--Converted with ttyyuu12345's model to script plugin v4 (Edit by ew_001)
local function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
local cors = {}
local arg = {...}
local char = arg[1]
local inst = {["mas"] = char}
inst['Script0'] = Instance.new("Script")
inst['BindableFunction1'] = Instance.new("BindableFunction")
inst['NumberValue2'] = Instance.new("NumberValue")
inst['StringValue3'] = Instance.new("StringValue")
inst['Animation4'] = Instance.new("Animation")
inst['StringValue5'] = Instance.new("StringValue")
inst['Animation6'] = Instance.new("Animation")
inst['StringValue7'] = Instance.new("StringValue")
inst['Animation8'] = Instance.new("Animation")
inst['NumberValue9'] = Instance.new("NumberValue")
inst['Animation10'] = Instance.new("Animation")
inst['NumberValue11'] = Instance.new("NumberValue")
inst['Animation12'] = Instance.new("Animation")
inst['NumberValue13'] = Instance.new("NumberValue")
inst['StringValue14'] = Instance.new("StringValue")
inst['Animation15'] = Instance.new("Animation")
inst['NumberValue16'] = Instance.new("NumberValue")
inst['Animation17'] = Instance.new("Animation")
inst['NumberValue18'] = Instance.new("NumberValue")
inst['Animation19'] = Instance.new("Animation")
inst['NumberValue20'] = Instance.new("NumberValue")
inst['StringValue21'] = Instance.new("StringValue")
inst['Animation22'] = Instance.new("Animation")
inst['NumberValue23'] = Instance.new("NumberValue")
inst['Animation24'] = Instance.new("Animation")
inst['NumberValue25'] = Instance.new("NumberValue")
inst['Animation26'] = Instance.new("Animation")
inst['NumberValue27'] = Instance.new("NumberValue")
inst['StringValue28'] = Instance.new("StringValue")
inst['Animation29'] = Instance.new("Animation")
inst['StringValue30'] = Instance.new("StringValue")
inst['Animation31'] = Instance.new("Animation")
inst['NumberValue32'] = Instance.new("NumberValue")
inst['Animation33'] = Instance.new("Animation")
inst['NumberValue34'] = Instance.new("NumberValue")
inst['StringValue35'] = Instance.new("StringValue")
inst['Animation36'] = Instance.new("Animation")
inst['StringValue37'] = Instance.new("StringValue")
inst['Animation38'] = Instance.new("Animation")
inst['StringValue39'] = Instance.new("StringValue")
inst['Animation40'] = Instance.new("Animation")
inst['StringValue41'] = Instance.new("StringValue")
inst['Animation42'] = Instance.new("Animation")
inst['StringValue43'] = Instance.new("StringValue")
inst['Animation44'] = Instance.new("Animation")
inst['StringValue45'] = Instance.new("StringValue")
inst['Animation46'] = Instance.new("Animation")
inst['StringValue47'] = Instance.new("StringValue")
inst['Animation48'] = Instance.new("Animation")
inst['StringValue49'] = Instance.new("StringValue")
inst['Animation50'] = Instance.new("Animation")
inst['StringValue51'] = Instance.new("StringValue")
inst['Animation52'] = Instance.new("Animation")
inst['StringValue53'] = Instance.new("StringValue")
inst['Animation54'] = Instance.new("Animation")
inst['StringValue55'] = Instance.new("StringValue")
inst['Animation56'] = Instance.new("Animation")
inst['StringValue57'] = Instance.new("StringValue")
inst['Animation58'] = Instance.new("Animation")
inst['Script0'].Name = "AnimateR15"
inst['Script0'].Parent = inst['mas']
table.insert(cors,sandbox(inst['Script0'],function()
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local pose = "Standing"
local userNoUpdateOnLoopSuccess, userNoUpdateOnLoopValue = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNoUpdateOnLoop") end)
local userNoUpdateOnLoop = userNoUpdateOnLoopSuccess and userNoUpdateOnLoopValue
local userEmoteToRunThresholdChange do
local success, value = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserEmoteToRunThresholdChange")
end)
userEmoteToRunThresholdChange = success and value
end
local userPlayEmoteByIdAnimTrackReturn do
local success, value = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserPlayEmoteByIdAnimTrackReturn2")
end)
userPlayEmoteByIdAnimTrackReturn = success and value
end
local animateScriptEmoteHookFlagExists, animateScriptEmoteHookFlagEnabled = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserAnimateScriptEmoteHook")
end)
local FFlagAnimateScriptEmoteHook = animateScriptEmoteHookFlagExists and animateScriptEmoteHookFlagEnabled
local AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
local HumanoidHipHeight = 2
local EMOTE_TRANSITION_TIME = 0.1
local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local runAnimTrack = nil
local runAnimKeyframeHandler = nil
local PreloadedAnims = {}
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=507777826", weight = 10 }
},
run = {
{ id = "http://www.roblox.com/asset/?id=507767714", weight = 10 }
},
swim = {
{ id = "http://www.roblox.com/asset/?id=507784897", weight = 10 }
},
swimidle = {
{ id = "http://www.roblox.com/asset/?id=507785072", weight = 10 }
},
jump = {
{ id = "http://www.roblox.com/asset/?id=507765000", weight = 10 }
},
fall = {
{ id = "http://www.roblox.com/asset/?id=507767968", weight = 10 }
},
climb = {
{ id = "http://www.roblox.com/asset/?id=507765644", weight = 10 }
},
sit = {
{ id = "http://www.roblox.com/asset/?id=2506281703", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=522635514", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=522638767", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=507770239", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=507770453", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?id=507771019", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=507771955", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=507772104", weight = 10 }
},
dance2 = {
{ id = "http://www.roblox.com/asset/?id=507776043", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=507776720", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=507776879", weight = 10 }
},
dance3 = {
{ id = "http://www.roblox.com/asset/?id=507777268", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=507777451", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=507777623", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=507770818", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=507770677", weight = 10 }
},
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
math.randomseed(tick())
function findExistingAnimationInSet(set, anim)
if set == nil or anim == nil then
return 0
end
for idx = 1, set.count, 1 do
if set[idx].anim.AnimationId == anim.AnimationId then
return idx
end
end
return 0
end
function configureAnimationSet(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
local allowCustomAnimations = true
local success, msg = pcall(function() allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations end)
if not success then
allowCustomAnimations = true
end
-- check for config values
local config = script:FindFirstChild(name)
if (allowCustomAnimations and config ~= nil) then
table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
local idx = 0
for _, childPart in pairs(config:GetChildren()) do
if (childPart:IsA("Animation")) then
local newWeight = 1
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject ~= nil) then
newWeight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
idx = animTable[name].count
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
animTable[name][idx].weight = newWeight
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, childPart.ChildAdded:connect(function(property) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, childPart.ChildRemoved:connect(function(property) configureAnimationSet(name, fileList) end))
end
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
end
end
-- preload anims
for i, animType in pairs(animTable) do
for idx = 1, animType.count, 1 do
if PreloadedAnims[animType[idx].anim.AnimationId] == nil then
Humanoid:LoadAnimation(animType[idx].anim)
PreloadedAnims[animType[idx].anim.AnimationId] = true
end
end
end
end
------------------------------------------------------------------------------------------------------------
function configureAnimationSetOld(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
local allowCustomAnimations = true
local success, msg = pcall(function() allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations end)
if not success then
allowCustomAnimations = true
end
-- check for config values
local config = script:FindFirstChild(name)
if (allowCustomAnimations and config ~= nil) then
table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
if (childPart:IsA("Animation")) then
table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
idx = idx + 1
end
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
-- preload anims
for i, animType in pairs(animTable) do
for idx = 1, animType.count, 1 do
Humanoid:LoadAnimation(animType[idx].anim)
end
end
end
-- Setup animation objects
function scriptChildModified(child)
local fileList = animNames[child.Name]
if (fileList ~= nil) then
configureAnimationSet(child.Name, fileList)
end
end
script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)
for name, fileList in pairs(animNames) do
configureAnimationSet(name, fileList)
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.31
local toolTransitionTime = 0.1
local fallTransitionTime = 0.2
local currentlyPlayingEmote = false
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
if FFlagAnimateScriptEmoteHook and currentlyPlayingEmote then
oldAnim = "idle"
currentlyPlayingEmote = false
end
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
-- clean up walk if there is one
if (runAnimKeyframeHandler ~= nil) then
runAnimKeyframeHandler:disconnect()
end
if (runAnimTrack ~= nil) then
runAnimTrack:Stop()
runAnimTrack:Destroy()
runAnimTrack = nil
end
return oldAnim
end
function getHeightScale()
if Humanoid then
if not Humanoid.AutomaticScalingEnabled then
return 1
end
local scale = Humanoid.HipHeight / HumanoidHipHeight
if AnimationSpeedDampeningObject == nil then
AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
end
if AnimationSpeedDampeningObject ~= nil then
scale = 1 + (Humanoid.HipHeight - HumanoidHipHeight) * AnimationSpeedDampeningObject.Value / HumanoidHipHeight
end
return scale
end
return 1
end
local function rootMotionCompensation(speed)
local speedScaled = speed * 1.25
local heightScale = getHeightScale()
local runSpeed = speedScaled / heightScale
return runSpeed
end
local smallButNotZero = 0.0001
local function setRunSpeed(speed)
local normalizedWalkSpeed = 0.5 -- established empirically using current `913402848` walk animation
local normalizedRunSpeed = 1
local runSpeed = rootMotionCompensation(speed)
local walkAnimationWeight = smallButNotZero
local runAnimationWeight = smallButNotZero
local walkAnimationTimewarp = runSpeed/normalizedWalkSpeed
local runAnimationTimerwarp = runSpeed/normalizedRunSpeed
if runSpeed <= normalizedWalkSpeed then
walkAnimationWeight = 1
elseif runSpeed < normalizedRunSpeed then
local fadeInRun = (runSpeed - normalizedWalkSpeed)/(normalizedRunSpeed - normalizedWalkSpeed)
walkAnimationWeight = 1 - fadeInRun
runAnimationWeight = fadeInRun
walkAnimationTimewarp = 1
runAnimationTimerwarp = 1
else
runAnimationWeight = 1
end
currentAnimTrack:AdjustWeight(walkAnimationWeight)
runAnimTrack:AdjustWeight(runAnimationWeight)
currentAnimTrack:AdjustSpeed(walkAnimationTimewarp)
runAnimTrack:AdjustSpeed(runAnimationTimerwarp)
end
function setAnimationSpeed(speed)
if currentAnim == "walk" then
setRunSpeed(speed)
else
if speed ~= currentAnimSpeed then
currentAnimSpeed = speed
currentAnimTrack:AdjustSpeed(currentAnimSpeed)
end
end
end
function keyFrameReachedFunc(frameName)
if (frameName == "End") then
if currentAnim == "walk" then
if userNoUpdateOnLoop == true then
if runAnimTrack.Looped ~= true then
runAnimTrack.TimePosition = 0.0
end
if currentAnimTrack.Looped ~= true then
currentAnimTrack.TimePosition = 0.0
end
else
runAnimTrack.TimePosition = 0.0
currentAnimTrack.TimePosition = 0.0
end
else
local repeatAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
repeatAnim = "idle"
end
if FFlagAnimateScriptEmoteHook and currentlyPlayingEmote then
if currentAnimTrack.Looped then
-- Allow the emote to loop
return
end
repeatAnim = "idle"
currentlyPlayingEmote = false
end
local animSpeed = currentAnimSpeed
playAnimation(repeatAnim, 0.15, Humanoid)
setAnimationSpeed(animSpeed)
end
end
end
function rollAnimation(animName)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
task.wait()
end
return idx
end
local function switchToAnim(anim, animName, transitionTime, humanoid)
-- switch animation
if (anim ~= currentAnimInstance) then
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop(transitionTime)
currentAnimTrack:Destroy()
end
if (runAnimTrack ~= nil) then
runAnimTrack:Stop(transitionTime)
runAnimTrack:Destroy()
if userNoUpdateOnLoop == true then
runAnimTrack = nil
end
end
currentAnimSpeed = 1.0
-- load it to the humanoid; get AnimationTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
currentAnimTrack.Priority = Enum.AnimationPriority.Core
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
currentAnimInstance = anim
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
-- check to see if we need to blend a walk/run animation
if animName == "walk" then
local runAnimName = "run"
local runIdx = rollAnimation(runAnimName)
runAnimTrack = humanoid:LoadAnimation(animTable[runAnimName][runIdx].anim)
runAnimTrack.Priority = Enum.AnimationPriority.Core
runAnimTrack:Play(transitionTime)
if (runAnimKeyframeHandler ~= nil) then
runAnimKeyframeHandler:disconnect()
end
runAnimKeyframeHandler = runAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
end
function playAnimation(animName, transitionTime, humanoid)
local idx = rollAnimation(animName)
local anim = animTable[animName][idx].anim
switchToAnim(anim, animName, transitionTime, humanoid)
currentlyPlayingEmote = false
end
function playEmote(emoteAnim, transitionTime, humanoid)
switchToAnim(emoteAnim, emoteAnim.Name, transitionTime, humanoid)
currentlyPlayingEmote = true
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolAnimTrack = nil
local toolAnimInstance = nil
local currentToolAnimKeyframeHandler = nil
function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
playToolAnimation(toolAnimName, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid, priority)
local idx = rollAnimation(animName)
local anim = animTable[animName][idx].anim
if (toolAnimInstance ~= anim) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
-- load it to the humanoid; get AnimationTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
if priority then
toolAnimTrack.Priority = priority
end
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
toolAnimInstance = anim
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
toolAnimInstance = nil
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- STATE CHANGE HANDLERS
function onRunning(speed)
local movedDuringEmote =
userEmoteToRunThresholdChange and currentlyPlayingEmote and Humanoid.MoveDirection == Vector3.new(0, 0, 0)
local speedThreshold = movedDuringEmote and Humanoid.WalkSpeed or 0.75
if speed > speedThreshold then
local scale = 16.0
playAnimation("walk", 0.2, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Running"
else
if emoteNames[currentAnim] == nil and not currentlyPlayingEmote then
playAnimation("idle", 0.2, Humanoid)
pose = "Standing"
end
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
local scale = 5.0
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onSwimming(speed)
if speed > 1.00 then
local scale = 10.0
playAnimation("swim", 0.4, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Swimming"
else
playAnimation("swimidle", 0.4, Humanoid)
pose = "Standing"
end
end
function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
local lastTick = 0
function stepAnimate(currentTime)
local amplitude = 1
local frequency = 1
local deltaTime = currentTime - lastTick
lastTick = currentTime
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
playAnimation("sit", 0.5, Humanoid)
return
elseif (pose == "Running") then
playAnimation("walk", 0.2, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
stopAllAnimations()
amplitude = 0.1
frequency = 1
setAngles = true
end
-- Tool Animation handling
local tool = Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Handle") then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = currentTime + .3
end
if currentTime > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- initialize to idle
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
-- loop to handle timed state transitions and tool animations
while Character.Parent ~= nil do
local _, currentGameTime = wait(0.1)
stepAnimate(currentGameTime)
end
end))
inst['BindableFunction1'].Name = "PlayEmote"
inst['BindableFunction1'].Parent = inst['Script0']
inst['NumberValue2'].Name = "ScaleDampeningPercent"
inst['NumberValue2'].Parent = inst['Script0']
inst['NumberValue2'].Value = 0.40000000596046
inst['StringValue3'].Name = "cheer"
inst['StringValue3'].Parent = inst['Script0']
inst['Animation4'].Name = "CheerAnim"
inst['Animation4'].Parent = inst['StringValue3']
inst['Animation4'].AnimationId = "http://www.roblox.com/asset/?id=507770677"
inst['StringValue5'].Name = "climb"
inst['StringValue5'].Parent = inst['Script0']
inst['Animation6'].Name = "ClimbAnim"
inst['Animation6'].Parent = inst['StringValue5']
inst['Animation6'].AnimationId = "http://www.roblox.com/asset/?id=507765644"
inst['StringValue7'].Name = "dance"
inst['StringValue7'].Parent = inst['Script0']
inst['Animation8'].Name = "Animation1"
inst['Animation8'].Parent = inst['StringValue7']
inst['Animation8'].AnimationId = "http://www.roblox.com/asset/?id=507771019"
inst['NumberValue9'].Name = "Weight"
inst['NumberValue9'].Parent = inst['Animation8']
inst['NumberValue9'].Value = 10
inst['Animation10'].Name = "Animation2"
inst['Animation10'].Parent = inst['StringValue7']
inst['Animation10'].AnimationId = "http://www.roblox.com/asset/?id=507771955"
inst['NumberValue11'].Name = "Weight"
inst['NumberValue11'].Parent = inst['Animation10']
inst['NumberValue11'].Value = 10
inst['Animation12'].Name = "Animation3"
inst['Animation12'].Parent = inst['StringValue7']
inst['Animation12'].AnimationId = "http://www.roblox.com/asset/?id=507772104"
inst['NumberValue13'].Name = "Weight"
inst['NumberValue13'].Parent = inst['Animation12']
inst['NumberValue13'].Value = 10
inst['StringValue14'].Name = "dance2"
inst['StringValue14'].Parent = inst['Script0']
inst['Animation15'].Name = "Animation1"
inst['Animation15'].Parent = inst['StringValue14']
inst['Animation15'].AnimationId = "http://www.roblox.com/asset/?id=507776043"
inst['NumberValue16'].Name = "Weight"
inst['NumberValue16'].Parent = inst['Animation15']
inst['NumberValue16'].Value = 10
inst['Animation17'].Name = "Animation2"
inst['Animation17'].Parent = inst['StringValue14']
inst['Animation17'].AnimationId = "http://www.roblox.com/asset/?id=507776720"
inst['NumberValue18'].Name = "Weight"
inst['NumberValue18'].Parent = inst['Animation17']
inst['NumberValue18'].Value = 10
inst['Animation19'].Name = "Animation3"
inst['Animation19'].Parent = inst['StringValue14']
inst['Animation19'].AnimationId = "http://www.roblox.com/asset/?id=507776879"
inst['NumberValue20'].Name = "Weight"
inst['NumberValue20'].Parent = inst['Animation19']
inst['NumberValue20'].Value = 10
inst['StringValue21'].Name = "dance3"
inst['StringValue21'].Parent = inst['Script0']
inst['Animation22'].Name = "Animation1"
inst['Animation22'].Parent = inst['StringValue21']
inst['Animation22'].AnimationId = "http://www.roblox.com/asset/?id=507777268"
inst['NumberValue23'].Name = "Weight"
inst['NumberValue23'].Parent = inst['Animation22']
inst['NumberValue23'].Value = 10
inst['Animation24'].Name = "Animation2"
inst['Animation24'].Parent = inst['StringValue21']
inst['Animation24'].AnimationId = "http://www.roblox.com/asset/?id=507777451"
inst['NumberValue25'].Name = "Weight"
inst['NumberValue25'].Parent = inst['Animation24']
inst['NumberValue25'].Value = 10
inst['Animation26'].Name = "Animation3"
inst['Animation26'].Parent = inst['StringValue21']
inst['Animation26'].AnimationId = "http://www.roblox.com/asset/?id=507777623"
inst['NumberValue27'].Name = "Weight"
inst['NumberValue27'].Parent = inst['Animation26']
inst['NumberValue27'].Value = 10
inst['StringValue28'].Name = "fall"
inst['StringValue28'].Parent = inst['Script0']
inst['Animation29'].Name = "FallAnim"
inst['Animation29'].Parent = inst['StringValue28']
inst['Animation29'].AnimationId = "http://www.roblox.com/asset/?id=507767968"
inst['StringValue30'].Name = "idle"
inst['StringValue30'].Parent = inst['Script0']
inst['Animation31'].Name = "Animation1"
inst['Animation31'].Parent = inst['StringValue30']
inst['Animation31'].AnimationId = "http://www.roblox.com/asset/?id=507766388"
inst['NumberValue32'].Name = "Weight"
inst['NumberValue32'].Parent = inst['Animation31']
inst['NumberValue32'].Value = 9
inst['Animation33'].Name = "Animation2"
inst['Animation33'].Parent = inst['StringValue30']
inst['Animation33'].AnimationId = "http://www.roblox.com/asset/?id=507766666"
inst['NumberValue34'].Name = "Weight"
inst['NumberValue34'].Parent = inst['Animation33']
inst['NumberValue34'].Value = 1
inst['StringValue35'].Name = "jump"
inst['StringValue35'].Parent = inst['Script0']
inst['Animation36'].Name = "JumpAnim"
inst['Animation36'].Parent = inst['StringValue35']
inst['Animation36'].AnimationId = "http://www.roblox.com/asset/?id=507765000"
inst['StringValue37'].Name = "laugh"
inst['StringValue37'].Parent = inst['Script0']
inst['Animation38'].Name = "LaughAnim"
inst['Animation38'].Parent = inst['StringValue37']
inst['Animation38'].AnimationId = "http://www.roblox.com/asset/?id=507770818"
inst['StringValue39'].Name = "point"
inst['StringValue39'].Parent = inst['Script0']
inst['Animation40'].Name = "PointAnim"
inst['Animation40'].Parent = inst['StringValue39']
inst['Animation40'].AnimationId = "http://www.roblox.com/asset/?id=507770453"
inst['StringValue41'].Name = "run"
inst['StringValue41'].Parent = inst['Script0']
inst['Animation42'].Name = "RunAnim"
inst['Animation42'].Parent = inst['StringValue41']
inst['Animation42'].AnimationId = "rbxassetid://2510197257"
inst['StringValue43'].Name = "sit"
inst['StringValue43'].Parent = inst['Script0']
inst['Animation44'].Name = "SitAnim"
inst['Animation44'].Parent = inst['StringValue43']
inst['Animation44'].AnimationId = "http://www.roblox.com/asset/?id=2506281703"
inst['StringValue45'].Name = "swim"
inst['StringValue45'].Parent = inst['Script0']
inst['Animation46'].Name = "Swim"
inst['Animation46'].Parent = inst['StringValue45']
inst['Animation46'].AnimationId = "http://www.roblox.com/asset/?id=913384386"
inst['StringValue47'].Name = "swimidle"
inst['StringValue47'].Parent = inst['Script0']
inst['Animation48'].Name = "SwimIdle"
inst['Animation48'].Parent = inst['StringValue47']
inst['Animation48'].AnimationId = "http://www.roblox.com/asset/?id=913389285"
inst['StringValue49'].Name = "toollunge"
inst['StringValue49'].Parent = inst['Script0']
inst['Animation50'].Name = "ToolLungeAnim"
inst['Animation50'].Parent = inst['StringValue49']
inst['Animation50'].AnimationId = "http://www.roblox.com/asset/?id=522638767"
inst['StringValue51'].Name = "toolnone"
inst['StringValue51'].Parent = inst['Script0']
inst['Animation52'].Name = "ToolNoneAnim"
inst['Animation52'].Parent = inst['StringValue51']
inst['Animation52'].AnimationId = "http://www.roblox.com/asset/?id=507768375"
inst['StringValue53'].Name = "toolslash"
inst['StringValue53'].Parent = inst['Script0']
inst['Animation54'].Name = "ToolSlashAnim"
inst['Animation54'].Parent = inst['StringValue53']
inst['Animation54'].AnimationId = "http://www.roblox.com/asset/?id=522635514"
inst['StringValue55'].Name = "walk"
inst['StringValue55'].Parent = inst['Script0']
inst['Animation56'].Name = "WalkAnim"
inst['Animation56'].Parent = inst['StringValue55']
inst['Animation56'].AnimationId = "rbxassetid://2510198475"
inst['StringValue57'].Name = "wave"
inst['StringValue57'].Parent = inst['Script0']
inst['Animation58'].Name = "WaveAnim"
inst['Animation58'].Parent = inst['StringValue57']
inst['Animation58'].AnimationId = "http://www.roblox.com/asset/?id=507770239"
for _,v in ipairs(cors) do
coroutine.wrap(function()
local s,e = pcall(v)
if not s then warn("Error in sandbox script: "..tostring(e)) end
end)()
end