local WS = game:GetService("Workspace")
local UIS = game:GetService("UserInputService")
local Camera = WS.CurrentCamera
local LookAt = function(Point)
local PointRay = CurrentCamera:ViewportPointToRay(Point.X, Point.Y)
CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, PointRay.Origin + PointRay.Direction)
end
getgenv().mousemoverel = function(X, Y)
LookAt(UIS:GetMouseLocation() + Vector2.new(X, Y))
end
getgenv().mousemoveabs = function(X, Y)
LookAt(Vector2.new(X, Y))
end