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--无限的灵魂深渊 【 INFINITE FISH ABYSS 】 --[[CONFIG]] --local owner = game:GetService("Players"):FindFirstChild(script.Name) -- needed to operate within roblos studio, jjk is the best!! local rifreltime = 0 -- reload time for RiFLe local RBA = 1 -- amount of bullets for RiFLe local RFREQ = 0.01 -- bullet frequency local unanchor = false -- flag for more destruction --[[CONFIG END]] local tweenservice = game:GetService("TweenService") -- I HATE TWEEN SERVICE local debris = game:GetService("Debris") local character = owner.Character local rifle = Instance.new("Tool") rifle.Parent = owner.Backpack rifle.RequiresHandle = false rifle.Name = [[无限的灵魂深渊 【 INFINITE FISH ABYSS 】 (Ready)]] local function shoot() local bullet = Instance.new("Part") local ParticleEmitter1 = Instance.new("ParticleEmitter") local attachment = Instance.new("Attachment") attachment.Parent = bullet bullet.Name = "Bullet" bullet.Parent = workspace bullet.Color = Color3.new(1, 1, 1) bullet.Transparency = 0.99 bullet.CanCollide = false bullet.Size = Vector3.new(2, 2, 2) bullet.BottomSurface = Enum.SurfaceType.Smooth bullet.BrickColor = BrickColor.new("Lily white") bullet.Material = Enum.Material.Neon bullet.TopSurface = Enum.SurfaceType.Smooth ParticleEmitter1.Parent = attachment ParticleEmitter1.Texture = "rbxassetid://13068601763" ParticleEmitter1.Speed = NumberRange.new(0, 0) ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.513726, 0.960784, 1),Color3.new(0.513726, 0.960784, 1)) ParticleEmitter1.LightInfluence = 1 ParticleEmitter1.Transparency = NumberSequence.new(1,0,1) ParticleEmitter1.Size = NumberSequence.new(5,0) ParticleEmitter1.Drag = 10 ParticleEmitter1.EmissionDirection = Enum.NormalId.Back ParticleEmitter1.Lifetime = NumberRange.new(0.1, 0.1) ParticleEmitter1.Rate = 1000 local PointLight0 = Instance.new("PointLight") PointLight0.Parent = bullet PointLight0.Range = 8 PointLight0.Brightness = 5 PointLight0.Color = Color3.new(1, 1, 1) local Sound0 = Instance.new("Sound") Sound0.Parent = bullet Sound0.Looped = true Sound0.PlaybackSpeed = 1 Sound0.SoundId = "rbxassetid://13608974888" Sound0:Play() local shot1 = Instance.new("Sound") shot1.Parent = bullet shot1.PlayOnRemove = true shot1.SoundId = "rbxassetid://9060378036" shot1.Pitch = 1 shot1:Destroy() local boom = Instance.new("Sound") boom.Parent = bullet boom.PlayOnRemove = true boom.SoundId = "rbxassetid://8765309507" boom.Pitch = 1 boom.Volume = 2 local bodyForce = Instance.new('BodyForce', bullet) bodyForce.Force = Vector3.new(0, (bullet:GetMass() * workspace.Gravity), 0) bullet:SetNetworkOwner(nil) local function onRiProjTouched(hit) if hit.Name == "Bullet" or hit.Parent == owner.Character or hit.Name == "Handle" then return end local hum = hit.Parent:FindFirstChildOfClass("Humanoid") if hit then hit.Anchored = false hit:BreakJoints() hit.Velocity = bullet.Velocity * 50 end local hpp = Instance.new("Part") -- hit posistion part hpp.Name = "Bullet" hpp.Parent = workspace hpp.Size = Vector3.new(1,1,1) hpp.Position = bullet.Position hpp.Anchored = true hpp.Transparency = 1 hpp.CanCollide = false local RHF = Instance.new("ParticleEmitter") -- RiFLe hit effect RHF.Parent = hpp RHF.Texture = "rbxassetid://12425699015" RHF.Speed = NumberRange.new(0, 0) RHF.Color = ColorSequence.new(Color3.new(0.513726, 0.960784, 1),Color3.new(0.513726, 0.960784, 1)) RHF.LightInfluence = 1 RHF.Transparency = NumberSequence.new(0,0) RHF.Size = NumberSequence.new{NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(0.05, 10),NumberSequenceKeypoint.new(1, 0)} RHF.Drag = 10 RHF.EmissionDirection = Enum.NormalId.Back RHF.Lifetime = NumberRange.new(0.5, 0.5) RHF.Rate = 0 RHF:Emit(1) local PointLight0 = Instance.new("PointLight") PointLight0.Parent = hpp PointLight0.Range = 8 PointLight0.Brightness = 7 PointLight0.Color = Color3.new(1, 1, 1) local pltween = tweenservice:Create(PointLight0,TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,1,false,0),{Brightness = 0}) pltween:Play() debris:AddItem(hpp,1) bullet:Destroy() end bullet.Touched:Connect(onRiProjTouched) bullet.Position = character.Head.Position bullet.Rotation = character.Head.Rotation bullet:ApplyImpulse(character.Head.CFrame.LookVector * 900) debris:AddItem(bullet, 5) end local function TWAU(toolobj,waittime) -- Tool Wait And Update local splittabl = toolobj.Name:split([[ ]]) local trtoolname = splittabl[1] for i = 1,waittime*1 do toolobj.Name = trtoolname..[[ (]]..tostring(waittime-(i/1))..")" task.wait(1) end toolobj.Name = trtoolname..[[ (Ready)]] end local function STM(name) -- set tool move MoveBox.Text = "["..name.."]" if name ~= "None" then local ms = Instance.new("Sound") ms.SoundId = "rbxassetid://9060399229" ms.Parent = owner.Character.Head ms.Volume = 2 ms.PlayOnRemove = true ms:Destroy() end end local function onRifleActivated() if not rifle.Enabled then return end rifle.Enabled = false STM("【 INFINITE FISH ABYSS 】") for i = 1,RBA do shoot() task.wait(RFREQ) end TWAU(rifle,rifreltime) STM("None") rifle.Enabled = true end rifle.Activated:Connect(onRifleActivated) --Setting up heath system BillboardGui0 = Instance.new("BillboardGui") NameBox = Instance.new("TextBox") MoveBox = Instance.new("TextBox") HealthBox = Instance.new("TextBox") BillboardGui0.Parent = character.Head BillboardGui0.LightInfluence = 0 BillboardGui0.Size = UDim2.new(20, 0, 3, 0) BillboardGui0.Active = true BillboardGui0.ClipsDescendants = true BillboardGui0.ZIndexBehavior = Enum.ZIndexBehavior.Sibling BillboardGui0.ExtentsOffset = Vector3.new(0, 5, 0) NameBox.Name = "Name" NameBox.Parent = BillboardGui0 NameBox.Size = UDim2.new(1, 0, 0.333333343, 0) NameBox.BackgroundColor = BrickColor.new("Black metallic") NameBox.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) NameBox.BackgroundTransparency = 0.800000011920929 NameBox.BorderSizePixel = 0 NameBox.Font = Enum.Font.Ubuntu NameBox.FontSize = Enum.FontSize.Size14 NameBox.TextColor = BrickColor.new("Dark green") NameBox.TextColor3 = Color3.new(0, 0.690196, 0.286275) NameBox.TextScaled = true NameBox.TextSize = 14 NameBox.TextStrokeTransparency = 0 NameBox.TextWrap = true NameBox.TextWrapped = true NameBox.MultiLine = true NameBox.ShowNativeInput = false MoveBox.Name = "Move" MoveBox.Parent = BillboardGui0 MoveBox.Position = UDim2.new(0, 0, 0.333330005, 0) MoveBox.Size = UDim2.new(1, 0, 0.333333343, 0) MoveBox.BackgroundColor = BrickColor.new("Black metallic") MoveBox.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) MoveBox.BackgroundTransparency = 0.800000011920929 MoveBox.BorderSizePixel = 0 MoveBox.Font = Enum.Font.Ubuntu MoveBox.FontSize = Enum.FontSize.Size14 MoveBox.TextColor = BrickColor.new("Dark green") MoveBox.TextColor3 = Color3.new(0, 0.690196, 0.286275) MoveBox.TextScaled = true MoveBox.TextSize = 14 MoveBox.TextStrokeTransparency = 0 MoveBox.TextWrap = true MoveBox.TextWrapped = true MoveBox.MultiLine = true MoveBox.ShowNativeInput = false HealthBox.Name = "Health" HealthBox.Parent = BillboardGui0 HealthBox.Position = UDim2.new(0, 0, 0.666000009, 0) HealthBox.Size = UDim2.new(1, 0, 0.333333343, 0) HealthBox.BackgroundColor = BrickColor.new("Black metallic") HealthBox.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) HealthBox.BackgroundTransparency = 0.800000011920929 HealthBox.BorderSizePixel = 0 HealthBox.Font = Enum.Font.Ubuntu HealthBox.FontSize = Enum.FontSize.Size14 HealthBox.TextColor = BrickColor.new("Dark green") HealthBox.TextColor3 = Color3.new(0, 0.690196, 0.286275) HealthBox.TextScaled = true HealthBox.TextSize = 14 HealthBox.TextStrokeTransparency = 0 HealthBox.TextWrap = true HealthBox.TextWrapped = true HealthBox.MultiLine = true HealthBox.ShowNativeInput = false STM("None") --Setting up the character character.Torso["Left Hip"].C0 = CFrame.new(0,-1.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) character.Torso["Left Hip"].C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(90),0) local hit = Instance.new("Sound", owner.Character.Head) hit.Pitch = 1 hit.SoundId = "rbxassetid://1455817260" hit.Volume = 0.5 character.Humanoid.MaxHealth = 500 character.Humanoid.Health = 500 character.Torso["Left Shoulder"].C0 = CFrame.new(0,1.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) character.Torso["Left Shoulder"].C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(90),0) character.Torso["Right Shoulder"].C0 = CFrame.new(-1.5,0,1) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) character.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(90),0) character.Torso["Right Hip"].C0 = CFrame.new(1.5,0,1) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) character.Torso["Right Hip"].C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(90),0) character.Torso["Neck"].C0 = CFrame.new(0,0,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) character.Torso["Neck"].C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),math.rad(-90)) character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) character.HumanoidRootPart.RootJoint.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(90), math.rad(0)) character.Torso.CustomPhysicalProperties = PhysicalProperties.new(100,0,0,100,100) character.HumanoidRootPart.Size = Vector3.new(2, 5, 1) character.Humanoid.WalkSpeed = 100 character.Humanoid.JumpHeight = 25 character.Humanoid.JumpPower = 50 character.Animate:Destroy() -- Create ambience local amb = Instance.new("Sound") amb.Parent = character.Head amb.SoundId = "rbxassetid://162670130" amb.Volume = 0.5 amb.Looped = true amb:Play() local scf = 120 local bgscf = 0 --Logic character.Humanoid.HealthChanged:Connect(function(health) print(character.Humanoid.Health - health) if character.Humanoid.Health - health > 0 then hit:Play() end end) while true do --Ambience pitch + spins when moves task.wait() local ambtween = tweenservice:Create(amb,TweenInfo.new(0.02,Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 1, false,0),{Pitch = character.HumanoidRootPart.AssemblyLinearVelocity.Magnitude / (scf * 2) + bgscf}) ambtween:Play() local roottween = tweenservice:Create(character.HumanoidRootPart.RootJoint, TweenInfo.new(0.02,Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 1, false,0), {C1 = character.HumanoidRootPart.RootJoint.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(character.HumanoidRootPart.AssemblyLinearVelocity.Magnitude * 10 / scf), math.rad(0))}) local headtween = tweenservice:Create(character.Torso["Neck"], TweenInfo.new(0.02,Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 1, false,0), {C1 = character.Torso["Neck"].C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(character.HumanoidRootPart.AssemblyLinearVelocity.Magnitude * 10 / scf))}) ambtween:Play() roottween:Play() headtween:Play() --Health display healthamm = string.rep("I",character.Humanoid.Health / 10) condt = character.Humanoid.MaxHealth - character.Humanoid.Health HealthBox.Text = "["..healthamm.."]" --amb.Pitch = character.HumanoidRootPart.AssemblyLinearVelocity.Magnitude / (scf * 2) + bgscf --character.HumanoidRootPart.RootJoint.C1 *= CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(character.HumanoidRootPart.AssemblyLinearVelocity.Magnitude * 10 / scf), math.rad(0)) --character.Torso["Neck"].C1 *= CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(character.HumanoidRootPart.AssemblyLinearVelocity.Magnitude * 10 / scf)) end
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