doggo

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local character: Model = owner.Character or owner.CharacterAdded:Wait() local humanoid: Humanoid = character:WaitForChild("Humanoid") local parts: {[string]: Part} = {} local meshes: {[string]: SpecialMesh} = {} local joints: {[string]: Motor6D} = {} local tail = Instance.new("Part") tail.Name = "Tail" tail.Size = Vector3.new(0.75,1,0.75) tail.Parent = character for _,x in ipairs(character:GetChildren()) do if x:IsA("Clothing") or x:IsA("Accessory") then x:Destroy() end if x:IsA("Part") then local mesh = Instance.new("SpecialMesh") mesh.Parent = x meshes[x.Name] = mesh parts[x.Name] = x end end for _,joint in ipairs(character:GetDescendants()) do if joint:IsA("Motor6D") then joints[joint.Name] = joint end end meshes["Tail"].MeshId = "http://www.roblox.com/asset/?id=255485601" meshes["Tail"].TextureId = "http://www.roblox.com/asset/?id=255486143" local tailJoint = Instance.new("Motor6D") tailJoint.Name = "Tail" tailJoint.Parent = parts["Torso"] tailJoint.Part0 = parts["Torso"] tailJoint.Part1 = tail tailJoint.C0 = CFrame.new(-0.052,-0.07,1.72) * CFrame.Angles(math.rad(90),0,0) tailJoint.C1 = CFrame.new(0.144,-0.173,0.234) * CFrame.Angles(math.rad(63.239),math.rad(-7.752),math.rad(7.726)) joints["Left Shoulder"].C0 = CFrame.new(-0.265,-0.725,-0.655) * CFrame.Angles(0,math.rad(-90),0) joints["Left Shoulder"].C1 = CFrame.new(0.125,0.775,0.025) * CFrame.Angles(0,math.rad(-90),0) meshes["Left Arm"].MeshId = "http://www.roblox.com/asset/?id=257307555" meshes["Left Arm"].TextureId = "http://www.roblox.com/asset/?id=255486143" meshes["Left Arm"].Offset = Vector3.new(0.025,0.2,0.75) parts["Left Arm"].Size = Vector3.new(0.5,1.9,0.5) joints["Right Shoulder"].C0 = CFrame.new(0.525,-0.725,-0.655) * CFrame.Angles(0,math.rad(90),0) joints["Right Shoulder"].C1 = CFrame.new(0.125,0.775,0.025) * CFrame.Angles(0,math.rad(90),0) meshes["Right Arm"].MeshId = "http://www.roblox.com/asset/?id=255485626" meshes["Right Arm"].TextureId = "http://www.roblox.com/asset/?id=255486143" meshes["Right Arm"].Offset = Vector3.new(-0.05,-0.05,0) parts["Right Arm"].Size = Vector3.new(0.5,1.9,0.5) joints["Left Hip"].C0 = CFrame.new(-0.227,-1.012,1.204) * CFrame.Angles(0,math.rad(-90),0) joints["Left Hip"].C1 = CFrame.new(0.125,0.375,-0.2) * CFrame.Angles(0,math.rad(-90),0) meshes["Left Leg"].MeshId = "http://www.roblox.com/asset/?id=257316977" meshes["Left Leg"].TextureId = "http://www.roblox.com/asset/?id=255486143" meshes["Left Leg"].Offset = Vector3.new(-0.075,-0.1,0) parts["Left Leg"].Size = Vector3.new(0.5,1.9,0.5) joints["Right Hip"].C0 = CFrame.new(0.483,-1.012,1.204) * CFrame.Angles(0,math.rad(90),0) joints["Right Hip"].C1 = CFrame.new(0.125,0.375,-0.2) * CFrame.Angles(0,math.rad(90),0) meshes["Right Leg"].MeshId = "http://www.roblox.com/asset/?id=257317035" meshes["Right Leg"].TextureId = "http://www.roblox.com/asset/?id=255486143" meshes["Right Leg"].Offset = Vector3.new(0.075, -0.1, 0) parts["Right Leg"].Size = Vector3.new(0.5,1.9,0.5) meshes["Torso"].MeshId = "http://www.roblox.com/asset/?id=257307222" meshes["Torso"].TextureId = "http://www.roblox.com/asset/?id=255486143" parts["Torso"].Size = Vector3.new(1,1.5,3.75) parts["Head"].Transparency = 1 parts["Head"]:ClearAllChildren() parts["Head"].ChildAdded:Connect(function(x) x:Destroy() end) character.ChildAdded:Connect(function(x) if x:IsA("Clothing") or x:IsA("Accessory") then x:Destroy() end end) humanoid.HipHeight = -0.25
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