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local Converted = { ["_ScreenGui"] = Instance.new("ScreenGui"); ["_Frame"] = Instance.new("Frame"); ["_TextBox"] = Instance.new("TextBox"); ["_Drag Gui Script"] = Instance.new("LocalScript"); } -- Properties: Converted["_ScreenGui"].Parent = game:GetService("CoreGui") Converted["_Frame"].BackgroundColor3 = Color3.fromRGB(255, 255, 255) Converted["_Frame"].BorderColor3 = Color3.fromRGB(0, 0, 0) Converted["_Frame"].BorderSizePixel = 0 Converted["_Frame"].Position = UDim2.new(0.0480120033, 0, 0.0887290165, 0) Converted["_Frame"].Size = UDim2.new(0, 253, 0, 114) Converted["_Frame"].Parent = Converted["_ScreenGui"] Converted["_TextBox"].Font = Enum.Font.SourceSans Converted["_TextBox"].Text = "HI" Converted["_TextBox"].TextColor3 = Color3.fromRGB(0, 0, 0) Converted["_TextBox"].TextSize = 14 Converted["_TextBox"].BackgroundColor3 = Color3.fromRGB(255, 255, 255) Converted["_TextBox"].BorderColor3 = Color3.fromRGB(0, 0, 0) Converted["_TextBox"].BorderSizePixel = 0 Converted["_TextBox"].Size = UDim2.new(0, 200, 0, 50) Converted["_TextBox"].Parent = Converted["_Frame"] -- Fake Module Scripts: local fake_module_scripts = {} -- Fake Local Scripts: local function OCBF_fake_script() -- Fake Script: StarterGui.ScreenGui.Frame.Drag Gui Script local script = Instance.new("LocalScript") script.Name = "Drag Gui Script" script.Parent = Converted["_Frame"] local req = require local require = function(obj) local fake = fake_module_scripts[obj] if fake then return fake() end return req(obj) end function dragify(Main) dragToggle = nil dragSpeed = 0.95 -- You can edit this. dragInput = nil dragStart = nil dragPos = nil function updateInput(input) Delta = input.Position - dragStart Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y) game:GetService("TweenService"):Create(Main, TweenInfo.new(.25), {Position = Position}):Play() end Main.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = Main.Position input.Changed:Connect(function() if (input.UserInputState == Enum.UserInputState.End) then dragToggle = false end end) end end) Main.InputChanged:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if (input == dragInput and dragToggle) then updateInput(input) end end) end dragify(script.Parent) end coroutine.wrap(OCBF_fake_script)()
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