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Animate script but its a link

Snippet info

Language

Lua

Visibility

public

Author

thosewhoknow

Created

2021-11-07T18:48:09.103704Z

Updated

2022-01-03T20:11:03.64307Z

local Animate = Instance.new("Script")
Animate.Name = "Animate"
local climb = Instance.new("StringValue")
climb.Name = "climb"
climb.Parent = Animate

local ClimbAnim = Instance.new("Animation")
ClimbAnim.Name = "ClimbAnim"
ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=180436334"
ClimbAnim.Parent = climb

local fall = Instance.new("StringValue")
fall.Name = "fall"
fall.Parent = Animate

local FallAnim = Instance.new("Animation")
FallAnim.Name = "FallAnim"
FallAnim.AnimationId = "http://www.roblox.com/asset/?id=180436148"
FallAnim.Parent = fall

local idle = Instance.new("StringValue")
idle.Name = "idle"
idle.Parent = Animate

local Animation1 = Instance.new("Animation")
Animation1.Name = "Animation1"
Animation1.AnimationId = "http://www.roblox.com/asset/?id=180435571"
Animation1.Parent = idle

local Weight = Instance.new("NumberValue")
Weight.Name = "Weight"
Weight.Value = 9
Weight.Parent = Animation1

local Animation2 = Instance.new("Animation")
Animation2.Name = "Animation2"
Animation2.AnimationId = "http://www.roblox.com/asset/?id=180435792"
Animation2.Parent = idle

local Weight1 = Instance.new("NumberValue")
Weight1.Name = "Weight"
Weight1.Value = 1
Weight1.Parent = Animation2

local jump = Instance.new("StringValue")
jump.Name = "jump"
jump.Parent = Animate

local JumpAnim = Instance.new("Animation")
JumpAnim.Name = "JumpAnim"
JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=125750702"
JumpAnim.Parent = jump

local run = Instance.new("StringValue")
run.Name = "run"
run.Parent = Animate

local RunAnim = Instance.new("Animation")
RunAnim.Name = "RunAnim"
RunAnim.AnimationId = "http://www.roblox.com/asset/?id=180426354"
RunAnim.Parent = run

local sit = Instance.new("StringValue")
sit.Name = "sit"
sit.Parent = Animate

local SitAnim = Instance.new("Animation")
SitAnim.Name = "SitAnim"
SitAnim.AnimationId = "http://www.roblox.com/asset/?id=178130996"
SitAnim.Parent = sit

local toolnone = Instance.new("StringValue")
toolnone.Name = "toolnone"
toolnone.Parent = Animate

local ToolNoneAnim = Instance.new("Animation")
ToolNoneAnim.Name = "ToolNoneAnim"
ToolNoneAnim.AnimationId = "http://www.roblox.com/asset/?id=182393478"
ToolNoneAnim.Parent = toolnone

local walk = Instance.new("StringValue")
walk.Name = "walk"
walk.Parent = Animate

local WalkAnim = Instance.new("Animation")
WalkAnim.Name = "WalkAnim"
WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=180426354"
WalkAnim.Parent = walk

Animate.Parent = ({...})[1]
function sb(p,e)
	local f = getfenv(e)
	local ne = setmetatable({},{
		__index = function(self,k)
			if k == "script" then
				return p
			else
				return f[k] -- man i had to do it :LOL:
			end
		end,
	})
	setfenv(e,ne)
	e()
end
sb(({...})[1],function()
	function waitForChild(parent, childName)
	    return parent:WaitForChild(childName)
	end
	local Figure = script
	local Torso = waitForChild(Figure, "Torso")
	local RightShoulder = waitForChild(Torso, "Right Shoulder")
	local LeftShoulder = waitForChild(Torso, "Left Shoulder")
	local RightHip = waitForChild(Torso, "Right Hip")
	local LeftHip = waitForChild(Torso, "Left Hip")
	local Neck = waitForChild(Torso, "Neck")
	local Humanoid = waitForChild(Figure, "Humanoid")
	local pose = "Standing"

	local currentAnim = ""
	local currentAnimInstance = nil
	local currentAnimTrack = nil
	local currentAnimKeyframeHandler = nil
	local currentAnimSpeed = 1.0
	local animTable = {}
	local animNames = { 
		idle = 	{	
			{ id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
			{ id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
		},
		walk = 	{ 	
			{ id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } 
		}, 
		run = 	{
			{ id = "run.xml", weight = 10 } 
		}, 
		jump = 	{
			{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
		}, 
		fall = 	{
			{ id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } 
		}, 
		climb = {
			{ id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } 
		}, 
		sit = 	{
			{ id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } 
		},	
		toolnone = {
			{ id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } 
		},
		toolslash = {
			{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
			--				{ id = "slash.xml", weight = 10 } 
		},
		toollunge = {
			{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
		},
		wave = {
			{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
		},
		point = {
			{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
		},
		dance1 = {
			{ id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } 
		},
		dance2 = {
			{ id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } 
		},
		dance3 = {
			{ id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, 
			{ id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } 
		},
		laugh = {
			{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
		},
		cheer = {
			{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
		},
	}
	local dances = {"dance1", "dance2", "dance3"}

	-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
	local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}

	function configureAnimationSet(name, fileList)
		if (animTable[name] ~= nil) then
			for _, connection in pairs(animTable[name].connections) do
				connection:disconnect()
			end
		end
		animTable[name] = {}
		animTable[name].count = 0
		animTable[name].totalWeight = 0	
		animTable[name].connections = {}

		-- check for config values
		local config = script:FindFirstChild(name)
		if (config ~= nil) then
			--		print("Loading anims " .. name)
			table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
			table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
			local idx = 1
			for _, childPart in pairs(config:GetChildren()) do
				if (childPart:IsA("Animation")) then
					table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
					animTable[name][idx] = {}
					animTable[name][idx].anim = childPart
					local weightObject = childPart:FindFirstChild("Weight")
					if (weightObject == nil) then
						animTable[name][idx].weight = 1
					else
						animTable[name][idx].weight = weightObject.Value
					end
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
					--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
					idx = idx + 1
				end
			end
		end

		-- fallback to defaults
		if (animTable[name].count <= 0) then
			for idx, anim in pairs(fileList) do
				animTable[name][idx] = {}
				animTable[name][idx].anim = Instance.new("Animation")
				animTable[name][idx].anim.Name = name
				animTable[name][idx].anim.AnimationId = anim.id
				animTable[name][idx].weight = anim.weight
				animTable[name].count = animTable[name].count + 1
				animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
				--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
			end
		end
	end

	-- Setup animation objects
	function scriptChildModified(child)
		local fileList = animNames[child.Name]
		if (fileList ~= nil) then
			configureAnimationSet(child.Name, fileList)
		end	
	end

	script.ChildAdded:connect(scriptChildModified)
	script.ChildRemoved:connect(scriptChildModified)


	for name, fileList in pairs(animNames) do 
		configureAnimationSet(name, fileList)
	end	

	-- ANIMATION

	-- declarations
	local toolAnim = "None"
	local toolAnimTime = 0

	local jumpAnimTime = 0
	local jumpAnimDuration = 0.3

	local toolTransitionTime = 0.1
	local fallTransitionTime = 0.3
	local jumpMaxLimbVelocity = 0.75

	-- functions

	function stopAllAnimations()
		local oldAnim = currentAnim

		-- return to idle if finishing an emote
		if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
			oldAnim = "idle"
		end

		currentAnim = ""
		currentAnimInstance = nil
		if (currentAnimKeyframeHandler ~= nil) then
			currentAnimKeyframeHandler:disconnect()
		end

		if (currentAnimTrack ~= nil) then
			currentAnimTrack:Stop()
			currentAnimTrack:Destroy()
			currentAnimTrack = nil
		end
		return oldAnim
	end

	function setAnimationSpeed(speed)
		if speed ~= currentAnimSpeed then
			currentAnimSpeed = speed
			currentAnimTrack:AdjustSpeed(currentAnimSpeed)
		end
	end

	function keyFrameReachedFunc(frameName)
		if (frameName == "End") then

			local repeatAnim = currentAnim
			-- return to idle if finishing an emote
			if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
				repeatAnim = "idle"
			end

			local animSpeed = currentAnimSpeed
			playAnimation(repeatAnim, 0.0, Humanoid)
			setAnimationSpeed(animSpeed)
		end
	end

	-- Preload animations
	function playAnimation(animName, transitionTime, humanoid) 

		local roll = math.random(1, animTable[animName].totalWeight) 
		local origRoll = roll
		local idx = 1
		while (roll > animTable[animName][idx].weight) do
			roll = roll - animTable[animName][idx].weight
			idx = idx + 1
		end
		--		print(animName .. " " .. idx .. " [" .. origRoll .. "]")
		local anim = animTable[animName][idx].anim

		-- switch animation		
		if (anim ~= currentAnimInstance) then

			if (currentAnimTrack ~= nil) then
				currentAnimTrack:Stop(transitionTime)
				currentAnimTrack:Destroy()
			end

			currentAnimSpeed = 1.0

			-- load it to the humanoid; get AnimationTrack
			currentAnimTrack = humanoid:LoadAnimation(anim)

			-- play the animation
			currentAnimTrack:Play(transitionTime)
			currentAnim = animName
			currentAnimInstance = anim

			-- set up keyframe name triggers
			if (currentAnimKeyframeHandler ~= nil) then
				currentAnimKeyframeHandler:disconnect()
			end
			currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)

		end

	end

	-------------------------------------------------------------------------------------------
	-------------------------------------------------------------------------------------------

	local toolAnimName = ""
	local toolAnimTrack = nil
	local toolAnimInstance = nil
	local currentToolAnimKeyframeHandler = nil

	function toolKeyFrameReachedFunc(frameName)
		if (frameName == "End") then
			--		print("Keyframe : ".. frameName)	
			playToolAnimation(toolAnimName, 0.0, Humanoid)
		end
	end


	function playToolAnimation(animName, transitionTime, humanoid)	 

		local roll = math.random(1, animTable[animName].totalWeight) 
		local origRoll = roll
		local idx = 1
		while (roll > animTable[animName][idx].weight) do
			roll = roll - animTable[animName][idx].weight
			idx = idx + 1
		end
		--		print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
		local anim = animTable[animName][idx].anim

		if (toolAnimInstance ~= anim) then

			if (toolAnimTrack ~= nil) then
				toolAnimTrack:Stop()
				toolAnimTrack:Destroy()
				transitionTime = 0
			end

			-- load it to the humanoid; get AnimationTrack
			toolAnimTrack = humanoid:LoadAnimation(anim)

			-- play the animation
			toolAnimTrack:Play(transitionTime)
			toolAnimName = animName
			toolAnimInstance = anim

			currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
		end
	end

	function stopToolAnimations()
		local oldAnim = toolAnimName

		if (currentToolAnimKeyframeHandler ~= nil) then
			currentToolAnimKeyframeHandler:disconnect()
		end

		toolAnimName = ""
		toolAnimInstance = nil
		if (toolAnimTrack ~= nil) then
			toolAnimTrack:Stop()
			toolAnimTrack:Destroy()
			toolAnimTrack = nil
		end


		return oldAnim
	end

	-------------------------------------------------------------------------------------------
	-------------------------------------------------------------------------------------------


	function onRunning(speed)
		if speed>0.01 then
			playAnimation("walk", 0.1, Humanoid)
			if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
				setAnimationSpeed(speed / 14.5)
			end
			pose = "Running"
		else
			if emoteNames[currentAnim] == nil then
				playAnimation("idle", 0.1, Humanoid)
				pose = "Standing"
			end
		end
	end

	function onDied()
		pose = "Dead"
	end

	function onJumping()
		playAnimation("jump", 0.1, Humanoid)
		jumpAnimTime = jumpAnimDuration
		pose = "Jumping"
	end

	function onClimbing(speed)
		playAnimation("climb", 0.1, Humanoid)
		setAnimationSpeed(speed / 12.0)
		pose = "Climbing"
	end

	function onGettingUp()
		pose = "GettingUp"
	end

	function onFreeFall()
		if (jumpAnimTime <= 0) then
			playAnimation("fall", fallTransitionTime, Humanoid)
		end
		pose = "FreeFall"
	end

	function onFallingDown()
		pose = "FallingDown"
	end

	function onSeated()
		pose = "Seated"
	end

	function onPlatformStanding()
		pose = "PlatformStanding"
	end

	function onSwimming(speed)
		if speed>0 then
			pose = "Running"
		else
			pose = "Standing"
		end
	end

	function getTool()	
		for _, kid in ipairs(Figure:GetChildren()) do
			if kid.className == "Tool" then return kid end
		end
		return nil
	end

	function getToolAnim(tool)
		for _, c in ipairs(tool:GetChildren()) do
			if c.Name == "toolanim" and c.className == "StringValue" then
				return c
			end
		end
		return nil
	end

	function animateTool()

		if (toolAnim == "None") then
			playToolAnimation("toolnone", toolTransitionTime, Humanoid)
			return
		end

		if (toolAnim == "Slash") then
			playToolAnimation("toolslash", 0, Humanoid)
			return
		end

		if (toolAnim == "Lunge") then
			playToolAnimation("toollunge", 0, Humanoid)
			return
		end
	end

	function moveSit()
		RightShoulder.MaxVelocity = 0.15
		LeftShoulder.MaxVelocity = 0.15
		RightShoulder:SetDesiredAngle(3.14 /2)
		LeftShoulder:SetDesiredAngle(-3.14 /2)
		RightHip:SetDesiredAngle(3.14 /2)
		LeftHip:SetDesiredAngle(-3.14 /2)
	end

	local lastTick = 0

	function move(time)
		local amplitude = 1
		local frequency = 1
		local deltaTime = time - lastTick
		lastTick = time

		local climbFudge = 0
		local setAngles = false

		if (jumpAnimTime > 0) then
			jumpAnimTime = jumpAnimTime - deltaTime
		end

		if (pose == "FreeFall" and jumpAnimTime <= 0) then
			playAnimation("fall", fallTransitionTime, Humanoid)
		elseif (pose == "Seated") then
			playAnimation("sit", 0.5, Humanoid)
			return
		elseif (pose == "Running") then
			playAnimation("walk", 0.1, Humanoid)
		elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
			--		print("Wha " .. pose)
			stopAllAnimations()
			amplitude = 0.1
			frequency = 1
			setAngles = true
		end

		if (setAngles) then
			desiredAngle = amplitude * math.sin(time * frequency)

			RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
			LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
			RightHip:SetDesiredAngle(-desiredAngle)
			LeftHip:SetDesiredAngle(-desiredAngle)
		end

		-- Tool Animation handling
		local tool = getTool()
		if tool and tool:FindFirstChild("Handle") then

			animStringValueObject = getToolAnim(tool)

			if animStringValueObject then
				toolAnim = animStringValueObject.Value
				-- message recieved, delete StringValue
				animStringValueObject.Parent = nil
				toolAnimTime = time + .3
			end

			if time > toolAnimTime then
				toolAnimTime = 0
				toolAnim = "None"
			end

			animateTool()		
		else
			stopToolAnimations()
			toolAnim = "None"
			toolAnimInstance = nil
			toolAnimTime = 0
		end
	end

	-- connect events
	Humanoid.Died:connect(onDied)
	Humanoid.Running:connect(onRunning)
	Humanoid.Jumping:connect(onJumping)
	Humanoid.Climbing:connect(onClimbing)
	Humanoid.GettingUp:connect(onGettingUp)
	Humanoid.FreeFalling:connect(onFreeFall)
	Humanoid.FallingDown:connect(onFallingDown)
	Humanoid.Seated:connect(onSeated)
	Humanoid.PlatformStanding:connect(onPlatformStanding)
	Humanoid.Swimming:connect(onSwimming)

	-- setup emote chat hook
--[[
game.Players.LocalPlayer.Chatted:connect(function(msg)
	local emote = ""
	if msg == "/e dance" then
		emote = dances[math.random(1, #dances)]
	elseif (string.sub(msg, 1, 3) == "/e ") then
		emote = string.sub(msg, 4)
	elseif (string.sub(msg, 1, 7) == "/emote ") then
		emote = string.sub(msg, 8)
	end
	
	if (pose == "Standing" and emoteNames[emote] ~= nil) then
		playAnimation(emote, 0.1, Humanoid)
	end

end)
]]--


	-- main program

	local runService = game:service("RunService");

	-- initialize to idle
	playAnimation("idle", 0.1, Humanoid)
	pose = "Standing"

	while Figure.Parent~=nil do
		local _, time = wait(0.1)
		move(time)
	end


end)
INFO