Cease V5 

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local bindable local lr = game.ReplicatedStorage.GameData.LatestRoom local function GetCurrentRoom() return workspace.CurrentRooms:WaitForChild(tostring(lr.Value + 1), 5) end local function Convert(room) local noder = room:WaitForChild("PathfindNodes", 2):Clone() noder.Parent = room noder.Name = "Nodes" local Goober = Instance.new("StringValue", room) Goober.Name = "gobble ur balls L splash" Goober.Value = "seriously do it now loser" warn("Converted "..room.Name.." to support node system") local A = room:WaitForChild("RoomEntrance", .5):Clone() A.Parent = room A.Name = "RoomStart" local B = room:WaitForChild("RoomExit", .5):Clone() B.Parent = room B.Name = "RoomEnd" end bindable = workspace.CurrentRooms.ChildAdded:Connect(function() local room = GetCurrentRoom() Convert(room) end) Convert(GetCurrentRoom()) warn("Executed entity fixer, made by that one crow man who also happens to possess a gun lol") local killed = false local Plr = game.Players.LocalPlayer local ReSt = game.ReplicatedStorage local val = 80 local events = require(game.ReplicatedStorage.ClientModules.Module_Events) local cameraShaker = require(game.ReplicatedStorage.CameraShaker) local camera = workspace.CurrentCamera local camShake = cameraShaker.new(Enum.RenderPriority.Camera.Value, function(cf) camera.CFrame = camera.CFrame * cf end) camShake:Start() function GetTime(Distance, Speed) -- Time = Distance / Speed local Time = Distance / Speed return Time end local DEF_SPEED = 99999 local function MakeNormal(Light) spawn(function() local lightcolor = Light.Color task.wait(5) game.TweenService:Create(Light,TweenInfo.new(0.5),{Color = lightcolor}):Play() end) end ---configs local ambruhspeed = 40 local storer = ambruhspeed local ambushheight = Vector3.new(0,3,0) local redtweeninfo = TweenInfo.new(0.5) local redinfo = {Color = Color3.new(0.454902, 0.529412, 1)} ---------- camShake:Shake(cameraShaker.Presets.Earthquake) for i,v in pairs(game.Workspace.CurrentRooms:GetDescendants()) do if v:IsA("Light") then pcall(MakeNormal,v) game.TweenService:Create(v,redtweeninfo,redinfo):Play() if v.Parent.Name == "LightFixture" then pcall(MakeNormal,v.Parent:FindFirstChild("Neon")) pcall(function() game.TweenService:Create(v.Parent:FindFirstChild("Neon"),redtweeninfo,redinfo):Play() end) end end end local s = game:GetObjects("rbxassetid://12797515632")[1] s.Parent = workspace local ambush = s:FindFirstChildWhichIsA("BasePart") ambush.Silence:Play() ---------------------- -------------- local function canSeeTarget(target,size) if killed == true then return end local origin = ambush.Position local direction = (target.HumanoidRootPart.Position - ambush.Position).unit * size local ray = Ray.new(origin, direction) local hit, pos = workspace:FindPartOnRay(ray, ambush) if hit then if hit:IsDescendantOf(target) then killed = true return true end else return false end end ------------------------- --_SHAKER DO NOT MOD IFY wait(3) while ambush ~= nil do wait(0.2) local v = game.Players.LocalPlayer local parent = script.Parent if v.Character ~= nil and v.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection ~= Vector3.new(0,0,0) then if v.Character:GetAttribute("Hiding") or canSeeTarget(v.Character,50) then ambush.Rush:Stop() ReSt.GameStats["Player_".. Plr.Name].Total.DeathCause.Value = "Cease" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, {"Hmm..","I dont know who you died to...","Dont Move..?"}) v.Character:FindFirstChildWhichIsA("Humanoid"):TakeDamage(100) end end if v.Character ~= nil then if v.Character:FindFirstChild("HumanoidRootPart") and (ambush.Position - v.Character:FindFirstChild("HumanoidRootPart").Position).magnitude <= val then camShake:ShakeOnce(15,8.8,0,2,1,6) end end end
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