frequency vis but local

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local chr = owner.Character local root = chr.HumanoidRootPart script.Parent = chr local visGui = Instance.new("BillboardGui") visGui.Name = "visGui" visGui.Adornee = root visGui.Size = UDim2.new(8, 0, 4, 0) visGui.StudsOffsetWorldSpace = Vector3.new(0, 1.5, 0) visGui.Parent = root local bg = Instance.new("Frame") bg.Size = UDim2.new(0.8, 0, 1.4, 0) bg.Position = UDim2.new(0.5, 0, -1.2, 0) bg.BorderSizePixel = 0.5 bg.BackgroundColor3 = Color3.fromRGB(47, 47, 47) bg.AnchorPoint = Vector2.new(0.5, 0) bg.ZIndex = 0 bg.Parent = visGui local barTemplate = Instance.new("Frame") barTemplate.Size = UDim2.new(0.25, 1) barTemplate.BorderSizePixel = 0 barTemplate.BackgroundColor3 = Color3.fromRGB(99, 254, 147) barTemplate.ZIndex = 1 local sen = 20 local bars = {} for i = 1, 44 do local bar = barTemplate:Clone() bar.Size = UDim2.new(0.0125, 0, 0, 0) bar.Position = UDim2.new(0.1875 + i / 70, 0, 0, 0) bar.ZIndex = 1 bar.Parent = visGui table.insert(bars, bar) end local sound = Instance.new("AudioPlayer") sound.Looping = true sound.Parent = root local soundAnalyze = Instance.new("AudioAnalyzer") soundAnalyze.Parent = sound local soundAnalyzeWire = Instance.new("Wire") soundAnalyzeWire.SourceInstance = sound soundAnalyzeWire.TargetInstance = soundAnalyze soundAnalyzeWire.Parent = root function blackman(fftTable) local windowSize = #fftTable local windowedData = {} for i = 1, windowSize do local a0 = 0.42659 local a1 = 0.49656 local a2 = 0.076849 local windowValue = a0 - a1 * math.cos((2 * math.pi * (i - 1)) / (windowSize - 1)) + a2 * math.cos((4 * math.pi * (i - 1)) / (windowSize - 1)) windowedData[i] = (fftTable[i] * windowValue) * 100 end return windowedData end sound:Play() local freq = {} local song = Instance.new("Sound") song.Name = "visSound" song.SoundId = "rbxassetid://" song.Volume = 2 song.Looped = true song.Parent = root song:Play() owner.Chatted:Connect(function(msg) if string.sub(msg,1,3) == '/e ' then msg = msg:sub(4) end if msg:sub(1, 5) == "play " then song.SoundId = "rbxassetid://" .. msg:sub(6) sound.AssetId = "rbxassetid://" .. msg:sub(6) song:Play() sound:Play() elseif msg:sub(1, 4) == "vol " then song.Volume = msg:sub(5) elseif msg:sub(1, 4) == "pit " then song.PlaybackSpeed = msg:sub(5) sound.PlaybackSpeed = song.PlaybackSpeed elseif msg:sub(1, 4) == "sen " then sen = msg:sub(5) end end) game:GetService("RunService").PreRender:Connect(function(dt) local freq = soundAnalyze:GetSpectrum() for i, v in pairs(freq) do if i > 44 then table.remove(freq, i) end end blackman(freq) sound.TimePosition = song.TimePosition for i, v in next, bars do if freq[i] ~= nil then v.Size = v.Size:Lerp(UDim2.new(0.0125, 0, math.clamp(freq[i] * sen, 0, 1), 0), 0.3 * dt * 60) end v.Position = UDim2.new(0.175 + i / 70, 0, -v.Size.Height.Scale / 1.000001, 0) end end)
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