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Animate script but its a ling (R15)

Snippet info

Language

Lua

Visibility

public

Author

thosewhoknow

Created

2021-11-07T19:08:03.794832Z

Updated

2021-11-07T19:37:18.345799Z


--Converted with ttyyuu12345's model to script plugin v4 (Edit by ew_001)
local function sandbox(var,func)
	local env = getfenv(func)
	local newenv = setmetatable({},{
		__index = function(self,k)
			if k=="script" then
				return var
			else
				return env[k]
			end
		end,
	})
	setfenv(func,newenv)
	return func
end
local cors = {}
local arg = {...}
local char = arg[1]
local inst = {["mas"] = char}
inst['Script0'] = Instance.new("Script")
inst['BindableFunction1'] = Instance.new("BindableFunction")
inst['NumberValue2'] = Instance.new("NumberValue")
inst['StringValue3'] = Instance.new("StringValue")
inst['Animation4'] = Instance.new("Animation")
inst['StringValue5'] = Instance.new("StringValue")
inst['Animation6'] = Instance.new("Animation")
inst['StringValue7'] = Instance.new("StringValue")
inst['Animation8'] = Instance.new("Animation")
inst['NumberValue9'] = Instance.new("NumberValue")
inst['Animation10'] = Instance.new("Animation")
inst['NumberValue11'] = Instance.new("NumberValue")
inst['Animation12'] = Instance.new("Animation")
inst['NumberValue13'] = Instance.new("NumberValue")
inst['StringValue14'] = Instance.new("StringValue")
inst['Animation15'] = Instance.new("Animation")
inst['NumberValue16'] = Instance.new("NumberValue")
inst['Animation17'] = Instance.new("Animation")
inst['NumberValue18'] = Instance.new("NumberValue")
inst['Animation19'] = Instance.new("Animation")
inst['NumberValue20'] = Instance.new("NumberValue")
inst['StringValue21'] = Instance.new("StringValue")
inst['Animation22'] = Instance.new("Animation")
inst['NumberValue23'] = Instance.new("NumberValue")
inst['Animation24'] = Instance.new("Animation")
inst['NumberValue25'] = Instance.new("NumberValue")
inst['Animation26'] = Instance.new("Animation")
inst['NumberValue27'] = Instance.new("NumberValue")
inst['StringValue28'] = Instance.new("StringValue")
inst['Animation29'] = Instance.new("Animation")
inst['StringValue30'] = Instance.new("StringValue")
inst['Animation31'] = Instance.new("Animation")
inst['NumberValue32'] = Instance.new("NumberValue")
inst['Animation33'] = Instance.new("Animation")
inst['NumberValue34'] = Instance.new("NumberValue")
inst['StringValue35'] = Instance.new("StringValue")
inst['Animation36'] = Instance.new("Animation")
inst['StringValue37'] = Instance.new("StringValue")
inst['Animation38'] = Instance.new("Animation")
inst['StringValue39'] = Instance.new("StringValue")
inst['Animation40'] = Instance.new("Animation")
inst['StringValue41'] = Instance.new("StringValue")
inst['Animation42'] = Instance.new("Animation")
inst['StringValue43'] = Instance.new("StringValue")
inst['Animation44'] = Instance.new("Animation")
inst['StringValue45'] = Instance.new("StringValue")
inst['Animation46'] = Instance.new("Animation")
inst['StringValue47'] = Instance.new("StringValue")
inst['Animation48'] = Instance.new("Animation")
inst['StringValue49'] = Instance.new("StringValue")
inst['Animation50'] = Instance.new("Animation")
inst['StringValue51'] = Instance.new("StringValue")
inst['Animation52'] = Instance.new("Animation")
inst['StringValue53'] = Instance.new("StringValue")
inst['Animation54'] = Instance.new("Animation")
inst['StringValue55'] = Instance.new("StringValue")
inst['Animation56'] = Instance.new("Animation")
inst['StringValue57'] = Instance.new("StringValue")
inst['Animation58'] = Instance.new("Animation")
inst['Script0'].Name = "AnimateR15"
inst['Script0'].Parent = inst['mas']
table.insert(cors,sandbox(inst['Script0'],function()
	local Character = script.Parent
	local Humanoid = Character:WaitForChild("Humanoid")
	local pose = "Standing"

	local userNoUpdateOnLoopSuccess, userNoUpdateOnLoopValue = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNoUpdateOnLoop") end)
	local userNoUpdateOnLoop = userNoUpdateOnLoopSuccess and userNoUpdateOnLoopValue

	local userEmoteToRunThresholdChange do
		local success, value = pcall(function()
			return UserSettings():IsUserFeatureEnabled("UserEmoteToRunThresholdChange")
		end)
		userEmoteToRunThresholdChange = success and value
	end

	local userPlayEmoteByIdAnimTrackReturn do
		local success, value = pcall(function()
			return UserSettings():IsUserFeatureEnabled("UserPlayEmoteByIdAnimTrackReturn2")
		end)
		userPlayEmoteByIdAnimTrackReturn = success and value
	end

	local animateScriptEmoteHookFlagExists, animateScriptEmoteHookFlagEnabled = pcall(function()
		return UserSettings():IsUserFeatureEnabled("UserAnimateScriptEmoteHook")
	end)
	local FFlagAnimateScriptEmoteHook = animateScriptEmoteHookFlagExists and animateScriptEmoteHookFlagEnabled

	local AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
	local HumanoidHipHeight = 2

	local EMOTE_TRANSITION_TIME = 0.1

	local currentAnim = ""
	local currentAnimInstance = nil
	local currentAnimTrack = nil
	local currentAnimKeyframeHandler = nil
	local currentAnimSpeed = 1.0

	local runAnimTrack = nil
	local runAnimKeyframeHandler = nil

	local PreloadedAnims = {}

	local animTable = {}
	local animNames = { 
		idle = 	{	
			{ id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
			{ id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
			{ id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
		},
		walk = 	{ 	
			{ id = "http://www.roblox.com/asset/?id=507777826", weight = 10 } 
		}, 
		run = 	{
			{ id = "http://www.roblox.com/asset/?id=507767714", weight = 10 } 
		}, 
		swim = 	{
			{ id = "http://www.roblox.com/asset/?id=507784897", weight = 10 } 
		}, 
		swimidle = 	{
			{ id = "http://www.roblox.com/asset/?id=507785072", weight = 10 } 
		}, 
		jump = 	{
			{ id = "http://www.roblox.com/asset/?id=507765000", weight = 10 } 
		}, 
		fall = 	{
			{ id = "http://www.roblox.com/asset/?id=507767968", weight = 10 } 
		}, 
		climb = {
			{ id = "http://www.roblox.com/asset/?id=507765644", weight = 10 } 
		}, 
		sit = 	{
			{ id = "http://www.roblox.com/asset/?id=2506281703", weight = 10 } 
		},	
		toolnone = {
			{ id = "http://www.roblox.com/asset/?id=507768375", weight = 10 } 
		},
		toolslash = {
			{ id = "http://www.roblox.com/asset/?id=522635514", weight = 10 } 
		},
		toollunge = {
			{ id = "http://www.roblox.com/asset/?id=522638767", weight = 10 } 
		},
		wave = {
			{ id = "http://www.roblox.com/asset/?id=507770239", weight = 10 } 
		},
		point = {
			{ id = "http://www.roblox.com/asset/?id=507770453", weight = 10 } 
		},
		dance = {
			{ id = "http://www.roblox.com/asset/?id=507771019", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=507771955", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=507772104", weight = 10 } 
		},
		dance2 = {
			{ id = "http://www.roblox.com/asset/?id=507776043", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=507776720", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=507776879", weight = 10 } 
		},
		dance3 = {
			{ id = "http://www.roblox.com/asset/?id=507777268", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=507777451", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=507777623", weight = 10 } 
		},
		laugh = {
			{ id = "http://www.roblox.com/asset/?id=507770818", weight = 10 } 
		},
		cheer = {
			{ id = "http://www.roblox.com/asset/?id=507770677", weight = 10 } 
		},
	}

	-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
	local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}

	math.randomseed(tick())

	function findExistingAnimationInSet(set, anim)
		if set == nil or anim == nil then
			return 0
		end

		for idx = 1, set.count, 1 do 
			if set[idx].anim.AnimationId == anim.AnimationId then
				return idx
			end
		end

		return 0
	end

	function configureAnimationSet(name, fileList)
		if (animTable[name] ~= nil) then
			for _, connection in pairs(animTable[name].connections) do
				connection:disconnect()
			end
		end
		animTable[name] = {}
		animTable[name].count = 0
		animTable[name].totalWeight = 0	
		animTable[name].connections = {}

		local allowCustomAnimations = true

		local success, msg = pcall(function() allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations end)
		if not success then
			allowCustomAnimations = true
		end

		-- check for config values
		local config = script:FindFirstChild(name)
		if (allowCustomAnimations and config ~= nil) then
			table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
			table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))

			local idx = 0
			for _, childPart in pairs(config:GetChildren()) do
				if (childPart:IsA("Animation")) then
					local newWeight = 1
					local weightObject = childPart:FindFirstChild("Weight")
					if (weightObject ~= nil) then
						newWeight = weightObject.Value
					end
					animTable[name].count = animTable[name].count + 1
					idx = animTable[name].count
					animTable[name][idx] = {}
					animTable[name][idx].anim = childPart
					animTable[name][idx].weight = newWeight
					animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
					table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
					table.insert(animTable[name].connections, childPart.ChildAdded:connect(function(property) configureAnimationSet(name, fileList) end))
					table.insert(animTable[name].connections, childPart.ChildRemoved:connect(function(property) configureAnimationSet(name, fileList) end))
				end
			end
		end

		-- fallback to defaults
		if (animTable[name].count <= 0) then
			for idx, anim in pairs(fileList) do
				animTable[name][idx] = {}
				animTable[name][idx].anim = Instance.new("Animation")
				animTable[name][idx].anim.Name = name
				animTable[name][idx].anim.AnimationId = anim.id
				animTable[name][idx].weight = anim.weight
				animTable[name].count = animTable[name].count + 1
				animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
			end
		end

		-- preload anims
		for i, animType in pairs(animTable) do
			for idx = 1, animType.count, 1 do
				if PreloadedAnims[animType[idx].anim.AnimationId] == nil then
					Humanoid:LoadAnimation(animType[idx].anim)
					PreloadedAnims[animType[idx].anim.AnimationId] = true
				end				
			end
		end
	end

	------------------------------------------------------------------------------------------------------------

	function configureAnimationSetOld(name, fileList)
		if (animTable[name] ~= nil) then
			for _, connection in pairs(animTable[name].connections) do
				connection:disconnect()
			end
		end
		animTable[name] = {}
		animTable[name].count = 0
		animTable[name].totalWeight = 0	
		animTable[name].connections = {}

		local allowCustomAnimations = true

		local success, msg = pcall(function() allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations end)
		if not success then
			allowCustomAnimations = true
		end

		-- check for config values
		local config = script:FindFirstChild(name)
		if (allowCustomAnimations and config ~= nil) then
			table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
			table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
			local idx = 1
			for _, childPart in pairs(config:GetChildren()) do
				if (childPart:IsA("Animation")) then
					table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
					animTable[name][idx] = {}
					animTable[name][idx].anim = childPart
					local weightObject = childPart:FindFirstChild("Weight")
					if (weightObject == nil) then
						animTable[name][idx].weight = 1
					else
						animTable[name][idx].weight = weightObject.Value
					end
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
					idx = idx + 1
				end
			end
		end

		-- fallback to defaults
		if (animTable[name].count <= 0) then
			for idx, anim in pairs(fileList) do
				animTable[name][idx] = {}
				animTable[name][idx].anim = Instance.new("Animation")
				animTable[name][idx].anim.Name = name
				animTable[name][idx].anim.AnimationId = anim.id
				animTable[name][idx].weight = anim.weight
				animTable[name].count = animTable[name].count + 1
				animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
				-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
			end
		end

		-- preload anims
		for i, animType in pairs(animTable) do
			for idx = 1, animType.count, 1 do 
				Humanoid:LoadAnimation(animType[idx].anim)
			end
		end
	end

	-- Setup animation objects
	function scriptChildModified(child)
		local fileList = animNames[child.Name]
		if (fileList ~= nil) then
			configureAnimationSet(child.Name, fileList)
		end	
	end

	script.ChildAdded:connect(scriptChildModified)
	script.ChildRemoved:connect(scriptChildModified)


	for name, fileList in pairs(animNames) do 
		configureAnimationSet(name, fileList)
	end	

	-- ANIMATION

	-- declarations
	local toolAnim = "None"
	local toolAnimTime = 0

	local jumpAnimTime = 0
	local jumpAnimDuration = 0.31

	local toolTransitionTime = 0.1
	local fallTransitionTime = 0.2

	local currentlyPlayingEmote = false

	-- functions

	function stopAllAnimations()
		local oldAnim = currentAnim

		-- return to idle if finishing an emote
		if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
			oldAnim = "idle"
		end

		if FFlagAnimateScriptEmoteHook and currentlyPlayingEmote then
			oldAnim = "idle"
			currentlyPlayingEmote = false
		end

		currentAnim = ""
		currentAnimInstance = nil
		if (currentAnimKeyframeHandler ~= nil) then
			currentAnimKeyframeHandler:disconnect()
		end

		if (currentAnimTrack ~= nil) then
			currentAnimTrack:Stop()
			currentAnimTrack:Destroy()
			currentAnimTrack = nil
		end

		-- clean up walk if there is one
		if (runAnimKeyframeHandler ~= nil) then
			runAnimKeyframeHandler:disconnect()
		end

		if (runAnimTrack ~= nil) then
			runAnimTrack:Stop()
			runAnimTrack:Destroy()
			runAnimTrack = nil
		end

		return oldAnim
	end

	function getHeightScale()
		if Humanoid then
			if not Humanoid.AutomaticScalingEnabled then
				return 1
			end

			local scale = Humanoid.HipHeight / HumanoidHipHeight
			if AnimationSpeedDampeningObject == nil then
				AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
			end
			if AnimationSpeedDampeningObject ~= nil then
				scale = 1 + (Humanoid.HipHeight - HumanoidHipHeight) * AnimationSpeedDampeningObject.Value / HumanoidHipHeight
			end
			return scale
		end	
		return 1
	end

	local function rootMotionCompensation(speed)
		local speedScaled = speed * 1.25
		local heightScale = getHeightScale()
		local runSpeed = speedScaled / heightScale
		return runSpeed
	end

	local smallButNotZero = 0.0001
	local function setRunSpeed(speed)
		local normalizedWalkSpeed = 0.5 -- established empirically using current `913402848` walk animation
		local normalizedRunSpeed  = 1
		local runSpeed = rootMotionCompensation(speed)

		local walkAnimationWeight = smallButNotZero
		local runAnimationWeight = smallButNotZero
		local walkAnimationTimewarp = runSpeed/normalizedWalkSpeed
		local runAnimationTimerwarp = runSpeed/normalizedRunSpeed

		if runSpeed <= normalizedWalkSpeed then
			walkAnimationWeight = 1
		elseif runSpeed < normalizedRunSpeed then
			local fadeInRun = (runSpeed - normalizedWalkSpeed)/(normalizedRunSpeed - normalizedWalkSpeed)
			walkAnimationWeight = 1 - fadeInRun
			runAnimationWeight  = fadeInRun
			walkAnimationTimewarp = 1
			runAnimationTimerwarp = 1
		else
			runAnimationWeight = 1
		end
		currentAnimTrack:AdjustWeight(walkAnimationWeight)
		runAnimTrack:AdjustWeight(runAnimationWeight)
		currentAnimTrack:AdjustSpeed(walkAnimationTimewarp)
		runAnimTrack:AdjustSpeed(runAnimationTimerwarp)
	end

	function setAnimationSpeed(speed)
		if currentAnim == "walk" then
			setRunSpeed(speed)
		else
			if speed ~= currentAnimSpeed then
				currentAnimSpeed = speed
				currentAnimTrack:AdjustSpeed(currentAnimSpeed)
			end
		end
	end

	function keyFrameReachedFunc(frameName)
		if (frameName == "End") then
			if currentAnim == "walk" then
				if userNoUpdateOnLoop == true then
					if runAnimTrack.Looped ~= true then
						runAnimTrack.TimePosition = 0.0
					end
					if currentAnimTrack.Looped ~= true then
						currentAnimTrack.TimePosition = 0.0
					end
				else
					runAnimTrack.TimePosition = 0.0
					currentAnimTrack.TimePosition = 0.0
				end
			else
				local repeatAnim = currentAnim
				-- return to idle if finishing an emote
				if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
					repeatAnim = "idle"
				end

				if FFlagAnimateScriptEmoteHook and currentlyPlayingEmote then
					if currentAnimTrack.Looped then
						-- Allow the emote to loop
						return
					end

					repeatAnim = "idle"
					currentlyPlayingEmote = false
				end

				local animSpeed = currentAnimSpeed
				playAnimation(repeatAnim, 0.15, Humanoid)
				setAnimationSpeed(animSpeed)
			end
		end
	end

	function rollAnimation(animName)
		local roll = math.random(1, animTable[animName].totalWeight) 
		local origRoll = roll
		local idx = 1
		while (roll > animTable[animName][idx].weight) do
			roll = roll - animTable[animName][idx].weight
			idx = idx + 1
			task.wait()
		end
		return idx
	end

	local function switchToAnim(anim, animName, transitionTime, humanoid)
		-- switch animation		
		if (anim ~= currentAnimInstance) then

			if (currentAnimTrack ~= nil) then
				currentAnimTrack:Stop(transitionTime)
				currentAnimTrack:Destroy()
			end

			if (runAnimTrack ~= nil) then
				runAnimTrack:Stop(transitionTime)
				runAnimTrack:Destroy()
				if userNoUpdateOnLoop == true then
					runAnimTrack = nil
				end
			end

			currentAnimSpeed = 1.0

			-- load it to the humanoid; get AnimationTrack
			currentAnimTrack = humanoid:LoadAnimation(anim)
			currentAnimTrack.Priority = Enum.AnimationPriority.Core

			-- play the animation
			currentAnimTrack:Play(transitionTime)
			currentAnim = animName
			currentAnimInstance = anim

			-- set up keyframe name triggers
			if (currentAnimKeyframeHandler ~= nil) then
				currentAnimKeyframeHandler:disconnect()
			end
			currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)

			-- check to see if we need to blend a walk/run animation
			if animName == "walk" then
				local runAnimName = "run"
				local runIdx = rollAnimation(runAnimName)

				runAnimTrack = humanoid:LoadAnimation(animTable[runAnimName][runIdx].anim)
				runAnimTrack.Priority = Enum.AnimationPriority.Core
				runAnimTrack:Play(transitionTime)		

				if (runAnimKeyframeHandler ~= nil) then
					runAnimKeyframeHandler:disconnect()
				end
				runAnimKeyframeHandler = runAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)	
			end
		end
	end

	function playAnimation(animName, transitionTime, humanoid) 	
		local idx = rollAnimation(animName)
		local anim = animTable[animName][idx].anim

		switchToAnim(anim, animName, transitionTime, humanoid)
		currentlyPlayingEmote = false
	end

	function playEmote(emoteAnim, transitionTime, humanoid)
		switchToAnim(emoteAnim, emoteAnim.Name, transitionTime, humanoid)
		currentlyPlayingEmote = true
	end

	-------------------------------------------------------------------------------------------
	-------------------------------------------------------------------------------------------

	local toolAnimName = ""
	local toolAnimTrack = nil
	local toolAnimInstance = nil
	local currentToolAnimKeyframeHandler = nil

	function toolKeyFrameReachedFunc(frameName)
		if (frameName == "End") then
			playToolAnimation(toolAnimName, 0.0, Humanoid)
		end
	end


	function playToolAnimation(animName, transitionTime, humanoid, priority)	 		
		local idx = rollAnimation(animName)
		local anim = animTable[animName][idx].anim

		if (toolAnimInstance ~= anim) then

			if (toolAnimTrack ~= nil) then
				toolAnimTrack:Stop()
				toolAnimTrack:Destroy()
				transitionTime = 0
			end

			-- load it to the humanoid; get AnimationTrack
			toolAnimTrack = humanoid:LoadAnimation(anim)
			if priority then
				toolAnimTrack.Priority = priority
			end

			-- play the animation
			toolAnimTrack:Play(transitionTime)
			toolAnimName = animName
			toolAnimInstance = anim

			currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
		end
	end

	function stopToolAnimations()
		local oldAnim = toolAnimName

		if (currentToolAnimKeyframeHandler ~= nil) then
			currentToolAnimKeyframeHandler:disconnect()
		end

		toolAnimName = ""
		toolAnimInstance = nil
		if (toolAnimTrack ~= nil) then
			toolAnimTrack:Stop()
			toolAnimTrack:Destroy()
			toolAnimTrack = nil
		end

		return oldAnim
	end

	-------------------------------------------------------------------------------------------
	-------------------------------------------------------------------------------------------
	-- STATE CHANGE HANDLERS

	function onRunning(speed)
		local movedDuringEmote =
			userEmoteToRunThresholdChange and currentlyPlayingEmote and Humanoid.MoveDirection == Vector3.new(0, 0, 0)
		local speedThreshold = movedDuringEmote and Humanoid.WalkSpeed or 0.75
		if speed > speedThreshold then
			local scale = 16.0
			playAnimation("walk", 0.2, Humanoid)
			setAnimationSpeed(speed / scale)
			pose = "Running"
		else
			if emoteNames[currentAnim] == nil and not currentlyPlayingEmote then
				playAnimation("idle", 0.2, Humanoid)
				pose = "Standing"
			end
		end
	end

	function onDied()
		pose = "Dead"
	end

	function onJumping()
		playAnimation("jump", 0.1, Humanoid)
		jumpAnimTime = jumpAnimDuration
		pose = "Jumping"
	end

	function onClimbing(speed)
		local scale = 5.0
		playAnimation("climb", 0.1, Humanoid)
		setAnimationSpeed(speed / scale)
		pose = "Climbing"
	end

	function onGettingUp()
		pose = "GettingUp"
	end

	function onFreeFall()
		if (jumpAnimTime <= 0) then
			playAnimation("fall", fallTransitionTime, Humanoid)
		end
		pose = "FreeFall"
	end

	function onFallingDown()
		pose = "FallingDown"
	end

	function onSeated()
		pose = "Seated"
	end

	function onPlatformStanding()
		pose = "PlatformStanding"
	end

	-------------------------------------------------------------------------------------------
	-------------------------------------------------------------------------------------------

	function onSwimming(speed)
		if speed > 1.00 then
			local scale = 10.0
			playAnimation("swim", 0.4, Humanoid)
			setAnimationSpeed(speed / scale)
			pose = "Swimming"
		else
			playAnimation("swimidle", 0.4, Humanoid)
			pose = "Standing"
		end
	end

	function animateTool()
		if (toolAnim == "None") then
			playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
			return
		end

		if (toolAnim == "Slash") then
			playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
			return
		end

		if (toolAnim == "Lunge") then
			playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
			return
		end
	end

	function getToolAnim(tool)
		for _, c in ipairs(tool:GetChildren()) do
			if c.Name == "toolanim" and c.className == "StringValue" then
				return c
			end
		end
		return nil
	end

	local lastTick = 0

	function stepAnimate(currentTime)
		local amplitude = 1
		local frequency = 1
		local deltaTime = currentTime - lastTick
		lastTick = currentTime

		local climbFudge = 0
		local setAngles = false

		if (jumpAnimTime > 0) then
			jumpAnimTime = jumpAnimTime - deltaTime
		end

		if (pose == "FreeFall" and jumpAnimTime <= 0) then
			playAnimation("fall", fallTransitionTime, Humanoid)
		elseif (pose == "Seated") then
			playAnimation("sit", 0.5, Humanoid)
			return
		elseif (pose == "Running") then
			playAnimation("walk", 0.2, Humanoid)
		elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
			stopAllAnimations()
			amplitude = 0.1
			frequency = 1
			setAngles = true
		end

		-- Tool Animation handling
		local tool = Character:FindFirstChildOfClass("Tool")
		if tool and tool:FindFirstChild("Handle") then
			local animStringValueObject = getToolAnim(tool)

			if animStringValueObject then
				toolAnim = animStringValueObject.Value
				-- message recieved, delete StringValue
				animStringValueObject.Parent = nil
				toolAnimTime = currentTime + .3
			end

			if currentTime > toolAnimTime then
				toolAnimTime = 0
				toolAnim = "None"
			end

			animateTool()		
		else
			stopToolAnimations()
			toolAnim = "None"
			toolAnimInstance = nil
			toolAnimTime = 0
		end
	end

	-- connect events
	Humanoid.Died:connect(onDied)
	Humanoid.Running:connect(onRunning)
	Humanoid.Jumping:connect(onJumping)
	Humanoid.Climbing:connect(onClimbing)
	Humanoid.GettingUp:connect(onGettingUp)
	Humanoid.FreeFalling:connect(onFreeFall)
	Humanoid.FallingDown:connect(onFallingDown)
	Humanoid.Seated:connect(onSeated)
	Humanoid.PlatformStanding:connect(onPlatformStanding)
	Humanoid.Swimming:connect(onSwimming)


	-- initialize to idle
	playAnimation("idle", 0.1, Humanoid)
	pose = "Standing"

	-- loop to handle timed state transitions and tool animations
	while Character.Parent ~= nil do
		local _, currentGameTime = wait(0.1)
		stepAnimate(currentGameTime)
	end


end))
inst['BindableFunction1'].Name = "PlayEmote"
inst['BindableFunction1'].Parent = inst['Script0']
inst['NumberValue2'].Name = "ScaleDampeningPercent"
inst['NumberValue2'].Parent = inst['Script0']
inst['NumberValue2'].Value = 0.40000000596046
inst['StringValue3'].Name = "cheer"
inst['StringValue3'].Parent = inst['Script0']
inst['Animation4'].Name = "CheerAnim"
inst['Animation4'].Parent = inst['StringValue3']
inst['Animation4'].AnimationId = "http://www.roblox.com/asset/?id=507770677"
inst['StringValue5'].Name = "climb"
inst['StringValue5'].Parent = inst['Script0']
inst['Animation6'].Name = "ClimbAnim"
inst['Animation6'].Parent = inst['StringValue5']
inst['Animation6'].AnimationId = "http://www.roblox.com/asset/?id=507765644"
inst['StringValue7'].Name = "dance"
inst['StringValue7'].Parent = inst['Script0']
inst['Animation8'].Name = "Animation1"
inst['Animation8'].Parent = inst['StringValue7']
inst['Animation8'].AnimationId = "http://www.roblox.com/asset/?id=507771019"
inst['NumberValue9'].Name = "Weight"
inst['NumberValue9'].Parent = inst['Animation8']
inst['NumberValue9'].Value = 10
inst['Animation10'].Name = "Animation2"
inst['Animation10'].Parent = inst['StringValue7']
inst['Animation10'].AnimationId = "http://www.roblox.com/asset/?id=507771955"
inst['NumberValue11'].Name = "Weight"
inst['NumberValue11'].Parent = inst['Animation10']
inst['NumberValue11'].Value = 10
inst['Animation12'].Name = "Animation3"
inst['Animation12'].Parent = inst['StringValue7']
inst['Animation12'].AnimationId = "http://www.roblox.com/asset/?id=507772104"
inst['NumberValue13'].Name = "Weight"
inst['NumberValue13'].Parent = inst['Animation12']
inst['NumberValue13'].Value = 10
inst['StringValue14'].Name = "dance2"
inst['StringValue14'].Parent = inst['Script0']
inst['Animation15'].Name = "Animation1"
inst['Animation15'].Parent = inst['StringValue14']
inst['Animation15'].AnimationId = "http://www.roblox.com/asset/?id=507776043"
inst['NumberValue16'].Name = "Weight"
inst['NumberValue16'].Parent = inst['Animation15']
inst['NumberValue16'].Value = 10
inst['Animation17'].Name = "Animation2"
inst['Animation17'].Parent = inst['StringValue14']
inst['Animation17'].AnimationId = "http://www.roblox.com/asset/?id=507776720"
inst['NumberValue18'].Name = "Weight"
inst['NumberValue18'].Parent = inst['Animation17']
inst['NumberValue18'].Value = 10
inst['Animation19'].Name = "Animation3"
inst['Animation19'].Parent = inst['StringValue14']
inst['Animation19'].AnimationId = "http://www.roblox.com/asset/?id=507776879"
inst['NumberValue20'].Name = "Weight"
inst['NumberValue20'].Parent = inst['Animation19']
inst['NumberValue20'].Value = 10
inst['StringValue21'].Name = "dance3"
inst['StringValue21'].Parent = inst['Script0']
inst['Animation22'].Name = "Animation1"
inst['Animation22'].Parent = inst['StringValue21']
inst['Animation22'].AnimationId = "http://www.roblox.com/asset/?id=507777268"
inst['NumberValue23'].Name = "Weight"
inst['NumberValue23'].Parent = inst['Animation22']
inst['NumberValue23'].Value = 10
inst['Animation24'].Name = "Animation2"
inst['Animation24'].Parent = inst['StringValue21']
inst['Animation24'].AnimationId = "http://www.roblox.com/asset/?id=507777451"
inst['NumberValue25'].Name = "Weight"
inst['NumberValue25'].Parent = inst['Animation24']
inst['NumberValue25'].Value = 10
inst['Animation26'].Name = "Animation3"
inst['Animation26'].Parent = inst['StringValue21']
inst['Animation26'].AnimationId = "http://www.roblox.com/asset/?id=507777623"
inst['NumberValue27'].Name = "Weight"
inst['NumberValue27'].Parent = inst['Animation26']
inst['NumberValue27'].Value = 10
inst['StringValue28'].Name = "fall"
inst['StringValue28'].Parent = inst['Script0']
inst['Animation29'].Name = "FallAnim"
inst['Animation29'].Parent = inst['StringValue28']
inst['Animation29'].AnimationId = "http://www.roblox.com/asset/?id=507767968"
inst['StringValue30'].Name = "idle"
inst['StringValue30'].Parent = inst['Script0']
inst['Animation31'].Name = "Animation1"
inst['Animation31'].Parent = inst['StringValue30']
inst['Animation31'].AnimationId = "http://www.roblox.com/asset/?id=507766388"
inst['NumberValue32'].Name = "Weight"
inst['NumberValue32'].Parent = inst['Animation31']
inst['NumberValue32'].Value = 9
inst['Animation33'].Name = "Animation2"
inst['Animation33'].Parent = inst['StringValue30']
inst['Animation33'].AnimationId = "http://www.roblox.com/asset/?id=507766666"
inst['NumberValue34'].Name = "Weight"
inst['NumberValue34'].Parent = inst['Animation33']
inst['NumberValue34'].Value = 1
inst['StringValue35'].Name = "jump"
inst['StringValue35'].Parent = inst['Script0']
inst['Animation36'].Name = "JumpAnim"
inst['Animation36'].Parent = inst['StringValue35']
inst['Animation36'].AnimationId = "http://www.roblox.com/asset/?id=507765000"
inst['StringValue37'].Name = "laugh"
inst['StringValue37'].Parent = inst['Script0']
inst['Animation38'].Name = "LaughAnim"
inst['Animation38'].Parent = inst['StringValue37']
inst['Animation38'].AnimationId = "http://www.roblox.com/asset/?id=507770818"
inst['StringValue39'].Name = "point"
inst['StringValue39'].Parent = inst['Script0']
inst['Animation40'].Name = "PointAnim"
inst['Animation40'].Parent = inst['StringValue39']
inst['Animation40'].AnimationId = "http://www.roblox.com/asset/?id=507770453"
inst['StringValue41'].Name = "run"
inst['StringValue41'].Parent = inst['Script0']
inst['Animation42'].Name = "RunAnim"
inst['Animation42'].Parent = inst['StringValue41']
inst['Animation42'].AnimationId = "rbxassetid://2510197257"
inst['StringValue43'].Name = "sit"
inst['StringValue43'].Parent = inst['Script0']
inst['Animation44'].Name = "SitAnim"
inst['Animation44'].Parent = inst['StringValue43']
inst['Animation44'].AnimationId = "http://www.roblox.com/asset/?id=2506281703"
inst['StringValue45'].Name = "swim"
inst['StringValue45'].Parent = inst['Script0']
inst['Animation46'].Name = "Swim"
inst['Animation46'].Parent = inst['StringValue45']
inst['Animation46'].AnimationId = "http://www.roblox.com/asset/?id=913384386"
inst['StringValue47'].Name = "swimidle"
inst['StringValue47'].Parent = inst['Script0']
inst['Animation48'].Name = "SwimIdle"
inst['Animation48'].Parent = inst['StringValue47']
inst['Animation48'].AnimationId = "http://www.roblox.com/asset/?id=913389285"
inst['StringValue49'].Name = "toollunge"
inst['StringValue49'].Parent = inst['Script0']
inst['Animation50'].Name = "ToolLungeAnim"
inst['Animation50'].Parent = inst['StringValue49']
inst['Animation50'].AnimationId = "http://www.roblox.com/asset/?id=522638767"
inst['StringValue51'].Name = "toolnone"
inst['StringValue51'].Parent = inst['Script0']
inst['Animation52'].Name = "ToolNoneAnim"
inst['Animation52'].Parent = inst['StringValue51']
inst['Animation52'].AnimationId = "http://www.roblox.com/asset/?id=507768375"
inst['StringValue53'].Name = "toolslash"
inst['StringValue53'].Parent = inst['Script0']
inst['Animation54'].Name = "ToolSlashAnim"
inst['Animation54'].Parent = inst['StringValue53']
inst['Animation54'].AnimationId = "http://www.roblox.com/asset/?id=522635514"
inst['StringValue55'].Name = "walk"
inst['StringValue55'].Parent = inst['Script0']
inst['Animation56'].Name = "WalkAnim"
inst['Animation56'].Parent = inst['StringValue55']
inst['Animation56'].AnimationId = "rbxassetid://2510198475"
inst['StringValue57'].Name = "wave"
inst['StringValue57'].Parent = inst['Script0']
inst['Animation58'].Name = "WaveAnim"
inst['Animation58'].Parent = inst['StringValue57']
inst['Animation58'].AnimationId = "http://www.roblox.com/asset/?id=507770239"
for _,v in ipairs(cors) do
	coroutine.wrap(function()
		local s,e = pcall(v)
		if not s then warn("Error in sandbox script: "..tostring(e)) end
	end)()
end
INFO