--https://github.com/Mokiros/roblox-FE-compatibility
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
do
local RealPlayer = RealPlayer
script.Parent = RealPlayer.Character
--Fake event to make stuff like Mouse.KeyDown work
local Disconnect_Function = function(this)
this[1].Functions[this[2]] = nil
end
local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
local FakeEvent_Metatable = {__index={
Connect = function(this,f)
local i = tostring(math.random(0,10000))
while this.Functions[i] do
i = tostring(math.random(0,10000))
end
this.Functions[i] = f
return setmetatable({this,i},Disconnect_Metatable)
end
}}
FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
local function fakeEvent()
return setmetatable({Functions={}},FakeEvent_Metatable)
end
--Creating fake input objects with fake variables
local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
FakeMouse.keyUp = FakeMouse.KeyUp
FakeMouse.keyDown = FakeMouse.KeyDown
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
end}
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function TriggerEvent(self,ev,...)
for _,f in pairs(self[ev].Functions) do
f(...)
end
end
FakeMouse.TriggerEvent = TriggerEvent
UIS.TriggerEvent = TriggerEvent
--Client communication
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
Event.OnServerEvent:Connect(function(plr,io)
if plr~=RealPlayer then return end
FakeMouse.Target = io.Target
FakeMouse.Hit = io.Hit
if not io.isMouse then
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
end
if io.UserInputType == Enum.UserInputType.MouseButton2 then
return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
local Mouse = owner:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,RobloxHandled)
if RobloxHandled then return end
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local h,t
--Give the server mouse data every second frame, but only if the values changed
--If player is not moving their mouse, client won't fire events
local HB = game:GetService("RunService").Heartbeat
while true do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
--Wait 2 frames
for i=1,2 do
HB:Wait()
end
end]==],script)
----Sandboxed game object that allows the usage of client-side methods and services
--Real game object
local RealGame = game
--Metatable for fake service
local FakeService_Metatable = {
__index = function(self,k)
local s = rawget(self,"_RealService")
if s then
return typeof(s[k])=="function"
and function(_,...)return s[k](s,...)end or s[k]
end
end,
__newindex = function(self,k,v)
local s = rawget(self,"_RealService")
if s then s[k]=v end
end
}
local function FakeService(t,RealService)
t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
return setmetatable(t,FakeService_Metatable)
end
--Fake game object
local FakeGame = {
GetService = function(self,s)
return rawget(self,s) or RealGame:GetService(s)
end,
Players = FakeService({
LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
},"Players"),
UserInputService = FakeService(UIS,"UserInputService"),
ContextActionService = FakeService(CAS,"ContextActionService"),
RunService = FakeService({
_btrs = {},
RenderStepped = RealGame:GetService("RunService").Heartbeat,
BindToRenderStep = function(self,name,_,fun)
self._btrs[name] = self.Heartbeat:Connect(fun)
end,
UnbindFromRenderStep = function(self,name)
self._btrs[name]:Disconnect()
end,
},"RunService")
}
rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
FakeGame.service = FakeGame.GetService
FakeService(FakeGame,game)
--Changing owner to fake player object to support owner:GetMouse()
game,owner = FakeGame,FakeGame.Players.LocalPlayer
end
local character = RealPlayer.Character or RealPlayer.CharacterAdded:Wait()
local humanoid: Humanoid = character:WaitForChild("Humanoid")
local head: Part = character:WaitForChild("Head")
local torso: Part = character:WaitForChild("Torso")
local mesh: SpecialMesh = head:WaitForChild("Mesh")
local breathing = Instance.new("Sound")
breathing.SoundId = "rbxassetid://177339878"
breathing.Volume = 1
breathing.Looped = true
breathing.Parent = head
breathing:Play()
for _,x in ipairs(character:GetDescendants()) do
if x:IsA("Clothing") or x:IsA("Accessory") or x:IsA("Decal") then
x:Destroy()
end
end
local shirt = Instance.new("Shirt")
shirt.ShirtTemplate = "rbxassetid://188608369"
shirt.Parent = character
local pants = Instance.new("Pants")
pants.PantsTemplate = "rbxassetid://188607890"
pants.Parent = character
local sg = Instance.new("ShirtGraphic")
sg.Graphic = "http://www.roblox.com/asset/?id=47730520"
sg.Parent = character
mesh.MeshId = "http://www.roblox.com/asset/?id=17392637"
mesh.TextureId = "http://www.roblox.com/asset/?id=188606054"
mesh.Scale = Vector3.new(1,1,1)
local eye1 = Instance.new("Part")
eye1.BrickColor = BrickColor.White()
eye1.Size = Vector3.new(0.05,0.05,0.05)
eye1.CanCollide = false
eye1.CanQuery = false
eye1.CanTouch = false
eye1.Massless = true
eye1.Shape = Enum.PartType.Ball
eye1.Material = Enum.Material.Neon
eye1.Parent = head
local eye2 = Instance.new("Part")
eye2.BrickColor = BrickColor.White()
eye2.Size = Vector3.new(0.05,0.05,0.05)
eye2.CanCollide = false
eye2.CanQuery = false
eye2.CanTouch = false
eye2.Massless = true
eye2.Shape = Enum.PartType.Ball
eye2.Material = Enum.Material.Neon
eye2.Parent = head
local eyeWeld1 = Instance.new("Weld")
eyeWeld1.Parent = head
eyeWeld1.Part0 = head
eyeWeld1.Part1 = eye1
eyeWeld1.C0 = CFrame.new(-0.25,0.05,-0.61)
local eyeWeld2 = Instance.new("Weld")
eyeWeld2.Parent = head
eyeWeld2.Part0 = head
eyeWeld2.Part1 = eye2
eyeWeld2.C0 = CFrame.new(0.23,0.05,-0.61)
character.DescendantAdded:Connect(function(x)
if x:IsA("Clothing") or x:IsA("Accessory") or x:IsA("Decal") then
x:Destroy()
end
end)
NLS([==[
local runService = game:GetService("RunService")
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local head = character:WaitForChild("Head")
local torso = character:WaitForChild("Torso")
local overlapParams = OverlapParams.new()
overlapParams.FilterDescendantsInstances = {character}
overlapParams.FilterType = Enum.RaycastFilterType.Exclude
runService.Heartbeat:Connect(function()
local parts = workspace:GetPartBoundsInRadius(humanoid.RootPart.Position,1.5,overlapParams)
for _,part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part:IsDescendantOf(character) then
if table.find(parts,part) then
part.CanCollide = false
else
part.CanCollide = true
end
end
end
end)
]==],character)