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local p = Instance.new("Model") local Carpet = Instance.new("Part") local CarpetLight = Instance.new("Part") local Ceiling = Instance.new("Part") local Ceiling1 = Instance.new("Part") local Ceiling2 = Instance.new("Part") local Ceiling_Detail = Instance.new("Part") local Ceiling_Detail3 = Instance.new("Part") local Ceiling_Detail4 = Instance.new("Part") local Ceiling_Detail5 = Instance.new("Part") local Ceiling_Detail6 = Instance.new("Part") local Ceiling_Detail7 = Instance.new("Part") local Ceiling_Detail8 = Instance.new("Part") local Ceiling_Detail9 = Instance.new("Part") local Ceiling_Detail10 = Instance.new("Part") local Ceiling_Detail11 = Instance.new("Part") local Ceiling_Detail12 = Instance.new("Part") local Ceiling_Detail13 = Instance.new("Part") local Floor = Instance.new("Part") local LightFixture = Instance.new("Part") local LightFixture14 = Instance.new("Part") local LightFixture15 = Instance.new("Part") local LightFixture16 = Instance.new("Part") local LightFixture17 = Instance.new("Part") local LightFixture18 = Instance.new("Part") local Texture = Instance.new("Texture") local BulbZap = Instance.new("Sound") local Mesh = Instance.new("SpecialMesh") local EqualizerSoundEffect = Instance.new("EqualizerSoundEffect") local BulbZap19 = Instance.new("Sound") local Mesh20 = Instance.new("SpecialMesh") local EqualizerSoundEffect21 = Instance.new("EqualizerSoundEffect") local BulbZap22 = Instance.new("Sound") local Mesh23 = Instance.new("SpecialMesh") local EqualizerSoundEffect24 = Instance.new("EqualizerSoundEffect") local BulbZap25 = Instance.new("Sound") local Mesh26 = Instance.new("SpecialMesh") local EqualizerSoundEffect27 = Instance.new("EqualizerSoundEffect") local BulbZap28 = Instance.new("Sound") local Mesh29 = Instance.new("SpecialMesh") local EqualizerSoundEffect30 = Instance.new("EqualizerSoundEffect") local BulbZap31 = Instance.new("Sound") local Mesh32 = Instance.new("SpecialMesh") local EqualizerSoundEffect33 = Instance.new("EqualizerSoundEffect") p.Archivable = true p.Name = "p" p.PrimaryPart = nil Carpet.Anchored = true Carpet.Archivable = true Carpet.BackParamA = -0.5 Carpet.BackParamB = 0.5 Carpet.BackSurface = Enum.SurfaceType.Smooth Carpet.BackSurfaceInput = Enum.InputType.NoInput Carpet.BottomParamA = -0.5 Carpet.BottomParamB = 0.5 Carpet.BottomSurface = Enum.SurfaceType.Smooth Carpet.BottomSurfaceInput = Enum.InputType.NoInput Carpet.BrickColor = BrickColor.new("Dark taupe") Carpet.CFrame = CFrame.new(-0.8476257920265198, 0.22591400146484375, -47.629005432128906)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Carpet.CanCollide = true Carpet.CollisionGroupId = "0" Carpet.Color = Color3.new(0.278431, 0.301961, 0.270588) Carpet.FrontParamA = -0.5 Carpet.FrontParamB = 0.5 Carpet.FrontSurface = Enum.SurfaceType.Smooth Carpet.FrontSurfaceInput = Enum.InputType.NoInput Carpet.LeftParamA = -0.5 Carpet.LeftParamB = 0.5 Carpet.LeftSurface = Enum.SurfaceType.Smooth Carpet.LeftSurfaceInput = Enum.InputType.NoInput Carpet.Locked = false Carpet.Material = Enum.Material.Fabric Carpet.Name = "Carpet" Carpet.Orientation = Vector3.new(0, 90, 0) Carpet.Parent = p Carpet.Position = Vector3.new(-0.8476257920265198, 0.22591400146484375, -47.629005432128906) Carpet.Reflectance = 0 Carpet.RightParamA = -0.5 Carpet.RightParamB = 0.5 Carpet.RightSurface = Enum.SurfaceType.Smooth Carpet.RightSurfaceInput = Enum.InputType.NoInput Carpet.RotVelocity = Vector3.new(0, 0, 0) Carpet.Rotation = Vector3.new(0, 90, 0) Carpet.Shape = Enum.PartType.Block Carpet.Size = Vector3.new(59.125, 1.0399999618530273, 21.25) Carpet.TopParamA = -0.5 Carpet.TopParamB = 0.5 Carpet.TopSurface = Enum.SurfaceType.Smooth Carpet.TopSurfaceInput = Enum.InputType.NoInput Carpet.Transparency = 0 Carpet.Velocity = Vector3.new(0, 0, 0) CarpetLight.Anchored = true CarpetLight.Archivable = true CarpetLight.BackParamA = -0.5 CarpetLight.BackParamB = 0.5 CarpetLight.BackSurface = Enum.SurfaceType.Smooth CarpetLight.BackSurfaceInput = Enum.InputType.NoInput CarpetLight.BottomParamA = -0.5 CarpetLight.BottomParamB = 0.5 CarpetLight.BottomSurface = Enum.SurfaceType.Smooth CarpetLight.BottomSurfaceInput = Enum.InputType.NoInput CarpetLight.BrickColor = BrickColor.new("Dark grey") CarpetLight.CFrame = CFrame.new(-0.8476257920265198, 0.25130462646484375, -47.629249572753906)*CFrame.Angles(3.1786502319164356e-08, -4.371138828673793e-08, -1) CarpetLight.CanCollide = true CarpetLight.CollisionGroupId = "0" CarpetLight.Color = Color3.new(0.4, 0.458824, 0.4) CarpetLight.FrontParamA = -0.5 CarpetLight.FrontParamB = 0.5 CarpetLight.FrontSurface = Enum.SurfaceType.Smooth CarpetLight.FrontSurfaceInput = Enum.InputType.NoInput CarpetLight.LeftParamA = -0.5 CarpetLight.LeftParamB = 0.5 CarpetLight.LeftSurface = Enum.SurfaceType.Smooth CarpetLight.LeftSurfaceInput = Enum.InputType.NoInput CarpetLight.Locked = false CarpetLight.Material = Enum.Material.Fabric CarpetLight.Name = "CarpetLight" CarpetLight.Orientation = Vector3.new(0, 0, 0) CarpetLight.Parent = p CarpetLight.Position = Vector3.new(-0.8476257920265198, 0.25130462646484375, -47.629249572753906) CarpetLight.Reflectance = 0 CarpetLight.RightParamA = -0.5 CarpetLight.RightParamB = 0.5 CarpetLight.RightSurface = Enum.SurfaceType.Smooth CarpetLight.RightSurfaceInput = Enum.InputType.NoInput CarpetLight.RotVelocity = Vector3.new(0, 0, 0) CarpetLight.Rotation = Vector3.new(0, 0, 0) CarpetLight.Shape = Enum.PartType.Block CarpetLight.Size = Vector3.new(17.25, 1.0399999618530273, 55.125) CarpetLight.TopParamA = -0.5 CarpetLight.TopParamB = 0.5 CarpetLight.TopSurface = Enum.SurfaceType.Smooth CarpetLight.TopSurfaceInput = Enum.InputType.NoInput CarpetLight.Transparency = 0 CarpetLight.Velocity = Vector3.new(0, 0, 0) Ceiling.Anchored = true Ceiling.Archivable = true Ceiling.BackParamA = -0.5 Ceiling.BackParamB = 0.5 Ceiling.BackSurface = Enum.SurfaceType.Smooth Ceiling.BackSurfaceInput = Enum.InputType.NoInput Ceiling.BottomParamA = -0.5 Ceiling.BottomParamB = 0.5 Ceiling.BottomSurface = Enum.SurfaceType.Smooth Ceiling.BottomSurfaceInput = Enum.InputType.NoInput Ceiling.BrickColor = BrickColor.new("Pine Cone") Ceiling.CFrame = CFrame.new(-0.8861618041992188, 16.936857223510742, -47.24530792236328)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) Ceiling.CanCollide = false Ceiling.CollisionGroupId = "0" Ceiling.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling.FrontParamA = -0.5 Ceiling.FrontParamB = 0.5 Ceiling.FrontSurface = Enum.SurfaceType.Smooth Ceiling.FrontSurfaceInput = Enum.InputType.NoInput Ceiling.LeftParamA = -0.5 Ceiling.LeftParamB = 0.5 Ceiling.LeftSurface = Enum.SurfaceType.Smooth Ceiling.LeftSurfaceInput = Enum.InputType.NoInput Ceiling.Locked = false Ceiling.Material = Enum.Material.Wood Ceiling.Name = "Ceiling" Ceiling.Orientation = Vector3.new(90, -180, 0) Ceiling.Parent = p Ceiling.Position = Vector3.new(-0.8861618041992188, 16.936857223510742, -47.24530792236328) Ceiling.Reflectance = 0 Ceiling.RightParamA = -0.5 Ceiling.RightParamB = 0.5 Ceiling.RightSurface = Enum.SurfaceType.Smooth Ceiling.RightSurfaceInput = Enum.InputType.NoInput Ceiling.RotVelocity = Vector3.new(0, 0, 0) Ceiling.Rotation = Vector3.new(90, 0, 180) Ceiling.Shape = Enum.PartType.Block Ceiling.Size = Vector3.new(41.25, 71.95623779296875, 1) Ceiling.TopParamA = -0.5 Ceiling.TopParamB = 0.5 Ceiling.TopSurface = Enum.SurfaceType.Smooth Ceiling.TopSurfaceInput = Enum.InputType.NoInput Ceiling.Transparency = 0 Ceiling.Velocity = Vector3.new(0, 0, 0) Ceiling1.Anchored = true Ceiling1.Archivable = true Ceiling1.BackParamA = -0.5 Ceiling1.BackParamB = 0.5 Ceiling1.BackSurface = Enum.SurfaceType.Smooth Ceiling1.BackSurfaceInput = Enum.InputType.NoInput Ceiling1.BottomParamA = -0.5 Ceiling1.BottomParamB = 0.5 Ceiling1.BottomSurface = Enum.SurfaceType.Smooth Ceiling1.BottomSurfaceInput = Enum.InputType.NoInput Ceiling1.BrickColor = BrickColor.new("Pine Cone") Ceiling1.CFrame = CFrame.new(13.363838195800781, 16.017166137695312, -47.18360137939453)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Ceiling1.CanCollide = false Ceiling1.CollisionGroupId = "0" Ceiling1.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling1.FrontParamA = -0.5 Ceiling1.FrontParamB = 0.5 Ceiling1.FrontSurface = Enum.SurfaceType.Smooth Ceiling1.FrontSurfaceInput = Enum.InputType.NoInput Ceiling1.LeftParamA = -0.5 Ceiling1.LeftParamB = 0.5 Ceiling1.LeftSurface = Enum.SurfaceType.Smooth Ceiling1.LeftSurfaceInput = Enum.InputType.NoInput Ceiling1.Locked = false Ceiling1.Material = Enum.Material.Wood Ceiling1.Name = "Ceiling1" Ceiling1.Orientation = Vector3.new(0, 0, 0) Ceiling1.Parent = p Ceiling1.Position = Vector3.new(13.363838195800781, 16.017166137695312, -47.18360137939453) Ceiling1.Reflectance = 0 Ceiling1.RightParamA = -0.5 Ceiling1.RightParamB = 0.5 Ceiling1.RightSurface = Enum.SurfaceType.Smooth Ceiling1.RightSurfaceInput = Enum.InputType.NoInput Ceiling1.RotVelocity = Vector3.new(0, 0, 0) Ceiling1.Rotation = Vector3.new(0, 0, 0) Ceiling1.Shape = Enum.PartType.Block Ceiling1.Size = Vector3.new(3.5, 0.875, 63) Ceiling1.TopParamA = -0.5 Ceiling1.TopParamB = 0.5 Ceiling1.TopSurface = Enum.SurfaceType.Smooth Ceiling1.TopSurfaceInput = Enum.InputType.NoInput Ceiling1.Transparency = 0 Ceiling1.Velocity = Vector3.new(0, 0, 0) Ceiling2.Anchored = true Ceiling2.Archivable = true Ceiling2.BackParamA = -0.5 Ceiling2.BackParamB = 0.5 Ceiling2.BackSurface = Enum.SurfaceType.Smooth Ceiling2.BackSurfaceInput = Enum.InputType.NoInput Ceiling2.BottomParamA = -0.5 Ceiling2.BottomParamB = 0.5 Ceiling2.BottomSurface = Enum.SurfaceType.Smooth Ceiling2.BottomSurfaceInput = Enum.InputType.NoInput Ceiling2.BrickColor = BrickColor.new("Pine Cone") Ceiling2.CFrame = CFrame.new(-15.136161804199219, 16.017166137695312, -47.18347930908203)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Ceiling2.CanCollide = false Ceiling2.CollisionGroupId = "0" Ceiling2.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling2.FrontParamA = -0.5 Ceiling2.FrontParamB = 0.5 Ceiling2.FrontSurface = Enum.SurfaceType.Smooth Ceiling2.FrontSurfaceInput = Enum.InputType.NoInput Ceiling2.LeftParamA = -0.5 Ceiling2.LeftParamB = 0.5 Ceiling2.LeftSurface = Enum.SurfaceType.Smooth Ceiling2.LeftSurfaceInput = Enum.InputType.NoInput Ceiling2.Locked = false Ceiling2.Material = Enum.Material.Wood Ceiling2.Name = "Ceiling2" Ceiling2.Orientation = Vector3.new(0, 0, 0) Ceiling2.Parent = p Ceiling2.Position = Vector3.new(-15.136161804199219, 16.017166137695312, -47.18347930908203) Ceiling2.Reflectance = 0 Ceiling2.RightParamA = -0.5 Ceiling2.RightParamB = 0.5 Ceiling2.RightSurface = Enum.SurfaceType.Smooth Ceiling2.RightSurfaceInput = Enum.InputType.NoInput Ceiling2.RotVelocity = Vector3.new(0, 0, 0) Ceiling2.Rotation = Vector3.new(0, 0, 0) Ceiling2.Shape = Enum.PartType.Block Ceiling2.Size = Vector3.new(3.5, 0.875, 63) Ceiling2.TopParamA = -0.5 Ceiling2.TopParamB = 0.5 Ceiling2.TopSurface = Enum.SurfaceType.Smooth Ceiling2.TopSurfaceInput = Enum.InputType.NoInput Ceiling2.Transparency = 0 Ceiling2.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail.Anchored = true Ceiling_Detail.Archivable = true Ceiling_Detail.BackParamA = -0.5 Ceiling_Detail.BackParamB = 0.5 Ceiling_Detail.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail.BottomParamA = -0.5 Ceiling_Detail.BottomParamB = 0.5 Ceiling_Detail.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail.CFrame = CFrame.new(-0.8861643671989441, 18.079666137695312, -76.87104034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Ceiling_Detail.CanCollide = false Ceiling_Detail.CollisionGroupId = "0" Ceiling_Detail.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail.FrontParamA = -0.5 Ceiling_Detail.FrontParamB = 0.5 Ceiling_Detail.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail.LeftParamA = -0.5 Ceiling_Detail.LeftParamB = 0.5 Ceiling_Detail.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail.Locked = false Ceiling_Detail.Material = Enum.Material.Wood Ceiling_Detail.Name = "Ceiling_Detail" Ceiling_Detail.Orientation = Vector3.new(0, -180, -90) Ceiling_Detail.Parent = p Ceiling_Detail.Position = Vector3.new(-0.8861643671989441, 18.079666137695312, -76.87104034423828) Ceiling_Detail.Reflectance = 0 Ceiling_Detail.RightParamA = -0.5 Ceiling_Detail.RightParamB = 0.5 Ceiling_Detail.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail.Rotation = Vector3.new(180, 0, 90) Ceiling_Detail.Shape = Enum.PartType.Block Ceiling_Detail.Size = Vector3.new(3, 25, 0.375) Ceiling_Detail.TopParamA = -0.5 Ceiling_Detail.TopParamB = 0.5 Ceiling_Detail.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail.Transparency = 0 Ceiling_Detail.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail3.Anchored = true Ceiling_Detail3.Archivable = true Ceiling_Detail3.BackParamA = -0.5 Ceiling_Detail3.BackParamB = 0.5 Ceiling_Detail3.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail3.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail3.BottomParamA = -0.5 Ceiling_Detail3.BottomParamB = 0.5 Ceiling_Detail3.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail3.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail3.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail3.CFrame = CFrame.new(14.238838195800781, 15.017166137695312, -47.18360137939453)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Ceiling_Detail3.CanCollide = false Ceiling_Detail3.CollisionGroupId = "0" Ceiling_Detail3.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail3.FrontParamA = -0.5 Ceiling_Detail3.FrontParamB = 0.5 Ceiling_Detail3.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail3.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail3.LeftParamA = -0.5 Ceiling_Detail3.LeftParamB = 0.5 Ceiling_Detail3.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail3.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail3.Locked = false Ceiling_Detail3.Material = Enum.Material.Wood Ceiling_Detail3.Name = "Ceiling_Detail3" Ceiling_Detail3.Orientation = Vector3.new(0, 90, 0) Ceiling_Detail3.Parent = p Ceiling_Detail3.Position = Vector3.new(14.238838195800781, 15.017166137695312, -47.18360137939453) Ceiling_Detail3.Reflectance = 0 Ceiling_Detail3.RightParamA = -0.5 Ceiling_Detail3.RightParamB = 0.5 Ceiling_Detail3.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail3.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail3.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail3.Rotation = Vector3.new(0, 90, 0) Ceiling_Detail3.Shape = Enum.PartType.Block Ceiling_Detail3.Size = Vector3.new(63, 1.125, 1.75) Ceiling_Detail3.TopParamA = -0.5 Ceiling_Detail3.TopParamB = 0.5 Ceiling_Detail3.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail3.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail3.Transparency = 0 Ceiling_Detail3.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail4.Anchored = true Ceiling_Detail4.Archivable = true Ceiling_Detail4.BackParamA = -0.5 Ceiling_Detail4.BackParamB = 0.5 Ceiling_Detail4.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail4.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail4.BottomParamA = -0.5 Ceiling_Detail4.BottomParamB = 0.5 Ceiling_Detail4.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail4.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail4.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail4.CFrame = CFrame.new(13.113838195800781, 16.017166137695312, -47.18360137939453)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Ceiling_Detail4.CanCollide = false Ceiling_Detail4.CollisionGroupId = "0" Ceiling_Detail4.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail4.FrontParamA = -0.5 Ceiling_Detail4.FrontParamB = 0.5 Ceiling_Detail4.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail4.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail4.LeftParamA = -0.5 Ceiling_Detail4.LeftParamB = 0.5 Ceiling_Detail4.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail4.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail4.Locked = false Ceiling_Detail4.Material = Enum.Material.Wood Ceiling_Detail4.Name = "Ceiling_Detail4" Ceiling_Detail4.Orientation = Vector3.new(0, 90, 0) Ceiling_Detail4.Parent = p Ceiling_Detail4.Position = Vector3.new(13.113838195800781, 16.017166137695312, -47.18360137939453) Ceiling_Detail4.Reflectance = 0 Ceiling_Detail4.RightParamA = -0.5 Ceiling_Detail4.RightParamB = 0.5 Ceiling_Detail4.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail4.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail4.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail4.Rotation = Vector3.new(0, 90, 0) Ceiling_Detail4.Shape = Enum.PartType.Block Ceiling_Detail4.Size = Vector3.new(63, 1.125, 0.5) Ceiling_Detail4.TopParamA = -0.5 Ceiling_Detail4.TopParamB = 0.5 Ceiling_Detail4.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail4.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail4.Transparency = 0 Ceiling_Detail4.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail5.Anchored = true Ceiling_Detail5.Archivable = true Ceiling_Detail5.BackParamA = -0.5 Ceiling_Detail5.BackParamB = 0.5 Ceiling_Detail5.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail5.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail5.BottomParamA = -0.5 Ceiling_Detail5.BottomParamB = 0.5 Ceiling_Detail5.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail5.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail5.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail5.CFrame = CFrame.new(-15.886161804199219, 15.017166137695312, -47.18347930908203)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Ceiling_Detail5.CanCollide = false Ceiling_Detail5.CollisionGroupId = "0" Ceiling_Detail5.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail5.FrontParamA = -0.5 Ceiling_Detail5.FrontParamB = 0.5 Ceiling_Detail5.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail5.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail5.LeftParamA = -0.5 Ceiling_Detail5.LeftParamB = 0.5 Ceiling_Detail5.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail5.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail5.Locked = false Ceiling_Detail5.Material = Enum.Material.Wood Ceiling_Detail5.Name = "Ceiling_Detail5" Ceiling_Detail5.Orientation = Vector3.new(0, 90, 0) Ceiling_Detail5.Parent = p Ceiling_Detail5.Position = Vector3.new(-15.886161804199219, 15.017166137695312, -47.18347930908203) Ceiling_Detail5.Reflectance = 0 Ceiling_Detail5.RightParamA = -0.5 Ceiling_Detail5.RightParamB = 0.5 Ceiling_Detail5.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail5.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail5.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail5.Rotation = Vector3.new(0, 90, 0) Ceiling_Detail5.Shape = Enum.PartType.Block Ceiling_Detail5.Size = Vector3.new(63, 1.125, 1.75) Ceiling_Detail5.TopParamA = -0.5 Ceiling_Detail5.TopParamB = 0.5 Ceiling_Detail5.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail5.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail5.Transparency = 0 Ceiling_Detail5.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail6.Anchored = true Ceiling_Detail6.Archivable = true Ceiling_Detail6.BackParamA = -0.5 Ceiling_Detail6.BackParamB = 0.5 Ceiling_Detail6.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail6.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail6.BottomParamA = -0.5 Ceiling_Detail6.BottomParamB = 0.5 Ceiling_Detail6.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail6.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail6.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail6.CFrame = CFrame.new(-14.761161804199219, 16.017166137695312, -47.18347930908203)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Ceiling_Detail6.CanCollide = false Ceiling_Detail6.CollisionGroupId = "0" Ceiling_Detail6.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail6.FrontParamA = -0.5 Ceiling_Detail6.FrontParamB = 0.5 Ceiling_Detail6.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail6.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail6.LeftParamA = -0.5 Ceiling_Detail6.LeftParamB = 0.5 Ceiling_Detail6.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail6.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail6.Locked = false Ceiling_Detail6.Material = Enum.Material.Wood Ceiling_Detail6.Name = "Ceiling_Detail6" Ceiling_Detail6.Orientation = Vector3.new(0, 90, 0) Ceiling_Detail6.Parent = p Ceiling_Detail6.Position = Vector3.new(-14.761161804199219, 16.017166137695312, -47.18347930908203) Ceiling_Detail6.Reflectance = 0 Ceiling_Detail6.RightParamA = -0.5 Ceiling_Detail6.RightParamB = 0.5 Ceiling_Detail6.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail6.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail6.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail6.Rotation = Vector3.new(0, 90, 0) Ceiling_Detail6.Shape = Enum.PartType.Block Ceiling_Detail6.Size = Vector3.new(63, 1.125, 0.5) Ceiling_Detail6.TopParamA = -0.5 Ceiling_Detail6.TopParamB = 0.5 Ceiling_Detail6.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail6.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail6.Transparency = 0 Ceiling_Detail6.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail7.Anchored = true Ceiling_Detail7.Archivable = true Ceiling_Detail7.BackParamA = -0.5 Ceiling_Detail7.BackParamB = 0.5 Ceiling_Detail7.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail7.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail7.BottomParamA = -0.5 Ceiling_Detail7.BottomParamB = 0.5 Ceiling_Detail7.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail7.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail7.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail7.CFrame = CFrame.new(-0.8234149813652039, 15.017168045043945, -16.68354034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Ceiling_Detail7.CanCollide = false Ceiling_Detail7.CollisionGroupId = "0" Ceiling_Detail7.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail7.FrontParamA = -0.5 Ceiling_Detail7.FrontParamB = 0.5 Ceiling_Detail7.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail7.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail7.LeftParamA = -0.5 Ceiling_Detail7.LeftParamB = 0.5 Ceiling_Detail7.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail7.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail7.Locked = false Ceiling_Detail7.Material = Enum.Material.Wood Ceiling_Detail7.Name = "Ceiling_Detail7" Ceiling_Detail7.Orientation = Vector3.new(0, -180, 0) Ceiling_Detail7.Parent = p Ceiling_Detail7.Position = Vector3.new(-0.8234149813652039, 15.017168045043945, -16.68354034423828) Ceiling_Detail7.Reflectance = 0 Ceiling_Detail7.RightParamA = -0.5 Ceiling_Detail7.RightParamB = 0.5 Ceiling_Detail7.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail7.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail7.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail7.Rotation = Vector3.new(180, 0, 180) Ceiling_Detail7.Shape = Enum.PartType.Block Ceiling_Detail7.Size = Vector3.new(28.375, 1.125, 1.75) Ceiling_Detail7.TopParamA = -0.5 Ceiling_Detail7.TopParamB = 0.5 Ceiling_Detail7.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail7.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail7.Transparency = 0 Ceiling_Detail7.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail8.Anchored = true Ceiling_Detail8.Archivable = true Ceiling_Detail8.BackParamA = -0.5 Ceiling_Detail8.BackParamB = 0.5 Ceiling_Detail8.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail8.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail8.BottomParamA = -0.5 Ceiling_Detail8.BottomParamB = 0.5 Ceiling_Detail8.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail8.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail8.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail8.CFrame = CFrame.new(-0.8236644864082336, 15.01716423034668, -77.80854034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Ceiling_Detail8.CanCollide = false Ceiling_Detail8.CollisionGroupId = "0" Ceiling_Detail8.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail8.FrontParamA = -0.5 Ceiling_Detail8.FrontParamB = 0.5 Ceiling_Detail8.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail8.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail8.LeftParamA = -0.5 Ceiling_Detail8.LeftParamB = 0.5 Ceiling_Detail8.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail8.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail8.Locked = false Ceiling_Detail8.Material = Enum.Material.Wood Ceiling_Detail8.Name = "Ceiling_Detail8" Ceiling_Detail8.Orientation = Vector3.new(0, -180, 0) Ceiling_Detail8.Parent = p Ceiling_Detail8.Position = Vector3.new(-0.8236644864082336, 15.01716423034668, -77.80854034423828) Ceiling_Detail8.Reflectance = 0 Ceiling_Detail8.RightParamA = -0.5 Ceiling_Detail8.RightParamB = 0.5 Ceiling_Detail8.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail8.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail8.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail8.Rotation = Vector3.new(180, 0, 180) Ceiling_Detail8.Shape = Enum.PartType.Block Ceiling_Detail8.Size = Vector3.new(28.375, 1.125, 1.75) Ceiling_Detail8.TopParamA = -0.5 Ceiling_Detail8.TopParamB = 0.5 Ceiling_Detail8.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail8.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail8.Transparency = 0 Ceiling_Detail8.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail9.Anchored = true Ceiling_Detail9.Archivable = true Ceiling_Detail9.BackParamA = -0.5 Ceiling_Detail9.BackParamB = 0.5 Ceiling_Detail9.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail9.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail9.BottomParamA = -0.5 Ceiling_Detail9.BottomParamB = 0.5 Ceiling_Detail9.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail9.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail9.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail9.CFrame = CFrame.new(-12.886161804199219, 16.017166137695312, -47.24597930908203)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Ceiling_Detail9.CanCollide = false Ceiling_Detail9.CollisionGroupId = "0" Ceiling_Detail9.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail9.FrontParamA = -0.5 Ceiling_Detail9.FrontParamB = 0.5 Ceiling_Detail9.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail9.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail9.LeftParamA = -0.5 Ceiling_Detail9.LeftParamB = 0.5 Ceiling_Detail9.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail9.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail9.Locked = false Ceiling_Detail9.Material = Enum.Material.Wood Ceiling_Detail9.Name = "Ceiling_Detail9" Ceiling_Detail9.Orientation = Vector3.new(0, 90, 0) Ceiling_Detail9.Parent = p Ceiling_Detail9.Position = Vector3.new(-12.886161804199219, 16.017166137695312, -47.24597930908203) Ceiling_Detail9.Reflectance = 0 Ceiling_Detail9.RightParamA = -0.5 Ceiling_Detail9.RightParamB = 0.5 Ceiling_Detail9.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail9.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail9.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail9.Rotation = Vector3.new(0, 90, 0) Ceiling_Detail9.Shape = Enum.PartType.Block Ceiling_Detail9.Size = Vector3.new(62.875, 1.125, 1) Ceiling_Detail9.TopParamA = -0.5 Ceiling_Detail9.TopParamB = 0.5 Ceiling_Detail9.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail9.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail9.Transparency = 0 Ceiling_Detail9.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail10.Anchored = true Ceiling_Detail10.Archivable = true Ceiling_Detail10.BackParamA = -0.5 Ceiling_Detail10.BackParamB = 0.5 Ceiling_Detail10.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail10.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail10.BottomParamA = -0.5 Ceiling_Detail10.BottomParamB = 0.5 Ceiling_Detail10.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail10.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail10.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail10.CFrame = CFrame.new(11.113838195800781, 16.017166137695312, -47.24610137939453)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Ceiling_Detail10.CanCollide = false Ceiling_Detail10.CollisionGroupId = "0" Ceiling_Detail10.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail10.FrontParamA = -0.5 Ceiling_Detail10.FrontParamB = 0.5 Ceiling_Detail10.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail10.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail10.LeftParamA = -0.5 Ceiling_Detail10.LeftParamB = 0.5 Ceiling_Detail10.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail10.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail10.Locked = false Ceiling_Detail10.Material = Enum.Material.Wood Ceiling_Detail10.Name = "Ceiling_Detail10" Ceiling_Detail10.Orientation = Vector3.new(0, 90, 0) Ceiling_Detail10.Parent = p Ceiling_Detail10.Position = Vector3.new(11.113838195800781, 16.017166137695312, -47.24610137939453) Ceiling_Detail10.Reflectance = 0 Ceiling_Detail10.RightParamA = -0.5 Ceiling_Detail10.RightParamB = 0.5 Ceiling_Detail10.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail10.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail10.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail10.Rotation = Vector3.new(0, 90, 0) Ceiling_Detail10.Shape = Enum.PartType.Block Ceiling_Detail10.Size = Vector3.new(62.875, 1.125, 1) Ceiling_Detail10.TopParamA = -0.5 Ceiling_Detail10.TopParamB = 0.5 Ceiling_Detail10.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail10.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail10.Transparency = 0 Ceiling_Detail10.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail11.Anchored = true Ceiling_Detail11.Archivable = true Ceiling_Detail11.BackParamA = -0.5 Ceiling_Detail11.BackParamB = 0.5 Ceiling_Detail11.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail11.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail11.BottomParamA = -0.5 Ceiling_Detail11.BottomParamB = 0.5 Ceiling_Detail11.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail11.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail11.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail11.CFrame = CFrame.new(-0.8861644268035889, 16.01716423034668, -77.05854034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Ceiling_Detail11.CanCollide = false Ceiling_Detail11.CollisionGroupId = "0" Ceiling_Detail11.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail11.FrontParamA = -0.5 Ceiling_Detail11.FrontParamB = 0.5 Ceiling_Detail11.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail11.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail11.LeftParamA = -0.5 Ceiling_Detail11.LeftParamB = 0.5 Ceiling_Detail11.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail11.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail11.Locked = false Ceiling_Detail11.Material = Enum.Material.Wood Ceiling_Detail11.Name = "Ceiling_Detail11" Ceiling_Detail11.Orientation = Vector3.new(0, -180, 0) Ceiling_Detail11.Parent = p Ceiling_Detail11.Position = Vector3.new(-0.8861644268035889, 16.01716423034668, -77.05854034423828) Ceiling_Detail11.Reflectance = 0 Ceiling_Detail11.RightParamA = -0.5 Ceiling_Detail11.RightParamB = 0.5 Ceiling_Detail11.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail11.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail11.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail11.Rotation = Vector3.new(180, 0, 180) Ceiling_Detail11.Shape = Enum.PartType.Block Ceiling_Detail11.Size = Vector3.new(23, 1.125, 1) Ceiling_Detail11.TopParamA = -0.5 Ceiling_Detail11.TopParamB = 0.5 Ceiling_Detail11.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail11.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail11.Transparency = 0 Ceiling_Detail11.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail12.Anchored = true Ceiling_Detail12.Archivable = true Ceiling_Detail12.BackParamA = -0.5 Ceiling_Detail12.BackParamB = 0.5 Ceiling_Detail12.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail12.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail12.BottomParamA = -0.5 Ceiling_Detail12.BottomParamB = 0.5 Ceiling_Detail12.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail12.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail12.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail12.CFrame = CFrame.new(-0.8859150409698486, 16.017168045043945, -17.43354034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Ceiling_Detail12.CanCollide = false Ceiling_Detail12.CollisionGroupId = "0" Ceiling_Detail12.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail12.FrontParamA = -0.5 Ceiling_Detail12.FrontParamB = 0.5 Ceiling_Detail12.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail12.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail12.LeftParamA = -0.5 Ceiling_Detail12.LeftParamB = 0.5 Ceiling_Detail12.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail12.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail12.Locked = false Ceiling_Detail12.Material = Enum.Material.Wood Ceiling_Detail12.Name = "Ceiling_Detail12" Ceiling_Detail12.Orientation = Vector3.new(0, -180, 0) Ceiling_Detail12.Parent = p Ceiling_Detail12.Position = Vector3.new(-0.8859150409698486, 16.017168045043945, -17.43354034423828) Ceiling_Detail12.Reflectance = 0 Ceiling_Detail12.RightParamA = -0.5 Ceiling_Detail12.RightParamB = 0.5 Ceiling_Detail12.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail12.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail12.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail12.Rotation = Vector3.new(180, 0, 180) Ceiling_Detail12.Shape = Enum.PartType.Block Ceiling_Detail12.Size = Vector3.new(23, 1.125, 1) Ceiling_Detail12.TopParamA = -0.5 Ceiling_Detail12.TopParamB = 0.5 Ceiling_Detail12.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail12.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail12.Transparency = 0 Ceiling_Detail12.Velocity = Vector3.new(0, 0, 0) Ceiling_Detail13.Anchored = true Ceiling_Detail13.Archivable = true Ceiling_Detail13.BackParamA = -0.5 Ceiling_Detail13.BackParamB = 0.5 Ceiling_Detail13.BackSurface = Enum.SurfaceType.Smooth Ceiling_Detail13.BackSurfaceInput = Enum.InputType.NoInput Ceiling_Detail13.BottomParamA = -0.5 Ceiling_Detail13.BottomParamB = 0.5 Ceiling_Detail13.BottomSurface = Enum.SurfaceType.Smooth Ceiling_Detail13.BottomSurfaceInput = Enum.InputType.NoInput Ceiling_Detail13.BrickColor = BrickColor.new("Pine Cone") Ceiling_Detail13.CFrame = CFrame.new(-0.8859151005744934, 18.079666137695312, -17.62104034423828)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Ceiling_Detail13.CanCollide = false Ceiling_Detail13.CollisionGroupId = "0" Ceiling_Detail13.Color = Color3.new(0.419608, 0.352941, 0.337255) Ceiling_Detail13.FrontParamA = -0.5 Ceiling_Detail13.FrontParamB = 0.5 Ceiling_Detail13.FrontSurface = Enum.SurfaceType.Smooth Ceiling_Detail13.FrontSurfaceInput = Enum.InputType.NoInput Ceiling_Detail13.LeftParamA = -0.5 Ceiling_Detail13.LeftParamB = 0.5 Ceiling_Detail13.LeftSurface = Enum.SurfaceType.Smooth Ceiling_Detail13.LeftSurfaceInput = Enum.InputType.NoInput Ceiling_Detail13.Locked = false Ceiling_Detail13.Material = Enum.Material.Wood Ceiling_Detail13.Name = "Ceiling_Detail13" Ceiling_Detail13.Orientation = Vector3.new(0, -180, -90) Ceiling_Detail13.Parent = p Ceiling_Detail13.Position = Vector3.new(-0.8859151005744934, 18.079666137695312, -17.62104034423828) Ceiling_Detail13.Reflectance = 0 Ceiling_Detail13.RightParamA = -0.5 Ceiling_Detail13.RightParamB = 0.5 Ceiling_Detail13.RightSurface = Enum.SurfaceType.Smooth Ceiling_Detail13.RightSurfaceInput = Enum.InputType.NoInput Ceiling_Detail13.RotVelocity = Vector3.new(0, 0, 0) Ceiling_Detail13.Rotation = Vector3.new(180, 0, 90) Ceiling_Detail13.Shape = Enum.PartType.Block Ceiling_Detail13.Size = Vector3.new(3, 25, 0.375) Ceiling_Detail13.TopParamA = -0.5 Ceiling_Detail13.TopParamB = 0.5 Ceiling_Detail13.TopSurface = Enum.SurfaceType.Smooth Ceiling_Detail13.TopSurfaceInput = Enum.InputType.NoInput Ceiling_Detail13.Transparency = 0 Ceiling_Detail13.Velocity = Vector3.new(0, 0, 0) Floor.Anchored = true Floor.Archivable = true Floor.BackParamA = -0.5 Floor.BackParamB = 0.5 Floor.BackSurface = Enum.SurfaceType.Smooth Floor.BackSurfaceInput = Enum.InputType.NoInput Floor.BottomParamA = -0.5 Floor.BottomParamB = 0.5 Floor.BottomSurface = Enum.SurfaceType.Smooth Floor.BottomSurfaceInput = Enum.InputType.NoInput Floor.BrickColor = BrickColor.new("Dark grey metallic") Floor.CFrame = CFrame.new(-0.8476257920265198, 0.21883392333984375, -47.628517150878906)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Floor.CanCollide = true Floor.CollisionGroupId = "0" Floor.Color = Color3.new(0.372549, 0.32549, 0.317647) Floor.FrontParamA = -0.5 Floor.FrontParamB = 0.5 Floor.FrontSurface = Enum.SurfaceType.Smooth Floor.FrontSurfaceInput = Enum.InputType.NoInput Floor.LeftParamA = -0.5 Floor.LeftParamB = 0.5 Floor.LeftSurface = Enum.SurfaceType.Smooth Floor.LeftSurfaceInput = Enum.InputType.NoInput Floor.Locked = false Floor.Material = Enum.Material.WoodPlanks Floor.Name = "Floor" Floor.Orientation = Vector3.new(0, 0, 0) Floor.Parent = p Floor.Position = Vector3.new(-0.8476257920265198, 0.21883392333984375, -47.628517150878906) Floor.Reflectance = 0 Floor.RightParamA = -0.5 Floor.RightParamB = 0.5 Floor.RightSurface = Enum.SurfaceType.Smooth Floor.RightSurfaceInput = Enum.InputType.NoInput Floor.RotVelocity = Vector3.new(0, 0, 0) Floor.Rotation = Vector3.new(0, 0, 0) Floor.Shape = Enum.PartType.Block Floor.Size = Vector3.new(32, 1, 64) Floor.TopParamA = -0.5 Floor.TopParamB = 0.5 Floor.TopSurface = Enum.SurfaceType.Smooth Floor.TopSurfaceInput = Enum.InputType.NoInput Floor.Transparency = 0 Floor.Velocity = Vector3.new(0, 0, 0) LightFixture.Anchored = true LightFixture.Archivable = true LightFixture.BackParamA = -0.5 LightFixture.BackParamB = 0.5 LightFixture.BackSurface = Enum.SurfaceType.Smooth LightFixture.BackSurfaceInput = Enum.InputType.NoInput LightFixture.BottomParamA = -0.5 LightFixture.BottomParamB = 0.5 LightFixture.BottomSurface = Enum.SurfaceType.Smooth LightFixture.BottomSurfaceInput = Enum.InputType.NoInput LightFixture.BrickColor = BrickColor.new("Medium brown") LightFixture.CFrame = CFrame.new(-16.534486770629883, 7.273833274841309, -66.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07) LightFixture.CanCollide = false LightFixture.CollisionGroupId = "1" LightFixture.Color = Color3.new(0.329412, 0.25098, 0.203922) LightFixture.FrontParamA = -0.5 LightFixture.FrontParamB = 0.5 LightFixture.FrontSurface = Enum.SurfaceType.Smooth LightFixture.FrontSurfaceInput = Enum.InputType.NoInput LightFixture.LeftParamA = -0.5 LightFixture.LeftParamB = 0.5 LightFixture.LeftSurface = Enum.SurfaceType.Smooth LightFixture.LeftSurfaceInput = Enum.InputType.NoInput LightFixture.Locked = false LightFixture.Material = Enum.Material.Metal LightFixture.Name = "LightFixture" LightFixture.Orientation = Vector3.new(0, -90, 0) LightFixture.Parent = p LightFixture.Position = Vector3.new(-16.534486770629883, 7.273833274841309, -66.09062957763672) LightFixture.Reflectance = 0 LightFixture.RightParamA = -0.5 LightFixture.RightParamB = 0.5 LightFixture.RightSurface = Enum.SurfaceType.Smooth LightFixture.RightSurfaceInput = Enum.InputType.NoInput LightFixture.RotVelocity = Vector3.new(0, 0, 0) LightFixture.Rotation = Vector3.new(0, -90, 0) LightFixture.Shape = Enum.PartType.Block LightFixture.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845) LightFixture.TopParamA = -0.5 LightFixture.TopParamB = 0.5 LightFixture.TopSurface = Enum.SurfaceType.Smooth LightFixture.TopSurfaceInput = Enum.InputType.NoInput LightFixture.Transparency = 0 LightFixture.Velocity = Vector3.new(0, 0, 0) LightFixture14.Anchored = true LightFixture14.Archivable = true LightFixture14.BackParamA = -0.5 LightFixture14.BackParamB = 0.5 LightFixture14.BackSurface = Enum.SurfaceType.Smooth LightFixture14.BackSurfaceInput = Enum.InputType.NoInput LightFixture14.BottomParamA = -0.5 LightFixture14.BottomParamB = 0.5 LightFixture14.BottomSurface = Enum.SurfaceType.Smooth LightFixture14.BottomSurfaceInput = Enum.InputType.NoInput LightFixture14.BrickColor = BrickColor.new("Medium brown") LightFixture14.CFrame = CFrame.new(14.671493530273438, 7.273834228515625, -46.09044647216797)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07) LightFixture14.CanCollide = false LightFixture14.CollisionGroupId = "1" LightFixture14.Color = Color3.new(0.329412, 0.25098, 0.203922) LightFixture14.FrontParamA = -0.5 LightFixture14.FrontParamB = 0.5 LightFixture14.FrontSurface = Enum.SurfaceType.Smooth LightFixture14.FrontSurfaceInput = Enum.InputType.NoInput LightFixture14.LeftParamA = -0.5 LightFixture14.LeftParamB = 0.5 LightFixture14.LeftSurface = Enum.SurfaceType.Smooth LightFixture14.LeftSurfaceInput = Enum.InputType.NoInput LightFixture14.Locked = false LightFixture14.Material = Enum.Material.Metal LightFixture14.Name = "LightFixture14" LightFixture14.Orientation = Vector3.new(0, 90, 0) LightFixture14.Parent = p LightFixture14.Position = Vector3.new(14.671493530273438, 7.273834228515625, -46.09044647216797) LightFixture14.Reflectance = 0 LightFixture14.RightParamA = -0.5 LightFixture14.RightParamB = 0.5 LightFixture14.RightSurface = Enum.SurfaceType.Smooth LightFixture14.RightSurfaceInput = Enum.InputType.NoInput LightFixture14.RotVelocity = Vector3.new(0, 0, 0) LightFixture14.Rotation = Vector3.new(0, 90, 0) LightFixture14.Shape = Enum.PartType.Block LightFixture14.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845) LightFixture14.TopParamA = -0.5 LightFixture14.TopParamB = 0.5 LightFixture14.TopSurface = Enum.SurfaceType.Smooth LightFixture14.TopSurfaceInput = Enum.InputType.NoInput LightFixture14.Transparency = 0 LightFixture14.Velocity = Vector3.new(0, 0, 0) LightFixture15.Anchored = true LightFixture15.Archivable = true LightFixture15.BackParamA = -0.5 LightFixture15.BackParamB = 0.5 LightFixture15.BackSurface = Enum.SurfaceType.Smooth LightFixture15.BackSurfaceInput = Enum.InputType.NoInput LightFixture15.BottomParamA = -0.5 LightFixture15.BottomParamB = 0.5 LightFixture15.BottomSurface = Enum.SurfaceType.Smooth LightFixture15.BottomSurfaceInput = Enum.InputType.NoInput LightFixture15.BrickColor = BrickColor.new("Medium brown") LightFixture15.CFrame = CFrame.new(14.67149543762207, 7.273835182189941, -26.09043312072754)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07) LightFixture15.CanCollide = false LightFixture15.CollisionGroupId = "1" LightFixture15.Color = Color3.new(0.329412, 0.25098, 0.203922) LightFixture15.FrontParamA = -0.5 LightFixture15.FrontParamB = 0.5 LightFixture15.FrontSurface = Enum.SurfaceType.Smooth LightFixture15.FrontSurfaceInput = Enum.InputType.NoInput LightFixture15.LeftParamA = -0.5 LightFixture15.LeftParamB = 0.5 LightFixture15.LeftSurface = Enum.SurfaceType.Smooth LightFixture15.LeftSurfaceInput = Enum.InputType.NoInput LightFixture15.Locked = false LightFixture15.Material = Enum.Material.Metal LightFixture15.Name = "LightFixture15" LightFixture15.Orientation = Vector3.new(0, 90, 0) LightFixture15.Parent = p LightFixture15.Position = Vector3.new(14.67149543762207, 7.273835182189941, -26.09043312072754) LightFixture15.Reflectance = 0 LightFixture15.RightParamA = -0.5 LightFixture15.RightParamB = 0.5 LightFixture15.RightSurface = Enum.SurfaceType.Smooth LightFixture15.RightSurfaceInput = Enum.InputType.NoInput LightFixture15.RotVelocity = Vector3.new(0, 0, 0) LightFixture15.Rotation = Vector3.new(0, 90, 0) LightFixture15.Shape = Enum.PartType.Block LightFixture15.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845) LightFixture15.TopParamA = -0.5 LightFixture15.TopParamB = 0.5 LightFixture15.TopSurface = Enum.SurfaceType.Smooth LightFixture15.TopSurfaceInput = Enum.InputType.NoInput LightFixture15.Transparency = 0 LightFixture15.Velocity = Vector3.new(0, 0, 0) LightFixture16.Anchored = true LightFixture16.Archivable = true LightFixture16.BackParamA = -0.5 LightFixture16.BackParamB = 0.5 LightFixture16.BackSurface = Enum.SurfaceType.Smooth LightFixture16.BackSurfaceInput = Enum.InputType.NoInput LightFixture16.BottomParamA = -0.5 LightFixture16.BottomParamB = 0.5 LightFixture16.BottomSurface = Enum.SurfaceType.Smooth LightFixture16.BottomSurfaceInput = Enum.InputType.NoInput LightFixture16.BrickColor = BrickColor.new("Medium brown") LightFixture16.CFrame = CFrame.new(-16.53474235534668, 7.27388858795166, -26.090429306030273)*CFrame.Angles(1, -1.910685465164705e-15, -1.3113415775478643e-07) LightFixture16.CanCollide = false LightFixture16.CollisionGroupId = "1" LightFixture16.Color = Color3.new(0.329412, 0.25098, 0.203922) LightFixture16.FrontParamA = -0.5 LightFixture16.FrontParamB = 0.5 LightFixture16.FrontSurface = Enum.SurfaceType.Smooth LightFixture16.FrontSurfaceInput = Enum.InputType.NoInput LightFixture16.LeftParamA = -0.5 LightFixture16.LeftParamB = 0.5 LightFixture16.LeftSurface = Enum.SurfaceType.Smooth LightFixture16.LeftSurfaceInput = Enum.InputType.NoInput LightFixture16.Locked = false LightFixture16.Material = Enum.Material.Metal LightFixture16.Name = "LightFixture16" LightFixture16.Orientation = Vector3.new(0, -90, 0) LightFixture16.Parent = p LightFixture16.Position = Vector3.new(-16.53474235534668, 7.27388858795166, -26.090429306030273) LightFixture16.Reflectance = 0 LightFixture16.RightParamA = -0.5 LightFixture16.RightParamB = 0.5 LightFixture16.RightSurface = Enum.SurfaceType.Smooth LightFixture16.RightSurfaceInput = Enum.InputType.NoInput LightFixture16.RotVelocity = Vector3.new(0, 0, 0) LightFixture16.Rotation = Vector3.new(0, -90, 0) LightFixture16.Shape = Enum.PartType.Block LightFixture16.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845) LightFixture16.TopParamA = -0.5 LightFixture16.TopParamB = 0.5 LightFixture16.TopSurface = Enum.SurfaceType.Smooth LightFixture16.TopSurfaceInput = Enum.InputType.NoInput LightFixture16.Transparency = 0 LightFixture16.Velocity = Vector3.new(0, 0, 0) LightFixture17.Anchored = true LightFixture17.Archivable = true LightFixture17.BackParamA = -0.5 LightFixture17.BackParamB = 0.5 LightFixture17.BackSurface = Enum.SurfaceType.Smooth LightFixture17.BackSurfaceInput = Enum.InputType.NoInput LightFixture17.BottomParamA = -0.5 LightFixture17.BottomParamB = 0.5 LightFixture17.BottomSurface = Enum.SurfaceType.Smooth LightFixture17.BottomSurfaceInput = Enum.InputType.NoInput LightFixture17.BrickColor = BrickColor.new("Medium brown") LightFixture17.CFrame = CFrame.new(-16.53448486328125, 7.273834228515625, -46.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07) LightFixture17.CanCollide = false LightFixture17.CollisionGroupId = "1" LightFixture17.Color = Color3.new(0.329412, 0.25098, 0.203922) LightFixture17.FrontParamA = -0.5 LightFixture17.FrontParamB = 0.5 LightFixture17.FrontSurface = Enum.SurfaceType.Smooth LightFixture17.FrontSurfaceInput = Enum.InputType.NoInput LightFixture17.LeftParamA = -0.5 LightFixture17.LeftParamB = 0.5 LightFixture17.LeftSurface = Enum.SurfaceType.Smooth LightFixture17.LeftSurfaceInput = Enum.InputType.NoInput LightFixture17.Locked = false LightFixture17.Material = Enum.Material.Metal LightFixture17.Name = "LightFixture17" LightFixture17.Orientation = Vector3.new(0, -90, 0) LightFixture17.Parent = p LightFixture17.Position = Vector3.new(-16.53448486328125, 7.273834228515625, -46.09062957763672) LightFixture17.Reflectance = 0 LightFixture17.RightParamA = -0.5 LightFixture17.RightParamB = 0.5 LightFixture17.RightSurface = Enum.SurfaceType.Smooth LightFixture17.RightSurfaceInput = Enum.InputType.NoInput LightFixture17.RotVelocity = Vector3.new(0, 0, 0) LightFixture17.Rotation = Vector3.new(0, -90, 0) LightFixture17.Shape = Enum.PartType.Block LightFixture17.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845) LightFixture17.TopParamA = -0.5 LightFixture17.TopParamB = 0.5 LightFixture17.TopSurface = Enum.SurfaceType.Smooth LightFixture17.TopSurfaceInput = Enum.InputType.NoInput LightFixture17.Transparency = 0 LightFixture17.Velocity = Vector3.new(0, 0, 0) LightFixture18.Anchored = true LightFixture18.Archivable = true LightFixture18.BackParamA = -0.5 LightFixture18.BackParamB = 0.5 LightFixture18.BackSurface = Enum.SurfaceType.Smooth LightFixture18.BackSurfaceInput = Enum.InputType.NoInput LightFixture18.BottomParamA = -0.5 LightFixture18.BottomParamB = 0.5 LightFixture18.BottomSurface = Enum.SurfaceType.Smooth LightFixture18.BottomSurfaceInput = Enum.InputType.NoInput LightFixture18.BrickColor = BrickColor.new("Medium brown") LightFixture18.CFrame = CFrame.new(14.671751022338867, 7.273886680603027, -66.09064483642578)*CFrame.Angles(-1, 1.910685465164705e-15, 1.3113415775478643e-07) LightFixture18.CanCollide = false LightFixture18.CollisionGroupId = "1" LightFixture18.Color = Color3.new(0.329412, 0.25098, 0.203922) LightFixture18.FrontParamA = -0.5 LightFixture18.FrontParamB = 0.5 LightFixture18.FrontSurface = Enum.SurfaceType.Smooth LightFixture18.FrontSurfaceInput = Enum.InputType.NoInput LightFixture18.LeftParamA = -0.5 LightFixture18.LeftParamB = 0.5 LightFixture18.LeftSurface = Enum.SurfaceType.Smooth LightFixture18.LeftSurfaceInput = Enum.InputType.NoInput LightFixture18.Locked = false LightFixture18.Material = Enum.Material.Metal LightFixture18.Name = "LightFixture18" LightFixture18.Orientation = Vector3.new(0, 90, 0) LightFixture18.Parent = p LightFixture18.Position = Vector3.new(14.671751022338867, 7.273886680603027, -66.09064483642578) LightFixture18.Reflectance = 0 LightFixture18.RightParamA = -0.5 LightFixture18.RightParamB = 0.5 LightFixture18.RightSurface = Enum.SurfaceType.Smooth LightFixture18.RightSurfaceInput = Enum.InputType.NoInput LightFixture18.RotVelocity = Vector3.new(0, 0, 0) LightFixture18.Rotation = Vector3.new(0, 90, 0) LightFixture18.Shape = Enum.PartType.Block LightFixture18.Size = Vector3.new(1.3697500228881836, 0.6241738200187683, 0.7236780524253845) LightFixture18.TopParamA = -0.5 LightFixture18.TopParamB = 0.5 LightFixture18.TopSurface = Enum.SurfaceType.Smooth LightFixture18.TopSurfaceInput = Enum.InputType.NoInput LightFixture18.Transparency = 0 LightFixture18.Velocity = Vector3.new(0, 0, 0) Texture.Archivable = true Texture.Color3 = Color3.new(0, 0, 0) Texture.Face = Enum.NormalId.Top Texture.Name = "Texture" Texture.Parent = CarpetLight Texture.StudsPerTileU = 3 Texture.StudsPerTileV = 3 Texture.Texture = "rbxassetid://9820813087" Texture.Transparency = 0.8799999952316284 BulbZap.Archivable = true BulbZap.EmitterSize = 2 BulbZap.Looped = false BulbZap.MaxDistance = 100 BulbZap.Name = "BulbZap" BulbZap.Parent = LightFixture BulbZap.PlayOnRemove = false BulbZap.PlaybackSpeed = 1.0188000202178955 BulbZap.Playing = false BulbZap.RollOffMode = Enum.RollOffMode.Inverse BulbZap.SoundGroup = nil BulbZap.SoundId = "rbxassetid://8829969521" BulbZap.TimePosition = 0 BulbZap.Volume = 0.30000001192092896 Mesh.Archivable = true Mesh.MeshId = "rbxassetid://6516477427" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Name = "Mesh" Mesh.Offset = Vector3.new(0, 0, 0) Mesh.Parent = LightFixture Mesh.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951) Mesh.TextureId = " " Mesh.VertexColor = Vector3.new(1, 1, 1) EqualizerSoundEffect.Archivable = true EqualizerSoundEffect.Enabled = true EqualizerSoundEffect.HighGain = 3 EqualizerSoundEffect.LowGain = -4 EqualizerSoundEffect.MidGain = 0 EqualizerSoundEffect.Name = "EqualizerSoundEffect" EqualizerSoundEffect.Parent = BulbZap EqualizerSoundEffect.Priority = 0 BulbZap19.Archivable = true BulbZap19.EmitterSize = 2 BulbZap19.Looped = false BulbZap19.MaxDistance = 100 BulbZap19.Name = "BulbZap19" BulbZap19.Parent = LightFixture14 BulbZap19.PlayOnRemove = false BulbZap19.PlaybackSpeed = 1.0188000202178955 BulbZap19.Playing = false BulbZap19.RollOffMode = Enum.RollOffMode.Inverse BulbZap19.SoundGroup = nil BulbZap19.SoundId = "rbxassetid://8829969521" BulbZap19.TimePosition = 0 BulbZap19.Volume = 0.30000001192092896 Mesh20.Archivable = true Mesh20.MeshId = "rbxassetid://6516477427" Mesh20.MeshType = Enum.MeshType.FileMesh Mesh20.Name = "Mesh20" Mesh20.Offset = Vector3.new(0, 0, 0) Mesh20.Parent = LightFixture14 Mesh20.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951) Mesh20.TextureId = " " Mesh20.VertexColor = Vector3.new(1, 1, 1) EqualizerSoundEffect21.Archivable = true EqualizerSoundEffect21.Enabled = true EqualizerSoundEffect21.HighGain = 3 EqualizerSoundEffect21.LowGain = -4 EqualizerSoundEffect21.MidGain = 0 EqualizerSoundEffect21.Name = "EqualizerSoundEffect21" EqualizerSoundEffect21.Parent = BulbZap19 EqualizerSoundEffect21.Priority = 0 BulbZap22.Archivable = true BulbZap22.EmitterSize = 2 BulbZap22.Looped = false BulbZap22.MaxDistance = 100 BulbZap22.Name = "BulbZap22" BulbZap22.Parent = LightFixture15 BulbZap22.PlayOnRemove = false BulbZap22.PlaybackSpeed = 1.0188000202178955 BulbZap22.Playing = false BulbZap22.RollOffMode = Enum.RollOffMode.Inverse BulbZap22.SoundGroup = nil BulbZap22.SoundId = "rbxassetid://8829969521" BulbZap22.TimePosition = 0 BulbZap22.Volume = 0.30000001192092896 Mesh23.Archivable = true Mesh23.MeshId = "rbxassetid://6516477427" Mesh23.MeshType = Enum.MeshType.FileMesh Mesh23.Name = "Mesh23" Mesh23.Offset = Vector3.new(0, 0, 0) Mesh23.Parent = LightFixture15 Mesh23.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951) Mesh23.TextureId = " " Mesh23.VertexColor = Vector3.new(1, 1, 1) EqualizerSoundEffect24.Archivable = true EqualizerSoundEffect24.Enabled = true EqualizerSoundEffect24.HighGain = 3 EqualizerSoundEffect24.LowGain = -4 EqualizerSoundEffect24.MidGain = 0 EqualizerSoundEffect24.Name = "EqualizerSoundEffect24" EqualizerSoundEffect24.Parent = BulbZap22 EqualizerSoundEffect24.Priority = 0 BulbZap25.Archivable = true BulbZap25.EmitterSize = 2 BulbZap25.Looped = false BulbZap25.MaxDistance = 100 BulbZap25.Name = "BulbZap25" BulbZap25.Parent = LightFixture16 BulbZap25.PlayOnRemove = false BulbZap25.PlaybackSpeed = 1.0188000202178955 BulbZap25.Playing = false BulbZap25.RollOffMode = Enum.RollOffMode.Inverse BulbZap25.SoundGroup = nil BulbZap25.SoundId = "rbxassetid://8829969521" BulbZap25.TimePosition = 0 BulbZap25.Volume = 0.30000001192092896 Mesh26.Archivable = true Mesh26.MeshId = "rbxassetid://6516477427" Mesh26.MeshType = Enum.MeshType.FileMesh Mesh26.Name = "Mesh26" Mesh26.Offset = Vector3.new(0, 0, 0) Mesh26.Parent = LightFixture16 Mesh26.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951) Mesh26.TextureId = " " Mesh26.VertexColor = Vector3.new(1, 1, 1) EqualizerSoundEffect27.Archivable = true EqualizerSoundEffect27.Enabled = true EqualizerSoundEffect27.HighGain = 3 EqualizerSoundEffect27.LowGain = -4 EqualizerSoundEffect27.MidGain = 0 EqualizerSoundEffect27.Name = "EqualizerSoundEffect27" EqualizerSoundEffect27.Parent = BulbZap25 EqualizerSoundEffect27.Priority = 0 BulbZap28.Archivable = true BulbZap28.EmitterSize = 2 BulbZap28.Looped = false BulbZap28.MaxDistance = 100 BulbZap28.Name = "BulbZap28" BulbZap28.Parent = LightFixture17 BulbZap28.PlayOnRemove = false BulbZap28.PlaybackSpeed = 1.0188000202178955 BulbZap28.Playing = false BulbZap28.RollOffMode = Enum.RollOffMode.Inverse BulbZap28.SoundGroup = nil BulbZap28.SoundId = "rbxassetid://8829969521" BulbZap28.TimePosition = 0 BulbZap28.Volume = 0.30000001192092896 Mesh29.Archivable = true Mesh29.MeshId = "rbxassetid://6516477427" Mesh29.MeshType = Enum.MeshType.FileMesh Mesh29.Name = "Mesh29" Mesh29.Offset = Vector3.new(0, 0, 0) Mesh29.Parent = LightFixture17 Mesh29.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951) Mesh29.TextureId = " " Mesh29.VertexColor = Vector3.new(1, 1, 1) EqualizerSoundEffect30.Archivable = true EqualizerSoundEffect30.Enabled = true EqualizerSoundEffect30.HighGain = 3 EqualizerSoundEffect30.LowGain = -4 EqualizerSoundEffect30.MidGain = 0 EqualizerSoundEffect30.Name = "EqualizerSoundEffect30" EqualizerSoundEffect30.Parent = BulbZap28 EqualizerSoundEffect30.Priority = 0 BulbZap31.Archivable = true BulbZap31.EmitterSize = 2 BulbZap31.Looped = false BulbZap31.MaxDistance = 100 BulbZap31.Name = "BulbZap31" BulbZap31.Parent = LightFixture18 BulbZap31.PlayOnRemove = false BulbZap31.PlaybackSpeed = 1.0188000202178955 BulbZap31.Playing = false BulbZap31.RollOffMode = Enum.RollOffMode.Inverse BulbZap31.SoundGroup = nil BulbZap31.SoundId = "rbxassetid://8829969521" BulbZap31.TimePosition = 0 BulbZap31.Volume = 0.30000001192092896 Mesh32.Archivable = true Mesh32.MeshId = "rbxassetid://6516477427" Mesh32.MeshType = Enum.MeshType.FileMesh Mesh32.Name = "Mesh32" Mesh32.Offset = Vector3.new(0, 0, 0) Mesh32.Parent = LightFixture18 Mesh32.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.04116577282547951) Mesh32.TextureId = " " Mesh32.VertexColor = Vector3.new(1, 1, 1) EqualizerSoundEffect33.Archivable = true EqualizerSoundEffect33.Enabled = true EqualizerSoundEffect33.HighGain = 3 EqualizerSoundEffect33.LowGain = -4 EqualizerSoundEffect33.MidGain = 0 EqualizerSoundEffect33.Name = "EqualizerSoundEffect33" EqualizerSoundEffect33.Parent = BulbZap31 EqualizerSoundEffect33.Priority = 0 return p
local p = Instance.new("Model") local Neon = Instance.new("Part") local Neon1 = Instance.new("Part") local Neon2 = Instance.new("Part") local Neon3 = Instance.new("Part") local Neon4 = Instance.new("Part") local Neon5 = Instance.new("Part") local Part = Instance.new("Part") local Part6 = Instance.new("Part") local Part7 = Instance.new("Part") local Part8 = Instance.new("Part") local Part9 = Instance.new("Part") local Part10 = Instance.new("Part") local Part11 = Instance.new("Part") local Part12 = Instance.new("Part") local Part13 = Instance.new("Part") local Part14 = Instance.new("Part") local Part15 = Instance.new("Part") local Part16 = Instance.new("Part") local Part17 = Instance.new("Part") local Part18 = Instance.new("Part") local Part19 = Instance.new("Part") local Part20 = Instance.new("Part") local Part21 = Instance.new("Part") local Part22 = Instance.new("Part") local Stand = Instance.new("Part") local Stand23 = Instance.new("Part") local Stand24 = Instance.new("Part") local Stand25 = Instance.new("Part") local Stand26 = Instance.new("Part") local Stand27 = Instance.new("Part") local Wall = Instance.new("Part") local Wall28 = Instance.new("Part") local Wall_Strip = Instance.new("Part") local Wall_Strip29 = Instance.new("Part") local Wall_Strip30 = Instance.new("Part") local Wall_Strip31 = Instance.new("Part") local Wall_Strip32 = Instance.new("Part") local Wall_Strip33 = Instance.new("Part") local Wall_Strip34 = Instance.new("Part") local Wall_Strip35 = Instance.new("Part") local Wall_Strip36 = Instance.new("Part") local Wall_Strip37 = Instance.new("Part") local Wall_Strip38 = Instance.new("Part") local Wall_Strip39 = Instance.new("Part") local Wall_Strip40 = Instance.new("Part") local Wall_Strip41 = Instance.new("Part") local Wall_Strip42 = Instance.new("Part") local Wall_Strip43 = Instance.new("Part") local Wall_Strip44 = Instance.new("Part") local Wall_Strip45 = Instance.new("Part") local Wall_Strip46 = Instance.new("Part") local Wall_Strip47 = Instance.new("Part") local Wall_Strip48 = Instance.new("Part") local Wall_Strip49 = Instance.new("Part") local Wall_Strip50 = Instance.new("Part") local Wall_Strip51 = Instance.new("Part") local Wall_Strip52 = Instance.new("Part") local Wall_Strip53 = Instance.new("Part") local Wall_Strip54 = Instance.new("Part") local Wall_Strip55 = Instance.new("Part") local Wall_Strip56 = Instance.new("Part") local Wall_Strip57 = Instance.new("Part") local Wall_Strip58 = Instance.new("Part") local Wall_Strip59 = Instance.new("Part") local Wall_Strip60 = Instance.new("Part") local Wall_Strip61 = Instance.new("Part") local Wall_Strip62 = Instance.new("Part") local Wall_Strip63 = Instance.new("Part") local Wall_Strip64 = Instance.new("Part") local Wall_Strip65 = Instance.new("Part") local SpotLight = Instance.new("SpotLight") local PointLight = Instance.new("PointLight") local Mesh = Instance.new("SpecialMesh") local SpotLight66 = Instance.new("SpotLight") local PointLight67 = Instance.new("PointLight") local Mesh68 = Instance.new("SpecialMesh") local SpotLight69 = Instance.new("SpotLight") local PointLight70 = Instance.new("PointLight") local Mesh71 = Instance.new("SpecialMesh") local SpotLight72 = Instance.new("SpotLight") local PointLight73 = Instance.new("PointLight") local Mesh74 = Instance.new("SpecialMesh") local SpotLight75 = Instance.new("SpotLight") local PointLight76 = Instance.new("PointLight") local Mesh77 = Instance.new("SpecialMesh") local SpotLight78 = Instance.new("SpotLight") local PointLight79 = Instance.new("PointLight") local Mesh80 = Instance.new("SpecialMesh") local Wallpaper81 = Instance.new("Texture") local Wallpaper82 = Instance.new("Texture") local Wallpaper83 = Instance.new("Texture") local Wallpaper84 = Instance.new("Texture") local Wallpaper85 = Instance.new("Texture") local Wallpaper = Instance.new("Texture") local Mesh86 = Instance.new("SpecialMesh") local Mesh87 = Instance.new("SpecialMesh") local Mesh88 = Instance.new("SpecialMesh") local Mesh89 = Instance.new("SpecialMesh") local Mesh90 = Instance.new("SpecialMesh") local Mesh91 = Instance.new("SpecialMesh") local Wallpaper92 = Instance.new("Texture") local Wallpaper93 = Instance.new("Texture") p.Archivable = true p.Name = "p" p.PrimaryPart = nil Neon.Anchored = true Neon.Archivable = true Neon.BackParamA = -0.5 Neon.BackParamB = 0.5 Neon.BackSurface = Enum.SurfaceType.Smooth Neon.BackSurfaceInput = Enum.InputType.NoInput Neon.BottomParamA = -0.5 Neon.BottomParamB = 0.5 Neon.BottomSurface = Enum.SurfaceType.Smooth Neon.BottomSurfaceInput = Enum.InputType.NoInput Neon.BrickColor = BrickColor.new("Burlap") Neon.CFrame = CFrame.new(-16.261293411254883, 7.718047142028809, -66.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07) Neon.CanCollide = false Neon.CollisionGroupId = "1" Neon.Color = Color3.new(0.764706, 0.631373, 0.552941) Neon.FrontParamA = -0.5 Neon.FrontParamB = 0.5 Neon.FrontSurface = Enum.SurfaceType.Smooth Neon.FrontSurfaceInput = Enum.InputType.NoInput Neon.LeftParamA = -0.5 Neon.LeftParamB = 0.5 Neon.LeftSurface = Enum.SurfaceType.Smooth Neon.LeftSurfaceInput = Enum.InputType.NoInput Neon.Locked = false Neon.Material = Enum.Material.Neon Neon.Name = "Neon" Neon.Orientation = Vector3.new(0, -90, 0) Neon.Parent = p Neon.Position = Vector3.new(-16.261293411254883, 7.718047142028809, -66.09062957763672) Neon.Reflectance = 0.44999998807907104 Neon.RightParamA = -0.5 Neon.RightParamB = 0.5 Neon.RightSurface = Enum.SurfaceType.Smooth Neon.RightSurfaceInput = Enum.InputType.NoInput Neon.RotVelocity = Vector3.new(0, 0, 0) Neon.Rotation = Vector3.new(0, -90, 0) Neon.Shape = Enum.PartType.Block Neon.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705) Neon.TopParamA = -0.5 Neon.TopParamB = 0.5 Neon.TopSurface = Enum.SurfaceType.Smooth Neon.TopSurfaceInput = Enum.InputType.NoInput Neon.Transparency = 0 Neon.Velocity = Vector3.new(0, 0, 0) Neon1.Anchored = true Neon1.Archivable = true Neon1.BackParamA = -0.5 Neon1.BackParamB = 0.5 Neon1.BackSurface = Enum.SurfaceType.Smooth Neon1.BackSurfaceInput = Enum.InputType.NoInput Neon1.BottomParamA = -0.5 Neon1.BottomParamB = 0.5 Neon1.BottomSurface = Enum.SurfaceType.Smooth Neon1.BottomSurfaceInput = Enum.InputType.NoInput Neon1.BrickColor = BrickColor.new("Burlap") Neon1.CFrame = CFrame.new(14.398557662963867, 7.718100547790527, -66.09064483642578)*CFrame.Angles(-1, 1.910685465164705e-15, 1.3113415775478643e-07) Neon1.CanCollide = false Neon1.CollisionGroupId = "1" Neon1.Color = Color3.new(0.764706, 0.631373, 0.552941) Neon1.FrontParamA = -0.5 Neon1.FrontParamB = 0.5 Neon1.FrontSurface = Enum.SurfaceType.Smooth Neon1.FrontSurfaceInput = Enum.InputType.NoInput Neon1.LeftParamA = -0.5 Neon1.LeftParamB = 0.5 Neon1.LeftSurface = Enum.SurfaceType.Smooth Neon1.LeftSurfaceInput = Enum.InputType.NoInput Neon1.Locked = false Neon1.Material = Enum.Material.Neon Neon1.Name = "Neon1" Neon1.Orientation = Vector3.new(0, 90, 0) Neon1.Parent = p Neon1.Position = Vector3.new(14.398557662963867, 7.718100547790527, -66.09064483642578) Neon1.Reflectance = 0.44999998807907104 Neon1.RightParamA = -0.5 Neon1.RightParamB = 0.5 Neon1.RightSurface = Enum.SurfaceType.Smooth Neon1.RightSurfaceInput = Enum.InputType.NoInput Neon1.RotVelocity = Vector3.new(0, 0, 0) Neon1.Rotation = Vector3.new(0, 90, 0) Neon1.Shape = Enum.PartType.Block Neon1.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705) Neon1.TopParamA = -0.5 Neon1.TopParamB = 0.5 Neon1.TopSurface = Enum.SurfaceType.Smooth Neon1.TopSurfaceInput = Enum.InputType.NoInput Neon1.Transparency = 0 Neon1.Velocity = Vector3.new(0, 0, 0) Neon2.Anchored = true Neon2.Archivable = true Neon2.BackParamA = -0.5 Neon2.BackParamB = 0.5 Neon2.BackSurface = Enum.SurfaceType.Smooth Neon2.BackSurfaceInput = Enum.InputType.NoInput Neon2.BottomParamA = -0.5 Neon2.BottomParamB = 0.5 Neon2.BottomSurface = Enum.SurfaceType.Smooth Neon2.BottomSurfaceInput = Enum.InputType.NoInput Neon2.BrickColor = BrickColor.new("Burlap") Neon2.CFrame = CFrame.new(14.398300170898438, 7.718048095703125, -46.09044647216797)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07) Neon2.CanCollide = false Neon2.CollisionGroupId = "1" Neon2.Color = Color3.new(0.764706, 0.631373, 0.552941) Neon2.FrontParamA = -0.5 Neon2.FrontParamB = 0.5 Neon2.FrontSurface = Enum.SurfaceType.Smooth Neon2.FrontSurfaceInput = Enum.InputType.NoInput Neon2.LeftParamA = -0.5 Neon2.LeftParamB = 0.5 Neon2.LeftSurface = Enum.SurfaceType.Smooth Neon2.LeftSurfaceInput = Enum.InputType.NoInput Neon2.Locked = false Neon2.Material = Enum.Material.Neon Neon2.Name = "Neon2" Neon2.Orientation = Vector3.new(0, 90, 0) Neon2.Parent = p Neon2.Position = Vector3.new(14.398300170898438, 7.718048095703125, -46.09044647216797) Neon2.Reflectance = 0.44999998807907104 Neon2.RightParamA = -0.5 Neon2.RightParamB = 0.5 Neon2.RightSurface = Enum.SurfaceType.Smooth Neon2.RightSurfaceInput = Enum.InputType.NoInput Neon2.RotVelocity = Vector3.new(0, 0, 0) Neon2.Rotation = Vector3.new(0, 90, 0) Neon2.Shape = Enum.PartType.Block Neon2.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705) Neon2.TopParamA = -0.5 Neon2.TopParamB = 0.5 Neon2.TopSurface = Enum.SurfaceType.Smooth Neon2.TopSurfaceInput = Enum.InputType.NoInput Neon2.Transparency = 0 Neon2.Velocity = Vector3.new(0, 0, 0) Neon3.Anchored = true Neon3.Archivable = true Neon3.BackParamA = -0.5 Neon3.BackParamB = 0.5 Neon3.BackSurface = Enum.SurfaceType.Smooth Neon3.BackSurfaceInput = Enum.InputType.NoInput Neon3.BottomParamA = -0.5 Neon3.BottomParamB = 0.5 Neon3.BottomSurface = Enum.SurfaceType.Smooth Neon3.BottomSurfaceInput = Enum.InputType.NoInput Neon3.BrickColor = BrickColor.new("Burlap") Neon3.CFrame = CFrame.new(14.39830207824707, 7.718049049377441, -26.09043312072754)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07) Neon3.CanCollide = false Neon3.CollisionGroupId = "1" Neon3.Color = Color3.new(0.764706, 0.631373, 0.552941) Neon3.FrontParamA = -0.5 Neon3.FrontParamB = 0.5 Neon3.FrontSurface = Enum.SurfaceType.Smooth Neon3.FrontSurfaceInput = Enum.InputType.NoInput Neon3.LeftParamA = -0.5 Neon3.LeftParamB = 0.5 Neon3.LeftSurface = Enum.SurfaceType.Smooth Neon3.LeftSurfaceInput = Enum.InputType.NoInput Neon3.Locked = false Neon3.Material = Enum.Material.Neon Neon3.Name = "Neon3" Neon3.Orientation = Vector3.new(0, 90, 0) Neon3.Parent = p Neon3.Position = Vector3.new(14.39830207824707, 7.718049049377441, -26.09043312072754) Neon3.Reflectance = 0.44999998807907104 Neon3.RightParamA = -0.5 Neon3.RightParamB = 0.5 Neon3.RightSurface = Enum.SurfaceType.Smooth Neon3.RightSurfaceInput = Enum.InputType.NoInput Neon3.RotVelocity = Vector3.new(0, 0, 0) Neon3.Rotation = Vector3.new(0, 90, 0) Neon3.Shape = Enum.PartType.Block Neon3.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705) Neon3.TopParamA = -0.5 Neon3.TopParamB = 0.5 Neon3.TopSurface = Enum.SurfaceType.Smooth Neon3.TopSurfaceInput = Enum.InputType.NoInput Neon3.Transparency = 0 Neon3.Velocity = Vector3.new(0, 0, 0) Neon4.Anchored = true Neon4.Archivable = true Neon4.BackParamA = -0.5 Neon4.BackParamB = 0.5 Neon4.BackSurface = Enum.SurfaceType.Smooth Neon4.BackSurfaceInput = Enum.InputType.NoInput Neon4.BottomParamA = -0.5 Neon4.BottomParamB = 0.5 Neon4.BottomSurface = Enum.SurfaceType.Smooth Neon4.BottomSurfaceInput = Enum.InputType.NoInput Neon4.BrickColor = BrickColor.new("Burlap") Neon4.CFrame = CFrame.new(-16.26154899597168, 7.71810245513916, -26.090429306030273)*CFrame.Angles(1, -1.910685465164705e-15, -1.3113415775478643e-07) Neon4.CanCollide = false Neon4.CollisionGroupId = "1" Neon4.Color = Color3.new(0.764706, 0.631373, 0.552941) Neon4.FrontParamA = -0.5 Neon4.FrontParamB = 0.5 Neon4.FrontSurface = Enum.SurfaceType.Smooth Neon4.FrontSurfaceInput = Enum.InputType.NoInput Neon4.LeftParamA = -0.5 Neon4.LeftParamB = 0.5 Neon4.LeftSurface = Enum.SurfaceType.Smooth Neon4.LeftSurfaceInput = Enum.InputType.NoInput Neon4.Locked = false Neon4.Material = Enum.Material.Neon Neon4.Name = "Neon4" Neon4.Orientation = Vector3.new(0, -90, 0) Neon4.Parent = p Neon4.Position = Vector3.new(-16.26154899597168, 7.71810245513916, -26.090429306030273) Neon4.Reflectance = 0.44999998807907104 Neon4.RightParamA = -0.5 Neon4.RightParamB = 0.5 Neon4.RightSurface = Enum.SurfaceType.Smooth Neon4.RightSurfaceInput = Enum.InputType.NoInput Neon4.RotVelocity = Vector3.new(0, 0, 0) Neon4.Rotation = Vector3.new(0, -90, 0) Neon4.Shape = Enum.PartType.Block Neon4.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705) Neon4.TopParamA = -0.5 Neon4.TopParamB = 0.5 Neon4.TopSurface = Enum.SurfaceType.Smooth Neon4.TopSurfaceInput = Enum.InputType.NoInput Neon4.Transparency = 0 Neon4.Velocity = Vector3.new(0, 0, 0) Neon5.Anchored = true Neon5.Archivable = true Neon5.BackParamA = -0.5 Neon5.BackParamB = 0.5 Neon5.BackSurface = Enum.SurfaceType.Smooth Neon5.BackSurfaceInput = Enum.InputType.NoInput Neon5.BottomParamA = -0.5 Neon5.BottomParamB = 0.5 Neon5.BottomSurface = Enum.SurfaceType.Smooth Neon5.BottomSurfaceInput = Enum.InputType.NoInput Neon5.BrickColor = BrickColor.new("Burlap") Neon5.CFrame = CFrame.new(-16.26129150390625, 7.718048095703125, -46.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07) Neon5.CanCollide = false Neon5.CollisionGroupId = "1" Neon5.Color = Color3.new(0.764706, 0.631373, 0.552941) Neon5.FrontParamA = -0.5 Neon5.FrontParamB = 0.5 Neon5.FrontSurface = Enum.SurfaceType.Smooth Neon5.FrontSurfaceInput = Enum.InputType.NoInput Neon5.LeftParamA = -0.5 Neon5.LeftParamB = 0.5 Neon5.LeftSurface = Enum.SurfaceType.Smooth Neon5.LeftSurfaceInput = Enum.InputType.NoInput Neon5.Locked = false Neon5.Material = Enum.Material.Neon Neon5.Name = "Neon5" Neon5.Orientation = Vector3.new(0, -90, 0) Neon5.Parent = p Neon5.Position = Vector3.new(-16.26129150390625, 7.718048095703125, -46.09062957763672) Neon5.Reflectance = 0.44999998807907104 Neon5.RightParamA = -0.5 Neon5.RightParamB = 0.5 Neon5.RightSurface = Enum.SurfaceType.Smooth Neon5.RightSurfaceInput = Enum.InputType.NoInput Neon5.RotVelocity = Vector3.new(0, 0, 0) Neon5.Rotation = Vector3.new(0, -90, 0) Neon5.Shape = Enum.PartType.Block Neon5.Size = Vector3.new(2.058288812637329, 0.4718806743621826, 0.9064688086509705) Neon5.TopParamA = -0.5 Neon5.TopParamB = 0.5 Neon5.TopSurface = Enum.SurfaceType.Smooth Neon5.TopSurfaceInput = Enum.InputType.NoInput Neon5.Transparency = 0 Neon5.Velocity = Vector3.new(0, 0, 0) Part.Anchored = true Part.Archivable = true Part.BackParamA = -0.5 Part.BackParamB = 0.5 Part.BackSurface = Enum.SurfaceType.Smooth Part.BackSurfaceInput = Enum.InputType.NoInput Part.BottomParamA = -0.5 Part.BottomParamB = 0.5 Part.BottomSurface = Enum.SurfaceType.Smooth Part.BottomSurfaceInput = Enum.InputType.NoInput Part.BrickColor = BrickColor.new("Pine Cone") Part.CFrame = CFrame.new(11.539861679077148, 15.284255027770996, -66.99488067626953)*CFrame.Angles(0.000020591420252458192, -0.000003547468395481701, 1) Part.CanCollide = false Part.CollisionGroupId = "1" Part.Color = Color3.new(0.419608, 0.352941, 0.337255) Part.FrontParamA = -0.5 Part.FrontParamB = 0.5 Part.FrontSurface = Enum.SurfaceType.Smooth Part.FrontSurfaceInput = Enum.InputType.NoInput Part.LeftParamA = -0.5 Part.LeftParamB = 0.5 Part.LeftSurface = Enum.SurfaceType.Smooth Part.LeftSurfaceInput = Enum.InputType.NoInput Part.Locked = false Part.Material = Enum.Material.Wood Part.Name = "Part" Part.Orientation = Vector3.new(0, -180, 19.790000915527344) Part.Parent = p Part.Position = Vector3.new(11.539861679077148, 15.284255027770996, -66.99488067626953) Part.Reflectance = 0 Part.RightParamA = -0.5 Part.RightParamB = 0.5 Part.RightSurface = Enum.SurfaceType.Smooth Part.RightSurfaceInput = Enum.InputType.NoInput Part.RotVelocity = Vector3.new(0, 0, 0) Part.Rotation = Vector3.new(-180, 0, -160.2100067138672) Part.Shape = Enum.PartType.Block Part.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625) Part.TopParamA = -0.5 Part.TopParamB = 0.5 Part.TopSurface = Enum.SurfaceType.Smooth Part.TopSurfaceInput = Enum.InputType.NoInput Part.Transparency = 0 Part.Velocity = Vector3.new(0, 0, 0) Part6.Anchored = true Part6.Archivable = true Part6.BackParamA = -0.5 Part6.BackParamB = 0.5 Part6.BackSurface = Enum.SurfaceType.Smooth Part6.BackSurfaceInput = Enum.InputType.NoInput Part6.BottomParamA = -0.5 Part6.BottomParamB = 0.5 Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.BottomSurfaceInput = Enum.InputType.NoInput Part6.BrickColor = BrickColor.new("Gun metallic") Part6.CFrame = CFrame.new(-0.3351545035839081, 12.893856048583984, -79.66753387451172)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Part6.CanCollide = true Part6.CollisionGroupId = "0" Part6.Color = Color3.new(0.52549, 0.454902, 0.372549) Part6.FrontParamA = -0.5 Part6.FrontParamB = 0.5 Part6.FrontSurface = Enum.SurfaceType.Smooth Part6.FrontSurfaceInput = Enum.InputType.NoInput Part6.LeftParamA = -0.5 Part6.LeftParamB = 0.5 Part6.LeftSurface = Enum.SurfaceType.Smooth Part6.LeftSurfaceInput = Enum.InputType.NoInput Part6.Locked = false Part6.Material = Enum.Material.Wood Part6.Name = "Part6" Part6.Orientation = Vector3.new(0, 0, -90) Part6.Parent = p Part6.Position = Vector3.new(-0.3351545035839081, 12.893856048583984, -79.66753387451172) Part6.Reflectance = 0 Part6.RightParamA = -0.5 Part6.RightParamB = 0.5 Part6.RightSurface = Enum.SurfaceType.Smooth Part6.RightSurfaceInput = Enum.InputType.NoInput Part6.RotVelocity = Vector3.new(0, 0, 0) Part6.Rotation = Vector3.new(0, 0, -90) Part6.Shape = Enum.PartType.Block Part6.Size = Vector3.new(7.439000129699707, 7.209024429321289, 0.47511571645736694) Part6.TopParamA = -0.5 Part6.TopParamB = 0.5 Part6.TopSurface = Enum.SurfaceType.Smooth Part6.TopSurfaceInput = Enum.InputType.NoInput Part6.Transparency = 0 Part6.Velocity = Vector3.new(0, 0, 0) Part7.Anchored = true Part7.Archivable = true Part7.BackParamA = -0.5 Part7.BackParamB = 0.5 Part7.BackSurface = Enum.SurfaceType.Smooth Part7.BackSurfaceInput = Enum.InputType.NoInput Part7.BottomParamA = -0.5 Part7.BottomParamB = 0.5 Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.BottomSurfaceInput = Enum.InputType.NoInput Part7.BrickColor = BrickColor.new("Gun metallic") Part7.CFrame = CFrame.new(8.634305000305176, 8.611940383911133, -79.67774200439453)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Part7.CanCollide = true Part7.CollisionGroupId = "0" Part7.Color = Color3.new(0.52549, 0.454902, 0.372549) Part7.FrontParamA = -0.5 Part7.FrontParamB = 0.5 Part7.FrontSurface = Enum.SurfaceType.Smooth Part7.FrontSurfaceInput = Enum.InputType.NoInput Part7.LeftParamA = -0.5 Part7.LeftParamB = 0.5 Part7.LeftSurface = Enum.SurfaceType.Smooth Part7.LeftSurfaceInput = Enum.InputType.NoInput Part7.Locked = false Part7.Material = Enum.Material.Wood Part7.Name = "Part7" Part7.Orientation = Vector3.new(0, 0, -90) Part7.Parent = p Part7.Position = Vector3.new(8.634305000305176, 8.611940383911133, -79.67774200439453) Part7.Reflectance = 0 Part7.RightParamA = -0.5 Part7.RightParamB = 0.5 Part7.RightSurface = Enum.SurfaceType.Smooth Part7.RightSurfaceInput = Enum.InputType.NoInput Part7.RotVelocity = Vector3.new(0, 0, 0) Part7.Rotation = Vector3.new(0, 0, -90) Part7.Shape = Enum.PartType.Block Part7.Size = Vector3.new(16.002899169921875, 13.207938194274902, 0.44999995827674866) Part7.TopParamA = -0.5 Part7.TopParamB = 0.5 Part7.TopSurface = Enum.SurfaceType.Smooth Part7.TopSurfaceInput = Enum.InputType.NoInput Part7.Transparency = 0 Part7.Velocity = Vector3.new(0, 0, 0) Part8.Anchored = true Part8.Archivable = true Part8.BackParamA = -0.5 Part8.BackParamB = 0.5 Part8.BackSurface = Enum.SurfaceType.Smooth Part8.BackSurfaceInput = Enum.InputType.NoInput Part8.BottomParamA = -0.5 Part8.BottomParamB = 0.5 Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.BottomSurfaceInput = Enum.InputType.NoInput Part8.BrickColor = BrickColor.new("Gun metallic") Part8.CFrame = CFrame.new(11.088068962097168, 8.611944198608398, -15.501214981079102)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Part8.CanCollide = true Part8.CollisionGroupId = "0" Part8.Color = Color3.new(0.52549, 0.454902, 0.372549) Part8.FrontParamA = -0.5 Part8.FrontParamB = 0.5 Part8.FrontSurface = Enum.SurfaceType.Smooth Part8.FrontSurfaceInput = Enum.InputType.NoInput Part8.LeftParamA = -0.5 Part8.LeftParamB = 0.5 Part8.LeftSurface = Enum.SurfaceType.Smooth Part8.LeftSurfaceInput = Enum.InputType.NoInput Part8.Locked = false Part8.Material = Enum.Material.Wood Part8.Name = "Part8" Part8.Orientation = Vector3.new(0, -180, -90) Part8.Parent = p Part8.Position = Vector3.new(11.088068962097168, 8.611944198608398, -15.501214981079102) Part8.Reflectance = 0 Part8.RightParamA = -0.5 Part8.RightParamB = 0.5 Part8.RightSurface = Enum.SurfaceType.Smooth Part8.RightSurfaceInput = Enum.InputType.NoInput Part8.RotVelocity = Vector3.new(0, 0, 0) Part8.Rotation = Vector3.new(180, 0, 90) Part8.Shape = Enum.PartType.Block Part8.Size = Vector3.new(16.002899169921875, 18.352291107177734, 0.45100006461143494) Part8.TopParamA = -0.5 Part8.TopParamB = 0.5 Part8.TopSurface = Enum.SurfaceType.Smooth Part8.TopSurfaceInput = Enum.InputType.NoInput Part8.Transparency = 0 Part8.Velocity = Vector3.new(0, 0, 0) Part9.Anchored = true Part9.Archivable = true Part9.BackParamA = -0.5 Part9.BackParamB = 0.5 Part9.BackSurface = Enum.SurfaceType.Smooth Part9.BackSurfaceInput = Enum.InputType.NoInput Part9.BottomParamA = -0.5 Part9.BottomParamB = 0.5 Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.BottomSurfaceInput = Enum.InputType.NoInput Part9.BrickColor = BrickColor.new("Gun metallic") Part9.CFrame = CFrame.new(-1.5646411180496216, 12.893857955932617, -15.510688781738281)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Part9.CanCollide = true Part9.CollisionGroupId = "0" Part9.Color = Color3.new(0.52549, 0.454902, 0.372549) Part9.FrontParamA = -0.5 Part9.FrontParamB = 0.5 Part9.FrontSurface = Enum.SurfaceType.Smooth Part9.FrontSurfaceInput = Enum.InputType.NoInput Part9.LeftParamA = -0.5 Part9.LeftParamB = 0.5 Part9.LeftSurface = Enum.SurfaceType.Smooth Part9.LeftSurfaceInput = Enum.InputType.NoInput Part9.Locked = false Part9.Material = Enum.Material.Wood Part9.Name = "Part9" Part9.Orientation = Vector3.new(0, -180, -90) Part9.Parent = p Part9.Position = Vector3.new(-1.5646411180496216, 12.893857955932617, -15.510688781738281) Part9.Reflectance = 0 Part9.RightParamA = -0.5 Part9.RightParamB = 0.5 Part9.RightSurface = Enum.SurfaceType.Smooth Part9.RightSurfaceInput = Enum.InputType.NoInput Part9.RotVelocity = Vector3.new(0, 0, 0) Part9.Rotation = Vector3.new(180, 0, 90) Part9.Shape = Enum.PartType.Block Part9.Size = Vector3.new(7.439000129699707, 7.209024429321289, 0.47511571645736694) Part9.TopParamA = -0.5 Part9.TopParamB = 0.5 Part9.TopSurface = Enum.SurfaceType.Smooth Part9.TopSurfaceInput = Enum.InputType.NoInput Part9.Transparency = 0 Part9.Velocity = Vector3.new(0, 0, 0) Part10.Anchored = true Part10.Archivable = true Part10.BackParamA = -0.5 Part10.BackParamB = 0.5 Part10.BackSurface = Enum.SurfaceType.Smooth Part10.BackSurfaceInput = Enum.InputType.NoInput Part10.BottomParamA = -0.5 Part10.BottomParamB = 0.5 Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.BottomSurfaceInput = Enum.InputType.NoInput Part10.BrickColor = BrickColor.new("Gun metallic") Part10.CFrame = CFrame.new(-10.534100532531738, 8.611944198608398, -15.500480651855469)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Part10.CanCollide = true Part10.CollisionGroupId = "0" Part10.Color = Color3.new(0.52549, 0.454902, 0.372549) Part10.FrontParamA = -0.5 Part10.FrontParamB = 0.5 Part10.FrontSurface = Enum.SurfaceType.Smooth Part10.FrontSurfaceInput = Enum.InputType.NoInput Part10.LeftParamA = -0.5 Part10.LeftParamB = 0.5 Part10.LeftSurface = Enum.SurfaceType.Smooth Part10.LeftSurfaceInput = Enum.InputType.NoInput Part10.Locked = false Part10.Material = Enum.Material.Wood Part10.Name = "Part10" Part10.Orientation = Vector3.new(0, -180, -90) Part10.Parent = p Part10.Position = Vector3.new(-10.534100532531738, 8.611944198608398, -15.500480651855469) Part10.Reflectance = 0 Part10.RightParamA = -0.5 Part10.RightParamB = 0.5 Part10.RightSurface = Enum.SurfaceType.Smooth Part10.RightSurfaceInput = Enum.InputType.NoInput Part10.RotVelocity = Vector3.new(0, 0, 0) Part10.Rotation = Vector3.new(180, 0, 90) Part10.Shape = Enum.PartType.Block Part10.Size = Vector3.new(16.002899169921875, 13.207938194274902, 0.44999995827674866) Part10.TopParamA = -0.5 Part10.TopParamB = 0.5 Part10.TopSurface = Enum.SurfaceType.Smooth Part10.TopSurfaceInput = Enum.InputType.NoInput Part10.Transparency = 0 Part10.Velocity = Vector3.new(0, 0, 0) Part11.Anchored = true Part11.Archivable = true Part11.BackParamA = -0.5 Part11.BackParamB = 0.5 Part11.BackSurface = Enum.SurfaceType.Smooth Part11.BackSurfaceInput = Enum.InputType.NoInput Part11.BottomParamA = -0.5 Part11.BottomParamB = 0.5 Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.BottomSurfaceInput = Enum.InputType.NoInput Part11.BrickColor = BrickColor.new("Pine Cone") Part11.CFrame = CFrame.new(11.540109634399414, 15.284256935119629, -27.494882583618164)*CFrame.Angles(0.000020591420252458192, -0.000003547468395481701, 1) Part11.CanCollide = false Part11.CollisionGroupId = "1" Part11.Color = Color3.new(0.419608, 0.352941, 0.337255) Part11.FrontParamA = -0.5 Part11.FrontParamB = 0.5 Part11.FrontSurface = Enum.SurfaceType.Smooth Part11.FrontSurfaceInput = Enum.InputType.NoInput Part11.LeftParamA = -0.5 Part11.LeftParamB = 0.5 Part11.LeftSurface = Enum.SurfaceType.Smooth Part11.LeftSurfaceInput = Enum.InputType.NoInput Part11.Locked = false Part11.Material = Enum.Material.Wood Part11.Name = "Part11" Part11.Orientation = Vector3.new(0, -180, 19.790000915527344) Part11.Parent = p Part11.Position = Vector3.new(11.540109634399414, 15.284256935119629, -27.494882583618164) Part11.Reflectance = 0 Part11.RightParamA = -0.5 Part11.RightParamB = 0.5 Part11.RightSurface = Enum.SurfaceType.Smooth Part11.RightSurfaceInput = Enum.InputType.NoInput Part11.RotVelocity = Vector3.new(0, 0, 0) Part11.Rotation = Vector3.new(-180, 0, -160.2100067138672) Part11.Shape = Enum.PartType.Block Part11.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625) Part11.TopParamA = -0.5 Part11.TopParamB = 0.5 Part11.TopSurface = Enum.SurfaceType.Smooth Part11.TopSurfaceInput = Enum.InputType.NoInput Part11.Transparency = 0 Part11.Velocity = Vector3.new(0, 0, 0) Part12.Anchored = true Part12.Archivable = true Part12.BackParamA = -0.5 Part12.BackParamB = 0.5 Part12.BackSurface = Enum.SurfaceType.Smooth Part12.BackSurfaceInput = Enum.InputType.NoInput Part12.BottomParamA = -0.5 Part12.BottomParamB = 0.5 Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.BottomSurfaceInput = Enum.InputType.NoInput Part12.BrickColor = BrickColor.new("Pine Cone") Part12.CFrame = CFrame.new(-13.312185287475586, 15.284256935119629, -27.4947566986084)*CFrame.Angles(-0.000020591420252458192, -0.0000036348912999528693, -1) Part12.CanCollide = false Part12.CollisionGroupId = "1" Part12.Color = Color3.new(0.419608, 0.352941, 0.337255) Part12.FrontParamA = -0.5 Part12.FrontParamB = 0.5 Part12.FrontSurface = Enum.SurfaceType.Smooth Part12.FrontSurfaceInput = Enum.InputType.NoInput Part12.LeftParamA = -0.5 Part12.LeftParamB = 0.5 Part12.LeftSurface = Enum.SurfaceType.Smooth Part12.LeftSurfaceInput = Enum.InputType.NoInput Part12.Locked = false Part12.Material = Enum.Material.Wood Part12.Name = "Part12" Part12.Orientation = Vector3.new(0, 0, 19.790000915527344) Part12.Parent = p Part12.Position = Vector3.new(-13.312185287475586, 15.284256935119629, -27.4947566986084) Part12.Reflectance = 0 Part12.RightParamA = -0.5 Part12.RightParamB = 0.5 Part12.RightSurface = Enum.SurfaceType.Smooth Part12.RightSurfaceInput = Enum.InputType.NoInput Part12.RotVelocity = Vector3.new(0, 0, 0) Part12.Rotation = Vector3.new(0, 0, 19.790000915527344) Part12.Shape = Enum.PartType.Block Part12.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625) Part12.TopParamA = -0.5 Part12.TopParamB = 0.5 Part12.TopSurface = Enum.SurfaceType.Smooth Part12.TopSurfaceInput = Enum.InputType.NoInput Part12.Transparency = 0 Part12.Velocity = Vector3.new(0, 0, 0) Part13.Anchored = true Part13.Archivable = true Part13.BackParamA = -0.5 Part13.BackParamB = 0.5 Part13.BackSurface = Enum.SurfaceType.Smooth Part13.BackSurfaceInput = Enum.InputType.NoInput Part13.BottomParamA = -0.5 Part13.BottomParamB = 0.5 Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.BottomSurfaceInput = Enum.InputType.NoInput Part13.BrickColor = BrickColor.new("Pine Cone") Part13.CFrame = CFrame.new(-16.010915756225586, 15.157670021057129, -27.494726181030273)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) Part13.CanCollide = false Part13.CollisionGroupId = "1" Part13.Color = Color3.new(0.419608, 0.352941, 0.337255) Part13.FrontParamA = -0.5 Part13.FrontParamB = 0.5 Part13.FrontSurface = Enum.SurfaceType.Smooth Part13.FrontSurfaceInput = Enum.InputType.NoInput Part13.LeftParamA = -0.5 Part13.LeftParamB = 0.5 Part13.LeftSurface = Enum.SurfaceType.Smooth Part13.LeftSurfaceInput = Enum.InputType.NoInput Part13.Locked = false Part13.Material = Enum.Material.Wood Part13.Name = "Part13" Part13.Orientation = Vector3.new(90, 0, 0) Part13.Parent = p Part13.Position = Vector3.new(-16.010915756225586, 15.157670021057129, -27.494726181030273) Part13.Reflectance = 0 Part13.RightParamA = -0.5 Part13.RightParamB = 0.5 Part13.RightSurface = Enum.SurfaceType.Smooth Part13.RightSurfaceInput = Enum.InputType.NoInput Part13.RotVelocity = Vector3.new(0, 0, 0) Part13.Rotation = Vector3.new(90, 0, 0) Part13.Shape = Enum.PartType.Block Part13.Size = Vector3.new(4.5, 1.0000524520874023, 1) Part13.TopParamA = -0.5 Part13.TopParamB = 0.5 Part13.TopSurface = Enum.SurfaceType.Smooth Part13.TopSurfaceInput = Enum.InputType.NoInput Part13.Transparency = 0 Part13.Velocity = Vector3.new(0, 0, 0) Part14.Anchored = true Part14.Archivable = true Part14.BackParamA = -0.5 Part14.BackParamB = 0.5 Part14.BackSurface = Enum.SurfaceType.Smooth Part14.BackSurfaceInput = Enum.InputType.NoInput Part14.BottomParamA = -0.5 Part14.BottomParamB = 0.5 Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.BottomSurfaceInput = Enum.InputType.NoInput Part14.BrickColor = BrickColor.new("Pine Cone") Part14.CFrame = CFrame.new(-13.312433242797852, 15.284255027770996, -66.99475860595703)*CFrame.Angles(-0.000020591420252458192, -0.0000036348912999528693, -1) Part14.CanCollide = false Part14.CollisionGroupId = "1" Part14.Color = Color3.new(0.419608, 0.352941, 0.337255) Part14.FrontParamA = -0.5 Part14.FrontParamB = 0.5 Part14.FrontSurface = Enum.SurfaceType.Smooth Part14.FrontSurfaceInput = Enum.InputType.NoInput Part14.LeftParamA = -0.5 Part14.LeftParamB = 0.5 Part14.LeftSurface = Enum.SurfaceType.Smooth Part14.LeftSurfaceInput = Enum.InputType.NoInput Part14.Locked = false Part14.Material = Enum.Material.Wood Part14.Name = "Part14" Part14.Orientation = Vector3.new(0, 0, 19.790000915527344) Part14.Parent = p Part14.Position = Vector3.new(-13.312433242797852, 15.284255027770996, -66.99475860595703) Part14.Reflectance = 0 Part14.RightParamA = -0.5 Part14.RightParamB = 0.5 Part14.RightSurface = Enum.SurfaceType.Smooth Part14.RightSurfaceInput = Enum.InputType.NoInput Part14.RotVelocity = Vector3.new(0, 0, 0) Part14.Rotation = Vector3.new(0, 0, 19.790000915527344) Part14.Shape = Enum.PartType.Block Part14.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625) Part14.TopParamA = -0.5 Part14.TopParamB = 0.5 Part14.TopSurface = Enum.SurfaceType.Smooth Part14.TopSurfaceInput = Enum.InputType.NoInput Part14.Transparency = 0 Part14.Velocity = Vector3.new(0, 0, 0) Part15.Anchored = true Part15.Archivable = true Part15.BackParamA = -0.5 Part15.BackParamB = 0.5 Part15.BackSurface = Enum.SurfaceType.Smooth Part15.BackSurfaceInput = Enum.InputType.NoInput Part15.BottomParamA = -0.5 Part15.BottomParamB = 0.5 Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.BottomSurfaceInput = Enum.InputType.NoInput Part15.BrickColor = BrickColor.new("Pine Cone") Part15.CFrame = CFrame.new(14.238838195800781, 15.157669067382812, -47.24488067626953)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) Part15.CanCollide = false Part15.CollisionGroupId = "1" Part15.Color = Color3.new(0.419608, 0.352941, 0.337255) Part15.FrontParamA = -0.5 Part15.FrontParamB = 0.5 Part15.FrontSurface = Enum.SurfaceType.Smooth Part15.FrontSurfaceInput = Enum.InputType.NoInput Part15.LeftParamA = -0.5 Part15.LeftParamB = 0.5 Part15.LeftSurface = Enum.SurfaceType.Smooth Part15.LeftSurfaceInput = Enum.InputType.NoInput Part15.Locked = false Part15.Material = Enum.Material.Wood Part15.Name = "Part15" Part15.Orientation = Vector3.new(90, -180, 0) Part15.Parent = p Part15.Position = Vector3.new(14.238838195800781, 15.157669067382812, -47.24488067626953) Part15.Reflectance = 0 Part15.RightParamA = -0.5 Part15.RightParamB = 0.5 Part15.RightSurface = Enum.SurfaceType.Smooth Part15.RightSurfaceInput = Enum.InputType.NoInput Part15.RotVelocity = Vector3.new(0, 0, 0) Part15.Rotation = Vector3.new(90, 0, 180) Part15.Shape = Enum.PartType.Block Part15.Size = Vector3.new(4.5, 1.0000524520874023, 1) Part15.TopParamA = -0.5 Part15.TopParamB = 0.5 Part15.TopSurface = Enum.SurfaceType.Smooth Part15.TopSurfaceInput = Enum.InputType.NoInput Part15.Transparency = 0 Part15.Velocity = Vector3.new(0, 0, 0) Part16.Anchored = true Part16.Archivable = true Part16.BackParamA = -0.5 Part16.BackParamB = 0.5 Part16.BackSurface = Enum.SurfaceType.Smooth Part16.BackSurfaceInput = Enum.InputType.NoInput Part16.BottomParamA = -0.5 Part16.BottomParamB = 0.5 Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.BottomSurfaceInput = Enum.InputType.NoInput Part16.BrickColor = BrickColor.new("Pine Cone") Part16.CFrame = CFrame.new(11.540107727050781, 15.284255981445312, -47.24488067626953)*CFrame.Angles(0.000020591420252458192, -0.000003547468395481701, 1) Part16.CanCollide = false Part16.CollisionGroupId = "1" Part16.Color = Color3.new(0.419608, 0.352941, 0.337255) Part16.FrontParamA = -0.5 Part16.FrontParamB = 0.5 Part16.FrontSurface = Enum.SurfaceType.Smooth Part16.FrontSurfaceInput = Enum.InputType.NoInput Part16.LeftParamA = -0.5 Part16.LeftParamB = 0.5 Part16.LeftSurface = Enum.SurfaceType.Smooth Part16.LeftSurfaceInput = Enum.InputType.NoInput Part16.Locked = false Part16.Material = Enum.Material.Wood Part16.Name = "Part16" Part16.Orientation = Vector3.new(0, -180, 19.790000915527344) Part16.Parent = p Part16.Position = Vector3.new(11.540107727050781, 15.284255981445312, -47.24488067626953) Part16.Reflectance = 0 Part16.RightParamA = -0.5 Part16.RightParamB = 0.5 Part16.RightSurface = Enum.SurfaceType.Smooth Part16.RightSurfaceInput = Enum.InputType.NoInput Part16.RotVelocity = Vector3.new(0, 0, 0) Part16.Rotation = Vector3.new(-180, 0, -160.2100067138672) Part16.Shape = Enum.PartType.Block Part16.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625) Part16.TopParamA = -0.5 Part16.TopParamB = 0.5 Part16.TopSurface = Enum.SurfaceType.Smooth Part16.TopSurfaceInput = Enum.InputType.NoInput Part16.Transparency = 0 Part16.Velocity = Vector3.new(0, 0, 0) Part17.Anchored = true Part17.Archivable = true Part17.BackParamA = -0.5 Part17.BackParamB = 0.5 Part17.BackSurface = Enum.SurfaceType.Smooth Part17.BackSurfaceInput = Enum.InputType.NoInput Part17.BottomParamA = -0.5 Part17.BottomParamB = 0.5 Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.BottomSurfaceInput = Enum.InputType.NoInput Part17.BrickColor = BrickColor.new("Pine Cone") Part17.CFrame = CFrame.new(-13.312187194824219, 15.284255981445312, -47.24475860595703)*CFrame.Angles(-0.000020591420252458192, -0.0000036348912999528693, -1) Part17.CanCollide = false Part17.CollisionGroupId = "1" Part17.Color = Color3.new(0.419608, 0.352941, 0.337255) Part17.FrontParamA = -0.5 Part17.FrontParamB = 0.5 Part17.FrontSurface = Enum.SurfaceType.Smooth Part17.FrontSurfaceInput = Enum.InputType.NoInput Part17.LeftParamA = -0.5 Part17.LeftParamB = 0.5 Part17.LeftSurface = Enum.SurfaceType.Smooth Part17.LeftSurfaceInput = Enum.InputType.NoInput Part17.Locked = false Part17.Material = Enum.Material.Wood Part17.Name = "Part17" Part17.Orientation = Vector3.new(0, 0, 19.790000915527344) Part17.Parent = p Part17.Position = Vector3.new(-13.312187194824219, 15.284255981445312, -47.24475860595703) Part17.Reflectance = 0 Part17.RightParamA = -0.5 Part17.RightParamB = 0.5 Part17.RightSurface = Enum.SurfaceType.Smooth Part17.RightSurfaceInput = Enum.InputType.NoInput Part17.RotVelocity = Vector3.new(0, 0, 0) Part17.Rotation = Vector3.new(0, 0, 19.790000915527344) Part17.Shape = Enum.PartType.Block Part17.Size = Vector3.new(1.2689720392227173, 0.875, 1.00006103515625) Part17.TopParamA = -0.5 Part17.TopParamB = 0.5 Part17.TopSurface = Enum.SurfaceType.Smooth Part17.TopSurfaceInput = Enum.InputType.NoInput Part17.Transparency = 0 Part17.Velocity = Vector3.new(0, 0, 0) Part18.Anchored = true Part18.Archivable = true Part18.BackParamA = -0.5 Part18.BackParamB = 0.5 Part18.BackSurface = Enum.SurfaceType.Smooth Part18.BackSurfaceInput = Enum.InputType.NoInput Part18.BottomParamA = -0.5 Part18.BottomParamB = 0.5 Part18.BottomSurface = Enum.SurfaceType.Smooth Part18.BottomSurfaceInput = Enum.InputType.NoInput Part18.BrickColor = BrickColor.new("Pine Cone") Part18.CFrame = CFrame.new(-16.01116180419922, 15.157669067382812, -47.244728088378906)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) Part18.CanCollide = false Part18.CollisionGroupId = "1" Part18.Color = Color3.new(0.419608, 0.352941, 0.337255) Part18.FrontParamA = -0.5 Part18.FrontParamB = 0.5 Part18.FrontSurface = Enum.SurfaceType.Smooth Part18.FrontSurfaceInput = Enum.InputType.NoInput Part18.LeftParamA = -0.5 Part18.LeftParamB = 0.5 Part18.LeftSurface = Enum.SurfaceType.Smooth Part18.LeftSurfaceInput = Enum.InputType.NoInput Part18.Locked = false Part18.Material = Enum.Material.Wood Part18.Name = "Part18" Part18.Orientation = Vector3.new(90, 0, 0) Part18.Parent = p Part18.Position = Vector3.new(-16.01116180419922, 15.157669067382812, -47.244728088378906) Part18.Reflectance = 0 Part18.RightParamA = -0.5 Part18.RightParamB = 0.5 Part18.RightSurface = Enum.SurfaceType.Smooth Part18.RightSurfaceInput = Enum.InputType.NoInput Part18.RotVelocity = Vector3.new(0, 0, 0) Part18.Rotation = Vector3.new(90, 0, 0) Part18.Shape = Enum.PartType.Block Part18.Size = Vector3.new(4.5, 1.0000524520874023, 1) Part18.TopParamA = -0.5 Part18.TopParamB = 0.5 Part18.TopSurface = Enum.SurfaceType.Smooth Part18.TopSurfaceInput = Enum.InputType.NoInput Part18.Transparency = 0 Part18.Velocity = Vector3.new(0, 0, 0) Part19.Anchored = true Part19.Archivable = true Part19.BackParamA = -0.5 Part19.BackParamB = 0.5 Part19.BackSurface = Enum.SurfaceType.Smooth Part19.BackSurfaceInput = Enum.InputType.NoInput Part19.BottomParamA = -0.5 Part19.BottomParamB = 0.5 Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.BottomSurfaceInput = Enum.InputType.NoInput Part19.BrickColor = BrickColor.new("Pine Cone") Part19.CFrame = CFrame.new(14.239084243774414, 15.157670021057129, -27.494882583618164)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) Part19.CanCollide = false Part19.CollisionGroupId = "1" Part19.Color = Color3.new(0.419608, 0.352941, 0.337255) Part19.FrontParamA = -0.5 Part19.FrontParamB = 0.5 Part19.FrontSurface = Enum.SurfaceType.Smooth Part19.FrontSurfaceInput = Enum.InputType.NoInput Part19.LeftParamA = -0.5 Part19.LeftParamB = 0.5 Part19.LeftSurface = Enum.SurfaceType.Smooth Part19.LeftSurfaceInput = Enum.InputType.NoInput Part19.Locked = false Part19.Material = Enum.Material.Wood Part19.Name = "Part19" Part19.Orientation = Vector3.new(90, -180, 0) Part19.Parent = p Part19.Position = Vector3.new(14.239084243774414, 15.157670021057129, -27.494882583618164) Part19.Reflectance = 0 Part19.RightParamA = -0.5 Part19.RightParamB = 0.5 Part19.RightSurface = Enum.SurfaceType.Smooth Part19.RightSurfaceInput = Enum.InputType.NoInput Part19.RotVelocity = Vector3.new(0, 0, 0) Part19.Rotation = Vector3.new(90, 0, 180) Part19.Shape = Enum.PartType.Block Part19.Size = Vector3.new(4.5, 1.0000524520874023, 1) Part19.TopParamA = -0.5 Part19.TopParamB = 0.5 Part19.TopSurface = Enum.SurfaceType.Smooth Part19.TopSurfaceInput = Enum.InputType.NoInput Part19.Transparency = 0 Part19.Velocity = Vector3.new(0, 0, 0) Part20.Anchored = true Part20.Archivable = true Part20.BackParamA = -0.5 Part20.BackParamB = 0.5 Part20.BackSurface = Enum.SurfaceType.Smooth Part20.BackSurfaceInput = Enum.InputType.NoInput Part20.BottomParamA = -0.5 Part20.BottomParamB = 0.5 Part20.BottomSurface = Enum.SurfaceType.Smooth Part20.BottomSurfaceInput = Enum.InputType.NoInput Part20.BrickColor = BrickColor.new("Pine Cone") Part20.CFrame = CFrame.new(-16.01116371154785, 15.157668113708496, -66.99475860595703)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) Part20.CanCollide = false Part20.CollisionGroupId = "1" Part20.Color = Color3.new(0.419608, 0.352941, 0.337255) Part20.FrontParamA = -0.5 Part20.FrontParamB = 0.5 Part20.FrontSurface = Enum.SurfaceType.Smooth Part20.FrontSurfaceInput = Enum.InputType.NoInput Part20.LeftParamA = -0.5 Part20.LeftParamB = 0.5 Part20.LeftSurface = Enum.SurfaceType.Smooth Part20.LeftSurfaceInput = Enum.InputType.NoInput Part20.Locked = false Part20.Material = Enum.Material.Wood Part20.Name = "Part20" Part20.Orientation = Vector3.new(90, 0, 0) Part20.Parent = p Part20.Position = Vector3.new(-16.01116371154785, 15.157668113708496, -66.99475860595703) Part20.Reflectance = 0 Part20.RightParamA = -0.5 Part20.RightParamB = 0.5 Part20.RightSurface = Enum.SurfaceType.Smooth Part20.RightSurfaceInput = Enum.InputType.NoInput Part20.RotVelocity = Vector3.new(0, 0, 0) Part20.Rotation = Vector3.new(90, 0, 0) Part20.Shape = Enum.PartType.Block Part20.Size = Vector3.new(4.5, 1.0000524520874023, 1) Part20.TopParamA = -0.5 Part20.TopParamB = 0.5 Part20.TopSurface = Enum.SurfaceType.Smooth Part20.TopSurfaceInput = Enum.InputType.NoInput Part20.Transparency = 0 Part20.Velocity = Vector3.new(0, 0, 0) Part21.Anchored = true Part21.Archivable = true Part21.BackParamA = -0.5 Part21.BackParamB = 0.5 Part21.BackSurface = Enum.SurfaceType.Smooth Part21.BackSurfaceInput = Enum.InputType.NoInput Part21.BottomParamA = -0.5 Part21.BottomParamB = 0.5 Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.BottomSurfaceInput = Enum.InputType.NoInput Part21.BrickColor = BrickColor.new("Pine Cone") Part21.CFrame = CFrame.new(14.238836288452148, 15.157668113708496, -66.99488067626953)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) Part21.CanCollide = false Part21.CollisionGroupId = "1" Part21.Color = Color3.new(0.419608, 0.352941, 0.337255) Part21.FrontParamA = -0.5 Part21.FrontParamB = 0.5 Part21.FrontSurface = Enum.SurfaceType.Smooth Part21.FrontSurfaceInput = Enum.InputType.NoInput Part21.LeftParamA = -0.5 Part21.LeftParamB = 0.5 Part21.LeftSurface = Enum.SurfaceType.Smooth Part21.LeftSurfaceInput = Enum.InputType.NoInput Part21.Locked = false Part21.Material = Enum.Material.Wood Part21.Name = "Part21" Part21.Orientation = Vector3.new(90, -180, 0) Part21.Parent = p Part21.Position = Vector3.new(14.238836288452148, 15.157668113708496, -66.99488067626953) Part21.Reflectance = 0 Part21.RightParamA = -0.5 Part21.RightParamB = 0.5 Part21.RightSurface = Enum.SurfaceType.Smooth Part21.RightSurfaceInput = Enum.InputType.NoInput Part21.RotVelocity = Vector3.new(0, 0, 0) Part21.Rotation = Vector3.new(90, 0, 180) Part21.Shape = Enum.PartType.Block Part21.Size = Vector3.new(4.5, 1.0000524520874023, 1) Part21.TopParamA = -0.5 Part21.TopParamB = 0.5 Part21.TopSurface = Enum.SurfaceType.Smooth Part21.TopSurfaceInput = Enum.InputType.NoInput Part21.Transparency = 0 Part21.Velocity = Vector3.new(0, 0, 0) Part22.Anchored = true Part22.Archivable = true Part22.BackParamA = -0.5 Part22.BackParamB = 0.5 Part22.BackSurface = Enum.SurfaceType.Smooth Part22.BackSurfaceInput = Enum.InputType.NoInput Part22.BottomParamA = -0.5 Part22.BottomParamB = 0.5 Part22.BottomSurface = Enum.SurfaceType.Smooth Part22.BottomSurfaceInput = Enum.InputType.NoInput Part22.BrickColor = BrickColor.new("Gun metallic") Part22.CFrame = CFrame.new(-12.98786449432373, 8.611940383911133, -79.67700958251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Part22.CanCollide = true Part22.CollisionGroupId = "0" Part22.Color = Color3.new(0.52549, 0.454902, 0.372549) Part22.FrontParamA = -0.5 Part22.FrontParamB = 0.5 Part22.FrontSurface = Enum.SurfaceType.Smooth Part22.FrontSurfaceInput = Enum.InputType.NoInput Part22.LeftParamA = -0.5 Part22.LeftParamB = 0.5 Part22.LeftSurface = Enum.SurfaceType.Smooth Part22.LeftSurfaceInput = Enum.InputType.NoInput Part22.Locked = false Part22.Material = Enum.Material.Wood Part22.Name = "Part22" Part22.Orientation = Vector3.new(0, 0, -90) Part22.Parent = p Part22.Position = Vector3.new(-12.98786449432373, 8.611940383911133, -79.67700958251953) Part22.Reflectance = 0 Part22.RightParamA = -0.5 Part22.RightParamB = 0.5 Part22.RightSurface = Enum.SurfaceType.Smooth Part22.RightSurfaceInput = Enum.InputType.NoInput Part22.RotVelocity = Vector3.new(0, 0, 0) Part22.Rotation = Vector3.new(0, 0, -90) Part22.Shape = Enum.PartType.Block Part22.Size = Vector3.new(16.002899169921875, 18.352291107177734, 0.45100006461143494) Part22.TopParamA = -0.5 Part22.TopParamB = 0.5 Part22.TopSurface = Enum.SurfaceType.Smooth Part22.TopSurfaceInput = Enum.InputType.NoInput Part22.Transparency = 0 Part22.Velocity = Vector3.new(0, 0, 0) Stand.Anchored = true Stand.Archivable = true Stand.BackParamA = -0.5 Stand.BackParamB = 0.5 Stand.BackSurface = Enum.SurfaceType.Smooth Stand.BackSurfaceInput = Enum.InputType.NoInput Stand.BottomParamA = -0.5 Stand.BottomParamB = 0.5 Stand.BottomSurface = Enum.SurfaceType.Smooth Stand.BottomSurfaceInput = Enum.InputType.NoInput Stand.BrickColor = BrickColor.new("Cocoa") Stand.CFrame = CFrame.new(-16.940980911254883, 7.298857688903809, -66.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07) Stand.CanCollide = false Stand.CollisionGroupId = "1" Stand.Color = Color3.new(0.235294, 0.180392, 0.14902) Stand.FrontParamA = -0.5 Stand.FrontParamB = 0.5 Stand.FrontSurface = Enum.SurfaceType.Smooth Stand.FrontSurfaceInput = Enum.InputType.NoInput Stand.LeftParamA = -0.5 Stand.LeftParamB = 0.5 Stand.LeftSurface = Enum.SurfaceType.Smooth Stand.LeftSurfaceInput = Enum.InputType.NoInput Stand.Locked = false Stand.Material = Enum.Material.Metal Stand.Name = "Stand" Stand.Orientation = Vector3.new(0, -90, 0) Stand.Parent = p Stand.Position = Vector3.new(-16.940980911254883, 7.298857688903809, -66.09062957763672) Stand.Reflectance = 0 Stand.RightParamA = -0.5 Stand.RightParamB = 0.5 Stand.RightSurface = Enum.SurfaceType.Smooth Stand.RightSurfaceInput = Enum.InputType.NoInput Stand.RotVelocity = Vector3.new(0, 0, 0) Stand.Rotation = Vector3.new(0, -90, 0) Stand.Shape = Enum.PartType.Block Stand.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153) Stand.TopParamA = -0.5 Stand.TopParamB = 0.5 Stand.TopSurface = Enum.SurfaceType.Smooth Stand.TopSurfaceInput = Enum.InputType.NoInput Stand.Transparency = 0 Stand.Velocity = Vector3.new(0, 0, 0) Stand23.Anchored = true Stand23.Archivable = true Stand23.BackParamA = -0.5 Stand23.BackParamB = 0.5 Stand23.BackSurface = Enum.SurfaceType.Smooth Stand23.BackSurfaceInput = Enum.InputType.NoInput Stand23.BottomParamA = -0.5 Stand23.BottomParamB = 0.5 Stand23.BottomSurface = Enum.SurfaceType.Smooth Stand23.BottomSurfaceInput = Enum.InputType.NoInput Stand23.BrickColor = BrickColor.new("Cocoa") Stand23.CFrame = CFrame.new(15.078245162963867, 7.298911094665527, -66.09064483642578)*CFrame.Angles(-1, 1.910685465164705e-15, 1.3113415775478643e-07) Stand23.CanCollide = false Stand23.CollisionGroupId = "1" Stand23.Color = Color3.new(0.235294, 0.180392, 0.14902) Stand23.FrontParamA = -0.5 Stand23.FrontParamB = 0.5 Stand23.FrontSurface = Enum.SurfaceType.Smooth Stand23.FrontSurfaceInput = Enum.InputType.NoInput Stand23.LeftParamA = -0.5 Stand23.LeftParamB = 0.5 Stand23.LeftSurface = Enum.SurfaceType.Smooth Stand23.LeftSurfaceInput = Enum.InputType.NoInput Stand23.Locked = false Stand23.Material = Enum.Material.Metal Stand23.Name = "Stand23" Stand23.Orientation = Vector3.new(0, 90, 0) Stand23.Parent = p Stand23.Position = Vector3.new(15.078245162963867, 7.298911094665527, -66.09064483642578) Stand23.Reflectance = 0 Stand23.RightParamA = -0.5 Stand23.RightParamB = 0.5 Stand23.RightSurface = Enum.SurfaceType.Smooth Stand23.RightSurfaceInput = Enum.InputType.NoInput Stand23.RotVelocity = Vector3.new(0, 0, 0) Stand23.Rotation = Vector3.new(0, 90, 0) Stand23.Shape = Enum.PartType.Block Stand23.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153) Stand23.TopParamA = -0.5 Stand23.TopParamB = 0.5 Stand23.TopSurface = Enum.SurfaceType.Smooth Stand23.TopSurfaceInput = Enum.InputType.NoInput Stand23.Transparency = 0 Stand23.Velocity = Vector3.new(0, 0, 0) Stand24.Anchored = true Stand24.Archivable = true Stand24.BackParamA = -0.5 Stand24.BackParamB = 0.5 Stand24.BackSurface = Enum.SurfaceType.Smooth Stand24.BackSurfaceInput = Enum.InputType.NoInput Stand24.BottomParamA = -0.5 Stand24.BottomParamB = 0.5 Stand24.BottomSurface = Enum.SurfaceType.Smooth Stand24.BottomSurfaceInput = Enum.InputType.NoInput Stand24.BrickColor = BrickColor.new("Cocoa") Stand24.CFrame = CFrame.new(15.077987670898438, 7.298858642578125, -46.09044647216797)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07) Stand24.CanCollide = false Stand24.CollisionGroupId = "1" Stand24.Color = Color3.new(0.235294, 0.180392, 0.14902) Stand24.FrontParamA = -0.5 Stand24.FrontParamB = 0.5 Stand24.FrontSurface = Enum.SurfaceType.Smooth Stand24.FrontSurfaceInput = Enum.InputType.NoInput Stand24.LeftParamA = -0.5 Stand24.LeftParamB = 0.5 Stand24.LeftSurface = Enum.SurfaceType.Smooth Stand24.LeftSurfaceInput = Enum.InputType.NoInput Stand24.Locked = false Stand24.Material = Enum.Material.Metal Stand24.Name = "Stand24" Stand24.Orientation = Vector3.new(0, 90, 0) Stand24.Parent = p Stand24.Position = Vector3.new(15.077987670898438, 7.298858642578125, -46.09044647216797) Stand24.Reflectance = 0 Stand24.RightParamA = -0.5 Stand24.RightParamB = 0.5 Stand24.RightSurface = Enum.SurfaceType.Smooth Stand24.RightSurfaceInput = Enum.InputType.NoInput Stand24.RotVelocity = Vector3.new(0, 0, 0) Stand24.Rotation = Vector3.new(0, 90, 0) Stand24.Shape = Enum.PartType.Block Stand24.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153) Stand24.TopParamA = -0.5 Stand24.TopParamB = 0.5 Stand24.TopSurface = Enum.SurfaceType.Smooth Stand24.TopSurfaceInput = Enum.InputType.NoInput Stand24.Transparency = 0 Stand24.Velocity = Vector3.new(0, 0, 0) Stand25.Anchored = true Stand25.Archivable = true Stand25.BackParamA = -0.5 Stand25.BackParamB = 0.5 Stand25.BackSurface = Enum.SurfaceType.Smooth Stand25.BackSurfaceInput = Enum.InputType.NoInput Stand25.BottomParamA = -0.5 Stand25.BottomParamB = 0.5 Stand25.BottomSurface = Enum.SurfaceType.Smooth Stand25.BottomSurfaceInput = Enum.InputType.NoInput Stand25.BrickColor = BrickColor.new("Cocoa") Stand25.CFrame = CFrame.new(15.07798957824707, 7.298859596252441, -26.09043312072754)*CFrame.Angles(-1, 3.82137093032941e-15, 1.7484555314695172e-07) Stand25.CanCollide = false Stand25.CollisionGroupId = "1" Stand25.Color = Color3.new(0.235294, 0.180392, 0.14902) Stand25.FrontParamA = -0.5 Stand25.FrontParamB = 0.5 Stand25.FrontSurface = Enum.SurfaceType.Smooth Stand25.FrontSurfaceInput = Enum.InputType.NoInput Stand25.LeftParamA = -0.5 Stand25.LeftParamB = 0.5 Stand25.LeftSurface = Enum.SurfaceType.Smooth Stand25.LeftSurfaceInput = Enum.InputType.NoInput Stand25.Locked = false Stand25.Material = Enum.Material.Metal Stand25.Name = "Stand25" Stand25.Orientation = Vector3.new(0, 90, 0) Stand25.Parent = p Stand25.Position = Vector3.new(15.07798957824707, 7.298859596252441, -26.09043312072754) Stand25.Reflectance = 0 Stand25.RightParamA = -0.5 Stand25.RightParamB = 0.5 Stand25.RightSurface = Enum.SurfaceType.Smooth Stand25.RightSurfaceInput = Enum.InputType.NoInput Stand25.RotVelocity = Vector3.new(0, 0, 0) Stand25.Rotation = Vector3.new(0, 90, 0) Stand25.Shape = Enum.PartType.Block Stand25.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153) Stand25.TopParamA = -0.5 Stand25.TopParamB = 0.5 Stand25.TopSurface = Enum.SurfaceType.Smooth Stand25.TopSurfaceInput = Enum.InputType.NoInput Stand25.Transparency = 0 Stand25.Velocity = Vector3.new(0, 0, 0) Stand26.Anchored = true Stand26.Archivable = true Stand26.BackParamA = -0.5 Stand26.BackParamB = 0.5 Stand26.BackSurface = Enum.SurfaceType.Smooth Stand26.BackSurfaceInput = Enum.InputType.NoInput Stand26.BottomParamA = -0.5 Stand26.BottomParamB = 0.5 Stand26.BottomSurface = Enum.SurfaceType.Smooth Stand26.BottomSurfaceInput = Enum.InputType.NoInput Stand26.BrickColor = BrickColor.new("Cocoa") Stand26.CFrame = CFrame.new(-16.94123649597168, 7.29891300201416, -26.090429306030273)*CFrame.Angles(1, -1.910685465164705e-15, -1.3113415775478643e-07) Stand26.CanCollide = false Stand26.CollisionGroupId = "1" Stand26.Color = Color3.new(0.235294, 0.180392, 0.14902) Stand26.FrontParamA = -0.5 Stand26.FrontParamB = 0.5 Stand26.FrontSurface = Enum.SurfaceType.Smooth Stand26.FrontSurfaceInput = Enum.InputType.NoInput Stand26.LeftParamA = -0.5 Stand26.LeftParamB = 0.5 Stand26.LeftSurface = Enum.SurfaceType.Smooth Stand26.LeftSurfaceInput = Enum.InputType.NoInput Stand26.Locked = false Stand26.Material = Enum.Material.Metal Stand26.Name = "Stand26" Stand26.Orientation = Vector3.new(0, -90, 0) Stand26.Parent = p Stand26.Position = Vector3.new(-16.94123649597168, 7.29891300201416, -26.090429306030273) Stand26.Reflectance = 0 Stand26.RightParamA = -0.5 Stand26.RightParamB = 0.5 Stand26.RightSurface = Enum.SurfaceType.Smooth Stand26.RightSurfaceInput = Enum.InputType.NoInput Stand26.RotVelocity = Vector3.new(0, 0, 0) Stand26.Rotation = Vector3.new(0, -90, 0) Stand26.Shape = Enum.PartType.Block Stand26.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153) Stand26.TopParamA = -0.5 Stand26.TopParamB = 0.5 Stand26.TopSurface = Enum.SurfaceType.Smooth Stand26.TopSurfaceInput = Enum.InputType.NoInput Stand26.Transparency = 0 Stand26.Velocity = Vector3.new(0, 0, 0) Stand27.Anchored = true Stand27.Archivable = true Stand27.BackParamA = -0.5 Stand27.BackParamB = 0.5 Stand27.BackSurface = Enum.SurfaceType.Smooth Stand27.BackSurfaceInput = Enum.InputType.NoInput Stand27.BottomParamA = -0.5 Stand27.BottomParamB = 0.5 Stand27.BottomSurface = Enum.SurfaceType.Smooth Stand27.BottomSurfaceInput = Enum.InputType.NoInput Stand27.BrickColor = BrickColor.new("Cocoa") Stand27.CFrame = CFrame.new(-16.94097900390625, 7.298858642578125, -46.09062957763672)*CFrame.Angles(1, -3.82137093032941e-15, -1.7484555314695172e-07) Stand27.CanCollide = false Stand27.CollisionGroupId = "1" Stand27.Color = Color3.new(0.235294, 0.180392, 0.14902) Stand27.FrontParamA = -0.5 Stand27.FrontParamB = 0.5 Stand27.FrontSurface = Enum.SurfaceType.Smooth Stand27.FrontSurfaceInput = Enum.InputType.NoInput Stand27.LeftParamA = -0.5 Stand27.LeftParamB = 0.5 Stand27.LeftSurface = Enum.SurfaceType.Smooth Stand27.LeftSurfaceInput = Enum.InputType.NoInput Stand27.Locked = false Stand27.Material = Enum.Material.Metal Stand27.Name = "Stand27" Stand27.Orientation = Vector3.new(0, -90, 0) Stand27.Parent = p Stand27.Position = Vector3.new(-16.94097900390625, 7.298858642578125, -46.09062957763672) Stand27.Reflectance = 0 Stand27.RightParamA = -0.5 Stand27.RightParamB = 0.5 Stand27.RightSurface = Enum.SurfaceType.Smooth Stand27.RightSurfaceInput = Enum.InputType.NoInput Stand27.RotVelocity = Vector3.new(0, 0, 0) Stand27.Rotation = Vector3.new(0, -90, 0) Stand27.Shape = Enum.PartType.Block Stand27.Size = Vector3.new(1.633536696434021, 0.9329931735992432, 0.19902031123638153) Stand27.TopParamA = -0.5 Stand27.TopParamB = 0.5 Stand27.TopSurface = Enum.SurfaceType.Smooth Stand27.TopSurfaceInput = Enum.InputType.NoInput Stand27.Transparency = 0 Stand27.Velocity = Vector3.new(0, 0, 0) Wall.Anchored = true Wall.Archivable = true Wall.BackParamA = -0.5 Wall.BackParamB = 0.5 Wall.BackSurface = Enum.SurfaceType.Smooth Wall.BackSurfaceInput = Enum.InputType.NoInput Wall.BottomParamA = -0.5 Wall.BottomParamB = 0.5 Wall.BottomSurface = Enum.SurfaceType.Smooth Wall.BottomSurfaceInput = Enum.InputType.NoInput Wall.BrickColor = BrickColor.new("Gun metallic") Wall.CFrame = CFrame.new(16.102371215820312, 8.718833923339844, -47.528587341308594)*CFrame.Angles(-1, 0, 8.742277657347586e-08) Wall.CanCollide = true Wall.CollisionGroupId = "0" Wall.Color = Color3.new(0.52549, 0.454902, 0.372549) Wall.FrontParamA = -0.5 Wall.FrontParamB = 0.5 Wall.FrontSurface = Enum.SurfaceType.Smooth Wall.FrontSurfaceInput = Enum.InputType.NoInput Wall.LeftParamA = -0.5 Wall.LeftParamB = 0.5 Wall.LeftSurface = Enum.SurfaceType.Smooth Wall.LeftSurfaceInput = Enum.InputType.NoInput Wall.Locked = false Wall.Material = Enum.Material.Wood Wall.Name = "Wall" Wall.Orientation = Vector3.new(0, 90, -90) Wall.Parent = p Wall.Position = Vector3.new(16.102371215820312, 8.718833923339844, -47.528587341308594) Wall.Reflectance = 0 Wall.RightParamA = -0.5 Wall.RightParamB = 0.5 Wall.RightSurface = Enum.SurfaceType.Smooth Wall.RightSurfaceInput = Enum.InputType.NoInput Wall.RotVelocity = Vector3.new(0, 0, 0) Wall.Rotation = Vector3.new(-90, 90, 0) Wall.Shape = Enum.PartType.Block Wall.Size = Vector3.new(16, 64, 2) Wall.TopParamA = -0.5 Wall.TopParamB = 0.5 Wall.TopSurface = Enum.SurfaceType.Smooth Wall.TopSurfaceInput = Enum.InputType.NoInput Wall.Transparency = 0 Wall.Velocity = Vector3.new(0, 0, 0) Wall28.Anchored = true Wall28.Archivable = true Wall28.BackParamA = -0.5 Wall28.BackParamB = 0.5 Wall28.BackSurface = Enum.SurfaceType.Smooth Wall28.BackSurfaceInput = Enum.InputType.NoInput Wall28.BottomParamA = -0.5 Wall28.BottomParamB = 0.5 Wall28.BottomSurface = Enum.SurfaceType.Smooth Wall28.BottomSurfaceInput = Enum.InputType.NoInput Wall28.BrickColor = BrickColor.new("Gun metallic") Wall28.CFrame = CFrame.new(-17.897628784179688, 8.718833923339844, -47.515846252441406)*CFrame.Angles(1, -0, -8.742277657347586e-08) Wall28.CanCollide = true Wall28.CollisionGroupId = "0" Wall28.Color = Color3.new(0.52549, 0.454902, 0.372549) Wall28.FrontParamA = -0.5 Wall28.FrontParamB = 0.5 Wall28.FrontSurface = Enum.SurfaceType.Smooth Wall28.FrontSurfaceInput = Enum.InputType.NoInput Wall28.LeftParamA = -0.5 Wall28.LeftParamB = 0.5 Wall28.LeftSurface = Enum.SurfaceType.Smooth Wall28.LeftSurfaceInput = Enum.InputType.NoInput Wall28.Locked = false Wall28.Material = Enum.Material.Wood Wall28.Name = "Wall28" Wall28.Orientation = Vector3.new(0, -90, -90) Wall28.Parent = p Wall28.Position = Vector3.new(-17.897628784179688, 8.718833923339844, -47.515846252441406) Wall28.Reflectance = 0 Wall28.RightParamA = -0.5 Wall28.RightParamB = 0.5 Wall28.RightSurface = Enum.SurfaceType.Smooth Wall28.RightSurfaceInput = Enum.InputType.NoInput Wall28.RotVelocity = Vector3.new(0, 0, 0) Wall28.Rotation = Vector3.new(90, -90, 0) Wall28.Shape = Enum.PartType.Block Wall28.Size = Vector3.new(16, 64.75, 2) Wall28.TopParamA = -0.5 Wall28.TopParamB = 0.5 Wall28.TopSurface = Enum.SurfaceType.Smooth Wall28.TopSurfaceInput = Enum.InputType.NoInput Wall28.Transparency = 0 Wall28.Velocity = Vector3.new(0, 0, 0) Wall_Strip.Anchored = true Wall_Strip.Archivable = true Wall_Strip.BackParamA = -0.5 Wall_Strip.BackParamB = 0.5 Wall_Strip.BackSurface = Enum.SurfaceType.Smooth Wall_Strip.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip.BottomParamA = -0.5 Wall_Strip.BottomParamB = 0.5 Wall_Strip.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip.BrickColor = BrickColor.new("Gun metallic") Wall_Strip.CFrame = CFrame.new(-17.897628784179688, 2.343834400177002, -47.87189483642578)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip.CanCollide = false Wall_Strip.CollisionGroupId = "0" Wall_Strip.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip.FrontParamA = -0.5 Wall_Strip.FrontParamB = 0.5 Wall_Strip.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip.LeftParamA = -0.5 Wall_Strip.LeftParamB = 0.5 Wall_Strip.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip.Locked = false Wall_Strip.Material = Enum.Material.WoodPlanks Wall_Strip.Name = "Wall_Strip" Wall_Strip.Orientation = Vector3.new(0, 0, 0) Wall_Strip.Parent = p Wall_Strip.Position = Vector3.new(-17.897628784179688, 2.343834400177002, -47.87189483642578) Wall_Strip.Reflectance = 0 Wall_Strip.RightParamA = -0.5 Wall_Strip.RightParamB = 0.5 Wall_Strip.RightSurface = Enum.SurfaceType.Smooth Wall_Strip.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip.Rotation = Vector3.new(0, 0, 0) Wall_Strip.Shape = Enum.PartType.Block Wall_Strip.Size = Vector3.new(2.25, 2, 64.56306457519531) Wall_Strip.TopParamA = -0.5 Wall_Strip.TopParamB = 0.5 Wall_Strip.TopSurface = Enum.SurfaceType.Smooth Wall_Strip.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip.Transparency = 0 Wall_Strip.Velocity = Vector3.new(0, 0, 0) Wall_Strip29.Anchored = true Wall_Strip29.Archivable = true Wall_Strip29.BackParamA = -0.5 Wall_Strip29.BackParamB = 0.5 Wall_Strip29.BackSurface = Enum.SurfaceType.Smooth Wall_Strip29.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip29.BottomParamA = -0.5 Wall_Strip29.BottomParamB = 0.5 Wall_Strip29.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip29.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip29.BrickColor = BrickColor.new("Gun metallic") Wall_Strip29.CFrame = CFrame.new(-3.697627067565918, 4.906332492828369, -79.6772232055664)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip29.CanCollide = false Wall_Strip29.CollisionGroupId = "0" Wall_Strip29.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip29.FrontParamA = -0.5 Wall_Strip29.FrontParamB = 0.5 Wall_Strip29.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip29.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip29.LeftParamA = -0.5 Wall_Strip29.LeftParamB = 0.5 Wall_Strip29.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip29.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip29.Locked = false Wall_Strip29.Material = Enum.Material.Wood Wall_Strip29.Name = "Wall_Strip29" Wall_Strip29.Orientation = Vector3.new(0, 0, 90) Wall_Strip29.Parent = p Wall_Strip29.Position = Vector3.new(-3.697627067565918, 4.906332492828369, -79.6772232055664) Wall_Strip29.Reflectance = 0 Wall_Strip29.RightParamA = -0.5 Wall_Strip29.RightParamB = 0.5 Wall_Strip29.RightSurface = Enum.SurfaceType.Smooth Wall_Strip29.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip29.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip29.Rotation = Vector3.new(0, 0, 90) Wall_Strip29.Shape = Enum.PartType.Block Wall_Strip29.Size = Vector3.new(8.375, 0.5, 0.75) Wall_Strip29.TopParamA = -0.5 Wall_Strip29.TopParamB = 0.5 Wall_Strip29.TopSurface = Enum.SurfaceType.Smooth Wall_Strip29.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip29.Transparency = 0 Wall_Strip29.Velocity = Vector3.new(0, 0, 0) Wall_Strip30.Anchored = true Wall_Strip30.Archivable = true Wall_Strip30.BackParamA = -0.5 Wall_Strip30.BackParamB = 0.5 Wall_Strip30.BackSurface = Enum.SurfaceType.Smooth Wall_Strip30.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip30.BottomParamA = -0.5 Wall_Strip30.BottomParamB = 0.5 Wall_Strip30.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip30.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip30.BrickColor = BrickColor.new("Gun metallic") Wall_Strip30.CFrame = CFrame.new(-0.947627067565918, 8.843832015991211, -79.6772232055664)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip30.CanCollide = false Wall_Strip30.CollisionGroupId = "0" Wall_Strip30.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip30.FrontParamA = -0.5 Wall_Strip30.FrontParamB = 0.5 Wall_Strip30.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip30.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip30.LeftParamA = -0.5 Wall_Strip30.LeftParamB = 0.5 Wall_Strip30.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip30.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip30.Locked = false Wall_Strip30.Material = Enum.Material.Wood Wall_Strip30.Name = "Wall_Strip30" Wall_Strip30.Orientation = Vector3.new(0, 0, 0) Wall_Strip30.Parent = p Wall_Strip30.Position = Vector3.new(-0.947627067565918, 8.843832015991211, -79.6772232055664) Wall_Strip30.Reflectance = 0 Wall_Strip30.RightParamA = -0.5 Wall_Strip30.RightParamB = 0.5 Wall_Strip30.RightSurface = Enum.SurfaceType.Smooth Wall_Strip30.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip30.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip30.Rotation = Vector3.new(0, 0, 0) Wall_Strip30.Shape = Enum.PartType.Block Wall_Strip30.Size = Vector3.new(5, 0.5, 0.75) Wall_Strip30.TopParamA = -0.5 Wall_Strip30.TopParamB = 0.5 Wall_Strip30.TopSurface = Enum.SurfaceType.Smooth Wall_Strip30.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip30.Transparency = 0 Wall_Strip30.Velocity = Vector3.new(0, 0, 0) Wall_Strip31.Anchored = true Wall_Strip31.Archivable = true Wall_Strip31.BackParamA = -0.5 Wall_Strip31.BackParamB = 0.5 Wall_Strip31.BackSurface = Enum.SurfaceType.Smooth Wall_Strip31.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip31.BottomParamA = -0.5 Wall_Strip31.BottomParamB = 0.5 Wall_Strip31.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip31.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip31.BrickColor = BrickColor.new("Gun metallic") Wall_Strip31.CFrame = CFrame.new(1.802372932434082, 4.906332492828369, -79.67725372314453)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip31.CanCollide = false Wall_Strip31.CollisionGroupId = "0" Wall_Strip31.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip31.FrontParamA = -0.5 Wall_Strip31.FrontParamB = 0.5 Wall_Strip31.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip31.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip31.LeftParamA = -0.5 Wall_Strip31.LeftParamB = 0.5 Wall_Strip31.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip31.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip31.Locked = false Wall_Strip31.Material = Enum.Material.Wood Wall_Strip31.Name = "Wall_Strip31" Wall_Strip31.Orientation = Vector3.new(0, 0, 90) Wall_Strip31.Parent = p Wall_Strip31.Position = Vector3.new(1.802372932434082, 4.906332492828369, -79.67725372314453) Wall_Strip31.Reflectance = 0 Wall_Strip31.RightParamA = -0.5 Wall_Strip31.RightParamB = 0.5 Wall_Strip31.RightSurface = Enum.SurfaceType.Smooth Wall_Strip31.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip31.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip31.Rotation = Vector3.new(0, 0, 90) Wall_Strip31.Shape = Enum.PartType.Block Wall_Strip31.Size = Vector3.new(8.375, 0.5, 0.75) Wall_Strip31.TopParamA = -0.5 Wall_Strip31.TopParamB = 0.5 Wall_Strip31.TopSurface = Enum.SurfaceType.Smooth Wall_Strip31.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip31.Transparency = 0 Wall_Strip31.Velocity = Vector3.new(0, 0, 0) Wall_Strip32.Anchored = true Wall_Strip32.Archivable = true Wall_Strip32.BackParamA = -0.5 Wall_Strip32.BackParamB = 0.5 Wall_Strip32.BackSurface = Enum.SurfaceType.Smooth Wall_Strip32.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip32.BottomParamA = -0.5 Wall_Strip32.BottomParamB = 0.5 Wall_Strip32.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip32.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip32.BrickColor = BrickColor.new("Gun metallic") Wall_Strip32.CFrame = CFrame.new(-0.9476270079612732, 9.093832015991211, -79.6147232055664)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip32.CanCollide = false Wall_Strip32.CollisionGroupId = "0" Wall_Strip32.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip32.FrontParamA = -0.5 Wall_Strip32.FrontParamB = 0.5 Wall_Strip32.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip32.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip32.LeftParamA = -0.5 Wall_Strip32.LeftParamB = 0.5 Wall_Strip32.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip32.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip32.Locked = false Wall_Strip32.Material = Enum.Material.Wood Wall_Strip32.Name = "Wall_Strip32" Wall_Strip32.Orientation = Vector3.new(0, 0, 0) Wall_Strip32.Parent = p Wall_Strip32.Position = Vector3.new(-0.9476270079612732, 9.093832015991211, -79.6147232055664) Wall_Strip32.Reflectance = 0 Wall_Strip32.RightParamA = -0.5 Wall_Strip32.RightParamB = 0.5 Wall_Strip32.RightSurface = Enum.SurfaceType.Smooth Wall_Strip32.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip32.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip32.Rotation = Vector3.new(0, 0, 0) Wall_Strip32.Shape = Enum.PartType.Block Wall_Strip32.Size = Vector3.new(6.25, 0.5, 0.875) Wall_Strip32.TopParamA = -0.5 Wall_Strip32.TopParamB = 0.5 Wall_Strip32.TopSurface = Enum.SurfaceType.Smooth Wall_Strip32.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip32.Transparency = 0 Wall_Strip32.Velocity = Vector3.new(0, 0, 0) Wall_Strip33.Anchored = true Wall_Strip33.Archivable = true Wall_Strip33.BackParamA = -0.5 Wall_Strip33.BackParamB = 0.5 Wall_Strip33.BackSurface = Enum.SurfaceType.Smooth Wall_Strip33.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip33.BottomParamA = -0.5 Wall_Strip33.BottomParamB = 0.5 Wall_Strip33.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip33.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip33.BrickColor = BrickColor.new("Gun metallic") Wall_Strip33.CFrame = CFrame.new(1.797831416130066, 4.906335353851318, -15.500999450683594)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip33.CanCollide = false Wall_Strip33.CollisionGroupId = "0" Wall_Strip33.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip33.FrontParamA = -0.5 Wall_Strip33.FrontParamB = 0.5 Wall_Strip33.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip33.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip33.LeftParamA = -0.5 Wall_Strip33.LeftParamB = 0.5 Wall_Strip33.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip33.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip33.Locked = false Wall_Strip33.Material = Enum.Material.Wood Wall_Strip33.Name = "Wall_Strip33" Wall_Strip33.Orientation = Vector3.new(0, -180, 90) Wall_Strip33.Parent = p Wall_Strip33.Position = Vector3.new(1.797831416130066, 4.906335353851318, -15.500999450683594) Wall_Strip33.Reflectance = 0 Wall_Strip33.RightParamA = -0.5 Wall_Strip33.RightParamB = 0.5 Wall_Strip33.RightSurface = Enum.SurfaceType.Smooth Wall_Strip33.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip33.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip33.Rotation = Vector3.new(180, 0, -90) Wall_Strip33.Shape = Enum.PartType.Block Wall_Strip33.Size = Vector3.new(8.375, 0.5, 0.75) Wall_Strip33.TopParamA = -0.5 Wall_Strip33.TopParamB = 0.5 Wall_Strip33.TopSurface = Enum.SurfaceType.Smooth Wall_Strip33.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip33.Transparency = 0 Wall_Strip33.Velocity = Vector3.new(0, 0, 0) Wall_Strip34.Anchored = true Wall_Strip34.Archivable = true Wall_Strip34.BackParamA = -0.5 Wall_Strip34.BackParamB = 0.5 Wall_Strip34.BackSurface = Enum.SurfaceType.Smooth Wall_Strip34.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip34.BottomParamA = -0.5 Wall_Strip34.BottomParamB = 0.5 Wall_Strip34.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip34.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip34.BrickColor = BrickColor.new("Gun metallic") Wall_Strip34.CFrame = CFrame.new(-0.9521685242652893, 8.84383487701416, -15.500999450683594)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip34.CanCollide = false Wall_Strip34.CollisionGroupId = "0" Wall_Strip34.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip34.FrontParamA = -0.5 Wall_Strip34.FrontParamB = 0.5 Wall_Strip34.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip34.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip34.LeftParamA = -0.5 Wall_Strip34.LeftParamB = 0.5 Wall_Strip34.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip34.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip34.Locked = false Wall_Strip34.Material = Enum.Material.Wood Wall_Strip34.Name = "Wall_Strip34" Wall_Strip34.Orientation = Vector3.new(0, -180, 0) Wall_Strip34.Parent = p Wall_Strip34.Position = Vector3.new(-0.9521685242652893, 8.84383487701416, -15.500999450683594) Wall_Strip34.Reflectance = 0 Wall_Strip34.RightParamA = -0.5 Wall_Strip34.RightParamB = 0.5 Wall_Strip34.RightSurface = Enum.SurfaceType.Smooth Wall_Strip34.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip34.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip34.Rotation = Vector3.new(180, 0, 180) Wall_Strip34.Shape = Enum.PartType.Block Wall_Strip34.Size = Vector3.new(5, 0.5, 0.75) Wall_Strip34.TopParamA = -0.5 Wall_Strip34.TopParamB = 0.5 Wall_Strip34.TopSurface = Enum.SurfaceType.Smooth Wall_Strip34.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip34.Transparency = 0 Wall_Strip34.Velocity = Vector3.new(0, 0, 0) Wall_Strip35.Anchored = true Wall_Strip35.Archivable = true Wall_Strip35.BackParamA = -0.5 Wall_Strip35.BackParamB = 0.5 Wall_Strip35.BackSurface = Enum.SurfaceType.Smooth Wall_Strip35.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip35.BottomParamA = -0.5 Wall_Strip35.BottomParamB = 0.5 Wall_Strip35.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip35.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip35.BrickColor = BrickColor.new("Gun metallic") Wall_Strip35.CFrame = CFrame.new(-3.7021684646606445, 4.906335353851318, -15.500968933105469)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip35.CanCollide = false Wall_Strip35.CollisionGroupId = "0" Wall_Strip35.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip35.FrontParamA = -0.5 Wall_Strip35.FrontParamB = 0.5 Wall_Strip35.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip35.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip35.LeftParamA = -0.5 Wall_Strip35.LeftParamB = 0.5 Wall_Strip35.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip35.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip35.Locked = false Wall_Strip35.Material = Enum.Material.Wood Wall_Strip35.Name = "Wall_Strip35" Wall_Strip35.Orientation = Vector3.new(0, -180, 90) Wall_Strip35.Parent = p Wall_Strip35.Position = Vector3.new(-3.7021684646606445, 4.906335353851318, -15.500968933105469) Wall_Strip35.Reflectance = 0 Wall_Strip35.RightParamA = -0.5 Wall_Strip35.RightParamB = 0.5 Wall_Strip35.RightSurface = Enum.SurfaceType.Smooth Wall_Strip35.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip35.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip35.Rotation = Vector3.new(180, 0, -90) Wall_Strip35.Shape = Enum.PartType.Block Wall_Strip35.Size = Vector3.new(8.375, 0.5, 0.75) Wall_Strip35.TopParamA = -0.5 Wall_Strip35.TopParamB = 0.5 Wall_Strip35.TopSurface = Enum.SurfaceType.Smooth Wall_Strip35.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip35.Transparency = 0 Wall_Strip35.Velocity = Vector3.new(0, 0, 0) Wall_Strip36.Anchored = true Wall_Strip36.Archivable = true Wall_Strip36.BackParamA = -0.5 Wall_Strip36.BackParamB = 0.5 Wall_Strip36.BackSurface = Enum.SurfaceType.Smooth Wall_Strip36.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip36.BottomParamA = -0.5 Wall_Strip36.BottomParamB = 0.5 Wall_Strip36.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip36.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip36.BrickColor = BrickColor.new("Gun metallic") Wall_Strip36.CFrame = CFrame.new(-0.9521685838699341, 9.09383487701416, -15.563499450683594)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip36.CanCollide = false Wall_Strip36.CollisionGroupId = "0" Wall_Strip36.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip36.FrontParamA = -0.5 Wall_Strip36.FrontParamB = 0.5 Wall_Strip36.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip36.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip36.LeftParamA = -0.5 Wall_Strip36.LeftParamB = 0.5 Wall_Strip36.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip36.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip36.Locked = false Wall_Strip36.Material = Enum.Material.Wood Wall_Strip36.Name = "Wall_Strip36" Wall_Strip36.Orientation = Vector3.new(0, -180, 0) Wall_Strip36.Parent = p Wall_Strip36.Position = Vector3.new(-0.9521685838699341, 9.09383487701416, -15.563499450683594) Wall_Strip36.Reflectance = 0 Wall_Strip36.RightParamA = -0.5 Wall_Strip36.RightParamB = 0.5 Wall_Strip36.RightSurface = Enum.SurfaceType.Smooth Wall_Strip36.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip36.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip36.Rotation = Vector3.new(180, 0, 180) Wall_Strip36.Shape = Enum.PartType.Block Wall_Strip36.Size = Vector3.new(6.25, 0.5, 0.875) Wall_Strip36.TopParamA = -0.5 Wall_Strip36.TopParamB = 0.5 Wall_Strip36.TopSurface = Enum.SurfaceType.Smooth Wall_Strip36.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip36.Transparency = 0 Wall_Strip36.Velocity = Vector3.new(0, 0, 0) Wall_Strip37.Anchored = true Wall_Strip37.Archivable = true Wall_Strip37.BackParamA = -0.5 Wall_Strip37.BackParamB = 0.5 Wall_Strip37.BackSurface = Enum.SurfaceType.Smooth Wall_Strip37.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip37.BottomParamA = -0.5 Wall_Strip37.BottomParamB = 0.5 Wall_Strip37.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip37.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip37.BrickColor = BrickColor.new("Gun metallic") Wall_Strip37.CFrame = CFrame.new(-17.88860321044922, 13.270633697509766, -47.47594451904297)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip37.CanCollide = false Wall_Strip37.CollisionGroupId = "0" Wall_Strip37.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip37.FrontParamA = -0.5 Wall_Strip37.FrontParamB = 0.5 Wall_Strip37.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip37.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip37.LeftParamA = -0.5 Wall_Strip37.LeftParamB = 0.5 Wall_Strip37.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip37.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip37.Locked = false Wall_Strip37.Material = Enum.Material.WoodPlanks Wall_Strip37.Name = "Wall_Strip37" Wall_Strip37.Orientation = Vector3.new(0, 0, 0) Wall_Strip37.Parent = p Wall_Strip37.Position = Vector3.new(-17.88860321044922, 13.270633697509766, -47.47594451904297) Wall_Strip37.Reflectance = 0 Wall_Strip37.RightParamA = -0.5 Wall_Strip37.RightParamB = 0.5 Wall_Strip37.RightSurface = Enum.SurfaceType.Smooth Wall_Strip37.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip37.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip37.Rotation = Vector3.new(0, 0, 0) Wall_Strip37.Shape = Enum.PartType.Block Wall_Strip37.Size = Vector3.new(2.25, 1, 64.25) Wall_Strip37.TopParamA = -0.5 Wall_Strip37.TopParamB = 0.5 Wall_Strip37.TopSurface = Enum.SurfaceType.Smooth Wall_Strip37.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip37.Transparency = 0 Wall_Strip37.Velocity = Vector3.new(0, 0, 0) Wall_Strip38.Anchored = true Wall_Strip38.Archivable = true Wall_Strip38.BackParamA = -0.5 Wall_Strip38.BackParamB = 0.5 Wall_Strip38.BackSurface = Enum.SurfaceType.Smooth Wall_Strip38.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip38.BottomParamA = -0.5 Wall_Strip38.BottomParamB = 0.5 Wall_Strip38.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip38.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip38.BrickColor = BrickColor.new("Gun metallic") Wall_Strip38.CFrame = CFrame.new(-0.8886060118675232, 12.458131790161133, -79.10103607177734)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip38.CanCollide = false Wall_Strip38.CollisionGroupId = "0" Wall_Strip38.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip38.FrontParamA = -0.5 Wall_Strip38.FrontParamB = 0.5 Wall_Strip38.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip38.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip38.LeftParamA = -0.5 Wall_Strip38.LeftParamB = 0.5 Wall_Strip38.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip38.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip38.Locked = false Wall_Strip38.Material = Enum.Material.Wood Wall_Strip38.Name = "Wall_Strip38" Wall_Strip38.Orientation = Vector3.new(0, 0, 0) Wall_Strip38.Parent = p Wall_Strip38.Position = Vector3.new(-0.8886060118675232, 12.458131790161133, -79.10103607177734) Wall_Strip38.Reflectance = 0 Wall_Strip38.RightParamA = -0.5 Wall_Strip38.RightParamB = 0.5 Wall_Strip38.RightSurface = Enum.SurfaceType.Smooth Wall_Strip38.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip38.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip38.Rotation = Vector3.new(0, 0, 0) Wall_Strip38.Shape = Enum.PartType.Block Wall_Strip38.Size = Vector3.new(36.25, 0.625, 0.75) Wall_Strip38.TopParamA = -0.5 Wall_Strip38.TopParamB = 0.5 Wall_Strip38.TopSurface = Enum.SurfaceType.Smooth Wall_Strip38.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip38.Transparency = 0 Wall_Strip38.Velocity = Vector3.new(0, 0, 0) Wall_Strip39.Anchored = true Wall_Strip39.Archivable = true Wall_Strip39.BackParamA = -0.5 Wall_Strip39.BackParamB = 0.5 Wall_Strip39.BackSurface = Enum.SurfaceType.Smooth Wall_Strip39.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip39.BottomParamA = -0.5 Wall_Strip39.BottomParamB = 0.5 Wall_Strip39.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip39.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip39.BrickColor = BrickColor.new("Gun metallic") Wall_Strip39.CFrame = CFrame.new(-0.8886060118675232, 14.083131790161133, -79.10103607177734)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip39.CanCollide = false Wall_Strip39.CollisionGroupId = "0" Wall_Strip39.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip39.FrontParamA = -0.5 Wall_Strip39.FrontParamB = 0.5 Wall_Strip39.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip39.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip39.LeftParamA = -0.5 Wall_Strip39.LeftParamB = 0.5 Wall_Strip39.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip39.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip39.Locked = false Wall_Strip39.Material = Enum.Material.Wood Wall_Strip39.Name = "Wall_Strip39" Wall_Strip39.Orientation = Vector3.new(0, 0, 0) Wall_Strip39.Parent = p Wall_Strip39.Position = Vector3.new(-0.8886060118675232, 14.083131790161133, -79.10103607177734) Wall_Strip39.Reflectance = 0 Wall_Strip39.RightParamA = -0.5 Wall_Strip39.RightParamB = 0.5 Wall_Strip39.RightSurface = Enum.SurfaceType.Smooth Wall_Strip39.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip39.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip39.Rotation = Vector3.new(0, 0, 0) Wall_Strip39.Shape = Enum.PartType.Block Wall_Strip39.Size = Vector3.new(36.25, 0.625, 0.75) Wall_Strip39.TopParamA = -0.5 Wall_Strip39.TopParamB = 0.5 Wall_Strip39.TopSurface = Enum.SurfaceType.Smooth Wall_Strip39.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip39.Transparency = 0 Wall_Strip39.Velocity = Vector3.new(0, 0, 0) Wall_Strip40.Anchored = true Wall_Strip40.Archivable = true Wall_Strip40.BackParamA = -0.5 Wall_Strip40.BackParamB = 0.5 Wall_Strip40.BackSurface = Enum.SurfaceType.Smooth Wall_Strip40.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip40.BottomParamA = -0.5 Wall_Strip40.BottomParamB = 0.5 Wall_Strip40.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip40.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip40.BrickColor = BrickColor.new("Gun metallic") Wall_Strip40.CFrame = CFrame.new(-0.8886060118675232, 13.270631790161133, -79.16353607177734)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip40.CanCollide = false Wall_Strip40.CollisionGroupId = "0" Wall_Strip40.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip40.FrontParamA = -0.5 Wall_Strip40.FrontParamB = 0.5 Wall_Strip40.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip40.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip40.LeftParamA = -0.5 Wall_Strip40.LeftParamB = 0.5 Wall_Strip40.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip40.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip40.Locked = false Wall_Strip40.Material = Enum.Material.WoodPlanks Wall_Strip40.Name = "Wall_Strip40" Wall_Strip40.Orientation = Vector3.new(0, 0, 0) Wall_Strip40.Parent = p Wall_Strip40.Position = Vector3.new(-0.8886060118675232, 13.270631790161133, -79.16353607177734) Wall_Strip40.Reflectance = 0 Wall_Strip40.RightParamA = -0.5 Wall_Strip40.RightParamB = 0.5 Wall_Strip40.RightSurface = Enum.SurfaceType.Smooth Wall_Strip40.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip40.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip40.Rotation = Vector3.new(0, 0, 0) Wall_Strip40.Shape = Enum.PartType.Block Wall_Strip40.Size = Vector3.new(31.75, 1, 0.625) Wall_Strip40.TopParamA = -0.5 Wall_Strip40.TopParamB = 0.5 Wall_Strip40.TopSurface = Enum.SurfaceType.Smooth Wall_Strip40.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip40.Transparency = 0 Wall_Strip40.Velocity = Vector3.new(0, 0, 0) Wall_Strip41.Anchored = true Wall_Strip41.Archivable = true Wall_Strip41.BackParamA = -0.5 Wall_Strip41.BackParamB = 0.5 Wall_Strip41.BackSurface = Enum.SurfaceType.Smooth Wall_Strip41.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip41.BottomParamA = -0.5 Wall_Strip41.BottomParamB = 0.5 Wall_Strip41.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip41.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip41.BrickColor = BrickColor.new("Gun metallic") Wall_Strip41.CFrame = CFrame.new(-17.82610321044922, 14.083133697509766, -47.47594451904297)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip41.CanCollide = false Wall_Strip41.CollisionGroupId = "0" Wall_Strip41.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip41.FrontParamA = -0.5 Wall_Strip41.FrontParamB = 0.5 Wall_Strip41.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip41.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip41.LeftParamA = -0.5 Wall_Strip41.LeftParamB = 0.5 Wall_Strip41.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip41.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip41.Locked = false Wall_Strip41.Material = Enum.Material.Wood Wall_Strip41.Name = "Wall_Strip41" Wall_Strip41.Orientation = Vector3.new(0, 0, 0) Wall_Strip41.Parent = p Wall_Strip41.Position = Vector3.new(-17.82610321044922, 14.083133697509766, -47.47594451904297) Wall_Strip41.Reflectance = 0 Wall_Strip41.RightParamA = -0.5 Wall_Strip41.RightParamB = 0.5 Wall_Strip41.RightSurface = Enum.SurfaceType.Smooth Wall_Strip41.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip41.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip41.Rotation = Vector3.new(0, 0, 0) Wall_Strip41.Shape = Enum.PartType.Block Wall_Strip41.Size = Vector3.new(2.375, 0.625, 62.5) Wall_Strip41.TopParamA = -0.5 Wall_Strip41.TopParamB = 0.5 Wall_Strip41.TopSurface = Enum.SurfaceType.Smooth Wall_Strip41.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip41.Transparency = 0 Wall_Strip41.Velocity = Vector3.new(0, 0, 0) Wall_Strip42.Anchored = true Wall_Strip42.Archivable = true Wall_Strip42.BackParamA = -0.5 Wall_Strip42.BackParamB = 0.5 Wall_Strip42.BackSurface = Enum.SurfaceType.Smooth Wall_Strip42.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip42.BottomParamA = -0.5 Wall_Strip42.BottomParamB = 0.5 Wall_Strip42.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip42.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip42.BrickColor = BrickColor.new("Gun metallic") Wall_Strip42.CFrame = CFrame.new(-17.82610321044922, 12.458133697509766, -47.47594451904297)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip42.CanCollide = false Wall_Strip42.CollisionGroupId = "0" Wall_Strip42.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip42.FrontParamA = -0.5 Wall_Strip42.FrontParamB = 0.5 Wall_Strip42.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip42.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip42.LeftParamA = -0.5 Wall_Strip42.LeftParamB = 0.5 Wall_Strip42.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip42.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip42.Locked = false Wall_Strip42.Material = Enum.Material.Wood Wall_Strip42.Name = "Wall_Strip42" Wall_Strip42.Orientation = Vector3.new(0, 0, 0) Wall_Strip42.Parent = p Wall_Strip42.Position = Vector3.new(-17.82610321044922, 12.458133697509766, -47.47594451904297) Wall_Strip42.Reflectance = 0 Wall_Strip42.RightParamA = -0.5 Wall_Strip42.RightParamB = 0.5 Wall_Strip42.RightSurface = Enum.SurfaceType.Smooth Wall_Strip42.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip42.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip42.Rotation = Vector3.new(0, 0, 0) Wall_Strip42.Shape = Enum.PartType.Block Wall_Strip42.Size = Vector3.new(2.375, 0.625, 62.5) Wall_Strip42.TopParamA = -0.5 Wall_Strip42.TopParamB = 0.5 Wall_Strip42.TopSurface = Enum.SurfaceType.Smooth Wall_Strip42.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip42.Transparency = 0 Wall_Strip42.Velocity = Vector3.new(0, 0, 0) Wall_Strip43.Anchored = true Wall_Strip43.Archivable = true Wall_Strip43.BackParamA = -0.5 Wall_Strip43.BackParamB = 0.5 Wall_Strip43.BackSurface = Enum.SurfaceType.Smooth Wall_Strip43.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip43.BottomParamA = -0.5 Wall_Strip43.BottomParamB = 0.5 Wall_Strip43.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip43.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip43.BrickColor = BrickColor.new("Gun metallic") Wall_Strip43.CFrame = CFrame.new(16.04889678955078, 12.458133697509766, -47.476097106933594)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip43.CanCollide = false Wall_Strip43.CollisionGroupId = "0" Wall_Strip43.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip43.FrontParamA = -0.5 Wall_Strip43.FrontParamB = 0.5 Wall_Strip43.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip43.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip43.LeftParamA = -0.5 Wall_Strip43.LeftParamB = 0.5 Wall_Strip43.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip43.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip43.Locked = false Wall_Strip43.Material = Enum.Material.Wood Wall_Strip43.Name = "Wall_Strip43" Wall_Strip43.Orientation = Vector3.new(0, 0, 0) Wall_Strip43.Parent = p Wall_Strip43.Position = Vector3.new(16.04889678955078, 12.458133697509766, -47.476097106933594) Wall_Strip43.Reflectance = 0 Wall_Strip43.RightParamA = -0.5 Wall_Strip43.RightParamB = 0.5 Wall_Strip43.RightSurface = Enum.SurfaceType.Smooth Wall_Strip43.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip43.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip43.Rotation = Vector3.new(0, 0, 0) Wall_Strip43.Shape = Enum.PartType.Block Wall_Strip43.Size = Vector3.new(2.375, 0.625, 62.5) Wall_Strip43.TopParamA = -0.5 Wall_Strip43.TopParamB = 0.5 Wall_Strip43.TopSurface = Enum.SurfaceType.Smooth Wall_Strip43.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip43.Transparency = 0 Wall_Strip43.Velocity = Vector3.new(0, 0, 0) Wall_Strip44.Anchored = true Wall_Strip44.Archivable = true Wall_Strip44.BackParamA = -0.5 Wall_Strip44.BackParamB = 0.5 Wall_Strip44.BackSurface = Enum.SurfaceType.Smooth Wall_Strip44.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip44.BottomParamA = -0.5 Wall_Strip44.BottomParamB = 0.5 Wall_Strip44.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip44.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip44.BrickColor = BrickColor.new("Gun metallic") Wall_Strip44.CFrame = CFrame.new(16.04889678955078, 14.083133697509766, -47.476097106933594)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip44.CanCollide = false Wall_Strip44.CollisionGroupId = "0" Wall_Strip44.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip44.FrontParamA = -0.5 Wall_Strip44.FrontParamB = 0.5 Wall_Strip44.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip44.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip44.LeftParamA = -0.5 Wall_Strip44.LeftParamB = 0.5 Wall_Strip44.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip44.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip44.Locked = false Wall_Strip44.Material = Enum.Material.Wood Wall_Strip44.Name = "Wall_Strip44" Wall_Strip44.Orientation = Vector3.new(0, 0, 0) Wall_Strip44.Parent = p Wall_Strip44.Position = Vector3.new(16.04889678955078, 14.083133697509766, -47.476097106933594) Wall_Strip44.Reflectance = 0 Wall_Strip44.RightParamA = -0.5 Wall_Strip44.RightParamB = 0.5 Wall_Strip44.RightSurface = Enum.SurfaceType.Smooth Wall_Strip44.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip44.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip44.Rotation = Vector3.new(0, 0, 0) Wall_Strip44.Shape = Enum.PartType.Block Wall_Strip44.Size = Vector3.new(2.375, 0.625, 62.5) Wall_Strip44.TopParamA = -0.5 Wall_Strip44.TopParamB = 0.5 Wall_Strip44.TopSurface = Enum.SurfaceType.Smooth Wall_Strip44.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip44.Transparency = 0 Wall_Strip44.Velocity = Vector3.new(0, 0, 0) Wall_Strip45.Anchored = true Wall_Strip45.Archivable = true Wall_Strip45.BackParamA = -0.5 Wall_Strip45.BackParamB = 0.5 Wall_Strip45.BackSurface = Enum.SurfaceType.Smooth Wall_Strip45.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip45.BottomParamA = -0.5 Wall_Strip45.BottomParamB = 0.5 Wall_Strip45.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip45.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip45.BrickColor = BrickColor.new("Gun metallic") Wall_Strip45.CFrame = CFrame.new(16.11139678955078, 13.270633697509766, -47.476097106933594)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip45.CanCollide = false Wall_Strip45.CollisionGroupId = "0" Wall_Strip45.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip45.FrontParamA = -0.5 Wall_Strip45.FrontParamB = 0.5 Wall_Strip45.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip45.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip45.LeftParamA = -0.5 Wall_Strip45.LeftParamB = 0.5 Wall_Strip45.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip45.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip45.Locked = false Wall_Strip45.Material = Enum.Material.WoodPlanks Wall_Strip45.Name = "Wall_Strip45" Wall_Strip45.Orientation = Vector3.new(0, 0, 0) Wall_Strip45.Parent = p Wall_Strip45.Position = Vector3.new(16.11139678955078, 13.270633697509766, -47.476097106933594) Wall_Strip45.Reflectance = 0 Wall_Strip45.RightParamA = -0.5 Wall_Strip45.RightParamB = 0.5 Wall_Strip45.RightSurface = Enum.SurfaceType.Smooth Wall_Strip45.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip45.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip45.Rotation = Vector3.new(0, 0, 0) Wall_Strip45.Shape = Enum.PartType.Block Wall_Strip45.Size = Vector3.new(2.25, 1, 64.25) Wall_Strip45.TopParamA = -0.5 Wall_Strip45.TopParamB = 0.5 Wall_Strip45.TopSurface = Enum.SurfaceType.Smooth Wall_Strip45.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip45.Transparency = 0 Wall_Strip45.Velocity = Vector3.new(0, 0, 0) Wall_Strip46.Anchored = true Wall_Strip46.Archivable = true Wall_Strip46.BackParamA = -0.5 Wall_Strip46.BackParamB = 0.5 Wall_Strip46.BackSurface = Enum.SurfaceType.Smooth Wall_Strip46.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip46.BottomParamA = -0.5 Wall_Strip46.BottomParamB = 0.5 Wall_Strip46.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip46.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip46.BrickColor = BrickColor.new("Gun metallic") Wall_Strip46.CFrame = CFrame.new(-0.8883563280105591, 14.083135604858398, -15.851036071777344)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip46.CanCollide = false Wall_Strip46.CollisionGroupId = "0" Wall_Strip46.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip46.FrontParamA = -0.5 Wall_Strip46.FrontParamB = 0.5 Wall_Strip46.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip46.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip46.LeftParamA = -0.5 Wall_Strip46.LeftParamB = 0.5 Wall_Strip46.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip46.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip46.Locked = false Wall_Strip46.Material = Enum.Material.Wood Wall_Strip46.Name = "Wall_Strip46" Wall_Strip46.Orientation = Vector3.new(0, -180, 0) Wall_Strip46.Parent = p Wall_Strip46.Position = Vector3.new(-0.8883563280105591, 14.083135604858398, -15.851036071777344) Wall_Strip46.Reflectance = 0 Wall_Strip46.RightParamA = -0.5 Wall_Strip46.RightParamB = 0.5 Wall_Strip46.RightSurface = Enum.SurfaceType.Smooth Wall_Strip46.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip46.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip46.Rotation = Vector3.new(180, 0, 180) Wall_Strip46.Shape = Enum.PartType.Block Wall_Strip46.Size = Vector3.new(36.25, 0.625, 0.75) Wall_Strip46.TopParamA = -0.5 Wall_Strip46.TopParamB = 0.5 Wall_Strip46.TopSurface = Enum.SurfaceType.Smooth Wall_Strip46.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip46.Transparency = 0 Wall_Strip46.Velocity = Vector3.new(0, 0, 0) Wall_Strip47.Anchored = true Wall_Strip47.Archivable = true Wall_Strip47.BackParamA = -0.5 Wall_Strip47.BackParamB = 0.5 Wall_Strip47.BackSurface = Enum.SurfaceType.Smooth Wall_Strip47.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip47.BottomParamA = -0.5 Wall_Strip47.BottomParamB = 0.5 Wall_Strip47.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip47.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip47.BrickColor = BrickColor.new("Gun metallic") Wall_Strip47.CFrame = CFrame.new(-0.8883563280105591, 13.270635604858398, -15.788536071777344)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip47.CanCollide = false Wall_Strip47.CollisionGroupId = "0" Wall_Strip47.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip47.FrontParamA = -0.5 Wall_Strip47.FrontParamB = 0.5 Wall_Strip47.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip47.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip47.LeftParamA = -0.5 Wall_Strip47.LeftParamB = 0.5 Wall_Strip47.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip47.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip47.Locked = false Wall_Strip47.Material = Enum.Material.WoodPlanks Wall_Strip47.Name = "Wall_Strip47" Wall_Strip47.Orientation = Vector3.new(0, -180, 0) Wall_Strip47.Parent = p Wall_Strip47.Position = Vector3.new(-0.8883563280105591, 13.270635604858398, -15.788536071777344) Wall_Strip47.Reflectance = 0 Wall_Strip47.RightParamA = -0.5 Wall_Strip47.RightParamB = 0.5 Wall_Strip47.RightSurface = Enum.SurfaceType.Smooth Wall_Strip47.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip47.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip47.Rotation = Vector3.new(180, 0, 180) Wall_Strip47.Shape = Enum.PartType.Block Wall_Strip47.Size = Vector3.new(31.75, 1, 0.625) Wall_Strip47.TopParamA = -0.5 Wall_Strip47.TopParamB = 0.5 Wall_Strip47.TopSurface = Enum.SurfaceType.Smooth Wall_Strip47.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip47.Transparency = 0 Wall_Strip47.Velocity = Vector3.new(0, 0, 0) Wall_Strip48.Anchored = true Wall_Strip48.Archivable = true Wall_Strip48.BackParamA = -0.5 Wall_Strip48.BackParamB = 0.5 Wall_Strip48.BackSurface = Enum.SurfaceType.Smooth Wall_Strip48.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip48.BottomParamA = -0.5 Wall_Strip48.BottomParamB = 0.5 Wall_Strip48.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip48.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip48.BrickColor = BrickColor.new("Gun metallic") Wall_Strip48.CFrame = CFrame.new(-0.8883563280105591, 12.458135604858398, -15.851036071777344)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip48.CanCollide = false Wall_Strip48.CollisionGroupId = "0" Wall_Strip48.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip48.FrontParamA = -0.5 Wall_Strip48.FrontParamB = 0.5 Wall_Strip48.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip48.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip48.LeftParamA = -0.5 Wall_Strip48.LeftParamB = 0.5 Wall_Strip48.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip48.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip48.Locked = false Wall_Strip48.Material = Enum.Material.Wood Wall_Strip48.Name = "Wall_Strip48" Wall_Strip48.Orientation = Vector3.new(0, -180, 0) Wall_Strip48.Parent = p Wall_Strip48.Position = Vector3.new(-0.8883563280105591, 12.458135604858398, -15.851036071777344) Wall_Strip48.Reflectance = 0 Wall_Strip48.RightParamA = -0.5 Wall_Strip48.RightParamB = 0.5 Wall_Strip48.RightSurface = Enum.SurfaceType.Smooth Wall_Strip48.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip48.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip48.Rotation = Vector3.new(180, 0, 180) Wall_Strip48.Shape = Enum.PartType.Block Wall_Strip48.Size = Vector3.new(36.25, 0.625, 0.75) Wall_Strip48.TopParamA = -0.5 Wall_Strip48.TopParamB = 0.5 Wall_Strip48.TopSurface = Enum.SurfaceType.Smooth Wall_Strip48.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip48.Transparency = 0 Wall_Strip48.Velocity = Vector3.new(0, 0, 0) Wall_Strip49.Anchored = true Wall_Strip49.Archivable = true Wall_Strip49.BackParamA = -0.5 Wall_Strip49.BackParamB = 0.5 Wall_Strip49.BackSurface = Enum.SurfaceType.Smooth Wall_Strip49.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip49.BottomParamA = -0.5 Wall_Strip49.BottomParamB = 0.5 Wall_Strip49.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip49.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip49.BrickColor = BrickColor.new("Gun metallic") Wall_Strip49.CFrame = CFrame.new(-17.835128784179688, 3.6563334465026855, -47.30426788330078)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip49.CanCollide = false Wall_Strip49.CollisionGroupId = "0" Wall_Strip49.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip49.FrontParamA = -0.5 Wall_Strip49.FrontParamB = 0.5 Wall_Strip49.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip49.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip49.LeftParamA = -0.5 Wall_Strip49.LeftParamB = 0.5 Wall_Strip49.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip49.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip49.Locked = false Wall_Strip49.Material = Enum.Material.Wood Wall_Strip49.Name = "Wall_Strip49" Wall_Strip49.Orientation = Vector3.new(0, 0, 0) Wall_Strip49.Parent = p Wall_Strip49.Position = Vector3.new(-17.835128784179688, 3.6563334465026855, -47.30426788330078) Wall_Strip49.Reflectance = 0 Wall_Strip49.RightParamA = -0.5 Wall_Strip49.RightParamB = 0.5 Wall_Strip49.RightSurface = Enum.SurfaceType.Smooth Wall_Strip49.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip49.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip49.Rotation = Vector3.new(0, 0, 0) Wall_Strip49.Shape = Enum.PartType.Block Wall_Strip49.Size = Vector3.new(2.375, 0.625, 63.94831848144531) Wall_Strip49.TopParamA = -0.5 Wall_Strip49.TopParamB = 0.5 Wall_Strip49.TopSurface = Enum.SurfaceType.Smooth Wall_Strip49.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip49.Transparency = 0 Wall_Strip49.Velocity = Vector3.new(0, 0, 0) Wall_Strip50.Anchored = true Wall_Strip50.Archivable = true Wall_Strip50.BackParamA = -0.5 Wall_Strip50.BackParamB = 0.5 Wall_Strip50.BackSurface = Enum.SurfaceType.Smooth Wall_Strip50.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip50.BottomParamA = -0.5 Wall_Strip50.BottomParamB = 0.5 Wall_Strip50.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip50.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip50.BrickColor = BrickColor.new("Gun metallic") Wall_Strip50.CFrame = CFrame.new(-17.835128784179688, 1.0313339233398438, -47.4562873840332)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip50.CanCollide = false Wall_Strip50.CollisionGroupId = "0" Wall_Strip50.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip50.FrontParamA = -0.5 Wall_Strip50.FrontParamB = 0.5 Wall_Strip50.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip50.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip50.LeftParamA = -0.5 Wall_Strip50.LeftParamB = 0.5 Wall_Strip50.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip50.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip50.Locked = false Wall_Strip50.Material = Enum.Material.Wood Wall_Strip50.Name = "Wall_Strip50" Wall_Strip50.Orientation = Vector3.new(0, 0, 0) Wall_Strip50.Parent = p Wall_Strip50.Position = Vector3.new(-17.835128784179688, 1.0313339233398438, -47.4562873840332) Wall_Strip50.Reflectance = 0 Wall_Strip50.RightParamA = -0.5 Wall_Strip50.RightParamB = 0.5 Wall_Strip50.RightSurface = Enum.SurfaceType.Smooth Wall_Strip50.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip50.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip50.Rotation = Vector3.new(0, 0, 0) Wall_Strip50.Shape = Enum.PartType.Block Wall_Strip50.Size = Vector3.new(2.375, 0.625, 63.644256591796875) Wall_Strip50.TopParamA = -0.5 Wall_Strip50.TopParamB = 0.5 Wall_Strip50.TopSurface = Enum.SurfaceType.Smooth Wall_Strip50.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip50.Transparency = 0 Wall_Strip50.Velocity = Vector3.new(0, 0, 0) Wall_Strip51.Anchored = true Wall_Strip51.Archivable = true Wall_Strip51.BackParamA = -0.5 Wall_Strip51.BackParamB = 0.5 Wall_Strip51.BackSurface = Enum.SurfaceType.Smooth Wall_Strip51.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip51.BottomParamA = -0.5 Wall_Strip51.BottomParamB = 0.5 Wall_Strip51.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip51.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip51.BrickColor = BrickColor.new("Gun metallic") Wall_Strip51.CFrame = CFrame.new(16.039871215820312, 3.6563334465026855, -47.52214813232422)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip51.CanCollide = false Wall_Strip51.CollisionGroupId = "0" Wall_Strip51.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip51.FrontParamA = -0.5 Wall_Strip51.FrontParamB = 0.5 Wall_Strip51.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip51.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip51.LeftParamA = -0.5 Wall_Strip51.LeftParamB = 0.5 Wall_Strip51.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip51.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip51.Locked = false Wall_Strip51.Material = Enum.Material.Wood Wall_Strip51.Name = "Wall_Strip51" Wall_Strip51.Orientation = Vector3.new(0, 0, 0) Wall_Strip51.Parent = p Wall_Strip51.Position = Vector3.new(16.039871215820312, 3.6563334465026855, -47.52214813232422) Wall_Strip51.Reflectance = 0 Wall_Strip51.RightParamA = -0.5 Wall_Strip51.RightParamB = 0.5 Wall_Strip51.RightSurface = Enum.SurfaceType.Smooth Wall_Strip51.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip51.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip51.Rotation = Vector3.new(0, 0, 0) Wall_Strip51.Shape = Enum.PartType.Block Wall_Strip51.Size = Vector3.new(2.375, 0.625, 63.512847900390625) Wall_Strip51.TopParamA = -0.5 Wall_Strip51.TopParamB = 0.5 Wall_Strip51.TopSurface = Enum.SurfaceType.Smooth Wall_Strip51.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip51.Transparency = 0 Wall_Strip51.Velocity = Vector3.new(0, 0, 0) Wall_Strip52.Anchored = true Wall_Strip52.Archivable = true Wall_Strip52.BackParamA = -0.5 Wall_Strip52.BackParamB = 0.5 Wall_Strip52.BackSurface = Enum.SurfaceType.Smooth Wall_Strip52.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip52.BottomParamA = -0.5 Wall_Strip52.BottomParamB = 0.5 Wall_Strip52.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip52.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip52.BrickColor = BrickColor.new("Gun metallic") Wall_Strip52.CFrame = CFrame.new(16.102371215820312, 2.343834400177002, -47.92169952392578)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip52.CanCollide = false Wall_Strip52.CollisionGroupId = "0" Wall_Strip52.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip52.FrontParamA = -0.5 Wall_Strip52.FrontParamB = 0.5 Wall_Strip52.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip52.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip52.LeftParamA = -0.5 Wall_Strip52.LeftParamB = 0.5 Wall_Strip52.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip52.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip52.Locked = false Wall_Strip52.Material = Enum.Material.WoodPlanks Wall_Strip52.Name = "Wall_Strip52" Wall_Strip52.Orientation = Vector3.new(0, 0, 0) Wall_Strip52.Parent = p Wall_Strip52.Position = Vector3.new(16.102371215820312, 2.343834400177002, -47.92169952392578) Wall_Strip52.Reflectance = 0 Wall_Strip52.RightParamA = -0.5 Wall_Strip52.RightParamB = 0.5 Wall_Strip52.RightSurface = Enum.SurfaceType.Smooth Wall_Strip52.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip52.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip52.Rotation = Vector3.new(0, 0, 0) Wall_Strip52.Shape = Enum.PartType.Block Wall_Strip52.Size = Vector3.new(2.25, 2, 64.46376037597656) Wall_Strip52.TopParamA = -0.5 Wall_Strip52.TopParamB = 0.5 Wall_Strip52.TopSurface = Enum.SurfaceType.Smooth Wall_Strip52.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip52.Transparency = 0 Wall_Strip52.Velocity = Vector3.new(0, 0, 0) Wall_Strip53.Anchored = true Wall_Strip53.Archivable = true Wall_Strip53.BackParamA = -0.5 Wall_Strip53.BackParamB = 0.5 Wall_Strip53.BackSurface = Enum.SurfaceType.Smooth Wall_Strip53.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip53.BottomParamA = -0.5 Wall_Strip53.BottomParamB = 0.5 Wall_Strip53.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip53.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip53.BrickColor = BrickColor.new("Gun metallic") Wall_Strip53.CFrame = CFrame.new(9.61486530303955, 3.656332015991211, -79.65357208251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip53.CanCollide = false Wall_Strip53.CollisionGroupId = "0" Wall_Strip53.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip53.FrontParamA = -0.5 Wall_Strip53.FrontParamB = 0.5 Wall_Strip53.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip53.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip53.LeftParamA = -0.5 Wall_Strip53.LeftParamB = 0.5 Wall_Strip53.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip53.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip53.Locked = false Wall_Strip53.Material = Enum.Material.Wood Wall_Strip53.Name = "Wall_Strip53" Wall_Strip53.Orientation = Vector3.new(0, 0, 0) Wall_Strip53.Parent = p Wall_Strip53.Position = Vector3.new(9.61486530303955, 3.656332015991211, -79.65357208251953) Wall_Strip53.Reflectance = 0 Wall_Strip53.RightParamA = -0.5 Wall_Strip53.RightParamB = 0.5 Wall_Strip53.RightSurface = Enum.SurfaceType.Smooth Wall_Strip53.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip53.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip53.Rotation = Vector3.new(0, 0, 0) Wall_Strip53.Shape = Enum.PartType.Block Wall_Strip53.Size = Vector3.new(15.225000381469727, 0.625, 0.75) Wall_Strip53.TopParamA = -0.5 Wall_Strip53.TopParamB = 0.5 Wall_Strip53.TopSurface = Enum.SurfaceType.Smooth Wall_Strip53.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip53.Transparency = 0 Wall_Strip53.Velocity = Vector3.new(0, 0, 0) Wall_Strip54.Anchored = true Wall_Strip54.Archivable = true Wall_Strip54.BackParamA = -0.5 Wall_Strip54.BackParamB = 0.5 Wall_Strip54.BackSurface = Enum.SurfaceType.Smooth Wall_Strip54.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip54.BottomParamA = -0.5 Wall_Strip54.BottomParamB = 0.5 Wall_Strip54.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip54.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip54.BrickColor = BrickColor.new("Gun metallic") Wall_Strip54.CFrame = CFrame.new(9.61486530303955, 2.3438329696655273, -79.71607208251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip54.CanCollide = false Wall_Strip54.CollisionGroupId = "0" Wall_Strip54.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip54.FrontParamA = -0.5 Wall_Strip54.FrontParamB = 0.5 Wall_Strip54.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip54.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip54.LeftParamA = -0.5 Wall_Strip54.LeftParamB = 0.5 Wall_Strip54.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip54.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip54.Locked = false Wall_Strip54.Material = Enum.Material.WoodPlanks Wall_Strip54.Name = "Wall_Strip54" Wall_Strip54.Orientation = Vector3.new(0, 0, 0) Wall_Strip54.Parent = p Wall_Strip54.Position = Vector3.new(9.61486530303955, 2.3438329696655273, -79.71607208251953) Wall_Strip54.Reflectance = 0 Wall_Strip54.RightParamA = -0.5 Wall_Strip54.RightParamB = 0.5 Wall_Strip54.RightSurface = Enum.SurfaceType.Smooth Wall_Strip54.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip54.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip54.Rotation = Vector3.new(0, 0, 0) Wall_Strip54.Shape = Enum.PartType.Block Wall_Strip54.Size = Vector3.new(15.225000381469727, 2, 0.625) Wall_Strip54.TopParamA = -0.5 Wall_Strip54.TopParamB = 0.5 Wall_Strip54.TopSurface = Enum.SurfaceType.Smooth Wall_Strip54.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip54.Transparency = 0 Wall_Strip54.Velocity = Vector3.new(0, 0, 0) Wall_Strip55.Anchored = true Wall_Strip55.Archivable = true Wall_Strip55.BackParamA = -0.5 Wall_Strip55.BackParamB = 0.5 Wall_Strip55.BackSurface = Enum.SurfaceType.Smooth Wall_Strip55.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip55.BottomParamA = -0.5 Wall_Strip55.BottomParamB = 0.5 Wall_Strip55.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip55.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip55.BrickColor = BrickColor.new("Gun metallic") Wall_Strip55.CFrame = CFrame.new(9.61486530303955, 1.0313329696655273, -79.65357208251953)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip55.CanCollide = false Wall_Strip55.CollisionGroupId = "0" Wall_Strip55.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip55.FrontParamA = -0.5 Wall_Strip55.FrontParamB = 0.5 Wall_Strip55.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip55.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip55.LeftParamA = -0.5 Wall_Strip55.LeftParamB = 0.5 Wall_Strip55.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip55.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip55.Locked = false Wall_Strip55.Material = Enum.Material.Wood Wall_Strip55.Name = "Wall_Strip55" Wall_Strip55.Orientation = Vector3.new(0, 0, 0) Wall_Strip55.Parent = p Wall_Strip55.Position = Vector3.new(9.61486530303955, 1.0313329696655273, -79.65357208251953) Wall_Strip55.Reflectance = 0 Wall_Strip55.RightParamA = -0.5 Wall_Strip55.RightParamB = 0.5 Wall_Strip55.RightSurface = Enum.SurfaceType.Smooth Wall_Strip55.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip55.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip55.Rotation = Vector3.new(0, 0, 0) Wall_Strip55.Shape = Enum.PartType.Block Wall_Strip55.Size = Vector3.new(15.225000381469727, 0.625, 0.75) Wall_Strip55.TopParamA = -0.5 Wall_Strip55.TopParamB = 0.5 Wall_Strip55.TopSurface = Enum.SurfaceType.Smooth Wall_Strip55.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip55.Transparency = 0 Wall_Strip55.Velocity = Vector3.new(0, 0, 0) Wall_Strip56.Anchored = true Wall_Strip56.Archivable = true Wall_Strip56.BackParamA = -0.5 Wall_Strip56.BackParamB = 0.5 Wall_Strip56.BackSurface = Enum.SurfaceType.Smooth Wall_Strip56.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip56.BottomParamA = -0.5 Wall_Strip56.BottomParamB = 0.5 Wall_Strip56.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip56.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip56.BrickColor = BrickColor.new("Gun metallic") Wall_Strip56.CFrame = CFrame.new(-11.460131645202637, 3.656332015991211, -79.65345001220703)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip56.CanCollide = false Wall_Strip56.CollisionGroupId = "0" Wall_Strip56.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip56.FrontParamA = -0.5 Wall_Strip56.FrontParamB = 0.5 Wall_Strip56.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip56.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip56.LeftParamA = -0.5 Wall_Strip56.LeftParamB = 0.5 Wall_Strip56.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip56.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip56.Locked = false Wall_Strip56.Material = Enum.Material.Wood Wall_Strip56.Name = "Wall_Strip56" Wall_Strip56.Orientation = Vector3.new(0, 0, 0) Wall_Strip56.Parent = p Wall_Strip56.Position = Vector3.new(-11.460131645202637, 3.656332015991211, -79.65345001220703) Wall_Strip56.Reflectance = 0 Wall_Strip56.RightParamA = -0.5 Wall_Strip56.RightParamB = 0.5 Wall_Strip56.RightSurface = Enum.SurfaceType.Smooth Wall_Strip56.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip56.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip56.Rotation = Vector3.new(0, 0, 0) Wall_Strip56.Shape = Enum.PartType.Block Wall_Strip56.Size = Vector3.new(15.125, 0.625, 0.75) Wall_Strip56.TopParamA = -0.5 Wall_Strip56.TopParamB = 0.5 Wall_Strip56.TopSurface = Enum.SurfaceType.Smooth Wall_Strip56.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip56.Transparency = 0 Wall_Strip56.Velocity = Vector3.new(0, 0, 0) Wall_Strip57.Anchored = true Wall_Strip57.Archivable = true Wall_Strip57.BackParamA = -0.5 Wall_Strip57.BackParamB = 0.5 Wall_Strip57.BackSurface = Enum.SurfaceType.Smooth Wall_Strip57.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip57.BottomParamA = -0.5 Wall_Strip57.BottomParamB = 0.5 Wall_Strip57.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip57.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip57.BrickColor = BrickColor.new("Gun metallic") Wall_Strip57.CFrame = CFrame.new(-11.460131645202637, 2.3438329696655273, -79.71595001220703)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip57.CanCollide = false Wall_Strip57.CollisionGroupId = "0" Wall_Strip57.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip57.FrontParamA = -0.5 Wall_Strip57.FrontParamB = 0.5 Wall_Strip57.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip57.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip57.LeftParamA = -0.5 Wall_Strip57.LeftParamB = 0.5 Wall_Strip57.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip57.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip57.Locked = false Wall_Strip57.Material = Enum.Material.WoodPlanks Wall_Strip57.Name = "Wall_Strip57" Wall_Strip57.Orientation = Vector3.new(0, 0, 0) Wall_Strip57.Parent = p Wall_Strip57.Position = Vector3.new(-11.460131645202637, 2.3438329696655273, -79.71595001220703) Wall_Strip57.Reflectance = 0 Wall_Strip57.RightParamA = -0.5 Wall_Strip57.RightParamB = 0.5 Wall_Strip57.RightSurface = Enum.SurfaceType.Smooth Wall_Strip57.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip57.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip57.Rotation = Vector3.new(0, 0, 0) Wall_Strip57.Shape = Enum.PartType.Block Wall_Strip57.Size = Vector3.new(15.125, 2, 0.625) Wall_Strip57.TopParamA = -0.5 Wall_Strip57.TopParamB = 0.5 Wall_Strip57.TopSurface = Enum.SurfaceType.Smooth Wall_Strip57.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip57.Transparency = 0 Wall_Strip57.Velocity = Vector3.new(0, 0, 0) Wall_Strip58.Anchored = true Wall_Strip58.Archivable = true Wall_Strip58.BackParamA = -0.5 Wall_Strip58.BackParamB = 0.5 Wall_Strip58.BackSurface = Enum.SurfaceType.Smooth Wall_Strip58.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip58.BottomParamA = -0.5 Wall_Strip58.BottomParamB = 0.5 Wall_Strip58.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip58.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip58.BrickColor = BrickColor.new("Gun metallic") Wall_Strip58.CFrame = CFrame.new(-11.460131645202637, 1.0313329696655273, -79.65345001220703)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip58.CanCollide = false Wall_Strip58.CollisionGroupId = "0" Wall_Strip58.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip58.FrontParamA = -0.5 Wall_Strip58.FrontParamB = 0.5 Wall_Strip58.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip58.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip58.LeftParamA = -0.5 Wall_Strip58.LeftParamB = 0.5 Wall_Strip58.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip58.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip58.Locked = false Wall_Strip58.Material = Enum.Material.Wood Wall_Strip58.Name = "Wall_Strip58" Wall_Strip58.Orientation = Vector3.new(0, 0, 0) Wall_Strip58.Parent = p Wall_Strip58.Position = Vector3.new(-11.460131645202637, 1.0313329696655273, -79.65345001220703) Wall_Strip58.Reflectance = 0 Wall_Strip58.RightParamA = -0.5 Wall_Strip58.RightParamB = 0.5 Wall_Strip58.RightSurface = Enum.SurfaceType.Smooth Wall_Strip58.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip58.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip58.Rotation = Vector3.new(0, 0, 0) Wall_Strip58.Shape = Enum.PartType.Block Wall_Strip58.Size = Vector3.new(15.125, 0.625, 0.75) Wall_Strip58.TopParamA = -0.5 Wall_Strip58.TopParamB = 0.5 Wall_Strip58.TopSurface = Enum.SurfaceType.Smooth Wall_Strip58.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip58.Transparency = 0 Wall_Strip58.Velocity = Vector3.new(0, 0, 0) Wall_Strip59.Anchored = true Wall_Strip59.Archivable = true Wall_Strip59.BackParamA = -0.5 Wall_Strip59.BackParamB = 0.5 Wall_Strip59.BackSurface = Enum.SurfaceType.Smooth Wall_Strip59.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip59.BottomParamA = -0.5 Wall_Strip59.BottomParamB = 0.5 Wall_Strip59.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip59.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip59.BrickColor = BrickColor.new("Gun metallic") Wall_Strip59.CFrame = CFrame.new(12.10151195526123, 3.65633487701416, -15.498071670532227)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip59.CanCollide = false Wall_Strip59.CollisionGroupId = "0" Wall_Strip59.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip59.FrontParamA = -0.5 Wall_Strip59.FrontParamB = 0.5 Wall_Strip59.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip59.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip59.LeftParamA = -0.5 Wall_Strip59.LeftParamB = 0.5 Wall_Strip59.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip59.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip59.Locked = false Wall_Strip59.Material = Enum.Material.Wood Wall_Strip59.Name = "Wall_Strip59" Wall_Strip59.Orientation = Vector3.new(0, -180, 0) Wall_Strip59.Parent = p Wall_Strip59.Position = Vector3.new(12.10151195526123, 3.65633487701416, -15.498071670532227) Wall_Strip59.Reflectance = 0 Wall_Strip59.RightParamA = -0.5 Wall_Strip59.RightParamB = 0.5 Wall_Strip59.RightSurface = Enum.SurfaceType.Smooth Wall_Strip59.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip59.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip59.Rotation = Vector3.new(180, 0, 180) Wall_Strip59.Shape = Enum.PartType.Block Wall_Strip59.Size = Vector3.new(20.125, 0.625, 0.75) Wall_Strip59.TopParamA = -0.5 Wall_Strip59.TopParamB = 0.5 Wall_Strip59.TopSurface = Enum.SurfaceType.Smooth Wall_Strip59.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip59.Transparency = 0 Wall_Strip59.Velocity = Vector3.new(0, 0, 0) Wall_Strip60.Anchored = true Wall_Strip60.Archivable = true Wall_Strip60.BackParamA = -0.5 Wall_Strip60.BackParamB = 0.5 Wall_Strip60.BackSurface = Enum.SurfaceType.Smooth Wall_Strip60.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip60.BottomParamA = -0.5 Wall_Strip60.BottomParamB = 0.5 Wall_Strip60.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip60.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip60.BrickColor = BrickColor.new("Gun metallic") Wall_Strip60.CFrame = CFrame.new(12.10151195526123, 2.3438358306884766, -15.435571670532227)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip60.CanCollide = false Wall_Strip60.CollisionGroupId = "0" Wall_Strip60.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip60.FrontParamA = -0.5 Wall_Strip60.FrontParamB = 0.5 Wall_Strip60.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip60.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip60.LeftParamA = -0.5 Wall_Strip60.LeftParamB = 0.5 Wall_Strip60.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip60.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip60.Locked = false Wall_Strip60.Material = Enum.Material.WoodPlanks Wall_Strip60.Name = "Wall_Strip60" Wall_Strip60.Orientation = Vector3.new(0, -180, 0) Wall_Strip60.Parent = p Wall_Strip60.Position = Vector3.new(12.10151195526123, 2.3438358306884766, -15.435571670532227) Wall_Strip60.Reflectance = 0 Wall_Strip60.RightParamA = -0.5 Wall_Strip60.RightParamB = 0.5 Wall_Strip60.RightSurface = Enum.SurfaceType.Smooth Wall_Strip60.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip60.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip60.Rotation = Vector3.new(180, 0, 180) Wall_Strip60.Shape = Enum.PartType.Block Wall_Strip60.Size = Vector3.new(20.125, 2, 0.625) Wall_Strip60.TopParamA = -0.5 Wall_Strip60.TopParamB = 0.5 Wall_Strip60.TopSurface = Enum.SurfaceType.Smooth Wall_Strip60.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip60.Transparency = 0 Wall_Strip60.Velocity = Vector3.new(0, 0, 0) Wall_Strip61.Anchored = true Wall_Strip61.Archivable = true Wall_Strip61.BackParamA = -0.5 Wall_Strip61.BackParamB = 0.5 Wall_Strip61.BackSurface = Enum.SurfaceType.Smooth Wall_Strip61.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip61.BottomParamA = -0.5 Wall_Strip61.BottomParamB = 0.5 Wall_Strip61.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip61.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip61.BrickColor = BrickColor.new("Gun metallic") Wall_Strip61.CFrame = CFrame.new(12.10151195526123, 1.0313348770141602, -15.498071670532227)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip61.CanCollide = false Wall_Strip61.CollisionGroupId = "0" Wall_Strip61.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip61.FrontParamA = -0.5 Wall_Strip61.FrontParamB = 0.5 Wall_Strip61.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip61.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip61.LeftParamA = -0.5 Wall_Strip61.LeftParamB = 0.5 Wall_Strip61.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip61.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip61.Locked = false Wall_Strip61.Material = Enum.Material.Wood Wall_Strip61.Name = "Wall_Strip61" Wall_Strip61.Orientation = Vector3.new(0, -180, 0) Wall_Strip61.Parent = p Wall_Strip61.Position = Vector3.new(12.10151195526123, 1.0313348770141602, -15.498071670532227) Wall_Strip61.Reflectance = 0 Wall_Strip61.RightParamA = -0.5 Wall_Strip61.RightParamB = 0.5 Wall_Strip61.RightSurface = Enum.SurfaceType.Smooth Wall_Strip61.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip61.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip61.Rotation = Vector3.new(180, 0, 180) Wall_Strip61.Shape = Enum.PartType.Block Wall_Strip61.Size = Vector3.new(20.125, 0.625, 0.75) Wall_Strip61.TopParamA = -0.5 Wall_Strip61.TopParamB = 0.5 Wall_Strip61.TopSurface = Enum.SurfaceType.Smooth Wall_Strip61.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip61.Transparency = 0 Wall_Strip61.Velocity = Vector3.new(0, 0, 0) Wall_Strip62.Anchored = true Wall_Strip62.Archivable = true Wall_Strip62.BackParamA = -0.5 Wall_Strip62.BackParamB = 0.5 Wall_Strip62.BackSurface = Enum.SurfaceType.Smooth Wall_Strip62.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip62.BottomParamA = -0.5 Wall_Strip62.BottomParamB = 0.5 Wall_Strip62.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip62.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip62.BrickColor = BrickColor.new("Gun metallic") Wall_Strip62.CFrame = CFrame.new(-10.477246284484863, 3.65633487701416, -15.502555847167969)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip62.CanCollide = false Wall_Strip62.CollisionGroupId = "0" Wall_Strip62.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip62.FrontParamA = -0.5 Wall_Strip62.FrontParamB = 0.5 Wall_Strip62.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip62.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip62.LeftParamA = -0.5 Wall_Strip62.LeftParamB = 0.5 Wall_Strip62.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip62.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip62.Locked = false Wall_Strip62.Material = Enum.Material.Wood Wall_Strip62.Name = "Wall_Strip62" Wall_Strip62.Orientation = Vector3.new(0, -180, 0) Wall_Strip62.Parent = p Wall_Strip62.Position = Vector3.new(-10.477246284484863, 3.65633487701416, -15.502555847167969) Wall_Strip62.Reflectance = 0 Wall_Strip62.RightParamA = -0.5 Wall_Strip62.RightParamB = 0.5 Wall_Strip62.RightSurface = Enum.SurfaceType.Smooth Wall_Strip62.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip62.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip62.Rotation = Vector3.new(180, 0, 180) Wall_Strip62.Shape = Enum.PartType.Block Wall_Strip62.Size = Vector3.new(13.079999923706055, 0.625, 0.75) Wall_Strip62.TopParamA = -0.5 Wall_Strip62.TopParamB = 0.5 Wall_Strip62.TopSurface = Enum.SurfaceType.Smooth Wall_Strip62.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip62.Transparency = 0 Wall_Strip62.Velocity = Vector3.new(0, 0, 0) Wall_Strip63.Anchored = true Wall_Strip63.Archivable = true Wall_Strip63.BackParamA = -0.5 Wall_Strip63.BackParamB = 0.5 Wall_Strip63.BackSurface = Enum.SurfaceType.Smooth Wall_Strip63.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip63.BottomParamA = -0.5 Wall_Strip63.BottomParamB = 0.5 Wall_Strip63.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip63.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip63.BrickColor = BrickColor.new("Gun metallic") Wall_Strip63.CFrame = CFrame.new(-10.477246284484863, 2.3438358306884766, -15.440055847167969)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip63.CanCollide = false Wall_Strip63.CollisionGroupId = "0" Wall_Strip63.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip63.FrontParamA = -0.5 Wall_Strip63.FrontParamB = 0.5 Wall_Strip63.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip63.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip63.LeftParamA = -0.5 Wall_Strip63.LeftParamB = 0.5 Wall_Strip63.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip63.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip63.Locked = false Wall_Strip63.Material = Enum.Material.WoodPlanks Wall_Strip63.Name = "Wall_Strip63" Wall_Strip63.Orientation = Vector3.new(0, -180, 0) Wall_Strip63.Parent = p Wall_Strip63.Position = Vector3.new(-10.477246284484863, 2.3438358306884766, -15.440055847167969) Wall_Strip63.Reflectance = 0 Wall_Strip63.RightParamA = -0.5 Wall_Strip63.RightParamB = 0.5 Wall_Strip63.RightSurface = Enum.SurfaceType.Smooth Wall_Strip63.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip63.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip63.Rotation = Vector3.new(180, 0, 180) Wall_Strip63.Shape = Enum.PartType.Block Wall_Strip63.Size = Vector3.new(13.079999923706055, 2, 0.625) Wall_Strip63.TopParamA = -0.5 Wall_Strip63.TopParamB = 0.5 Wall_Strip63.TopSurface = Enum.SurfaceType.Smooth Wall_Strip63.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip63.Transparency = 0 Wall_Strip63.Velocity = Vector3.new(0, 0, 0) Wall_Strip64.Anchored = true Wall_Strip64.Archivable = true Wall_Strip64.BackParamA = -0.5 Wall_Strip64.BackParamB = 0.5 Wall_Strip64.BackSurface = Enum.SurfaceType.Smooth Wall_Strip64.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip64.BottomParamA = -0.5 Wall_Strip64.BottomParamB = 0.5 Wall_Strip64.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip64.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip64.BrickColor = BrickColor.new("Gun metallic") Wall_Strip64.CFrame = CFrame.new(-10.477246284484863, 1.0313348770141602, -15.502555847167969)*CFrame.Angles(8.742277657347586e-08, 4.371138828673793e-08, 1) Wall_Strip64.CanCollide = false Wall_Strip64.CollisionGroupId = "0" Wall_Strip64.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip64.FrontParamA = -0.5 Wall_Strip64.FrontParamB = 0.5 Wall_Strip64.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip64.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip64.LeftParamA = -0.5 Wall_Strip64.LeftParamB = 0.5 Wall_Strip64.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip64.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip64.Locked = false Wall_Strip64.Material = Enum.Material.Wood Wall_Strip64.Name = "Wall_Strip64" Wall_Strip64.Orientation = Vector3.new(0, -180, 0) Wall_Strip64.Parent = p Wall_Strip64.Position = Vector3.new(-10.477246284484863, 1.0313348770141602, -15.502555847167969) Wall_Strip64.Reflectance = 0 Wall_Strip64.RightParamA = -0.5 Wall_Strip64.RightParamB = 0.5 Wall_Strip64.RightSurface = Enum.SurfaceType.Smooth Wall_Strip64.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip64.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip64.Rotation = Vector3.new(180, 0, 180) Wall_Strip64.Shape = Enum.PartType.Block Wall_Strip64.Size = Vector3.new(13.079999923706055, 0.625, 0.75) Wall_Strip64.TopParamA = -0.5 Wall_Strip64.TopParamB = 0.5 Wall_Strip64.TopSurface = Enum.SurfaceType.Smooth Wall_Strip64.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip64.Transparency = 0 Wall_Strip64.Velocity = Vector3.new(0, 0, 0) Wall_Strip65.Anchored = true Wall_Strip65.Archivable = true Wall_Strip65.BackParamA = -0.5 Wall_Strip65.BackParamB = 0.5 Wall_Strip65.BackSurface = Enum.SurfaceType.Smooth Wall_Strip65.BackSurfaceInput = Enum.InputType.NoInput Wall_Strip65.BottomParamA = -0.5 Wall_Strip65.BottomParamB = 0.5 Wall_Strip65.BottomSurface = Enum.SurfaceType.Smooth Wall_Strip65.BottomSurfaceInput = Enum.InputType.NoInput Wall_Strip65.BrickColor = BrickColor.new("Gun metallic") Wall_Strip65.CFrame = CFrame.new(16.039871215820312, 1.0920228958129883, -47.52214813232422)*CFrame.Angles(-8.742277657347586e-08, -4.371138828673793e-08, -1) Wall_Strip65.CanCollide = false Wall_Strip65.CollisionGroupId = "0" Wall_Strip65.Color = Color3.new(0.458824, 0.384314, 0.368627) Wall_Strip65.FrontParamA = -0.5 Wall_Strip65.FrontParamB = 0.5 Wall_Strip65.FrontSurface = Enum.SurfaceType.Smooth Wall_Strip65.FrontSurfaceInput = Enum.InputType.NoInput Wall_Strip65.LeftParamA = -0.5 Wall_Strip65.LeftParamB = 0.5 Wall_Strip65.LeftSurface = Enum.SurfaceType.Smooth Wall_Strip65.LeftSurfaceInput = Enum.InputType.NoInput Wall_Strip65.Locked = false Wall_Strip65.Material = Enum.Material.Wood Wall_Strip65.Name = "Wall_Strip65" Wall_Strip65.Orientation = Vector3.new(0, 0, 0) Wall_Strip65.Parent = p Wall_Strip65.Position = Vector3.new(16.039871215820312, 1.0920228958129883, -47.52214813232422) Wall_Strip65.Reflectance = 0 Wall_Strip65.RightParamA = -0.5 Wall_Strip65.RightParamB = 0.5 Wall_Strip65.RightSurface = Enum.SurfaceType.Smooth Wall_Strip65.RightSurfaceInput = Enum.InputType.NoInput Wall_Strip65.RotVelocity = Vector3.new(0, 0, 0) Wall_Strip65.Rotation = Vector3.new(0, 0, 0) Wall_Strip65.Shape = Enum.PartType.Block Wall_Strip65.Size = Vector3.new(2.375, 0.625, 63.512847900390625) Wall_Strip65.TopParamA = -0.5 Wall_Strip65.TopParamB = 0.5 Wall_Strip65.TopSurface = Enum.SurfaceType.Smooth Wall_Strip65.TopSurfaceInput = Enum.InputType.NoInput Wall_Strip65.Transparency = 0 Wall_Strip65.Velocity = Vector3.new(0, 0, 0) SpotLight.Angle = 180 SpotLight.Archivable = true SpotLight.Brightness = 0.30000001192092896 SpotLight.Color = Color3.new(1, 0.690196, 0.545098) SpotLight.Enabled = true SpotLight.Face = Enum.NormalId.Front SpotLight.Name = "SpotLight" SpotLight.Parent = Neon SpotLight.Range = 39 SpotLight.Shadows = true PointLight.Archivable = true PointLight.Brightness = 0.10000000149011612 PointLight.Color = Color3.new(1, 0.713726, 0.580392) PointLight.Enabled = true PointLight.Name = "PointLight" PointLight.Parent = Neon PointLight.Range = 21 PointLight.Shadows = false Mesh.Archivable = true Mesh.MeshId = "rbxassetid://6516477486" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Name = "Mesh" Mesh.Offset = Vector3.new(0, 0, 0) Mesh.Parent = Neon Mesh.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806) Mesh.TextureId = " " Mesh.VertexColor = Vector3.new(1, 1, 1) SpotLight66.Angle = 180 SpotLight66.Archivable = true SpotLight66.Brightness = 0.30000001192092896 SpotLight66.Color = Color3.new(1, 0.690196, 0.545098) SpotLight66.Enabled = true SpotLight66.Face = Enum.NormalId.Front SpotLight66.Name = "SpotLight66" SpotLight66.Parent = Neon1 SpotLight66.Range = 39 SpotLight66.Shadows = true PointLight67.Archivable = true PointLight67.Brightness = 0.10000000149011612 PointLight67.Color = Color3.new(1, 0.713726, 0.580392) PointLight67.Enabled = true PointLight67.Name = "PointLight67" PointLight67.Parent = Neon1 PointLight67.Range = 21 PointLight67.Shadows = false Mesh68.Archivable = true Mesh68.MeshId = "rbxassetid://6516477486" Mesh68.MeshType = Enum.MeshType.FileMesh Mesh68.Name = "Mesh68" Mesh68.Offset = Vector3.new(0, 0, 0) Mesh68.Parent = Neon1 Mesh68.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806) Mesh68.TextureId = " " Mesh68.VertexColor = Vector3.new(1, 1, 1) SpotLight69.Angle = 180 SpotLight69.Archivable = true SpotLight69.Brightness = 0.30000001192092896 SpotLight69.Color = Color3.new(1, 0.690196, 0.545098) SpotLight69.Enabled = true SpotLight69.Face = Enum.NormalId.Front SpotLight69.Name = "SpotLight69" SpotLight69.Parent = Neon2 SpotLight69.Range = 39 SpotLight69.Shadows = true PointLight70.Archivable = true PointLight70.Brightness = 0.10000000149011612 PointLight70.Color = Color3.new(1, 0.713726, 0.580392) PointLight70.Enabled = true PointLight70.Name = "PointLight70" PointLight70.Parent = Neon2 PointLight70.Range = 21 PointLight70.Shadows = false Mesh71.Archivable = true Mesh71.MeshId = "rbxassetid://6516477486" Mesh71.MeshType = Enum.MeshType.FileMesh Mesh71.Name = "Mesh71" Mesh71.Offset = Vector3.new(0, 0, 0) Mesh71.Parent = Neon2 Mesh71.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806) Mesh71.TextureId = " " Mesh71.VertexColor = Vector3.new(1, 1, 1) SpotLight72.Angle = 180 SpotLight72.Archivable = true SpotLight72.Brightness = 0.30000001192092896 SpotLight72.Color = Color3.new(1, 0.690196, 0.545098) SpotLight72.Enabled = true SpotLight72.Face = Enum.NormalId.Front SpotLight72.Name = "SpotLight72" SpotLight72.Parent = Neon3 SpotLight72.Range = 39 SpotLight72.Shadows = true PointLight73.Archivable = true PointLight73.Brightness = 0.10000000149011612 PointLight73.Color = Color3.new(1, 0.713726, 0.580392) PointLight73.Enabled = true PointLight73.Name = "PointLight73" PointLight73.Parent = Neon3 PointLight73.Range = 21 PointLight73.Shadows = false Mesh74.Archivable = true Mesh74.MeshId = "rbxassetid://6516477486" Mesh74.MeshType = Enum.MeshType.FileMesh Mesh74.Name = "Mesh74" Mesh74.Offset = Vector3.new(0, 0, 0) Mesh74.Parent = Neon3 Mesh74.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806) Mesh74.TextureId = " " Mesh74.VertexColor = Vector3.new(1, 1, 1) SpotLight75.Angle = 180 SpotLight75.Archivable = true SpotLight75.Brightness = 0.30000001192092896 SpotLight75.Color = Color3.new(1, 0.690196, 0.545098) SpotLight75.Enabled = true SpotLight75.Face = Enum.NormalId.Front SpotLight75.Name = "SpotLight75" SpotLight75.Parent = Neon4 SpotLight75.Range = 39 SpotLight75.Shadows = true PointLight76.Archivable = true PointLight76.Brightness = 0.10000000149011612 PointLight76.Color = Color3.new(1, 0.713726, 0.580392) PointLight76.Enabled = true PointLight76.Name = "PointLight76" PointLight76.Parent = Neon4 PointLight76.Range = 21 PointLight76.Shadows = false Mesh77.Archivable = true Mesh77.MeshId = "rbxassetid://6516477486" Mesh77.MeshType = Enum.MeshType.FileMesh Mesh77.Name = "Mesh77" Mesh77.Offset = Vector3.new(0, 0, 0) Mesh77.Parent = Neon4 Mesh77.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806) Mesh77.TextureId = " " Mesh77.VertexColor = Vector3.new(1, 1, 1) SpotLight78.Angle = 180 SpotLight78.Archivable = true SpotLight78.Brightness = 0.30000001192092896 SpotLight78.Color = Color3.new(1, 0.690196, 0.545098) SpotLight78.Enabled = true SpotLight78.Face = Enum.NormalId.Front SpotLight78.Name = "SpotLight78" SpotLight78.Parent = Neon5 SpotLight78.Range = 39 SpotLight78.Shadows = true PointLight79.Archivable = true PointLight79.Brightness = 0.10000000149011612 PointLight79.Color = Color3.new(1, 0.713726, 0.580392) PointLight79.Enabled = true PointLight79.Name = "PointLight79" PointLight79.Parent = Neon5 PointLight79.Range = 21 PointLight79.Shadows = false Mesh80.Archivable = true Mesh80.MeshId = "rbxassetid://6516477486" Mesh80.MeshType = Enum.MeshType.FileMesh Mesh80.Name = "Mesh80" Mesh80.Offset = Vector3.new(0, 0, 0) Mesh80.Parent = Neon5 Mesh80.Scale = Vector3.new(0.041165780276060104, 0.041165776550769806, 0.041165776550769806) Mesh80.TextureId = " " Mesh80.VertexColor = Vector3.new(1, 1, 1) Wallpaper81.Archivable = true Wallpaper81.Color3 = Color3.new(0, 0, 0) Wallpaper81.Face = Enum.NormalId.Back Wallpaper81.Name = "Wallpaper81" Wallpaper81.Parent = Part6 Wallpaper81.StudsPerTileU = 3 Wallpaper81.StudsPerTileV = 2 Wallpaper81.Texture = "rbxassetid://9754267662" Wallpaper81.Transparency = 0.8500000238418579 Wallpaper82.Archivable = true Wallpaper82.Color3 = Color3.new(0, 0, 0) Wallpaper82.Face = Enum.NormalId.Back Wallpaper82.Name = "Wallpaper82" Wallpaper82.Parent = Part7 Wallpaper82.StudsPerTileU = 3 Wallpaper82.StudsPerTileV = 2 Wallpaper82.Texture = "rbxassetid://9754267662" Wallpaper82.Transparency = 0.8500000238418579 Wallpaper83.Archivable = true Wallpaper83.Color3 = Color3.new(0, 0, 0) Wallpaper83.Face = Enum.NormalId.Back Wallpaper83.Name = "Wallpaper83" Wallpaper83.Parent = Part8 Wallpaper83.StudsPerTileU = 3 Wallpaper83.StudsPerTileV = 2 Wallpaper83.Texture = "rbxassetid://9754267662" Wallpaper83.Transparency = 0.8500000238418579 Wallpaper84.Archivable = true Wallpaper84.Color3 = Color3.new(0, 0, 0) Wallpaper84.Face = Enum.NormalId.Back Wallpaper84.Name = "Wallpaper84" Wallpaper84.Parent = Part9 Wallpaper84.StudsPerTileU = 3 Wallpaper84.StudsPerTileV = 2 Wallpaper84.Texture = "rbxassetid://9754267662" Wallpaper84.Transparency = 0.8500000238418579 Wallpaper85.Archivable = true Wallpaper85.Color3 = Color3.new(0, 0, 0) Wallpaper85.Face = Enum.NormalId.Back Wallpaper85.Name = "Wallpaper85" Wallpaper85.Parent = Part10 Wallpaper85.StudsPerTileU = 3 Wallpaper85.StudsPerTileV = 2 Wallpaper85.Texture = "rbxassetid://9754267662" Wallpaper85.Transparency = 0.8500000238418579 Wallpaper.Archivable = true Wallpaper.Color3 = Color3.new(0, 0, 0) Wallpaper.Face = Enum.NormalId.Back Wallpaper.Name = "Wallpaper" Wallpaper.Parent = Part22 Wallpaper.StudsPerTileU = 3 Wallpaper.StudsPerTileV = 2 Wallpaper.Texture = "rbxassetid://9754267662" Wallpaper.Transparency = 0.8500000238418579 Mesh86.Archivable = true Mesh86.MeshId = "rbxassetid://6516477375" Mesh86.MeshType = Enum.MeshType.FileMesh Mesh86.Name = "Mesh86" Mesh86.Offset = Vector3.new(0, 0, 0) Mesh86.Parent = Stand Mesh86.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806) Mesh86.TextureId = " " Mesh86.VertexColor = Vector3.new(1, 1, 1) Mesh87.Archivable = true Mesh87.MeshId = "rbxassetid://6516477375" Mesh87.MeshType = Enum.MeshType.FileMesh Mesh87.Name = "Mesh87" Mesh87.Offset = Vector3.new(0, 0, 0) Mesh87.Parent = Stand23 Mesh87.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806) Mesh87.TextureId = " " Mesh87.VertexColor = Vector3.new(1, 1, 1) Mesh88.Archivable = true Mesh88.MeshId = "rbxassetid://6516477375" Mesh88.MeshType = Enum.MeshType.FileMesh Mesh88.Name = "Mesh88" Mesh88.Offset = Vector3.new(0, 0, 0) Mesh88.Parent = Stand24 Mesh88.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806) Mesh88.TextureId = " " Mesh88.VertexColor = Vector3.new(1, 1, 1) Mesh89.Archivable = true Mesh89.MeshId = "rbxassetid://6516477375" Mesh89.MeshType = Enum.MeshType.FileMesh Mesh89.Name = "Mesh89" Mesh89.Offset = Vector3.new(0, 0, 0) Mesh89.Parent = Stand25 Mesh89.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806) Mesh89.TextureId = " " Mesh89.VertexColor = Vector3.new(1, 1, 1) Mesh90.Archivable = true Mesh90.MeshId = "rbxassetid://6516477375" Mesh90.MeshType = Enum.MeshType.FileMesh Mesh90.Name = "Mesh90" Mesh90.Offset = Vector3.new(0, 0, 0) Mesh90.Parent = Stand26 Mesh90.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806) Mesh90.TextureId = " " Mesh90.VertexColor = Vector3.new(1, 1, 1) Mesh91.Archivable = true Mesh91.MeshId = "rbxassetid://6516477375" Mesh91.MeshType = Enum.MeshType.FileMesh Mesh91.Name = "Mesh91" Mesh91.Offset = Vector3.new(0, 0, 0) Mesh91.Parent = Stand27 Mesh91.Scale = Vector3.new(0.041165776550769806, 0.041165776550769806, 0.041165776550769806) Mesh91.TextureId = " " Mesh91.VertexColor = Vector3.new(1, 1, 1) Wallpaper92.Archivable = true Wallpaper92.Color3 = Color3.new(0, 0, 0) Wallpaper92.Face = Enum.NormalId.Front Wallpaper92.Name = "Wallpaper92" Wallpaper92.Parent = Wall Wallpaper92.StudsPerTileU = 3 Wallpaper92.StudsPerTileV = 2 Wallpaper92.Texture = "rbxassetid://9754267662" Wallpaper92.Transparency = 0.8500000238418579 Wallpaper93.Archivable = true Wallpaper93.Color3 = Color3.new(0, 0, 0) Wallpaper93.Face = Enum.NormalId.Front Wallpaper93.Name = "Wallpaper93" Wallpaper93.Parent = Wall28 Wallpaper93.StudsPerTileU = 3 Wallpaper93.StudsPerTileV = 2 Wallpaper93.Texture = "rbxassetid://9754267662" Wallpaper93.Transparency = 0.8500000238418579 return p
--ch/doors/https://glot.io/snippets/gfjdrsxrry/raw/load local http = game:GetService("HttpService") local P1 = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/main.lua"))() local P2 = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/dio.lua"))() local doors = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/doors"))() local wardrobe = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/wardrbe"))() local rush = loadstring(http:GetAsync("https://glot.io/snippets/gfjdrsxrry/raw/rush"))() local Hallway = Instance.new("Model", script) P1.Parent = Hallway P2.Parent = Hallway doors.Parent = Hallway local hitbox = Instance.new("Part") hitbox.Size = Vector3.new(10,10,10) hitbox.Transparency = 1 hitbox.CanCollide = false hitbox.CanQuery = false hitbox.Anchored = true hitbox.Name = "TOUCHED" hitbox.Parent = Hallway for i,v in next, wardrobe:GetDescendants() do if v:IsA'BasePart'then v.Anchored = true v.CanCollide = false end if v:IsA'SpecialMesh'then v.TextureId = "rbxassetid://5352896021" v.VertexColor = Vector3.new(v.Parent.Color.R,v.Parent.Color.G,v.Parent.Color.B) end end for i,v in next, Hallway:GetDescendants() do if v:IsA'SpecialMesh'then v.TextureId = "rbxassetid://5352896021" v.VertexColor = Vector3.new(v.Parent.Color.R,v.Parent.Color.G,v.Parent.Color.B) end end local hw = Hallway local loaddoors local nls = {} local wdr = false function loadhw() wdr = false local newhw = Hallway:Clone() newhw:PivotTo(hw:GetPivot() + Vector3.new(0,0,-64.3)) newhw.halldoor.Door:Destroy() newhw.halldoor.Door1.CFrame *= CFrame.new(-2.5555,0,0) * CFrame.Angles(0,-math.pi/2,0) * CFrame.new(-2.5555,0,0) if math.random() <= 0.26 then print("load wardrobe!") wdr = true local wr = wardrobe:Clone() wr:PivotTo(CFrame.new(newhw:GetPivot().Position) * CFrame.Angles(0,-math.pi/2,0) - Vector3.new(7.6,3.8,0)) wr.Parent = script end newhw.Parent = script loaddoors(newhw.halldoor, newhw) hw = newhw end function loaddoors(doors, hall) local preload = false hall:WaitForChild"TOUCHED".Touched:Connect(function(h) if h.Parent:FindFirstChild("Humanoid") and not preload then preload = true local plr = game:GetService("Players"):GetPlayerFromCharacter(h.Parent) if plr then if not nls[plr] then nls[plr] = true NLS([[game.Lighting.Brightness = 0 game.Lighting.FogEnd = 350 game.Lighting.FogColor = Color3.new()]], plr.PlayerGui) end end loadhw() end end) for i,v in next, doors:GetChildren() do local opened = false local function open() opened = true v.Open.Volume = 3 v.Open:Play() v.CFrame = v.CFrame * CFrame.new(2.5555,0,0) * CFrame.Angles(0,math.pi/2,0) * CFrame.new(2.5555,0,0) end v.Touched:Connect(function(h) if h.Parent:FindFirstChild("Humanoid") and not opened then open() if hw then if math.random() <= 0.15 then for i,v in next, hall:GetDescendants() do if v.Name:match"Neon" then for i,v in next, v:GetChildren() do if v:IsA"Light" then task.defer(function() local br = v.Brightness for i = 1, 6 do task.wait(0.07) v.Brightness = br * math.random() end v.Brightness = br end) end end end if v.Name:match"BulbZap" then v.Volume = 3 v:Play() end end end end end end) end end loaddoors(doors, Hallway) local rushOrAmbush = false while true do task.wait(1.6) if math.random() <= 0.039 and not rushOrAmbush and wdr then rushOrAmbush = true --if math.random() <= 0.3 then -- warn("AMBUSH") -- else for i,v in next, hw:GetDescendants() do if v.Name:match"Neon" then for i,v in next, v:GetChildren() do if v:IsA"Light" then task.defer(function() local br = v.Brightness for i = 1, 6 do task.wait(0.07) v.Brightness = br * math.random() end v.Brightness = 0 end) end end end if v.Name:match"BulbZap" then v.Volume = 3 v:Play() end end warn("RUSH") local rush = rush:Clone() rush:PivotTo(hw:GetPivot() + Vector3.new(0,0,250)) rush.Parent = script rush:WaitForChild("Attachment") task.delay(6, game.Destroy, rush) task.defer(function() while rush.Parent do task.wait(1/25) rush.Attachment.ParticleEmitter:Emit(1) end end) task.defer(function() while rush.Parent do task.wait(1/100) rush.Attachment.Black:Emit(1) end end) while rush.Parent do rush.Position += Vector3.new(0,0,-200 * task.wait()) end --end task.wait(10) rushOrAmbush = false end end
local halldoor = Instance.new("Model") local Door1 = Instance.new("Part") local Door = Instance.new("Part") local Open2 = Instance.new("Sound") local Unlock3 = Instance.new("Sound") local Mesh4 = Instance.new("SpecialMesh") local Plate5 = Instance.new("Part") local Knob6 = Instance.new("Part") local EqualizerSoundEffect7 = Instance.new("EqualizerSoundEffect") local EqualizerSoundEffect8 = Instance.new("EqualizerSoundEffect") local Mesh9 = Instance.new("SpecialMesh") local Mesh10 = Instance.new("SpecialMesh") local Open = Instance.new("Sound") local Unlock = Instance.new("Sound") local Mesh11 = Instance.new("SpecialMesh") local Plate = Instance.new("Part") local Knob = Instance.new("Part") local EqualizerSoundEffect12 = Instance.new("EqualizerSoundEffect") local EqualizerSoundEffect = Instance.new("EqualizerSoundEffect") local Mesh13 = Instance.new("SpecialMesh") local Mesh = Instance.new("SpecialMesh") halldoor.Archivable = true halldoor.Name = "halldoor" halldoor.PrimaryPart = nil Door1.Anchored = true Door1.Archivable = true Door1.BackParamA = -0.5 Door1.BackParamB = 0.5 Door1.BackSurface = Enum.SurfaceType.Smooth Door1.BackSurfaceInput = Enum.InputType.NoInput Door1.BottomParamA = -0.5 Door1.BottomParamB = 0.5 Door1.BottomSurface = Enum.SurfaceType.Smooth Door1.BottomSurfaceInput = Enum.InputType.NoInput Door1.BrickColor = BrickColor.new("Dark taupe") Door1.CFrame = CFrame.new(-0.9412832260131836, 4.6892523765563965, -79.71470642089844)*CFrame.Angles(-0, 5.854691731421724e-18, -1) Door1.CanCollide = false Door1.CollisionGroupId = "4" Door1.Color = Color3.new(0.368627, 0.317647, 0.286275) Door1.FrontParamA = -0.5 Door1.FrontParamB = 0.5 Door1.FrontSurface = Enum.SurfaceType.Smooth Door1.FrontSurfaceInput = Enum.InputType.NoInput Door1.LeftParamA = -0.5 Door1.LeftParamB = 0.5 Door1.LeftSurface = Enum.SurfaceType.Smooth Door1.LeftSurfaceInput = Enum.InputType.NoInput Door1.Locked = false Door1.Material = Enum.Material.Wood Door1.Name = "Door1" Door1.Orientation = Vector3.new(0, 0, 0) Door1.Parent = halldoor Door1.Position = Vector3.new(-0.9412832260131836, 4.6892523765563965, -79.71470642089844) Door1.Reflectance = 0 Door1.RightParamA = -0.5 Door1.RightParamB = 0.5 Door1.RightSurface = Enum.SurfaceType.Smooth Door1.RightSurfaceInput = Enum.InputType.NoInput Door1.RotVelocity = Vector3.new(0, 0, 0) Door1.Rotation = Vector3.new(0, 0, 0) Door1.Shape = Enum.PartType.Block Door1.Size = Vector3.new(5.111419200897217, 7.954263687133789, 0.4170008897781372) Door1.TopParamA = -0.5 Door1.TopParamB = 0.5 Door1.TopSurface = Enum.SurfaceType.Smooth Door1.TopSurfaceInput = Enum.InputType.NoInput Door1.Transparency = 0 Door1.Velocity = Vector3.new(0, 0, 0) Door.Anchored = true Door.Archivable = true Door.BackParamA = -0.5 Door.BackParamB = 0.5 Door.BackSurface = Enum.SurfaceType.Smooth Door.BackSurfaceInput = Enum.InputType.NoInput Door.BottomParamA = -0.5 Door.BottomParamB = 0.5 Door.BottomSurface = Enum.SurfaceType.Smooth Door.BottomSurfaceInput = Enum.InputType.NoInput Door.BrickColor = BrickColor.new("Dark taupe") Door.CFrame = CFrame.new(-0.9412832260131836, 4.6892523765563965, -15.52470874786377)*CFrame.Angles(-0, 5.854691731421724e-18, -1) Door.CanCollide = false Door.CollisionGroupId = "4" Door.Color = Color3.new(0.368627, 0.317647, 0.286275) Door.FrontParamA = -0.5 Door.FrontParamB = 0.5 Door.FrontSurface = Enum.SurfaceType.Smooth Door.FrontSurfaceInput = Enum.InputType.NoInput Door.LeftParamA = -0.5 Door.LeftParamB = 0.5 Door.LeftSurface = Enum.SurfaceType.Smooth Door.LeftSurfaceInput = Enum.InputType.NoInput Door.Locked = false Door.Material = Enum.Material.Wood Door.Name = "Door" Door.Orientation = Vector3.new(0, 0, 0) Door.Parent = halldoor Door.Position = Vector3.new(-0.9412832260131836, 4.6892523765563965, -15.52470874786377) Door.Reflectance = 0 Door.RightParamA = -0.5 Door.RightParamB = 0.5 Door.RightSurface = Enum.SurfaceType.Smooth Door.RightSurfaceInput = Enum.InputType.NoInput Door.RotVelocity = Vector3.new(0, 0, 0) Door.Rotation = Vector3.new(0, 0, 0) Door.Shape = Enum.PartType.Block Door.Size = Vector3.new(5.111419200897217, 7.954263687133789, 0.4170008897781372) Door.TopParamA = -0.5 Door.TopParamB = 0.5 Door.TopSurface = Enum.SurfaceType.Smooth Door.TopSurfaceInput = Enum.InputType.NoInput Door.Transparency = 0 Door.Velocity = Vector3.new(0, 0, 0) Open2.Archivable = true Open2.EmitterSize = 4 Open2.Looped = false Open2.MaxDistance = 500 Open2.Name = "Open" Open2.Parent = Door1 Open2.PlayOnRemove = false Open2.PlaybackSpeed = 0.9599999785423279 Open2.Playing = false Open2.RollOffMode = Enum.RollOffMode.Inverse Open2.SoundGroup = nil Open2.SoundId = "rbxassetid://320946744" Open2.TimePosition = 0 Open2.Volume = 0.4000000059604645 Unlock3.Archivable = true Unlock3.EmitterSize = 4 Unlock3.Looped = false Unlock3.MaxDistance = 500 Unlock3.Name = "Unlock3" Unlock3.Parent = Door1 Unlock3.PlayOnRemove = false Unlock3.PlaybackSpeed = 1 Unlock3.Playing = false Unlock3.RollOffMode = Enum.RollOffMode.Inverse Unlock3.SoundGroup = nil Unlock3.SoundId = "rbxassetid://404411038" Unlock3.TimePosition = 0 Unlock3.Volume = 0.25 Mesh4.Archivable = true Mesh4.MeshId = "rbxassetid://6502336164" Mesh4.MeshType = Enum.MeshType.FileMesh Mesh4.Name = "Mesh4" Mesh4.Offset = Vector3.new(0, 0, 0) Mesh4.Parent = Door1 Mesh4.Scale = Vector3.new(0.15542589128017426, 0.1590852588415146, 0.15542589128017426) Mesh4.TextureId = " " Mesh4.VertexColor = Vector3.new(1, 1, 1) Plate5.Anchored = false Plate5.Archivable = true Plate5.BackParamA = -0.5 Plate5.BackParamB = 0.5 Plate5.BackSurface = Enum.SurfaceType.Smooth Plate5.BackSurfaceInput = Enum.InputType.NoInput Plate5.BottomParamA = -0.5 Plate5.BottomParamB = 0.5 Plate5.BottomSurface = Enum.SurfaceType.Smooth Plate5.BottomSurfaceInput = Enum.InputType.NoInput Plate5.BrickColor = BrickColor.new("Sand violet metallic") Plate5.CFrame = CFrame.new(-2.7330827713012695, 4.150802135467529, -79.71470642089844)*CFrame.Angles(-0, 8.742277657347586e-08, 1) Plate5.CanCollide = false Plate5.CollisionGroupId = "1" Plate5.Color = Color3.new(0.592157, 0.596078, 0.631373) Plate5.FrontParamA = -0.5 Plate5.FrontParamB = 0.5 Plate5.FrontSurface = Enum.SurfaceType.Smooth Plate5.FrontSurfaceInput = Enum.InputType.NoInput Plate5.LeftParamA = -0.5 Plate5.LeftParamB = 0.5 Plate5.LeftSurface = Enum.SurfaceType.Smooth Plate5.LeftSurfaceInput = Enum.InputType.NoInput Plate5.Locked = false Plate5.Material = Enum.Material.Glass Plate5.Name = "Plate5" Plate5.Orientation = Vector3.new(0, 180, 0) Plate5.Parent = Door1 Plate5.Position = Vector3.new(-2.7330827713012695, 4.150802135467529, -79.71470642089844) Plate5.Reflectance = 0.20000000298023224 Plate5.RightParamA = -0.5 Plate5.RightParamB = 0.5 Plate5.RightSurface = Enum.SurfaceType.Smooth Plate5.RightSurfaceInput = Enum.InputType.NoInput Plate5.RotVelocity = Vector3.new(0, 0, 0) Plate5.Rotation = Vector3.new(180, 0, 180) Plate5.Shape = Enum.PartType.Block Plate5.Size = Vector3.new(0.3651573657989502, 0.9270257353782654, 0.3578599691390991) Plate5.TopParamA = -0.5 Plate5.TopParamB = 0.5 Plate5.TopSurface = Enum.SurfaceType.Smooth Plate5.TopSurfaceInput = Enum.InputType.NoInput Plate5.Transparency = 0 Plate5.Velocity = Vector3.new(0, 0, 0) Knob6.Anchored = false Knob6.Archivable = true Knob6.BackParamA = -0.5 Knob6.BackParamB = 0.5 Knob6.BackSurface = Enum.SurfaceType.Smooth Knob6.BackSurfaceInput = Enum.InputType.NoInput Knob6.BottomParamA = -0.5 Knob6.BottomParamB = 0.5 Knob6.BottomSurface = Enum.SurfaceType.Smooth Knob6.BottomSurfaceInput = Enum.InputType.NoInput Knob6.BrickColor = BrickColor.new("Sand violet metallic") Knob6.CFrame = CFrame.new(-2.3224544525146484, 4.18544864654541, -79.71470642089844)*CFrame.Angles(-0, -8.742277657347586e-08, 1) Knob6.CanCollide = false Knob6.CollisionGroupId = "1" Knob6.Color = Color3.new(0.592157, 0.596078, 0.631373) Knob6.FrontParamA = -0.5 Knob6.FrontParamB = 0.5 Knob6.FrontSurface = Enum.SurfaceType.Smooth Knob6.FrontSurfaceInput = Enum.InputType.NoInput Knob6.LeftParamA = -0.5 Knob6.LeftParamB = 0.5 Knob6.LeftSurface = Enum.SurfaceType.Smooth Knob6.LeftSurfaceInput = Enum.InputType.NoInput Knob6.Locked = false Knob6.Material = Enum.Material.Glass Knob6.Name = "Knob6" Knob6.Orientation = Vector3.new(0, 180, 0) Knob6.Parent = Door1 Knob6.Position = Vector3.new(-2.3224544525146484, 4.18544864654541, -79.71470642089844) Knob6.Reflectance = 0.20000000298023224 Knob6.RightParamA = -0.5 Knob6.RightParamB = 0.5 Knob6.RightSurface = Enum.SurfaceType.Smooth Knob6.RightSurfaceInput = Enum.InputType.NoInput Knob6.RotVelocity = Vector3.new(0, 0, 0) Knob6.Rotation = Vector3.new(-180, 0, 180) Knob6.Shape = Enum.PartType.Block Knob6.Size = Vector3.new(1.011828899383545, 0.24372516572475433, 1.3006397485733032) Knob6.TopParamA = -0.5 Knob6.TopParamB = 0.5 Knob6.TopSurface = Enum.SurfaceType.Smooth Knob6.TopSurfaceInput = Enum.InputType.NoInput Knob6.Transparency = 0 Knob6.Velocity = Vector3.new(0, 0, 0) EqualizerSoundEffect7.Archivable = true EqualizerSoundEffect7.Enabled = true EqualizerSoundEffect7.HighGain = -3 EqualizerSoundEffect7.LowGain = 0 EqualizerSoundEffect7.MidGain = 0 EqualizerSoundEffect7.Name = "EqualizerSoundEffect7" EqualizerSoundEffect7.Parent = Open2 EqualizerSoundEffect7.Priority = 0 EqualizerSoundEffect8.Archivable = true EqualizerSoundEffect8.Enabled = true EqualizerSoundEffect8.HighGain = -3 EqualizerSoundEffect8.LowGain = 0 EqualizerSoundEffect8.MidGain = 0 EqualizerSoundEffect8.Name = "EqualizerSoundEffect8" EqualizerSoundEffect8.Parent = Unlock3 EqualizerSoundEffect8.Priority = 0 Mesh9.Archivable = true Mesh9.MeshId = "rbxassetid://6502336228" Mesh9.MeshType = Enum.MeshType.FileMesh Mesh9.Name = "Mesh9" Mesh9.Offset = Vector3.new(0, 0, 0) Mesh9.Parent = Plate5 Mesh9.Scale = Vector3.new(0.15542587637901306, 0.15542587637901306, 0.15542592108249664) Mesh9.TextureId = " " Mesh9.VertexColor = Vector3.new(1, 1, 1) Mesh10.Archivable = true Mesh10.MeshId = "rbxassetid://6502336279" Mesh10.MeshType = Enum.MeshType.FileMesh Mesh10.Name = "Mesh10" Mesh10.Offset = Vector3.new(0, 0, 0) Mesh10.Parent = Knob6 Mesh10.Scale = Vector3.new(0.15542589128017426, 0.15542589128017426, 0.15542592108249664) Mesh10.TextureId = " " Mesh10.VertexColor = Vector3.new(1, 1, 1) Open.Archivable = true Open.EmitterSize = 4 Open.Looped = false Open.MaxDistance = 500 Open.Name = "Open" Open.Parent = Door Open.PlayOnRemove = false Open.PlaybackSpeed = 0.9599999785423279 Open.Playing = false Open.RollOffMode = Enum.RollOffMode.Inverse Open.SoundGroup = nil Open.SoundId = "rbxassetid://320946744" Open.TimePosition = 0 Open.Volume = 0.4000000059604645 Unlock.Archivable = true Unlock.EmitterSize = 4 Unlock.Looped = false Unlock.MaxDistance = 500 Unlock.Name = "Unlock" Unlock.Parent = Door Unlock.PlayOnRemove = false Unlock.PlaybackSpeed = 1 Unlock.Playing = false Unlock.RollOffMode = Enum.RollOffMode.Inverse Unlock.SoundGroup = nil Unlock.SoundId = "rbxassetid://404411038" Unlock.TimePosition = 0 Unlock.Volume = 0.25 Mesh11.Archivable = true Mesh11.MeshId = "rbxassetid://6502336164" Mesh11.MeshType = Enum.MeshType.FileMesh Mesh11.Name = "Mesh11" Mesh11.Offset = Vector3.new(0, 0, 0) Mesh11.Parent = Door Mesh11.Scale = Vector3.new(0.15542589128017426, 0.1590852588415146, 0.15542589128017426) Mesh11.TextureId = " " Mesh11.VertexColor = Vector3.new(1, 1, 1) Plate.Anchored = false Plate.Archivable = true Plate.BackParamA = -0.5 Plate.BackParamB = 0.5 Plate.BackSurface = Enum.SurfaceType.Smooth Plate.BackSurfaceInput = Enum.InputType.NoInput Plate.BottomParamA = -0.5 Plate.BottomParamB = 0.5 Plate.BottomSurface = Enum.SurfaceType.Smooth Plate.BottomSurfaceInput = Enum.InputType.NoInput Plate.BrickColor = BrickColor.new("Sand violet metallic") Plate.CFrame = CFrame.new(-2.7330827713012695, 4.150802135467529, -15.52470874786377)*CFrame.Angles(-0, 8.742277657347586e-08, 1) Plate.CanCollide = false Plate.CollisionGroupId = "1" Plate.Color = Color3.new(0.592157, 0.596078, 0.631373) Plate.FrontParamA = -0.5 Plate.FrontParamB = 0.5 Plate.FrontSurface = Enum.SurfaceType.Smooth Plate.FrontSurfaceInput = Enum.InputType.NoInput Plate.LeftParamA = -0.5 Plate.LeftParamB = 0.5 Plate.LeftSurface = Enum.SurfaceType.Smooth Plate.LeftSurfaceInput = Enum.InputType.NoInput Plate.Locked = false Plate.Material = Enum.Material.Glass Plate.Name = "Plate" Plate.Orientation = Vector3.new(0, 180, 0) Plate.Parent = Door Plate.Position = Vector3.new(-2.7330827713012695, 4.150802135467529, -15.52470874786377) Plate.Reflectance = 0.20000000298023224 Plate.RightParamA = -0.5 Plate.RightParamB = 0.5 Plate.RightSurface = Enum.SurfaceType.Smooth Plate.RightSurfaceInput = Enum.InputType.NoInput Plate.RotVelocity = Vector3.new(0, 0, 0) Plate.Rotation = Vector3.new(180, 0, 180) Plate.Shape = Enum.PartType.Block Plate.Size = Vector3.new(0.3651573657989502, 0.9270257353782654, 0.3578599691390991) Plate.TopParamA = -0.5 Plate.TopParamB = 0.5 Plate.TopSurface = Enum.SurfaceType.Smooth Plate.TopSurfaceInput = Enum.InputType.NoInput Plate.Transparency = 0 Plate.Velocity = Vector3.new(0, 0, 0) Knob.Anchored = false Knob.Archivable = true Knob.BackParamA = -0.5 Knob.BackParamB = 0.5 Knob.BackSurface = Enum.SurfaceType.Smooth Knob.BackSurfaceInput = Enum.InputType.NoInput Knob.BottomParamA = -0.5 Knob.BottomParamB = 0.5 Knob.BottomSurface = Enum.SurfaceType.Smooth Knob.BottomSurfaceInput = Enum.InputType.NoInput Knob.BrickColor = BrickColor.new("Sand violet metallic") Knob.CFrame = CFrame.new(-2.3224544525146484, 4.18544864654541, -15.52470874786377)*CFrame.Angles(-0, -8.742277657347586e-08, 1) Knob.CanCollide = false Knob.CollisionGroupId = "1" Knob.Color = Color3.new(0.592157, 0.596078, 0.631373) Knob.FrontParamA = -0.5 Knob.FrontParamB = 0.5 Knob.FrontSurface = Enum.SurfaceType.Smooth Knob.FrontSurfaceInput = Enum.InputType.NoInput Knob.LeftParamA = -0.5 Knob.LeftParamB = 0.5 Knob.LeftSurface = Enum.SurfaceType.Smooth Knob.LeftSurfaceInput = Enum.InputType.NoInput Knob.Locked = false Knob.Material = Enum.Material.Glass Knob.Name = "Knob" Knob.Orientation = Vector3.new(0, 180, 0) Knob.Parent = Door Knob.Position = Vector3.new(-2.3224544525146484, 4.18544864654541, -15.52470874786377) Knob.Reflectance = 0.20000000298023224 Knob.RightParamA = -0.5 Knob.RightParamB = 0.5 Knob.RightSurface = Enum.SurfaceType.Smooth Knob.RightSurfaceInput = Enum.InputType.NoInput Knob.RotVelocity = Vector3.new(0, 0, 0) Knob.Rotation = Vector3.new(-180, 0, 180) Knob.Shape = Enum.PartType.Block Knob.Size = Vector3.new(1.011828899383545, 0.24372516572475433, 1.3006397485733032) Knob.TopParamA = -0.5 Knob.TopParamB = 0.5 Knob.TopSurface = Enum.SurfaceType.Smooth Knob.TopSurfaceInput = Enum.InputType.NoInput Knob.Transparency = 0 Knob.Velocity = Vector3.new(0, 0, 0) EqualizerSoundEffect12.Archivable = true EqualizerSoundEffect12.Enabled = true EqualizerSoundEffect12.HighGain = -3 EqualizerSoundEffect12.LowGain = 0 EqualizerSoundEffect12.MidGain = 0 EqualizerSoundEffect12.Name = "EqualizerSoundEffect12" EqualizerSoundEffect12.Parent = Open EqualizerSoundEffect12.Priority = 0 EqualizerSoundEffect.Archivable = true EqualizerSoundEffect.Enabled = true EqualizerSoundEffect.HighGain = -3 EqualizerSoundEffect.LowGain = 0 EqualizerSoundEffect.MidGain = 0 EqualizerSoundEffect.Name = "EqualizerSoundEffect" EqualizerSoundEffect.Parent = Unlock EqualizerSoundEffect.Priority = 0 Mesh13.Archivable = true Mesh13.MeshId = "rbxassetid://6502336228" Mesh13.MeshType = Enum.MeshType.FileMesh Mesh13.Name = "Mesh13" Mesh13.Offset = Vector3.new(0, 0, 0) Mesh13.Parent = Plate Mesh13.Scale = Vector3.new(0.15542587637901306, 0.15542587637901306, 0.15542592108249664) Mesh13.TextureId = " " Mesh13.VertexColor = Vector3.new(1, 1, 1) Mesh.Archivable = true Mesh.MeshId = "rbxassetid://6502336279" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Name = "Mesh" Mesh.Offset = Vector3.new(0, 0, 0) Mesh.Parent = Knob Mesh.Scale = Vector3.new(0.15542589128017426, 0.15542589128017426, 0.15542592108249664) Mesh.TextureId = " " Mesh.VertexColor = Vector3.new(1, 1, 1) return halldoor
local cuboards = Instance.new("Model") local Part = Instance.new("Part") local Wood = Instance.new("Part") local Wood1 = Instance.new("Part") local Model2 = Instance.new("Model") local Door3 = Instance.new("Part") local Door4 = Instance.new("Part") local Door5 = Instance.new("Part") local Main6 = Instance.new("Part") local Wood7 = Instance.new("Part") local Model8 = Instance.new("Model") local Main = Instance.new("Part") local Door9 = Instance.new("Part") local Door10 = Instance.new("Part") local Main11 = Instance.new("Part") local Wood12 = Instance.new("Part") local Model13 = Instance.new("Model") local Door = Instance.new("Part") local Door14 = Instance.new("Part") local Door15 = Instance.new("Part") local Main16 = Instance.new("Part") local Model = Instance.new("Model") local Mesh17 = Instance.new("SpecialMesh") local Mesh18 = Instance.new("SpecialMesh") local CollisionWedge19 = Instance.new("WedgePart") local CollisionWedge20 = Instance.new("WedgePart") local Mesh21 = Instance.new("SpecialMesh") local Knob22 = Instance.new("Part") local Mesh23 = Instance.new("SpecialMesh") local Mesh24 = Instance.new("SpecialMesh") local Knob25 = Instance.new("Part") local Mesh26 = Instance.new("SpecialMesh") local Mesh27 = Instance.new("SpecialMesh") local Knob28 = Instance.new("Part") local Mesh29 = Instance.new("SpecialMesh") local SoundEnter30 = Instance.new("Sound") local SoundExit31 = Instance.new("Sound") local Mesh32 = Instance.new("SpecialMesh") local Mesh33 = Instance.new("SpecialMesh") local CollisionWedge34 = Instance.new("WedgePart") local CollisionWedge35 = Instance.new("WedgePart") local SoundEnter = Instance.new("Sound") local SoundExit = Instance.new("Sound") local Mesh36 = Instance.new("SpecialMesh") local Mesh37 = Instance.new("SpecialMesh") local Knob38 = Instance.new("Part") local Mesh39 = Instance.new("SpecialMesh") local Mesh40 = Instance.new("SpecialMesh") local Knob41 = Instance.new("Part") local Mesh42 = Instance.new("SpecialMesh") local SoundEnter43 = Instance.new("Sound") local SoundExit44 = Instance.new("Sound") local Mesh45 = Instance.new("SpecialMesh") local Mesh46 = Instance.new("SpecialMesh") local CollisionWedge47 = Instance.new("WedgePart") local CollisionWedge48 = Instance.new("WedgePart") local Mesh = Instance.new("SpecialMesh") local Knob = Instance.new("Part") local Mesh49 = Instance.new("SpecialMesh") local Mesh50 = Instance.new("SpecialMesh") local Knob51 = Instance.new("Part") local Mesh52 = Instance.new("SpecialMesh") local Mesh53 = Instance.new("SpecialMesh") local Knob54 = Instance.new("Part") local Mesh55 = Instance.new("SpecialMesh") local SoundEnter56 = Instance.new("Sound") local SoundExit57 = Instance.new("Sound") local Mesh58 = Instance.new("SpecialMesh") local CollisionWedge = Instance.new("WedgePart") local CollisionWedge59 = Instance.new("WedgePart") cuboards.Archivable = true cuboards.Name = "cuboards" cuboards.PrimaryPart = nil Part.Anchored = true Part.Archivable = true Part.BackParamA = -0.5 Part.BackParamB = 0.5 Part.BackSurface = Enum.SurfaceType.Smooth Part.BackSurfaceInput = Enum.InputType.NoInput Part.BottomParamA = -0.5 Part.BottomParamB = 0.5 Part.BottomSurface = Enum.SurfaceType.Inlet Part.BottomSurfaceInput = Enum.InputType.NoInput Part.BrickColor = BrickColor.new("Medium stone grey") Part.CFrame = CFrame.new(0, 9.642789840698242, -47.24530792236328)*CFrame.Angles(-0, -0, -1) Part.CanCollide = false Part.CollisionGroupId = "0" Part.Color = Color3.new(0.639216, 0.635294, 0.647059) Part.FrontParamA = -0.5 Part.FrontParamB = 0.5 Part.FrontSurface = Enum.SurfaceType.Smooth Part.FrontSurfaceInput = Enum.InputType.NoInput Part.LeftParamA = -0.5 Part.LeftParamB = 0.5 Part.LeftSurface = Enum.SurfaceType.Smooth Part.LeftSurfaceInput = Enum.InputType.NoInput Part.Locked = false Part.Material = Enum.Material.Plastic Part.Name = "Part" Part.Orientation = Vector3.new(0, 0, 0) Part.Parent = cuboards Part.Position = Vector3.new(0, 9.642789840698242, -47.24530792236328) Part.Reflectance = 0 Part.RightParamA = -0.5 Part.RightParamB = 0.5 Part.RightSurface = Enum.SurfaceType.Smooth Part.RightSurfaceInput = Enum.InputType.NoInput Part.RotVelocity = Vector3.new(0, 0, 0) Part.Rotation = Vector3.new(0, 0, 0) Part.Shape = Enum.PartType.Block Part.Size = Vector3.new(1, 1, 1) Part.TopParamA = -0.5 Part.TopParamB = 0.5 Part.TopSurface = Enum.SurfaceType.Studs Part.TopSurfaceInput = Enum.InputType.NoInput Part.Transparency = 1 Part.Velocity = Vector3.new(0, 0, 0) Wood.Anchored = true Wood.Archivable = true Wood.BackParamA = -0.5 Wood.BackParamB = 0.5 Wood.BackSurface = Enum.SurfaceType.Smooth Wood.BackSurfaceInput = Enum.InputType.NoInput Wood.BottomParamA = -0.5 Wood.BottomParamB = 0.5 Wood.BottomSurface = Enum.SurfaceType.Smooth Wood.BottomSurfaceInput = Enum.InputType.NoInput Wood.BrickColor = BrickColor.new("Pine Cone") Wood.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -57.868003845214844)*CFrame.Angles(1, -0, 4.371138828673793e-08) Wood.CanCollide = true Wood.CollisionGroupId = "0" Wood.Color = Color3.new(0.419608, 0.34902, 0.337255) Wood.FrontParamA = -0.5 Wood.FrontParamB = 0.5 Wood.FrontSurface = Enum.SurfaceType.Smooth Wood.FrontSurfaceInput = Enum.InputType.NoInput Wood.LeftParamA = -0.5 Wood.LeftParamB = 0.5 Wood.LeftSurface = Enum.SurfaceType.Smooth Wood.LeftSurfaceInput = Enum.InputType.NoInput Wood.Locked = false Wood.Material = Enum.Material.Wood Wood.Name = "Wood" Wood.Orientation = Vector3.new(0, -90, 0) Wood.Parent = cuboards Wood.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -57.868003845214844) Wood.Reflectance = 0 Wood.RightParamA = -0.5 Wood.RightParamB = 0.5 Wood.RightSurface = Enum.SurfaceType.Smooth Wood.RightSurfaceInput = Enum.InputType.NoInput Wood.RotVelocity = Vector3.new(0, 0, 0) Wood.Rotation = Vector3.new(0, -90, 0) Wood.Shape = Enum.PartType.Block Wood.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205) Wood.TopParamA = -0.5 Wood.TopParamB = 0.5 Wood.TopSurface = Enum.SurfaceType.Smooth Wood.TopSurfaceInput = Enum.InputType.NoInput Wood.Transparency = 0 Wood.Velocity = Vector3.new(0, 0, 0) Wood1.Anchored = true Wood1.Archivable = true Wood1.BackParamA = -0.5 Wood1.BackParamB = 0.5 Wood1.BackSurface = Enum.SurfaceType.Smooth Wood1.BackSurfaceInput = Enum.InputType.NoInput Wood1.BottomParamA = -0.5 Wood1.BottomParamB = 0.5 Wood1.BottomSurface = Enum.SurfaceType.Smooth Wood1.BottomSurfaceInput = Enum.InputType.NoInput Wood1.BrickColor = BrickColor.new("Pine Cone") Wood1.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -33.24845504760742)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08) Wood1.CanCollide = true Wood1.CollisionGroupId = "0" Wood1.Color = Color3.new(0.419608, 0.34902, 0.337255) Wood1.FrontParamA = -0.5 Wood1.FrontParamB = 0.5 Wood1.FrontSurface = Enum.SurfaceType.Smooth Wood1.FrontSurfaceInput = Enum.InputType.NoInput Wood1.LeftParamA = -0.5 Wood1.LeftParamB = 0.5 Wood1.LeftSurface = Enum.SurfaceType.Smooth Wood1.LeftSurfaceInput = Enum.InputType.NoInput Wood1.Locked = false Wood1.Material = Enum.Material.Wood Wood1.Name = "Wood1" Wood1.Orientation = Vector3.new(0, -90, 0) Wood1.Parent = cuboards Wood1.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -33.24845504760742) Wood1.Reflectance = 0 Wood1.RightParamA = -0.5 Wood1.RightParamB = 0.5 Wood1.RightSurface = Enum.SurfaceType.Smooth Wood1.RightSurfaceInput = Enum.InputType.NoInput Wood1.RotVelocity = Vector3.new(0, 0, 0) Wood1.Rotation = Vector3.new(0, -90, 0) Wood1.Shape = Enum.PartType.Block Wood1.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205) Wood1.TopParamA = -0.5 Wood1.TopParamB = 0.5 Wood1.TopSurface = Enum.SurfaceType.Smooth Wood1.TopSurfaceInput = Enum.InputType.NoInput Wood1.Transparency = 0 Wood1.Velocity = Vector3.new(0, 0, 0) Model2.Archivable = true Model2.Name = "Model2" Model2.Parent = cuboards Model2.PrimaryPart = nil Door3.Anchored = false Door3.Archivable = true Door3.BackParamA = -0.5 Door3.BackParamB = 0.5 Door3.BackSurface = Enum.SurfaceType.Smooth Door3.BackSurfaceInput = Enum.InputType.NoInput Door3.BottomParamA = -0.5 Door3.BottomParamB = 0.5 Door3.BottomSurface = Enum.SurfaceType.Smooth Door3.BottomSurfaceInput = Enum.InputType.NoInput Door3.BrickColor = BrickColor.new("Gun metallic") Door3.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -59.19409942626953)*CFrame.Angles(1, -0, 4.371138828673793e-08) Door3.CanCollide = true Door3.CollisionGroupId = "0" Door3.Color = Color3.new(0.458824, 0.384314, 0.368627) Door3.FrontParamA = -0.5 Door3.FrontParamB = 0.5 Door3.FrontSurface = Enum.SurfaceType.Smooth Door3.FrontSurfaceInput = Enum.InputType.NoInput Door3.LeftParamA = -0.5 Door3.LeftParamB = 0.5 Door3.LeftSurface = Enum.SurfaceType.Smooth Door3.LeftSurfaceInput = Enum.InputType.NoInput Door3.Locked = false Door3.Material = Enum.Material.Wood Door3.Name = "Door3" Door3.Orientation = Vector3.new(0, -90, 0) Door3.Parent = cuboards Door3.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -59.19409942626953) Door3.Reflectance = 0 Door3.RightParamA = -0.5 Door3.RightParamB = 0.5 Door3.RightSurface = Enum.SurfaceType.Smooth Door3.RightSurfaceInput = Enum.InputType.NoInput Door3.RotVelocity = Vector3.new(0, 0, 0) Door3.Rotation = Vector3.new(0, -90, 0) Door3.Shape = Enum.PartType.Block Door3.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door3.TopParamA = -0.5 Door3.TopParamB = 0.5 Door3.TopSurface = Enum.SurfaceType.Smooth Door3.TopSurfaceInput = Enum.InputType.NoInput Door3.Transparency = 0 Door3.Velocity = Vector3.new(0, 0, 0) Door4.Anchored = false Door4.Archivable = true Door4.BackParamA = -0.5 Door4.BackParamB = 0.5 Door4.BackSurface = Enum.SurfaceType.Smooth Door4.BackSurfaceInput = Enum.InputType.NoInput Door4.BottomParamA = -0.5 Door4.BottomParamB = 0.5 Door4.BottomSurface = Enum.SurfaceType.Smooth Door4.BottomSurfaceInput = Enum.InputType.NoInput Door4.BrickColor = BrickColor.new("Gun metallic") Door4.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -50.055755615234375)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417) Door4.CanCollide = true Door4.CollisionGroupId = "0" Door4.Color = Color3.new(0.458824, 0.384314, 0.368627) Door4.FrontParamA = -0.5 Door4.FrontParamB = 0.5 Door4.FrontSurface = Enum.SurfaceType.Smooth Door4.FrontSurfaceInput = Enum.InputType.NoInput Door4.LeftParamA = -0.5 Door4.LeftParamB = 0.5 Door4.LeftSurface = Enum.SurfaceType.Smooth Door4.LeftSurfaceInput = Enum.InputType.NoInput Door4.Locked = false Door4.Material = Enum.Material.Wood Door4.Name = "Door4" Door4.Orientation = Vector3.new(0, -89.80999755859375, 0) Door4.Parent = cuboards Door4.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -50.055755615234375) Door4.Reflectance = 0 Door4.RightParamA = -0.5 Door4.RightParamB = 0.5 Door4.RightSurface = Enum.SurfaceType.Smooth Door4.RightSurfaceInput = Enum.InputType.NoInput Door4.RotVelocity = Vector3.new(0, 0, 0) Door4.Rotation = Vector3.new(0, -89.80999755859375, 0) Door4.Shape = Enum.PartType.Block Door4.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door4.TopParamA = -0.5 Door4.TopParamB = 0.5 Door4.TopSurface = Enum.SurfaceType.Smooth Door4.TopSurfaceInput = Enum.InputType.NoInput Door4.Transparency = 0 Door4.Velocity = Vector3.new(0, 0, 0) Door5.Anchored = false Door5.Archivable = true Door5.BackParamA = -0.5 Door5.BackParamB = 0.5 Door5.BackSurface = Enum.SurfaceType.Smooth Door5.BackSurfaceInput = Enum.InputType.NoInput Door5.BottomParamA = -0.5 Door5.BottomParamB = 0.5 Door5.BottomSurface = Enum.SurfaceType.Smooth Door5.BottomSurfaceInput = Enum.InputType.NoInput Door5.BrickColor = BrickColor.new("Gun metallic") Door5.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -52.70753479003906)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Door5.CanCollide = true Door5.CollisionGroupId = "0" Door5.Color = Color3.new(0.458824, 0.384314, 0.368627) Door5.FrontParamA = -0.5 Door5.FrontParamB = 0.5 Door5.FrontSurface = Enum.SurfaceType.Smooth Door5.FrontSurfaceInput = Enum.InputType.NoInput Door5.LeftParamA = -0.5 Door5.LeftParamB = 0.5 Door5.LeftSurface = Enum.SurfaceType.Smooth Door5.LeftSurfaceInput = Enum.InputType.NoInput Door5.Locked = false Door5.Material = Enum.Material.Wood Door5.Name = "Door5" Door5.Orientation = Vector3.new(0, -90, 0) Door5.Parent = cuboards Door5.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -52.70753479003906) Door5.Reflectance = 0 Door5.RightParamA = -0.5 Door5.RightParamB = 0.5 Door5.RightSurface = Enum.SurfaceType.Smooth Door5.RightSurfaceInput = Enum.InputType.NoInput Door5.RotVelocity = Vector3.new(0, 0, 0) Door5.Rotation = Vector3.new(0, -90, 0) Door5.Shape = Enum.PartType.Block Door5.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door5.TopParamA = -0.5 Door5.TopParamB = 0.5 Door5.TopSurface = Enum.SurfaceType.Smooth Door5.TopSurfaceInput = Enum.InputType.NoInput Door5.Transparency = 0 Door5.Velocity = Vector3.new(0, 0, 0) Main6.Anchored = true Main6.Archivable = true Main6.BackParamA = -0.5 Main6.BackParamB = 0.5 Main6.BackSurface = Enum.SurfaceType.Smooth Main6.BackSurfaceInput = Enum.InputType.NoInput Main6.BottomParamA = -0.5 Main6.BottomParamB = 0.5 Main6.BottomSurface = Enum.SurfaceType.Smooth Main6.BottomSurfaceInput = Enum.InputType.NoInput Main6.BrickColor = BrickColor.new("Gun metallic") Main6.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -51.381439208984375)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Main6.CanCollide = true Main6.CollisionGroupId = "0" Main6.Color = Color3.new(0.458824, 0.384314, 0.368627) Main6.FrontParamA = -0.5 Main6.FrontParamB = 0.5 Main6.FrontSurface = Enum.SurfaceType.Smooth Main6.FrontSurfaceInput = Enum.InputType.NoInput Main6.LeftParamA = -0.5 Main6.LeftParamB = 0.5 Main6.LeftSurface = Enum.SurfaceType.Smooth Main6.LeftSurfaceInput = Enum.InputType.NoInput Main6.Locked = false Main6.Material = Enum.Material.Wood Main6.Name = "Main6" Main6.Orientation = Vector3.new(0, -90, 0) Main6.Parent = cuboards Main6.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -51.381439208984375) Main6.Reflectance = 0 Main6.RightParamA = -0.5 Main6.RightParamB = 0.5 Main6.RightSurface = Enum.SurfaceType.Smooth Main6.RightSurfaceInput = Enum.InputType.NoInput Main6.RotVelocity = Vector3.new(0, 0, 0) Main6.Rotation = Vector3.new(0, -90, 0) Main6.Shape = Enum.PartType.Block Main6.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096) Main6.TopParamA = -0.5 Main6.TopParamB = 0.5 Main6.TopSurface = Enum.SurfaceType.Smooth Main6.TopSurfaceInput = Enum.InputType.NoInput Main6.Transparency = 0 Main6.Velocity = Vector3.new(0, 0, 0) Wood7.Anchored = true Wood7.Archivable = true Wood7.BackParamA = -0.5 Wood7.BackParamB = 0.5 Wood7.BackSurface = Enum.SurfaceType.Smooth Wood7.BackSurfaceInput = Enum.InputType.NoInput Wood7.BottomParamA = -0.5 Wood7.BottomParamB = 0.5 Wood7.BottomSurface = Enum.SurfaceType.Smooth Wood7.BottomSurfaceInput = Enum.InputType.NoInput Wood7.BrickColor = BrickColor.new("Pine Cone") Wood7.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -51.381439208984375)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Wood7.CanCollide = true Wood7.CollisionGroupId = "0" Wood7.Color = Color3.new(0.419608, 0.34902, 0.337255) Wood7.FrontParamA = -0.5 Wood7.FrontParamB = 0.5 Wood7.FrontSurface = Enum.SurfaceType.Smooth Wood7.FrontSurfaceInput = Enum.InputType.NoInput Wood7.LeftParamA = -0.5 Wood7.LeftParamB = 0.5 Wood7.LeftSurface = Enum.SurfaceType.Smooth Wood7.LeftSurfaceInput = Enum.InputType.NoInput Wood7.Locked = false Wood7.Material = Enum.Material.Wood Wood7.Name = "Wood7" Wood7.Orientation = Vector3.new(0, -90, 0) Wood7.Parent = cuboards Wood7.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -51.381439208984375) Wood7.Reflectance = 0 Wood7.RightParamA = -0.5 Wood7.RightParamB = 0.5 Wood7.RightSurface = Enum.SurfaceType.Smooth Wood7.RightSurfaceInput = Enum.InputType.NoInput Wood7.RotVelocity = Vector3.new(0, 0, 0) Wood7.Rotation = Vector3.new(0, -90, 0) Wood7.Shape = Enum.PartType.Block Wood7.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205) Wood7.TopParamA = -0.5 Wood7.TopParamB = 0.5 Wood7.TopSurface = Enum.SurfaceType.Smooth Wood7.TopSurfaceInput = Enum.InputType.NoInput Wood7.Transparency = 0 Wood7.Velocity = Vector3.new(0, 0, 0) Model8.Archivable = true Model8.Name = "Model8" Model8.Parent = cuboards Model8.PrimaryPart = nil Main.Anchored = true Main.Archivable = true Main.BackParamA = -0.5 Main.BackParamB = 0.5 Main.BackSurface = Enum.SurfaceType.Smooth Main.BackSurfaceInput = Enum.InputType.NoInput Main.BottomParamA = -0.5 Main.BottomParamB = 0.5 Main.BottomSurface = Enum.SurfaceType.Smooth Main.BottomSurfaceInput = Enum.InputType.NoInput Main.BrickColor = BrickColor.new("Gun metallic") Main.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -57.868003845214844)*CFrame.Angles(1, -0, 4.371138828673793e-08) Main.CanCollide = true Main.CollisionGroupId = "0" Main.Color = Color3.new(0.458824, 0.384314, 0.368627) Main.FrontParamA = -0.5 Main.FrontParamB = 0.5 Main.FrontSurface = Enum.SurfaceType.Smooth Main.FrontSurfaceInput = Enum.InputType.NoInput Main.LeftParamA = -0.5 Main.LeftParamB = 0.5 Main.LeftSurface = Enum.SurfaceType.Smooth Main.LeftSurfaceInput = Enum.InputType.NoInput Main.Locked = false Main.Material = Enum.Material.Wood Main.Name = "Main" Main.Orientation = Vector3.new(0, -90, 0) Main.Parent = cuboards Main.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -57.868003845214844) Main.Reflectance = 0 Main.RightParamA = -0.5 Main.RightParamB = 0.5 Main.RightSurface = Enum.SurfaceType.Smooth Main.RightSurfaceInput = Enum.InputType.NoInput Main.RotVelocity = Vector3.new(0, 0, 0) Main.Rotation = Vector3.new(0, -90, 0) Main.Shape = Enum.PartType.Block Main.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096) Main.TopParamA = -0.5 Main.TopParamB = 0.5 Main.TopSurface = Enum.SurfaceType.Smooth Main.TopSurfaceInput = Enum.InputType.NoInput Main.Transparency = 0 Main.Velocity = Vector3.new(0, 0, 0) Door9.Anchored = false Door9.Archivable = true Door9.BackParamA = -0.5 Door9.BackParamB = 0.5 Door9.BackSurface = Enum.SurfaceType.Smooth Door9.BackSurfaceInput = Enum.InputType.NoInput Door9.BottomParamA = -0.5 Door9.BottomParamB = 0.5 Door9.BottomSurface = Enum.SurfaceType.Smooth Door9.BottomSurfaceInput = Enum.InputType.NoInput Door9.BrickColor = BrickColor.new("Gun metallic") Door9.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -38.40933609008789)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417) Door9.CanCollide = true Door9.CollisionGroupId = "0" Door9.Color = Color3.new(0.458824, 0.384314, 0.368627) Door9.FrontParamA = -0.5 Door9.FrontParamB = 0.5 Door9.FrontSurface = Enum.SurfaceType.Smooth Door9.FrontSurfaceInput = Enum.InputType.NoInput Door9.LeftParamA = -0.5 Door9.LeftParamB = 0.5 Door9.LeftSurface = Enum.SurfaceType.Smooth Door9.LeftSurfaceInput = Enum.InputType.NoInput Door9.Locked = false Door9.Material = Enum.Material.Wood Door9.Name = "Door9" Door9.Orientation = Vector3.new(0, -89.80999755859375, 0) Door9.Parent = cuboards Door9.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -38.40933609008789) Door9.Reflectance = 0 Door9.RightParamA = -0.5 Door9.RightParamB = 0.5 Door9.RightSurface = Enum.SurfaceType.Smooth Door9.RightSurfaceInput = Enum.InputType.NoInput Door9.RotVelocity = Vector3.new(0, 0, 0) Door9.Rotation = Vector3.new(0, -89.80999755859375, 0) Door9.Shape = Enum.PartType.Block Door9.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door9.TopParamA = -0.5 Door9.TopParamB = 0.5 Door9.TopSurface = Enum.SurfaceType.Smooth Door9.TopSurfaceInput = Enum.InputType.NoInput Door9.Transparency = 0 Door9.Velocity = Vector3.new(0, 0, 0) Door10.Anchored = false Door10.Archivable = true Door10.BackParamA = -0.5 Door10.BackParamB = 0.5 Door10.BackSurface = Enum.SurfaceType.Smooth Door10.BackSurfaceInput = Enum.InputType.NoInput Door10.BottomParamA = -0.5 Door10.BottomParamB = 0.5 Door10.BottomSurface = Enum.SurfaceType.Smooth Door10.BottomSurfaceInput = Enum.InputType.NoInput Door10.BrickColor = BrickColor.new("Gun metallic") Door10.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -41.06111526489258)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Door10.CanCollide = true Door10.CollisionGroupId = "0" Door10.Color = Color3.new(0.458824, 0.384314, 0.368627) Door10.FrontParamA = -0.5 Door10.FrontParamB = 0.5 Door10.FrontSurface = Enum.SurfaceType.Smooth Door10.FrontSurfaceInput = Enum.InputType.NoInput Door10.LeftParamA = -0.5 Door10.LeftParamB = 0.5 Door10.LeftSurface = Enum.SurfaceType.Smooth Door10.LeftSurfaceInput = Enum.InputType.NoInput Door10.Locked = false Door10.Material = Enum.Material.Wood Door10.Name = "Door10" Door10.Orientation = Vector3.new(0, -90, 0) Door10.Parent = cuboards Door10.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -41.06111526489258) Door10.Reflectance = 0 Door10.RightParamA = -0.5 Door10.RightParamB = 0.5 Door10.RightSurface = Enum.SurfaceType.Smooth Door10.RightSurfaceInput = Enum.InputType.NoInput Door10.RotVelocity = Vector3.new(0, 0, 0) Door10.Rotation = Vector3.new(0, -90, 0) Door10.Shape = Enum.PartType.Block Door10.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door10.TopParamA = -0.5 Door10.TopParamB = 0.5 Door10.TopSurface = Enum.SurfaceType.Smooth Door10.TopSurfaceInput = Enum.InputType.NoInput Door10.Transparency = 0 Door10.Velocity = Vector3.new(0, 0, 0) Main11.Anchored = true Main11.Archivable = true Main11.BackParamA = -0.5 Main11.BackParamB = 0.5 Main11.BackSurface = Enum.SurfaceType.Smooth Main11.BackSurfaceInput = Enum.InputType.NoInput Main11.BottomParamA = -0.5 Main11.BottomParamB = 0.5 Main11.BottomSurface = Enum.SurfaceType.Smooth Main11.BottomSurfaceInput = Enum.InputType.NoInput Main11.BrickColor = BrickColor.new("Gun metallic") Main11.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -39.73501968383789)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Main11.CanCollide = true Main11.CollisionGroupId = "0" Main11.Color = Color3.new(0.458824, 0.384314, 0.368627) Main11.FrontParamA = -0.5 Main11.FrontParamB = 0.5 Main11.FrontSurface = Enum.SurfaceType.Smooth Main11.FrontSurfaceInput = Enum.InputType.NoInput Main11.LeftParamA = -0.5 Main11.LeftParamB = 0.5 Main11.LeftSurface = Enum.SurfaceType.Smooth Main11.LeftSurfaceInput = Enum.InputType.NoInput Main11.Locked = false Main11.Material = Enum.Material.Wood Main11.Name = "Main11" Main11.Orientation = Vector3.new(0, -90, 0) Main11.Parent = cuboards Main11.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -39.73501968383789) Main11.Reflectance = 0 Main11.RightParamA = -0.5 Main11.RightParamB = 0.5 Main11.RightSurface = Enum.SurfaceType.Smooth Main11.RightSurfaceInput = Enum.InputType.NoInput Main11.RotVelocity = Vector3.new(0, 0, 0) Main11.Rotation = Vector3.new(0, -90, 0) Main11.Shape = Enum.PartType.Block Main11.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096) Main11.TopParamA = -0.5 Main11.TopParamB = 0.5 Main11.TopSurface = Enum.SurfaceType.Smooth Main11.TopSurfaceInput = Enum.InputType.NoInput Main11.Transparency = 0 Main11.Velocity = Vector3.new(0, 0, 0) Wood12.Anchored = true Wood12.Archivable = true Wood12.BackParamA = -0.5 Wood12.BackParamB = 0.5 Wood12.BackSurface = Enum.SurfaceType.Smooth Wood12.BackSurfaceInput = Enum.InputType.NoInput Wood12.BottomParamA = -0.5 Wood12.BottomParamB = 0.5 Wood12.BottomSurface = Enum.SurfaceType.Smooth Wood12.BottomSurfaceInput = Enum.InputType.NoInput Wood12.BrickColor = BrickColor.new("Pine Cone") Wood12.CFrame = CFrame.new(-14.418295860290527, 5.4561967849731445, -39.73501968383789)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Wood12.CanCollide = true Wood12.CollisionGroupId = "0" Wood12.Color = Color3.new(0.419608, 0.34902, 0.337255) Wood12.FrontParamA = -0.5 Wood12.FrontParamB = 0.5 Wood12.FrontSurface = Enum.SurfaceType.Smooth Wood12.FrontSurfaceInput = Enum.InputType.NoInput Wood12.LeftParamA = -0.5 Wood12.LeftParamB = 0.5 Wood12.LeftSurface = Enum.SurfaceType.Smooth Wood12.LeftSurfaceInput = Enum.InputType.NoInput Wood12.Locked = false Wood12.Material = Enum.Material.Wood Wood12.Name = "Wood12" Wood12.Orientation = Vector3.new(0, -90, 0) Wood12.Parent = cuboards Wood12.Position = Vector3.new(-14.418295860290527, 5.4561967849731445, -39.73501968383789) Wood12.Reflectance = 0 Wood12.RightParamA = -0.5 Wood12.RightParamB = 0.5 Wood12.RightSurface = Enum.SurfaceType.Smooth Wood12.RightSurfaceInput = Enum.InputType.NoInput Wood12.RotVelocity = Vector3.new(0, 0, 0) Wood12.Rotation = Vector3.new(0, -90, 0) Wood12.Shape = Enum.PartType.Block Wood12.Size = Vector3.new(6.389488697052002, 9.459693908691406, 2.6937572956085205) Wood12.TopParamA = -0.5 Wood12.TopParamB = 0.5 Wood12.TopSurface = Enum.SurfaceType.Smooth Wood12.TopSurfaceInput = Enum.InputType.NoInput Wood12.Transparency = 0 Wood12.Velocity = Vector3.new(0, 0, 0) Model13.Archivable = true Model13.Name = "Model13" Model13.Parent = cuboards Model13.PrimaryPart = nil Door.Anchored = false Door.Archivable = true Door.BackParamA = -0.5 Door.BackParamB = 0.5 Door.BackSurface = Enum.SurfaceType.Smooth Door.BackSurfaceInput = Enum.InputType.NoInput Door.BottomParamA = -0.5 Door.BottomParamB = 0.5 Door.BottomSurface = Enum.SurfaceType.Smooth Door.BottomSurfaceInput = Enum.InputType.NoInput Door.BrickColor = BrickColor.new("Gun metallic") Door.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -56.542320251464844)*CFrame.Angles(0.9999945163726807, -0, -0.0033162334002554417) Door.CanCollide = true Door.CollisionGroupId = "0" Door.Color = Color3.new(0.458824, 0.384314, 0.368627) Door.FrontParamA = -0.5 Door.FrontParamB = 0.5 Door.FrontSurface = Enum.SurfaceType.Smooth Door.FrontSurfaceInput = Enum.InputType.NoInput Door.LeftParamA = -0.5 Door.LeftParamB = 0.5 Door.LeftSurface = Enum.SurfaceType.Smooth Door.LeftSurfaceInput = Enum.InputType.NoInput Door.Locked = false Door.Material = Enum.Material.Wood Door.Name = "Door" Door.Orientation = Vector3.new(0, -89.80999755859375, 0) Door.Parent = cuboards Door.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -56.542320251464844) Door.Reflectance = 0 Door.RightParamA = -0.5 Door.RightParamB = 0.5 Door.RightSurface = Enum.SurfaceType.Smooth Door.RightSurfaceInput = Enum.InputType.NoInput Door.RotVelocity = Vector3.new(0, 0, 0) Door.Rotation = Vector3.new(0, -89.80999755859375, 0) Door.Shape = Enum.PartType.Block Door.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door.TopParamA = -0.5 Door.TopParamB = 0.5 Door.TopSurface = Enum.SurfaceType.Smooth Door.TopSurfaceInput = Enum.InputType.NoInput Door.Transparency = 0 Door.Velocity = Vector3.new(0, 0, 0) Door14.Anchored = false Door14.Archivable = true Door14.BackParamA = -0.5 Door14.BackParamB = 0.5 Door14.BackSurface = Enum.SurfaceType.Smooth Door14.BackSurfaceInput = Enum.InputType.NoInput Door14.BottomParamA = -0.5 Door14.BottomParamB = 0.5 Door14.BottomSurface = Enum.SurfaceType.Smooth Door14.BottomSurfaceInput = Enum.InputType.NoInput Door14.BrickColor = BrickColor.new("Gun metallic") Door14.CFrame = CFrame.new(-13.190086364746094, 5.0481276512146, -31.922771453857422)*CFrame.Angles(0.9999945163726807, -4.215354753217592e-15, -0.0033162334002554417) Door14.CanCollide = true Door14.CollisionGroupId = "0" Door14.Color = Color3.new(0.458824, 0.384314, 0.368627) Door14.FrontParamA = -0.5 Door14.FrontParamB = 0.5 Door14.FrontSurface = Enum.SurfaceType.Smooth Door14.FrontSurfaceInput = Enum.InputType.NoInput Door14.LeftParamA = -0.5 Door14.LeftParamB = 0.5 Door14.LeftSurface = Enum.SurfaceType.Smooth Door14.LeftSurfaceInput = Enum.InputType.NoInput Door14.Locked = false Door14.Material = Enum.Material.Wood Door14.Name = "Door14" Door14.Orientation = Vector3.new(0, -89.80999755859375, 0) Door14.Parent = cuboards Door14.Position = Vector3.new(-13.190086364746094, 5.0481276512146, -31.922771453857422) Door14.Reflectance = 0 Door14.RightParamA = -0.5 Door14.RightParamB = 0.5 Door14.RightSurface = Enum.SurfaceType.Smooth Door14.RightSurfaceInput = Enum.InputType.NoInput Door14.RotVelocity = Vector3.new(0, 0, 0) Door14.Rotation = Vector3.new(0, -89.80999755859375, 0) Door14.Shape = Enum.PartType.Block Door14.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door14.TopParamA = -0.5 Door14.TopParamB = 0.5 Door14.TopSurface = Enum.SurfaceType.Smooth Door14.TopSurfaceInput = Enum.InputType.NoInput Door14.Transparency = 0 Door14.Velocity = Vector3.new(0, 0, 0) Door15.Anchored = false Door15.Archivable = true Door15.BackParamA = -0.5 Door15.BackParamB = 0.5 Door15.BackSurface = Enum.SurfaceType.Smooth Door15.BackSurfaceInput = Enum.InputType.NoInput Door15.BottomParamA = -0.5 Door15.BottomParamB = 0.5 Door15.BottomSurface = Enum.SurfaceType.Smooth Door15.BottomSurfaceInput = Enum.InputType.NoInput Door15.BrickColor = BrickColor.new("Gun metallic") Door15.CFrame = CFrame.new(-13.18631649017334, 5.048081398010254, -34.57455062866211)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08) Door15.CanCollide = true Door15.CollisionGroupId = "0" Door15.Color = Color3.new(0.458824, 0.384314, 0.368627) Door15.FrontParamA = -0.5 Door15.FrontParamB = 0.5 Door15.FrontSurface = Enum.SurfaceType.Smooth Door15.FrontSurfaceInput = Enum.InputType.NoInput Door15.LeftParamA = -0.5 Door15.LeftParamB = 0.5 Door15.LeftSurface = Enum.SurfaceType.Smooth Door15.LeftSurfaceInput = Enum.InputType.NoInput Door15.Locked = false Door15.Material = Enum.Material.Wood Door15.Name = "Door15" Door15.Orientation = Vector3.new(0, -90, 0) Door15.Parent = cuboards Door15.Position = Vector3.new(-13.18631649017334, 5.048081398010254, -34.57455062866211) Door15.Reflectance = 0 Door15.RightParamA = -0.5 Door15.RightParamB = 0.5 Door15.RightSurface = Enum.SurfaceType.Smooth Door15.RightSurfaceInput = Enum.InputType.NoInput Door15.RotVelocity = Vector3.new(0, 0, 0) Door15.Rotation = Vector3.new(0, -90, 0) Door15.Shape = Enum.PartType.Block Door15.Size = Vector3.new(2.612924575805664, 7.641868591308594, 0.19910642504692078) Door15.TopParamA = -0.5 Door15.TopParamB = 0.5 Door15.TopSurface = Enum.SurfaceType.Smooth Door15.TopSurfaceInput = Enum.InputType.NoInput Door15.Transparency = 0 Door15.Velocity = Vector3.new(0, 0, 0) Main16.Anchored = true Main16.Archivable = true Main16.BackParamA = -0.5 Main16.BackParamB = 0.5 Main16.BackSurface = Enum.SurfaceType.Smooth Main16.BackSurfaceInput = Enum.InputType.NoInput Main16.BottomParamA = -0.5 Main16.BottomParamB = 0.5 Main16.BottomSurface = Enum.SurfaceType.Smooth Main16.BottomSurfaceInput = Enum.InputType.NoInput Main16.BrickColor = BrickColor.new("Gun metallic") Main16.CFrame = CFrame.new(-14.418295860290527, 5.364428520202637, -33.24845504760742)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08) Main16.CanCollide = true Main16.CollisionGroupId = "0" Main16.Color = Color3.new(0.458824, 0.384314, 0.368627) Main16.FrontParamA = -0.5 Main16.FrontParamB = 0.5 Main16.FrontSurface = Enum.SurfaceType.Smooth Main16.FrontSurfaceInput = Enum.InputType.NoInput Main16.LeftParamA = -0.5 Main16.LeftParamB = 0.5 Main16.LeftSurface = Enum.SurfaceType.Smooth Main16.LeftSurfaceInput = Enum.InputType.NoInput Main16.Locked = false Main16.Material = Enum.Material.Wood Main16.Name = "Main16" Main16.Orientation = Vector3.new(0, -90, 0) Main16.Parent = cuboards Main16.Position = Vector3.new(-14.418295860290527, 5.364428520202637, -33.24845504760742) Main16.Reflectance = 0 Main16.RightParamA = -0.5 Main16.RightParamB = 0.5 Main16.RightSurface = Enum.SurfaceType.Smooth Main16.RightSurfaceInput = Enum.InputType.NoInput Main16.RotVelocity = Vector3.new(0, 0, 0) Main16.Rotation = Vector3.new(0, -90, 0) Main16.Shape = Enum.PartType.Block Main16.Size = Vector3.new(5.959579944610596, 8.78907585144043, 2.3487045764923096) Main16.TopParamA = -0.5 Main16.TopParamB = 0.5 Main16.TopSurface = Enum.SurfaceType.Smooth Main16.TopSurfaceInput = Enum.InputType.NoInput Main16.Transparency = 0 Main16.Velocity = Vector3.new(0, 0, 0) Model.Archivable = true Model.Name = "Model" Model.Parent = cuboards Model.PrimaryPart = nil Mesh17.Archivable = true Mesh17.MeshId = "rbxassetid://6798353062" Mesh17.MeshType = Enum.MeshType.FileMesh Mesh17.Name = "Mesh17" Mesh17.Offset = Vector3.new(0, 0, 0) Mesh17.Parent = Wood Mesh17.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063) Mesh17.TextureId = " " Mesh17.VertexColor = Vector3.new(1, 1, 1) Mesh18.Archivable = true Mesh18.MeshId = "rbxassetid://6798353062" Mesh18.MeshType = Enum.MeshType.FileMesh Mesh18.Name = "Mesh18" Mesh18.Offset = Vector3.new(0, 0, 0) Mesh18.Parent = Wood1 Mesh18.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063) Mesh18.TextureId = " " Mesh18.VertexColor = Vector3.new(1, 1, 1) CollisionWedge19.Anchored = true CollisionWedge19.Archivable = true CollisionWedge19.BackParamA = -0.5 CollisionWedge19.BackParamB = 0.5 CollisionWedge19.BackSurface = Enum.SurfaceType.Smooth CollisionWedge19.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge19.BottomParamA = -0.5 CollisionWedge19.BottomParamB = 0.5 CollisionWedge19.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge19.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge19.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge19.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -51.38179016113281)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge19.CanCollide = true CollisionWedge19.CollisionGroupId = "4" CollisionWedge19.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge19.FrontParamA = -0.5 CollisionWedge19.FrontParamB = 0.5 CollisionWedge19.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge19.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge19.LeftParamA = -0.5 CollisionWedge19.LeftParamB = 0.5 CollisionWedge19.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge19.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge19.Locked = false CollisionWedge19.Material = Enum.Material.ForceField CollisionWedge19.Name = "CollisionWedge19" CollisionWedge19.Orientation = Vector3.new(90, 90, 0) CollisionWedge19.Parent = Model2 CollisionWedge19.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -51.38179016113281) CollisionWedge19.Reflectance = 0 CollisionWedge19.RightParamA = -0.5 CollisionWedge19.RightParamB = 0.5 CollisionWedge19.RightSurface = Enum.SurfaceType.Smooth CollisionWedge19.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge19.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge19.Rotation = Vector3.new(90, 0, -90) CollisionWedge19.Size = Vector3.new(6.25, 0.5, 0.5) CollisionWedge19.TopParamA = -0.5 CollisionWedge19.TopParamB = 0.5 CollisionWedge19.TopSurface = Enum.SurfaceType.Smooth CollisionWedge19.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge19.Transparency = 1 CollisionWedge19.Velocity = Vector3.new(0, 0, 0) CollisionWedge20.Anchored = true CollisionWedge20.Archivable = true CollisionWedge20.BackParamA = -0.5 CollisionWedge20.BackParamB = 0.5 CollisionWedge20.BackSurface = Enum.SurfaceType.Smooth CollisionWedge20.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge20.BottomParamA = -0.5 CollisionWedge20.BottomParamB = 0.5 CollisionWedge20.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge20.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge20.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge20.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -51.38175964355469)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge20.CanCollide = true CollisionWedge20.CollisionGroupId = "4" CollisionWedge20.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge20.FrontParamA = -0.5 CollisionWedge20.FrontParamB = 0.5 CollisionWedge20.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge20.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge20.LeftParamA = -0.5 CollisionWedge20.LeftParamB = 0.5 CollisionWedge20.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge20.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge20.Locked = false CollisionWedge20.Material = Enum.Material.ForceField CollisionWedge20.Name = "CollisionWedge20" CollisionWedge20.Orientation = Vector3.new(90, 90, 0) CollisionWedge20.Parent = Model2 CollisionWedge20.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -51.38175964355469) CollisionWedge20.Reflectance = 0 CollisionWedge20.RightParamA = -0.5 CollisionWedge20.RightParamB = 0.5 CollisionWedge20.RightSurface = Enum.SurfaceType.Smooth CollisionWedge20.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge20.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge20.Rotation = Vector3.new(90, 0, -90) CollisionWedge20.Size = Vector3.new(6.25, 2.5, 0.25) CollisionWedge20.TopParamA = -0.5 CollisionWedge20.TopParamB = 0.5 CollisionWedge20.TopSurface = Enum.SurfaceType.Smooth CollisionWedge20.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge20.Transparency = 1 CollisionWedge20.Velocity = Vector3.new(0, 0, 0) Mesh21.Archivable = true Mesh21.MeshId = "rbxassetid://6798353229" Mesh21.MeshType = Enum.MeshType.FileMesh Mesh21.Name = "Mesh21" Mesh21.Offset = Vector3.new(0, 0, 0) Mesh21.Parent = Door3 Mesh21.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh21.TextureId = " " Mesh21.VertexColor = Vector3.new(1, 1, 1) Knob22.Anchored = false Knob22.Archivable = true Knob22.BackParamA = -0.5 Knob22.BackParamB = 0.5 Knob22.BackSurface = Enum.SurfaceType.Smooth Knob22.BackSurfaceInput = Enum.InputType.NoInput Knob22.BottomParamA = -0.5 Knob22.BottomParamB = 0.5 Knob22.BottomSurface = Enum.SurfaceType.Smooth Knob22.BottomSurfaceInput = Enum.InputType.NoInput Knob22.BrickColor = BrickColor.new("Tr. Brown") Knob22.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -58.189876556396484)*CFrame.Angles(1, -0, 4.371138828673793e-08) Knob22.CanCollide = true Knob22.CollisionGroupId = "1" Knob22.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob22.FrontParamA = -0.5 Knob22.FrontParamB = 0.5 Knob22.FrontSurface = Enum.SurfaceType.Smooth Knob22.FrontSurfaceInput = Enum.InputType.NoInput Knob22.LeftParamA = -0.5 Knob22.LeftParamB = 0.5 Knob22.LeftSurface = Enum.SurfaceType.Smooth Knob22.LeftSurfaceInput = Enum.InputType.NoInput Knob22.Locked = false Knob22.Material = Enum.Material.Metal Knob22.Name = "Knob22" Knob22.Orientation = Vector3.new(0, -90, 0) Knob22.Parent = Door3 Knob22.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -58.189876556396484) Knob22.Reflectance = 0 Knob22.RightParamA = -0.5 Knob22.RightParamB = 0.5 Knob22.RightSurface = Enum.SurfaceType.Smooth Knob22.RightSurfaceInput = Enum.InputType.NoInput Knob22.RotVelocity = Vector3.new(0, 0, 0) Knob22.Rotation = Vector3.new(0, -90, 0) Knob22.Shape = Enum.PartType.Block Knob22.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246) Knob22.TopParamA = -0.5 Knob22.TopParamB = 0.5 Knob22.TopSurface = Enum.SurfaceType.Smooth Knob22.TopSurfaceInput = Enum.InputType.NoInput Knob22.Transparency = 0 Knob22.Velocity = Vector3.new(0, 0, 0) Mesh23.Archivable = true Mesh23.MeshId = "rbxassetid://6798353400" Mesh23.MeshType = Enum.MeshType.FileMesh Mesh23.Name = "Mesh23" Mesh23.Offset = Vector3.new(0, 0, 0) Mesh23.Parent = Knob22 Mesh23.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398) Mesh23.TextureId = " " Mesh23.VertexColor = Vector3.new(1, 1, 1) Mesh24.Archivable = true Mesh24.MeshId = "rbxassetid://6798353145" Mesh24.MeshType = Enum.MeshType.FileMesh Mesh24.Name = "Mesh24" Mesh24.Offset = Vector3.new(0, 0, 0) Mesh24.Parent = Door4 Mesh24.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh24.TextureId = " " Mesh24.VertexColor = Vector3.new(1, 1, 1) Knob25.Anchored = false Knob25.Archivable = true Knob25.BackParamA = -0.5 Knob25.BackParamB = 0.5 Knob25.BackSurface = Enum.SurfaceType.Smooth Knob25.BackSurfaceInput = Enum.InputType.NoInput Knob25.BottomParamA = -0.5 Knob25.BottomParamB = 0.5 Knob25.BottomSurface = Enum.SurfaceType.Smooth Knob25.BottomSurfaceInput = Enum.InputType.NoInput Knob25.BrickColor = BrickColor.new("Tr. Brown") Knob25.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -51.06047821044922)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417) Knob25.CanCollide = true Knob25.CollisionGroupId = "1" Knob25.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob25.FrontParamA = -0.5 Knob25.FrontParamB = 0.5 Knob25.FrontSurface = Enum.SurfaceType.Smooth Knob25.FrontSurfaceInput = Enum.InputType.NoInput Knob25.LeftParamA = -0.5 Knob25.LeftParamB = 0.5 Knob25.LeftSurface = Enum.SurfaceType.Smooth Knob25.LeftSurfaceInput = Enum.InputType.NoInput Knob25.Locked = false Knob25.Material = Enum.Material.Metal Knob25.Name = "Knob25" Knob25.Orientation = Vector3.new(0, -89.80999755859375, 0) Knob25.Parent = Door4 Knob25.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -51.06047821044922) Knob25.Reflectance = 0 Knob25.RightParamA = -0.5 Knob25.RightParamB = 0.5 Knob25.RightSurface = Enum.SurfaceType.Smooth Knob25.RightSurfaceInput = Enum.InputType.NoInput Knob25.RotVelocity = Vector3.new(0, 0, 0) Knob25.Rotation = Vector3.new(0, -89.80999755859375, 0) Knob25.Shape = Enum.PartType.Block Knob25.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246) Knob25.TopParamA = -0.5 Knob25.TopParamB = 0.5 Knob25.TopSurface = Enum.SurfaceType.Smooth Knob25.TopSurfaceInput = Enum.InputType.NoInput Knob25.Transparency = 0 Knob25.Velocity = Vector3.new(0, 0, 0) Mesh26.Archivable = true Mesh26.MeshId = "rbxassetid://6798353336" Mesh26.MeshType = Enum.MeshType.FileMesh Mesh26.Name = "Mesh26" Mesh26.Offset = Vector3.new(0, 0, 0) Mesh26.Parent = Knob25 Mesh26.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398) Mesh26.TextureId = " " Mesh26.VertexColor = Vector3.new(1, 1, 1) Mesh27.Archivable = true Mesh27.MeshId = "rbxassetid://6798353229" Mesh27.MeshType = Enum.MeshType.FileMesh Mesh27.Name = "Mesh27" Mesh27.Offset = Vector3.new(0, 0, 0) Mesh27.Parent = Door5 Mesh27.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh27.TextureId = " " Mesh27.VertexColor = Vector3.new(1, 1, 1) Knob28.Anchored = false Knob28.Archivable = true Knob28.BackParamA = -0.5 Knob28.BackParamB = 0.5 Knob28.BackSurface = Enum.SurfaceType.Smooth Knob28.BackSurfaceInput = Enum.InputType.NoInput Knob28.BottomParamA = -0.5 Knob28.BottomParamB = 0.5 Knob28.BottomSurface = Enum.SurfaceType.Smooth Knob28.BottomSurfaceInput = Enum.InputType.NoInput Knob28.BrickColor = BrickColor.new("Tr. Brown") Knob28.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -51.703311920166016)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Knob28.CanCollide = true Knob28.CollisionGroupId = "1" Knob28.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob28.FrontParamA = -0.5 Knob28.FrontParamB = 0.5 Knob28.FrontSurface = Enum.SurfaceType.Smooth Knob28.FrontSurfaceInput = Enum.InputType.NoInput Knob28.LeftParamA = -0.5 Knob28.LeftParamB = 0.5 Knob28.LeftSurface = Enum.SurfaceType.Smooth Knob28.LeftSurfaceInput = Enum.InputType.NoInput Knob28.Locked = false Knob28.Material = Enum.Material.Metal Knob28.Name = "Knob28" Knob28.Orientation = Vector3.new(0, -90, 0) Knob28.Parent = Door5 Knob28.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -51.703311920166016) Knob28.Reflectance = 0 Knob28.RightParamA = -0.5 Knob28.RightParamB = 0.5 Knob28.RightSurface = Enum.SurfaceType.Smooth Knob28.RightSurfaceInput = Enum.InputType.NoInput Knob28.RotVelocity = Vector3.new(0, 0, 0) Knob28.Rotation = Vector3.new(0, -90, 0) Knob28.Shape = Enum.PartType.Block Knob28.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246) Knob28.TopParamA = -0.5 Knob28.TopParamB = 0.5 Knob28.TopSurface = Enum.SurfaceType.Smooth Knob28.TopSurfaceInput = Enum.InputType.NoInput Knob28.Transparency = 0 Knob28.Velocity = Vector3.new(0, 0, 0) Mesh29.Archivable = true Mesh29.MeshId = "rbxassetid://6798353400" Mesh29.MeshType = Enum.MeshType.FileMesh Mesh29.Name = "Mesh29" Mesh29.Offset = Vector3.new(0, 0, 0) Mesh29.Parent = Knob28 Mesh29.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398) Mesh29.TextureId = " " Mesh29.VertexColor = Vector3.new(1, 1, 1) SoundEnter30.Archivable = true SoundEnter30.EmitterSize = 3 SoundEnter30.Looped = false SoundEnter30.MaxDistance = 500 SoundEnter30.Name = "SoundEnter30" SoundEnter30.Parent = Main6 SoundEnter30.PlayOnRemove = false SoundEnter30.PlaybackSpeed = 1.100000023841858 SoundEnter30.Playing = false SoundEnter30.RollOffMode = Enum.RollOffMode.Inverse SoundEnter30.SoundGroup = nil SoundEnter30.SoundId = "rbxassetid://7123173076" SoundEnter30.TimePosition = 0 SoundEnter30.Volume = 0.5 SoundExit31.Archivable = true SoundExit31.EmitterSize = 3 SoundExit31.Looped = false SoundExit31.MaxDistance = 500 SoundExit31.Name = "SoundExit31" SoundExit31.Parent = Main6 SoundExit31.PlayOnRemove = false SoundExit31.PlaybackSpeed = 1.100000023841858 SoundExit31.Playing = false SoundExit31.RollOffMode = Enum.RollOffMode.Inverse SoundExit31.SoundGroup = nil SoundExit31.SoundId = "rbxassetid://7123173156" SoundExit31.TimePosition = 0 SoundExit31.Volume = 0.5 Mesh32.Archivable = true Mesh32.MeshId = "rbxassetid://6798352909" Mesh32.MeshType = Enum.MeshType.FileMesh Mesh32.Name = "Mesh32" Mesh32.Offset = Vector3.new(0, 0, 0) Mesh32.Parent = Main6 Mesh32.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183) Mesh32.TextureId = " " Mesh32.VertexColor = Vector3.new(1, 1, 1) Mesh33.Archivable = true Mesh33.MeshId = "rbxassetid://6798353062" Mesh33.MeshType = Enum.MeshType.FileMesh Mesh33.Name = "Mesh33" Mesh33.Offset = Vector3.new(0, 0, 0) Mesh33.Parent = Wood7 Mesh33.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063) Mesh33.TextureId = " " Mesh33.VertexColor = Vector3.new(1, 1, 1) CollisionWedge34.Anchored = true CollisionWedge34.Archivable = true CollisionWedge34.BackParamA = -0.5 CollisionWedge34.BackParamB = 0.5 CollisionWedge34.BackSurface = Enum.SurfaceType.Smooth CollisionWedge34.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge34.BottomParamA = -0.5 CollisionWedge34.BottomParamB = 0.5 CollisionWedge34.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge34.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge34.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge34.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -39.73537063598633)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge34.CanCollide = true CollisionWedge34.CollisionGroupId = "4" CollisionWedge34.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge34.FrontParamA = -0.5 CollisionWedge34.FrontParamB = 0.5 CollisionWedge34.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge34.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge34.LeftParamA = -0.5 CollisionWedge34.LeftParamB = 0.5 CollisionWedge34.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge34.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge34.Locked = false CollisionWedge34.Material = Enum.Material.ForceField CollisionWedge34.Name = "CollisionWedge34" CollisionWedge34.Orientation = Vector3.new(90, 90, 0) CollisionWedge34.Parent = Model8 CollisionWedge34.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -39.73537063598633) CollisionWedge34.Reflectance = 0 CollisionWedge34.RightParamA = -0.5 CollisionWedge34.RightParamB = 0.5 CollisionWedge34.RightSurface = Enum.SurfaceType.Smooth CollisionWedge34.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge34.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge34.Rotation = Vector3.new(90, 0, -90) CollisionWedge34.Size = Vector3.new(6.25, 0.5, 0.5) CollisionWedge34.TopParamA = -0.5 CollisionWedge34.TopParamB = 0.5 CollisionWedge34.TopSurface = Enum.SurfaceType.Smooth CollisionWedge34.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge34.Transparency = 1 CollisionWedge34.Velocity = Vector3.new(0, 0, 0) CollisionWedge35.Anchored = true CollisionWedge35.Archivable = true CollisionWedge35.BackParamA = -0.5 CollisionWedge35.BackParamB = 0.5 CollisionWedge35.BackSurface = Enum.SurfaceType.Smooth CollisionWedge35.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge35.BottomParamA = -0.5 CollisionWedge35.BottomParamB = 0.5 CollisionWedge35.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge35.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge35.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge35.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -39.7353401184082)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge35.CanCollide = true CollisionWedge35.CollisionGroupId = "4" CollisionWedge35.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge35.FrontParamA = -0.5 CollisionWedge35.FrontParamB = 0.5 CollisionWedge35.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge35.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge35.LeftParamA = -0.5 CollisionWedge35.LeftParamB = 0.5 CollisionWedge35.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge35.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge35.Locked = false CollisionWedge35.Material = Enum.Material.ForceField CollisionWedge35.Name = "CollisionWedge35" CollisionWedge35.Orientation = Vector3.new(90, 90, 0) CollisionWedge35.Parent = Model8 CollisionWedge35.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -39.7353401184082) CollisionWedge35.Reflectance = 0 CollisionWedge35.RightParamA = -0.5 CollisionWedge35.RightParamB = 0.5 CollisionWedge35.RightSurface = Enum.SurfaceType.Smooth CollisionWedge35.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge35.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge35.Rotation = Vector3.new(90, 0, -90) CollisionWedge35.Size = Vector3.new(6.25, 2.5, 0.25) CollisionWedge35.TopParamA = -0.5 CollisionWedge35.TopParamB = 0.5 CollisionWedge35.TopSurface = Enum.SurfaceType.Smooth CollisionWedge35.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge35.Transparency = 1 CollisionWedge35.Velocity = Vector3.new(0, 0, 0) SoundEnter.Archivable = true SoundEnter.EmitterSize = 3 SoundEnter.Looped = false SoundEnter.MaxDistance = 500 SoundEnter.Name = "SoundEnter" SoundEnter.Parent = Main SoundEnter.PlayOnRemove = false SoundEnter.PlaybackSpeed = 1.100000023841858 SoundEnter.Playing = false SoundEnter.RollOffMode = Enum.RollOffMode.Inverse SoundEnter.SoundGroup = nil SoundEnter.SoundId = "rbxassetid://7123173076" SoundEnter.TimePosition = 0 SoundEnter.Volume = 0.5 SoundExit.Archivable = true SoundExit.EmitterSize = 3 SoundExit.Looped = false SoundExit.MaxDistance = 500 SoundExit.Name = "SoundExit" SoundExit.Parent = Main SoundExit.PlayOnRemove = false SoundExit.PlaybackSpeed = 1.100000023841858 SoundExit.Playing = false SoundExit.RollOffMode = Enum.RollOffMode.Inverse SoundExit.SoundGroup = nil SoundExit.SoundId = "rbxassetid://7123173156" SoundExit.TimePosition = 0 SoundExit.Volume = 0.5 Mesh36.Archivable = true Mesh36.MeshId = "rbxassetid://6798352909" Mesh36.MeshType = Enum.MeshType.FileMesh Mesh36.Name = "Mesh36" Mesh36.Offset = Vector3.new(0, 0, 0) Mesh36.Parent = Main Mesh36.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183) Mesh36.TextureId = " " Mesh36.VertexColor = Vector3.new(1, 1, 1) Mesh37.Archivable = true Mesh37.MeshId = "rbxassetid://6798353145" Mesh37.MeshType = Enum.MeshType.FileMesh Mesh37.Name = "Mesh37" Mesh37.Offset = Vector3.new(0, 0, 0) Mesh37.Parent = Door9 Mesh37.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh37.TextureId = " " Mesh37.VertexColor = Vector3.new(1, 1, 1) Knob38.Anchored = false Knob38.Archivable = true Knob38.BackParamA = -0.5 Knob38.BackParamB = 0.5 Knob38.BackSurface = Enum.SurfaceType.Smooth Knob38.BackSurfaceInput = Enum.InputType.NoInput Knob38.BottomParamA = -0.5 Knob38.BottomParamB = 0.5 Knob38.BottomSurface = Enum.SurfaceType.Smooth Knob38.BottomSurfaceInput = Enum.InputType.NoInput Knob38.BrickColor = BrickColor.new("Tr. Brown") Knob38.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -39.414058685302734)*CFrame.Angles(0.9999945163726807, -2.107677376608796e-15, -0.0033162334002554417) Knob38.CanCollide = true Knob38.CollisionGroupId = "1" Knob38.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob38.FrontParamA = -0.5 Knob38.FrontParamB = 0.5 Knob38.FrontSurface = Enum.SurfaceType.Smooth Knob38.FrontSurfaceInput = Enum.InputType.NoInput Knob38.LeftParamA = -0.5 Knob38.LeftParamB = 0.5 Knob38.LeftSurface = Enum.SurfaceType.Smooth Knob38.LeftSurfaceInput = Enum.InputType.NoInput Knob38.Locked = false Knob38.Material = Enum.Material.Metal Knob38.Name = "Knob38" Knob38.Orientation = Vector3.new(0, -89.80999755859375, 0) Knob38.Parent = Door9 Knob38.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -39.414058685302734) Knob38.Reflectance = 0 Knob38.RightParamA = -0.5 Knob38.RightParamB = 0.5 Knob38.RightSurface = Enum.SurfaceType.Smooth Knob38.RightSurfaceInput = Enum.InputType.NoInput Knob38.RotVelocity = Vector3.new(0, 0, 0) Knob38.Rotation = Vector3.new(0, -89.80999755859375, 0) Knob38.Shape = Enum.PartType.Block Knob38.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246) Knob38.TopParamA = -0.5 Knob38.TopParamB = 0.5 Knob38.TopSurface = Enum.SurfaceType.Smooth Knob38.TopSurfaceInput = Enum.InputType.NoInput Knob38.Transparency = 0 Knob38.Velocity = Vector3.new(0, 0, 0) Mesh39.Archivable = true Mesh39.MeshId = "rbxassetid://6798353336" Mesh39.MeshType = Enum.MeshType.FileMesh Mesh39.Name = "Mesh39" Mesh39.Offset = Vector3.new(0, 0, 0) Mesh39.Parent = Knob38 Mesh39.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398) Mesh39.TextureId = " " Mesh39.VertexColor = Vector3.new(1, 1, 1) Mesh40.Archivable = true Mesh40.MeshId = "rbxassetid://6798353229" Mesh40.MeshType = Enum.MeshType.FileMesh Mesh40.Name = "Mesh40" Mesh40.Offset = Vector3.new(0, 0, 0) Mesh40.Parent = Door10 Mesh40.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh40.TextureId = " " Mesh40.VertexColor = Vector3.new(1, 1, 1) Knob41.Anchored = false Knob41.Archivable = true Knob41.BackParamA = -0.5 Knob41.BackParamB = 0.5 Knob41.BackSurface = Enum.SurfaceType.Smooth Knob41.BackSurfaceInput = Enum.InputType.NoInput Knob41.BottomParamA = -0.5 Knob41.BottomParamB = 0.5 Knob41.BottomSurface = Enum.SurfaceType.Smooth Knob41.BottomSurfaceInput = Enum.InputType.NoInput Knob41.BrickColor = BrickColor.new("Tr. Brown") Knob41.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -40.05689239501953)*CFrame.Angles(1, -2.1076890233118206e-15, 4.371138828673793e-08) Knob41.CanCollide = true Knob41.CollisionGroupId = "1" Knob41.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob41.FrontParamA = -0.5 Knob41.FrontParamB = 0.5 Knob41.FrontSurface = Enum.SurfaceType.Smooth Knob41.FrontSurfaceInput = Enum.InputType.NoInput Knob41.LeftParamA = -0.5 Knob41.LeftParamB = 0.5 Knob41.LeftSurface = Enum.SurfaceType.Smooth Knob41.LeftSurfaceInput = Enum.InputType.NoInput Knob41.Locked = false Knob41.Material = Enum.Material.Metal Knob41.Name = "Knob41" Knob41.Orientation = Vector3.new(0, -90, 0) Knob41.Parent = Door10 Knob41.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -40.05689239501953) Knob41.Reflectance = 0 Knob41.RightParamA = -0.5 Knob41.RightParamB = 0.5 Knob41.RightSurface = Enum.SurfaceType.Smooth Knob41.RightSurfaceInput = Enum.InputType.NoInput Knob41.RotVelocity = Vector3.new(0, 0, 0) Knob41.Rotation = Vector3.new(0, -90, 0) Knob41.Shape = Enum.PartType.Block Knob41.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246) Knob41.TopParamA = -0.5 Knob41.TopParamB = 0.5 Knob41.TopSurface = Enum.SurfaceType.Smooth Knob41.TopSurfaceInput = Enum.InputType.NoInput Knob41.Transparency = 0 Knob41.Velocity = Vector3.new(0, 0, 0) Mesh42.Archivable = true Mesh42.MeshId = "rbxassetid://6798353400" Mesh42.MeshType = Enum.MeshType.FileMesh Mesh42.Name = "Mesh42" Mesh42.Offset = Vector3.new(0, 0, 0) Mesh42.Parent = Knob41 Mesh42.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398) Mesh42.TextureId = " " Mesh42.VertexColor = Vector3.new(1, 1, 1) SoundEnter43.Archivable = true SoundEnter43.EmitterSize = 3 SoundEnter43.Looped = false SoundEnter43.MaxDistance = 500 SoundEnter43.Name = "SoundEnter43" SoundEnter43.Parent = Main11 SoundEnter43.PlayOnRemove = false SoundEnter43.PlaybackSpeed = 1.100000023841858 SoundEnter43.Playing = false SoundEnter43.RollOffMode = Enum.RollOffMode.Inverse SoundEnter43.SoundGroup = nil SoundEnter43.SoundId = "rbxassetid://7123173076" SoundEnter43.TimePosition = 0 SoundEnter43.Volume = 0.5 SoundExit44.Archivable = true SoundExit44.EmitterSize = 3 SoundExit44.Looped = false SoundExit44.MaxDistance = 500 SoundExit44.Name = "SoundExit44" SoundExit44.Parent = Main11 SoundExit44.PlayOnRemove = false SoundExit44.PlaybackSpeed = 1.100000023841858 SoundExit44.Playing = false SoundExit44.RollOffMode = Enum.RollOffMode.Inverse SoundExit44.SoundGroup = nil SoundExit44.SoundId = "rbxassetid://7123173156" SoundExit44.TimePosition = 0 SoundExit44.Volume = 0.5 Mesh45.Archivable = true Mesh45.MeshId = "rbxassetid://6798352909" Mesh45.MeshType = Enum.MeshType.FileMesh Mesh45.Name = "Mesh45" Mesh45.Offset = Vector3.new(0, 0, 0) Mesh45.Parent = Main11 Mesh45.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183) Mesh45.TextureId = " " Mesh45.VertexColor = Vector3.new(1, 1, 1) Mesh46.Archivable = true Mesh46.MeshId = "rbxassetid://6798353062" Mesh46.MeshType = Enum.MeshType.FileMesh Mesh46.Name = "Mesh46" Mesh46.Offset = Vector3.new(0, 0, 0) Mesh46.Parent = Wood12 Mesh46.Scale = Vector3.new(0.18919390439987183, 0.18919388949871063, 0.18919388949871063) Mesh46.TextureId = " " Mesh46.VertexColor = Vector3.new(1, 1, 1) CollisionWedge47.Anchored = true CollisionWedge47.Archivable = true CollisionWedge47.BackParamA = -0.5 CollisionWedge47.BackParamB = 0.5 CollisionWedge47.BackSurface = Enum.SurfaceType.Smooth CollisionWedge47.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge47.BottomParamA = -0.5 CollisionWedge47.BottomParamB = 0.5 CollisionWedge47.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge47.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge47.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge47.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -33.24880599975586)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge47.CanCollide = true CollisionWedge47.CollisionGroupId = "4" CollisionWedge47.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge47.FrontParamA = -0.5 CollisionWedge47.FrontParamB = 0.5 CollisionWedge47.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge47.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge47.LeftParamA = -0.5 CollisionWedge47.LeftParamB = 0.5 CollisionWedge47.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge47.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge47.Locked = false CollisionWedge47.Material = Enum.Material.ForceField CollisionWedge47.Name = "CollisionWedge47" CollisionWedge47.Orientation = Vector3.new(90, 90, 0) CollisionWedge47.Parent = Model13 CollisionWedge47.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -33.24880599975586) CollisionWedge47.Reflectance = 0 CollisionWedge47.RightParamA = -0.5 CollisionWedge47.RightParamB = 0.5 CollisionWedge47.RightSurface = Enum.SurfaceType.Smooth CollisionWedge47.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge47.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge47.Rotation = Vector3.new(90, 0, -90) CollisionWedge47.Size = Vector3.new(6.25, 0.5, 0.5) CollisionWedge47.TopParamA = -0.5 CollisionWedge47.TopParamB = 0.5 CollisionWedge47.TopSurface = Enum.SurfaceType.Smooth CollisionWedge47.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge47.Transparency = 1 CollisionWedge47.Velocity = Vector3.new(0, 0, 0) CollisionWedge48.Anchored = true CollisionWedge48.Archivable = true CollisionWedge48.BackParamA = -0.5 CollisionWedge48.BackParamB = 0.5 CollisionWedge48.BackSurface = Enum.SurfaceType.Smooth CollisionWedge48.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge48.BottomParamA = -0.5 CollisionWedge48.BottomParamB = 0.5 CollisionWedge48.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge48.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge48.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge48.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -33.248775482177734)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge48.CanCollide = true CollisionWedge48.CollisionGroupId = "4" CollisionWedge48.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge48.FrontParamA = -0.5 CollisionWedge48.FrontParamB = 0.5 CollisionWedge48.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge48.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge48.LeftParamA = -0.5 CollisionWedge48.LeftParamB = 0.5 CollisionWedge48.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge48.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge48.Locked = false CollisionWedge48.Material = Enum.Material.ForceField CollisionWedge48.Name = "CollisionWedge48" CollisionWedge48.Orientation = Vector3.new(90, 90, 0) CollisionWedge48.Parent = Model13 CollisionWedge48.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -33.248775482177734) CollisionWedge48.Reflectance = 0 CollisionWedge48.RightParamA = -0.5 CollisionWedge48.RightParamB = 0.5 CollisionWedge48.RightSurface = Enum.SurfaceType.Smooth CollisionWedge48.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge48.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge48.Rotation = Vector3.new(90, 0, -90) CollisionWedge48.Size = Vector3.new(6.25, 2.5, 0.25) CollisionWedge48.TopParamA = -0.5 CollisionWedge48.TopParamB = 0.5 CollisionWedge48.TopSurface = Enum.SurfaceType.Smooth CollisionWedge48.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge48.Transparency = 1 CollisionWedge48.Velocity = Vector3.new(0, 0, 0) Mesh.Archivable = true Mesh.MeshId = "rbxassetid://6798353145" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Name = "Mesh" Mesh.Offset = Vector3.new(0, 0, 0) Mesh.Parent = Door Mesh.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh.TextureId = " " Mesh.VertexColor = Vector3.new(1, 1, 1) Knob.Anchored = false Knob.Archivable = true Knob.BackParamA = -0.5 Knob.BackParamB = 0.5 Knob.BackSurface = Enum.SurfaceType.Smooth Knob.BackSurfaceInput = Enum.InputType.NoInput Knob.BottomParamA = -0.5 Knob.BottomParamB = 0.5 Knob.BottomSurface = Enum.SurfaceType.Smooth Knob.BottomSurfaceInput = Enum.InputType.NoInput Knob.BrickColor = BrickColor.new("Tr. Brown") Knob.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -57.54704284667969)*CFrame.Angles(0.9999945163726807, -0, -0.0033162334002554417) Knob.CanCollide = true Knob.CollisionGroupId = "1" Knob.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob.FrontParamA = -0.5 Knob.FrontParamB = 0.5 Knob.FrontSurface = Enum.SurfaceType.Smooth Knob.FrontSurfaceInput = Enum.InputType.NoInput Knob.LeftParamA = -0.5 Knob.LeftParamB = 0.5 Knob.LeftSurface = Enum.SurfaceType.Smooth Knob.LeftSurfaceInput = Enum.InputType.NoInput Knob.Locked = false Knob.Material = Enum.Material.Metal Knob.Name = "Knob" Knob.Orientation = Vector3.new(0, -89.80999755859375, 0) Knob.Parent = Door Knob.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -57.54704284667969) Knob.Reflectance = 0 Knob.RightParamA = -0.5 Knob.RightParamB = 0.5 Knob.RightSurface = Enum.SurfaceType.Smooth Knob.RightSurfaceInput = Enum.InputType.NoInput Knob.RotVelocity = Vector3.new(0, 0, 0) Knob.Rotation = Vector3.new(0, -89.80999755859375, 0) Knob.Shape = Enum.PartType.Block Knob.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246) Knob.TopParamA = -0.5 Knob.TopParamB = 0.5 Knob.TopSurface = Enum.SurfaceType.Smooth Knob.TopSurfaceInput = Enum.InputType.NoInput Knob.Transparency = 0 Knob.Velocity = Vector3.new(0, 0, 0) Mesh49.Archivable = true Mesh49.MeshId = "rbxassetid://6798353336" Mesh49.MeshType = Enum.MeshType.FileMesh Mesh49.Name = "Mesh49" Mesh49.Offset = Vector3.new(0, 0, 0) Mesh49.Parent = Knob Mesh49.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398) Mesh49.TextureId = " " Mesh49.VertexColor = Vector3.new(1, 1, 1) Mesh50.Archivable = true Mesh50.MeshId = "rbxassetid://6798353145" Mesh50.MeshType = Enum.MeshType.FileMesh Mesh50.Name = "Mesh50" Mesh50.Offset = Vector3.new(0, 0, 0) Mesh50.Parent = Door14 Mesh50.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh50.TextureId = " " Mesh50.VertexColor = Vector3.new(1, 1, 1) Knob51.Anchored = false Knob51.Archivable = true Knob51.BackParamA = -0.5 Knob51.BackParamB = 0.5 Knob51.BackSurface = Enum.SurfaceType.Smooth Knob51.BackSurfaceInput = Enum.InputType.NoInput Knob51.BottomParamA = -0.5 Knob51.BottomParamB = 0.5 Knob51.BottomSurface = Enum.SurfaceType.Smooth Knob51.BottomSurfaceInput = Enum.InputType.NoInput Knob51.BrickColor = BrickColor.new("Tr. Brown") Knob51.CFrame = CFrame.new(-13.04330062866211, 3.801283836364746, -32.927494049072266)*CFrame.Angles(0.9999945163726807, -4.215354753217592e-15, -0.0033162334002554417) Knob51.CanCollide = true Knob51.CollisionGroupId = "1" Knob51.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob51.FrontParamA = -0.5 Knob51.FrontParamB = 0.5 Knob51.FrontSurface = Enum.SurfaceType.Smooth Knob51.FrontSurfaceInput = Enum.InputType.NoInput Knob51.LeftParamA = -0.5 Knob51.LeftParamB = 0.5 Knob51.LeftSurface = Enum.SurfaceType.Smooth Knob51.LeftSurfaceInput = Enum.InputType.NoInput Knob51.Locked = false Knob51.Material = Enum.Material.Metal Knob51.Name = "Knob51" Knob51.Orientation = Vector3.new(0, -89.80999755859375, 0) Knob51.Parent = Door14 Knob51.Position = Vector3.new(-13.04330062866211, 3.801283836364746, -32.927494049072266) Knob51.Reflectance = 0 Knob51.RightParamA = -0.5 Knob51.RightParamB = 0.5 Knob51.RightSurface = Enum.SurfaceType.Smooth Knob51.RightSurfaceInput = Enum.InputType.NoInput Knob51.RotVelocity = Vector3.new(0, 0, 0) Knob51.Rotation = Vector3.new(0, -89.80999755859375, 0) Knob51.Shape = Enum.PartType.Block Knob51.Size = Vector3.new(0.4233241677284241, 0.48881250619888306, 0.32117363810539246) Knob51.TopParamA = -0.5 Knob51.TopParamB = 0.5 Knob51.TopSurface = Enum.SurfaceType.Smooth Knob51.TopSurfaceInput = Enum.InputType.NoInput Knob51.Transparency = 0 Knob51.Velocity = Vector3.new(0, 0, 0) Mesh52.Archivable = true Mesh52.MeshId = "rbxassetid://6798353336" Mesh52.MeshType = Enum.MeshType.FileMesh Mesh52.Name = "Mesh52" Mesh52.Offset = Vector3.new(0, 0, 0) Mesh52.Parent = Knob51 Mesh52.Scale = Vector3.new(0.18893194198608398, 0.18893194198608398, 0.18893194198608398) Mesh52.TextureId = " " Mesh52.VertexColor = Vector3.new(1, 1, 1) Mesh53.Archivable = true Mesh53.MeshId = "rbxassetid://6798353229" Mesh53.MeshType = Enum.MeshType.FileMesh Mesh53.Name = "Mesh53" Mesh53.Offset = Vector3.new(0, 0, 0) Mesh53.Parent = Door15 Mesh53.Scale = Vector3.new(0.18919388949871063, 0.18919388949871063, 0.18919390439987183) Mesh53.TextureId = " " Mesh53.VertexColor = Vector3.new(1, 1, 1) Knob54.Anchored = false Knob54.Archivable = true Knob54.BackParamA = -0.5 Knob54.BackParamB = 0.5 Knob54.BackSurface = Enum.SurfaceType.Smooth Knob54.BackSurfaceInput = Enum.InputType.NoInput Knob54.BottomParamA = -0.5 Knob54.BottomParamB = 0.5 Knob54.BottomSurface = Enum.SurfaceType.Smooth Knob54.BottomSurfaceInput = Enum.InputType.NoInput Knob54.BrickColor = BrickColor.new("Tr. Brown") Knob54.CFrame = CFrame.new(-13.036149024963379, 3.8012375831604004, -33.57032775878906)*CFrame.Angles(1, -4.215378046623641e-15, 4.371138828673793e-08) Knob54.CanCollide = true Knob54.CollisionGroupId = "1" Knob54.Color = Color3.new(0.74902, 0.72549, 0.686275) Knob54.FrontParamA = -0.5 Knob54.FrontParamB = 0.5 Knob54.FrontSurface = Enum.SurfaceType.Smooth Knob54.FrontSurfaceInput = Enum.InputType.NoInput Knob54.LeftParamA = -0.5 Knob54.LeftParamB = 0.5 Knob54.LeftSurface = Enum.SurfaceType.Smooth Knob54.LeftSurfaceInput = Enum.InputType.NoInput Knob54.Locked = false Knob54.Material = Enum.Material.Metal Knob54.Name = "Knob54" Knob54.Orientation = Vector3.new(0, -90, 0) Knob54.Parent = Door15 Knob54.Position = Vector3.new(-13.036149024963379, 3.8012375831604004, -33.57032775878906) Knob54.Reflectance = 0 Knob54.RightParamA = -0.5 Knob54.RightParamB = 0.5 Knob54.RightSurface = Enum.SurfaceType.Smooth Knob54.RightSurfaceInput = Enum.InputType.NoInput Knob54.RotVelocity = Vector3.new(0, 0, 0) Knob54.Rotation = Vector3.new(0, -90, 0) Knob54.Shape = Enum.PartType.Block Knob54.Size = Vector3.new(0.42332419753074646, 0.48881250619888306, 0.32117363810539246) Knob54.TopParamA = -0.5 Knob54.TopParamB = 0.5 Knob54.TopSurface = Enum.SurfaceType.Smooth Knob54.TopSurfaceInput = Enum.InputType.NoInput Knob54.Transparency = 0 Knob54.Velocity = Vector3.new(0, 0, 0) Mesh55.Archivable = true Mesh55.MeshId = "rbxassetid://6798353400" Mesh55.MeshType = Enum.MeshType.FileMesh Mesh55.Name = "Mesh55" Mesh55.Offset = Vector3.new(0, 0, 0) Mesh55.Parent = Knob54 Mesh55.Scale = Vector3.new(0.1889319270849228, 0.18893194198608398, 0.18893194198608398) Mesh55.TextureId = " " Mesh55.VertexColor = Vector3.new(1, 1, 1) SoundEnter56.Archivable = true SoundEnter56.EmitterSize = 3 SoundEnter56.Looped = false SoundEnter56.MaxDistance = 500 SoundEnter56.Name = "SoundEnter56" SoundEnter56.Parent = Main16 SoundEnter56.PlayOnRemove = false SoundEnter56.PlaybackSpeed = 1.100000023841858 SoundEnter56.Playing = false SoundEnter56.RollOffMode = Enum.RollOffMode.Inverse SoundEnter56.SoundGroup = nil SoundEnter56.SoundId = "rbxassetid://7123173076" SoundEnter56.TimePosition = 0 SoundEnter56.Volume = 0.5 SoundExit57.Archivable = true SoundExit57.EmitterSize = 3 SoundExit57.Looped = false SoundExit57.MaxDistance = 500 SoundExit57.Name = "SoundExit57" SoundExit57.Parent = Main16 SoundExit57.PlayOnRemove = false SoundExit57.PlaybackSpeed = 1.100000023841858 SoundExit57.Playing = false SoundExit57.RollOffMode = Enum.RollOffMode.Inverse SoundExit57.SoundGroup = nil SoundExit57.SoundId = "rbxassetid://7123173156" SoundExit57.TimePosition = 0 SoundExit57.Volume = 0.5 Mesh58.Archivable = true Mesh58.MeshId = "rbxassetid://6798352909" Mesh58.MeshType = Enum.MeshType.FileMesh Mesh58.Name = "Mesh58" Mesh58.Offset = Vector3.new(0, 0, 0) Mesh58.Parent = Main16 Mesh58.Scale = Vector3.new(0.18919388949871063, 0.19201204180717468, 0.18919390439987183) Mesh58.TextureId = " " Mesh58.VertexColor = Vector3.new(1, 1, 1) CollisionWedge.Anchored = true CollisionWedge.Archivable = true CollisionWedge.BackParamA = -0.5 CollisionWedge.BackParamB = 0.5 CollisionWedge.BackSurface = Enum.SurfaceType.Smooth CollisionWedge.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge.BottomParamA = -0.5 CollisionWedge.BottomParamB = 0.5 CollisionWedge.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge.CFrame = CFrame.new(-12.902213096618652, 0.9688401222229004, -57.86835479736328)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge.CanCollide = true CollisionWedge.CollisionGroupId = "4" CollisionWedge.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge.FrontParamA = -0.5 CollisionWedge.FrontParamB = 0.5 CollisionWedge.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge.LeftParamA = -0.5 CollisionWedge.LeftParamB = 0.5 CollisionWedge.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge.Locked = false CollisionWedge.Material = Enum.Material.ForceField CollisionWedge.Name = "CollisionWedge" CollisionWedge.Orientation = Vector3.new(90, 90, 0) CollisionWedge.Parent = Model CollisionWedge.Position = Vector3.new(-12.902213096618652, 0.9688401222229004, -57.86835479736328) CollisionWedge.Reflectance = 0 CollisionWedge.RightParamA = -0.5 CollisionWedge.RightParamB = 0.5 CollisionWedge.RightSurface = Enum.SurfaceType.Smooth CollisionWedge.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge.Rotation = Vector3.new(90, 0, -90) CollisionWedge.Size = Vector3.new(6.25, 0.5, 0.5) CollisionWedge.TopParamA = -0.5 CollisionWedge.TopParamB = 0.5 CollisionWedge.TopSurface = Enum.SurfaceType.Smooth CollisionWedge.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge.Transparency = 1 CollisionWedge.Velocity = Vector3.new(0, 0, 0) CollisionWedge59.Anchored = true CollisionWedge59.Archivable = true CollisionWedge59.BackParamA = -0.5 CollisionWedge59.BackParamB = 0.5 CollisionWedge59.BackSurface = Enum.SurfaceType.Smooth CollisionWedge59.BackSurfaceInput = Enum.InputType.NoInput CollisionWedge59.BottomParamA = -0.5 CollisionWedge59.BottomParamB = 0.5 CollisionWedge59.BottomSurface = Enum.SurfaceType.Smooth CollisionWedge59.BottomSurfaceInput = Enum.InputType.NoInput CollisionWedge59.BrickColor = BrickColor.new("Medium stone grey") CollisionWedge59.CFrame = CFrame.new(-14.40219783782959, 1.3438286781311035, -57.868324279785156)*CFrame.Angles(-0.0000017286195088672685, 1, 0.0000014899586631145212) CollisionWedge59.CanCollide = true CollisionWedge59.CollisionGroupId = "4" CollisionWedge59.Color = Color3.new(0.639216, 0.635294, 0.647059) CollisionWedge59.FrontParamA = -0.5 CollisionWedge59.FrontParamB = 0.5 CollisionWedge59.FrontSurface = Enum.SurfaceType.Smooth CollisionWedge59.FrontSurfaceInput = Enum.InputType.NoInput CollisionWedge59.LeftParamA = -0.5 CollisionWedge59.LeftParamB = 0.5 CollisionWedge59.LeftSurface = Enum.SurfaceType.Smooth CollisionWedge59.LeftSurfaceInput = Enum.InputType.NoInput CollisionWedge59.Locked = false CollisionWedge59.Material = Enum.Material.ForceField CollisionWedge59.Name = "CollisionWedge59" CollisionWedge59.Orientation = Vector3.new(90, 90, 0) CollisionWedge59.Parent = Model CollisionWedge59.Position = Vector3.new(-14.40219783782959, 1.3438286781311035, -57.868324279785156) CollisionWedge59.Reflectance = 0 CollisionWedge59.RightParamA = -0.5 CollisionWedge59.RightParamB = 0.5 CollisionWedge59.RightSurface = Enum.SurfaceType.Smooth CollisionWedge59.RightSurfaceInput = Enum.InputType.NoInput CollisionWedge59.RotVelocity = Vector3.new(0, 0, 0) CollisionWedge59.Rotation = Vector3.new(90, 0, -90) CollisionWedge59.Size = Vector3.new(6.25, 2.5, 0.25) CollisionWedge59.TopParamA = -0.5 CollisionWedge59.TopParamB = 0.5 CollisionWedge59.TopSurface = Enum.SurfaceType.Smooth CollisionWedge59.TopSurfaceInput = Enum.InputType.NoInput CollisionWedge59.Transparency = 1 CollisionWedge59.Velocity = Vector3.new(0, 0, 0) return cuboards
local RUSH = Instance.new("Part") local Mesh = Instance.new("SpecialMesh") local Attachment = Instance.new("Attachment") local PlaySound = Instance.new("Sound") local Footsteps = Instance.new("Sound") local PointLight = Instance.new("PointLight") local ParticleEmitter = Instance.new("ParticleEmitter") local Black = Instance.new("ParticleEmitter") local TremoloSoundEffect1 = Instance.new("TremoloSoundEffect") local EqualizerSoundEffect2 = Instance.new("EqualizerSoundEffect") local FlangeSoundEffect3 = Instance.new("FlangeSoundEffect") local TremoloSoundEffect = Instance.new("TremoloSoundEffect") local FlangeSoundEffect = Instance.new("FlangeSoundEffect") local EqualizerSoundEffect = Instance.new("EqualizerSoundEffect") local EchoSoundEffect = Instance.new("EchoSoundEffect") RUSH.Anchored = false RUSH.Archivable = true RUSH.BackParamA = -0.5 RUSH.BackParamB = 0.5 RUSH.BackSurface = Enum.SurfaceType.Smooth RUSH.BackSurfaceInput = Enum.InputType.NoInput RUSH.BottomParamA = -0.5 RUSH.BottomParamB = 0.5 RUSH.BottomSurface = Enum.SurfaceType.Smooth RUSH.BottomSurfaceInput = Enum.InputType.NoInput RUSH.BrickColor = BrickColor.new("Light stone grey") RUSH.CFrame = CFrame.new(0, 5.642789840698242, -47.24530792236328)*CFrame.Angles(-3.82137093032941e-15, 1, -4.371138828673793e-08) RUSH.CanCollide = true RUSH.CollisionGroupId = "0" RUSH.Color = Color3.new(0.898039, 0.894118, 0.87451) RUSH.FrontParamA = -0.5 RUSH.FrontParamB = 0.5 RUSH.FrontSurface = Enum.SurfaceType.Smooth RUSH.FrontSurfaceInput = Enum.InputType.NoInput RUSH.LeftParamA = -0.5 RUSH.LeftParamB = 0.5 RUSH.LeftSurface = Enum.SurfaceType.Smooth RUSH.LeftSurfaceInput = Enum.InputType.NoInput RUSH.Locked = false RUSH.Material = Enum.Material.Plastic RUSH.Name = "RUSH" RUSH.Orientation = Vector3.new(90, -180, 0) RUSH.Position = Vector3.new(0, 5.642789840698242, -47.24530792236328) RUSH.Reflectance = 0 RUSH.RightParamA = -0.5 RUSH.RightParamB = 0.5 RUSH.RightSurface = Enum.SurfaceType.Smooth RUSH.RightSurfaceInput = Enum.InputType.NoInput RUSH.RotVelocity = Vector3.new(0, 0, 0) RUSH.Rotation = Vector3.new(90, 0, 180) RUSH.Shape = Enum.PartType.Block RUSH.Size = Vector3.new(2, 1, 1) RUSH.TopParamA = -0.5 RUSH.TopParamB = 0.5 RUSH.TopSurface = Enum.SurfaceType.Smooth RUSH.TopSurfaceInput = Enum.InputType.NoInput RUSH.Transparency = 1 RUSH.Velocity = Vector3.new(0, 0, 0) Mesh.Archivable = true Mesh.MeshId = " " Mesh.MeshType = Enum.MeshType.Head Mesh.Name = "Mesh" Mesh.Offset = Vector3.new(0, 0, 0) Mesh.Parent = RUSH Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) Mesh.TextureId = " " Mesh.VertexColor = Vector3.new(1, 1, 1) Attachment.Archivable = true Attachment.Axis = Vector3.new(1, 0, 0) Attachment.CFrame = CFrame.new(0, 1.459420919418335, 0)*CFrame.Angles(-0, -0, -1) Attachment.Name = "Attachment" Attachment.Orientation = Vector3.new(-0, 0, 0) Attachment.Parent = RUSH Attachment.Position = Vector3.new(0, 1.459420919418335, 0) Attachment.Rotation = Vector3.new(-0, 0, -0) Attachment.SecondaryAxis = Vector3.new(0, 1, 0) Attachment.Visible = false PlaySound.Archivable = true PlaySound.EmitterSize = 5 PlaySound.Looped = true PlaySound.MaxDistance = 300 PlaySound.Name = "PlaySound" PlaySound.Parent = RUSH PlaySound.PlayOnRemove = false PlaySound.PlaybackSpeed = 0.05999999865889549 PlaySound.Playing = true PlaySound.RollOffMode = Enum.RollOffMode.LinearSquare PlaySound.SoundGroup = nil PlaySound.SoundId = "rbxassetid://530591527" PlaySound.TimePosition = 0 PlaySound.Volume = 0.05999999865889549 Footsteps.Archivable = true Footsteps.EmitterSize = 5 Footsteps.Looped = true Footsteps.MaxDistance = 100 Footsteps.Name = "Footsteps" Footsteps.Parent = RUSH Footsteps.PlayOnRemove = false Footsteps.PlaybackSpeed = 0.20000000298023224 Footsteps.Playing = true Footsteps.RollOffMode = Enum.RollOffMode.Linear Footsteps.SoundGroup = nil Footsteps.SoundId = "rbxassetid://530591527" Footsteps.TimePosition = 0 Footsteps.Volume = 0.009999999776482582 PointLight.Archivable = true PointLight.Brightness = 3 PointLight.Color = Color3.new(0.0392157, 0.294118, 1) PointLight.Enabled = true PointLight.Name = "PointLight" PointLight.Parent = Attachment PointLight.Range = 24 PointLight.Shadows = false ParticleEmitter.Acceleration = Vector3.new(0, 0, 0) ParticleEmitter.Archivable = true ParticleEmitter.Color = ColorSequence.new(Color3.new(1,1,1)) ParticleEmitter.Drag = 5 ParticleEmitter.EmissionDirection = Enum.NormalId.Top ParticleEmitter.Enabled =false ParticleEmitter.Lifetime = NumberRange.new(1) ParticleEmitter.LightEmission = 0 ParticleEmitter.LightInfluence = 0 ParticleEmitter.LockedToPart = true ParticleEmitter.Name = "ParticleEmitter" ParticleEmitter.Parent = Attachment ParticleEmitter.Rate = 25 ParticleEmitter.RotSpeed = NumberRange.new(0) ParticleEmitter.Rotation = NumberRange.new(-1,1) ParticleEmitter.Size = NumberSequence.new(3) ParticleEmitter.Speed = NumberRange.new(0.5) ParticleEmitter.SpreadAngle = Vector2.new(360,360) ParticleEmitter.Texture = "rbxassetid://6842825462" ParticleEmitter.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0,1,0), NumberSequenceKeypoint.new(0.0987371,0.83125,0), NumberSequenceKeypoint.new(0.167623,1,0), NumberSequenceKeypoint.new(0.274397,0.76875,0), NumberSequenceKeypoint.new(0.35132,1,0), NumberSequenceKeypoint.new(0.407577,0.8375,0), NumberSequenceKeypoint.new(0.514351,1,0), NumberSequenceKeypoint.new(0.576349,0.76875,0), NumberSequenceKeypoint.new(0.668197,1,0), NumberSequenceKeypoint.new(0.742824,0.79375,0), NumberSequenceKeypoint.new(0.842709,1,0), NumberSequenceKeypoint.new(0.908152,0.875,0), NumberSequenceKeypoint.new(1,1,0) } ParticleEmitter.VelocityInheritance = 0 ParticleEmitter.ZOffset = 4 Black.Acceleration = Vector3.new(0, 0, 0) Black.Archivable = true Black.Color = ColorSequence.new(Color3.new(0,0,11/255)) Black.Drag = 5 Black.EmissionDirection = Enum.NormalId.Top Black.Enabled = false Black.Lifetime = NumberRange.new(1) Black.LightEmission = 0 Black.LightInfluence = 0 Black.LockedToPart = true Black.Name = "Black" Black.Parent = Attachment Black.Rate = 100 task.defer(function() while Black.Parent do task.wait(1/100) Black:Emit(1) end end) Black.RotSpeed = NumberRange.new(-3,3) Black.Rotation = NumberRange.new(-360,360) Black.Size = NumberSequence.new(13) Black.Speed = NumberRange.new(0,5) Black.SpreadAngle = Vector2.new(360,360) Black.Texture = "rbxassetid://390410785" Black.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.110218,0,0), NumberSequenceKeypoint.new(0.220436,1,0), NumberSequenceKeypoint.new(0.316877,0,0), NumberSequenceKeypoint.new(0.428243,1,0), NumberSequenceKeypoint.new(0.559127,0,0), NumberSequenceKeypoint.new(0.693456,1,0), NumberSequenceKeypoint.new(0.801378,0,0), NumberSequenceKeypoint.new(1,1,0) } Black.VelocityInheritance = 0 Black.ZOffset = 0.8999999761581421 TremoloSoundEffect1.Archivable = true TremoloSoundEffect1.Depth = 1 TremoloSoundEffect1.Duty = 0.9399999976158142 TremoloSoundEffect1.Enabled = true TremoloSoundEffect1.Frequency = 20 TremoloSoundEffect1.Name = "TremoloSoundEffect1" TremoloSoundEffect1.Parent = PlaySound TremoloSoundEffect1.Priority = 3 EqualizerSoundEffect2.Archivable = true EqualizerSoundEffect2.Enabled = true EqualizerSoundEffect2.HighGain = -10.699999809265137 EqualizerSoundEffect2.LowGain = 0.10000000149011612 EqualizerSoundEffect2.MidGain = -4.400000095367432 EqualizerSoundEffect2.Name = "EqualizerSoundEffect2" EqualizerSoundEffect2.Parent = PlaySound EqualizerSoundEffect2.Priority = 3 FlangeSoundEffect3.Archivable = true FlangeSoundEffect3.Depth = 1 FlangeSoundEffect3.Enabled = true FlangeSoundEffect3.Mix = 1 FlangeSoundEffect3.Name = "FlangeSoundEffect3" FlangeSoundEffect3.Parent = PlaySound FlangeSoundEffect3.Priority = 3 FlangeSoundEffect3.Rate = 0.20000000298023224 TremoloSoundEffect.Archivable = true TremoloSoundEffect.Depth = 1 TremoloSoundEffect.Duty = 0.9399999976158142 TremoloSoundEffect.Enabled = true TremoloSoundEffect.Frequency = 20 TremoloSoundEffect.Name = "TremoloSoundEffect" TremoloSoundEffect.Parent = Footsteps TremoloSoundEffect.Priority = 0 FlangeSoundEffect.Archivable = true FlangeSoundEffect.Depth = 1 FlangeSoundEffect.Enabled = true FlangeSoundEffect.Mix = 1 FlangeSoundEffect.Name = "FlangeSoundEffect" FlangeSoundEffect.Parent = Footsteps FlangeSoundEffect.Priority = 0 FlangeSoundEffect.Rate = 0.20000000298023224 EqualizerSoundEffect.Archivable = true EqualizerSoundEffect.Enabled = true EqualizerSoundEffect.HighGain = 4.599999904632568 EqualizerSoundEffect.LowGain = 3 EqualizerSoundEffect.MidGain = -0.800000011920929 EqualizerSoundEffect.Name = "EqualizerSoundEffect" EqualizerSoundEffect.Parent = Footsteps EqualizerSoundEffect.Priority = 0 EchoSoundEffect.Archivable = true EchoSoundEffect.Delay = 0.9819999933242798 EchoSoundEffect.DryLevel = 0 EchoSoundEffect.Enabled = true EchoSoundEffect.Feedback = 1 EchoSoundEffect.Name = "EchoSoundEffect" EchoSoundEffect.Parent = Footsteps EchoSoundEffect.Priority = 1 EchoSoundEffect.WetLevel = -2.5999999046325684 RUSH.Anchored = true return RUSH
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