Oofs impossible mode 1.7v

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local whiteListeds = {"urmom", "urmom2"} local blackListeds = {"NileRedStans"} if table.find(blackListeds, game.Players.LocalPlayer.Name) then game.Players:WaitForChild("LocalPlayer"):Kick("Blacklisted from Oof's Impossible Mode for inappropiate use.") end game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "[Oof's Impossible Mode]: Script succesfully executed.", Color = Color3.fromRGB( 0,255,0 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } ) game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "SCRIPT VERSION: MULTIPLAYER (v1.7)", Color = Color3.fromRGB( 0,255,0 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } ) print("EARLY MODE: OFF") game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "Good Luck.", Color = Color3.fromRGB( 255,255,255 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } ) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Oof's impossible mode script succesfully loaded. V1.8",true) -- Node Fix coroutine.wrap(function() game:GetService("ReplicatedStorage").GameData.LatestRoom.Changed:Connect(function(v) L = game:GetService("Workspace").CurrentRooms[v].PathfindNodes:Clone() L.Parent = game:GetService("Workspace").CurrentRooms[v] L.Name = 'Nodes' end) end)() -- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "Script synced according to the room.", Color = Color3.fromRGB( 255,255,255 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } ) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Script sync'd according to the room.",true) wait(2.5) firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, "Finish this difficulty and record it for a shoutout.") -- eyes coroutine.wrap(function() while true do wait(100) loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-models/raw/main/eyesnerfed"))() end end)() -- -- screech coroutine.wrap(function() while true do local sctm = math.random(30,60) wait(sctm) loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/spawnScreech"))() end end)() -- A-150 coroutine.wrap(function() if game:GetService("ReplicatedStorage").GameData.Floor.Value == "Hotel" then game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function() for _, v in next, game.Workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Assets:GetDescendants() do if v.Name == "Painting_Small" then local paintingchance = math.random(1, 10) if paintingchance == 1 then local a = v:Clone() a.Parent = v.Parent a.Canvas.SurfaceGui.ImageLabel.Image = "rbxassetid://12471460355" a.Canvas.SurfaceGui.ImageLabel.BackgroundTransparency = 1 a.Canvas.SurfaceGui.ImageLabel.BackgroundColor3 = Color3.fromRGB(159, 159, 159) a.Canvas.SurfaceGui.ImageLabel.ImageTransparency = 0.5 a.Name = "Painting Easter Egg" local b = a.InteractPrompt b.Triggered:Connect(function() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('This painting looks awkward...',true) wait(3) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('I think i might see this later in the future...',true) writefile("Oof's Impossible Mode Saves.oof", "PQbLAzPNLxczvCXV") end) v:Destroy() end end end end) elseif game:GetService("ReplicatedStorage").GameData.Floor.Value == "Rooms" then if isfile("Oof's Impossible Mode Saves.oof") then local pass = readfile("Oof's Impossible Mode Saves.oof") if pass == "PQbLAzPNLxczvCXV" then --[[ monster goes here ]]-- while true do wait(75) game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-models/raw/main/a150"))() end --[[ ]]-- end end end end)() -- smiler coroutine.wrap(function() while true do wait(200) game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() if game:GetService("ReplicatedStorage").GameData.Floor.Value == "Hotel" then firesignal(game.ReplicatedStorage.EntityInfo.UseEventModule.OnClientEvent, "flicker", game.ReplicatedStorage.GameData.LatestRoom.Value, 10) wait(12) elseif game:GetService("ReplicatedStorage").GameData.Floor.Value == "Rooms" then local abrt = Instance.new("ColorCorrectionEffect") abrt.Name = "Smiler Light Flicker" abrt.Parent = game.Lighting abrt.Brightness = 0.1 abrt.Contrast = 0.3 abrt.Enabled = false abrt.Saturation = -0.4 abrt.TintColor = Color3.fromRGB(255, 255, 255) local val1 = Instance.new("IntValue") val1.Name = "SmilerVal1" val1.Parent = game.Players.LocalPlayer val1.Value = 0 local val2 = Instance.new("IntValue") val2.Name = "SmilerVal2" val2.Parent = game.Players.LocalPlayer val2.Value = 0 game:GetService("ReplicatedStorage").Sounds.BulbCharge:Play() wait(0.772) while true do wait(0.1) if val1.Value == 0 then abrt.Enabled = true game:GetService("ReplicatedStorage").Sounds.BulbZap.PlaybackSpeed = 0.9 game:GetService("ReplicatedStorage").Sounds.BulbZap:Play() val1.Value = val1.Value + 1 val2.Value = val2.Value + 1 elseif val1.Value == 1 then abrt.Enabled = false val1.Value = val1.Value + 1 if val1.Value == 2 then val1.Value = 0 end val2.Value = val2.Value + 1 end if val2.Value == 100 then wait(0.1) game:GetService("ReplicatedStorage").Sounds.BulbZap.PlaybackSpeed = 1 break end end abrt:Destroy() val1:Destroy() val2:Destroy() end loadstring(game:HttpGet("https://pastebin.com/raw/1LZbZBmm"))() end end)() -- -- dimensional eye coroutine.wrap(function() while true do wait(300) game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/dimeyefix"))() end end)() -- -- Smiley coroutine.wrap(function() while true do local chance = math.random(1, 2) wait(1800) if chance == 1 then loadstring(game:HttpGet("https://pastebin.com/raw/bzpgtzrG"))() else require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Secret entity did not spawn.",true) end end end) -- Hunger & Nightmare Hunger coroutine.wrap(function() while true do wait(696) local spawn_chance = math.random(1, 100) game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() local roomy = game.ReplicatedStorage.GameData.LatestRoom.Value local spawn_nm = Instance.new("Sound", workspace) spawn_nm.SoundId = "rbxassetid://933230732" spawn_nm.Volume = 1 spawn_nm:Play() wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(1) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end wait(.5) if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then game.Players.LocalPlayer.Character.Humanoid.Health = 0 local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"} local plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]" firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg) end loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/HUNGERcrux"))() -- spawn hunger end end)() -- wh1t3 coroutine.wrap(function() while true do wait(500) game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() loadstring(game:HttpGet("https://pastebin.com/raw/ffmcw3Wd"))() end end)() -- Common Sense coroutine.wrap(function() game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function() if game.ReplicatedStorage.GameData.LatestRoom.Value == 50 then loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-models/raw/main/cs_fix"))() end end) end)() -- Silence coroutine.wrap(function() while true do wait(379) loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/shhcrux"))() end end)() -- -- Blinky coroutine.wrap(function() while true do wait(268) game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/blinkcrux"))() end end)() -- CRUCIFIX NORMAL SPAWN coroutine.wrap(function() game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function() function spawncruxy(posy) local abc = game:GetObjects("rbxassetid://11631916882")[1] local cruxy = abc.Handle:Clone() abc:Destroy() cruxy.Parent = game.Workspace cruxy.Name = "Cruxy" cruxy.Position = posy cruxy.Anchored = true local xy = math.random(-90, 90) cruxy.CFrame = CFrame.lookAt(cruxy.Position, cruxy.Position - Vector3.new(xy, yy, zy)) cruxy.Rotation = Vector3.new(0, xy, -90) local lighty = Instance.new("PointLight") lighty.Brightness = 10000 lighty.Parent = cruxy lighty.Enabled = true lighty.Color = Color3.fromRGB(255,0,0) lighty.Range = 1 local lightp = Instance.new("PointLight") lightp.Brightness = 3 lightp.Parent = cruxy lightp.Enabled = true lightp.Color = Color3.fromRGB(0,255,255) lightp.Range = 10 local prompty = Instance.new("ProximityPrompt") prompty.Name = "prompty" prompty.MaxActivationDistance = 5 prompty.ObjectText = "Custom" prompty.RequiresLineOfSight = true prompty.Parent = cruxy prompty.Style = "Custom" prompty.Triggered:Connect(function() cruxy:Destroy() local shadow=game:GetObjects("rbxassetid://11631916882")[1] shadow.Parent = game.Players.LocalPlayer.Backpack local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Char = Plr.Character or Plr.CharacterAdded:Wait() local Hum = Char:WaitForChild("Humanoid") local RightArm = Char:WaitForChild("RightUpperArm") local LeftArm = Char:WaitForChild("LeftUpperArm") local RightC1 = RightArm.RightShoulder.C1 local LeftC1 = LeftArm.LeftShoulder.C1 local function setupCrucifix(tool) RightArm.Name = "R_Arm" LeftArm.Name = "L_Arm" RightArm.RightShoulder.C1 = RightC1 * CFrame.Angles(math.rad(-90), math.rad(-15), 0) LeftArm.LeftShoulder.C1 = LeftC1 * CFrame.new(-0.2, -0.3, -0.5) * CFrame.Angles(math.rad(-125), math.rad(25), math.rad(25)) for _, v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end end shadow.Equipped:Connect(function() setupCrucifix(shadow) game.Players.LocalPlayer:SetAttribute("Hidden", true) end) shadow.Unequipped:Connect(function() game.Players.LocalPlayer:SetAttribute("Hidden", false) RightArm.Name = "RightUpperArm" LeftArm.Name = "LeftUpperArm" RightArm.RightShoulder.C1 = RightC1 LeftArm.LeftShoulder.C1 = LeftC1 end) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('You grab the crucifix.',true) wait(3) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('It has a text on the back: "Made in China"',true) wait(3) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('It only works with custom entities.',true) end) -- end -- local lastroom = game:GetService("ReplicatedStorage").GameData.LatestRoom.Value for _, v in next, game.Workspace.CurrentRooms[lastroom].Assets:GetDescendants() do if v.Name == "Table" then local randomy = math.random(1, 100000000000000000000000000000000000000000000000000000000000) if randomy == 1 then local positio = v.Main.Position + Vector3.new(0, 1.8, 0) spawncruxy(positio) end end end -- end) end)() -- -- bandage spawn coroutine.wrap(function() if game:GetService("ReplicatedStorage").GameData.Floor.Value == "Rooms" then game:GetService("ReplicatedStorage").GameData.LatestRoom.Changed:Connect(function() local bandagespawn=function(b)local c={Functions=loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))()}local d=c.Functions.LoadCustomInstance("https://github.com/PABMAXICHAC/doors-monsters-models/blob/main/Bandage_Model.rbxm?raw=true")if typeof(d)=="Instance"and d.ClassName=="Model"then d.PrimaryPart=d.PrimaryPart or d:FindFirstChildWhichIsA("BasePart")d.PrimaryPart.Position=game.Workspace.CurrentRooms[b].Parts.Floor.Position;d.PrimaryPart.Position=d.PrimaryPart.Position+Vector3.new(0,0.75,0)d.PrimaryPart.Anchored=true;d.Parent=game.Workspace;d.Name="Bandage"d.ModulePrompt.Triggered:Connect(function()game.Players.LocalPlayer.Character.Humanoid.Health=game.Players.LocalPlayer.Character.Humanoid.Health+5;local e=d.Main.PlaySound:Clone()e.Parent=game.Players.LocalPlayer;d:Destroy()e:Play()e.Name="PickedBandage"e.Ended:Connect(function()e:Destroy()end)end)end end local bschance = math.random(1, 100) if bschance >= 1 and bschance <= 10 then bandagespawn(game.ReplicatedStorage.GameData.LatestRoom.Value) end end) end end)() -- -- customroom print("Custom rooms removed.") -- -- redroom --game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function() --loadstring(game:HttpGet("https://pastebin.com/raw/UVKaJuyq"))() --end) -- -- damage if u take too long to enter next room --game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function() --loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/timer_for_damage"))() --end) -- -- rush ambush nightmare coroutine.wrap(function() game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function() wait(1) game.Players.LocalPlayer.PlayerGui.MainUI.Jumpscare.Jumpscare_Rush.ImageLabel.ImageColor3 = Color3.fromRGB(255, 0, 0) game.Players.LocalPlayer.PlayerGui.MainUI.Jumpscare.Jumpscare_Rush.ImageLabelBig.ImageColor3 = Color3.fromRGB(255, 0, 0) if game.Workspace:FindFirstChild("AmbushMoving") then game.Workspace.AmbushMoving.RushNew.Attachment.ParticleEmitter.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(1, 0.305882, 0.305882)), ColorSequenceKeypoint.new(0.305882, Color3.new(1, 0.305882, 0.305882)), ColorSequenceKeypoint.new(0.305882, Color3.new(1, 0.305882, 0.305882)), ColorSequenceKeypoint.new(1, Color3.new(1, 0.305882, 0.305882)) }) end if game.Workspace:FindFirstChild("RushMoving") then game.Workspace.RushMoving.RushNew.Attachment.BlackTrail.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0.407843, 0, 0)), ColorSequenceKeypoint.new(0, Color3.new(0.407843, 0, 0)), ColorSequenceKeypoint.new(0.407843, Color3.new(0.407843, 0, 0)), ColorSequenceKeypoint.new(0.407843, Color3.new(0.407843, 0, 0)), ColorSequenceKeypoint.new(1, Color3.new(0.407843, 0, 0)) }) game.Workspace.RushMoving.RushNew.Attachment.ParticleEmitter.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(1, Color3.new(1, 0, 0)) }) -- game.Workspace.RushMoving.RushNew.PlaySound.PlaybackSpeed = 0.05 game.Workspace.RushMoving.RushNew.PlaySound.Footsteps = 0.05 end end) -- end)() -- -- --
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