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-- Create a ScreenGui local gui = Instance.new("ScreenGui") gui.Parent = game.Players.LocalPlayer.PlayerGui -- Create a Frame to hold the GUI elements local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 150, 1, 0) mainFrame.Position = UDim2.new(0, 0, 0, 0) mainFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) mainFrame.BorderSizePixel = 0 mainFrame.Parent = gui -- Create a ScrollingFrame local scrollingFrame = Instance.new("ScrollingFrame") scrollingFrame.Size = UDim2.new(1, 0, 1, 0) scrollingFrame.Position = UDim2.new(0, 0, 0, 0) scrollingFrame.Parent = mainFrame -- Function to handle button click local function buttonClick(buttonNumber) if buttonNumber == 1 then print("Button 1 clicked!") elseif buttonNumber == 2 then print("Button 2 clicked!") elseif buttonNumber == 3 then print("Button 3 clicked!") elseif buttonNumber == 4 then print("Button 4 clicked!") elseif buttonNumber == 5 then print("Button 5 clicked!") end end -- Create buttons inside the ScrollingFrame with individual functions for i = 1, 5 do local button = Instance.new("TextButton") button.Size = UDim2.new(1, 0, 0, 30) button.Position = UDim2.new(0, 0, 0, (i - 1) * 35) button.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) button.Text = "Button " .. i button.Parent = scrollingFrame -- Add individual functionality to each button button.MouseButton1Click:Connect(function() buttonClick(i) end) end
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