--[[
Sounds:
"Hurt" - "rbxassetid://6314900933"
"Slam" - "rbxassetid://3908308607"
]]
Folder0 = Instance.new("Folder")
Part1 = Instance.new("Part")
Part2 = Instance.new("Part")
Part3 = Instance.new("Part")
Part4 = Instance.new("Part")
Part5 = Instance.new("Part")
Part6 = Instance.new("Part")
Part7 = Instance.new("Part")
WedgePart8 = Instance.new("WedgePart")
Part9 = Instance.new("Part")
Part10 = Instance.new("Part")
Part11 = Instance.new("Part")
Part12 = Instance.new("Part")
Part13 = Instance.new("Part")
Part14 = Instance.new("Part")
Part15 = Instance.new("Part")
Part16 = Instance.new("Part")
Part17 = Instance.new("Part")
Decal18 = Instance.new("Decal")
Folder0.Name = "Map"
Folder0.Parent = owner.Character
Part1.Name = "BlueWall"
Part1.Parent = Folder0
Part1.CFrame = CFrame.new(-47.5, 0.5, -21.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part1.Orientation = Vector3.new(0, 90, 0)
Part1.Position = Vector3.new(-47.5, 0.5, -21.5)
Part1.Rotation = Vector3.new(0, 90, 0)
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part1.Size = Vector3.new(8, 1, 4)
Part1.Anchored = true
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.BrickColor = BrickColor.new("Cyan")
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.brickColor = BrickColor.new("Cyan")
Part2.Name = "Cylinder"
Part2.Parent = Folder0
Part2.CFrame = CFrame.new(-25.5, 0.5, -2.5, 0, 0, -1, -1, 0, 0, 0, 1, 0)
Part2.Orientation = Vector3.new(0, -90, -90)
Part2.Position = Vector3.new(-25.5, 0.5, -2.5)
Part2.Rotation = Vector3.new(90, -90, 0)
Part2.Size = Vector3.new(1, 1, 1)
Part2.Anchored = true
Part2.BottomSurface = Enum.SurfaceType.Smooth
Part2.TopSurface = Enum.SurfaceType.Smooth
Part2.Shape = Enum.PartType.Cylinder
Part3.Name = "Cylinder"
Part3.Parent = Folder0
Part3.CFrame = CFrame.new(-45.4000015, 0.5, -8.60000038, 0, 0, -1, -1, 0, 0, 0, 1, 0)
Part3.Orientation = Vector3.new(0, -90, -90)
Part3.Position = Vector3.new(-45.400001525878906, 0.5, -8.600000381469727)
Part3.Rotation = Vector3.new(90, -90, 0)
Part3.Color = Color3.new(1, 0.34902, 0.34902)
Part3.Size = Vector3.new(1, 0.7999999523162842, 0.7999999523162842)
Part3.Anchored = true
Part3.BottomSurface = Enum.SurfaceType.Smooth
Part3.BrickColor = BrickColor.new("Persimmon")
Part3.TopSurface = Enum.SurfaceType.Smooth
Part3.brickColor = BrickColor.new("Persimmon")
Part3.Shape = Enum.PartType.Cylinder
Part4.Name = "RedWall"
Part4.Parent = Folder0
Part4.CFrame = CFrame.new(-33, 0.5, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part4.Position = Vector3.new(-33, 0.5, -15.5)
Part4.Color = Color3.new(1, 0, 0)
Part4.Size = Vector3.new(8, 1, 1)
Part4.Anchored = true
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.BrickColor = BrickColor.new("Really red")
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.brickColor = BrickColor.new("Really red")
Part5.Parent = Folder0
Part5.CFrame = CFrame.new(-42.5, 0.25, -10.8999996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part5.Position = Vector3.new(-42.5, 0.25, -10.899999618530273)
Part5.Size = Vector3.new(3, 0.5, 0.19999998807907104)
Part5.Anchored = true
Part5.BottomSurface = Enum.SurfaceType.Smooth
Part5.TopSurface = Enum.SurfaceType.Smooth
Part6.Parent = Folder0
Part6.CFrame = CFrame.new(-25.8500004, 0.5, -8, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part6.Orientation = Vector3.new(0, 90, 0)
Part6.Position = Vector3.new(-25.850000381469727, 0.5, -8)
Part6.Rotation = Vector3.new(0, 90, 0)
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part6.Size = Vector3.new(8, 1, 0.30000001192092896)
Part6.Anchored = true
Part6.BottomSurface = Enum.SurfaceType.Smooth
Part6.BrickColor = BrickColor.new("Institutional white")
Part6.TopSurface = Enum.SurfaceType.Smooth
Part6.brickColor = BrickColor.new("Institutional white")
Part7.Parent = Folder0
Part7.CFrame = CFrame.new(-24.6499996, 0.5, -8, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part7.Orientation = Vector3.new(0, 90, 0)
Part7.Position = Vector3.new(-24.649999618530273, 0.5, -8)
Part7.Rotation = Vector3.new(0, 90, 0)
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part7.Size = Vector3.new(8, 1, 0.30000001192092896)
Part7.Anchored = true
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.BrickColor = BrickColor.new("Institutional white")
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.brickColor = BrickColor.new("Institutional white")
WedgePart8.Parent = Folder0
WedgePart8.CFrame = CFrame.new(-50, 0.5, -7.5, 0, 0, -1, 1, 0, 0, 0, -1, 0)
WedgePart8.Orientation = Vector3.new(0, -90, 90)
WedgePart8.Position = Vector3.new(-50, 0.5, -7.5)
WedgePart8.Rotation = Vector3.new(-90, -90, 0)
WedgePart8.Size = Vector3.new(1, 1, 2)
WedgePart8.Anchored = true
WedgePart8.BottomSurface = Enum.SurfaceType.Smooth
Part9.Parent = Folder0
Part9.CFrame = CFrame.new(-71, 0.5, -17.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
Part9.Orientation = Vector3.new(0, 180, 0)
Part9.Position = Vector3.new(-71, 0.5, -17.5)
Part9.Rotation = Vector3.new(180, 0, 180)
Part9.Color = Color3.new(0.239216, 0.239216, 0.239216)
Part9.Size = Vector3.new(1, 1, 58)
Part9.Anchored = true
Part9.BottomSurface = Enum.SurfaceType.Smooth
Part9.BrickColor = BrickColor.new("Medium brown")
Part9.TopSurface = Enum.SurfaceType.Smooth
Part9.brickColor = BrickColor.new("Medium brown")
Part10.Parent = Folder0
Part10.CFrame = CFrame.new(-46, 0.5, 7.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part10.Orientation = Vector3.new(0, 90, 0)
Part10.Position = Vector3.new(-46, 0.5, 7.5)
Part10.Rotation = Vector3.new(0, 90, 0)
Part10.Color = Color3.new(0.2, 0.188235, 0.176471)
Part10.Size = Vector3.new(1, 1, 58)
Part10.Anchored = true
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.BrickColor = BrickColor.new("Earth green")
Part10.TopSurface = Enum.SurfaceType.Smooth
Part10.brickColor = BrickColor.new("Earth green")
Part11.Name = "YellowWall"
Part11.Parent = Folder0
Part11.CFrame = CFrame.new(-38, 0.5, -25, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part11.Orientation = Vector3.new(0, 90, 0)
Part11.Position = Vector3.new(-38, 0.5, -25)
Part11.Rotation = Vector3.new(0, 90, 0)
Part11.Color = Color3.new(1, 1, 0)
Part11.Size = Vector3.new(4, 1, 4)
Part11.Anchored = true
Part11.BottomSurface = Enum.SurfaceType.Smooth
Part11.BrickColor = BrickColor.new("New Yeller")
Part11.TopSurface = Enum.SurfaceType.Smooth
Part11.brickColor = BrickColor.new("New Yeller")
Part12.Parent = Folder0
Part12.CFrame = CFrame.new(-52.8000031, 0.5, -12.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part12.Orientation = Vector3.new(0, 90, 0)
Part12.Position = Vector3.new(-52.80000305175781, 0.5, -12.5)
Part12.Rotation = Vector3.new(0, 90, 0)
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part12.Size = Vector3.new(4, 1, 4)
Part12.Anchored = true
Part12.BottomSurface = Enum.SurfaceType.Smooth
Part12.BrickColor = BrickColor.new("Institutional white")
Part12.TopSurface = Enum.SurfaceType.Smooth
Part12.brickColor = BrickColor.new("Institutional white")
Part13.Parent = Folder0
Part13.CFrame = CFrame.new(-46, 0.5, -42.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part13.Orientation = Vector3.new(0, 90, 0)
Part13.Position = Vector3.new(-46, 0.5, -42.5)
Part13.Rotation = Vector3.new(0, 90, 0)
Part13.Color = Color3.new(0.239216, 0.239216, 0.239216)
Part13.Size = Vector3.new(1, 1, 58)
Part13.Anchored = true
Part13.BottomSurface = Enum.SurfaceType.Smooth
Part13.BrickColor = BrickColor.new("Medium brown")
Part13.TopSurface = Enum.SurfaceType.Smooth
Part13.brickColor = BrickColor.new("Medium brown")
Part14.Parent = Folder0
Part14.CFrame = CFrame.new(-30.5, 0.5, -0.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Part14.Orientation = Vector3.new(0, 90, 0)
Part14.Position = Vector3.new(-30.5, 0.5, -0.5)
Part14.Rotation = Vector3.new(0, 90, 0)
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part14.Size = Vector3.new(1, 1, 1)
Part14.Anchored = true
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.BrickColor = BrickColor.new("Institutional white")
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.brickColor = BrickColor.new("Institutional white")
Part15.Parent = Folder0
Part15.CFrame = CFrame.new(-21, 0.5, -17.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
Part15.Orientation = Vector3.new(0, 180, 0)
Part15.Position = Vector3.new(-21, 0.5, -17.5)
Part15.Rotation = Vector3.new(180, 0, 180)
Part15.Color = Color3.new(0.239216, 0.239216, 0.239216)
Part15.Size = Vector3.new(1, 1, 58)
Part15.Anchored = true
Part15.BottomSurface = Enum.SurfaceType.Smooth
Part15.BrickColor = BrickColor.new("Medium brown")
Part15.TopSurface = Enum.SurfaceType.Smooth
Part15.brickColor = BrickColor.new("Medium brown")
Part16.Parent = Folder0
Part16.CFrame = CFrame.new(-42.5, 0.75, -10.8999996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part16.Position = Vector3.new(-42.5, 0.75, -10.899999618530273)
Part16.Color = Color3.new(0.596078, 0.760784, 0.858824)
Part16.Size = Vector3.new(3, 0.5, 0.19999998807907104)
Part16.Anchored = true
Part16.BottomSurface = Enum.SurfaceType.Smooth
Part16.BrickColor = BrickColor.new("Baby blue")
Part16.TopSurface = Enum.SurfaceType.Smooth
Part16.brickColor = BrickColor.new("Baby blue")
Part17.Parent = owner.Character
Part17.CFrame = CFrame.new(-37, 0.5, -5.80000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part17.Position = Vector3.new(-37, 0.5, -5.8000030517578125)
Part17.Color = Color3.new(0,1,0)
Part17.Size = Vector3.new(1,1,1)
Part17.Anchored = true
Part17.BottomSurface = Enum.SurfaceType.Smooth
Part17.BrickColor = BrickColor.new("Lime green")
Part17.TopSurface = Enum.SurfaceType.Smooth
Part17.brickColor = BrickColor.new("Lime green")
Part17.Name = "PlayerCameraPart"
Decal18.Parent = Part17
Decal18.Name = "Face"
Decal18.Texture = "http://www.roblox.com/asset/?id=13449209"
for i, v in pairs(Folder0:GetDescendants()) do
if v:IsA("BasePart") then
local texture = Instance.new("ImageLabel")
texture.Image = "rbxassetid://10043212933"
texture.Name = "Texture"
texture.Parent = v
end
end
--local CameraCFrame = Instance.new("CFrameValue",owner.Character)
--CameraCFrame.Name = "CameraCFrame"
--CameraCFrame.Value = Part16.CFrame
--ClickDetector18.Parent = Folder0
--ClickDetector18.MouseClick:Connect(function(plr)
-- NLS([[
-- local controller
-- local cameracframe
-- for i, v in pairs(workspace:GetChildren()) do
-- if v:IsA("Model") then
-- if v:FindFirstChild("PlayerCameraPart") then
-- controller = v.PlayerCameraPart
-- cameracframe = v.CameraCFrame.Value
-- end
-- end
-- end
-- game:GetService("RunService").RenderStepped:Connect(function()
-- if controller and cameracframe then
-- cameracframe = controller.Parent.CameraCFrame.Value
-- controller.CFrame = cameracframe
-- end
-- end)
-- ]],plr.Character)
--end)
--for i, v in pairs(Folder0:GetChildren()) do
-- if v:IsA("BasePart") then
-- v.CanCollide = false
-- end
--end
local Part19 = Part17:Clone()
Part19.Parent = Part17.Parent
Part19.Name = "ServerPart"
Part17.CanCollide = false
Part17.CanTouch = false
Part17.CanQuery = false
Part17.Transparency = 1
Part17:FindFirstChildOfClass("Decal").Transparency = 1
Instance.new("RemoteEvent",owner.Character).OnServerEvent:Connect(function(_,cframe)
--CameraCFrame.Value = cframe
Part19.CFrame = cframe
end)
NLS([[
local camera = workspace.CurrentCamera
local camerapart = owner.Character.PlayerCameraPart
repeat camera.CameraType = "Scriptable" task.wait() until camera.CameraType == "Scriptable"
local uis = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local colliding = false
local map = workspace.Map
local lastpos = camerapart.Position
local walkspeed = 5
local holding = {
w = false,
a = false,
s = false,
d = false,
}
uis.InputBegan:Connect(function(input, typing)
if typing then return end
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.Up or input.KeyCode == Enum.KeyCode.DPadUp then
holding[1] = true
end
if input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.Left or input.KeyCode == Enum.KeyCode.DPadLeft then
holding[2] = true
end
if input.KeyCode == Enum.KeyCode.S or input.KeyCode == Enum.KeyCode.Down or input.KeyCode == Enum.KeyCode.DPadDown then
holding[3] = true
end
if input.KeyCode == Enum.KeyCode.D or input.KeyCode == Enum.KeyCode.Right or input.KeyCode == Enum.KeyCode.DPadRight then
holding[4] = true
end
end)
uis.InputEnded:Connect(function(input, typing)
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.Up or input.KeyCode == Enum.KeyCode.DPadUp then
holding[1] = false
end
if input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.Left or input.KeyCode == Enum.KeyCode.DPadLeft then
holding[2] = false
end
if input.KeyCode == Enum.KeyCode.S or input.KeyCode == Enum.KeyCode.Down or input.KeyCode == Enum.KeyCode.DPadDown then
holding[3] = false
end
if input.KeyCode == Enum.KeyCode.D or input.KeyCode == Enum.KeyCode.Right or input.KeyCode == Enum.KeyCode.DPadRight then
holding[4] = false
end
end)
local function w(delta)
local deltaSpeed = delta * walkspeed
if not colliding then
camerapart.CFrame = camerapart.CFrame * CFrame.new(0, 0, -deltaSpeed)
owner.Character.RemoteEvent:FireServer(camerapart.CFrame)
end
end
local function a(delta)
local deltaSpeed = delta * walkspeed
camerapart.CFrame = camerapart.CFrame * CFrame.Angles(0, deltaSpeed, 0)
owner.Character.RemoteEvent:FireServer(camerapart.CFrame)
end
local function s(delta)
local deltaSpeed = delta * walkspeed
if not colliding then
camerapart.CFrame = camerapart.CFrame * CFrame.new(0, 0, deltaSpeed)
owner.Character.RemoteEvent:FireServer(camerapart.CFrame)
end
end
local function d(delta)
local deltaSpeed = delta * walkspeed
camerapart.CFrame = camerapart.CFrame * CFrame.Angles(0, -deltaSpeed, 0)
owner.Character.RemoteEvent:FireServer(camerapart.CFrame)
end
local function frameUpdated(delta)
print("updatinating")
camera.CFrame = camerapart.CFrame
colliding = false
for i, v in pairs(camerapart:GetTouchingParts()) do
if v:IsDescendantOf(map) and not colliding then
colliding = true
camerapart.Position = lastpos
end
end
lastpos = camerapart.Position
if holding[1] then
w(delta)
end
if holding[2] then
a(delta)
end
if holding[3] then
s(delta)
end
if holding[4] then
d(delta)
end
end
runservice:BindToRenderStep("RaycastUpdate",Enum.RenderPriority.Camera.Value,frameUpdated)
-- Made by LikeableEmmec
]],owner.Character)