local PartA = Instance.new("Part")
PartA.Transparency = 1
PartA.CanCollide = false
local bass = Instance.new("Sound",PartA)
bass.SoundId = "rbxasset://sounds/bass.mp3"
bass.Volume = 4
bass.PlayOnRemove = true
bass.TimePosition = 0.12
local PartB = Instance.new("Part")
PartB.Transparency = 1
PartB.CanCollide = false
local ping = Instance.new("Sound",PartB)
ping.SoundId = "rbxasset://sounds/electronicpingshort.wav"
ping.Volume = 4
ping.PlayOnRemove = true
ping.TimePosition = 0.12
local PartC = Instance.new("Part")
PartC.Transparency = 1
PartC.CanCollide = false
local snap = Instance.new("Sound",PartC)
snap.SoundId = "rbxasset://sounds/snap.mp3"
snap.Volume = 2
snap.PlayOnRemove = true
snap.TimePosition = 0.1
local PartD = Instance.new("Part")
PartD.Transparency = 1
PartD.CanCollide = false
local ping2 = Instance.new("Sound",PartD)
ping2.SoundId = "rbxasset://sounds/electronicpingshort.wav"
ping2.Volume = 4
ping2.PlayOnRemove = true
ping2.TimePosition = 0.12
PartA.Anchored = true
PartB.Anchored = true
PartC.Anchored = true
PartD.Anchored = true
local phase = script:FindFirstChild("phase")
if phase == nil or phase:IsA("NumberValue") == false then
phase = Instance.new("NumberValue",script)
phase.Name = "phase"
phase.Value = 6
end
local speed = script:FindFirstChild("speed")
if speed == nil or speed:IsA("NumberValue") == false then
speed = Instance.new("NumberValue",script)
speed.Name = "speed"
speed.Value = 0.15
end
local pitch2 = script:FindFirstChild("pitch")
if pitch2 == nil or pitch2:IsA("NumberValue") == false then
pitch2 = Instance.new("NumberValue",script)
pitch2.Name = "pitch"
pitch2.Value = 1
end
local hold = script:FindFirstChild("hold")
if hold == nil or hold:IsA("BoolValue") == false then
hold = Instance.new("BoolValue",script)
hold.Name = "hold"
hold.Value = true
end
local skip = script:FindFirstChild("skip")
if skip == nil or skip:IsA("BoolValue") == false then
skip = Instance.new("BoolValue",script)
skip.Name = "skip"
skip.Value = false
end
function Play(sound,pitch)
if not skip.Value and sound and sound:IsA("Sound") and sound.Parent and sound.Parent:IsA("BasePart") then
sound.PlaybackSpeed = pitch*pitch2.Value
sound.Parent.Parent = script
sound.Parent.Parent = nil
end
end
function W(num)
if not skip.Value then
wait(num)
end
end
delay(0,function()
local Timer = 5
while true do
wait(1)
local Count = 0
local D = workspace:GetDescendants()
for i = 1,#D do
if string.sub(D[i].Name,2,4) == "NPC" then
Count = Count + 1
end
end
if Count <= 0 then
Timer = Timer - 1
else
Timer = 5
end
if Timer <= 0 then
hold.Value = true
else
hold.Value = false
end
end
end)
while true do
local bp = 1
skip.Value = false
local current = phase.Value
if phase.Value == 1 or phase.Value == 2 then
bp = 1.8
for i = 1,16 do
Play(ping2,bp)
W(speed.Value*1.4)
end
bp = 1.4
for i = 1,16 do
Play(ping2,bp)
W(speed.Value*1.4)
end
bp = 1.2
for i = 1,16 do
Play(ping2,bp)
W(speed.Value*1.4)
end
bp = 1.32
for i = 1,16 do
Play(ping2,bp)
W(speed.Value*1.4)
end
elseif phase.Value == 3 or phase.Value == 4 then
bp = 1.8
Play(ping,3.6)
for i = 1,9 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping,2.64)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,3.6)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.8)
for i = 1,2 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.24)
Play(ping2,bp)
W(speed.Value*1.4)
bp = 1.4
Play(ping,2.8)
for i = 1,9 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping,2.64)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,3.6)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.8)
for i = 1,2 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.24)
Play(ping2,bp)
W(speed.Value*1.4)
bp = 1.2
Play(ping,2.4)
for i = 1,9 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping,2.64)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,3.6)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.8)
for i = 1,2 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.24)
Play(ping2,bp)
W(speed.Value*1.4)
bp = 1.32
Play(ping,2.64)
for i = 1,9 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping,2.64)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,3.6)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.8)
for i = 1,2 do
Play(ping2,bp)
W(speed.Value*1.4)
end
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,4.24)
Play(ping2,bp)
W(speed.Value*1.4)
if current == phase.Value and phase.Value == 4 then
if not hold.Value then
phase.Value = 7
W(speed.Value*5.6)
end
end
elseif phase.Value == 5 or phase.Value == 6 then
bp = 1.8
Play(ping,0.9)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.8)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.6)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.4)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.6)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.4)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.325)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.4)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.325)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.325)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.325)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.4)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.325)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.2)
Play(ping2,bp)
W(speed.Value*1.4)
bp = 1.4
Play(ping,0.7)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.788)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.9)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.788)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.9)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.9)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.09)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.09)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.0875)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.325)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.425)
Play(ping2,bp)
W(speed.Value*1.4)
bp = 1.2
Play(ping,0.6)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.2)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.075)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.933)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.075)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.933)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.883)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.933)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.883)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.8)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.883)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.8)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.883)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.933)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.883)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.8)
Play(ping2,bp)
W(speed.Value*1.4)
bp = 1.32
Play(ping,0.675)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.75)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.85)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.75)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.85)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.9)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.85)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.9)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,0.9)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.05)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.05)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.18)
Play(ping2,bp)
W(speed.Value*1.4)
Play(ping,1.35)
Play(ping2,bp)
W(speed.Value*1.4)
--[[if current == phase.Value and phase.Value == 6 then
if not hold.Value then
W(speed.Value*5.6)
else
phase.Value = 3
end
end]]
elseif phase.Value == 7 then
bp = 1.6
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
Play(snap,0.7)
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
end
bp = 1.2
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
Play(snap,0.7)
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
end
bp = 1.02
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
Play(snap,0.7)
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
end
bp = 1.15
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
Play(snap,0.7)
for i = 1,2 do
Play(bass,bp)
W(speed.Value)
end
end
bp = 1.6
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
bp = 1.2
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
bp = 1.02
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
bp = 1.15
for i = 1,4 do
for i = 1,2 do
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
end
--[[if hold.Value then
phase.Value = 1
W(speed.Value*5.6)
end]]
elseif phase.Value == 8 or phase.Value == 9 then
bp = 1.6
for i = 1,2 do
Play(ping,1.32)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.32)
W(speed.Value/2)
end
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(ping,1.8)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.32)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.1)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
for i = 1,2 do
Play(ping,2.4)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,2.4)
W(speed.Value/2)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.12)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
bp = 1.2
for i = 1,2 do
Play(ping,1.4)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.4)
W(speed.Value/2)
end
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(ping,1.8)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.32)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.1)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
for i = 1,2 do
Play(ping,2.4)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,2.4)
W(speed.Value/2)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.12)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
bp = 1.02
for i = 1,2 do
Play(ping,1.2)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.2)
W(speed.Value/2)
end
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(ping,1.8)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.32)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.1)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
for i = 1,2 do
Play(ping,2.4)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,2.4)
W(speed.Value/2)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.12)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
bp = 1.15
for i = 1,2 do
Play(ping,1.32)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.32)
W(speed.Value/2)
end
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(ping,1.8)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,1.8)
W(speed.Value/2)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.32)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
Play(ping,1.8)
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.1)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
for i = 1,2 do
Play(ping,2.4)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value/2)
Play(ping,2.4)
W(speed.Value/2)
end
Play(bass,bp)
Play(snap,1)
W(speed.Value)
Play(ping,2.12)
Play(bass,bp)
Play(snap,0.7)
W(speed.Value)
--[[if current == phase.Value and phase.Value == 9 then
if hold.Value then
phase.Value = 1
W(speed.Value*5.6)
end
end]]
elseif phase.Value == 10 or phase.value == 11 then
bp = 1.8
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.566)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,3.13)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.782)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.434)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.782)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.434)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.304)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.434)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.304)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.086)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.304)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.086)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.304)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.434)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.304)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.086)
Play(snap,1)
W(speed.Value)
bp = 1.4
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.218)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.37)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.566)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.37)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.566)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.738)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.566)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.738)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.896)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.738)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.896)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.086)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.896)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.086)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.304)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.478)
Play(snap,1)
W(speed.Value)
bp = 1.2
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.044)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.086)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.87)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.622)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.87)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.622)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.536)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.622)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.536)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.392)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.536)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.392)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.536)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.622)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.536)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.392)
Play(snap,1)
W(speed.Value)
bp = 1.32
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.15)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.275)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.475)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.275)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.475)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.6)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.475)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.6)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.75)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.6)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.75)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.85)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.75)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,1.85)
Play(snap,1)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.125)
Play(snap,1.3)
W(speed.Value)
Play(ping,bp)
Play(ping2,bp/2)
Play(bass,2.35)
Play(snap,1)
W(speed.Value)
if current == phase.Value and phase.Value == 11 then
--[[if hold.Value then
phase.Value = 1
W(speed.Value*5.6)
else]]
phase.Value = 8
--end
end
else
phase.Value = 1
end
if current == phase.Value then
phase.Value = phase.Value + 1
end
end