-- this is just a test
local Clock = Instance.new("Model")
local Base = Instance.new("MeshPart")
local Part1 = Instance.new("MeshPart")
local Part2 = Instance.new("MeshPart")
local Swing3 = Instance.new("MeshPart")
local Part4 = Instance.new("MeshPart")
local Part5 = Instance.new("MeshPart")
local Part = Instance.new("MeshPart")
local Lines = Instance.new("MeshPart")
local CenterPiece = Instance.new("MeshPart")
local HandHour = Instance.new("MeshPart")
local HandMinute = Instance.new("MeshPart")
local HandSecond = Instance.new("MeshPart")
local HandCenter = Instance.new("MeshPart")
local AnimationController = Instance.new("AnimationController")
local SwingAnim = Instance.new("Animation")
local AnimActive = Instance.new("Script")
local ClickSoundDouble = Instance.new("Sound")
local Swing = Instance.new("Motor6D")
local Animator = Instance.new("Animator")
Clock.Archivable = true
Clock.Name = "Clock"
Clock.Parent = Workspace
Clock.PrimaryPart = Base
Base.Anchored = true
Base.Archivable = true
Base.BackParamA = -0.5
Base.BackParamB = 0.5
Base.BackSurface = Enum.SurfaceType.Smooth
Base.BackSurfaceInput = Enum.InputType.NoInput
Base.BottomParamA = -0.5
Base.BottomParamB = 0.5
Base.BottomSurface = Enum.SurfaceType.Smooth
Base.BottomSurfaceInput = Enum.InputType.NoInput
Base.BrickColor = BrickColor.new("Gun metallic")
Base.CFrame = CFrame.new(103.67300415039062, 7.230152130126953, 64.810546875)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Base.CanCollide = true
Base.CollisionGroupId = "0"
Base.Color = Color3.new(0.458824, 0.384314, 0.368627)
Base.FrontParamA = -0.5
Base.FrontParamB = 0.5
Base.FrontSurface = Enum.SurfaceType.Smooth
Base.FrontSurfaceInput = Enum.InputType.NoInput
Base.LeftParamA = -0.5
Base.LeftParamB = 0.5
Base.LeftSurface = Enum.SurfaceType.Smooth
Base.LeftSurfaceInput = Enum.InputType.NoInput
Base.Locked = false
Base.Material = Enum.Material.Wood
Base.Name = "Base"
Base.Orientation = Vector3.new(0, 91.37000274658203, 0)
Base.Parent = Clock
Base.Position = Vector3.new(103.67300415039062, 7.230152130126953, 64.810546875)
Base.Reflectance = 0
Base.RightParamA = -0.5
Base.RightParamB = 0.5
Base.RightSurface = Enum.SurfaceType.Smooth
Base.RightSurfaceInput = Enum.InputType.NoInput
Base.RotVelocity = Vector3.new(0, 0, 0)
Base.Rotation = Vector3.new(180, 88.62999725341797, 180)
Base.Size = Vector3.new(2.6280441284179688, 9.792804718017578, 1.8444746732711792)
Base.TextureID = " "
Base.TopParamA = -0.5
Base.TopParamB = 0.5
Base.TopSurface = Enum.SurfaceType.Smooth
Base.TopSurfaceInput = Enum.InputType.NoInput
Base.Transparency = 0
Base.Velocity = Vector3.new(0, 0, 0)
Part1.Anchored = true
Part1.Archivable = true
Part1.BackParamA = -0.5
Part1.BackParamB = 0.5
Part1.BackSurface = Enum.SurfaceType.Smooth
Part1.BackSurfaceInput = Enum.InputType.NoInput
Part1.BottomParamA = -0.5
Part1.BottomParamB = 0.5
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.BottomSurfaceInput = Enum.InputType.NoInput
Part1.BrickColor = BrickColor.new("Pearl")
Part1.CFrame = CFrame.new(103.71261596679688, 9.853946685791016, 64.8095703125)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Part1.CanCollide = true
Part1.CollisionGroupId = "0"
Part1.Color = Color3.new(0.905882, 0.905882, 0.92549)
Part1.FrontParamA = -0.5
Part1.FrontParamB = 0.5
Part1.FrontSurface = Enum.SurfaceType.Smooth
Part1.FrontSurfaceInput = Enum.InputType.NoInput
Part1.LeftParamA = -0.5
Part1.LeftParamB = 0.5
Part1.LeftSurface = Enum.SurfaceType.Smooth
Part1.LeftSurfaceInput = Enum.InputType.NoInput
Part1.Locked = false
Part1.Material = Enum.Material.Sand
Part1.Name = "Part1"
Part1.Orientation = Vector3.new(0, 91.37000274658203, 0)
Part1.Parent = Clock
Part1.Position = Vector3.new(103.71261596679688, 9.853946685791016, 64.8095703125)
Part1.Reflectance = 0
Part1.RightParamA = -0.5
Part1.RightParamB = 0.5
Part1.RightSurface = Enum.SurfaceType.Smooth
Part1.RightSurfaceInput = Enum.InputType.NoInput
Part1.RotVelocity = Vector3.new(0, 0, 0)
Part1.Rotation = Vector3.new(180, 88.62999725341797, 180)
Part1.Size = Vector3.new(2.008152961730957, 1.8418787717819214, 1.6653028726577759)
Part1.TextureID = " "
Part1.TopParamA = -0.5
Part1.TopParamB = 0.5
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.TopSurfaceInput = Enum.InputType.NoInput
Part1.Transparency = 0
Part1.Velocity = Vector3.new(0, 0, 0)
Part2.Anchored = true
Part2.Archivable = true
Part2.BackParamA = -0.5
Part2.BackParamB = 0.5
Part2.BackSurface = Enum.SurfaceType.Smooth
Part2.BackSurfaceInput = Enum.InputType.NoInput
Part2.BottomParamA = -0.5
Part2.BottomParamB = 0.5
Part2.BottomSurface = Enum.SurfaceType.Smooth
Part2.BottomSurfaceInput = Enum.InputType.NoInput
Part2.BrickColor = BrickColor.new("Dark taupe")
Part2.CFrame = CFrame.new(103.68429565429688, 6.119117736816406, 64.810302734375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Part2.CanCollide = true
Part2.CollisionGroupId = "0"
Part2.Color = Color3.new(0.372549, 0.313726, 0.266667)
Part2.FrontParamA = -0.5
Part2.FrontParamB = 0.5
Part2.FrontSurface = Enum.SurfaceType.Smooth
Part2.FrontSurfaceInput = Enum.InputType.NoInput
Part2.LeftParamA = -0.5
Part2.LeftParamB = 0.5
Part2.LeftSurface = Enum.SurfaceType.Smooth
Part2.LeftSurfaceInput = Enum.InputType.NoInput
Part2.Locked = false
Part2.Material = Enum.Material.Wood
Part2.Name = "Part2"
Part2.Orientation = Vector3.new(0, 91.37000274658203, 0)
Part2.Parent = Clock
Part2.Position = Vector3.new(103.68429565429688, 6.119117736816406, 64.810302734375)
Part2.Reflectance = 0
Part2.RightParamA = -0.5
Part2.RightParamB = 0.5
Part2.RightSurface = Enum.SurfaceType.Smooth
Part2.RightSurfaceInput = Enum.InputType.NoInput
Part2.RotVelocity = Vector3.new(0, 0, 0)
Part2.Rotation = Vector3.new(180, 88.62999725341797, 180)
Part2.Size = Vector3.new(2.015918731689453, 5.128620624542236, 1.4668399095535278)
Part2.TextureID = " "
Part2.TopParamA = -0.5
Part2.TopParamB = 0.5
Part2.TopSurface = Enum.SurfaceType.Smooth
Part2.TopSurfaceInput = Enum.InputType.NoInput
Part2.Transparency = 0
Part2.Velocity = Vector3.new(0, 0, 0)
Swing3.Anchored = false
Swing3.Archivable = true
Swing3.BackParamA = -0.5
Swing3.BackParamB = 0.5
Swing3.BackSurface = Enum.SurfaceType.Smooth
Swing3.BackSurfaceInput = Enum.InputType.NoInput
Swing3.BottomParamA = -0.5
Swing3.BottomParamB = 0.5
Swing3.BottomSurface = Enum.SurfaceType.Smooth
Swing3.BottomSurfaceInput = Enum.InputType.NoInput
Swing3.BrickColor = BrickColor.new("Med. yellowish orange")
Swing3.CFrame = CFrame.new(103.68429565429688, 6.549297332763672, 64.81034088134766)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Swing3.CanCollide = true
Swing3.CollisionGroupId = "0"
Swing3.Color = Color3.new(0.898039, 0.682353, 0.431373)
Swing3.FrontParamA = -0.5
Swing3.FrontParamB = 0.5
Swing3.FrontSurface = Enum.SurfaceType.Smooth
Swing3.FrontSurfaceInput = Enum.InputType.NoInput
Swing3.LeftParamA = -0.5
Swing3.LeftParamB = 0.5
Swing3.LeftSurface = Enum.SurfaceType.Smooth
Swing3.LeftSurfaceInput = Enum.InputType.NoInput
Swing3.Locked = false
Swing3.Material = Enum.Material.Plastic
Swing3.Name = "Swing3"
Swing3.Orientation = Vector3.new(0, 91.37000274658203, 0)
Swing3.Parent = Clock
Swing3.Position = Vector3.new(103.68429565429688, 6.549297332763672, 64.81034088134766)
Swing3.Reflectance = 0
Swing3.RightParamA = -0.5
Swing3.RightParamB = 0.5
Swing3.RightSurface = Enum.SurfaceType.Smooth
Swing3.RightSurfaceInput = Enum.InputType.NoInput
Swing3.RotVelocity = Vector3.new(0, 0, 0)
Swing3.Rotation = Vector3.new(180, 88.62999725341797, 180)
Swing3.Size = Vector3.new(1.058327555656433, 4.556225299835205, 0.17988519370555878)
Swing3.TextureID = " "
Swing3.TopParamA = -0.5
Swing3.TopParamB = 0.5
Swing3.TopSurface = Enum.SurfaceType.Smooth
Swing3.TopSurfaceInput = Enum.InputType.NoInput
Swing3.Transparency = 0
Swing3.Velocity = Vector3.new(0, 0, 0)
Part4.Anchored = true
Part4.Archivable = true
Part4.BackParamA = -0.5
Part4.BackParamB = 0.5
Part4.BackSurface = Enum.SurfaceType.Smooth
Part4.BackSurfaceInput = Enum.InputType.NoInput
Part4.BottomParamA = -0.5
Part4.BottomParamB = 0.5
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.BottomSurfaceInput = Enum.InputType.NoInput
Part4.BrickColor = BrickColor.new("Pine Cone")
Part4.CFrame = CFrame.new(103.68429565429688, 7.515620231628418, 64.810302734375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Part4.CanCollide = true
Part4.CollisionGroupId = "0"
Part4.Color = Color3.new(0.392157, 0.32549, 0.313726)
Part4.FrontParamA = -0.5
Part4.FrontParamB = 0.5
Part4.FrontSurface = Enum.SurfaceType.Smooth
Part4.FrontSurfaceInput = Enum.InputType.NoInput
Part4.LeftParamA = -0.5
Part4.LeftParamB = 0.5
Part4.LeftSurface = Enum.SurfaceType.Smooth
Part4.LeftSurfaceInput = Enum.InputType.NoInput
Part4.Locked = false
Part4.Material = Enum.Material.Wood
Part4.Name = "Part4"
Part4.Orientation = Vector3.new(0, 91.37000274658203, 0)
Part4.Parent = Clock
Part4.Position = Vector3.new(103.68429565429688, 7.515620231628418, 64.810302734375)
Part4.Reflectance = 0
Part4.RightParamA = -0.5
Part4.RightParamB = 0.5
Part4.RightSurface = Enum.SurfaceType.Smooth
Part4.RightSurfaceInput = Enum.InputType.NoInput
Part4.RotVelocity = Vector3.new(0, 0, 0)
Part4.Rotation = Vector3.new(180, 88.62999725341797, 180)
Part4.Size = Vector3.new(2.663904905319214, 9.636207580566406, 1.92867112159729)
Part4.TextureID = " "
Part4.TopParamA = -0.5
Part4.TopParamB = 0.5
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.TopSurfaceInput = Enum.InputType.NoInput
Part4.Transparency = 0
Part4.Velocity = Vector3.new(0, 0, 0)
Part5.Anchored = true
Part5.Archivable = true
Part5.BackParamA = -0.5
Part5.BackParamB = 0.5
Part5.BackSurface = Enum.SurfaceType.Smooth
Part5.BackSurfaceInput = Enum.InputType.NoInput
Part5.BottomParamA = -0.5
Part5.BottomParamB = 0.5
Part5.BottomSurface = Enum.SurfaceType.Smooth
Part5.BottomSurfaceInput = Enum.InputType.NoInput
Part5.BrickColor = BrickColor.new("Dark grey")
Part5.CFrame = CFrame.new(102.82931518554688, 6.126487731933594, 64.830810546875)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Part5.CanCollide = true
Part5.CollisionGroupId = "0"
Part5.Color = Color3.new(0.45098, 0.454902, 0.482353)
Part5.FrontParamA = -0.5
Part5.FrontParamB = 0.5
Part5.FrontSurface = Enum.SurfaceType.Smooth
Part5.FrontSurfaceInput = Enum.InputType.NoInput
Part5.LeftParamA = -0.5
Part5.LeftParamB = 0.5
Part5.LeftSurface = Enum.SurfaceType.Smooth
Part5.LeftSurfaceInput = Enum.InputType.NoInput
Part5.Locked = false
Part5.Material = Enum.Material.Ice
Part5.Name = "Part5"
Part5.Orientation = Vector3.new(0, 91.37000274658203, 0)
Part5.Parent = Clock
Part5.Position = Vector3.new(102.82931518554688, 6.126487731933594, 64.830810546875)
Part5.Reflectance = 0
Part5.RightParamA = -0.5
Part5.RightParamB = 0.5
Part5.RightSurface = Enum.SurfaceType.Smooth
Part5.RightSurfaceInput = Enum.InputType.NoInput
Part5.RotVelocity = Vector3.new(0, 0, 0)
Part5.Rotation = Vector3.new(180, 88.62999725341797, 180)
Part5.Size = Vector3.new(1.6583689451217651, 4.79783296585083, 0.10326987504959106)
Part5.TextureID = " "
Part5.TopParamA = -0.5
Part5.TopParamB = 0.5
Part5.TopSurface = Enum.SurfaceType.Smooth
Part5.TopSurfaceInput = Enum.InputType.NoInput
Part5.Transparency = 0.699999988079071
Part5.Velocity = Vector3.new(0, 0, 0)
Part.Anchored = true
Part.Archivable = true
Part.BackParamA = -0.5
Part.BackParamB = 0.5
Part.BackSurface = Enum.SurfaceType.Smooth
Part.BackSurfaceInput = Enum.InputType.NoInput
Part.BottomParamA = -0.5
Part.BottomParamB = 0.5
Part.BottomSurface = Enum.SurfaceType.Smooth
Part.BottomSurfaceInput = Enum.InputType.NoInput
Part.BrickColor = BrickColor.new("Red flip/flop")
Part.CFrame = CFrame.new(103.09976196289062, 7.467883110046387, 64.855224609375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Part.CanCollide = true
Part.CollisionGroupId = "0"
Part.Color = Color3.new(0.596078, 0.458824, 0.321569)
Part.FrontParamA = -0.5
Part.FrontParamB = 0.5
Part.FrontSurface = Enum.SurfaceType.Smooth
Part.FrontSurfaceInput = Enum.InputType.NoInput
Part.LeftParamA = -0.5
Part.LeftParamB = 0.5
Part.LeftSurface = Enum.SurfaceType.Smooth
Part.LeftSurfaceInput = Enum.InputType.NoInput
Part.Locked = false
Part.Material = Enum.Material.Glass
Part.Name = "Part"
Part.Orientation = Vector3.new(0, 91.37000274658203, 0)
Part.Parent = Clock
Part.Position = Vector3.new(103.09976196289062, 7.467883110046387, 64.855224609375)
Part.Reflectance = 0
Part.RightParamA = -0.5
Part.RightParamB = 0.5
Part.RightSurface = Enum.SurfaceType.Smooth
Part.RightSurfaceInput = Enum.InputType.NoInput
Part.RotVelocity = Vector3.new(0, 0, 0)
Part.Rotation = Vector3.new(180, 88.62999725341797, 180)
Part.Size = Vector3.new(1.7692862749099731, 6.4661030769348145, 0.8777375221252441)
Part.TextureID = " "
Part.TopParamA = -0.5
Part.TopParamB = 0.5
Part.TopSurface = Enum.SurfaceType.Smooth
Part.TopSurfaceInput = Enum.InputType.NoInput
Part.Transparency = 0
Part.Velocity = Vector3.new(0, 0, 0)
Lines.Anchored = true
Lines.Archivable = true
Lines.BackParamA = -0.5
Lines.BackParamB = 0.5
Lines.BackSurface = Enum.SurfaceType.Smooth
Lines.BackSurfaceInput = Enum.InputType.NoInput
Lines.BottomParamA = -0.5
Lines.BottomParamB = 0.5
Lines.BottomSurface = Enum.SurfaceType.Smooth
Lines.BottomSurfaceInput = Enum.InputType.NoInput
Lines.BrickColor = BrickColor.new("Black metallic")
Lines.CFrame = CFrame.new(102.90048217773438, 9.87228012084961, 64.8291015625)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
Lines.CanCollide = true
Lines.CollisionGroupId = "0"
Lines.Color = Color3.new(0.113725, 0.113725, 0.113725)
Lines.FrontParamA = -0.5
Lines.FrontParamB = 0.5
Lines.FrontSurface = Enum.SurfaceType.Smooth
Lines.FrontSurfaceInput = Enum.InputType.NoInput
Lines.LeftParamA = -0.5
Lines.LeftParamB = 0.5
Lines.LeftSurface = Enum.SurfaceType.Smooth
Lines.LeftSurfaceInput = Enum.InputType.NoInput
Lines.Locked = false
Lines.Material = Enum.Material.SmoothPlastic
Lines.Name = "Lines"
Lines.Orientation = Vector3.new(0, 91.37000274658203, 0)
Lines.Parent = Clock
Lines.Position = Vector3.new(102.90048217773438, 9.87228012084961, 64.8291015625)
Lines.Reflectance = 0
Lines.RightParamA = -0.5
Lines.RightParamB = 0.5
Lines.RightSurface = Enum.SurfaceType.Smooth
Lines.RightSurfaceInput = Enum.InputType.NoInput
Lines.RotVelocity = Vector3.new(0, 0, 0)
Lines.Rotation = Vector3.new(180, 88.62999725341797, 180)
Lines.Size = Vector3.new(1.1924008131027222, 1.190779447555542, 0.07946428656578064)
Lines.TextureID = " "
Lines.TopParamA = -0.5
Lines.TopParamB = 0.5
Lines.TopSurface = Enum.SurfaceType.Smooth
Lines.TopSurfaceInput = Enum.InputType.NoInput
Lines.Transparency = 0
Lines.Velocity = Vector3.new(0, 0, 0)
CenterPiece.Anchored = true
CenterPiece.Archivable = true
CenterPiece.BackParamA = -0.5
CenterPiece.BackParamB = 0.5
CenterPiece.BackSurface = Enum.SurfaceType.Smooth
CenterPiece.BackSurfaceInput = Enum.InputType.NoInput
CenterPiece.BottomParamA = -0.5
CenterPiece.BottomParamB = 0.5
CenterPiece.BottomSurface = Enum.SurfaceType.Smooth
CenterPiece.BottomSurfaceInput = Enum.InputType.NoInput
CenterPiece.BrickColor = BrickColor.new("Black metallic")
CenterPiece.CFrame = CFrame.new(102.87857055664062, 9.872711181640625, 64.829833984375)*CFrame.Angles(-0.9997143149375916, -0, 0.02390468493103981)
CenterPiece.CanCollide = false
CenterPiece.CollisionGroupId = "0"
CenterPiece.Color = Color3.new(0.113725, 0.113725, 0.113725)
CenterPiece.FrontParamA = -0.5
CenterPiece.FrontParamB = 0.5
CenterPiece.FrontSurface = Enum.SurfaceType.Smooth
CenterPiece.FrontSurfaceInput = Enum.InputType.NoInput
CenterPiece.LeftParamA = -0.5
CenterPiece.LeftParamB = 0.5
CenterPiece.LeftSurface = Enum.SurfaceType.Smooth
CenterPiece.LeftSurfaceInput = Enum.InputType.NoInput
CenterPiece.Locked = false
CenterPiece.Material = Enum.Material.SmoothPlastic
CenterPiece.Name = "CenterPiece"
CenterPiece.Orientation = Vector3.new(0, 91.37000274658203, 0)
CenterPiece.Parent = Clock
CenterPiece.Position = Vector3.new(102.87857055664062, 9.872711181640625, 64.829833984375)
CenterPiece.Reflectance = 0
CenterPiece.RightParamA = -0.5
CenterPiece.RightParamB = 0.5
CenterPiece.RightSurface = Enum.SurfaceType.Smooth
CenterPiece.RightSurfaceInput = Enum.InputType.NoInput
CenterPiece.RotVelocity = Vector3.new(0, 0, 0)
CenterPiece.Rotation = Vector3.new(180, 88.62999725341797, 180)
CenterPiece.Size = Vector3.new(0.12999999523162842, 0.12999999523162842, 0.07000000029802322)
CenterPiece.TextureID = " "
CenterPiece.TopParamA = -0.5
CenterPiece.TopParamB = 0.5
CenterPiece.TopSurface = Enum.SurfaceType.Smooth
CenterPiece.TopSurfaceInput = Enum.InputType.NoInput
CenterPiece.Transparency = 0
CenterPiece.Velocity = Vector3.new(0, 0, 0)
HandHour.Anchored = true
HandHour.Archivable = true
HandHour.BackParamA = -0.5
HandHour.BackParamB = 0.5
HandHour.BackSurface = Enum.SurfaceType.Smooth
HandHour.BackSurfaceInput = Enum.InputType.NoInput
HandHour.BottomParamA = -0.5
HandHour.BottomParamB = 0.5
HandHour.BottomSurface = Enum.SurfaceType.Smooth
HandHour.BottomSurfaceInput = Enum.InputType.NoInput
HandHour.BrickColor = BrickColor.new("Black metallic")
HandHour.CFrame = CFrame.new(102.86007690429688, 10.01327133178711, 64.90185546875)*CFrame.Angles(-0.9997154474258423, 0.00003503164043650031, 0.02385890856385231)
HandHour.CanCollide = true
HandHour.CollisionGroupId = "0"
HandHour.Color = Color3.new(0.113725, 0.113725, 0.113725)
HandHour.FrontParamA = -0.5
HandHour.FrontParamB = 0.5
HandHour.FrontSurface = Enum.SurfaceType.Smooth
HandHour.FrontSurfaceInput = Enum.InputType.NoInput
HandHour.LeftParamA = -0.5
HandHour.LeftParamB = 0.5
HandHour.LeftSurface = Enum.SurfaceType.Smooth
HandHour.LeftSurfaceInput = Enum.InputType.NoInput
HandHour.Locked = false
HandHour.Material = Enum.Material.SmoothPlastic
HandHour.Name = "HandHour"
HandHour.Orientation = Vector3.new(0.0020000000949949026, 91.36699676513672, 27.003000259399414)
HandHour.Parent = Clock
HandHour.Position = Vector3.new(102.86007690429688, 10.01327133178711, 64.90185546875)
HandHour.Reflectance = 0
HandHour.RightParamA = -0.5
HandHour.RightParamB = 0.5
HandHour.RightSurface = Enum.SurfaceType.Smooth
HandHour.RightSurfaceInput = Enum.InputType.NoInput
HandHour.RotVelocity = Vector3.new(0, 0, 0)
HandHour.Rotation = Vector3.new(179.91600036621094, 88.63300323486328, -152.91299438476562)
HandHour.Size = Vector3.new(0.08212995529174805, 0.3155152499675751, 0.029999999329447746)
HandHour.TextureID = " "
HandHour.TopParamA = -0.5
HandHour.TopParamB = 0.5
HandHour.TopSurface = Enum.SurfaceType.Smooth
HandHour.TopSurfaceInput = Enum.InputType.NoInput
HandHour.Transparency = 0
HandHour.Velocity = Vector3.new(0, 0, 0)
HandMinute.Anchored = true
HandMinute.Archivable = true
HandMinute.BackParamA = -0.5
HandMinute.BackParamB = 0.5
HandMinute.BackSurface = Enum.SurfaceType.Smooth
HandMinute.BackSurfaceInput = Enum.InputType.NoInput
HandMinute.BottomParamA = -0.5
HandMinute.BottomParamB = 0.5
HandMinute.BottomSurface = Enum.SurfaceType.Smooth
HandMinute.BottomSurfaceInput = Enum.InputType.NoInput
HandMinute.BrickColor = BrickColor.new("Black metallic")
HandMinute.CFrame = CFrame.new(102.85546875, 10.069293975830078, 64.7080078125)*CFrame.Angles(-0.9997154474258423, 0.00003503164043650031, 0.02385890856385231)
HandMinute.CanCollide = true
HandMinute.CollisionGroupId = "0"
HandMinute.Color = Color3.new(0.113725, 0.113725, 0.113725)
HandMinute.FrontParamA = -0.5
HandMinute.FrontParamB = 0.5
HandMinute.FrontSurface = Enum.SurfaceType.Smooth
HandMinute.FrontSurfaceInput = Enum.InputType.NoInput
HandMinute.LeftParamA = -0.5
HandMinute.LeftParamB = 0.5
HandMinute.LeftSurface = Enum.SurfaceType.Smooth
HandMinute.LeftSurfaceInput = Enum.InputType.NoInput
HandMinute.Locked = false
HandMinute.Material = Enum.Material.SmoothPlastic
HandMinute.Name = "HandMinute"
HandMinute.Orientation = Vector3.new(0.0020000000949949026, 91.36699676513672, -31.89699935913086)
HandMinute.Parent = Clock
HandMinute.Position = Vector3.new(102.85546875, 10.069293975830078, 64.7080078125)
HandMinute.Reflectance = 0
HandMinute.RightParamA = -0.5
HandMinute.RightParamB = 0.5
HandMinute.RightSurface = Enum.SurfaceType.Smooth
HandMinute.RightSurfaceInput = Enum.InputType.NoInput
HandMinute.RotVelocity = Vector3.new(0, 0, 0)
HandMinute.Rotation = Vector3.new(179.91600036621094, 88.63300323486328, 148.18699645996094)
HandMinute.Size = Vector3.new(0.056597888469696045, 0.46309933066368103, 0.035133447498083115)
HandMinute.TextureID = " "
HandMinute.TopParamA = -0.5
HandMinute.TopParamB = 0.5
HandMinute.TopSurface = Enum.SurfaceType.Smooth
HandMinute.TopSurfaceInput = Enum.InputType.NoInput
HandMinute.Transparency = 0
HandMinute.Velocity = Vector3.new(0, 0, 0)
HandSecond.Anchored = true
HandSecond.Archivable = true
HandSecond.BackParamA = -0.5
HandSecond.BackParamB = 0.5
HandSecond.BackSurface = Enum.SurfaceType.Smooth
HandSecond.BackSurfaceInput = Enum.InputType.NoInput
HandSecond.BottomParamA = -0.5
HandSecond.BottomParamB = 0.5
HandSecond.BottomSurface = Enum.SurfaceType.Smooth
HandSecond.BottomSurfaceInput = Enum.InputType.NoInput
HandSecond.BrickColor = BrickColor.new("Dark taupe")
HandSecond.CFrame = CFrame.new(102.852783203125, 9.768413543701172, 64.59619140625)*CFrame.Angles(-0.9997154474258423, 0.00003503164043650031, 0.02385890856385231)
HandSecond.CanCollide = true
HandSecond.CollisionGroupId = "0"
HandSecond.Color = Color3.new(0.27451, 0.27451, 0.27451)
HandSecond.FrontParamA = -0.5
HandSecond.FrontParamB = 0.5
HandSecond.FrontSurface = Enum.SurfaceType.Smooth
HandSecond.FrontSurfaceInput = Enum.InputType.NoInput
HandSecond.LeftParamA = -0.5
HandSecond.LeftParamB = 0.5
HandSecond.LeftSurface = Enum.SurfaceType.Smooth
HandSecond.LeftSurfaceInput = Enum.InputType.NoInput
HandSecond.Locked = false
HandSecond.Material = Enum.Material.SmoothPlastic
HandSecond.Name = "HandSecond"
HandSecond.Orientation = Vector3.new(0.0020000000949949026, 91.36699676513672, -113.99700164794922)
HandSecond.Parent = Clock
HandSecond.Position = Vector3.new(102.852783203125, 9.768413543701172, 64.59619140625)
HandSecond.Reflectance = 0
HandSecond.RightParamA = -0.5
HandSecond.RightParamB = 0.5
HandSecond.RightSurface = Enum.SurfaceType.Smooth
HandSecond.RightSurfaceInput = Enum.InputType.NoInput
HandSecond.RotVelocity = Vector3.new(0, 0, 0)
HandSecond.Rotation = Vector3.new(179.91600036621094, 88.63300323486328, 66.08699798583984)
HandSecond.Size = Vector3.new(0.03713168203830719, 0.5129088163375854, 0.009999999776482582)
HandSecond.TextureID = " "
HandSecond.TopParamA = -0.5
HandSecond.TopParamB = 0.5
HandSecond.TopSurface = Enum.SurfaceType.Smooth
HandSecond.TopSurfaceInput = Enum.InputType.NoInput
HandSecond.Transparency = 0
HandSecond.Velocity = Vector3.new(0, 0, 0)
HandCenter.Anchored = true
HandCenter.Archivable = true
HandCenter.BackParamA = -0.5
HandCenter.BackParamB = 0.5
HandCenter.BackSurface = Enum.SurfaceType.Smooth
HandCenter.BackSurfaceInput = Enum.InputType.NoInput
HandCenter.BottomParamA = -0.5
HandCenter.BottomParamB = 0.5
HandCenter.BottomSurface = Enum.SurfaceType.Smooth
HandCenter.BottomSurfaceInput = Enum.InputType.NoInput
HandCenter.BrickColor = BrickColor.new("Black metallic")
HandCenter.CFrame = CFrame.new(102.85836791992188, 9.872711181640625, 64.830322265625)*CFrame.Angles(-0.00003618001937866211, -1, -0.00005030632019042969)
HandCenter.CanCollide = false
HandCenter.CollisionGroupId = "0"
HandCenter.Color = Color3.new(0.113725, 0.113725, 0.113725)
HandCenter.FrontParamA = -0.5
HandCenter.FrontParamB = 0.5
HandCenter.FrontSurface = Enum.SurfaceType.Smooth
HandCenter.FrontSurfaceInput = Enum.InputType.NoInput
HandCenter.LeftParamA = -0.5
HandCenter.LeftParamB = 0.5
HandCenter.LeftSurface = Enum.SurfaceType.Smooth
HandCenter.LeftSurfaceInput = Enum.InputType.NoInput
HandCenter.Locked = false
HandCenter.Material = Enum.Material.SmoothPlastic
HandCenter.Name = "HandCenter"
HandCenter.Orientation = Vector3.new(-90, 91.36699676513672, 0)
HandCenter.Parent = Clock
HandCenter.Position = Vector3.new(102.85836791992188, 9.872711181640625, 64.830322265625)
HandCenter.Reflectance = 0
HandCenter.RightParamA = -0.5
HandCenter.RightParamB = 0.5
HandCenter.RightSurface = Enum.SurfaceType.Smooth
HandCenter.RightSurfaceInput = Enum.InputType.NoInput
HandCenter.RotVelocity = Vector3.new(0, 0, 0)
HandCenter.Rotation = Vector3.new(-89.99700164794922, 0.0020000000949949026, 91.36699676513672)
HandCenter.Size = Vector3.new(0.10000000149011612, 0.10000000149011612, 0.3499999940395355)
HandCenter.TextureID = " "
HandCenter.TopParamA = -0.5
HandCenter.TopParamB = 0.5
HandCenter.TopSurface = Enum.SurfaceType.Smooth
HandCenter.TopSurfaceInput = Enum.InputType.NoInput
HandCenter.Transparency = 1
HandCenter.Velocity = Vector3.new(0, 0, 0)
AnimationController.Archivable = true
AnimationController.Name = "AnimationController"
AnimationController.Parent = Clock
SwingAnim.AnimationId = "rbxassetid://11737831154"
SwingAnim.Archivable = true
SwingAnim.Name = "SwingAnim"
SwingAnim.Parent = Clock
AnimActive.Archivable = true
AnimActive.Disabled = false
AnimActive.Source = [[local AC = script.Parent.AnimationController
local Swing = script.Parent.SwingAnim
local SwingA = AC:LoadAnimation(Swing)
SwingA:Play()
]]
AnimActive.Name = "AnimActive"
AnimActive.Parent = Clock
ClickSoundDouble.Archivable = true
ClickSoundDouble.EmitterSize = 6
ClickSoundDouble.Looped = true
ClickSoundDouble.MaxDistance = 350
ClickSoundDouble.Name = "ClickSoundDouble"
ClickSoundDouble.Parent = Base
ClickSoundDouble.PlayOnRemove = false
ClickSoundDouble.PlaybackSpeed = 1
ClickSoundDouble.Playing = true
ClickSoundDouble.RollOffMode = Enum.RollOffMode.Inverse
ClickSoundDouble.SoundGroup = nil
ClickSoundDouble.SoundId = "rbxassetid://4940109913"
ClickSoundDouble.TimePosition = 0
ClickSoundDouble.Volume = 0.20000000298023224
Swing.Archivable = true
Swing.C0 = CFrame.new(-0.00006103515625, 1.3191413879394531, 0.01129150390625)*CFrame.Angles(-0, -0, -1)
Swing.C1 = CFrame.new(0, 1.9999961853027344, 0)*CFrame.Angles(-0, -0, -1)
Swing.CurrentAngle = 0
Swing.DesiredAngle = 0
Swing.MaxVelocity = 0
Swing.Name = "Swing"
Swing.Parent = Base
Swing.Part0 = Base
Swing.Part1 = Swing3
Animator.Archivable = true
Animator.Name = "Animator"
Animator.Parent = AnimationController
return Model