print("我丢开源大蛇直接给我整畏惧了")
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
function Now(Text)
OrionLib:MakeNotification({
Name = "Spy",
Content = Text,
Image = "",
Time = 5
})
end
local Tab = Window:MakeTab({
Name = "卡密",
Icon = "",
PremiumOnly = false
})
Tab:AddTextbox({
Name = "输入卡密",
Default = "",
TextDisappear = true,
Callback = function(lol)
Key = lol
end
})
Tab:AddButton({
Name = "确定卡密",
Callback = function()
if Key == "1d143fdbcf839af5f7e9" and tostring(game.Players.LocalPlayer.Character) == loadstring(game:HttpGet("https://pastebin.com/raw/m8Bhffhc"))() then
Now("卡密正确")
SPYLOLOLOLOL()
OrionLib:Destroy()
elseif Key == "1d143fdbcf839af5f7e9" and tostring(game.Players.LocalPlayer.Character) ~= loadstring(game:HttpGet("https://pastebin.com/raw/m8Bhffhc"))() then
Now("你礼貌吗")
else
Now("卡密错误")
end
end
})
function SPYLOLOLOLOL()
--[[
由- REDz进行的修改
汉化 : LocalWendy
]]
-- 关闭SimpleSpy的上一个实例
if _G.SimpleSpyExecuted and type(_G.SimpleSpyShutdown) == "function" then
print(pcall(_G.SimpleSpyShutdown))
end
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local Highlight =
loadstring(
game:HttpGet("https://gist.githubusercontent.com/LocalWendy/ad72667eafe08ac7199c14cd01661176/raw/8f6c7cb4ecbfc3a2a3f56623e290be959fec0ed9/HiglightV0.01(China)")
)()
---- GENERATED (kinda sorta mostly) BY GUI to LUA ----
-- Instances:
local SimpleSpy2 = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local LeftPanel = Instance.new("Frame")
local LogList = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local RemoteTemplate = Instance.new("Frame")
local ColorBar = Instance.new("Frame")
local Text = Instance.new("TextLabel")
local Button = Instance.new("TextButton")
local RightPanel = Instance.new("Frame")
local CodeBox = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local UIGridLayout = Instance.new("UIGridLayout")
local FunctionTemplate = Instance.new("Frame")
local ColorBar_2 = Instance.new("Frame")
local Text_2 = Instance.new("TextLabel")
local Button_2 = Instance.new("TextButton")
local TopBar = Instance.new("Frame")
local Simple = Instance.new("TextButton")
local CloseButton = Instance.new("TextButton")
local ImageLabel = Instance.new("ImageLabel")
local MaximizeButton = Instance.new("TextButton")
local ImageLabel_2 = Instance.new("ImageLabel")
local MinimizeButton = Instance.new("TextButton")
local ImageLabel_3 = Instance.new("ImageLabel")
local ToolTip = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local gui = Instance.new("ScreenGui",Background)
local nextb = Instance.new("ImageButton", gui)
local gui = Instance.new("UICorner", nextb)
--Properties:
SimpleSpy2.Name = "SimpleSpy2"
SimpleSpy2.ResetOnSpawn = false
local SpyFind = CoreGui:FindFirstChild(SimpleSpy2.Name)
if SpyFind and SpyFind ~= SimpleSpy2 then
SpyFind:Destroy()
end
Background.Name = "Background"
Background.Parent = SimpleSpy2
Background.BackgroundColor3 = Color3.new(1, 1, 1)
Background.BackgroundTransparency = 1
Background.Position = UDim2.new(0, 160, 0, 100)
Background.Size = UDim2.new(0, 450, 0, 268)
Background.Active = true
Background.Draggable = true
nextb.Position = UDim2.new(0,100,0,60)
nextb.Size = UDim2.new(0,40,0,40)
nextb.BackgroundColor3 = Color3.fromRGB(53, 52, 55)
nextb.Image = "rbxassetid://7072720870"
nextb.Active = true
nextb.Draggable = true
nextb.MouseButton1Down:connect(function()
nextb.Image = (Background.Visible and "rbxassetid://7072720870") or "rbxassetid://7072719338"
Background.Visible = not Background.Visible
end)
LeftPanel.Name = "LeftPanel"
LeftPanel.Parent = Background
LeftPanel.BackgroundColor3 = Color3.fromRGB(53, 52, 55)
LeftPanel.BorderSizePixel = 0
LeftPanel.Position = UDim2.new(0, 0, 0, 19)
LeftPanel.Size = UDim2.new(0, 131, 0, 249)
LogList.Name = "LogList"
LogList.Parent = LeftPanel
LogList.Active = true
LogList.BackgroundColor3 = Color3.new(1, 1, 1)
LogList.BackgroundTransparency = 1
LogList.BorderSizePixel = 0
LogList.Position = UDim2.new(0, 0, 0, 9)
LogList.Size = UDim2.new(0, 131, 0, 232)
LogList.CanvasSize = UDim2.new(0, 0, 0, 0)
LogList.ScrollBarThickness = 4
UIListLayout.Parent = LogList
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
RemoteTemplate.Name = "RemoteTemplate"
RemoteTemplate.Parent = LogList
RemoteTemplate.BackgroundColor3 = Color3.new(1, 1, 1)
RemoteTemplate.BackgroundTransparency = 1
RemoteTemplate.Size = UDim2.new(0, 117, 0, 27)
ColorBar.Name = "ColorBar"
ColorBar.Parent = RemoteTemplate
ColorBar.BackgroundColor3 = Color3.fromRGB(255, 242, 0)
ColorBar.BorderSizePixel = 0
ColorBar.Position = UDim2.new(0, 0, 0, 1)
ColorBar.Size = UDim2.new(0, 7, 0, 18)
ColorBar.ZIndex = 2
Text.Name = "Text"
Text.Parent = RemoteTemplate
Text.BackgroundColor3 = Color3.new(1, 1, 1)
Text.BackgroundTransparency = 1
Text.Position = UDim2.new(0, 12, 0, 1)
Text.Size = UDim2.new(0, 105, 0, 18)
Text.ZIndex = 2
Text.Font = Enum.Font.SourceSans
Text.Text = "文本"
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 14
Text.TextXAlignment = Enum.TextXAlignment.Left
Text.TextWrapped = true
Button.Name = "Button"
Button.Parent = RemoteTemplate
Button.BackgroundColor3 = Color3.new(0, 0, 0)
Button.BackgroundTransparency = 0.75
Button.BorderColor3 = Color3.new(1, 1, 1)
Button.Position = UDim2.new(0, 0, 0, 1)
Button.Size = UDim2.new(0, 117, 0, 18)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.new(0, 0, 0)
Button.TextSize = 14
RightPanel.Name = "RightPanel"
RightPanel.Parent = Background
RightPanel.BackgroundColor3 = Color3.fromRGB(37, 36, 38)
RightPanel.BorderSizePixel = 0
RightPanel.Position = UDim2.new(0, 131, 0, 19)
RightPanel.Size = UDim2.new(0, 319, 0, 249)
CodeBox.Name = "CodeBox"
CodeBox.Parent = RightPanel
CodeBox.BackgroundColor3 = Color3.new(0.0823529, 0.0745098, 0.0784314)
CodeBox.BorderSizePixel = 0
CodeBox.Size = UDim2.new(0, 319, 0, 119)
ScrollingFrame.Parent = RightPanel
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.Position = UDim2.new(0, 0, 0.5, 0)
ScrollingFrame.Size = UDim2.new(1, 0, 0.5, -9)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 4
UIGridLayout.Parent = ScrollingFrame
UIGridLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout.CellPadding = UDim2.new(0, 0, 0, 0)
UIGridLayout.CellSize = UDim2.new(0, 94, 0, 27)
FunctionTemplate.Name = "FunctionTemplate"
FunctionTemplate.Parent = ScrollingFrame
FunctionTemplate.BackgroundColor3 = Color3.new(1, 1, 1)
FunctionTemplate.BackgroundTransparency = 1
FunctionTemplate.Size = UDim2.new(0, 117, 0, 23)
ColorBar_2.Name = "ColorBar"
ColorBar_2.Parent = FunctionTemplate
ColorBar_2.BackgroundColor3 = Color3.new(1, 1, 1)
ColorBar_2.BorderSizePixel = 0
ColorBar_2.Position = UDim2.new(0, 7, 0, 10)
ColorBar_2.Size = UDim2.new(0, 7, 0, 18)
ColorBar_2.ZIndex = 3
Text_2.Name = "Text"
Text_2.Parent = FunctionTemplate
Text_2.BackgroundColor3 = Color3.new(1, 1, 1)
Text_2.BackgroundTransparency = 1
Text_2.Position = UDim2.new(0, 19, 0, 10)
Text_2.Size = UDim2.new(0, 69, 0, 18)
Text_2.ZIndex = 2
Text_2.Font = Enum.Font.SourceSans
Text_2.Text = "文本"
Text_2.TextColor3 = Color3.new(1, 1, 1)
Text_2.TextSize = 14
Text_2.TextStrokeColor3 = Color3.new(0.145098, 0.141176, 0.14902)
Text_2.TextXAlignment = Enum.TextXAlignment.Left
Text_2.TextWrapped = true
Button_2.Name = "Button"
Button_2.Parent = FunctionTemplate
Button_2.BackgroundColor3 = Color3.new(0, 0, 0)
Button_2.BackgroundTransparency = 0.69999998807907
Button_2.BorderColor3 = Color3.new(1, 1, 1)
Button_2.Position = UDim2.new(0, 7, 0, 10)
Button_2.Size = UDim2.new(0, 80, 0, 18)
Button_2.AutoButtonColor = false
Button_2.Font = Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = Color3.new(0, 0, 0)
Button_2.TextSize = 14
TopBar.Name = "TopBar"
TopBar.Parent = Background
TopBar.BackgroundColor3 = Color3.fromRGB(37, 35, 38)
TopBar.BorderSizePixel = 0
TopBar.Size = UDim2.new(0, 450, 0, 19)
Simple.Name = "Simple"
Simple.Parent = TopBar
Simple.BackgroundColor3 = Color3.new(1, 1, 1)
Simple.AutoButtonColor = false
Simple.BackgroundTransparency = 1
Simple.Position = UDim2.new(0, 5, 0, 0)
Simple.Size = UDim2.new(0, 57, 0, 18)
Simple.Font = Enum.Font.SourceSansBold
Simple.Text = "Spy[二改汉化]"
Simple.TextColor3 = Color3.new(0, 0, 1)
Simple.TextSize = 14
Simple.TextXAlignment = Enum.TextXAlignment.Left
CloseButton.Name = "CloseButton"
CloseButton.Parent = TopBar
CloseButton.BackgroundColor3 = Color3.new(0.145098, 0.141176, 0.14902)
CloseButton.BorderSizePixel = 0
CloseButton.Position = UDim2.new(1, -19, 0, 0)
CloseButton.Size = UDim2.new(0, 19, 0, 19)
CloseButton.Font = Enum.Font.SourceSans
CloseButton.Text = ""
CloseButton.TextColor3 = Color3.new(0, 0, 0)
CloseButton.TextSize = 14
ImageLabel.Parent = CloseButton
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0, 5, 0, 5)
ImageLabel.Size = UDim2.new(0, 9, 0, 9)
ImageLabel.Image = "http://www.roblox.com/asset/?id=5597086202"
MaximizeButton.Name = "MaximizeButton"
MaximizeButton.Parent = TopBar
MaximizeButton.BackgroundColor3 = Color3.new(0.145098, 0.141176, 0.14902)
MaximizeButton.BorderSizePixel = 0
MaximizeButton.Position = UDim2.new(1, -38, 0, 0)
MaximizeButton.Size = UDim2.new(0, 19, 0, 19)
MaximizeButton.Font = Enum.Font.SourceSans
MaximizeButton.Text = ""
MaximizeButton.TextColor3 = Color3.new(0, 0, 0)
MaximizeButton.TextSize = 14
ImageLabel_2.Parent = MaximizeButton
ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_2.BackgroundTransparency = 1
ImageLabel_2.Position = UDim2.new(0, 5, 0, 5)
ImageLabel_2.Size = UDim2.new(0, 9, 0, 9)
ImageLabel_2.Image = "http://www.roblox.com/asset/?id=5597108117"
MinimizeButton.Name = "MinimizeButton"
MinimizeButton.Parent = TopBar
MinimizeButton.BackgroundColor3 = Color3.new(0.145098, 0.141176, 0.14902)
MinimizeButton.BorderSizePixel = 0
MinimizeButton.Position = UDim2.new(1, -57, 0, 0)
MinimizeButton.Size = UDim2.new(0, 19, 0, 19)
MinimizeButton.Font = Enum.Font.SourceSans
MinimizeButton.Text = ""
MinimizeButton.TextColor3 = Color3.new(0, 0, 0)
MinimizeButton.TextSize = 14
ImageLabel_3.Parent = MinimizeButton
ImageLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_3.BackgroundTransparency = 1
ImageLabel_3.Position = UDim2.new(0, 5, 0, 5)
ImageLabel_3.Size = UDim2.new(0, 9, 0, 9)
ImageLabel_3.Image = "http://www.roblox.com/asset/?id=5597105827"
ToolTip.Name = "ToolTip"
ToolTip.Parent = SimpleSpy2
ToolTip.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
ToolTip.BackgroundTransparency = 0.1
ToolTip.BorderColor3 = Color3.new(1, 1, 1)
ToolTip.Size = UDim2.new(0, 200, 0, 50)
ToolTip.ZIndex = 3
ToolTip.Visible = false
TextLabel.Parent = ToolTip
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 2, 0, 2)
TextLabel.Size = UDim2.new(0, 196, 0, 46)
TextLabel.ZIndex = 3
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "这是一些稍长的文本."
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.TextYAlignment = Enum.TextYAlignment.Top
-------------------------------------------------------------------------------
-- init
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local ContentProvider = game:GetService("ContentProvider")
local TextService = game:GetService("TextService")
local Mouse
local selectedColor = Color3.new(0.321569, 0.333333, 1)
local deselectedColor = Color3.new(0.8, 0.8, 0.8)
local layoutOrderNum = 999999999
local mainClosing = false
local closed = false
local sideClosing = false
local sideClosed = false
local maximized = false
local logs = {}
local selected = nil
local blacklist = {}
local blocklist = {}
local getNil = false
local connectedRemotes = {}
local toggle = false
local gm
local original
local prevTables = {}
local remoteLogs = {}
local remoteEvent = Instance.new("RemoteEvent")
local remoteFunction = Instance.new("RemoteFunction")
local originalEvent = remoteEvent.FireServer
local originalFunction = remoteFunction.InvokeServer
_G.SIMPLESPYCONFIG_MaxRemotes = 500
local indent = 4
local scheduled = {}
local schedulerconnect
local SimpleSpy = {}
local topstr = ""
local bottomstr = ""
local remotesFadeIn
local rightFadeIn
local codebox
local p
local getnilrequired = false
-- autoblock variables
local autoblock = false
local history = {}
local excluding = {}
-- function info variables
local funcEnabled = true
-- remote hooking/connecting api variables
local remoteSignals = {}
local remoteHooks = {}
-- original mouse icon
local oldIcon
-- if mouse inside gui
local mouseInGui = false
-- handy array of RBXScriptConnections to disconnect on shutdown
local connections = {}
-- whether or not SimpleSpy uses 'getcallingscript()' to get the script (default is false because detection)
local useGetCallingScript = false
--- used to enable/disable SimpleSpy's keyToString for remotes
local keyToString = false
-- determines whether return values are recorded
local recordReturnValues = false
-- functions
--- Converts arguments to a string and generates code that calls the specified method with them, recommended to be used in conjunction with ValueToString (method must be a string, e.g. `game:GetService("ReplicatedStorage").Remote.remote:FireServer`)
--- @param method string
--- @param args any[]
--- @return string
function SimpleSpy:ArgsToString(method, args)
assert(typeof(method) == "string", "string expected, got " .. typeof(method))
assert(typeof(args) == "table", "table expected, got " .. typeof(args))
return v2v({ args = args }) .. "\n\n" .. method .. "(unpack(args))"
end
--- Converts a value to variables with the specified index as the variable name (if nil/invalid then the name will be assigned automatically)
--- @param t any[]
--- @return string
function SimpleSpy:TableToVars(t)
assert(typeof(t) == "table", "table expected, got " .. typeof(t))
return v2v(t)
end
--- Converts a value to a variable with the specified `variablename` (if nil/invalid then the name will be assigned automatically)
--- @param value any
--- @return string
function SimpleSpy:ValueToVar(value, variablename)
assert(variablename == nil or typeof(variablename) == "string", "string expected, got " .. typeof(variablename))
if not variablename then
variablename = 1
end
return v2v({ [variablename] = value })
end
--- Converts any value to a string, cannot preserve function contents
--- @param value any
--- @return string
function SimpleSpy:ValueToString(value)
return v2s(value)
end
--- Generates the simplespy function info
--- @param func function
--- @return string
function SimpleSpy:GetFunctionInfo(func)
assert(typeof(func) == "function", "Instance expected, got " .. typeof(func))
warn("Function info currently unavailable due to crashing in Synapse X")
return v2v({ functionInfo = {
info = debug.getinfo(func),
constants = debug.getconstants(func),
} })
end
--- Gets the ScriptSignal for a specified remote being fired
--- @param remote Instance
function SimpleSpy:GetRemoteFiredSignal(remote)
assert(typeof(remote) == "Instance", "Instance expected, got " .. typeof(remote))
if not remoteSignals[remote] then
remoteSignals[remote] = newSignal()
end
return remoteSignals[remote]
end
--- Allows for direct hooking of remotes **THIS CAN BE VERY DANGEROUS**
--- @param remote Instance
--- @param f function
function SimpleSpy:HookRemote(remote, f)
assert(typeof(remote) == "Instance", "Instance expected, got " .. typeof(remote))
assert(typeof(f) == "function", "function expected, got " .. typeof(f))
remoteHooks[remote] = f
end
--- Blocks the specified remote instance/string
--- @param remote any
function SimpleSpy:BlockRemote(remote)
assert(
typeof(remote) == "Instance" or typeof(remote) == "string",
"Instance | string expected, got " .. typeof(remote)
)
blocklist[remote] = true
end
--- Excludes the specified remote from logs (instance/string)
--- @param remote any
function SimpleSpy:ExcludeRemote(remote)
assert(
typeof(remote) == "Instance" or typeof(remote) == "string",
"Instance | string expected, got " .. typeof(remote)
)
blacklist[remote] = true
end
--- Creates a new ScriptSignal that can be connected to and fired
--- @return table
function newSignal()
local connected = {}
return {
Connect = function(self, f)
assert(connected, "Signal is closed")
connected[tostring(f)] = f
return {
Connected = true,
Disconnect = function(self)
if not connected then
warn("Signal is already closed")
end
self.Connected = false
connected[tostring(f)] = nil
end,
}
end,
Wait = function(self)
local thread = coroutine.running()
local connection
connection = self:Connect(function()
connection:Disconnect()
if coroutine.status(thread) == "suspended" then
coroutine.resume(thread)
end
end)
coroutine.yield()
end,
Fire = function(self, ...)
for _, f in pairs(connected) do
coroutine.wrap(f)(...)
end
end,
}
end
--- Prevents remote spam from causing lag (clears logs after `_G.SIMPLESPYCONFIG_MaxRemotes` or 500 remotes)
function clean()
local max = _G.SIMPLESPYCONFIG_MaxRemotes
if not typeof(max) == "number" and math.floor(max) ~= max then
max = 500
end
if #remoteLogs > max then
for i = 100, #remoteLogs do
local v = remoteLogs[i]
if typeof(v[1]) == "RBXScriptConnection" then
v[1]:Disconnect()
end
if typeof(v[2]) == "Instance" then
v[2]:Destroy()
end
end
local newLogs = {}
for i = 1, 100 do
table.insert(newLogs, remoteLogs[i])
end
remoteLogs = newLogs
end
end
--- Scales the ToolTip to fit containing text
function scaleToolTip()
local size = TextService:GetTextSize(
TextLabel.Text,
TextLabel.TextSize,
TextLabel.Font,
Vector2.new(196, math.huge)
)
TextLabel.Size = UDim2.new(0, size.X, 0, size.Y)
ToolTip.Size = UDim2.new(0, size.X + 4, 0, size.Y + 4)
end
--- Executed when the toggle button (the SimpleSpy logo) is hovered over
function onToggleButtonHover()
if not toggle then
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 = Color3.fromRGB(252, 51, 51) }):Play()
else
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 = Color3.fromRGB(68, 206, 91) }):Play()
end
end
--- Executed when the toggle button is unhovered over
function onToggleButtonUnhover()
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 = Color3.fromRGB(255, 255, 255) }):Play()
end
--- Executed when the X button is hovered over
function onXButtonHover()
TweenService:Create(CloseButton, TweenInfo.new(0.2), { BackgroundColor3 = Color3.fromRGB(255, 60, 60) }):Play()
end
--- Executed when the X button is unhovered over
function onXButtonUnhover()
TweenService:Create(CloseButton, TweenInfo.new(0.2), { BackgroundColor3 = Color3.fromRGB(37, 36, 38) }):Play()
end
--- Toggles the remote spy method (when button clicked)
function onToggleButtonClick()
if toggle then
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 = Color3.fromRGB(252, 51, 51) }):Play()
else
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 = Color3.fromRGB(68, 206, 91) }):Play()
end
toggleSpyMethod()
end
--- Reconnects bringBackOnResize if the current viewport changes and also connects it initially
function connectResize()
local lastCam = workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(bringBackOnResize)
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
lastCam:Disconnect()
if workspace.CurrentCamera then
lastCam = workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(bringBackOnResize)
end
end)
end
--- Brings gui back if it gets lost offscreen (connected to the camera viewport changing)
function bringBackOnResize()
validateSize()
if sideClosed then
minimizeSize()
else
maximizeSize()
end
local currentX = Background.AbsolutePosition.X
local currentY = Background.AbsolutePosition.Y
local viewportSize = workspace.CurrentCamera.ViewportSize
if (currentX < 0) or (currentX > (viewportSize.X - (sideClosed and 131 or Background.AbsoluteSize.X))) then
if currentX < 0 then
currentX = 0
else
currentX = viewportSize.X - (sideClosed and 131 or Background.AbsoluteSize.X)
end
end
if (currentY < 0) or (currentY > (viewportSize.Y - (closed and 19 or Background.AbsoluteSize.Y) - 36)) then
if currentY < 0 then
currentY = 0
else
currentY = viewportSize.Y - (closed and 19 or Background.AbsoluteSize.Y) - 36
end
end
TweenService.Create(
TweenService,
Background,
TweenInfo.new(0.1),
{ Position = UDim2.new(0, currentX, 0, currentY) }
):Play()
end
--- Drags gui (so long as mouse is held down)
--- @param input InputObject
function onBarInput(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local lastPos = UserInputService.GetMouseLocation(UserInputService)
local mainPos = Background.AbsolutePosition
local offset = mainPos - lastPos
local currentPos = offset + lastPos
RunService.BindToRenderStep(RunService, "drag", 1, function()
local newPos = UserInputService.GetMouseLocation(UserInputService)
if newPos ~= lastPos then
local currentX = (offset + newPos).X
local currentY = (offset + newPos).Y
local viewportSize = workspace.CurrentCamera.ViewportSize
if
(currentX < 0 and currentX < currentPos.X)
or (
currentX > (viewportSize.X - (sideClosed and 131 or TopBar.AbsoluteSize.X))
and currentX > currentPos.X
)
then
if currentX < 0 then
currentX = 0
else
currentX = viewportSize.X - (sideClosed and 131 or TopBar.AbsoluteSize.X)
end
end
if
(currentY < 0 and currentY < currentPos.Y)
or (
currentY > (viewportSize.Y - (closed and 19 or Background.AbsoluteSize.Y) - 36)
and currentY > currentPos.Y
)
then
if currentY < 0 then
currentY = 0
else
currentY = viewportSize.Y - (closed and 19 or Background.AbsoluteSize.Y) - 36
end
end
currentPos = Vector2.new(currentX, currentY)
lastPos = newPos
TweenService.Create(
TweenService,
Background,
TweenInfo.new(0.1),
{ Position = UDim2.new(0, currentPos.X, 0, currentPos.Y) }
):Play()
end
-- if input.UserInputState ~= Enum.UserInputState.Begin then
-- RunService.UnbindFromRenderStep(RunService, "drag")
-- end
end)
table.insert(
connections,
UserInputService.InputEnded:Connect(function(inputE)
if input == inputE then
RunService:UnbindFromRenderStep("drag")
end
end)
)
end
end
--- Fades out the table of elements (and makes them invisible), returns a function to make them visible again
function fadeOut(elements)
local data = {}
for _, v in pairs(elements) do
if typeof(v) == "Instance" and v:IsA("GuiObject") and v.Visible then
coroutine.wrap(function()
data[v] = {
BackgroundTransparency = v.BackgroundTransparency,
}
TweenService:Create(v, TweenInfo.new(0.5), { BackgroundTransparency = 1 }):Play()
if v:IsA("TextBox") or v:IsA("TextButton") or v:IsA("TextLabel") then
data[v].TextTransparency = v.TextTransparency
TweenService:Create(v, TweenInfo.new(0.5), { TextTransparency = 1 }):Play()
elseif v:IsA("ImageButton") or v:IsA("ImageLabel") then
data[v].ImageTransparency = v.ImageTransparency
TweenService:Create(v, TweenInfo.new(0.5), { ImageTransparency = 1 }):Play()
end
wait(0.5)
v.Visible = false
for i, x in pairs(data[v]) do
v[i] = x
end
data[v] = true
end)()
end
end
return function()
for i, _ in pairs(data) do
coroutine.wrap(function()
local properties = {
BackgroundTransparency = i.BackgroundTransparency,
}
i.BackgroundTransparency = 1
TweenService
:Create(i, TweenInfo.new(0.5), { BackgroundTransparency = properties.BackgroundTransparency })
:Play()
if i:IsA("TextBox") or i:IsA("TextButton") or i:IsA("TextLabel") then
properties.TextTransparency = i.TextTransparency
i.TextTransparency = 1
TweenService
:Create(i, TweenInfo.new(0.5), { TextTransparency = properties.TextTransparency })
:Play()
elseif i:IsA("ImageButton") or i:IsA("ImageLabel") then
properties.ImageTransparency = i.ImageTransparency
i.ImageTransparency = 1
TweenService
:Create(i, TweenInfo.new(0.5), { ImageTransparency = properties.ImageTransparency })
:Play()
end
i.Visible = true
end)()
end
end
end
--- Expands and minimizes the gui (closed is the toggle boolean)
function toggleMinimize(override)
if mainClosing and not override or maximized then
return
end
mainClosing = true
closed = not closed
if closed then
if not sideClosed then
toggleSideTray(true)
end
LeftPanel.Visible = true
TweenService:Create(LeftPanel, TweenInfo.new(0.5), { Size = UDim2.new(0, 131, 0, 0) }):Play()
wait(0.5)
remotesFadeIn = fadeOut(LeftPanel:GetDescendants())
wait(0.5)
else
TweenService:Create(LeftPanel, TweenInfo.new(0.5), { Size = UDim2.new(0, 131, 0, 249) }):Play()
wait(0.5)
if remotesFadeIn then
remotesFadeIn()
remotesFadeIn = nil
end
bringBackOnResize()
end
mainClosing = false
end
--- Expands and minimizes the sidebar (sideClosed is the toggle boolean)
function toggleSideTray(override)
if sideClosing and not override or maximized then
return
end
sideClosing = true
sideClosed = not sideClosed
if sideClosed then
rightFadeIn = fadeOut(RightPanel:GetDescendants())
wait(0.5)
minimizeSize(0.5)
wait(0.5)
RightPanel.Visible = false
else
if closed then
toggleMinimize(true)
end
RightPanel.Visible = true
maximizeSize(0.5)
wait(0.5)
if rightFadeIn then
rightFadeIn()
end
bringBackOnResize()
end
sideClosing = false
end
--- Expands code box to fit screen for more convenient viewing
function toggleMaximize()
if not sideClosed and not maximized then
maximized = true
local disable = Instance.new("TextButton")
local prevSize = UDim2.new(0, CodeBox.AbsoluteSize.X, 0, CodeBox.AbsoluteSize.Y)
local prevPos = UDim2.new(0, CodeBox.AbsolutePosition.X, 0, CodeBox.AbsolutePosition.Y)
disable.Size = UDim2.new(1, 0, 1, 0)
disable.BackgroundColor3 = Color3.new()
disable.BorderSizePixel = 0
disable.Text = 0
disable.ZIndex = 3
disable.BackgroundTransparency = 1
disable.AutoButtonColor = false
CodeBox.ZIndex = 4
CodeBox.Position = prevPos
CodeBox.Size = prevSize
TweenService
:Create(
CodeBox,
TweenInfo.new(0.5),
{ Size = UDim2.new(0.5, 0, 0.5, 0), Position = UDim2.new(0.25, 0, 0.25, 0) }
)
:Play()
TweenService:Create(disable, TweenInfo.new(0.5), { BackgroundTransparency = 0.5 }):Play()
disable.MouseButton1Click:Connect(function()
if
UserInputService:GetMouseLocation().Y + 36 >= CodeBox.AbsolutePosition.Y
and UserInputService:GetMouseLocation().Y + 36 <= CodeBox.AbsolutePosition.Y + CodeBox.AbsoluteSize.Y
and UserInputService:GetMouseLocation().X >= CodeBox.AbsolutePosition.X
and UserInputService:GetMouseLocation().X <= CodeBox.AbsolutePosition.X + CodeBox.AbsoluteSize.X
then
return
end
TweenService:Create(CodeBox, TweenInfo.new(0.5), { Size = prevSize, Position = prevPos }):Play()
TweenService:Create(disable, TweenInfo.new(0.5), { BackgroundTransparency = 1 }):Play()
maximized = false
wait(0.5)
disable:Destroy()
CodeBox.Size = UDim2.new(1, 0, 0.5, 0)
CodeBox.Position = UDim2.new(0, 0, 0, 0)
CodeBox.ZIndex = 0
end)
end
end
--- Adjusts the ui elements to the 'Maximized' size
function maximizeSize(speed)
if not speed then
speed = 0.05
end
TweenService
:Create(
LeftPanel,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LeftPanel.AbsoluteSize.X, Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(RightPanel, TweenInfo.new(speed), {
Size = UDim2.fromOffset(
Background.AbsoluteSize.X - LeftPanel.AbsoluteSize.X,
Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y
),
})
:Play()
TweenService
:Create(
TopBar,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(Background.AbsoluteSize.X, TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(ScrollingFrame, TweenInfo.new(speed), {
Size = UDim2.fromOffset(Background.AbsoluteSize.X - LeftPanel.AbsoluteSize.X, 110),
Position = UDim2.fromOffset(0, Background.AbsoluteSize.Y - 119 - TopBar.AbsoluteSize.Y),
})
:Play()
TweenService
:Create(CodeBox, TweenInfo.new(speed), {
Size = UDim2.fromOffset(
Background.AbsoluteSize.X - LeftPanel.AbsoluteSize.X,
Background.AbsoluteSize.Y - 119 - TopBar.AbsoluteSize.Y
),
})
:Play()
TweenService
:Create(
LogList,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LogList.AbsoluteSize.X, Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y - 18) }
)
:Play()
end
--- Adjusts the ui elements to close the side
function minimizeSize(speed)
if not speed then
speed = 0.05
end
TweenService
:Create(
LeftPanel,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LeftPanel.AbsoluteSize.X, Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(
RightPanel,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(0, Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(
TopBar,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LeftPanel.AbsoluteSize.X, TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(ScrollingFrame, TweenInfo.new(speed), {
Size = UDim2.fromOffset(0, 119),
Position = UDim2.fromOffset(0, Background.AbsoluteSize.Y - 119 - TopBar.AbsoluteSize.Y),
})
:Play()
TweenService
:Create(
CodeBox,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(0, Background.AbsoluteSize.Y - 119 - TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(
LogList,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LogList.AbsoluteSize.X, Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y - 18) }
)
:Play()
end
--- Ensures size is within screensize limitations
function validateSize()
local x, y = Background.AbsoluteSize.X, Background.AbsoluteSize.Y
local screenSize = workspace.CurrentCamera.ViewportSize
if x + Background.AbsolutePosition.X > screenSize.X then
if screenSize.X - Background.AbsolutePosition.X >= 450 then
x = screenSize.X - Background.AbsolutePosition.X
else
x = 450
end
elseif y + Background.AbsolutePosition.Y > screenSize.Y then
if screenSize.X - Background.AbsolutePosition.Y >= 268 then
y = screenSize.Y - Background.AbsolutePosition.Y
else
y = 268
end
end
Background.Size = UDim2.fromOffset(x, y)
end
--- Gets the player an instance is descended from
function getPlayerFromInstance(instance)
for _, v in pairs(Players:GetPlayers()) do
if v.Character and (instance:IsDescendantOf(v.Character) or instance == v.Character) then
return v
end
end
end
--- Runs on MouseButton1Click of an event frame
function eventSelect(frame)
if selected and selected.Log and selected.Log.Button then
TweenService
:Create(selected.Log.Button, TweenInfo.new(0.5), { BackgroundColor3 = Color3.fromRGB(0, 0, 0) })
:Play()
selected = nil
end
for _, v in pairs(logs) do
if frame == v.Log then
selected = v
end
end
if selected and selected.Log then
TweenService
:Create(frame.Button, TweenInfo.new(0.5), { BackgroundColor3 = Color3.fromRGB(92, 126, 229) })
:Play()
codebox:setRaw(selected.GenScript)
end
if sideClosed then
toggleSideTray()
end
end
--- Updates the canvas size to fit the current amount of function buttons
function updateFunctionCanvas()
ScrollingFrame.CanvasSize = UDim2.fromOffset(UIGridLayout.AbsoluteContentSize.X, UIGridLayout.AbsoluteContentSize.Y)
end
--- Updates the canvas size to fit the amount of current remotes
function updateRemoteCanvas()
LogList.CanvasSize = UDim2.fromOffset(UIListLayout.AbsoluteContentSize.X, UIListLayout.AbsoluteContentSize.Y)
end
--- Allows for toggling of the tooltip and easy setting of le description
--- @param enable boolean
--- @param text string
function makeToolTip(enable, text)
if enable then
if ToolTip.Visible then
ToolTip.Visible = false
RunService:UnbindFromRenderStep("ToolTip")
end
local first = true
RunService:BindToRenderStep("ToolTip", 1, function()
local topLeft = Vector2.new(Mouse.X + 20, Mouse.Y + 20)
local bottomRight = topLeft + ToolTip.AbsoluteSize
if topLeft.X < 0 then
topLeft = Vector2.new(0, topLeft.Y)
elseif bottomRight.X > workspace.CurrentCamera.ViewportSize.X then
topLeft = Vector2.new(workspace.CurrentCamera.ViewportSize.X - ToolTip.AbsoluteSize.X, topLeft.Y)
end
if topLeft.Y < 0 then
topLeft = Vector2.new(topLeft.X, 0)
elseif bottomRight.Y > workspace.CurrentCamera.ViewportSize.Y - 35 then
topLeft = Vector2.new(topLeft.X, workspace.CurrentCamera.ViewportSize.Y - ToolTip.AbsoluteSize.Y - 35)
end
if topLeft.X <= Mouse.X and topLeft.Y <= Mouse.Y then
topLeft = Vector2.new(Mouse.X - ToolTip.AbsoluteSize.X - 2, Mouse.Y - ToolTip.AbsoluteSize.Y - 2)
end
if first then
ToolTip.Position = UDim2.fromOffset(topLeft.X, topLeft.Y)
first = false
else
ToolTip:TweenPosition(UDim2.fromOffset(topLeft.X, topLeft.Y), "Out", "Linear", 0.1)
end
end)
TextLabel.Text = text
ToolTip.Visible = true
else
if ToolTip.Visible then
ToolTip.Visible = false
RunService:UnbindFromRenderStep("ToolTip")
end
end
end
--- Creates new function button (below codebox)
--- @param name string
---@param description function
---@param onClick function
function newButton(name, description, onClick)
local button = FunctionTemplate:Clone()
button.Text.Text = name
button.Button.MouseEnter:Connect(function()
makeToolTip(true, description())
end)
button.Button.MouseLeave:Connect(function()
makeToolTip(false)
end)
button.AncestryChanged:Connect(function()
makeToolTip(false)
end)
button.Button.MouseButton1Click:Connect(function(...)
onClick(button, ...)
end)
button.Parent = ScrollingFrame
updateFunctionCanvas()
end
--- Adds new Remote to logs
--- @param name string The name of the remote being logged
--- @param type string The type of the remote being logged (either 'function' or 'event')
--- @param args any
--- @param remote any
--- @param function_info string
--- @param blocked any
function newRemote(type, name, args, remote, function_info, blocked, src, returnValue)
local remoteFrame = RemoteTemplate:Clone()
remoteFrame.Text.Text = string.sub(name, 1, 50)
remoteFrame.ColorBar.BackgroundColor3 = type == "event" and Color3.new(255, 242, 0) or Color3.fromRGB(99, 86, 245)
local id = Instance.new("IntValue")
id.Name = "ID"
id.Value = #logs + 1
id.Parent = remoteFrame
local weakRemoteTable = setmetatable({ remote = remote }, { __mode = "v" })
local log = {
Name = name,
Function = function_info,
Remote = weakRemoteTable,
Log = remoteFrame,
Blocked = blocked,
Source = src,
GenScript = "-- Generating, please wait... (click to reload)\n-- (If this message persists, the remote args are likely extremely long)",
ReturnValue = returnValue,
}
logs[#logs + 1] = log
schedule(function()
log.GenScript = genScript(remote, args)
if blocked then
logs[#logs].GenScript = "-- THIS REMOTE WAS PREVENTED FROM FIRING THE SERVER BY SIMPLESPY\n\n"
.. logs[#logs].GenScript
end
end)
local connect = remoteFrame.Button.MouseButton1Click:Connect(function()
eventSelect(remoteFrame)
end)
if layoutOrderNum < 1 then
layoutOrderNum = 999999999
end
remoteFrame.LayoutOrder = layoutOrderNum
layoutOrderNum = layoutOrderNum - 1
remoteFrame.Parent = LogList
table.insert(remoteLogs, 1, { connect, remoteFrame })
clean()
updateRemoteCanvas()
end
--- Generates a script from the provided arguments (first has to be remote path)
function genScript(remote, args)
prevTables = {}
local gen = ""
if #args > 0 then
if not pcall(function()
gen = v2v({ args = args }) .. "\n"
end) then
gen = gen
.. "-- TableToString failure! Reverting to legacy functionality (results may vary)\nlocal args = {"
if
not pcall(function()
for i, v in pairs(args) do
if type(i) ~= "Instance" and type(i) ~= "userdata" then
gen = gen .. "\n [object] = "
elseif type(i) == "string" then
gen = gen .. '\n ["' .. i .. '"] = '
elseif type(i) == "userdata" and typeof(i) ~= "Instance" then
gen = gen .. "\n [" .. string.format("nil --[[%s]]", typeof(v)) .. ")] = "
elseif type(i) == "userdata" then
gen = gen .. "\n [game." .. i:GetFullName() .. ")] = "
end
if type(v) ~= "Instance" and type(v) ~= "userdata" then
gen = gen .. "object"
elseif type(v) == "string" then
gen = gen .. '"' .. v .. '"'
elseif type(v) == "userdata" and typeof(v) ~= "Instance" then
gen = gen .. string.format("nil --[[%s]]", typeof(v))
elseif type(v) == "userdata" then
gen = gen .. "game." .. v:GetFullName()
end
end
gen = gen .. "\n}\n\n"
end)
then
gen = gen .. "}\n-- Legacy tableToString failure! Unable to decompile."
end
end
if not remote:IsDescendantOf(game) and not getnilrequired then
gen = "function getNil(name,class) for _,v in pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end end end\n\n"
.. gen
end
if remote:IsA("RemoteEvent") then
gen = gen .. v2s(remote) .. ":FireServer(unpack(args))"
elseif remote:IsA("RemoteFunction") then
gen = gen .. v2s(remote) .. ":InvokeServer(unpack(args))"
end
else
if remote:IsA("RemoteEvent") then
gen = gen .. v2s(remote) .. ":FireServer()"
elseif remote:IsA("RemoteFunction") then
gen = gen .. v2s(remote) .. ":InvokeServer()"
end
end
gen = gen
prevTables = {}
return gen
end
--- value-to-string: value, string (out), level (indentation), parent table, var name, is from tovar
function v2s(v, l, p, n, vtv, i, pt, path, tables, tI)
if not tI then
tI = { 0 }
else
tI[1] += 1
end
if typeof(v) == "number" then
if v == math.huge then
return "math.huge"
elseif tostring(v):match("nan") then
return "0/0 --[[NaN]]"
end
return tostring(v)
elseif typeof(v) == "boolean" then
return tostring(v)
elseif typeof(v) == "string" then
return formatstr(v, l)
elseif typeof(v) == "function" then
return f2s(v)
elseif typeof(v) == "table" then
return t2s(v, l, p, n, vtv, i, pt, path, tables, tI)
elseif typeof(v) == "Instance" then
return i2p(v)
elseif typeof(v) == "userdata" then
return "newproxy(true)"
elseif type(v) == "userdata" then
return u2s(v)
elseif type(v) == "vector" then
return string.format("Vector3.new(%s, %s, %s)", v2s(v.X), v2s(v.Y), v2s(v.Z))
else
return "nil --[[" .. typeof(v) .. "]]"
end
end
--- value-to-variable
--- @param t any
function v2v(t)
topstr = ""
bottomstr = ""
getnilrequired = false
local ret = ""
local count = 1
for i, v in pairs(t) do
if type(i) == "string" and i:match("^[%a_]+[%w_]*$") then
ret = ret .. "local " .. i .. " = " .. v2s(v, nil, nil, i, true) .. "\n"
elseif tostring(i):match("^[%a_]+[%w_]*$") then
ret = ret
.. "local "
.. tostring(i):lower()
.. "_"
.. tostring(count)
.. " = "
.. v2s(v, nil, nil, tostring(i):lower() .. "_" .. tostring(count), true)
.. "\n"
else
ret = ret
.. "local "
.. type(v)
.. "_"
.. tostring(count)
.. " = "
.. v2s(v, nil, nil, type(v) .. "_" .. tostring(count), true)
.. "\n"
end
count = count + 1
end
if getnilrequired then
topstr = "function getNil(name,class) for _,v in pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end end end\n"
.. topstr
end
if #topstr > 0 then
ret = topstr .. "\n" .. ret
end
if #bottomstr > 0 then
ret = ret .. bottomstr
end
return ret
end
--- table-to-string
--- @param t table
--- @param l number
--- @param p table
--- @param n string
--- @param vtv boolean
--- @param i any
--- @param pt table
--- @param path string
--- @param tables table
--- @param tI table
function t2s(t, l, p, n, vtv, i, pt, path, tables, tI)
local globalIndex = table.find(getgenv(), t) -- checks if table is a global
if type(globalIndex) == "string" then
return globalIndex
end
if not tI then
tI = { 0 }
end
if not path then -- sets path to empty string (so it doesn't have to manually provided every time)
path = ""
end
if not l then -- sets the level to 0 (for indentation) and tables for logging tables it already serialized
l = 0
tables = {}
end
if not p then -- p is the previous table but doesn't really matter if it's the first
p = t
end
for _, v in pairs(tables) do -- checks if the current table has been serialized before
if n and rawequal(v, t) then
bottomstr = bottomstr
.. "\n"
.. tostring(n)
.. tostring(path)
.. " = "
.. tostring(n)
.. tostring(({ v2p(v, p) })[2])
return "{} --[[DUPLICATE]]"
end
end
table.insert(tables, t) -- logs table to past tables
local s = "{" -- start of serialization
local size = 0
l = l + indent -- set indentation level
for k, v in pairs(t) do -- iterates over table
size = size + 1 -- changes size for max limit
if size > (_G.SimpleSpyMaxTableSize or 1000) then
s = s
.. "\n"
.. string.rep(" ", l)
.. "-- MAXIMUM TABLE SIZE REACHED, CHANGE '_G.SimpleSpyMaxTableSize' TO ADJUST MAXIMUM SIZE "
break
end
if rawequal(k, t) then -- checks if the table being iterated over is being used as an index within itself (yay, lua)
bottomstr = bottomstr
.. "\n"
.. tostring(n)
.. tostring(path)
.. "["
.. tostring(n)
.. tostring(path)
.. "]"
.. " = "
.. (
rawequal(v, k) and tostring(n) .. tostring(path)
or v2s(v, l, p, n, vtv, k, t, path .. "[" .. tostring(n) .. tostring(path) .. "]", tables)
)
size -= 1
continue
end
local currentPath = "" -- initializes the path of 'v' within 't'
if type(k) == "string" and k:match("^[%a_]+[%w_]*$") then -- cleanly handles table path generation (for the first half)
currentPath = "." .. k
else
currentPath = "[" .. k2s(k, l, p, n, vtv, k, t, path .. currentPath, tables, tI) .. "]"
end
if size % 100 == 0 then
scheduleWait()
end
-- actually serializes the member of the table
s = s
.. "\n"
.. string.rep(" ", l)
.. "["
.. k2s(k, l, p, n, vtv, k, t, path .. currentPath, tables, tI)
.. "] = "
.. v2s(v, l, p, n, vtv, k, t, path .. currentPath, tables, tI)
.. ","
end
if #s > 1 then -- removes the last comma because it looks nicer (no way to tell if it's done 'till it's done so...)
s = s:sub(1, #s - 1)
end
if size > 0 then -- cleanly indents the last curly bracket
s = s .. "\n" .. string.rep(" ", l - indent)
end
return s .. "}"
end
--- key-to-string
function k2s(v, ...)
if keyToString then
if typeof(v) == "userdata" and getrawmetatable(v) then
return string.format(
'"<void> (%s)" --[[Potentially hidden data (tostring in SimpleSpy:HookRemote/GetRemoteFiredSignal at your own risk)]]',
safetostring(v)
)
elseif typeof(v) == "userdata" then
return string.format('"<void> (%s)"', safetostring(v))
elseif type(v) == "userdata" and typeof(v) ~= "Instance" then
return string.format('"<%s> (%s)"', typeof(v), tostring(v))
elseif type(v) == "function" then
return string.format('"<Function> (%s)"', tostring(v))
end
end
return v2s(v, ...)
end
--- function-to-string
function f2s(f)
for k, x in pairs(getgenv()) do
local isgucci, gpath
if rawequal(x, f) then
isgucci, gpath = true, ""
elseif type(x) == "table" then
isgucci, gpath = v2p(f, x)
end
if isgucci and type(k) ~= "function" then
if type(k) == "string" and k:match("^[%a_]+[%w_]*$") then
return k .. gpath
else
return "getgenv()[" .. v2s(k) .. "]" .. gpath
end
end
end
if funcEnabled and debug.getinfo(f).name:match("^[%a_]+[%w_]*$") then
return "function()end --[[" .. debug.getinfo(f).name .. "]]"
end
return "function()end --[[" .. tostring(f) .. "]]"
end
--- instance-to-path
--- @param i userdata
function i2p(i)
local player = getplayer(i)
local parent = i
local out = ""
if parent == nil then
return "nil"
elseif player then
while true do
if parent and parent == player.Character then
if player == Players.LocalPlayer then
return 'game:GetService("Players").LocalPlayer.Character' .. out
else
return i2p(player) .. ".Character" .. out
end
else
if parent.Name:match("[%a_]+[%w+]*") ~= parent.Name then
out = ":FindFirstChild(" .. formatstr(parent.Name) .. ")" .. out
else
out = "." .. parent.Name .. out
end
end
parent = parent.Parent
end
elseif parent ~= game then
while true do
if parent and parent.Parent == game then
local service = game:FindService(parent.ClassName)
if service then
if parent.ClassName == "Workspace" then
return "workspace" .. out
else
return 'game:GetService("' .. service.ClassName .. '")' .. out
end
else
if parent.Name:match("[%a_]+[%w_]*") then
return "game." .. parent.Name .. out
else
return "game:FindFirstChild(" .. formatstr(parent.Name) .. ")" .. out
end
end
elseif parent.Parent == nil then
getnilrequired = true
return "getNil(" .. formatstr(parent.Name) .. ', "' .. parent.ClassName .. '")' .. out
elseif parent == Players.LocalPlayer then
out = ".LocalPlayer" .. out
else
if parent.Name:match("[%a_]+[%w_]*") ~= parent.Name then
out = ":FindFirstChild(" .. formatstr(parent.Name) .. ")" .. out
else
out = "." .. parent.Name .. out
end
end
parent = parent.Parent
end
else
return "game"
end
end
--- userdata-to-string: userdata
--- @param u userdata
function u2s(u)
if typeof(u) == "TweenInfo" then
-- TweenInfo
return "TweenInfo.new("
.. tostring(u.Time)
.. ", Enum.EasingStyle."
.. tostring(u.EasingStyle)
.. ", Enum.EasingDirection."
.. tostring(u.EasingDirection)
.. ", "
.. tostring(u.RepeatCount)
.. ", "
.. tostring(u.Reverses)
.. ", "
.. tostring(u.DelayTime)
.. ")"
elseif typeof(u) == "Ray" then
-- Ray
return "Ray.new(" .. u2s(u.Origin) .. ", " .. u2s(u.Direction) .. ")"
elseif typeof(u) == "NumberSequence" then
-- NumberSequence
local ret = "NumberSequence.new("
for i, v in pairs(u.KeyPoints) do
ret = ret .. tostring(v)
if i < #u.Keypoints then
ret = ret .. ", "
end
end
return ret .. ")"
elseif typeof(u) == "DockWidgetPluginGuiInfo" then
-- DockWidgetPluginGuiInfo
return "DockWidgetPluginGuiInfo.new(Enum.InitialDockState" .. tostring(u) .. ")"
elseif typeof(u) == "ColorSequence" then
-- ColorSequence
local ret = "ColorSequence.new("
for i, v in pairs(u.KeyPoints) do
ret = ret .. "Color3.new(" .. tostring(v) .. ")"
if i < #u.Keypoints then
ret = ret .. ", "
end
end
return ret .. ")"
elseif typeof(u) == "BrickColor" then
-- BrickColor
return "BrickColor.new(" .. tostring(u.Number) .. ")"
elseif typeof(u) == "NumberRange" then
-- NumberRange
return "NumberRange.new(" .. tostring(u.Min) .. ", " .. tostring(u.Max) .. ")"
elseif typeof(u) == "Region3" then
-- Region3
local center = u.CFrame.Position
local size = u.CFrame.Size
local vector1 = center - size / 2
local vector2 = center + size / 2
return "Region3.new(" .. u2s(vector1) .. ", " .. u2s(vector2) .. ")"
elseif typeof(u) == "Faces" then
-- Faces
local faces = {}
if u.Top then
table.insert(faces, "Enum.NormalId.Top")
end
if u.Bottom then
table.insert(faces, "Enum.NormalId.Bottom")
end
if u.Left then
table.insert(faces, "Enum.NormalId.Left")
end
if u.Right then
table.insert(faces, "Enum.NormalId.Right")
end
if u.Back then
table.insert(faces, "Enum.NormalId.Back")
end
if u.Front then
table.insert(faces, "Enum.NormalId.Front")
end
return "Faces.new(" .. table.concat(faces, ", ") .. ")"
elseif typeof(u) == "EnumItem" then
return tostring(u)
elseif typeof(u) == "Enums" then
return "Enum"
elseif typeof(u) == "Enum" then
return "Enum." .. tostring(u)
elseif typeof(u) == "RBXScriptSignal" then
return "nil --[[RBXScriptSignal]]"
elseif typeof(u) == "Vector3" then
return string.format("Vector3.new(%s, %s, %s)", v2s(u.X), v2s(u.Y), v2s(u.Z))
elseif typeof(u) == "CFrame" then
local xAngle, yAngle, zAngle = u:ToEulerAnglesXYZ()
return string.format(
"CFrame.new(%s, %s, %s) * CFrame.Angles(%s, %s, %s)",
v2s(u.X),
v2s(u.Y),
v2s(u.Z),
v2s(xAngle),
v2s(yAngle),
v2s(zAngle)
)
elseif typeof(u) == "DockWidgetPluginGuiInfo" then
return string.format(
"DockWidgetPluginGuiInfo(%s, %s, %s, %s, %s, %s, %s)",
"Enum.InitialDockState.Right",
v2s(u.InitialEnabled),
v2s(u.InitialEnabledShouldOverrideRestore),
v2s(u.FloatingXSize),
v2s(u.FloatingYSize),
v2s(u.MinWidth),
v2s(u.MinHeight)
)
elseif typeof(u) == "PathWaypoint" then
return string.format("PathWaypoint.new(%s, %s)", v2s(u.Position), v2s(u.Action))
elseif typeof(u) == "UDim" then
return string.format("UDim.new(%s, %s)", v2s(u.Scale), v2s(u.Offset))
elseif typeof(u) == "UDim2" then
return string.format(
"UDim2.new(%s, %s, %s, %s)",
v2s(u.X.Scale),
v2s(u.X.Offset),
v2s(u.Y.Scale),
v2s(u.Y.Offset)
)
elseif typeof(u) == "Rect" then
return string.format("Rect.new(%s, %s)", v2s(u.Min), v2s(u.Max))
else
return string.format("nil --[[%s]]", typeof(u))
end
end
--- Gets the player an instance is descended from
function getplayer(instance)
for _, v in pairs(Players:GetPlayers()) do
if v.Character and (instance:IsDescendantOf(v.Character) or instance == v.Character) then
return v
end
end
end
--- value-to-path (in table)
function v2p(x, t, path, prev)
if not path then
path = ""
end
if not prev then
prev = {}
end
if rawequal(x, t) then
return true, ""
end
for i, v in pairs(t) do
if rawequal(v, x) then
if type(i) == "string" and i:match("^[%a_]+[%w_]*$") then
return true, (path .. "." .. i)
else
return true, (path .. "[" .. v2s(i) .. "]")
end
end
if type(v) == "table" then
local duplicate = false
for _, y in pairs(prev) do
if rawequal(y, v) then
duplicate = true
end
end
if not duplicate then
table.insert(prev, t)
local found
found, p = v2p(x, v, path, prev)
if found then
if type(i) == "string" and i:match("^[%a_]+[%w_]*$") then
return true, "." .. i .. p
else
return true, "[" .. v2s(i) .. "]" .. p
end
end
end
end
end
return false, ""
end
--- format s: string, byte encrypt (for weird symbols)
function formatstr(s, indentation)
if not indentation then
indentation = 0
end
local handled, reachedMax = handlespecials(s, indentation)
return '"'
.. handled
.. '"'
.. (
reachedMax
and " --[[ MAXIMUM STRING SIZE REACHED, CHANGE '_G.SimpleSpyMaxStringSize' TO ADJUST MAXIMUM SIZE ]]"
or ""
)
end
--- Adds \'s to the text as a replacement to whitespace chars and other things because string.format can't yayeet
function handlespecials(value, indentation)
local buildStr = {}
local i = 1
local char = string.sub(value, i, i)
local indentStr
while char ~= "" do
if char == '"' then
buildStr[i] = '\\"'
elseif char == "\\" then
buildStr[i] = "\\\\"
elseif char == "\n" then
buildStr[i] = "\\n"
elseif char == "\t" then
buildStr[i] = "\\t"
elseif string.byte(char) > 126 or string.byte(char) < 32 then
buildStr[i] = string.format("\\%d", string.byte(char))
else
buildStr[i] = char
end
i = i + 1
char = string.sub(value, i, i)
if i % 200 == 0 then
indentStr = indentStr or string.rep(" ", indentation + indent)
table.move({ '"\n', indentStr, '... "' }, 1, 3, i, buildStr)
i += 3
end
end
return table.concat(buildStr)
end
-- safe (ish) tostring
function safetostring(v: any)
if typeof(v) == "userdata" or type(v) == "table" then
local mt = getrawmetatable(v)
local badtostring = mt and rawget(mt, "__tostring")
if mt and badtostring then
rawset(mt, "__tostring", nil)
local out = tostring(v)
rawset(mt, "__tostring", badtostring)
return out
end
end
return tostring(v)
end
--- finds script from 'src' from getinfo, returns nil if not found
--- @param src string
function getScriptFromSrc(src)
local realPath
local runningTest
--- @type number
local s, e
local match = false
if src:sub(1, 1) == "=" then
realPath = game
s = 2
else
runningTest = src:sub(2, e and e - 1 or -1)
for _, v in pairs(getnilinstances()) do
if v.Name == runningTest then
realPath = v
break
end
end
s = #runningTest + 1
end
if realPath then
e = src:sub(s, -1):find("%.")
local i = 0
repeat
i += 1
if not e then
runningTest = src:sub(s, -1)
local test = realPath.FindFirstChild(realPath, runningTest)
if test then
realPath = test
end
match = true
else
runningTest = src:sub(s, e)
local test = realPath.FindFirstChild(realPath, runningTest)
local yeOld = e
if test then
realPath = test
s = e + 2
e = src:sub(e + 2, -1):find("%.")
e = e and e + yeOld or e
else
e = src:sub(e + 2, -1):find("%.")
e = e and e + yeOld or e
end
end
until match or i >= 50
end
return realPath
end
--- schedules the provided function (and calls it with any args after)
function schedule(f, ...)
table.insert(scheduled, { f, ... })
end
--- yields the current thread until the scheduler gives the ok
function scheduleWait()
local thread = coroutine.running()
schedule(function()
coroutine.resume(thread)
end)
coroutine.yield()
end
--- the big (well tbh small now) boi task scheduler himself, handles p much anything as quicc as possible
function taskscheduler()
if not toggle then
scheduled = {}
return
end
if #scheduled > 1000 then
table.remove(scheduled, #scheduled)
end
if #scheduled > 0 then
local currentf = scheduled[1]
table.remove(scheduled, 1)
if type(currentf) == "table" and type(currentf[1]) == "function" then
pcall(unpack(currentf))
end
end
end
--- Handles remote logs
function remoteHandler(hookfunction, methodName, remote, args, funcInfo, calling, returnValue)
local validInstance, validClass = pcall(function()
return remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction")
end)
if validInstance and validClass then
local func = funcInfo.func
if not calling then
_, calling = pcall(getScriptFromSrc, funcInfo.source)
end
coroutine.wrap(function()
if remoteSignals[remote] then
remoteSignals[remote]:Fire(args)
end
end)()
if autoblock then
if excluding[remote] then
return
end
if not history[remote] then
history[remote] = { badOccurances = 0, lastCall = tick() }
end
if tick() - history[remote].lastCall < 1 then
history[remote].badOccurances += 1
return
else
history[remote].badOccurances = 0
end
if history[remote].badOccurances > 3 then
excluding[remote] = true
return
end
history[remote].lastCall = tick()
end
local functionInfoStr
local src
if func and islclosure(func) then
local functionInfo = {}
functionInfo.info = funcInfo
pcall(function()
functionInfo.constants = debug.getconstants(func)
end)
pcall(function()
functionInfoStr = v2v({ functionInfo = functionInfo })
end)
pcall(function()
if type(calling) == "userdata" then
src = calling
end
end)
end
if methodName:lower() == "fireserver" then
newRemote(
"event",
remote.Name,
args,
remote,
functionInfoStr,
(blocklist[remote] or blocklist[remote.Name]),
src
)
elseif methodName:lower() == "invokeserver" then
newRemote(
"function",
remote.Name,
args,
remote,
functionInfoStr,
(blocklist[remote] or blocklist[remote.Name]),
src,
returnValue
)
end
end
end
--- Used for hookfunction
function hookRemote(remoteType, remote, ...)
if typeof(remote) == "Instance" then
local args = { ... }
local validInstance, remoteName = pcall(function()
return remote.Name
end)
if validInstance and not (blacklist[remote] or blacklist[remoteName]) then
local funcInfo = {}
local calling
if funcEnabled then
funcInfo = debug.getinfo(4) or funcInfo
calling = useGetCallingScript and getcallingscript() or nil
end
if recordReturnValues and remoteType == "RemoteFunction" then
local thread = coroutine.running()
local args = { ... }
task.defer(function()
local returnValue
if remoteHooks[remote] then
args = { remoteHooks[remote](unpack(args)) }
returnValue = originalFunction(remote, unpack(args))
else
returnValue = originalFunction(remote, unpack(args))
end
schedule(
remoteHandler,
true,
remoteType == "RemoteEvent" and "fireserver" or "invokeserver",
remote,
args,
funcInfo,
calling,
returnValue
)
if blocklist[remote] or blocklist[remoteName] then
coroutine.resume(thread)
else
coroutine.resume(thread, unpack(returnValue))
end
end)
else
schedule(
remoteHandler,
true,
remoteType == "RemoteEvent" and "fireserver" or "invokeserver",
remote,
args,
funcInfo,
calling
)
if blocklist[remote] or blocklist[remoteName] then
return
end
end
end
end
if recordReturnValues and remoteType == "RemoteFunction" then
return coroutine.yield()
elseif remoteType == "RemoteEvent" then
if remoteHooks[remote] then
return originalEvent(remote, remoteHooks[remote](...))
end
return originalEvent(remote, ...)
else
if remoteHooks[remote] then
return originalFunction(remote, remoteHooks[remote](...))
end
return originalFunction(remote, ...)
end
end
local newnamecall = newcclosure(function(remote, ...)
if typeof(remote) == "Instance" then
local args = { ... }
local methodName = getnamecallmethod()
local validInstance, remoteName = pcall(function()
return remote.Name
end)
if
validInstance
and (methodName == "FireServer" or methodName == "fireServer" or methodName == "InvokeServer" or methodName == "invokeServer")
and not (blacklist[remote] or blacklist[remoteName])
then
local funcInfo = {}
local calling
if funcEnabled then
funcInfo = debug.getinfo(3) or funcInfo
calling = useGetCallingScript and getcallingscript() or nil
end
if recordReturnValues and (methodName == "InvokeServer" or methodName == "invokeServer") then
local namecallThread = coroutine.running()
local args = { ... }
task.defer(function()
local returnValue
setnamecallmethod(methodName)
if remoteHooks[remote] then
args = { remoteHooks[remote](unpack(args)) }
returnValue = { original(remote, unpack(args)) }
else
returnValue = { original(remote, unpack(args)) }
end
coroutine.resume(namecallThread, unpack(returnValue))
coroutine.wrap(function()
schedule(remoteHandler, false, methodName, remote, args, funcInfo, calling, returnValue)
end)()
end)
else
coroutine.wrap(function()
schedule(remoteHandler, false, methodName, remote, args, funcInfo, calling)
end)()
end
end
if recordReturnValues and (methodName == "InvokeServer" or methodName == "invokeServer") then
return coroutine.yield()
elseif
validInstance
and (methodName == "FireServer" or methodName == "fireServer" or methodName == "InvokeServer" or methodName == "invokeServer")
and (blocklist[remote] or blocklist[remoteName])
then
return nil
elseif
(not recordReturnValues or methodName ~= "InvokeServer" or methodName ~= "invokeServer")
and validInstance
and (methodName == "FireServer" or methodName == "fireServer" or methodName == "InvokeServer" or methodName == "invokeServer")
and remoteHooks[remote]
then
return original(remote, remoteHooks[remote](...))
else
return original(remote, ...)
end
end
return original(remote, ...)
end, original)
local newFireServer = newcclosure(function(...)
return hookRemote("RemoteEvent", ...)
end, originalEvent)
local newInvokeServer = newcclosure(function(...)
return hookRemote("RemoteFunction", ...)
end, originalFunction)
--- Toggles on and off the remote spy
function toggleSpy()
if not toggle then
if hookmetamethod then
local oldNamecall = hookmetamethod(game, "__namecall", newnamecall)
original = original or function(...)
return oldNamecall(...)
end
_G.OriginalNamecall = original
else
gm = gm or getrawmetatable(game)
original = original or function(...)
return gm.__namecall(...)
end
setreadonly(gm, false)
if not original then
warn("SimpleSpy: namecall method not found!")
onToggleButtonClick()
return
end
gm.__namecall = newnamecall
setreadonly(gm, true)
end
originalEvent = hookfunction(remoteEvent.FireServer, newFireServer)
originalFunction = hookfunction(remoteFunction.InvokeServer, newInvokeServer)
else
if hookmetamethod then
if original then
hookmetamethod(game, "__namecall", original)
end
else
gm = gm or getrawmetatable(game)
setreadonly(gm, false)
gm.__namecall = original
setreadonly(gm, true)
end
hookfunction(remoteEvent.FireServer, originalEvent)
hookfunction(remoteFunction.InvokeServer, originalFunction)
end
end
--- Toggles between the two remotespy methods (hookfunction currently = disabled)
function toggleSpyMethod()
toggleSpy()
toggle = not toggle
end
--- Shuts down the remote spy
function shutdown()
if schedulerconnect then
schedulerconnect:Disconnect()
end
for _, connection in pairs(connections) do
coroutine.wrap(function()
connection:Disconnect()
end)()
end
SimpleSpy2:Destroy()
hookfunction(remoteEvent.FireServer, originalEvent)
hookfunction(remoteFunction.InvokeServer, originalFunction)
if hookmetamethod then
if original then
hookmetamethod(game, "__namecall", original)
end
else
gm = gm or getrawmetatable(game)
setreadonly(gm, false)
gm.__namecall = original
setreadonly(gm, true)
end
_G.SimpleSpyExecuted = false
end
-- main
if not _G.SimpleSpyExecuted then
local succeeded, err = pcall(function()
if not RunService:IsClient() then
error("SimpleSpy cannot run on the server!")
end
if
not hookfunction
or not getrawmetatable
or getrawmetatable and not getrawmetatable(game).__namecall
or not setreadonly
then
local missing = {}
if not hookfunction then
table.insert(missing, "hookfunction")
end
if not getrawmetatable then
table.insert(missing, "getrawmetatable")
end
if getrawmetatable and not getrawmetatable(game).__namecall then
table.insert(missing, "getrawmetatable(game).__namecall")
end
if not setreadonly then
table.insert(missing, "setreadonly")
end
shutdown()
error(
"This environment does not support method hooks!\n(Your exploit is not capable of running SimpleSpy)\nMissing: "
.. table.concat(missing, ", ")
)
end
_G.SimpleSpyShutdown = shutdown
ContentProvider:PreloadAsync({
"rbxassetid://6065821980",
"rbxassetid://6065774948",
"rbxassetid://6065821086",
"rbxassetid://6065821596",
ImageLabel,
ImageLabel_2,
ImageLabel_3,
})
-- if gethui then funcEnabled = false end
onToggleButtonClick()
RemoteTemplate.Parent = nil
FunctionTemplate.Parent = nil
codebox = Highlight.new(CodeBox)
codebox:setRaw("")
getgenv().SimpleSpy = SimpleSpy
getgenv().getNil = function(name, class)
for _, v in pairs(getnilinstances()) do
if v.ClassName == class and v.Name == name then
return v
end
end
end
TextLabel:GetPropertyChangedSignal("Text"):Connect(scaleToolTip)
-- TopBar.InputBegan:Connect(onBarInput)
MinimizeButton.MouseButton1Click:Connect(toggleMinimize)
MaximizeButton.MouseButton1Click:Connect(toggleSideTray)
Simple.MouseButton1Click:Connect(onToggleButtonClick)
CloseButton.MouseEnter:Connect(onXButtonHover)
CloseButton.MouseLeave:Connect(onXButtonUnhover)
Simple.MouseEnter:Connect(onToggleButtonHover)
Simple.MouseLeave:Connect(onToggleButtonUnhover)
CloseButton.MouseButton1Click:Connect(shutdown)
table.insert(connections, UserInputService.InputBegan:Connect(backgroundUserInput))
connectResize()
SimpleSpy2.Enabled = true
coroutine.wrap(function()
wait(1)
onToggleButtonUnhover()
end)()
schedulerconnect = RunService.Heartbeat:Connect(taskscheduler)
if syn and syn.protect_gui then
pcall(syn.protect_gui, SimpleSpy2)
end
bringBackOnResize()
SimpleSpy2.Parent = --[[gethui and gethui() or]]
CoreGui
_G.SimpleSpyExecuted = true
if not Players.LocalPlayer then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
end
Mouse = Players.LocalPlayer:GetMouse()
oldIcon = Mouse.Icon
table.insert(connections, Mouse.Move:Connect(mouseMoved))
end)
if not succeeded then
warn(
"A fatal error has occured, SimpleSpy was unable to launch properly.\nPlease DM this error message to @exx#9394:\n\n"
.. tostring(err)
)
SimpleSpy2:Destroy()
hookfunction(remoteEvent.FireServer, originalEvent)
hookfunction(remoteFunction.InvokeServer, originalFunction)
if hookmetamethod then
if original then
hookmetamethod(game, "__namecall", original)
end
else
setreadonly(gm, false)
gm.__namecall = original
setreadonly(gm, true)
end
return
end
else
SimpleSpy2:Destroy()
return
end
----- ADD ONS ----- (easily add or remove additonal functionality to the RemoteSpy!)
--[[
Some helpful things:
- add your function in here, and create buttons for them through the 'newButton' function
- the first argument provided is the TextButton the player clicks to run the function
- generated scripts are generated when the namecall is initially fired and saved in remoteFrame objects
- blacklisted remotes will be ignored directly in namecall (less lag)
- the properties of a 'remoteFrame' object:
{
Name: (string) The name of the Remote
GenScript: (string) The generated script that appears in the codebox (generated when namecall fired)
Source: (Instance (LocalScript)) The script that fired/invoked the remote
Remote: (Instance (RemoteEvent) | Instance (RemoteFunction)) The remote that was fired/invoked
Log: (Instance (TextButton)) The button being used for the remote (same as 'selected.Log')
}
- globals list: (contact @exx#9394 for more information or if you have suggestions for more to be added)
- closed: (boolean) whether or not the GUI is currently minimized
- logs: (table[remoteFrame]) full of remoteFrame objects (properties listed above)
- selected: (remoteFrame) the currently selected remoteFrame (properties listed above)
- blacklist: (string[] | Instance[] (RemoteEvent) | Instance[] (RemoteFunction)) an array of blacklisted names and remotes
- codebox: (Instance (TextBox)) the textbox that holds all the code- cleared often
]]
-- Copies the contents of the codebox
newButton("复制当前位置", function()
return "已复制"
end, function()
setclipboard("game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new("..tostring(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)..")")
end)
newButton("复制选择的目标", function()
return "已复制"
end, function()
setclipboard(codebox:getString())
end)
--- Copies the source script (that fired the remote)
newButton("复制远程目标", function()
return "脚本内容要复制的吧"
end, function()
if selected then
setclipboard(v2s(selected.Remote.remote))
TextLabel.Text = "Copied!"
end
end)
-- Executes the contents of the codebox through loadstring
newButton("执行选中的目标", function()
return "试一下哪个是哪个"
end, function()
local succeeded = pcall(function()
return loadstring(codebox:getString())()
end)
end)
newButton("选中函数信息", function()
return "函数总要看吧"
end, function()
if selected then
if selected.Function then
Now("序列生成:\n" .. tostring(selected.Function))
end
TextLabel.Text = "Done! Function info generated by the SimpleSpy Serializer."
end
end)
--- Clears the Remote logs
newButton("清除日志", function()
return "已清除"
end, function()
TextLabel.Text = "加载..."
logs = {}
for _, v in pairs(LogList:GetChildren()) do
if not v:IsA("UIListLayout") then
v:Destroy()
end
end
codebox:setRaw("")
selected = nil
TextLabel.Text = "加载完成!"
end)
--- Excludes the selected.Log Remote from the RemoteSpy
newButton("排除目标出现", function()
return "不到说啥."
end, function()
if selected then
blacklist[selected.Remote.remote] = true
TextLabel.Text = "Excluded!"
end
end)
--- Excludes all Remotes that share the same name as the selected.Log remote from the RemoteSpy
newButton("排除远程出现", function()
return "有时候游戏的部分脚本真的很烦"
end, function()
if selected then
blacklist[selected.Name] = true
TextLabel.Text = "Excluded!"
end
end)
--- clears blacklist
newButton("清除黑名单", function()
return "有时候点错了也可以补回来."
end, function()
blacklist = {}
TextLabel.Text = "Blacklist cleared!"
end)
newButton("飞行", function()
return "图个方便"
end, function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/LocalWendy/Help_Script/main/Fly"))()
end)
newButton("防踢", function()
return "主要是为了防止收集源码时掉线."
end, function()
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
end)
newButton("F9日志", function()
return "f9"
end, function()
game.VirtualInputManager:SendKeyEvent(true, "F9", false, game)
end)
newButton("Stepped循环", function()
return "循环"
end, function()
setclipboard("RunService.RenderStepped:Connect(function() \n\n end)")
end)
newButton("for循环", function()
return "for"
end, function()
setclipboard("for _,v in next, game.Workspace:GetDescendants() do \n \nend")
end)
end