TrollFace

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local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))() -- Create entity local entityTable = Spawner.createEntity({ CustomName = "Trollface", -- Custom name of your entity Model = "rbxassetid://11541624412", -- Can be GitHub file or rbxassetid Speed = 184, -- Percentage, 100 = default Rush speed DelayTime = 0.7, -- Time before starting cycles (seconds) HeightOffset = 0, CanKill = true, KillRange = 50, BackwardsMovement = false, BreakLights = true, FlickerLights = { true, -- Enabled/Disabled 1, -- Time (seconds) }, Cycles = { Min = 1, Max = 1, WaitTime = 2, }, CamShake = { true, -- Enabled/Disabled {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know) 100, -- Shake start distance (from Entity to you) }, Jumpscare = { false, -- Enabled/Disabled { Image1 = "rbxassetid://10483855823", -- Image1 url Image2 = "rbxassetid://10483999903", -- Image2 url Shake = true, Sound1 = { 10483790459, -- SoundId { Volume = 0.5 }, -- Sound properties }, Sound2 = { 10483837590, -- SoundId { Volume = 0.5 }, -- Sound properties }, Flashing = { true, -- Enabled/Disabled Color3.fromRGB(255, 255, 255), -- Color }, Tease = { true, -- Enabled/Disabled Min = 1, Max = 3, }, }, }, CustomDialog = {"uhh", "alright.."}, -- Custom death message }) -----[[ Debug -=- Advanced ]]----- entityTable.Debug.OnEntitySpawned = function() print("Entity has spawned:", entityTable) end entityTable.Debug.OnEntityDespawned = function() print("Entity has despawned:", entityTable) end entityTable.Debug.OnEntityStartMoving = function() print("Entity has started moving:", entityTable) end entityTable.Debug.OnEntityFinishedRebound = function() print("Entity has finished rebound:", entityTable) end entityTable.Debug.OnEntityEnteredRoom = function(room) print("Entity:", entityTable, "has entered room:", room) end entityTable.Debug.OnLookAtEntity = function() print("Player has looked at entity:", entityTable) end entityTable.Debug.OnDeath = function() warn("Player has died.") firesignal(game.ReplicatedStorage.EntityInfo.DeathHint.OnClientEvent, {"uh", "alright."}, "Blue") end ------------------------------------ -- Run the created entity Spawner.runEntity(entityTable)
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