local realreq = require
local function require(name)
local success, returned = pcall(function()
return game:GetService("HttpService"):GetAsync("https://raw.githubusercontent.com/TheFakeFew/Scripts/main/Modules/"..name..".lua")
end)
if(success)then
local succ, load, err = pcall(function()
return loadstring(returned)
end)
if(not succ)then
error(load)
end
if(not load and err)then
error(err)
end
return load()
else
return realreq(name)
end
end
local Convenience = require("Convenience")
Convenience.EZConvert(false)
plr = owner
local owner = plr
local PLAYER = plr
local Player = PLAYER
local MOUSE = plr:GetMouse()
local Mouse = plr:GetMouse()
local mouse = plr:GetMouse()
---- Sources and functions might be taken from others
-- Nebula stuff --
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
local R3 = {N=Region3.new}
local De = S.Debris
local WS = workspace
local Lght = S.Lighting
local RepS = S.ReplicatedStorage
local IN = Instance.new
local Plrs = S.Players
local FXFolder = Instance.new("Folder")
FXFolder.Parent = nil
local Alpha = .3
NewInstance = function(instance,parent,properties)
local inst = Instance.new(instance)
inst.Parent = parent
if(properties)then
for i,v in next, properties do
pcall(function() inst[i] = v end)
end
end
return inst;
end
-- Script --
-- 0mouse = plr:GetMouse()
char = plr.Character
hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
Camera = cam
local CamInterrupt = false
local TwoD = false
local TargetInfo = {nil, nil}
cam.CameraType = "Custom"
t = char.Torso
h = char.Head
ra = char["Right Arm"]
la = char["Left Arm"]
rl = char["Right Leg"]
ll = char["Left Leg"]
tors = char.Torso
lleg = char["Left Leg"]
root = char.HumanoidRootPart
hed = char.Head
rleg = char["Right Leg"]
rarm = char["Right Arm"]
larm = char["Left Arm"]
radian = math.rad
random = math.random
Vec3 = Vector3.new
Inst = Instance.new
cFrame = CFrame.new
Euler = CFrame.fromEulerAnglesXYZ
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
cf = CFrame.new
local FACEid = 20418518
local Booleans = {
CamFollow = true,
GyroUse = true
}
function lerp(object, newCFrame, alpha)
return object:lerp(newCFrame, alpha)
end
local Directer = Inst("BodyGyro", root)
Directer.MaxTorque = Vec3(0, 0, 0)
Directer.P = 600000
local CPart = Inst("Part")
CPart.Anchored = true
CPart.CanCollide = false
CPart.Locked = true
CPart.Transparency = 1
local secondary = false
kan = Instance.new("Sound",h)
kan.Volume = 1.25
kan.TimePosition = 0
kan.PlaybackSpeed = 1.01
kan.Pitch = 1.01
kan.SoundId = "rbxassetid://923445685"
kan.Name = "kan"
kan.Looped = true
kan:Play()
local mutedtog = false
function CameraEnshaking(Length,Intensity)
coroutine.resume(coroutine.create(function()
local intensity = 1*Intensity
local rotM = 0.01*Intensity
for i = 0, Length, 0.1 do
swait()
intensity = intensity - 0.05*Intensity/Length
rotM = rotM - 0.0005*Intensity/Length
hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
end
Humanoid.CameraOffset = Vec3(0, 0, 0)
end))
end
CamShake=function(Part,Distan,Power,Times)
local de=Part.Position
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChild("Humanoid") then
for _,c in pairs(v:children()) do
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
local Noob=v.Humanoid
if Noob~=nil then
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", Noob)
FV.Name = "CameraShake"
for ShakeNum=1,Times do
swait()
local ef=Power
if ef>=1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
else
ef=Power*10
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
end
end
Humanoid.CameraOffset = Vector3.new(0,0,0)
FV:Destroy()
end))
CameraShake(Times, Power, Noob)
end
end
end
end
end
end
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
--// Require stuff \\--
function CamShake(who,times,intense,origin)
end
function CamShakeAll(times,intense,origin)
end
function chatfunc(text,color,typet,font,timeex)
local chat = coroutine.wrap(function()
if Character:FindFirstChild("TalkingBillBoard")~= nil then
Character:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui",Character)
naeeym2.Size = UDim2.new(0,100,0,40)
naeeym2.StudsOffset = Vector3.new(0,3,0)
naeeym2.Adornee = Character.Head
naeeym2.Name = "TalkingBillBoard"
local tecks2 = Instance.new("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = font
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = color
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
tecks2.Size = UDim2.new(1,0,0.5,0)
local tecks3 = Instance.new("TextLabel",naeeym2)
tecks3.BackgroundTransparency = 1
tecks3.BorderSizePixel = 0
tecks3.Text = ""
tecks3.Font = font
tecks3.TextSize = 30
tecks3.TextStrokeTransparency = 0
if typet == "Inverted" then
tecks3.TextColor3 = Color3.new(0,0,0)
tecks3.TextStrokeColor3 = color
elseif typet == "Normal" then
tecks3.TextColor3 = color
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
end
tecks3.Size = UDim2.new(1,0,0.5,0)
for i = 0, 74*timeex do
swait()
tecks2.Text = text
tecks3.Text = text
end
local randomrot = math.random(1,2)
if randomrot == 1 then
for i = 1, 50 do
swait()
tecks2.Text = text
tecks3.Text = text
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks2.TextTransparency = tecks2.TextTransparency + .04
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks3.TextTransparency = tecks2.TextTransparency + .04
end
elseif randomrot == 2 then
for i = 1, 50 do
swait()
tecks2.Text = text
tecks3.Text = text
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks2.TextTransparency = tecks2.TextTransparency + .04
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks3.TextTransparency = tecks2.TextTransparency + .04
end
end
naeeym2:Destroy()
end)
chat()
end
local Create = LoadLibrary("RbxUtility").Create
CFuncs = {
["Part"] = {
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part"){
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material,
}
RemoveOutlines(Part)
return Part
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Weld"] = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld"){
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1,
}
return Weld
end;
};
["Sound"] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Name = "EffectSoundo",
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 10)
end))
end;
};
["TimeSound"] = {
Create = function(id, par, vol, pit, timepos,timedel)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Name = "EffectSoundo",
Pitch = pit or 1,
SoundId = id,
TimePosition = timepos,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, timedel)
end))
end;
};
["EchoSound"] = {
Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
coroutine.resume(coroutine.create(function()
local Sas = Create("Sound"){
Volume = vol,
Name = "EffectSoundo",
Pitch = pit or 1,
SoundId = id,
TimePosition = timepos,
Parent = par or workspace,
}
local E = Create("EchoSoundEffect"){
Delay = echodelay,
Name = "Echo",
Feedback = fedb,
DryLevel = dryl,
Parent = Sas,
}
wait()
Sas:play()
game:GetService("Debris"):AddItem(Sas, delays)
end))
end;
};
["LongSound"] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 60)
end))
end;
};
["ParticleEmitter"] = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create("ParticleEmitter"){
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread,
}
return fp
end;
};
CreateTemplate = {
};
}
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
local maincolor = BrickColor.new("Really black")
local m = Instance.new("Model",char)
local colorizermod = Instance.new("Model",char)
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
local gui = it(GuiType)
gui.Parent = parent
gui.Text = text
gui.BackgroundTransparency = backtrans
gui.BackgroundColor3 = backcol
gui.SizeConstraint = "RelativeXY"
gui.TextXAlignment = "Center"
gui.TextYAlignment = "Center"
gui.Position = pos
gui.Size = size
gui.Font = "SourceSans"
gui.FontSize = "Size14"
gui.TextWrapped = false
gui.TextStrokeTransparency = 0
gui.TextColor = BrickColor.new("White")
return gui
end
--------------------------- GUI STUFF
local basgui = it("GuiMain")
basgui.Parent = plr.PlayerGui
basgui.Name = "VISgui"
local fullscreenz = it("Frame")
fullscreenz.Parent = basgui
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
fullscreenz.BackgroundTransparency = 1
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
local imgl2 = Instance.new("ImageLabel",fullscreenz)
imgl2.BackgroundTransparency = 1
imgl2.BorderSizePixel = 0
imgl2.ImageTransparency = 0.5
imgl2.ImageColor3 = BrickColor.new("Pastel light blue").Color
imgl2.Position = UDim2.new(0.75,-100,0.55,-100)
imgl2.Size = UDim2.new(0,800,0,800)
imgl2.Image = "rbxassetid://2076458450"
local techc = imgl2:Clone()
techc.Parent = fullscreenz
techc.ImageTransparency = 0
techc.Size = UDim2.new(0,900,0,900)
techc.Position = UDim2.new(0.75,-150,0.55,-150)
techc.ImageColor3 = BrickColor.new("Pastel light blue").Color
techc.Image = "rbxassetid://2092248396"
local circl = imgl2:Clone()
circl.Parent = fullscreenz
circl.ImageTransparency = 0
circl.Size = UDim2.new(0,550,0,550)
circl.Position = UDim2.new(0.75,25,0.55,25)
circl.ImageColor3 = BrickColor.new("Alder").Color
circl.Image = "rbxassetid://2109052855"
local circl2 = imgl2:Clone()
circl2.Parent = fullscreenz
circl2.ImageTransparency = 0
circl2.Size = UDim2.new(0,700,0,700)
circl2.Position = UDim2.new(0.75,-50,0.55,-50)
circl2.ImageColor3 = BrickColor.new("Pastel light blue").Color
circl2.Image = "rbxassetid://2109045978"
local imgl2b = imgl2:Clone()
imgl2b.Parent = fullscreenz
imgl2b.ImageTransparency = 0
imgl2b.Size = UDim2.new(0,600,0,600)
imgl2b.Position = UDim2.new(0.75,0,0.55,0)
imgl2b.ImageColor3 = BrickColor.new("Alder").Color
local ned = Instance.new("TextLabel",fullscreenz)
ned.ZIndex = 2
ned.Font = "SciFi"
ned.BackgroundTransparency = 1
ned.BorderSizePixel = 0.65
ned.Size = UDim2.new(0.3,0,0.2,0)
ned.Position = UDim2.new(0.7,0,0.8,0)
ned.TextColor3 = BrickColor.new("Pastel light blue").Color
ned.TextStrokeColor3 = BrickColor.new("Alder").Color
ned.TextScaled = true
ned.TextStrokeTransparency = 0
ned.Text = "SYNTHEZIZER"
ned.TextSize = 24
ned.Rotation = 1
ned.TextXAlignment = "Right"
ned.TextYAlignment = "Bottom"
function CreateParta(parent,transparency,reflectance,material,brickcolor)
local p = Instance.new("Part")
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = parent
p.Size = Vector3.new(0.1,0.1,0.1)
p.Transparency = transparency
p.Reflectance = reflectance
p.CanCollide = false
p.Locked = true
p.BrickColor = brickcolor
p.Material = material
return p
end
function CreateMesh(parent,meshtype,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = meshtype
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
return mesh
end
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.Scale = Vector3.new(x1,y1,z1)
return mesh
end
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
mesh.Scale = Vector3.new(x1,y1,z1)
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
return mesh
end
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
local weld = Instance.new("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
return weld
end
----------------------------
-------------- ground effect
local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
CreateWeld(cen,root,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local effar = Instance.new("ParticleEmitter",cen)
effar.Texture = "rbxassetid://2344870656"
effar.LightEmission = 1
effar.Color = ColorSequence.new(Color3.new(1,1,1))
effar.Rate = 150
effar.Enabled = false
effar.EmissionDirection = "Front"
effar.Lifetime = NumberRange.new(1)
effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
effar.Speed = NumberRange.new(80,90)
effar.Acceleration = Vector3.new(0,10,0)
effar.Drag = 5
effar.Rotation = NumberRange.new(-500,500)
effar.SpreadAngle = Vector2.new(0,900)
effar.RotSpeed = NumberRange.new(-500,500)
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local handlex = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handlex,"Brick",0,0,0)
local b = game.Players.LocalPlayer.Character["swordhalo"].Handle -- dex nameof the hat obv
b.Anchored = true
b:BreakJoints()
--b.AccessoryWeld:Destroy()
local bRot = 2 -- mess around with this if you want.
local bSpeed = 0 -- position speed
game:GetService("RunService").Heartbeat:Connect(function(dt)
bRot = bRot + 5*dt -- rotation speed
b.CFrame = handlex.CFrame * CFrame.Angles(0,0,-bRot) -- rotation is the CFrame.Angles ok and the position is the shit at the start ok simple
b.Velocity = Vector3.new(0,0,0) -- dont mind this
end)
local handlexweld = CreateWeld(handlex,tors,handlex,0,-2,-2.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local hat = game:GetService("Players").LocalPlayer.Character["swordhalo"]
hat.Handle.Size = Vector3.new(1,1,1)
local function align(part0, part1)
local attachment0 = Instance.new("Attachment", part0)
if part0 == hat.Handle then
attachment0.Position = Vector3.new(0, 0, 0) --Custom Positioning Values Here
attachment0.Orientation = Vector3.new(0, 0, 0) --Custom Rotationing Values here
end
local attachment1 = Instance.new("Attachment", part1)
local weldpos = Instance.new("AlignPosition", part0)
weldpos.Attachment0 = attachment0
weldpos.Attachment1 = attachment1
weldpos.RigidityEnabled = false
weldpos.ReactionForceEnabled = true
weldpos.ApplyAtCenterOfMass = false
weldpos.MaxForce = 20000
weldpos.MaxVelocity = math.huge
weldpos.Responsiveness = 200000
local weldrot = Instance.new("AlignOrientation", part0)
weldrot.Attachment0 = attachment0
weldrot.Attachment1 = attachment1
weldrot.ReactionTorqueEnabled = true
weldrot.PrimaryAxisOnly = false
weldrot.MaxTorque = 20000
weldrot.MaxAngularVelocity = math.huge
weldrot.Responsiveness = 200000
end
--align(hat.Handle, handlex)
local rotzo = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(rotzo,"Brick",0,0,0)
local rotingweld = CreateWeld(rotzo,handlex,rotzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local rotzo2 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(rotzo2,"Brick",0,0,0)
local rotingweld2 = CreateWeld(rotzo2,handlex,rotzo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local roterval = 0
for i = 0, 7 do
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Wedge",0.15,1,0.15)
CreateWeld(rn,rotzo,rn,0,-4.25,0.1,math.rad(0),math.rad(90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Wedge",0.15,1,0.15)
CreateWeld(rn,rotzo,rn,0,-4.25,0.1,math.rad(0),math.rad(-90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Wedge",0.15,1,0.15)
CreateWeld(rn,rotzo,rn,0,3.25,0.1,math.rad(0),math.rad(90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Wedge",0.15,1,0.15)
CreateWeld(rn,rotzo,rn,0,3.25,0.1,math.rad(0),math.rad(-90),math.rad(roterval),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Wedge",0.15,1,0.25)
CreateWeld(rn,rotzo2,rn,0,1.5,0.2,math.rad(0),math.rad(90),math.rad(roterval + 22.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Wedge",0.15,1,0.25)
CreateWeld(rn,rotzo2,rn,0,1.5,0.2,math.rad(0),math.rad(-90),math.rad(roterval + 22.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
roterval = roterval + 45
end
local refec = Instance.new("ParticleEmitter",handlex)
refec.Texture = "rbxassetid://284205403"
refec.LightEmission = 0.95
refec.Color = ColorSequence.new(BrickColor.new("Alder").Color)
refec.Rate = 50
refec.Lifetime = NumberRange.new(0.5)
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
refec.Speed = NumberRange.new(0,2)
refec.Drag = 5
refec.LockedToPart = true
refec.Rotation = NumberRange.new(-500,500)
refec.VelocitySpread = 9000
refec.RotSpeed = NumberRange.new(-500,500)
local refec2 = refec:Clone()
refec2.LightEmission = 0.75
refec2.Texture = "rbxassetid://2109052855"--2108979939 254287058 2109052855
refec2.Parent = handlex
refec2.Rate = 15
refec2.Lifetime = NumberRange.new(0.75)
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2.15,0),NumberSequenceKeypoint.new(0.7,2.25,0),NumberSequenceKeypoint.new(0.8,2.15,0),NumberSequenceKeypoint.new(1,1.75,0)})
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
refec2.Speed = NumberRange.new(0)
local refec3 = refec:Clone()
refec3.LightEmission = 0.75
refec3.Texture = "rbxassetid://2092248396"
refec3.Parent = handlex
refec3.Rate = 25
refec3.Lifetime = NumberRange.new(1)
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,4,0),NumberSequenceKeypoint.new(1,15,0)})
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
refec3.Speed = NumberRange.new(0)
refec3.RotSpeed = NumberRange.new(-50,50)
local valuaring = 10
for i = 0, 35 do
valuaring = valuaring + 10
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Brick",0.25,0.1,0.1)
CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Brick",0.725,0.045,0.045)
CreateWeld(rn,handlex,rn,0,3.8,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(m,0,0,"Granite",maincolor)
CreateMesh(rn,"Brick",0.35,0.05,0.2)
CreateWeld(rn,handlex,rn,0,1.975,0,math.rad(0),math.rad(0),math.rad(valuaring + 5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(m,0,0,"Granite",maincolor)
CreateMesh(rn,"Torso",0.385,0.15,0.2)
CreateWeld(rn,handlex,rn,0,2.1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
rn = CreateParta(colorizermod,0,0,"Neon",BrickColor.new("Alder"))
CreateMesh(rn,"Wedge",0.5,0.5,0.15)
CreateWeld(rn,handlex,rn,0,-2.25,0,math.rad(0),math.rad(0),math.rad(valuaring + 5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
end
------
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
RemoveOutlines(Part)
return Part
end
function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
Player = plr
Character=plr.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LW=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RW=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Character.Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
local sine = 0
local change = 1
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=char.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=char["Right Arm"]
RW.Parent=char.Torso
--
LW.Name="Left Shoulder"
LW.Part0=char.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=char["Left Arm"]
LW.Parent=char.Torso
local donum=0
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=brickcolor
fp.Name=name
fp.Size=size
fp.Position=Torso.Position
NoOutline(fp)
fp.Material="SmoothPlastic"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
if meshid~="nil" then
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
end
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
local Color1=Torso.BrickColor
local bodvel=Instance.new("BodyVelocity")
local bg=Instance.new("BodyGyro")
--------- SazEreno's Artificial HB --------------
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
Frame_Speed = 1 / 60
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
------------------
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 1, num do
ArtificialHB.Event:wait()
end
end
end
-------- RAINBOW LEAVE IT TO ME
local r = 255
local r2 = 0
local g = 0
local b = 0
coroutine.resume(coroutine.create(function()
while wait() do
for i = 0, 254/5 do
swait()
g = g + 5
end
for i = 0, 254/5 do
swait()
r2 = r2 + 5
end
for i = 0, 254/5 do
swait()
r = r - 5
end
for i = 0, 254/5 do
swait()
b = b + 5
end
for i = 0, 254/5 do
swait()
g = g - 5
end
for i = 0, 254/5 do
swait()
r2 = r2 - 5
end
for i = 0, 254/5 do
swait()
r = r + 5
end
for i = 0, 254/5 do
swait()
b = b - 5
end
end
end))
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
if len1 > 0.01 then
local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "SmoothPlastic"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new("Really red")
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "SmoothPlastic"
w1.CanCollide = false
local l1 = Instance.new("PointLight",w1)
l1.Color = Color3.new(170,0,0)
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "SmoothPlastic"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new("Really red")
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "SmoothPlastic"
w2.CanCollide = false
local l2 = Instance.new("PointLight",w2)
l2.Color = Color3.new(170,0,0)
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = 0.03333333333333333
local Pos = Pos or Vector3.new(0, 0, 0)
local Text = Text or ""
local Time = Time or 2
local Color = Color or Color3.new(1, 0, 1)
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui")({
Size = UDim2.new(3, 0, 3, 0),
Adornee = EffectPart,
Parent = EffectPart
})
local TextLabel = Create("TextLabel")({
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
TextColor3 = Color,
TextScaled = true,
Font = Enum.Font.ArialBold,
Parent = BillboardGui
})
game.Debris:AddItem(EffectPart, Time + 0.1)
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = Time / Rate
for Frame = 1, Frames do
wait(Rate)
local Percent = Frame / Frames
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChildOfClass("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Head")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
--Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Torso")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
--Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function ring(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
end
rng:Destroy()
end))
end
function wave(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function wind(type,pos,scale,value,speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function groundwind(type,pos,scale,value,speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
end
rng:Destroy()
end))
end
function CameraManager()
if TwoD and not CamInterrupt then
if Humanoid.Health > 0 then
Camera.CameraSubject = Humanoid
Camera.CameraType = "Scriptable"
Humanoid.AutoRotate = false
if Booleans.GyroUse then
Directer.MaxTorque = Vec3(0, math.huge, 0)
else
Directer.MaxTorque = Vec3(0, 0, 0)
end
if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
if Booleans.CamFollow then
CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
else
CPart.Position = RootPart.Position
end
else
local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
end
Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
else
Camera.CameraSubject = Humanoid
Camera.CameraType = "Custom"
Controller.Disabled = false
end
end
end
function ring(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
end
rng:Destroy()
end))
end
function wave(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function sphere(bonuspeed,type,pos,scale,value,color)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
if ModeOfGlitch ~= 9 then
rng.BrickColor = color
elseif ModeOfGlitch == 9 then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
end
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = scale
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if ModeOfGlitch == 9 then
coroutine.resume(coroutine.create(function()
while true do
swait()
if rng.Parent ~= nil then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
else
break
end
end
end))
end
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
if ModeOfGlitch ~= 9 then
rng.BrickColor = color
elseif ModeOfGlitch == 9 then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
end
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = scale
local scaler2 = 1
local scaler2b = 1
local scaler2c = 1
if type == "Add" then
scaler2 = 1*value
scaler2b = 1*value2
scaler2c = 1*value3
elseif type == "Divide" then
scaler2 = 1/value
scaler2b = 1/value2
scaler2c = 1/value3
end
if ModeOfGlitch == 9 then
coroutine.resume(coroutine.create(function()
while true do
swait()
if rng.Parent ~= nil then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
else
break
end
end
end))
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
scaler2b = scaler2b - 0.01*value/bonuspeed
scaler2c = scaler2c - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
scaler2b = scaler2b - 0.01/value*bonuspeed
scaler2c = scaler2c - 0.01/value*bonuspeed
end
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
end
rng:Destroy()
end))
end
function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
local type = type
local rotenable = rotatingop
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
if typeoftrans == "In" then
rng.Transparency = 1
end
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "FileMesh"
if typeofshape == "Normal" then
rngm.MeshId = "rbxassetid://662586858"
elseif typeofshape == "Round" then
rngm.MeshId = "rbxassetid://662585058"
end
rngm.Scale = scale
local scaler2 = 1/10
if type == "Add" then
scaler2 = 1*value/10
elseif type == "Divide" then
scaler2 = 1/value/10
end
local randomrot = math.random(1,2)
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed/10
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed/10
end
if rotenable == true then
if randomrot == 1 then
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
elseif randomrot == 2 then
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
end
end
if typeoftrans == "Out" then
rng.Transparency = rng.Transparency + 0.01*bonuspeed
elseif typeoftrans == "In" then
rng.Transparency = rng.Transparency - 0.01*bonuspeed
end
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
end
rng:Destroy()
end))
end
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 0
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
speeder = speeder + 0.01*FastSpeed*bonuspeed/10
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.Color = color3
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
rngm.Scale = scale
local scaler2 = 1
local scaler2b = 1
local scaler2c = 1
if type == "Add" then
scaler2 = 1*value
scaler2b = 1*value2
scaler2c = 1*value3
elseif type == "Divide" then
scaler2 = 1/value
scaler2b = 1/value2
scaler2c = 1/value3
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
scaler2b = scaler2b - 0.01*value/bonuspeed
scaler2c = scaler2c - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
scaler2b = scaler2b - 0.01/value*bonuspeed
scaler2c = scaler2c - 0.01/value*bonuspeed
end
rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
end
rng:Destroy()
end))
end
function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
if ModeOfGlitch ~= 9 then
rng.BrickColor = color
elseif ModeOfGlitch == 9 then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
end
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if ModeOfGlitch == 9 then
coroutine.resume(coroutine.create(function()
while true do
swait()
if rng.Parent ~= nil then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
else
break
end
end
end))
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
speeder = speeder - 0.01*FastSpeed*bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
end
rng:Destroy()
end))
end
function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
if ModeOfGlitch ~= 9 then
rng.BrickColor = color
elseif ModeOfGlitch == 9 then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
end
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 1
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if ModeOfGlitch == 9 then
coroutine.resume(coroutine.create(function()
while true do
swait()
if rng.Parent ~= nil then
rng.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
else
break
end
end
end))
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
speeder = speeder - 0.01*FastSpeed*bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency - 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
end
rng:Destroy()
end))
end
function dmg(dude)
if dude.Name ~= Character then
local keptcolor = BrickColor.new("Alder")
local bgf = Instance.new("BodyGyro",dude.Head)
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
--[[local val = Instance.new("BoolValue",dude)
val.Name = "IsHit"]]--
local ds = coroutine.wrap(function()
dude:WaitForChild("Head"):BreakJoints()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Part") or v:IsA("MeshPart") then
v.Name = "DEMINISHED"
end
end
wait(0.5)
CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
coroutine.resume(coroutine.create(function()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
if v:IsA("Humanoid") then
v:Destroy()
end
if v:IsA("CharacterMesh") then
v:Destroy()
end
if v:IsA("Model") then
v:Destroy()
end
if v:IsA("Part") or v:IsA("MeshPart") then
for x, o in pairs(v:GetChildren()) do
if o:IsA("Decal") then
o:Destroy()
end
end
coroutine.resume(coroutine.create(function()
v.Material = "Neon"
v.CanCollide = false
v.Anchored = false
local bld = Instance.new("ParticleEmitter",v)
bld.LightEmission = 0.75
bld.Texture = "rbxassetid://363275192" ---284205403
bld.Color = ColorSequence.new(keptcolor.Color)
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
bld.Speed = NumberRange.new(2,5)
bld.VelocitySpread = 50000
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
local sbs = Instance.new("BodyPosition", v)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
v.Color = keptcolor.Color
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait(1)
v:BreakJoints()
v.Transparency = v.Transparency + 0.02
end
v:BreakJoints()
sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
bld.Speed = NumberRange.new(10,25)
bld.Drag = 5
bld.Acceleration = vt(0,2,0)
wait(0.5)
bld.Enabled = false
wait(8)
v:Destroy()
dude:Destroy()
end))
end))
end
end
end))
end)
ds()
end
end
function FindNearestHead(Position, Distance, SinglePlayer)
if SinglePlayer then
return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") then
if v:findFirstChild("Head") then
if v ~= Character then
if (v.Head.Position - Position).magnitude <= Distance then
table.insert(List, v)
end
end
end
end
end
return List
end
function FaceMouse()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
function FaceMouse2()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
-- Functions are ready.
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
local storehumanoidWS = 16
function createBGCircle(size,parent,color)
local bgui = Instance.new("BillboardGui",parent)
bgui.Size = UDim2.new(size, 0, size, 0)
local imgc = Instance.new("ImageLabel",bgui)
imgc.BackgroundTransparency = 1
imgc.ImageTransparency = 0
imgc.Size = UDim2.new(1,0,1,0)
imgc.Image = "rbxassetid://997291547" --997291547,521073910
imgc.ImageColor3 = color
return bgui,imgc
end
function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
local bgui,imgc = createBGCircle(size,guipar,color)
bgui.AlwaysOnTop = true
imgc.Image = "rbxassetid://" ..img
local rrot = math.random(1,2)
CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
coroutine.resume(coroutine.create(function()
for i = 0, 24*delay do
swait()
if rotationenabled == true then
if rrot == 1 then
imgc.Rotation = imgc.Rotation + rotsp
elseif rrot == 2 then
imgc.Rotation = imgc.Rotation - rotsp
end
end
bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
end
bgui:Destroy()
end))
end
local actualrotationvalue = 0
function Laserbeamy()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://289315275", handlex, 7.5, 1)
CFuncs["Sound"].Create("rbxassetid://1521621176", handlex, 5,1)
CFuncs["Sound"].Create("rbxassetid://418302853", handlex, 6.5, 1)
CFuncs["TimeSound"].Create("rbxassetid://184173042", handlex, 5, 1,0,2.75)
CFuncs["Sound"].Create("rbxassetid://898407368", handlex, 1.75, 1.2)
CFuncs["Sound"].Create("rbxassetid://1930016365", handlex, 1.75, 1.1)
CFuncs["Sound"].Create("rbxassetid://1752639888", handlex, 1.5, 1)
local efec = Instance.new("ParticleEmitter",handlex)
efec.Texture = "rbxassetid://2109052855"
efec.LightEmission = 1
efec.Color = ColorSequence.new(BrickColor.new("Alder").Color)
efec.Rate = 10
efec.Lifetime = NumberRange.new(0.75)
efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(0.8,7.5,0),NumberSequenceKeypoint.new(1,0,0)})
efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
efec.Drag = 5
efec.LockedToPart = true
efec.Rotation = NumberRange.new(-500,500)
efec.VelocitySpread = 9000
efec.Speed = NumberRange.new(0)
efec.RotSpeed = NumberRange.new(-500,500)
local efec2 = efec:Clone()
efec2.LightEmission = 1
efec2.Texture = "rbxassetid://2092248396"
efec2.Parent = handlex
efec2.Rate = 10
efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,17.5,0),NumberSequenceKeypoint.new(0.5,15,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,100,0)})
efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
efec2.RotSpeed = NumberRange.new(-100,100)
for i = 0,10,0.1 do
swait()
CamShakeAll(25,25,Character)
actualrotationvalue = actualrotationvalue + 14
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,5)*angles(math.rad(-5),math.rad(60),math.rad(0)),.3)
sphere2(5,"Add",handlex.CFrame,vt(4,4,0.1),0.005,0.005,0.005,BrickColor.new("Alder"))
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)* angles(math.rad(5),math.rad(0),math.rad(60)),0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-60)),.5)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(60)), 0.5)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.5)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-30),math.rad(15)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-4.5),math.rad(0),math.rad(10)),.5)
end
efec.Enabled = false
efec2.Enabled = false
game:GetService("Debris"):AddItem(efec, 5)
game:GetService("Debris"):AddItem(efec2, 5)
CFuncs["Sound"].Create("rbxassetid://919941001", handlex, 8, 1.1)
sphere2(5,"Add",handlex.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Alder"))
sphere2(4,"Add",handlex.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Alder"))
sphere2(3,"Add",handlex.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Alder"))
for i = 0, 14 do
slash(math.random(10,40)/10,5,true,"Round","Add","Out",handlex.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(30,70)/250,BrickColor.new("White"))
end
for i = 0, 24 do
--shakes(0.4,0.25)
for i = 0,1,0.6 do
swait()
hum.CameraOffset = vt(math.random(-10,10)/60,math.random(-10,10)/60,math.random(-10,10)/60)
actualrotationvalue = actualrotationvalue + 14
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,5)*angles(math.rad(-5),math.rad(60),math.rad(0)),.3)
sphere2(5,"Add",handlex.CFrame,vt(4,4,0.1),0.005,0.005,0.005,BrickColor.new("Alder"))
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)* angles(math.rad(5),math.rad(0),math.rad(60)),0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-60)),.5)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(60)), 0.5)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.5)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-30),math.rad(15)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-4.5),math.rad(0),math.rad(10)),.5)
end
local orb = Instance.new("Part", char)
CFuncs["Sound"].Create("rbxassetid://1146690130", handlex, 2,1.25)
orb.BrickColor = BrickColor.new("Alder")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 1
orb.TopSurface = 0
orb.BottomSurface = 0
orb.Anchored = true
orb.CFrame = handlex.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,1))
local a = Instance.new("Part",char)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = BrickColor.new("Alder")
a.Material = "Neon"
a.Transparency = 0.25
a.Shape = "Cylinder"
local ht = Instance.new("Part",char)
ht.Name = "DirectionHit"
ht.Anchored = true
ht.BrickColor = BrickColor.new("Alder")
ht.CanCollide = false
ht.Transparency = 1
ht.Size = vt(0.1,0.1,0.1)
CFuncs["Sound"].Create("rbxassetid://206049428", ht, 3, 1)
CFuncs["Sound"].Create("rbxassetid://824687369", ht, 6, 1)
CFuncs["Sound"].Create("rbxassetid://698224146", ht, 4, 1)
CFuncs["Sound"].Create("rbxassetid://183763487", ht, 4, 1.1)
a.CanCollide = false
local ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
)
local ignore = char
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(distance,1,1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ht.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
sphere2(3,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.35,0.35,0.35,BrickColor.new("Alder"))
sphere2(4,"Add",ht.CFrame,vt(1.25,1.25,1.25),0.35,0.35,0.35,BrickColor.new("Alder"))
MagniDamage(ht, 15, 70,95, 0, "Normal")
for i = 0, 4 do
slash(math.random(10,60)/10,5,true,"Round","Add","Out",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(40,80)/250,BrickColor.new("White"))
sphere2(4,"Add",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,1,3),-0.015,1.5,-0.015,BrickColor.new("Alder"))
local rsiz = math.random(30,60)
sphereMK(math.random(2,4),0.75,"Add",ht.CFrame*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,BrickColor.new("Alder"),0)
end
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
local msh = Instance.new("SpecialMesh",a)
msh.MeshType = "Cylinder"
msh.Scale = vt(1,2,2)
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait()
msh.Scale = msh.Scale - vt(0,0.04,0.04)
a.Transparency = a.Transparency + 0.02
end
a:Destroy()
ht:Destroy()
orb:Destroy()
end))
end
hum.WalkSpeed = storehumanoidWS
attack = false
end
function Laserbeamy2()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://289315275", handlex, 7.5, 0.85)
CFuncs["Sound"].Create("rbxassetid://1521621176", handlex, 5,1)
CFuncs["Sound"].Create("rbxassetid://418302853", handlex, 6.5, 0.85)
CFuncs["TimeSound"].Create("rbxassetid://184173042", handlex, 5, 1,0,2.75)
CFuncs["Sound"].Create("rbxassetid://898407368", handlex, 1.75, 1.2)
CFuncs["Sound"].Create("rbxassetid://1930016365", handlex, 1.75, 1.1)
CFuncs["Sound"].Create("rbxassetid://1752639888", handlex, 1.5, 1)
local efec = Instance.new("ParticleEmitter",handlex)
efec.Texture = "rbxassetid://2109052855"
efec.LightEmission = 1
efec.Color = ColorSequence.new(BrickColor.new("Really red").Color)
efec.Rate = 10
efec.Lifetime = NumberRange.new(0.75)
efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(0.8,7.5,0),NumberSequenceKeypoint.new(1,0,0)})
efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
efec.Drag = 5
efec.LockedToPart = true
efec.Rotation = NumberRange.new(-500,500)
efec.VelocitySpread = 9000
efec.Speed = NumberRange.new(0)
efec.RotSpeed = NumberRange.new(-500,500)
local efec2 = efec:Clone()
efec2.LightEmission = 1
efec2.Texture = "rbxassetid://2092248396"
efec2.Parent = handlex
efec2.Rate = 10
efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,17.5,0),NumberSequenceKeypoint.new(0.5,15,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,100,0)})
efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
efec2.RotSpeed = NumberRange.new(-100,100)
for i = 0,10,0.1 do
swait()
CamShakeAll(25,25,Character)
actualrotationvalue = actualrotationvalue + 14
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,5)*angles(math.rad(-5),math.rad(60),math.rad(0)),.3)
sphere2(5,"Add",handlex.CFrame,vt(4,4,0.1),0.005,0.005,0.005,BrickColor.new("Really red"))
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2.5 + 0.5 * math.cos(sine / 32))* angles(math.rad(5),math.rad(0),math.rad(60)),0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-60)),.5)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(60)), 0.5)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.5)
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
end
local efec3 = Instance.new("ParticleEmitter",handlex)
efec3.Texture = "rbxassetid://2109052855"
efec3.LightEmission = 1
efec3.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
efec3.Rate = 15
efec3.Lifetime = NumberRange.new(1)
efec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(0.2,12.5,0),NumberSequenceKeypoint.new(0.6,62.5,0),NumberSequenceKeypoint.new(0.8,43.75,0),NumberSequenceKeypoint.new(1,5,0)})
efec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
efec3.Drag = 5
efec3.LockedToPart = true
efec3.Rotation = NumberRange.new(-500,500)
efec3.VelocitySpread = 9000
efec3.RotSpeed = NumberRange.new(-500,500)
local efec4 = efec:Clone()
efec4.LightEmission = 1
efec4.Texture = "rbxassetid://2092248396"
efec4.Parent = root
efec4.Rate = 30
efec4.Lifetime = NumberRange.new(1)
efec4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10.9375,0),NumberSequenceKeypoint.new(0.5,9.375,0),NumberSequenceKeypoint.new(0.8,31.25,0),NumberSequenceKeypoint.new(1,62.5,0)})
efec4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
efec4.Speed = NumberRange.new(0)
efec4.RotSpeed = NumberRange.new(-100,100)
sphere2(0.85,"Add",handlex.CFrame,vt(125,125,0),-5,-5,0,BrickColor.new("Really red"))
sphere2(0.85,"Add",handlex.CFrame,vt(187.5,187.5,0),-7.5,-7.5,0,BrickColor.new("Maroon"))
for i = 0,10,0.1 do
swait()
CamShakeAll(25,25,Character)
actualrotationvalue = actualrotationvalue + 14
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,5)*angles(math.rad(-5),math.rad(60),math.rad(0)),.3)
sphere2(5,"Add",handlex.CFrame,vt(4,4,0.1),0.005,0.005,0.005,BrickColor.new("Really red"))
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2.5 + 0.5 * math.cos(sine / 32))* angles(math.rad(5),math.rad(0),math.rad(60)),0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-60)),.5)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(60)), 0.5)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.5)
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
end
efec.Enabled = false
efec2.Enabled = false
efec3.Enabled = false
efec4.Enabled = false
game:GetService("Debris"):AddItem(efec, 5)
game:GetService("Debris"):AddItem(efec2, 5)
CFuncs["Sound"].Create("rbxassetid://919941001", handlex, 8, 1.1)
sphere2(5,"Add",handlex.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Really red"))
sphere2(4,"Add",handlex.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Really red"))
sphere2(3,"Add",handlex.CFrame,vt(4,4,0.1),0.5,0.5,0.005,BrickColor.new("Really red"))
for i = 0, 28 do
slash(math.random(10,40)/10,5,true,"Round","Add","Out",handlex.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(30,70)/250,BrickColor.new("Black"))
end
for i = 0, 96*2 do
--shakes(0.4,0.25)
for i = 0,1,0.6 do
swait()
actualrotationvalue = actualrotationvalue + 100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,5)*angles(math.rad(-5),math.rad(60),math.rad(0)),.3)
sphere2(5,"Add",handlex.CFrame,vt(4,4,0.1),0.005,0.005,0.005,BrickColor.new("Really red"))
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2.5 + 0.5 * math.cos(sine / 32))* angles(math.rad(5),math.rad(0),math.rad(60)),0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-60)),.5)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(60)), 0.5)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.5)
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
end
local orb = Instance.new("Part", char)
CFuncs["Sound"].Create("rbxassetid://1146690130", handlex, 2,1.25)
orb.BrickColor = BrickColor.new("Really red")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 1
orb.TopSurface = 0
orb.BottomSurface = 0
orb.Anchored = true
orb.CFrame = handlex.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,1))
local a = Instance.new("Part",char)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = BrickColor.new("Really red")
a.Material = "Neon"
a.Transparency = 0.25
a.Shape = "Cylinder"
local ht = Instance.new("Part",char)
ht.Name = "DirectionHit"
ht.Anchored = true
ht.BrickColor = BrickColor.new("Really red")
ht.CanCollide = false
ht.Transparency = 1
ht.Size = vt(0.1,0.1,0.1)
CFuncs["Sound"].Create("rbxassetid://206049428", ht, 3, 1)
CFuncs["Sound"].Create("rbxassetid://824687369", ht, 6, 1)
CFuncs["Sound"].Create("rbxassetid://698224146", ht, 4, 1)
CFuncs["Sound"].Create("rbxassetid://183763487", ht, 4, 1.1)
a.CanCollide = false
local ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
)
local ignore = char
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(distance,1,1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
ht.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
sphere2(3,"Add",ht.CFrame,vt(1.25*2,1.25*2,1.25*2),0.35,0.35,0.35,BrickColor.new("Really red"))
sphere2(4,"Add",ht.CFrame,vt(1.25*2,1.25*2,1.25*2),0.35,0.35,0.35,BrickColor.new("Really red"))
MagniDamage(ht, 12.5*2, 70,95, 0, "Normal")
for i = 0, 4 do
slash(math.random(10,60)/10,5,true,"Round","Add","Out",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01*2,0.01*2,0.01*2),math.random(40,80)/250,BrickColor.new("Black"))
sphere2(4,"Add",ht.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(3,1,3),-0.015*2,1.5*2,-0.015,BrickColor.new("Really red"))
local rsiz = math.random(30,60)
sphereMK(math.random(2,4),0.75,"Add",ht.CFrame*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,BrickColor.new("Really red"),0)
end
a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
local msh = Instance.new("SpecialMesh",a)
msh.MeshType = "Cylinder"
msh.Scale = vt(1,2,2)
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait()
msh.Scale = msh.Scale - vt(0,0.04,0.04)
a.Transparency = a.Transparency + 0.02
end
a:Destroy()
ht:Destroy()
orb:Destroy()
end))
end
hum.WalkSpeed = storehumanoidWS
attack = false
end
local MAINRUINCOLOR = BrickColor.new("Really red")
function EndGROUND()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
local efec = Instance.new("ParticleEmitter",handlex)
efec.Texture = "rbxassetid://2109052855"
efec.LightEmission = 1
efec.Color = ColorSequence.new(BrickColor.new("Really red").Color)
efec.Rate = 10
efec.Lifetime = NumberRange.new(0.75)
efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(0.8,7.5,0),NumberSequenceKeypoint.new(1,0,0)})
efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
efec.Drag = 5
efec.LockedToPart = true
efec.Rotation = NumberRange.new(-500,500)
efec.VelocitySpread = 9000
efec.Speed = NumberRange.new(0)
efec.RotSpeed = NumberRange.new(-500,500)
local efec2 = efec:Clone()
efec2.LightEmission = 1
efec2.Texture = "rbxassetid://2092248396"
efec2.Parent = handlex
efec2.Rate = 10
efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,17.5,0),NumberSequenceKeypoint.new(0.5,15,0),NumberSequenceKeypoint.new(0.8,50,0),NumberSequenceKeypoint.new(1,100,0)})
efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
efec2.RotSpeed = NumberRange.new(-100,100)
for i = 0,3.5,0.1 do
swait()
CamShakeAll(25,10,char)
slash(math.random(25,50)/10,5,true,"Round","Add","Out",handlex.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Really black"))
actualrotationvalue = actualrotationvalue + 25
handlexweld.C0=clerp(handlexweld.C0,cf(5,0,0)*angles(math.rad(45),math.rad(90),math.rad(30)),.05)
handlexweld.C1=clerp(RW.C1,cf(0,0,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),2.5 + 0.5 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-30 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(45 + 9 * math.cos(sine / 45))),.1)
LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
end
CFuncs["EchoSound"].Create("rbxassetid://1718412034", char, 1.5, 1,0,10,0.15,0.5,1)
CFuncs["EchoSound"].Create("rbxassetid://1718412034", root, 10, 1,0,10,0.15,0.5,1)
for i = 0,4,0.1 do
swait()
actualrotationvalue = actualrotationvalue + 25
handlexweld.C0=clerp(handlexweld.C0,cf(5,4.3,-2)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-3,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
CamShakeAll(25,10,char)
slash(math.random(25,50)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-6,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),-0.1,BrickColor.new("Really black"))
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,3.2 + 0.5 * math.cos(sine / 32))*angles(math.rad(-20),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.7,0.1)*angles(math.rad(160),math.rad(-5),math.rad(-10)),.1)
LW.C0=clerp(LW.C0,cf(-1.4,0.7,0.1)*angles(math.rad(160),math.rad(10),math.rad(10)),.1)
end
efec2.Enabled = false
efec.Enabled = false
CFuncs["Sound"].Create("rbxassetid://1368637781", root, 3,1)
CFuncs["Sound"].Create("rbxassetid://763718160", root, 4, 1.1)
CFuncs["Sound"].Create("rbxassetid://782353443", root, 6, 1)
CFuncs["EchoSound"].Create("rbxassetid://824687369", root, 10, 1,0,10,0.25,0.5,1)
CFuncs["EchoSound"].Create("rbxassetid://824687369", char, 2, 1,0,10,0.25,0.5,1)
--shakes(0.8,0.6)
sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),1,0.01,1,MAINRUINCOLOR,MAINRUINCOLOR.Color)
sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(10,1,10),2,0.01,2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
for i = 0, 24 do
slash(math.random(15,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(200,500)/250,BrickColor.new("Really black"))
end
local rrot = 0
local xam = 1
coroutine.resume(coroutine.create(function()
for i = 0, 14 do
swait()
rrot = rrot + 40*xam
xam = xam + 0.25
local bonus = xam
local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
xa.Anchored = true
xa.Color = Color3.new(0,0,0)
xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
CreateMesh(xa,"Sphere",30*bonus,1,30*bonus)
local xc = 0
coroutine.resume(coroutine.create(function()
for i = 0, 99 do
swait()
xc = xc + 0.01
xa.Color = Color3.new(xc,0,0)
end
xa.Transparency = 1
CFuncs["Sound"].Create("rbxassetid://331666100", xa, 5,0.75)
MagniDamage(xa, 30*bonus, 78*bonus,99*bonus, 0, "Normal")
for i = 0, 9 do
slash(math.random(15,50)/10,5,true,"Round","Add","Out",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(0.01*bonus,0.01,0.01*bonus),math.random(50,125)/250*bonus,BrickColor.new("Really black"))
end
for i = 0, 21 do
PixelBlock(1,math.random(4,8*bonus),"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3*bonus,3*bonus,3*bonus,0.06*bonus,BrickColor.new("Maroon"),0)
end
block(3,"Add",xa.CFrame*CFrame.new(0,-10,0),vt(30*bonus,30*bonus,30*bonus),0.3,0.3,0.3,BrickColor.new("Maroon"),BrickColor.new("Maroon").Color)
game:GetService("Debris"):AddItem(xa, 5)
coroutine.resume(coroutine.create(function()
--shakes(1,0.4)
end))
end))
end
end))
for i = 0,2,0.1 do
swait()
actualrotationvalue = actualrotationvalue + 0
handlexweld.C0=clerp(handlexweld.C0,cf(5,1.5,-10)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-3,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,1.05)*angles(math.rad(30),math.rad(0),math.rad(0)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
end
attack = false
hum.WalkSpeed = storehumanoidWS
end
function uselessnuke()
attack = true
local vel = Instance.new("BodyPosition", root)
vel.P = 25000
vel.D = 1000
vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
vel.position = root.CFrame.p + vt(0,250,0)
CFuncs["Sound"].Create("rbxassetid://1295446488", char, 1.5, 0.8)
for i = 0, 49 do
coroutine.resume(coroutine.create(function()
slash(math.random(10,100)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,500)/250,BrickColor.new("White"))
end))
end
for i = 0, 4, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(-25)),.8)
LH.C0=clerp(LH.C0,cf(-1,-0.45,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(0),math.rad(25)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.8)
RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-57)),.8)
LW.C0=clerp(LW.C0,cf(-1.15,0.5,-0.5)*angles(math.rad(83),math.rad(0),math.rad(58)),.8)
end
wait(2)
local efec = Instance.new("ParticleEmitter",root)
efec.Texture = "rbxassetid://2109052855"
efec.LightEmission = 1
efec.Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color)
efec.Rate = 15
efec.Lifetime = NumberRange.new(1)
efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,100,0),NumberSequenceKeypoint.new(0.2,50,0),NumberSequenceKeypoint.new(0.6,125,0),NumberSequenceKeypoint.new(0.8,175,0),NumberSequenceKeypoint.new(1,20,0)})
efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
efec.Drag = 5
efec.LockedToPart = true
efec.Rotation = NumberRange.new(-500,500)
efec.VelocitySpread = 9000
efec.RotSpeed = NumberRange.new(-500,500)
local efec2 = efec:Clone()
efec2.LightEmission = 1
efec2.Texture = "rbxassetid://2092248396"
efec2.Parent = root
efec2.Rate = 30
efec2.Lifetime = NumberRange.new(1)
efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,175,0),NumberSequenceKeypoint.new(0.5,150,0),NumberSequenceKeypoint.new(0.8,500,0),NumberSequenceKeypoint.new(1,1000,0)})
efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
efec2.Speed = NumberRange.new(0)
efec2.RotSpeed = NumberRange.new(-100,100)
sphere2(1,"Add",root.CFrame,vt(500,500,500),-10,-10,-10,BrickColor.new("Alder"))
sphere2(1,"Add",root.CFrame,vt(750,750,750),-15,-15,-15,BrickColor.new("Pastel light blue"))
CFuncs["LongSound"].Create("rbxassetid://1930483671", char, 10, 1)
wait(2)
--shakes(3,7.2)
CFuncs["Sound"].Create("rbxassetid://1368605755", char, 5, 1)
CFuncs["Sound"].Create("rbxassetid://763718160", char, 2.5, 0.5)
CFuncs["Sound"].Create("rbxassetid://763718160", char, 2.5, 0.25)
CFuncs["Sound"].Create("rbxassetid://782353443", char, 5, 1)
CFuncs["Sound"].Create("rbxassetid://782353443", char, 5, 0.75)
CFuncs["LongSound"].Create("rbxassetid://782353443", char, 5, 0.5)
CFuncs["LongSound"].Create("rbxassetid://782353443", char, 5, 0.25)
CFuncs["Sound"].Create("rbxassetid://1664711478", char, 5, 1)
CFuncs["Sound"].Create("rbxassetid://239000203", char, 5, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 74, 0.1 do
swait()
MagniDamage(root, 1500000, 999999,99999999, 0, "Normal")
coroutine.resume(coroutine.create(function()
for i = 0, 2 do
slash(math.random(10,40)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(250,2500)/250,BrickColor.new("White"))
end
slash(math.random(30,90)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.01,0.1),math.random(2,5)/250,BrickColor.new("Alder"))
sphere2(10,"Add",root.CFrame,vt(30,100000,30),2.5,100,2.5,BrickColor.new("Alder"))
sphere2(10,"Add",root.CFrame,vt(50,100000,50),3,100,3,BrickColor.new("Pastel light blue"))
sphere2(10,"Add",root.CFrame,vt(10,10,10),5,5,5,BrickColor.new("Alder"))
sphere2(10,"Add",root.CFrame,vt(10,10,10),10,10,10,BrickColor.new("Pastel light blue"))
end))
end
vel:Destroy()
attack = false
efec.Enabled = false
efec2.Enabled = false
game:GetService("Debris"):AddItem(efec, 5)
game:GetService("Debris"):AddItem(efec2, 5)
end))
end
function DisortBomb()
attack = true
hum.WalkSpeed = 0
chatfunc("TILL THIS END",BrickColor.new("Maroon").Color,"Inverted","Arcade",5)
CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
local efec = Instance.new("ParticleEmitter",handlex)
efec.Texture = "rbxassetid://2109052855"
efec.LightEmission = 1
efec.Color = ColorSequence.new(BrickColor.new("Really red").Color)
efec.Rate = 10
efec.Lifetime = NumberRange.new(0.75)
efec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.8,30,0),NumberSequenceKeypoint.new(1,0,0)})
efec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0.25,0),NumberSequenceKeypoint.new(0.6,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
efec.Drag = 5
efec.LockedToPart = true
efec.Rotation = NumberRange.new(-500,500)
efec.VelocitySpread = 9000
efec.Speed = NumberRange.new(0)
efec.RotSpeed = NumberRange.new(-500,500)
local efec2 = efec:Clone()
efec2.LightEmission = 1
efec2.Texture = "rbxassetid://2092248396"
efec2.Parent = handlex
efec2.Rate = 10
efec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.5,60,0),NumberSequenceKeypoint.new(0.8,200,0),NumberSequenceKeypoint.new(1,400,0)})
efec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
efec2.RotSpeed = NumberRange.new(-100,100)
for i = 0,14,0.1 do
swait()
CamShakeAll(25,30,char)
slash(math.random(25,50)/10,5,true,"Round","Add","Out",handlex.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.8,0.08,0.8),-0.8,BrickColor.new("Really black"))
actualrotationvalue = actualrotationvalue + 25
handlexweld.C0=clerp(handlexweld.C0,cf(7,4.3,-2)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-3,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),1.2 + 0.5 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-30 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(145 + 9 * math.cos(sine / 45))),.1)
LW.C0=clerp(LW.C0,cf(-1.2,1 + 0.025 * math.cos(sine / 45),-0.6)*angles(math.rad(25 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(87 - 2 * math.cos(sine / 45))),.1)
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
end
CFuncs["Sound"].Create("rbxassetid://159882584", char, 4, 1)
CFuncs["Sound"].Create("rbxassetid://159882584", root, 10, 1)
CFuncs["EchoSound"].Create("rbxassetid://159882584", char, 4, 1,0,10,0.15,0.5,1)
CFuncs["EchoSound"].Create("rbxassetid://159882584", root, 10, 1,0,10,0.15,0.5,1)
for i = 0,8,0.1 do
swait()
actualrotationvalue = actualrotationvalue + 25
handlexweld.C0=clerp(handlexweld.C0,cf(5,4.3,-2)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-3,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
CamShakeAll(25,30,char)
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,1.5 + 0.5 * math.cos(sine / 32))*angles(math.rad(-20),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.7,0.1)*angles(math.rad(160),math.rad(-5),math.rad(-10)),.1)
LW.C0=clerp(LW.C0,cf(-1.4,0.7,0.1)*angles(math.rad(160),math.rad(10),math.rad(10)),.1)
end
CFuncs["Sound"].Create("rbxassetid://159882497", char, 8, 1)
CFuncs["Sound"].Create("rbxassetid://159882497", root, 999, 1)
CFuncs["EchoSound"].Create("rbxassetid://159882497", char, 2, 1,0,10,0.15,0.5,1)
CFuncs["EchoSound"].Create("rbxassetid://159882497", root, 999, 1,0,10,0.15,0.5,1)
efec2.Enabled = false
efec.Enabled = false
coroutine.resume(coroutine.create(function()
wait(0.25)
sphere2(1,"Add",root.CFrame,vt(500,500,500),-10,-10,-10,BrickColor.new("Really black"))
sphere2(1,"Add",root.CFrame,vt(750,750,750),-15,-15,-15,BrickColor.new("Maroon"))
CFuncs["Sound"].Create("rbxassetid://134854740", char, 3, 1)
CFuncs["Sound"].Create("rbxassetid://157878578", char, 3, 0.5)
CFuncs["Sound"].Create("rbxassetid://165970126", char, 2, 0.25)
CFuncs["Sound"].Create("rbxassetid://167115397", char, 2, 1)
CFuncs["Sound"].Create("rbxassetid://184173042", char, 4, 1.125)
CFuncs["Sound"].Create("rbxassetid://1368605755", char, 4, 1)
CFuncs["Sound"].Create("rbxassetid://763718160", char, 1.5, 0.5)
CFuncs["Sound"].Create("rbxassetid://763718160", char, 1.5, 0.25)
CFuncs["Sound"].Create("rbxassetid://782353443", char, 4, 1)
CFuncs["Sound"].Create("rbxassetid://782353443", char, 4, 0.75)
CFuncs["LongSound"].Create("rbxassetid://782353443", char, 4, 0.5)
CFuncs["LongSound"].Create("rbxassetid://782353443", char, 4, 0.25)
CFuncs["Sound"].Create("rbxassetid://1664711478", char, 4, 1)
CFuncs["Sound"].Create("rbxassetid://239000203", char, 4, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 42, 0.1 do
swait()
--shakes(2,0.5)
MagniDamage(root, 300, 10,25, 0, "Normal")
coroutine.resume(coroutine.create(function()
slash(math.random(10,40)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(250,2500)/250,BrickColor.new(math.random(0,1),0,0))
sphere2(5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),5,5,5,BrickColor.new(math.random(0,1),0,0))
sphere2(5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),1,35,1,BrickColor.new(math.random(0,1),0,0))
sphere2(5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(10,10,10),0,50,0,BrickColor.new(math.random(0,1),0,0))
end))
end
hum.WalkSpeed = storehumanoidWS
attack = false
end))
end))
for i = 0,2,0.1 do
swait()
actualrotationvalue = actualrotationvalue + 0
handlexweld.C0=clerp(handlexweld.C0,cf(5,1.5,-10)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-3,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,.35)*angles(math.rad(30),math.rad(0),math.rad(0)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
end
end
----------------------------------- Abilities
local effectsss = Instance.new("Part", Player.Character["Head"])
effectsss.Size = Vector3.new(6,0.1,6)
effectsss.CanCollide = false
effectsss.Transparency = 1
local efec = Instance.new("ParticleEmitter",effectsss)
efec.Texture = "rbxassetid://243132757"
efec.LightEmission = 1
efec.Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color)
efec.Rate = 40
efec.Lifetime = NumberRange.new(1)
efec.Drag = 0
efec.Size = NumberSequence.new(0.4)
efec.Transparency = NumberSequence.new(0.3)
efec.Speed = NumberRange.new(20)
efec.LockedToPart = false
efec.Rotation = NumberRange.new(0,0)
efec.VelocitySpread = 0
efec.RotSpeed = NumberRange.new(0,0)
efec.Enabled = false
efec.ZOffset = Vector3.new(10, 0, 0)
local weldsensor = Instance.new("Weld", effectsss)
weldsensor.Part0 = Player.Character["Head"]
weldsensor.Part1 = effectsss
weldsensor.C0 = weldsensor.C0 * CFrame.new(0,4,0) * CFrame.Angles(math.rad(-140),math.rad(0),math.rad(0))
local raining = false
function DepressedStomp()
attack = true
raining = true
for i = 0, 2, 0.1 do
swait()
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(115 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
weldsensor.C0=clerp(weldsensor.C0,cf(0,4,2)*angles(math.rad(-140),math.rad(0),math.rad(0)),.1)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(27 - 8 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 15 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(0 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(0)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(0 - 7 * math.cos(sine / 73)),math.rad(2 - 4 * math.cos(sine / 55)),math.rad(0)),.1)
end
local effectsss = Instance.new("Part", Player.Character["Head"])
effectsss.Size = Vector3.new(6,0.1,6)
effectsss.CanCollide = false
effectsss.Transparency = 1
CFuncs["Sound"].Create("rbxassetid://374244545", root, 7.5, 1)
coroutine.resume(coroutine.create(function()
repeat
swait(10)
MagniDamage(root.CFrame,30,3,6,0,"Normal")
until raining == false
end))
coroutine.resume(coroutine.create(function()
while true do
swait()
effectsss.CFrame = root.CFrame*cf(math.random(-30,30),17,math.random(-30,30))*angles(math.rad(180),math.rad(0),math.rad(0))
end
end))
local efec = Instance.new("ParticleEmitter",effectsss)
efec.Texture = "rbxassetid://243132757"
efec.LightEmission = 1
efec.Color = ColorSequence.new(BrickColor.new("Pastel light blue").Color)
efec.Rate = 120
efec.Lifetime = NumberRange.new(0.5)
efec.Drag = 0
efec.Size = NumberSequence.new(0.4)
efec.Transparency = NumberSequence.new(0.3)
efec.Speed = NumberRange.new(40)
efec.LockedToPart = false
efec.Rotation = NumberRange.new(0,0)
efec.VelocitySpread = 0
efec.RotSpeed = NumberRange.new(0,0)
efec.Enabled = true
efec.ZOffset = Vector3.new(10, 0, 0)
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
--shakes(0.6,0.5)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
coroutine.resume(coroutine.create(function()
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
wait(0.75)
sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),0.5,0,0.5,BrickColor.new("Really blue"),BrickColor.new("Really blue").Color)
sphere2(2.5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0.2,0.1,0.2),1,0,1,BrickColor.new("Navy blue"),BrickColor.new("Navy blue").Color)
end))
for i = 0, 2, 0.1 do
swait()
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(95 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
weldsensor.C0=clerp(weldsensor.C0,cf(0,4,2)*angles(math.rad(-140),math.rad(0),math.rad(0)),.1)
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(27 - 8 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 15 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(20 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(0)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(20 - 7 * math.cos(sine / 73)),math.rad(2 - 4 * math.cos(sine / 55)),math.rad(0)),.1)
end
attack = false
wait(8)
efec.Enabled = false
wait(1)
effectsss:Destroy()
raining = false
end
local Sitt = false
function Relax()
attack = true
hum.WalkSpeed = 0
for i = 0, 6, 0.1 do
swait()
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(95 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
weldsensor.C0=clerp(weldsensor.C0,cf(0,4,2)*angles(math.rad(-140),math.rad(0),math.rad(0)),.1)
RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.05 * math.cos(sine / 32),-0.65)*angles(math.rad(15),math.rad(90),math.rad(0))*angles(math.rad(15),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.06)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.75)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(57.5 + 2 * math.cos(sine / 32))),.06)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),-0.85 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(15),math.rad(0 - 1 * math.cos(sine / 44))),.06)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(27 - 8 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 15 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.06)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(90 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(-55)),.06)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(0 - 7 * math.cos(sine / 73)),math.rad(2 - 4 * math.cos(sine / 55)),math.rad(-55)),.06)
end
Sitt = true
repeat
swait()
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(75 + 5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
weldsensor.C0=clerp(weldsensor.C0,cf(0,4,2)*angles(math.rad(-140),math.rad(0),math.rad(0)),.1)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-75 - 2 * math.cos(sine / 32))),.04)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.75)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(75 + 2 * math.cos(sine / 32))),.04)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),-1.5 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.04)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(27 - 8 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 15 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.04)
RW.C0=clerp(RW.C0,cf(1,0.4 + 0.005 * math.cos(sine / 45),-0.65)*angles(math.rad(75 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(-91 + 4 * math.cos(sine / 47))),.04)
LW.C0=clerp(LW.C0,cf(-1,0.4 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(75 - 7 * math.cos(sine / 73)),math.rad(2 - 4 * math.cos(sine / 55)),math.rad(86 - 7 * math.cos(sine / 65))),.04)
until Sitt == false
for i = 0, 6, 0.1 do
swait()
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(95 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
weldsensor.C0=clerp(weldsensor.C0,cf(0,4,2)*angles(math.rad(-140),math.rad(0),math.rad(0)),.1)
RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.05 * math.cos(sine / 32),-0.65)*angles(math.rad(15),math.rad(90),math.rad(0))*angles(math.rad(15),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.06)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.75)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(15),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(57.5 + 2 * math.cos(sine / 32))),.06)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),-0.85 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(15),math.rad(0 - 1 * math.cos(sine / 44))),.06)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(27 - 8 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 15 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.06)
RW.C0=clerp(RW.C0,cf(1.1,0.4 + 0.005 * math.cos(sine / 45),-0.35)*angles(math.rad(90 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(-55)),.06)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(0 - 7 * math.cos(sine / 73)),math.rad(2 - 4 * math.cos(sine / 55)),math.rad(-25)),.06)
end
hum.WalkSpeed = storehumanoidWS
attack = false
end
-------------------------------------
Humanoid.Animator.Parent = nil
-------------------------------------
ModeOfGlitch = 1
local attacktype = 1
mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
attacktype = 2
--attackone()
elseif attack == false and attacktype == 2 then
attacktype = 3
--attacktwo()
elseif attack == false and attacktype == 3 then
attacktype = 1
--attackthree()
elseif attack == false and attacktype == 4 then
attacktype = 1
--attackfour()
end
end)
mouse.KeyDown:connect(function(k)
if k == "e" and attack == false and ModeOfGlitch ~= 2 then
ModeOfGlitch = 2
new = 2471149989
storehumanoidWS = 55
hum.WalkSpeed = 55
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really red")
end
end
imgl2.ImageColor3 = BrickColor.new("Bright red").Color
techc.ImageColor3 = BrickColor.new("Bright red").Color
circl.ImageColor3 = BrickColor.new("Really red").Color
circl2.ImageColor3 = BrickColor.new("Bright red").Color
imgl2b.ImageColor3 = BrickColor.new("Really red").Color
ned.TextColor3 = BrickColor.new("Black").Color
ned.TextStrokeColor3 = BrickColor.new("Really red").Color
ned.Text = "M̸̡̜̬̣̓͋̽A̷̜͇̩̋Y̶̫͂̑͛̎Ḫ̸̽E̶̛͎͇͒̆͋M̴̻̱̰̮̑"
MAINRUINCOLOR = BrickColor.new("Maroon")
kan.PlaybackSpeed = 1.01
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://2471149989"
kan.Looped = true
kan:Resume()
FACEid = 179693472
refec.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
efec.Enabled = false
end
if k == "l" and attack == false and ModeOfGlitch == 2 then
ModeOfGlitch = 8
new = 1182934124
storehumanoidWS = 25
hum.WalkSpeed = 25
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
end
end
imgl2.ImageColor3 = BrickColor.new("Black").Color
techc.ImageColor3 = BrickColor.new("Black").Color
circl.ImageColor3 = BrickColor.new("Really black").Color
circl2.ImageColor3 = BrickColor.new("Black").Color
imgl2b.ImageColor3 = BrickColor.new("Really black").Color
ned.TextColor3 = BrickColor.new("Really black").Color
ned.TextStrokeColor3 = BrickColor.new("Black").Color
ned.Text = "LOST DEMON"
MAINRUINCOLOR = BrickColor.new("Really black")
kan.PlaybackSpeed = 1.01
kan.TimePosition = 0
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://1182934124"
kan.Looped = true
kan:Resume()
FACEid = 0
refec.Color = ColorSequence.new(BrickColor.new("Black").Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
efec.Enabled = false
end
if k == "r" and attack == false and ModeOfGlitch ~= 3 then
ModeOfGlitch = 3
new = 2165256309
storehumanoidWS = 55
hum.WalkSpeed = 55
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
end
end
imgl2.ImageColor3 = BrickColor.new("White").Color
techc.ImageColor3 = BrickColor.new("White").Color
circl.ImageColor3 = BrickColor.new("Black").Color
circl2.ImageColor3 = BrickColor.new("White").Color
imgl2b.ImageColor3 = BrickColor.new("Black").Color
ned.TextColor3 = BrickColor.new("Black").Color
ned.TextStrokeColor3 = BrickColor.new("White").Color
ned.Text = "PEACE"
MAINRUINCOLOR = BrickColor.new("White")
kan.PlaybackSpeed = 1.01
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://2165256309"
kan.Looped = true
kan:Resume()
FACEid = 2550404747
refec.Color = ColorSequence.new(BrickColor.new("Black").Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
efec.Enabled = false
end
--for you to do red <3 vvvvvvvvvvvvvvv
if k == "u" and attack == false and ModeOfGlitch ~= 5 then
ModeOfGlitch = 5
new = 1138145518
storehumanoidWS = 20
hum.WalkSpeed = 20
ned.Text = "INSANITY"
kan.PlaybackSpeed = 1.01
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://1138145518"
kan.Looped = true
kan:Resume()
FACEid = 295421997
efec.Enabled = false
end
if k == "l" and attack == false and ModeOfGlitch == 5 then
ModeOfGlitch = 10
new = 2116461106
storehumanoidWS = 35
hum.WalkSpeed = 35
ned.Text = "Desorted"
kan.PlaybackSpeed = 1.01
kan.TimePosition = 0
kan.Pitch = 0.96
kan.SoundId = "rbxassetid://2116461106"
kan.Looped = true
kan:Resume()
FACEid = 0
efec.Enabled = false
end
if k == "t" and attack == false and ModeOfGlitch ~= 7 then
ModeOfGlitch = 7
new = 2483763576
storehumanoidWS = 55
hum.WalkSpeed = 55
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Baby blue")
end
end
imgl2.ImageColor3 = BrickColor.new("Pink").Color
techc.ImageColor3 = BrickColor.new("Pink").Color
circl.ImageColor3 = BrickColor.new("Baby blue").Color
circl2.ImageColor3 = BrickColor.new("Pink").Color
imgl2b.ImageColor3 = BrickColor.new("Baby blue").Color
ned.TextColor3 = BrickColor.new("Baby blue").Color
ned.TextStrokeColor3 = BrickColor.new("Pink").Color
ned.Text = "Virsualy"
MAINRUINCOLOR = BrickColor.new("Pink")
kan.PlaybackSpeed = 1.01
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://2483763576"
kan.Looped = true
kan:Resume()
FACEid = 22828283
refec.Color = ColorSequence.new(BrickColor.new("Pink").Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
efec.Enabled = false
end
if k == "l" and attack == false and ModeOfGlitch == 7 then
ModeOfGlitch = 9
new = 737130590
storehumanoidWS = 18
hum.WalkSpeed = 18
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Baby blue")
end
end
imgl2.ImageColor3 = BrickColor.new("Pink").Color
techc.ImageColor3 = BrickColor.new("Pink").Color
circl.ImageColor3 = BrickColor.new("Baby blue").Color
circl2.ImageColor3 = BrickColor.new("Pink").Color
imgl2b.ImageColor3 = BrickColor.new("Baby blue").Color
ned.TextColor3 = BrickColor.new("Baby blue").Color
ned.TextStrokeColor3 = BrickColor.new("Pink").Color
ned.Text = "Remix God"
MAINRUINCOLOR = BrickColor.new("Gold")
kan.PlaybackSpeed = 1.01
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://737130590"
kan.Looped = true
kan:Resume()
FACEid = 226216895
refec.Color = ColorSequence.new(BrickColor.new("Pink").Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
efec.Enabled = false
end
--for you to do red <3 ^^^^^^^^^^^^^^
if k == "q" and attack == false and ModeOfGlitch ~= 1 then
--normalmog() ---Disabled due to crashing... only in VSB
ModeOfGlitch = 1
new = 923445685
storehumanoidWS = 16
hum.WalkSpeed = 16
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Alder")
end
end
imgl2.ImageColor3 = BrickColor.new("Pastel light blue").Color
techc.ImageColor3 = BrickColor.new("Pastel light blue").Color
circl.ImageColor3 = BrickColor.new("Alder").Color
circl2.ImageColor3 = BrickColor.new("Pastel light blue").Color
imgl2b.ImageColor3 = BrickColor.new("Alder").Color
ned.TextColor3 = BrickColor.new("Pastel light blue").Color
ned.TextStrokeColor3 = BrickColor.new("Alder").Color
ned.Text = "SYNTHEZIZER"
kan.PlaybackSpeed = 1.01
kan.Pitch = 1.01
kan.SoundId = "rbxassetid://923445685"
kan.Looped = true
kan:Resume()
FACEid = 20418518
refec.Color = ColorSequence.new(BrickColor.new("Alder").Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
efec.Enabled = false
end
if k == "y" and attack == false and ModeOfGlitch ~= 4 then
ModeOfGlitch = 4
new = 2404024634
storehumanoidWS = 10
hum.WalkSpeed = 10
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Pink")
end
end
imgl2.ImageColor3 = BrickColor.new("Pink").Color
techc.ImageColor3 = BrickColor.new("Pink").Color
circl.ImageColor3 = BrickColor.new("Pink").Color
circl2.ImageColor3 = BrickColor.new("Pink").Color
imgl2b.ImageColor3 = BrickColor.new("Pink").Color
ned.TextColor3 = BrickColor.new("Pink").Color
ned.TextStrokeColor3 = BrickColor.new("Pink").Color
ned.Text = "DEPRESSED"
kan.PlaybackSpeed = 1.01
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://16466945383"
kan.Looped = true
kan:Resume()
MAINRUINCOLOR = BrickColor.new("Pink")
FACEid = 1593455410
refec.Color = ColorSequence.new(BrickColor.new("Pink").Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
efec.Enabled = true
end
if k == "p" and attack == false and ModeOfGlitch ~= 6 then
ModeOfGlitch = 6
new = 1033438052
storehumanoidWS = 75
hum.WalkSpeed = 75
ned.Text = "RAINBOW"
kan.PlaybackSpeed = 1.01
kan.Pitch = 0.99
kan.SoundId = "rbxassetid://1033438052"
kan.Looped = true
kan:Resume()
FACEid = 21635489
efec.Enabled = false
end
if (ModeOfGlitch == 4 and attack == false) or Sitt == true then
if k == "b" then
if Sitt == false then
Relax()
elseif Sitt == true then
Sitt = false
end
end
end
if k == "z" and attack == false and ModeOfGlitch == 1 then
Laserbeamy()
end
if k == "x" and attack == false and ModeOfGlitch == 2 then
EndGROUND()
end
if k == "x" and attack == false and ModeOfGlitch == 10 then
DisortBomb()
end
if k == "x" and ModeOfGlitch == 9 and new == 737130590 then
new = 668004348
kan.SoundId = "rbxassetid://668004348"
elseif k == "x" and ModeOfGlitch == 9 and new == 668004348 then
new = 405474501
kan.SoundId = "rbxassetid://405474501"
elseif k == "x" and ModeOfGlitch == 9 and new == 405474501 then
new = 2080539455
kan.SoundId = "rbxassetid://2080539455"
elseif k == "x" and ModeOfGlitch == 9 and new == 2080539455 then
new = 302040029
kan.SoundId = "rbxassetid://302040029"
elseif k == "x" and ModeOfGlitch == 9 and new == 302040029 then
new = 737130590
kan.SoundId = "rbxassetid://2294033833"
end
if k == "x" and attack == false and ModeOfGlitch == 4 and raining == false then
DepressedStomp()
end
if k == "z" and attack == false and ModeOfGlitch == 2 then
Laserbeamy2()
end
if k == "m" and attack == false then
uselessnuke()
end
end)
Humanoid.Name = "Humanoid"
Humanoid.MaxHealth = math.huge
Humanoid.Health = math.huge
Instance.new("ForceField",char).Visible = false
kan.PlaybackSpeed = 1.01
kan.Pitch = 1.01
kan.SoundId = "rbxassetid://923445685"
kan.Looped = true
kan:Resume()
idleanim=.4
coroutine.resume(coroutine.create(function()
while true do
swait()
if ModeOfGlitch == 5 then
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.Color = BrickColor.Random().Color
imgl2.ImageColor3 = BrickColor.Random().Color
techc.ImageColor3 = BrickColor.Random().Color
circl.ImageColor3 = BrickColor.Random().Color
circl2.ImageColor3 = BrickColor.Random().Color
imgl2b.ImageColor3 = BrickColor.Random().Color
ned.TextColor3 = BrickColor.Random().Color
ned.TextStrokeColor3 = BrickColor.Random().Color
refec.Color = ColorSequence.new(BrickColor.Random().Color)
refec2.Color = refec.Color
refec3.Color = refec.Color
end
end
end
end
end))
plr.ChildRemoved:connect(function(removed)
if removed.Name == "kan" then
kan = Instance.new("Sound", plr)
kan.Volume = 1
kan.Looped = true
kan.Pitch = 1
kan.Name = "kan"
kan.SoundId = "rbxassetid://"..new
kan:Play()
end
end)
coroutine.resume(coroutine.create(function()
while true do
swait()
if ModeOfGlitch == 7 and kan.PlaybackLoudness >= 150 then
swait()
sphere2(6,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.1 + kan.PlaybackLoudness/500,0,0.1 + kan.PlaybackLoudness/500,MAINRUINCOLOR)
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait()
if ModeOfGlitch == 2 or ModeOfGlitch == 3 and ModeOfGlitch ~= 7 then
swait(2.5)
sphereMK(5,math.random(8,14)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-10,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,MAINRUINCOLOR,0)
elseif ModeOfGlitch == 7 then
swait(6.5 - kan.PlaybackLoudness/50)
sphereMK(1 + kan.PlaybackLoudness/75,math.random(8,14)/45,"Add",root.CFrame*CFrame.new(math.random(-15 - kan.PlaybackLoudness/75,15 + kan.PlaybackLoudness/75),-10,math.random(-15 - kan.PlaybackLoudness/75,15 + kan.PlaybackLoudness/75))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,MAINRUINCOLOR,0)
elseif ModeOfGlitch == 9 and kan.PlaybackLoudness >= 50 then
swait(20 - kan.PlaybackLoudness/50)
sphere2(4,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.25,0,0.25,MAINRUINCOLOR)
if kan.PlaybackLoudness >= 0 then
RH.C0=clerp(RH.C0,cf(1,-0.6 - 0.1 * math.cos(sine / 15),-0.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
end
if kan.PlaybackLoudness >= 200 then
RH.C0=clerp(RH.C0,cf(1,-1.3 - 0.1 * math.cos(sine / 15),-0.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
CameraEnshaking(1,3)
for i = 0, 4 do
sphereMK(5,math.random(15,35)/150,"Add",root.CFrame*CFrame.new(math.random(-15,15),-10,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,20,-0.01,MAINRUINCOLOR.Color,0)
end
sphere2(5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.5,0,0.5,MAINRUINCOLOR)
end
local notsp = Instance.new("Part", char)
notsp.CanCollide = false
notsp.FormFactor = 3
notsp.Name = "Ring"
notsp.Material = "Neon"
notsp.Size = Vector3.new(10, 1, 10)
if kan.PlaybackLoudness >= 300 then
notsp.Size = Vector3.new(25, 1, 25)
end
notsp.Transparency = 1
notsp.TopSurface = 0
notsp.BottomSurface = 0
notsp.Anchored = true
notsp.CFrame = root.CFrame*CFrame.new(0,-3,0)
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait()
if ModeOfGlitch == 9 or ModeOfGlitch == 66666666 or ModeOfGlitch == 8889 or ModeOfGlitch == 1264532489 or ModeOfGlitch == 55469696922 or ModeOfGlitch == 4367677813 or ModeOfGlitch == 9999999921111 or ModeOfGlitch == 999999999556 then
sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
end
if ModeOfGlitch == 6 then
sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new(r / 255, g / 255, b / 255),0)
end
if ModeOfGlitch == 8 then
sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,BrickColor.new("Really black"),0)
end
if ModeOfGlitch == 10 then
sphereMK(7.5,math.random(15,50)/45,"Add",root.CFrame*CFrame.new(math.random(-40,40),-10,math.random(-40,40))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
end
if ModeOfGlitch == 64912 then
sphereMK(7,math.random(1,10)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR,0)
end
if ModeOfGlitch == 5555 then
sphereMK(5,math.random(8,14)/45,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.25,0.25,7.5,-0.0025,MAINRUINCOLOR,0)
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait()
if ModeOfGlitch == 10 and attack == false then
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 600, 0, 0)
imgl2.ImageColor3 = Color3.new(r / 600, 0, 0)
techc.ImageColor3 = Color3.new(r / 600, 0, 0)
circl.ImageColor3 = Color3.new(r2 / 600, 0, 0)
circl2.ImageColor3 = Color3.new(r2 / 600, 0, 0)
imgl2b.ImageColor3 = Color3.new(r / 600, 0, 0)
ned.TextColor3 = Color3.new(r / 600, 0, 0)
ned.TextStrokeColor3 = Color3.new(r2 / 600, 0, 0)
refec.Color = ColorSequence.new(Color3.new(r / 600, 0, 0))
refec2.Color = refec.Color
refec3.Color = refec.Color
MAINRUINCOLOR = BrickColor.new(r / 600, 0, 0)
end
end
elseif ModeOfGlitch == 10 and attack == true then
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 75, 0, 0)
imgl2.ImageColor3 = Color3.new(r / 75, 0, 0)
techc.ImageColor3 = Color3.new(r / 75, 0, 0)
circl.ImageColor3 = Color3.new(r2 / 75, 0, 0)
circl2.ImageColor3 = Color3.new(r2 / 75, 0, 0)
imgl2b.ImageColor3 = Color3.new(r / 75, 0, 0)
ned.TextColor3 = Color3.new(r / 75, 0, 0)
ned.TextStrokeColor3 = Color3.new(r2 / 75, 0, 0)
refec.Color = ColorSequence.new(Color3.new(r / 75, 0, 0))
refec2.Color = refec.Color
refec3.Color = refec.Color
MAINRUINCOLOR = BrickColor.new(r / 75, 0, 0)
end
end
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait()
if ModeOfGlitch == 6 then
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 255, g / 255, b / 255)
imgl2.ImageColor3 = Color3.new(r / 255, g / 255, b / 255)
techc.ImageColor3 = Color3.new(r / 255, g / 255, b / 255)
circl.ImageColor3 = Color3.new(r / 255, g / 255, b / 255)
circl2.ImageColor3 = Color3.new(r / 255, g / 255, b / 255)
imgl2b.ImageColor3 = Color3.new(r / 255, g / 255, b / 255)
ned.TextColor3 = Color3.new(r / -255, g / -255, b / -255)
ned.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255)
refec.Color = ColorSequence.new(Color3.new(r / 255, g / 255, b / 255))
refec2.Color = refec.Color
refec3.Color = refec.Color
end
end
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait()
if ModeOfGlitch == 9 then
for i,v in pairs(colorizermod:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
imgl2.ImageColor3 = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
techc.ImageColor3 = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
circl.ImageColor3 = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
circl2.ImageColor3 = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
imgl2b.ImageColor3 = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
ned.TextColor3 = Color3.new(0,0,0)
ned.TextStrokeColor3 = Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0)
refec.Color = ColorSequence.new(Color3.new(0 + kan.PlaybackLoudness/100,0 + kan.PlaybackLoudness/100,0))
refec2.Color = refec.Color
refec3.Color = refec.Color
end
end
end
end
end))
local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 60)
while true do
local WALKSPEEDVALUE2 = 12 / (hum.WalkSpeed / 16)
if mutedtog == false then
kan.Volume = 1.1
elseif mutedtog == true then
kan.Volume = 0
end
actualrotationvalue = actualrotationvalue + 1
techc.Rotation = techc.Rotation + 1
circl.Rotation = circl.Rotation - kan.PlaybackLoudness/100 - 1
circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/75 + 1
imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/75 + 1
imgl2b.Rotation = imgl2b.Rotation + kan.PlaybackLoudness/50 - 1
ned.Rotation = 0 - 2 * math.cos(sine / 24)
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
CameraManager()
swait()
sine = sine + change
rotingweld.C0=clerp(rotingweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(actualrotationvalue + 750 * math.cos(sine / 1000))),.3)
rotingweld2.C0=clerp(rotingweld2.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-actualrotationvalue - 750 * math.cos(sine / 1000))),.3)
if attack == false and ModeOfGlitch ~= 10 then
hum.CameraOffset = vt(0 + 0.05 * math.cos(sine / 32),0 - 0.05 * math.cos(sine / 46),0 - 0.05 * math.cos(sine / 57))
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,-2.05)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
handlexweld.C0=clerp(handlexweld.C0,cf(0 + 0.25 * math.cos(sine / 63),0 + 0.25 * math.cos(sine / 70),0 + 0.25 * math.cos(sine / 57))*angles(math.rad(0 + 5 * math.cos(sine / 55)),math.rad(0 + 5 * math.cos(sine / 46)),math.rad(0 + 5 * math.cos(sine / 32))),.1)
elseif attack == false and ModeOfGlitch == 10 then
hum.CameraOffset = vt(0 + 0.1 * math.cos(sine / 32),0 - 0.1 * math.cos(sine / 46),0 - 0.1 * math.cos(sine / 57))
actualrotationvalue = actualrotationvalue + 1 + kan.PlaybackLoudness/100
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,-2.05)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
handlexweld.C0=clerp(handlexweld.C0,cf(0 + 0.25 * math.cos(sine / 63),0 + 0.25 * math.cos(sine / 70),0 + 0.25 * math.cos(sine / 57))*angles(math.rad(0 + 7.5 * math.cos(sine / 55)),math.rad(0 + 7.5 * math.cos(sine / 46)),math.rad(0 + 7.5 * math.cos(sine / 32))),.1)
end
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
coroutine.resume(coroutine.create(function()
if ModeOfGlitch == 2 or ModeOfGlitch == 10 or ModeOfGlitch == 8 or ModeOfGlitch == 3 or ModeOfGlitch == 7 then
if hitfloor ~= nil then
effar.Enabled = true
effar.Color = ColorSequence.new(imgl2b.ImageColor3)
elseif hitfloor == nil then
effar.Enabled = false
end
elseif ModeOfGlitch ~= 2 and ModeOfGlitch ~= 10 and ModeOfGlitch ~= 8 and ModeOfGlitch ~= 3 and ModeOfGlitch ~= 7 then
effar.Enabled = false
end
end))
if Head:FindFirstChild("face") then
Head.face.Texture = "rbxassetid://"..FACEid
end
coroutine.resume(coroutine.create(function()
if ModeOfGlitch == 10 then
if hitfloor ~= nil then
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.002,0.01),math.random(5,10)/250,BrickColor.new("White"))
end
end
end))
coroutine.resume(coroutine.create(function()
if ModeOfGlitch == 5 or ModeOfGlitch == 8 or ModeOfGlitch == 10 then
if hitfloor ~= nil then
if ModeOfGlitch ~= 5 and ModeOfGlitch ~= 10 then
sphereMK(2,math.random(5,20)/45,"Add",root.CFrame*CFrame.new(math.random(-12,12),-10,math.random(-12,12))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.75,0.75,0.75,0,MAINRUINCOLOR,0)
elseif ModeOfGlitch == 10 then
sphereMK(2,math.random(5,30)/45,"Add",root.CFrame*CFrame.new(math.random(-40,40),-10,math.random(-40,40))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.75,0.75,0.75,0,MAINRUINCOLOR,0)
elseif ModeOfGlitch == 5 then
sphereMK(4,math.random(2.5,17.5)/45,"Add",root.CFrame*CFrame.new(math.random(-9,9),-10,math.random(-9,9))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.75,0.75,0.75,0,BrickColor.Random(),0)
end
end
end
end))
--[[coroutine.resume(coroutine.create(function()
if hitfloor ~= nil then
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.025,0.01,0.025),math.random(1,10)/250,BrickColor.new("White"))
end
end))]]--
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
--Sheath()
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
if ModeOfGlitch == 1 then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 3 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
RW.C0=clerp(RW.C0,cf(1,0.5 + 0.005 * math.cos(sine / 45),-0.5)*angles(math.rad(84 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(-80 + 3 * math.cos(sine / 45))),.1)
LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
elseif ModeOfGlitch == 2 then
actualrotationvalue = actualrotationvalue + 8 * math.cos(sine / 100)
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,1,-4 - 0.25 * math.cos(sine / 32))*angles(math.rad(-110),math.rad(0),math.rad(0)),.3)
RH.C0=clerp(RH.C0,cf(1,-0.5 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),3 + 0.5 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 2 * math.cos(sine / 56))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(13 + 9 * math.cos(sine / 45))),.1)
LW.C0=clerp(LW.C0,cf(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
elseif ModeOfGlitch == 3 then
actualrotationvalue = actualrotationvalue + 8 * math.cos(sine / 100)
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,1.5,-4 - 1 * math.cos(sine / 32))*angles(math.rad(-50),math.rad(0),math.rad(0)),.3)
RH.C0=clerp(RH.C0,cf(1,-0.3 - 0.1 * math.cos(sine / 32),-0.5)*angles(math.rad(0),math.rad(85),math.rad(10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.8 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(30),math.rad(-85),math.rad(-10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),3 + 1 * math.cos(sine / 32) + kan.PlaybackLoudness/1000 * math.sin(sine / 32))*angles(math.rad(-50 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 2 * math.cos(sine / 56))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43)),math.rad(0 - 2 * math.cos(sine / 56))),.1)
RW.C0=clerp(RW.C0,cf(1.2,1 + 0.025 * math.cos(sine / 32),0.3)*angles(math.rad(185 + 3 * math.cos(sine / 32)),math.rad(-10 - 5 * math.cos(sine / 32)),math.rad(-30 + 9 * math.cos(sine / 45))),.1)
LW.C0=clerp(LW.C0,cf(-1.2,1 + 0.025 * math.cos(sine / 32),0.3)*angles(math.rad(185 + 3 * math.cos(sine / 32)),math.rad(10 + 5 * math.cos(sine / 32)),math.rad(30 - 9 * math.cos(sine / 45))),.1)
elseif ModeOfGlitch == 4 then
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(95 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
weldsensor.C0=clerp(weldsensor.C0,cf(0,4,2)*angles(math.rad(-140),math.rad(0),math.rad(0)),.1)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(15),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(15),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(27 - 8 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 15 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(20 + 6 * math.cos(sine / 74)),math.rad(8 - 5 * math.cos(sine / 53)),math.rad(0)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(20 - 7 * math.cos(sine / 73)),math.rad(2 - 4 * math.cos(sine / 55)),math.rad(0)),.1)
elseif ModeOfGlitch == 5 then
actualrotationvalue = actualrotationvalue + 55
hum.CameraOffset = vt(0 + 0.05 * math.cos(sine / 5),0 - 0.05 * math.cos(sine / 7),0 - 0.05 * math.cos(sine / 3))
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,-2.05)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C0=clerp(handlexweld.C0,cf(0 + 0.5 * math.cos(sine / 31.5),0 + 0.5 * math.cos(sine / 45),0 + 0.5 * math.cos(sine / 23.5))*angles(math.rad(0 + 5 * math.cos(sine / 19)),math.rad(0 + 5 * math.cos(sine / 16)),math.rad(0 + 5 * math.cos(sine / 8))),.3)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 12),0)*angles(math.rad(15),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 12),0)*angles(math.rad(15),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 12),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 10 * math.random(0,2)),math.rad(30 - 30 * math.random(0,2)),math.rad(30 - 30 * math.random(0,2))),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(190 - 27 * math.random(0,2)),math.rad(20 - 20 * math.random(0,2)),math.rad(-10 - 7 * math.random(0,2))),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(190 - 27 * math.random(0,2)),math.rad(20 - 20 * math.random(0,2)),math.rad(17 - 7 * math.cos(sine / 1))),.1)
elseif ModeOfGlitch == 6 then
actualrotationvalue = actualrotationvalue + 20 * math.cos(sine / 100)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 15),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 15),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 15))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(30 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 10 * math.cos(sine / 15)),math.rad(5 + 1 * math.cos(sine / 58)),math.rad(-30 + 2 * math.cos(sine / 53))),.1)
RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 15),-0.5)*angles(math.rad(84),math.rad(8),math.rad(-80)),.1)
LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 15),-0.45)*angles(math.rad(84),math.rad(8),math.rad(80)),.1)
elseif ModeOfGlitch == 7 then
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/50 + 1
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-0.4,-3.5 - 0.2 * math.cos(sine / 32))*angles(math.rad(-130 + 15 * math.sin(sine / 61)),math.rad(0),math.rad(0 + 5 * math.sin(sine / 39))),.3)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 2 + 0.3 * math.cos(sine / 20)) * angles(math.rad(15 + 2.5 * math.sin(sine / 24)), math.rad(0), math.rad(0 + 1.25 * math.sin(sine / 47))), 0.15)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5 * math.sin(sine / 20)), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, CFrame.new(1, -0.4 - 0.1 * math.cos(sine / 20), -.4 + 0.025 * math.cos(sine / 20)) * RHCF * angles(math.rad(2.5 + 3 * math.sin(sine / 20)), math.rad(0), math.rad(-15 + 2.5 * math.sin(sine / 20))), 0.15)
LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.9 - 0.1 * math.cos(sine / 20), 0.025 * math.cos(sine / 20)) * LHCF * angles(math.rad(2.5 + 3 * math.sin(sine / 20)), math.rad(0), math.rad(15 + 2.5 * math.sin(sine / 20))), 0.15)
RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, 0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(-30), math.rad(-0), math.rad(-30)), 0.1)
LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, 0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
elseif ModeOfGlitch == 8 then
local snap = math.random(1,22)
if snap == 1 then
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
end
local snap2 = math.random(1,52)
if snap2 == 1 then
RW.C0=clerp(RW.C0,CFrame.new(1.5, 0.5, -0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(45 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),1)
end
local snap3 = math.random(1,52)
if snap3 == 1 then
LW.C0=clerp(LW.C0,CFrame.new(-1.5, 0.5, -0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(47 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),1)
end
actualrotationvalue = actualrotationvalue + math.random(-10,15)
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(68 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 2 + 0.3 * math.cos(sine / 20)) * angles(math.rad(35), math.rad(0), math.rad(0)), 0.15)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-0.6 - 0.05 * math.cos(sine / 32),-0.1)*angles(math.rad(28),math.rad(80),math.rad(0)),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.9 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(25),math.rad(-80),math.rad(0)),.1)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(45), math.rad(-0), math.rad(5 + 5 * math.sin(sine/20))), 0.1)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(47), math.rad(0), math.rad(-5 - 5 * math.sin(sine/20))), 0.1)
elseif ModeOfGlitch == 9 then
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/50
RH.C0=clerp(RH.C0,cf(1,-0.6 - kan.PlaybackLoudness/800 - 0.1 * math.cos(sine / 15),-0.3)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 15),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 15))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(10 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 3 * math.cos(sine / 37) + kan.PlaybackLoudness/30),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 5 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(145 - kan.PlaybackLoudness/5),math.rad(0),math.rad(10)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.7 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180),math.rad(2 - 4 * math.cos(sine / 55)),math.rad(30)),.1)
elseif ModeOfGlitch == 10 then
local snap = math.random(1,32)
if snap == 1 then
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),4)
end
RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5 - 2 * math.cos(sine / 41)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-4 - 7 * math.cos(sine / 39))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5 - 2 * math.cos(sine / 41)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 8 * math.cos(sine / 31))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.07 * math.cos(sine / 47),0.425 + 0.15 * math.cos(sine / 39))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(14 + 1 * math.cos(sine / 45))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(-9 - 3 * math.cos(sine / 45))),.1)
end
end
elseif torvel>2 and torvel<100 and hitfloor~=nil then
Anim="Walk"
if attack==false then
if ModeOfGlitch == 1 then
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
elseif ModeOfGlitch == 4 then
actualrotationvalue = actualrotationvalue + kan.PlaybackLoudness/100
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(95 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
weldsensor.C0=clerp(weldsensor.C0,cf(0,4,2)*angles(math.rad(-140),math.rad(0),math.rad(0)),.1)
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 5),0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 10)),math.rad(0 + 35 * math.cos(sine / 10))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 5),0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 10)),math.rad(0 + 35 * math.cos(sine / 10))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 3 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 15 * math.cos(sine / 58) - 7.5 * math.cos(sine / 43.5))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 10))*angles(math.rad(0 - 50 * math.cos(sine / 10)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 5))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 10))*angles(math.rad(0 + 50 * math.cos(sine / 10)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 5))),.1)
elseif ModeOfGlitch == 5 then
actualrotationvalue = actualrotationvalue + 55
hum.CameraOffset = vt(0 + 0.05 * math.cos(sine / 5),0 - 0.05 * math.cos(sine / 7),0 - 0.05 * math.cos(sine / 3))
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,-2.05)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C0=clerp(handlexweld.C0,cf(0 + 0.5 * math.cos(sine / 31.5),0 + 0.5 * math.cos(sine / 45),0 + 0.5 * math.cos(sine / 23.5))*angles(math.rad(0 + 5 * math.cos(sine / 19)),math.rad(0 + 5 * math.cos(sine / 16)),math.rad(0 + 5 * math.cos(sine / 8))),.3)
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 5),0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 10)),math.rad(0 + 35 * math.cos(sine / 10))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 5),0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 10)),math.rad(0 + 35 * math.cos(sine / 10))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(15 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 10 * math.random(0,2)),math.rad(30 - 30 * math.random(0,2)),math.rad(30 - 30 * math.random(0,2))),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(190 - 27 * math.random(0,2)),math.rad(20 - 20 * math.random(0,2)),math.rad(-10 - 7 * math.random(0,2))),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(190 - 27 * math.random(0,2)),math.rad(20 - 20 * math.random(0,2)),math.rad(17 - 7 * math.cos(sine / 1))),.1)
elseif ModeOfGlitch == 2 or ModeOfGlitch == 7 then
actualrotationvalue = actualrotationvalue + 14
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,0,-4)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
elseif ModeOfGlitch == 3 then
actualrotationvalue = actualrotationvalue + 14
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,0,-4)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
elseif ModeOfGlitch == 9 then
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.005 * math.cos(sine / 45),0)*angles(math.rad(145 - kan.PlaybackLoudness/5),math.rad(0),math.rad(10)),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
elseif ModeOfGlitch == 6 then
actualrotationvalue = actualrotationvalue + 20 * math.cos(sine / 100)
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-2,-3)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
elseif ModeOfGlitch == 10 then
local snap = math.random(1,32)
if snap == 1 then
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),4)
end
RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5 - 2 * math.cos(sine / 41)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-4 - 7 * math.cos(sine / 39))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5 - 2 * math.cos(sine / 41)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 8 * math.cos(sine / 31))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.07 * math.cos(sine / 47),0.425 + 0.15 * math.cos(sine / 39))*angles(math.rad(52 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
elseif ModeOfGlitch == 8 then
local snap = math.random(1,22)
if snap == 1 then
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
end
actualrotationvalue = actualrotationvalue + math.random(-10,15)
handlexweld.C0=clerp(handlexweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
handlexweld.C1=clerp(handlexweld.C1,cf(0,-1,-6.5)*angles(math.rad(68 + 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.3)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 2 + 0.3 * math.cos(sine / 20)) * angles(math.rad(35), math.rad(0), math.rad(0)), 0.15)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-0.6 - 0.05 * math.cos(sine / 32),-0.1)*angles(math.rad(-18 - 5 * math.sin(sine/20)),math.rad(80),math.rad(0)),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.9 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(-15 - 5 * math.sin(sine/20)),math.rad(-80),math.rad(0)),.1)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(-25 - 5 * math.sin(sine/20)), math.rad(-0), math.rad(5 + 5 * math.sin(sine/20))), 0.1)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2 - 0.025 * math.cos(sine / 20)) * angles(math.rad(-27 - 5 * math.sin(sine/20)), math.rad(0), math.rad(-5 - 5 * math.sin(sine/20))), 0.1)
end
end
end
end
end