KSP_Player

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local Player = {} Player.__index = Player local Track; if script:FindFirstChild("Track") then Track = require(script:FindFirstChild("Track")) else Track = loadstring(game:GetService("HttpService"):GetAsync("https://glot.io/snippets/gs2b74ch5k/raw/main.lua"))() end local Render = {} function Player.newAnimator(Character : Model) local Transform = {} for _, Motor in Character:GetDescendants() do if Motor:IsA("Motor6D") then if Motor.Part1 == nil then continue end local Weld = Motor:FindFirstChild("KSP_Weld") if not Weld then Weld = Instance.new("Weld") Weld.Name = "KSP_Weld" Weld.Parent = Motor Weld.Part0 = Motor.Part0 Weld.Part1 = Motor.Part1 Weld.C0 = Motor.C0 Weld.C1 = Motor.C1 Weld.Enabled = false end print(Motor.Name) Transform[Weld.Part1.Name] = { Object = Weld, Default = Weld.C0, Index = 1, Skip = 1, Alpha = 0, Done = false } end if Motor:IsA("Bone") then Transform[Motor.Name] = { Object = Motor, Default = Motor.CFrame, Index = 1, Skip = 1, Alpha = 0, Done = false } end end return setmetatable({ Transform = Transform, Character = Character }, Player) end function Player:LoadAnimation(KeyframeSequence : KeyframeSequence) local NewTrack = Track.new(self,self.Transform, self.Character, KeyframeSequence) table.insert(Render, NewTrack) return NewTrack end game:GetService("RunService").PreSimulation:Connect(function(DeltaTime : number) for _, Track in Render do Track:_update(DeltaTime) end end) return Player
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