(-0.434495896, 0.766676426, -0.0613270104, 0, 0.925829351, 0.377942145, 0, 0.377942145, -0.925829351, -1, 0, 0) o96.BottomSurface = Enum.SurfaceType.Smooth o96.Color = Color3.new(1, 0, 0) o96.Color = Color3.new(1, 0, 0) o97.Parent = o96 o97.Scale = Vector3.new(1, 0.949402988, 1) o97.MeshType = Enum.MeshType.Wedge o97.Scale = Vector3.new(1, 0.949402988, 1) o98.Parent = o95 o98.Material = Enum.Material.Glass o98.BrickColor = BrickColor.new("Really red") o98.Rotation = Vector3.new(90, 22.2099991, -90) o98.CanCollide = false o98.Size = Vector3.new(0.186389208, 0.198276907, 0.115761742) o98.CFrame = CFrame.new(-0.371480852, 0.729226112, -0.0613270104, 0, 0.925829351, 0.377942145, 0, 0.377942145, -0.925829351, -1, 0, 0) o98.BottomSurface = Enum.SurfaceType.Smooth o98.Color = Color3.new(1, 0, 0) o98.Color = Color3.new(1, 0, 0) o99.Parent = o98 o99.Scale = Vector3.new(1, 1, 0.86996299) o99.MeshType = Enum.MeshType.Wedge o99.Scale = Vector3.new(1, 1, 0.86996299) o100.Parent = o95 o100.Material = Enum.Material.Glass o100.BrickColor = BrickColor.new("Really red") o100.Rotation = Vector3.new(90, 22.2099991, -90) o100.CanCollide = false o100.Size = Vector3.new(0.186389208, 0.115761742, 0.275434375) o100.CFrame = CFrame.new(-0.465906352, 0.78502214, -0.0613270104, 0, 0.925829351, 0.377942145, 0, 0.377942145, -0.925829351, -1, 0, 0) o100.BottomSurface = Enum.SurfaceType.Smooth o100.Color = Color3.new(1, 0, 0) o100.Color = Color3.new(1, 0, 0) o101.Parent = o100 o101.Scale = Vector3.new(1, 0.566735625, 1) o101.MeshType = Enum.MeshType.Wedge o101.Scale = Vector3.new(1, 0.566735625, 1) o102.Parent = o1 o102.Material = Enum.Material.Glass o102.BrickColor = BrickColor.new("Really black") o102.Rotation = Vector3.new(0, 0, -90) o102.CanCollide = false o102.Shape = Enum.PartType.Cylinder o102.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o102.CFrame = CFrame.new(0.00220686384, 1.8403697, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o102.BottomSurface = Enum.SurfaceType.Smooth o102.TopSurface = Enum.SurfaceType.Smooth o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o103.Parent = o102 o103.Scale = Vector3.new(0.710474074, 1, 1) o103.MeshType = Enum.MeshType.Cylinder o103.Scale = Vector3.new(0.710474074, 1, 1) o104.Parent = o1 o104.Material = Enum.Material.Glass o104.BrickColor = BrickColor.new("Really black") o104.Rotation = Vector3.new(0, 0, -90) o104.Size = Vector3.new(0.229725763, 0.388568521, 0.271290898) o104.CFrame = CFrame.new(0.0257855076, 1.59987617, -0.0640125573, 0, 1, -0, -1, 0, 0, 0, 0, 1) o104.BottomSurface = Enum.SurfaceType.Smooth o104.TopSurface = Enum.SurfaceType.Smooth o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o105.Parent = o1 o105.Material = Enum.Material.Glass o105.BrickColor = BrickColor.new("Really black") o105.Rotation = Vector3.new(0, 0, -90) o105.CanCollide = false o105.Shape = Enum.PartType.Cylinder o105.Size = Vector3.new(0.115761742, 0.275471687, 0.275990307) o105.CFrame = CFrame.new(0.00544554181, 2.16037178, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o105.BottomSurface = Enum.SurfaceType.Smooth o105.TopSurface = Enum.SurfaceType.Smooth o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o106.Parent = o105 o106.Scale = Vector3.new(0.230505168, 1, 1) o106.MeshType = Enum.MeshType.Cylinder o106.Scale = Vector3.new(0.230505168, 1, 1) o107.Parent = o1 o107.Material = Enum.Material.Glass o107.BrickColor = BrickColor.new("Really black") o107.Rotation = Vector3.new(0, 0, -90) o107.CanCollide = false o107.Shape = Enum.PartType.Cylinder o107.Size = Vector3.new(0.115761742, 0.259961188, 0.260450661) o107.CFrame = CFrame.new(0.00220686384, 1.8403697, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o107.BottomSurface = Enum.SurfaceType.Smooth o107.TopSurface = Enum.SurfaceType.Smooth o107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o108.Parent = o107 o108.Scale = Vector3.new(0.710474074, 1, 1) o108.MeshType = Enum.MeshType.Cylinder o108.Scale = Vector3.new(0.710474074, 1, 1) o109.Parent = o1 o109.Material = Enum.Material.Glass o109.BrickColor = BrickColor.new("Really black") o109.Rotation = Vector3.new(0, 0, -150) o109.CanCollide = false o109.Size = Vector3.new(0.115761742, 0.308592767, 0.316186398) o109.CFrame = CFrame.new(-0.371450335, 0.505184412, -0.0640125573, -0.866025567, 0.499999762, 0, -0.499999762, -0.866025567, 0, 0, 0, 1) o109.BottomSurface = Enum.SurfaceType.Smooth o109.TopSurface = Enum.SurfaceType.Smooth o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o110.Parent = o109 o110.Scale = Vector3.new(0.554087639, 1, 1) o110.Scale = Vector3.new(0.554087639, 1, 1) o111.Parent = o1 o111.Material = Enum.Material.Glass o111.BrickColor = BrickColor.new("Really black") o111.Rotation = Vector3.new(0, 0, -180) o111.Size = Vector3.new(0.265939236, 0.308592767, 0.316186398) o111.CFrame = CFrame.new(-0.867119312, 0.38444078, -0.0640125573, -1, 0, 0, 0, -1, 0, 0, 0, 1) o111.BottomSurface = Enum.SurfaceType.Smooth o111.TopSurface = Enum.SurfaceType.Smooth o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Parent = o1 o112.Material = Enum.Material.Glass o112.BrickColor = BrickColor.new("Really black") o112.Rotation = Vector3.new(-90, 0, 90) o112.Size = Vector3.new(0.314409167, 0.177400559, 0.138462797) o112.CFrame = CFrame.new(-0.00385850109, 0.432878315, -0.0626392663, 0, -1, 0, 0, 0, 1, -1, 0, 0) o112.BottomSurface = Enum.SurfaceType.Smooth o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o113.Parent = o1 o113.Material = Enum.Material.Glass o113.BrickColor = BrickColor.new("Really black") o113.Rotation = Vector3.new(-90, 0, -90) o113.CanCollide = false o113.Size = Vector3.new(0.115761742, 0.17061469, 0.115761742) o113.CFrame = CFrame.new(0.172712833, 5.74231911, -0.0581836998, 0, 1, 0, 0, 0, 1, 1, 0, 0) o113.BottomSurface = Enum.SurfaceType.Smooth o113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o114.Parent = o113 o114.Scale = Vector3.new(0.294489682, 1, 0.702029407) o114.MeshType = Enum.MeshType.Wedge o114.Scale = Vector3.new(0.294489682, 1, 0.702029407) o115.Parent = o1 o115.Material = Enum.Material.Glass o115.BrickColor = BrickColor.new("Really red") o115.Rotation = Vector3.new(-90, 0.959999979, -90) o115.CanCollide = false o115.Size = Vector3.new(0.115761742, 0.115761742, 0.182893857) o115.CFrame = CFrame.new(0.284392148, 1.44545913, -0.0521259606, 0, 0.999859989, 0.0167369992, 0, -0.0167369992, 0.999859989, 1, 0, 0) o115.BottomSurface = Enum.SurfaceType.Smooth o115.Color = Color3.new(1, 0, 0) o115.Color = Color3.new(1, 0, 0) o116.Parent = o115 o116.Scale = Vector3.new(0.558273792, 0.755065441, 1) o116.MeshType = Enum.MeshType.Wedge o116.Scale = Vector3.new(0.558273792, 0.755065441, 1) o117.Parent = o1 o117.Material = Enum.Material.Glass o117.BrickColor = BrickColor.new("Really black") o117.Rotation = Vector3.new(-90, 0, 90) o117.Size = Vector3.new(0.314409167, 0.292436332, 0.162051603) o117.CFrame = CFrame.new(-0.228429705, 0.620460987, -0.0626392663, 0, -1, 0, 0, 0, 1, -1, 0, 0) o117.BottomSurface = Enum.SurfaceType.Smooth o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o118.Parent = o1 o118.Material = Enum.Material.Neon o118.BrickColor = BrickColor.new("Really red") o118.Rotation = Vector3.new(180, 0, 90) o118.CanCollide = false o118.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742) o118.CFrame = CFrame.new(0.0082493443, 1.2237581, -0.246027023, 0, -1, -0, -1, 0, -0, 0, 0, -1) o118.BottomSurface = Enum.SurfaceType.Smooth o118.TopSurface = Enum.SurfaceType.Smooth o118.Color = Color3.new(1, 0, 0) o118.Color = Color3.new(1, 0, 0) o119.Parent = o118 o119.Scale = Vector3.new(1, 0.47871992, 0.279137015) o119.Scale = Vector3.new(1, 0.47871992, 0.279137015) o120.Parent = o1 o120.Material = Enum.Material.Glass o120.BrickColor = BrickColor.new("Really black") o120.Rotation = Vector3.new(90, 0, -90) o120.Size = Vector3.new(0.314409167, 0.1890333, 0.138462797) o120.CFrame = CFrame.new(0.176775485, 0.432878315, -0.0626392663, 0, 1, 0, 0, 0, -1, -1, 0, 0) o120.BottomSurface = Enum.SurfaceType.Smooth o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o121.Parent = o1 o121.Material = Enum.Material.Glass o121.BrickColor = BrickColor.new("Really black") o121.Rotation = Vector3.new(90, 0, -90) o121.CanCollide = false o121.Size = Vector3.new(0.270624489, 0.115761742, 0.18079336) o121.CFrame = CFrame.new(0.236155301, 1.58758903, -0.0640125573, 0, 1, 0, 0, 0, -1, -1, 0, 0) o121.BottomSurface = Enum.SurfaceType.Smooth o121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o122.Parent = o121 o122.Scale = Vector3.new(1, 0.333569109, 1) o122.MeshType = Enum.MeshType.Wedge o122.Scale = Vector3.new(1, 0.333569109, 1) o123.Parent = o1 o123.Material = Enum.Material.Glass o123.BrickColor = BrickColor.new("Really black") o123.Rotation = Vector3.new(90, 0, 90) o123.CanCollide = false o123.Size = Vector3.new(0.270624489, 0.115761742, 0.218761608) o123.CFrame = CFrame.new(-0.180688798, 1.60658622, -0.0640125573, 0, -1, 0, 0, 0, -1, 1, 0, 0) o123.BottomSurface = Enum.SurfaceType.Smooth o123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o124.Parent = o123 o124.Scale = Vector3.new(1, 0.30007273, 1) o124.MeshType = Enum.MeshType.Wedge o124.Scale = Vector3.new(1, 0.30007273, 1) o125.Parent = o1 o125.Material = Enum.Material.Glass o125.BrickColor = BrickColor.new("Really red") o125.Rotation = Vector3.new(90, 12.0600004, -90) o125.CanCollide = false o125.Size = Vector3.new(0.115761742, 0.115761742, 0.185155809) o125.CFrame = CFrame.new(0.264475614, 1.60969615, -0.0521259606, 0, 0.977942765, 0.208872959, 0, 0.208872959, -0.977942765, -1, 0, 0) o125.BottomSurface = Enum.SurfaceType.Smooth o125.Color = Color3.new(1, 0, 0) o125.Color = Color3.new(1, 0, 0) o126.Parent = o125 o126.Scale = Vector3.new(0.558273792, 0.558274031, 1) o126.MeshType = Enum.MeshType.Wedge o126.Scale = Vector3.new(0.558273792, 0.558274031, 1) o127.Parent = o1 o127.Material = Enum.Material.Glass o127.BrickColor = BrickColor.new("Really black") o127.Rotation = Vector3.new(90, 0, -90) o127.CanCollide = false o127.Size = Vector3.new(0.314409167, 0.115761742, 0.263192534) o127.CFrame = CFrame.new(0.0903421268, 0.745208263, -0.0626392663, 0, 1, 0, 0, 0, -1, -1, 0, 0) o127.BottomSurface = Enum.SurfaceType.Smooth o127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o128.Parent = o127 o128.Scale = Vector3.new(1, 0.139568523, 1) o128.MeshType = Enum.MeshType.Wedge o128.Scale = Vector3.new(1, 0.139568523, 1) o129.Parent = o1 o129.Material = Enum.Material.Glass o129.BrickColor = BrickColor.new("Really black") o129.Rotation = Vector3.new(0, 0, -90) o129.CanCollide = false o129.Shape = Enum.PartType.Cylinder o129.Size = Vector3.new(0.115761742, 0.395515829, 0.396260798) o129.CFrame = CFrame.new(0.00907331891, 1.4638803, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o129.BottomSurface = Enum.SurfaceType.Smooth o129.TopSurface = Enum.SurfaceType.Smooth o129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o130.Parent = o129 o130.Scale = Vector3.new(0.312953711, 1, 1) o130.MeshType = Enum.MeshType.Cylinder o130.Scale = Vector3.new(0.312953711, 1, 1) o131.Parent = o1 o131.Material = Enum.Material.Glass o131.BrickColor = BrickColor.new("Really black") o131.Rotation = Vector3.new(-90, 0, -90) o131.CanCollide = false o131.Size = Vector3.new(0.115761742, 0.115761742, 0.361102253) o131.CFrame = CFrame.new(0.0979867652, 5.51886845, -0.0581836998, 0, 1, 0, 0, 0, 1, 1, 0, 0) o131.BottomSurface = Enum.SurfaceType.Smooth o131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o132.Parent = o131 o132.Scale = Vector3.new(0.294489682, 0.182834551, 1) o132.MeshType = Enum.MeshType.Wedge o132.Scale = Vector3.new(0.294489682, 0.182834551, 1) o133.Parent = o1 o133.Material = Enum.Material.Glass o133.BrickColor = BrickColor.new("Really black") o133.Rotation = Vector3.new(-90, -35, -90) o133.CanCollide = false o133.Shape = Enum.PartType.Cylinder o133.Size = Vector3.new(0.115761742, 0.121498324, 0.121498324) o133.CFrame = CFrame.new(-0.316865861, 0.539757013, -0.201181442, 0, 0.819152594, -0.573575675, 0, 0.573575675, 0.819152594, 1, 0, 0) o133.BottomSurface = Enum.SurfaceType.Smooth o133.TopSurface = Enum.SurfaceType.Smooth o133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o134.Parent = o133 o134.Scale = Vector3.new(0.472299606, 1, 1) o134.MeshType = Enum.MeshType.Cylinder o134.Scale = Vector3.new(0.472299606, 1, 1) o135.Parent = o1 o135.Material = Enum.Material.Neon o135.BrickColor = BrickColor.new("Really red") o135.Rotation = Vector3.new(0, 45, -90) o135.CanCollide = false o135.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742) o135.CFrame = CFrame.new(0.126848757, 1.22375476, 0.0926265568, 0, 0.707108378, 0.707105339, -1, 0, 0, 0, -0.707105339, 0.707108378) o135.BottomSurface = Enum.SurfaceType.Smooth o135.TopSurface = Enum.SurfaceType.Smooth o135.Color = Color3.new(1, 0, 0) o135.Color = Color3.new(1, 0, 0) o136.Parent = o135 o136.Scale = Vector3.new(1, 0.47871992, 0.279137015) o136.Scale = Vector3.new(1, 0.47871992, 0.279137015) o137.Parent = o1 o137.Material = Enum.Material.Glass o137.BrickColor = BrickColor.new("Really black") o137.Rotation = Vector3.new(90, 0, -90) o137.CanCollide = false o137.Size = Vector3.new(0.314409167, 0.115761742, 0.232817873) o137.CFrame = CFrame.new(0.126131594, 0.526755571, -0.0626392663, 0, 1, 0, 0, 0, -1, -1, 0, 0) o137.BottomSurface = Enum.SurfaceType.Smooth o137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o138.Parent = o137 o138.Scale = Vector3.new(1, 0.757857084, 1) o138.MeshType = Enum.MeshType.Wedge o138.Scale = Vector3.new(1, 0.757857084, 1) o139.Parent = o1 o139.Material = Enum.Material.Glass o139.BrickColor = BrickColor.new("Really red") o139.Rotation = Vector3.new(-90, 0.959999979, -90) o139.CanCollide = false o139.Size = Vector3.new(0.115761742, 0.124406524, 0.115761742) o139.CFrame = CFrame.new(0.303545743, 1.48415542, -0.0521259606, 0, 0.999859989, 0.0167369992, 0, -0.0167369992, 0.999859989, 1, 0, 0) o139.BottomSurface = Enum.SurfaceType.Smooth o139.Color = Color3.new(1, 0, 0) o139.Color = Color3.new(1, 0, 0) o140.Parent = o139 o140.Scale = Vector3.new(0.558273792, 1, 0.905799806) o140.MeshType = Enum.MeshType.Wedge o140.Scale = Vector3.new(0.558273792, 1, 0.905799806) o141.Parent = o1 o141.Material = Enum.Material.Glass o141.BrickColor = BrickColor.new("Really red") o141.Rotation = Vector3.new(-90, 0.959999979, -90) o141.CanCollide = false o141.Size = Vector3.new(0.115761742, 0.115761742, 0.254629612) o141.CFrame = CFrame.new(0.26981619, 1.40982461, -0.0521259606, 0, 0.999859989, 0.0167369992, 0, -0.0167369992, 0.999859989, 1, 0, 0) o141.BottomSurface = Enum.SurfaceType.Smooth o141.Color = Color3.new(1, 0, 0) o141.Color = Color3.new(1, 0, 0) o142.Parent = o141 o142.Scale = Vector3.new(0.558273792, 0.513612032, 1) o142.MeshType = Enum.MeshType.Wedge o142.Scale = Vector3.new(0.558273792, 0.513612032, 1) o143.Parent = o1 o143.Material = Enum.Material.Glass o143.BrickColor = BrickColor.new("Really red") o143.Rotation = Vector3.new(90, 12.0600004, -90) o143.CanCollide = false o143.Size = Vector3.new(0.115761742, 0.117620774, 0.115761742) o143.CFrame = CFrame.new(0.301203519, 1.56460166, -0.0521259606, 0, 0.977942765, 0.208872959, 0, 0.208872959, -0.977942765, -1, 0, 0) o143.BottomSurface = Enum.SurfaceType.Smooth o143.Color = Color3.new(1, 0, 0) o143.Color = Color3.new(1, 0, 0) o144.Parent = o143 o144.Scale = Vector3.new(0.558273792, 1, 0.704821289) o144.MeshType = Enum.MeshType.Wedge o144.Scale = Vector3.new(0.558273792, 1, 0.704821289) o145.Parent = o1 o145.Material = Enum.Material.Glass o145.BrickColor = BrickColor.new("Really black") o145.Rotation = Vector3.new(90, 0, 90) o145.Size = Vector3.new(0.270624489, 0.129415154, 0.191618338) o145.CFrame = CFrame.new(-0.228021532, 1.51805949, -0.0640125573, 0, -1, 0, 0, 0, -1, 1, 0, 0) o145.BottomSurface = Enum.SurfaceType.Smooth o145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o146.Parent = o1 o146.Material = Enum.Material.Glass o146.BrickColor = BrickColor.new("Really red") o146.Rotation = Vector3.new(90, 12.0600004, -90) o146.CanCollide = false o146.Size = Vector3.new(0.115761742, 0.115761742, 0.240088567) o146.CFrame = CFrame.new(0.247126386, 1.63407445, -0.0521259606, 0, 0.977942765, 0.208872959, 0, 0.208872959, -0.977942765, -1, 0, 0) o146.BottomSurface = Enum.SurfaceType.Smooth o146.Color = Color3.new(1, 0, 0) o146.Color = Color3.new(1, 0, 0) o147.Parent = o146 o147.Scale = Vector3.new(0.558273792, 0.353108346, 1) o147.MeshType = Enum.MeshType.Wedge o147.Scale = Vector3.new(0.558273792, 0.353108346, 1) o148.Parent = o1 o148.Material = Enum.Material.Glass o148.BrickColor = BrickColor.new("Really black") o148.Rotation = Vector3.new(90, 0, 90) o148.CanCollide = false o148.Size = Vector3.new(0.137170285, 0.115761742, 0.344622165) o148.CFrame = CFrame.new(-0.329011828, 1.24718177, -0.0619068444, 0, -1, 0, 0, 0, -1, 1, 0, 0) o148.BottomSurface = Enum.SurfaceType.Smooth o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o149.Parent = o148 o149.Scale = Vector3.new(1, 0.637828767, 1) o149.MeshType = Enum.MeshType.Wedge o149.Scale = Vector3.new(1, 0.637828767, 1) o150.Parent = o1 o150.Material = Enum.Material.Glass o150.BrickColor = BrickColor.new("Really black") o150.Rotation = Vector3.new(90, 0, 90) o150.CanCollide = false o150.Size = Vector3.new(0.137170285, 0.115761742, 0.344622165) o150.CFrame = CFrame.new(-0.729863644, 0.670064449, -0.0619068444, 0, -1, 0, 0, 0, -1, 1, 0, 0) o150.BottomSurface = Enum.SurfaceType.Smooth o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o151.Parent = o150 o151.Scale = Vector3.new(1, 0.637828767, 1) o151.MeshType = Enum.MeshType.Wedge o151.Scale = Vector3.new(1, 0.637828767, 1) o152.Parent = o1 o152.Material = Enum.Material.Neon o152.BrickColor = BrickColor.new("Really red") o152.Rotation = Vector3.new(-180, 45, 90) o152.CanCollide = false o152.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742) o152.CFrame = CFrame.new(0.126848757, 1.22375476, -0.208047897, 0, -0.707108378, 0.707105339, -1, 0, 0, 0, -0.707105339, -0.707108378) o152.BottomSurface = Enum.SurfaceType.Smooth o152.TopSurface = Enum.SurfaceType.Smooth o152.Color = Color3.new(1, 0, 0) o152.Color = Color3.new(1, 0, 0) o153.Parent = o152 o153.Scale = Vector3.new(1, 0.47871992, 0.279137015) o153.Scale = Vector3.new(1, 0.47871992, 0.279137015) o154.Parent = o1 o154.Material = Enum.Material.Glass o154.BrickColor = BrickColor.new("Really black") o154.Rotation = Vector3.new(0, 0, -90) o154.Shape = Enum.PartType.Ball o154.Size = Vector3.new(0.404240727, 0.404240727, 0.404240727) o154.CFrame = CFrame.new(0.0121517796, 0.963550031, -0.0576038659, 0, 1, -0, -1, 0, 0, 0, 0, 1) o154.BottomSurface = Enum.SurfaceType.Smooth o154.TopSurface = Enum.SurfaceType.Smooth o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o155.Parent = o1 o155.Material = Enum.Material.Neon o155.BrickColor = BrickColor.new("Really red") o155.Rotation = Vector3.new(-180, -45, 90) o155.CanCollide = false o155.Size = Vector3.new(0.422820628, 0.115761742, 0.115761742) o155.CFrame = CFrame.new(-0.105337061, 1.22375476, -0.208047897, 0, -0.707108378, -0.707105339, -1, 0, 0, 0, 0.707105339, -0.707108378) o155.BottomSurface = Enum.SurfaceType.Smooth o155.TopSurface = Enum.SurfaceType.Smooth o155.Color = Color3.new(1, 0, 0) o155.Color = Color3.new(1, 0, 0) o156.Parent = o155 o156.Scale = Vector3.new(1, 0.47871992, 0.279137015) o156.Scale = Vector3.new(1, 0.47871992, 0.279137015) o157.Parent = o1 o157.Material = Enum.Material.Glass o157.BrickColor = BrickColor.new("Really black") o157.Rotation = Vector3.new(0, 0, -90) o157.Shape = Enum.PartType.Cylinder o157.Size = Vector3.new(0.488508672, 0.405694485, 0.406458735) o157.CFrame = CFrame.new(0.0110874791, 1.22092807, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o157.BottomSurface = Enum.SurfaceType.Smooth o157.TopSurface = Enum.SurfaceType.Smooth o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o158.Parent = o1 o158.Material = Enum.Material.Glass o158.BrickColor = BrickColor.new("Really black") o158.Rotation = Vector3.new(0, 0, -90) o158.Shape = Enum.PartType.Cylinder o158.Size = Vector3.new(0.440135181, 0.158658788, 0.187361673) o158.CFrame = CFrame.new(-0.107580103, 1.9540329, -0.0587635338, 0, 1, -0, -1, 0, 0, 0, 0, 1) o158.BottomSurface = Enum.SurfaceType.Smooth o158.TopSurface = Enum.SurfaceType.Smooth o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o159.Parent = o1 o159.Material = Enum.Material.Glass o159.BrickColor = BrickColor.new("Really black") o159.Rotation = Vector3.new(-90, 0, -90) o159.Size = Vector3.new(0.314409167, 0.172230273, 0.366595745) o159.CFrame = CFrame.new(0.168375522, 0.816265464, -0.0626392663, 0, 1, 0, 0, 0, 1, 1, 0, 0) o159.BottomSurface = Enum.SurfaceType.Smooth o159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o160.Parent = o1 o160.Material = Enum.Material.Glass o160.BrickColor = BrickColor.new("Really black") o160.Rotation = Vector3.new(-90, 0, -90) o160.CanCollide = false o160.Size = Vector3.new(0.115761742, 0.115761742, 0.144117773) o160.CFrame = CFrame.new(0.118582316, 5.71088791, -0.0581836998, 0, 1, 0, 0, 0, 1, 1, 0, 0) o160.BottomSurface = Enum.SurfaceType.Smooth o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o161.Parent = o160 o161.Scale = Vector3.new(0.294489682, 0.538734198, 1) o161.MeshType = Enum.MeshType.Wedge o161.Scale = Vector3.new(0.294489682, 0.538734198, 1) mas.Parent = RightArm mas:MakeJoints() function weld() local parts,last = {} local function scan(mas) for _,v in pairs(mas:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,gunlocater w.C0 = last.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(mas) for _,v in pairs(parts) do v.CanCollide = false v.Anchored = false v.Parent = Torso end end weld() mas2 = Instance.new("Model",Torso) o1 = Instance.new("Model") o2 = Instance.new("WedgePart") o3 = Instance.new("Part") o4 = Instance.new("SpecialMesh") o5 = Instance.new("Part") o6 = Instance.new("SpecialMesh") o7 = Instance.new("Part") o8 = Instance.new("SpecialMesh") o9 = Instance.new("Part") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("BlockMesh") o14 = Instance.new("WedgePart") o15 = Instance.new("SpecialMesh") o16 = Instance.new("Part") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("BlockMesh") o21 = Instance.new("Part") o22 = Instance.new("BlockMesh") o23 = Instance.new("Part") o24 = Instance.new("BlockMesh") o25 = Instance.new("Part") o26 = Instance.new("SpecialMesh") o27 = Instance.new("Part") o28 = Instance.new("SpecialMesh") o29 = Instance.new("Part") o30 = Instance.new("BlockMesh") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("Part") o35 = Instance.new("Part") o36 = Instance.new("BlockMesh") o37 = Instance.new("Part") o38 = Instance.new("SpecialMesh") o39 = Instance.new("Part") o40 = Instance.new("SpecialMesh") o41 = Instance.new("Part") o42 = Instance.new("BlockMesh") o43 = Instance.new("Part") o44 = Instance.new("SpecialMesh") o45 = Instance.new("Part") o46 = Instance.new("BlockMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("BlockMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("WedgePart") o62 = Instance.new("WedgePart") o63 = Instance.new("WedgePart") o64 = Instance.new("WedgePart") o65 = Instance.new("SpecialMesh") o66 = Instance.new("Part") o67 = Instance.new("BlockMesh") o68 = Instance.new("Part") o69 = Instance.new("WedgePart") o70 = Instance.new("SpecialMesh") o71 = Instance.new("WedgePart") o72 = Instance.new("SpecialMesh") o73 = Instance.new("Part") o74 = Instance.new("BlockMesh") o75 = Instance.new("WedgePart") o76 = Instance.new("SpecialMesh") o77 = Instance.new("WedgePart") o78 = Instance.new("SpecialMesh") o79 = Instance.new("WedgePart") o80 = Instance.new("SpecialMesh") o81 = Instance.new("WedgePart") o82 = Instance.new("SpecialMesh") o83 = Instance.new("WedgePart") o84 = Instance.new("SpecialMesh") o85 = Instance.new("Part") o86 = Instance.new("WedgePart") o87 = Instance.new("SpecialMesh") o88 = Instance.new("Part") o89 = Instance.new("BlockMesh") o90 = Instance.new("WedgePart") o91 = Instance.new("SpecialMesh") o92 = Instance.new("Part") o93 = Instance.new("BlockMesh") o94 = Instance.new("WedgePart") o95 = Instance.new("SpecialMesh") o96 = Instance.new("WedgePart") o97 = Instance.new("SpecialMesh") o98 = Instance.new("WedgePart") o99 = Instance.new("SpecialMesh") o100 = Instance.new("WedgePart") o101 = Instance.new("SpecialMesh") o102 = Instance.new("Part") o103 = Instance.new("BlockMesh") o104 = Instance.new("Part") o105 = Instance.new("BlockMesh") o106 = Instance.new("WedgePart") o107 = Instance.new("SpecialMesh") o108 = Instance.new("WedgePart") o109 = Instance.new("SpecialMesh") o110 = Instance.new("WedgePart") o111 = Instance.new("SpecialMesh") o112 = Instance.new("WedgePart") o113 = Instance.new("SpecialMesh") o114 = Instance.new("WedgePart") o115 = Instance.new("SpecialMesh") o116 = Instance.new("WedgePart") o117 = Instance.new("SpecialMesh") o118 = Instance.new("WedgePart") o119 = Instance.new("SpecialMesh") o120 = Instance.new("Part") o121 = Instance.new("BlockMesh") o122 = Instance.new("WedgePart") o123 = Instance.new("SpecialMesh") o124 = Instance.new("WedgePart") o125 = Instance.new("SpecialMesh") o126 = Instance.new("WedgePart") o127 = Instance.new("SpecialMesh") o128 = Instance.new("WedgePart") o129 = Instance.new("SpecialMesh") o130 = Instance.new("WedgePart") o131 = Instance.new("SpecialMesh") o132 = Instance.new("WedgePart") o133 = Instance.new("SpecialMesh") o134 = Instance.new("WedgePart") o135 = Instance.new("SpecialMesh") o136 = Instance.new("Part") o137 = Instance.new("BlockMesh") o138 = Instance.new("Part") o139 = Instance.new("BlockMesh") o140 = Instance.new("WedgePart") o141 = Instance.new("SpecialMesh") o142 = Instance.new("WedgePart") o143 = Instance.new("SpecialMesh") o144 = Instance.new("WedgePart") o145 = Instance.new("SpecialMesh") o146 = Instance.new("Part") o147 = Instance.new("BlockMesh") o148 = Instance.new("Part") o149 = Instance.new("BlockMesh") o150 = Instance.new("WedgePart") o151 = Instance.new("SpecialMesh") o152 = Instance.new("WedgePart") o153 = Instance.new("SpecialMesh") o154 = Instance.new("Part") o155 = Instance.new("BlockMesh") o156 = Instance.new("WedgePart") o157 = Instance.new("SpecialMesh") o158 = Instance.new("WedgePart") o159 = Instance.new("SpecialMesh") o160 = Instance.new("WedgePart") o161 = Instance.new("SpecialMesh") o162 = Instance.new("WedgePart") o163 = Instance.new("SpecialMesh") o164 = Instance.new("Part") o165 = Instance.new("BlockMesh") o166 = Instance.new("WedgePart") o167 = Instance.new("SpecialMesh") o168 = Instance.new("WedgePart") o169 = Instance.new("SpecialMesh") o170 = Instance.new("WedgePart") o171 = Instance.new("SpecialMesh") o172 = Instance.new("Part") o173 = Instance.new("WedgePart") o174 = Instance.new("SpecialMesh") o175 = Instance.new("WedgePart") o176 = Instance.new("SpecialMesh") o177 = Instance.new("WedgePart") o178 = Instance.new("SpecialMesh") o179 = Instance.new("WedgePart") o180 = Instance.new("SpecialMesh") o181 = Instance.new("WedgePart") o182 = Instance.new("SpecialMesh") o183 = Instance.new("WedgePart") o184 = Instance.new("SpecialMesh") o185 = Instance.new("WedgePart") o186 = Instance.new("SpecialMesh") o187 = Instance.new("WedgePart") o188 = Instance.new("SpecialMesh") o189 = Instance.new("WedgePart") o190 = Instance.new("SpecialMesh") o191 = Instance.new("WedgePart") o192 = Instance.new("SpecialMesh") o193 = Instance.new("WedgePart") o194 = Instance.new("SpecialMesh") o195 = Instance.new("WedgePart") o196 = Instance.new("SpecialMesh") o197 = Instance.new("WedgePart") o198 = Instance.new("SpecialMesh") o199 = Instance.new("WedgePart") o200 = Instance.new("SpecialMesh") o201 = Instance.new("WedgePart") o202 = Instance.new("SpecialMesh") o203 = Instance.new("Part") o204 = Instance.new("BlockMesh") o205 = Instance.new("WedgePart") o206 = Instance.new("SpecialMesh") o207 = Instance.new("WedgePart") o208 = Instance.new("SpecialMesh") o209 = Instance.new("Part") o210 = Instance.new("BlockMesh") o211 = Instance.new("WedgePart") o212 = Instance.new("WedgePart") o213 = Instance.new("SpecialMesh") o214 = Instance.new("WedgePart") o215 = Instance.new("SpecialMesh") o216 = Instance.new("WedgePart") o1.Parent = mas o2.Parent = o1 o2.Material = Enum.Material.Fabric o2.BrickColor = BrickColor.new("Pastel green") o2.Rotation = Vector3.new(0, 90, 0) o2.Size = Vector3.new(0.0741972998, 0.21512562, 0.0774638206) o2.CFrame = CFrame.new(0.428976148, 0.533224285, 0.048352655, 4.26317069e-14, 1.09246677e-13, 1, 1.49008898e-07, 1, -1.09246684e-13, -1, 1.49008898e-07, 4.26316934e-14) o2.BottomSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(0.8, 1, 0.8) o2.Color = Color3.new(0.8, 1, 0.8) o3.Name = "Handle" o3.Parent = o1 o3.BrickColor = BrickColor.new("Institutional white") o3.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999) o3.CanCollide = false o3.FormFactor = Enum.FormFactor.Plate o3.Size = Vector3.new(0.228869915, 0.0523170717, 0.0572174899) o3.CFrame = CFrame.new(-0.629619062, 1.07464135, 0.688836813, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408) o3.BottomSurface = Enum.SurfaceType.Smooth o3.TopSurface = Enum.SurfaceType.Smooth o3.Color = Color3.new(0.972549, 0.972549, 0.972549) o3.Color = Color3.new(0.972549, 0.972549, 0.972549) o4.Parent = o3 o4.MeshId = "rbxassetid://13520257" o4.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192) o4.TextureId = "rbxassetid://13520257" o4.MeshType = Enum.MeshType.FileMesh o4.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192) o5.Name = "Handle" o5.Parent = o1 o5.BrickColor = BrickColor.new("Institutional white") o5.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999) o5.CanCollide = false o5.FormFactor = Enum.FormFactor.Plate o5.Size = Vector3.new(0.228869915, 0.0523170717, 0.0572174899) o5.CFrame = CFrame.new(-0.580042779, 1.10645235, 0.696038902, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408) o5.BottomSurface = Enum.SurfaceType.Smooth o5.TopSurface = Enum.SurfaceType.Smooth o5.Color = Color3.new(0.972549, 0.972549, 0.972549) o5.Color = Color3.new(0.972549, 0.972549, 0.972549) o6.Parent = o5 o6.MeshId = "rbxassetid://193760002" o6.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192) o6.TextureId = "rbxassetid://379225327" o6.VertexColor = Vector3.new(1, 0, 0) o6.MeshType = Enum.MeshType.FileMesh o6.Scale = Vector3.new(0.0629392117, 0.062939249, 0.0629392192) o7.Name = "Head" o7.Parent = o1 o7.BrickColor = BrickColor.new("Black") o7.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999) o7.FormFactor = Enum.FormFactor.Symmetric o7.Size = Vector3.new(0.114434958, 0.0572175235, 0.0572174899) o7.CFrame = CFrame.new(-0.59868902, 1.07155418, 0.699426353, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408) o7.TopSurface = Enum.SurfaceType.Smooth o7.Color = Color3.new(0.105882, 0.164706, 0.207843) o7.Color = Color3.new(0.105882, 0.164706, 0.207843) o8.Parent = o7 o8.Scale = Vector3.new(1.25, 1.25, 1.25) o8.Scale = Vector3.new(1.25, 1.25, 1.25) o9.Parent = o1 o9.Material = Enum.Material.Fabric o9.BrickColor = BrickColor.new("Pastel green") o9.Rotation = Vector3.new(180, -89.9700012, 180) o9.Size = Vector3.new(0.0828292072, 0.215358868, 0.0545979626) o9.CFrame = CFrame.new(-0.528712332, 0.876034439, 0.0525030456, -6.75010178e-14, -2.54110401e-20, -0.999999881, 1.49007462e-07, 1, -3.54692009e-20, 0.999999881, -1.49007434e-07, -6.75010178e-14) o9.BottomSurface = Enum.SurfaceType.Smooth o9.TopSurface = Enum.SurfaceType.Smooth o9.Color = Color3.new(0.8, 1, 0.8) o9.Color = Color3.new(0.8, 1, 0.8) o10.Name = "LightPart" o10.Parent = o1 o10.Material = Enum.Material.Neon o10.BrickColor = BrickColor.new("Institutional white") o10.Rotation = Vector3.new(-0.0599999987, 71.6900024, -14.5799999) o10.CanCollide = false o10.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605) o10.CFrame = CFrame.new(-0.630282819, 1.06047177, 0.692010581, 0.304093033, 0.0791089162, 0.949352026, -0.252671033, 0.967552185, 0.000309156225, -0.918523133, -0.239967778, 0.314214408) o10.BottomSurface = Enum.SurfaceType.Smooth o10.TopSurface = Enum.SurfaceType.Smooth o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o11.Parent = o10 o11.Scale = Vector3.new(0.533709645, 0.328100532, 0.109366827) o11.Scale = Vector3.new(0.533709645, 0.328100532, 0.109366827) o12.Parent = o1 o12.Material = Enum.Material.Metal o12.Rotation = Vector3.new(-180, 0, -158.990005) o12.CanCollide = false o12.Size = Vector3.new(0.979497373, 0.27719003, 0.0523170605) o12.CFrame = CFrame.new(-0.0179014523, 0.706741035, 1.05842018, -0.933527768, 0.358521968, 0, 0.35852018, 0.93352735, 0, 0, 9.78870676e-25, -1) o12.BottomSurface = Enum.SurfaceType.Smooth o12.TopSurface = Enum.SurfaceType.Smooth o13.Parent = o12 o13.Scale = Vector3.new(1, 1, 0.615455508) o13.Scale = Vector3.new(1, 1, 0.615455508) o14.Parent = o1 o14.Material = Enum.Material.Fabric o14.BrickColor = BrickColor.new("Pastel green") o14.Rotation = Vector3.new(-180, -90, 0) o14.CanCollide = false o14.Size = Vector3.new(0.0523170792, 0.216525689, 0.0837635845) o14.CFrame = CFrame.new(-0.459872216, 0.87575084, 0.0161718689, 0, 0, -1, 0, -1, 0, -1, 0, 0) o14.BottomSurface = Enum.SurfaceType.Smooth o14.Color = Color3.new(0.8, 1, 0.8) o14.Color = Color3.new(0.8, 1, 0.8) o15.Parent = o14 o15.Scale = Vector3.new(0.191772133, 1, 1) o15.MeshType = Enum.MeshType.Wedge o15.Scale = Vector3.new(0.191772133, 1, 1) o16.Parent = o1 o16.Material = Enum.Material.Metal o16.Rotation = Vector3.new(0, 90, 0) o16.Size = Vector3.new(1.05929422, 0.262023836, 0.10546279) o16.CFrame = CFrame.new(-0.499537498, 1.16092801, 0.545312524, 0, 0, 1, 0, 1, 0, -1, 0, 0) o16.BottomSurface = Enum.SurfaceType.Smooth o16.TopSurface = Enum.SurfaceType.Smooth o17.Name = "Ring Mesh" o17.Parent = o1 o17.Material = Enum.Material.SmoothPlastic o17.BrickColor = BrickColor.new("Fossil") o17.Rotation = Vector3.new(-46.9000015, -51.7400017, 36.3100014) o17.Anchored = true o17.CanCollide = false o17.FormFactor = Enum.FormFactor.Custom o17.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605) o17.CFrame = CFrame.new(-0.579371393, 1.26682591, 0.649133444, 0.498982936, -0.366609007, -0.785247743, 0.866611898, 0.2110883, 0.452134579, 0, -0.906112313, 0.423037201) o17.BottomSurface = Enum.SurfaceType.Smooth o17.TopSurface = Enum.SurfaceType.Smooth o17.Color = Color3.new(0.623529, 0.631373, 0.67451) o17.Color = Color3.new(0.623529, 0.631373, 0.67451) o18.Parent = o17 o18.MeshId = "http://www.roblox.com/asset/?id=3270017" o18.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o18.MeshType = Enum.MeshType.FileMesh o18.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o19.Parent = o1 o19.Material = Enum.Material.Fabric o19.BrickColor = BrickColor.new("Pastel green") o19.Rotation = Vector3.new(180, 0, -158.990005) o19.CanCollide = false o19.Size = Vector3.new(0.0523170792, 0.230525032, 0.0523170605) o19.CFrame = CFrame.new(-0.438609123, 0.868311226, 1.06087685, -0.933535278, 0.358485639, -2.77088329e-13, 0.358485639, 0.933535278, -3.69489324e-13, 1.26215092e-13, -4.44263495e-13, -1) o19.BottomSurface = Enum.SurfaceType.Smooth o19.TopSurface = Enum.SurfaceType.Smooth o19.Color = Color3.new(0.8, 1, 0.8) o19.Color = Color3.new(0.8, 1, 0.8) o20.Parent = o19 o20.Scale = Vector3.new(0.856280148, 1, 0.70911181) o20.Scale = Vector3.new(0.856280148, 1, 0.70911181) o21.Parent = o1 o21.Material = Enum.Material.Metal o21.Rotation = Vector3.new(0, 0, 21.0100002) o21.CanCollide = false o21.Size = Vector3.new(0.979497373, 0.278123289, 0.0523170605) o21.CFrame = CFrame.new(-0.0202818252, 1.33504736, 1.05890846, 0.933521748, -0.358520925, 0, 0.358520925, 0.933521748, 0, 0, 0, 1) o21.BottomSurface = Enum.SurfaceType.Smooth o21.TopSurface = Enum.SurfaceType.Smooth o22.Parent = o21 o22.Scale = Vector3.new(1, 1, 0.615455508) o22.Scale = Vector3.new(1, 1, 0.615455508) o23.Parent = o1 o23.Material = Enum.Material.Metal o23.Rotation = Vector3.new(0, 90, 0) o23.CanCollide = false o23.Size = Vector3.new(1.05952799, 0.260623872, 0.0523170605) o23.CFrame = CFrame.new(0.498411268, 1.50975025, 0.545205712, 0, 0, 1, 0, 1, 0, -1, 0, 0) o23.BottomSurface = Enum.SurfaceType.Smooth o23.TopSurface = Enum.SurfaceType.Smooth o24.Parent = o23 o24.Scale = Vector3.new(1, 1, 0.624375165) o24.Scale = Vector3.new(1, 1, 0.624375165) o25.Parent = o1 o25.Material = Enum.Material.Metal o25.BrickColor = BrickColor.new("Pastel green") o25.Rotation = Vector3.new(180, 90, 0) o25.CanCollide = false o25.Size = Vector3.new(0.141007558, 0.276022375, 0.0523170605) o25.CFrame = CFrame.new(-0.56239599, 1.24261689, 0.534265161, 0, 0, 1, 0, -1, 0, 1, 0, 0) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.8, 1, 0.8) o25.Color = Color3.new(0.8, 1, 0.8) o26.Parent = o25 o26.MeshId = "rbxassetid://62275962" o26.Scale = Vector3.new(0.458274364, 0.458274543, 0.458274335) o26.TextureId = "rbxassetid://62276016" o26.MeshType = Enum.MeshType.FileMesh o26.Scale = Vector3.new(0.458274364, 0.458274543, 0.458274335) o27.Name = "Ring Mesh" o27.Parent = o1 o27.Material = Enum.Material.SmoothPlastic o27.BrickColor = BrickColor.new("Fossil") o27.Rotation = Vector3.new(179.669998, 62.3899994, -114.660004) o27.Anchored = true o27.CanCollide = false o27.FormFactor = Enum.FormFactor.Custom o27.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605) o27.CFrame = CFrame.new(-0.597102106, 1.19006157, 0.655893087, -0.193353027, 0.421200126, 0.886117995, 0.906705141, 0.421757013, -0.0026294291, -0.374834031, 0.802939236, -0.46345228) o27.BottomSurface = Enum.SurfaceType.Smooth o27.TopSurface = Enum.SurfaceType.Smooth o27.Color = Color3.new(0.623529, 0.631373, 0.67451) o27.Color = Color3.new(0.623529, 0.631373, 0.67451) o28.Parent = o27 o28.MeshId = "http://www.roblox.com/asset/?id=3270017" o28.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o28.MeshType = Enum.MeshType.FileMesh o28.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o29.Parent = o1 o29.Material = Enum.Material.Fabric o29.BrickColor = BrickColor.new("Pastel green") o29.Rotation = Vector3.new(0, 0, 21.0100002) o29.CanCollide = false o29.Size = Vector3.new(0.202992216, 0.230525032, 0.0523170605) o29.CFrame = CFrame.new(0.326749921, 1.46782291, 0.0295996033, 0.933535099, -0.358486027, 0, 0.358486027, 0.933535099, 0, 0, 0, 1) o29.BottomSurface = Enum.SurfaceType.Smooth o29.TopSurface = Enum.SurfaceType.Smooth o29.Color = Color3.new(0.8, 1, 0.8) o29.Color = Color3.new(0.8, 1, 0.8) o30.Parent = o29 o30.Scale = Vector3.new(1, 1, 0.70911181) o30.Scale = Vector3.new(1, 1, 0.70911181) o31.Parent = o1 o31.Material = Enum.Material.Metal o31.Rotation = Vector3.new(0, 0, 21.0100002) o31.CanCollide = false o31.Size = Vector3.new(0.979497373, 0.27719003, 0.0523170605) o31.CFrame = CFrame.new(-0.0201139785, 1.33461368, 0.0320562534, 0.933522105, -0.358520031, 0, 0.358520031, 0.933522105, 0, 0, 0, 1) o31.BottomSurface = Enum.SurfaceType.Smooth o31.TopSurface = Enum.SurfaceType.Smooth o32.Parent = o31 o32.Scale = Vector3.new(1, 1, 0.615455508) o32.Scale = Vector3.new(1, 1, 0.615455508) o33.Parent = o1 o33.Material = Enum.Material.Metal o33.Rotation = Vector3.new(0, -90, 0) o33.Size = Vector3.new(1.05929422, 0.262023836, 0.10546279) o33.CFrame = CFrame.new(0.461538434, 0.533050478, 0.545159936, 0, 0, -1, 0, 1, 0, 1, 0, 0) o33.BottomSurface = Enum.SurfaceType.Smooth o33.TopSurface = Enum.SurfaceType.Smooth o34.Parent = o1 o34.Material = Enum.Material.Fabric o34.BrickColor = BrickColor.new("Pastel green") o34.Rotation = Vector3.new(0, 90, 0) o34.Size = Vector3.new(0.208591282, 0.215358868, 0.0545979626) o34.CFrame = CFrame.new(0.490690321, 1.50391507, 0.975107074, 0, 0, 1, 0, 1, 0, -1, 0, 0) o34.BottomSurface = Enum.SurfaceType.Smooth o34.TopSurface = Enum.SurfaceType.Smooth o34.Color = Color3.new(0.8, 1, 0.8) o34.Color = Color3.new(0.8, 1, 0.8) o35.Parent = o1 o35.Material = Enum.Material.Metal o35.Rotation = Vector3.new(-180, 0, -158.990005) o35.CanCollide = false o35.Size = Vector3.new(0.979497373, 0.278123289, 0.0523170605) o35.CFrame = CFrame.new(-0.0177107174, 0.707170069, 0.0315679722, -0.933522582, 0.358521283, 0, 0.358521283, 0.933522582, 0, 0, 0, -1) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o36.Parent = o35 o36.Scale = Vector3.new(1, 1, 0.615455508) o36.Scale = Vector3.new(1, 1, 0.615455508) o37.Name = "" o37.Parent = o1 o37.Material = Enum.Material.Concrete o37.Reflectance = 0.10000000149012 o37.Transparency = 0.10000000149012 o37.Rotation = Vector3.new(-180, 89.9599991, 0) o37.CanCollide = false o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.227258474, 0.227258578, 0.0523170605) o37.CFrame = CFrame.new(-0.584406793, 0.969297707, 0.530007958, 0.000646999804, 0, 0.999999762, 0, -1, 0, 0.999999762, 0, -0.000646999804) o37.BottomSurface = Enum.SurfaceType.Smooth o37.TopSurface = Enum.SurfaceType.Smooth o38.Parent = o37 o38.MeshId = "http://www.roblox.com/asset/?id=47260990" o38.Scale = Vector3.new(0.186659858, 0.186659887, 0.186659828) o38.MeshType = Enum.MeshType.FileMesh o38.Scale = Vector3.new(0.186659858, 0.186659887, 0.186659828) o39.Name = "Ring Mesh" o39.Parent = o1 o39.Material = Enum.Material.SmoothPlastic o39.BrickColor = BrickColor.new("Fossil") o39.Rotation = Vector3.new(0.159999996, 20.3799992, 65) o39.Anchored = true o39.CanCollide = false o39.FormFactor = Enum.FormFactor.Custom o39.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605) o39.CFrame = CFrame.new(-0.597102106, 1.22949398, 0.655893087, 0.39619109, -0.849572957, 0.348221958, 0.90670526, 0.421756893, -0.00262835436, -0.144632027, 0.316775978, 0.937408447) o39.BottomSurface = Enum.SurfaceType.Smooth o39.TopSurface = Enum.SurfaceType.Smooth o39.Color = Color3.new(0.623529, 0.631373, 0.67451) o39.Color = Color3.new(0.623529, 0.631373, 0.67451) o40.Parent = o39 o40.MeshId = "http://www.roblox.com/asset/?id=3270017" o40.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o40.MeshType = Enum.MeshType.FileMesh o40.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o41.Parent = o1 o41.Material = Enum.Material.Concrete o41.BrickColor = BrickColor.new("Institutional white") o41.Rotation = Vector3.new(-180, 0, -180) o41.CanCollide = false o41.Size = Vector3.new(0.0523170792, 0.651102245, 0.0578130931) o41.CFrame = CFrame.new(-0.566157281, 0.967299521, 0.582284629, -1, 0, 0, 0, 1, 0, 0, 0, -1) o41.BottomSurface = Enum.SurfaceType.Smooth o41.TopSurface = Enum.SurfaceType.Smooth o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o42.Parent = o41 o42.Scale = Vector3.new(0.559265316, 1, 1) o42.Scale = Vector3.new(0.559265316, 1, 1) o43.Name = "Ring Mesh" o43.Parent = o1 o43.Material = Enum.Material.SmoothPlastic o43.BrickColor = BrickColor.new("Fossil") o43.Rotation = Vector3.new(151.479996, -31.5, -160.899994) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Custom o43.Size = Vector3.new(0.0523170792, 0.0523170717, 0.0523170605) o43.CFrame = CFrame.new(-0.597102106, 1.15389657, 0.67199111, -0.805673182, 0.278967798, -0.522558928, 0.523284137, 0.74859941, -0.407151908, 0.277605057, -0.6014781, -0.749105811) o43.BottomSurface = Enum.SurfaceType.Smooth o43.TopSurface = Enum.SurfaceType.Smooth o43.Color = Color3.new(0.623529, 0.631373, 0.67451) o43.Color = Color3.new(0.623529, 0.631373, 0.67451) o44.Parent = o43 o44.MeshId = "http://www.roblox.com/asset/?id=3270017" o44.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o44.MeshType = Enum.MeshType.FileMesh o44.Scale = Vector3.new(0.0466649644, 0.0466649719, 0.046664957) o45.Parent = o1 o45.Material = Enum.Material.Fabric o45.BrickColor = BrickColor.new("Pastel green") o45.Rotation = Vector3.new(0, 0, 21.0100002) o45.CanCollide = false o45.Size = Vector3.new(0.0846962407, 0.230991706, 0.0523170605) o45.CFrame = CFrame.new(-0.4308424, 1.17637885, 1.06128883, 0.933522403, -0.358519197, 0, 0.358519167, 0.933522403, 0, 0, 0, 1) o45.BottomSurface = Enum.SurfaceType.Smooth o45.TopSurface = Enum.SurfaceType.Smooth o45.Color = Color3.new(0.8, 1, 0.8) o45.Color = Color3.new(0.8, 1, 0.8) o46.Parent = o45 o46.Scale = Vector3.new(1, 1, 0.704652131) o46.Scale = Vector3.new(1, 1, 0.704652131) o47.Parent = o1 o47.Material = Enum.Material.Fabric o47.BrickColor = BrickColor.new("Pastel green") o47.Rotation = Vector3.new(0, -90, 0) o47.CanCollide = false o47.Size = Vector3.new(0.167759567, 0.215358868, 0.0523170605) o47.CFrame = CFrame.new(0.493139267, 0.533050537, 0.995813251, 0, 0, -1, 0, 1, 0, 1, 0, 0) o47.BottomSurface = Enum.SurfaceType.Smooth o47.TopSurface = Enum.SurfaceType.Smooth o47.Color = Color3.new(0.8, 1, 0.8) o47.Color = Color3.new(0.8, 1, 0.8) o48.Parent = o47 o48.Scale = Vector3.new(1, 1, 0.985620081) o48.Scale = Vector3.new(1, 1, 0.985620081) o49.Parent = o1 o49.Material = Enum.Material.Fabric o49.BrickColor = BrickColor.new("Pastel green") o49.Rotation = Vector3.new(-180, 0, -158.990005) o49.CanCollide = false o49.Size = Vector3.new(0.161693305, 0.230991706, 0.0523170605) o49.CFrame = CFrame.new(0.356893659, 0.562306464, 0.029187616, -0.93352288, 0.358518004, 0, 0.358517975, 0.93352288, 0, 0, 0, -1) o49.BottomSurface = Enum.SurfaceType.Smooth o49.TopSurface = Enum.SurfaceType.Smooth o49.Color = Color3.new(0.8, 1, 0.8) o49.Color = Color3.new(0.8, 1, 0.8) o50.Parent = o49 o50.Scale = Vector3.new(1, 1, 0.704652131) o50.Scale = Vector3.new(1, 1, 0.704652131) o51.Parent = o1 o51.Material = Enum.Material.Metal o51.Rotation = Vector3.new(0, -90, 0) o51.CanCollide = false o51.Size = Vector3.new(1.05952799, 0.260623872, 0.0523170605) o51.CFrame = CFrame.new(-0.536402702, 0.881871521, 0.545282006, 0, 0, -1, 0, 1, 0, 1, 0, 0) o51.BottomSurface = Enum.SurfaceType.Smooth o51.TopSurface = Enum.SurfaceType.Smooth o52.Parent = o51 o52.Scale = Vector3.new(1, 1, 0.624375165) o52.Scale = Vector3.new(1, 1, 0.624375165) o53.Parent = o1 o53.Material = Enum.Material.Concrete o53.BrickColor = BrickColor.new("Institutional white") o53.Rotation = Vector3.new(-180, 0, -180) o53.CanCollide = false o53.Shape = Enum.PartType.Cylinder o53.Size = Vector3.new(0.0523170792, 0.184944183, 0.184944093) o53.CFrame = CFrame.new(-0.578860223, 0.968756378, 0.53402102, -1, 0, 0, 0, 1, 0, 0, 0, -1) o53.BottomSurface = Enum.SurfaceType.Smooth o53.TopSurface = Enum.SurfaceType.Smooth o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o54.Parent = o53 o54.Scale = Vector3.new(0.139035419, 1, 1) o54.MeshType = Enum.MeshType.Cylinder o54.Scale = Vector3.new(0.139035419, 1, 1) o55.Parent = o1 o55.Material = Enum.Material.Concrete o55.BrickColor = BrickColor.new("Institutional white") o55.Rotation = Vector3.new(-180, 0, -180) o55.CanCollide = false o55.Size = Vector3.new(0.0523170792, 0.651102245, 0.0578130931) o55.CFrame = CFrame.new(-0.565455377, 0.967299521, 0.486733884, -1, 0, 0, 0, 1, 0, 0, 0, -1) o55.BottomSurface = Enum.SurfaceType.Smooth o55.TopSurface = Enum.SurfaceType.Smooth o55.Color = Color3.new(0.972549, 0.972549, 0.972549) o55.Color = Color3.new(0.972549, 0.972549, 0.972549) o56.Parent = o55 o56.Scale = Vector3.new(0.559265316, 1, 1) o56.Scale = Vector3.new(0.559265316, 1, 1) o57.Parent = o1 o57.Material = Enum.Material.Concrete o57.BrickColor = BrickColor.new("Burlap") o57.Rotation = Vector3.new(-180, 0, -180) o57.CanCollide = false o57.Size = Vector3.new(0.0523170792, 0.651102245, 0.225612059) o57.CFrame = CFrame.new(-0.562640131, 0.967300475, 0.535394311, -1, 0, 0, 0, 1, 0, 0, 0, -1) o57.BottomSurface = Enum.SurfaceType.Smooth o57.TopSurface = Enum.SurfaceType.Smooth o57.Color = Color3.new(0.780392, 0.67451, 0.470588) o57.Color = Color3.new(0.780392, 0.67451, 0.470588) o58.Parent = o57 o58.Scale = Vector3.new(0.559265316, 1, 1) o58.Scale = Vector3.new(0.559265316, 1, 1) o59.Parent = o1 o59.Material = Enum.Material.Fabric o59.BrickColor = BrickColor.new("Pastel green") o59.Rotation = Vector3.new(0, 90, 0) o59.CanCollide = false o59.Size = Vector3.new(0.196225196, 0.215358868, 0.0523170605) o59.CFrame = CFrame.new(-0.531153679, 1.16092801, 0.108884126, 0, 0, 1, 0, 1, 0, -1, 0, 0) o59.BottomSurface = Enum.SurfaceType.Smooth o59.TopSurface = Enum.SurfaceType.Smooth o59.Color = Color3.new(0.8, 1, 0.8) o59.Color = Color3.new(0.8, 1, 0.8) o60.Parent = o59 o60.Scale = Vector3.new(1, 1, 0.985620081) o60.Scale = Vector3.new(1, 1, 0.985620081) o61.Parent = o1 o61.Material = Enum.Material.Metal o61.Rotation = Vector3.new(180, 90, 0) o61.Size = Vector3.new(0.0933299363, 0.255957514, 0.0963631198) o61.CFrame = CFrame.new(0.434927106, 1.51190126, 1.02834511, 0, 0, 1, 0, -1, 0, 1, 0, 0) o61.BottomSurface = Enum.SurfaceType.Smooth o62.Parent = o1 o62.Material = Enum.Material.Metal o62.Rotation = Vector3.new(0, -90, 0) o62.Size = Vector3.new(0.0699974597, 0.246624529, 0.0937965363) o62.CFrame = CFrame.new(-0.472819328, 1.15351224, 1.04001808, 0, 0, -1, 0, 1, 0, 1, 0, 0) o62.BottomSurface = Enum.SurfaceType.Smooth o63.Parent = o1 o63.Material = Enum.Material.Fabric o63.BrickColor = BrickColor.new("Pastel green") o63.Rotation = Vector3.new(0, -90, 0) o63.Size = Vector3.new(0.0741972998, 0.21512562, 0.0774638206) o63.CFrame = CFrame.new(-0.466982841, 1.1611017, 1.04212379, 0, 0, -1, 0, 1, 0, 1, 0, 0) o63.BottomSurface = Enum.SurfaceType.Smooth o63.Color = Color3.new(0.8, 1, 0.8) o63.Color = Color3.new(0.8, 1, 0.8) o64.Parent = o1 o64.Material = Enum.Material.Fabric o64.BrickColor = BrickColor.new("Pastel green") o64.Rotation = Vector3.new(-180, 89.9700012, 0) o64.CanCollide = false o64.Size = Vector3.new(0.0523170792, 0.216525689, 0.0837635845) o64.CFrame = CFrame.new(0.421865553, 1.503631, 1.0743351, 6.75010178e-14, 3.54692009e-20, 0.999999881, 1.49007434e-07, -1, 2.54110401e-20, 0.999999881, 1.49007462e-07, -6.75010178e-14) o64.BottomSurface = Enum.SurfaceType.Smooth o64.Color = Color3.new(0.8, 1, 0.8) o64.Color = Color3.new(0.8, 1, 0.8) o65.Parent = o64 o65.Scale = Vector3.new(0.191772133, 1, 1) o65.MeshType = Enum.MeshType.Wedge o65.Scale = Vector3.new(0.191772133, 1, 1) o66.Parent = o1 o66.Material = Enum.Material.Fabric o66.BrickColor = BrickColor.new("Pastel green") o66.Rotation = Vector3.new(0, 0, 21.0100002) o66.CanCollide = false o66.Size = Vector3.new(0.265990227, 0.230991706, 0.0523170605) o66.CFrame = CFrame.new(0.181318268, 1.41147351, 1.06128883, 0.933522403, -0.358519197, -2.33876774e-14, 0.358519197, 0.933522403, -1.83770032e-14, 2.84214248e-14, 8.77040953e-15, 1) o66.BottomSurface = Enum.SurfaceType.Smooth o66.TopSurface = Enum.SurfaceType.Smooth o66.Color = Color3.new(0.8, 1, 0.8) o66.Color = Color3.new(0.8, 1, 0.8) o67.Parent = o66 o67.Scale = Vector3.new(1, 1, 0.704652131) o67.Scale = Vector3.new(1, 1, 0.704652131) o68.Parent = o1 o68.Material = Enum.Material.Fabric o68.BrickColor = BrickColor.new("Pastel green") o68.Rotation = Vector3.new(0, 89.9599991, 0) o68.Size = Vector3.new(0.106162876, 0.215358868, 0.0545979626) o68.CFrame = CFrame.new(0.490690321, 1.50391507, 0.44556573, 0, 0, 0.999999762, 0, 1, 0, -0.999999762, 0, 0) o68.BottomSurface = Enum.SurfaceType.Smooth o68.TopSurface = Enum.SurfaceType.Smooth o68.Color = Color3.new(0.8, 1, 0.8) o68.Color = Color3.new(0.8, 1, 0.8) o69.Parent = o1 o69.Material = Enum.Material.Fabric o69.BrickColor = BrickColor.new("Pastel green") o69.Rotation = Vector3.new(0, -90, 0) o69.CanCollide = false o69.Size = Vector3.new(0.0523170792, 0.215825632, 0.0846968517) o69.CFrame = CFrame.new(-0.477389336, 1.15935171, 0.0297369324, 0, 0, -1, 0, 1, 0, 1, 0, 0) o69.BottomSurface = Enum.SurfaceType.Smooth o69.Color = Color3.new(0.8, 1, 0.8) o69.Color = Color3.new(0.8, 1, 0.8) o70.Parent = o69 o70.Scale = Vector3.new(0.704651833, 1, 1) o70.MeshType = Enum.MeshType.Wedge o70.Scale = Vector3.new(0.704651833, 1, 1) o71.Parent = o1 o71.Material = Enum.Material.Fabric o71.BrickColor = BrickColor.new("Pastel green") o71.Rotation = Vector3.new(90, 89.9100037, 90) o71.CanCollide = false o71.Size = Vector3.new(0.0523170792, 0.216058969, 0.0837635845) o71.CFrame = CFrame.new(0.4219037, 1.50364268, 0.0157141052, -3.90776075e-14, -2.59274407e-06, 0.999998689, 1.4901164e-07, -1, -2.59274748e-06, 0.999998689, 1.49011441e-07, 4.25426621e-13) o71.BottomSurface = Enum.SurfaceType.Smooth o71.Color = Color3.new(0.8, 1, 0.8) o71.Color = Color3.new(0.8, 1, 0.8) o72.Parent = o71 o72.Scale = Vector3.new(0.178392708, 1, 1) o72.MeshType = Enum.MeshType.Wedge o72.Scale = Vector3.new(0.178392708, 1, 1) o73.Parent = o1 o73.Material = Enum.Material.Fabric o73.BrickColor = BrickColor.new("Pastel green") o73.Rotation = Vector3.new(-180, 0, -158.990005) o73.CanCollide = false o73.Size = Vector3.new(0.0523170792, 0.230991706, 0.0523170605) o73.CFrame = CFrame.new(0.101078972, 0.660555065, 0.029187616, -0.93352288, 0.358518004, 0, 0.358517975, 0.93352288, 0, 0, 0, -1) o73.BottomSurface = Enum.SurfaceType.Smooth o73.TopSurface = Enum.SurfaceType.Smooth o73.Color = Color3.new(0.8, 1, 0.8) o73.Color = Color3.new(0.8, 1, 0.8) o74.Parent = o73 o74.Scale = Vector3.new(0.749234319, 1, 0.704652131) o74.Scale = Vector3.new(0.749234319, 1, 0.704652131) o75.Parent = o1 o75.Material = Enum.Material.Fabric o75.BrickColor = BrickColor.new("Pastel green") o75.Rotation = Vector3.new(-180, 0, -180) o75.CanCollide = false o75.Size = Vector3.new(0.0523170792, 0.214892223, 0.240324661) o75.CFrame = CFrame.new(-0.554247797, 1.16097569, 0.32650128, -1, 0, 0, 0, 1, 0, 0, 0, -1) o75.BottomSurface = Enum.SurfaceType.Smooth o75.Color = Color3.new(0.8, 1, 0.8) o75.Color = Color3.new(0.8, 1, 0.8) o76.Parent = o75 o76.Scale = Vector3.new(0.0891964138, 1, 1) o76.MeshType = Enum.MeshType.Wedge o76.Scale = Vector3.new(0.0891964138, 1, 1) o77.Parent = o1 o77.Material = Enum.Material.Fabric o77.BrickColor = BrickColor.new("Pastel green") o77.Rotation = Vector3.new(90, -68.9899979, 90) o77.CanCollide = false o77.Size = Vector3.new(0.0523170792, 0.230291739, 0.271356732) o77.CFrame = CFrame.new(-0.189540103, 1.26965845, 0.015729364, 0, -0.358520925, -0.933521748, 0, 0.933521748, -0.358520955, 1, 0, 0) o77.BottomSurface = Enum.SurfaceType.Smooth o77.Color = Color3.new(0.8, 1, 0.8) o77.Color = Color3.new(0.8, 1, 0.8) o78.Parent = o77 o78.Scale = Vector3.new(0.178392708, 1, 1) o78.MeshType = Enum.MeshType.Wedge o78.Scale = Vector3.new(0.178392708, 1, 1) o79.Parent = o1 o79.Material = Enum.Material.Fabric o79.BrickColor = BrickColor.new("Pastel green") o79.Rotation = Vector3.new(-90, 0, -180) o79.CanCollide = false o79.Size = Vector3.new(0.0523170792, 0.121562228, 0.222125337) o79.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.706369102, -1, 0, 0, 0, 0, 1, 0, 1, 0) o79.BottomSurface = Enum.SurfaceType.Smooth o79.Color = Color3.new(0.8, 1, 0.8) o79.Color = Color3.new(0.8, 1, 0.8) o80.Parent = o79 o80.Scale = Vector3.new(0.0891964138, 1, 1) o80.MeshType = Enum.MeshType.Wedge o80.Scale = Vector3.new(0.0891964138, 1, 1) o81.Parent = o1 o81.Material = Enum.Material.Fabric o81.BrickColor = BrickColor.new("Pastel green") o81.Rotation = Vector3.new(-90, 0, 0) o81.CanCollide = false o81.Size = Vector3.new(0.0523170792, 0.135328442, 0.21302557) o81.CFrame = CFrame.new(-0.554247797, 1.16097569, 0.362206846, 1, 0, 0, 0, 0, 1, 0, -1, 0) o81.BottomSurface = Enum.SurfaceType.Smooth o81.Color = Color3.new(0.8, 1, 0.8) o81.Color = Color3.new(0.8, 1, 0.8) o82.Parent = o81 o82.Scale = Vector3.new(0.0891964138, 1, 1) o82.MeshType = Enum.MeshType.Wedge o82.Scale = Vector3.new(0.0891964138, 1, 1) o83.Parent = o1 o83.Material = Enum.Material.Fabric o83.BrickColor = BrickColor.new("Pastel green") o83.Rotation = Vector3.new(90, -68.9899979, 90) o83.CanCollide = false o83.Size = Vector3.new(0.0523170792, 0.231924832, 0.181293443) o83.CFrame = CFrame.new(-0.309664965, 1.22496068, 1.07723427, 3.09522932e-08, -0.358520716, -0.933521807, 1.18873302e-08, 0.933521807, -0.358520716, 1, -5.20279552e-14, 3.31563044e-08) o83.BottomSurface = Enum.SurfaceType.Smooth o83.Color = Color3.new(0.8, 1, 0.8) o83.Color = Color3.new(0.8, 1, 0.8) o84.Parent = o83 o84.Scale = Vector3.new(0.0847365856, 1, 1) o84.MeshType = Enum.MeshType.Wedge o84.Scale = Vector3.new(0.0847365856, 1, 1) o85.Parent = o1 o85.Material = Enum.Material.Fabric o85.BrickColor = BrickColor.new("Pastel green") o85.Rotation = Vector3.new(0, -90, 0) o85.Size = Vector3.new(0.0828292072, 0.215358868, 0.0545979626) o85.CFrame = CFrame.new(-0.528712332, 0.876034439, 0.329705626, 0, 0, -1, 0, 1, 0, 1, 0, 0) o85.BottomSurface = Enum.SurfaceType.Smooth o85.TopSurface = Enum.SurfaceType.Smooth o85.Color = Color3.new(0.8, 1, 0.8) o85.Color = Color3.new(0.8, 1, 0.8) o86.Parent = o1 o86.Material = Enum.Material.Fabric o86.BrickColor = BrickColor.new("Pastel green") o86.Rotation = Vector3.new(90, -68.9899979, 90) o86.CanCollide = false o86.Size = Vector3.new(0.0523170792, 0.230291739, 0.249657422) o86.CFrame = CFrame.new(0.141721696, 1.39735532, 0.015729364, -1.06581986e-14, -0.358521432, -0.933521926, 1.42129113e-14, 0.933521926, -0.358521491, 1, -1.70892404e-14, -4.85402522e-15) o86.BottomSurface = Enum.SurfaceType.Smooth o86.Color = Color3.new(0.8, 1, 0.8) o86.Color = Color3.new(0.8, 1, 0.8) o87.Parent = o86 o87.Scale = Vector3.new(0.178392708, 1, 1) o87.MeshType = Enum.MeshType.Wedge o87.Scale = Vector3.new(0.178392708, 1, 1) o88.Parent = o1 o88.Material = Enum.Material.Fabric o88.BrickColor = BrickColor.new("Pastel green") o88.Rotation = Vector3.new(0, 0, 21.0100002) o88.CanCollide = false o88.Size = Vector3.new(0.174993709, 0.230525032, 0.0523170605) o88.CFrame = CFrame.new(-0.398150533, 1.18945456, 0.0295996033, 0.933543146, -0.358489692, 2.87751214e-13, 0.358489096, 0.933541119, -3.83706711e-13, -1.35926508e-13, 4.78448552e-13, 1.00000894) o88.BottomSurface = Enum.SurfaceType.Smooth o88.TopSurface = Enum.SurfaceType.Smooth o88.Color = Color3.new(0.8, 1, 0.8) o88.Color = Color3.new(0.8, 1, 0.8) o89.Parent = o88 o89.Scale = Vector3.new(1, 1, 0.70911181) o89.Scale = Vector3.new(1, 1, 0.70911181) o90.Parent = o1 o90.Material = Enum.Material.Fabric o90.BrickColor = BrickColor.new("Pastel green") o90.CanCollide = false o90.Size = Vector3.new(0.0523170792, 0.214892223, 0.254324138) o90.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.736901999, 1, 0, 0, 0, 1, 0, 0, 0, 1) o90.BottomSurface = Enum.SurfaceType.Smooth o90.Color = Color3.new(0.8, 1, 0.8) o90.Color = Color3.new(0.8, 1, 0.8) o91.Parent = o90 o91.Scale = Vector3.new(0.0891964138, 1, 1) o91.MeshType = Enum.MeshType.Wedge o91.Scale = Vector3.new(0.0891964138, 1, 1) o92.Parent = o1 o92.Material = Enum.Material.Fabric o92.BrickColor = BrickColor.new("Pastel green") o92.Rotation = Vector3.new(180, 0, -158.990005) o92.CanCollide = false o92.Size = Vector3.new(0.0523170792, 0.230525032, 0.0523170605) o92.CFrame = CFrame.new(0.198415756, 0.62369734, 1.06087685, -0.933536768, 0.358481675, -2.77081282e-13, 0.358481675, 0.933536768, -3.69482223e-13, 1.26212951e-13, -4.44253819e-13, -1) o92.BottomSurface = Enum.SurfaceType.Smooth o92.TopSurface = Enum.SurfaceType.Smooth o92.Color = Color3.new(0.8, 1, 0.8) o92.Color = Color3.new(0.8, 1, 0.8) o93.Parent = o92 o93.Scale = Vector3.new(0.718030572, 1, 0.70911181) o93.Scale = Vector3.new(0.718030572, 1, 0.70911181) o94.Parent = o1 o94.Material = Enum.Material.Fabric o94.BrickColor = BrickColor.new("Pastel green") o94.Rotation = Vector3.new(-90, -68.9899979, 90) o94.CanCollide = false o94.Size = Vector3.new(0.0523170792, 0.230058327, 0.22772491) o94.CFrame = CFrame.new(0.322385907, 0.576030076, 1.07695961, 6.61355674e-18, -0.358518153, -0.93352282, 9.62217848e-18, -0.933522761, 0.358518124, -1, -1.13536023e-17, -2.72417976e-18) o94.BottomSurface = Enum.SurfaceType.Smooth o94.Color = Color3.new(0.8, 1, 0.8) o94.Color = Color3.new(0.8, 1, 0.8) o95.Parent = o94 o95.Scale = Vector3.new(0.093656227, 1, 1) o95.MeshType = Enum.MeshType.Wedge o95.Scale = Vector3.new(0.093656227, 1, 1) o96.Parent = o1 o96.Material = Enum.Material.Fabric o96.BrickColor = BrickColor.new("Pastel green") o96.Rotation = Vector3.new(90, 68.9899979, -90) o96.CanCollide = false o96.Size = Vector3.new(0.0523170792, 0.231925055, 0.185726941) o96.CFrame = CFrame.new(-0.396189779, 0.851521313, 0.0135931335, 0, 0.35852173, 0.933521926, 0, 0.933521926, -0.35852173, -1, 0, 0) o96.BottomSurface = Enum.SurfaceType.Smooth o96.Color = Color3.new(0.8, 1, 0.8) o96.Color = Color3.new(0.8, 1, 0.8) o97.Parent = o96 o97.Scale = Vector3.new(0.0713569671, 1, 1) o97.MeshType = Enum.MeshType.Wedge o97.Scale = Vector3.new(0.0713569671, 1, 1) o98.Parent = o1 o98.Material = Enum.Material.Fabric o98.BrickColor = BrickColor.new("Pastel green") o98.Rotation = Vector3.new(90, 68.9899979, 90) o98.CanCollide = false o98.Size = Vector3.new(0.0523170792, 0.231458381, 0.15492788) o98.CFrame = CFrame.new(-0.191539064, 0.772683203, 0.0132421814, 0, -0.358521551, 0.933523238, 0, -0.933523238, -0.358521551, 1, -0, 0) o98.BottomSurface = Enum.SurfaceType.Smooth o98.Color = Color3.new(0.8, 1, 0.8) o98.Color = Color3.new(0.8, 1, 0.8) o99.Parent = o98 o99.Scale = Vector3.new(0.0847364366, 1, 1) o99.MeshType = Enum.MeshType.Wedge o99.Scale = Vector3.new(0.0847364366, 1, 1) o100.Parent = o1 o100.Material = Enum.Material.Fabric o100.BrickColor = BrickColor.new("Pastel green") o100.Rotation = Vector3.new(-90, 0, -180) o100.CanCollide = false o100.Size = Vector3.new(0.0523170792, 0.159594163, 0.215358883) o100.CFrame = CFrame.new(0.515432477, 1.50391483, 0.578271568, -1, 0, 0, 0, 0, 1, 0, 1, 0) o100.BottomSurface = Enum.SurfaceType.Smooth o100.Color = Color3.new(0.8, 1, 0.8) o100.Color = Color3.new(0.8, 1, 0.8) o101.Parent = o100 o101.Scale = Vector3.new(0.0713573024, 1, 1) o101.MeshType = Enum.MeshType.Wedge o101.Scale = Vector3.new(0.0713573024, 1, 1) o102.Parent = o1 o102.Material = Enum.Material.Fabric o102.BrickColor = BrickColor.new("Pastel green") o102.Rotation = Vector3.new(0, 0, 21.0100002) o102.CanCollide = false o102.Size = Vector3.new(0.0523170792, 0.230991706, 0.0523170605) o102.CFrame = CFrame.new(0.405988783, 1.49776006, 1.06128883, 0.933522403, -0.358519197, 0, 0.358519167, 0.933522403, 0, 0, 0, 1) o102.BottomSurface = Enum.SurfaceType.Smooth o102.TopSurface = Enum.SurfaceType.Smooth o102.Color = Color3.new(0.8, 1, 0.8) o102.Color = Color3.new(0.8, 1, 0.8) o103.Parent = o102 o103.Scale = Vector3.new(0.628834903, 1, 0.704652131) o103.Scale = Vector3.new(0.628834903, 1, 0.704652131) o104.Parent = o1 o104.Material = Enum.Material.Fabric o104.BrickColor = BrickColor.new("Pastel green") o104.Rotation = Vector3.new(0, 90, 0) o104.CanCollide = false o104.Size = Vector3.new(0.371919394, 0.215358868, 0.0523170605) o104.CFrame = CFrame.new(-0.531153679, 1.16092801, 0.606454492, 0, 0, 1, 0, 1, 0, -1, 0, 0) o104.BottomSurface = Enum.SurfaceType.Smooth o104.TopSurface = Enum.SurfaceType.Smooth o104.Color = Color3.new(0.8, 1, 0.8) o104.Color = Color3.new(0.8, 1, 0.8) o105.Parent = o104 o105.Scale = Vector3.new(1, 1, 0.985620081) o105.Scale = Vector3.new(1, 1, 0.985620081) o106.Parent = o1 o106.Material = Enum.Material.Fabric o106.BrickColor = BrickColor.new("Pastel green") o106.CanCollide = false o106.Size = Vector3.new(0.0523170792, 0.214892223, 0.0937966853) o106.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.397897273, 1, 0, 0, 0, 1, 0, 0, 0, 1) o106.BottomSurface = Enum.SurfaceType.Smooth o106.Color = Color3.new(0.8, 1, 0.8) o106.Color = Color3.new(0.8, 1, 0.8) o107.Parent = o106 o107.Scale = Vector3.new(0.0891964138, 1, 1) o107.MeshType = Enum.MeshType.Wedge o107.Scale = Vector3.new(0.0891964138, 1, 1) o108.Parent = o1 o108.Material = Enum.Material.Fabric o108.BrickColor = BrickColor.new("Pastel green") o108.Rotation = Vector3.new(-90, 0, 0) o108.CanCollide = false o108.Size = Vector3.new(0.0523170792, 0.0741973445, 0.215358883) o108.CFrame = CFrame.new(-0.554247797, 1.16097701, 0.889291346, 1, 0, 0, 0, 0, 1, 0, -1, 0) o108.BottomSurface = Enum.SurfaceType.Smooth o108.Color = Color3.new(0.8, 1, 0.8) o108.Color = Color3.new(0.8, 1, 0.8) o109.Parent = o108 o109.Scale = Vector3.new(0.0891964138, 1, 1) o109.MeshType = Enum.MeshType.Wedge o109.Scale = Vector3.new(0.0891964138, 1, 1) o110.Parent = o1 o110.Material = Enum.Material.Fabric o110.BrickColor = BrickColor.new("Pastel green") o110.Rotation = Vector3.new(-90, 68.9899979, -90) o110.CanCollide = false o110.Size = Vector3.new(0.0523170792, 0.230291739, 0.428850859) o110.CFrame = CFrame.new(-0.174983203, 1.27589643, 0.015729364, 0, 0.358520925, 0.933521748, 0, -0.933521748, 0.358520955, 1, 0, 0) o110.BottomSurface = Enum.SurfaceType.Smooth o110.Color = Color3.new(0.8, 1, 0.8) o110.Color = Color3.new(0.8, 1, 0.8) o111.Parent = o110 o111.Scale = Vector3.new(0.178392708, 1, 1) o111.MeshType = Enum.MeshType.Wedge o111.Scale = Vector3.new(0.178392708, 1, 1) o112.Parent = o1 o112.Material = Enum.Material.Fabric o112.BrickColor = BrickColor.new("Pastel green") o112.Rotation = Vector3.new(90, 0, 0) o112.CanCollide = false o112.Size = Vector3.new(0.0523170792, 0.0523170717, 0.21302557) o112.CFrame = CFrame.new(-0.554247797, 1.15980923, 1.01282692, 1, 0, 0, 0, 0, -1, 0, 1, 0) o112.BottomSurface = Enum.SurfaceType.Smooth o112.Color = Color3.new(0.8, 1, 0.8) o112.Color = Color3.new(0.8, 1, 0.8) o113.Parent = o112 o113.Scale = Vector3.new(0.0891964138, 0.557477713, 1) o113.MeshType = Enum.MeshType.Wedge o113.Scale = Vector3.new(0.0891964138, 0.557477713, 1) o114.Parent = o1 o114.Material = Enum.Material.Fabric o114.BrickColor = BrickColor.new("Pastel green") o114.Rotation = Vector3.new(-90, 68.9899979, -90) o114.CanCollide = false o114.Size = Vector3.new(0.0523170792, 0.230758339, 0.110595964) o114.CFrame = CFrame.new(0.00513931923, 1.34495175, 1.07723427, -2.78211125e-08, 0.358521253, 0.933522642, -1.06847544e-08, -0.933522642, 0.358521253, 1, -8.88172596e-16, 2.9802294e-08) o114.BottomSurface = Enum.SurfaceType.Smooth o114.Color = Color3.new(0.8, 1, 0.8) o114.Color = Color3.new(0.8, 1, 0.8) o115.Parent = o114 o115.Scale = Vector3.new(0.0847365856, 1, 1) o115.MeshType = Enum.MeshType.Wedge o115.Scale = Vector3.new(0.0847365856, 1, 1) o116.Parent = o1 o116.Material = Enum.Material.Fabric o116.BrickColor = BrickColor.new("Pastel green") o116.Rotation = Vector3.new(-180, 0, -180) o116.CanCollide = false o116.Size = Vector3.new(0.0523170792, 0.214892223, 0.110596031) o116.CFrame = CFrame.new(-0.554247797, 0.87771982, 0.148251832, -1, 0, 0, 0, 1, 0, 0, 0, -1) o116.BottomSurface = Enum.SurfaceType.Smooth o116.Color = Color3.new(0.8, 1, 0.8) o116.Color = Color3.new(0.8, 1, 0.8) o117.Parent = o116 o117.Scale = Vector3.new(0.0891964138, 1, 1) o117.MeshType = Enum.MeshType.Wedge o117.Scale = Vector3.new(0.0891964138, 1, 1) o118.Parent = o1 o118.Material = Enum.Material.Fabric o118.BrickColor = BrickColor.new("Pastel green") o118.Rotation = Vector3.new(-90, -68.9899979, -90) o118.CanCollide = false o118.Size = Vector3.new(0.0523170792, 0.231458381, 0.250591099) o118.CFrame = CFrame.new(-0.00224593468, 0.69998771, 0.0132421814, 0, 0.358521581, -0.933523357, 0, 0.933523357, 0.358521581, 1, 0, 0) o118.BottomSurface = Enum.SurfaceType.Smooth o118.Color = Color3.new(0.8, 1, 0.8) o118.Color = Color3.new(0.8, 1, 0.8) o119.Parent = o118 o119.Scale = Vector3.new(0.0847364366, 1, 1) o119.MeshType = Enum.MeshType.Wedge o119.Scale = Vector3.new(0.0847364366, 1, 1) o120.Parent = o1 o120.Material = Enum.Material.Fabric o120.BrickColor = BrickColor.new("Pastel green") o120.Rotation = Vector3.new(0, 90, 0) o120.CanCollide = false o120.Size = Vector3.new(0.0769971758, 0.215358868, 0.0523170605) o120.CFrame = CFrame.new(-0.531153679, 1.16092801, 0.963678241, 0, 0, 1, 0, 1, 0, -1, 0, 0) o120.BottomSurface = Enum.SurfaceType.Smooth o120.TopSurface = Enum.SurfaceType.Smooth o120.Color = Color3.new(0.8, 1, 0.8) o120.Color = Color3.new(0.8, 1, 0.8) o121.Parent = o120 o121.Scale = Vector3.new(1, 1, 0.985620081) o121.Scale = Vector3.new(1, 1, 0.985620081) o122.Parent = o1 o122.Material = Enum.Material.Fabric o122.BrickColor = BrickColor.new("Pastel green") o122.Rotation = Vector3.new(-90, 68.9899979, -90) o122.CanCollide = false o122.Size = Vector3.new(0.0523170792, 0.229125053, 0.0774638355) o122.CFrame = CFrame.new(-0.317187518, 1.22180259, 1.07723427, -2.78210912e-08, 0.358521461, 0.933523178, -1.068475e-08, -0.933523178, 0.358521461, 1, 1.72113876e-15, 2.98023366e-08) o122.BottomSurface = Enum.SurfaceType.Smooth o122.Color = Color3.new(0.8, 1, 0.8) o122.Color = Color3.new(0.8, 1, 0.8) o123.Parent = o122 o123.Scale = Vector3.new(0.0847365856, 1, 1) o123.MeshType = Enum.MeshType.Wedge o123.Scale = Vector3.new(0.0847365856, 1, 1) o124.Parent = o1 o124.Material = Enum.Material.Fabric o124.BrickColor = BrickColor.new("Pastel green") o124.Rotation = Vector3.new(90, 0, -180) o124.CanCollide = false o124.Size = Vector3.new(0.0523170792, 0.0523170717, 0.215358883) o124.CFrame = CFrame.new(0.515432477, 1.50391483, 0.368768126, -1, 0, 0, 0, 0, -1, 0, -1, 0) o124.BottomSurface = Enum.SurfaceType.Smooth o124.Color = Color3.new(0.8, 1, 0.8) o124.Color = Color3.new(0.8, 1, 0.8) o125.Parent = o124 o125.Scale = Vector3.new(0.0713573024, 0.981158376, 1) o125.MeshType = Enum.MeshType.Wedge o125.Scale = Vector3.new(0.0713573024, 0.981158376, 1) o126.Parent = o1 o126.Material = Enum.Material.Fabric o126.BrickColor = BrickColor.new("Pastel green") o126.Rotation = Vector3.new(-90, 0, 0) o126.CanCollide = false o126.Size = Vector3.new(0.0523170792, 0.0741973445, 0.215358883) o126.CFrame = CFrame.new(-0.554247797, 1.16097701, 1.02669716, 1, 0, 0, 0, 0, 1, 0, -1, 0) o126.BottomSurface = Enum.SurfaceType.Smooth o126.Color = Color3.new(0.8, 1, 0.8) o126.Color = Color3.new(0.8, 1, 0.8) o127.Parent = o126 o127.Scale = Vector3.new(0.0891964138, 1, 1) o127.MeshType = Enum.MeshType.Wedge o127.Scale = Vector3.new(0.0891964138, 1, 1) o128.Parent = o1 o128.Material = Enum.Material.Fabric o128.BrickColor = BrickColor.new("Pastel green") o128.Rotation = Vector3.new(-180, 0, 0) o128.CanCollide = false o128.Size = Vector3.new(0.0523170792, 0.214892223, 0.0523170605) o128.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.386941463, 1, 0, 0, 0, -1, 0, 0, 0, -1) o128.BottomSurface = Enum.SurfaceType.Smooth o128.Color = Color3.new(0.8, 1, 0.8) o128.Color = Color3.new(0.8, 1, 0.8) o129.Parent = o128 o129.Scale = Vector3.new(0.0891964138, 1, 0.606538475) o129.MeshType = Enum.MeshType.Wedge o129.Scale = Vector3.new(0.0891964138, 1, 0.606538475) o130.Parent = o1 o130.Material = Enum.Material.Fabric o130.BrickColor = BrickColor.new("Pastel green") o130.Rotation = Vector3.new(-90, -68.9899979, -90) o130.CanCollide = false o130.Size = Vector3.new(0.0523170792, 0.231458381, 0.258524239) o130.CFrame = CFrame.new(-0.189807132, 0.772024572, 0.0135931335, 0, 0.358522385, -0.933525503, 0, 0.933525503, 0.358522385, 1, 0, 0) o130.BottomSurface = Enum.SurfaceType.Smooth o130.Color = Color3.new(0.8, 1, 0.8) o130.Color = Color3.new(0.8, 1, 0.8) o131.Parent = o130 o131.Scale = Vector3.new(0.0713569671, 1, 1) o131.MeshType = Enum.MeshType.Wedge o131.Scale = Vector3.new(0.0713569671, 1, 1) o132.Parent = o1 o132.Material = Enum.Material.Fabric o132.BrickColor = BrickColor.new("Pastel green") o132.Rotation = Vector3.new(0, 0, -180) o132.CanCollide = false o132.Size = Vector3.new(0.0523170792, 0.214892194, 0.0523170605) o132.CFrame = CFrame.new(0.516592145, 0.532584369, 0.887780726, -1, 0, 0, 0, -1, 0, 0, 0, 1) o132.BottomSurface = Enum.SurfaceType.Smooth o132.Color = Color3.new(0.8, 1, 0.8) o132.Color = Color3.new(0.8, 1, 0.8) o133.Parent = o132 o133.Scale = Vector3.new(0.0891966075, 1, 0.941022336) o133.MeshType = Enum.MeshType.Wedge o133.Scale = Vector3.new(0.0891966075, 1, 0.941022336) o134.Parent = o1 o134.Material = Enum.Material.Fabric o134.BrickColor = BrickColor.new("Pastel green") o134.Rotation = Vector3.new(90, 0, -180) o134.CanCollide = false o134.Size = Vector3.new(0.0523170792, 0.468283206, 0.215358883) o134.CFrame = CFrame.new(0.515890241, 1.50391483, 0.637445211, -1, 0, 0, 0, 0, -1, 0, -1, 0) o134.BottomSurface = Enum.SurfaceType.Smooth o134.Color = Color3.new(0.8, 1, 0.8) o134.Color = Color3.new(0.8, 1, 0.8) o135.Parent = o134 o135.Scale = Vector3.new(0.0891966075, 1, 1) o135.MeshType = Enum.MeshType.Wedge o135.Scale = Vector3.new(0.0891966075, 1, 1) o136.Parent = o1 o136.Material = Enum.Material.Fabric o136.BrickColor = BrickColor.new("Pastel green") o136.Rotation = Vector3.new(0, -90, 0) o136.CanCollide = false o136.Size = Vector3.new(0.368418902, 0.215358868, 0.0523170605) o136.CFrame = CFrame.new(0.493139356, 0.533050478, 0.195294648, 0, 0, -1, 0, 1, 0, 1, 0, 0) o136.BottomSurface = Enum.SurfaceType.Smooth o136.TopSurface = Enum.SurfaceType.Smooth o136.Color = Color3.new(0.8, 1, 0.8) o136.Color = Color3.new(0.8, 1, 0.8) o137.Parent = o136 o137.Scale = Vector3.new(1, 1, 0.985620081) o137.Scale = Vector3.new(1, 1, 0.985620081) o138.Parent = o1 o138.Material = Enum.Material.Fabric o138.BrickColor = BrickColor.new("Pastel green") o138.Rotation = Vector3.new(-180, 0, -158.990005) o138.CanCollide = false o138.Size = Vector3.new(0.0523170792, 0.230525032, 0.0523170605) o138.CFrame = CFrame.new(0.423742384, 0.53716892, 1.06087685, -0.933536649, 0.358481914, 0, 0.358481884, 0.933536649, 0, 0, 0, -1) o138.BottomSurface = Enum.SurfaceType.Smooth o138.TopSurface = Enum.SurfaceType.Smooth o138.Color = Color3.new(0.8, 1, 0.8) o138.Color = Color3.new(0.8, 1, 0.8) o139.Parent = o138 o139.Scale = Vector3.new(0.749249279, 1, 0.70911181) o139.Scale = Vector3.new(0.749249279, 1, 0.70911181) o140.Parent = o1 o140.Material = Enum.Material.Fabric o140.BrickColor = BrickColor.new("Pastel green") o140.Rotation = Vector3.new(-90, 0, -180) o140.CanCollide = false o140.Size = Vector3.new(0.0523170792, 0.255024076, 0.215591922) o140.CFrame = CFrame.new(0.516592145, 0.533167183, 0.502572656, -1, 0, 0, 0, 0, 1, 0, 1, 0) o140.BottomSurface = Enum.SurfaceType.Smooth o140.Color = Color3.new(0.8, 1, 0.8) o140.Color = Color3.new(0.8, 1, 0.8) o141.Parent = o140 o141.Scale = Vector3.new(0.0891966075, 1, 1) o141.MeshType = Enum.MeshType.Wedge o141.Scale = Vector3.new(0.0891966075, 1, 1) o142.Parent = o1 o142.Material = Enum.Material.Fabric o142.BrickColor = BrickColor.new("Pastel green") o142.Rotation = Vector3.new(-90, -68.9899979, 90) o142.CanCollide = false o142.Size = Vector3.new(0.0523170792, 0.230058327, 0.227958262) o142.CFrame = CFrame.new(-0.160105884, 0.76180619, 1.07695961, 0, -0.358522564, -0.933528364, 0, -0.933527887, 0.35852021, -1, -9.78871366e-25, -1.75035717e-31) o142.BottomSurface = Enum.SurfaceType.Smooth o142.Color = Color3.new(0.8, 1, 0.8) o142.Color = Color3.new(0.8, 1, 0.8) o143.Parent = o142 o143.Scale = Vector3.new(0.093656227, 1, 1) o143.MeshType = Enum.MeshType.Wedge o143.Scale = Vector3.new(0.093656227, 1, 1) o144.Parent = o1 o144.Material = Enum.Material.Fabric o144.BrickColor = BrickColor.new("Pastel green") o144.Rotation = Vector3.new(90, 68.9899979, 90) o144.CanCollide = false o144.Size = Vector3.new(0.0523170792, 0.231458381, 0.112696089) o144.CFrame = CFrame.new(0.0309571903, 0.687230647, 0.0132421814, 0, -0.358521372, 0.93352282, 0, -0.93352282, -0.358521372, 1, -0, 0) o144.BottomSurface = Enum.SurfaceType.Smooth o144.Color = Color3.new(0.8, 1, 0.8) o144.Color = Color3.new(0.8, 1, 0.8) o145.Parent = o144 o145.Scale = Vector3.new(0.0847364366, 1, 1) o145.MeshType = Enum.MeshType.Wedge o145.Scale = Vector3.new(0.0847364366, 1, 1) o146.Parent = o1 o146.Material = Enum.Material.Fabric o146.BrickColor = BrickColor.new("Pastel green") o146.Rotation = Vector3.new(0, -90, 0) o146.CanCollide = false o146.Size = Vector3.new(0.167759567, 0.215358868, 0.0523170605) o146.CFrame = CFrame.new(0.493139356, 0.533050478, 0.68900466, 0, 0, -1, 0, 1, 0, 1, 0, 0) o146.BottomSurface = Enum.SurfaceType.Smooth o146.TopSurface = Enum.SurfaceType.Smooth o146.Color = Color3.new(0.8, 1, 0.8) o146.Color = Color3.new(0.8, 1, 0.8) o147.Parent = o146 o147.Scale = Vector3.new(1, 1, 0.985620081) o147.Scale = Vector3.new(1, 1, 0.985620081) o148.Parent = o1 o148.Material = Enum.Material.Fabric o148.BrickColor = BrickColor.new("Pastel green") o148.Rotation = Vector3.new(180, 0, -158.990005) o148.CanCollide = false o148.Size = Vector3.new(0.0683641508, 0.230525032, 0.0523170605) o148.CFrame = CFrame.new(-0.298663378, 0.814570725, 1.06087685, -0.933536053, 0.358483642, -2.77085375e-13, 0.358483613, 0.933536053, -3.69486614e-13, 1.26214306e-13, -4.44259646e-13, -1) o148.BottomSurface = Enum.SurfaceType.Smooth o148.TopSurface = Enum.SurfaceType.Smooth o148.Color = Color3.new(0.8, 1, 0.8) o148.Color = Color3.new(0.8, 1, 0.8) o149.Parent = o148 o149.Scale = Vector3.new(1, 1, 0.70911181) o149.Scale = Vector3.new(1, 1, 0.70911181) o150.Parent = o1 o150.Material = Enum.Material.Fabric o150.BrickColor = BrickColor.new("Pastel green") o150.Rotation = Vector3.new(-90, -68.9899979, -90) o150.CanCollide = false o150.Size = Vector3.new(0.0523170792, 0.230058327, 0.119462326) o150.CFrame = CFrame.new(-0.36189577, 0.838614881, 1.07660866, 7.48810261e-14, 0.358491123, -0.933540046, 4.47145413e-13, 0.933539629, 0.358489215, 1, -4.44267046e-13, -9.03922729e-14) o150.BottomSurface = Enum.SurfaceType.Smooth o150.Color = Color3.new(0.8, 1, 0.8) o150.Color = Color3.new(0.8, 1, 0.8) o151.Parent = o150 o151.Scale = Vector3.new(0.0802767724, 1, 1) o151.MeshType = Enum.MeshType.Wedge o151.Scale = Vector3.new(0.0802767724, 1, 1) o152.Parent = o1 o152.Material = Enum.Material.Fabric o152.BrickColor = BrickColor.new("Pastel green") o152.Rotation = Vector3.new(90, 68.9899979, -90) o152.CanCollide = false o152.Size = Vector3.new(0.0523170792, 0.230058327, 0.27508992) o152.CFrame = CFrame.new(0.0528306663, 0.679543555, 1.07695961, 0, 0.358521819, 0.933528364, 0, 0.933528006, -0.358519733, -1, 9.78871268e-25, 5.83452389e-31) o152.BottomSurface = Enum.SurfaceType.Smooth o152.Color = Color3.new(0.8, 1, 0.8) o152.Color = Color3.new(0.8, 1, 0.8) o153.Parent = o152 o153.Scale = Vector3.new(0.093656227, 1, 1) o153.MeshType = Enum.MeshType.Wedge o153.Scale = Vector3.new(0.093656227, 1, 1) o154.Parent = o1 o154.Material = Enum.Material.Fabric o154.BrickColor = BrickColor.new("Pastel green") o154.Rotation = Vector3.new(-180, 0, -158.990005) o154.CanCollide = false o154.Size = Vector3.new(0.072097294, 0.230525032, 0.0523170605) o154.CFrame = CFrame.new(-0.0647155568, 0.72473675, 1.06087685, -0.933535397, 0.358485222, 0, 0.358485192, 0.933535397, 0, 0, 0, -1) o154.BottomSurface = Enum.SurfaceType.Smooth o154.TopSurface = Enum.SurfaceType.Smooth o154.Color = Color3.new(0.8, 1, 0.8) o154.Color = Color3.new(0.8, 1, 0.8) o155.Parent = o154 o155.Scale = Vector3.new(1, 1, 0.70911181) o155.Scale = Vector3.new(1, 1, 0.70911181) o156.Parent = o1 o156.Material = Enum.Material.Fabric o156.BrickColor = BrickColor.new("Pastel green") o156.Rotation = Vector3.new(90, 68.9899979, -90) o156.CanCollide = false o156.Size = Vector3.new(0.0523170792, 0.230058327, 0.0751305595) o156.CFrame = CFrame.new(-0.129718021, 0.750136554, 1.07695961, 0, 0.35852167, 0.933528185, 0, 0.933527768, -0.358519822, -1, 9.78870873e-25, 4.66761911e-31) o156.BottomSurface = Enum.SurfaceType.Smooth o156.Color = Color3.new(0.8, 1, 0.8) o156.Color = Color3.new(0.8, 1, 0.8) o157.Parent = o156 o157.Scale = Vector3.new(0.093656227, 1, 1) o157.MeshType = Enum.MeshType.Wedge o157.Scale = Vector3.new(0.093656227, 1, 1) o158.Parent = o1 o158.Material = Enum.Material.Fabric o158.BrickColor = BrickColor.new("Pastel green") o158.Rotation = Vector3.new(-90, 0, -180) o158.CanCollide = false o158.Size = Vector3.new(0.0523170792, 0.288622707, 0.215358883) o158.CFrame = CFrame.new(0.515432477, 1.50391483, 0.304471403, -1, 0, 0, 0, 0, 1, 0, 1, 0) o158.BottomSurface = Enum.SurfaceType.Smooth o158.Color = Color3.new(0.8, 1, 0.8) o158.Color = Color3.new(0.8, 1, 0.8) o159.Parent = o158 o159.Scale = Vector3.new(0.0713573024, 1, 1) o159.MeshType = Enum.MeshType.Wedge o159.Scale = Vector3.new(0.0713573024, 1, 1) o160.Parent = o1 o160.Material = Enum.Material.Fabric o160.BrickColor = BrickColor.new("Pastel green") o160.Rotation = Vector3.new(90, 0, 180) o160.CanCollide = false o160.Size = Vector3.new(0.0523170792, 0.0648643821, 0.218625456) o160.CFrame = CFrame.new(-0.554247797, 0.87410301, 0.999750018, -0.999991179, -4.25428735e-13, -2.59262174e-06, 2.59259878e-06, -1.49012536e-07, -1, 3.91070504e-14, -0.999991179, 1.49010688e-07) o160.BottomSurface = Enum.SurfaceType.Smooth o160.Color = Color3.new(0.8, 1, 0.8) o160.Color = Color3.new(0.8, 1, 0.8) o161.Parent = o160 o161.Scale = Vector3.new(0.0891964138, 1, 1) o161.MeshType = Enum.MeshType.Wedge o161.Scale = Vector3.new(0.0891964138, 1, 1) o162.Parent = o1 o162.Material = Enum.Material.Fabric o162.BrickColor = BrickColor.new("Pastel green") o162.Rotation = Vector3.new(90, 68.9899979, 90) o162.CanCollide = false o162.Size = Vector3.new(0.0523170792, 0.230058327, 0.058097817) o162.CFrame = CFrame.new(-0.356791705, 0.836649358, 1.07660866, 0, -0.358491153, 0.933540165, 0, -0.933539689, -0.358489156, 1, -9.78871169e-25, 3.27316789e-29) o162.BottomSurface = Enum.SurfaceType.Smooth o162.Color = Color3.new(0.8, 1, 0.8) o162.Color = Color3.new(0.8, 1, 0.8) o163.Parent = o162 o163.Scale = Vector3.new(0.0802767724, 1, 1) o163.MeshType = Enum.MeshType.Wedge o163.Scale = Vector3.new(0.0802767724, 1, 1) o164.Parent = o1 o164.Material = Enum.Material.Fabric o164.BrickColor = BrickColor.new("Pastel green") o164.Rotation = Vector3.new(0, -90, 0) o164.CanCollide = false o164.Size = Vector3.new(0.0523170792, 0.212325633, 0.0545979626) o164.CFrame = CFrame.new(-0.528712332, 0.877318442, 1.05605507, 4.25436216e-13, 2.59262174e-06, -1, 1.49010191e-07, 1, 2.59262174e-06, 1, -1.49010191e-07, 3.91091578e-14) o164.BottomSurface = Enum.SurfaceType.Smooth o164.TopSurface = Enum.SurfaceType.Smooth o164.Color = Color3.new(0.8, 1, 0.8) o164.Color = Color3.new(0.8, 1, 0.8) o165.Parent = o164 o165.Scale = Vector3.new(0.896403134, 1, 1) o165.Scale = Vector3.new(0.896403134, 1, 1) o166.Parent = o1 o166.Material = Enum.Material.Fabric o166.BrickColor = BrickColor.new("Pastel green") o166.Rotation = Vector3.new(-90, -68.9899979, 90) o166.CanCollide = false o166.Size = Vector3.new(0.0523170792, 0.230058327, 0.122028813) o166.CFrame = CFrame.new(0.0253877323, 0.690083802, 1.07695961, 0, -0.35852167, -0.933528185, 0, -0.933527768, 0.358519822, -1, -9.78870873e-25, -4.66761911e-31) o166.BottomSurface = Enum.SurfaceType.Smooth o166.Color = Color3.new(0.8, 1, 0.8) o166.Color = Color3.new(0.8, 1, 0.8) o167.Parent = o166 o167.Scale = Vector3.new(0.093656227, 1, 1) o167.MeshType = Enum.MeshType.Wedge o167.Scale = Vector3.new(0.093656227, 1, 1) o168.Parent = o1 o168.Material = Enum.Material.Fabric o168.BrickColor = BrickColor.new("Pastel green") o168.Rotation = Vector3.new(90, 68.9899979, -90) o168.CanCollide = false o168.Size = Vector3.new(0.0523170792, 0.230058327, 0.163093925) o168.CFrame = CFrame.new(0.33469975, 0.571298182, 1.07695961, 0, 0.358518839, 0.933522701, 0, 0.933522701, -0.358518779, -1, 0, 0) o168.BottomSurface = Enum.SurfaceType.Smooth o168.Color = Color3.new(0.8, 1, 0.8) o168.Color = Color3.new(0.8, 1, 0.8) o169.Parent = o168 o169.Scale = Vector3.new(0.093656227, 1, 1) o169.MeshType = Enum.MeshType.Wedge o169.Scale = Vector3.new(0.093656227, 1, 1) o170.Parent = o1 o170.Material = Enum.Material.Fabric o170.BrickColor = BrickColor.new("Pastel green") o170.Rotation = Vector3.new(180, 0, -180) o170.CanCollide = false o170.Size = Vector3.new(0.0523170792, 0.214892223, 0.136961758) o170.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.932794392, -0.999999762, 2.58493941e-26, -5.51012977e-40, -2.58493911e-26, 1, -4.26325641e-14, 0, 4.26325608e-14, -0.999999702) o170.BottomSurface = Enum.SurfaceType.Smooth o170.Color = Color3.new(0.8, 1, 0.8) o170.Color = Color3.new(0.8, 1, 0.8) o171.Parent = o170 o171.Scale = Vector3.new(0.0891964138, 1, 1) o171.MeshType = Enum.MeshType.Wedge o171.Scale = Vector3.new(0.0891964138, 1, 1) o172.Parent = o1 o172.Material = Enum.Material.Fabric o172.BrickColor = BrickColor.new("Pastel green") o172.Rotation = Vector3.new(0, 89.9400024, 0) o172.Size = Vector3.new(0.148626789, 0.215358868, 0.0545979626) o172.CFrame = CFrame.new(0.490690321, 1.50391507, 0.0855534673, 0, 0, 0.999999404, 0, 1, 0, -0.999999404, 0, 0) o172.BottomSurface = Enum.SurfaceType.Smooth o172.TopSurface = Enum.SurfaceType.Smooth o172.Color = Color3.new(0.8, 1, 0.8) o172.Color = Color3.new(0.8, 1, 0.8) o173.Parent = o1 o173.Material = Enum.Material.Fabric o173.BrickColor = BrickColor.new("Pastel green") o173.Rotation = Vector3.new(90, 68.9899979, 90) o173.CanCollide = false o173.Size = Vector3.new(0.0523170792, 0.231458381, 0.21605882) o173.CFrame = CFrame.new(0.182020172, 0.629220307, 0.0132421814, 2.57934474e-08, -0.358521402, 0.933521509, -9.90602178e-09, -0.933521509, -0.358521402, 1, 1.86515452e-14, -2.7630259e-08) o173.BottomSurface = Enum.SurfaceType.Smooth o173.Color = Color3.new(0.8, 1, 0.8) o173.Color = Color3.new(0.8, 1, 0.8) o174.Parent = o173 o174.Scale = Vector3.new(0.0847364366, 1, 1) o174.MeshType = Enum.MeshType.Wedge o174.Scale = Vector3.new(0.0847364366, 1, 1) o175.Parent = o1 o175.Material = Enum.Material.Fabric o175.BrickColor = BrickColor.new("Pastel green") o175.CanCollide = false o175.Size = Vector3.new(0.0523170792, 0.215592191, 0.149794549) o175.CFrame = CFrame.new(0.516592145, 0.532934725, 0.530923486, 1, 0, 0, 0, 1, 0, 0, 0, 1) o175.BottomSurface = Enum.SurfaceType.Smooth o175.Color = Color3.new(0.8, 1, 0.8) o175.Color = Color3.new(0.8, 1, 0.8) o176.Parent = o175 o176.Scale = Vector3.new(0.0891966075, 1, 1) o176.MeshType = Enum.MeshType.Wedge o176.Scale = Vector3.new(0.0891966075, 1, 1) o177.Parent = o1 o177.Material = Enum.Material.Fabric o177.BrickColor = BrickColor.new("Pastel green") o177.Rotation = Vector3.new(-90, -68.9899979, -90) o177.CanCollide = false o177.Size = Vector3.new(0.0523170792, 0.231458381, 0.109662674) o177.CFrame = CFrame.new(0.167203933, 0.634904444, 0.0132421814, 0, 0.358521372, -0.93352282, 0, 0.93352282, 0.358521372, 1, 0, 0) o177.BottomSurface = Enum.SurfaceType.Smooth o177.Color = Color3.new(0.8, 1, 0.8) o177.Color = Color3.new(0.8, 1, 0.8) o178.Parent = o177 o178.Scale = Vector3.new(0.0847364366, 1, 1) o178.MeshType = Enum.MeshType.Wedge o178.Scale = Vector3.new(0.0847364366, 1, 1) o179.Parent = o1 o179.Material = Enum.Material.Fabric o179.BrickColor = BrickColor.new("Pastel green") o179.Rotation = Vector3.new(-90, 0, 0) o179.CanCollide = false o179.Size = Vector3.new(0.0523170792, 0.214892223, 0.214658931) o179.CFrame = CFrame.new(-0.554247797, 0.875852525, 0.181378633, 1, 0, 0, 0, 0, 1, 0, -1, 0) o179.BottomSurface = Enum.SurfaceType.Smooth o179.Color = Color3.new(0.8, 1, 0.8) o179.Color = Color3.new(0.8, 1, 0.8) o180.Parent = o179 o180.Scale = Vector3.new(0.0891964138, 1, 1) o180.MeshType = Enum.MeshType.Wedge o180.Scale = Vector3.new(0.0891964138, 1, 1) o181.Parent = o1 o181.Material = Enum.Material.Fabric o181.BrickColor = BrickColor.new("Pastel green") o181.Rotation = Vector3.new(90, -68.9899979, 90) o181.CanCollide = false o181.Size = Vector3.new(0.0523170792, 0.230758339, 0.173827007) o181.CFrame = CFrame.new(-0.0216932632, 1.33342099, 1.07723427, 3.09521972e-08, -0.358520716, -0.933521807, 1.18872956e-08, 0.933521807, -0.358520716, 1, -4.57081442e-14, 3.31563896e-08) o181.BottomSurface = Enum.SurfaceType.Smooth o181.Color = Color3.new(0.8, 1, 0.8) o181.Color = Color3.new(0.8, 1, 0.8) o182.Parent = o181 o182.Scale = Vector3.new(0.0847365856, 1, 1) o182.MeshType = Enum.MeshType.Wedge o182.Scale = Vector3.new(0.0847365856, 1, 1) o183.Parent = o1 o183.Material = Enum.Material.Metal o183.Rotation = Vector3.new(0, 90, 0) o183.CanCollide = false o183.Size = Vector3.new(0.0523170792, 0.246857777, 0.0919299349) o183.CFrame = CFrame.new(0.435743451, 0.525529206, 1.05829811, 1.38554072e-13, -1.16227682e-06, 1, 8.66859156e-13, 1, 1.16227682e-06, -1, 8.66858993e-13, 1.38555075e-13) o183.BottomSurface = Enum.SurfaceType.Smooth o184.Parent = o183 o184.Scale = Vector3.new(0.610995531, 1, 1) o184.MeshType = Enum.MeshType.Wedge o184.Scale = Vector3.new(0.610995531, 1, 1) o185.Parent = o1 o185.Material = Enum.Material.Fabric o185.BrickColor = BrickColor.new("Pastel green") o185.Rotation = Vector3.new(-90, 68.9899979, -90) o185.CanCollide = false o185.Size = Vector3.new(0.0523170792, 0.230291739, 0.0837635845) o185.CFrame = CFrame.new(0.194494247, 1.41684651, 0.015729364, 0, 0.358520031, 0.933522105, 0, -0.933522105, 0.358520031, 1, 0, 0) o185.BottomSurface = Enum.SurfaceType.Smooth o185.Color = Color3.new(0.8, 1, 0.8) o185.Color = Color3.new(0.8, 1, 0.8) o186.Parent = o185 o186.Scale = Vector3.new(0.178392708, 1, 1) o186.MeshType = Enum.MeshType.Wedge o186.Scale = Vector3.new(0.178392708, 1, 1) o187.Parent = o1 o187.Material = Enum.Material.Metal o187.Rotation = Vector3.new(180, 90, 0) o187.CanCollide = false o187.Size = Vector3.new(0.0523170792, 0.255957514, 0.0963631198) o187.CFrame = CFrame.new(0.434927106, 1.51190126, 0.0318273716, 0, 0, 1, 0, -1, 0, 1, 0, 0) o187.BottomSurface = Enum.SurfaceType.Smooth o188.Parent = o187 o188.Scale = Vector3.new(0.624374926, 1, 1) o188.MeshType = Enum.MeshType.Wedge o188.Scale = Vector3.new(0.624374926, 1, 1) o189.Parent = o1 o189.Material = Enum.Material.Concrete o189.BrickColor = BrickColor.new("Institutional white") o189.Rotation = Vector3.new(-180, 0, 0) o189.CanCollide = false o189.Size = Vector3.new(0.0523170792, 0.191674963, 0.0579847917) o189.CFrame = CFrame.new(-0.566798151, 0.546618402, 0.582101524, 1, 0, 0, 0, -1, 0, 0, 0, -1) o189.BottomSurface = Enum.SurfaceType.Smooth o189.Color = Color3.new(0.972549, 0.972549, 0.972549) o189.Color = Color3.new(0.972549, 0.972549, 0.972549) o190.Parent = o189 o190.Scale = Vector3.new(0.502694845, 1, 1) o190.MeshType = Enum.MeshType.Wedge o190.Scale = Vector3.new(0.502694845, 1, 1) o191.Parent = o1 o191.Material = Enum.Material.Metal o191.Rotation = Vector3.new(-180, -90, 0) o191.CanCollide = false o191.Size = Vector3.new(0.0523170792, 0.255957514, 0.0963631198) o191.CFrame = CFrame.new(-0.472933769, 0.884024322, 1.05864906, 0, 0, -1, 0, -1, 0, -1, 0, 0) o191.BottomSurface = Enum.SurfaceType.Smooth o192.Parent = o191 o192.Scale = Vector3.new(0.624374926, 1, 1) o192.MeshType = Enum.MeshType.Wedge o192.Scale = Vector3.new(0.624374926, 1, 1) o193.Parent = o1 o193.Material = Enum.Material.Metal o193.Rotation = Vector3.new(0, -90, 0) o193.CanCollide = false o193.Size = Vector3.new(0.0523170792, 0.246857777, 0.0919299349) o193.CFrame = CFrame.new(-0.473757744, 1.15340137, 0.0321783237, -1.38554682e-13, 9.53674316e-07, -1.00000882, 8.66862409e-13, 1.00000679, 9.83476639e-07, 1.00000894, -8.52651283e-13, -1.27897299e-13) o193.BottomSurface = Enum.SurfaceType.Smooth o194.Parent = o193 o194.Scale = Vector3.new(0.610995531, 1, 1) o194.MeshType = Enum.MeshType.Wedge o194.Scale = Vector3.new(0.610995531, 1, 1) o195.Parent = o1 o195.Material = Enum.Material.Concrete o195.BrickColor = BrickColor.new("Institutional white") o195.Rotation = Vector3.new(0, 0, -180) o195.CanCollide = false o195.Size = Vector3.new(0.0523170792, 0.191674963, 0.0579847917) o195.CFrame = CFrame.new(-0.566798151, 0.546618402, 0.486672848, -1, 0, 0, 0, -1, 0, 0, 0, 1) o195.BottomSurface = Enum.SurfaceType.Smooth o195.Color = Color3.new(0.972549, 0.972549, 0.972549) o195.Color = Color3.new(0.972549, 0.972549, 0.972549) o196.Parent = o195 o196.Scale = Vector3.new(0.502694845, 1, 1) o196.MeshType = Enum.MeshType.Wedge o196.Scale = Vector3.new(0.502694845, 1, 1) o197.Parent = o1 o197.Material = Enum.Material.Concrete o197.BrickColor = BrickColor.new("Burlap") o197.Rotation = Vector3.new(-180, 0, 0) o197.CanCollide = false o197.Size = Vector3.new(0.0523170792, 0.324669838, 0.112100951) o197.CFrame = CFrame.new(-0.565272272, 0.480121315, 0.592141807, 1, 0, 0, 0, -1, 0, 0, 0, -1) o197.BottomSurface = Enum.SurfaceType.Smooth o197.Color = Color3.new(0.780392, 0.67451, 0.470588) o197.Color = Color3.new(0.780392, 0.67451, 0.470588) o198.Parent = o197 o198.Scale = Vector3.new(0.444717079, 1, 1) o198.MeshType = Enum.MeshType.Wedge o198.Scale = Vector3.new(0.444717079, 1, 1) o199.Parent = o1 o199.Material = Enum.Material.Fabric o199.BrickColor = BrickColor.new("Pastel green") o199.Rotation = Vector3.new(-180, 0, -180) o199.CanCollide = false o199.Size = Vector3.new(0.0523170792, 0.215592191, 0.149794549) o199.CFrame = CFrame.new(0.516592145, 0.532934725, 0.848489285, -0.999991894, 0, 0, 0, 1, 0, 0, 0, -0.999991894) o199.BottomSurface = Enum.SurfaceType.Smooth o199.Color = Color3.new(0.8, 1, 0.8) o199.Color = Color3.new(0.8, 1, 0.8) o200.Parent = o199 o200.Scale = Vector3.new(0.0891966075, 1, 1) o200.MeshType = Enum.MeshType.Wedge o200.Scale = Vector3.new(0.0891966075, 1, 1) o201.Parent = o1 o201.Material = Enum.Material.Fabric o201.BrickColor = BrickColor.new("Pastel green") o201.Rotation = Vector3.new(90, -68.9899979, -90) o201.CanCollide = false o201.Size = Vector3.new(0.0523170792, 0.234258354, 0.110362582) o201.CFrame = CFrame.new(0.356290936, 1.47772205, 1.07584572, 0, 0.358520031, -0.933522105, 0, -0.933522105, -0.358520031, -1, 0, 0) o201.BottomSurface = Enum.SurfaceType.Smooth o201.Color = Color3.new(0.8, 1, 0.8) o201.Color = Color3.new(0.8, 1, 0.8) o202.Parent = o201 o202.Scale = Vector3.new(0.0847365856, 1, 1) o202.MeshType = Enum.MeshType.Wedge o202.Scale = Vector3.new(0.0847365856, 1, 1) o203.Parent = o1 o203.Material = Enum.Material.Fabric o203.BrickColor = BrickColor.new("Pastel green") o203.Rotation = Vector3.new(0, 90, 0) o203.CanCollide = false o203.Size = Vector3.new(0.0523170792, 0.215358868, 0.0523170605) o203.CFrame = CFrame.new(-0.531153679, 1.16092801, 1.06751442, -4.26316968e-14, 1.09246684e-13, 1, 1.49008898e-07, 1, -1.09246677e-13, -1, 1.49008898e-07, -4.26317036e-14) o203.BottomSurface = Enum.SurfaceType.Smooth o203.TopSurface = Enum.SurfaceType.Smooth o203.Color = Color3.new(0.8, 1, 0.8) o203.Color = Color3.new(0.8, 1, 0.8) o204.Parent = o203 o204.Scale = Vector3.new(0.410303026, 1, 0.985620081) o204.Scale = Vector3.new(0.410303026, 1, 0.985620081) o205.Parent = o1 o205.Material = Enum.Material.Concrete o205.BrickColor = BrickColor.new("Burlap") o205.Rotation = Vector3.new(0, 0, -180) o205.CanCollide = false o205.Size = Vector3.new(0.0523170792, 0.324670166, 0.114216067) o205.CFrame = CFrame.new(-0.565272272, 0.480120122, 0.479333371, -1, 0, 0, 0, -1, 0, 0, 0, 1) o205.BottomSurface = Enum.SurfaceType.Smooth o205.Color = Color3.new(0.780392, 0.67451, 0.470588) o205.Color = Color3.new(0.780392, 0.67451, 0.470588) o206.Parent = o205 o206.Scale = Vector3.new(0.444717079, 1, 1) o206.MeshType = Enum.MeshType.Wedge o206.Scale = Vector3.new(0.444717079, 1, 1) o207.Parent = o1 o207.Material = Enum.Material.Fabric o207.BrickColor = BrickColor.new("Pastel green") o207.Rotation = Vector3.new(0, 90, 0) o207.CanCollide = false o207.Size = Vector3.new(0.0523170792, 0.215825632, 0.0846968517) o207.CFrame = CFrame.new(0.439375043, 0.531474292, 1.06073952, 0, 0, 1, 0, 1, 0, -1, 0, 0) o207.BottomSurface = Enum.SurfaceType.Smooth o207.Color = Color3.new(0.8, 1, 0.8) o207.Color = Color3.new(0.8, 1, 0.8) o208.Parent = o207 o208.Scale = Vector3.new(0.704651833, 1, 1) o208.MeshType = Enum.MeshType.Wedge o208.Scale = Vector3.new(0.704651833, 1, 1) o209.Parent = o1 o209.Material = Enum.Material.Fabric o209.BrickColor = BrickColor.new("Pastel green") o209.Rotation = Vector3.new(0, 0, 21.0100002) o209.CanCollide = false o209.Size = Vector3.new(0.193425581, 0.230991706, 0.0523170605) o209.CFrame = CFrame.new(-0.191249147, 1.26839578, 1.06128883, 0.933522403, -0.358519197, 0, 0.358519167, 0.933522403, 0, 0, 0, 1) o209.BottomSurface = Enum.SurfaceType.Smooth o209.TopSurface = Enum.SurfaceType.Smooth o209.Color = Color3.new(0.8, 1, 0.8) o209.Color = Color3.new(0.8, 1, 0.8) o210.Parent = o209 o210.Scale = Vector3.new(1, 1, 0.704652131) o210.Scale = Vector3.new(1, 1, 0.704652131) o211.Parent = o1 o211.Material = Enum.Material.Metal o211.Rotation = Vector3.new(-180, -90, 0) o211.Size = Vector3.new(0.0933299363, 0.255957514, 0.0963631198) o211.CFrame = CFrame.new(-0.472933769, 0.884024084, 0.0621313415, 0, 0, -1, 0, -1, 0, -1, 0, 0) o211.BottomSurface = Enum.SurfaceType.Smooth o212.Parent = o1 o212.Material = Enum.Material.Fabric o212.BrickColor = BrickColor.new("Pastel green") o212.Rotation = Vector3.new(90, 0, 0) o212.CanCollide = false o212.Size = Vector3.new(0.0523170792, 0.208359182, 0.21302557) o212.CFrame = CFrame.new(-0.554247797, 1.15980923, 0.895227015, 1, 0, 0, 0, 0, -1, 0, 1, 0) o212.BottomSurface = Enum.SurfaceType.Smooth o212.Color = Color3.new(0.8, 1, 0.8) o212.Color = Color3.new(0.8, 1, 0.8) o213.Parent = o212 o213.Scale = Vector3.new(0.0891964138, 1, 1) o213.MeshType = Enum.MeshType.Wedge o213.Scale = Vector3.new(0.0891964138, 1, 1) o214.Parent = o1 o214.Material = Enum.Material.Fabric o214.BrickColor = BrickColor.new("Pastel green") o214.Rotation = Vector3.new(-180, -90, 0) o214.CanCollide = false o214.Size = Vector3.new(0.0523170792, 0.216058969, 0.0837635845) o214.CFrame = CFrame.new(-0.459902734, 0.875762761, 1.0747776, 0, 0, -1, 0, -1, 0, -1, 0, 0) o214.BottomSurface = Enum.SurfaceType.Smooth o214.Color = Color3.new(0.8, 1, 0.8) o214.Color = Color3.new(0.8, 1, 0.8) o215.Parent = o214 o215.Scale = Vector3.new(0.178392708, 1, 1) o215.MeshType = Enum.MeshType.Wedge o215.Scale = Vector3.new(0.178392708, 1, 1) o216.Parent = o1 o216.Material = Enum.Material.Metal o216.Rotation = Vector3.new(0, 90, 0) o216.Size = Vector3.new(0.0699974597, 0.246624529, 0.0937965363) o216.CFrame = CFrame.new(0.434820294, 0.525634706, 0.0504583679, 0, 0, 1, 0, 1, 0, -1, 0, 0) o216.BottomSurface = Enum.SurfaceType.Smooth mas.Parent = Torso mas:MakeJoints() local parts,last = {} local function scan(mas2) for _,v in pairs(mas2:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,leglocater w.C0 = last.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(mas) for _,v in pairs(parts) do v.CanCollide = false v.Anchored = false v.Parent = Torso end shades = Instance.new("Part",Torso) shades.Size = Vector3.new(1,1,1) shades.Anchored = false shades.Transparency = 0 shades.CanCollide = false meshify(shades,Vector3.new(.92,.92,.92),30166087,30166098) shadesweld = weldBetween2(shades,Head) shadesweld.C0 = CFrame.new(0,-.15,.3) mask = Instance.new("Part",Torso) mask.Size = Vector3.new(1,1,1) mask.Anchored = false mask.CanCollide = false meshify(mask,Vector3.new(1.067, 0.731, 0.818),1241701956,1241694045) maskweld = weldBetween2(mask,Head) maskweld.C0 = CFrame.new(0,.25,.4) hair = Instance.new("Part",Torso) hair.Anchored = false hair.CanCollide = false hair.Size = Vector3.new(1,1,1) meshify(hair,Vector3.new(0.047, 0.053, 0.041),487000462,552872145) hairweld = weldBetween2(hair,Head) hairweld.C0 = CFrame.new(0,.95,.62) * CFrame.Angles(math.rad(0),math.rad(180),0) leftrot = Instance.new("Part",Torso) leftrot.Size = Vector3.new(1,1,1) leftrot.Anchored = false leftrot.Transparency = 1 leftrot.CanCollide = false leftrotweld = weldBetween2(leftrot,Torso) leftrotweld.C0 = CFrame.new(.96,-.5,0) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 300, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pcall(function() Head("Running"):Destroy() Head("Jumping"):Destroy() Head("FreeFalling"):Destroy() Head("Climbing"):Destroy() Head("Landing"):Destroy() Head("Died"):Destroy() end) function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 2 doomtheme.Name = "doomtheme" doomtheme.Looped = false doomtheme.SoundId = "rbxassetid://"..dmt2random doomtheme:Play() coroutine.wrap(function() while wait() do pcall(function() doomtheme.Ended:Wait() dmt2random = dmt2[math.random(1,#dmt2)] doomtheme.SoundId = "rbxassetid://"..dmt2random doomtheme:Play() end) end end)() Torso.ChildRemoved:connect(function(removed) if removed.Name == "doomtheme" then dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound",Torso) doomtheme.SoundId = "rbxassetid://"..dmt2random doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme:Play() end end) coroutine.wrap(function() while wait() do hum.WalkSpeed = ws hum.JumpPower = 75 end end)() godmode = coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") and v ~= Root then v.Anchored = false end end while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge swait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false shirt = Instance.new("Shirt", Character) shirt.Name = "Shirt" pants = Instance.new("Pants", Character) pants.Name = "Pants" Character.Shirt.ShirtTemplate = "rbxassetid://266851924"----lol Character.Pants.PantsTemplate = "rbxassetid://267068334" coroutine.wrap(function() for _,n in pairs(Character:GetChildren()) do if n:IsA("Accessory") then n:Destroy() end end for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then end end end)() immortal = {} for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) elseif v:IsA("JointInstance") then table.insert(immortal,{v,v.Parent,nil,nil,nil}) end end for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if levitate then if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) else if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) end end end function immortality() for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if PART.ClassName == "Part" and PART == Root then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end if PART.Parent ~= PARENT then hum:Remove() PART.Parent = PARENT hum = Instance.new("Humanoid",Character) hum.Name = "noneofurbusiness" end end end end coroutine.wrap(function() while true do hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) if hum.Health < .1 then immortality() end swait() end end)() coroutine.wrap(function() while true do Head.BrickColor = BrickColor.new("Light orange") Torso.BrickColor = Head.BrickColor LeftArm.BrickColor = Head.BrickColor RightArm.BrickColor = Head.BrickColor hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) if hum.Health < .1 then immortality() end swait() end end)() RemoteEvent1 = {} RemoteEvent2 = {} RemoteEvent3 = {} RemoteEvent4 = {} RemoteEvent5 = {} mouse.Button1Down:connect(function() RemoteEvent1:FireAllClients() end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='m' then immortality() for i,v in pairs(Player.Character:GetDescendants()) do if v:IsA("BodyVelocity") then v:Destroy() end end elseif Press=='e' then RemoteEvent2:FireAllClients() elseif Press=='t' then RemoteEvent3:FireAllClients() elseif Press=='r' then RemoteEvent4:FireAllClients() elseif Press=='y' then RemoteEvent5:FireAllClients() end end) function killtaunt() coroutine.wrap(function() if tauntdebounce then return end tauntdebounce = true rdnm2 = killable[math.random(1,#killable)] for i = 1, 2 do coroutine.wrap(function() local tauntsound = Instance.new("Sound", Head) tauntsound.Volume = 10 tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2 tauntsound.Looped = false tauntsound.Pitch = 1 tauntsound:Play() wait(3) wait(tauntsound.TimeLength) tauntsound:Destroy() wait(1) tauntdebounce = false end)() end end)() end function blood(parent,intensity) coroutine.wrap(function() local particlemiter1 = Instance.new("ParticleEmitter", parent) particlemiter1.Enabled = true particlemiter1.Color = ColorSequence.new(BrickColor.new("Crimson").Color) particlemiter1.Texture = "rbxassetid://1391189545" particlemiter1.Lifetime = NumberRange.new(.6) particlemiter1.Size = NumberSequence.new(3,3) particlemiter1.Transparency = NumberSequence.new(0,1) particlemiter1.Rate = intensity particlemiter1.Name = "blowd2" particlemiter1.Rotation = NumberRange.new(0,360) particlemiter1.Speed = NumberRange.new(6) particlemiter1.SpreadAngle = Vector2.new(180,180) wait(.2) particlemiter1.Enabled = false removeuseless:AddItem(particlemiter1,10) end)() coroutine.wrap(function() for i = 1, intensity/20 do local ray = Ray.new(parent.Position, Vector3.new(0,-25,0)) local part, hitPosition = workspace:FindPartOnRayWithIgnoreList(ray, {bloodfolder,parent.Parent,bloc,Character,blooddecal,blowd,Torso},false,true) if part and part.Parent ~= parent.Parent and not part.Parent:FindFirstChildOfClass("Humanoid") then local vbn = math.random(5,15) coroutine.wrap(function() local blooddecal = Instance.new("Part",bloodfolder) blooddecal.Size = Vector3.new(vbn,.1,vbn) blooddecal.Transparency = 1 blooddecal.Anchored = true blooddecal.Name = "blowd" blooddecal.CanCollide = false blooddecal.Position = hitPosition blooddecal.Rotation = Vector3.new(0,math.random(-180,180),0) local blood = Instance.new("Decal",blooddecal) blood.Face = "Top" blood.Texture = "rbxassetid://1391189545" blood.Transparency = math.random(.1,.4) wait(60) for i = 1, 100 do blood.Transparency = blood.Transparency + .01 swait() end blooddecal:Destroy() end)() else end swait() end end)() end local work = Character dmgremote = Instance.new("RemoteEvent") dmgremote.Parent = work dmgremote.Name = "dmgremote" weldtransfer = Instance.new("RemoteEvent") weldtransfer.Parent = work weldtransfer.Name = "weldtransfer" weldaccess = Instance.new("RemoteEvent") weldaccess.Parent = work weldaccess.Name = "weldaccess" npos = Instance.new("RemoteEvent") npos.Parent = work npos.Name = "npos" npos.OnServerEvent:Connect(function(player,mpost,mtargt,MOUSEHITPOSITION,MOUSETARGET) mpost.Value = MOUSEHITPOSITION mtargt.Value = MOUSETARGET end) weldaccess.OnServerEvent:Connect(function(localplay) --weldtransfer:FireClient(localplay,leftrot,shades,leftrotweld,gunlocater,leglocater,leglocater2,gunshootbox,rightlocation,leftlocation,leftlocation2,rightlocation2,HEADLERP,TORSOLERP,ROOTLERP,RIGHTARMLERP,LEFTARMLERP,RIGHTLEGLERP,LEFTLEGLERP) end) local tet = false do Player=owner Character=Player.Character hum = Character:FindFirstChildOfClass("Humanoid") LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] RootJoint = Root["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] walking = false debounce = false attacking = false tauntdebounce = false themeallow = true secondform = false m2hallow = false position = nil MseGuide = true equipping = false varsp = 1 settime = 0 sine = 0 sine2 = 0 ws = 38 hpheight = 1.5 change = 1 change2 = .8 dgs = 75 RunSrv = game:GetService("RunService") RenderStepped = game:GetService("RunService").RenderStepped removeuseless = game:GetService("Debris") smoothen = game:GetService("TweenService") cam = nil--workspace.Camera local armorparts = {} local dmt2 = {142653441} local tauntable = {3557402069,3557426002,3557460167,3557462661,3557550918,3557553490,3557543052} local killable = {3557419999,3557432038,3557436048,3557442321,3557446137,3557448288,3557466476,3557513085,3557515724,3557520332,3557538304,3557548834} dashing = false combo1 = true combo2 = false combo3 = false combo4 = false for i,v in pairs(workspace:GetDescendants()) do if v:FindFirstChild("supeffect") then v:Destroy() elseif v:FindFirstChild("blowd") then v:Destroy() elseif v.Name == "blowd2" then v:Destroy() end end local bloodfolder = Instance.new("Folder",Torso) local effectfolder = Instance.new("Folder",Torso) local work = Character local spikeballeff = work:FindFirstChild("spikeballeff") local spikeballeff2 = work:FindFirstChild("spikeballeff2") local takeDamagen = work:FindFirstChild("dmgremote") local weldtransfer = work:FindFirstChild("weldtransfer") local weldaccess = work:FindFirstChild("weldaccess") local requestgyro = work:FindFirstChild("requestgyro") local requestgyro2 = work:FindFirstChild("requestgyro2") local sendl = owner local sendo = Player local mpost = Character:WaitForChild("mpost") local mtargt = Character:WaitForChild("mtargt") function damage(dmgnumbers,target) if true then killtaunt() local sondbox = Instance.new("Part",Torso) sondbox.Size = Vector3.new(1,1,1) sondbox.Transparency = 1 sondbox.Anchored = true sondbox.CanCollide = false sondbox.CFrame = target.Parent.Head.CFrame SOUND(sondbox,3540796137,10,false,math.random(9,11)/10,10) removeuseless:AddItem(sondbox,10) for i,x in pairs(target.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "ForceField" x.BrickColor = BrickColor.new("Really red") x.Anchored = false x.CanCollide = true x:BreakJoints() blood(x,200) task.delay(2,function() game:GetService("TweenService"):Create(x,TweenInfo.new(2),{Transparency = 1;}):Play() game:GetService("Debris"):AddItem(x,2) end) end end for i,x in pairs(target.Parent:GetDescendants()) do if x:IsA("Part") then x:Destroy() end end target.Parent:Destroy() end end function spikeball(position,scale,brickcolor,transparencyincrease) coroutine.wrap(function() local spikeball = Instance.new("Part",effectfolder) spikeball.Anchored = true spikeball.CanCollide = false spikeball.Size = Vector3.new(1,1,1) spikeball.BrickColor = brickcolor spikeball.CFrame = position spikeball.Transparency = .85 local spikemesh = Instance.new("SpecialMesh",spikeball) spikemesh.MeshId = "rbxassetid://9982590" spikemesh.Scale = Vector3.new(1,1,1) for i = 1, 40 do spikeball.CFrame = spikeball.CFrame * CFrame.Angles(math.rad(0+math.random(7,14)),math.rad(0+math.random(16,21)),math.rad(0+math.random(23,29))) spikemesh.Scale = spikemesh.Scale + scale spikeball.Transparency = spikeball.Transparency + transparencyincrease/10 swait() end spikeball:Destroy() end)() end for i,v in pairs(Torso:GetDescendants()) do if v.Name == "supeffect" and v.Name == "blowd" then v:Destroy() end end local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) A = Instance.new("Attachment", PARENT) A.Position = POSITION1 A.Name = "A" B = Instance.new("Attachment", PARENT) B.Position = POSITION2 B.Name = "B" x = Instance.new("Trail", PARENT) x.Attachment0 = A x.Attachment1 = B x.Enabled = true x.Lifetime = LIFETIME x.TextureMode = "Static" x.LightInfluence = 0 x.Color = COLOR x.Transparency = NumberSequence.new(0, 1) end function ray(pos, di, ran, ignore) return workspace:FindPartOnRay(Ray.new(pos, di.unit * ran), ignore) end function ray2(StartPos, EndPos, Distance, Ignore) local di = CFrame.new(StartPos,EndPos).lookVector return ray(StartPos, di, Distance, Ignore) end function colortween(a,speed,color1) local z = { Color = color1 } local tween = smoothen:Create(a,TweenInfo.new(speed,Enum.EasingStyle.Linear),z) tween:Play() end function taunt() coroutine.wrap(function() if tauntdebounce then return end tauntdebounce = true rdnm2 = tauntable[math.random(1,#tauntable)] for i = 1, 3 do coroutine.wrap(function() tauntsound = Instance.new("Sound", Head) tauntsound.Volume = 10 tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2 tauntsound.Looped = false tauntsound.Pitch = 1 tauntsound:Play() wait(3) wait(tauntsound.TimeLength) tauntsound:Destroy() wait(1) tauntdebounce = false end)() end end)() end function velo(a,name,pos,speed) local bov = Instance.new("BodyVelocity",a) bov.Name = name bov.maxForce = Vector3.new(99999,99999,99999) a.CFrame = CFrame.new(a.Position,pos) bov.velocity = a.CFrame.lookVector*speed end function bolt(parent,from,too,endtarget,color,size,mat,offset) local function iray(pos, di, ran, ignore) local ing={endtarget} return workspace:FindPartOnRayWithWhitelist(Ray.new(pos, di.unit * ran),ing) end local function iray2(StartPos, EndPos, Distance, Ignore) local di = CFrame.new(StartPos,EndPos).lookVector return iray(StartPos, di, Distance, Ignore) end lastposition = from local step = 16 local distance = (from-too).magnitude for i = 1,distance, step do local from = lastposition local too = from + -(from-too).unit*step+ Vector3.new(math.random(-offset,offset),math.random(-offset,offset),math.random(-offset,offset)) local bolt = Instance.new("Part",parent) bolt.Size = Vector3.new(size,size,(from-too).magnitude) bolt.Anchored = true bolt.CanCollide = false bolt.BrickColor = color bolt.Material = mat bolt.CFrame = CFrame.new(from:lerp(too,.5),too) lastposition = too coroutine.wrap(function() for i = 1, 10 do bolt.Size = bolt.Size - Vector3.new(size/10,size/10,0) bolt.Transparency = bolt.Transparency + .1 wait() end bolt:Destroy() end)() end local lastbolt = Instance.new("Part",parent) lastbolt.Size = Vector3.new(1,1,(from-too).magnitude) lastbolt.Anchored = true lastbolt.CanCollide = false lastbolt.BrickColor = color lastbolt.Material = mat lastbolt.CFrame = CFrame.new(lastposition,too) lastbolt.Size = Vector3.new(size,size,size) lastbolt.Name = "supeffect" local start = lastposition local hit,endp = iray2(lastposition,too,650,lastbolt) local dis = (start - endp).magnitude lastbolt.CFrame = CFrame.new(lastposition,too) * CFrame.new(0,0,-dis/2) if dis < 20 then lastbolt.Size = Vector3.new(size,size,dis) else lastbolt.Size = Vector3.new(size,size,20) end coroutine.wrap(function() for i = 1, 5 do lastbolt.Size = lastbolt.Size - Vector3.new(size/5,size/5,0) lastbolt.Transparency = lastbolt.Transparency + .2 wait() end lastbolt:Destroy() end)() end function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end function SOUND(PARENT,ID,VOL,LOOP,PITCH,REMOVE) local so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so.Pitch = PITCH so:Play() removeuseless:AddItem(so,REMOVE) end function meshify(parent,scale,mid,tid) local mesh = Instance.new("SpecialMesh",parent) mesh.Name = "mesh" mesh.Scale = scale mesh.MeshId = "rbxassetid://"..mid mesh.TextureId = "rbxassetid://"..tid end function blocktrail(position,size,trans,mat,color) local trailblock = Instance.new("Part",effectfolder) trailblock.Anchored = true trailblock.CanCollide = false trailblock.Name = "supeffect" trailblock.Transparency = trans trailblock.Material = mat trailblock.BrickColor = color trailblock.CFrame = CFrame.new(position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) trailblock.Size = size coroutine.wrap(function() for i = 1, 20 do trailblock.Transparency = trailblock.Transparency + .05 trailblock.Size = trailblock.Size - trailblock.Size/20 swait() end trailblock:Destroy() end)() end function shockwave(position,scale,transparency,brickcolor,speed,transparencyincrease) coroutine.wrap(function() local shockwave = Instance.new("Part", effectfolder) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Name = "supeffect" shockwave.Transparency = transparency shockwave.BrickColor = brickcolor shockwave.CFrame = position local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(.5,.125,.5) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = shockwave.Transparency shockwave2.BrickColor = shockwave.BrickColor shockwave2.CFrame = shockwave.CFrame local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(.5,.125,.5) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 40 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+speed),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-speed),0) shockwave.Transparency = shockwave.Transparency + transparencyincrease shockwave2.Transparency = shockwave2.Transparency + transparencyincrease shockwavemesh2.Scale = shockwavemesh2.Scale + scale shockwavemesh.Scale = shockwavemesh.Scale + scale swait() end shockwave:Destroy() shockwave2:Destroy() end)() end function blockyeffect(brickcolor,size,trans,posi,mater,spread) local blocky = Instance.new("Part",effectfolder) blocky.Anchored = true blocky.CanCollide = false blocky.BrickColor = brickcolor blocky.Size = size blocky.Transparency = trans blocky.Name = "supeffect" blocky.CFrame = posi * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) blocky.Material = mater local locbloc = Instance.new("Part",effectfolder) locbloc.Anchored = true locbloc.CanCollide = false locbloc.Transparency = 1 locbloc.Size = Vector3.new(1,1,1) locbloc.CFrame = blocky.CFrame * CFrame.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) coroutine.wrap(function() local a = math.random(-180,180) local b = math.random(-180,180) local c = math.random(-180,180) for i = 1, 20 do blocky.CFrame = blocky.CFrame:lerp(CFrame.new(locbloc.Position) * CFrame.Angles(math.rad(a),math.rad(b),math.rad(c)),.2) blocky.Transparency = blocky.Transparency + .05 swait() end blocky:Destroy() locbloc:Destroy() end)() end coroutine.wrap(function() while true do hpheight = 2 + .5 * math.sin(sine/16) hum.HipHeight = hpheight swait() end end)() coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Destroy() end end end)() local localplay = owner --weldaccess:FireServer(localplay) local t1t = {} local v = 0 local v2 = 0 local v3 = 0 local v4 = 0 for i = 1, 50 do v4 = v4 + .15 v = v + .1 v2 = v2 + .015 v3 = v3 + 1.9 local xx = v4 local xx2 = 0 xx2 = xx2 + .05 local m = Instance.new("Part",Torso) m.Size = Vector3.new(.2,.9-v2,.9-v2) m.Anchored = false m.Material = "ForceField" m.BrickColor = BrickColor.new("Really black") m.CanCollide = false m.Name = "blowd2" table.insert(t1t,m) local mweld = weldBetween(m,leftrot) mweld.C0 = mweld.C0 * CFrame.new(0+v,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0-v3)) coroutine.wrap(function() local b = 0 while true do mweld.C0 = mweld.C0:lerp(mweld.C0 * CFrame.Angles(math.rad(xx*1.2*math.sin(sine2/22)),math.rad(xx*1.2*-math.sin(sine2/16)),math.rad(xx*1.5*math.sin(sine2/19))),.1) swait() end end)() end local checks1 = coroutine.wrap(function() -------Checks while true do if Root.Velocity.Magnitude < 5 then position = "Idle" elseif Root.Velocity.Magnitude > 5 then position = "Walking" else end wait() end end) checks1() function RemoteEvent1:FireAllClients() if debounce then return end debounce = true attacking = true local g1 = Instance.new("BodyGyro", nil) g1.CFrame = Root.CFrame g1.Parent = Root g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(3000,90000,3000) for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mpost.Value.Position),.11) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) swait() end SOUND(gunshootbox,2909788444,5,false,math.random(7.5,10.5)/10,10) SOUND(gunshootbox,1894958339,5,false,3,10) bolt(Torso,gunshootbox.Position,mpost.Value.Position,mtargt.Value,BrickColor.new("Really red"),.4,"Neon",3) Hit = damagealll(3,mpost.Value.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") local sondbox = Instance.new("Part",Torso) sondbox.Size = Vector3.new(1,1,1) sondbox.Transparency = 1 sondbox.Anchored = true sondbox.CanCollide = false sondbox.CFrame = slachtoffer.Parent.Head.CFrame SOUND(sondbox,3540796137,10,false,math.random(9,11)/10,10) removeuseless:AddItem(sondbox,10) damage(1,slachtoffer) end end coroutine.wrap(function() for i = 1, 8 do blockyeffect(BrickColor.new("Really red"),Vector3.new(.7,.7,.7),.1,CFrame.new(gunshootbox.Position),"Neon",5) end end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .5 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(gunshootbox.Position,mpost.Value.Position) * CFrame.Angles(math.rad(-90),0,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(.5,.125,.5) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = shockwave.Transparency shockwave2.BrickColor = shockwave.BrickColor shockwave2.CFrame = shockwave.CFrame local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(.5,.125,.5) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0) shockwave.Transparency = shockwave.Transparency + .05 shockwave2.Transparency = shockwave2.Transparency + .05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.09,.3) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.15,.3) swait() end shockwave:Destroy() shockwave2:Destroy() end)() for i = 1, 8 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), 1) * CFrame.Angles(math.rad(5), math.rad(15), math.rad(0)),.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,0.6,0.4)*CFrame.Angles(math.rad(-116.1),math.rad(15.5),math.rad(1.1))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) swait() end removeuseless:AddItem(g1,.001) debounce = false attacking = false end function RemoteEvent4:FireAllClients() if mtargt.Value ~= nil then if debounce then return end debounce = true attacking = true local g1 = Instance.new("BodyGyro", nil) g1.CFrame = Root.CFrame g1.Parent = Root g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(3000,90000,3000) ws = 18 coroutine.wrap(function() for i = 1, 20 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) swait() end end)() local blas = Instance.new("Part",Torso) blas.Size = Vector3.new(1,1,1) blas.Shape = "Ball" blas.Material = "Neon" blas.Anchored = true blas.BrickColor = BrickColor.new("Really red") blas.CanCollide = false blas.Transparency = 1 blas.CFrame = gunshootbox.CFrame * CFrame.new(0,-4,0) SOUND(blas,2644340882,8,false,math.random(8,11)/10,12) local spaikball = Instance.new("Part",blas) spaikball.Size = Vector3.new(1,1,1) spaikball.Anchored = true spaikball.BrickColor = blas.BrickColor spaikball.Material = "Neon" spaikball.CanCollide = false spaikball.Transparency = 1 spaikball.CFrame = blas.CFrame local spaikballmesh = Instance.new("SpecialMesh",spaikball) spaikballmesh.MeshId = "rbxassetid://9982590" spaikballmesh.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1, 20 do spaikball.Transparency = spaikball.Transparency - .015 swait() end end)() local twisty = 0 for i = 1, 80 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mpost.Value.Position),.11) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) twisty = twisty + 12 spaikballmesh.Scale = spaikballmesh.Scale + Vector3.new(.03,.03,.03) blas.CFrame = gunshootbox.CFrame * CFrame.new(0,-4,0) blas.Size = blas.Size + Vector3.new(.05,.05,.05) blas.Transparency = blas.Transparency - .015 spaikball.CFrame = blas.CFrame * CFrame.Angles(math.rad(twisty/2),math.rad(twisty/4),math.rad(twisty/3)) swait() end local implode = Instance.new("Sound",blas) implode.SoundId = "rbxassetid://1442483080" implode.Volume = 10 implode.Pitch = math.random(11,12)/10 implode.TimePosition = 1.5 implode:Play() SOUND(blas,165796875,10,true,math.random(9,11)/10,60) for i = 1, 180 do coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .5 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(gunshootbox.Position,mpost.Value.Position) * CFrame.Angles(math.rad(-90),0,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(.5,.125,.5) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = shockwave.Transparency shockwave2.BrickColor = shockwave.BrickColor shockwave2.CFrame = shockwave.CFrame local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(.5,.125,.5) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0) shockwave.Transparency = shockwave.Transparency + .05 shockwave2.Transparency = shockwave2.Transparency + .05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.05,.3) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.05,.3) swait() end shockwave:Destroy() shockwave2:Destroy() end)() g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mpost.Value.Position),.11) blas.CFrame = gunshootbox.CFrame * CFrame.new(0,-4,0) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16),1.5) * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)),.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) if mtargt.Value ~= nil and mtargt.Value.Parent:FindFirstChildOfClass("Humanoid") == nil and mtargt.Value:IsA("BasePart") then local pz = mtargt.Value if pz.Material ~= "ForceField" then local deb = Instance.new("Part",Torso) deb.Anchored = true deb.CanCollide = true deb.CFrame = CFrame.new(mpost.Value.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) deb.Material = pz.Material deb.BrickColor = pz.BrickColor deb.Size = Vector3.new(2,2,2) coroutine.wrap(function() wait(6) for i = 1, 20 do deb.Transparency = deb.Transparency + .05 swait() end deb:Destroy() end)() end end twisty = twisty + 12 if mtargt.Value ~= nil then bolt(Torso,blas.Position,mpost.Value.Position,mtargt.Value,BrickColor.new("Really red"),.4,"Neon",14) blockyeffect(BrickColor.new("Really red"),Vector3.new(2,2,2),.1,CFrame.new(mpost.Value.Position),"Neon",20) Hit = damagealll(4,mpost.Value.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") damage(1,slachtoffer) end end end blas.Size = blas.Size - Vector3.new(.025,.025,.025) spaikballmesh.Scale = spaikballmesh.Scale - Vector3.new(.015,.015,.015) blas.Transparency = blas.Transparency - .0075 spaikball.CFrame = blas.CFrame * CFrame.Angles(math.rad(twisty/2),math.rad(twisty/4),math.rad(twisty/3)) swait() end blas.Transparency = 0 removeuseless:AddItem(g1,.001) debounce = false attacking = false ws = 70 SOUND(gunshootbox,3245486889,10,false,math.random(9,11)/10,10) for i = 1, 20 do spaikballmesh.Scale = spaikballmesh.Scale + Vector3.new(1,1,1) blas.Size = blas.Size + Vector3.new(1,1,1) blas.Transparency = blas.Transparency + .05 spaikball.Transparency = spaikball.Transparency + .05 swait() end spaikball:Destroy() blas:Destroy() end end function RemoteEvent3:FireAllClients() taunt() end function RemoteEvent2:FireAllClients() if mtargt.Value ~= nil then if debounce then return end debounce = true attacking = true ws = 70 local skypos = Instance.new("Part",Torso) skypos.Anchored = true skypos.CanCollide = false skypos.Size = Vector3.new(1,1,1) skypos.CFrame = CFrame.new(mpost.Value.Position) skypos.Transparency = 1 local fieldofattack = Instance.new("Part",Torso) fieldofattack.Size = Vector3.new(.2,1,1) fieldofattack.Shape = "Cylinder" fieldofattack.Anchored = true fieldofattack.CanCollide = false fieldofattack.BrickColor = BrickColor.new("Crimson") fieldofattack.Material = "Neon" fieldofattack.CFrame = CFrame.new(mpost.Value.Position) * CFrame.Angles(math.rad(90),math.rad(90),0) local g1 = Instance.new("BodyGyro", nil) g1.CFrame = Root.CFrame g1.Parent = Root g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(3000,90000,3000) coroutine.wrap(function() for i = 1, 90 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,fieldofattack.Position),.11) fieldofattack.Size = fieldofattack.Size + Vector3.new(0,.5,.5) swait() end end)() for i = 1, 12 do local rand = Instance.new("Part",Torso) rand.Size = Vector3.new(1,1,1) rand.Anchored = true rand.CanCollide = false rand.Transparency = 1 rand.CFrame = Root.CFrame * CFrame.new(math.random(-10,10),400,math.random(-10,10)) coroutine.wrap(function() for i = 1, 8 do blockyeffect(BrickColor.new("Really red"),Vector3.new(.7,.7,.7),.1,CFrame.new(gunshootbox.Position),"Neon",5) end end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .5 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(gunshootbox.Position,rand.Position) * CFrame.Angles(math.rad(-90),0,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(.5,.125,.5) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = shockwave.Transparency shockwave2.BrickColor = shockwave.BrickColor shockwave2.CFrame = shockwave.CFrame local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(.5,.125,.5) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0) shockwave.Transparency = shockwave.Transparency + .05 shockwave2.Transparency = shockwave2.Transparency + .05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.09,.3) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.15,.3) swait() end shockwave:Destroy() shockwave2:Destroy() end)() SOUND(gunshootbox,2909788444,5,false,math.random(7.5,10.5)/10,10) SOUND(gunshootbox,1894958339,5,false,3,10) bolt(Torso,gunshootbox.Position,rand.Position,rand,BrickColor.new("Really red"),.4,"Neon",20) rand:Destroy() for i = 1, 3 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,0.8,0)*CFrame.Angles(math.rad(-178.7),math.rad(-1),math.rad(13.9))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.4 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) swait() end for i = 1, 3 do RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1.1,0)*CFrame.Angles(math.rad(-178.8),math.rad(-1),math.rad(6.4))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) swait() end swait() end ws = 70 removeuseless:AddItem(g1,.001) attacking = false debounce = false wait(1) for i = 1, 12 do local pos1 = Instance.new("Part",Torso) pos1.Anchored = true pos1.CanCollide = false pos1.Transparency = 1 pos1.Size = Vector3.new(1,1,1) pos1.CFrame = skypos.CFrame * CFrame.new(math.random(-15,15),0,math.random(-15,15)) Hit = damagealll(10,pos1.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") damage(1,slachtoffer) end end SOUND(pos1,440145223,8,false,math.random(8,11)/10,10) SOUND(pos1,341519743,8,false,math.random(8,11)/10,10) coroutine.wrap(function() for i = 1, 8 do blockyeffect(BrickColor.new("Really red"),Vector3.new(1,1,1),.1,CFrame.new(pos1.Position),"Neon",15) end end)() local pos2 = Instance.new("Part",Torso) pos2.Anchored = true pos2.Size = Vector3.new(1,1,1) pos2.Transparency = 1 pos2.CanCollide = false pos2.CFrame = pos1.CFrame * CFrame.new(math.random(-15,15),250,math.random(-15,15)) shockwave(pos1.CFrame,Vector3.new(2,.5,2),.25,BrickColor.new("White"),19,.05) bolt(Torso,pos2.Position,pos1.Position,pos1,BrickColor.new("Really red"),.4,"Neon",10) pos2:Destroy() removeuseless:AddItem(pos1,6) swait(6) end for i = 1, 20 do fieldofattack.Transparency = fieldofattack.Transparency + .05 fieldofattack.Size = fieldofattack.Size - Vector3.new(0,2,2) swait() end removeuseless:AddItem(pos1,6) fieldofattack:Destroy() end end function RemoteEvent5:FireAllClients() if mtargt.Value ~= nil and mtargt.Value.Parent ~= Character and mtargt.Value.Parent.Parent ~= Character and mtargt.Value.Parent:FindFirstChildOfClass("Humanoid") ~= nil then local enemyhum = mtargt.Value.Parent:FindFirstChildOfClass("Humanoid") if enemyhum.Health < 1 then return end local ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso") if debounce then return end debounce = true attacking = true local scaling = true local g1 = Instance.new("BodyGyro", nil) g1.CFrame = Root.CFrame g1.Parent = Root g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(3000,90000,3000) coroutine.wrap(function() for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11) leftrotweld.C0 = leftrotweld.C0:lerp(CFrame.new(.96,.46,.0) * CFrame.Angles(math.rad(-178),0,0),.2) swait() end end)() coroutine.wrap(function() while true do if not scaling then break end for i,v in pairs(t1t) do if scaling then if v:IsA("Part") then coroutine.wrap(function() colortween(v,.25,BrickColor.new("Crimson").Color) wait(.25) colortween(v,.25,BrickColor.new("Really black").Color) wait(.25) end)() swait() end end end swait() end end)() local emitertable={} SOUND(ETorso,1659770705,10,false,math.random(9,11)/10,10) for i,v in pairs(enemyhum.Parent:GetChildren()) do if v:IsA("Part") then local particlemiter1 = Instance.new("ParticleEmitter", v) particlemiter1.Enabled = true particlemiter1.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(0, 255, 0)) particlemiter1.Texture = "rbxassetid://304437537" particlemiter1.Lifetime = NumberRange.new(2.5) particlemiter1.Size = NumberSequence.new(1,0) particlemiter1.Rate = 25 particlemiter1.RotSpeed = NumberRange.new(70) particlemiter1.Speed = NumberRange.new(0) table.insert(emitertable,particlemiter1) end end for i = 1, 30 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-168.9),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(7 + 3 * math.sin(sine/16)), math.rad(-25), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) swait() end local grav = Instance.new("BodyPosition",ETorso) grav.D = 1500 grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = ETorso.Position+Vector3.new(0,15,0) for i = 1, 30 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-168.9),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(7 + 3 * math.sin(sine/16)), math.rad(-25), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) swait() end for i = 1, 20 do leftrotweld.C0 = leftrotweld.C0:lerp(CFrame.new(.96,-.5,0) * CFrame.Angles(math.rad(0),0,0),.2) g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.11) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.9,1.4,0.4)*CFrame.Angles(math.rad(-92.1),math.rad(38),math.rad(2.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) swait() end SOUND(gunshootbox,2909788444,5,false,math.random(7.5,10.5)/10,10) SOUND(gunshootbox,1894958339,5,false,3,10) bolt(Torso,gunshootbox.Position,ETorso.Position,ETorso,BrickColor.new("Really red"),.4,"Neon",3) Hit = damagealll(6,ETorso.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") damage(1,slachtoffer) for i,v in pairs(emitertable) do v:Destroy() end end end coroutine.wrap(function() for i = 1, 8 do blockyeffect(BrickColor.new("Really red"),Vector3.new(.7,.7,.7),.1,CFrame.new(gunshootbox.Position),"Neon",5) end end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .5 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(gunshootbox.Position,mpost.Value.Position) * CFrame.Angles(math.rad(-90),0,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(.5,.125,.5) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = shockwave.Transparency shockwave2.BrickColor = shockwave.BrickColor shockwave2.CFrame = shockwave.CFrame local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(.5,.125,.5) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(13,21)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(13,21)),0) shockwave.Transparency = shockwave.Transparency + .05 shockwave2.Transparency = shockwave2.Transparency + .05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.3,.09,.3) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.3,.15,.3) swait() end shockwave:Destroy() shockwave2:Destroy() end)() for i = 1, 8 do leftrotweld.C0 = leftrotweld.C0:lerp(CFrame.new(.96,-.5,0) * CFrame.Angles(math.rad(0),0,0),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), 1) * CFrame.Angles(math.rad(5), math.rad(15), math.rad(0)),.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,0.6,0.4)*CFrame.Angles(math.rad(-116.1),math.rad(15.5),math.rad(1.1))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) swait() end for i,v in pairs(emitertable) do v:Destroy() end grav:Destroy() scaling = false removeuseless:AddItem(g1,.001) debounce = false attacking = false end end OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while wait() do TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("Failed to recognize") else local _, Point = workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mpost.Value.lookVector), workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .25) end end end) movelimbs() local anims = coroutine.wrap(function() while true do settime = 0.05 sine = sine + change sine2 = sine2 + change2 if position == "Walking" and not attacking then change = 1 walking = true ws = 70 local plant2 = hum.MoveDirection*Torso.CFrame.LookVector local plant3 = hum.MoveDirection*Torso.CFrame.RightVector local plant = plant2.Z + plant2.X local plant4 = plant3.Z + plant3.X RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/12), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/12)), math.rad(0), math.rad(0)), 0.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.98,-.15,.5) * CFrame.Angles(math.rad(-90 - 5 * math.sin(sine/12)),math.rad(40 - 5 * math.sin(sine/12)),math.rad(-20)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-188.9+10*plant-plant),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(plant-plant)*-20,math.rad(plant-plant)*-20,math.rad(0)),.25) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(plant-plant/5)*-42, math.rad(-plant4 - -plant4/5*math.sin(sine/6))*35, math.rad(-plant4 - plant4*15) + Root.RotVelocity.Y / 30) * CFrame.Angles(0,math.rad(0), 0),.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2 + .02 * math.sin(sine/12), 0.2 + .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/12)), math.rad(20), math.rad(0)), 0.25) elseif position == "Idle" and not attacking then change = 1 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1 + .1 * math.sin(sine/16),0)*CFrame.Angles(math.rad(-168.9),math.rad(1.1),math.rad(10.7 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.1 * math.sin(sine/21), -.2 + -.1 * math.sin(sine/16), .1 * math.sin(sine/25)) * CFrame.Angles(math.rad(7 + 3 * math.sin(sine/16)), math.rad(0), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3,1.9+ .05 * math.sin(sine/16),0.15-.05*math.sin(sine/16))*CFrame.Angles(math.rad(-0.1 -.3*math.sin(sine/16)),math.rad(0),math.rad(-11.5 - 2 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3,1.3 + .08 * math.sin(sine/16),0.7)*CFrame.Angles(math.rad(22.3+4 * math.sin(sine/16)),math.rad(0),math.rad(10.6 + 1 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25) end swait() end end) anims() end
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