smite [old]

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local Base = Instance.new("Part") Base.Color = Color3.new(1,1,1) Base.Anchored = true Base.Transparency = 1 function dot(c1,c2) local m = CFrame.Angles(math.pi/2,0,0) return (c1*m).lookVector:Dot((c2*m).lookVector) end function Branch(base,c,par,mode) if c <= 0 then local vol = base.Size.x+base.Size.y+base.Size.z else local pos = base.CFrame*CFrame.new(0,base.Size/2,0) local height = base.Size.y local width = base.Size.x local nb = 1 local r = math.random(3,25) local da = math.random(20+55/c,40+40/c) local ba = math.random(-da/3,da/3) for i=0,nb-1 do local branch = base:Clone() branch.Name = "Branch" branch.Parent = par branch.CanCollide = false local size = 0 if mode == 1 then size = 1 else size = 2 end local trans = .2 for i = 0,3,1 do local semi_bolt = branch:Clone() semi_bolt.Parent = par semi_bolt.Size = Vector3.new(size,height,size) semi_bolt.Transparency = trans semi_bolt.CanCollide = false if mode == 1 then size = size + 1 else size = size + 2 end trans = trans + .2 game:GetService("Debris"):AddItem(semi_bolt,1.3) end branch.Size = Vector3.new(width,height,width) branch.Transparency = .8 game:GetService("Debris"):AddItem(branch,1.3) local h = height*math.random(95,115)/100 local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba)) new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0) local w = dot(new,branch.CFrame)*width*0.9 branch.Size = Vector3.new(width,h,width) branch.CFrame = new branch.Parent = base.Parent Branch(branch,c-1,par,mode) end end end local rain_s = Instance.new("Sound") function rain(amount) local Part0 = Instance.new("Part") local ParticleEmitter1 = Instance.new("ParticleEmitter") local Part3 = Instance.new("Part") local ParticleEmitter4 = Instance.new("ParticleEmitter") Part0.Name = "Rain_Fall" Part0.Parent = script Part0.CFrame = CFrame.new(0, 45.5, 0, 1, 4.99569069e-07, 7.38666245e-07, 4.99569012e-07, -0.999999702, -5.96046448e-08, 7.38666131e-07, 5.96046448e-08, -0.999999702) Part0.Orientation = Vector3.new(0, 180, 180) Part0.Position = Vector3.new(0, 45.5, 0) Part0.Rotation = Vector3.new(180, 0, 0) Part0.Transparency = 123123120 Part0.Size = Vector3.new(512, 1, 512) Part0.Anchored = true Part0.CanCollide = false Part0.FormFactor = Enum.FormFactor.Symmetric Part0.formFactor = Enum.FormFactor.Symmetric ParticleEmitter1.Parent = Part0 ParticleEmitter1.Speed = NumberRange.new(100, 100) ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.356863, 0.407843, 0.486275),Color3.new(0.47451, 0.552941, 0.694118)) ParticleEmitter1.LightEmission = 0.80000001192093 ParticleEmitter1.LightInfluence = 0.85000002384186 ParticleEmitter1.Texture = "rbxassetid://1890057258" ParticleEmitter1.Transparency = NumberSequence.new(0,0.27607363462448,0) ParticleEmitter1.Size = NumberSequence.new(2,2) ParticleEmitter1.Lifetime = NumberRange.new(0.40000000596046, 0.40000000596046) ParticleEmitter1.Rate = 2000 if not rain_s then rain_s = Instance.new("Sound") end rain_s.Parent = script rain_s.Looped = true rain_s.SoundId = "rbxassetid://111816866" rain_s.Volume = 5 rain_s:Play() Part3.Name = "Rain_Splash" Part3.Parent = script Part3.CFrame = CFrame.new(0, 0.0500000007, 0, -0.999999702, -3.72529001e-07, 5.5381912e-07, -3.57627869e-07, 0.999999404, -5.79595905e-07, -5.53818722e-07, -5.79595905e-07, -0.999999702) Part3.Orientation = Vector3.new(0, 180, 0) Part3.Position = Vector3.new(0, 0.0500000007, 0) Part3.Rotation = Vector3.new(180, 0, 180) Part3.Transparency = 123123120 Part3.Size = Vector3.new(512, 0.100000001, 512) Part3.Anchored = true Part3.CanCollide = false Part3.FormFactor = Enum.FormFactor.Symmetric Part3.formFactor = Enum.FormFactor.Symmetric ParticleEmitter4.Parent = Part3 ParticleEmitter4.Speed = NumberRange.new(1, 1) ParticleEmitter4.Rotation = NumberRange.new(-360, -360) ParticleEmitter4.Color = ColorSequence.new(Color3.new(0.803922, 0.909804, 1),Color3.new(0.486275, 0.545098, 0.615686)) ParticleEmitter4.LightEmission = 1 ParticleEmitter4.LightInfluence = 1 ParticleEmitter4.Texture = "rbxassetid://1890069725" ParticleEmitter4.Transparency = NumberSequence.new(0,0.44171780347824,0.32515341043472,0.35582822561264,0.33742332458496,0.41104292869568,0.4355828166008,0.86503064632416,0.74846625328064,1) ParticleEmitter4.Size = NumberSequence.new(0,1.4210522174835,0) ParticleEmitter4.Lifetime = NumberRange.new(0.20000000298023, 0.20000000298023) ParticleEmitter4.Rate = 2000 ParticleEmitter4.RotSpeed = NumberRange.new(-170, -170) task.wait(amount) Part3:Destroy() Part0:Destroy() coroutine.wrap(function() for i = 0,5,0.1 do task.wait() rain_s.Volume = rain_s.Volume - .1 end end)() end local lightning = Instance.new("Sound") lightning.Parent = script function hurt(mode,obj) if obj and obj.Parent then else return end for _,v in pairs(obj.Parent:GetDescendants()) do local hum if v:IsA("Humanoid") then hum = v end if hum then if mode == 1 then coroutine.wrap(function() local fire = Instance.new("Fire") fire.Parent = obj local fire_s = obj:FindFirstChild("fire_s_hurt") or Instance.new("Sound") fire_s.Name = 'fire_s_hurt' fire_s.SoundId = 'rbxassetid://8766809464' fire_s.Volume = 0.5 fire_s.Parent = obj game:GetService("Debris"):AddItem(fire,15) local t = 0 while fire and fire.Parent do t += 1 if t > 3 then if math.random(1,4) == 1 then fire:Destroy() break end end if fire_s then fire_s:Play() end hum:TakeDamage(5) task.wait(1) end end)() hum:TakeDamage(hum.MaxHealth / 4) else hum.Health = 0 --hum.Parent:BreakJoints() end end end end function CreateSmite(tchar,location,complexity,width,height,mode) local troot = tchar:FindFirstChild("HumanoidRootPart") or tchar:FindFirstChild("Torso") local old_br = game:GetService("Lighting").Brightness local old_am = game:GetService("Lighting").OutdoorAmbient local old_time = game:GetService("Lighting").ClockTime old_time = (old_time-old_time % 0.1) coroutine.wrap(function() rain(2) end)() local chosen_ct = 0.1 game:GetService("Lighting").ClockTime = chosen_ct if not lightning then lightning = Instance.new("Sound") lightning.Parent = script end if math.random(1,2) == 1 then lightning.SoundId = "rbxassetid://178090362" else lightning.SoundId = "rbxassetid://446876721" end lightning.Volume = 5 lightning:Play() local size = 1 local trans = .2 local tree = Instance.new("Model") tree.Parent = script local bolt = Base:Clone() bolt.Parent = tree bolt.Transparency = 1 bolt.Size = Vector3.new(width,1000,width) bolt.Transparency = .8 bolt.CanCollide = false bolt.CFrame = CFrame.new(location) * CFrame.new(0,4,0) * CFrame.Angles(math.rad(math.random(-20,20)),0,math.rad(math.random(-20,20))) game:GetService("Debris"):AddItem(bolt,1.3) local size = 0 if mode == 1 then size = 1 else size = 2 end local trans = .2 for i = 0,3,1 do local semi_bolt = bolt:Clone() semi_bolt.Parent = tree semi_bolt.Size = Vector3.new(size,1000,size) semi_bolt.Transparency = trans semi_bolt.CanCollide = false game:GetService("Debris"):AddItem(semi_bolt,1.3) if mode == 1 then size = size + 1 else size = size + 2 end trans = trans + .2 end --[[ coroutine.wrap(function() Branch(bolt,complexity,tree,mode) end)() ]] coroutine.wrap(function() hurt(mode,troot) end)() local strike = Instance.new("Part") local SpotLight1 = Instance.new("SpotLight") strike.Name = "strike" strike.Anchored = true strike.CanCollide = false strike.Parent = tree strike.Position = location + Vector3.new(0,5,0) strike.Transparency = 1 strike.Size = Vector3.new(10, 10, 10) strike.BottomSurface = Enum.SurfaceType.Smooth strike.TopSurface = Enum.SurfaceType.Smooth SpotLight1.Parent = strike SpotLight1.Face = Enum.NormalId.Top SpotLight1.Range = 60 SpotLight1.Brightness = 10 SpotLight1.Shadows = true game:GetService("Debris"):AddItem(strike,1) local con con = strike.Touched:Connect(function(obj) --hurt(mode,obj) end) for i = 1,2 do local nct = (game:GetService("Lighting").ClockTime-game:GetService("Lighting").ClockTime % 0.1) if nct == chosen_ct and old_time ~= chosen_ct then else return end game:GetService("Lighting").Brightness = 10 game:GetService("Lighting").OutdoorAmbient = Color3.new(1,1,1) task.wait(0.1) game:GetService("Lighting").Brightness = old_br game:GetService("Lighting").OutdoorAmbient = old_am task.wait(0.1) end task.wait(0.2) local nct = (game:GetService("Lighting").ClockTime-game:GetService("Lighting").ClockTime % 0.1) if nct == chosen_ct and old_time ~= chosen_ct then game:GetService("Lighting").ClockTime = old_time elseif old_time == chosen_ct then game:GetService("Lighting").ClockTime = 14 end task.wait(0.5) game:GetService("Debris"):AddItem(tree,0.1) end function GenerateBolt(...) local t = {...} coroutine.wrap(function() CreateSmite(unpack(t)) end)() end function GetPlr(plr, str) local plrz = {} str = str:lower() if str == "all" then plrz = game:GetService("Players"):children() elseif str == "others" then for i, v in pairs(game:GetService("Players"):children()) do if v ~= plr then table.insert(plrz, v) end end else local sn = {1} local en = {} for i = 1, #str do if str:sub(i,i) == "," then table.insert(sn, i+1) table.insert(en,i-1) end end for x = 1, #sn do if (sn[x] and en[x] and str:sub(sn[x],en[x]) == "me") or (sn[x] and str:sub(sn[x]) == "me") then table.insert(plrz, plr) if game:findFirstChild("Teams") then for a, v in pairs(game:GetService("Teams"):children()) do if v:IsA("Team") and str:sub(sn[x],en[x]):sub(6) ~= "" and v.Name:lower():find(str:sub(sn[x],en[x]):sub(6)) == 1 then for q, p in pairs(game:GetService("Players"):children()) do if p.TeamColor == v.TeamColor then table.insert(plrz, p) end end break end end end elseif (sn[x] and str:sub(sn[x]):sub(1,4):lower() == "team") then if game:findFirstChild("Teams") then for a, v in pairs(game:GetService("Teams"):children()) do if v:IsA("Team") and str:sub(sn[x],en[x]):sub(6) ~= "" and v.Name:lower():find(str:sub(sn[x]):sub(6)) == 1 then for q, p in pairs(game:GetService("Players"):children()) do if p.TeamColor == v.TeamColor then table.insert(plrz, p) end end break end end end else for a, plyr in pairs(game:GetService("Players"):children()) do if (sn[x] and en[x] and str:sub(sn[x],en[x]) ~= "" and plyr.Name:lower():find(str:sub(sn[x],en[x])) == 1) or (sn[x] and str:sub(sn[x]) ~= "" and plyr.Name:lower():find(str:sub(sn[x])) == 1) or (str ~= "" and plyr.Name:lower():find(str) == 1) then table.insert(plrz, plyr) break end end end end end return plrz end local plr = owner plr.Chatted:Connect(function(msg) if msg:lower():sub(1,6) == 'smite/' then local choice = GetPlr(plr, msg:lower():sub(7)) if choice ~= nil then for i, v in pairs(choice) do if v then if v.Character:FindFirstChild("Torso") then GenerateBolt(v.Character,v.Character['Torso'].Position - Vector3.new(0,5,0), 20, 4, 50, 1) elseif v.Character:FindFirstChild("UpperTorso") then GenerateBolt(v.Character,v.Character['UpperTorso'].Position - Vector3.new(0,5,0), 20, 4, 50, 1) elseif v.Character:FindFirstChild("HumanoidRootPart") then GenerateBolt(v.Character,v.Character['HumanoidRootPart'].Position - Vector3.new(0,5,0), 20, 4, 50, 1) end end end end end if msg:lower():sub(1,9) == '/e smite/' then local choice = GetPlr(plr, msg:lower():sub(10)) if choice ~= nil then for i, v in pairs(choice) do if v then if v.Character:FindFirstChild("Torso") then GenerateBolt(v.Character,v.Character['Torso'].Position - Vector3.new(0,5,0), 20, 4, 50, 1) elseif v.Character:FindFirstChild("UpperTorso") then GenerateBolt(v.Character,v.Character['UpperTorso'].Position - Vector3.new(0,5,0), 20, 4, 50, 1) elseif v.Character:FindFirstChild("HumanoidRootPart") then GenerateBolt(v.Character,v.Character['HumanoidRootPart'].Position - Vector3.new(0,5,0), 20, 4, 50, 1) end end end end end if msg:lower():sub(1,7) == 'lsmite/' then local choice = GetPlr(plr, msg:lower():sub(8)) if choice ~= nil then for i, v in pairs(choice) do if v then if v.Character:FindFirstChild("Torso") then GenerateBolt(v.Character,v.Character['Torso'].Position - Vector3.new(0,6,0), 20, 8, 50, 2) elseif v.Character:FindFirstChild("UpperTorso") then GenerateBolt(v.Character,v.Character['UpperTorso'].Position - Vector3.new(0,6,0), 20, 8, 50, 2) elseif v.Character:FindFirstChild("HumanoidRootPart") then GenerateBolt(v.Character,v.Character['HumanoidRootPart'].Position - Vector3.new(0,6,0), 20, 8, 50, 2) end end end end end if msg:lower():sub(1,10) == '/e lsmite/' then local choice = GetPlr(plr, msg:lower():sub(11)) if choice ~= nil then for i, v in pairs(choice) do if v then if v.Character:FindFirstChild("Torso") then GenerateBolt(v.Character,v.Character['Torso'].Position - Vector3.new(0,6,0), 20, 8, 50, 2) elseif v.Character:FindFirstChild("UpperTorso") then GenerateBolt(v.Character,v.Character['UpperTorso'].Position - Vector3.new(0,6,0), 20, 8, 50, 2) elseif v.Character:FindFirstChild("HumanoidRootPart") then GenerateBolt(v.Character,v.Character['HumanoidRootPart'].Position - Vector3.new(0,6,0), 20, 8, 50, 2) end end end end end end) warn([[ smite/plr /e smite/plr lsmite/plr /e lsmite/plr ]])
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