math.randomseed(os.time())
local powers = {
"Fly",
"Fire",
"Water",
"Transform",
"Can change looks",
"Singing = make people's ear hurt",
"Car Transform",
"Flash Speed",
"Telekinesis",
}
local powertxt = {
[1] = "Wow Great Power!",
[2] = "Oooo Thats Good!",
[3] = "Very Cool Power!"
}
local lvlgood = {
[1] = "Thats A Very Good Level",
[2] = "Wow Great Level",
[3] = "No Way You got that Level Its Good!"
}
local lvlbad = {
[1] = "Oh.. Yikes.. You got the Bad Level.. That Means the power is bad.",
[2] = "Oof so sorry to say this but you got a bad level.. the power might be too bad to use..",
[3] = "its gonna be hard to use im sure.. cuz of the level.."
}
function printpower()
local time = os.time()
local rnd = time % #powers + 1
return powers[rnd]
end
local levelnum = nil
local function level(lvl)
return math.random(1, lvl)
end
local num = 100
local powerlvl = level(num)
levelnum = powerlvl
local randompower = printpower()
function powerwow()
local time = os.time()
local rnd = time % #powertxt + 1
return powertxt[rnd]
end
local txtpwr = powerwow()
print("Lets See What Power you got!","\nPower:", randompower.. " ".. txtpwr.. "\nLevel: ", powerlvl)
if levelnum < 35 then
print(lvlbad[math.random(1,3)])
end
if levelnum > 36 then
print(lvlgood[math.random(1,3)])
end