--[[
= TRUST ALGORITHM =
Made by KrYn0MoRe
This is used to prevent bots and alts
Very useful but sometimes it is not friendly to new Roblox players
The board is not required, this can be used silently in the background and can be used to let players have a good time without trolls, bots, etc.
]]
local proxy = 'roproxy.com' -- api proxy to replace roblox
local base_trust = 0
local board = nil
local title = nil
local plrs = {}
local scrolls = {}
local funcs = {}
local kick = true -- kick if the player is not trusted
local list = true -- to see players trust (disable if using for game anti cheat)
local tmin = 0 -- minimum trust factor (this really matters)
local tmax = 5 -- max trust for warning icon (just visual)
local HS = game:GetService("HttpService")
local BS = game:GetService("BadgeService")
local MPS = game:GetService("MarketplaceService")
function point(n,low,max) -- sets a max for points
return math.clamp(n,low,max)
end
function afunc(f) -- adds functions that determine the players trust
table.insert(funcs,1,f)
end
function wrap(f)
return coroutine.wrap(f)()
end
function http(l)
local r
local pass = true
wrap(function()
local success,ret = pcall(function()
return HS:GetAsync(l)
end)
if success then
r = ret
else
pass = false
end
if r then
r = HS:JSONDecode(r)
end
end)
local st = os.clock()
repeat
task.wait()
if not pass then return end
until os.clock()-st >= 10 or r -- request timeout
--if success and success2 then else return end
return r
end
--[[
afunc(function(plr)
local t = 0
local bypass = { -- most trusted
279462171,
1282751190,
189503,
280238,
}
for i,v in pairs(bypass) do
if plr.UserId == v then
t = 20
break
end
end
return t
end)
]]
afunc(function(plr)
local r
if plr.MembershipType == Enum.MembershipType.None then
return 0
else
return 2
end
end)
afunc(function(plr)
local y = os.date('!*t').year-2006
local age = plr.AccountAge
age = age/365
age = age/y
age = -1 + 4*age
return age
end)
afunc(function(plr)
local t = 0
local bypass = { -- most trusted
279462171,
1282751190,
189503,
280238,
}
for i,v in pairs(bypass) do
if plr.UserId == v then
t = 50
break
end
end
return t
end)
afunc(function(plr)
local groups = { -- set this for trusted groups the player could be in
{
id = 3256759, -- vsb
ranks = {
['Owner'] = 10,
['Co-Owner'] = 10,
['Admin'] = 5,
['Group Mod'] = 5,
['Sb Mod'] = 5,
['Advance Scripter'] = 2,
['Scripter'] = 1,
['Builder'] = 1,
},
},
{
id = 16281178, -- lua sandbox
min_rank = 50,
ranks = {
['Owner'] = 20,
['Admin'] = 10,
['Developer'] = 10,
['Mod'] = 10,
['Scripter + Place 1 require permissions'] = 5,
['Builder + Place 1 require permissions'] = 5,
['Builder'] = 5,
['Scripter'] = 5,
['Member'] = 1,
},
},
{
id = 2574296, -- bleu pigs
ranks = {
['Group Holder'] = 20,
['Bot'] = 20,
['Arbitrator'] = 20,
['Elite Pig'] = 5,
['Bleu Pig'] = 5,
['New Member'] = 1,
},
},
{
id = 33487332, -- lua assembling
ranks = {
['Group Owner'] = 20,
['Owners'] = 20,
['Moderator'] = 10,
['Scripter'] = 10,
['Member'] = 5,
},
},
{
id = 2627479, -- hidden devs
ranks = {
['Owner'] = 20,
['Administrator'] = 20,
['Developer'] = 20,
['Department Leaders'] = 20,
['Moderators'] = 20,
['Application Readers'] = 20,
['Staff Members'] = 20,
['Contributers'] = 20,
['Youtubers'] = 20,
['Streamers'] = 20,
['Community Creator'] = 20,
['Game Producers'] = 20,
['Music Composers'] = 10,
['Voice Actors'] = 10,
['Sound Effects'] = 5,
['Game Designers'] = 5,
['Clothing Designer'] = 5,
['Modelers'] = 5,
['Animators'] = 5,
['Game Testers'] = 5,
['Studio Builders'] = 5,
['Off-site Programmers'] = 5,
['Lua Programmers'] = 5,
['UI Designers'] = 5,
['Graphics'] = 5,
},
},
{
id = 6380707, -- roblox beta program
ranks = {
['Roblox QA Tester'] = 10,
['Honoured'] = 10,
['Beta Tester'] = 5,
},
},
{
id = 6380707, -- roblox interns
ranks = {
['Roblox QA Tester'] = 10,
['Honoured'] = 10,
['Beta Tester'] = 5,
},
},
{
id = 650266, -- Trade. Group
ranks = {
['Aspiring Trader'] = 2,
['Trader'] = 4,
['Active Trade'] = 5,
['Experienced Trader'] = 10,
['Advanced Trader'] = 20,
['Expert Trader'] = 25,
['Master Trader'] = 50,
['Rich Trader'] = 75,
['Wealthy Trader'] = 80,
['Outrageous Trader'] = 100,
['Top Trader'] = 100,
['Millionaire Trader'] = 100,
['Multi-Millionaire'] = 100,
['Trade Legend'] = 100,
['Name Level'] = 100,
['Trade Champion'] = 100,
['Honorary Member'] = 100,
['Contributor'] = 100,
['Staff'] = 100,
['Game Developers'] = 100,
['zlib'] = 100,
['owner'] = 100,
},
},
}
local t = 0
for i,v in pairs(groups) do
local rank = plr:GetRoleInGroup(v.id)
for name,point in pairs(v.ranks) do
if rank == name then
t = t + point
break
end
end
if v.min_rank then
local id = plr:GetRankInGroup(v.id)
if id >= v.min_rank then
t = t + 1
end
end
end
return t
end)
afunc(function(plr)
local function iterPageItems(pages)
return coroutine.wrap(function()
local pagenum = 1
while true do
for _, item in ipairs(pages:GetCurrentPage()) do
coroutine.yield(item, pagenum)
end
if pages.IsFinished then
break
end
pages:AdvanceToNextPageAsync()
pagenum = pagenum + 1
end
end)
end
local friendPages = game:GetService("Players"):GetFriendsAsync(plr.UserId)
local result = 0
for item, _pageNo in iterPageItems(friendPages) do
result = result + 1
end
if result then
result = -0.2 + math.sqrt(point(result,0,100))/50
else
result = -0.2
end
return result
end)
afunc(function(plr)
local result = http("https://inventory." .. proxy .. "/v1/users/" .. tostring(plr.UserId) .. "/assets/collectibles?limit=10")
if result then else return end
local rap = 0
for i,v in pairs(result.data) do
rap = rap + v.recentAveragePrice
end
local min = 1000
if rap >= min then
rap = math.sqrt(rap)/25
else
return 0
end
return rap
end)
--[[
afunc(function(plr)
local t = 0
local badges = {
[2124537858] = 5,
[2124537857] = 15,
[2124537856] = 25,
[2124705156] = 50,
}
for id,trust in pairs(badges) do
if BS:UserHasBadgeAsync(plr.UserId,id) then
if trust > t then
t = trust
end
end
end
return t
end)
]]
afunc(function(plr)
local result = http("https://users." .. proxy .. "/v1/users/" .. tostring(plr.UserId) .. "/username-history?limit=100")
if result then else return end
result = #result.data
result = result - 1 -- to remove your starter name
result = result/5
return result
end)
afunc(function(plr,remote)
local verified = MPS:PlayerOwnsAsset(plr,102611803)
local t = 0
if verified then
t = t + 1
else
t = t - 2
end
return t
end)
function color_trust(t)
local c = Color3.new()
local r = t/tmin
local g = tmin-r
c = Color3.new(r,g,0)
local id = 0
if tmin > t then
c = Color3.new(1,0,0)
id = 1
elseif t >= tmin and tmax > t then
c = Color3.new(1,1,0)
id = 2
elseif t >= tmax then
c = Color3.new(0,1,0)
id = 3
end
return c,id
end
function plr_exists(p) -- checks if the player exists in the server
if p and p.Parent and game:GetService("Players"):FindFirstChild(p.Name) then
return true
end
end
function get_trust(plr)
local trust = base_trust
local total = 0
local count = 0
for i,v in pairs(funcs) do
total = total + 1
end
for i,v in pairs(funcs) do
if plr_exists(plr) then else break end
local result = v(plr) or 0
if result then
trust = trust + result
end
count = count + 1
end
repeat task.wait() until count >= total
return trust
end
local cache_kick = {}
local connect_tag = {}
function connect(plr) -- connects player with the script
if cache_kick[plr.UserId] and kick then -- checks if the player has low trust and then kicks them if they do
plr:Kick("Low trust factor.(" .. tmin .. " > " .. cache_kick[plr.UserId] .. ')')
return
end
if not connect_tag[plr.UserId] then
connect_tag[plr.UserId] = 0
else
connect_tag[plr.UserId] = connect_tag[plr.UserId] + 1
end
local ctid = connect_tag[plr.UserId]
local trust = base_trust
trust = get_trust(plr)
if ((tmin > trust) and plr_exists(plr)) and kick then -- checks if the player has low trust and then kicks them if they do
cache_kick[plr.UserId] = math.floor(trust*100)/100
plr:Kick("Low trust factor.(" .. tmin .. " > " .. cache_kick[plr.UserId] .. ')')
return
end
if plr_exists(plr) and ctid == connect_tag[plr.UserId] then
plrs[plr] = trust
update_board()
end
end
function disconnect(plr) -- disconnects player from the script
if plr and plrs[plr] then
plrs[plr] = nil
if list then
update_board()
end
end
end
function make_board()
pcall(function()
local Part0 = Instance.new("Part")
local SurfaceGui1 = Instance.new("SurfaceGui")
local TextLabel2 = Instance.new("TextLabel")
Part0.Parent = script
Part0.CFrame = CFrame.new(-22.2600002, 11.8900003, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part0.Position = Vector3.new(-22.2600002, 11.8900003, 0)
Part0.Size = Vector3.new(0.460000008, 2, 15)
Part0.Anchored = true
Part0.BottomSurface = Enum.SurfaceType.Smooth
Part0.CanCollide = true
Part0.Locked = true
Part0.TopSurface = Enum.SurfaceType.Smooth
SurfaceGui1.Parent = Part0
SurfaceGui1.LightInfluence = 1
SurfaceGui1.Face = Enum.NormalId.Right
SurfaceGui1.ClipsDescendants = true
SurfaceGui1.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud
SurfaceGui1.PixelsPerStud = 50
SurfaceGui1.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
TextLabel2.Parent = SurfaceGui1
TextLabel2.Size = UDim2.new(1, 0, 1, 0)
TextLabel2.BackgroundColor = BrickColor.new("Silver flip/flop")
TextLabel2.BackgroundColor3 = Color3.new(0.505882, 0.505882, 0.505882)
TextLabel2.Font = Enum.Font.Arial
TextLabel2.FontSize = Enum.FontSize.Size14
TextLabel2.Text = "Trust Algorithm"
TextLabel2.TextColor = BrickColor.new("Institutional white")
TextLabel2.TextColor3 = Color3.new(1, 1, 1)
TextLabel2.TextScaled = true
TextLabel2.TextSize = 14
TextLabel2.TextStrokeTransparency = 0
TextLabel2.TextWrap = true
TextLabel2.TextWrapped = true
title = TextLabel2
end)
board = Instance.new("Part")
local SurfaceGui1 = Instance.new("SurfaceGui")
local ScrollingFrame2 = Instance.new("ScrollingFrame")
local UIGridLayout3 = Instance.new("UIGridLayout")
board.Parent = script
board.CFrame = CFrame.new(-22.2600002, 5.88999987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
board.Position = Vector3.new(-22.2600002, 5.88999987, 0)
board.Size = Vector3.new(0.460000008, 10, 15)
board.Anchored = true
board.CastShadow = false
board.CanCollide = false
board.Locked = true
board.CanQuery = false
board.CanTouch = false
SurfaceGui1.Parent = board
SurfaceGui1.LightInfluence = 1
SurfaceGui1.Face = Enum.NormalId.Right
SurfaceGui1.ClipsDescendants = true
SurfaceGui1.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud
SurfaceGui1.PixelsPerStud = 50
SurfaceGui1.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScrollingFrame2.Parent = SurfaceGui1
ScrollingFrame2.Size = UDim2.new(1, 0, 1, 0)
ScrollingFrame2.Active = true
ScrollingFrame2.BackgroundColor = BrickColor.new("Dark grey")
ScrollingFrame2.BackgroundColor3 = Color3.new(0.458824, 0.458824, 0.458824)
ScrollingFrame2.CanvasSize = UDim2.new(0, 0, 0, 0)
UIGridLayout3.Parent = ScrollingFrame2
UIGridLayout3.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout3.CellSize = UDim2.new(1, 0, 0, 75)
game:GetService("RunService").Heartbeat:Connect(function()
board.Anchored = true
board.CastShadow = false
board.CanCollide = true
board.Locked = true
end)
end
function update_board()
if board then else return end
local scroll = board:FindFirstChildOfClass("SurfaceGui"):FindFirstChildOfClass("ScrollingFrame")
local grid = scroll:FindFirstChildOfClass("UIGridLayout")
for _,v in pairs(scroll:GetChildren()) do
if v ~= grid then
v.Parent = nil
end
end
local total_trust = 0
local total_plrs = 0
for plr,v in pairs(plrs) do
if plr_exists(plr) and v then
total_plrs = total_plrs + 1
total_trust = total_trust + v
if scrolls[plr] then
scrolls[plr].Parent = scroll
else
local Frame0 = Instance.new("Frame")
local TextLabel1 = Instance.new("TextLabel")
local TextLabel2 = Instance.new("TextLabel")
local ScrollingFrame3 = Instance.new("ScrollingFrame")
local UIGridLayout5 = Instance.new("UIGridLayout")
local ImageLabel6 = Instance.new("ImageLabel")
Frame0.Parent = scroll
Frame0.Size = UDim2.new(0, 100, 0, 100)
Frame0.BackgroundColor = BrickColor.new("Institutional white")
Frame0.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel1.Name = "name"
TextLabel1.Parent = Frame0
TextLabel1.Position = UDim2.new(0, 0, 0, 0)
TextLabel1.Size = UDim2.new(0.7, 0, 1, 0)
TextLabel1.BackgroundColor = BrickColor.new("Institutional white")
TextLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel1.BackgroundTransparency = 1
TextLabel1.BorderSizePixel = 0
TextLabel1.Font = Enum.Font.SourceSans
TextLabel1.FontSize = Enum.FontSize.Size14
TextLabel1.Text = "Roblox"
TextLabel1.TextColor = BrickColor.new("Institutional white")
TextLabel1.TextColor3 = Color3.new(1, 1, 1)
TextLabel1.TextScaled = true
TextLabel1.TextSize = 14
TextLabel1.TextStrokeTransparency = 0
TextLabel1.TextWrap = true
TextLabel1.TextWrapped = true
TextLabel2.Name = "trust"
TextLabel2.Parent = Frame0
TextLabel2.Position = UDim2.new(0.800000012, 0, 0, 0)
TextLabel2.Size = UDim2.new(0.200000003, 0, 1, 0)
TextLabel2.BackgroundColor = BrickColor.new("Institutional white")
TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel2.BorderSizePixel = 0
TextLabel2.Font = Enum.Font.SourceSans
TextLabel2.FontSize = Enum.FontSize.Size14
TextLabel2.Text = "0"
TextLabel2.TextColor = BrickColor.new("Institutional white")
TextLabel2.TextColor3 = Color3.new(1, 1, 1)
TextLabel2.TextScaled = true
TextLabel2.TextSize = 14
TextLabel2.TextStrokeTransparency = 0
TextLabel2.TextWrap = true
TextLabel2.TextWrapped = true
ImageLabel6.Name = "icon"
ImageLabel6.Parent = Frame0
ImageLabel6.Position = UDim2.new(0.699999988, 0, 0, 0)
ImageLabel6.BackgroundTransparency = 1
ImageLabel6.Visible = true
ImageLabel6.Size = UDim2.new(0.100000001, 0, 1, 0)
ImageLabel6.BackgroundColor = BrickColor.new("Institutional white")
ImageLabel6.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel6.BorderSizePixel = 0
ImageLabel6.Image = "rbxassetid://125764489"
--
local pui = Frame0
local name_t = pui:FindFirstChild('name')
local trust_t = pui:FindFirstChild('trust')
local icon_t = pui:FindFirstChild('icon')
local c1,id = color_trust(v)
name_t.Text = plr.Name
pui.BackgroundColor3 = c1
trust_t.Text = math.floor(v*100)/100
trust_t.BackgroundColor3 = c1
if icon_t then
if id == 1 then -- not trusted
icon_t.Image = 'rbxassetid://125764489'
elseif id == 2 then -- suspicious
icon_t.Image = 'rbxassetid://910579996'
elseif id == 3 then -- trusted
icon_t.Image = 'rbxassetid://419589574'
end
end
--
scrolls[plr] = Frame0
end
end
end
scroll.CanvasSize = UDim2.new(0,0,0,(grid.CellSize.Y.Offset+grid.CellPadding.Y.Offset)*total_plrs)
-- gets the average trust from all players
local average_trust = total_trust/total_plrs
average_trust = math.floor(average_trust*100)/100
-- this can be commented out if you don't want it
title.Text = 'Trust Algorithm (AVG=' .. average_trust .. ')'
end
if list then
make_board()
end
function update()
for i,v in pairs(plrs) do
if not plr_exists(i) or not v then
plrs[i] = nil
update_board()
break
end
end
end
local cons = {}
table.insert(cons,game:GetService("Players").PlayerAdded:Connect(function(plr)
task.wait()
connect(plr)
update()
end))
table.insert(cons,game:GetService("Players").PlayerRemoving:Connect(function(plr)
disconnect(plr)
update()
end))
for _,plr in pairs(game:GetService("Players"):GetPlayers()) do
wrap(function()
connect(plr)
update()
end)
end
local rp = Instance.new("TrussPart")
rp.Name = 'trust v2.1 reload'
rp.Parent = workspace
task.delay(0.5,function()
rp:Destroy()
workspace.ChildAdded:Connect(function(o)
if o ~= rp and o:IsA("TrussPart") and o.Name == 'trust v2.1 reload' then
for i,v in pairs(cons) do
v:Disconnect()
end
end
end)
end)