VizTest

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--// Variables local char = owner.Character local rootp = char.HumanoidRootPart local playback = 1 script.Parent = char --// Part Making local part = Instance.new("Part", script) part.Size = Vector3.new(1, 1, 1) part.CanCollide = false part.Anchored = true part.Shape = 'Ball' part.Name = 'Part' local part2 = Instance.new('Part',script) part2.Size = Vector3.new(1,1,1) part2.CanCollide = false part2.Anchored = true part2.Name = 'Part2' local parts = {part,part2} local music = Instance.new("Sound", char.Head) music.Name = "music" music.SoundId = 'rbxassetid://4573074034' music.Playing = true music.Looped = true music.Volume = 5 --// Remote local remoteEvent = Instance.new('RemoteEvent', script) NLS([[ local remoteEvent = script.Parent game:GetService("RunService").RenderStepped:Connect(function() remoteEvent:FireServer(owner.Character.Head:FindFirstChild("music").PlaybackLoudness) end) ]], remoteEvent) remoteEvent.OnServerEvent:Connect(function(player, loudness) playback = loudness end) --// Part Moving/Resizing game:GetService("RunService").Heartbeat:Connect(function() spawn(function() for i,v in pairs (parts) do if v.Name == 'Part' then v.CFrame = owner.Character.Head.CFrame + Vector3.new(0,4,3) v.Size = Vector3.new(2+playback/180,1+playback/math.random(20,100),2) elseif v.Name == 'Part2' then v.CFrame = owner.Character.Head.CFrame + Vector3.new(0,4,-3) v.Size = Vector3.new(2+playback/180,1+playback/math.random(20,40),2+playback/180) end end end) end) local mat = {'Neon','ForceField','SmoothPlastic'} while wait (0.8)do part.Material = mat[math.random(1,3)] part.BrickColor = BrickColor.Random() part2.Material = mat[math.random(1,3)] part2.BrickColor = BrickColor.Random() end
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