local tool = Instance.new("Tool")
tool.Name = "Grenade"
tool.Grip = CFrame.new(0.038,-0.223,0.056) * CFrame.Angles(math.rad(-0.256),math.rad(-88.538),math.rad(-0.512))
tool.CanBeDropped = false
tool.RequiresHandle = true
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(0.805,0.783,0.805)
handle.Anchored = false
handle.CanCollide = false
handle.CanTouch = false
handle.CanQuery = false
handle.Massless = true
handle.CustomPhysicalProperties = PhysicalProperties.new(0.7,0.3,1)
handle.Parent = tool
local mesh = Instance.new("SpecialMesh")
mesh.Parent = handle
mesh.MeshId = "rbxassetid://431532852"
mesh.TextureId = "rbxassetid://431532899"
mesh.Scale = Vector3.new(0.003,0.002,0.003)
mesh.Parent = handle
local throwEvent = Instance.new("RemoteEvent")
throwEvent.Name = "Event"
throwEvent.Parent = tool
tool.Parent = owner.Backpack
-- Server
--local character: Model = owner.Character or owner.CharacterAdded:Wait()
--local humanoid: Humanoid = character:WaitForChild("Humanoid")
--local handle: Part = tool:WaitForChild("Handle")
--local event: RemoteEvent = tool:WaitForChild("Event")
--event.OnServerEvent:Connect(function(player,direction: Vector3)
-- direction = direction.Unit
-- local sound = Instance.new("Sound")
-- sound.SoundId = "rbxassetid://5124872763"
-- sound.Volume = 5
-- sound.Parent = humanoid.RootPart
-- sound:Play()
-- local c
-- c = sound.Ended:Connect(function()
-- sound:Destroy()
-- c:Disconnect()
-- end)
-- local grenade: Part = handle:Clone()
-- grenade.CanCollide = true
-- grenade.CanQuery = true
-- grenade.CanTouch = true
-- grenade.Massless = false
-- grenade.Parent = workspace
-- grenade.CFrame = humanoid.RootPart.CFrame * CFrame.new(0,0,-2)
-- grenade:ApplyImpulse(direction * 25)
-- task.delay(2,function()
-- local explosion = Instance.new("Explosion")
-- explosion.Parent = workspace
-- explosion.Position = grenade.Position
-- grenade:Destroy()
-- end)
--end)
---- Client
--local character: Model = owner.Character or owner.CharacterAdded:Wait()
--local humanoid: Humanoid = character:WaitForChild("Humanoid")
--local mouse: Mouse = owner:GetMouse()
--local event: RemoteEvent = tool:WaitForChild("Event")
--tool.Activated:Connect(function()
-- event:FireServer((mouse.Hit.Position - humanoid.RootPart.Position).Unit)
--end)
NLS([==[
local tool = script.Parent
local character = owner.Character or owner.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local mouse = owner:GetMouse()
local event = tool:WaitForChild("Event")
tool.Activated:Connect(function()
event:FireServer((mouse.Hit.Position - humanoid.RootPart.Position).Unit)
end)
]==],tool)
NS([==[
local tool = script.Parent
local character = owner.Character or owner.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local handle = tool:WaitForChild("Handle")
local event = tool:WaitForChild("Event")
event.OnServerEvent:Connect(function(player,direction: Vector3)
direction = direction.Unit
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://5124872763"
sound.Volume = 5
sound.Parent = humanoid.RootPart
sound:Play()
local c
c = sound.Ended:Connect(function()
sound:Destroy()
c:Disconnect()
end)
local grenade = handle:Clone()
grenade.CanCollide = true
grenade.CanQuery = true
grenade.CanTouch = true
grenade.Massless = false
grenade.Parent = workspace
grenade.CFrame = humanoid.RootPart.CFrame * CFrame.new(0,0,-2)
grenade:ApplyImpulse(direction * 30 + humanoid.RootPart.CFrame.UpVector * 15)
task.delay(2,function()
local explosion = Instance.new("Explosion")
explosion.Parent = workspace
explosion.Position = grenade.Position
explosion.BlastPressure = 100
explosion.BlastRadius = 20
explosion.DestroyJointRadiusPercent = 0.9
grenade:Destroy()
end)
end)
]==],tool)