local whiteListeds = {"urmom", "urmom2"}
local blackListeds = {"NileRedStans"}
if table.find(blackListeds, game.Players.LocalPlayer.Name) then
game.Players:WaitForChild("LocalPlayer"):Kick("Blacklisted from Oof's Impossible Mode for inappropiate use.")
end
game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "[Oof's Impossible Mode]: Script succesfully executed.", Color = Color3.fromRGB( 0,255,0 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } )
game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "SCRIPT VERSION: MULTIPLAYER (v1.7)", Color = Color3.fromRGB( 0,255,0 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } )
print("EARLY MODE: OFF")
game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "Good Luck.", Color = Color3.fromRGB( 255,255,255 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } )
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Oof's impossible mode script succesfully loaded. V1.8",true)
-- Node Fix
coroutine.wrap(function()
game:GetService("ReplicatedStorage").GameData.LatestRoom.Changed:Connect(function(v)
L = game:GetService("Workspace").CurrentRooms[v].PathfindNodes:Clone()
L.Parent = game:GetService("Workspace").CurrentRooms[v]
L.Name = 'Nodes'
end)
end)()
--
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
game.StarterGui:SetCore( "ChatMakeSystemMessage", { Text = "Script synced according to the room.", Color = Color3.fromRGB( 255,255,255 ), Font = nothingactually, FontSize = Enum.FontSize.Size24 } )
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Script sync'd according to the room.",true)
wait(2.5)
firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, "Finish this difficulty and record it for a shoutout.")
-- eyes
coroutine.wrap(function()
while true do
wait(100)
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-models/raw/main/eyesnerfed"))()
end
end)()
--
-- screech
coroutine.wrap(function()
while true do
local sctm = math.random(30,60)
wait(sctm)
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/spawnScreech"))()
end
end)()
-- A-150
coroutine.wrap(function()
if game:GetService("ReplicatedStorage").GameData.Floor.Value == "Hotel" then
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
for _, v in next, game.Workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Assets:GetDescendants() do
if v.Name == "Painting_Small" then
local paintingchance = math.random(1, 10)
if paintingchance == 1 then
local a = v:Clone()
a.Parent = v.Parent
a.Canvas.SurfaceGui.ImageLabel.Image = "rbxassetid://12471460355"
a.Canvas.SurfaceGui.ImageLabel.BackgroundTransparency = 1
a.Canvas.SurfaceGui.ImageLabel.BackgroundColor3 = Color3.fromRGB(159, 159, 159)
a.Canvas.SurfaceGui.ImageLabel.ImageTransparency = 0.5
a.Name = "Painting Easter Egg"
local b = a.InteractPrompt
b.Triggered:Connect(function()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('This painting looks awkward...',true)
wait(3)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('I think i might see this later in the future...',true)
writefile("Oof's Impossible Mode Saves.oof", "PQbLAzPNLxczvCXV")
end)
v:Destroy()
end
end
end
end)
elseif game:GetService("ReplicatedStorage").GameData.Floor.Value == "Rooms" then
if isfile("Oof's Impossible Mode Saves.oof") then
local pass = readfile("Oof's Impossible Mode Saves.oof")
if pass == "PQbLAzPNLxczvCXV" then
--[[ monster goes here ]]--
while true do
wait(75)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-models/raw/main/a150"))()
end
--[[ ]]--
end
end
end
end)()
-- smiler
coroutine.wrap(function()
while true do
wait(200)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
if game:GetService("ReplicatedStorage").GameData.Floor.Value == "Hotel" then
firesignal(game.ReplicatedStorage.EntityInfo.UseEventModule.OnClientEvent, "flicker", game.ReplicatedStorage.GameData.LatestRoom.Value, 10)
wait(12)
elseif game:GetService("ReplicatedStorage").GameData.Floor.Value == "Rooms" then
local abrt = Instance.new("ColorCorrectionEffect")
abrt.Name = "Smiler Light Flicker"
abrt.Parent = game.Lighting
abrt.Brightness = 0.1
abrt.Contrast = 0.3
abrt.Enabled = false
abrt.Saturation = -0.4
abrt.TintColor = Color3.fromRGB(255, 255, 255)
local val1 = Instance.new("IntValue")
val1.Name = "SmilerVal1"
val1.Parent = game.Players.LocalPlayer
val1.Value = 0
local val2 = Instance.new("IntValue")
val2.Name = "SmilerVal2"
val2.Parent = game.Players.LocalPlayer
val2.Value = 0
game:GetService("ReplicatedStorage").Sounds.BulbCharge:Play()
wait(0.772)
while true do
wait(0.1)
if val1.Value == 0 then
abrt.Enabled = true
game:GetService("ReplicatedStorage").Sounds.BulbZap.PlaybackSpeed = 0.9
game:GetService("ReplicatedStorage").Sounds.BulbZap:Play()
val1.Value = val1.Value + 1
val2.Value = val2.Value + 1
elseif val1.Value == 1 then
abrt.Enabled = false
val1.Value = val1.Value + 1
if val1.Value == 2 then
val1.Value = 0
end
val2.Value = val2.Value + 1
end
if val2.Value == 100 then
wait(0.1)
game:GetService("ReplicatedStorage").Sounds.BulbZap.PlaybackSpeed = 1
break
end
end
abrt:Destroy()
val1:Destroy()
val2:Destroy()
end
loadstring(game:HttpGet("https://pastebin.com/raw/1LZbZBmm"))()
end
end)()
--
-- dimensional eye
coroutine.wrap(function()
while true do
wait(300)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/dimeyefix"))()
end
end)()
--
-- Smiley
coroutine.wrap(function()
while true do
local chance = math.random(1, 2)
wait(1800)
if chance == 1 then
loadstring(game:HttpGet("https://pastebin.com/raw/bzpgtzrG"))()
else
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Secret entity did not spawn.",true)
end
end
end)
-- Hunger & Nightmare Hunger
coroutine.wrap(function()
while true do
wait(696)
local spawn_chance = math.random(1, 100)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
local roomy = game.ReplicatedStorage.GameData.LatestRoom.Value
local spawn_nm = Instance.new("Sound", workspace)
spawn_nm.SoundId = "rbxassetid://933230732"
spawn_nm.Volume = 1
spawn_nm:Play()
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(1)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
wait(.5)
if roomy ~= game.ReplicatedStorage.GameData.LatestRoom.Value then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local killmsg = {"Why did you open the door...", "Try not to open the door during hunger's scream next time!"}
local plr = game:GetService("Players").LocalPlayer
game.ReplicatedStorage.GameStats["Player_".. plr.Name].Total.DeathCause.Value = "Hunger [Opened Door]"
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, killmsg)
end
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/HUNGERcrux"))() -- spawn hunger
end
end)()
-- wh1t3
coroutine.wrap(function()
while true do
wait(500)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
loadstring(game:HttpGet("https://pastebin.com/raw/ffmcw3Wd"))()
end
end)()
-- Common Sense
coroutine.wrap(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
if game.ReplicatedStorage.GameData.LatestRoom.Value == 50 then
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-models/raw/main/cs_fix"))()
end
end)
end)()
-- Silence
coroutine.wrap(function()
while true do
wait(379)
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/shhcrux"))()
end
end)()
--
-- Blinky
coroutine.wrap(function()
while true do
wait(268)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/blinkcrux"))()
end
end)()
-- CRUCIFIX NORMAL SPAWN
coroutine.wrap(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
function spawncruxy(posy)
local abc = game:GetObjects("rbxassetid://11631916882")[1]
local cruxy = abc.Handle:Clone()
abc:Destroy()
cruxy.Parent = game.Workspace
cruxy.Name = "Cruxy"
cruxy.Position = posy
cruxy.Anchored = true
local xy = math.random(-90, 90)
cruxy.CFrame = CFrame.lookAt(cruxy.Position, cruxy.Position - Vector3.new(xy, yy, zy))
cruxy.Rotation = Vector3.new(0, xy, -90)
local lighty = Instance.new("PointLight")
lighty.Brightness = 10000
lighty.Parent = cruxy
lighty.Enabled = true
lighty.Color = Color3.fromRGB(255,0,0)
lighty.Range = 1
local lightp = Instance.new("PointLight")
lightp.Brightness = 3
lightp.Parent = cruxy
lightp.Enabled = true
lightp.Color = Color3.fromRGB(0,255,255)
lightp.Range = 10
local prompty = Instance.new("ProximityPrompt")
prompty.Name = "prompty"
prompty.MaxActivationDistance = 5
prompty.ObjectText = "Custom"
prompty.RequiresLineOfSight = true
prompty.Parent = cruxy
prompty.Style = "Custom"
prompty.Triggered:Connect(function()
cruxy:Destroy()
local shadow=game:GetObjects("rbxassetid://11631916882")[1]
shadow.Parent = game.Players.LocalPlayer.Backpack
local Players = game:GetService("Players")
local Plr = Players.LocalPlayer
local Char = Plr.Character or Plr.CharacterAdded:Wait()
local Hum = Char:WaitForChild("Humanoid")
local RightArm = Char:WaitForChild("RightUpperArm")
local LeftArm = Char:WaitForChild("LeftUpperArm")
local RightC1 = RightArm.RightShoulder.C1
local LeftC1 = LeftArm.LeftShoulder.C1
local function setupCrucifix(tool)
RightArm.Name = "R_Arm"
LeftArm.Name = "L_Arm"
RightArm.RightShoulder.C1 = RightC1 * CFrame.Angles(math.rad(-90), math.rad(-15), 0)
LeftArm.LeftShoulder.C1 = LeftC1 * CFrame.new(-0.2, -0.3, -0.5) * CFrame.Angles(math.rad(-125), math.rad(25), math.rad(25))
for _, v in next, Hum:GetPlayingAnimationTracks() do
v:Stop()
end
end
shadow.Equipped:Connect(function()
setupCrucifix(shadow)
game.Players.LocalPlayer:SetAttribute("Hidden", true)
end)
shadow.Unequipped:Connect(function()
game.Players.LocalPlayer:SetAttribute("Hidden", false)
RightArm.Name = "RightUpperArm"
LeftArm.Name = "LeftUpperArm"
RightArm.RightShoulder.C1 = RightC1
LeftArm.LeftShoulder.C1 = LeftC1
end)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('You grab the crucifix.',true)
wait(3)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('It has a text on the back: "Made in China"',true)
wait(3)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption('It only works with custom entities.',true)
end)
--
end
--
local lastroom = game:GetService("ReplicatedStorage").GameData.LatestRoom.Value
for _, v in next, game.Workspace.CurrentRooms[lastroom].Assets:GetDescendants() do
if v.Name == "Table" then
local randomy = math.random(1, 100000000000000000000000000000000000000000000000000000000000)
if randomy == 1 then
local positio = v.Main.Position + Vector3.new(0, 1.8, 0)
spawncruxy(positio)
end
end
end
--
end)
end)()
--
-- bandage spawn
coroutine.wrap(function()
if game:GetService("ReplicatedStorage").GameData.Floor.Value == "Rooms" then
game:GetService("ReplicatedStorage").GameData.LatestRoom.Changed:Connect(function()
local bandagespawn=function(b)local c={Functions=loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))()}local d=c.Functions.LoadCustomInstance("https://github.com/PABMAXICHAC/doors-monsters-models/blob/main/Bandage_Model.rbxm?raw=true")if typeof(d)=="Instance"and d.ClassName=="Model"then d.PrimaryPart=d.PrimaryPart or d:FindFirstChildWhichIsA("BasePart")d.PrimaryPart.Position=game.Workspace.CurrentRooms[b].Parts.Floor.Position;d.PrimaryPart.Position=d.PrimaryPart.Position+Vector3.new(0,0.75,0)d.PrimaryPart.Anchored=true;d.Parent=game.Workspace;d.Name="Bandage"d.ModulePrompt.Triggered:Connect(function()game.Players.LocalPlayer.Character.Humanoid.Health=game.Players.LocalPlayer.Character.Humanoid.Health+5;local e=d.Main.PlaySound:Clone()e.Parent=game.Players.LocalPlayer;d:Destroy()e:Play()e.Name="PickedBandage"e.Ended:Connect(function()e:Destroy()end)end)end end
local bschance = math.random(1, 100)
if bschance >= 1 and bschance <= 10 then
bandagespawn(game.ReplicatedStorage.GameData.LatestRoom.Value)
end
end)
end
end)()
--
-- customroom
print("Custom rooms removed.")
--
-- redroom
--game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
--loadstring(game:HttpGet("https://pastebin.com/raw/UVKaJuyq"))()
--end)
--
-- damage if u take too long to enter next room
--game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
--loadstring(game:HttpGet("https://github.com/PABMAXICHAC/doors-monsters-scripts/raw/main/timer_for_damage"))()
--end)
--
-- rush ambush nightmare
coroutine.wrap(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
wait(1)
game.Players.LocalPlayer.PlayerGui.MainUI.Jumpscare.Jumpscare_Rush.ImageLabel.ImageColor3 = Color3.fromRGB(255, 0, 0)
game.Players.LocalPlayer.PlayerGui.MainUI.Jumpscare.Jumpscare_Rush.ImageLabelBig.ImageColor3 = Color3.fromRGB(255, 0, 0)
if game.Workspace:FindFirstChild("AmbushMoving") then
game.Workspace.AmbushMoving.RushNew.Attachment.ParticleEmitter.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.new(1, 0.305882, 0.305882)),
ColorSequenceKeypoint.new(0.305882, Color3.new(1, 0.305882, 0.305882)),
ColorSequenceKeypoint.new(0.305882, Color3.new(1, 0.305882, 0.305882)),
ColorSequenceKeypoint.new(1, Color3.new(1, 0.305882, 0.305882))
})
end
if game.Workspace:FindFirstChild("RushMoving") then
game.Workspace.RushMoving.RushNew.Attachment.BlackTrail.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.new(0.407843, 0, 0)),
ColorSequenceKeypoint.new(0, Color3.new(0.407843, 0, 0)),
ColorSequenceKeypoint.new(0.407843, Color3.new(0.407843, 0, 0)),
ColorSequenceKeypoint.new(0.407843, Color3.new(0.407843, 0, 0)),
ColorSequenceKeypoint.new(1, Color3.new(0.407843, 0, 0))
})
game.Workspace.RushMoving.RushNew.Attachment.ParticleEmitter.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)),
ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)),
ColorSequenceKeypoint.new(1, Color3.new(1, 0, 0))
})
--
game.Workspace.RushMoving.RushNew.PlaySound.PlaybackSpeed = 0.05
game.Workspace.RushMoving.RushNew.PlaySound.Footsteps = 0.05
end
end)
--
end)()
--
--
--