Universal Cambot

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getgenv().settings = { ["smooth"] = true; -- whether or not to make the aimbot snap to targets smoothly ["aimPart"] = "Head"; -- what part of the target to aim at ("Head" or "RootPart") ["aimKey"] = "X"; -- what key to press to aim at a target } getgenv().aiming = false if not highlight then getgenv().highlight = Instance.new("Highlight") highlight.Enabled = false highlight.FillColor = Color3.fromRGB(200, 200, 200) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 1 highlight.Parent = game:GetService("CoreGui") end if inputBegan then print("reset") inputBegan:Disconnect() inputBegan = nil else print("loaded") end if inputEnded then inputEnded:Disconnect() inputEnded = nil end if renderStepped then renderStepped:Disconnect() renderStepped = nil end local userInputService = game:GetService("UserInputService") local tweenService = game:GetService("TweenService") local runService = game:GetService("RunService") local players = game:GetService("Players") local plr = players.LocalPlayer local mouse = plr:GetMouse() local currentTarget = nil local function getCamera() return workspace.CurrentCamera end local function getMousePos() return userInputService:GetMouseLocation() end local function getCharacter(player) player = player or plr return player.Character end local function getMouseTarget() return mouse.Target end local function getRootPart(player) player = player or plr return getCharacter(player):WaitForChild("HumanoidRootPart") end local function getHead(player) player = player or plr return getCharacter(player):WaitForChild("Head") end local function flatten(vector) return Vector3.new(vector.X, 0, vector.Z) end local function getAimPart(target) if settings["aimPart"] == "Head" then return getHead(target) else return getRootPart(target) end end local function isVisible(target) local camera = getCamera() local targetRoot = getRootPart(target) local _, visible = camera:WorldToScreenPoint(targetRoot.Position) return visible end local function getDistanceOnScreen(target) local mousePos = getMousePos() local camera = getCamera() local targetRoot = getRootPart(target) local targetPosV3 = camera:WorldToScreenPoint(targetRoot.Position) local targetPosV2 = Vector2.new(targetPosV3.X, targetPosV3.Y) return (mousePos - targetPosV2).Magnitude end local function getPointOnScreen(position) local camera = getCamera() local result = camera:WorldToScreenPoint(position) return Vector2.new(result.X, result.Y) end local function tweenCamera(position) local camera = getCamera() local plrHead = getHead() local newCFrame = CFrame.new(plrHead.Position, position) local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Circular, Enum.EasingDirection.In) local tween = tweenService:Create(camera, tweenInfo, {CFrame = newCFrame}) tween:Play() tween.Completed:Wait() end local function snapCamera(position) local camera = getCamera() local plrHead = getHead() local newCFrame = CFrame.new(plrHead.Position, position) camera.CFrame = newCFrame end local function aimAt(target, forceTween) local character = getCharacter(target) local visible = isVisible(target) if character then if not visible then return true end local aimPart = getAimPart(target) local aimPos = aimPart.Position local distance = getDistanceOnScreen(target) if forceTween then tweenCamera(aimPos) else snapCamera(aimPos) end return false end return true end local function getTarget() local distance = math.huge local target = nil for _, tempTarget in next, players:GetPlayers() do local targetChar = getCharacter(tempTarget) if tempTarget == plr then continue end if targetChar and isVisible(tempTarget) then local aimPart = getAimPart(tempTarget) local targetPos = getPointOnScreen(aimPart.Position) local mousePos = getMousePos() local tempDist = (mousePos - targetPos).Magnitude if tempDist < distance then distance = tempDist target = tempTarget end end end return target end getgenv().inputBegan = userInputService.InputBegan:Connect(function(key, gpe) if gpe then return end if key.KeyCode == Enum.KeyCode[settings["aimKey"]] then local target = getTarget() if target then local forceTween = true aiming = true while task.wait() do local character = getCharacter(target) if character then currentTarget = target highlight.Adornee = character highlight.Enabled = true forceTween = aimAt(target, forceTween) else aiming = false end if not aiming then currentTarget = nil highlight.Enabled = false break end end else aiming = false end end end) getgenv().inputEnded = userInputService.InputEnded:Connect(function(key, gpe) if gpe then return end if key.KeyCode == Enum.KeyCode[settings["aimKey"]] then aiming = false end end) getgenv().renderStepped = runService.RenderStepped:Connect(function() if currentTarget then local mouseTarget = getMouseTarget() if mouseTarget then local character = (mouseTarget.Parent:IsA("Model") and mouseTarget.Parent) or mouseTarget.Parent.Parent local target = players:GetPlayerFromCharacter(character) if target then if target == currentTarget then highlight.FillColor = Color3.fromRGB(0, 200, 0) highlight.OutlineColor = Color3.fromRGB(0, 255, 0) mouse1click() task.wait() highlight.FillColor = Color3.fromRGB(200, 200, 200) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) end end end end end)
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