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-- Services local Players = game:GetService("Players") -- Player local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") -- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = playerGui screenGui.Name = "MyGUI" -- Create Collapsible Frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 300) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -150) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) -- Ronin-style dark background color mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true -- Make the frame draggable mainFrame.Parent = screenGui local collapsed = false -- Create Collapse/Expand Button local collapseButton = Instance.new("TextButton") collapseButton.Size = UDim2.new(0, 30, 0, 30) collapseButton.Position = UDim2.new(1, -30, 0, 0) collapseButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- Collapse button color collapseButton.Text = "^" collapseButton.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text color collapseButton.Parent = mainFrame -- Function to toggle between collapsed and expanded states local function toggleCollapse() collapsed = not collapsed if collapsed then mainFrame:TweenSize(UDim2.new(0, 400, 0, 30), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) collapseButton.Text = "v" else mainFrame:TweenSize(UDim2.new(0, 400, 0, 300), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) collapseButton.Text = "^" end end -- Connect the toggleCollapse function to run when the collapse button is clicked collapseButton.MouseButton1Click:Connect(toggleCollapse) -- Create Tabbed Layout local tabContainer = Instance.new("Frame") tabContainer.Size = UDim2.new(1, 0, 0, 30) tabContainer.Position = UDim2.new(0, 0, 0, 0) tabContainer.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- Tab container color tabContainer.Parent = mainFrame local tabs = { {Name = "Tab 1", Icon = "rbxassetid://123456789"}, -- Replace with actual icon asset ID {Name = "Tab 2", Icon = "rbxassetid://987654321"}, -- Replace with actual icon asset ID {Name = "Tab 3", Icon = "rbxassetid://111222333"} -- Replace with actual icon asset ID } local currentPage = 1 -- Create Tabs for i, tabData in ipairs(tabs) do local tabButton = Instance.new("TextButton") tabButton.Size = UDim2.new(0, 100, 1, 0) tabButton.Position = UDim2.new(0, (i - 1) * 100, 0, 0) tabButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60) -- Tab button color tabButton.Text = "" tabButton.Parent = tabContainer -- Create tab icon local icon = Instance.new("ImageLabel") icon.Size = UDim2.new(0.6, 0, 0.6, 0) icon.Position = UDim2.new(0.2, 0, 0.2, 0) icon.BackgroundTransparency = 1 icon.Image = tabData.Icon icon.Parent = tabButton -- Switch to the corresponding tab when a button is clicked tabButton.MouseButton1Click:Connect(function() if i ~= currentPage then currentPage = i updateContent() end end) end -- Function to update GUI content based on the selected tab local function updateContent() print("Updating content for Tab " .. currentPage) -- Add logic to update GUI content based on the selected tab -- Clear existing content for _, existingContent in ipairs(mainFrame:GetChildren()) do if existingContent:IsA("Frame") and existingContent.Name ~= "TabContainer" then existingContent:Destroy() end end -- Create dynamic content based on the selected tab local contentFrame = Instance.new("Frame") contentFrame.Size = UDim2.new(1, 0, 1, -30) contentFrame.Position = UDim2.new(0, 0, 0, 30) contentFrame.Parent = mainFrame if currentPage == 1 then -- Add content for Tab 1 -- Example: Create a button in Tab 1 local buttonInTab1 = Instance.new("TextButton") buttonInTab1.Size = UDim2.new(0, 150, 0, 50) buttonInTab1.Position = UDim2.new(0.5, -75, 0.5, -25) buttonInTab1.BackgroundColor3 = Color3.fromRGB(70, 70, 70) -- Content color buttonInTab1.Text = "Button in Tab 1" buttonInTab1.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text color buttonInTab1.Parent = contentFrame -- Connect a function to execute when the button is clicked buttonInTab1.MouseButton1Click:Connect(function() print("Button in Tab 1 clicked!") end) elseif currentPage == 2 then -- Add content for Tab 2 -- Example: Create a textbox in Tab 2 local textboxInTab2 = Instance.new("TextBox") textboxInTab2.Size = UDim2.new(0, 200, 0, 30) textboxInTab2.Position = UDim2.new(0.5, -100, 0.5, -15) textboxInTab2.BackgroundColor3 = Color3.fromRGB(70, 70, 70) -- Content color textboxInTab2.Text = "Text in Tab 2" textboxInTab2.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text color textboxInTab2.Parent = contentFrame elseif currentPage == 3 then -- Add content for Tab 3 -- Example: Create an image in Tab 3 local imageInTab3 = Instance.new("ImageLabel") imageInTab3.Size = UDim2.new(0, 150, 0, 150) imageInTab3.Position = UDim2.new(0.5, -75, 0.5, -75) imageInTab3.BackgroundColor3 = Color3.fromRGB(70, 70, 70) -- Content color imageInTab3.Image = tabData.Icon -- Replace with the actual image asset ID imageInTab3.Parent = contentFrame end end -- Connect the updateContent function to run when the player changes the current tab playerGui.MyGUI.MainFrame:GetPropertyChangedSignal("Position"):Connect(updateContent) -- Initial content update updateContent()
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