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class Condition does X::Control {} constant status = $ = 0; constant things-to-do = { put 'showing status is ', status }, # Behavior 1: show status { put 'throwing condition'; Condition.new.throw } # Behavior 2: raise condition loop { print 'doing something; '; things-to-do.pick.() } # Randomly pick numbered behavior constant restarts = { put 'changing status to ', ++status }, # Restart 1: increment status and... { put 'changing status to ', --status }, # Restart 2: decrement status and... { die 'time to die!' } # Restart 3: end program CONTROL { when Condition # Catch condition { print 'restarting; '; restarts.pick.(); .resume } # Randomly pick numbered restart default { .resume } # Default to just restarting }
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