hl2ded

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local character = owner.Character or owner.CharacterAdded:Wait() local humanoid: Humanoid = character:WaitForChild("Humanoid") local torso: Part = character:WaitForChild("Torso") humanoid.BreakJointsOnDeath = false local function ragdoll() for _,joint in pairs(character:GetDescendants()) do if not joint:IsA("Motor6D") then continue end local socket = Instance.new("BallSocketConstraint") local attachment0 = Instance.new("Attachment") local attachment1 = Instance.new("Attachment") attachment0.Parent = joint.Part0 attachment1.Parent = joint.Part1 socket.Parent = joint.Parent socket.Attachment0 = attachment0 socket.Attachment1 = attachment1 attachment0.CFrame = joint.C0 attachment1.CFrame = joint.C1 socket.TwistLimitsEnabled = true socket.LimitsEnabled = true joint:Destroy() end torso:ApplyAngularImpulse(Vector3.new(25,25,25) * torso:GetMass()) end humanoid.Died:Connect(function() ragdoll() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://9060084190" sound.Volume = 1 sound.Parent = torso sound:Play() end)
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