local p = Instance.new("Model")
local Carpet = Instance.new("Part")
local CarpetLight = Instance.new("Part")
local Ceiling = Instance.new("Part")
local Ceiling1 = Instance.new("Part")
local Ceiling2 = Instance.new("Part")
local Ceiling_Detail = Instance.new("Part")
local Ceiling_Detail3 = Instance.new("Part")
local Ceiling_Detail4 = Instance.new("Part")
local Ceiling_Detail5 = Instance.new("Part")
local Ceiling_Detail6 = Instance.new("Part")
local Ceiling_Detail7 = Instance.new("Part")
local Ceiling_Detail8 = Instance.new("Part")
local Ceiling_Detail9 = Instance.new("Part")
local Ceiling_Detail10 = Instance.new("Part")
local Ceiling_Detail11 = Instance.new("Part")
local Ceiling_Detail12 = Instance.new("Part")
local Ceiling_Detail13 = Instance.new("Part")
local Floor = Instance.new("Part")
local LightFixture = Instance.new("Part")
local LightFixture14 = Instance.new("Part")
local LightFixture15 = Instance.new("Part")
local LightFixture16 = Instance.new("Part")
local LightFixture17 = Instance.new("Part")
local LightFixture18 = Instance.new("Part")
local Texture = Instance.new("Texture")
local BulbZap = Instance.new("Sound")
local Mesh = Instance.new("SpecialMesh")
local EqualizerSoundEffect = Instance.new("EqualizerSoundEffect")
local BulbZap19 = Instance.new("Sound")
local Mesh20 = Instance.new("SpecialMesh")
local EqualizerSoundEffect21 = Instance.new("EqualizerSoundEffect")
local BulbZap22 = Instance.new("Sound")
local Mesh23 = Instance.new("SpecialMesh")
local EqualizerSoundEffect24 = Instance.new("EqualizerSoundEffect")
local BulbZap25 = Instance.new("Sound")
local Mesh26 = Instance.new("SpecialMesh")
local EqualizerSoundEffect27 = Instance.new("EqualizerSoundEffect")
local BulbZap28 = Instance.new("Sound")
local Mesh29 = Instance.new("SpecialMesh")
local EqualizerSoundEffect30 = Instance.new("EqualizerSoundEffect")
local BulbZap31 = Instance.new("Sound")
local Mesh32 = Instance.new("SpecialMesh")
local EqualizerSoundEffect33 = Instance.new("EqualizerSoundEffect")
p.Archivable = true
p.Name = "p"
p.PrimaryPart = nil
Carpet.Anchored = true
Carpet.Archivable = true
Carpet.BackParamA = -0.5
Carpet.BackParamB = 0.5
Carpet.BackSurface = Enum.SurfaceType.Smooth
Carpet.BackSurfaceInput = Enum.InputType.NoInput
Carpet.BottomParamA = -0.5
Carpet.BottomParamB = 0.5
Carpet.BottomSurface = Enum.SurfaceType.Smooth
Carpet.BottomSurfaceInput = Enum.InputType.NoInput
Carpet.BrickColor = BrickColor.new("Dark taupe")
Carpet.CFrame = CFrame.new(-0.8476257920265198, 0.22591400146484375, -47.629005432128906)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Carpet.CanCollide = true
Carpet.CollisionGroupId = "0"
Carpet.Color = Color3.new(0.278431, 0.301961, 0.270588)
Carpet.FrontParamA = -0.5
Carpet.FrontParamB = 0.5
Carpet.FrontSurface = Enum.SurfaceType.Smooth
Carpet.FrontSurfaceInput = Enum.InputType.NoInput
Carpet.LeftParamA = -0.5
Carpet.LeftParamB = 0.5
Carpet.LeftSurface = Enum.SurfaceType.Smooth
Carpet.LeftSurfaceInput = Enum.InputType.NoInput
Carpet.Locked = false
Carpet.Material = Enum.Material.Fabric
Carpet.Name = "Carpet"
Carpet.Orientation = Vector3.new(0, 90, 0)
Carpet.Parent = p
Carpet.Position = Vector3.new(-0.8476257920265198, 0.22591400146484375, -47.629005432128906)
Carpet.Reflectance = 0
Carpet.RightParamA = -0.5
Carpet.RightParamB = 0.5
Carpet.RightSurface = Enum.SurfaceType.Smooth
Carpet.RightSurfaceInput = Enum.InputType.NoInput
Carpet.RotVelocity = Vector3.new(0, 0, 0)
Carpet.Rotation = Vector3.new(0, 90, 0)
Carpet.Shape = Enum.PartType.Block
Carpet.Size = Vector3.new(59.125, 1.0399999618530273, 21.25)
Carpet.TopParamA = -0.5
Carpet.TopParamB = 0.5
Carpet.TopSurface = Enum.SurfaceType.Smooth
Carpet.TopSurfaceInput = Enum.InputType.NoInput
Carpet.Transparency = 0
Carpet.Velocity = Vector3.new(0, 0, 0)
CarpetLight.Anchored = true
CarpetLight.Archivable = true
CarpetLight.BackParamA = -0.5
CarpetLight.BackParamB = 0.5
CarpetLight.BackSurface = Enum.SurfaceType.Smooth
CarpetLight.BackSurfaceInput = Enum.InputType.NoInput
CarpetLight.BottomParamA = -0.5
CarpetLight.BottomParamB = 0.5
CarpetLight.BottomSurface = Enum.SurfaceType.Smooth
CarpetLight.BottomSurfaceInput = Enum.InputType.NoInput
CarpetLight.BrickColor = BrickColor.new("Dark grey")
CarpetLight.CFrame = CFrame.new(-0.8476257920265198, 0.25130462646484375, -47.629249572753906)*CFrame.Angles(3.1786502319164356e-08, -4.371138828673793e-08, -1)
CarpetLight.CanCollide = true
CarpetLight.CollisionGroupId = "0"
CarpetLight.Color = Color3.new(0.4, 0.458824, 0.4)
CarpetLight.FrontParamA = -0.5
CarpetLight.FrontParamB = 0.5
CarpetLight.FrontSurface = Enum.SurfaceType.Smooth
CarpetLight.FrontSurfaceInput = Enum.InputType.NoInput
CarpetLight.LeftParamA = -0.5
CarpetLight.LeftParamB = 0.5
CarpetLight.LeftSurface = Enum.SurfaceType.Smooth
CarpetLight.LeftSurfaceInput = Enum.InputType.NoInput
CarpetLight.Locked = false
CarpetLight.Material = Enum.Material.Fabric
CarpetLight.Name = "CarpetLight"
CarpetLight.Orientation = Vector3.new(0, 0, 0)
CarpetLight.Parent = p
CarpetLight.Position = Vector3.new(-0.8476257920265198, 0.25130462646484375, -47.629249572753906)
CarpetLight.Reflectance = 0
CarpetLight.RightParamA = -0.5
CarpetLight.RightParamB = 0.5
CarpetLight.RightSurface = Enum.SurfaceType.Smooth
CarpetLight.RightSurfaceInput = Enum.InputType.NoInput
CarpetLight.RotVelocity = Vector3.new(0, 0, 0)
CarpetLight.Rotation = Vector3.new(0, 0, 0)
CarpetLight.Shape = Enum.PartType.Block
CarpetLight.Size = Vector3.new(17.25, 1.0399999618530273, 55.125)
CarpetLight.TopParamA = -0.5
CarpetLight.TopParamB = 0.5
CarpetLight.TopSurface = Enum.SurfaceType.Smooth
CarpetLight.TopSurfaceInput = Enum.InputType.NoInput
CarpetLight.Transparency = 0
CarpetLight.Velocity = Vector3.new(0, 0, 0)
Ceiling.Anchored = true
Ceiling.Archivable = true
Ceiling.BackParamA = -0.5
Ceiling.BackParamB = 0.5
Ceiling.BackSurface = Enum.SurfaceType.Smooth
Ceiling.BackSurfaceInput = Enum.InputType.NoInput
Ceiling.BottomParamA = -0.5
Ceiling.BottomParamB = 0.5
Ceiling.BottomSurface = Enum.SurfaceType.Smooth
Ceiling.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling.BrickColor = BrickColor.new("Pine Cone")
Ceiling.CFrame = CFrame.new(-0.8861618041992188, 16.936857223510742, -47.24530792236328)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
Ceiling.CanCollide = false
Ceiling.CollisionGroupId = "0"
Ceiling.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling.FrontParamA = -0.5
Ceiling.FrontParamB = 0.5
Ceiling.FrontSurface = Enum.SurfaceType.Smooth
Ceiling.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling.LeftParamA = -0.5
Ceiling.LeftParamB = 0.5
Ceiling.LeftSurface = Enum.SurfaceType.Smooth
Ceiling.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling.Locked = false
Ceiling.Material = Enum.Material.Wood
Ceiling.Name = "Ceiling"
Ceiling.Orientation = Vector3.new(90, -180, 0)
Ceiling.Parent = p
Ceiling.Position = Vector3.new(-0.8861618041992188, 16.936857223510742, -47.24530792236328)
Ceiling.Reflectance = 0
Ceiling.RightParamA = -0.5
Ceiling.RightParamB = 0.5
Ceiling.RightSurface = Enum.SurfaceType.Smooth
Ceiling.RightSurfaceInput = Enum.InputType.NoInput
Ceiling.RotVelocity = Vector3.new(0, 0, 0)
Ceiling.Rotation = Vector3.new(90, 0, 180)
Ceiling.Shape = Enum.PartType.Block
Ceiling.Size = Vector3.new(41.25, 71.95623779296875, 1)
Ceiling.TopParamA = -0.5
Ceiling.TopParamB = 0.5
Ceiling.TopSurface = Enum.SurfaceType.Smooth
Ceiling.TopSurfaceInput = Enum.InputType.NoInput
Ceiling.Transparency = 0
Ceiling.Velocity = Vector3.new(0, 0, 0)
Ceiling1.Anchored = true
Ceiling1.Archivable = true
Ceiling1.BackParamA = -0.5
Ceiling1.BackParamB = 0.5
Ceiling1.BackSurface = Enum.SurfaceType.Smooth
Ceiling1.BackSurfaceInput = Enum.InputType.NoInput
Ceiling1.BottomParamA = -0.5
Ceiling1.BottomParamB = 0.5
Ceiling1.BottomSurface = Enum.SurfaceType.Smooth
Ceiling1.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling1.BrickColor = BrickColor.new("Pine Cone")
Ceiling1.CFrame = CFrame.new(13.363838195800781, 16.017166137695312, -47.18360137939453)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Ceiling1.CanCollide = false
Ceiling1.CollisionGroupId = "0"
Ceiling1.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling1.FrontParamA = -0.5
Ceiling1.FrontParamB = 0.5
Ceiling1.FrontSurface = Enum.SurfaceType.Smooth
Ceiling1.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling1.LeftParamA = -0.5
Ceiling1.LeftParamB = 0.5
Ceiling1.LeftSurface = Enum.SurfaceType.Smooth
Ceiling1.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling1.Locked = false
Ceiling1.Material = Enum.Material.Wood
Ceiling1.Name = "Ceiling1"
Ceiling1.Orientation = Vector3.new(0, 0, 0)
Ceiling1.Parent = p
Ceiling1.Position = Vector3.new(13.363838195800781, 16.017166137695312, -47.18360137939453)
Ceiling1.Reflectance = 0
Ceiling1.RightParamA = -0.5
Ceiling1.RightParamB = 0.5
Ceiling1.RightSurface = Enum.SurfaceType.Smooth
Ceiling1.RightSurfaceInput = Enum.InputType.NoInput
Ceiling1.RotVelocity = Vector3.new(0, 0, 0)
Ceiling1.Rotation = Vector3.new(0, 0, 0)
Ceiling1.Shape = Enum.PartType.Block
Ceiling1.Size = Vector3.new(3.5, 0.875, 63)
Ceiling1.TopParamA = -0.5
Ceiling1.TopParamB = 0.5
Ceiling1.TopSurface = Enum.SurfaceType.Smooth
Ceiling1.TopSurfaceInput = Enum.InputType.NoInput
Ceiling1.Transparency = 0
Ceiling1.Velocity = Vector3.new(0, 0, 0)
Ceiling2.Anchored = true
Ceiling2.Archivable = true
Ceiling2.BackParamA = -0.5
Ceiling2.BackParamB = 0.5
Ceiling2.BackSurface = Enum.SurfaceType.Smooth
Ceiling2.BackSurfaceInput = Enum.InputType.NoInput
Ceiling2.BottomParamA = -0.5
Ceiling2.BottomParamB = 0.5
Ceiling2.BottomSurface = Enum.SurfaceType.Smooth
Ceiling2.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling2.BrickColor = BrickColor.new("Pine Cone")
Ceiling2.CFrame = CFrame.new(-15.136161804199219, 16.017166137695312, -47.18347930908203)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Ceiling2.CanCollide = false
Ceiling2.CollisionGroupId = "0"
Ceiling2.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling2.FrontParamA = -0.5
Ceiling2.FrontParamB = 0.5
Ceiling2.FrontSurface = Enum.SurfaceType.Smooth
Ceiling2.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling2.LeftParamA = -0.5
Ceiling2.LeftParamB = 0.5
Ceiling2.LeftSurface = Enum.SurfaceType.Smooth
Ceiling2.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling2.Locked = false
Ceiling2.Material = Enum.Material.Wood
Ceiling2.Name = "Ceiling2"
Ceiling2.Orientation = Vector3.new(0, 0, 0)
Ceiling2.Parent = p
Ceiling2.Position = Vector3.new(-15.136161804199219, 16.017166137695312, -47.18347930908203)
Ceiling2.Reflectance = 0
Ceiling2.RightParamA = -0.5
Ceiling2.RightParamB = 0.5
Ceiling2.RightSurface = Enum.SurfaceType.Smooth
Ceiling2.RightSurfaceInput = Enum.InputType.NoInput
Ceiling2.RotVelocity = Vector3.new(0, 0, 0)
Ceiling2.Rotation = Vector3.new(0, 0, 0)
Ceiling2.Shape = Enum.PartType.Block
Ceiling2.Size = Vector3.new(3.5, 0.875, 63)
Ceiling2.TopParamA = -0.5
Ceiling2.TopParamB = 0.5
Ceiling2.TopSurface = Enum.SurfaceType.Smooth
Ceiling2.TopSurfaceInput = Enum.InputType.NoInput
Ceiling2.Transparency = 0
Ceiling2.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail.Anchored = true
Ceiling_Detail.Archivable = true
Ceiling_Detail.BackParamA = -0.5
Ceiling_Detail.BackParamB = 0.5
Ceiling_Detail.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail.BottomParamA = -0.5
Ceiling_Detail.BottomParamB = 0.5
Ceiling_Detail.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail.CFrame = CFrame.new(-0.8861643671989441, 18.079666137695312, -76.87104034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Ceiling_Detail.CanCollide = false
Ceiling_Detail.CollisionGroupId = "0"
Ceiling_Detail.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail.FrontParamA = -0.5
Ceiling_Detail.FrontParamB = 0.5
Ceiling_Detail.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail.LeftParamA = -0.5
Ceiling_Detail.LeftParamB = 0.5
Ceiling_Detail.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail.Locked = false
Ceiling_Detail.Material = Enum.Material.Wood
Ceiling_Detail.Name = "Ceiling_Detail"
Ceiling_Detail.Orientation = Vector3.new(0, -180, -90)
Ceiling_Detail.Parent = p
Ceiling_Detail.Position = Vector3.new(-0.8861643671989441, 18.079666137695312, -76.87104034423828)
Ceiling_Detail.Reflectance = 0
Ceiling_Detail.RightParamA = -0.5
Ceiling_Detail.RightParamB = 0.5
Ceiling_Detail.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail.Rotation = Vector3.new(180, 0, 90)
Ceiling_Detail.Shape = Enum.PartType.Block
Ceiling_Detail.Size = Vector3.new(3, 25, 0.375)
Ceiling_Detail.TopParamA = -0.5
Ceiling_Detail.TopParamB = 0.5
Ceiling_Detail.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail.Transparency = 0
Ceiling_Detail.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail3.Anchored = true
Ceiling_Detail3.Archivable = true
Ceiling_Detail3.BackParamA = -0.5
Ceiling_Detail3.BackParamB = 0.5
Ceiling_Detail3.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail3.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail3.BottomParamA = -0.5
Ceiling_Detail3.BottomParamB = 0.5
Ceiling_Detail3.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail3.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail3.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail3.CFrame = CFrame.new(14.238838195800781, 15.017166137695312, -47.18360137939453)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Ceiling_Detail3.CanCollide = false
Ceiling_Detail3.CollisionGroupId = "0"
Ceiling_Detail3.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail3.FrontParamA = -0.5
Ceiling_Detail3.FrontParamB = 0.5
Ceiling_Detail3.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail3.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail3.LeftParamA = -0.5
Ceiling_Detail3.LeftParamB = 0.5
Ceiling_Detail3.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail3.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail3.Locked = false
Ceiling_Detail3.Material = Enum.Material.Wood
Ceiling_Detail3.Name = "Ceiling_Detail3"
Ceiling_Detail3.Orientation = Vector3.new(0, 90, 0)
Ceiling_Detail3.Parent = p
Ceiling_Detail3.Position = Vector3.new(14.238838195800781, 15.017166137695312, -47.18360137939453)
Ceiling_Detail3.Reflectance = 0
Ceiling_Detail3.RightParamA = -0.5
Ceiling_Detail3.RightParamB = 0.5
Ceiling_Detail3.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail3.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail3.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail3.Rotation = Vector3.new(0, 90, 0)
Ceiling_Detail3.Shape = Enum.PartType.Block
Ceiling_Detail3.Size = Vector3.new(63, 1.125, 1.75)
Ceiling_Detail3.TopParamA = -0.5
Ceiling_Detail3.TopParamB = 0.5
Ceiling_Detail3.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail3.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail3.Transparency = 0
Ceiling_Detail3.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail4.Anchored = true
Ceiling_Detail4.Archivable = true
Ceiling_Detail4.BackParamA = -0.5
Ceiling_Detail4.BackParamB = 0.5
Ceiling_Detail4.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail4.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail4.BottomParamA = -0.5
Ceiling_Detail4.BottomParamB = 0.5
Ceiling_Detail4.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail4.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail4.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail4.CFrame = CFrame.new(13.113838195800781, 16.017166137695312, -47.18360137939453)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Ceiling_Detail4.CanCollide = false
Ceiling_Detail4.CollisionGroupId = "0"
Ceiling_Detail4.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail4.FrontParamA = -0.5
Ceiling_Detail4.FrontParamB = 0.5
Ceiling_Detail4.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail4.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail4.LeftParamA = -0.5
Ceiling_Detail4.LeftParamB = 0.5
Ceiling_Detail4.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail4.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail4.Locked = false
Ceiling_Detail4.Material = Enum.Material.Wood
Ceiling_Detail4.Name = "Ceiling_Detail4"
Ceiling_Detail4.Orientation = Vector3.new(0, 90, 0)
Ceiling_Detail4.Parent = p
Ceiling_Detail4.Position = Vector3.new(13.113838195800781, 16.017166137695312, -47.18360137939453)
Ceiling_Detail4.Reflectance = 0
Ceiling_Detail4.RightParamA = -0.5
Ceiling_Detail4.RightParamB = 0.5
Ceiling_Detail4.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail4.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail4.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail4.Rotation = Vector3.new(0, 90, 0)
Ceiling_Detail4.Shape = Enum.PartType.Block
Ceiling_Detail4.Size = Vector3.new(63, 1.125, 0.5)
Ceiling_Detail4.TopParamA = -0.5
Ceiling_Detail4.TopParamB = 0.5
Ceiling_Detail4.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail4.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail4.Transparency = 0
Ceiling_Detail4.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail5.Anchored = true
Ceiling_Detail5.Archivable = true
Ceiling_Detail5.BackParamA = -0.5
Ceiling_Detail5.BackParamB = 0.5
Ceiling_Detail5.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail5.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail5.BottomParamA = -0.5
Ceiling_Detail5.BottomParamB = 0.5
Ceiling_Detail5.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail5.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail5.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail5.CFrame = CFrame.new(-15.886161804199219, 15.017166137695312, -47.18347930908203)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Ceiling_Detail5.CanCollide = false
Ceiling_Detail5.CollisionGroupId = "0"
Ceiling_Detail5.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail5.FrontParamA = -0.5
Ceiling_Detail5.FrontParamB = 0.5
Ceiling_Detail5.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail5.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail5.LeftParamA = -0.5
Ceiling_Detail5.LeftParamB = 0.5
Ceiling_Detail5.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail5.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail5.Locked = false
Ceiling_Detail5.Material = Enum.Material.Wood
Ceiling_Detail5.Name = "Ceiling_Detail5"
Ceiling_Detail5.Orientation = Vector3.new(0, 90, 0)
Ceiling_Detail5.Parent = p
Ceiling_Detail5.Position = Vector3.new(-15.886161804199219, 15.017166137695312, -47.18347930908203)
Ceiling_Detail5.Reflectance = 0
Ceiling_Detail5.RightParamA = -0.5
Ceiling_Detail5.RightParamB = 0.5
Ceiling_Detail5.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail5.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail5.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail5.Rotation = Vector3.new(0, 90, 0)
Ceiling_Detail5.Shape = Enum.PartType.Block
Ceiling_Detail5.Size = Vector3.new(63, 1.125, 1.75)
Ceiling_Detail5.TopParamA = -0.5
Ceiling_Detail5.TopParamB = 0.5
Ceiling_Detail5.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail5.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail5.Transparency = 0
Ceiling_Detail5.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail6.Anchored = true
Ceiling_Detail6.Archivable = true
Ceiling_Detail6.BackParamA = -0.5
Ceiling_Detail6.BackParamB = 0.5
Ceiling_Detail6.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail6.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail6.BottomParamA = -0.5
Ceiling_Detail6.BottomParamB = 0.5
Ceiling_Detail6.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail6.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail6.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail6.CFrame = CFrame.new(-14.761161804199219, 16.017166137695312, -47.18347930908203)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Ceiling_Detail6.CanCollide = false
Ceiling_Detail6.CollisionGroupId = "0"
Ceiling_Detail6.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail6.FrontParamA = -0.5
Ceiling_Detail6.FrontParamB = 0.5
Ceiling_Detail6.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail6.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail6.LeftParamA = -0.5
Ceiling_Detail6.LeftParamB = 0.5
Ceiling_Detail6.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail6.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail6.Locked = false
Ceiling_Detail6.Material = Enum.Material.Wood
Ceiling_Detail6.Name = "Ceiling_Detail6"
Ceiling_Detail6.Orientation = Vector3.new(0, 90, 0)
Ceiling_Detail6.Parent = p
Ceiling_Detail6.Position = Vector3.new(-14.761161804199219, 16.017166137695312, -47.18347930908203)
Ceiling_Detail6.Reflectance = 0
Ceiling_Detail6.RightParamA = -0.5
Ceiling_Detail6.RightParamB = 0.5
Ceiling_Detail6.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail6.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail6.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail6.Rotation = Vector3.new(0, 90, 0)
Ceiling_Detail6.Shape = Enum.PartType.Block
Ceiling_Detail6.Size = Vector3.new(63, 1.125, 0.5)
Ceiling_Detail6.TopParamA = -0.5
Ceiling_Detail6.TopParamB = 0.5
Ceiling_Detail6.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail6.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail6.Transparency = 0
Ceiling_Detail6.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail7.Anchored = true
Ceiling_Detail7.Archivable = true
Ceiling_Detail7.BackParamA = -0.5
Ceiling_Detail7.BackParamB = 0.5
Ceiling_Detail7.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail7.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail7.BottomParamA = -0.5
Ceiling_Detail7.BottomParamB = 0.5
Ceiling_Detail7.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail7.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail7.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail7.CFrame = CFrame.new(-0.8234149813652039, 15.017168045043945, -16.68354034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Ceiling_Detail7.CanCollide = false
Ceiling_Detail7.CollisionGroupId = "0"
Ceiling_Detail7.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail7.FrontParamA = -0.5
Ceiling_Detail7.FrontParamB = 0.5
Ceiling_Detail7.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail7.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail7.LeftParamA = -0.5
Ceiling_Detail7.LeftParamB = 0.5
Ceiling_Detail7.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail7.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail7.Locked = false
Ceiling_Detail7.Material = Enum.Material.Wood
Ceiling_Detail7.Name = "Ceiling_Detail7"
Ceiling_Detail7.Orientation = Vector3.new(0, -180, 0)
Ceiling_Detail7.Parent = p
Ceiling_Detail7.Position = Vector3.new(-0.8234149813652039, 15.017168045043945, -16.68354034423828)
Ceiling_Detail7.Reflectance = 0
Ceiling_Detail7.RightParamA = -0.5
Ceiling_Detail7.RightParamB = 0.5
Ceiling_Detail7.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail7.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail7.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail7.Rotation = Vector3.new(180, 0, 180)
Ceiling_Detail7.Shape = Enum.PartType.Block
Ceiling_Detail7.Size = Vector3.new(28.375, 1.125, 1.75)
Ceiling_Detail7.TopParamA = -0.5
Ceiling_Detail7.TopParamB = 0.5
Ceiling_Detail7.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail7.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail7.Transparency = 0
Ceiling_Detail7.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail8.Anchored = true
Ceiling_Detail8.Archivable = true
Ceiling_Detail8.BackParamA = -0.5
Ceiling_Detail8.BackParamB = 0.5
Ceiling_Detail8.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail8.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail8.BottomParamA = -0.5
Ceiling_Detail8.BottomParamB = 0.5
Ceiling_Detail8.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail8.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail8.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail8.CFrame = CFrame.new(-0.8236644864082336, 15.01716423034668, -77.80854034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Ceiling_Detail8.CanCollide = false
Ceiling_Detail8.CollisionGroupId = "0"
Ceiling_Detail8.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail8.FrontParamA = -0.5
Ceiling_Detail8.FrontParamB = 0.5
Ceiling_Detail8.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail8.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail8.LeftParamA = -0.5
Ceiling_Detail8.LeftParamB = 0.5
Ceiling_Detail8.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail8.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail8.Locked = false
Ceiling_Detail8.Material = Enum.Material.Wood
Ceiling_Detail8.Name = "Ceiling_Detail8"
Ceiling_Detail8.Orientation = Vector3.new(0, -180, 0)
Ceiling_Detail8.Parent = p
Ceiling_Detail8.Position = Vector3.new(-0.8236644864082336, 15.01716423034668, -77.80854034423828)
Ceiling_Detail8.Reflectance = 0
Ceiling_Detail8.RightParamA = -0.5
Ceiling_Detail8.RightParamB = 0.5
Ceiling_Detail8.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail8.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail8.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail8.Rotation = Vector3.new(180, 0, 180)
Ceiling_Detail8.Shape = Enum.PartType.Block
Ceiling_Detail8.Size = Vector3.new(28.375, 1.125, 1.75)
Ceiling_Detail8.TopParamA = -0.5
Ceiling_Detail8.TopParamB = 0.5
Ceiling_Detail8.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail8.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail8.Transparency = 0
Ceiling_Detail8.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail9.Anchored = true
Ceiling_Detail9.Archivable = true
Ceiling_Detail9.BackParamA = -0.5
Ceiling_Detail9.BackParamB = 0.5
Ceiling_Detail9.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail9.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail9.BottomParamA = -0.5
Ceiling_Detail9.BottomParamB = 0.5
Ceiling_Detail9.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail9.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail9.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail9.CFrame = CFrame.new(-12.886161804199219, 16.017166137695312, -47.24597930908203)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Ceiling_Detail9.CanCollide = false
Ceiling_Detail9.CollisionGroupId = "0"
Ceiling_Detail9.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail9.FrontParamA = -0.5
Ceiling_Detail9.FrontParamB = 0.5
Ceiling_Detail9.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail9.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail9.LeftParamA = -0.5
Ceiling_Detail9.LeftParamB = 0.5
Ceiling_Detail9.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail9.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail9.Locked = false
Ceiling_Detail9.Material = Enum.Material.Wood
Ceiling_Detail9.Name = "Ceiling_Detail9"
Ceiling_Detail9.Orientation = Vector3.new(0, 90, 0)
Ceiling_Detail9.Parent = p
Ceiling_Detail9.Position = Vector3.new(-12.886161804199219, 16.017166137695312, -47.24597930908203)
Ceiling_Detail9.Reflectance = 0
Ceiling_Detail9.RightParamA = -0.5
Ceiling_Detail9.RightParamB = 0.5
Ceiling_Detail9.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail9.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail9.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail9.Rotation = Vector3.new(0, 90, 0)
Ceiling_Detail9.Shape = Enum.PartType.Block
Ceiling_Detail9.Size = Vector3.new(62.875, 1.125, 1)
Ceiling_Detail9.TopParamA = -0.5
Ceiling_Detail9.TopParamB = 0.5
Ceiling_Detail9.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail9.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail9.Transparency = 0
Ceiling_Detail9.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail10.Anchored = true
Ceiling_Detail10.Archivable = true
Ceiling_Detail10.BackParamA = -0.5
Ceiling_Detail10.BackParamB = 0.5
Ceiling_Detail10.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail10.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail10.BottomParamA = -0.5
Ceiling_Detail10.BottomParamB = 0.5
Ceiling_Detail10.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail10.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail10.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail10.CFrame = CFrame.new(11.113838195800781, 16.017166137695312, -47.24610137939453)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Ceiling_Detail10.CanCollide = false
Ceiling_Detail10.CollisionGroupId = "0"
Ceiling_Detail10.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail10.FrontParamA = -0.5
Ceiling_Detail10.FrontParamB = 0.5
Ceiling_Detail10.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail10.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail10.LeftParamA = -0.5
Ceiling_Detail10.LeftParamB = 0.5
Ceiling_Detail10.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail10.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail10.Locked = false
Ceiling_Detail10.Material = Enum.Material.Wood
Ceiling_Detail10.Name = "Ceiling_Detail10"
Ceiling_Detail10.Orientation = Vector3.new(0, 90, 0)
Ceiling_Detail10.Parent = p
Ceiling_Detail10.Position = Vector3.new(11.113838195800781, 16.017166137695312, -47.24610137939453)
Ceiling_Detail10.Reflectance = 0
Ceiling_Detail10.RightParamA = -0.5
Ceiling_Detail10.RightParamB = 0.5
Ceiling_Detail10.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail10.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail10.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail10.Rotation = Vector3.new(0, 90, 0)
Ceiling_Detail10.Shape = Enum.PartType.Block
Ceiling_Detail10.Size = Vector3.new(62.875, 1.125, 1)
Ceiling_Detail10.TopParamA = -0.5
Ceiling_Detail10.TopParamB = 0.5
Ceiling_Detail10.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail10.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail10.Transparency = 0
Ceiling_Detail10.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail11.Anchored = true
Ceiling_Detail11.Archivable = true
Ceiling_Detail11.BackParamA = -0.5
Ceiling_Detail11.BackParamB = 0.5
Ceiling_Detail11.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail11.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail11.BottomParamA = -0.5
Ceiling_Detail11.BottomParamB = 0.5
Ceiling_Detail11.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail11.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail11.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail11.CFrame = CFrame.new(-0.8861644268035889, 16.01716423034668, -77.05854034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Ceiling_Detail11.CanCollide = false
Ceiling_Detail11.CollisionGroupId = "0"
Ceiling_Detail11.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail11.FrontParamA = -0.5
Ceiling_Detail11.FrontParamB = 0.5
Ceiling_Detail11.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail11.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail11.LeftParamA = -0.5
Ceiling_Detail11.LeftParamB = 0.5
Ceiling_Detail11.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail11.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail11.Locked = false
Ceiling_Detail11.Material = Enum.Material.Wood
Ceiling_Detail11.Name = "Ceiling_Detail11"
Ceiling_Detail11.Orientation = Vector3.new(0, -180, 0)
Ceiling_Detail11.Parent = p
Ceiling_Detail11.Position = Vector3.new(-0.8861644268035889, 16.01716423034668, -77.05854034423828)
Ceiling_Detail11.Reflectance = 0
Ceiling_Detail11.RightParamA = -0.5
Ceiling_Detail11.RightParamB = 0.5
Ceiling_Detail11.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail11.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail11.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail11.Rotation = Vector3.new(180, 0, 180)
Ceiling_Detail11.Shape = Enum.PartType.Block
Ceiling_Detail11.Size = Vector3.new(23, 1.125, 1)
Ceiling_Detail11.TopParamA = -0.5
Ceiling_Detail11.TopParamB = 0.5
Ceiling_Detail11.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail11.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail11.Transparency = 0
Ceiling_Detail11.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail12.Anchored = true
Ceiling_Detail12.Archivable = true
Ceiling_Detail12.BackParamA = -0.5
Ceiling_Detail12.BackParamB = 0.5
Ceiling_Detail12.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail12.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail12.BottomParamA = -0.5
Ceiling_Detail12.BottomParamB = 0.5
Ceiling_Detail12.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail12.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail12.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail12.CFrame = CFrame.new(-0.8859150409698486, 16.017168045043945, -17.43354034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Ceiling_Detail12.CanCollide = false
Ceiling_Detail12.CollisionGroupId = "0"
Ceiling_Detail12.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail12.FrontParamA = -0.5
Ceiling_Detail12.FrontParamB = 0.5
Ceiling_Detail12.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail12.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail12.LeftParamA = -0.5
Ceiling_Detail12.LeftParamB = 0.5
Ceiling_Detail12.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail12.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail12.Locked = false
Ceiling_Detail12.Material = Enum.Material.Wood
Ceiling_Detail12.Name = "Ceiling_Detail12"
Ceiling_Detail12.Orientation = Vector3.new(0, -180, 0)
Ceiling_Detail12.Parent = p
Ceiling_Detail12.Position = Vector3.new(-0.8859150409698486, 16.017168045043945, -17.43354034423828)
Ceiling_Detail12.Reflectance = 0
Ceiling_Detail12.RightParamA = -0.5
Ceiling_Detail12.RightParamB = 0.5
Ceiling_Detail12.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail12.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail12.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail12.Rotation = Vector3.new(180, 0, 180)
Ceiling_Detail12.Shape = Enum.PartType.Block
Ceiling_Detail12.Size = Vector3.new(23, 1.125, 1)
Ceiling_Detail12.TopParamA = -0.5
Ceiling_Detail12.TopParamB = 0.5
Ceiling_Detail12.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail12.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail12.Transparency = 0
Ceiling_Detail12.Velocity = Vector3.new(0, 0, 0)
Ceiling_Detail13.Anchored = true
Ceiling_Detail13.Archivable = true
Ceiling_Detail13.BackParamA = -0.5
Ceiling_Detail13.BackParamB = 0.5
Ceiling_Detail13.BackSurface = Enum.SurfaceType.Smooth
Ceiling_Detail13.BackSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail13.BottomParamA = -0.5
Ceiling_Detail13.BottomParamB = 0.5
Ceiling_Detail13.BottomSurface = Enum.SurfaceType.Smooth
Ceiling_Detail13.BottomSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail13.BrickColor = BrickColor.new("Pine Cone")
Ceiling_Detail13.CFrame = CFrame.new(-0.8859151005744934, 18.079666137695312, -17.62104034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Ceiling_Detail13.CanCollide = false
Ceiling_Detail13.CollisionGroupId = "0"
Ceiling_Detail13.Color = Color3.new(0.419608, 0.352941, 0.337255)
Ceiling_Detail13.FrontParamA = -0.5
Ceiling_Detail13.FrontParamB = 0.5
Ceiling_Detail13.FrontSurface = Enum.SurfaceType.Smooth
Ceiling_Detail13.FrontSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail13.LeftParamA = -0.5
Ceiling_Detail13.LeftParamB = 0.5
Ceiling_Detail13.LeftSurface = Enum.SurfaceType.Smooth
Ceiling_Detail13.LeftSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail13.Locked = false
Ceiling_Detail13.Material = Enum.Material.Wood
Ceiling_Detail13.Name = "Ceiling_Detail13"
Ceiling_Detail13.Orientation = Vector3.new(0, -180, -90)
Ceiling_Detail13.Parent = p
Ceiling_Detail13.Position = Vector3.new(-0.8859151005744934, 18.079666137695312, -17.62104034423828)
Ceiling_Detail13.Reflectance = 0
Ceiling_Detail13.RightParamA = -0.5
Ceiling_Detail13.RightParamB = 0.5
Ceiling_Detail13.RightSurface = Enum.SurfaceType.Smooth
Ceiling_Detail13.RightSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail13.RotVelocity = Vector3.new(0, 0, 0)
Ceiling_Detail13.Rotation = Vector3.new(180, 0, 90)
Ceiling_Detail13.Shape = Enum.PartType.Block
Ceiling_Detail13.Size = Vector3.new(3, 25, 0.375)
Ceiling_Detail13.TopParamA = -0.5
Ceiling_Detail13.TopParamB = 0.5
Ceiling_Detail13.TopSurface = Enum.SurfaceType.Smooth
Ceiling_Detail13.TopSurfaceInput = Enum.InputType.NoInput
Ceiling_Detail13.Transparency = 0
Ceiling_Detail13.Velocity = Vector3.new(0, 0, 0)
Floor.Anchored = true
Floor.Archivable = true
Floor.BackParamA = -0.5
Floor.BackParamB = 0.5
Floor.BackSurface = Enum.SurfaceType.Smooth
Floor.BackSurfaceInput = Enum.InputType.NoInput
Floor.BottomParamA = -0.5
Floor.BottomParamB = 0.5
Floor.BottomSurface = Enum.SurfaceType.Smooth
Floor.BottomSurfaceInput = Enum.InputType.NoInput
Floor.BrickColor = BrickColor.new("Dark grey metallic")
Floor.CFrame = CFrame.new(-0.8476257920265198, 0.21883392333984375, -47.628517150878906)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Floor.CanCollide = true
Floor.CollisionGroupId = "0"
Floor.Color = Color3.new(0.372549, 0.32549, 0.317647)
Floor.FrontParamA = -0.5
Floor.FrontParamB = 0.5
Floor.FrontSurface = Enum.SurfaceType.Smooth
Floor.FrontSurfaceInput = Enum.InputType.NoInput
Floor.LeftParamA = -0.5
Floor.LeftParamB = 0.5
Floor.LeftSurface = Enum.SurfaceType.Smooth
Floor.LeftSurfaceInput = Enum.InputType.NoInput
Floor.Locked = false
Floor.Material = Enum.Material.WoodPlanks
Floor.Name = "Floor"
Floor.Orientation = Vector3.new(0, 0, 0)
Floor.Parent = p
Floor.Position = Vector3.new(-0.8476257920265198, 0.21883392333984375, -47.628517150878906)
Floor.Reflectance = 0
Floor.RightParamA = -0.5
Floor.RightParamB = 0.5
Floor.RightSurface = Enum.SurfaceType.Smooth
Floor.RightSurfaceInput = Enum.InputType.NoInput
Floor.RotVelocity = Vector3.new(0, 0, 0)
Floor.Rotation = Vector3.new(0, 0, 0)
Floor.Shape = Enum.PartType.Block
Floor.Size = Vector3.new(32, 1, 64)
Floor.TopParamA = -0.5
Floor.TopParamB = 0.5
Floor.TopSurface = Enum.SurfaceType.Smooth
Floor.TopSurfaceInput = Enum.InputType.NoInput
Floor.Transparency = 0
Floor.Velocity = Vector3.new(0, 0, 0)
LightFixture.Anchored = true
LightFixture.Archivable = true
LightFixture.BackParamA = -0.5
LightFixture.BackParamB = 0.5
LightFixture.BackSurface = Enum.SurfaceType.Smooth
LightFixture.BackSurfaceInput = Enum.InputType.NoInput
LightFixture.BottomParamA = -0.5
LightFixture.BottomParamB = 0.5
LightFixture.BottomSurface = Enum.SurfaceType.Smooth
LightFixture.BottomSurfaceInput = Enum.InputType.NoInput
LightFixture.BrickColor = BrickColor.new("Medium brown")
LightFixture.CFrame = CFrame.new(-16.534486770629883, 7.273833274841309, -66.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07)
LightFixture.CanCollide = false
LightFixture.CollisionGroupId = "1"
LightFixture.Color = Color3.new(0.329412, 0.25098, 0.203922)
LightFixture.FrontParamA = -0.5
LightFixture.FrontParamB = 0.5
LightFixture.FrontSurface = Enum.SurfaceType.Smooth
LightFixture.FrontSurfaceInput = Enum.InputType.NoInput
LightFixture.LeftParamA = -0.5
LightFixture.LeftParamB = 0.5
LightFixture.LeftSurface = Enum.SurfaceType.Smooth
LightFixture.LeftSurfaceInput = Enum.InputType.NoInput
LightFixture.Locked = false
LightFixture.Material = Enum.Material.Metal
LightFixture.Name = "LightFixture"
LightFixture.Orientation = Vector3.new(0, -90, 0)
LightFixture.Parent = p
LightFixture.Position = Vector3.new(-16.534486770629883, 7.273833274841309, -66.09062957763672)
LightFixture.Reflectance = 0
LightFixture.RightParamA = -0.5
LightFixture.RightParamB = 0.5
LightFixture.RightSurface = Enum.SurfaceType.Smooth
LightFixture.RightSurfaceInput = Enum.InputType.NoInput
LightFixture.RotVelocity = Vector3.new(0, 0, 0)
LightFixture.Rotation = Vector3.new(0, -90, 0)
LightFixture.Shape = Enum.PartType.Block
LightFixture.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845)
LightFixture.TopParamA = -0.5
LightFixture.TopParamB = 0.5
LightFixture.TopSurface = Enum.SurfaceType.Smooth
LightFixture.TopSurfaceInput = Enum.InputType.NoInput
LightFixture.Transparency = 0
LightFixture.Velocity = Vector3.new(0, 0, 0)
LightFixture14.Anchored = true
LightFixture14.Archivable = true
LightFixture14.BackParamA = -0.5
LightFixture14.BackParamB = 0.5
LightFixture14.BackSurface = Enum.SurfaceType.Smooth
LightFixture14.BackSurfaceInput = Enum.InputType.NoInput
LightFixture14.BottomParamA = -0.5
LightFixture14.BottomParamB = 0.5
LightFixture14.BottomSurface = Enum.SurfaceType.Smooth
LightFixture14.BottomSurfaceInput = Enum.InputType.NoInput
LightFixture14.BrickColor = BrickColor.new("Medium brown")
LightFixture14.CFrame = CFrame.new(14.671493530273438, 7.273834228515625, -46.09044647216797)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07)
LightFixture14.CanCollide = false
LightFixture14.CollisionGroupId = "1"
LightFixture14.Color = Color3.new(0.329412, 0.25098, 0.203922)
LightFixture14.FrontParamA = -0.5
LightFixture14.FrontParamB = 0.5
LightFixture14.FrontSurface = Enum.SurfaceType.Smooth
LightFixture14.FrontSurfaceInput = Enum.InputType.NoInput
LightFixture14.LeftParamA = -0.5
LightFixture14.LeftParamB = 0.5
LightFixture14.LeftSurface = Enum.SurfaceType.Smooth
LightFixture14.LeftSurfaceInput = Enum.InputType.NoInput
LightFixture14.Locked = false
LightFixture14.Material = Enum.Material.Metal
LightFixture14.Name = "LightFixture14"
LightFixture14.Orientation = Vector3.new(0, 90, 0)
LightFixture14.Parent = p
LightFixture14.Position = Vector3.new(14.671493530273438, 7.273834228515625, -46.09044647216797)
LightFixture14.Reflectance = 0
LightFixture14.RightParamA = -0.5
LightFixture14.RightParamB = 0.5
LightFixture14.RightSurface = Enum.SurfaceType.Smooth
LightFixture14.RightSurfaceInput = Enum.InputType.NoInput
LightFixture14.RotVelocity = Vector3.new(0, 0, 0)
LightFixture14.Rotation = Vector3.new(0, 90, 0)
LightFixture14.Shape = Enum.PartType.Block
LightFixture14.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845)
LightFixture14.TopParamA = -0.5
LightFixture14.TopParamB = 0.5
LightFixture14.TopSurface = Enum.SurfaceType.Smooth
LightFixture14.TopSurfaceInput = Enum.InputType.NoInput
LightFixture14.Transparency = 0
LightFixture14.Velocity = Vector3.new(0, 0, 0)
LightFixture15.Anchored = true
LightFixture15.Archivable = true
LightFixture15.BackParamA = -0.5
LightFixture15.BackParamB = 0.5
LightFixture15.BackSurface = Enum.SurfaceType.Smooth
LightFixture15.BackSurfaceInput = Enum.InputType.NoInput
LightFixture15.BottomParamA = -0.5
LightFixture15.BottomParamB = 0.5
LightFixture15.BottomSurface = Enum.SurfaceType.Smooth
LightFixture15.BottomSurfaceInput = Enum.InputType.NoInput
LightFixture15.BrickColor = BrickColor.new("Medium brown")
LightFixture15.CFrame = CFrame.new(14.67149543762207, 7.273835182189941, -26.09043312072754)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07)
LightFixture15.CanCollide = false
LightFixture15.CollisionGroupId = "1"
LightFixture15.Color = Color3.new(0.329412, 0.25098, 0.203922)
LightFixture15.FrontParamA = -0.5
LightFixture15.FrontParamB = 0.5
LightFixture15.FrontSurface = Enum.SurfaceType.Smooth
LightFixture15.FrontSurfaceInput = Enum.InputType.NoInput
LightFixture15.LeftParamA = -0.5
LightFixture15.LeftParamB = 0.5
LightFixture15.LeftSurface = Enum.SurfaceType.Smooth
LightFixture15.LeftSurfaceInput = Enum.InputType.NoInput
LightFixture15.Locked = false
LightFixture15.Material = Enum.Material.Metal
LightFixture15.Name = "LightFixture15"
LightFixture15.Orientation = Vector3.new(0, 90, 0)
LightFixture15.Parent = p
LightFixture15.Position = Vector3.new(14.67149543762207, 7.273835182189941, -26.09043312072754)
LightFixture15.Reflectance = 0
LightFixture15.RightParamA = -0.5
LightFixture15.RightParamB = 0.5
LightFixture15.RightSurface = Enum.SurfaceType.Smooth
LightFixture15.RightSurfaceInput = Enum.InputType.NoInput
LightFixture15.RotVelocity = Vector3.new(0, 0, 0)
LightFixture15.Rotation = Vector3.new(0, 90, 0)
LightFixture15.Shape = Enum.PartType.Block
LightFixture15.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845)
LightFixture15.TopParamA = -0.5
LightFixture15.TopParamB = 0.5
LightFixture15.TopSurface = Enum.SurfaceType.Smooth
LightFixture15.TopSurfaceInput = Enum.InputType.NoInput
LightFixture15.Transparency = 0
LightFixture15.Velocity = Vector3.new(0, 0, 0)
LightFixture16.Anchored = true
LightFixture16.Archivable = true
LightFixture16.BackParamA = -0.5
LightFixture16.BackParamB = 0.5
LightFixture16.BackSurface = Enum.SurfaceType.Smooth
LightFixture16.BackSurfaceInput = Enum.InputType.NoInput
LightFixture16.BottomParamA = -0.5
LightFixture16.BottomParamB = 0.5
LightFixture16.BottomSurface = Enum.SurfaceType.Smooth
LightFixture16.BottomSurfaceInput = Enum.InputType.NoInput
LightFixture16.BrickColor = BrickColor.new("Medium brown")
LightFixture16.CFrame = CFrame.new(-16.53474235534668, 7.27388858795166, -26.090429306030273)*CFrame.Angles(1, -1.910685465164705e-15, -1.3113415775478643e-07)
LightFixture16.CanCollide = false
LightFixture16.CollisionGroupId = "1"
LightFixture16.Color = Color3.new(0.329412, 0.25098, 0.203922)
LightFixture16.FrontParamA = -0.5
LightFixture16.FrontParamB = 0.5
LightFixture16.FrontSurface = Enum.SurfaceType.Smooth
LightFixture16.FrontSurfaceInput = Enum.InputType.NoInput
LightFixture16.LeftParamA = -0.5
LightFixture16.LeftParamB = 0.5
LightFixture16.LeftSurface = Enum.SurfaceType.Smooth
LightFixture16.LeftSurfaceInput = Enum.InputType.NoInput
LightFixture16.Locked = false
LightFixture16.Material = Enum.Material.Metal
LightFixture16.Name = "LightFixture16"
LightFixture16.Orientation = Vector3.new(0, -90, 0)
LightFixture16.Parent = p
LightFixture16.Position = Vector3.new(-16.53474235534668, 7.27388858795166, -26.090429306030273)
LightFixture16.Reflectance = 0
LightFixture16.RightParamA = -0.5
LightFixture16.RightParamB = 0.5
LightFixture16.RightSurface = Enum.SurfaceType.Smooth
LightFixture16.RightSurfaceInput = Enum.InputType.NoInput
LightFixture16.RotVelocity = Vector3.new(0, 0, 0)
LightFixture16.Rotation = Vector3.new(0, -90, 0)
LightFixture16.Shape = Enum.PartType.Block
LightFixture16.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845)
LightFixture16.TopParamA = -0.5
LightFixture16.TopParamB = 0.5
LightFixture16.TopSurface = Enum.SurfaceType.Smooth
LightFixture16.TopSurfaceInput = Enum.InputType.NoInput
LightFixture16.Transparency = 0
LightFixture16.Velocity = Vector3.new(0, 0, 0)
LightFixture17.Anchored = true
LightFixture17.Archivable = true
LightFixture17.BackParamA = -0.5
LightFixture17.BackParamB = 0.5
LightFixture17.BackSurface = Enum.SurfaceType.Smooth
LightFixture17.BackSurfaceInput = Enum.InputType.NoInput
LightFixture17.BottomParamA = -0.5
LightFixture17.BottomParamB = 0.5
LightFixture17.BottomSurface = Enum.SurfaceType.Smooth
LightFixture17.BottomSurfaceInput = Enum.InputType.NoInput
LightFixture17.BrickColor = BrickColor.new("Medium brown")
LightFixture17.CFrame = CFrame.new(-16.53448486328125, 7.273834228515625, -46.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07)
LightFixture17.CanCollide = false
LightFixture17.CollisionGroupId = "1"
LightFixture17.Color = Color3.new(0.329412, 0.25098, 0.203922)
LightFixture17.FrontParamA = -0.5
LightFixture17.FrontParamB = 0.5
LightFixture17.FrontSurface = Enum.SurfaceType.Smooth
LightFixture17.FrontSurfaceInput = Enum.InputType.NoInput
LightFixture17.LeftParamA = -0.5
LightFixture17.LeftParamB = 0.5
LightFixture17.LeftSurface = Enum.SurfaceType.Smooth
LightFixture17.LeftSurfaceInput = Enum.InputType.NoInput
LightFixture17.Locked = false
LightFixture17.Material = Enum.Material.Metal
LightFixture17.Name = "LightFixture17"
LightFixture17.Orientation = Vector3.new(0, -90, 0)
LightFixture17.Parent = p
LightFixture17.Position = Vector3.new(-16.53448486328125, 7.273834228515625, -46.09062957763672)
LightFixture17.Reflectance = 0
LightFixture17.RightParamA = -0.5
LightFixture17.RightParamB = 0.5
LightFixture17.RightSurface = Enum.SurfaceType.Smooth
LightFixture17.RightSurfaceInput = Enum.InputType.NoInput
LightFixture17.RotVelocity = Vector3.new(0, 0, 0)
LightFixture17.Rotation = Vector3.new(0, -90, 0)
LightFixture17.Shape = Enum.PartType.Block
LightFixture17.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845)
LightFixture17.TopParamA = -0.5
LightFixture17.TopParamB = 0.5
LightFixture17.TopSurface = Enum.SurfaceType.Smooth
LightFixture17.TopSurfaceInput = Enum.InputType.NoInput
LightFixture17.Transparency = 0
LightFixture17.Velocity = Vector3.new(0, 0, 0)
LightFixture18.Anchored = true
LightFixture18.Archivable = true
LightFixture18.BackParamA = -0.5
LightFixture18.BackParamB = 0.5
LightFixture18.BackSurface = Enum.SurfaceType.Smooth
LightFixture18.BackSurfaceInput = Enum.InputType.NoInput
LightFixture18.BottomParamA = -0.5
LightFixture18.BottomParamB = 0.5
LightFixture18.BottomSurface = Enum.SurfaceType.Smooth
LightFixture18.BottomSurfaceInput = Enum.InputType.NoInput
LightFixture18.BrickColor = BrickColor.new("Medium brown")
LightFixture18.CFrame = CFrame.new(14.671751022338867, 7.273886680603027, -66.09064483642578)*CFrame.Angles(-1, 1.910685465164705e-15, 1.3113415775478643e-07)
LightFixture18.CanCollide = false
LightFixture18.CollisionGroupId = "1"
LightFixture18.Color = Color3.new(0.329412, 0.25098, 0.203922)
LightFixture18.FrontParamA = -0.5
LightFixture18.FrontParamB = 0.5
LightFixture18.FrontSurface = Enum.SurfaceType.Smooth
LightFixture18.FrontSurfaceInput = Enum.InputType.NoInput
LightFixture18.LeftParamA = -0.5
LightFixture18.LeftParamB = 0.5
LightFixture18.LeftSurface = Enum.SurfaceType.Smooth
LightFixture18.LeftSurfaceInput = Enum.InputType.NoInput
LightFixture18.Locked = false
LightFixture18.Material = Enum.Material.Metal
LightFixture18.Name = "LightFixture18"
LightFixture18.Orientation = Vector3.new(0, 90, 0)
LightFixture18.Parent = p
LightFixture18.Position = Vector3.new(14.671751022338867, 7.273886680603027, -66.09064483642578)
LightFixture18.Reflectance = 0
LightFixture18.RightParamA = -0.5
LightFixture18.RightParamB = 0.5
LightFixture18.RightSurface = Enum.SurfaceType.Smooth
LightFixture18.RightSurfaceInput = Enum.InputType.NoInput
LightFixture18.RotVelocity = Vector3.new(0, 0, 0)
LightFixture18.Rotation = Vector3.new(0, 90, 0)
LightFixture18.Shape = Enum.PartType.Block
LightFixture18.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845)
LightFixture18.TopParamA = -0.5
LightFixture18.TopParamB = 0.5
LightFixture18.TopSurface = Enum.SurfaceType.Smooth
LightFixture18.TopSurfaceInput = Enum.InputType.NoInput
LightFixture18.Transparency = 0
LightFixture18.Velocity = Vector3.new(0, 0, 0)
Texture.Archivable = true
Texture.Color3 = Color3.new(0, 0, 0)
Texture.Face = Enum.NormalId.Top
Texture.Name = "Texture"
Texture.Parent = CarpetLight
Texture.StudsPerTileU = 3
Texture.StudsPerTileV = 3
Texture.Texture = "rbxassetid://9820813087"
Texture.Transparency = 0.8799999952316284
BulbZap.Archivable = true
BulbZap.EmitterSize = 2
BulbZap.Looped = false
BulbZap.MaxDistance = 100
BulbZap.Name = "BulbZap"
BulbZap.Parent = LightFixture
BulbZap.PlayOnRemove = false
BulbZap.PlaybackSpeed = 1.0188000202178955
BulbZap.Playing = false
BulbZap.RollOffMode = Enum.RollOffMode.Inverse
BulbZap.SoundGroup = nil
BulbZap.SoundId = "rbxassetid://8829969521"
BulbZap.TimePosition = 0
BulbZap.Volume = 0.30000001192092896
Mesh.Archivable = true
Mesh.MeshId = "rbxassetid://6516477427"
Mesh.MeshType = Enum.MeshType.FileMesh
Mesh.Name = "Mesh"
Mesh.Offset = Vector3.new(0, 0, 0)
Mesh.Parent = LightFixture
Mesh.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951)
Mesh.TextureId = " "
Mesh.VertexColor = Vector3.new(1, 1, 1)
EqualizerSoundEffect.Archivable = true
EqualizerSoundEffect.Enabled = true
EqualizerSoundEffect.HighGain = 3
EqualizerSoundEffect.LowGain = -4
EqualizerSoundEffect.MidGain = 0
EqualizerSoundEffect.Name = "EqualizerSoundEffect"
EqualizerSoundEffect.Parent = BulbZap
EqualizerSoundEffect.Priority = 0
BulbZap19.Archivable = true
BulbZap19.EmitterSize = 2
BulbZap19.Looped = false
BulbZap19.MaxDistance = 100
BulbZap19.Name = "BulbZap19"
BulbZap19.Parent = LightFixture14
BulbZap19.PlayOnRemove = false
BulbZap19.PlaybackSpeed = 1.0188000202178955
BulbZap19.Playing = false
BulbZap19.RollOffMode = Enum.RollOffMode.Inverse
BulbZap19.SoundGroup = nil
BulbZap19.SoundId = "rbxassetid://8829969521"
BulbZap19.TimePosition = 0
BulbZap19.Volume = 0.30000001192092896
Mesh20.Archivable = true
Mesh20.MeshId = "rbxassetid://6516477427"
Mesh20.MeshType = Enum.MeshType.FileMesh
Mesh20.Name = "Mesh20"
Mesh20.Offset = Vector3.new(0, 0, 0)
Mesh20.Parent = LightFixture14
Mesh20.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951)
Mesh20.TextureId = " "
Mesh20.VertexColor = Vector3.new(1, 1, 1)
EqualizerSoundEffect21.Archivable = true
EqualizerSoundEffect21.Enabled = true
EqualizerSoundEffect21.HighGain = 3
EqualizerSoundEffect21.LowGain = -4
EqualizerSoundEffect21.MidGain = 0
EqualizerSoundEffect21.Name = "EqualizerSoundEffect21"
EqualizerSoundEffect21.Parent = BulbZap19
EqualizerSoundEffect21.Priority = 0
BulbZap22.Archivable = true
BulbZap22.EmitterSize = 2
BulbZap22.Looped = false
BulbZap22.MaxDistance = 100
BulbZap22.Name = "BulbZap22"
BulbZap22.Parent = LightFixture15
BulbZap22.PlayOnRemove = false
BulbZap22.PlaybackSpeed = 1.0188000202178955
BulbZap22.Playing = false
BulbZap22.RollOffMode = Enum.RollOffMode.Inverse
BulbZap22.SoundGroup = nil
BulbZap22.SoundId = "rbxassetid://8829969521"
BulbZap22.TimePosition = 0
BulbZap22.Volume = 0.30000001192092896
Mesh23.Archivable = true
Mesh23.MeshId = "rbxassetid://6516477427"
Mesh23.MeshType = Enum.MeshType.FileMesh
Mesh23.Name = "Mesh23"
Mesh23.Offset = Vector3.new(0, 0, 0)
Mesh23.Parent = LightFixture15
Mesh23.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951)
Mesh23.TextureId = " "
Mesh23.VertexColor = Vector3.new(1, 1, 1)
EqualizerSoundEffect24.Archivable = true
EqualizerSoundEffect24.Enabled = true
EqualizerSoundEffect24.HighGain = 3
EqualizerSoundEffect24.LowGain = -4
EqualizerSoundEffect24.MidGain = 0
EqualizerSoundEffect24.Name = "EqualizerSoundEffect24"
EqualizerSoundEffect24.Parent = BulbZap22
EqualizerSoundEffect24.Priority = 0
BulbZap25.Archivable = true
BulbZap25.EmitterSize = 2
BulbZap25.Looped = false
BulbZap25.MaxDistance = 100
BulbZap25.Name = "BulbZap25"
BulbZap25.Parent = LightFixture16
BulbZap25.PlayOnRemove = false
BulbZap25.PlaybackSpeed = 1.0188000202178955
BulbZap25.Playing = false
BulbZap25.RollOffMode = Enum.RollOffMode.Inverse
BulbZap25.SoundGroup = nil
BulbZap25.SoundId = "rbxassetid://8829969521"
BulbZap25.TimePosition = 0
BulbZap25.Volume = 0.30000001192092896
Mesh26.Archivable = true
Mesh26.MeshId = "rbxassetid://6516477427"
Mesh26.MeshType = Enum.MeshType.FileMesh
Mesh26.Name = "Mesh26"
Mesh26.Offset = Vector3.new(0, 0, 0)
Mesh26.Parent = LightFixture16
Mesh26.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951)
Mesh26.TextureId = " "
Mesh26.VertexColor = Vector3.new(1, 1, 1)
EqualizerSoundEffect27.Archivable = true
EqualizerSoundEffect27.Enabled = true
EqualizerSoundEffect27.HighGain = 3
EqualizerSoundEffect27.LowGain = -4
EqualizerSoundEffect27.MidGain = 0
EqualizerSoundEffect27.Name = "EqualizerSoundEffect27"
EqualizerSoundEffect27.Parent = BulbZap25
EqualizerSoundEffect27.Priority = 0
BulbZap28.Archivable = true
BulbZap28.EmitterSize = 2
BulbZap28.Looped = false
BulbZap28.MaxDistance = 100
BulbZap28.Name = "BulbZap28"
BulbZap28.Parent = LightFixture17
BulbZap28.PlayOnRemove = false
BulbZap28.PlaybackSpeed = 1.0188000202178955
BulbZap28.Playing = false
BulbZap28.RollOffMode = Enum.RollOffMode.Inverse
BulbZap28.SoundGroup = nil
BulbZap28.SoundId = "rbxassetid://8829969521"
BulbZap28.TimePosition = 0
BulbZap28.Volume = 0.30000001192092896
Mesh29.Archivable = true
Mesh29.MeshId = "rbxassetid://6516477427"
Mesh29.MeshType = Enum.MeshType.FileMesh
Mesh29.Name = "Mesh29"
Mesh29.Offset = Vector3.new(0, 0, 0)
Mesh29.Parent = LightFixture17
Mesh29.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951)
Mesh29.TextureId = " "
Mesh29.VertexColor = Vector3.new(1, 1, 1)
EqualizerSoundEffect30.Archivable = true
EqualizerSoundEffect30.Enabled = true
EqualizerSoundEffect30.HighGain = 3
EqualizerSoundEffect30.LowGain = -4
EqualizerSoundEffect30.MidGain = 0
EqualizerSoundEffect30.Name = "EqualizerSoundEffect30"
EqualizerSoundEffect30.Parent = BulbZap28
EqualizerSoundEffect30.Priority = 0
BulbZap31.Archivable = true
BulbZap31.EmitterSize = 2
BulbZap31.Looped = false
BulbZap31.MaxDistance = 100
BulbZap31.Name = "BulbZap31"
BulbZap31.Parent = LightFixture18
BulbZap31.PlayOnRemove = false
BulbZap31.PlaybackSpeed = 1.0188000202178955
BulbZap31.Playing = false
BulbZap31.RollOffMode = Enum.RollOffMode.Inverse
BulbZap31.SoundGroup = nil
BulbZap31.SoundId = "rbxassetid://8829969521"
BulbZap31.TimePosition = 0
BulbZap31.Volume = 0.30000001192092896
Mesh32.Archivable = true
Mesh32.MeshId = "rbxassetid://6516477427"
Mesh32.MeshType = Enum.MeshType.FileMesh
Mesh32.Name = "Mesh32"
Mesh32.Offset = Vector3.new(0, 0, 0)
Mesh32.Parent = LightFixture18
Mesh32.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951)
Mesh32.TextureId = " "
Mesh32.VertexColor = Vector3.new(1, 1, 1)
EqualizerSoundEffect33.Archivable = true
EqualizerSoundEffect33.Enabled = true
EqualizerSoundEffect33.HighGain = 3
EqualizerSoundEffect33.LowGain = -4
EqualizerSoundEffect33.MidGain = 0
EqualizerSoundEffect33.Name = "EqualizerSoundEffect33"
EqualizerSoundEffect33.Parent = BulbZap31
EqualizerSoundEffect33.Priority = 0
return p
local p = Instance.new("Model")
local Neon = Instance.new("Part")
local Neon1 = Instance.new("Part")
local Neon2 = Instance.new("Part")
local Neon3 = Instance.new("Part")
local Neon4 = Instance.new("Part")
local Neon5 = Instance.new("Part")
local Part = Instance.new("Part")
local Part6 = Instance.new("Part")
local Part7 = Instance.new("Part")
local Part8 = Instance.new("Part")
local Part9 = Instance.new("Part")
local Part10 = Instance.new("Part")
local Part11 = Instance.new("Part")
local Part12 = Instance.new("Part")
local Part13 = Instance.new("Part")
local Part14 = Instance.new("Part")
local Part15 = Instance.new("Part")
local Part16 = Instance.new("Part")
local Part17 = Instance.new("Part")
local Part18 = Instance.new("Part")
local Part19 = Instance.new("Part")
local Part20 = Instance.new("Part")
local Part21 = Instance.new("Part")
local Part22 = Instance.new("Part")
local Stand = Instance.new("Part")
local Stand23 = Instance.new("Part")
local Stand24 = Instance.new("Part")
local Stand25 = Instance.new("Part")
local Stand26 = Instance.new("Part")
local Stand27 = Instance.new("Part")
local Wall = Instance.new("Part")
local Wall28 = Instance.new("Part")
local Wall_Strip = Instance.new("Part")
local Wall_Strip29 = Instance.new("Part")
local Wall_Strip30 = Instance.new("Part")
local Wall_Strip31 = Instance.new("Part")
local Wall_Strip32 = Instance.new("Part")
local Wall_Strip33 = Instance.new("Part")
local Wall_Strip34 = Instance.new("Part")
local Wall_Strip35 = Instance.new("Part")
local Wall_Strip36 = Instance.new("Part")
local Wall_Strip37 = Instance.new("Part")
local Wall_Strip38 = Instance.new("Part")
local Wall_Strip39 = Instance.new("Part")
local Wall_Strip40 = Instance.new("Part")
local Wall_Strip41 = Instance.new("Part")
local Wall_Strip42 = Instance.new("Part")
local Wall_Strip43 = Instance.new("Part")
local Wall_Strip44 = Instance.new("Part")
local Wall_Strip45 = Instance.new("Part")
local Wall_Strip46 = Instance.new("Part")
local Wall_Strip47 = Instance.new("Part")
local Wall_Strip48 = Instance.new("Part")
local Wall_Strip49 = Instance.new("Part")
local Wall_Strip50 = Instance.new("Part")
local Wall_Strip51 = Instance.new("Part")
local Wall_Strip52 = Instance.new("Part")
local Wall_Strip53 = Instance.new("Part")
local Wall_Strip54 = Instance.new("Part")
local Wall_Strip55 = Instance.new("Part")
local Wall_Strip56 = Instance.new("Part")
local Wall_Strip57 = Instance.new("Part")
local Wall_Strip58 = Instance.new("Part")
local Wall_Strip59 = Instance.new("Part")
local Wall_Strip60 = Instance.new("Part")
local Wall_Strip61 = Instance.new("Part")
local Wall_Strip62 = Instance.new("Part")
local Wall_Strip63 = Instance.new("Part")
local Wall_Strip64 = Instance.new("Part")
local Wall_Strip65 = Instance.new("Part")
local SpotLight = Instance.new("SpotLight")
local PointLight = Instance.new("PointLight")
local Mesh = Instance.new("SpecialMesh")
local SpotLight66 = Instance.new("SpotLight")
local PointLight67 = Instance.new("PointLight")
local Mesh68 = Instance.new("SpecialMesh")
local SpotLight69 = Instance.new("SpotLight")
local PointLight70 = Instance.new("PointLight")
local Mesh71 = Instance.new("SpecialMesh")
local SpotLight72 = Instance.new("SpotLight")
local PointLight73 = Instance.new("PointLight")
local Mesh74 = Instance.new("SpecialMesh")
local SpotLight75 = Instance.new("SpotLight")
local PointLight76 = Instance.new("PointLight")
local Mesh77 = Instance.new("SpecialMesh")
local SpotLight78 = Instance.new("SpotLight")
local PointLight79 = Instance.new("PointLight")
local Mesh80 = Instance.new("SpecialMesh")
local Wallpaper81 = Instance.new("Texture")
local Wallpaper82 = Instance.new("Texture")
local Wallpaper83 = Instance.new("Texture")
local Wallpaper84 = Instance.new("Texture")
local Wallpaper85 = Instance.new("Texture")
local Wallpaper = Instance.new("Texture")
local Mesh86 = Instance.new("SpecialMesh")
local Mesh87 = Instance.new("SpecialMesh")
local Mesh88 = Instance.new("SpecialMesh")
local Mesh89 = Instance.new("SpecialMesh")
local Mesh90 = Instance.new("SpecialMesh")
local Mesh91 = Instance.new("SpecialMesh")
local Wallpaper92 = Instance.new("Texture")
local Wallpaper93 = Instance.new("Texture")
p.Archivable = true
p.Name = "p"
p.PrimaryPart = nil
Neon.Anchored = true
Neon.Archivable = true
Neon.BackParamA = -0.5
Neon.BackParamB = 0.5
Neon.BackSurface = Enum.SurfaceType.Smooth
Neon.BackSurfaceInput = Enum.InputType.NoInput
Neon.BottomParamA = -0.5
Neon.BottomParamB = 0.5
Neon.BottomSurface = Enum.SurfaceType.Smooth
Neon.BottomSurfaceInput = Enum.InputType.NoInput
Neon.BrickColor = BrickColor.new("Burlap")
Neon.CFrame = CFrame.new(-16.261293411254883, 7.718047142028809, -66.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07)
Neon.CanCollide = false
Neon.CollisionGroupId = "1"
Neon.Color = Color3.new(0.764706, 0.631373, 0.552941)
Neon.FrontParamA = -0.5
Neon.FrontParamB = 0.5
Neon.FrontSurface = Enum.SurfaceType.Smooth
Neon.FrontSurfaceInput = Enum.InputType.NoInput
Neon.LeftParamA = -0.5
Neon.LeftParamB = 0.5
Neon.LeftSurface = Enum.SurfaceType.Smooth
Neon.LeftSurfaceInput = Enum.InputType.NoInput
Neon.Locked = false
Neon.Material = Enum.Material.Neon
Neon.Name = "Neon"
Neon.Orientation = Vector3.new(0, -90, 0)
Neon.Parent = p
Neon.Position = Vector3.new(-16.261293411254883, 7.718047142028809, -66.09062957763672)
Neon.Reflectance = 0.44999998807907104
Neon.RightParamA = -0.5
Neon.RightParamB = 0.5
Neon.RightSurface = Enum.SurfaceType.Smooth
Neon.RightSurfaceInput = Enum.InputType.NoInput
Neon.RotVelocity = Vector3.new(0, 0, 0)
Neon.Rotation = Vector3.new(0, -90, 0)
Neon.Shape = Enum.PartType.Block
Neon.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705)
Neon.TopParamA = -0.5
Neon.TopParamB = 0.5
Neon.TopSurface = Enum.SurfaceType.Smooth
Neon.TopSurfaceInput = Enum.InputType.NoInput
Neon.Transparency = 0
Neon.Velocity = Vector3.new(0, 0, 0)
Neon1.Anchored = true
Neon1.Archivable = true
Neon1.BackParamA = -0.5
Neon1.BackParamB = 0.5
Neon1.BackSurface = Enum.SurfaceType.Smooth
Neon1.BackSurfaceInput = Enum.InputType.NoInput
Neon1.BottomParamA = -0.5
Neon1.BottomParamB = 0.5
Neon1.BottomSurface = Enum.SurfaceType.Smooth
Neon1.BottomSurfaceInput = Enum.InputType.NoInput
Neon1.BrickColor = BrickColor.new("Burlap")
Neon1.CFrame = CFrame.new(14.398557662963867, 7.718100547790527, -66.09064483642578)*CFrame.Angles(-1, 1.910685465164705e-15, 1.3113415775478643e-07)
Neon1.CanCollide = false
Neon1.CollisionGroupId = "1"
Neon1.Color = Color3.new(0.764706, 0.631373, 0.552941)
Neon1.FrontParamA = -0.5
Neon1.FrontParamB = 0.5
Neon1.FrontSurface = Enum.SurfaceType.Smooth
Neon1.FrontSurfaceInput = Enum.InputType.NoInput
Neon1.LeftParamA = -0.5
Neon1.LeftParamB = 0.5
Neon1.LeftSurface = Enum.SurfaceType.Smooth
Neon1.LeftSurfaceInput = Enum.InputType.NoInput
Neon1.Locked = false
Neon1.Material = Enum.Material.Neon
Neon1.Name = "Neon1"
Neon1.Orientation = Vector3.new(0, 90, 0)
Neon1.Parent = p
Neon1.Position = Vector3.new(14.398557662963867, 7.718100547790527, -66.09064483642578)
Neon1.Reflectance = 0.44999998807907104
Neon1.RightParamA = -0.5
Neon1.RightParamB = 0.5
Neon1.RightSurface = Enum.SurfaceType.Smooth
Neon1.RightSurfaceInput = Enum.InputType.NoInput
Neon1.RotVelocity = Vector3.new(0, 0, 0)
Neon1.Rotation = Vector3.new(0, 90, 0)
Neon1.Shape = Enum.PartType.Block
Neon1.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705)
Neon1.TopParamA = -0.5
Neon1.TopParamB = 0.5
Neon1.TopSurface = Enum.SurfaceType.Smooth
Neon1.TopSurfaceInput = Enum.InputType.NoInput
Neon1.Transparency = 0
Neon1.Velocity = Vector3.new(0, 0, 0)
Neon2.Anchored = true
Neon2.Archivable = true
Neon2.BackParamA = -0.5
Neon2.BackParamB = 0.5
Neon2.BackSurface = Enum.SurfaceType.Smooth
Neon2.BackSurfaceInput = Enum.InputType.NoInput
Neon2.BottomParamA = -0.5
Neon2.BottomParamB = 0.5
Neon2.BottomSurface = Enum.SurfaceType.Smooth
Neon2.BottomSurfaceInput = Enum.InputType.NoInput
Neon2.BrickColor = BrickColor.new("Burlap")
Neon2.CFrame = CFrame.new(14.398300170898438, 7.718048095703125, -46.09044647216797)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07)
Neon2.CanCollide = false
Neon2.CollisionGroupId = "1"
Neon2.Color = Color3.new(0.764706, 0.631373, 0.552941)
Neon2.FrontParamA = -0.5
Neon2.FrontParamB = 0.5
Neon2.FrontSurface = Enum.SurfaceType.Smooth
Neon2.FrontSurfaceInput = Enum.InputType.NoInput
Neon2.LeftParamA = -0.5
Neon2.LeftParamB = 0.5
Neon2.LeftSurface = Enum.SurfaceType.Smooth
Neon2.LeftSurfaceInput = Enum.InputType.NoInput
Neon2.Locked = false
Neon2.Material = Enum.Material.Neon
Neon2.Name = "Neon2"
Neon2.Orientation = Vector3.new(0, 90, 0)
Neon2.Parent = p
Neon2.Position = Vector3.new(14.398300170898438, 7.718048095703125, -46.09044647216797)
Neon2.Reflectance = 0.44999998807907104
Neon2.RightParamA = -0.5
Neon2.RightParamB = 0.5
Neon2.RightSurface = Enum.SurfaceType.Smooth
Neon2.RightSurfaceInput = Enum.InputType.NoInput
Neon2.RotVelocity = Vector3.new(0, 0, 0)
Neon2.Rotation = Vector3.new(0, 90, 0)
Neon2.Shape = Enum.PartType.Block
Neon2.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705)
Neon2.TopParamA = -0.5
Neon2.TopParamB = 0.5
Neon2.TopSurface = Enum.SurfaceType.Smooth
Neon2.TopSurfaceInput = Enum.InputType.NoInput
Neon2.Transparency = 0
Neon2.Velocity = Vector3.new(0, 0, 0)
Neon3.Anchored = true
Neon3.Archivable = true
Neon3.BackParamA = -0.5
Neon3.BackParamB = 0.5
Neon3.BackSurface = Enum.SurfaceType.Smooth
Neon3.BackSurfaceInput = Enum.InputType.NoInput
Neon3.BottomParamA = -0.5
Neon3.BottomParamB = 0.5
Neon3.BottomSurface = Enum.SurfaceType.Smooth
Neon3.BottomSurfaceInput = Enum.InputType.NoInput
Neon3.BrickColor = BrickColor.new("Burlap")
Neon3.CFrame = CFrame.new(14.39830207824707, 7.718049049377441, -26.09043312072754)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07)
Neon3.CanCollide = false
Neon3.CollisionGroupId = "1"
Neon3.Color = Color3.new(0.764706, 0.631373, 0.552941)
Neon3.FrontParamA = -0.5
Neon3.FrontParamB = 0.5
Neon3.FrontSurface = Enum.SurfaceType.Smooth
Neon3.FrontSurfaceInput = Enum.InputType.NoInput
Neon3.LeftParamA = -0.5
Neon3.LeftParamB = 0.5
Neon3.LeftSurface = Enum.SurfaceType.Smooth
Neon3.LeftSurfaceInput = Enum.InputType.NoInput
Neon3.Locked = false
Neon3.Material = Enum.Material.Neon
Neon3.Name = "Neon3"
Neon3.Orientation = Vector3.new(0, 90, 0)
Neon3.Parent = p
Neon3.Position = Vector3.new(14.39830207824707, 7.718049049377441, -26.09043312072754)
Neon3.Reflectance = 0.44999998807907104
Neon3.RightParamA = -0.5
Neon3.RightParamB = 0.5
Neon3.RightSurface = Enum.SurfaceType.Smooth
Neon3.RightSurfaceInput = Enum.InputType.NoInput
Neon3.RotVelocity = Vector3.new(0, 0, 0)
Neon3.Rotation = Vector3.new(0, 90, 0)
Neon3.Shape = Enum.PartType.Block
Neon3.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705)
Neon3.TopParamA = -0.5
Neon3.TopParamB = 0.5
Neon3.TopSurface = Enum.SurfaceType.Smooth
Neon3.TopSurfaceInput = Enum.InputType.NoInput
Neon3.Transparency = 0
Neon3.Velocity = Vector3.new(0, 0, 0)
Neon4.Anchored = true
Neon4.Archivable = true
Neon4.BackParamA = -0.5
Neon4.BackParamB = 0.5
Neon4.BackSurface = Enum.SurfaceType.Smooth
Neon4.BackSurfaceInput = Enum.InputType.NoInput
Neon4.BottomParamA = -0.5
Neon4.BottomParamB = 0.5
Neon4.BottomSurface = Enum.SurfaceType.Smooth
Neon4.BottomSurfaceInput = Enum.InputType.NoInput
Neon4.BrickColor = BrickColor.new("Burlap")
Neon4.CFrame = CFrame.new(-16.26154899597168, 7.71810245513916, -26.090429306030273)*CFrame.Angles(1, -1.910685465164705e-15, -1.3113415775478643e-07)
Neon4.CanCollide = false
Neon4.CollisionGroupId = "1"
Neon4.Color = Color3.new(0.764706, 0.631373, 0.552941)
Neon4.FrontParamA = -0.5
Neon4.FrontParamB = 0.5
Neon4.FrontSurface = Enum.SurfaceType.Smooth
Neon4.FrontSurfaceInput = Enum.InputType.NoInput
Neon4.LeftParamA = -0.5
Neon4.LeftParamB = 0.5
Neon4.LeftSurface = Enum.SurfaceType.Smooth
Neon4.LeftSurfaceInput = Enum.InputType.NoInput
Neon4.Locked = false
Neon4.Material = Enum.Material.Neon
Neon4.Name = "Neon4"
Neon4.Orientation = Vector3.new(0, -90, 0)
Neon4.Parent = p
Neon4.Position = Vector3.new(-16.26154899597168, 7.71810245513916, -26.090429306030273)
Neon4.Reflectance = 0.44999998807907104
Neon4.RightParamA = -0.5
Neon4.RightParamB = 0.5
Neon4.RightSurface = Enum.SurfaceType.Smooth
Neon4.RightSurfaceInput = Enum.InputType.NoInput
Neon4.RotVelocity = Vector3.new(0, 0, 0)
Neon4.Rotation = Vector3.new(0, -90, 0)
Neon4.Shape = Enum.PartType.Block
Neon4.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705)
Neon4.TopParamA = -0.5
Neon4.TopParamB = 0.5
Neon4.TopSurface = Enum.SurfaceType.Smooth
Neon4.TopSurfaceInput = Enum.InputType.NoInput
Neon4.Transparency = 0
Neon4.Velocity = Vector3.new(0, 0, 0)
Neon5.Anchored = true
Neon5.Archivable = true
Neon5.BackParamA = -0.5
Neon5.BackParamB = 0.5
Neon5.BackSurface = Enum.SurfaceType.Smooth
Neon5.BackSurfaceInput = Enum.InputType.NoInput
Neon5.BottomParamA = -0.5
Neon5.BottomParamB = 0.5
Neon5.BottomSurface = Enum.SurfaceType.Smooth
Neon5.BottomSurfaceInput = Enum.InputType.NoInput
Neon5.BrickColor = BrickColor.new("Burlap")
Neon5.CFrame = CFrame.new(-16.26129150390625, 7.718048095703125, -46.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07)
Neon5.CanCollide = false
Neon5.CollisionGroupId = "1"
Neon5.Color = Color3.new(0.764706, 0.631373, 0.552941)
Neon5.FrontParamA = -0.5
Neon5.FrontParamB = 0.5
Neon5.FrontSurface = Enum.SurfaceType.Smooth
Neon5.FrontSurfaceInput = Enum.InputType.NoInput
Neon5.LeftParamA = -0.5
Neon5.LeftParamB = 0.5
Neon5.LeftSurface = Enum.SurfaceType.Smooth
Neon5.LeftSurfaceInput = Enum.InputType.NoInput
Neon5.Locked = false
Neon5.Material = Enum.Material.Neon
Neon5.Name = "Neon5"
Neon5.Orientation = Vector3.new(0, -90, 0)
Neon5.Parent = p
Neon5.Position = Vector3.new(-16.26129150390625, 7.718048095703125, -46.09062957763672)
Neon5.Reflectance = 0.44999998807907104
Neon5.RightParamA = -0.5
Neon5.RightParamB = 0.5
Neon5.RightSurface = Enum.SurfaceType.Smooth
Neon5.RightSurfaceInput = Enum.InputType.NoInput
Neon5.RotVelocity = Vector3.new(0, 0, 0)
Neon5.Rotation = Vector3.new(0, -90, 0)
Neon5.Shape = Enum.PartType.Block
Neon5.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705)
Neon5.TopParamA = -0.5
Neon5.TopParamB = 0.5
Neon5.TopSurface = Enum.SurfaceType.Smooth
Neon5.TopSurfaceInput = Enum.InputType.NoInput
Neon5.Transparency = 0
Neon5.Velocity = Vector3.new(0, 0, 0)
Part.Anchored = true
Part.Archivable = true
Part.BackParamA = -0.5
Part.BackParamB = 0.5
Part.BackSurface = Enum.SurfaceType.Smooth
Part.BackSurfaceInput = Enum.InputType.NoInput
Part.BottomParamA = -0.5
Part.BottomParamB = 0.5
Part.BottomSurface = Enum.SurfaceType.Smooth
Part.BottomSurfaceInput = Enum.InputType.NoInput
Part.BrickColor = BrickColor.new("Pine Cone")
Part.CFrame = CFrame.new(11.539861679077148, 15.284255027770996, -66.99488067626953)*CFrame.Angles(0.000020591420252458192, -0.000003547468395481701, 1)
Part.CanCollide = false
Part.CollisionGroupId = "1"
Part.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part.FrontParamA = -0.5
Part.FrontParamB = 0.5
Part.FrontSurface = Enum.SurfaceType.Smooth
Part.FrontSurfaceInput = Enum.InputType.NoInput
Part.LeftParamA = -0.5
Part.LeftParamB = 0.5
Part.LeftSurface = Enum.SurfaceType.Smooth
Part.LeftSurfaceInput = Enum.InputType.NoInput
Part.Locked = false
Part.Material = Enum.Material.Wood
Part.Name = "Part"
Part.Orientation = Vector3.new(0, -180, 19.790000915527344)
Part.Parent = p
Part.Position = Vector3.new(11.539861679077148, 15.284255027770996, -66.99488067626953)
Part.Reflectance = 0
Part.RightParamA = -0.5
Part.RightParamB = 0.5
Part.RightSurface = Enum.SurfaceType.Smooth
Part.RightSurfaceInput = Enum.InputType.NoInput
Part.RotVelocity = Vector3.new(0, 0, 0)
Part.Rotation = Vector3.new(-180, 0, -160.2100067138672)
Part.Shape = Enum.PartType.Block
Part.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625)
Part.TopParamA = -0.5
Part.TopParamB = 0.5
Part.TopSurface = Enum.SurfaceType.Smooth
Part.TopSurfaceInput = Enum.InputType.NoInput
Part.Transparency = 0
Part.Velocity = Vector3.new(0, 0, 0)
Part6.Anchored = true
Part6.Archivable = true
Part6.BackParamA = -0.5
Part6.BackParamB = 0.5
Part6.BackSurface = Enum.SurfaceType.Smooth
Part6.BackSurfaceInput = Enum.InputType.NoInput
Part6.BottomParamA = -0.5
Part6.BottomParamB = 0.5
Part6.BottomSurface = Enum.SurfaceType.Smooth
Part6.BottomSurfaceInput = Enum.InputType.NoInput
Part6.BrickColor = BrickColor.new("Gun metallic")
Part6.CFrame = CFrame.new(-0.3351545035839081, 12.893856048583984, -79.66753387451172)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Part6.CanCollide = true
Part6.CollisionGroupId = "0"
Part6.Color = Color3.new(0.52549, 0.454902, 0.372549)
Part6.FrontParamA = -0.5
Part6.FrontParamB = 0.5
Part6.FrontSurface = Enum.SurfaceType.Smooth
Part6.FrontSurfaceInput = Enum.InputType.NoInput
Part6.LeftParamA = -0.5
Part6.LeftParamB = 0.5
Part6.LeftSurface = Enum.SurfaceType.Smooth
Part6.LeftSurfaceInput = Enum.InputType.NoInput
Part6.Locked = false
Part6.Material = Enum.Material.Wood
Part6.Name = "Part6"
Part6.Orientation = Vector3.new(0, 0, -90)
Part6.Parent = p
Part6.Position = Vector3.new(-0.3351545035839081, 12.893856048583984, -79.66753387451172)
Part6.Reflectance = 0
Part6.RightParamA = -0.5
Part6.RightParamB = 0.5
Part6.RightSurface = Enum.SurfaceType.Smooth
Part6.RightSurfaceInput = Enum.InputType.NoInput
Part6.RotVelocity = Vector3.new(0, 0, 0)
Part6.Rotation = Vector3.new(0, 0, -90)
Part6.Shape = Enum.PartType.Block
Part6.Size = Vector3.new(7.439000129699707, 7.209024429321289, 0.47511571645736694)
Part6.TopParamA = -0.5
Part6.TopParamB = 0.5
Part6.TopSurface = Enum.SurfaceType.Smooth
Part6.TopSurfaceInput = Enum.InputType.NoInput
Part6.Transparency = 0
Part6.Velocity = Vector3.new(0, 0, 0)
Part7.Anchored = true
Part7.Archivable = true
Part7.BackParamA = -0.5
Part7.BackParamB = 0.5
Part7.BackSurface = Enum.SurfaceType.Smooth
Part7.BackSurfaceInput = Enum.InputType.NoInput
Part7.BottomParamA = -0.5
Part7.BottomParamB = 0.5
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.BottomSurfaceInput = Enum.InputType.NoInput
Part7.BrickColor = BrickColor.new("Gun metallic")
Part7.CFrame = CFrame.new(8.634305000305176, 8.611940383911133, -79.67774200439453)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Part7.CanCollide = true
Part7.CollisionGroupId = "0"
Part7.Color = Color3.new(0.52549, 0.454902, 0.372549)
Part7.FrontParamA = -0.5
Part7.FrontParamB = 0.5
Part7.FrontSurface = Enum.SurfaceType.Smooth
Part7.FrontSurfaceInput = Enum.InputType.NoInput
Part7.LeftParamA = -0.5
Part7.LeftParamB = 0.5
Part7.LeftSurface = Enum.SurfaceType.Smooth
Part7.LeftSurfaceInput = Enum.InputType.NoInput
Part7.Locked = false
Part7.Material = Enum.Material.Wood
Part7.Name = "Part7"
Part7.Orientation = Vector3.new(0, 0, -90)
Part7.Parent = p
Part7.Position = Vector3.new(8.634305000305176, 8.611940383911133, -79.67774200439453)
Part7.Reflectance = 0
Part7.RightParamA = -0.5
Part7.RightParamB = 0.5
Part7.RightSurface = Enum.SurfaceType.Smooth
Part7.RightSurfaceInput = Enum.InputType.NoInput
Part7.RotVelocity = Vector3.new(0, 0, 0)
Part7.Rotation = Vector3.new(0, 0, -90)
Part7.Shape = Enum.PartType.Block
Part7.Size = Vector3.new(16.002899169921875, 13.207938194274902, 0.44999995827674866)
Part7.TopParamA = -0.5
Part7.TopParamB = 0.5
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.TopSurfaceInput = Enum.InputType.NoInput
Part7.Transparency = 0
Part7.Velocity = Vector3.new(0, 0, 0)
Part8.Anchored = true
Part8.Archivable = true
Part8.BackParamA = -0.5
Part8.BackParamB = 0.5
Part8.BackSurface = Enum.SurfaceType.Smooth
Part8.BackSurfaceInput = Enum.InputType.NoInput
Part8.BottomParamA = -0.5
Part8.BottomParamB = 0.5
Part8.BottomSurface = Enum.SurfaceType.Smooth
Part8.BottomSurfaceInput = Enum.InputType.NoInput
Part8.BrickColor = BrickColor.new("Gun metallic")
Part8.CFrame = CFrame.new(11.088068962097168, 8.611944198608398, -15.501214981079102)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Part8.CanCollide = true
Part8.CollisionGroupId = "0"
Part8.Color = Color3.new(0.52549, 0.454902, 0.372549)
Part8.FrontParamA = -0.5
Part8.FrontParamB = 0.5
Part8.FrontSurface = Enum.SurfaceType.Smooth
Part8.FrontSurfaceInput = Enum.InputType.NoInput
Part8.LeftParamA = -0.5
Part8.LeftParamB = 0.5
Part8.LeftSurface = Enum.SurfaceType.Smooth
Part8.LeftSurfaceInput = Enum.InputType.NoInput
Part8.Locked = false
Part8.Material = Enum.Material.Wood
Part8.Name = "Part8"
Part8.Orientation = Vector3.new(0, -180, -90)
Part8.Parent = p
Part8.Position = Vector3.new(11.088068962097168, 8.611944198608398, -15.501214981079102)
Part8.Reflectance = 0
Part8.RightParamA = -0.5
Part8.RightParamB = 0.5
Part8.RightSurface = Enum.SurfaceType.Smooth
Part8.RightSurfaceInput = Enum.InputType.NoInput
Part8.RotVelocity = Vector3.new(0, 0, 0)
Part8.Rotation = Vector3.new(180, 0, 90)
Part8.Shape = Enum.PartType.Block
Part8.Size = Vector3.new(16.002899169921875, 18.352291107177734, 0.45100006461143494)
Part8.TopParamA = -0.5
Part8.TopParamB = 0.5
Part8.TopSurface = Enum.SurfaceType.Smooth
Part8.TopSurfaceInput = Enum.InputType.NoInput
Part8.Transparency = 0
Part8.Velocity = Vector3.new(0, 0, 0)
Part9.Anchored = true
Part9.Archivable = true
Part9.BackParamA = -0.5
Part9.BackParamB = 0.5
Part9.BackSurface = Enum.SurfaceType.Smooth
Part9.BackSurfaceInput = Enum.InputType.NoInput
Part9.BottomParamA = -0.5
Part9.BottomParamB = 0.5
Part9.BottomSurface = Enum.SurfaceType.Smooth
Part9.BottomSurfaceInput = Enum.InputType.NoInput
Part9.BrickColor = BrickColor.new("Gun metallic")
Part9.CFrame = CFrame.new(-1.5646411180496216, 12.893857955932617, -15.510688781738281)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Part9.CanCollide = true
Part9.CollisionGroupId = "0"
Part9.Color = Color3.new(0.52549, 0.454902, 0.372549)
Part9.FrontParamA = -0.5
Part9.FrontParamB = 0.5
Part9.FrontSurface = Enum.SurfaceType.Smooth
Part9.FrontSurfaceInput = Enum.InputType.NoInput
Part9.LeftParamA = -0.5
Part9.LeftParamB = 0.5
Part9.LeftSurface = Enum.SurfaceType.Smooth
Part9.LeftSurfaceInput = Enum.InputType.NoInput
Part9.Locked = false
Part9.Material = Enum.Material.Wood
Part9.Name = "Part9"
Part9.Orientation = Vector3.new(0, -180, -90)
Part9.Parent = p
Part9.Position = Vector3.new(-1.5646411180496216, 12.893857955932617, -15.510688781738281)
Part9.Reflectance = 0
Part9.RightParamA = -0.5
Part9.RightParamB = 0.5
Part9.RightSurface = Enum.SurfaceType.Smooth
Part9.RightSurfaceInput = Enum.InputType.NoInput
Part9.RotVelocity = Vector3.new(0, 0, 0)
Part9.Rotation = Vector3.new(180, 0, 90)
Part9.Shape = Enum.PartType.Block
Part9.Size = Vector3.new(7.439000129699707, 7.209024429321289, 0.47511571645736694)
Part9.TopParamA = -0.5
Part9.TopParamB = 0.5
Part9.TopSurface = Enum.SurfaceType.Smooth
Part9.TopSurfaceInput = Enum.InputType.NoInput
Part9.Transparency = 0
Part9.Velocity = Vector3.new(0, 0, 0)
Part10.Anchored = true
Part10.Archivable = true
Part10.BackParamA = -0.5
Part10.BackParamB = 0.5
Part10.BackSurface = Enum.SurfaceType.Smooth
Part10.BackSurfaceInput = Enum.InputType.NoInput
Part10.BottomParamA = -0.5
Part10.BottomParamB = 0.5
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.BottomSurfaceInput = Enum.InputType.NoInput
Part10.BrickColor = BrickColor.new("Gun metallic")
Part10.CFrame = CFrame.new(-10.534100532531738, 8.611944198608398, -15.500480651855469)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Part10.CanCollide = true
Part10.CollisionGroupId = "0"
Part10.Color = Color3.new(0.52549, 0.454902, 0.372549)
Part10.FrontParamA = -0.5
Part10.FrontParamB = 0.5
Part10.FrontSurface = Enum.SurfaceType.Smooth
Part10.FrontSurfaceInput = Enum.InputType.NoInput
Part10.LeftParamA = -0.5
Part10.LeftParamB = 0.5
Part10.LeftSurface = Enum.SurfaceType.Smooth
Part10.LeftSurfaceInput = Enum.InputType.NoInput
Part10.Locked = false
Part10.Material = Enum.Material.Wood
Part10.Name = "Part10"
Part10.Orientation = Vector3.new(0, -180, -90)
Part10.Parent = p
Part10.Position = Vector3.new(-10.534100532531738, 8.611944198608398, -15.500480651855469)
Part10.Reflectance = 0
Part10.RightParamA = -0.5
Part10.RightParamB = 0.5
Part10.RightSurface = Enum.SurfaceType.Smooth
Part10.RightSurfaceInput = Enum.InputType.NoInput
Part10.RotVelocity = Vector3.new(0, 0, 0)
Part10.Rotation = Vector3.new(180, 0, 90)
Part10.Shape = Enum.PartType.Block
Part10.Size = Vector3.new(16.002899169921875, 13.207938194274902, 0.44999995827674866)
Part10.TopParamA = -0.5
Part10.TopParamB = 0.5
Part10.TopSurface = Enum.SurfaceType.Smooth
Part10.TopSurfaceInput = Enum.InputType.NoInput
Part10.Transparency = 0
Part10.Velocity = Vector3.new(0, 0, 0)
Part11.Anchored = true
Part11.Archivable = true
Part11.BackParamA = -0.5
Part11.BackParamB = 0.5
Part11.BackSurface = Enum.SurfaceType.Smooth
Part11.BackSurfaceInput = Enum.InputType.NoInput
Part11.BottomParamA = -0.5
Part11.BottomParamB = 0.5
Part11.BottomSurface = Enum.SurfaceType.Smooth
Part11.BottomSurfaceInput = Enum.InputType.NoInput
Part11.BrickColor = BrickColor.new("Pine Cone")
Part11.CFrame = CFrame.new(11.540109634399414, 15.284256935119629, -27.494882583618164)*CFrame.Angles(0.000020591420252458192, -0.000003547468395481701, 1)
Part11.CanCollide = false
Part11.CollisionGroupId = "1"
Part11.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part11.FrontParamA = -0.5
Part11.FrontParamB = 0.5
Part11.FrontSurface = Enum.SurfaceType.Smooth
Part11.FrontSurfaceInput = Enum.InputType.NoInput
Part11.LeftParamA = -0.5
Part11.LeftParamB = 0.5
Part11.LeftSurface = Enum.SurfaceType.Smooth
Part11.LeftSurfaceInput = Enum.InputType.NoInput
Part11.Locked = false
Part11.Material = Enum.Material.Wood
Part11.Name = "Part11"
Part11.Orientation = Vector3.new(0, -180, 19.790000915527344)
Part11.Parent = p
Part11.Position = Vector3.new(11.540109634399414, 15.284256935119629, -27.494882583618164)
Part11.Reflectance = 0
Part11.RightParamA = -0.5
Part11.RightParamB = 0.5
Part11.RightSurface = Enum.SurfaceType.Smooth
Part11.RightSurfaceInput = Enum.InputType.NoInput
Part11.RotVelocity = Vector3.new(0, 0, 0)
Part11.Rotation = Vector3.new(-180, 0, -160.2100067138672)
Part11.Shape = Enum.PartType.Block
Part11.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625)
Part11.TopParamA = -0.5
Part11.TopParamB = 0.5
Part11.TopSurface = Enum.SurfaceType.Smooth
Part11.TopSurfaceInput = Enum.InputType.NoInput
Part11.Transparency = 0
Part11.Velocity = Vector3.new(0, 0, 0)
Part12.Anchored = true
Part12.Archivable = true
Part12.BackParamA = -0.5
Part12.BackParamB = 0.5
Part12.BackSurface = Enum.SurfaceType.Smooth
Part12.BackSurfaceInput = Enum.InputType.NoInput
Part12.BottomParamA = -0.5
Part12.BottomParamB = 0.5
Part12.BottomSurface = Enum.SurfaceType.Smooth
Part12.BottomSurfaceInput = Enum.InputType.NoInput
Part12.BrickColor = BrickColor.new("Pine Cone")
Part12.CFrame = CFrame.new(-13.312185287475586, 15.284256935119629, -27.4947566986084)*CFrame.Angles(-0.000020591420252458192, -0.0000036348912999528693, -1)
Part12.CanCollide = false
Part12.CollisionGroupId = "1"
Part12.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part12.FrontParamA = -0.5
Part12.FrontParamB = 0.5
Part12.FrontSurface = Enum.SurfaceType.Smooth
Part12.FrontSurfaceInput = Enum.InputType.NoInput
Part12.LeftParamA = -0.5
Part12.LeftParamB = 0.5
Part12.LeftSurface = Enum.SurfaceType.Smooth
Part12.LeftSurfaceInput = Enum.InputType.NoInput
Part12.Locked = false
Part12.Material = Enum.Material.Wood
Part12.Name = "Part12"
Part12.Orientation = Vector3.new(0, 0, 19.790000915527344)
Part12.Parent = p
Part12.Position = Vector3.new(-13.312185287475586, 15.284256935119629, -27.4947566986084)
Part12.Reflectance = 0
Part12.RightParamA = -0.5
Part12.RightParamB = 0.5
Part12.RightSurface = Enum.SurfaceType.Smooth
Part12.RightSurfaceInput = Enum.InputType.NoInput
Part12.RotVelocity = Vector3.new(0, 0, 0)
Part12.Rotation = Vector3.new(0, 0, 19.790000915527344)
Part12.Shape = Enum.PartType.Block
Part12.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625)
Part12.TopParamA = -0.5
Part12.TopParamB = 0.5
Part12.TopSurface = Enum.SurfaceType.Smooth
Part12.TopSurfaceInput = Enum.InputType.NoInput
Part12.Transparency = 0
Part12.Velocity = Vector3.new(0, 0, 0)
Part13.Anchored = true
Part13.Archivable = true
Part13.BackParamA = -0.5
Part13.BackParamB = 0.5
Part13.BackSurface = Enum.SurfaceType.Smooth
Part13.BackSurfaceInput = Enum.InputType.NoInput
Part13.BottomParamA = -0.5
Part13.BottomParamB = 0.5
Part13.BottomSurface = Enum.SurfaceType.Smooth
Part13.BottomSurfaceInput = Enum.InputType.NoInput
Part13.BrickColor = BrickColor.new("Pine Cone")
Part13.CFrame = CFrame.new(-16.010915756225586, 15.157670021057129, -27.494726181030273)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
Part13.CanCollide = false
Part13.CollisionGroupId = "1"
Part13.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part13.FrontParamA = -0.5
Part13.FrontParamB = 0.5
Part13.FrontSurface = Enum.SurfaceType.Smooth
Part13.FrontSurfaceInput = Enum.InputType.NoInput
Part13.LeftParamA = -0.5
Part13.LeftParamB = 0.5
Part13.LeftSurface = Enum.SurfaceType.Smooth
Part13.LeftSurfaceInput = Enum.InputType.NoInput
Part13.Locked = false
Part13.Material = Enum.Material.Wood
Part13.Name = "Part13"
Part13.Orientation = Vector3.new(90, 0, 0)
Part13.Parent = p
Part13.Position = Vector3.new(-16.010915756225586, 15.157670021057129, -27.494726181030273)
Part13.Reflectance = 0
Part13.RightParamA = -0.5
Part13.RightParamB = 0.5
Part13.RightSurface = Enum.SurfaceType.Smooth
Part13.RightSurfaceInput = Enum.InputType.NoInput
Part13.RotVelocity = Vector3.new(0, 0, 0)
Part13.Rotation = Vector3.new(90, 0, 0)
Part13.Shape = Enum.PartType.Block
Part13.Size = Vector3.new(4.5, 1.0000524520874023, 1)
Part13.TopParamA = -0.5
Part13.TopParamB = 0.5
Part13.TopSurface = Enum.SurfaceType.Smooth
Part13.TopSurfaceInput = Enum.InputType.NoInput
Part13.Transparency = 0
Part13.Velocity = Vector3.new(0, 0, 0)
Part14.Anchored = true
Part14.Archivable = true
Part14.BackParamA = -0.5
Part14.BackParamB = 0.5
Part14.BackSurface = Enum.SurfaceType.Smooth
Part14.BackSurfaceInput = Enum.InputType.NoInput
Part14.BottomParamA = -0.5
Part14.BottomParamB = 0.5
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.BottomSurfaceInput = Enum.InputType.NoInput
Part14.BrickColor = BrickColor.new("Pine Cone")
Part14.CFrame = CFrame.new(-13.312433242797852, 15.284255027770996, -66.99475860595703)*CFrame.Angles(-0.000020591420252458192, -0.0000036348912999528693, -1)
Part14.CanCollide = false
Part14.CollisionGroupId = "1"
Part14.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part14.FrontParamA = -0.5
Part14.FrontParamB = 0.5
Part14.FrontSurface = Enum.SurfaceType.Smooth
Part14.FrontSurfaceInput = Enum.InputType.NoInput
Part14.LeftParamA = -0.5
Part14.LeftParamB = 0.5
Part14.LeftSurface = Enum.SurfaceType.Smooth
Part14.LeftSurfaceInput = Enum.InputType.NoInput
Part14.Locked = false
Part14.Material = Enum.Material.Wood
Part14.Name = "Part14"
Part14.Orientation = Vector3.new(0, 0, 19.790000915527344)
Part14.Parent = p
Part14.Position = Vector3.new(-13.312433242797852, 15.284255027770996, -66.99475860595703)
Part14.Reflectance = 0
Part14.RightParamA = -0.5
Part14.RightParamB = 0.5
Part14.RightSurface = Enum.SurfaceType.Smooth
Part14.RightSurfaceInput = Enum.InputType.NoInput
Part14.RotVelocity = Vector3.new(0, 0, 0)
Part14.Rotation = Vector3.new(0, 0, 19.790000915527344)
Part14.Shape = Enum.PartType.Block
Part14.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625)
Part14.TopParamA = -0.5
Part14.TopParamB = 0.5
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.TopSurfaceInput = Enum.InputType.NoInput
Part14.Transparency = 0
Part14.Velocity = Vector3.new(0, 0, 0)
Part15.Anchored = true
Part15.Archivable = true
Part15.BackParamA = -0.5
Part15.BackParamB = 0.5
Part15.BackSurface = Enum.SurfaceType.Smooth
Part15.BackSurfaceInput = Enum.InputType.NoInput
Part15.BottomParamA = -0.5
Part15.BottomParamB = 0.5
Part15.BottomSurface = Enum.SurfaceType.Smooth
Part15.BottomSurfaceInput = Enum.InputType.NoInput
Part15.BrickColor = BrickColor.new("Pine Cone")
Part15.CFrame = CFrame.new(14.238838195800781, 15.157669067382812, -47.24488067626953)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
Part15.CanCollide = false
Part15.CollisionGroupId = "1"
Part15.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part15.FrontParamA = -0.5
Part15.FrontParamB = 0.5
Part15.FrontSurface = Enum.SurfaceType.Smooth
Part15.FrontSurfaceInput = Enum.InputType.NoInput
Part15.LeftParamA = -0.5
Part15.LeftParamB = 0.5
Part15.LeftSurface = Enum.SurfaceType.Smooth
Part15.LeftSurfaceInput = Enum.InputType.NoInput
Part15.Locked = false
Part15.Material = Enum.Material.Wood
Part15.Name = "Part15"
Part15.Orientation = Vector3.new(90, -180, 0)
Part15.Parent = p
Part15.Position = Vector3.new(14.238838195800781, 15.157669067382812, -47.24488067626953)
Part15.Reflectance = 0
Part15.RightParamA = -0.5
Part15.RightParamB = 0.5
Part15.RightSurface = Enum.SurfaceType.Smooth
Part15.RightSurfaceInput = Enum.InputType.NoInput
Part15.RotVelocity = Vector3.new(0, 0, 0)
Part15.Rotation = Vector3.new(90, 0, 180)
Part15.Shape = Enum.PartType.Block
Part15.Size = Vector3.new(4.5, 1.0000524520874023, 1)
Part15.TopParamA = -0.5
Part15.TopParamB = 0.5
Part15.TopSurface = Enum.SurfaceType.Smooth
Part15.TopSurfaceInput = Enum.InputType.NoInput
Part15.Transparency = 0
Part15.Velocity = Vector3.new(0, 0, 0)
Part16.Anchored = true
Part16.Archivable = true
Part16.BackParamA = -0.5
Part16.BackParamB = 0.5
Part16.BackSurface = Enum.SurfaceType.Smooth
Part16.BackSurfaceInput = Enum.InputType.NoInput
Part16.BottomParamA = -0.5
Part16.BottomParamB = 0.5
Part16.BottomSurface = Enum.SurfaceType.Smooth
Part16.BottomSurfaceInput = Enum.InputType.NoInput
Part16.BrickColor = BrickColor.new("Pine Cone")
Part16.CFrame = CFrame.new(11.540107727050781, 15.284255981445312, -47.24488067626953)*CFrame.Angles(0.000020591420252458192, -0.000003547468395481701, 1)
Part16.CanCollide = false
Part16.CollisionGroupId = "1"
Part16.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part16.FrontParamA = -0.5
Part16.FrontParamB = 0.5
Part16.FrontSurface = Enum.SurfaceType.Smooth
Part16.FrontSurfaceInput = Enum.InputType.NoInput
Part16.LeftParamA = -0.5
Part16.LeftParamB = 0.5
Part16.LeftSurface = Enum.SurfaceType.Smooth
Part16.LeftSurfaceInput = Enum.InputType.NoInput
Part16.Locked = false
Part16.Material = Enum.Material.Wood
Part16.Name = "Part16"
Part16.Orientation = Vector3.new(0, -180, 19.790000915527344)
Part16.Parent = p
Part16.Position = Vector3.new(11.540107727050781, 15.284255981445312, -47.24488067626953)
Part16.Reflectance = 0
Part16.RightParamA = -0.5
Part16.RightParamB = 0.5
Part16.RightSurface = Enum.SurfaceType.Smooth
Part16.RightSurfaceInput = Enum.InputType.NoInput
Part16.RotVelocity = Vector3.new(0, 0, 0)
Part16.Rotation = Vector3.new(-180, 0, -160.2100067138672)
Part16.Shape = Enum.PartType.Block
Part16.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625)
Part16.TopParamA = -0.5
Part16.TopParamB = 0.5
Part16.TopSurface = Enum.SurfaceType.Smooth
Part16.TopSurfaceInput = Enum.InputType.NoInput
Part16.Transparency = 0
Part16.Velocity = Vector3.new(0, 0, 0)
Part17.Anchored = true
Part17.Archivable = true
Part17.BackParamA = -0.5
Part17.BackParamB = 0.5
Part17.BackSurface = Enum.SurfaceType.Smooth
Part17.BackSurfaceInput = Enum.InputType.NoInput
Part17.BottomParamA = -0.5
Part17.BottomParamB = 0.5
Part17.BottomSurface = Enum.SurfaceType.Smooth
Part17.BottomSurfaceInput = Enum.InputType.NoInput
Part17.BrickColor = BrickColor.new("Pine Cone")
Part17.CFrame = CFrame.new(-13.312187194824219, 15.284255981445312, -47.24475860595703)*CFrame.Angles(-0.000020591420252458192, -0.0000036348912999528693, -1)
Part17.CanCollide = false
Part17.CollisionGroupId = "1"
Part17.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part17.FrontParamA = -0.5
Part17.FrontParamB = 0.5
Part17.FrontSurface = Enum.SurfaceType.Smooth
Part17.FrontSurfaceInput = Enum.InputType.NoInput
Part17.LeftParamA = -0.5
Part17.LeftParamB = 0.5
Part17.LeftSurface = Enum.SurfaceType.Smooth
Part17.LeftSurfaceInput = Enum.InputType.NoInput
Part17.Locked = false
Part17.Material = Enum.Material.Wood
Part17.Name = "Part17"
Part17.Orientation = Vector3.new(0, 0, 19.790000915527344)
Part17.Parent = p
Part17.Position = Vector3.new(-13.312187194824219, 15.284255981445312, -47.24475860595703)
Part17.Reflectance = 0
Part17.RightParamA = -0.5
Part17.RightParamB = 0.5
Part17.RightSurface = Enum.SurfaceType.Smooth
Part17.RightSurfaceInput = Enum.InputType.NoInput
Part17.RotVelocity = Vector3.new(0, 0, 0)
Part17.Rotation = Vector3.new(0, 0, 19.790000915527344)
Part17.Shape = Enum.PartType.Block
Part17.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625)
Part17.TopParamA = -0.5
Part17.TopParamB = 0.5
Part17.TopSurface = Enum.SurfaceType.Smooth
Part17.TopSurfaceInput = Enum.InputType.NoInput
Part17.Transparency = 0
Part17.Velocity = Vector3.new(0, 0, 0)
Part18.Anchored = true
Part18.Archivable = true
Part18.BackParamA = -0.5
Part18.BackParamB = 0.5
Part18.BackSurface = Enum.SurfaceType.Smooth
Part18.BackSurfaceInput = Enum.InputType.NoInput
Part18.BottomParamA = -0.5
Part18.BottomParamB = 0.5
Part18.BottomSurface = Enum.SurfaceType.Smooth
Part18.BottomSurfaceInput = Enum.InputType.NoInput
Part18.BrickColor = BrickColor.new("Pine Cone")
Part18.CFrame = CFrame.new(-16.01116180419922, 15.157669067382812, -47.244728088378906)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
Part18.CanCollide = false
Part18.CollisionGroupId = "1"
Part18.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part18.FrontParamA = -0.5
Part18.FrontParamB = 0.5
Part18.FrontSurface = Enum.SurfaceType.Smooth
Part18.FrontSurfaceInput = Enum.InputType.NoInput
Part18.LeftParamA = -0.5
Part18.LeftParamB = 0.5
Part18.LeftSurface = Enum.SurfaceType.Smooth
Part18.LeftSurfaceInput = Enum.InputType.NoInput
Part18.Locked = false
Part18.Material = Enum.Material.Wood
Part18.Name = "Part18"
Part18.Orientation = Vector3.new(90, 0, 0)
Part18.Parent = p
Part18.Position = Vector3.new(-16.01116180419922, 15.157669067382812, -47.244728088378906)
Part18.Reflectance = 0
Part18.RightParamA = -0.5
Part18.RightParamB = 0.5
Part18.RightSurface = Enum.SurfaceType.Smooth
Part18.RightSurfaceInput = Enum.InputType.NoInput
Part18.RotVelocity = Vector3.new(0, 0, 0)
Part18.Rotation = Vector3.new(90, 0, 0)
Part18.Shape = Enum.PartType.Block
Part18.Size = Vector3.new(4.5, 1.0000524520874023, 1)
Part18.TopParamA = -0.5
Part18.TopParamB = 0.5
Part18.TopSurface = Enum.SurfaceType.Smooth
Part18.TopSurfaceInput = Enum.InputType.NoInput
Part18.Transparency = 0
Part18.Velocity = Vector3.new(0, 0, 0)
Part19.Anchored = true
Part19.Archivable = true
Part19.BackParamA = -0.5
Part19.BackParamB = 0.5
Part19.BackSurface = Enum.SurfaceType.Smooth
Part19.BackSurfaceInput = Enum.InputType.NoInput
Part19.BottomParamA = -0.5
Part19.BottomParamB = 0.5
Part19.BottomSurface = Enum.SurfaceType.Smooth
Part19.BottomSurfaceInput = Enum.InputType.NoInput
Part19.BrickColor = BrickColor.new("Pine Cone")
Part19.CFrame = CFrame.new(14.239084243774414, 15.157670021057129, -27.494882583618164)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
Part19.CanCollide = false
Part19.CollisionGroupId = "1"
Part19.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part19.FrontParamA = -0.5
Part19.FrontParamB = 0.5
Part19.FrontSurface = Enum.SurfaceType.Smooth
Part19.FrontSurfaceInput = Enum.InputType.NoInput
Part19.LeftParamA = -0.5
Part19.LeftParamB = 0.5
Part19.LeftSurface = Enum.SurfaceType.Smooth
Part19.LeftSurfaceInput = Enum.InputType.NoInput
Part19.Locked = false
Part19.Material = Enum.Material.Wood
Part19.Name = "Part19"
Part19.Orientation = Vector3.new(90, -180, 0)
Part19.Parent = p
Part19.Position = Vector3.new(14.239084243774414, 15.157670021057129, -27.494882583618164)
Part19.Reflectance = 0
Part19.RightParamA = -0.5
Part19.RightParamB = 0.5
Part19.RightSurface = Enum.SurfaceType.Smooth
Part19.RightSurfaceInput = Enum.InputType.NoInput
Part19.RotVelocity = Vector3.new(0, 0, 0)
Part19.Rotation = Vector3.new(90, 0, 180)
Part19.Shape = Enum.PartType.Block
Part19.Size = Vector3.new(4.5, 1.0000524520874023, 1)
Part19.TopParamA = -0.5
Part19.TopParamB = 0.5
Part19.TopSurface = Enum.SurfaceType.Smooth
Part19.TopSurfaceInput = Enum.InputType.NoInput
Part19.Transparency = 0
Part19.Velocity = Vector3.new(0, 0, 0)
Part20.Anchored = true
Part20.Archivable = true
Part20.BackParamA = -0.5
Part20.BackParamB = 0.5
Part20.BackSurface = Enum.SurfaceType.Smooth
Part20.BackSurfaceInput = Enum.InputType.NoInput
Part20.BottomParamA = -0.5
Part20.BottomParamB = 0.5
Part20.BottomSurface = Enum.SurfaceType.Smooth
Part20.BottomSurfaceInput = Enum.InputType.NoInput
Part20.BrickColor = BrickColor.new("Pine Cone")
Part20.CFrame = CFrame.new(-16.01116371154785, 15.157668113708496, -66.99475860595703)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
Part20.CanCollide = false
Part20.CollisionGroupId = "1"
Part20.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part20.FrontParamA = -0.5
Part20.FrontParamB = 0.5
Part20.FrontSurface = Enum.SurfaceType.Smooth
Part20.FrontSurfaceInput = Enum.InputType.NoInput
Part20.LeftParamA = -0.5
Part20.LeftParamB = 0.5
Part20.LeftSurface = Enum.SurfaceType.Smooth
Part20.LeftSurfaceInput = Enum.InputType.NoInput
Part20.Locked = false
Part20.Material = Enum.Material.Wood
Part20.Name = "Part20"
Part20.Orientation = Vector3.new(90, 0, 0)
Part20.Parent = p
Part20.Position = Vector3.new(-16.01116371154785, 15.157668113708496, -66.99475860595703)
Part20.Reflectance = 0
Part20.RightParamA = -0.5
Part20.RightParamB = 0.5
Part20.RightSurface = Enum.SurfaceType.Smooth
Part20.RightSurfaceInput = Enum.InputType.NoInput
Part20.RotVelocity = Vector3.new(0, 0, 0)
Part20.Rotation = Vector3.new(90, 0, 0)
Part20.Shape = Enum.PartType.Block
Part20.Size = Vector3.new(4.5, 1.0000524520874023, 1)
Part20.TopParamA = -0.5
Part20.TopParamB = 0.5
Part20.TopSurface = Enum.SurfaceType.Smooth
Part20.TopSurfaceInput = Enum.InputType.NoInput
Part20.Transparency = 0
Part20.Velocity = Vector3.new(0, 0, 0)
Part21.Anchored = true
Part21.Archivable = true
Part21.BackParamA = -0.5
Part21.BackParamB = 0.5
Part21.BackSurface = Enum.SurfaceType.Smooth
Part21.BackSurfaceInput = Enum.InputType.NoInput
Part21.BottomParamA = -0.5
Part21.BottomParamB = 0.5
Part21.BottomSurface = Enum.SurfaceType.Smooth
Part21.BottomSurfaceInput = Enum.InputType.NoInput
Part21.BrickColor = BrickColor.new("Pine Cone")
Part21.CFrame = CFrame.new(14.238836288452148, 15.157668113708496, -66.99488067626953)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
Part21.CanCollide = false
Part21.CollisionGroupId = "1"
Part21.Color = Color3.new(0.419608, 0.352941, 0.337255)
Part21.FrontParamA = -0.5
Part21.FrontParamB = 0.5
Part21.FrontSurface = Enum.SurfaceType.Smooth
Part21.FrontSurfaceInput = Enum.InputType.NoInput
Part21.LeftParamA = -0.5
Part21.LeftParamB = 0.5
Part21.LeftSurface = Enum.SurfaceType.Smooth
Part21.LeftSurfaceInput = Enum.InputType.NoInput
Part21.Locked = false
Part21.Material = Enum.Material.Wood
Part21.Name = "Part21"
Part21.Orientation = Vector3.new(90, -180, 0)
Part21.Parent = p
Part21.Position = Vector3.new(14.238836288452148, 15.157668113708496, -66.99488067626953)
Part21.Reflectance = 0
Part21.RightParamA = -0.5
Part21.RightParamB = 0.5
Part21.RightSurface = Enum.SurfaceType.Smooth
Part21.RightSurfaceInput = Enum.InputType.NoInput
Part21.RotVelocity = Vector3.new(0, 0, 0)
Part21.Rotation = Vector3.new(90, 0, 180)
Part21.Shape = Enum.PartType.Block
Part21.Size = Vector3.new(4.5, 1.0000524520874023, 1)
Part21.TopParamA = -0.5
Part21.TopParamB = 0.5
Part21.TopSurface = Enum.SurfaceType.Smooth
Part21.TopSurfaceInput = Enum.InputType.NoInput
Part21.Transparency = 0
Part21.Velocity = Vector3.new(0, 0, 0)
Part22.Anchored = true
Part22.Archivable = true
Part22.BackParamA = -0.5
Part22.BackParamB = 0.5
Part22.BackSurface = Enum.SurfaceType.Smooth
Part22.BackSurfaceInput = Enum.InputType.NoInput
Part22.BottomParamA = -0.5
Part22.BottomParamB = 0.5
Part22.BottomSurface = Enum.SurfaceType.Smooth
Part22.BottomSurfaceInput = Enum.InputType.NoInput
Part22.BrickColor = BrickColor.new("Gun metallic")
Part22.CFrame = CFrame.new(-12.98786449432373, 8.611940383911133, -79.67700958251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Part22.CanCollide = true
Part22.CollisionGroupId = "0"
Part22.Color = Color3.new(0.52549, 0.454902, 0.372549)
Part22.FrontParamA = -0.5
Part22.FrontParamB = 0.5
Part22.FrontSurface = Enum.SurfaceType.Smooth
Part22.FrontSurfaceInput = Enum.InputType.NoInput
Part22.LeftParamA = -0.5
Part22.LeftParamB = 0.5
Part22.LeftSurface = Enum.SurfaceType.Smooth
Part22.LeftSurfaceInput = Enum.InputType.NoInput
Part22.Locked = false
Part22.Material = Enum.Material.Wood
Part22.Name = "Part22"
Part22.Orientation = Vector3.new(0, 0, -90)
Part22.Parent = p
Part22.Position = Vector3.new(-12.98786449432373, 8.611940383911133, -79.67700958251953)
Part22.Reflectance = 0
Part22.RightParamA = -0.5
Part22.RightParamB = 0.5
Part22.RightSurface = Enum.SurfaceType.Smooth
Part22.RightSurfaceInput = Enum.InputType.NoInput
Part22.RotVelocity = Vector3.new(0, 0, 0)
Part22.Rotation = Vector3.new(0, 0, -90)
Part22.Shape = Enum.PartType.Block
Part22.Size = Vector3.new(16.002899169921875, 18.352291107177734, 0.45100006461143494)
Part22.TopParamA = -0.5
Part22.TopParamB = 0.5
Part22.TopSurface = Enum.SurfaceType.Smooth
Part22.TopSurfaceInput = Enum.InputType.NoInput
Part22.Transparency = 0
Part22.Velocity = Vector3.new(0, 0, 0)
Stand.Anchored = true
Stand.Archivable = true
Stand.BackParamA = -0.5
Stand.BackParamB = 0.5
Stand.BackSurface = Enum.SurfaceType.Smooth
Stand.BackSurfaceInput = Enum.InputType.NoInput
Stand.BottomParamA = -0.5
Stand.BottomParamB = 0.5
Stand.BottomSurface = Enum.SurfaceType.Smooth
Stand.BottomSurfaceInput = Enum.InputType.NoInput
Stand.BrickColor = BrickColor.new("Cocoa")
Stand.CFrame = CFrame.new(-16.940980911254883, 7.298857688903809, -66.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07)
Stand.CanCollide = false
Stand.CollisionGroupId = "1"
Stand.Color = Color3.new(0.235294, 0.180392, 0.14902)
Stand.FrontParamA = -0.5
Stand.FrontParamB = 0.5
Stand.FrontSurface = Enum.SurfaceType.Smooth
Stand.FrontSurfaceInput = Enum.InputType.NoInput
Stand.LeftParamA = -0.5
Stand.LeftParamB = 0.5
Stand.LeftSurface = Enum.SurfaceType.Smooth
Stand.LeftSurfaceInput = Enum.InputType.NoInput
Stand.Locked = false
Stand.Material = Enum.Material.Metal
Stand.Name = "Stand"
Stand.Orientation = Vector3.new(0, -90, 0)
Stand.Parent = p
Stand.Position = Vector3.new(-16.940980911254883, 7.298857688903809, -66.09062957763672)
Stand.Reflectance = 0
Stand.RightParamA = -0.5
Stand.RightParamB = 0.5
Stand.RightSurface = Enum.SurfaceType.Smooth
Stand.RightSurfaceInput = Enum.InputType.NoInput
Stand.RotVelocity = Vector3.new(0, 0, 0)
Stand.Rotation = Vector3.new(0, -90, 0)
Stand.Shape = Enum.PartType.Block
Stand.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153)
Stand.TopParamA = -0.5
Stand.TopParamB = 0.5
Stand.TopSurface = Enum.SurfaceType.Smooth
Stand.TopSurfaceInput = Enum.InputType.NoInput
Stand.Transparency = 0
Stand.Velocity = Vector3.new(0, 0, 0)
Stand23.Anchored = true
Stand23.Archivable = true
Stand23.BackParamA = -0.5
Stand23.BackParamB = 0.5
Stand23.BackSurface = Enum.SurfaceType.Smooth
Stand23.BackSurfaceInput = Enum.InputType.NoInput
Stand23.BottomParamA = -0.5
Stand23.BottomParamB = 0.5
Stand23.BottomSurface = Enum.SurfaceType.Smooth
Stand23.BottomSurfaceInput = Enum.InputType.NoInput
Stand23.BrickColor = BrickColor.new("Cocoa")
Stand23.CFrame = CFrame.new(15.078245162963867, 7.298911094665527, -66.09064483642578)*CFrame.Angles(-1, 1.910685465164705e-15, 1.3113415775478643e-07)
Stand23.CanCollide = false
Stand23.CollisionGroupId = "1"
Stand23.Color = Color3.new(0.235294, 0.180392, 0.14902)
Stand23.FrontParamA = -0.5
Stand23.FrontParamB = 0.5
Stand23.FrontSurface = Enum.SurfaceType.Smooth
Stand23.FrontSurfaceInput = Enum.InputType.NoInput
Stand23.LeftParamA = -0.5
Stand23.LeftParamB = 0.5
Stand23.LeftSurface = Enum.SurfaceType.Smooth
Stand23.LeftSurfaceInput = Enum.InputType.NoInput
Stand23.Locked = false
Stand23.Material = Enum.Material.Metal
Stand23.Name = "Stand23"
Stand23.Orientation = Vector3.new(0, 90, 0)
Stand23.Parent = p
Stand23.Position = Vector3.new(15.078245162963867, 7.298911094665527, -66.09064483642578)
Stand23.Reflectance = 0
Stand23.RightParamA = -0.5
Stand23.RightParamB = 0.5
Stand23.RightSurface = Enum.SurfaceType.Smooth
Stand23.RightSurfaceInput = Enum.InputType.NoInput
Stand23.RotVelocity = Vector3.new(0, 0, 0)
Stand23.Rotation = Vector3.new(0, 90, 0)
Stand23.Shape = Enum.PartType.Block
Stand23.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153)
Stand23.TopParamA = -0.5
Stand23.TopParamB = 0.5
Stand23.TopSurface = Enum.SurfaceType.Smooth
Stand23.TopSurfaceInput = Enum.InputType.NoInput
Stand23.Transparency = 0
Stand23.Velocity = Vector3.new(0, 0, 0)
Stand24.Anchored = true
Stand24.Archivable = true
Stand24.BackParamA = -0.5
Stand24.BackParamB = 0.5
Stand24.BackSurface = Enum.SurfaceType.Smooth
Stand24.BackSurfaceInput = Enum.InputType.NoInput
Stand24.BottomParamA = -0.5
Stand24.BottomParamB = 0.5
Stand24.BottomSurface = Enum.SurfaceType.Smooth
Stand24.BottomSurfaceInput = Enum.InputType.NoInput
Stand24.BrickColor = BrickColor.new("Cocoa")
Stand24.CFrame = CFrame.new(15.077987670898438, 7.298858642578125, -46.09044647216797)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07)
Stand24.CanCollide = false
Stand24.CollisionGroupId = "1"
Stand24.Color = Color3.new(0.235294, 0.180392, 0.14902)
Stand24.FrontParamA = -0.5
Stand24.FrontParamB = 0.5
Stand24.FrontSurface = Enum.SurfaceType.Smooth
Stand24.FrontSurfaceInput = Enum.InputType.NoInput
Stand24.LeftParamA = -0.5
Stand24.LeftParamB = 0.5
Stand24.LeftSurface = Enum.SurfaceType.Smooth
Stand24.LeftSurfaceInput = Enum.InputType.NoInput
Stand24.Locked = false
Stand24.Material = Enum.Material.Metal
Stand24.Name = "Stand24"
Stand24.Orientation = Vector3.new(0, 90, 0)
Stand24.Parent = p
Stand24.Position = Vector3.new(15.077987670898438, 7.298858642578125, -46.09044647216797)
Stand24.Reflectance = 0
Stand24.RightParamA = -0.5
Stand24.RightParamB = 0.5
Stand24.RightSurface = Enum.SurfaceType.Smooth
Stand24.RightSurfaceInput = Enum.InputType.NoInput
Stand24.RotVelocity = Vector3.new(0, 0, 0)
Stand24.Rotation = Vector3.new(0, 90, 0)
Stand24.Shape = Enum.PartType.Block
Stand24.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153)
Stand24.TopParamA = -0.5
Stand24.TopParamB = 0.5
Stand24.TopSurface = Enum.SurfaceType.Smooth
Stand24.TopSurfaceInput = Enum.InputType.NoInput
Stand24.Transparency = 0
Stand24.Velocity = Vector3.new(0, 0, 0)
Stand25.Anchored = true
Stand25.Archivable = true
Stand25.BackParamA = -0.5
Stand25.BackParamB = 0.5
Stand25.BackSurface = Enum.SurfaceType.Smooth
Stand25.BackSurfaceInput = Enum.InputType.NoInput
Stand25.BottomParamA = -0.5
Stand25.BottomParamB = 0.5
Stand25.BottomSurface = Enum.SurfaceType.Smooth
Stand25.BottomSurfaceInput = Enum.InputType.NoInput
Stand25.BrickColor = BrickColor.new("Cocoa")
Stand25.CFrame = CFrame.new(15.07798957824707, 7.298859596252441, -26.09043312072754)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07)
Stand25.CanCollide = false
Stand25.CollisionGroupId = "1"
Stand25.Color = Color3.new(0.235294, 0.180392, 0.14902)
Stand25.FrontParamA = -0.5
Stand25.FrontParamB = 0.5
Stand25.FrontSurface = Enum.SurfaceType.Smooth
Stand25.FrontSurfaceInput = Enum.InputType.NoInput
Stand25.LeftParamA = -0.5
Stand25.LeftParamB = 0.5
Stand25.LeftSurface = Enum.SurfaceType.Smooth
Stand25.LeftSurfaceInput = Enum.InputType.NoInput
Stand25.Locked = false
Stand25.Material = Enum.Material.Metal
Stand25.Name = "Stand25"
Stand25.Orientation = Vector3.new(0, 90, 0)
Stand25.Parent = p
Stand25.Position = Vector3.new(15.07798957824707, 7.298859596252441, -26.09043312072754)
Stand25.Reflectance = 0
Stand25.RightParamA = -0.5
Stand25.RightParamB = 0.5
Stand25.RightSurface = Enum.SurfaceType.Smooth
Stand25.RightSurfaceInput = Enum.InputType.NoInput
Stand25.RotVelocity = Vector3.new(0, 0, 0)
Stand25.Rotation = Vector3.new(0, 90, 0)
Stand25.Shape = Enum.PartType.Block
Stand25.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153)
Stand25.TopParamA = -0.5
Stand25.TopParamB = 0.5
Stand25.TopSurface = Enum.SurfaceType.Smooth
Stand25.TopSurfaceInput = Enum.InputType.NoInput
Stand25.Transparency = 0
Stand25.Velocity = Vector3.new(0, 0, 0)
Stand26.Anchored = true
Stand26.Archivable = true
Stand26.BackParamA = -0.5
Stand26.BackParamB = 0.5
Stand26.BackSurface = Enum.SurfaceType.Smooth
Stand26.BackSurfaceInput = Enum.InputType.NoInput
Stand26.BottomParamA = -0.5
Stand26.BottomParamB = 0.5
Stand26.BottomSurface = Enum.SurfaceType.Smooth
Stand26.BottomSurfaceInput = Enum.InputType.NoInput
Stand26.BrickColor = BrickColor.new("Cocoa")
Stand26.CFrame = CFrame.new(-16.94123649597168, 7.29891300201416, -26.090429306030273)*CFrame.Angles(1, -1.910685465164705e-15, -1.3113415775478643e-07)
Stand26.CanCollide = false
Stand26.CollisionGroupId = "1"
Stand26.Color = Color3.new(0.235294, 0.180392, 0.14902)
Stand26.FrontParamA = -0.5
Stand26.FrontParamB = 0.5
Stand26.FrontSurface = Enum.SurfaceType.Smooth
Stand26.FrontSurfaceInput = Enum.InputType.NoInput
Stand26.LeftParamA = -0.5
Stand26.LeftParamB = 0.5
Stand26.LeftSurface = Enum.SurfaceType.Smooth
Stand26.LeftSurfaceInput = Enum.InputType.NoInput
Stand26.Locked = false
Stand26.Material = Enum.Material.Metal
Stand26.Name = "Stand26"
Stand26.Orientation = Vector3.new(0, -90, 0)
Stand26.Parent = p
Stand26.Position = Vector3.new(-16.94123649597168, 7.29891300201416, -26.090429306030273)
Stand26.Reflectance = 0
Stand26.RightParamA = -0.5
Stand26.RightParamB = 0.5
Stand26.RightSurface = Enum.SurfaceType.Smooth
Stand26.RightSurfaceInput = Enum.InputType.NoInput
Stand26.RotVelocity = Vector3.new(0, 0, 0)
Stand26.Rotation = Vector3.new(0, -90, 0)
Stand26.Shape = Enum.PartType.Block
Stand26.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153)
Stand26.TopParamA = -0.5
Stand26.TopParamB = 0.5
Stand26.TopSurface = Enum.SurfaceType.Smooth
Stand26.TopSurfaceInput = Enum.InputType.NoInput
Stand26.Transparency = 0
Stand26.Velocity = Vector3.new(0, 0, 0)
Stand27.Anchored = true
Stand27.Archivable = true
Stand27.BackParamA = -0.5
Stand27.BackParamB = 0.5
Stand27.BackSurface = Enum.SurfaceType.Smooth
Stand27.BackSurfaceInput = Enum.InputType.NoInput
Stand27.BottomParamA = -0.5
Stand27.BottomParamB = 0.5
Stand27.BottomSurface = Enum.SurfaceType.Smooth
Stand27.BottomSurfaceInput = Enum.InputType.NoInput
Stand27.BrickColor = BrickColor.new("Cocoa")
Stand27.CFrame = CFrame.new(-16.94097900390625, 7.298858642578125, -46.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07)
Stand27.CanCollide = false
Stand27.CollisionGroupId = "1"
Stand27.Color = Color3.new(0.235294, 0.180392, 0.14902)
Stand27.FrontParamA = -0.5
Stand27.FrontParamB = 0.5
Stand27.FrontSurface = Enum.SurfaceType.Smooth
Stand27.FrontSurfaceInput = Enum.InputType.NoInput
Stand27.LeftParamA = -0.5
Stand27.LeftParamB = 0.5
Stand27.LeftSurface = Enum.SurfaceType.Smooth
Stand27.LeftSurfaceInput = Enum.InputType.NoInput
Stand27.Locked = false
Stand27.Material = Enum.Material.Metal
Stand27.Name = "Stand27"
Stand27.Orientation = Vector3.new(0, -90, 0)
Stand27.Parent = p
Stand27.Position = Vector3.new(-16.94097900390625, 7.298858642578125, -46.09062957763672)
Stand27.Reflectance = 0
Stand27.RightParamA = -0.5
Stand27.RightParamB = 0.5
Stand27.RightSurface = Enum.SurfaceType.Smooth
Stand27.RightSurfaceInput = Enum.InputType.NoInput
Stand27.RotVelocity = Vector3.new(0, 0, 0)
Stand27.Rotation = Vector3.new(0, -90, 0)
Stand27.Shape = Enum.PartType.Block
Stand27.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153)
Stand27.TopParamA = -0.5
Stand27.TopParamB = 0.5
Stand27.TopSurface = Enum.SurfaceType.Smooth
Stand27.TopSurfaceInput = Enum.InputType.NoInput
Stand27.Transparency = 0
Stand27.Velocity = Vector3.new(0, 0, 0)
Wall.Anchored = true
Wall.Archivable = true
Wall.BackParamA = -0.5
Wall.BackParamB = 0.5
Wall.BackSurface = Enum.SurfaceType.Smooth
Wall.BackSurfaceInput = Enum.InputType.NoInput
Wall.BottomParamA = -0.5
Wall.BottomParamB = 0.5
Wall.BottomSurface = Enum.SurfaceType.Smooth
Wall.BottomSurfaceInput = Enum.InputType.NoInput
Wall.BrickColor = BrickColor.new("Gun metallic")
Wall.CFrame = CFrame.new(16.102371215820312, 8.718833923339844, -47.528587341308594)*CFrame.Angles(-1, 0, 8.742277657347586e-08)
Wall.CanCollide = true
Wall.CollisionGroupId = "0"
Wall.Color = Color3.new(0.52549, 0.454902, 0.372549)
Wall.FrontParamA = -0.5
Wall.FrontParamB = 0.5
Wall.FrontSurface = Enum.SurfaceType.Smooth
Wall.FrontSurfaceInput = Enum.InputType.NoInput
Wall.LeftParamA = -0.5
Wall.LeftParamB = 0.5
Wall.LeftSurface = Enum.SurfaceType.Smooth
Wall.LeftSurfaceInput = Enum.InputType.NoInput
Wall.Locked = false
Wall.Material = Enum.Material.Wood
Wall.Name = "Wall"
Wall.Orientation = Vector3.new(0, 90, -90)
Wall.Parent = p
Wall.Position = Vector3.new(16.102371215820312, 8.718833923339844, -47.528587341308594)
Wall.Reflectance = 0
Wall.RightParamA = -0.5
Wall.RightParamB = 0.5
Wall.RightSurface = Enum.SurfaceType.Smooth
Wall.RightSurfaceInput = Enum.InputType.NoInput
Wall.RotVelocity = Vector3.new(0, 0, 0)
Wall.Rotation = Vector3.new(-90, 90, 0)
Wall.Shape = Enum.PartType.Block
Wall.Size = Vector3.new(16, 64, 2)
Wall.TopParamA = -0.5
Wall.TopParamB = 0.5
Wall.TopSurface = Enum.SurfaceType.Smooth
Wall.TopSurfaceInput = Enum.InputType.NoInput
Wall.Transparency = 0
Wall.Velocity = Vector3.new(0, 0, 0)
Wall28.Anchored = true
Wall28.Archivable = true
Wall28.BackParamA = -0.5
Wall28.BackParamB = 0.5
Wall28.BackSurface = Enum.SurfaceType.Smooth
Wall28.BackSurfaceInput = Enum.InputType.NoInput
Wall28.BottomParamA = -0.5
Wall28.BottomParamB = 0.5
Wall28.BottomSurface = Enum.SurfaceType.Smooth
Wall28.BottomSurfaceInput = Enum.InputType.NoInput
Wall28.BrickColor = BrickColor.new("Gun metallic")
Wall28.CFrame = CFrame.new(-17.897628784179688, 8.718833923339844, -47.515846252441406)*CFrame.Angles(1, -0, -8.742277657347586e-08)
Wall28.CanCollide = true
Wall28.CollisionGroupId = "0"
Wall28.Color = Color3.new(0.52549, 0.454902, 0.372549)
Wall28.FrontParamA = -0.5
Wall28.FrontParamB = 0.5
Wall28.FrontSurface = Enum.SurfaceType.Smooth
Wall28.FrontSurfaceInput = Enum.InputType.NoInput
Wall28.LeftParamA = -0.5
Wall28.LeftParamB = 0.5
Wall28.LeftSurface = Enum.SurfaceType.Smooth
Wall28.LeftSurfaceInput = Enum.InputType.NoInput
Wall28.Locked = false
Wall28.Material = Enum.Material.Wood
Wall28.Name = "Wall28"
Wall28.Orientation = Vector3.new(0, -90, -90)
Wall28.Parent = p
Wall28.Position = Vector3.new(-17.897628784179688, 8.718833923339844, -47.515846252441406)
Wall28.Reflectance = 0
Wall28.RightParamA = -0.5
Wall28.RightParamB = 0.5
Wall28.RightSurface = Enum.SurfaceType.Smooth
Wall28.RightSurfaceInput = Enum.InputType.NoInput
Wall28.RotVelocity = Vector3.new(0, 0, 0)
Wall28.Rotation = Vector3.new(90, -90, 0)
Wall28.Shape = Enum.PartType.Block
Wall28.Size = Vector3.new(16, 64.75, 2)
Wall28.TopParamA = -0.5
Wall28.TopParamB = 0.5
Wall28.TopSurface = Enum.SurfaceType.Smooth
Wall28.TopSurfaceInput = Enum.InputType.NoInput
Wall28.Transparency = 0
Wall28.Velocity = Vector3.new(0, 0, 0)
Wall_Strip.Anchored = true
Wall_Strip.Archivable = true
Wall_Strip.BackParamA = -0.5
Wall_Strip.BackParamB = 0.5
Wall_Strip.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip.BottomParamA = -0.5
Wall_Strip.BottomParamB = 0.5
Wall_Strip.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip.CFrame = CFrame.new(-17.897628784179688, 2.343834400177002, -47.87189483642578)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip.CanCollide = false
Wall_Strip.CollisionGroupId = "0"
Wall_Strip.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip.FrontParamA = -0.5
Wall_Strip.FrontParamB = 0.5
Wall_Strip.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip.LeftParamA = -0.5
Wall_Strip.LeftParamB = 0.5
Wall_Strip.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip.Locked = false
Wall_Strip.Material = Enum.Material.WoodPlanks
Wall_Strip.Name = "Wall_Strip"
Wall_Strip.Orientation = Vector3.new(0, 0, 0)
Wall_Strip.Parent = p
Wall_Strip.Position = Vector3.new(-17.897628784179688, 2.343834400177002, -47.87189483642578)
Wall_Strip.Reflectance = 0
Wall_Strip.RightParamA = -0.5
Wall_Strip.RightParamB = 0.5
Wall_Strip.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip.Rotation = Vector3.new(0, 0, 0)
Wall_Strip.Shape = Enum.PartType.Block
Wall_Strip.Size = Vector3.new(2.25, 2, 64.56306457519531)
Wall_Strip.TopParamA = -0.5
Wall_Strip.TopParamB = 0.5
Wall_Strip.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip.Transparency = 0
Wall_Strip.Velocity = Vector3.new(0, 0, 0)
Wall_Strip29.Anchored = true
Wall_Strip29.Archivable = true
Wall_Strip29.BackParamA = -0.5
Wall_Strip29.BackParamB = 0.5
Wall_Strip29.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip29.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip29.BottomParamA = -0.5
Wall_Strip29.BottomParamB = 0.5
Wall_Strip29.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip29.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip29.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip29.CFrame = CFrame.new(-3.697627067565918, 4.906332492828369, -79.6772232055664)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip29.CanCollide = false
Wall_Strip29.CollisionGroupId = "0"
Wall_Strip29.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip29.FrontParamA = -0.5
Wall_Strip29.FrontParamB = 0.5
Wall_Strip29.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip29.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip29.LeftParamA = -0.5
Wall_Strip29.LeftParamB = 0.5
Wall_Strip29.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip29.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip29.Locked = false
Wall_Strip29.Material = Enum.Material.Wood
Wall_Strip29.Name = "Wall_Strip29"
Wall_Strip29.Orientation = Vector3.new(0, 0, 90)
Wall_Strip29.Parent = p
Wall_Strip29.Position = Vector3.new(-3.697627067565918, 4.906332492828369, -79.6772232055664)
Wall_Strip29.Reflectance = 0
Wall_Strip29.RightParamA = -0.5
Wall_Strip29.RightParamB = 0.5
Wall_Strip29.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip29.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip29.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip29.Rotation = Vector3.new(0, 0, 90)
Wall_Strip29.Shape = Enum.PartType.Block
Wall_Strip29.Size = Vector3.new(8.375, 0.5, 0.75)
Wall_Strip29.TopParamA = -0.5
Wall_Strip29.TopParamB = 0.5
Wall_Strip29.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip29.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip29.Transparency = 0
Wall_Strip29.Velocity = Vector3.new(0, 0, 0)
Wall_Strip30.Anchored = true
Wall_Strip30.Archivable = true
Wall_Strip30.BackParamA = -0.5
Wall_Strip30.BackParamB = 0.5
Wall_Strip30.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip30.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip30.BottomParamA = -0.5
Wall_Strip30.BottomParamB = 0.5
Wall_Strip30.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip30.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip30.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip30.CFrame = CFrame.new(-0.947627067565918, 8.843832015991211, -79.6772232055664)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip30.CanCollide = false
Wall_Strip30.CollisionGroupId = "0"
Wall_Strip30.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip30.FrontParamA = -0.5
Wall_Strip30.FrontParamB = 0.5
Wall_Strip30.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip30.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip30.LeftParamA = -0.5
Wall_Strip30.LeftParamB = 0.5
Wall_Strip30.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip30.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip30.Locked = false
Wall_Strip30.Material = Enum.Material.Wood
Wall_Strip30.Name = "Wall_Strip30"
Wall_Strip30.Orientation = Vector3.new(0, 0, 0)
Wall_Strip30.Parent = p
Wall_Strip30.Position = Vector3.new(-0.947627067565918, 8.843832015991211, -79.6772232055664)
Wall_Strip30.Reflectance = 0
Wall_Strip30.RightParamA = -0.5
Wall_Strip30.RightParamB = 0.5
Wall_Strip30.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip30.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip30.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip30.Rotation = Vector3.new(0, 0, 0)
Wall_Strip30.Shape = Enum.PartType.Block
Wall_Strip30.Size = Vector3.new(5, 0.5, 0.75)
Wall_Strip30.TopParamA = -0.5
Wall_Strip30.TopParamB = 0.5
Wall_Strip30.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip30.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip30.Transparency = 0
Wall_Strip30.Velocity = Vector3.new(0, 0, 0)
Wall_Strip31.Anchored = true
Wall_Strip31.Archivable = true
Wall_Strip31.BackParamA = -0.5
Wall_Strip31.BackParamB = 0.5
Wall_Strip31.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip31.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip31.BottomParamA = -0.5
Wall_Strip31.BottomParamB = 0.5
Wall_Strip31.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip31.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip31.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip31.CFrame = CFrame.new(1.802372932434082, 4.906332492828369, -79.67725372314453)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip31.CanCollide = false
Wall_Strip31.CollisionGroupId = "0"
Wall_Strip31.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip31.FrontParamA = -0.5
Wall_Strip31.FrontParamB = 0.5
Wall_Strip31.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip31.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip31.LeftParamA = -0.5
Wall_Strip31.LeftParamB = 0.5
Wall_Strip31.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip31.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip31.Locked = false
Wall_Strip31.Material = Enum.Material.Wood
Wall_Strip31.Name = "Wall_Strip31"
Wall_Strip31.Orientation = Vector3.new(0, 0, 90)
Wall_Strip31.Parent = p
Wall_Strip31.Position = Vector3.new(1.802372932434082, 4.906332492828369, -79.67725372314453)
Wall_Strip31.Reflectance = 0
Wall_Strip31.RightParamA = -0.5
Wall_Strip31.RightParamB = 0.5
Wall_Strip31.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip31.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip31.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip31.Rotation = Vector3.new(0, 0, 90)
Wall_Strip31.Shape = Enum.PartType.Block
Wall_Strip31.Size = Vector3.new(8.375, 0.5, 0.75)
Wall_Strip31.TopParamA = -0.5
Wall_Strip31.TopParamB = 0.5
Wall_Strip31.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip31.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip31.Transparency = 0
Wall_Strip31.Velocity = Vector3.new(0, 0, 0)
Wall_Strip32.Anchored = true
Wall_Strip32.Archivable = true
Wall_Strip32.BackParamA = -0.5
Wall_Strip32.BackParamB = 0.5
Wall_Strip32.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip32.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip32.BottomParamA = -0.5
Wall_Strip32.BottomParamB = 0.5
Wall_Strip32.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip32.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip32.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip32.CFrame = CFrame.new(-0.9476270079612732, 9.093832015991211, -79.6147232055664)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip32.CanCollide = false
Wall_Strip32.CollisionGroupId = "0"
Wall_Strip32.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip32.FrontParamA = -0.5
Wall_Strip32.FrontParamB = 0.5
Wall_Strip32.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip32.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip32.LeftParamA = -0.5
Wall_Strip32.LeftParamB = 0.5
Wall_Strip32.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip32.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip32.Locked = false
Wall_Strip32.Material = Enum.Material.Wood
Wall_Strip32.Name = "Wall_Strip32"
Wall_Strip32.Orientation = Vector3.new(0, 0, 0)
Wall_Strip32.Parent = p
Wall_Strip32.Position = Vector3.new(-0.9476270079612732, 9.093832015991211, -79.6147232055664)
Wall_Strip32.Reflectance = 0
Wall_Strip32.RightParamA = -0.5
Wall_Strip32.RightParamB = 0.5
Wall_Strip32.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip32.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip32.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip32.Rotation = Vector3.new(0, 0, 0)
Wall_Strip32.Shape = Enum.PartType.Block
Wall_Strip32.Size = Vector3.new(6.25, 0.5, 0.875)
Wall_Strip32.TopParamA = -0.5
Wall_Strip32.TopParamB = 0.5
Wall_Strip32.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip32.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip32.Transparency = 0
Wall_Strip32.Velocity = Vector3.new(0, 0, 0)
Wall_Strip33.Anchored = true
Wall_Strip33.Archivable = true
Wall_Strip33.BackParamA = -0.5
Wall_Strip33.BackParamB = 0.5
Wall_Strip33.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip33.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip33.BottomParamA = -0.5
Wall_Strip33.BottomParamB = 0.5
Wall_Strip33.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip33.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip33.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip33.CFrame = CFrame.new(1.797831416130066, 4.906335353851318, -15.500999450683594)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip33.CanCollide = false
Wall_Strip33.CollisionGroupId = "0"
Wall_Strip33.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip33.FrontParamA = -0.5
Wall_Strip33.FrontParamB = 0.5
Wall_Strip33.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip33.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip33.LeftParamA = -0.5
Wall_Strip33.LeftParamB = 0.5
Wall_Strip33.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip33.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip33.Locked = false
Wall_Strip33.Material = Enum.Material.Wood
Wall_Strip33.Name = "Wall_Strip33"
Wall_Strip33.Orientation = Vector3.new(0, -180, 90)
Wall_Strip33.Parent = p
Wall_Strip33.Position = Vector3.new(1.797831416130066, 4.906335353851318, -15.500999450683594)
Wall_Strip33.Reflectance = 0
Wall_Strip33.RightParamA = -0.5
Wall_Strip33.RightParamB = 0.5
Wall_Strip33.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip33.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip33.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip33.Rotation = Vector3.new(180, 0, -90)
Wall_Strip33.Shape = Enum.PartType.Block
Wall_Strip33.Size = Vector3.new(8.375, 0.5, 0.75)
Wall_Strip33.TopParamA = -0.5
Wall_Strip33.TopParamB = 0.5
Wall_Strip33.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip33.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip33.Transparency = 0
Wall_Strip33.Velocity = Vector3.new(0, 0, 0)
Wall_Strip34.Anchored = true
Wall_Strip34.Archivable = true
Wall_Strip34.BackParamA = -0.5
Wall_Strip34.BackParamB = 0.5
Wall_Strip34.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip34.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip34.BottomParamA = -0.5
Wall_Strip34.BottomParamB = 0.5
Wall_Strip34.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip34.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip34.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip34.CFrame = CFrame.new(-0.9521685242652893, 8.84383487701416, -15.500999450683594)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip34.CanCollide = false
Wall_Strip34.CollisionGroupId = "0"
Wall_Strip34.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip34.FrontParamA = -0.5
Wall_Strip34.FrontParamB = 0.5
Wall_Strip34.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip34.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip34.LeftParamA = -0.5
Wall_Strip34.LeftParamB = 0.5
Wall_Strip34.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip34.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip34.Locked = false
Wall_Strip34.Material = Enum.Material.Wood
Wall_Strip34.Name = "Wall_Strip34"
Wall_Strip34.Orientation = Vector3.new(0, -180, 0)
Wall_Strip34.Parent = p
Wall_Strip34.Position = Vector3.new(-0.9521685242652893, 8.84383487701416, -15.500999450683594)
Wall_Strip34.Reflectance = 0
Wall_Strip34.RightParamA = -0.5
Wall_Strip34.RightParamB = 0.5
Wall_Strip34.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip34.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip34.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip34.Rotation = Vector3.new(180, 0, 180)
Wall_Strip34.Shape = Enum.PartType.Block
Wall_Strip34.Size = Vector3.new(5, 0.5, 0.75)
Wall_Strip34.TopParamA = -0.5
Wall_Strip34.TopParamB = 0.5
Wall_Strip34.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip34.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip34.Transparency = 0
Wall_Strip34.Velocity = Vector3.new(0, 0, 0)
Wall_Strip35.Anchored = true
Wall_Strip35.Archivable = true
Wall_Strip35.BackParamA = -0.5
Wall_Strip35.BackParamB = 0.5
Wall_Strip35.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip35.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip35.BottomParamA = -0.5
Wall_Strip35.BottomParamB = 0.5
Wall_Strip35.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip35.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip35.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip35.CFrame = CFrame.new(-3.7021684646606445, 4.906335353851318, -15.500968933105469)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip35.CanCollide = false
Wall_Strip35.CollisionGroupId = "0"
Wall_Strip35.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip35.FrontParamA = -0.5
Wall_Strip35.FrontParamB = 0.5
Wall_Strip35.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip35.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip35.LeftParamA = -0.5
Wall_Strip35.LeftParamB = 0.5
Wall_Strip35.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip35.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip35.Locked = false
Wall_Strip35.Material = Enum.Material.Wood
Wall_Strip35.Name = "Wall_Strip35"
Wall_Strip35.Orientation = Vector3.new(0, -180, 90)
Wall_Strip35.Parent = p
Wall_Strip35.Position = Vector3.new(-3.7021684646606445, 4.906335353851318, -15.500968933105469)
Wall_Strip35.Reflectance = 0
Wall_Strip35.RightParamA = -0.5
Wall_Strip35.RightParamB = 0.5
Wall_Strip35.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip35.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip35.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip35.Rotation = Vector3.new(180, 0, -90)
Wall_Strip35.Shape = Enum.PartType.Block
Wall_Strip35.Size = Vector3.new(8.375, 0.5, 0.75)
Wall_Strip35.TopParamA = -0.5
Wall_Strip35.TopParamB = 0.5
Wall_Strip35.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip35.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip35.Transparency = 0
Wall_Strip35.Velocity = Vector3.new(0, 0, 0)
Wall_Strip36.Anchored = true
Wall_Strip36.Archivable = true
Wall_Strip36.BackParamA = -0.5
Wall_Strip36.BackParamB = 0.5
Wall_Strip36.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip36.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip36.BottomParamA = -0.5
Wall_Strip36.BottomParamB = 0.5
Wall_Strip36.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip36.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip36.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip36.CFrame = CFrame.new(-0.9521685838699341, 9.09383487701416, -15.563499450683594)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip36.CanCollide = false
Wall_Strip36.CollisionGroupId = "0"
Wall_Strip36.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip36.FrontParamA = -0.5
Wall_Strip36.FrontParamB = 0.5
Wall_Strip36.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip36.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip36.LeftParamA = -0.5
Wall_Strip36.LeftParamB = 0.5
Wall_Strip36.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip36.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip36.Locked = false
Wall_Strip36.Material = Enum.Material.Wood
Wall_Strip36.Name = "Wall_Strip36"
Wall_Strip36.Orientation = Vector3.new(0, -180, 0)
Wall_Strip36.Parent = p
Wall_Strip36.Position = Vector3.new(-0.9521685838699341, 9.09383487701416, -15.563499450683594)
Wall_Strip36.Reflectance = 0
Wall_Strip36.RightParamA = -0.5
Wall_Strip36.RightParamB = 0.5
Wall_Strip36.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip36.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip36.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip36.Rotation = Vector3.new(180, 0, 180)
Wall_Strip36.Shape = Enum.PartType.Block
Wall_Strip36.Size = Vector3.new(6.25, 0.5, 0.875)
Wall_Strip36.TopParamA = -0.5
Wall_Strip36.TopParamB = 0.5
Wall_Strip36.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip36.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip36.Transparency = 0
Wall_Strip36.Velocity = Vector3.new(0, 0, 0)
Wall_Strip37.Anchored = true
Wall_Strip37.Archivable = true
Wall_Strip37.BackParamA = -0.5
Wall_Strip37.BackParamB = 0.5
Wall_Strip37.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip37.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip37.BottomParamA = -0.5
Wall_Strip37.BottomParamB = 0.5
Wall_Strip37.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip37.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip37.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip37.CFrame = CFrame.new(-17.88860321044922, 13.270633697509766, -47.47594451904297)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip37.CanCollide = false
Wall_Strip37.CollisionGroupId = "0"
Wall_Strip37.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip37.FrontParamA = -0.5
Wall_Strip37.FrontParamB = 0.5
Wall_Strip37.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip37.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip37.LeftParamA = -0.5
Wall_Strip37.LeftParamB = 0.5
Wall_Strip37.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip37.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip37.Locked = false
Wall_Strip37.Material = Enum.Material.WoodPlanks
Wall_Strip37.Name = "Wall_Strip37"
Wall_Strip37.Orientation = Vector3.new(0, 0, 0)
Wall_Strip37.Parent = p
Wall_Strip37.Position = Vector3.new(-17.88860321044922, 13.270633697509766, -47.47594451904297)
Wall_Strip37.Reflectance = 0
Wall_Strip37.RightParamA = -0.5
Wall_Strip37.RightParamB = 0.5
Wall_Strip37.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip37.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip37.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip37.Rotation = Vector3.new(0, 0, 0)
Wall_Strip37.Shape = Enum.PartType.Block
Wall_Strip37.Size = Vector3.new(2.25, 1, 64.25)
Wall_Strip37.TopParamA = -0.5
Wall_Strip37.TopParamB = 0.5
Wall_Strip37.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip37.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip37.Transparency = 0
Wall_Strip37.Velocity = Vector3.new(0, 0, 0)
Wall_Strip38.Anchored = true
Wall_Strip38.Archivable = true
Wall_Strip38.BackParamA = -0.5
Wall_Strip38.BackParamB = 0.5
Wall_Strip38.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip38.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip38.BottomParamA = -0.5
Wall_Strip38.BottomParamB = 0.5
Wall_Strip38.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip38.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip38.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip38.CFrame = CFrame.new(-0.8886060118675232, 12.458131790161133, -79.10103607177734)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip38.CanCollide = false
Wall_Strip38.CollisionGroupId = "0"
Wall_Strip38.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip38.FrontParamA = -0.5
Wall_Strip38.FrontParamB = 0.5
Wall_Strip38.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip38.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip38.LeftParamA = -0.5
Wall_Strip38.LeftParamB = 0.5
Wall_Strip38.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip38.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip38.Locked = false
Wall_Strip38.Material = Enum.Material.Wood
Wall_Strip38.Name = "Wall_Strip38"
Wall_Strip38.Orientation = Vector3.new(0, 0, 0)
Wall_Strip38.Parent = p
Wall_Strip38.Position = Vector3.new(-0.8886060118675232, 12.458131790161133, -79.10103607177734)
Wall_Strip38.Reflectance = 0
Wall_Strip38.RightParamA = -0.5
Wall_Strip38.RightParamB = 0.5
Wall_Strip38.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip38.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip38.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip38.Rotation = Vector3.new(0, 0, 0)
Wall_Strip38.Shape = Enum.PartType.Block
Wall_Strip38.Size = Vector3.new(36.25, 0.625, 0.75)
Wall_Strip38.TopParamA = -0.5
Wall_Strip38.TopParamB = 0.5
Wall_Strip38.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip38.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip38.Transparency = 0
Wall_Strip38.Velocity = Vector3.new(0, 0, 0)
Wall_Strip39.Anchored = true
Wall_Strip39.Archivable = true
Wall_Strip39.BackParamA = -0.5
Wall_Strip39.BackParamB = 0.5
Wall_Strip39.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip39.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip39.BottomParamA = -0.5
Wall_Strip39.BottomParamB = 0.5
Wall_Strip39.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip39.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip39.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip39.CFrame = CFrame.new(-0.8886060118675232, 14.083131790161133, -79.10103607177734)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip39.CanCollide = false
Wall_Strip39.CollisionGroupId = "0"
Wall_Strip39.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip39.FrontParamA = -0.5
Wall_Strip39.FrontParamB = 0.5
Wall_Strip39.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip39.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip39.LeftParamA = -0.5
Wall_Strip39.LeftParamB = 0.5
Wall_Strip39.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip39.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip39.Locked = false
Wall_Strip39.Material = Enum.Material.Wood
Wall_Strip39.Name = "Wall_Strip39"
Wall_Strip39.Orientation = Vector3.new(0, 0, 0)
Wall_Strip39.Parent = p
Wall_Strip39.Position = Vector3.new(-0.8886060118675232, 14.083131790161133, -79.10103607177734)
Wall_Strip39.Reflectance = 0
Wall_Strip39.RightParamA = -0.5
Wall_Strip39.RightParamB = 0.5
Wall_Strip39.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip39.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip39.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip39.Rotation = Vector3.new(0, 0, 0)
Wall_Strip39.Shape = Enum.PartType.Block
Wall_Strip39.Size = Vector3.new(36.25, 0.625, 0.75)
Wall_Strip39.TopParamA = -0.5
Wall_Strip39.TopParamB = 0.5
Wall_Strip39.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip39.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip39.Transparency = 0
Wall_Strip39.Velocity = Vector3.new(0, 0, 0)
Wall_Strip40.Anchored = true
Wall_Strip40.Archivable = true
Wall_Strip40.BackParamA = -0.5
Wall_Strip40.BackParamB = 0.5
Wall_Strip40.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip40.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip40.BottomParamA = -0.5
Wall_Strip40.BottomParamB = 0.5
Wall_Strip40.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip40.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip40.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip40.CFrame = CFrame.new(-0.8886060118675232, 13.270631790161133, -79.16353607177734)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip40.CanCollide = false
Wall_Strip40.CollisionGroupId = "0"
Wall_Strip40.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip40.FrontParamA = -0.5
Wall_Strip40.FrontParamB = 0.5
Wall_Strip40.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip40.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip40.LeftParamA = -0.5
Wall_Strip40.LeftParamB = 0.5
Wall_Strip40.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip40.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip40.Locked = false
Wall_Strip40.Material = Enum.Material.WoodPlanks
Wall_Strip40.Name = "Wall_Strip40"
Wall_Strip40.Orientation = Vector3.new(0, 0, 0)
Wall_Strip40.Parent = p
Wall_Strip40.Position = Vector3.new(-0.8886060118675232, 13.270631790161133, -79.16353607177734)
Wall_Strip40.Reflectance = 0
Wall_Strip40.RightParamA = -0.5
Wall_Strip40.RightParamB = 0.5
Wall_Strip40.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip40.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip40.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip40.Rotation = Vector3.new(0, 0, 0)
Wall_Strip40.Shape = Enum.PartType.Block
Wall_Strip40.Size = Vector3.new(31.75, 1, 0.625)
Wall_Strip40.TopParamA = -0.5
Wall_Strip40.TopParamB = 0.5
Wall_Strip40.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip40.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip40.Transparency = 0
Wall_Strip40.Velocity = Vector3.new(0, 0, 0)
Wall_Strip41.Anchored = true
Wall_Strip41.Archivable = true
Wall_Strip41.BackParamA = -0.5
Wall_Strip41.BackParamB = 0.5
Wall_Strip41.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip41.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip41.BottomParamA = -0.5
Wall_Strip41.BottomParamB = 0.5
Wall_Strip41.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip41.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip41.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip41.CFrame = CFrame.new(-17.82610321044922, 14.083133697509766, -47.47594451904297)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip41.CanCollide = false
Wall_Strip41.CollisionGroupId = "0"
Wall_Strip41.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip41.FrontParamA = -0.5
Wall_Strip41.FrontParamB = 0.5
Wall_Strip41.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip41.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip41.LeftParamA = -0.5
Wall_Strip41.LeftParamB = 0.5
Wall_Strip41.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip41.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip41.Locked = false
Wall_Strip41.Material = Enum.Material.Wood
Wall_Strip41.Name = "Wall_Strip41"
Wall_Strip41.Orientation = Vector3.new(0, 0, 0)
Wall_Strip41.Parent = p
Wall_Strip41.Position = Vector3.new(-17.82610321044922, 14.083133697509766, -47.47594451904297)
Wall_Strip41.Reflectance = 0
Wall_Strip41.RightParamA = -0.5
Wall_Strip41.RightParamB = 0.5
Wall_Strip41.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip41.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip41.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip41.Rotation = Vector3.new(0, 0, 0)
Wall_Strip41.Shape = Enum.PartType.Block
Wall_Strip41.Size = Vector3.new(2.375, 0.625, 62.5)
Wall_Strip41.TopParamA = -0.5
Wall_Strip41.TopParamB = 0.5
Wall_Strip41.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip41.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip41.Transparency = 0
Wall_Strip41.Velocity = Vector3.new(0, 0, 0)
Wall_Strip42.Anchored = true
Wall_Strip42.Archivable = true
Wall_Strip42.BackParamA = -0.5
Wall_Strip42.BackParamB = 0.5
Wall_Strip42.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip42.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip42.BottomParamA = -0.5
Wall_Strip42.BottomParamB = 0.5
Wall_Strip42.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip42.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip42.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip42.CFrame = CFrame.new(-17.82610321044922, 12.458133697509766, -47.47594451904297)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip42.CanCollide = false
Wall_Strip42.CollisionGroupId = "0"
Wall_Strip42.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip42.FrontParamA = -0.5
Wall_Strip42.FrontParamB = 0.5
Wall_Strip42.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip42.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip42.LeftParamA = -0.5
Wall_Strip42.LeftParamB = 0.5
Wall_Strip42.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip42.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip42.Locked = false
Wall_Strip42.Material = Enum.Material.Wood
Wall_Strip42.Name = "Wall_Strip42"
Wall_Strip42.Orientation = Vector3.new(0, 0, 0)
Wall_Strip42.Parent = p
Wall_Strip42.Position = Vector3.new(-17.82610321044922, 12.458133697509766, -47.47594451904297)
Wall_Strip42.Reflectance = 0
Wall_Strip42.RightParamA = -0.5
Wall_Strip42.RightParamB = 0.5
Wall_Strip42.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip42.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip42.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip42.Rotation = Vector3.new(0, 0, 0)
Wall_Strip42.Shape = Enum.PartType.Block
Wall_Strip42.Size = Vector3.new(2.375, 0.625, 62.5)
Wall_Strip42.TopParamA = -0.5
Wall_Strip42.TopParamB = 0.5
Wall_Strip42.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip42.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip42.Transparency = 0
Wall_Strip42.Velocity = Vector3.new(0, 0, 0)
Wall_Strip43.Anchored = true
Wall_Strip43.Archivable = true
Wall_Strip43.BackParamA = -0.5
Wall_Strip43.BackParamB = 0.5
Wall_Strip43.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip43.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip43.BottomParamA = -0.5
Wall_Strip43.BottomParamB = 0.5
Wall_Strip43.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip43.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip43.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip43.CFrame = CFrame.new(16.04889678955078, 12.458133697509766, -47.476097106933594)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip43.CanCollide = false
Wall_Strip43.CollisionGroupId = "0"
Wall_Strip43.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip43.FrontParamA = -0.5
Wall_Strip43.FrontParamB = 0.5
Wall_Strip43.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip43.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip43.LeftParamA = -0.5
Wall_Strip43.LeftParamB = 0.5
Wall_Strip43.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip43.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip43.Locked = false
Wall_Strip43.Material = Enum.Material.Wood
Wall_Strip43.Name = "Wall_Strip43"
Wall_Strip43.Orientation = Vector3.new(0, 0, 0)
Wall_Strip43.Parent = p
Wall_Strip43.Position = Vector3.new(16.04889678955078, 12.458133697509766, -47.476097106933594)
Wall_Strip43.Reflectance = 0
Wall_Strip43.RightParamA = -0.5
Wall_Strip43.RightParamB = 0.5
Wall_Strip43.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip43.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip43.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip43.Rotation = Vector3.new(0, 0, 0)
Wall_Strip43.Shape = Enum.PartType.Block
Wall_Strip43.Size = Vector3.new(2.375, 0.625, 62.5)
Wall_Strip43.TopParamA = -0.5
Wall_Strip43.TopParamB = 0.5
Wall_Strip43.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip43.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip43.Transparency = 0
Wall_Strip43.Velocity = Vector3.new(0, 0, 0)
Wall_Strip44.Anchored = true
Wall_Strip44.Archivable = true
Wall_Strip44.BackParamA = -0.5
Wall_Strip44.BackParamB = 0.5
Wall_Strip44.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip44.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip44.BottomParamA = -0.5
Wall_Strip44.BottomParamB = 0.5
Wall_Strip44.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip44.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip44.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip44.CFrame = CFrame.new(16.04889678955078, 14.083133697509766, -47.476097106933594)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip44.CanCollide = false
Wall_Strip44.CollisionGroupId = "0"
Wall_Strip44.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip44.FrontParamA = -0.5
Wall_Strip44.FrontParamB = 0.5
Wall_Strip44.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip44.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip44.LeftParamA = -0.5
Wall_Strip44.LeftParamB = 0.5
Wall_Strip44.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip44.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip44.Locked = false
Wall_Strip44.Material = Enum.Material.Wood
Wall_Strip44.Name = "Wall_Strip44"
Wall_Strip44.Orientation = Vector3.new(0, 0, 0)
Wall_Strip44.Parent = p
Wall_Strip44.Position = Vector3.new(16.04889678955078, 14.083133697509766, -47.476097106933594)
Wall_Strip44.Reflectance = 0
Wall_Strip44.RightParamA = -0.5
Wall_Strip44.RightParamB = 0.5
Wall_Strip44.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip44.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip44.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip44.Rotation = Vector3.new(0, 0, 0)
Wall_Strip44.Shape = Enum.PartType.Block
Wall_Strip44.Size = Vector3.new(2.375, 0.625, 62.5)
Wall_Strip44.TopParamA = -0.5
Wall_Strip44.TopParamB = 0.5
Wall_Strip44.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip44.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip44.Transparency = 0
Wall_Strip44.Velocity = Vector3.new(0, 0, 0)
Wall_Strip45.Anchored = true
Wall_Strip45.Archivable = true
Wall_Strip45.BackParamA = -0.5
Wall_Strip45.BackParamB = 0.5
Wall_Strip45.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip45.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip45.BottomParamA = -0.5
Wall_Strip45.BottomParamB = 0.5
Wall_Strip45.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip45.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip45.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip45.CFrame = CFrame.new(16.11139678955078, 13.270633697509766, -47.476097106933594)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip45.CanCollide = false
Wall_Strip45.CollisionGroupId = "0"
Wall_Strip45.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip45.FrontParamA = -0.5
Wall_Strip45.FrontParamB = 0.5
Wall_Strip45.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip45.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip45.LeftParamA = -0.5
Wall_Strip45.LeftParamB = 0.5
Wall_Strip45.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip45.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip45.Locked = false
Wall_Strip45.Material = Enum.Material.WoodPlanks
Wall_Strip45.Name = "Wall_Strip45"
Wall_Strip45.Orientation = Vector3.new(0, 0, 0)
Wall_Strip45.Parent = p
Wall_Strip45.Position = Vector3.new(16.11139678955078, 13.270633697509766, -47.476097106933594)
Wall_Strip45.Reflectance = 0
Wall_Strip45.RightParamA = -0.5
Wall_Strip45.RightParamB = 0.5
Wall_Strip45.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip45.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip45.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip45.Rotation = Vector3.new(0, 0, 0)
Wall_Strip45.Shape = Enum.PartType.Block
Wall_Strip45.Size = Vector3.new(2.25, 1, 64.25)
Wall_Strip45.TopParamA = -0.5
Wall_Strip45.TopParamB = 0.5
Wall_Strip45.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip45.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip45.Transparency = 0
Wall_Strip45.Velocity = Vector3.new(0, 0, 0)
Wall_Strip46.Anchored = true
Wall_Strip46.Archivable = true
Wall_Strip46.BackParamA = -0.5
Wall_Strip46.BackParamB = 0.5
Wall_Strip46.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip46.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip46.BottomParamA = -0.5
Wall_Strip46.BottomParamB = 0.5
Wall_Strip46.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip46.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip46.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip46.CFrame = CFrame.new(-0.8883563280105591, 14.083135604858398, -15.851036071777344)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip46.CanCollide = false
Wall_Strip46.CollisionGroupId = "0"
Wall_Strip46.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip46.FrontParamA = -0.5
Wall_Strip46.FrontParamB = 0.5
Wall_Strip46.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip46.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip46.LeftParamA = -0.5
Wall_Strip46.LeftParamB = 0.5
Wall_Strip46.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip46.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip46.Locked = false
Wall_Strip46.Material = Enum.Material.Wood
Wall_Strip46.Name = "Wall_Strip46"
Wall_Strip46.Orientation = Vector3.new(0, -180, 0)
Wall_Strip46.Parent = p
Wall_Strip46.Position = Vector3.new(-0.8883563280105591, 14.083135604858398, -15.851036071777344)
Wall_Strip46.Reflectance = 0
Wall_Strip46.RightParamA = -0.5
Wall_Strip46.RightParamB = 0.5
Wall_Strip46.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip46.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip46.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip46.Rotation = Vector3.new(180, 0, 180)
Wall_Strip46.Shape = Enum.PartType.Block
Wall_Strip46.Size = Vector3.new(36.25, 0.625, 0.75)
Wall_Strip46.TopParamA = -0.5
Wall_Strip46.TopParamB = 0.5
Wall_Strip46.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip46.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip46.Transparency = 0
Wall_Strip46.Velocity = Vector3.new(0, 0, 0)
Wall_Strip47.Anchored = true
Wall_Strip47.Archivable = true
Wall_Strip47.BackParamA = -0.5
Wall_Strip47.BackParamB = 0.5
Wall_Strip47.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip47.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip47.BottomParamA = -0.5
Wall_Strip47.BottomParamB = 0.5
Wall_Strip47.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip47.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip47.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip47.CFrame = CFrame.new(-0.8883563280105591, 13.270635604858398, -15.788536071777344)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip47.CanCollide = false
Wall_Strip47.CollisionGroupId = "0"
Wall_Strip47.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip47.FrontParamA = -0.5
Wall_Strip47.FrontParamB = 0.5
Wall_Strip47.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip47.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip47.LeftParamA = -0.5
Wall_Strip47.LeftParamB = 0.5
Wall_Strip47.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip47.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip47.Locked = false
Wall_Strip47.Material = Enum.Material.WoodPlanks
Wall_Strip47.Name = "Wall_Strip47"
Wall_Strip47.Orientation = Vector3.new(0, -180, 0)
Wall_Strip47.Parent = p
Wall_Strip47.Position = Vector3.new(-0.8883563280105591, 13.270635604858398, -15.788536071777344)
Wall_Strip47.Reflectance = 0
Wall_Strip47.RightParamA = -0.5
Wall_Strip47.RightParamB = 0.5
Wall_Strip47.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip47.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip47.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip47.Rotation = Vector3.new(180, 0, 180)
Wall_Strip47.Shape = Enum.PartType.Block
Wall_Strip47.Size = Vector3.new(31.75, 1, 0.625)
Wall_Strip47.TopParamA = -0.5
Wall_Strip47.TopParamB = 0.5
Wall_Strip47.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip47.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip47.Transparency = 0
Wall_Strip47.Velocity = Vector3.new(0, 0, 0)
Wall_Strip48.Anchored = true
Wall_Strip48.Archivable = true
Wall_Strip48.BackParamA = -0.5
Wall_Strip48.BackParamB = 0.5
Wall_Strip48.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip48.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip48.BottomParamA = -0.5
Wall_Strip48.BottomParamB = 0.5
Wall_Strip48.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip48.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip48.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip48.CFrame = CFrame.new(-0.8883563280105591, 12.458135604858398, -15.851036071777344)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip48.CanCollide = false
Wall_Strip48.CollisionGroupId = "0"
Wall_Strip48.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip48.FrontParamA = -0.5
Wall_Strip48.FrontParamB = 0.5
Wall_Strip48.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip48.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip48.LeftParamA = -0.5
Wall_Strip48.LeftParamB = 0.5
Wall_Strip48.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip48.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip48.Locked = false
Wall_Strip48.Material = Enum.Material.Wood
Wall_Strip48.Name = "Wall_Strip48"
Wall_Strip48.Orientation = Vector3.new(0, -180, 0)
Wall_Strip48.Parent = p
Wall_Strip48.Position = Vector3.new(-0.8883563280105591, 12.458135604858398, -15.851036071777344)
Wall_Strip48.Reflectance = 0
Wall_Strip48.RightParamA = -0.5
Wall_Strip48.RightParamB = 0.5
Wall_Strip48.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip48.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip48.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip48.Rotation = Vector3.new(180, 0, 180)
Wall_Strip48.Shape = Enum.PartType.Block
Wall_Strip48.Size = Vector3.new(36.25, 0.625, 0.75)
Wall_Strip48.TopParamA = -0.5
Wall_Strip48.TopParamB = 0.5
Wall_Strip48.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip48.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip48.Transparency = 0
Wall_Strip48.Velocity = Vector3.new(0, 0, 0)
Wall_Strip49.Anchored = true
Wall_Strip49.Archivable = true
Wall_Strip49.BackParamA = -0.5
Wall_Strip49.BackParamB = 0.5
Wall_Strip49.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip49.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip49.BottomParamA = -0.5
Wall_Strip49.BottomParamB = 0.5
Wall_Strip49.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip49.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip49.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip49.CFrame = CFrame.new(-17.835128784179688, 3.6563334465026855, -47.30426788330078)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip49.CanCollide = false
Wall_Strip49.CollisionGroupId = "0"
Wall_Strip49.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip49.FrontParamA = -0.5
Wall_Strip49.FrontParamB = 0.5
Wall_Strip49.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip49.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip49.LeftParamA = -0.5
Wall_Strip49.LeftParamB = 0.5
Wall_Strip49.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip49.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip49.Locked = false
Wall_Strip49.Material = Enum.Material.Wood
Wall_Strip49.Name = "Wall_Strip49"
Wall_Strip49.Orientation = Vector3.new(0, 0, 0)
Wall_Strip49.Parent = p
Wall_Strip49.Position = Vector3.new(-17.835128784179688, 3.6563334465026855, -47.30426788330078)
Wall_Strip49.Reflectance = 0
Wall_Strip49.RightParamA = -0.5
Wall_Strip49.RightParamB = 0.5
Wall_Strip49.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip49.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip49.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip49.Rotation = Vector3.new(0, 0, 0)
Wall_Strip49.Shape = Enum.PartType.Block
Wall_Strip49.Size = Vector3.new(2.375, 0.625, 63.94831848144531)
Wall_Strip49.TopParamA = -0.5
Wall_Strip49.TopParamB = 0.5
Wall_Strip49.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip49.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip49.Transparency = 0
Wall_Strip49.Velocity = Vector3.new(0, 0, 0)
Wall_Strip50.Anchored = true
Wall_Strip50.Archivable = true
Wall_Strip50.BackParamA = -0.5
Wall_Strip50.BackParamB = 0.5
Wall_Strip50.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip50.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip50.BottomParamA = -0.5
Wall_Strip50.BottomParamB = 0.5
Wall_Strip50.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip50.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip50.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip50.CFrame = CFrame.new(-17.835128784179688, 1.0313339233398438, -47.4562873840332)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip50.CanCollide = false
Wall_Strip50.CollisionGroupId = "0"
Wall_Strip50.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip50.FrontParamA = -0.5
Wall_Strip50.FrontParamB = 0.5
Wall_Strip50.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip50.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip50.LeftParamA = -0.5
Wall_Strip50.LeftParamB = 0.5
Wall_Strip50.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip50.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip50.Locked = false
Wall_Strip50.Material = Enum.Material.Wood
Wall_Strip50.Name = "Wall_Strip50"
Wall_Strip50.Orientation = Vector3.new(0, 0, 0)
Wall_Strip50.Parent = p
Wall_Strip50.Position = Vector3.new(-17.835128784179688, 1.0313339233398438, -47.4562873840332)
Wall_Strip50.Reflectance = 0
Wall_Strip50.RightParamA = -0.5
Wall_Strip50.RightParamB = 0.5
Wall_Strip50.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip50.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip50.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip50.Rotation = Vector3.new(0, 0, 0)
Wall_Strip50.Shape = Enum.PartType.Block
Wall_Strip50.Size = Vector3.new(2.375, 0.625, 63.644256591796875)
Wall_Strip50.TopParamA = -0.5
Wall_Strip50.TopParamB = 0.5
Wall_Strip50.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip50.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip50.Transparency = 0
Wall_Strip50.Velocity = Vector3.new(0, 0, 0)
Wall_Strip51.Anchored = true
Wall_Strip51.Archivable = true
Wall_Strip51.BackParamA = -0.5
Wall_Strip51.BackParamB = 0.5
Wall_Strip51.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip51.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip51.BottomParamA = -0.5
Wall_Strip51.BottomParamB = 0.5
Wall_Strip51.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip51.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip51.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip51.CFrame = CFrame.new(16.039871215820312, 3.6563334465026855, -47.52214813232422)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip51.CanCollide = false
Wall_Strip51.CollisionGroupId = "0"
Wall_Strip51.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip51.FrontParamA = -0.5
Wall_Strip51.FrontParamB = 0.5
Wall_Strip51.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip51.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip51.LeftParamA = -0.5
Wall_Strip51.LeftParamB = 0.5
Wall_Strip51.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip51.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip51.Locked = false
Wall_Strip51.Material = Enum.Material.Wood
Wall_Strip51.Name = "Wall_Strip51"
Wall_Strip51.Orientation = Vector3.new(0, 0, 0)
Wall_Strip51.Parent = p
Wall_Strip51.Position = Vector3.new(16.039871215820312, 3.6563334465026855, -47.52214813232422)
Wall_Strip51.Reflectance = 0
Wall_Strip51.RightParamA = -0.5
Wall_Strip51.RightParamB = 0.5
Wall_Strip51.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip51.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip51.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip51.Rotation = Vector3.new(0, 0, 0)
Wall_Strip51.Shape = Enum.PartType.Block
Wall_Strip51.Size = Vector3.new(2.375, 0.625, 63.512847900390625)
Wall_Strip51.TopParamA = -0.5
Wall_Strip51.TopParamB = 0.5
Wall_Strip51.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip51.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip51.Transparency = 0
Wall_Strip51.Velocity = Vector3.new(0, 0, 0)
Wall_Strip52.Anchored = true
Wall_Strip52.Archivable = true
Wall_Strip52.BackParamA = -0.5
Wall_Strip52.BackParamB = 0.5
Wall_Strip52.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip52.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip52.BottomParamA = -0.5
Wall_Strip52.BottomParamB = 0.5
Wall_Strip52.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip52.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip52.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip52.CFrame = CFrame.new(16.102371215820312, 2.343834400177002, -47.92169952392578)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip52.CanCollide = false
Wall_Strip52.CollisionGroupId = "0"
Wall_Strip52.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip52.FrontParamA = -0.5
Wall_Strip52.FrontParamB = 0.5
Wall_Strip52.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip52.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip52.LeftParamA = -0.5
Wall_Strip52.LeftParamB = 0.5
Wall_Strip52.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip52.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip52.Locked = false
Wall_Strip52.Material = Enum.Material.WoodPlanks
Wall_Strip52.Name = "Wall_Strip52"
Wall_Strip52.Orientation = Vector3.new(0, 0, 0)
Wall_Strip52.Parent = p
Wall_Strip52.Position = Vector3.new(16.102371215820312, 2.343834400177002, -47.92169952392578)
Wall_Strip52.Reflectance = 0
Wall_Strip52.RightParamA = -0.5
Wall_Strip52.RightParamB = 0.5
Wall_Strip52.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip52.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip52.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip52.Rotation = Vector3.new(0, 0, 0)
Wall_Strip52.Shape = Enum.PartType.Block
Wall_Strip52.Size = Vector3.new(2.25, 2, 64.46376037597656)
Wall_Strip52.TopParamA = -0.5
Wall_Strip52.TopParamB = 0.5
Wall_Strip52.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip52.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip52.Transparency = 0
Wall_Strip52.Velocity = Vector3.new(0, 0, 0)
Wall_Strip53.Anchored = true
Wall_Strip53.Archivable = true
Wall_Strip53.BackParamA = -0.5
Wall_Strip53.BackParamB = 0.5
Wall_Strip53.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip53.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip53.BottomParamA = -0.5
Wall_Strip53.BottomParamB = 0.5
Wall_Strip53.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip53.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip53.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip53.CFrame = CFrame.new(9.61486530303955, 3.656332015991211, -79.65357208251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip53.CanCollide = false
Wall_Strip53.CollisionGroupId = "0"
Wall_Strip53.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip53.FrontParamA = -0.5
Wall_Strip53.FrontParamB = 0.5
Wall_Strip53.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip53.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip53.LeftParamA = -0.5
Wall_Strip53.LeftParamB = 0.5
Wall_Strip53.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip53.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip53.Locked = false
Wall_Strip53.Material = Enum.Material.Wood
Wall_Strip53.Name = "Wall_Strip53"
Wall_Strip53.Orientation = Vector3.new(0, 0, 0)
Wall_Strip53.Parent = p
Wall_Strip53.Position = Vector3.new(9.61486530303955, 3.656332015991211, -79.65357208251953)
Wall_Strip53.Reflectance = 0
Wall_Strip53.RightParamA = -0.5
Wall_Strip53.RightParamB = 0.5
Wall_Strip53.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip53.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip53.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip53.Rotation = Vector3.new(0, 0, 0)
Wall_Strip53.Shape = Enum.PartType.Block
Wall_Strip53.Size = Vector3.new(15.225000381469727, 0.625, 0.75)
Wall_Strip53.TopParamA = -0.5
Wall_Strip53.TopParamB = 0.5
Wall_Strip53.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip53.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip53.Transparency = 0
Wall_Strip53.Velocity = Vector3.new(0, 0, 0)
Wall_Strip54.Anchored = true
Wall_Strip54.Archivable = true
Wall_Strip54.BackParamA = -0.5
Wall_Strip54.BackParamB = 0.5
Wall_Strip54.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip54.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip54.BottomParamA = -0.5
Wall_Strip54.BottomParamB = 0.5
Wall_Strip54.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip54.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip54.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip54.CFrame = CFrame.new(9.61486530303955, 2.3438329696655273, -79.71607208251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip54.CanCollide = false
Wall_Strip54.CollisionGroupId = "0"
Wall_Strip54.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip54.FrontParamA = -0.5
Wall_Strip54.FrontParamB = 0.5
Wall_Strip54.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip54.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip54.LeftParamA = -0.5
Wall_Strip54.LeftParamB = 0.5
Wall_Strip54.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip54.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip54.Locked = false
Wall_Strip54.Material = Enum.Material.WoodPlanks
Wall_Strip54.Name = "Wall_Strip54"
Wall_Strip54.Orientation = Vector3.new(0, 0, 0)
Wall_Strip54.Parent = p
Wall_Strip54.Position = Vector3.new(9.61486530303955, 2.3438329696655273, -79.71607208251953)
Wall_Strip54.Reflectance = 0
Wall_Strip54.RightParamA = -0.5
Wall_Strip54.RightParamB = 0.5
Wall_Strip54.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip54.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip54.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip54.Rotation = Vector3.new(0, 0, 0)
Wall_Strip54.Shape = Enum.PartType.Block
Wall_Strip54.Size = Vector3.new(15.225000381469727, 2, 0.625)
Wall_Strip54.TopParamA = -0.5
Wall_Strip54.TopParamB = 0.5
Wall_Strip54.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip54.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip54.Transparency = 0
Wall_Strip54.Velocity = Vector3.new(0, 0, 0)
Wall_Strip55.Anchored = true
Wall_Strip55.Archivable = true
Wall_Strip55.BackParamA = -0.5
Wall_Strip55.BackParamB = 0.5
Wall_Strip55.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip55.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip55.BottomParamA = -0.5
Wall_Strip55.BottomParamB = 0.5
Wall_Strip55.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip55.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip55.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip55.CFrame = CFrame.new(9.61486530303955, 1.0313329696655273, -79.65357208251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip55.CanCollide = false
Wall_Strip55.CollisionGroupId = "0"
Wall_Strip55.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip55.FrontParamA = -0.5
Wall_Strip55.FrontParamB = 0.5
Wall_Strip55.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip55.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip55.LeftParamA = -0.5
Wall_Strip55.LeftParamB = 0.5
Wall_Strip55.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip55.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip55.Locked = false
Wall_Strip55.Material = Enum.Material.Wood
Wall_Strip55.Name = "Wall_Strip55"
Wall_Strip55.Orientation = Vector3.new(0, 0, 0)
Wall_Strip55.Parent = p
Wall_Strip55.Position = Vector3.new(9.61486530303955, 1.0313329696655273, -79.65357208251953)
Wall_Strip55.Reflectance = 0
Wall_Strip55.RightParamA = -0.5
Wall_Strip55.RightParamB = 0.5
Wall_Strip55.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip55.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip55.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip55.Rotation = Vector3.new(0, 0, 0)
Wall_Strip55.Shape = Enum.PartType.Block
Wall_Strip55.Size = Vector3.new(15.225000381469727, 0.625, 0.75)
Wall_Strip55.TopParamA = -0.5
Wall_Strip55.TopParamB = 0.5
Wall_Strip55.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip55.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip55.Transparency = 0
Wall_Strip55.Velocity = Vector3.new(0, 0, 0)
Wall_Strip56.Anchored = true
Wall_Strip56.Archivable = true
Wall_Strip56.BackParamA = -0.5
Wall_Strip56.BackParamB = 0.5
Wall_Strip56.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip56.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip56.BottomParamA = -0.5
Wall_Strip56.BottomParamB = 0.5
Wall_Strip56.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip56.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip56.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip56.CFrame = CFrame.new(-11.460131645202637, 3.656332015991211, -79.65345001220703)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip56.CanCollide = false
Wall_Strip56.CollisionGroupId = "0"
Wall_Strip56.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip56.FrontParamA = -0.5
Wall_Strip56.FrontParamB = 0.5
Wall_Strip56.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip56.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip56.LeftParamA = -0.5
Wall_Strip56.LeftParamB = 0.5
Wall_Strip56.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip56.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip56.Locked = false
Wall_Strip56.Material = Enum.Material.Wood
Wall_Strip56.Name = "Wall_Strip56"
Wall_Strip56.Orientation = Vector3.new(0, 0, 0)
Wall_Strip56.Parent = p
Wall_Strip56.Position = Vector3.new(-11.460131645202637, 3.656332015991211, -79.65345001220703)
Wall_Strip56.Reflectance = 0
Wall_Strip56.RightParamA = -0.5
Wall_Strip56.RightParamB = 0.5
Wall_Strip56.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip56.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip56.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip56.Rotation = Vector3.new(0, 0, 0)
Wall_Strip56.Shape = Enum.PartType.Block
Wall_Strip56.Size = Vector3.new(15.125, 0.625, 0.75)
Wall_Strip56.TopParamA = -0.5
Wall_Strip56.TopParamB = 0.5
Wall_Strip56.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip56.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip56.Transparency = 0
Wall_Strip56.Velocity = Vector3.new(0, 0, 0)
Wall_Strip57.Anchored = true
Wall_Strip57.Archivable = true
Wall_Strip57.BackParamA = -0.5
Wall_Strip57.BackParamB = 0.5
Wall_Strip57.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip57.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip57.BottomParamA = -0.5
Wall_Strip57.BottomParamB = 0.5
Wall_Strip57.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip57.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip57.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip57.CFrame = CFrame.new(-11.460131645202637, 2.3438329696655273, -79.71595001220703)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip57.CanCollide = false
Wall_Strip57.CollisionGroupId = "0"
Wall_Strip57.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip57.FrontParamA = -0.5
Wall_Strip57.FrontParamB = 0.5
Wall_Strip57.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip57.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip57.LeftParamA = -0.5
Wall_Strip57.LeftParamB = 0.5
Wall_Strip57.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip57.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip57.Locked = false
Wall_Strip57.Material = Enum.Material.WoodPlanks
Wall_Strip57.Name = "Wall_Strip57"
Wall_Strip57.Orientation = Vector3.new(0, 0, 0)
Wall_Strip57.Parent = p
Wall_Strip57.Position = Vector3.new(-11.460131645202637, 2.3438329696655273, -79.71595001220703)
Wall_Strip57.Reflectance = 0
Wall_Strip57.RightParamA = -0.5
Wall_Strip57.RightParamB = 0.5
Wall_Strip57.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip57.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip57.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip57.Rotation = Vector3.new(0, 0, 0)
Wall_Strip57.Shape = Enum.PartType.Block
Wall_Strip57.Size = Vector3.new(15.125, 2, 0.625)
Wall_Strip57.TopParamA = -0.5
Wall_Strip57.TopParamB = 0.5
Wall_Strip57.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip57.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip57.Transparency = 0
Wall_Strip57.Velocity = Vector3.new(0, 0, 0)
Wall_Strip58.Anchored = true
Wall_Strip58.Archivable = true
Wall_Strip58.BackParamA = -0.5
Wall_Strip58.BackParamB = 0.5
Wall_Strip58.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip58.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip58.BottomParamA = -0.5
Wall_Strip58.BottomParamB = 0.5
Wall_Strip58.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip58.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip58.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip58.CFrame = CFrame.new(-11.460131645202637, 1.0313329696655273, -79.65345001220703)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip58.CanCollide = false
Wall_Strip58.CollisionGroupId = "0"
Wall_Strip58.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip58.FrontParamA = -0.5
Wall_Strip58.FrontParamB = 0.5
Wall_Strip58.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip58.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip58.LeftParamA = -0.5
Wall_Strip58.LeftParamB = 0.5
Wall_Strip58.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip58.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip58.Locked = false
Wall_Strip58.Material = Enum.Material.Wood
Wall_Strip58.Name = "Wall_Strip58"
Wall_Strip58.Orientation = Vector3.new(0, 0, 0)
Wall_Strip58.Parent = p
Wall_Strip58.Position = Vector3.new(-11.460131645202637, 1.0313329696655273, -79.65345001220703)
Wall_Strip58.Reflectance = 0
Wall_Strip58.RightParamA = -0.5
Wall_Strip58.RightParamB = 0.5
Wall_Strip58.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip58.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip58.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip58.Rotation = Vector3.new(0, 0, 0)
Wall_Strip58.Shape = Enum.PartType.Block
Wall_Strip58.Size = Vector3.new(15.125, 0.625, 0.75)
Wall_Strip58.TopParamA = -0.5
Wall_Strip58.TopParamB = 0.5
Wall_Strip58.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip58.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip58.Transparency = 0
Wall_Strip58.Velocity = Vector3.new(0, 0, 0)
Wall_Strip59.Anchored = true
Wall_Strip59.Archivable = true
Wall_Strip59.BackParamA = -0.5
Wall_Strip59.BackParamB = 0.5
Wall_Strip59.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip59.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip59.BottomParamA = -0.5
Wall_Strip59.BottomParamB = 0.5
Wall_Strip59.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip59.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip59.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip59.CFrame = CFrame.new(12.10151195526123, 3.65633487701416, -15.498071670532227)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip59.CanCollide = false
Wall_Strip59.CollisionGroupId = "0"
Wall_Strip59.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip59.FrontParamA = -0.5
Wall_Strip59.FrontParamB = 0.5
Wall_Strip59.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip59.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip59.LeftParamA = -0.5
Wall_Strip59.LeftParamB = 0.5
Wall_Strip59.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip59.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip59.Locked = false
Wall_Strip59.Material = Enum.Material.Wood
Wall_Strip59.Name = "Wall_Strip59"
Wall_Strip59.Orientation = Vector3.new(0, -180, 0)
Wall_Strip59.Parent = p
Wall_Strip59.Position = Vector3.new(12.10151195526123, 3.65633487701416, -15.498071670532227)
Wall_Strip59.Reflectance = 0
Wall_Strip59.RightParamA = -0.5
Wall_Strip59.RightParamB = 0.5
Wall_Strip59.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip59.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip59.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip59.Rotation = Vector3.new(180, 0, 180)
Wall_Strip59.Shape = Enum.PartType.Block
Wall_Strip59.Size = Vector3.new(20.125, 0.625, 0.75)
Wall_Strip59.TopParamA = -0.5
Wall_Strip59.TopParamB = 0.5
Wall_Strip59.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip59.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip59.Transparency = 0
Wall_Strip59.Velocity = Vector3.new(0, 0, 0)
Wall_Strip60.Anchored = true
Wall_Strip60.Archivable = true
Wall_Strip60.BackParamA = -0.5
Wall_Strip60.BackParamB = 0.5
Wall_Strip60.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip60.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip60.BottomParamA = -0.5
Wall_Strip60.BottomParamB = 0.5
Wall_Strip60.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip60.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip60.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip60.CFrame = CFrame.new(12.10151195526123, 2.3438358306884766, -15.435571670532227)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip60.CanCollide = false
Wall_Strip60.CollisionGroupId = "0"
Wall_Strip60.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip60.FrontParamA = -0.5
Wall_Strip60.FrontParamB = 0.5
Wall_Strip60.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip60.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip60.LeftParamA = -0.5
Wall_Strip60.LeftParamB = 0.5
Wall_Strip60.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip60.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip60.Locked = false
Wall_Strip60.Material = Enum.Material.WoodPlanks
Wall_Strip60.Name = "Wall_Strip60"
Wall_Strip60.Orientation = Vector3.new(0, -180, 0)
Wall_Strip60.Parent = p
Wall_Strip60.Position = Vector3.new(12.10151195526123, 2.3438358306884766, -15.435571670532227)
Wall_Strip60.Reflectance = 0
Wall_Strip60.RightParamA = -0.5
Wall_Strip60.RightParamB = 0.5
Wall_Strip60.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip60.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip60.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip60.Rotation = Vector3.new(180, 0, 180)
Wall_Strip60.Shape = Enum.PartType.Block
Wall_Strip60.Size = Vector3.new(20.125, 2, 0.625)
Wall_Strip60.TopParamA = -0.5
Wall_Strip60.TopParamB = 0.5
Wall_Strip60.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip60.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip60.Transparency = 0
Wall_Strip60.Velocity = Vector3.new(0, 0, 0)
Wall_Strip61.Anchored = true
Wall_Strip61.Archivable = true
Wall_Strip61.BackParamA = -0.5
Wall_Strip61.BackParamB = 0.5
Wall_Strip61.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip61.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip61.BottomParamA = -0.5
Wall_Strip61.BottomParamB = 0.5
Wall_Strip61.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip61.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip61.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip61.CFrame = CFrame.new(12.10151195526123, 1.0313348770141602, -15.498071670532227)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip61.CanCollide = false
Wall_Strip61.CollisionGroupId = "0"
Wall_Strip61.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip61.FrontParamA = -0.5
Wall_Strip61.FrontParamB = 0.5
Wall_Strip61.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip61.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip61.LeftParamA = -0.5
Wall_Strip61.LeftParamB = 0.5
Wall_Strip61.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip61.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip61.Locked = false
Wall_Strip61.Material = Enum.Material.Wood
Wall_Strip61.Name = "Wall_Strip61"
Wall_Strip61.Orientation = Vector3.new(0, -180, 0)
Wall_Strip61.Parent = p
Wall_Strip61.Position = Vector3.new(12.10151195526123, 1.0313348770141602, -15.498071670532227)
Wall_Strip61.Reflectance = 0
Wall_Strip61.RightParamA = -0.5
Wall_Strip61.RightParamB = 0.5
Wall_Strip61.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip61.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip61.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip61.Rotation = Vector3.new(180, 0, 180)
Wall_Strip61.Shape = Enum.PartType.Block
Wall_Strip61.Size = Vector3.new(20.125, 0.625, 0.75)
Wall_Strip61.TopParamA = -0.5
Wall_Strip61.TopParamB = 0.5
Wall_Strip61.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip61.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip61.Transparency = 0
Wall_Strip61.Velocity = Vector3.new(0, 0, 0)
Wall_Strip62.Anchored = true
Wall_Strip62.Archivable = true
Wall_Strip62.BackParamA = -0.5
Wall_Strip62.BackParamB = 0.5
Wall_Strip62.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip62.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip62.BottomParamA = -0.5
Wall_Strip62.BottomParamB = 0.5
Wall_Strip62.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip62.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip62.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip62.CFrame = CFrame.new(-10.477246284484863, 3.65633487701416, -15.502555847167969)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip62.CanCollide = false
Wall_Strip62.CollisionGroupId = "0"
Wall_Strip62.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip62.FrontParamA = -0.5
Wall_Strip62.FrontParamB = 0.5
Wall_Strip62.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip62.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip62.LeftParamA = -0.5
Wall_Strip62.LeftParamB = 0.5
Wall_Strip62.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip62.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip62.Locked = false
Wall_Strip62.Material = Enum.Material.Wood
Wall_Strip62.Name = "Wall_Strip62"
Wall_Strip62.Orientation = Vector3.new(0, -180, 0)
Wall_Strip62.Parent = p
Wall_Strip62.Position = Vector3.new(-10.477246284484863, 3.65633487701416, -15.502555847167969)
Wall_Strip62.Reflectance = 0
Wall_Strip62.RightParamA = -0.5
Wall_Strip62.RightParamB = 0.5
Wall_Strip62.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip62.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip62.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip62.Rotation = Vector3.new(180, 0, 180)
Wall_Strip62.Shape = Enum.PartType.Block
Wall_Strip62.Size = Vector3.new(13.079999923706055, 0.625, 0.75)
Wall_Strip62.TopParamA = -0.5
Wall_Strip62.TopParamB = 0.5
Wall_Strip62.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip62.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip62.Transparency = 0
Wall_Strip62.Velocity = Vector3.new(0, 0, 0)
Wall_Strip63.Anchored = true
Wall_Strip63.Archivable = true
Wall_Strip63.BackParamA = -0.5
Wall_Strip63.BackParamB = 0.5
Wall_Strip63.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip63.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip63.BottomParamA = -0.5
Wall_Strip63.BottomParamB = 0.5
Wall_Strip63.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip63.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip63.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip63.CFrame = CFrame.new(-10.477246284484863, 2.3438358306884766, -15.440055847167969)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip63.CanCollide = false
Wall_Strip63.CollisionGroupId = "0"
Wall_Strip63.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip63.FrontParamA = -0.5
Wall_Strip63.FrontParamB = 0.5
Wall_Strip63.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip63.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip63.LeftParamA = -0.5
Wall_Strip63.LeftParamB = 0.5
Wall_Strip63.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip63.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip63.Locked = false
Wall_Strip63.Material = Enum.Material.WoodPlanks
Wall_Strip63.Name = "Wall_Strip63"
Wall_Strip63.Orientation = Vector3.new(0, -180, 0)
Wall_Strip63.Parent = p
Wall_Strip63.Position = Vector3.new(-10.477246284484863, 2.3438358306884766, -15.440055847167969)
Wall_Strip63.Reflectance = 0
Wall_Strip63.RightParamA = -0.5
Wall_Strip63.RightParamB = 0.5
Wall_Strip63.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip63.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip63.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip63.Rotation = Vector3.new(180, 0, 180)
Wall_Strip63.Shape = Enum.PartType.Block
Wall_Strip63.Size = Vector3.new(13.079999923706055, 2, 0.625)
Wall_Strip63.TopParamA = -0.5
Wall_Strip63.TopParamB = 0.5
Wall_Strip63.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip63.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip63.Transparency = 0
Wall_Strip63.Velocity = Vector3.new(0, 0, 0)
Wall_Strip64.Anchored = true
Wall_Strip64.Archivable = true
Wall_Strip64.BackParamA = -0.5
Wall_Strip64.BackParamB = 0.5
Wall_Strip64.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip64.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip64.BottomParamA = -0.5
Wall_Strip64.BottomParamB = 0.5
Wall_Strip64.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip64.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip64.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip64.CFrame = CFrame.new(-10.477246284484863, 1.0313348770141602, -15.502555847167969)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1)
Wall_Strip64.CanCollide = false
Wall_Strip64.CollisionGroupId = "0"
Wall_Strip64.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip64.FrontParamA = -0.5
Wall_Strip64.FrontParamB = 0.5
Wall_Strip64.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip64.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip64.LeftParamA = -0.5
Wall_Strip64.LeftParamB = 0.5
Wall_Strip64.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip64.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip64.Locked = false
Wall_Strip64.Material = Enum.Material.Wood
Wall_Strip64.Name = "Wall_Strip64"
Wall_Strip64.Orientation = Vector3.new(0, -180, 0)
Wall_Strip64.Parent = p
Wall_Strip64.Position = Vector3.new(-10.477246284484863, 1.0313348770141602, -15.502555847167969)
Wall_Strip64.Reflectance = 0
Wall_Strip64.RightParamA = -0.5
Wall_Strip64.RightParamB = 0.5
Wall_Strip64.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip64.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip64.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip64.Rotation = Vector3.new(180, 0, 180)
Wall_Strip64.Shape = Enum.PartType.Block
Wall_Strip64.Size = Vector3.new(13.079999923706055, 0.625, 0.75)
Wall_Strip64.TopParamA = -0.5
Wall_Strip64.TopParamB = 0.5
Wall_Strip64.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip64.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip64.Transparency = 0
Wall_Strip64.Velocity = Vector3.new(0, 0, 0)
Wall_Strip65.Anchored = true
Wall_Strip65.Archivable = true
Wall_Strip65.BackParamA = -0.5
Wall_Strip65.BackParamB = 0.5
Wall_Strip65.BackSurface = Enum.SurfaceType.Smooth
Wall_Strip65.BackSurfaceInput = Enum.InputType.NoInput
Wall_Strip65.BottomParamA = -0.5
Wall_Strip65.BottomParamB = 0.5
Wall_Strip65.BottomSurface = Enum.SurfaceType.Smooth
Wall_Strip65.BottomSurfaceInput = Enum.InputType.NoInput
Wall_Strip65.BrickColor = BrickColor.new("Gun metallic")
Wall_Strip65.CFrame = CFrame.new(16.039871215820312, 1.0920228958129883, -47.52214813232422)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1)
Wall_Strip65.CanCollide = false
Wall_Strip65.CollisionGroupId = "0"
Wall_Strip65.Color = Color3.new(0.458824, 0.384314, 0.368627)
Wall_Strip65.FrontParamA = -0.5
Wall_Strip65.FrontParamB = 0.5
Wall_Strip65.FrontSurface = Enum.SurfaceType.Smooth
Wall_Strip65.FrontSurfaceInput = Enum.InputType.NoInput
Wall_Strip65.LeftParamA = -0.5
Wall_Strip65.LeftParamB = 0.5
Wall_Strip65.LeftSurface = Enum.SurfaceType.Smooth
Wall_Strip65.LeftSurfaceInput = Enum.InputType.NoInput
Wall_Strip65.Locked = false
Wall_Strip65.Material = Enum.Material.Wood
Wall_Strip65.Name = "Wall_Strip65"
Wall_Strip65.Orientation = Vector3.new(0, 0, 0)
Wall_Strip65.Parent = p
Wall_Strip65.Position = Vector3.new(16.039871215820312, 1.0920228958129883, -47.52214813232422)
Wall_Strip65.Reflectance = 0
Wall_Strip65.RightParamA = -0.5
Wall_Strip65.RightParamB = 0.5
Wall_Strip65.RightSurface = Enum.SurfaceType.Smooth
Wall_Strip65.RightSurfaceInput = Enum.InputType.NoInput
Wall_Strip65.RotVelocity = Vector3.new(0, 0, 0)
Wall_Strip65.Rotation = Vector3.new(0, 0, 0)
Wall_Strip65.Shape = Enum.PartType.Block
Wall_Strip65.Size = Vector3.new(2.375, 0.625, 63.512847900390625)
Wall_Strip65.TopParamA = -0.5
Wall_Strip65.TopParamB = 0.5
Wall_Strip65.TopSurface = Enum.SurfaceType.Smooth
Wall_Strip65.TopSurfaceInput = Enum.InputType.NoInput
Wall_Strip65.Transparency = 0
Wall_Strip65.Velocity = Vector3.new(0, 0, 0)
SpotLight.Angle = 180
SpotLight.Archivable = true
SpotLight.Brightness = 0.30000001192092896
SpotLight.Color = Color3.new(1, 0.690196, 0.545098)
SpotLight.Enabled = true
SpotLight.Face = Enum.NormalId.Front
SpotLight.Name = "SpotLight"
SpotLight.Parent = Neon
SpotLight.Range = 39
SpotLight.Shadows = true
PointLight.Archivable = true
PointLight.Brightness = 0.10000000149011612
PointLight.Color = Color3.new(1, 0.713726, 0.580392)
PointLight.Enabled = true
PointLight.Name = "PointLight"
PointLight.Parent = Neon
PointLight.Range = 21
PointLight.Shadows = false
Mesh.Archivable = true
Mesh.MeshId = "rbxassetid://6516477486"
Mesh.MeshType = Enum.MeshType.FileMesh
Mesh.Name = "Mesh"
Mesh.Offset = Vector3.new(0, 0, 0)
Mesh.Parent = Neon
Mesh.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806)
Mesh.TextureId = " "
Mesh.VertexColor = Vector3.new(1, 1, 1)
SpotLight66.Angle = 180
SpotLight66.Archivable = true
SpotLight66.Brightness = 0.30000001192092896
SpotLight66.Color = Color3.new(1, 0.690196, 0.545098)
SpotLight66.Enabled = true
SpotLight66.Face = Enum.NormalId.Front
SpotLight66.Name = "SpotLight66"
SpotLight66.Parent = Neon1
SpotLight66.Range = 39
SpotLight66.Shadows = true
PointLight67.Archivable = true
PointLight67.Brightness = 0.10000000149011612
PointLight67.Color = Color3.new(1, 0.713726, 0.580392)
PointLight67.Enabled = true
PointLight67.Name = "PointLight67"
PointLight67.Parent = Neon1
PointLight67.Range = 21
PointLight67.Shadows = false
Mesh68.Archivable = true
Mesh68.MeshId = "rbxassetid://6516477486"
Mesh68.MeshType = Enum.MeshType.FileMesh
Mesh68.Name = "Mesh68"
Mesh68.Offset = Vector3.new(0, 0, 0)
Mesh68.Parent = Neon1
Mesh68.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806)
Mesh68.TextureId = " "
Mesh68.VertexColor = Vector3.new(1, 1, 1)
SpotLight69.Angle = 180
SpotLight69.Archivable = true
SpotLight69.Brightness = 0.30000001192092896
SpotLight69.Color = Color3.new(1, 0.690196, 0.545098)
SpotLight69.Enabled = true
SpotLight69.Face = Enum.NormalId.Front
SpotLight69.Name = "SpotLight69"
SpotLight69.Parent = Neon2
SpotLight69.Range = 39
SpotLight69.Shadows = true
PointLight70.Archivable = true
PointLight70.Brightness = 0.10000000149011612
PointLight70.Color = Color3.new(1, 0.713726, 0.580392)
PointLight70.Enabled = true
PointLight70.Name = "PointLight70"
PointLight70.Parent = Neon2
PointLight70.Range = 21
PointLight70.Shadows = false
Mesh71.Archivable = true
Mesh71.MeshId = "rbxassetid://6516477486"
Mesh71.MeshType = Enum.MeshType.FileMesh
Mesh71.Name = "Mesh71"
Mesh71.Offset = Vector3.new(0, 0, 0)
Mesh71.Parent = Neon2
Mesh71.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806)
Mesh71.TextureId = " "
Mesh71.VertexColor = Vector3.new(1, 1, 1)
SpotLight72.Angle = 180
SpotLight72.Archivable = true
SpotLight72.Brightness = 0.30000001192092896
SpotLight72.Color = Color3.new(1, 0.690196, 0.545098)
SpotLight72.Enabled = true
SpotLight72.Face = Enum.NormalId.Front
SpotLight72.Name = "SpotLight72"
SpotLight72.Parent = Neon3
SpotLight72.Range = 39
SpotLight72.Shadows = true
PointLight73.Archivable = true
PointLight73.Brightness = 0.10000000149011612
PointLight73.Color = Color3.new(1, 0.713726, 0.580392)
PointLight73.Enabled = true
PointLight73.Name = "PointLight73"
PointLight73.Parent = Neon3
PointLight73.Range = 21
PointLight73.Shadows = false
Mesh74.Archivable = true
Mesh74.MeshId = "rbxassetid://6516477486"
Mesh74.MeshType = Enum.MeshType.FileMesh
Mesh74.Name = "Mesh74"
Mesh74.Offset = Vector3.new(0, 0, 0)
Mesh74.Parent = Neon3
Mesh74.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806)
Mesh74.TextureId = " "
Mesh74.VertexColor = Vector3.new(1, 1, 1)
SpotLight75.Angle = 180
SpotLight75.Archivable = true
SpotLight75.Brightness = 0.30000001192092896
SpotLight75.Color = Color3.new(1, 0.690196, 0.545098)
SpotLight75.Enabled = true
SpotLight75.Face = Enum.NormalId.Front
SpotLight75.Name = "SpotLight75"
SpotLight75.Parent = Neon4
SpotLight75.Range = 39
SpotLight75.Shadows = true
PointLight76.Archivable = true
PointLight76.Brightness = 0.10000000149011612
PointLight76.Color = Color3.new(1, 0.713726, 0.580392)
PointLight76.Enabled = true
PointLight76.Name = "PointLight76"
PointLight76.Parent = Neon4
PointLight76.Range = 21
PointLight76.Shadows = false
Mesh77.Archivable = true
Mesh77.MeshId = "rbxassetid://6516477486"
Mesh77.MeshType = Enum.MeshType.FileMesh
Mesh77.Name = "Mesh77"
Mesh77.Offset = Vector3.new(0, 0, 0)
Mesh77.Parent = Neon4
Mesh77.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806)
Mesh77.TextureId = " "
Mesh77.VertexColor = Vector3.new(1, 1, 1)
SpotLight78.Angle = 180
SpotLight78.Archivable = true
SpotLight78.Brightness = 0.30000001192092896
SpotLight78.Color = Color3.new(1, 0.690196, 0.545098)
SpotLight78.Enabled = true
SpotLight78.Face = Enum.NormalId.Front
SpotLight78.Name = "SpotLight78"
SpotLight78.Parent = Neon5
SpotLight78.Range = 39
SpotLight78.Shadows = true
PointLight79.Archivable = true
PointLight79.Brightness = 0.10000000149011612
PointLight79.Color = Color3.new(1, 0.713726, 0.580392)
PointLight79.Enabled = true
PointLight79.Name = "PointLight79"
PointLight79.Parent = Neon5
PointLight79.Range = 21
PointLight79.Shadows = false
Mesh80.Archivable = true
Mesh80.MeshId = "rbxassetid://6516477486"
Mesh80.MeshType = Enum.MeshType.FileMesh
Mesh80.Name = "Mesh80"
Mesh80.Offset = Vector3.new(0, 0, 0)
Mesh80.Parent = Neon5
Mesh80.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806)
Mesh80.TextureId = " "
Mesh80.VertexColor = Vector3.new(1, 1, 1)
Wallpaper81.Archivable = true
Wallpaper81.Color3 = Color3.new(0, 0, 0)
Wallpaper81.Face = Enum.NormalId.Back
Wallpaper81.Name = "Wallpaper81"
Wallpaper81.Parent = Part6
Wallpaper81.StudsPerTileU = 3
Wallpaper81.StudsPerTileV = 2
Wallpaper81.Texture = "rbxassetid://9754267662"
Wallpaper81.Transparency = 0.8500000238418579
Wallpaper82.Archivable = true
Wallpaper82.Color3 = Color3.new(0, 0, 0)
Wallpaper82.Face = Enum.NormalId.Back
Wallpaper82.Name = "Wallpaper82"
Wallpaper82.Parent = Part7
Wallpaper82.StudsPerTileU = 3
Wallpaper82.StudsPerTileV = 2
Wallpaper82.Texture = "rbxassetid://9754267662"
Wallpaper82.Transparency = 0.8500000238418579
Wallpaper83.Archivable = true
Wallpaper83.Color3 = Color3.new(0, 0, 0)
Wallpaper83.Face = Enum.NormalId.Back
Wallpaper83.Name = "Wallpaper83"
Wallpaper83.Parent = Part8
Wallpaper83.StudsPerTileU = 3
Wallpaper83.StudsPerTileV = 2
Wallpaper83.Texture = "rbxassetid://9754267662"
Wallpaper83.Transparency = 0.8500000238418579
Wallpaper84.Archivable = true
Wallpaper84.Color3 = Color3.new(0, 0, 0)
Wallpaper84.Face = Enum.NormalId.Back
Wallpaper84.Name = "Wallpaper84"
Wallpaper84.Parent = Part9
Wallpaper84.StudsPerTileU = 3
Wallpaper84.StudsPerTileV = 2
Wallpaper84.Texture = "rbxassetid://9754267662"
Wallpaper84.Transparency = 0.8500000238418579
Wallpaper85.Archivable = true
Wallpaper85.Color3 = Color3.new(0, 0, 0)
Wallpaper85.Face = Enum.NormalId.Back
Wallpaper85.Name = "Wallpaper85"
Wallpaper85.Parent = Part10
Wallpaper85.StudsPerTileU = 3
Wallpaper85.StudsPerTileV = 2
Wallpaper85.Texture = "rbxassetid://9754267662"
Wallpaper85.Transparency = 0.8500000238418579
Wallpaper.Archivable = true
Wallpaper.Color3 = Color3.new(0, 0, 0)
Wallpaper.Face = Enum.NormalId.Back
Wallpaper.Name = "Wallpaper"
Wallpaper.Parent = Part22
Wallpaper.StudsPerTileU = 3
Wallpaper.StudsPerTileV = 2
Wallpaper.Texture = "rbxassetid://9754267662"
Wallpaper.Transparency = 0.8500000238418579
Mesh86.Archivable = true
Mesh86.MeshId = "rbxassetid://6516477375"
Mesh86.MeshType = Enum.MeshType.FileMesh
Mesh86.Name = "Mesh86"
Mesh86.Offset = Vector3.new(0, 0, 0)
Mesh86.Parent = Stand
Mesh86.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806)
Mesh86.TextureId = " "
Mesh86.VertexColor = Vector3.new(1, 1, 1)
Mesh87.Archivable = true
Mesh87.MeshId = "rbxassetid://6516477375"
Mesh87.MeshType = Enum.MeshType.FileMesh
Mesh87.Name = "Mesh87"
Mesh87.Offset = Vector3.new(0, 0, 0)
Mesh87.Parent = Stand23
Mesh87.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806)
Mesh87.TextureId = " "
Mesh87.VertexColor = Vector3.new(1, 1, 1)
Mesh88.Archivable = true
Mesh88.MeshId = "rbxassetid://6516477375"
Mesh88.MeshType = Enum.MeshType.FileMesh
Mesh88.Name = "Mesh88"
Mesh88.Offset = Vector3.new(0, 0, 0)
Mesh88.Parent = Stand24
Mesh88.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806)
Mesh88.TextureId = " "
Mesh88.VertexColor = Vector3.new(1, 1, 1)
Mesh89.Archivable = true
Mesh89.MeshId = "rbxassetid://6516477375"
Mesh89.MeshType = Enum.MeshType.FileMesh
Mesh89.Name = "Mesh89"
Mesh89.Offset = Vector3.new(0, 0, 0)
Mesh89.Parent = Stand25
Mesh89.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806)
Mesh89.TextureId = " "
Mesh89.VertexColor = Vector3.new(1, 1, 1)
Mesh90.Archivable = true
Mesh90.MeshId = "rbxassetid://6516477375"
Mesh90.MeshType = Enum.MeshType.FileMesh
Mesh90.Name = "Mesh90"
Mesh90.Offset = Vector3.new(0, 0, 0)
Mesh90.Parent = Stand26
Mesh90.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806)
Mesh90.TextureId = " "
Mesh90.VertexColor = Vector3.new(1, 1, 1)
Mesh91.Archivable = true
Mesh91.MeshId = "rbxassetid://6516477375"
Mesh91.MeshType = Enum.MeshType.FileMesh
Mesh91.Name = "Mesh91"
Mesh91.Offset = Vector3.new(0, 0, 0)
Mesh91.Parent = Stand27
Mesh91.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806)
Mesh91.TextureId = " "
Mesh91.VertexColor = Vector3.new(1, 1, 1)
Wallpaper92.Archivable = true
Wallpaper92.Color3 = Color3.new(0, 0, 0)
Wallpaper92.Face = Enum.NormalId.Front
Wallpaper92.Name = "Wallpaper92"
Wallpaper92.Parent = Wall
Wallpaper92.StudsPerTileU = 3
Wallpaper92.StudsPerTileV = 2
Wallpaper92.Texture = "rbxassetid://9754267662"
Wallpaper92.Transparency = 0.8500000238418579
Wallpaper93.Archivable = true
Wallpaper93.Color3 = Color3.new(0, 0, 0)
Wallpaper93.Face = Enum.NormalId.Front
Wallpaper93.Name = "Wallpaper93"
Wallpaper93.Parent = Wall28
Wallpaper93.StudsPerTileU = 3
Wallpaper93.StudsPerTileV = 2
Wallpaper93.Texture = "rbxassetid://9754267662"
Wallpaper93.Transparency = 0.8500000238418579
return p
--ch/doors/https://glot.io/snippets/gfjdrsxrry/raw/load
local http = game:GetService("HttpService")
local P1 = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/main.lua"))()
local P2 = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/dio.lua"))()
local doors = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/doors"))()
local wardrobe = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/wardrbe"))()
local rush = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/rush"))()
local Hallway = Instance.new("Model", script)
P1.Parent = Hallway
P2.Parent = Hallway
doors.Parent = Hallway
local hitbox = Instance.new("Part")
hitbox.Size = Vector3.new(10,10,10)
hitbox.Transparency = 1
hitbox.CanCollide = false
hitbox.CanQuery = false
hitbox.Anchored = true
hitbox.Name = "TOUCHED"
hitbox.Parent = Hallway
for i,v in next, wardrobe:GetDescendants() do
if v:IsA'BasePart'then
v.Anchored = true
v.CanCollide = false
end
if v:IsA'SpecialMesh'then
v.TextureId = "rbxassetid://5352896021"
v.VertexColor = Vector3.new(v.Parent.Color.R,v.Parent.Color.G,v.Parent.Color.B)
end
end
for i,v in next, Hallway:GetDescendants() do
if v:IsA'SpecialMesh'then
v.TextureId = "rbxassetid://5352896021"
v.VertexColor = Vector3.new(v.Parent.Color.R,v.Parent.Color.G,v.Parent.Color.B)
end
end
local hw = Hallway
local loaddoors
local nls = {}
local wdr = false
function loadhw()
wdr = false
local newhw = Hallway:Clone()
newhw:PivotTo(hw:GetPivot() + Vector3.new(0,0,-64.3))
newhw.halldoor.Door:Destroy()
newhw.halldoor.Door1.CFrame *= CFrame.new(-2.5555,0,0) * CFrame.Angles(0,-math.pi/2,0) * CFrame.new(-2.5555,0,0)
if math.random() <= 0.26 then
print("load wardrobe!")
wdr = true
local wr = wardrobe:Clone()
wr:PivotTo(CFrame.new(newhw:GetPivot().Position) * CFrame.Angles(0,-math.pi/2,0) - Vector3.new(7.6,3.8,0))
wr.Parent = script
end
newhw.Parent = script
loaddoors(newhw.halldoor, newhw)
hw = newhw
end
function loaddoors(doors, hall)
local preload = false
hall:WaitForChild"TOUCHED".Touched:Connect(function(h)
if h.Parent:FindFirstChild("Humanoid") and not preload then
preload = true
local plr = game:GetService("Players"):GetPlayerFromCharacter(h.Parent)
if plr then
if not nls[plr] then
nls[plr] = true
NLS([[game.Lighting.Brightness = 0 game.Lighting.FogEnd = 350 game.Lighting.FogColor = Color3.new()]], plr.PlayerGui)
end
end
loadhw()
end
end)
for i,v in next, doors:GetChildren() do
local opened = false
local function open()
opened = true
v.Open.Volume = 3
v.Open:Play()
v.CFrame = v.CFrame * CFrame.new(2.5555,0,0) * CFrame.Angles(0,math.pi/2,0) * CFrame.new(2.5555,0,0)
end
v.Touched:Connect(function(h)
if h.Parent:FindFirstChild("Humanoid") and not opened then
open()
if hw then
if math.random() <= 0.15 then
for i,v in next, hall:GetDescendants() do
if v.Name:match"Neon" then
for i,v in next, v:GetChildren() do
if v:IsA"Light" then
task.defer(function()
local br = v.Brightness
for i = 1, 6 do
task.wait(0.07)
v.Brightness = br * math.random()
end
v.Brightness = br
end)
end
end
end
if v.Name:match"BulbZap" then
v.Volume = 3
v:Play()
end
end
end
end
end
end)
end
end
loaddoors(doors, Hallway)
local rushOrAmbush = false
while true do
task.wait(1.6)
if math.random() <= 0.039 and not rushOrAmbush and wdr then
rushOrAmbush = true
--if math.random() <= 0.3 then
-- warn("AMBUSH")
-- else
for i,v in next, hw:GetDescendants() do
if v.Name:match"Neon" then
for i,v in next, v:GetChildren() do
if v:IsA"Light" then
task.defer(function()
local br = v.Brightness
for i = 1, 6 do
task.wait(0.07)
v.Brightness = br * math.random()
end
v.Brightness = 0
end)
end
end
end
if v.Name:match"BulbZap" then
v.Volume = 3
v:Play()
end
end
warn("RUSH")
local rush = rush:Clone()
rush:PivotTo(hw:GetPivot() + Vector3.new(0,0,250))
rush.Parent = script
rush:WaitForChild("Attachment")
task.delay(6, game.Destroy, rush)
task.defer(function()
while rush.Parent do
task.wait(1/25)
rush.Attachment.ParticleEmitter:Emit(1)
end
end)
task.defer(function()
while rush.Parent do
task.wait(1/100)
rush.Attachment.Black:Emit(1)
end
end)
while rush.Parent do
rush.Position += Vector3.new(0,0,-200 * task.wait())
end
--end
task.wait(10)
rushOrAmbush = false
end
end
local halldoor = Instance.new("Model")
local Door1 = Instance.new("Part")
local Door = Instance.new("Part")
local Open2 = Instance.new("Sound")
local Unlock3 = Instance.new("Sound")
local Mesh4 = Instance.new("SpecialMesh")
local Plate5 = Instance.new("Part")
local Knob6 = Instance.new("Part")
local EqualizerSoundEffect7 = Instance.new("EqualizerSoundEffect")
local EqualizerSoundEffect8 = Instance.new("EqualizerSoundEffect")
local Mesh9 = Instance.new("SpecialMesh")
local Mesh10 = Instance.new("SpecialMesh")
local Open = Instance.new("Sound")
local Unlock = Instance.new("Sound")
local Mesh11 = Instance.new("SpecialMesh")
local Plate = Instance.new("Part")
local Knob = Instance.new("Part")
local EqualizerSoundEffect12 = Instance.new("EqualizerSoundEffect")
local EqualizerSoundEffect = Instance.new("EqualizerSoundEffect")
local Mesh13 = Instance.new("SpecialMesh")
local Mesh = Instance.new("SpecialMesh")
halldoor.Archivable = true
halldoor.Name = "halldoor"
halldoor.PrimaryPart = nil
Door1.Anchored = true
Door1.Archivable = true
Door1.BackParamA = -0.5
Door1.BackParamB = 0.5
Door1.BackSurface = Enum.SurfaceType.Smooth
Door1.BackSurfaceInput = Enum.InputType.NoInput
Door1.BottomParamA = -0.5
Door1.BottomParamB = 0.5
Door1.BottomSurface = Enum.SurfaceType.Smooth
Door1.BottomSurfaceInput = Enum.InputType.NoInput
Door1.BrickColor = BrickColor.new("Dark taupe")
Door1.CFrame = CFrame.new(-0.9412832260131836, 4.6892523765563965, -79.71470642089844)*CFrame.Angles(-0, 5.854691731421724e-18, -1)
Door1.CanCollide = false
Door1.CollisionGroupId = "4"
Door1.Color = Color3.new(0.368627, 0.317647, 0.286275)
Door1.FrontParamA = -0.5
Door1.FrontParamB = 0.5
Door1.FrontSurface = Enum.SurfaceType.Smooth
Door1.FrontSurfaceInput = Enum.InputType.NoInput
Door1.LeftParamA = -0.5
Door1.LeftParamB = 0.5
Door1.LeftSurface = Enum.SurfaceType.Smooth
Door1.LeftSurfaceInput = Enum.InputType.NoInput
Door1.Locked = false
Door1.Material = Enum.Material.Wood
Door1.Name = "Door1"
Door1.Orientation = Vector3.new(0, 0, 0)
Door1.Parent = halldoor
Door1.Position = Vector3.new(-0.9412832260131836, 4.6892523765563965, -79.71470642089844)
Door1.Reflectance = 0
Door1.RightParamA = -0.5
Door1.RightParamB = 0.5
Door1.RightSurface = Enum.SurfaceType.Smooth
Door1.RightSurfaceInput = Enum.InputType.NoInput
Door1.RotVelocity = Vector3.new(0, 0, 0)
Door1.Rotation = Vector3.new(0, 0, 0)
Door1.Shape = Enum.PartType.Block
Door1.Size = Vector3.new(5.111419200897217, 7.954263687133789, 0.4170008897781372)
Door1.TopParamA = -0.5
Door1.TopParamB = 0.5
Door1.TopSurface = Enum.SurfaceType.Smooth
Door1.TopSurfaceInput = Enum.InputType.NoInput
Door1.Transparency = 0
Door1.Velocity = Vector3.new(0, 0, 0)
Door.Anchored = true
Door.Archivable = true
Door.BackParamA = -0.5
Door.BackParamB = 0.5
Door.BackSurface = Enum.SurfaceType.Smooth
Door.BackSurfaceInput = Enum.InputType.NoInput
Door.BottomParamA = -0.5
Door.BottomParamB = 0.5
Door.BottomSurface = Enum.SurfaceType.Smooth
Door.BottomSurfaceInput = Enum.InputType.NoInput
Door.BrickColor = BrickColor.new("Dark taupe")
Door.CFrame = CFrame.new(-0.9412832260131836, 4.6892523765563965, -15.52470874786377)*CFrame.Angles(-0, 5.854691731421724e-18, -1)
Door.CanCollide = false
Door.CollisionGroupId = "4"
Door.Color = Color3.new(0.368627, 0.317647, 0.286275)
Door.FrontParamA = -0.5
Door.FrontParamB = 0.5
Door.FrontSurface = Enum.SurfaceType.Smooth
Door.FrontSurfaceInput = Enum.InputType.NoInput
Door.LeftParamA = -0.5
Door.LeftParamB = 0.5
Door.LeftSurface = Enum.SurfaceType.Smooth
Door.LeftSurfaceInput = Enum.InputType.NoInput
Door.Locked = false
Door.Material = Enum.Material.Wood
Door.Name = "Door"
Door.Orientation = Vector3.new(0, 0, 0)
Door.Parent = halldoor
Door.Position = Vector3.new(-0.9412832260131836, 4.6892523765563965, -15.52470874786377)
Door.Reflectance = 0
Door.RightParamA = -0.5
Door.RightParamB = 0.5
Door.RightSurface = Enum.SurfaceType.Smooth
Door.RightSurfaceInput = Enum.InputType.NoInput
Door.RotVelocity = Vector3.new(0, 0, 0)
Door.Rotation = Vector3.new(0, 0, 0)
Door.Shape = Enum.PartType.Block
Door.Size = Vector3.new(5.111419200897217, 7.954263687133789, 0.4170008897781372)
Door.TopParamA = -0.5
Door.TopParamB = 0.5
Door.TopSurface = Enum.SurfaceType.Smooth
Door.TopSurfaceInput = Enum.InputType.NoInput
Door.Transparency = 0
Door.Velocity = Vector3.new(0, 0, 0)
Open2.Archivable = true
Open2.EmitterSize = 4
Open2.Looped = false
Open2.MaxDistance = 500
Open2.Name = "Open"
Open2.Parent = Door1
Open2.PlayOnRemove = false
Open2.PlaybackSpeed = 0.9599999785423279
Open2.Playing = false
Open2.RollOffMode = Enum.RollOffMode.Inverse
Open2.SoundGroup = nil
Open2.SoundId = "rbxassetid://320946744"
Open2.TimePosition = 0
Open2.Volume = 0.4000000059604645
Unlock3.Archivable = true
Unlock3.EmitterSize = 4
Unlock3.Looped = false
Unlock3.MaxDistance = 500
Unlock3.Name = "Unlock3"
Unlock3.Parent = Door1
Unlock3.PlayOnRemove = false
Unlock3.PlaybackSpeed = 1
Unlock3.Playing = false
Unlock3.RollOffMode = Enum.RollOffMode.Inverse
Unlock3.SoundGroup = nil
Unlock3.SoundId = "rbxassetid://404411038"
Unlock3.TimePosition = 0
Unlock3.Volume = 0.25
Mesh4.Archivable = true
Mesh4.MeshId = "rbxassetid://6502336164"
Mesh4.MeshType = Enum.MeshType.FileMesh
Mesh4.Name = "Mesh4"
Mesh4.Offset = Vector3.new(0, 0, 0)
Mesh4.Parent = Door1
Mesh4.Scale = Vector3.new(0.15542589128017426, 0.1590852588415146, 0.15542589128017426)
Mesh4.TextureId = " "
Mesh4.VertexColor = Vector3.new(1, 1, 1)
Plate5.Anchored = false
Plate5.Archivable = true
Plate5.BackParamA = -0.5
Plate5.BackParamB = 0.5
Plate5.BackSurface = Enum.SurfaceType.Smooth
Plate5.BackSurfaceInput = Enum.InputType.NoInput
Plate5.BottomParamA = -0.5
Plate5.BottomParamB = 0.5
Plate5.BottomSurface = Enum.SurfaceType.Smooth
Plate5.BottomSurfaceInput = Enum.InputType.NoInput
Plate5.BrickColor = BrickColor.new("Sand violet metallic")
Plate5.CFrame = CFrame.new(-2.7330827713012695, 4.150802135467529, -79.71470642089844)*CFrame.Angles(-0, 8.742277657347586e-08, 1)
Plate5.CanCollide = false
Plate5.CollisionGroupId = "1"
Plate5.Color = Color3.new(0.592157, 0.596078, 0.631373)
Plate5.FrontParamA = -0.5
Plate5.FrontParamB = 0.5
Plate5.FrontSurface = Enum.SurfaceType.Smooth
Plate5.FrontSurfaceInput = Enum.InputType.NoInput
Plate5.LeftParamA = -0.5
Plate5.LeftParamB = 0.5
Plate5.LeftSurface = Enum.SurfaceType.Smooth
Plate5.LeftSurfaceInput = Enum.InputType.NoInput
Plate5.Locked = false
Plate5.Material = Enum.Material.Glass
Plate5.Name = "Plate5"
Plate5.Orientation = Vector3.new(0, 180, 0)
Plate5.Parent = Door1
Plate5.Position = Vector3.new(-2.7330827713012695, 4.150802135467529, -79.71470642089844)
Plate5.Reflectance = 0.20000000298023224
Plate5.RightParamA = -0.5
Plate5.RightParamB = 0.5
Plate5.RightSurface = Enum.SurfaceType.Smooth
Plate5.RightSurfaceInput = Enum.InputType.NoInput
Plate5.RotVelocity = Vector3.new(0, 0, 0)
Plate5.Rotation = Vector3.new(180, 0, 180)
Plate5.Shape = Enum.PartType.Block
Plate5.Size = Vector3.new(0.3651573657989502, 0.9270257353782654, 0.3578599691390991)
Plate5.TopParamA = -0.5
Plate5.TopParamB = 0.5
Plate5.TopSurface = Enum.SurfaceType.Smooth
Plate5.TopSurfaceInput = Enum.InputType.NoInput
Plate5.Transparency = 0
Plate5.Velocity = Vector3.new(0, 0, 0)
Knob6.Anchored = false
Knob6.Archivable = true
Knob6.BackParamA = -0.5
Knob6.BackParamB = 0.5
Knob6.BackSurface = Enum.SurfaceType.Smooth
Knob6.BackSurfaceInput = Enum.InputType.NoInput
Knob6.BottomParamA = -0.5
Knob6.BottomParamB = 0.5
Knob6.BottomSurface = Enum.SurfaceType.Smooth
Knob6.BottomSurfaceInput = Enum.InputType.NoInput
Knob6.BrickColor = BrickColor.new("Sand violet metallic")
Knob6.CFrame = CFrame.new(-2.3224544525146484, 4.18544864654541, -79.71470642089844)*CFrame.Angles(-0, -8.742277657347586e-08, 1)
Knob6.CanCollide = false
Knob6.CollisionGroupId = "1"
Knob6.Color = Color3.new(0.592157, 0.596078, 0.631373)
Knob6.FrontParamA = -0.5
Knob6.FrontParamB = 0.5
Knob6.FrontSurface = Enum.SurfaceType.Smooth
Knob6.FrontSurfaceInput = Enum.InputType.NoInput
Knob6.LeftParamA = -0.5
Knob6.LeftParamB = 0.5
Knob6.LeftSurface = Enum.SurfaceType.Smooth
Knob6.LeftSurfaceInput = Enum.InputType.NoInput
Knob6.Locked = false
Knob6.Material = Enum.Material.Glass
Knob6.Name = "Knob6"
Knob6.Orientation = Vector3.new(0, 180, 0)
Knob6.Parent = Door1
Knob6.Position = Vector3.new(-2.3224544525146484, 4.18544864654541, -79.71470642089844)
Knob6.Reflectance = 0.20000000298023224
Knob6.RightParamA = -0.5
Knob6.RightParamB = 0.5
Knob6.RightSurface = Enum.SurfaceType.Smooth
Knob6.RightSurfaceInput = Enum.InputType.NoInput
Knob6.RotVelocity = Vector3.new(0, 0, 0)
Knob6.Rotation = Vector3.new(-180, 0, 180)
Knob6.Shape = Enum.PartType.Block
Knob6.Size = Vector3.new(1.011828899383545, 0.24372516572475433, 1.3006397485733032)
Knob6.TopParamA = -0.5
Knob6.TopParamB = 0.5
Knob6.TopSurface = Enum.SurfaceType.Smooth
Knob6.TopSurfaceInput = Enum.InputType.NoInput
Knob6.Transparency = 0
Knob6.Velocity = Vector3.new(0, 0, 0)
EqualizerSoundEffect7.Archivable = true
EqualizerSoundEffect7.Enabled = true
EqualizerSoundEffect7.HighGain = -3
EqualizerSoundEffect7.LowGain = 0
EqualizerSoundEffect7.MidGain = 0
EqualizerSoundEffect7.Name = "EqualizerSoundEffect7"
EqualizerSoundEffect7.Parent = Open2
EqualizerSoundEffect7.Priority = 0
EqualizerSoundEffect8.Archivable = true
EqualizerSoundEffect8.Enabled = true
EqualizerSoundEffect8.HighGain = -3
EqualizerSoundEffect8.LowGain = 0
EqualizerSoundEffect8.MidGain = 0
EqualizerSoundEffect8.Name = "EqualizerSoundEffect8"
EqualizerSoundEffect8.Parent = Unlock3
EqualizerSoundEffect8.Priority = 0
Mesh9.Archivable = true
Mesh9.MeshId = "rbxassetid://6502336228"
Mesh9.MeshType = Enum.MeshType.FileMesh
Mesh9.Name = "Mesh9"
Mesh9.Offset = Vector3.new(0, 0, 0)
Mesh9.Parent = Plate5
Mesh9.Scale = Vector3.new(0.15542587637901306, 0.15542587637901306, 0.15542592108249664)
Mesh9.TextureId = " "
Mesh9.VertexColor = Vector3.new(1, 1, 1)
Mesh10.Archivable = true
Mesh10.MeshId = "rbxassetid://6502336279"
Mesh10.MeshType = Enum.MeshType.FileMesh
Mesh10.Name = "Mesh10"
Mesh10.Offset = Vector3.new(0, 0, 0)
Mesh10.Parent = Knob6
Mesh10.Scale = Vector3.new(0.15542589128017426, 0.15542589128017426, 0.15542592108249664)
Mesh10.TextureId = " "
Mesh10.VertexColor = Vector3.new(1, 1, 1)
Open.Archivable = true
Open.EmitterSize = 4
Open.Looped = false
Open.MaxDistance = 500
Open.Name = "Open"
Open.Parent = Door
Open.PlayOnRemove = false
Open.PlaybackSpeed = 0.9599999785423279
Open.Playing = false
Open.RollOffMode = Enum.RollOffMode.Inverse
Open.SoundGroup = nil
Open.SoundId = "rbxassetid://320946744"
Open.TimePosition = 0
Open.Volume = 0.4000000059604645
Unlock.Archivable = true
Unlock.EmitterSize = 4
Unlock.Looped = false
Unlock.MaxDistance = 500
Unlock.Name = "Unlock"
Unlock.Parent = Door
Unlock.PlayOnRemove = false
Unlock.PlaybackSpeed = 1
Unlock.Playing = false
Unlock.RollOffMode = Enum.RollOffMode.Inverse
Unlock.SoundGroup = nil
Unlock.SoundId = "rbxassetid://404411038"
Unlock.TimePosition = 0
Unlock.Volume = 0.25
Mesh11.Archivable = true
Mesh11.MeshId = "rbxassetid://6502336164"
Mesh11.MeshType = Enum.MeshType.FileMesh
Mesh11.Name = "Mesh11"
Mesh11.Offset = Vector3.new(0, 0, 0)
Mesh11.Parent = Door
Mesh11.Scale = Vector3.new(0.15542589128017426, 0.1590852588415146, 0.15542589128017426)
Mesh11.TextureId = " "
Mesh11.VertexColor = Vector3.new(1, 1, 1)
Plate.Anchored = false
Plate.Archivable = true
Plate.BackParamA = -0.5
Plate.BackParamB = 0.5
Plate.BackSurface = Enum.SurfaceType.Smooth
Plate.BackSurfaceInput = Enum.InputType.NoInput
Plate.BottomParamA = -0.5
Plate.BottomParamB = 0.5
Plate.BottomSurface = Enum.SurfaceType.Smooth
Plate.BottomSurfaceInput = Enum.InputType.NoInput
Plate.BrickColor = BrickColor.new("Sand violet metallic")
Plate.CFrame = CFrame.new(-2.7330827713012695, 4.150802135467529, -15.52470874786377)*CFrame.Angles(-0, 8.742277657347586e-08, 1)
Plate.CanCollide = false
Plate.CollisionGroupId = "1"
Plate.Color = Color3.new(0.592157, 0.596078, 0.631373)
Plate.FrontParamA = -0.5
Plate.FrontParamB = 0.5
Plate.FrontSurface = Enum.SurfaceType.Smooth
Plate.FrontSurfaceInput = Enum.InputType.NoInput
Plate.LeftParamA = -0.5
Plate.LeftParamB = 0.5
Plate.LeftSurface = Enum.SurfaceType.Smooth
Plate.LeftSurfaceInput = Enum.InputType.NoInput
Plate.Locked = false
Plate.Material = Enum.Material.Glass
Plate.Name = "Plate"
Plate.Orientation = Vector3.new(0, 180, 0)
Plate.Parent = Door
Plate.Position = Vector3.new(-2.7330827713012695, 4.150802135467529, -15.52470874786377)
Plate.Reflectance = 0.20000000298023224
Plate.RightParamA = -0.5
Plate.RightParamB = 0.5
Plate.RightSurface = Enum.SurfaceType.Smooth
Plate.RightSurfaceInput = Enum.InputType.NoInput
Plate.RotVelocity = Vector3.new(0, 0, 0)
Plate.Rotation = Vector3.new(180, 0, 180)
Plate.Shape = Enum.PartType.Block
Plate.Size = Vector3.new(0.3651573657989502, 0.9270257353782654, 0.3578599691390991)
Plate.TopParamA = -0.5
Plate.TopParamB = 0.5
Plate.TopSurface = Enum.SurfaceType.Smooth
Plate.TopSurfaceInput = Enum.InputType.NoInput
Plate.Transparency = 0
Plate.Velocity = Vector3.new(0, 0, 0)
Knob.Anchored = false
Knob.Archivable = true
Knob.BackParamA = -0.5
Knob.BackParamB = 0.5
Knob.BackSurface = Enum.SurfaceType.Smooth
Knob.BackSurfaceInput = Enum.InputType.NoInput
Knob.BottomParamA = -0.5
Knob.BottomParamB = 0.5
Knob.BottomSurface = Enum.SurfaceType.Smooth
Knob.BottomSurfaceInput = Enum.InputType.NoInput
Knob.BrickColor = BrickColor.new("Sand violet metallic")
Knob.CFrame = CFrame.new(-2.3224544525146484, 4.18544864654541, -15.52470874786377)*CFrame.Angles(-0, -8.742277657347586e-08, 1)
Knob.CanCollide = false
Knob.CollisionGroupId = "1"
Knob.Color = Color3.new(0.592157, 0.596078, 0.631373)
Knob.FrontParamA = -0.5
Knob.FrontParamB = 0.5
Knob.FrontSurface = Enum.SurfaceType.Smooth
Knob.FrontSurfaceInput = Enum.InputType.NoInput
Knob.LeftParamA = -0.5
Knob.LeftParamB = 0.5
Knob.LeftSurface = Enum.SurfaceType.Smooth
Knob.LeftSurfaceInput = Enum.InputType.NoInput
Knob.Locked = false
Knob.Material = Enum.Material.Glass
Knob.Name = "Knob"
Knob.Orientation = Vector3.new(0, 180, 0)
Knob.Parent = Door
Knob.Position = Vector3.new(-2.3224544525146484, 4.18544864654541, -15.52470874786377)
Knob.Reflectance = 0.20000000298023224
Knob.RightParamA = -0.5
Knob.RightParamB = 0.5
Knob.RightSurface = Enum.SurfaceType.Smooth
Knob.RightSurfaceInput = Enum.InputType.NoInput
Knob.RotVelocity = Vector3.new(0, 0, 0)
Knob.Rotation = Vector3.new(-180, 0, 180)
Knob.Shape = Enum.PartType.Block
Knob.Size = Vector3.new(1.011828899383545, 0.24372516572475433, 1.3006397485733032)
Knob.TopParamA = -0.5
Knob.TopParamB = 0.5
Knob.TopSurface = Enum.SurfaceType.Smooth
Knob.TopSurfaceInput = Enum.InputType.NoInput
Knob.Transparency = 0
Knob.Velocity = Vector3.new(0, 0, 0)
EqualizerSoundEffect12.Archivable = true
EqualizerSoundEffect12.Enabled = true
EqualizerSoundEffect12.HighGain = -3
EqualizerSoundEffect12.LowGain = 0
EqualizerSoundEffect12.MidGain = 0
EqualizerSoundEffect12.Name = "EqualizerSoundEffect12"
EqualizerSoundEffect12.Parent = Open
EqualizerSoundEffect12.Priority = 0
EqualizerSoundEffect.Archivable = true
EqualizerSoundEffect.Enabled = true
EqualizerSoundEffect.HighGain = -3
EqualizerSoundEffect.LowGain = 0
EqualizerSoundEffect.MidGain = 0
EqualizerSoundEffect.Name = "EqualizerSoundEffect"
EqualizerSoundEffect.Parent = Unlock
EqualizerSoundEffect.Priority = 0
Mesh13.Archivable = true
Mesh13.MeshId = "rbxassetid://6502336228"
Mesh13.MeshType = Enum.MeshType.FileMesh
Mesh13.Name = "Mesh13"
Mesh13.Offset = Vector3.new(0, 0, 0)
Mesh13.Parent = Plate
Mesh13.Scale = Vector3.new(0.15542587637901306, 0.15542587637901306, 0.15542592108249664)
Mesh13.TextureId = " "
Mesh13.VertexColor = Vector3.new(1, 1, 1)
Mesh.Archivable = true
Mesh.MeshId = "rbxassetid://6502336279"
Mesh.MeshType = Enum.MeshType.FileMesh
Mesh.Name = "Mesh"
Mesh.Offset = Vector3.new(0, 0, 0)
Mesh.Parent = Knob
Mesh.Scale = Vector3.new(0.15542589128017426, 0.15542589128017426, 0.15542592108249664)
Mesh.TextureId = " "
Mesh.VertexColor = Vector3.new(1, 1, 1)
return halldoor
local cuboards = Instance.new("Model")
local Part = Instance.new("Part")
local Wood = Instance.new("Part")
local Wood1 = Instance.new("Part")
local Model2 = Instance.new("Model")
local Door3 = Instance.new("Part")
local Door4 = Instance.new("Part")
local Door5 = Instance.new("Part")
local Main6 = Instance.new("Part")
local Wood7 = Instance.new("Part")
local Model8 = Instance.new("Model")
local Main = Instance.new("Part")
local Door9 = Instance.new("Part")
local Door10 = Instance.new("Part")
local Main11 = Instance.new("Part")
local Wood12 = Instance.new("Part")
local Model13 = Instance.new("Model")
local Door = Instance.new("Part")
local Door14 = Instance.new("Part")
local Door15 = Instance.new("Part")
local Main16 = Instance.new("Part")
local Model = Instance.new("Model")
local Mesh17 = Instance.new("SpecialMesh")
local Mesh18 = Instance.new("SpecialMesh")
local CollisionWedge19 = Instance.new("WedgePart")
local CollisionWedge20 = Instance.new("WedgePart")
local Mesh21 = Instance.new("SpecialMesh")
local Knob22 = Instance.new("Part")
local Mesh23 = Instance.new("SpecialMesh")
local Mesh24 = Instance.new("SpecialMesh")
local Knob25 = Instance.new("Part")
local Mesh26 = Instance.new("SpecialMesh")
local Mesh27 = Instance.new("SpecialMesh")
local Knob28 = Instance.new("Part")
local Mesh29 = Instance.new("SpecialMesh")
local SoundEnter30 = Instance.new("Sound")
local SoundExit31 = Instance.new("Sound")
local Mesh32 = Instance.new("SpecialMesh")
local Mesh33 = Instance.new("SpecialMesh")
local CollisionWedge34 = Instance.new("WedgePart")
local CollisionWedge35 = Instance.new("WedgePart")
local SoundEnter = Instance.new("Sound")
local SoundExit = Instance.new("Sound")
local Mesh36 = Instance.new("SpecialMesh")
local Mesh37 = Instance.new("SpecialMesh")
local Knob38 = Instance.new("Part")
local Mesh39 = Instance.new("SpecialMesh")
local Mesh40 = Instance.new("SpecialMesh")
local Knob41 = Instance.new("Part")
local Mesh42 = Instance.new("SpecialMesh")
local SoundEnter43 = Instance.new("Sound")
local SoundExit44 = Instance.new("Sound")
local Mesh45 = Instance.new("SpecialMesh")
local Mesh46 = Instance.new("SpecialMesh")
local CollisionWedge47 = Instance.new("WedgePart")
local CollisionWedge48 = Instance.new("WedgePart")
local Mesh = Instance.new("SpecialMesh")
local Knob = Instance.new("Part")
local Mesh49 = Instance.new("SpecialMesh")
local Mesh50 = Instance.new("SpecialMesh")
local Knob51 = Instance.new("Part")
local Mesh52 = Instance.new("SpecialMesh")
local Mesh53 = Instance.new("SpecialMesh")
local Knob54 = Instance.new("Part")
local Mesh55 = Instance.new("SpecialMesh")
local SoundEnter56 = Instance.new("Sound")
local SoundExit57 = Instance.new("Sound")
local Mesh58 = Instance.new("SpecialMesh")
local CollisionWedge = Instance.new("WedgePart")
local CollisionWedge59 = Instance.new("WedgePart")
cuboards.Archivable = true
cuboards.Name = "cuboards"
cuboards.PrimaryPart = nil
Part.Anchored = true
Part.Archivable = true
Part.BackParamA = -0.5
Part.BackParamB = 0.5
Part.BackSurface = Enum.SurfaceType.Smooth
Part.BackSurfaceInput = Enum.InputType.NoInput
Part.BottomParamA = -0.5
Part.BottomParamB = 0.5
Part.BottomSurface = Enum.SurfaceType.Inlet
Part.BottomSurfaceInput = Enum.InputType.NoInput
Part.BrickColor = BrickColor.new("Medium stone grey")
Part.CFrame = CFrame.new(0, 9.642789840698242, -47.24530792236328)*CFrame.Angles(-0, -0, -1)
Part.CanCollide = false
Part.CollisionGroupId = "0"
Part.Color = Color3.new(0.639216, 0.635294, 0.647059)
Part.FrontParamA = -0.5
Part.FrontParamB = 0.5
Part.FrontSurface = Enum.SurfaceType.Smooth
Part.FrontSurfaceInput = Enum.InputType.NoInput
Part.LeftParamA = -0.5
Part.LeftParamB = 0.5
Part.LeftSurface = Enum.SurfaceType.Smooth
Part.LeftSurfaceInput = Enum.InputType.NoInput
Part.Locked = false
Part.Material = Enum.Material.Plastic
Part.Name = "Part"
Part.Orientation = Vector3.new(0, 0, 0)
Part.Parent = cuboards
Part.Position = Vector3.new(0, 9.642789840698242, -47.24530792236328)
Part.Reflectance = 0
Part.RightParamA = -0.5
Part.RightParamB = 0.5
Part.RightSurface = Enum.SurfaceType.Smooth
Part.RightSurfaceInput = Enum.InputType.NoInput
Part.RotVelocity = Vector3.new(0, 0, 0)
Part.Rotation = Vector3.new(0, 0, 0)
Part.Shape = Enum.PartType.Block
Part.Size = Vector3.new(1, 1, 1)
Part.TopParamA = -0.5
Part.TopParamB = 0.5
Part.TopSurface = Enum.SurfaceType.Studs
Part.TopSurfaceInput = Enum.InputType.NoInput
Part.Transparency = 1
Part.Velocity = Vector3.new(0, 0, 0)
Wood.Anchored = true
Wood.Archivable = true
Wood.BackParamA = -0.5
Wood.BackParamB = 0.5
Wood.BackSurface = Enum.SurfaceType.Smooth
Wood.BackSurfaceInput = Enum.InputType.NoInput
Wood.BottomParamA = -0.5
Wood.BottomParamB = 0.5
Wood.BottomSurface = Enum.SurfaceType.Smooth
Wood.BottomSurfaceInput = Enum.InputType.NoInput
Wood.BrickColor = BrickColor.new("Pine Cone")
Wood.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -57.868003845214844)*CFrame.Angles(1, -0, 4.371138828673793e-08)
Wood.CanCollide = true
Wood.CollisionGroupId = "0"
Wood.Color = Color3.new(0.419608, 0.34902, 0.337255)
Wood.FrontParamA = -0.5
Wood.FrontParamB = 0.5
Wood.FrontSurface = Enum.SurfaceType.Smooth
Wood.FrontSurfaceInput = Enum.InputType.NoInput
Wood.LeftParamA = -0.5
Wood.LeftParamB = 0.5
Wood.LeftSurface = Enum.SurfaceType.Smooth
Wood.LeftSurfaceInput = Enum.InputType.NoInput
Wood.Locked = false
Wood.Material = Enum.Material.Wood
Wood.Name = "Wood"
Wood.Orientation = Vector3.new(0, -90, 0)
Wood.Parent = cuboards
Wood.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -57.868003845214844)
Wood.Reflectance = 0
Wood.RightParamA = -0.5
Wood.RightParamB = 0.5
Wood.RightSurface = Enum.SurfaceType.Smooth
Wood.RightSurfaceInput = Enum.InputType.NoInput
Wood.RotVelocity = Vector3.new(0, 0, 0)
Wood.Rotation = Vector3.new(0, -90, 0)
Wood.Shape = Enum.PartType.Block
Wood.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205)
Wood.TopParamA = -0.5
Wood.TopParamB = 0.5
Wood.TopSurface = Enum.SurfaceType.Smooth
Wood.TopSurfaceInput = Enum.InputType.NoInput
Wood.Transparency = 0
Wood.Velocity = Vector3.new(0, 0, 0)
Wood1.Anchored = true
Wood1.Archivable = true
Wood1.BackParamA = -0.5
Wood1.BackParamB = 0.5
Wood1.BackSurface = Enum.SurfaceType.Smooth
Wood1.BackSurfaceInput = Enum.InputType.NoInput
Wood1.BottomParamA = -0.5
Wood1.BottomParamB = 0.5
Wood1.BottomSurface = Enum.SurfaceType.Smooth
Wood1.BottomSurfaceInput = Enum.InputType.NoInput
Wood1.BrickColor = BrickColor.new("Pine Cone")
Wood1.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -33.24845504760742)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08)
Wood1.CanCollide = true
Wood1.CollisionGroupId = "0"
Wood1.Color = Color3.new(0.419608, 0.34902, 0.337255)
Wood1.FrontParamA = -0.5
Wood1.FrontParamB = 0.5
Wood1.FrontSurface = Enum.SurfaceType.Smooth
Wood1.FrontSurfaceInput = Enum.InputType.NoInput
Wood1.LeftParamA = -0.5
Wood1.LeftParamB = 0.5
Wood1.LeftSurface = Enum.SurfaceType.Smooth
Wood1.LeftSurfaceInput = Enum.InputType.NoInput
Wood1.Locked = false
Wood1.Material = Enum.Material.Wood
Wood1.Name = "Wood1"
Wood1.Orientation = Vector3.new(0, -90, 0)
Wood1.Parent = cuboards
Wood1.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -33.24845504760742)
Wood1.Reflectance = 0
Wood1.RightParamA = -0.5
Wood1.RightParamB = 0.5
Wood1.RightSurface = Enum.SurfaceType.Smooth
Wood1.RightSurfaceInput = Enum.InputType.NoInput
Wood1.RotVelocity = Vector3.new(0, 0, 0)
Wood1.Rotation = Vector3.new(0, -90, 0)
Wood1.Shape = Enum.PartType.Block
Wood1.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205)
Wood1.TopParamA = -0.5
Wood1.TopParamB = 0.5
Wood1.TopSurface = Enum.SurfaceType.Smooth
Wood1.TopSurfaceInput = Enum.InputType.NoInput
Wood1.Transparency = 0
Wood1.Velocity = Vector3.new(0, 0, 0)
Model2.Archivable = true
Model2.Name = "Model2"
Model2.Parent = cuboards
Model2.PrimaryPart = nil
Door3.Anchored = false
Door3.Archivable = true
Door3.BackParamA = -0.5
Door3.BackParamB = 0.5
Door3.BackSurface = Enum.SurfaceType.Smooth
Door3.BackSurfaceInput = Enum.InputType.NoInput
Door3.BottomParamA = -0.5
Door3.BottomParamB = 0.5
Door3.BottomSurface = Enum.SurfaceType.Smooth
Door3.BottomSurfaceInput = Enum.InputType.NoInput
Door3.BrickColor = BrickColor.new("Gun metallic")
Door3.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -59.19409942626953)*CFrame.Angles(1, -0, 4.371138828673793e-08)
Door3.CanCollide = true
Door3.CollisionGroupId = "0"
Door3.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door3.FrontParamA = -0.5
Door3.FrontParamB = 0.5
Door3.FrontSurface = Enum.SurfaceType.Smooth
Door3.FrontSurfaceInput = Enum.InputType.NoInput
Door3.LeftParamA = -0.5
Door3.LeftParamB = 0.5
Door3.LeftSurface = Enum.SurfaceType.Smooth
Door3.LeftSurfaceInput = Enum.InputType.NoInput
Door3.Locked = false
Door3.Material = Enum.Material.Wood
Door3.Name = "Door3"
Door3.Orientation = Vector3.new(0, -90, 0)
Door3.Parent = cuboards
Door3.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -59.19409942626953)
Door3.Reflectance = 0
Door3.RightParamA = -0.5
Door3.RightParamB = 0.5
Door3.RightSurface = Enum.SurfaceType.Smooth
Door3.RightSurfaceInput = Enum.InputType.NoInput
Door3.RotVelocity = Vector3.new(0, 0, 0)
Door3.Rotation = Vector3.new(0, -90, 0)
Door3.Shape = Enum.PartType.Block
Door3.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door3.TopParamA = -0.5
Door3.TopParamB = 0.5
Door3.TopSurface = Enum.SurfaceType.Smooth
Door3.TopSurfaceInput = Enum.InputType.NoInput
Door3.Transparency = 0
Door3.Velocity = Vector3.new(0, 0, 0)
Door4.Anchored = false
Door4.Archivable = true
Door4.BackParamA = -0.5
Door4.BackParamB = 0.5
Door4.BackSurface = Enum.SurfaceType.Smooth
Door4.BackSurfaceInput = Enum.InputType.NoInput
Door4.BottomParamA = -0.5
Door4.BottomParamB = 0.5
Door4.BottomSurface = Enum.SurfaceType.Smooth
Door4.BottomSurfaceInput = Enum.InputType.NoInput
Door4.BrickColor = BrickColor.new("Gun metallic")
Door4.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -50.055755615234375)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417)
Door4.CanCollide = true
Door4.CollisionGroupId = "0"
Door4.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door4.FrontParamA = -0.5
Door4.FrontParamB = 0.5
Door4.FrontSurface = Enum.SurfaceType.Smooth
Door4.FrontSurfaceInput = Enum.InputType.NoInput
Door4.LeftParamA = -0.5
Door4.LeftParamB = 0.5
Door4.LeftSurface = Enum.SurfaceType.Smooth
Door4.LeftSurfaceInput = Enum.InputType.NoInput
Door4.Locked = false
Door4.Material = Enum.Material.Wood
Door4.Name = "Door4"
Door4.Orientation = Vector3.new(0, -89.80999755859375, 0)
Door4.Parent = cuboards
Door4.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -50.055755615234375)
Door4.Reflectance = 0
Door4.RightParamA = -0.5
Door4.RightParamB = 0.5
Door4.RightSurface = Enum.SurfaceType.Smooth
Door4.RightSurfaceInput = Enum.InputType.NoInput
Door4.RotVelocity = Vector3.new(0, 0, 0)
Door4.Rotation = Vector3.new(0, -89.80999755859375, 0)
Door4.Shape = Enum.PartType.Block
Door4.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door4.TopParamA = -0.5
Door4.TopParamB = 0.5
Door4.TopSurface = Enum.SurfaceType.Smooth
Door4.TopSurfaceInput = Enum.InputType.NoInput
Door4.Transparency = 0
Door4.Velocity = Vector3.new(0, 0, 0)
Door5.Anchored = false
Door5.Archivable = true
Door5.BackParamA = -0.5
Door5.BackParamB = 0.5
Door5.BackSurface = Enum.SurfaceType.Smooth
Door5.BackSurfaceInput = Enum.InputType.NoInput
Door5.BottomParamA = -0.5
Door5.BottomParamB = 0.5
Door5.BottomSurface = Enum.SurfaceType.Smooth
Door5.BottomSurfaceInput = Enum.InputType.NoInput
Door5.BrickColor = BrickColor.new("Gun metallic")
Door5.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -52.70753479003906)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Door5.CanCollide = true
Door5.CollisionGroupId = "0"
Door5.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door5.FrontParamA = -0.5
Door5.FrontParamB = 0.5
Door5.FrontSurface = Enum.SurfaceType.Smooth
Door5.FrontSurfaceInput = Enum.InputType.NoInput
Door5.LeftParamA = -0.5
Door5.LeftParamB = 0.5
Door5.LeftSurface = Enum.SurfaceType.Smooth
Door5.LeftSurfaceInput = Enum.InputType.NoInput
Door5.Locked = false
Door5.Material = Enum.Material.Wood
Door5.Name = "Door5"
Door5.Orientation = Vector3.new(0, -90, 0)
Door5.Parent = cuboards
Door5.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -52.70753479003906)
Door5.Reflectance = 0
Door5.RightParamA = -0.5
Door5.RightParamB = 0.5
Door5.RightSurface = Enum.SurfaceType.Smooth
Door5.RightSurfaceInput = Enum.InputType.NoInput
Door5.RotVelocity = Vector3.new(0, 0, 0)
Door5.Rotation = Vector3.new(0, -90, 0)
Door5.Shape = Enum.PartType.Block
Door5.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door5.TopParamA = -0.5
Door5.TopParamB = 0.5
Door5.TopSurface = Enum.SurfaceType.Smooth
Door5.TopSurfaceInput = Enum.InputType.NoInput
Door5.Transparency = 0
Door5.Velocity = Vector3.new(0, 0, 0)
Main6.Anchored = true
Main6.Archivable = true
Main6.BackParamA = -0.5
Main6.BackParamB = 0.5
Main6.BackSurface = Enum.SurfaceType.Smooth
Main6.BackSurfaceInput = Enum.InputType.NoInput
Main6.BottomParamA = -0.5
Main6.BottomParamB = 0.5
Main6.BottomSurface = Enum.SurfaceType.Smooth
Main6.BottomSurfaceInput = Enum.InputType.NoInput
Main6.BrickColor = BrickColor.new("Gun metallic")
Main6.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -51.381439208984375)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Main6.CanCollide = true
Main6.CollisionGroupId = "0"
Main6.Color = Color3.new(0.458824, 0.384314, 0.368627)
Main6.FrontParamA = -0.5
Main6.FrontParamB = 0.5
Main6.FrontSurface = Enum.SurfaceType.Smooth
Main6.FrontSurfaceInput = Enum.InputType.NoInput
Main6.LeftParamA = -0.5
Main6.LeftParamB = 0.5
Main6.LeftSurface = Enum.SurfaceType.Smooth
Main6.LeftSurfaceInput = Enum.InputType.NoInput
Main6.Locked = false
Main6.Material = Enum.Material.Wood
Main6.Name = "Main6"
Main6.Orientation = Vector3.new(0, -90, 0)
Main6.Parent = cuboards
Main6.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -51.381439208984375)
Main6.Reflectance = 0
Main6.RightParamA = -0.5
Main6.RightParamB = 0.5
Main6.RightSurface = Enum.SurfaceType.Smooth
Main6.RightSurfaceInput = Enum.InputType.NoInput
Main6.RotVelocity = Vector3.new(0, 0, 0)
Main6.Rotation = Vector3.new(0, -90, 0)
Main6.Shape = Enum.PartType.Block
Main6.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096)
Main6.TopParamA = -0.5
Main6.TopParamB = 0.5
Main6.TopSurface = Enum.SurfaceType.Smooth
Main6.TopSurfaceInput = Enum.InputType.NoInput
Main6.Transparency = 0
Main6.Velocity = Vector3.new(0, 0, 0)
Wood7.Anchored = true
Wood7.Archivable = true
Wood7.BackParamA = -0.5
Wood7.BackParamB = 0.5
Wood7.BackSurface = Enum.SurfaceType.Smooth
Wood7.BackSurfaceInput = Enum.InputType.NoInput
Wood7.BottomParamA = -0.5
Wood7.BottomParamB = 0.5
Wood7.BottomSurface = Enum.SurfaceType.Smooth
Wood7.BottomSurfaceInput = Enum.InputType.NoInput
Wood7.BrickColor = BrickColor.new("Pine Cone")
Wood7.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -51.381439208984375)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Wood7.CanCollide = true
Wood7.CollisionGroupId = "0"
Wood7.Color = Color3.new(0.419608, 0.34902, 0.337255)
Wood7.FrontParamA = -0.5
Wood7.FrontParamB = 0.5
Wood7.FrontSurface = Enum.SurfaceType.Smooth
Wood7.FrontSurfaceInput = Enum.InputType.NoInput
Wood7.LeftParamA = -0.5
Wood7.LeftParamB = 0.5
Wood7.LeftSurface = Enum.SurfaceType.Smooth
Wood7.LeftSurfaceInput = Enum.InputType.NoInput
Wood7.Locked = false
Wood7.Material = Enum.Material.Wood
Wood7.Name = "Wood7"
Wood7.Orientation = Vector3.new(0, -90, 0)
Wood7.Parent = cuboards
Wood7.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -51.381439208984375)
Wood7.Reflectance = 0
Wood7.RightParamA = -0.5
Wood7.RightParamB = 0.5
Wood7.RightSurface = Enum.SurfaceType.Smooth
Wood7.RightSurfaceInput = Enum.InputType.NoInput
Wood7.RotVelocity = Vector3.new(0, 0, 0)
Wood7.Rotation = Vector3.new(0, -90, 0)
Wood7.Shape = Enum.PartType.Block
Wood7.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205)
Wood7.TopParamA = -0.5
Wood7.TopParamB = 0.5
Wood7.TopSurface = Enum.SurfaceType.Smooth
Wood7.TopSurfaceInput = Enum.InputType.NoInput
Wood7.Transparency = 0
Wood7.Velocity = Vector3.new(0, 0, 0)
Model8.Archivable = true
Model8.Name = "Model8"
Model8.Parent = cuboards
Model8.PrimaryPart = nil
Main.Anchored = true
Main.Archivable = true
Main.BackParamA = -0.5
Main.BackParamB = 0.5
Main.BackSurface = Enum.SurfaceType.Smooth
Main.BackSurfaceInput = Enum.InputType.NoInput
Main.BottomParamA = -0.5
Main.BottomParamB = 0.5
Main.BottomSurface = Enum.SurfaceType.Smooth
Main.BottomSurfaceInput = Enum.InputType.NoInput
Main.BrickColor = BrickColor.new("Gun metallic")
Main.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -57.868003845214844)*CFrame.Angles(1, -0, 4.371138828673793e-08)
Main.CanCollide = true
Main.CollisionGroupId = "0"
Main.Color = Color3.new(0.458824, 0.384314, 0.368627)
Main.FrontParamA = -0.5
Main.FrontParamB = 0.5
Main.FrontSurface = Enum.SurfaceType.Smooth
Main.FrontSurfaceInput = Enum.InputType.NoInput
Main.LeftParamA = -0.5
Main.LeftParamB = 0.5
Main.LeftSurface = Enum.SurfaceType.Smooth
Main.LeftSurfaceInput = Enum.InputType.NoInput
Main.Locked = false
Main.Material = Enum.Material.Wood
Main.Name = "Main"
Main.Orientation = Vector3.new(0, -90, 0)
Main.Parent = cuboards
Main.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -57.868003845214844)
Main.Reflectance = 0
Main.RightParamA = -0.5
Main.RightParamB = 0.5
Main.RightSurface = Enum.SurfaceType.Smooth
Main.RightSurfaceInput = Enum.InputType.NoInput
Main.RotVelocity = Vector3.new(0, 0, 0)
Main.Rotation = Vector3.new(0, -90, 0)
Main.Shape = Enum.PartType.Block
Main.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096)
Main.TopParamA = -0.5
Main.TopParamB = 0.5
Main.TopSurface = Enum.SurfaceType.Smooth
Main.TopSurfaceInput = Enum.InputType.NoInput
Main.Transparency = 0
Main.Velocity = Vector3.new(0, 0, 0)
Door9.Anchored = false
Door9.Archivable = true
Door9.BackParamA = -0.5
Door9.BackParamB = 0.5
Door9.BackSurface = Enum.SurfaceType.Smooth
Door9.BackSurfaceInput = Enum.InputType.NoInput
Door9.BottomParamA = -0.5
Door9.BottomParamB = 0.5
Door9.BottomSurface = Enum.SurfaceType.Smooth
Door9.BottomSurfaceInput = Enum.InputType.NoInput
Door9.BrickColor = BrickColor.new("Gun metallic")
Door9.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -38.40933609008789)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417)
Door9.CanCollide = true
Door9.CollisionGroupId = "0"
Door9.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door9.FrontParamA = -0.5
Door9.FrontParamB = 0.5
Door9.FrontSurface = Enum.SurfaceType.Smooth
Door9.FrontSurfaceInput = Enum.InputType.NoInput
Door9.LeftParamA = -0.5
Door9.LeftParamB = 0.5
Door9.LeftSurface = Enum.SurfaceType.Smooth
Door9.LeftSurfaceInput = Enum.InputType.NoInput
Door9.Locked = false
Door9.Material = Enum.Material.Wood
Door9.Name = "Door9"
Door9.Orientation = Vector3.new(0, -89.80999755859375, 0)
Door9.Parent = cuboards
Door9.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -38.40933609008789)
Door9.Reflectance = 0
Door9.RightParamA = -0.5
Door9.RightParamB = 0.5
Door9.RightSurface = Enum.SurfaceType.Smooth
Door9.RightSurfaceInput = Enum.InputType.NoInput
Door9.RotVelocity = Vector3.new(0, 0, 0)
Door9.Rotation = Vector3.new(0, -89.80999755859375, 0)
Door9.Shape = Enum.PartType.Block
Door9.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door9.TopParamA = -0.5
Door9.TopParamB = 0.5
Door9.TopSurface = Enum.SurfaceType.Smooth
Door9.TopSurfaceInput = Enum.InputType.NoInput
Door9.Transparency = 0
Door9.Velocity = Vector3.new(0, 0, 0)
Door10.Anchored = false
Door10.Archivable = true
Door10.BackParamA = -0.5
Door10.BackParamB = 0.5
Door10.BackSurface = Enum.SurfaceType.Smooth
Door10.BackSurfaceInput = Enum.InputType.NoInput
Door10.BottomParamA = -0.5
Door10.BottomParamB = 0.5
Door10.BottomSurface = Enum.SurfaceType.Smooth
Door10.BottomSurfaceInput = Enum.InputType.NoInput
Door10.BrickColor = BrickColor.new("Gun metallic")
Door10.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -41.06111526489258)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Door10.CanCollide = true
Door10.CollisionGroupId = "0"
Door10.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door10.FrontParamA = -0.5
Door10.FrontParamB = 0.5
Door10.FrontSurface = Enum.SurfaceType.Smooth
Door10.FrontSurfaceInput = Enum.InputType.NoInput
Door10.LeftParamA = -0.5
Door10.LeftParamB = 0.5
Door10.LeftSurface = Enum.SurfaceType.Smooth
Door10.LeftSurfaceInput = Enum.InputType.NoInput
Door10.Locked = false
Door10.Material = Enum.Material.Wood
Door10.Name = "Door10"
Door10.Orientation = Vector3.new(0, -90, 0)
Door10.Parent = cuboards
Door10.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -41.06111526489258)
Door10.Reflectance = 0
Door10.RightParamA = -0.5
Door10.RightParamB = 0.5
Door10.RightSurface = Enum.SurfaceType.Smooth
Door10.RightSurfaceInput = Enum.InputType.NoInput
Door10.RotVelocity = Vector3.new(0, 0, 0)
Door10.Rotation = Vector3.new(0, -90, 0)
Door10.Shape = Enum.PartType.Block
Door10.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door10.TopParamA = -0.5
Door10.TopParamB = 0.5
Door10.TopSurface = Enum.SurfaceType.Smooth
Door10.TopSurfaceInput = Enum.InputType.NoInput
Door10.Transparency = 0
Door10.Velocity = Vector3.new(0, 0, 0)
Main11.Anchored = true
Main11.Archivable = true
Main11.BackParamA = -0.5
Main11.BackParamB = 0.5
Main11.BackSurface = Enum.SurfaceType.Smooth
Main11.BackSurfaceInput = Enum.InputType.NoInput
Main11.BottomParamA = -0.5
Main11.BottomParamB = 0.5
Main11.BottomSurface = Enum.SurfaceType.Smooth
Main11.BottomSurfaceInput = Enum.InputType.NoInput
Main11.BrickColor = BrickColor.new("Gun metallic")
Main11.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -39.73501968383789)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Main11.CanCollide = true
Main11.CollisionGroupId = "0"
Main11.Color = Color3.new(0.458824, 0.384314, 0.368627)
Main11.FrontParamA = -0.5
Main11.FrontParamB = 0.5
Main11.FrontSurface = Enum.SurfaceType.Smooth
Main11.FrontSurfaceInput = Enum.InputType.NoInput
Main11.LeftParamA = -0.5
Main11.LeftParamB = 0.5
Main11.LeftSurface = Enum.SurfaceType.Smooth
Main11.LeftSurfaceInput = Enum.InputType.NoInput
Main11.Locked = false
Main11.Material = Enum.Material.Wood
Main11.Name = "Main11"
Main11.Orientation = Vector3.new(0, -90, 0)
Main11.Parent = cuboards
Main11.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -39.73501968383789)
Main11.Reflectance = 0
Main11.RightParamA = -0.5
Main11.RightParamB = 0.5
Main11.RightSurface = Enum.SurfaceType.Smooth
Main11.RightSurfaceInput = Enum.InputType.NoInput
Main11.RotVelocity = Vector3.new(0, 0, 0)
Main11.Rotation = Vector3.new(0, -90, 0)
Main11.Shape = Enum.PartType.Block
Main11.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096)
Main11.TopParamA = -0.5
Main11.TopParamB = 0.5
Main11.TopSurface = Enum.SurfaceType.Smooth
Main11.TopSurfaceInput = Enum.InputType.NoInput
Main11.Transparency = 0
Main11.Velocity = Vector3.new(0, 0, 0)
Wood12.Anchored = true
Wood12.Archivable = true
Wood12.BackParamA = -0.5
Wood12.BackParamB = 0.5
Wood12.BackSurface = Enum.SurfaceType.Smooth
Wood12.BackSurfaceInput = Enum.InputType.NoInput
Wood12.BottomParamA = -0.5
Wood12.BottomParamB = 0.5
Wood12.BottomSurface = Enum.SurfaceType.Smooth
Wood12.BottomSurfaceInput = Enum.InputType.NoInput
Wood12.BrickColor = BrickColor.new("Pine Cone")
Wood12.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -39.73501968383789)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Wood12.CanCollide = true
Wood12.CollisionGroupId = "0"
Wood12.Color = Color3.new(0.419608, 0.34902, 0.337255)
Wood12.FrontParamA = -0.5
Wood12.FrontParamB = 0.5
Wood12.FrontSurface = Enum.SurfaceType.Smooth
Wood12.FrontSurfaceInput = Enum.InputType.NoInput
Wood12.LeftParamA = -0.5
Wood12.LeftParamB = 0.5
Wood12.LeftSurface = Enum.SurfaceType.Smooth
Wood12.LeftSurfaceInput = Enum.InputType.NoInput
Wood12.Locked = false
Wood12.Material = Enum.Material.Wood
Wood12.Name = "Wood12"
Wood12.Orientation = Vector3.new(0, -90, 0)
Wood12.Parent = cuboards
Wood12.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -39.73501968383789)
Wood12.Reflectance = 0
Wood12.RightParamA = -0.5
Wood12.RightParamB = 0.5
Wood12.RightSurface = Enum.SurfaceType.Smooth
Wood12.RightSurfaceInput = Enum.InputType.NoInput
Wood12.RotVelocity = Vector3.new(0, 0, 0)
Wood12.Rotation = Vector3.new(0, -90, 0)
Wood12.Shape = Enum.PartType.Block
Wood12.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205)
Wood12.TopParamA = -0.5
Wood12.TopParamB = 0.5
Wood12.TopSurface = Enum.SurfaceType.Smooth
Wood12.TopSurfaceInput = Enum.InputType.NoInput
Wood12.Transparency = 0
Wood12.Velocity = Vector3.new(0, 0, 0)
Model13.Archivable = true
Model13.Name = "Model13"
Model13.Parent = cuboards
Model13.PrimaryPart = nil
Door.Anchored = false
Door.Archivable = true
Door.BackParamA = -0.5
Door.BackParamB = 0.5
Door.BackSurface = Enum.SurfaceType.Smooth
Door.BackSurfaceInput = Enum.InputType.NoInput
Door.BottomParamA = -0.5
Door.BottomParamB = 0.5
Door.BottomSurface = Enum.SurfaceType.Smooth
Door.BottomSurfaceInput = Enum.InputType.NoInput
Door.BrickColor = BrickColor.new("Gun metallic")
Door.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -56.542320251464844)*CFrame.Angles(0.9999945163726807, -0, -0.0033162334002554417)
Door.CanCollide = true
Door.CollisionGroupId = "0"
Door.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door.FrontParamA = -0.5
Door.FrontParamB = 0.5
Door.FrontSurface = Enum.SurfaceType.Smooth
Door.FrontSurfaceInput = Enum.InputType.NoInput
Door.LeftParamA = -0.5
Door.LeftParamB = 0.5
Door.LeftSurface = Enum.SurfaceType.Smooth
Door.LeftSurfaceInput = Enum.InputType.NoInput
Door.Locked = false
Door.Material = Enum.Material.Wood
Door.Name = "Door"
Door.Orientation = Vector3.new(0, -89.80999755859375, 0)
Door.Parent = cuboards
Door.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -56.542320251464844)
Door.Reflectance = 0
Door.RightParamA = -0.5
Door.RightParamB = 0.5
Door.RightSurface = Enum.SurfaceType.Smooth
Door.RightSurfaceInput = Enum.InputType.NoInput
Door.RotVelocity = Vector3.new(0, 0, 0)
Door.Rotation = Vector3.new(0, -89.80999755859375, 0)
Door.Shape = Enum.PartType.Block
Door.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door.TopParamA = -0.5
Door.TopParamB = 0.5
Door.TopSurface = Enum.SurfaceType.Smooth
Door.TopSurfaceInput = Enum.InputType.NoInput
Door.Transparency = 0
Door.Velocity = Vector3.new(0, 0, 0)
Door14.Anchored = false
Door14.Archivable = true
Door14.BackParamA = -0.5
Door14.BackParamB = 0.5
Door14.BackSurface = Enum.SurfaceType.Smooth
Door14.BackSurfaceInput = Enum.InputType.NoInput
Door14.BottomParamA = -0.5
Door14.BottomParamB = 0.5
Door14.BottomSurface = Enum.SurfaceType.Smooth
Door14.BottomSurfaceInput = Enum.InputType.NoInput
Door14.BrickColor = BrickColor.new("Gun metallic")
Door14.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -31.922771453857422)*CFrame.Angles(0.9999945163726807, -4.215354753217592e-15, -0.0033162334002554417)
Door14.CanCollide = true
Door14.CollisionGroupId = "0"
Door14.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door14.FrontParamA = -0.5
Door14.FrontParamB = 0.5
Door14.FrontSurface = Enum.SurfaceType.Smooth
Door14.FrontSurfaceInput = Enum.InputType.NoInput
Door14.LeftParamA = -0.5
Door14.LeftParamB = 0.5
Door14.LeftSurface = Enum.SurfaceType.Smooth
Door14.LeftSurfaceInput = Enum.InputType.NoInput
Door14.Locked = false
Door14.Material = Enum.Material.Wood
Door14.Name = "Door14"
Door14.Orientation = Vector3.new(0, -89.80999755859375, 0)
Door14.Parent = cuboards
Door14.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -31.922771453857422)
Door14.Reflectance = 0
Door14.RightParamA = -0.5
Door14.RightParamB = 0.5
Door14.RightSurface = Enum.SurfaceType.Smooth
Door14.RightSurfaceInput = Enum.InputType.NoInput
Door14.RotVelocity = Vector3.new(0, 0, 0)
Door14.Rotation = Vector3.new(0, -89.80999755859375, 0)
Door14.Shape = Enum.PartType.Block
Door14.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door14.TopParamA = -0.5
Door14.TopParamB = 0.5
Door14.TopSurface = Enum.SurfaceType.Smooth
Door14.TopSurfaceInput = Enum.InputType.NoInput
Door14.Transparency = 0
Door14.Velocity = Vector3.new(0, 0, 0)
Door15.Anchored = false
Door15.Archivable = true
Door15.BackParamA = -0.5
Door15.BackParamB = 0.5
Door15.BackSurface = Enum.SurfaceType.Smooth
Door15.BackSurfaceInput = Enum.InputType.NoInput
Door15.BottomParamA = -0.5
Door15.BottomParamB = 0.5
Door15.BottomSurface = Enum.SurfaceType.Smooth
Door15.BottomSurfaceInput = Enum.InputType.NoInput
Door15.BrickColor = BrickColor.new("Gun metallic")
Door15.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -34.57455062866211)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08)
Door15.CanCollide = true
Door15.CollisionGroupId = "0"
Door15.Color = Color3.new(0.458824, 0.384314, 0.368627)
Door15.FrontParamA = -0.5
Door15.FrontParamB = 0.5
Door15.FrontSurface = Enum.SurfaceType.Smooth
Door15.FrontSurfaceInput = Enum.InputType.NoInput
Door15.LeftParamA = -0.5
Door15.LeftParamB = 0.5
Door15.LeftSurface = Enum.SurfaceType.Smooth
Door15.LeftSurfaceInput = Enum.InputType.NoInput
Door15.Locked = false
Door15.Material = Enum.Material.Wood
Door15.Name = "Door15"
Door15.Orientation = Vector3.new(0, -90, 0)
Door15.Parent = cuboards
Door15.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -34.57455062866211)
Door15.Reflectance = 0
Door15.RightParamA = -0.5
Door15.RightParamB = 0.5
Door15.RightSurface = Enum.SurfaceType.Smooth
Door15.RightSurfaceInput = Enum.InputType.NoInput
Door15.RotVelocity = Vector3.new(0, 0, 0)
Door15.Rotation = Vector3.new(0, -90, 0)
Door15.Shape = Enum.PartType.Block
Door15.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078)
Door15.TopParamA = -0.5
Door15.TopParamB = 0.5
Door15.TopSurface = Enum.SurfaceType.Smooth
Door15.TopSurfaceInput = Enum.InputType.NoInput
Door15.Transparency = 0
Door15.Velocity = Vector3.new(0, 0, 0)
Main16.Anchored = true
Main16.Archivable = true
Main16.BackParamA = -0.5
Main16.BackParamB = 0.5
Main16.BackSurface = Enum.SurfaceType.Smooth
Main16.BackSurfaceInput = Enum.InputType.NoInput
Main16.BottomParamA = -0.5
Main16.BottomParamB = 0.5
Main16.BottomSurface = Enum.SurfaceType.Smooth
Main16.BottomSurfaceInput = Enum.InputType.NoInput
Main16.BrickColor = BrickColor.new("Gun metallic")
Main16.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -33.24845504760742)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08)
Main16.CanCollide = true
Main16.CollisionGroupId = "0"
Main16.Color = Color3.new(0.458824, 0.384314, 0.368627)
Main16.FrontParamA = -0.5
Main16.FrontParamB = 0.5
Main16.FrontSurface = Enum.SurfaceType.Smooth
Main16.FrontSurfaceInput = Enum.InputType.NoInput
Main16.LeftParamA = -0.5
Main16.LeftParamB = 0.5
Main16.LeftSurface = Enum.SurfaceType.Smooth
Main16.LeftSurfaceInput = Enum.InputType.NoInput
Main16.Locked = false
Main16.Material = Enum.Material.Wood
Main16.Name = "Main16"
Main16.Orientation = Vector3.new(0, -90, 0)
Main16.Parent = cuboards
Main16.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -33.24845504760742)
Main16.Reflectance = 0
Main16.RightParamA = -0.5
Main16.RightParamB = 0.5
Main16.RightSurface = Enum.SurfaceType.Smooth
Main16.RightSurfaceInput = Enum.InputType.NoInput
Main16.RotVelocity = Vector3.new(0, 0, 0)
Main16.Rotation = Vector3.new(0, -90, 0)
Main16.Shape = Enum.PartType.Block
Main16.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096)
Main16.TopParamA = -0.5
Main16.TopParamB = 0.5
Main16.TopSurface = Enum.SurfaceType.Smooth
Main16.TopSurfaceInput = Enum.InputType.NoInput
Main16.Transparency = 0
Main16.Velocity = Vector3.new(0, 0, 0)
Model.Archivable = true
Model.Name = "Model"
Model.Parent = cuboards
Model.PrimaryPart = nil
Mesh17.Archivable = true
Mesh17.MeshId = "rbxassetid://6798353062"
Mesh17.MeshType = Enum.MeshType.FileMesh
Mesh17.Name = "Mesh17"
Mesh17.Offset = Vector3.new(0, 0, 0)
Mesh17.Parent = Wood
Mesh17.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063)
Mesh17.TextureId = " "
Mesh17.VertexColor = Vector3.new(1, 1, 1)
Mesh18.Archivable = true
Mesh18.MeshId = "rbxassetid://6798353062"
Mesh18.MeshType = Enum.MeshType.FileMesh
Mesh18.Name = "Mesh18"
Mesh18.Offset = Vector3.new(0, 0, 0)
Mesh18.Parent = Wood1
Mesh18.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063)
Mesh18.TextureId = " "
Mesh18.VertexColor = Vector3.new(1, 1, 1)
CollisionWedge19.Anchored = true
CollisionWedge19.Archivable = true
CollisionWedge19.BackParamA = -0.5
CollisionWedge19.BackParamB = 0.5
CollisionWedge19.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge19.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge19.BottomParamA = -0.5
CollisionWedge19.BottomParamB = 0.5
CollisionWedge19.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge19.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge19.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge19.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -51.38179016113281)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge19.CanCollide = true
CollisionWedge19.CollisionGroupId = "4"
CollisionWedge19.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge19.FrontParamA = -0.5
CollisionWedge19.FrontParamB = 0.5
CollisionWedge19.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge19.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge19.LeftParamA = -0.5
CollisionWedge19.LeftParamB = 0.5
CollisionWedge19.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge19.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge19.Locked = false
CollisionWedge19.Material = Enum.Material.ForceField
CollisionWedge19.Name = "CollisionWedge19"
CollisionWedge19.Orientation = Vector3.new(90, 90, 0)
CollisionWedge19.Parent = Model2
CollisionWedge19.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -51.38179016113281)
CollisionWedge19.Reflectance = 0
CollisionWedge19.RightParamA = -0.5
CollisionWedge19.RightParamB = 0.5
CollisionWedge19.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge19.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge19.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge19.Rotation = Vector3.new(90, 0, -90)
CollisionWedge19.Size = Vector3.new(6.25, 0.5, 0.5)
CollisionWedge19.TopParamA = -0.5
CollisionWedge19.TopParamB = 0.5
CollisionWedge19.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge19.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge19.Transparency = 1
CollisionWedge19.Velocity = Vector3.new(0, 0, 0)
CollisionWedge20.Anchored = true
CollisionWedge20.Archivable = true
CollisionWedge20.BackParamA = -0.5
CollisionWedge20.BackParamB = 0.5
CollisionWedge20.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge20.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge20.BottomParamA = -0.5
CollisionWedge20.BottomParamB = 0.5
CollisionWedge20.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge20.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge20.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge20.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -51.38175964355469)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge20.CanCollide = true
CollisionWedge20.CollisionGroupId = "4"
CollisionWedge20.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge20.FrontParamA = -0.5
CollisionWedge20.FrontParamB = 0.5
CollisionWedge20.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge20.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge20.LeftParamA = -0.5
CollisionWedge20.LeftParamB = 0.5
CollisionWedge20.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge20.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge20.Locked = false
CollisionWedge20.Material = Enum.Material.ForceField
CollisionWedge20.Name = "CollisionWedge20"
CollisionWedge20.Orientation = Vector3.new(90, 90, 0)
CollisionWedge20.Parent = Model2
CollisionWedge20.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -51.38175964355469)
CollisionWedge20.Reflectance = 0
CollisionWedge20.RightParamA = -0.5
CollisionWedge20.RightParamB = 0.5
CollisionWedge20.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge20.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge20.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge20.Rotation = Vector3.new(90, 0, -90)
CollisionWedge20.Size = Vector3.new(6.25, 2.5, 0.25)
CollisionWedge20.TopParamA = -0.5
CollisionWedge20.TopParamB = 0.5
CollisionWedge20.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge20.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge20.Transparency = 1
CollisionWedge20.Velocity = Vector3.new(0, 0, 0)
Mesh21.Archivable = true
Mesh21.MeshId = "rbxassetid://6798353229"
Mesh21.MeshType = Enum.MeshType.FileMesh
Mesh21.Name = "Mesh21"
Mesh21.Offset = Vector3.new(0, 0, 0)
Mesh21.Parent = Door3
Mesh21.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh21.TextureId = " "
Mesh21.VertexColor = Vector3.new(1, 1, 1)
Knob22.Anchored = false
Knob22.Archivable = true
Knob22.BackParamA = -0.5
Knob22.BackParamB = 0.5
Knob22.BackSurface = Enum.SurfaceType.Smooth
Knob22.BackSurfaceInput = Enum.InputType.NoInput
Knob22.BottomParamA = -0.5
Knob22.BottomParamB = 0.5
Knob22.BottomSurface = Enum.SurfaceType.Smooth
Knob22.BottomSurfaceInput = Enum.InputType.NoInput
Knob22.BrickColor = BrickColor.new("Tr. Brown")
Knob22.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -58.189876556396484)*CFrame.Angles(1, -0, 4.371138828673793e-08)
Knob22.CanCollide = true
Knob22.CollisionGroupId = "1"
Knob22.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob22.FrontParamA = -0.5
Knob22.FrontParamB = 0.5
Knob22.FrontSurface = Enum.SurfaceType.Smooth
Knob22.FrontSurfaceInput = Enum.InputType.NoInput
Knob22.LeftParamA = -0.5
Knob22.LeftParamB = 0.5
Knob22.LeftSurface = Enum.SurfaceType.Smooth
Knob22.LeftSurfaceInput = Enum.InputType.NoInput
Knob22.Locked = false
Knob22.Material = Enum.Material.Metal
Knob22.Name = "Knob22"
Knob22.Orientation = Vector3.new(0, -90, 0)
Knob22.Parent = Door3
Knob22.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -58.189876556396484)
Knob22.Reflectance = 0
Knob22.RightParamA = -0.5
Knob22.RightParamB = 0.5
Knob22.RightSurface = Enum.SurfaceType.Smooth
Knob22.RightSurfaceInput = Enum.InputType.NoInput
Knob22.RotVelocity = Vector3.new(0, 0, 0)
Knob22.Rotation = Vector3.new(0, -90, 0)
Knob22.Shape = Enum.PartType.Block
Knob22.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246)
Knob22.TopParamA = -0.5
Knob22.TopParamB = 0.5
Knob22.TopSurface = Enum.SurfaceType.Smooth
Knob22.TopSurfaceInput = Enum.InputType.NoInput
Knob22.Transparency = 0
Knob22.Velocity = Vector3.new(0, 0, 0)
Mesh23.Archivable = true
Mesh23.MeshId = "rbxassetid://6798353400"
Mesh23.MeshType = Enum.MeshType.FileMesh
Mesh23.Name = "Mesh23"
Mesh23.Offset = Vector3.new(0, 0, 0)
Mesh23.Parent = Knob22
Mesh23.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398)
Mesh23.TextureId = " "
Mesh23.VertexColor = Vector3.new(1, 1, 1)
Mesh24.Archivable = true
Mesh24.MeshId = "rbxassetid://6798353145"
Mesh24.MeshType = Enum.MeshType.FileMesh
Mesh24.Name = "Mesh24"
Mesh24.Offset = Vector3.new(0, 0, 0)
Mesh24.Parent = Door4
Mesh24.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh24.TextureId = " "
Mesh24.VertexColor = Vector3.new(1, 1, 1)
Knob25.Anchored = false
Knob25.Archivable = true
Knob25.BackParamA = -0.5
Knob25.BackParamB = 0.5
Knob25.BackSurface = Enum.SurfaceType.Smooth
Knob25.BackSurfaceInput = Enum.InputType.NoInput
Knob25.BottomParamA = -0.5
Knob25.BottomParamB = 0.5
Knob25.BottomSurface = Enum.SurfaceType.Smooth
Knob25.BottomSurfaceInput = Enum.InputType.NoInput
Knob25.BrickColor = BrickColor.new("Tr. Brown")
Knob25.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -51.06047821044922)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417)
Knob25.CanCollide = true
Knob25.CollisionGroupId = "1"
Knob25.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob25.FrontParamA = -0.5
Knob25.FrontParamB = 0.5
Knob25.FrontSurface = Enum.SurfaceType.Smooth
Knob25.FrontSurfaceInput = Enum.InputType.NoInput
Knob25.LeftParamA = -0.5
Knob25.LeftParamB = 0.5
Knob25.LeftSurface = Enum.SurfaceType.Smooth
Knob25.LeftSurfaceInput = Enum.InputType.NoInput
Knob25.Locked = false
Knob25.Material = Enum.Material.Metal
Knob25.Name = "Knob25"
Knob25.Orientation = Vector3.new(0, -89.80999755859375, 0)
Knob25.Parent = Door4
Knob25.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -51.06047821044922)
Knob25.Reflectance = 0
Knob25.RightParamA = -0.5
Knob25.RightParamB = 0.5
Knob25.RightSurface = Enum.SurfaceType.Smooth
Knob25.RightSurfaceInput = Enum.InputType.NoInput
Knob25.RotVelocity = Vector3.new(0, 0, 0)
Knob25.Rotation = Vector3.new(0, -89.80999755859375, 0)
Knob25.Shape = Enum.PartType.Block
Knob25.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246)
Knob25.TopParamA = -0.5
Knob25.TopParamB = 0.5
Knob25.TopSurface = Enum.SurfaceType.Smooth
Knob25.TopSurfaceInput = Enum.InputType.NoInput
Knob25.Transparency = 0
Knob25.Velocity = Vector3.new(0, 0, 0)
Mesh26.Archivable = true
Mesh26.MeshId = "rbxassetid://6798353336"
Mesh26.MeshType = Enum.MeshType.FileMesh
Mesh26.Name = "Mesh26"
Mesh26.Offset = Vector3.new(0, 0, 0)
Mesh26.Parent = Knob25
Mesh26.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398)
Mesh26.TextureId = " "
Mesh26.VertexColor = Vector3.new(1, 1, 1)
Mesh27.Archivable = true
Mesh27.MeshId = "rbxassetid://6798353229"
Mesh27.MeshType = Enum.MeshType.FileMesh
Mesh27.Name = "Mesh27"
Mesh27.Offset = Vector3.new(0, 0, 0)
Mesh27.Parent = Door5
Mesh27.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh27.TextureId = " "
Mesh27.VertexColor = Vector3.new(1, 1, 1)
Knob28.Anchored = false
Knob28.Archivable = true
Knob28.BackParamA = -0.5
Knob28.BackParamB = 0.5
Knob28.BackSurface = Enum.SurfaceType.Smooth
Knob28.BackSurfaceInput = Enum.InputType.NoInput
Knob28.BottomParamA = -0.5
Knob28.BottomParamB = 0.5
Knob28.BottomSurface = Enum.SurfaceType.Smooth
Knob28.BottomSurfaceInput = Enum.InputType.NoInput
Knob28.BrickColor = BrickColor.new("Tr. Brown")
Knob28.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -51.703311920166016)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Knob28.CanCollide = true
Knob28.CollisionGroupId = "1"
Knob28.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob28.FrontParamA = -0.5
Knob28.FrontParamB = 0.5
Knob28.FrontSurface = Enum.SurfaceType.Smooth
Knob28.FrontSurfaceInput = Enum.InputType.NoInput
Knob28.LeftParamA = -0.5
Knob28.LeftParamB = 0.5
Knob28.LeftSurface = Enum.SurfaceType.Smooth
Knob28.LeftSurfaceInput = Enum.InputType.NoInput
Knob28.Locked = false
Knob28.Material = Enum.Material.Metal
Knob28.Name = "Knob28"
Knob28.Orientation = Vector3.new(0, -90, 0)
Knob28.Parent = Door5
Knob28.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -51.703311920166016)
Knob28.Reflectance = 0
Knob28.RightParamA = -0.5
Knob28.RightParamB = 0.5
Knob28.RightSurface = Enum.SurfaceType.Smooth
Knob28.RightSurfaceInput = Enum.InputType.NoInput
Knob28.RotVelocity = Vector3.new(0, 0, 0)
Knob28.Rotation = Vector3.new(0, -90, 0)
Knob28.Shape = Enum.PartType.Block
Knob28.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246)
Knob28.TopParamA = -0.5
Knob28.TopParamB = 0.5
Knob28.TopSurface = Enum.SurfaceType.Smooth
Knob28.TopSurfaceInput = Enum.InputType.NoInput
Knob28.Transparency = 0
Knob28.Velocity = Vector3.new(0, 0, 0)
Mesh29.Archivable = true
Mesh29.MeshId = "rbxassetid://6798353400"
Mesh29.MeshType = Enum.MeshType.FileMesh
Mesh29.Name = "Mesh29"
Mesh29.Offset = Vector3.new(0, 0, 0)
Mesh29.Parent = Knob28
Mesh29.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398)
Mesh29.TextureId = " "
Mesh29.VertexColor = Vector3.new(1, 1, 1)
SoundEnter30.Archivable = true
SoundEnter30.EmitterSize = 3
SoundEnter30.Looped = false
SoundEnter30.MaxDistance = 500
SoundEnter30.Name = "SoundEnter30"
SoundEnter30.Parent = Main6
SoundEnter30.PlayOnRemove = false
SoundEnter30.PlaybackSpeed = 1.100000023841858
SoundEnter30.Playing = false
SoundEnter30.RollOffMode = Enum.RollOffMode.Inverse
SoundEnter30.SoundGroup = nil
SoundEnter30.SoundId = "rbxassetid://7123173076"
SoundEnter30.TimePosition = 0
SoundEnter30.Volume = 0.5
SoundExit31.Archivable = true
SoundExit31.EmitterSize = 3
SoundExit31.Looped = false
SoundExit31.MaxDistance = 500
SoundExit31.Name = "SoundExit31"
SoundExit31.Parent = Main6
SoundExit31.PlayOnRemove = false
SoundExit31.PlaybackSpeed = 1.100000023841858
SoundExit31.Playing = false
SoundExit31.RollOffMode = Enum.RollOffMode.Inverse
SoundExit31.SoundGroup = nil
SoundExit31.SoundId = "rbxassetid://7123173156"
SoundExit31.TimePosition = 0
SoundExit31.Volume = 0.5
Mesh32.Archivable = true
Mesh32.MeshId = "rbxassetid://6798352909"
Mesh32.MeshType = Enum.MeshType.FileMesh
Mesh32.Name = "Mesh32"
Mesh32.Offset = Vector3.new(0, 0, 0)
Mesh32.Parent = Main6
Mesh32.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183)
Mesh32.TextureId = " "
Mesh32.VertexColor = Vector3.new(1, 1, 1)
Mesh33.Archivable = true
Mesh33.MeshId = "rbxassetid://6798353062"
Mesh33.MeshType = Enum.MeshType.FileMesh
Mesh33.Name = "Mesh33"
Mesh33.Offset = Vector3.new(0, 0, 0)
Mesh33.Parent = Wood7
Mesh33.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063)
Mesh33.TextureId = " "
Mesh33.VertexColor = Vector3.new(1, 1, 1)
CollisionWedge34.Anchored = true
CollisionWedge34.Archivable = true
CollisionWedge34.BackParamA = -0.5
CollisionWedge34.BackParamB = 0.5
CollisionWedge34.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge34.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge34.BottomParamA = -0.5
CollisionWedge34.BottomParamB = 0.5
CollisionWedge34.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge34.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge34.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge34.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -39.73537063598633)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge34.CanCollide = true
CollisionWedge34.CollisionGroupId = "4"
CollisionWedge34.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge34.FrontParamA = -0.5
CollisionWedge34.FrontParamB = 0.5
CollisionWedge34.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge34.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge34.LeftParamA = -0.5
CollisionWedge34.LeftParamB = 0.5
CollisionWedge34.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge34.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge34.Locked = false
CollisionWedge34.Material = Enum.Material.ForceField
CollisionWedge34.Name = "CollisionWedge34"
CollisionWedge34.Orientation = Vector3.new(90, 90, 0)
CollisionWedge34.Parent = Model8
CollisionWedge34.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -39.73537063598633)
CollisionWedge34.Reflectance = 0
CollisionWedge34.RightParamA = -0.5
CollisionWedge34.RightParamB = 0.5
CollisionWedge34.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge34.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge34.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge34.Rotation = Vector3.new(90, 0, -90)
CollisionWedge34.Size = Vector3.new(6.25, 0.5, 0.5)
CollisionWedge34.TopParamA = -0.5
CollisionWedge34.TopParamB = 0.5
CollisionWedge34.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge34.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge34.Transparency = 1
CollisionWedge34.Velocity = Vector3.new(0, 0, 0)
CollisionWedge35.Anchored = true
CollisionWedge35.Archivable = true
CollisionWedge35.BackParamA = -0.5
CollisionWedge35.BackParamB = 0.5
CollisionWedge35.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge35.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge35.BottomParamA = -0.5
CollisionWedge35.BottomParamB = 0.5
CollisionWedge35.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge35.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge35.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge35.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -39.7353401184082)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge35.CanCollide = true
CollisionWedge35.CollisionGroupId = "4"
CollisionWedge35.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge35.FrontParamA = -0.5
CollisionWedge35.FrontParamB = 0.5
CollisionWedge35.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge35.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge35.LeftParamA = -0.5
CollisionWedge35.LeftParamB = 0.5
CollisionWedge35.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge35.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge35.Locked = false
CollisionWedge35.Material = Enum.Material.ForceField
CollisionWedge35.Name = "CollisionWedge35"
CollisionWedge35.Orientation = Vector3.new(90, 90, 0)
CollisionWedge35.Parent = Model8
CollisionWedge35.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -39.7353401184082)
CollisionWedge35.Reflectance = 0
CollisionWedge35.RightParamA = -0.5
CollisionWedge35.RightParamB = 0.5
CollisionWedge35.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge35.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge35.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge35.Rotation = Vector3.new(90, 0, -90)
CollisionWedge35.Size = Vector3.new(6.25, 2.5, 0.25)
CollisionWedge35.TopParamA = -0.5
CollisionWedge35.TopParamB = 0.5
CollisionWedge35.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge35.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge35.Transparency = 1
CollisionWedge35.Velocity = Vector3.new(0, 0, 0)
SoundEnter.Archivable = true
SoundEnter.EmitterSize = 3
SoundEnter.Looped = false
SoundEnter.MaxDistance = 500
SoundEnter.Name = "SoundEnter"
SoundEnter.Parent = Main
SoundEnter.PlayOnRemove = false
SoundEnter.PlaybackSpeed = 1.100000023841858
SoundEnter.Playing = false
SoundEnter.RollOffMode = Enum.RollOffMode.Inverse
SoundEnter.SoundGroup = nil
SoundEnter.SoundId = "rbxassetid://7123173076"
SoundEnter.TimePosition = 0
SoundEnter.Volume = 0.5
SoundExit.Archivable = true
SoundExit.EmitterSize = 3
SoundExit.Looped = false
SoundExit.MaxDistance = 500
SoundExit.Name = "SoundExit"
SoundExit.Parent = Main
SoundExit.PlayOnRemove = false
SoundExit.PlaybackSpeed = 1.100000023841858
SoundExit.Playing = false
SoundExit.RollOffMode = Enum.RollOffMode.Inverse
SoundExit.SoundGroup = nil
SoundExit.SoundId = "rbxassetid://7123173156"
SoundExit.TimePosition = 0
SoundExit.Volume = 0.5
Mesh36.Archivable = true
Mesh36.MeshId = "rbxassetid://6798352909"
Mesh36.MeshType = Enum.MeshType.FileMesh
Mesh36.Name = "Mesh36"
Mesh36.Offset = Vector3.new(0, 0, 0)
Mesh36.Parent = Main
Mesh36.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183)
Mesh36.TextureId = " "
Mesh36.VertexColor = Vector3.new(1, 1, 1)
Mesh37.Archivable = true
Mesh37.MeshId = "rbxassetid://6798353145"
Mesh37.MeshType = Enum.MeshType.FileMesh
Mesh37.Name = "Mesh37"
Mesh37.Offset = Vector3.new(0, 0, 0)
Mesh37.Parent = Door9
Mesh37.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh37.TextureId = " "
Mesh37.VertexColor = Vector3.new(1, 1, 1)
Knob38.Anchored = false
Knob38.Archivable = true
Knob38.BackParamA = -0.5
Knob38.BackParamB = 0.5
Knob38.BackSurface = Enum.SurfaceType.Smooth
Knob38.BackSurfaceInput = Enum.InputType.NoInput
Knob38.BottomParamA = -0.5
Knob38.BottomParamB = 0.5
Knob38.BottomSurface = Enum.SurfaceType.Smooth
Knob38.BottomSurfaceInput = Enum.InputType.NoInput
Knob38.BrickColor = BrickColor.new("Tr. Brown")
Knob38.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -39.414058685302734)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417)
Knob38.CanCollide = true
Knob38.CollisionGroupId = "1"
Knob38.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob38.FrontParamA = -0.5
Knob38.FrontParamB = 0.5
Knob38.FrontSurface = Enum.SurfaceType.Smooth
Knob38.FrontSurfaceInput = Enum.InputType.NoInput
Knob38.LeftParamA = -0.5
Knob38.LeftParamB = 0.5
Knob38.LeftSurface = Enum.SurfaceType.Smooth
Knob38.LeftSurfaceInput = Enum.InputType.NoInput
Knob38.Locked = false
Knob38.Material = Enum.Material.Metal
Knob38.Name = "Knob38"
Knob38.Orientation = Vector3.new(0, -89.80999755859375, 0)
Knob38.Parent = Door9
Knob38.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -39.414058685302734)
Knob38.Reflectance = 0
Knob38.RightParamA = -0.5
Knob38.RightParamB = 0.5
Knob38.RightSurface = Enum.SurfaceType.Smooth
Knob38.RightSurfaceInput = Enum.InputType.NoInput
Knob38.RotVelocity = Vector3.new(0, 0, 0)
Knob38.Rotation = Vector3.new(0, -89.80999755859375, 0)
Knob38.Shape = Enum.PartType.Block
Knob38.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246)
Knob38.TopParamA = -0.5
Knob38.TopParamB = 0.5
Knob38.TopSurface = Enum.SurfaceType.Smooth
Knob38.TopSurfaceInput = Enum.InputType.NoInput
Knob38.Transparency = 0
Knob38.Velocity = Vector3.new(0, 0, 0)
Mesh39.Archivable = true
Mesh39.MeshId = "rbxassetid://6798353336"
Mesh39.MeshType = Enum.MeshType.FileMesh
Mesh39.Name = "Mesh39"
Mesh39.Offset = Vector3.new(0, 0, 0)
Mesh39.Parent = Knob38
Mesh39.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398)
Mesh39.TextureId = " "
Mesh39.VertexColor = Vector3.new(1, 1, 1)
Mesh40.Archivable = true
Mesh40.MeshId = "rbxassetid://6798353229"
Mesh40.MeshType = Enum.MeshType.FileMesh
Mesh40.Name = "Mesh40"
Mesh40.Offset = Vector3.new(0, 0, 0)
Mesh40.Parent = Door10
Mesh40.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh40.TextureId = " "
Mesh40.VertexColor = Vector3.new(1, 1, 1)
Knob41.Anchored = false
Knob41.Archivable = true
Knob41.BackParamA = -0.5
Knob41.BackParamB = 0.5
Knob41.BackSurface = Enum.SurfaceType.Smooth
Knob41.BackSurfaceInput = Enum.InputType.NoInput
Knob41.BottomParamA = -0.5
Knob41.BottomParamB = 0.5
Knob41.BottomSurface = Enum.SurfaceType.Smooth
Knob41.BottomSurfaceInput = Enum.InputType.NoInput
Knob41.BrickColor = BrickColor.new("Tr. Brown")
Knob41.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -40.05689239501953)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08)
Knob41.CanCollide = true
Knob41.CollisionGroupId = "1"
Knob41.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob41.FrontParamA = -0.5
Knob41.FrontParamB = 0.5
Knob41.FrontSurface = Enum.SurfaceType.Smooth
Knob41.FrontSurfaceInput = Enum.InputType.NoInput
Knob41.LeftParamA = -0.5
Knob41.LeftParamB = 0.5
Knob41.LeftSurface = Enum.SurfaceType.Smooth
Knob41.LeftSurfaceInput = Enum.InputType.NoInput
Knob41.Locked = false
Knob41.Material = Enum.Material.Metal
Knob41.Name = "Knob41"
Knob41.Orientation = Vector3.new(0, -90, 0)
Knob41.Parent = Door10
Knob41.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -40.05689239501953)
Knob41.Reflectance = 0
Knob41.RightParamA = -0.5
Knob41.RightParamB = 0.5
Knob41.RightSurface = Enum.SurfaceType.Smooth
Knob41.RightSurfaceInput = Enum.InputType.NoInput
Knob41.RotVelocity = Vector3.new(0, 0, 0)
Knob41.Rotation = Vector3.new(0, -90, 0)
Knob41.Shape = Enum.PartType.Block
Knob41.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246)
Knob41.TopParamA = -0.5
Knob41.TopParamB = 0.5
Knob41.TopSurface = Enum.SurfaceType.Smooth
Knob41.TopSurfaceInput = Enum.InputType.NoInput
Knob41.Transparency = 0
Knob41.Velocity = Vector3.new(0, 0, 0)
Mesh42.Archivable = true
Mesh42.MeshId = "rbxassetid://6798353400"
Mesh42.MeshType = Enum.MeshType.FileMesh
Mesh42.Name = "Mesh42"
Mesh42.Offset = Vector3.new(0, 0, 0)
Mesh42.Parent = Knob41
Mesh42.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398)
Mesh42.TextureId = " "
Mesh42.VertexColor = Vector3.new(1, 1, 1)
SoundEnter43.Archivable = true
SoundEnter43.EmitterSize = 3
SoundEnter43.Looped = false
SoundEnter43.MaxDistance = 500
SoundEnter43.Name = "SoundEnter43"
SoundEnter43.Parent = Main11
SoundEnter43.PlayOnRemove = false
SoundEnter43.PlaybackSpeed = 1.100000023841858
SoundEnter43.Playing = false
SoundEnter43.RollOffMode = Enum.RollOffMode.Inverse
SoundEnter43.SoundGroup = nil
SoundEnter43.SoundId = "rbxassetid://7123173076"
SoundEnter43.TimePosition = 0
SoundEnter43.Volume = 0.5
SoundExit44.Archivable = true
SoundExit44.EmitterSize = 3
SoundExit44.Looped = false
SoundExit44.MaxDistance = 500
SoundExit44.Name = "SoundExit44"
SoundExit44.Parent = Main11
SoundExit44.PlayOnRemove = false
SoundExit44.PlaybackSpeed = 1.100000023841858
SoundExit44.Playing = false
SoundExit44.RollOffMode = Enum.RollOffMode.Inverse
SoundExit44.SoundGroup = nil
SoundExit44.SoundId = "rbxassetid://7123173156"
SoundExit44.TimePosition = 0
SoundExit44.Volume = 0.5
Mesh45.Archivable = true
Mesh45.MeshId = "rbxassetid://6798352909"
Mesh45.MeshType = Enum.MeshType.FileMesh
Mesh45.Name = "Mesh45"
Mesh45.Offset = Vector3.new(0, 0, 0)
Mesh45.Parent = Main11
Mesh45.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183)
Mesh45.TextureId = " "
Mesh45.VertexColor = Vector3.new(1, 1, 1)
Mesh46.Archivable = true
Mesh46.MeshId = "rbxassetid://6798353062"
Mesh46.MeshType = Enum.MeshType.FileMesh
Mesh46.Name = "Mesh46"
Mesh46.Offset = Vector3.new(0, 0, 0)
Mesh46.Parent = Wood12
Mesh46.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063)
Mesh46.TextureId = " "
Mesh46.VertexColor = Vector3.new(1, 1, 1)
CollisionWedge47.Anchored = true
CollisionWedge47.Archivable = true
CollisionWedge47.BackParamA = -0.5
CollisionWedge47.BackParamB = 0.5
CollisionWedge47.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge47.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge47.BottomParamA = -0.5
CollisionWedge47.BottomParamB = 0.5
CollisionWedge47.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge47.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge47.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge47.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -33.24880599975586)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge47.CanCollide = true
CollisionWedge47.CollisionGroupId = "4"
CollisionWedge47.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge47.FrontParamA = -0.5
CollisionWedge47.FrontParamB = 0.5
CollisionWedge47.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge47.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge47.LeftParamA = -0.5
CollisionWedge47.LeftParamB = 0.5
CollisionWedge47.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge47.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge47.Locked = false
CollisionWedge47.Material = Enum.Material.ForceField
CollisionWedge47.Name = "CollisionWedge47"
CollisionWedge47.Orientation = Vector3.new(90, 90, 0)
CollisionWedge47.Parent = Model13
CollisionWedge47.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -33.24880599975586)
CollisionWedge47.Reflectance = 0
CollisionWedge47.RightParamA = -0.5
CollisionWedge47.RightParamB = 0.5
CollisionWedge47.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge47.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge47.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge47.Rotation = Vector3.new(90, 0, -90)
CollisionWedge47.Size = Vector3.new(6.25, 0.5, 0.5)
CollisionWedge47.TopParamA = -0.5
CollisionWedge47.TopParamB = 0.5
CollisionWedge47.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge47.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge47.Transparency = 1
CollisionWedge47.Velocity = Vector3.new(0, 0, 0)
CollisionWedge48.Anchored = true
CollisionWedge48.Archivable = true
CollisionWedge48.BackParamA = -0.5
CollisionWedge48.BackParamB = 0.5
CollisionWedge48.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge48.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge48.BottomParamA = -0.5
CollisionWedge48.BottomParamB = 0.5
CollisionWedge48.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge48.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge48.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge48.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -33.248775482177734)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge48.CanCollide = true
CollisionWedge48.CollisionGroupId = "4"
CollisionWedge48.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge48.FrontParamA = -0.5
CollisionWedge48.FrontParamB = 0.5
CollisionWedge48.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge48.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge48.LeftParamA = -0.5
CollisionWedge48.LeftParamB = 0.5
CollisionWedge48.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge48.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge48.Locked = false
CollisionWedge48.Material = Enum.Material.ForceField
CollisionWedge48.Name = "CollisionWedge48"
CollisionWedge48.Orientation = Vector3.new(90, 90, 0)
CollisionWedge48.Parent = Model13
CollisionWedge48.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -33.248775482177734)
CollisionWedge48.Reflectance = 0
CollisionWedge48.RightParamA = -0.5
CollisionWedge48.RightParamB = 0.5
CollisionWedge48.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge48.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge48.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge48.Rotation = Vector3.new(90, 0, -90)
CollisionWedge48.Size = Vector3.new(6.25, 2.5, 0.25)
CollisionWedge48.TopParamA = -0.5
CollisionWedge48.TopParamB = 0.5
CollisionWedge48.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge48.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge48.Transparency = 1
CollisionWedge48.Velocity = Vector3.new(0, 0, 0)
Mesh.Archivable = true
Mesh.MeshId = "rbxassetid://6798353145"
Mesh.MeshType = Enum.MeshType.FileMesh
Mesh.Name = "Mesh"
Mesh.Offset = Vector3.new(0, 0, 0)
Mesh.Parent = Door
Mesh.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh.TextureId = " "
Mesh.VertexColor = Vector3.new(1, 1, 1)
Knob.Anchored = false
Knob.Archivable = true
Knob.BackParamA = -0.5
Knob.BackParamB = 0.5
Knob.BackSurface = Enum.SurfaceType.Smooth
Knob.BackSurfaceInput = Enum.InputType.NoInput
Knob.BottomParamA = -0.5
Knob.BottomParamB = 0.5
Knob.BottomSurface = Enum.SurfaceType.Smooth
Knob.BottomSurfaceInput = Enum.InputType.NoInput
Knob.BrickColor = BrickColor.new("Tr. Brown")
Knob.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -57.54704284667969)*CFrame.Angles(0.9999945163726807, -0, -0.0033162334002554417)
Knob.CanCollide = true
Knob.CollisionGroupId = "1"
Knob.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob.FrontParamA = -0.5
Knob.FrontParamB = 0.5
Knob.FrontSurface = Enum.SurfaceType.Smooth
Knob.FrontSurfaceInput = Enum.InputType.NoInput
Knob.LeftParamA = -0.5
Knob.LeftParamB = 0.5
Knob.LeftSurface = Enum.SurfaceType.Smooth
Knob.LeftSurfaceInput = Enum.InputType.NoInput
Knob.Locked = false
Knob.Material = Enum.Material.Metal
Knob.Name = "Knob"
Knob.Orientation = Vector3.new(0, -89.80999755859375, 0)
Knob.Parent = Door
Knob.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -57.54704284667969)
Knob.Reflectance = 0
Knob.RightParamA = -0.5
Knob.RightParamB = 0.5
Knob.RightSurface = Enum.SurfaceType.Smooth
Knob.RightSurfaceInput = Enum.InputType.NoInput
Knob.RotVelocity = Vector3.new(0, 0, 0)
Knob.Rotation = Vector3.new(0, -89.80999755859375, 0)
Knob.Shape = Enum.PartType.Block
Knob.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246)
Knob.TopParamA = -0.5
Knob.TopParamB = 0.5
Knob.TopSurface = Enum.SurfaceType.Smooth
Knob.TopSurfaceInput = Enum.InputType.NoInput
Knob.Transparency = 0
Knob.Velocity = Vector3.new(0, 0, 0)
Mesh49.Archivable = true
Mesh49.MeshId = "rbxassetid://6798353336"
Mesh49.MeshType = Enum.MeshType.FileMesh
Mesh49.Name = "Mesh49"
Mesh49.Offset = Vector3.new(0, 0, 0)
Mesh49.Parent = Knob
Mesh49.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398)
Mesh49.TextureId = " "
Mesh49.VertexColor = Vector3.new(1, 1, 1)
Mesh50.Archivable = true
Mesh50.MeshId = "rbxassetid://6798353145"
Mesh50.MeshType = Enum.MeshType.FileMesh
Mesh50.Name = "Mesh50"
Mesh50.Offset = Vector3.new(0, 0, 0)
Mesh50.Parent = Door14
Mesh50.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh50.TextureId = " "
Mesh50.VertexColor = Vector3.new(1, 1, 1)
Knob51.Anchored = false
Knob51.Archivable = true
Knob51.BackParamA = -0.5
Knob51.BackParamB = 0.5
Knob51.BackSurface = Enum.SurfaceType.Smooth
Knob51.BackSurfaceInput = Enum.InputType.NoInput
Knob51.BottomParamA = -0.5
Knob51.BottomParamB = 0.5
Knob51.BottomSurface = Enum.SurfaceType.Smooth
Knob51.BottomSurfaceInput = Enum.InputType.NoInput
Knob51.BrickColor = BrickColor.new("Tr. Brown")
Knob51.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -32.927494049072266)*CFrame.Angles(0.9999945163726807, -4.215354753217592e-15, -0.0033162334002554417)
Knob51.CanCollide = true
Knob51.CollisionGroupId = "1"
Knob51.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob51.FrontParamA = -0.5
Knob51.FrontParamB = 0.5
Knob51.FrontSurface = Enum.SurfaceType.Smooth
Knob51.FrontSurfaceInput = Enum.InputType.NoInput
Knob51.LeftParamA = -0.5
Knob51.LeftParamB = 0.5
Knob51.LeftSurface = Enum.SurfaceType.Smooth
Knob51.LeftSurfaceInput = Enum.InputType.NoInput
Knob51.Locked = false
Knob51.Material = Enum.Material.Metal
Knob51.Name = "Knob51"
Knob51.Orientation = Vector3.new(0, -89.80999755859375, 0)
Knob51.Parent = Door14
Knob51.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -32.927494049072266)
Knob51.Reflectance = 0
Knob51.RightParamA = -0.5
Knob51.RightParamB = 0.5
Knob51.RightSurface = Enum.SurfaceType.Smooth
Knob51.RightSurfaceInput = Enum.InputType.NoInput
Knob51.RotVelocity = Vector3.new(0, 0, 0)
Knob51.Rotation = Vector3.new(0, -89.80999755859375, 0)
Knob51.Shape = Enum.PartType.Block
Knob51.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246)
Knob51.TopParamA = -0.5
Knob51.TopParamB = 0.5
Knob51.TopSurface = Enum.SurfaceType.Smooth
Knob51.TopSurfaceInput = Enum.InputType.NoInput
Knob51.Transparency = 0
Knob51.Velocity = Vector3.new(0, 0, 0)
Mesh52.Archivable = true
Mesh52.MeshId = "rbxassetid://6798353336"
Mesh52.MeshType = Enum.MeshType.FileMesh
Mesh52.Name = "Mesh52"
Mesh52.Offset = Vector3.new(0, 0, 0)
Mesh52.Parent = Knob51
Mesh52.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398)
Mesh52.TextureId = " "
Mesh52.VertexColor = Vector3.new(1, 1, 1)
Mesh53.Archivable = true
Mesh53.MeshId = "rbxassetid://6798353229"
Mesh53.MeshType = Enum.MeshType.FileMesh
Mesh53.Name = "Mesh53"
Mesh53.Offset = Vector3.new(0, 0, 0)
Mesh53.Parent = Door15
Mesh53.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183)
Mesh53.TextureId = " "
Mesh53.VertexColor = Vector3.new(1, 1, 1)
Knob54.Anchored = false
Knob54.Archivable = true
Knob54.BackParamA = -0.5
Knob54.BackParamB = 0.5
Knob54.BackSurface = Enum.SurfaceType.Smooth
Knob54.BackSurfaceInput = Enum.InputType.NoInput
Knob54.BottomParamA = -0.5
Knob54.BottomParamB = 0.5
Knob54.BottomSurface = Enum.SurfaceType.Smooth
Knob54.BottomSurfaceInput = Enum.InputType.NoInput
Knob54.BrickColor = BrickColor.new("Tr. Brown")
Knob54.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -33.57032775878906)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08)
Knob54.CanCollide = true
Knob54.CollisionGroupId = "1"
Knob54.Color = Color3.new(0.74902, 0.72549, 0.686275)
Knob54.FrontParamA = -0.5
Knob54.FrontParamB = 0.5
Knob54.FrontSurface = Enum.SurfaceType.Smooth
Knob54.FrontSurfaceInput = Enum.InputType.NoInput
Knob54.LeftParamA = -0.5
Knob54.LeftParamB = 0.5
Knob54.LeftSurface = Enum.SurfaceType.Smooth
Knob54.LeftSurfaceInput = Enum.InputType.NoInput
Knob54.Locked = false
Knob54.Material = Enum.Material.Metal
Knob54.Name = "Knob54"
Knob54.Orientation = Vector3.new(0, -90, 0)
Knob54.Parent = Door15
Knob54.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -33.57032775878906)
Knob54.Reflectance = 0
Knob54.RightParamA = -0.5
Knob54.RightParamB = 0.5
Knob54.RightSurface = Enum.SurfaceType.Smooth
Knob54.RightSurfaceInput = Enum.InputType.NoInput
Knob54.RotVelocity = Vector3.new(0, 0, 0)
Knob54.Rotation = Vector3.new(0, -90, 0)
Knob54.Shape = Enum.PartType.Block
Knob54.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246)
Knob54.TopParamA = -0.5
Knob54.TopParamB = 0.5
Knob54.TopSurface = Enum.SurfaceType.Smooth
Knob54.TopSurfaceInput = Enum.InputType.NoInput
Knob54.Transparency = 0
Knob54.Velocity = Vector3.new(0, 0, 0)
Mesh55.Archivable = true
Mesh55.MeshId = "rbxassetid://6798353400"
Mesh55.MeshType = Enum.MeshType.FileMesh
Mesh55.Name = "Mesh55"
Mesh55.Offset = Vector3.new(0, 0, 0)
Mesh55.Parent = Knob54
Mesh55.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398)
Mesh55.TextureId = " "
Mesh55.VertexColor = Vector3.new(1, 1, 1)
SoundEnter56.Archivable = true
SoundEnter56.EmitterSize = 3
SoundEnter56.Looped = false
SoundEnter56.MaxDistance = 500
SoundEnter56.Name = "SoundEnter56"
SoundEnter56.Parent = Main16
SoundEnter56.PlayOnRemove = false
SoundEnter56.PlaybackSpeed = 1.100000023841858
SoundEnter56.Playing = false
SoundEnter56.RollOffMode = Enum.RollOffMode.Inverse
SoundEnter56.SoundGroup = nil
SoundEnter56.SoundId = "rbxassetid://7123173076"
SoundEnter56.TimePosition = 0
SoundEnter56.Volume = 0.5
SoundExit57.Archivable = true
SoundExit57.EmitterSize = 3
SoundExit57.Looped = false
SoundExit57.MaxDistance = 500
SoundExit57.Name = "SoundExit57"
SoundExit57.Parent = Main16
SoundExit57.PlayOnRemove = false
SoundExit57.PlaybackSpeed = 1.100000023841858
SoundExit57.Playing = false
SoundExit57.RollOffMode = Enum.RollOffMode.Inverse
SoundExit57.SoundGroup = nil
SoundExit57.SoundId = "rbxassetid://7123173156"
SoundExit57.TimePosition = 0
SoundExit57.Volume = 0.5
Mesh58.Archivable = true
Mesh58.MeshId = "rbxassetid://6798352909"
Mesh58.MeshType = Enum.MeshType.FileMesh
Mesh58.Name = "Mesh58"
Mesh58.Offset = Vector3.new(0, 0, 0)
Mesh58.Parent = Main16
Mesh58.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183)
Mesh58.TextureId = " "
Mesh58.VertexColor = Vector3.new(1, 1, 1)
CollisionWedge.Anchored = true
CollisionWedge.Archivable = true
CollisionWedge.BackParamA = -0.5
CollisionWedge.BackParamB = 0.5
CollisionWedge.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge.BottomParamA = -0.5
CollisionWedge.BottomParamB = 0.5
CollisionWedge.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -57.86835479736328)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge.CanCollide = true
CollisionWedge.CollisionGroupId = "4"
CollisionWedge.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge.FrontParamA = -0.5
CollisionWedge.FrontParamB = 0.5
CollisionWedge.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge.LeftParamA = -0.5
CollisionWedge.LeftParamB = 0.5
CollisionWedge.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge.Locked = false
CollisionWedge.Material = Enum.Material.ForceField
CollisionWedge.Name = "CollisionWedge"
CollisionWedge.Orientation = Vector3.new(90, 90, 0)
CollisionWedge.Parent = Model
CollisionWedge.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -57.86835479736328)
CollisionWedge.Reflectance = 0
CollisionWedge.RightParamA = -0.5
CollisionWedge.RightParamB = 0.5
CollisionWedge.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge.Rotation = Vector3.new(90, 0, -90)
CollisionWedge.Size = Vector3.new(6.25, 0.5, 0.5)
CollisionWedge.TopParamA = -0.5
CollisionWedge.TopParamB = 0.5
CollisionWedge.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge.Transparency = 1
CollisionWedge.Velocity = Vector3.new(0, 0, 0)
CollisionWedge59.Anchored = true
CollisionWedge59.Archivable = true
CollisionWedge59.BackParamA = -0.5
CollisionWedge59.BackParamB = 0.5
CollisionWedge59.BackSurface = Enum.SurfaceType.Smooth
CollisionWedge59.BackSurfaceInput = Enum.InputType.NoInput
CollisionWedge59.BottomParamA = -0.5
CollisionWedge59.BottomParamB = 0.5
CollisionWedge59.BottomSurface = Enum.SurfaceType.Smooth
CollisionWedge59.BottomSurfaceInput = Enum.InputType.NoInput
CollisionWedge59.BrickColor = BrickColor.new("Medium stone grey")
CollisionWedge59.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -57.868324279785156)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212)
CollisionWedge59.CanCollide = true
CollisionWedge59.CollisionGroupId = "4"
CollisionWedge59.Color = Color3.new(0.639216, 0.635294, 0.647059)
CollisionWedge59.FrontParamA = -0.5
CollisionWedge59.FrontParamB = 0.5
CollisionWedge59.FrontSurface = Enum.SurfaceType.Smooth
CollisionWedge59.FrontSurfaceInput = Enum.InputType.NoInput
CollisionWedge59.LeftParamA = -0.5
CollisionWedge59.LeftParamB = 0.5
CollisionWedge59.LeftSurface = Enum.SurfaceType.Smooth
CollisionWedge59.LeftSurfaceInput = Enum.InputType.NoInput
CollisionWedge59.Locked = false
CollisionWedge59.Material = Enum.Material.ForceField
CollisionWedge59.Name = "CollisionWedge59"
CollisionWedge59.Orientation = Vector3.new(90, 90, 0)
CollisionWedge59.Parent = Model
CollisionWedge59.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -57.868324279785156)
CollisionWedge59.Reflectance = 0
CollisionWedge59.RightParamA = -0.5
CollisionWedge59.RightParamB = 0.5
CollisionWedge59.RightSurface = Enum.SurfaceType.Smooth
CollisionWedge59.RightSurfaceInput = Enum.InputType.NoInput
CollisionWedge59.RotVelocity = Vector3.new(0, 0, 0)
CollisionWedge59.Rotation = Vector3.new(90, 0, -90)
CollisionWedge59.Size = Vector3.new(6.25, 2.5, 0.25)
CollisionWedge59.TopParamA = -0.5
CollisionWedge59.TopParamB = 0.5
CollisionWedge59.TopSurface = Enum.SurfaceType.Smooth
CollisionWedge59.TopSurfaceInput = Enum.InputType.NoInput
CollisionWedge59.Transparency = 1
CollisionWedge59.Velocity = Vector3.new(0, 0, 0)
return cuboards
local RUSH = Instance.new("Part")
local Mesh = Instance.new("SpecialMesh")
local Attachment = Instance.new("Attachment")
local PlaySound = Instance.new("Sound")
local Footsteps = Instance.new("Sound")
local PointLight = Instance.new("PointLight")
local ParticleEmitter = Instance.new("ParticleEmitter")
local Black = Instance.new("ParticleEmitter")
local TremoloSoundEffect1 = Instance.new("TremoloSoundEffect")
local EqualizerSoundEffect2 = Instance.new("EqualizerSoundEffect")
local FlangeSoundEffect3 = Instance.new("FlangeSoundEffect")
local TremoloSoundEffect = Instance.new("TremoloSoundEffect")
local FlangeSoundEffect = Instance.new("FlangeSoundEffect")
local EqualizerSoundEffect = Instance.new("EqualizerSoundEffect")
local EchoSoundEffect = Instance.new("EchoSoundEffect")
RUSH.Anchored = false
RUSH.Archivable = true
RUSH.BackParamA = -0.5
RUSH.BackParamB = 0.5
RUSH.BackSurface = Enum.SurfaceType.Smooth
RUSH.BackSurfaceInput = Enum.InputType.NoInput
RUSH.BottomParamA = -0.5
RUSH.BottomParamB = 0.5
RUSH.BottomSurface = Enum.SurfaceType.Smooth
RUSH.BottomSurfaceInput = Enum.InputType.NoInput
RUSH.BrickColor = BrickColor.new("Light stone grey")
RUSH.CFrame = CFrame.new(0, 5.642789840698242, -47.24530792236328)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08)
RUSH.CanCollide = true
RUSH.CollisionGroupId = "0"
RUSH.Color = Color3.new(0.898039, 0.894118, 0.87451)
RUSH.FrontParamA = -0.5
RUSH.FrontParamB = 0.5
RUSH.FrontSurface = Enum.SurfaceType.Smooth
RUSH.FrontSurfaceInput = Enum.InputType.NoInput
RUSH.LeftParamA = -0.5
RUSH.LeftParamB = 0.5
RUSH.LeftSurface = Enum.SurfaceType.Smooth
RUSH.LeftSurfaceInput = Enum.InputType.NoInput
RUSH.Locked = false
RUSH.Material = Enum.Material.Plastic
RUSH.Name = "RUSH"
RUSH.Orientation = Vector3.new(90, -180, 0)
RUSH.Position = Vector3.new(0, 5.642789840698242, -47.24530792236328)
RUSH.Reflectance = 0
RUSH.RightParamA = -0.5
RUSH.RightParamB = 0.5
RUSH.RightSurface = Enum.SurfaceType.Smooth
RUSH.RightSurfaceInput = Enum.InputType.NoInput
RUSH.RotVelocity = Vector3.new(0, 0, 0)
RUSH.Rotation = Vector3.new(90, 0, 180)
RUSH.Shape = Enum.PartType.Block
RUSH.Size = Vector3.new(2, 1, 1)
RUSH.TopParamA = -0.5
RUSH.TopParamB = 0.5
RUSH.TopSurface = Enum.SurfaceType.Smooth
RUSH.TopSurfaceInput = Enum.InputType.NoInput
RUSH.Transparency = 1
RUSH.Velocity = Vector3.new(0, 0, 0)
Mesh.Archivable = true
Mesh.MeshId = " "
Mesh.MeshType = Enum.MeshType.Head
Mesh.Name = "Mesh"
Mesh.Offset = Vector3.new(0, 0, 0)
Mesh.Parent = RUSH
Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
Mesh.TextureId = " "
Mesh.VertexColor = Vector3.new(1, 1, 1)
Attachment.Archivable = true
Attachment.Axis = Vector3.new(1, 0, 0)
Attachment.CFrame = CFrame.new(0, 1.459420919418335, 0)*CFrame.Angles(-0, -0, -1)
Attachment.Name = "Attachment"
Attachment.Orientation = Vector3.new(-0, 0, 0)
Attachment.Parent = RUSH
Attachment.Position = Vector3.new(0, 1.459420919418335, 0)
Attachment.Rotation = Vector3.new(-0, 0, -0)
Attachment.SecondaryAxis = Vector3.new(0, 1, 0)
Attachment.Visible = false
PlaySound.Archivable = true
PlaySound.EmitterSize = 5
PlaySound.Looped = true
PlaySound.MaxDistance = 300
PlaySound.Name = "PlaySound"
PlaySound.Parent = RUSH
PlaySound.PlayOnRemove = false
PlaySound.PlaybackSpeed = 0.05999999865889549
PlaySound.Playing = true
PlaySound.RollOffMode = Enum.RollOffMode.LinearSquare
PlaySound.SoundGroup = nil
PlaySound.SoundId = "rbxassetid://530591527"
PlaySound.TimePosition = 0
PlaySound.Volume = 0.05999999865889549
Footsteps.Archivable = true
Footsteps.EmitterSize = 5
Footsteps.Looped = true
Footsteps.MaxDistance = 100
Footsteps.Name = "Footsteps"
Footsteps.Parent = RUSH
Footsteps.PlayOnRemove = false
Footsteps.PlaybackSpeed = 0.20000000298023224
Footsteps.Playing = true
Footsteps.RollOffMode = Enum.RollOffMode.Linear
Footsteps.SoundGroup = nil
Footsteps.SoundId = "rbxassetid://530591527"
Footsteps.TimePosition = 0
Footsteps.Volume = 0.009999999776482582
PointLight.Archivable = true
PointLight.Brightness = 3
PointLight.Color = Color3.new(0.0392157, 0.294118, 1)
PointLight.Enabled = true
PointLight.Name = "PointLight"
PointLight.Parent = Attachment
PointLight.Range = 24
PointLight.Shadows = false
ParticleEmitter.Acceleration = Vector3.new(0, 0, 0)
ParticleEmitter.Archivable = true
ParticleEmitter.Color = ColorSequence.new(Color3.new(1,1,1))
ParticleEmitter.Drag = 5
ParticleEmitter.EmissionDirection = Enum.NormalId.Top
ParticleEmitter.Enabled =false
ParticleEmitter.Lifetime = NumberRange.new(1)
ParticleEmitter.LightEmission = 0
ParticleEmitter.LightInfluence = 0
ParticleEmitter.LockedToPart = true
ParticleEmitter.Name = "ParticleEmitter"
ParticleEmitter.Parent = Attachment
ParticleEmitter.Rate = 25
ParticleEmitter.RotSpeed = NumberRange.new(0)
ParticleEmitter.Rotation = NumberRange.new(-1,1)
ParticleEmitter.Size = NumberSequence.new(3)
ParticleEmitter.Speed = NumberRange.new(0.5)
ParticleEmitter.SpreadAngle = Vector2.new(360,360)
ParticleEmitter.Texture = "rbxassetid://6842825462"
ParticleEmitter.Transparency = NumberSequence.new{
NumberSequenceKeypoint.new(0,1,0),
NumberSequenceKeypoint.new(0.0987371,0.83125,0),
NumberSequenceKeypoint.new(0.167623,1,0),
NumberSequenceKeypoint.new(0.274397,0.76875,0),
NumberSequenceKeypoint.new(0.35132,1,0),
NumberSequenceKeypoint.new(0.407577,0.8375,0),
NumberSequenceKeypoint.new(0.514351,1,0),
NumberSequenceKeypoint.new(0.576349,0.76875,0),
NumberSequenceKeypoint.new(0.668197,1,0),
NumberSequenceKeypoint.new(0.742824,0.79375,0),
NumberSequenceKeypoint.new(0.842709,1,0),
NumberSequenceKeypoint.new(0.908152,0.875,0),
NumberSequenceKeypoint.new(1,1,0)
}
ParticleEmitter.VelocityInheritance = 0
ParticleEmitter.ZOffset = 4
Black.Acceleration = Vector3.new(0, 0, 0)
Black.Archivable = true
Black.Color = ColorSequence.new(Color3.new(0,0,11/255))
Black.Drag = 5
Black.EmissionDirection = Enum.NormalId.Top
Black.Enabled = false
Black.Lifetime = NumberRange.new(1)
Black.LightEmission = 0
Black.LightInfluence = 0
Black.LockedToPart = true
Black.Name = "Black"
Black.Parent = Attachment
Black.Rate = 100
task.defer(function()
while Black.Parent do
task.wait(1/100)
Black:Emit(1)
end
end)
Black.RotSpeed = NumberRange.new(-3,3)
Black.Rotation = NumberRange.new(-360,360)
Black.Size = NumberSequence.new(13)
Black.Speed = NumberRange.new(0,5)
Black.SpreadAngle = Vector2.new(360,360)
Black.Texture = "rbxassetid://390410785"
Black.Transparency = NumberSequence.new{
NumberSequenceKeypoint.new(0, 1, 0),
NumberSequenceKeypoint.new(0.110218,0,0),
NumberSequenceKeypoint.new(0.220436,1,0),
NumberSequenceKeypoint.new(0.316877,0,0),
NumberSequenceKeypoint.new(0.428243,1,0),
NumberSequenceKeypoint.new(0.559127,0,0),
NumberSequenceKeypoint.new(0.693456,1,0),
NumberSequenceKeypoint.new(0.801378,0,0),
NumberSequenceKeypoint.new(1,1,0)
}
Black.VelocityInheritance = 0
Black.ZOffset = 0.8999999761581421
TremoloSoundEffect1.Archivable = true
TremoloSoundEffect1.Depth = 1
TremoloSoundEffect1.Duty = 0.9399999976158142
TremoloSoundEffect1.Enabled = true
TremoloSoundEffect1.Frequency = 20
TremoloSoundEffect1.Name = "TremoloSoundEffect1"
TremoloSoundEffect1.Parent = PlaySound
TremoloSoundEffect1.Priority = 3
EqualizerSoundEffect2.Archivable = true
EqualizerSoundEffect2.Enabled = true
EqualizerSoundEffect2.HighGain = -10.699999809265137
EqualizerSoundEffect2.LowGain = 0.10000000149011612
EqualizerSoundEffect2.MidGain = -4.400000095367432
EqualizerSoundEffect2.Name = "EqualizerSoundEffect2"
EqualizerSoundEffect2.Parent = PlaySound
EqualizerSoundEffect2.Priority = 3
FlangeSoundEffect3.Archivable = true
FlangeSoundEffect3.Depth = 1
FlangeSoundEffect3.Enabled = true
FlangeSoundEffect3.Mix = 1
FlangeSoundEffect3.Name = "FlangeSoundEffect3"
FlangeSoundEffect3.Parent = PlaySound
FlangeSoundEffect3.Priority = 3
FlangeSoundEffect3.Rate = 0.20000000298023224
TremoloSoundEffect.Archivable = true
TremoloSoundEffect.Depth = 1
TremoloSoundEffect.Duty = 0.9399999976158142
TremoloSoundEffect.Enabled = true
TremoloSoundEffect.Frequency = 20
TremoloSoundEffect.Name = "TremoloSoundEffect"
TremoloSoundEffect.Parent = Footsteps
TremoloSoundEffect.Priority = 0
FlangeSoundEffect.Archivable = true
FlangeSoundEffect.Depth = 1
FlangeSoundEffect.Enabled = true
FlangeSoundEffect.Mix = 1
FlangeSoundEffect.Name = "FlangeSoundEffect"
FlangeSoundEffect.Parent = Footsteps
FlangeSoundEffect.Priority = 0
FlangeSoundEffect.Rate = 0.20000000298023224
EqualizerSoundEffect.Archivable = true
EqualizerSoundEffect.Enabled = true
EqualizerSoundEffect.HighGain = 4.599999904632568
EqualizerSoundEffect.LowGain = 3
EqualizerSoundEffect.MidGain = -0.800000011920929
EqualizerSoundEffect.Name = "EqualizerSoundEffect"
EqualizerSoundEffect.Parent = Footsteps
EqualizerSoundEffect.Priority = 0
EchoSoundEffect.Archivable = true
EchoSoundEffect.Delay = 0.9819999933242798
EchoSoundEffect.DryLevel = 0
EchoSoundEffect.Enabled = true
EchoSoundEffect.Feedback = 1
EchoSoundEffect.Name = "EchoSoundEffect"
EchoSoundEffect.Parent = Footsteps
EchoSoundEffect.Priority = 1
EchoSoundEffect.WetLevel = -2.5999999046325684
RUSH.Anchored = true
return RUSH