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LanguageLua
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-- this is just a test local Clock = Instance.new("Model") local Base = Instance.new("MeshPart") local Part1 = Instance.new("MeshPart") local Part2 = Instance.new("MeshPart") local Swing3 = Instance.new("MeshPart") local Part4 = Instance.new("MeshPart") local Part5 = Instance.new("MeshPart") local Part = Instance.new("MeshPart") local Lines = Instance.new("MeshPart") local CenterPiece = Instance.new("MeshPart") local HandHour = Instance.new("MeshPart") local HandMinute = Instance.new("MeshPart") local HandSecond = Instance.new("MeshPart") local HandCenter = Instance.new("MeshPart") local AnimationController = Instance.new("AnimationController") local SwingAnim = Instance.new("Animation") local AnimActive = Instance.new("Script") local ClickSoundDouble = Instance.new("Sound") local Swing = Instance.new("Motor6D") local Animator = Instance.new("Animator") Clock.Archivable = true Clock.Name = "Clock" Clock.Parent = Workspace Clock.PrimaryPart = Base Base.Anchored = true Base.Archivable = true Base.BackParamA = -0.5 Base.BackParamB = 0.5 Base.BackSurface = Enum.SurfaceType.Smooth Base.BackSurfaceInput = Enum.InputType.NoInput Base.BottomParamA = -0.5 Base.BottomParamB = 0.5 Base.BottomSurface = Enum.SurfaceType.Smooth Base.BottomSurfaceInput = Enum.InputType.NoInput Base.BrickColor = BrickColor.new("Gun metallic") Base.CFrame = CFrame.new(103.67300415039062, 7.230152130126953, 64.810546875)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Base.CanCollide = true Base.CollisionGroupId = "0" Base.Color = Color3.new(0.458824, 0.384314, 0.368627) Base.FrontParamA = -0.5 Base.FrontParamB = 0.5 Base.FrontSurface = Enum.SurfaceType.Smooth Base.FrontSurfaceInput = Enum.InputType.NoInput Base.LeftParamA = -0.5 Base.LeftParamB = 0.5 Base.LeftSurface = Enum.SurfaceType.Smooth Base.LeftSurfaceInput = Enum.InputType.NoInput Base.Locked = false Base.Material = Enum.Material.Wood Base.Name = "Base" Base.Orientation = Vector3.new(0, 91.37000274658203, 0) Base.Parent = Clock Base.Position = Vector3.new(103.67300415039062, 7.230152130126953, 64.810546875) Base.Reflectance = 0 Base.RightParamA = -0.5 Base.RightParamB = 0.5 Base.RightSurface = Enum.SurfaceType.Smooth Base.RightSurfaceInput = Enum.InputType.NoInput Base.RotVelocity = Vector3.new(0, 0, 0) Base.Rotation = Vector3.new(180, 88.62999725341797, 180) Base.Size = Vector3.new(2.6280441284179688, 9.792804718017578, 1.8444746732711792) Base.TextureID = " " Base.TopParamA = -0.5 Base.TopParamB = 0.5 Base.TopSurface = Enum.SurfaceType.Smooth Base.TopSurfaceInput = Enum.InputType.NoInput Base.Transparency = 0 Base.Velocity = Vector3.new(0, 0, 0) Part1.Anchored = true Part1.Archivable = true Part1.BackParamA = -0.5 Part1.BackParamB = 0.5 Part1.BackSurface = Enum.SurfaceType.Smooth Part1.BackSurfaceInput = Enum.InputType.NoInput Part1.BottomParamA = -0.5 Part1.BottomParamB = 0.5 Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.BottomSurfaceInput = Enum.InputType.NoInput Part1.BrickColor = BrickColor.new("Pearl") Part1.CFrame = CFrame.new(103.71261596679688, 9.853946685791016, 64.8095703125)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Part1.CanCollide = true Part1.CollisionGroupId = "0" Part1.Color = Color3.new(0.905882, 0.905882, 0.92549) Part1.FrontParamA = -0.5 Part1.FrontParamB = 0.5 Part1.FrontSurface = Enum.SurfaceType.Smooth Part1.FrontSurfaceInput = Enum.InputType.NoInput Part1.LeftParamA = -0.5 Part1.LeftParamB = 0.5 Part1.LeftSurface = Enum.SurfaceType.Smooth Part1.LeftSurfaceInput = Enum.InputType.NoInput Part1.Locked = false Part1.Material = Enum.Material.Sand Part1.Name = "Part1" Part1.Orientation = Vector3.new(0, 91.37000274658203, 0) Part1.Parent = Clock Part1.Position = Vector3.new(103.71261596679688, 9.853946685791016, 64.8095703125) Part1.Reflectance = 0 Part1.RightParamA = -0.5 Part1.RightParamB = 0.5 Part1.RightSurface = Enum.SurfaceType.Smooth Part1.RightSurfaceInput = Enum.InputType.NoInput Part1.RotVelocity = Vector3.new(0, 0, 0) Part1.Rotation = Vector3.new(180, 88.62999725341797, 180) Part1.Size = Vector3.new(2.008152961730957, 1.8418787717819214, 1.6653028726577759) Part1.TextureID = " " Part1.TopParamA = -0.5 Part1.TopParamB = 0.5 Part1.TopSurface = Enum.SurfaceType.Smooth Part1.TopSurfaceInput = Enum.InputType.NoInput Part1.Transparency = 0 Part1.Velocity = Vector3.new(0, 0, 0) Part2.Anchored = true Part2.Archivable = true Part2.BackParamA = -0.5 Part2.BackParamB = 0.5 Part2.BackSurface = Enum.SurfaceType.Smooth Part2.BackSurfaceInput = Enum.InputType.NoInput Part2.BottomParamA = -0.5 Part2.BottomParamB = 0.5 Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.BottomSurfaceInput = Enum.InputType.NoInput Part2.BrickColor = BrickColor.new("Dark taupe") Part2.CFrame = CFrame.new(103.68429565429688, 6.119117736816406, 64.810302734375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Part2.CanCollide = true Part2.CollisionGroupId = "0" Part2.Color = Color3.new(0.372549, 0.313726, 0.266667) Part2.FrontParamA = -0.5 Part2.FrontParamB = 0.5 Part2.FrontSurface = Enum.SurfaceType.Smooth Part2.FrontSurfaceInput = Enum.InputType.NoInput Part2.LeftParamA = -0.5 Part2.LeftParamB = 0.5 Part2.LeftSurface = Enum.SurfaceType.Smooth Part2.LeftSurfaceInput = Enum.InputType.NoInput Part2.Locked = false Part2.Material = Enum.Material.Wood Part2.Name = "Part2" Part2.Orientation = Vector3.new(0, 91.37000274658203, 0) Part2.Parent = Clock Part2.Position = Vector3.new(103.68429565429688, 6.119117736816406, 64.810302734375) Part2.Reflectance = 0 Part2.RightParamA = -0.5 Part2.RightParamB = 0.5 Part2.RightSurface = Enum.SurfaceType.Smooth Part2.RightSurfaceInput = Enum.InputType.NoInput Part2.RotVelocity = Vector3.new(0, 0, 0) Part2.Rotation = Vector3.new(180, 88.62999725341797, 180) Part2.Size = Vector3.new(2.015918731689453, 5.128620624542236, 1.4668399095535278) Part2.TextureID = " " Part2.TopParamA = -0.5 Part2.TopParamB = 0.5 Part2.TopSurface = Enum.SurfaceType.Smooth Part2.TopSurfaceInput = Enum.InputType.NoInput Part2.Transparency = 0 Part2.Velocity = Vector3.new(0, 0, 0) Swing3.Anchored = false Swing3.Archivable = true Swing3.BackParamA = -0.5 Swing3.BackParamB = 0.5 Swing3.BackSurface = Enum.SurfaceType.Smooth Swing3.BackSurfaceInput = Enum.InputType.NoInput Swing3.BottomParamA = -0.5 Swing3.BottomParamB = 0.5 Swing3.BottomSurface = Enum.SurfaceType.Smooth Swing3.BottomSurfaceInput = Enum.InputType.NoInput Swing3.BrickColor = BrickColor.new("Med. yellowish orange") Swing3.CFrame = CFrame.new(103.68429565429688, 6.549297332763672, 64.81034088134766)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Swing3.CanCollide = true Swing3.CollisionGroupId = "0" Swing3.Color = Color3.new(0.898039, 0.682353, 0.431373) Swing3.FrontParamA = -0.5 Swing3.FrontParamB = 0.5 Swing3.FrontSurface = Enum.SurfaceType.Smooth Swing3.FrontSurfaceInput = Enum.InputType.NoInput Swing3.LeftParamA = -0.5 Swing3.LeftParamB = 0.5 Swing3.LeftSurface = Enum.SurfaceType.Smooth Swing3.LeftSurfaceInput = Enum.InputType.NoInput Swing3.Locked = false Swing3.Material = Enum.Material.Plastic Swing3.Name = "Swing3" Swing3.Orientation = Vector3.new(0, 91.37000274658203, 0) Swing3.Parent = Clock Swing3.Position = Vector3.new(103.68429565429688, 6.549297332763672, 64.81034088134766) Swing3.Reflectance = 0 Swing3.RightParamA = -0.5 Swing3.RightParamB = 0.5 Swing3.RightSurface = Enum.SurfaceType.Smooth Swing3.RightSurfaceInput = Enum.InputType.NoInput Swing3.RotVelocity = Vector3.new(0, 0, 0) Swing3.Rotation = Vector3.new(180, 88.62999725341797, 180) Swing3.Size = Vector3.new(1.058327555656433, 4.556225299835205, 0.17988519370555878) Swing3.TextureID = " " Swing3.TopParamA = -0.5 Swing3.TopParamB = 0.5 Swing3.TopSurface = Enum.SurfaceType.Smooth Swing3.TopSurfaceInput = Enum.InputType.NoInput Swing3.Transparency = 0 Swing3.Velocity = Vector3.new(0, 0, 0) Part4.Anchored = true Part4.Archivable = true Part4.BackParamA = -0.5 Part4.BackParamB = 0.5 Part4.BackSurface = Enum.SurfaceType.Smooth Part4.BackSurfaceInput = Enum.InputType.NoInput Part4.BottomParamA = -0.5 Part4.BottomParamB = 0.5 Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.BottomSurfaceInput = Enum.InputType.NoInput Part4.BrickColor = BrickColor.new("Pine Cone") Part4.CFrame = CFrame.new(103.68429565429688, 7.515620231628418, 64.810302734375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Part4.CanCollide = true Part4.CollisionGroupId = "0" Part4.Color = Color3.new(0.392157, 0.32549, 0.313726) Part4.FrontParamA = -0.5 Part4.FrontParamB = 0.5 Part4.FrontSurface = Enum.SurfaceType.Smooth Part4.FrontSurfaceInput = Enum.InputType.NoInput Part4.LeftParamA = -0.5 Part4.LeftParamB = 0.5 Part4.LeftSurface = Enum.SurfaceType.Smooth Part4.LeftSurfaceInput = Enum.InputType.NoInput Part4.Locked = false Part4.Material = Enum.Material.Wood Part4.Name = "Part4" Part4.Orientation = Vector3.new(0, 91.37000274658203, 0) Part4.Parent = Clock Part4.Position = Vector3.new(103.68429565429688, 7.515620231628418, 64.810302734375) Part4.Reflectance = 0 Part4.RightParamA = -0.5 Part4.RightParamB = 0.5 Part4.RightSurface = Enum.SurfaceType.Smooth Part4.RightSurfaceInput = Enum.InputType.NoInput Part4.RotVelocity = Vector3.new(0, 0, 0) Part4.Rotation = Vector3.new(180, 88.62999725341797, 180) Part4.Size = Vector3.new(2.663904905319214, 9.636207580566406, 1.92867112159729) Part4.TextureID = " " Part4.TopParamA = -0.5 Part4.TopParamB = 0.5 Part4.TopSurface = Enum.SurfaceType.Smooth Part4.TopSurfaceInput = Enum.InputType.NoInput Part4.Transparency = 0 Part4.Velocity = Vector3.new(0, 0, 0) Part5.Anchored = true Part5.Archivable = true Part5.BackParamA = -0.5 Part5.BackParamB = 0.5 Part5.BackSurface = Enum.SurfaceType.Smooth Part5.BackSurfaceInput = Enum.InputType.NoInput Part5.BottomParamA = -0.5 Part5.BottomParamB = 0.5 Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.BottomSurfaceInput = Enum.InputType.NoInput Part5.BrickColor = BrickColor.new("Dark grey") Part5.CFrame = CFrame.new(102.82931518554688, 6.126487731933594, 64.830810546875)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Part5.CanCollide = true Part5.CollisionGroupId = "0" Part5.Color = Color3.new(0.45098, 0.454902, 0.482353) Part5.FrontParamA = -0.5 Part5.FrontParamB = 0.5 Part5.FrontSurface = Enum.SurfaceType.Smooth Part5.FrontSurfaceInput = Enum.InputType.NoInput Part5.LeftParamA = -0.5 Part5.LeftParamB = 0.5 Part5.LeftSurface = Enum.SurfaceType.Smooth Part5.LeftSurfaceInput = Enum.InputType.NoInput Part5.Locked = false Part5.Material = Enum.Material.Ice Part5.Name = "Part5" Part5.Orientation = Vector3.new(0, 91.37000274658203, 0) Part5.Parent = Clock Part5.Position = Vector3.new(102.82931518554688, 6.126487731933594, 64.830810546875) Part5.Reflectance = 0 Part5.RightParamA = -0.5 Part5.RightParamB = 0.5 Part5.RightSurface = Enum.SurfaceType.Smooth Part5.RightSurfaceInput = Enum.InputType.NoInput Part5.RotVelocity = Vector3.new(0, 0, 0) Part5.Rotation = Vector3.new(180, 88.62999725341797, 180) Part5.Size = Vector3.new(1.6583689451217651, 4.79783296585083, 0.10326987504959106) Part5.TextureID = " " Part5.TopParamA = -0.5 Part5.TopParamB = 0.5 Part5.TopSurface = Enum.SurfaceType.Smooth Part5.TopSurfaceInput = Enum.InputType.NoInput Part5.Transparency = 0.699999988079071 Part5.Velocity = Vector3.new(0, 0, 0) Part.Anchored = true Part.Archivable = true Part.BackParamA = -0.5 Part.BackParamB = 0.5 Part.BackSurface = Enum.SurfaceType.Smooth Part.BackSurfaceInput = Enum.InputType.NoInput Part.BottomParamA = -0.5 Part.BottomParamB = 0.5 Part.BottomSurface = Enum.SurfaceType.Smooth Part.BottomSurfaceInput = Enum.InputType.NoInput Part.BrickColor = BrickColor.new("Red flip/flop") Part.CFrame = CFrame.new(103.09976196289062, 7.467883110046387, 64.855224609375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Part.CanCollide = true Part.CollisionGroupId = "0" Part.Color = Color3.new(0.596078, 0.458824, 0.321569) Part.FrontParamA = -0.5 Part.FrontParamB = 0.5 Part.FrontSurface = Enum.SurfaceType.Smooth Part.FrontSurfaceInput = Enum.InputType.NoInput Part.LeftParamA = -0.5 Part.LeftParamB = 0.5 Part.LeftSurface = Enum.SurfaceType.Smooth Part.LeftSurfaceInput = Enum.InputType.NoInput Part.Locked = false Part.Material = Enum.Material.Glass Part.Name = "Part" Part.Orientation = Vector3.new(0, 91.37000274658203, 0) Part.Parent = Clock Part.Position = Vector3.new(103.09976196289062, 7.467883110046387, 64.855224609375) Part.Reflectance = 0 Part.RightParamA = -0.5 Part.RightParamB = 0.5 Part.RightSurface = Enum.SurfaceType.Smooth Part.RightSurfaceInput = Enum.InputType.NoInput Part.RotVelocity = Vector3.new(0, 0, 0) Part.Rotation = Vector3.new(180, 88.62999725341797, 180) Part.Size = Vector3.new(1.7692862749099731, 6.4661030769348145, 0.8777375221252441) Part.TextureID = " " Part.TopParamA = -0.5 Part.TopParamB = 0.5 Part.TopSurface = Enum.SurfaceType.Smooth Part.TopSurfaceInput = Enum.InputType.NoInput Part.Transparency = 0 Part.Velocity = Vector3.new(0, 0, 0) Lines.Anchored = true Lines.Archivable = true Lines.BackParamA = -0.5 Lines.BackParamB = 0.5 Lines.BackSurface = Enum.SurfaceType.Smooth Lines.BackSurfaceInput = Enum.InputType.NoInput Lines.BottomParamA = -0.5 Lines.BottomParamB = 0.5 Lines.BottomSurface = Enum.SurfaceType.Smooth Lines.BottomSurfaceInput = Enum.InputType.NoInput Lines.BrickColor = BrickColor.new("Black metallic") Lines.CFrame = CFrame.new(102.90048217773438, 9.87228012084961, 64.8291015625)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) Lines.CanCollide = true Lines.CollisionGroupId = "0" Lines.Color = Color3.new(0.113725, 0.113725, 0.113725) Lines.FrontParamA = -0.5 Lines.FrontParamB = 0.5 Lines.FrontSurface = Enum.SurfaceType.Smooth Lines.FrontSurfaceInput = Enum.InputType.NoInput Lines.LeftParamA = -0.5 Lines.LeftParamB = 0.5 Lines.LeftSurface = Enum.SurfaceType.Smooth Lines.LeftSurfaceInput = Enum.InputType.NoInput Lines.Locked = false Lines.Material = Enum.Material.SmoothPlastic Lines.Name = "Lines" Lines.Orientation = Vector3.new(0, 91.37000274658203, 0) Lines.Parent = Clock Lines.Position = Vector3.new(102.90048217773438, 9.87228012084961, 64.8291015625) Lines.Reflectance = 0 Lines.RightParamA = -0.5 Lines.RightParamB = 0.5 Lines.RightSurface = Enum.SurfaceType.Smooth Lines.RightSurfaceInput = Enum.InputType.NoInput Lines.RotVelocity = Vector3.new(0, 0, 0) Lines.Rotation = Vector3.new(180, 88.62999725341797, 180) Lines.Size = Vector3.new(1.1924008131027222, 1.190779447555542, 0.07946428656578064) Lines.TextureID = " " Lines.TopParamA = -0.5 Lines.TopParamB = 0.5 Lines.TopSurface = Enum.SurfaceType.Smooth Lines.TopSurfaceInput = Enum.InputType.NoInput Lines.Transparency = 0 Lines.Velocity = Vector3.new(0, 0, 0) CenterPiece.Anchored = true CenterPiece.Archivable = true CenterPiece.BackParamA = -0.5 CenterPiece.BackParamB = 0.5 CenterPiece.BackSurface = Enum.SurfaceType.Smooth CenterPiece.BackSurfaceInput = Enum.InputType.NoInput CenterPiece.BottomParamA = -0.5 CenterPiece.BottomParamB = 0.5 CenterPiece.BottomSurface = Enum.SurfaceType.Smooth CenterPiece.BottomSurfaceInput = Enum.InputType.NoInput CenterPiece.BrickColor = BrickColor.new("Black metallic") CenterPiece.CFrame = CFrame.new(102.87857055664062, 9.872711181640625, 64.829833984375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981) CenterPiece.CanCollide = false CenterPiece.CollisionGroupId = "0" CenterPiece.Color = Color3.new(0.113725, 0.113725, 0.113725) CenterPiece.FrontParamA = -0.5 CenterPiece.FrontParamB = 0.5 CenterPiece.FrontSurface = Enum.SurfaceType.Smooth CenterPiece.FrontSurfaceInput = Enum.InputType.NoInput CenterPiece.LeftParamA = -0.5 CenterPiece.LeftParamB = 0.5 CenterPiece.LeftSurface = Enum.SurfaceType.Smooth CenterPiece.LeftSurfaceInput = Enum.InputType.NoInput CenterPiece.Locked = false CenterPiece.Material = Enum.Material.SmoothPlastic CenterPiece.Name = "CenterPiece" CenterPiece.Orientation = Vector3.new(0, 91.37000274658203, 0) CenterPiece.Parent = Clock CenterPiece.Position = Vector3.new(102.87857055664062, 9.872711181640625, 64.829833984375) CenterPiece.Reflectance = 0 CenterPiece.RightParamA = -0.5 CenterPiece.RightParamB = 0.5 CenterPiece.RightSurface = Enum.SurfaceType.Smooth CenterPiece.RightSurfaceInput = Enum.InputType.NoInput CenterPiece.RotVelocity = Vector3.new(0, 0, 0) CenterPiece.Rotation = Vector3.new(180, 88.62999725341797, 180) CenterPiece.Size = Vector3.new(0.12999999523162842, 0.12999999523162842, 0.07000000029802322) CenterPiece.TextureID = " " CenterPiece.TopParamA = -0.5 CenterPiece.TopParamB = 0.5 CenterPiece.TopSurface = Enum.SurfaceType.Smooth CenterPiece.TopSurfaceInput = Enum.InputType.NoInput CenterPiece.Transparency = 0 CenterPiece.Velocity = Vector3.new(0, 0, 0) HandHour.Anchored = true HandHour.Archivable = true HandHour.BackParamA = -0.5 HandHour.BackParamB = 0.5 HandHour.BackSurface = Enum.SurfaceType.Smooth HandHour.BackSurfaceInput = Enum.InputType.NoInput HandHour.BottomParamA = -0.5 HandHour.BottomParamB = 0.5 HandHour.BottomSurface = Enum.SurfaceType.Smooth HandHour.BottomSurfaceInput = Enum.InputType.NoInput HandHour.BrickColor = BrickColor.new("Black metallic") HandHour.CFrame = CFrame.new(102.86007690429688, 10.01327133178711, 64.90185546875)*CFrame.Angles(-0.9997154474258423, 0.00003503164043650031, 0.02385890856385231) HandHour.CanCollide = true HandHour.CollisionGroupId = "0" HandHour.Color = Color3.new(0.113725, 0.113725, 0.113725) HandHour.FrontParamA = -0.5 HandHour.FrontParamB = 0.5 HandHour.FrontSurface = Enum.SurfaceType.Smooth HandHour.FrontSurfaceInput = Enum.InputType.NoInput HandHour.LeftParamA = -0.5 HandHour.LeftParamB = 0.5 HandHour.LeftSurface = Enum.SurfaceType.Smooth HandHour.LeftSurfaceInput = Enum.InputType.NoInput HandHour.Locked = false HandHour.Material = Enum.Material.SmoothPlastic HandHour.Name = "HandHour" HandHour.Orientation = Vector3.new(0.0020000000949949026, 91.36699676513672, 27.003000259399414) HandHour.Parent = Clock HandHour.Position = Vector3.new(102.86007690429688, 10.01327133178711, 64.90185546875) HandHour.Reflectance = 0 HandHour.RightParamA = -0.5 HandHour.RightParamB = 0.5 HandHour.RightSurface = Enum.SurfaceType.Smooth HandHour.RightSurfaceInput = Enum.InputType.NoInput HandHour.RotVelocity = Vector3.new(0, 0, 0) HandHour.Rotation = Vector3.new(179.91600036621094, 88.63300323486328, -152.91299438476562) HandHour.Size = Vector3.new(0.08212995529174805, 0.3155152499675751, 0.029999999329447746) HandHour.TextureID = " " HandHour.TopParamA = -0.5 HandHour.TopParamB = 0.5 HandHour.TopSurface = Enum.SurfaceType.Smooth HandHour.TopSurfaceInput = Enum.InputType.NoInput HandHour.Transparency = 0 HandHour.Velocity = Vector3.new(0, 0, 0) HandMinute.Anchored = true HandMinute.Archivable = true HandMinute.BackParamA = -0.5 HandMinute.BackParamB = 0.5 HandMinute.BackSurface = Enum.SurfaceType.Smooth HandMinute.BackSurfaceInput = Enum.InputType.NoInput HandMinute.BottomParamA = -0.5 HandMinute.BottomParamB = 0.5 HandMinute.BottomSurface = Enum.SurfaceType.Smooth HandMinute.BottomSurfaceInput = Enum.InputType.NoInput HandMinute.BrickColor = BrickColor.new("Black metallic") HandMinute.CFrame = CFrame.new(102.85546875, 10.069293975830078, 64.7080078125)*CFrame.Angles(-0.9997154474258423, 0.00003503164043650031, 0.02385890856385231) HandMinute.CanCollide = true HandMinute.CollisionGroupId = "0" HandMinute.Color = Color3.new(0.113725, 0.113725, 0.113725) HandMinute.FrontParamA = -0.5 HandMinute.FrontParamB = 0.5 HandMinute.FrontSurface = Enum.SurfaceType.Smooth HandMinute.FrontSurfaceInput = Enum.InputType.NoInput HandMinute.LeftParamA = -0.5 HandMinute.LeftParamB = 0.5 HandMinute.LeftSurface = Enum.SurfaceType.Smooth HandMinute.LeftSurfaceInput = Enum.InputType.NoInput HandMinute.Locked = false HandMinute.Material = Enum.Material.SmoothPlastic HandMinute.Name = "HandMinute" HandMinute.Orientation = Vector3.new(0.0020000000949949026, 91.36699676513672, -31.89699935913086) HandMinute.Parent = Clock HandMinute.Position = Vector3.new(102.85546875, 10.069293975830078, 64.7080078125) HandMinute.Reflectance = 0 HandMinute.RightParamA = -0.5 HandMinute.RightParamB = 0.5 HandMinute.RightSurface = Enum.SurfaceType.Smooth HandMinute.RightSurfaceInput = Enum.InputType.NoInput HandMinute.RotVelocity = Vector3.new(0, 0, 0) HandMinute.Rotation = Vector3.new(179.91600036621094, 88.63300323486328, 148.18699645996094) HandMinute.Size = Vector3.new(0.056597888469696045, 0.46309933066368103, 0.035133447498083115) HandMinute.TextureID = " " HandMinute.TopParamA = -0.5 HandMinute.TopParamB = 0.5 HandMinute.TopSurface = Enum.SurfaceType.Smooth HandMinute.TopSurfaceInput = Enum.InputType.NoInput HandMinute.Transparency = 0 HandMinute.Velocity = Vector3.new(0, 0, 0) HandSecond.Anchored = true HandSecond.Archivable = true HandSecond.BackParamA = -0.5 HandSecond.BackParamB = 0.5 HandSecond.BackSurface = Enum.SurfaceType.Smooth HandSecond.BackSurfaceInput = Enum.InputType.NoInput HandSecond.BottomParamA = -0.5 HandSecond.BottomParamB = 0.5 HandSecond.BottomSurface = Enum.SurfaceType.Smooth HandSecond.BottomSurfaceInput = Enum.InputType.NoInput HandSecond.BrickColor = BrickColor.new("Dark taupe") HandSecond.CFrame = CFrame.new(102.852783203125, 9.768413543701172, 64.59619140625)*CFrame.Angles(-0.9997154474258423, 0.00003503164043650031, 0.02385890856385231) HandSecond.CanCollide = true HandSecond.CollisionGroupId = "0" HandSecond.Color = Color3.new(0.27451, 0.27451, 0.27451) HandSecond.FrontParamA = -0.5 HandSecond.FrontParamB = 0.5 HandSecond.FrontSurface = Enum.SurfaceType.Smooth HandSecond.FrontSurfaceInput = Enum.InputType.NoInput HandSecond.LeftParamA = -0.5 HandSecond.LeftParamB = 0.5 HandSecond.LeftSurface = Enum.SurfaceType.Smooth HandSecond.LeftSurfaceInput = Enum.InputType.NoInput HandSecond.Locked = false HandSecond.Material = Enum.Material.SmoothPlastic HandSecond.Name = "HandSecond" HandSecond.Orientation = Vector3.new(0.0020000000949949026, 91.36699676513672, -113.99700164794922) HandSecond.Parent = Clock HandSecond.Position = Vector3.new(102.852783203125, 9.768413543701172, 64.59619140625) HandSecond.Reflectance = 0 HandSecond.RightParamA = -0.5 HandSecond.RightParamB = 0.5 HandSecond.RightSurface = Enum.SurfaceType.Smooth HandSecond.RightSurfaceInput = Enum.InputType.NoInput HandSecond.RotVelocity = Vector3.new(0, 0, 0) HandSecond.Rotation = Vector3.new(179.91600036621094, 88.63300323486328, 66.08699798583984) HandSecond.Size = Vector3.new(0.03713168203830719, 0.5129088163375854, 0.009999999776482582) HandSecond.TextureID = " " HandSecond.TopParamA = -0.5 HandSecond.TopParamB = 0.5 HandSecond.TopSurface = Enum.SurfaceType.Smooth HandSecond.TopSurfaceInput = Enum.InputType.NoInput HandSecond.Transparency = 0 HandSecond.Velocity = Vector3.new(0, 0, 0) HandCenter.Anchored = true HandCenter.Archivable = true HandCenter.BackParamA = -0.5 HandCenter.BackParamB = 0.5 HandCenter.BackSurface = Enum.SurfaceType.Smooth HandCenter.BackSurfaceInput = Enum.InputType.NoInput HandCenter.BottomParamA = -0.5 HandCenter.BottomParamB = 0.5 HandCenter.BottomSurface = Enum.SurfaceType.Smooth HandCenter.BottomSurfaceInput = Enum.InputType.NoInput HandCenter.BrickColor = BrickColor.new("Black metallic") HandCenter.CFrame = CFrame.new(102.85836791992188, 9.872711181640625, 64.830322265625)*CFrame.Angles(-0.00003618001937866211, -1, -0.00005030632019042969) HandCenter.CanCollide = false HandCenter.CollisionGroupId = "0" HandCenter.Color = Color3.new(0.113725, 0.113725, 0.113725) HandCenter.FrontParamA = -0.5 HandCenter.FrontParamB = 0.5 HandCenter.FrontSurface = Enum.SurfaceType.Smooth HandCenter.FrontSurfaceInput = Enum.InputType.NoInput HandCenter.LeftParamA = -0.5 HandCenter.LeftParamB = 0.5 HandCenter.LeftSurface = Enum.SurfaceType.Smooth HandCenter.LeftSurfaceInput = Enum.InputType.NoInput HandCenter.Locked = false HandCenter.Material = Enum.Material.SmoothPlastic HandCenter.Name = "HandCenter" HandCenter.Orientation = Vector3.new(-90, 91.36699676513672, 0) HandCenter.Parent = Clock HandCenter.Position = Vector3.new(102.85836791992188, 9.872711181640625, 64.830322265625) HandCenter.Reflectance = 0 HandCenter.RightParamA = -0.5 HandCenter.RightParamB = 0.5 HandCenter.RightSurface = Enum.SurfaceType.Smooth HandCenter.RightSurfaceInput = Enum.InputType.NoInput HandCenter.RotVelocity = Vector3.new(0, 0, 0) HandCenter.Rotation = Vector3.new(-89.99700164794922, 0.0020000000949949026, 91.36699676513672) HandCenter.Size = Vector3.new(0.10000000149011612, 0.10000000149011612, 0.3499999940395355) HandCenter.TextureID = " " HandCenter.TopParamA = -0.5 HandCenter.TopParamB = 0.5 HandCenter.TopSurface = Enum.SurfaceType.Smooth HandCenter.TopSurfaceInput = Enum.InputType.NoInput HandCenter.Transparency = 1 HandCenter.Velocity = Vector3.new(0, 0, 0) AnimationController.Archivable = true AnimationController.Name = "AnimationController" AnimationController.Parent = Clock SwingAnim.AnimationId = "rbxassetid://11737831154" SwingAnim.Archivable = true SwingAnim.Name = "SwingAnim" SwingAnim.Parent = Clock AnimActive.Archivable = true AnimActive.Disabled = false AnimActive.Source = [[local AC = script.Parent.AnimationController local Swing = script.Parent.SwingAnim local SwingA = AC:LoadAnimation(Swing) SwingA:Play() ]] AnimActive.Name = "AnimActive" AnimActive.Parent = Clock ClickSoundDouble.Archivable = true ClickSoundDouble.EmitterSize = 6 ClickSoundDouble.Looped = true ClickSoundDouble.MaxDistance = 350 ClickSoundDouble.Name = "ClickSoundDouble" ClickSoundDouble.Parent = Base ClickSoundDouble.PlayOnRemove = false ClickSoundDouble.PlaybackSpeed = 1 ClickSoundDouble.Playing = true ClickSoundDouble.RollOffMode = Enum.RollOffMode.Inverse ClickSoundDouble.SoundGroup = nil ClickSoundDouble.SoundId = "rbxassetid://4940109913" ClickSoundDouble.TimePosition = 0 ClickSoundDouble.Volume = 0.20000000298023224 Swing.Archivable = true Swing.C0 = CFrame.new(-0.00006103515625, 1.3191413879394531, 0.01129150390625)*CFrame.Angles(-0, -0, -1) Swing.C1 = CFrame.new(0, 1.9999961853027344, 0)*CFrame.Angles(-0, -0, -1) Swing.CurrentAngle = 0 Swing.DesiredAngle = 0 Swing.MaxVelocity = 0 Swing.Name = "Swing" Swing.Parent = Base Swing.Part0 = Base Swing.Part1 = Swing3 Animator.Archivable = true Animator.Name = "Animator" Animator.Parent = AnimationController return Model
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