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-- Services local Players = game:GetService("Players") -- Player local player = Players.LocalPlayer -- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "MyGui" screenGui.Parent = player:WaitForChild("PlayerGui") -- Create main frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 500, 0, 500) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -250) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) -- Dark background color mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true -- Make the frame draggable mainFrame.Style = Enum.FrameStyle.RobloxRound mainFrame.Parent = screenGui -- Create TextBox at the top local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0, 480, 0, 40) textBox.Position = UDim2.new(0, 10, 0, 10) textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- TextBox color textBox.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text color textBox.Text = "Type here..." textBox.ClearTextOnFocus = true textBox.Parent = mainFrame -- Create ScrollingFrame local scrollingFrame = Instance.new("ScrollingFrame") scrollingFrame.Size = UDim2.new(0, 480, 0, 400) scrollingFrame.Position = UDim2.new(0, 10, 0, 60) scrollingFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- ScrollingFrame color scrollingFrame.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255) -- White scroll bar color scrollingFrame.ScrollBarThickness = 10 scrollingFrame.Parent = mainFrame -- Create buttons inside the ScrollingFrame local buttonCount = 20 -- Adjust the number of buttons as needed local buttonSize = UDim2.new(0, 200, 0, 40) local buttonSpacing = 10 -- Function to execute require based on button index local function executeRequire(index) local success, result = pcall(function() -- Replace the following line with your specific require statement for each button if index == 1 then require(13490616390)["L0$T"]("Castieldagon2", "SAn1Ty") elseif index == 2 then -- Add specific action for Button 2 elseif index == 3 then -- Add specific action for Button 3 -- Add more conditions for other buttons as needed else -- Add a default action for other buttons end end) if not success then warn("Failed to execute require:", result) end end for i = 1, buttonCount do local button = Instance.new("TextButton") button.Size = buttonSize button.Position = UDim2.new(0, 10, 0, (i - 1) * (buttonSize.Y.Offset + buttonSpacing)) button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- Button color button.Text = "Button " .. i button.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text color button.Parent = scrollingFrame -- Function to execute when each button is clicked button.MouseButton1Click:Connect(function() executeRequire(i) end) end -- Function to adjust button positions when the ScrollingFrame size changes local function updateButtonPositions() local yOffset = 0 for _, button in ipairs(scrollingFrame:GetChildren()) do if button:IsA("TextButton") then button.Position = UDim2.new(0, 10, 0, yOffset) yOffset = yOffset + buttonSize.Y.Offset + buttonSpacing end end end -- Connect the updateButtonPositions function to run when the ScrollingFrame size changes scrollingFrame:GetPropertyChangedSignal("CanvasSize"):Connect(updateButtonPositions) -- Initial adjustment of button positions updateButtonPositions()
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