local chr = owner.Character
local root = chr.HumanoidRootPart
script.Parent = chr
local visGui = Instance.new("BillboardGui")
visGui.Name = "visGui"
visGui.Adornee = root
visGui.Size = UDim2.new(8, 0, 4, 0)
visGui.StudsOffsetWorldSpace = Vector3.new(0, 1.5, 0)
visGui.Parent = root
local bg = Instance.new("Frame")
bg.Size = UDim2.new(0.8, 0, 1.4, 0)
bg.Position = UDim2.new(0.5, 0, -1.2, 0)
bg.BorderSizePixel = 0.5
bg.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
bg.AnchorPoint = Vector2.new(0.5, 0)
bg.ZIndex = 0
bg.Parent = visGui
local barTemplate = Instance.new("Frame")
barTemplate.Size = UDim2.new(0.25, 1)
barTemplate.BorderSizePixel = 0
barTemplate.BackgroundColor3 = Color3.fromRGB(99, 254, 147)
barTemplate.ZIndex = 1
local sen = 20
local bars = {}
for i = 1, 44 do
local bar = barTemplate:Clone()
bar.Size = UDim2.new(0.0125, 0, 0, 0)
bar.Position = UDim2.new(0.1875 + i / 70, 0, 0, 0)
bar.ZIndex = 1
bar.Parent = visGui
table.insert(bars, bar)
end
local remote = Instance.new("RemoteEvent")
remote.Name = "soundRemote"
remote.Parent = root
NLS([[local chr = owner.Character
local root = chr.HumanoidRootPart
local serverSound = root:FindFirstChild("visSound")
local visGui = root:FindFirstChild("visGui")
local remote = root:FindFirstChild("soundRemote")
local sound = Instance.new("AudioPlayer")
sound.Name = "vissong"
sound.AssetId = "rbxassetid://9043887091"
sound.Looping = true
sound.Parent = root
local soundAnalyze = Instance.new("AudioAnalyzer")
soundAnalyze.Parent = sound
local soundAnalyzeWire = Instance.new("Wire")
soundAnalyzeWire.SourceInstance = sound
soundAnalyzeWire.TargetInstance = soundAnalyze
soundAnalyzeWire.Parent = root
function hamming(fftTable)
local windowSize = #fftTable
local windowedData = {}
for i = 1, windowSize do
local windowValue = 0.54 - 0.46 * math.cos(2 * math.pi * i / windowSize + 1)
windowedData[i] = (fftTable[i] * windowValue)
end
return windowedData
end
function hanning(fftTable)
local windowSize = #fftTable
local windowedData = {}
for i = 1, windowSize do
local windowValue = 0.5 * (1 - math.cos(2 * math.pi * i / windowSize + 1))
windowedData[i] = (fftTable[i] * windowValue)
end
return windowedData
end
function triangle(fftTable)
local windowSize = #fftTable
local windowedData = {}
for i = 1, windowSize do
local windowValue = 1 - math.abs((2 * i) / windowSize - 1)
windowedData[i] = (fftTable[i] * windowValue) * 2
end
return windowedData
end
function nuttall(fftTable)
local windowSize = #fftTable
local windowedData = {}
local a0 = 0.355768
local a1 = 0.487396
local a2 = 0.144232
local a3 = 0.012604
for i = 1, windowSize do
local windowValue = a0 - a1 * math.cos(2 * math.pi * i / windowSize) + a2 * math.cos(4 * math.pi * i / windowSize) - a3 * math.cos(6 * math.pi * i / windowSize)
windowedData[i] = (fftTable[i] * windowValue) * 3
end
return windowedData
end
function blackman(fftTable)
local windowSize = #fftTable
local windowedData = {}
for i = 1, windowSize do
local a0 = 0.42659
local a1 = 0.49656
local a2 = 0.076849
local windowValue = a0 - a1 * math.cos((2 * math.pi * (i - 1)) / (windowSize - 1)) + a2 * math.cos((4 * math.pi * (i - 1)) / (windowSize - 1))
windowedData[i] = (fftTable[i] * windowValue)
end
return windowedData
end
function blackmanNuttall(fftTable)
local windowSize = #fftTable
local windowedData = {}
local a0 = 0.3635819
local a1 = 0.4891775
local a2 = 0.1365995
local a3 = 0.0106411
local pi = math.pi
for i = 1, windowSize do
local windowValue = a0 - a1 * math.cos(2 * pi * i / windowSize) + a2 * math.cos(4 * pi * i / windowSize) - a3 * math.cos(6 * pi * i / windowSize)
windowedData[i] = (fftTable[i] * windowValue) * 3
end
return windowedData
end
function blackmanHarris(fftTable)
local windowSize = #fftTable
local windowedData = {}
for i = 1, windowSize do
local a0 = 0.35875
local a1 = 0.48829
local a2 = 0.14128
local a3 = 0.01168
local pi = math.pi
local windowValue = a0 - a1 * math.cos(2 * pi * i / windowSize) + a2 * math.cos(4 * pi * i / windowSize) - a3 * math.cos(6 * pi * i / windowSize)
windowedData[i] = (fftTable[i] * windowValue)
end
return windowedData
end
function flattop(fftTable)
local windowSize = #fftTable
local windowedData = {}
for i = 1, windowSize do
local a0 = 0.21557895
local a1 = 0.41663158
local a2 = 0.277263158
local a3 = 0.083578947
local a4 = 0.006947368
local pi = math.pi
local windowValue = a0 - a1 * math.cos(2 * pi * i / windowSize) + a2 * math.cos(4 * pi * i / windowSize) - a3 * math.cos(6 * pi * i / windowSize) + a4 * math.cos(8 * pi * i / windowSize)
windowedData[i] = (fftTable[i] * windowValue)
end
return windowedData
end
sound:Play()
serverSound.Changed:Connect(function(p)
if p == "SoundId" then
sound.AssetId = serverSound.SoundId
sound:Play()
elseif p == "PlaybackSpeed" then
sound.PlaybackSpeed = serverSound.PlaybackSpeed
end
end)
local windows = {
["none"] = function(fft)
return fft
end,
["hamming"] = hamming,
["hanning"] = hanning,
["triangle"] = triangle,
["nuttail"] = nuttall,
["blackman"] = blackman,
["blackmannuttall"] = blackmanNuttall,
["blackmanharris"] = blackmanHarris,
["flattop"] = flattop
}
local currentWindow = "none"
remote.OnClientEvent:Connect(function(windowType)
if windows[windowType] ~= nil then
currentWindow = string.lower(windowType)
end
end)
game:GetService("RunService").PreRender:Connect(function()
local fftOut = soundAnalyze:GetSpectrum()
local fft = {}
table.move(fftOut, 1, 44, 1, fft)
fft = windows[currentWindow](fft)
sound.TimePosition = serverSound.TimePosition
remote:FireServer(fft)
end)]], owner.Character)
local freq = {}
remote.OnServerEvent:Connect(function(plr, fft)
freq = fft
end)
local sound = Instance.new("Sound")
sound.Name = "visSound"
sound.SoundId = "rbxassetid://9043887091"
sound.Volume = 2
sound.Looped = true
sound.Parent = root
sound:Play()
owner.Chatted:Connect(function(msg)
if string.sub(msg,1,3) == '/e ' then
msg = msg:sub(4)
end
if msg:sub(1, 5) == "play " then
sound.SoundId = "rbxassetid://" .. msg:sub(6)
sound:Play()
elseif msg:sub(1, 4) == "vol " then
sound.Volume = msg:sub(5)
elseif msg:sub(1, 4) == "pit " then
sound.PlaybackSpeed = msg:sub(5)
elseif msg:sub(1, 4) == "sen " then
sen = msg:sub(5)
elseif msg:sub(1, 7) == "window " then
remote:FireClient(owner, msg:sub(8))
end
end)
game:GetService("RunService").PostSimulation:Connect(function(dt)
for i, v in ipairs(bars) do
if freq[i] ~= nil then
v.Size = v.Size:Lerp(UDim2.new(0.0125, 0, math.clamp(freq[i] * sen, 0, 1), 0), 0.3 * dt * 60)
end
v.Position = UDim2.new(0.175 + i / 70, 0, -v.Size.Height.Scale / 1.000001, 0)
end
end)