Untitled

Run Settings
LanguageLua
Language Version
Run Command
local MisL : "Library" = loadstring(game:GetService("HttpService"):GetAsync("https://raw.githubusercontent.com/SebasRomTen/MisL/main/source.lua"))() local Minion : Model = MisL.Chars.new() Minion.Name = "Overseer Minion" local animate = loadstring(game:GetService("HttpService"):GetAsync("https://raw.githubusercontent.com/SebasRomTen/Character-Animator/main/animator.lua"))() animate(Minion) local overseer_left_arm = Instance.new("CharacterMesh") overseer_left_arm.BodyPart = Enum.BodyPart.LeftArm overseer_left_arm.MeshId = 74653352 overseer_left_arm.OverlayTextureId = 74653324 overseer_left_arm.Name = "Overseer Left Arm" overseer_left_arm.Parent = Minion local overseer_left_leg = Instance.new("CharacterMesh") overseer_left_leg.BodyPart = Enum.BodyPart.LeftLeg overseer_left_leg.MeshId = 74653371 overseer_left_leg.OverlayTextureId = 74653324 overseer_left_leg.Name = "Overseer Left Leg" overseer_left_leg.Parent = Minion local overseer_right_arm = Instance.new("CharacterMesh") overseer_right_arm.BodyPart = Enum.BodyPart.RightArm overseer_right_arm.MeshId = 74653388 overseer_right_arm.OverlayTextureId = 74653324 overseer_right_arm.Name = "Overseer Right Arm" overseer_right_arm.Parent = Minion local overseer_right_leg = Instance.new("CharacterMesh") overseer_right_leg.BodyPart = Enum.BodyPart.RightLeg overseer_right_leg.MeshId = 74653410 overseer_right_leg.OverlayTextureId = 74653324 overseer_right_leg.Name = "Overseer Right Leg" overseer_right_leg.Parent = Minion local overseer_torso = Instance.new("CharacterMesh") overseer_torso.BodyPart = Enum.BodyPart.Torso overseer_torso.MeshId = 74653419 overseer_torso.OverlayTextureId = 74653324 overseer_torso.Name = "Overseer Torso" overseer_torso.Parent = Minion local Health = MisL.newScript([[ --Responsible for regening a player's humanoid's health -- declarations local Figure = script.Parent local Head = Figure:WaitForChild("Head") local Humanoid = Figure:WaitForChild("Humanoid") local regening = false -- regeneration function regenHealth() if regening then return end regening = true while Humanoid.Health < Humanoid.MaxHealth do local s = wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then local newHealthDelta = 0.01 * s * Humanoid.MaxHealth health = health + newHealthDelta Humanoid.Health = math.min(health,Humanoid.MaxHealth) end end if Humanoid.Health > Humanoid.MaxHealth then Humanoid.Health = Humanoid.MaxHealth end regening = false end Humanoid.HealthChanged:connect(regenHealth) ]], "server", Minion) Health.Name = "Health" local OVScript = MisL.newScript([[ --Made by Luckymaxer local eerie_warrior = Instance.new("Accessory") eerie_warrior.AttachmentPoint = CFrame.fromMatrix(Vector3.new(0, -0.20000000298023224, 0), Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)) eerie_warrior.AttachmentPos = Vector3.new(0, -0.20000000298023224, 0) eerie_warrior.Name = "EerieWarrior" local handle = Instance.new("Part") handle.BottomSurface = Enum.SurfaceType.Smooth handle.CFrame = CFrame.fromMatrix(Vector3.new(22.80000114440918, 1.600006103515625, 2.1000266075134277), Vector3.new(1, 0, 0), Vector3.new(0, 1.0000001192092896, -4.470348358154297e-08), Vector3.new(0, 4.470348358154297e-08, 1.0000001192092896)) handle.Locked = true handle.Size = Vector3.new(1.999999761581421, 2.4000003337860107, 1.3999998569488525) handle.TopSurface = Enum.SurfaceType.Smooth handle.Name = "Handle" handle.Parent = eerie_warrior local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "http://www.roblox.com/asset/?id=63993884" mesh.TextureId = "http://www.roblox.com/asset/?id=63993910" mesh.Scale = Vector3.new(1.0499999523162842, 1, 1) mesh.Parent = handle local hat_attachment = Instance.new("Attachment") hat_attachment.Axis = Vector3.new(1, -7.871375551360416e-09, 0) hat_attachment.CFrame = CFrame.fromMatrix(Vector3.new(8.658389560878277e-09, -0.09999990463256836, -0.0002722442150115967), Vector3.new(1, -7.871375551360416e-09, 0), Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16), Vector3.new(-3.2622303411172315e-24, -4.1444220966321485e-16, 1)) hat_attachment.Orientation = Vector3.new(2.3745789405962836e-14, -1.8691202130724443e-22, -4.5099656631464313e-07) hat_attachment.SecondaryAxis = Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16) hat_attachment.Visible = false hat_attachment.Name = "HatAttachment" hat_attachment.Parent = handle local overseer_helm = Instance.new("Accessory") overseer_helm.AttachmentPoint = CFrame.fromMatrix(Vector3.new(0, 0.18000000715255737, 0.12999999523162842), Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)) overseer_helm.AttachmentPos = Vector3.new(0, 0.18000000715255737, 0.12999999523162842) overseer_helm.Name = "OverseerHelm" local handle = Instance.new("Part") handle.BottomSurface = Enum.SurfaceType.Smooth handle.CFrame = CFrame.fromMatrix(Vector3.new(-0.10000000149011612, 17.30000114440918, 30.399999618530273), Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)) handle.Locked = true handle.Size = Vector3.new(1, 1, 1.5999999046325684) handle.TopSurface = Enum.SurfaceType.Smooth handle.Name = "Handle" handle.Parent = overseer_helm local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "http://www.roblox.com/asset/?id=127484492 " mesh.TextureId = "http://www.roblox.com/asset/?id=127517746 " mesh.Scale = Vector3.new(1.2000000476837158, 1.2000000476837158, 1.2000000476837158) mesh.Parent = handle local hat_attachment = Instance.new("Attachment") hat_attachment.Axis = Vector3.new(1, -7.871375551360416e-09, 0) hat_attachment.CFrame = CFrame.fromMatrix(Vector3.new(8.657480066176504e-09, 0.2799997329711914, 0.12972775101661682), Vector3.new(1, -7.871375551360416e-09, 0), Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16), Vector3.new(-3.2622303411172315e-24, -4.1444220966321485e-16, 1)) hat_attachment.Orientation = Vector3.new(2.3745789405962836e-14, -1.8691202130724443e-22, -4.5099656631464313e-07) hat_attachment.SecondaryAxis = Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16) hat_attachment.Visible = false hat_attachment.Name = "HatAttachment" hat_attachment.Parent = handle local overseer_helmet = Instance.new("Accessory") overseer_helmet.AttachmentPoint = CFrame.fromMatrix(Vector3.new(0, 0.25, 0.10000000149011612), Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)) overseer_helmet.AttachmentPos = Vector3.new(0, 0.25, 0.10000000149011612) overseer_helmet.Name = "OverseerHelmet" local handle = Instance.new("Part") handle.BottomSurface = Enum.SurfaceType.Smooth handle.CFrame = CFrame.fromMatrix(Vector3.new(37.90003204345703, 1.0999975204467773, 31.69999122619629), Vector3.new(0.9999998807907104, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 0.9999998807907104)) handle.Locked = true handle.Size = Vector3.new(1.399999737739563, 1.4000003337860107, 1.8000001907348633) handle.TopSurface = Enum.SurfaceType.Smooth handle.Size = Vector3.new(1.399999737739563, 1.4000003337860107, 1.8000001907348633) handle.Name = "Handle" handle.Parent = overseer_helmet local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "http://www.roblox.com/asset/?id=87260540" mesh.TextureId = "http://www.roblox.com/asset/?id=87260551" mesh.Parent = handle local hat_attachment = Instance.new("Attachment") hat_attachment.Axis = Vector3.new(1, -7.871375551360416e-09, 0) hat_attachment.CFrame = CFrame.fromMatrix(Vector3.new(8.658389560878277e-09, 0.34999990463256836, 0.09972775727510452), Vector3.new(1, -7.871375551360416e-09, 0), Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16), Vector3.new(-3.2622303411172315e-24, -4.1444220966321485e-16, 1)) hat_attachment.Orientation = Vector3.new(2.3745789405962836e-14, -1.8691202130724443e-22, -4.5099656631464313e-07) hat_attachment.SecondaryAxis = Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16) hat_attachment.Visible = false hat_attachment.Name = "HatAttachment" hat_attachment.Parent = handle local overseer_helmet2 = Instance.new("Accessory") overseer_helmet2.AttachmentPoint = CFrame.fromMatrix(Vector3.new(0, -0.15000000596046448, -0.03999999910593033), Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)) overseer_helmet2.AttachmentPos = Vector3.new(0, -0.15000000596046448, -0.03999999910593033) overseer_helmet2.Name = "OverseerHelmet2" local handle = Instance.new("Part") handle.BottomSurface = Enum.SurfaceType.Smooth handle.CFrame = CFrame.fromMatrix(Vector3.new(-0.30000001192092896, 17.399999618530273, 21.80000114440918), Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)) handle.Locked = true handle.Size = Vector3.new(1, 2, 2) handle.TopSurface = Enum.SurfaceType.Smooth handle.Size = Vector3.new(1, 2, 2) handle.Name = "Handle" handle.Parent = overseer_helmet2 local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "http://www.roblox.com/asset/?id=153557871 " mesh.TextureId = "http://www.roblox.com/asset/?id=153454996 " mesh.Scale = Vector3.new(1.0499999523162842, 1.0499999523162842, 1.0499999523162842) mesh.Parent = handle local hat_attachment = Instance.new("Attachment") hat_attachment.Axis = Vector3.new(1, -7.871375551360416e-09, 0) hat_attachment.CFrame = CFrame.fromMatrix(Vector3.new(8.658389560878277e-09, -0.05000019073486328, -0.040272243320941925), Vector3.new(1, -7.871375551360416e-09, 0), Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16), Vector3.new(-3.2622303411172315e-24, -4.1444220966321485e-16, 1)) hat_attachment.Orientation = Vector3.new(2.3745789405962836e-14, -1.8691202130724443e-22, -4.5099656631464313e-07) hat_attachment.SecondaryAxis = Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16) hat_attachment.Visible = false hat_attachment.Name = "HatAttachment" hat_attachment.Parent = handle local overseers_eye = Instance.new("Accessory") overseers_eye.AttachmentPoint = CFrame.fromMatrix(Vector3.new(0, 0.10000000149011612, 0), Vector3.new(1, 0, 0), Vector3.new(0, 1, 0), Vector3.new(0, 0, 1)) overseers_eye.AttachmentPos = Vector3.new(0, 0.10000000149011612, 0) overseers_eye.Name = "OverseersEye" local handle = Instance.new("Part") handle.BottomSurface = Enum.SurfaceType.Smooth handle.CFrame = CFrame.fromMatrix(Vector3.new(-0.8799800276756287, 17.279998779296875, 24.76999282836914), Vector3.new(-0.728853166103363, 0, -0.6846701502799988), Vector3.new(0, 1, 0), Vector3.new(0.6846701502799988, 0, -0.728853166103363)) handle.Locked = true handle.Orientation = Vector3.new(0, 136.7899932861328, 0) handle.Rotation = Vector3.new(-180, 43.209999084472656, -180) handle.Size = Vector3.new(2, 2, 2) handle.TopSurface = Enum.SurfaceType.Smooth handle.Name = "Handle" handle.Parent = overseers_eye local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "http://www.roblox.com/asset/?id=82326541" mesh.TextureId = "http://www.roblox.com/asset/?id=82327419" mesh.Scale = Vector3.new(3.200000047683716, 3.200000047683716, 3.200000047683716) mesh.Parent = handle local hat_attachment = Instance.new("Attachment") hat_attachment.Axis = Vector3.new(1, -7.871375551360416e-09, 0) hat_attachment.CFrame = CFrame.fromMatrix(Vector3.new(8.658389560878277e-09, 0.19999980926513672, -0.0002722442150115967), Vector3.new(1, -7.871375551360416e-09, 0), Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16), Vector3.new(-3.2622303411172315e-24, -4.1444220966321485e-16, 1)) hat_attachment.Orientation = Vector3.new(2.3745789405962836e-14, -1.8691202130724443e-22, -4.5099656631464313e-07) hat_attachment.SecondaryAxis = Vector3.new(7.871375551360416e-09, 1, 4.1444220966321485e-16) hat_attachment.Visible = false hat_attachment.Name = "HatAttachment" hat_attachment.Parent = handle Figure = script.Parent Humanoid = Figure:WaitForChild("Humanoid") Torso = Figure:FindFirstChild("Torso") Creator = Figure:FindFirstChild("Creator") Players = game:GetService("Players") Debris = game:GetService("Debris") Hats = {eerie_warrior, overseer_helm, overseer_helmet, overseer_helmet2, overseers_eye} WalkRadius = 10 MaxFollowDistance = 30 Figure.Name = "Overseer Minion" Humanoid.Health = Humanoid.MaxHealth Hat = Hats[math.random(1, #Hats)] HatModel = Hat:Clone() Hat = HatModel for i, v in pairs(Figure:GetChildren()) do if v:IsA("Hat") or v:IsA("BodyColors") or v:IsA("Clothing") then v:Destroy() end end Hat.Parent = Figure function RayCast(Position, Direction, MaxDistance, IgnoreList) return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) end function TagHumanoid(humanoid, player) local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function Wander() Humanoid:MoveTo(Vector3.new(Torso.Position.X + math.random(-WalkRadius, WalkRadius), Torso.Position.Y, Torso.Position.Z + math.random(-WalkRadius, WalkRadius))) end function FollowTarget(TargetHumanoid, TargetTorso) if not TargetHumanoid or not TargetHumanoid.Parent or TargetHumanoid.Health == 0 or not TargetTorso or not TargetTorso.Parent then return end Humanoid:MoveTo(Vector3.new(TargetTorso.Position.X, Torso.Position.Y, TargetTorso.Position.Z)) end function FindTarget() local ClosestCharacter local ClosestHumanoid = nil local ClosestTorso = nil local ClosestTorsoDistance = MaxFollowDistance for i, v in pairs(Players:GetChildren()) do if v:IsA("Player") and (not Creator or (Creator and v ~= Creator.Value)) and v.Character then local character = v.Character local humanoid = character:FindFirstChild("Humanoid") local ttorso = character:FindFirstChild("Torso") local HRP = humanoid.RootPart local TorsoDistance if ttorso then TorsoDistance = (ttorso.Position - Torso.Position).magnitude else TorsoDistance = (HRP.Position - Torso.Position).magnitude end if humanoid and humanoid.Health > 0 and ttorso and TorsoDistance <= ClosestTorsoDistance then ClosestCharacter = character ClosestHumanoid = humanoid ClosestTorso = ttorso ClosestTorsoDistance = TorsoDistance end end end return ClosestCharacter, ClosestHumanoid, ClosestTorso end for i, v in pairs(Figure:GetChildren()) do if v:IsA("BasePart") then v.Touched:connect(function(Hit) if Hit and Hit.Parent and Hit.Parent ~= Figure and Hit.Parent.Name ~= Figure.Name then local Player = Players:GetPlayerFromCharacter(Hit.Parent) local humanoid = Hit.Parent:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 and (not Player or (Player and (not Creator or (Creator and Player ~= Creator.Value)))) and Humanoid.Health > 0 then UntagHumanoid(humanoid) TagHumanoid(humanoid, ((Creator and Creator.Value) or nil)) humanoid:TakeDamage(8) end end end) end end while true do local character, humanoid, torso = FindTarget() if character and character.Parent and humanoid and humanoid.Parent and torso and torso.Parent then FollowTarget(humanoid, torso) else Wander() end local Hit, EndPosition = RayCast(Torso.Position, Torso.CFrame.lookVector, (Torso.Size.Z * 2.5), {Figure}) if Hit and Hit.Parent and Hit.Parent ~= character then Humanoid.Jump = true end wait(0.5) end ]], "server", Minion) OVScript.Name = "OverseerScript" local Sound = MisL.newScript([[ -- util function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function newSound(id) local sound = Instance.new("Sound") sound.SoundId = id sound.archivable = false sound.Parent = script.Parent.Head return sound end -- declarations local sDied = newSound("rbxasset://sounds/uuhhh.wav") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") local sGettingUp = newSound("rbxasset://sounds/hit.wav") local sJumping = newSound("rbxasset://sounds/button.wav") local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") sRunning.Looped = true local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") -- functions function onDied() sDied:Play() end function onState(state, sound) if state then sound:Play() else sound:Pause() end end function onRunning(speed) if speed>0 then sRunning:Play() else sRunning:Pause() end end -- connect up Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) ]], "server", Minion) Sound.Name = "Sound" return Minion
Editor Settings
Theme
Key bindings
Full width
Lines