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function ChangeStyle(room,Modifed) Modifed=Modifed or 'Idk' wait(0) if Modifed == 'idk' then for i,v in pairs(room.Assets:GetDescendants()) do if v.Name == "idk" then v:Destroy() end end return end --Change Light Model for i,v in pairs(room.Assets.Light_Fixtures:GetDescendants()) do if v.Name == "LightStand" then if game.ReplicatedStorage.GameData.LatestRoom.Value < 51 then local torch = LightReplaceModel:Clone() torch.Parent = room.Assets.Light_Fixtures torch.LightFixture.PointLight.Changed:Connect(function() torch.LightFixture.Neon.atachm["Ok you cannot tell me this isnt good"].Enabled = torch.LightFixture.PointLight.Enabled torch.LightFixture.Neon["Bright sh idfk"].ParticleEmitter.Enabled = torch.LightFixture.PointLight.Enabled torch.LightFixture:WaitForChild('Dust').ParticleEmitter.Enabled = torch.LightFixture.PointLight.Enabled end) torch:PivotTo(v:GetPivot()) v:Destroy() else v:Destroy() end end end --FUNCTIONEND end --Change Currentroom ChangeStyle(roomlatestworkspace) spawn(function() game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait() print("Something much more darker has begun.") end) game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function(v) if v > 52 or Bravo then ChangeStyle(workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value],'idk') end if v == 49 then message2('The Library (Spooky)','rbxassetid://1835274270') elseif v > 64 and workspace.CurrentRooms[v]:FindFirstChild('Assets'):FindFirstChild('Bed_Infirmary') and v < 80 then Sound = GetGitSoundID("https://github.com/Sosnen/Ping-s-Dumbass-projects-/blob/main/Ambience_Infirmary_Entrence.mp3?raw=true",'infermy') message2('The Infirmary',Sound) elseif v > 80 and workspace.CurrentRooms[v]:FindFirstChild('Assets'):FindFirstChild('Garden_LanternUnique') and v < 99 then message2('The CourtYard','rbxassetid://7132953277') end if v == 53 then Sound = GetGitSoundID("https://github.com/Sosnen/Ping-s-Dumbass-projects-/blob/main/Dark-Depths_Entrencebetter.mp3?raw=true",'dork') message2('The Darkness',Sound) Bravo=true Beans = true elseif v == 90 then message2('The Lonely Garden','rbxassetid://1847269119') elseif v == 100 then message2('The Abandoned Power Station','rbxassetid://1837449237') end local latestroom = game.ReplicatedStorage.GameData.LatestRoom.Value local roomlatestworkspace = workspace.CurrentRooms[latestroom] ChangeStyle(roomlatestworkspace) end) --lick my ass workspace.Ambience_Dark.Played:Connect(function() Bravo = true wait(.01) workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Assets.Light_Fixtures:Destroy() --workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Assets.Chandelier:Destroy() workspace.Ambience_Dark:Stop() game.Lighting.FogStart = 10 game.Lighting.FogEnd = 10000000 end)
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