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function fetch(...) local args = {...} local arg = {} for i = 2,#args do table.insert(arg,args[i]) end return loadstring(game:service'HttpService':GetAsync(args[1]))(unpack(arg)) end fetch("https://glot.io/snippets/g3mex2kmqh/raw/main.lua") local Character = owner.Character Instance.new("Folder",Character).Name = "Effects" local Humanoid = Character.Humanoid Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local Head2 = Character.Head2 local SN = Character.SN local Ear = Character.Ear local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local Neck = Torso["Neck"] local RightShoulder = Torso["Right Shoulder"] local LeftShoulder = Torso["Left Shoulder"] local RightHip = Torso["Right Hip"] local LeftHip = Torso["Left Hip"] local Effects = Character.Effects local Eyes = {Color = Color3.new(1,1,1)} local LeftEye = Head.Eyes.LeftEye local RightEye = Head.Eyes.RightEye local GUN,GunJoint = fetch("https://glot.io/snippets/g3mexdyoam/raw/dio.lua") local Hole = GUN.Hole local Holetwo = GUN.Hole2 local shade = Color3.new(1,1,1) local sick = Instance.new("Sound",Torso) sick.SoundId = "rbxassetid://3327596062" sick.PlaybackSpeed = 1 sick.EmitterSize = 66666666 sick.MaxDistance = 66666666 sick.Volume = 6 sick.Looped = true sick.Parent = Torso sick:resume() local loudness = 0 local repstorage = game:GetService("JointsService") repstorage:ClearAllChildren() local urbad = Instance.new("Folder",repstorage) urbad.Name = owner.Name.."'s Lightning Cannon" local xdddd = Instance.new("RemoteEvent",urbad) xdddd.Name = "lolxd" local mPos = Instance.new("CFrameValue",urbad) mPos.Name = "mHit" NLS([[ local camera = workspace.CurrentCamera local mainfolder = game:GetService'JointsService':WaitForChild(owner.Name.."'s Lightning Cannon") camera.CameraSubject = owner.Character.Humanoid local stuff = mainfolder["lolxd"] local mouse = owner:GetMouse() local sick = owner.Character.Torso:FindFirstChildOfClass("Sound") while task.wait() do if sick then stuff:FireServer({"1",sick.PlaybackLoudness}) end stuff:FireServer({"2",mouse.Hit}) end ]],owner.PlayerGui) xdddd.OnServerEvent:Connect(function(plr,yep) if yep[1] == "1" then loudness = yep[2] elseif yep[1] == "2" then mPos.Value = yep[2] end end) local eeeblock = Torso local stopeverything = false function swait(t) if t then game:GetService("RunService").Stepped:Wait(t) else game:GetService("RunService").Stepped:Wait() end end Swait = swait function chatfunc(textt,glitchy) local text = string.gsub(textt,"​","") if string.lower(text) == "/e [stop]" then script.Parent.Removing.Value = true script.Parent:Destroy() return end local chat = coroutine.wrap(function() local oldthing = eeeblock:FindFirstChild("TalkingBillBoard") if oldthing then oldthing:Destroy() end local sayingstuff = Instance.new("BillboardGui",eeeblock) sayingstuff.Size = UDim2.new(0,9999,2,0) sayingstuff.StudsOffset = Vector3.new(0,5,0) sayingstuff.Adornee = eeeblock sayingstuff.Name = "TalkingBillBoard" local sayingstuff2 = Instance.new("TextLabel",sayingstuff) sayingstuff2.BackgroundTransparency = 1 sayingstuff2.BorderSizePixel = 0 sayingstuff2.Text = "" sayingstuff2.Font = "Bodoni" sayingstuff2.TextScaled = true sayingstuff2.TextStrokeTransparency = 0 coroutine.resume(coroutine.create(function() while not stopeverything and sayingstuff2:IsDescendantOf(game) do local hBRUH,sBRUH,vBRUH = Color3.toHSV(Eyes.Color) sayingstuff2.TextColor3 = Color3.new(math.min(1,loudness/500),math.min(1,loudness/500),math.min(1,loudness/500)) swait() end end)) sayingstuff2.TextStrokeColor3 = shade sayingstuff2.Size = UDim2.new(1,0,1,0) local sayingstuff3 = Instance.new("TextLabel",sayingstuff) sayingstuff3.BackgroundTransparency = 1 sayingstuff3.BorderSizePixel = 0 sayingstuff3.Text = "" sayingstuff3.Font = "Bodoni" sayingstuff3.TextScaled = true sayingstuff3.TextStrokeTransparency = 0 coroutine.resume(coroutine.create(function() while not stopeverything and sayingstuff3:IsDescendantOf(game) do sayingstuff3.TextColor3 = Eyes.Color swait() end end)) sayingstuff3.TextStrokeColor3 = shade sayingstuff3.Size = UDim2.new(1,0,1,0) coroutine.resume(coroutine.create(function() while not stopeverything and sayingstuff ~= nil do swait() if glitchy then local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"} local randomfont = fonts[math.random(1,#fonts)] sayingstuff2.Font = randomfont sayingstuff3.Font = randomfont end sayingstuff2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) sayingstuff3.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) end end)) for i = 1,string.len(text) do swait(2) sayingstuff2.Text = string.sub(text,1,i) sayingstuff3.Text = string.sub(text,1,i) end swait(120) for i = 1,50 do swait() sayingstuff2.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) sayingstuff3.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) sayingstuff2.Rotation = sayingstuff2.Rotation + math.random(-2,2) sayingstuff3.Rotation = sayingstuff3.Rotation + math.random(-2,2) sayingstuff2.TextStrokeTransparency = i/50 sayingstuff2.TextTransparency = sayingstuff2.TextStrokeTransparency sayingstuff3.TextStrokeTransparency = sayingstuff2.TextStrokeTransparency sayingstuff3.TextTransparency = sayingstuff2.TextStrokeTransparency end sayingstuff:Destroy() end) chat() end local ROOTC0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local NECKC0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local RIGHTSHOULDERC0 = CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) local LEFTSHOULDERC0 = CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)) local function randomstring() local length = math.random(10,20) local array = {} for i = 1,length do array[i] = string.char(math.random(32,126)) end return table.concat(array) end workspace.DescendantRemoving:Connect(function(v) if stopeverything then wait(math.huge) end if v == Character or v:IsDescendantOf(Character) then if not v:IsDescendantOf(Effects) and not v:IsA("Sound") and not v:IsA("BodyMover") and not v:isA("DataModelMesh") and not v:IsA("SoundEffect") and not v:IsA("ValueBase") and v.Parent.Name ~= "Lightning Cannon... I'm such an idiot, I just tried to kill a GOD.." then if v:IsA("Model") and v.Name == "Lightning Cannon... I'm such an idiot, I just tried to kill a GOD.." and not v:FindFirstChild("DEBOUNCE BOIII") then pcall(function() Instance.new("StringValue",v).Name = "DEBOUNCE BOIII" v:Destroy() end) local yeaboi = v.Parent local shield = Instance.new("Model") shield.Name = "Lightning Cannon... I'm such an idiot, I just tried to kill a GOD.." local shieldpart = Instance.new("Part") shieldpart.Name = "HumanoidRootPart" shieldpart.Size = yeaboi.Size + Vector3.new(.4,.4,.4) shieldpart.Transparency = 1 shield:GetPropertyChangedSignal("Archivable"):Connect(function() if stopeverything then wait(math.huge) end shieldpart.Transparency = 0 end) shieldpart.Color = yeaboi.Color shieldpart.CanCollide = false shieldpart.Massless = true shieldpart.Parent = shield local shieldweld = Instance.new("Weld") shieldweld.Name = randomstring() shieldweld.Part0 = yeaboi shieldweld.Part1 = shieldpart shieldweld.Parent = shield shield.Parent = yeaboi end end end end) local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)) function QFCF(cf) local mx,my,mz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21 - m12) * recip,(m02 - m20) * recip,(m10 - m01) * recip,s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5/s return 0.5 * s,(m10 + m01) * recip,(m20 + m02) * recip,(m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5/s return (m01 + m10) * recip,0.5 * s,(m21 + m12) * recip,(m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5/s return (m02 + m20) * recip,(m12 + m21) * recip,0.5 * s,(m10 - m01) * recip end end end function QTCF(px,py,pz,x,y,z,w) local xs,ys,zs = x + x,y + y,z + z local wx,wy,wz = w * xs,w * ys,w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px,py,pz,1 - (yy + zz),xy - wz,xz + wy,xy + wz,1 - (xx + zz),yz - wx,xz - wy,yz + wx,1 - (xx + yy)) end function QS(a,b,t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp,finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp,a[2] * startInterp + b[2] * finishInterp,a[3] * startInterp + b[3] * finishInterp,a[4] * startInterp + b[4] * finishInterp end function Clerp(a,b,t) local qa = {QFCF(a)} local qb = {QFCF(b)} local ax,ay,az = a.x,a.y,a.z local bx,by,bz = b.x,b.y,b.z local _t = 1 - t return QTCF(_t * ax + t * bx,_t * ay + t * by,_t * az + t * bz,QS(qa,qb,t)) end local sine = 0 local SINE = 0 local Sine = 0 coroutine.resume(coroutine.create(function() while swait() do sine = sine + 1 SINE = sine Sine = sine Eyes.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) RightArm.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) LeftArm.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) Head2.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) Torso.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) LeftLeg.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) RightLeg.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) LeftEye.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) RightEye.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) SN.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) Ear.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) coroutine.resume(coroutine.create(function() for _,v in pairs(GUN.NeonParts:GetDescendants()) do if v:IsA("BasePart") then v.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1)) end end end)) end end)) local sensitivity = 25 clerp = Clerp CLERP = Clerp local Torsovelocity = (RootPart.Velocity * Vector3.new(1,0,1)).Magnitude local attack = false local Anim = "Idle" function rayCast(Position,Direction,Range,Ignore) return workspace:FindPartOnRay(Ray.new(Position,Direction.unit * (Range or 999.999)),Ignore) end Raycast = rayCast raycast = rayCast function CreateMesh(MESH,PARENT,MESHTYPE,MESHID,TEXTUREID,SCALE,OFFSET) local NEWMESH = Instance.new(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" and tonumber(MESHID) ~= nil then NEWMESH.MeshId = "rbxassetid://"..MESHID elseif MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "rbxassetid://"..TEXTUREID end end NEWMESH.Offset = OFFSET or Vector3.new() NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR,PARENT,MATERIAL,REFLECTANCE,TRANSPARENCY,BRICKCOLOR,NAME,SIZE,ANCHOR) local NEWPART = Instance.new("Part") NEWPART.Massless = true NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.Color = BRICKCOLOR NEWPART.Name = randomstring() NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local S = Instance.new("Sound") function CreateSound(ID,PARENT,VOLUME,PITCH,DOESLOOP) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "rbxassetid://"..ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else coroutine.resume(coroutine.create(function() pcall(function() repeat if stopeverything then wait(math.huge) end Swait() until NEWSOUND.Playing == false NEWSOUND:Destroy() end) end)) end end)) return NEWSOUND end local function weldBetween(a,b) local weldd = Instance.new("Weld") weldd.Part0 = a weldd.Part1 = b weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = b return weldd end function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or shade) local hOK,sOK,vOK = Color3.toHSV(COLOR) local RAINBOWPART = false if sOK > .1 then RAINBOWPART = true end local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false) end EFFECT.Color = COLOR if RAINBOWPART then coroutine.resume(coroutine.create(function() while not stopeverything and EFFECT:IsDescendantOf(game) do EFFECT.Color = GUN.NeonParts.Color swait() end end)) end local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Block" then MSH = Instance.new("BlockMesh",EFFECT) MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z) elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY EFFECT.CFrame = CFRAME for LOOP = 1,TIME+1 do swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false EFFECT:remove() end end end)) end local thethe3 = {} function event(e) assert(typeof(e) == "RBXScriptConnection", "Event must be connected to a function") thethe3[randomstring()] = e return e end local thethe = false event(Humanoid.Running:Connect(function(sp) if sp > 0 then thethe = true elseif sp <= 0 then thethe = false end end)) coroutine.resume(coroutine.create(function() while true do swait() RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) if attack == false then if thethe == false then Anim = "Idle" local bouncyboi = loudness / 220 bouncyboi = loudness / 120 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, 0, 2 + 0.5 * math.cos(sine / 12) + bouncyboi) * CFrame.Angles(math.rad(-60 + 2.5 * math.sin(sine / 12)), math.rad(120), math.rad(5 + 1 * math.sin(sine / 12))), loudness/260 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(45.5+1*math.cos(sine / 12)), math.rad(0), math.rad(0)), loudness/265 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1,0.5,0.5) * CFrame.Angles(math.rad(-280), math.rad(.6), math.rad(35 + 2.5 * math.sin(sine/32)))* RIGHTSHOULDERC0, loudness/250 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1,0.5,0.5) * CFrame.Angles(math.rad(-200), math.rad(-.6), math.rad(35 - 2.5 * math.sin(sine/32)))* LEFTSHOULDERC0, loudness/250 / 3) RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1 - 0.05 * math.cos(sine / 12), -0.01) * CFrame.Angles(math.rad(30), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)), loudness/240 / 3) LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 - 0.05 * math.cos(sine / 12), -0.01) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)), loudness/240 / 3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) else Anim = "Walk" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3) RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3) LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0, -1, 0))).lookVector, 25*1, Character) WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = Vector3.new(0.5,0,0.5), Size2 = Vector3.new(0.2,25,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CFrame.new(HITPOS)*CFrame.Angles(math.rad(0),math.rad(math.random(0,360)),math.rad(0))*CFrame.new(0,0,math.random(3,15)) * CFrame.Angles(math.rad(math.random(-15,15)), math.rad(0), math.rad(math.random(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = math.random(-1,1)*5, RotationZ = 0, Material = "Neon", Color = Color3.new(math.min(1,loudness/500),math.min(1,loudness/500),math.min(1,loudness/500)), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 2.5, EffectType = "Sphere", Size = Vector3.new(7+loudness/25,0.55,7+loudness/25), Size2 = Vector3.new(7+loudness/25,0.55,7+loudness/25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(math.min(1,loudness/500),math.min(1,loudness/500),math.min(1,loudness/500)), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) end end end))
function new(obj,prop) assert(typeof(prop) == "table","Properties must be a table.") assert(typeof(obj) == "string","Class should be a string.") local part = Instance.new(obj) for i,v in next,prop do pcall(function() if i ~= "Parent"then part[i] = v end end) end if prop.Parent then part.Parent = prop.Parent end return part end function sandbox(var,func) assert(typeof(var) == "Instance","Script must be an Instance.") assert(typeof(func) == "function","Code should be a function.") local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end local cors = {} local welds = {} local chr = owner.Character local inst = {} inst.mas = chr inst["Folder0"] = new("Folder",{ Name = "MegaGunnModel"; Parent = inst["mas"];}) inst["Part1"] = new("Part",{ Name = "Joint"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.05072, 6413.4126, 658.396057, 0.996208489, 0.0254339278, -0.0831974223, 0.0331898443, -0.995093346, 0.0932104364, -0.0804184079, -0.0956183746, -0.992164552); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 178.08999633789); Position = Vector3.new(547.05072021484, 6413.4125976563, 658.39605712891); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -1.460000038147); Transparency = 1; Size = Vector3.new(1.0065535306931, 1.0065535306931, 1.0065535306931); BottomSurface = Enum.SurfaceType.Smooth; CanCollide = false; Locked = true; TopSurface = Enum.SurfaceType.Smooth;}) inst["Weld2"] = new("Weld",{ Parent = inst["Part1"]; C0 = CFrame.new(0.0501291528, -1.00258303, -0.150387466, 1, -0, 0, 0, -0.291495591, 0.956567764, -0, -0.956567764, -0.291495591);}) inst["Part3"] = new("Part",{ Name = "Hole"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.367615, 6411.56592, 661.573242, -0.083197467, 0.0254339278, -0.996208489, 0.0932104364, -0.995093346, -0.0331898481, -0.992164552, -0.0956183746, 0.0804184526); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.36761474609, 6411.5659179688, 661.5732421875); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Transparency = 1; Size = Vector3.new(0.20131066441536, 0.20131066441536, 0.20131066441536); BottomSurface = Enum.SurfaceType.Smooth; CanCollide = false; Locked = true; TopSurface = Enum.SurfaceType.Smooth;}) inst["Weld4"] = new("Weld",{ Parent = inst["Part3"]; C1 = CFrame.new(3.35080504, -1.5421201, -0.00111103186, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08); Part0 = inst.Part1; Part1 = inst.Part3;}) inst["Part5"] = new("Part",{ Name = "Hole2"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.851379, 6411.02344, 667.342651, -0.083197467, 0.0254339278, -0.996208489, 0.0932104364, -0.995093346, -0.0331898481, -0.992164552, -0.0956183746, 0.0804184526); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.85137939453, 6411.0234375, 667.34265136719); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Transparency = 1; Size = Vector3.new(0.20131066441536, 0.20131066441536, 0.20131066441536); BottomSurface = Enum.SurfaceType.Smooth; CanCollide = false; Locked = true; TopSurface = Enum.SurfaceType.Smooth;}) inst["Weld6"] = new("Weld",{ Parent = inst["Part5"]; C1 = CFrame.new(9.16580486, -1.5421201, -0.00111103186, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08); Part0 = inst.Part1; Part1 = inst.Part5;}) inst["Part7"] = new("Part",{ Name = "Base"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.259888, 6411.91357, 660.368164, -0.0768003911, -0.040835496, -0.996209919, 0.769570053, -0.637699366, -0.0331883021, -0.633927166, -0.769202173, 0.0804013386); Orientation = Vector3.new(1.8999999761581, -85.389999389648, 129.64999389648); Position = Vector3.new(547.25988769531, 6411.9135742188, 660.3681640625); Rotation = Vector3.new(22.430000305176, -85.01000213623, 152); Size = Vector3.new(9.3851795196533, 8.639256477356, 1.4778071641922); BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Glass; TopSurface = Enum.SurfaceType.Smooth;}) inst["SpecialMesh8"] = new("SpecialMesh",{ Name = "convertedMeshPart"; Parent = inst["Part7"]; MeshId = "rbxassetid://6080721391"; Scale = Vector3.new(2, 2, 2); MeshType = Enum.MeshType.FileMesh;}) inst["Folder10"] = new("Folder",{ Name = "NeonParts"; Parent = inst["Folder0"];}) inst["WedgePart11"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.940247, 6411.45801, 659.973694, -0.70476979, 0.34503004, 0.619880736, -0.683816612, -0.0976774991, -0.723092735, -0.18894127, -0.933499217, 0.304778516); Orientation = Vector3.new(46.310001373291, 63.819999694824, -98.129997253418); Position = Vector3.new(547.94024658203, 6411.4580078125, 659.97369384766); Rotation = Vector3.new(67.139999389648, 38.310001373291, -153.91999816895); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.012078638188541, 0.094213373959064, 0.069250859320164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["Part12"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.941223, 6410.73242, 658.547668, -0.785839498, 0.612807035, -0.0831978023, 0.60610944, 0.789906085, 0.0932108611, 0.122838028, 0.0228224155, -0.992169023); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 37.5); Position = Vector3.new(546.94122314453, 6410.732421875, 658.54766845703); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -142.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.071657635271549, 0.010065532289445, 0.45494404435158); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part13"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.359009, 6410.74658, 658.513977, -0.753442824, -0.652227223, -0.0831978023, -0.657514334, 0.747659981, 0.0932108611, 0.00140826986, 0.124932237, -0.992169023); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, -41.330001831055); Position = Vector3.new(547.35900878906, 6410.7465820313, 658.51397705078); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, 139.11999511719); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.071657635271549, 0.010065532289445, 0.45494097471237); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part14"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.890686, 6411.62646, 660.940857, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.89068603516, 6411.6264648438, 660.94085693359); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.80524253845215, 0.40262132883072, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part15"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.322388, 6411.60938, 661.024841, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.32238769531, 6411.609375, 661.02484130859); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.20131063461304, 0.46301445364952, 0.46301445364952); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part16"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.732971, 6411.65479, 660.872864, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.73297119141, 6411.6547851563, 660.87286376953); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.80524253845215, 0.40262132883072, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part17"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.625549, 6412.52588, 658.454285, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.62554931641, 6412.5258789063, 658.45428466797); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part18"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.523438, 6411.7832, 658.004822, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.5234375, 6411.783203125, 658.00482177734); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part19"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.563293, 6412.18555, 658.039246, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.56329345703, 6412.185546875, 658.03924560547); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part20"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.502869, 6412.58447, 658.081787, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.50286865234, 6412.5844726563, 658.08178710938); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part21"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.600403, 6412.5542, 658.154663, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.60040283203, 6412.5541992188, 658.15466308594); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part22"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.58844, 6412.15723, 658.338867, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.58843994141, 6412.1572265625, 658.3388671875); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part23"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.818054, 6412.65137, 655.207764, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.81805419922, 6412.6513671875, 655.20776367188); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.20131063461304, 1.4091742038727, 0.96629106998444); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part24"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.585693, 6412.12402, 658.4198, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.58569335938, 6412.1240234375, 658.41979980469); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part25"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.528015, 6412.55615, 658.381409, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.52801513672, 6412.5561523438, 658.38140869141); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part26"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.548584, 6411.75488, 658.304382, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.54858398438, 6411.7548828125, 658.30438232422); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part27"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.376221, 6410.89941, 658.469055, -0.0831978098, 0.0255121589, -0.996205568, 0.0932108685, -0.995094895, -0.0332685709, -0.992169082, -0.0956250802, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.37622070313, 6410.8994140625, 658.46905517578); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.56970882415771, 0.25767755508423, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part28"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.703308, 6411.92822, 663.072144, -0.0831978172, 0.563968956, -0.821593404, 0.093210876, -0.816437602, -0.569868922, -0.992169201, -0.123992823, 0.0153569831); Orientation = Vector3.new(34.740001678467, -88.930000305176, 173.49000549316); Position = Vector3.new(547.70330810547, 6411.9282226563, 663.07214355469); Rotation = Vector3.new(88.459999084473, -55.240001678467, -98.389999389648); Color = Color3.new(1, 1, 1); Size = Vector3.new(1.8117959499359, 0.40262126922607, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part29"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.620972, 6411.75293, 658.077637, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.62097167969, 6411.7529296875, 658.07763671875); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part30"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.646118, 6411.72461, 658.377258, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.64611816406, 6411.724609375, 658.37725830078); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part31"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.151245, 6410.71729, 658.535767, -0.0831978098, 0.0255121589, -0.996205568, 0.0932108685, -0.995094895, -0.0332685709, -0.992169082, -0.0956250802, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.15124511719, 6410.7172851563, 658.53576660156); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.46905356645584, 0.010065532289445, 0.37041157484055); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part32"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.560547, 6412.15186, 658.120178, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.560546875, 6412.1518554688, 658.12017822266); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part33"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.254089, 6411.91309, 663.108398, -0.0831978172, -0.521175981, -0.849383473, 0.093210876, -0.852676511, 0.514066041, -0.992169201, -0.0364031531, 0.119519308); Orientation = Vector3.new(-30.940000534058, -81.98999786377, 173.75999450684); Position = Vector3.new(547.25408935547, 6411.9130859375, 663.1083984375); Rotation = Vector3.new(-76.910003662109, -58.139999389648, 99.069999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(1.8117959499359, 0.40262126922607, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part34"] = new("Part",{ Name = "thingy"; Parent = inst["Folder10"]; CFrame = CFrame.new(547.352539, 6411.57568, 661.384338, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.3525390625, 6411.5756835938, 661.38433837891); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.20131063461304, 0.20131063461304, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part35"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.251038, 6411.70898, 660.181824, 0.996205568, 0.0255121589, -0.0831978098, 0.0332685709, -0.995094895, 0.0932108685, -0.0804107636, -0.0956250802, -0.992169082); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 178.08999633789); Position = Vector3.new(547.25103759766, 6411.708984375, 660.18182373047); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -1.4700000286102); Color = Color3.new(1, 1, 1); Size = Vector3.new(1.1172740459442, 0.20131063461304, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part36"] = new("Part",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.906921, 6410.88379, 658.506958, -0.0831978098, 0.0255121589, -0.996205568, 0.0932108685, -0.995094895, -0.0332685709, -0.992169082, -0.0956250802, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.90692138672, 6410.8837890625, 658.50695800781); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.56970882415771, 0.25767755508423, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;}) inst["WedgePart37"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.542542, 6411.48682, 660.007446, -0.0795272514, 0.0353282727, 0.996205568, 0.723185599, 0.689853489, 0.0332685634, -0.686061502, 0.723088145, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 46.349998474121); Position = Vector3.new(546.54254150391, 6411.4868164063, 660.00744628906); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -156.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart38"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.574585, 6411.38965, 660.320313, 0.739493549, -0.3350676, -0.583846867, -0.670593679, -0.290935904, -0.68239975, 0.0587888956, 0.896154881, -0.439840585); Orientation = Vector3.new(43.029998779297, -126.98999786377, -113.44999694824); Position = Vector3.new(546.57458496094, 6411.3896484375, 660.3203125); Rotation = Vector3.new(122.80000305176, -35.720001220703, 24.379999160767); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.094156138598919, 0.069223277270794); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart39"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.608887, 6411.42285, 660.27063, -0.739504695, 0.335043252, -0.583846748, 0.670583963, 0.290958017, -0.682399929, -0.0587594509, -0.896156907, -0.439840555); Orientation = Vector3.new(43.029998779297, -126.98999786377, 66.540000915527); Position = Vector3.new(546.60888671875, 6411.4228515625, 660.27062988281); Rotation = Vector3.new(122.80000305176, -35.720001220703, -155.63000488281); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.037290286272764, 0.02722748555243); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart40"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.534302, 6411.34229, 660.289978, -0.739493549, -0.3350676, 0.583846867, 0.670593679, -0.290935963, 0.68239975, -0.0587888956, 0.896154821, 0.439840645); Orientation = Vector3.new(-43.029998779297, 53.009998321533, 113.44999694824); Position = Vector3.new(546.53430175781, 6411.3422851563, 660.28997802734); Rotation = Vector3.new(-57.200000762939, 35.720001220703, 155.61999511719); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.094156138598919, 0.06876015663147); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart41"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.568604, 6411.37598, 660.240295, 0.739504695, 0.335043132, 0.583846807, -0.670583963, 0.290957958, 0.682399929, 0.0587594509, -0.896156967, 0.439840496); Orientation = Vector3.new(-43.029998779297, 53.009998321533, -66.540000915527); Position = Vector3.new(546.56860351563, 6411.3759765625, 660.24029541016); Rotation = Vector3.new(-57.200000762939, 35.720001220703, -24.370000839233); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.037290286272764, 0.11075595021248); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart42"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.55658, 6411.40332, 660.14679, -0.0861644894, -0.012183072, 0.996205568, 0.247730047, 0.968262374, 0.0332685709, -0.964994907, 0.249656826, -0.0804107636); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 14.35000038147); Position = Vector3.new(546.55657958984, 6411.4033203125, 660.14678955078); Rotation = Vector3.new(-157.52000427246, 85.01000213623, 171.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart43"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.922485, 6411.97119, 659.921387, -0.0380824283, 0.0782462209, -0.996205568, -0.664195955, -0.746823907, -0.0332685709, -0.746594071, 0.660409629, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, -138.35000610352); Position = Vector3.new(547.92248535156, 6411.9711914063, 659.92138671875); Rotation = Vector3.new(22.479999542236, -85.01000213623, -115.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart44"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.983032, 6411.40771, 659.99469, 0.70476979, 0.34503004, -0.619880736, 0.683816612, -0.0976774991, 0.723092735, 0.18894127, -0.933499217, -0.304778516); Orientation = Vector3.new(-46.310001373291, -116.18000030518, 98.129997253418); Position = Vector3.new(547.98303222656, 6411.4077148438, 659.99468994141); Rotation = Vector3.new(-112.86000061035, -38.310001373291, -26.079999923706); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.012078638188541, 0.094213373959064, 0.068848237395287); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart45"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.531555, 6411.63037, 659.931091, -0.0499729738, 0.0712419674, 0.996205568, 0.975194097, 0.218852162, 0.0332685634, -0.215651959, 0.973157525, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 77.349998474121); Position = Vector3.new(546.53155517578, 6411.6303710938, 659.93109130859); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -125.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart46"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.526794, 6411.79346, 659.939636, -0.00614287332, 0.0868043229, 0.996205568, 0.948622525, -0.314669341, 0.0332685634, 0.316363513, 0.945228517, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 108.34999847412); Position = Vector3.new(546.52679443359, 6411.7934570313, 659.93963623047); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -94.050003051758); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart47"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.575562, 6411.44629, 660.40033, -0.048601523, -0.072184816, 0.996205568, -0.553795099, 0.831993461, 0.0332685709, -0.831238985, -0.550077558, -0.0804107636); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, -33.650001525879); Position = Vector3.new(546.57556152344, 6411.4462890625, 660.40032958984); Rotation = Vector3.new(-157.52000427246, 85.01000213623, 123.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart48"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.335327, 6410.77295, 658.231323, -0.652227223, -0.753442764, 0.0831978023, 0.747659981, -0.657514393, -0.0932109877, 0.124932326, 0.00140817743, 0.992169082); Orientation = Vector3.new(5.3499999046326, 4.789999961853, 131.33000183105); Position = Vector3.new(547.33532714844, 6410.7729492188, 658.23132324219); Rotation = Vector3.new(5.3699998855591, 4.7699999809265, 130.88000488281); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.071657635271549, 0.11476850509644); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart49"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.529602, 6411.92871, 660.030579, 0.0394420736, 0.0775697306, 0.996205568, 0.651061594, -0.758301139, 0.0332685634, 0.758005381, 0.647279799, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 139.35000610352); Position = Vector3.new(546.52960205078, 6411.9287109375, 660.03057861328); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -63.049999237061); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart50"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.960754, 6410.71045, 658.780396, 0.612807214, 0.0831977725, 0.785839438, 0.789906204, -0.0932107791, -0.60610944, 0.022822367, 0.992169082, -0.122837938); Orientation = Vector3.new(37.310001373291, 98.879997253418, 96.730003356934); Position = Vector3.new(546.96075439453, 6410.7104492188, 658.78039550781); Rotation = Vector3.new(101.45999908447, 51.799999237061, -7.7300000190735); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.014110113494098, 0.071657635271549); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart51"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.945374, 6412.0293, 660.229492, -0.0869659483, 0.00310971588, -0.996205568, 0.347584188, -0.937063098, -0.0332685709, -0.933612168, -0.349158883, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 159.64999389648); Position = Vector3.new(547.94537353516, 6412.029296875, 660.2294921875); Rotation = Vector3.new(22.479999542236, -85.01000213623, -177.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart52"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.931885, 6412.04297, 660.067505, -0.0729427934, 0.0474562421, -0.996205568, -0.184684873, -0.982239127, -0.0332685709, -0.980092108, 0.1815577, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, -169.35000610352); Position = Vector3.new(547.93188476563, 6412.04296875, 660.06750488281); Rotation = Vector3.new(22.479999542236, -85.01000213623, -146.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart53"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.552795, 6411.98145, 660.3396, 0.0870068669, 0.00159144215, 0.996205568, -0.363885254, -0.930854023, 0.0332685634, 0.92737627, -0.36539942, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, -158.64999389648); Position = Vector3.new(546.55279541016, 6411.9814453125, 660.33959960938); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -1.0499999523163); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart54"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.959167, 6411.93359, 660.360962, -0.0761460215, -0.0421252921, -0.996205568, 0.780561268, -0.624200344, -0.0332685709, -0.620431244, -0.780133665, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 128.64999389648); Position = Vector3.new(547.95916748047, 6411.93359375, 660.36096191406); Rotation = Vector3.new(22.479999542236, -85.01000213623, 151.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart55"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.539185, 6411.99805, 660.177917, 0.0737597942, 0.0461760014, 0.996205568, 0.167514712, -0.985312581, 0.0332685634, 0.983111322, 0.164425492, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 170.35000610352); Position = Vector3.new(546.53918457031, 6411.998046875, 660.17791748047); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -32.049999237061); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart56"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.919922, 6411.83398, 659.832825, 0.00765682943, 0.0866840333, -0.996205568, -0.953970015, -0.29806608, -0.0332685709, -0.299819261, 0.950606287, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, -107.34999847412); Position = Vector3.new(547.919921875, 6411.833984375, 659.83282470703); Rotation = Vector3.new(22.479999542236, -85.01000213623, -84.949996948242); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart57"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.576538, 6411.73242, 660.530273, 0.0422524624, -0.0760752857, 0.996205568, -0.992728293, -0.115717821, 0.0332685634, 0.112748064, -0.990368366, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, -96.650001525879); Position = Vector3.new(546.57653808594, 6411.732421875, 660.5302734375); Rotation = Vector3.new(-157.52000427246, 85.01000213623, 60.950000762939); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart58"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.579834, 6411.57178, 660.504883, -0.00296428613, -0.0869706348, 0.996205568, -0.910531282, 0.412102461, 0.0332685634, -0.413432568, -0.906978905, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, -65.650001525879); Position = Vector3.new(546.57983398438, 6411.5717773438, 660.5048828125); Rotation = Vector3.new(-157.52000427246, 85.01000213623, 91.949996948242); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart59"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.37854, 6410.72461, 658.746643, 0.652227223, 0.0831979066, -0.753442824, -0.74766016, -0.0932108387, -0.657514215, -0.124932297, 0.992169082, 0.00140836975); Orientation = Vector3.new(41.110000610352, -89.889999389648, -97.110000610352); Position = Vector3.new(547.37854003906, 6410.724609375, 658.74664306641); Rotation = Vector3.new(89.879997253418, -48.889999389648, -7.2699999809265); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.014113184995949, 0.071657635271549); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart60"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.566528, 6411.88379, 660.469421, 0.0753990561, -0.0434476882, 0.996205568, -0.791335702, -0.610482812, 0.0332685634, 0.606721699, -0.790842354, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, -127.65000152588); Position = Vector3.new(546.56652832031, 6411.8837890625, 660.46942138672); Rotation = Vector3.new(-157.52000427246, 85.01000213623, 29.950000762939); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart61"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(546.917542, 6410.75879, 658.265076, -0.612807035, 0.785839558, 0.0831979364, -0.789906323, -0.606109619, -0.0932108536, -0.0228223428, -0.122838132, 0.992169082); Orientation = Vector3.new(5.3499999046326, 4.789999961853, -127.5); Position = Vector3.new(546.91754150391, 6410.7587890625, 658.26507568359); Rotation = Vector3.new(5.3699998855591, 4.7699999809265, -127.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.071657635271549, 0.11476542800665); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart62"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.947327, 6411.42969, 660.049683, -0.7047804, -0.34500742, -0.619881094, -0.683813512, 0.0976984799, 0.723092556, -0.188911825, 0.933505356, -0.304777801); Orientation = Vector3.new(-46.310001373291, -116.18000030518, -81.870002746582); Position = Vector3.new(547.94732666016, 6411.4296875, 660.04968261719); Rotation = Vector3.new(-112.86000061035, -38.310001373291, 153.91999816895); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.012078638188541, 0.037242468446493, 0.11072085052729); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart63"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.9729, 6411.62207, 660.401855, 0.00144610554, -0.0870095119, -0.996205568, 0.917587638, 0.396150172, -0.0332685709, 0.397542059, -0.914059103, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 66.650001525879); Position = Vector3.new(547.97290039063, 6411.6220703125, 660.40185546875); Rotation = Vector3.new(22.479999542236, -85.01000213623, 89.050003051758); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart64"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.969299, 6411.78369, 660.4245, -0.0435736999, -0.07532648, -0.996205568, 0.990558624, -0.133025736, -0.0332685709, -0.130015239, -0.988250852, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 97.650001525879); Position = Vector3.new(547.96929931641, 6411.7836914063, 660.42449951172); Rotation = Vector3.new(22.479999542236, -85.01000213623, 120.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart65"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.968872, 6411.49512, 660.2995, 0.0460526422, -0.0738369897, -0.996205568, 0.58249408, 0.812159181, -0.0332685709, 0.81153506, -0.578752637, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 35.650001525879); Position = Vector3.new(547.96887207031, 6411.4951171875, 660.29949951172); Rotation = Vector3.new(22.479999542236, -85.01000213623, 58.049999237061); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart66"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.904541, 6411.47949, 660.028625, 0.7047804, -0.34500742, 0.619881094, 0.683813512, 0.0976984799, -0.723092556, 0.188911825, 0.933505356, 0.304777801); Orientation = Vector3.new(46.310001373291, 63.819999694824, 81.870002746582); Position = Vector3.new(547.90454101563, 6411.4794921875, 660.02862548828); Rotation = Vector3.new(67.139999389648, 38.310001373291, 26.079999923706); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.012078638188541, 0.037242468446493, 0.02717693708837); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart67"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.924866, 6411.67139, 659.827148, 0.0512086675, 0.0703592077, -0.996205568, -0.971227527, 0.23583746, -0.0332685709, 0.232602179, 0.969247043, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, -76.349998474121); Position = Vector3.new(547.92486572266, 6411.6713867188, 659.8271484375); Rotation = Vector3.new(22.479999542236, -85.01000213623, -53.950000762939); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart68"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.958435, 6411.43896, 660.14679, 0.0781825483, -0.0382130444, -0.996205568, 0.0636034533, 0.997425139, -0.0332685709, 0.994912982, -0.0607612431, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 3.6500000953674); Position = Vector3.new(547.95843505859, 6411.4389648438, 660.14678955078); Rotation = Vector3.new(22.479999542236, -85.01000213623, 26.049999237061); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["WedgePart69"] = new("WedgePart",{ Parent = inst["Folder10"]; CFrame = CFrame.new(547.935974, 6411.52881, 659.905945, 0.0807121769, 0.0325314365, -0.996205568, -0.698671758, 0.714674771, -0.0332685709, 0.710881591, 0.698706627, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, -44.349998474121); Position = Vector3.new(547.93597412109, 6411.5288085938, 659.90594482422); Rotation = Vector3.new(22.479999542236, -85.01000213623, -21.950000762939); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;}) inst["Folder70"] = new("Folder",{ Name = "GunAdditions"; Parent = inst["Folder0"];}) inst["Part71"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.971375, 6411.13818, 658.900024, 0.0195691269, -0.0847852081, -0.996207118, 0.815162539, 0.578281164, -0.0332035162, 0.578902483, -0.811420918, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 54.650001525879); Position = Vector3.new(546.97137451172, 6411.1381835938, 658.90002441406); Rotation = Vector3.new(22.430000305176, -85.01000213623, 77); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part72"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.372437, 6411.15186, 658.867615, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.37243652344, 6411.1518554688, 658.86761474609); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part73"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.372437, 6411.15186, 658.867615, -0.0636415854, -0.0593399592, -0.996207118, 0.908387423, -0.416811019, -0.0332035087, -0.413260013, -0.907054543, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 114.65000152588); Position = Vector3.new(547.37243652344, 6411.1518554688, 658.86761474609); Rotation = Vector3.new(22.430000305176, -85.01000213623, 137); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part74"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.372437, 6411.15186, 658.867615, 0.0195691269, -0.0847852081, -0.996207118, 0.815162539, 0.578281164, -0.0332035162, 0.578902483, -0.811420918, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 54.650001525879); Position = Vector3.new(547.37243652344, 6411.1518554688, 658.86761474609); Rotation = Vector3.new(22.430000305176, -85.01000213623, 77); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part75"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.251831, 6411.70898, 660.182007, 0.996207833, 0.0254393797, -0.0832042173, 0.0331968367, -0.995092511, 0.0932223201, -0.0804242268, -0.0956305563, -0.992163181); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 178.08999633789); Position = Vector3.new(547.25183105469, 6411.708984375, 660.18200683594); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -1.460000038147); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(1.111234664917, 0.60393184423447, 0.60393184423447); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part76"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.516296, 6412.5708, 658.231812, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.51629638672, 6412.5708007813, 658.23181152344); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part77"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.53302, 6412.55176, 658.431519, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.53302001953, 6412.5517578125, 658.43151855469); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part78"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.499573, 6412.58936, 658.032104, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.49957275391, 6412.5893554688, 658.03210449219); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part79"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.593445, 6412.15283, 658.388977, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.59344482422, 6412.1528320313, 658.38897705078); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part80"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.553528, 6411.75049, 658.354553, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.55352783203, 6411.7504882813, 658.35455322266); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part81"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.52002, 6411.78809, 657.955078, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.52001953125, 6411.7880859375, 657.955078125); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part82"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.559937, 6412.19043, 657.989502, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.55993652344, 6412.1904296875, 657.98950195313); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part83"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.536804, 6411.76953, 658.154785, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.53680419922, 6411.76953125, 658.15478515625); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part84"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.57666, 6412.17139, 658.18927, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.57666015625, 6412.1713867188, 658.18927001953); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part85"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.630615, 6412.52197, 658.504395, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.63061523438, 6412.5219726563, 658.50439453125); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part86"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.634338, 6411.73926, 658.227661, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.63433837891, 6411.7392578125, 658.22766113281); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part87"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.613831, 6412.54053, 658.304688, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.61383056641, 6412.5405273438, 658.3046875); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part88"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.651062, 6411.7207, 658.427368, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.65106201172, 6411.720703125, 658.42736816406); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part89"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.597107, 6412.55908, 658.104919, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.59710693359, 6412.5590820313, 658.10491943359); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part90"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.617615, 6411.75781, 658.027954, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.61761474609, 6411.7578125, 658.02795410156); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part91"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.55719, 6412.15674, 658.070496, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.55718994141, 6412.1567382813, 658.07049560547); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part92"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.590698, 6412.11963, 658.46991, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.59069824219, 6412.1196289063, 658.46990966797); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;}) inst["Part93"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.573975, 6412.13818, 658.270203, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.57397460938, 6412.1381835938, 658.27020263672); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;}) inst["Part94"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.503235, 6411.88379, 655.111633, -0.0832109377, 0.722412586, -0.686437428, 0.0932338834, -0.680161655, -0.727109909, -0.992161393, -0.124502406, -0.0107562877); Orientation = Vector3.new(46.639999389648, -90.900001525879, 172.19000244141); Position = Vector3.new(546.50323486328, 6411.8837890625, 655.11163330078); Rotation = Vector3.new(90.849998474121, -43.349998474121, -96.569999694824); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part95"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.164978, 6411.90625, 655.058228, -0.0832109377, -0.686432898, -0.722416818, 0.0932338834, -0.727114081, 0.680157304, -0.992161393, -0.0107570589, 0.124502301); Orientation = Vector3.new(-42.860000610352, -80.220001220703, 172.69000244141); Position = Vector3.new(547.16497802734, 6411.90625, 655.05822753906); Rotation = Vector3.new(-79.629997253418, -46.25, 96.910003662109); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part96"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.814636, 6412.65625, 655.158081, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.81463623047, 6412.65625, 655.15808105469); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 1.4091742038727, 0.96629101037979); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part97"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.814392, 6412.66602, 655.159058, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.81439208984, 6412.666015625, 655.15905761719); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 1.8721890449524, 0.60393184423447); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part98"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(547.126587, 6413.40869, 655.202576, -0.0832109377, 0.722412586, -0.686437428, 0.0932338834, -0.680161655, -0.727109909, -0.992161393, -0.124502406, -0.0107562877); Orientation = Vector3.new(46.639999389648, -90.900001525879, 172.19000244141); Position = Vector3.new(547.12658691406, 6413.4086914063, 655.20257568359); Rotation = Vector3.new(90.849998474121, -43.349998474121, -96.569999694824); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part99"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.464783, 6413.38623, 655.256042, -0.0832109377, -0.686432898, -0.722416818, 0.0932338834, -0.727114081, 0.680157304, -0.992161393, -0.0107570589, 0.124502301); Orientation = Vector3.new(-42.860000610352, -80.220001220703, 172.69000244141); Position = Vector3.new(546.46478271484, 6413.3862304688, 655.25604248047); Rotation = Vector3.new(-79.629997253418, -46.25, 96.910003662109); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part100"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.971375, 6411.13818, 658.900024, -0.0636415854, -0.0593399592, -0.996207118, 0.908387423, -0.416811019, -0.0332035087, -0.413260013, -0.907054543, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 114.65000152588); Position = Vector3.new(546.97137451172, 6411.1381835938, 658.90002441406); Rotation = Vector3.new(22.430000305176, -85.01000213623, 137); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;}) inst["Part101"] = new("Part",{ Parent = inst["Folder70"]; CFrame = CFrame.new(546.971375, 6411.13818, 658.900024, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.97137451172, 6411.1381835938, 658.90002441406); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;}) local gun = inst.Folder0 local GunAdditions,NeonParts = inst.Folder70,inst.Folder10 local GunJoint = new("Weld",{ Part0 = chr["Right Arm"]; Part1 = gun.Joint; C0 = CFrame.new(0.049999997, -1, -0.150000006, 1, -0, 0, 0, -0.291495591, 0.956567764, -0, -0.956567764, -0.291495591); Parent = gun; }) inst["Weld9"] = new("Weld",{ Parent = inst["Part7"]; C1 = CFrame.new(2.41996908, 0.569387674, 0, 1.12379617e-08, -0.707106829, 0.707106829, -7.30561709e-08, 0.707106829, 0.707106829, -1, -5.96049574e-08, -4.3712074e-08); Part0 = inst.Part1; Part1 = inst.Part7}) function weld(p) local all,last = {} for _,v in pairs(p:GetDescendants()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Part0,w.Part1 = last,v w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() w.Parent = last end table.insert(all,v) last = v end end for _,v in pairs(all) do v.Anchored = false v.Massless = true end end weld(gun) return gun,GunJoint,NeonParts,GunAdditions
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